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	<updated>2026-05-26T22:43:24Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Order_of_Voln&amp;diff=254346</id>
		<title>Order of Voln</title>
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		<updated>2026-03-03T23:09:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Society Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
The &#039;&#039;&#039;Order of Voln&#039;&#039;&#039; is a [[society]] devoted to the release of [[undead]] from the torment they endure on [[Elanthia]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{main|The History of the Order of Voln}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Voln.png|thumb|Map created by [[Avery]] Trent.]]&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
&lt;br /&gt;
To join the Order of Voln, an adventurer must first receive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the &#039;&#039;&#039;[[grizzled old warrior]]&#039;&#039;&#039; in [[Wehnimer&#039;s Landing]], the &#039;&#039;&#039;[[robed erithian monk]]&#039;&#039;&#039; in [[Ta&#039;Vaalor]], or by a Master (Rank 26 member) in the Order. Masters can extend an invitation with the command {{mono|[[INVITE]] &amp;lt;NAME&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
Once invited, prospective members must travel to an Order of Voln monastery, stow the items in their hands, and enter the pool of water. While relaxing in the pool, the prospective member will receive a series of messages. Once the message &amp;quot;&#039;&#039;you have been cleansed of all worldly pollutions&#039;&#039;&amp;quot; has been received, they will then be permitted to enter the monastery proper.&lt;br /&gt;
&lt;br /&gt;
Upon entering the monastery, prospective members must visit the Grandmaster. He will welcome and instruct the individual on the Order&#039;s mission, a bit of history and the responsibilities of membership.&lt;br /&gt;
&lt;br /&gt;
Finally, the Grandmaster will direct the prospective member to recite an oath to the [[Voln|Great Spirit Voln]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I pledge to aid and succor the Great Spirit Voln in his mission on Elanthia.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon correctly repeating this oath the character will then receive another welcome from the Grandmaster and additional instructions on how to proceed. The new member may then begin their journey along the Path to Enlightenment by visiting the first monk on the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot join the Order of Voln if you are currently a member of another [[society]], such as the [[Council of Light]] or the [[Guardians of Sunfist]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
Members receive a new usable [[#Symbols|symbol]] for each rank gained in the Order of Voln. To advance in rank, one must earn a certain amount of [[#Favor|favor]] (see section below), visit a monk on the Path to Enlightenment, and then complete a task. To check if one has enough favor to obtain the next rank, one can either visit a monk on the Path or enter the [[#Visions|vision]] room and [[PRAY]].&lt;br /&gt;
&lt;br /&gt;
If in River&#039;s Rest and eligible to step, one can visit the Voln Outpost and ask the monk present about &amp;quot;travel&amp;quot; and a free chronomage orb will be given for travel to Wehnimer&#039;s Landing (return trip included).&lt;br /&gt;
&lt;br /&gt;
The first rank and [[Symbol of Recognition]] are given without any task or favor requirement. The favor requirement increases for each additional step.&lt;br /&gt;
&lt;br /&gt;
Using symbols costs favor but does &#039;&#039;&#039;not&#039;&#039;&#039; slow down advancement, only the amount of favor cumulatively earned matters.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
{{main|Favor}}&lt;br /&gt;
{{#section:Favor|intro}}&lt;br /&gt;
&lt;br /&gt;
== Symbols ==&lt;br /&gt;
&lt;br /&gt;
Members of the Order of Voln gain access to one new [[symbol]] per rank. Master&#039;s of the Order have access to a total of 26 symbols. Symbols are similar to [[spell]]s but are powered by favor instead of mana. The favor cost to activate symbols increases with a character&#039;s level. However, the amount of favor gained from releasing an undead also increases with level.&lt;br /&gt;
&lt;br /&gt;
The favor required to activate a symbol is character level-based. For example, the favor cost for one use of symbol of courage for a level 20 member is 29 units and increases to 218 units for a level 100 character. Although there is nearly a 7 fold increase in cost, this is offset by a higher percentage of favor gained by the 100 level character. A level 20 character releasing a level 20 creature will receive (20 &amp;amp;divide; 15) * 20 = 27 units of favor. A level 100 character releasing a level 100 undead receives (100 &amp;amp;divide; 15) * 100 = 667 units of favor.&lt;br /&gt;
&lt;br /&gt;
The relative cost column, in the table below, can be used to compare one symbol&#039;s cost to another. For example, Symbol of Return&#039;s favor cost is approximately 10x the cost of Symbol of Courage. Actual cost will vary based upon the character&#039;s level.&lt;br /&gt;
 &lt;br /&gt;
===Symbol Table===&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Each symbol has a dedicated page with more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Symbol&amp;lt;br&amp;gt;Name&lt;br /&gt;
!Arkati&lt;br /&gt;
!Thumbnail Description&lt;br /&gt;
!Relative&amp;lt;br&amp;gt;Cost Factor&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 20&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 40&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 100&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recognition]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Tonis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Identifies other members of the Order and any [[undead]] present. No [[favor]] cost.&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Blessing]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Eonak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bless weapons, including magical metal/enchanted weapons, and other combat gear used to strike undead. Enchant bonus bless is limited to member&#039;s (Voln rank * 2). Eg., Rank 10 member can bless maximum +20 (4x) enchanted gear.&lt;br /&gt;
||0.4x/2x&lt;br /&gt;
||&amp;lt;center&amp;gt;12 non-magic/58 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;30 non-magic/146 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;87 non-magic/435 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Thought]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Oleani]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Transmit thought message to all members within range.&lt;br /&gt;
||&amp;lt;center&amp;gt;Fixed&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Diminishment]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Cholen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Temporarily reduces a targeted undead creature&#039;s [[DS]], [[TD]], and [[CMAN]] defense by -1 per rank with a maximum penalty of -26. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Courage]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Jastev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increases member&#039;s [[Attack Strength]] +1 per rank (Max bonus +26). Duration of 10 seconds per rank ([[stackable]]). Fear based attack protection.&lt;br /&gt;
||&amp;lt;center&amp;gt;1x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;29&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;218&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Offense/Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Protection]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Imaera]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increases member&#039;s [[Defensive Strength]] +1 per rank (Max bonus +26). Duration of 20 seconds per rank. Protection also adds a TD boost of 1/2 total ranks. (Max bonus +13) ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;1x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;29&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;218&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Submission]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Charl]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Forces undead to offensive stance and lowers [[DS]] -1 per rank. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Strike]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Kai]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Allows [[unarmed combat]] attacks to damage undead creatures without the normal requirement of blessed gear. This is a passive ability and has no favor cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Holiness]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Phoen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Direct damage attack against undead using the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recall]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lorminstra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Restores spells after death. Must be invoked while dead. No benefit if member voluntarily [[DEPART (verb)|departs]].&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sleep]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Ronan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Targeted or mass disabling attack used against both undead and living creatures. Uses the [[standard success resolution system]]. Player friendly.&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 2x&amp;lt;br&amp;gt;Max 10x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 58&amp;lt;br&amp;gt;Max 286&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 146&amp;lt;br&amp;gt;Max 728&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 435&amp;lt;br&amp;gt;Max 2174&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Transcendence]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lumnis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|For 30 seconds member will take damage as if in an [[Non-corporeal|incorporeal]] state.  3 minute cooldown period / 10 minutes if used in emergency.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Mana]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Koar]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Restores 50 mana. Initially, no deed cost. 5 minute cooldown period.&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;14&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sight]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Tonis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Locate other members of the Order within range.&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Retribution]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Eonak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Direct attack against undead when member is deceased. When used while living (self-cast version) will reactively flare if struck by an undead creature. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;0.4x per attack&amp;lt;br&amp;gt;3x self-cast&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;12/86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;30/219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;87/653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Supremacy]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Oleani]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bonus of +1 per two Voln ranks to [[Attack strength|AS]]/[[CS]],[[CMAN]], [[UAF]] against undead creatures. Duration: 10 seconds per rank - ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;5x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;143&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;364&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1087&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Offense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;17&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Restoration]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Cholen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Returns up to half of a members [[Hitpoint|health point]] loss. Minimum +10/Maximum +50 HP recovery per use.&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;18&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Need]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Jastev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Transmits an image of the member&#039;s location to all other members within range. Can be used while dead.&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;19&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Renewal]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Imaera]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Immediately restores 1 [[Spirit]] Point per use to the member. Hard cooldown period of 2 minutes in which the symbol cannot be reactivated.&lt;br /&gt;
||&amp;lt;center&amp;gt;5x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;143&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;364&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1087&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Disruption]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Charl]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Casts an aura around user and group members. Any &#039;&#039;&#039;[[Non-corporeal|noncorporeal]]&#039;&#039;&#039; undead struck will sustain penalties to [[Attack strength|AS]]/[[DS]],[[CS]]/[[TD]],[[UDF]], [[CMAN]]. Duration: 10 seconds per rank - ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 3x&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 86&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 219&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 653&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;21&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Smite]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Kai]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An [[unarmed combat]] attack, activated via the SMITE verb. Will temporarily pull a non-corporeal undead creature into corporealness. Will make corp undead more susceptible to damage. No [[favor]] cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;22&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Turning]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Phoen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Targeted or mass attack causing states similar to fear effects with possible instant death result. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 3x&amp;lt;br&amp;gt;Max 15x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 86&amp;lt;br&amp;gt;Max 429&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 219&amp;lt;br&amp;gt;Max 1092&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 653&amp;lt;br&amp;gt;Max 3261&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;23&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Preservation]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lorminstra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lifekeep]]. Can be used whether living or dead, on yourself or on other characters.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;24&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Dreams]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Ronan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Member enters a sleep-state during which time there is increased recovery of [[Hitpoint|health]], [[Mana|mana]], [[Spirit|spirit]] and reduced [[stat]]s from [[Death&#039;s Sting]]. You are able to speak while this is active, but whispers or thought net activities will awaken you.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Return]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lumnis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Immediate Teleportation of member or member&#039;s group (certain areas will only allow individual transport) to the nearest Voln outpost.&lt;br /&gt;
||&amp;lt;center&amp;gt;10x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;286&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;728&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;2174&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;26&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Seeking]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Koar]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Teleportation of member or member&#039;s group from a voln outpost to an undead hunting area within the general vicinity. No [[favor]] cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Masters (rank 26 members) of the Order of Voln may enter the [[Master&#039;s hall]] which includes:&lt;br /&gt;
* Access to a scrying-type effect centered on a few rooms via the [[tapestry]] (in [[Wehnimer&#039;s Landing]])&lt;br /&gt;
&lt;br /&gt;
* Access to teleportation centered on a few rooms via the tapestry (in Wehnimer&#039;s Landing)&lt;br /&gt;
&lt;br /&gt;
* Access to a [[favor]]-measuring [[globe]] and the ability to trade a [[deed]] for favor via the globe&lt;br /&gt;
&lt;br /&gt;
== Visions ==&lt;br /&gt;
&lt;br /&gt;
By praying in the monastery meditation chambers in the Landing and Ta&#039;Vaalor, at the Altar in the Ice Garden of Voln in Icemule Trace, or in the Aegis Shrine of Fasthr&#039;s Lance on Liabo Esplanade in Solhaven, members will receive a vision indicating the percentage of favor they have acquired toward completion of the step. Visions are in 10% increments. There is also a vision if you pray after receiving but before completing a task to step.&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing (Lich 18214), Icemule Trace (Lich 3369), Solhaven (Lich 13197), and Ta&#039;Vaalor Visions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PRAY&lt;br /&gt;
You kneel down and begin your prayers.&lt;br /&gt;
&lt;br /&gt;
Followed (approximately 45 seconds) by one of the following eleven visions.&lt;br /&gt;
&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a flower that has not yet begun to open. (0 to &amp;lt;10%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a baby eagle barely hatched from its egg. (10 to &amp;lt;20%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a butterfly drying its wings on a leaf. (20 to &amp;lt;30%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of the headwaters of a mighty river. Here it has joined with several other streams and is growing quickly. (30 to &amp;lt;40%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a weaver on a loom, nearly half way in the creation of an intricate tapestry. (40 to &amp;lt;50%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a brief vision of twin bowls of wine. You reach out and empty the contents of one into the other filling it up. You have a sudden desire to fill up the empty bowl too. (50 to &amp;lt;60%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a hiker as he clears the peak of a hill and begins to descend the other side. (60 to &amp;lt;70%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a lute, finely crafted, but missing a third of its strings. (70 to &amp;lt;80%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a rainbow forming as a thunder storm begins to abate. (80 to &amp;lt;90%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a path as it winds its way through a forest and to the edge of a clear pool. You have a sudden desire to jump in but cannot. (90 to &amp;lt;100%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a pool of clear water. You dive in and swim to the bottom where you find a gold coin engraved with the image of Voln. An overwhelming feeling makes you realize that you are indeed ready to take the next step along the Path to Enlightenment. (100%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest Visions===&lt;br /&gt;
&lt;br /&gt;
Praying in the garden in River&#039;s Rest (Lich #18374, the room with the large wooden door in the east wall) gives a different set of visions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a monastery built of riverstone and timber and a messenger running to approach the nearest monk.   The messenger exclaims, &amp;quot;A call has gone out from Nydds.  The Order is needed in the South!  Make fast your preparations to begin.  Lord Voln calls!&amp;quot; (0 to &amp;lt;10%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a Grandmaster walking before an assembly of monks outfitted for war and travel.  He blesses each monk separately before saying, &amp;quot;Now is the time to heed Lord Voln&#039;s call.  Go forth, do good, and know Torre awaits your return.&amp;quot; (10 to &amp;lt;20%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a column of monks marching over a hill, under banners of blue and gold and black and white.  In the distance behind them, a great river stretches toward a brilliant shining sea and at its mouth, a turtle-egg shaped island. (20 to &amp;lt;30%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of dust-covered monks sitting around campfires.  Traveling equipment lies around them, and you hear talk of Selanthia and Tamzyrr.  One subdued voice says, &amp;quot;It&#039;s not too late to turn back.&amp;quot; (30 to &amp;lt;40%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a single monk standing atop a hill at the edge of a road, gazing at a great stone city with a mountain peak looming behind it.  Merchant caravans pass her on the road, and another monk appears at her side saying, &amp;quot;The center of it all, and we must pass it, nearly halfway to Elstreth.&amp;quot; (40 to &amp;lt;50%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of monks marching, surrounded by dry heat and hot dust.  Word passes up and down the column of Chastonia reached and Aldora not far ahead.  One monk quips, &amp;quot;Lets hope the next half of this journey has better rations than the last.&amp;quot; (50 to &amp;lt;60%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a column of monks standing on the side of a road allowing caravans of merchants and refugees to pass them by.  Murmurs pass through the column of a battle at an Aldoran town known as Tyllan, and the monks gaze determinedly to the south. (60 to &amp;lt;70%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a band of monks silhouetted against the radiant sky at sunset, and beyond them, columns of black smoke rise from unseen sources.  A voice whispers softly, &amp;quot;It&#039;s begun, we are nearly there!&amp;quot; (70 to &amp;lt;80%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of monks marching quickly down a road.  Several pointing ahead, others slinging shields onto their arms, and some beginning to chant spells through ragged breaths of exertion.  Someone shouts, &amp;quot;Rally!  We&#039;re almost there!&amp;quot; (80 to &amp;lt;90%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a great walled city and a host of undead moving swiftly towards it.  On the opposite side of the city, you see a column of monks under banners of blue and gold and black and white, racing to intercept the undead, their journey nearly complete. (90 to &amp;lt;100%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of an undead host charging across a plain before the gates of a great walled city.  Directly before them stands a company of monks underneath flowing banners of blue and gold and black and white.  They gaze stoically toward the undead until a voice from high above upon the city wall shouts, &amp;quot;Are you Torre?  Have you arrived at last?&amp;quot;  Their eyes narrow with accompanying confident expressions, and a single monk quietly says, &amp;quot;Aye,&amp;quot; which is followed by the crushing sound of metal upon metal. (100%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Society Titles ==&lt;br /&gt;
As a member of the Order of Voln, characters will have access to post-name titles, dependent on which steps they have completed.&lt;br /&gt;
*Steps 1–5: Postulate of the Order of Voln&lt;br /&gt;
*Steps 6–10: Novitiate of the Order of Voln&lt;br /&gt;
*Steps 11–15: Seminarian of the Order of Voln&lt;br /&gt;
*Steps 16–25: Transitional Diaconate of the Order of Voln&lt;br /&gt;
*Master: Master of the Order of Voln, Voln Master&lt;br /&gt;
&lt;br /&gt;
== Resigning ==&lt;br /&gt;
Approach the Grandmaster and say, &amp;quot;I resign from the Order&amp;quot;. You will then be free to join another [[society]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Voln For Dummies]]&lt;br /&gt;
*[[Monk and UCS release storyline]]&lt;br /&gt;
*[[Old Voln symbols]] list&lt;br /&gt;
*[[River&#039;s Rest Voln expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Order of Voln| ]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=254345</id>
		<title>System-based titles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=254345"/>
		<updated>2026-03-03T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Society Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A variety of systems automatically provide access to certain titles.  The requirements to access them vary depending on the system.&lt;br /&gt;
&lt;br /&gt;
==Level-Based Titles==&lt;br /&gt;
&amp;lt;section begin=level /&amp;gt;Level-based titles are the primary prename titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}}.  They are attained by achieving specific [[level]]s in game.  Prior to the GemStone IV conversion, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  The present day game finds a more expanded title system but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Titles prior to level 20 are only available during those levels.  Titles from level 20 onward are always available once they have been attained.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 0-19 || Novice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3-19 || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10-19 || Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 20+ || Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 40+ || Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 70+ || High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 100 ||| Grand Lord / Grand Lady&lt;br /&gt;
|}&amp;lt;section end=level /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Culture]] Titles==&lt;br /&gt;
&amp;lt;section begin=culture /&amp;gt;One section of the title system offers various [[culture]]s as a title option.  Unlike the other title options, cultural titles cannot be freely changed!  Choosing a culture here as a title will convert your character to that culture, allowing access to that culture&#039;s title and removing access to all other cultural title options.  This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests to change.&lt;br /&gt;
&lt;br /&gt;
Very rarely, a free use of a culture reset is issued when new cultures become available to a character&#039;s race.  Past examples of this include the introduction of Survivors and Castaways of Caligos Isle following the conclusion of Ebon Gate&#039;s 2021 run and the introduction of Evashir as a new culture for dark elves in 2023.&lt;br /&gt;
&lt;br /&gt;
Available cultural titles are dependent on a character&#039;s race.  They are accessed via {{boldmono|TITLE LIST CULTURE}}.  While some cultural titles are available to more than one race, most are race-specific.  A small handful of cultures also provide access to expanded [[language]] system options, such as the [[Tehir]] language for humans and half-elves who select the culture or the [[Dhe&#039;nar]] language for Dhe&#039;nar dark elves and Khanshael dwarves.&lt;br /&gt;
&lt;br /&gt;
After selecting a culture, the cultural title can be displayed or hidden via {{boldmono|[[Verb:FLAGS|FLAG]]}} or {{boldmono|[[Verb:FLAGS|SET]] SHOWCULTURE [ON/OFF]}}.&lt;br /&gt;
&lt;br /&gt;
In most cases, the cultural title appears immediately before or after the race when {{boldmono|LOOKing}} at a character.  Certain races have additional options for displaying their culture.  Elves that have selected either the Ardenai, Illistim, Loenthra, Nalfein or Vaalor cultures and dark elves that have selected the Faendryl culture can choose to display their House name immediately after the character&#039;s surname.  This is done via {{boldmono|FLAG}} or {{boldmono|SET SHOWCLTRSURNAME [ON/OFF]}}.  The character must have a surname and must also display the surname ({{boldmono|FLAG}} or {{boldmono|SET SHOWLASTNAME [ON/OFF]}}) in order to display the House name in this way.&amp;lt;section end=culture /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inyexat]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=inyexat /&amp;gt;[[Forest Gnome]] characters that select [[Inyexat]] as their [[culture]] have access to an expanded list of post-name titles. They are accessed via {{boldmono|TITLE LIST SKILLS}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Child of the Starlit Wilds || Postname || &amp;gt;= 50 ranks in Mental Lore, Divination&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Evoker || Postname || [[Wizard]] only, must have mastered both General Alchemy and Alchemy Potions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Spear || Postname || Level Requirement: &amp;gt;/= 50, [[Monk]] or [[Warrior]] only&lt;br /&gt;
|}&amp;lt;section end=inyexat /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ornathian]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=ornathian /&amp;gt;Characters that select [[Ornathian]] as their culture have access to an expanded list of post-name titles.  These titles are only available to those characters of this culture.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-POST}}.  Only characters of certain races can access this culture and its expanded cultural titles.  For more information, see [[culture]]s.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Association&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Exiled Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Former Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friend of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 10, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sister of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 20, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Traveler of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 50, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 100, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Archivist of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gardener of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tour Guide of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artisan of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Tholos || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 30, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Silent || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 50, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|}&amp;lt;section end=ornathian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Citizenship]] Titles==&lt;br /&gt;
See the [[Citizenship titles]] article for more information and a full list of citizenship-based titles.&lt;br /&gt;
&lt;br /&gt;
==[[Society]] Titles==&lt;br /&gt;
&amp;lt;section begin=society /&amp;gt;Unique postname titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.  Due to the nature of the society, titles associated with the [[Council of Light]] are only visible to other members when displayed.  They are accessed via {{boldmono|TITLE LIST SKILL}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Society&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Postulate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 1-5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Novitiate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 6-9&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seminarian of the Order of Voln || Postname || [[Order of Voln]] || Member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Transitional Diaconate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 16-25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Order of Voln || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Voln Master || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Senior Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Journeymen of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of Sunfist || Postname || [[Guardians of Sunfist]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of Secrets || Postname || [[Council of Light]] || Member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Testament of Secrets || Postname || [[Council of Light]] || Member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Secret || Postname || [[Council of Light]] || Master&lt;br /&gt;
|}&amp;lt;section end=society /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Adventurer&#039;s Guild]] Titles==&lt;br /&gt;
&amp;lt;section begin=adventurersguild /&amp;gt;Titles awared through the Adventurer&#039;s Guild are postname titles.  They are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.  They are accessed via {{boldmono|TITLE LIST BOUNTY}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Adventurer || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fortune Seeker || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Quester || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Expeditionary || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Campaign Leader || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Epic Adventurer || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gamesman || Postname || 20 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gameswoman || Postname || 20 creature tasks completed, female&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bounty Hunter || Postname || 100 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Slayer || Postname || 500 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Scavenger || Postname || 20 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Treasure Hunter || Postname || 100 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artifact Collector || Postname || 500 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trapper || Postname || 20 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fur Trader || Postname || 100 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Hunter || Postname || 500 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rock Collector || Postname || 20 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prospector || Postname || 100 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gem Trader || Postname || 500 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Forager || Postname || 20 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Botanist || Postname || 100 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mediciner || Postname || 500 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Travel Guide || Postname || 20 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conveyor || Postname || 100 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bodyguard || Postname || 500 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rescuer || Postname || 20 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Liberator || Postname || 100 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero || Postname || 500 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroine || Postname || 500 rescue NPC tasks completed, female&lt;br /&gt;
|}&amp;lt;section end=adventurersguild /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Open Sea Adventures]] Titles==&lt;br /&gt;
&amp;lt;section begin=osa /&amp;gt;Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.  They include both prename and postname title options.  They are accessed via {{boldmono|TITLE LIST QUEST-PRE}} and {{boldmono|QUEST-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|}&amp;lt;section end=osa /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Reim]] Titles==&lt;br /&gt;
&amp;lt;section begin=reim /&amp;gt;Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].  Except for the temporary title, they are accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conquerer of Reim || Prename || Temporary title upon completing Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |  || || Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Paragon of Reim || Postname || Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hunter of Reim || Postname || Slay all the rare creatures within Reim.&lt;br /&gt;
|}&amp;lt;section end=reim /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artisan Skill]] Titles==&lt;br /&gt;
&amp;lt;section begin=artisanskill /&amp;gt;Completing various [[Artisan skill]] tasks will earn you different artisan skill postname titles.  They are accessed via {{boldmono|TITLE LIST ARTISAN}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Artisan Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Cobbler || Postname || [[Cobbling]] || 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fletcher || Postname || [[Fletching]] || 500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Craftsman || Postname || [[Forging]] || 500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Blacksmith || Postname || [[Forging]] || 500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Forger || Postname || [[Forging]] || Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Artisan || Postname || Any || 1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&amp;lt;section end=artisanskill /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Fishing]] Titles==&lt;br /&gt;
&amp;lt;section begin=fishing /&amp;gt;Titles can be acquired via use of the [[fishing]] system.  They include both prename and postname titles.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-PRE}} and {{boldmono|ANCILLARY-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fisher || Prename || 1000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grandmaster Fisher || Prename || 4000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Fisher of Elanthia || Postname || Catch a Legendary rarity fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Legendary Trophy Fisher of Elanthia || Postname || Catch 10(?) Legendary rarity fish&lt;br /&gt;
|}&amp;lt;section end=fishing /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artist&#039;s Easel|Painting]] Titles==&lt;br /&gt;
&amp;lt;section begin=painting /&amp;gt;A unique postname title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.  It is accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Painter || Postname || Master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&amp;lt;section end=painting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Origami]] Titles==&lt;br /&gt;
&amp;lt;section begin=origami /&amp;gt;Unique titles are available upon attaining the highest ranks utilizing the [[origami]] system.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Origami Instructor || Prename || Teacher skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Professor of Origami || Postname || Professor skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of Intricate Patience || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Folded Ways || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|}&amp;lt;section end=origami /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=254344</id>
		<title>System-based titles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=254344"/>
		<updated>2026-03-03T22:35:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Society Titles */ Voln step ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A variety of systems automatically provide access to certain titles.  The requirements to access them vary depending on the system.&lt;br /&gt;
&lt;br /&gt;
==Level-Based Titles==&lt;br /&gt;
&amp;lt;section begin=level /&amp;gt;Level-based titles are the primary prename titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}}.  They are attained by achieving specific [[level]]s in game.  Prior to the GemStone IV conversion, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  The present day game finds a more expanded title system but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Titles prior to level 20 are only available during those levels.  Titles from level 20 onward are always available once they have been attained.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 0-19 || Novice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3-19 || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10-19 || Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 20+ || Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 40+ || Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 70+ || High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 100 ||| Grand Lord / Grand Lady&lt;br /&gt;
|}&amp;lt;section end=level /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Culture]] Titles==&lt;br /&gt;
&amp;lt;section begin=culture /&amp;gt;One section of the title system offers various [[culture]]s as a title option.  Unlike the other title options, cultural titles cannot be freely changed!  Choosing a culture here as a title will convert your character to that culture, allowing access to that culture&#039;s title and removing access to all other cultural title options.  This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests to change.&lt;br /&gt;
&lt;br /&gt;
Very rarely, a free use of a culture reset is issued when new cultures become available to a character&#039;s race.  Past examples of this include the introduction of Survivors and Castaways of Caligos Isle following the conclusion of Ebon Gate&#039;s 2021 run and the introduction of Evashir as a new culture for dark elves in 2023.&lt;br /&gt;
&lt;br /&gt;
Available cultural titles are dependent on a character&#039;s race.  They are accessed via {{boldmono|TITLE LIST CULTURE}}.  While some cultural titles are available to more than one race, most are race-specific.  A small handful of cultures also provide access to expanded [[language]] system options, such as the [[Tehir]] language for humans and half-elves who select the culture or the [[Dhe&#039;nar]] language for Dhe&#039;nar dark elves and Khanshael dwarves.&lt;br /&gt;
&lt;br /&gt;
After selecting a culture, the cultural title can be displayed or hidden via {{boldmono|[[Verb:FLAGS|FLAG]]}} or {{boldmono|[[Verb:FLAGS|SET]] SHOWCULTURE [ON/OFF]}}.&lt;br /&gt;
&lt;br /&gt;
In most cases, the cultural title appears immediately before or after the race when {{boldmono|LOOKing}} at a character.  Certain races have additional options for displaying their culture.  Elves that have selected either the Ardenai, Illistim, Loenthra, Nalfein or Vaalor cultures and dark elves that have selected the Faendryl culture can choose to display their House name immediately after the character&#039;s surname.  This is done via {{boldmono|FLAG}} or {{boldmono|SET SHOWCLTRSURNAME [ON/OFF]}}.  The character must have a surname and must also display the surname ({{boldmono|FLAG}} or {{boldmono|SET SHOWLASTNAME [ON/OFF]}}) in order to display the House name in this way.&amp;lt;section end=culture /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inyexat]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=inyexat /&amp;gt;[[Forest Gnome]] characters that select [[Inyexat]] as their [[culture]] have access to an expanded list of post-name titles. They are accessed via {{boldmono|TITLE LIST SKILLS}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Child of the Starlit Wilds || Postname || &amp;gt;= 50 ranks in Mental Lore, Divination&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Evoker || Postname || [[Wizard]] only, must have mastered both General Alchemy and Alchemy Potions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Spear || Postname || Level Requirement: &amp;gt;/= 50, [[Monk]] or [[Warrior]] only&lt;br /&gt;
|}&amp;lt;section end=inyexat /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ornathian]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=ornathian /&amp;gt;Characters that select [[Ornathian]] as their culture have access to an expanded list of post-name titles.  These titles are only available to those characters of this culture.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-POST}}.  Only characters of certain races can access this culture and its expanded cultural titles.  For more information, see [[culture]]s.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Association&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Exiled Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Former Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friend of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 10, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sister of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 20, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Traveler of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 50, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 100, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Archivist of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gardener of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tour Guide of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artisan of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Tholos || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 30, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Silent || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 50, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|}&amp;lt;section end=ornathian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Citizenship]] Titles==&lt;br /&gt;
See the [[Citizenship titles]] article for more information and a full list of citizenship-based titles.&lt;br /&gt;
&lt;br /&gt;
==[[Society]] Titles==&lt;br /&gt;
&amp;lt;section begin=society /&amp;gt;Unique postname titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.  Due to the nature of the society, titles associated with the [[Council of Light]] are only visible to other members when displayed.  They are accessed via {{boldmono|TITLE LIST SKILL}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Society&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Postulate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 1-5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Novitiate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 6-9&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seminarian of the Order of Voln || Postname || [[Order of Voln]] || Member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Transitional Diaconate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 16-19&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Order of Voln || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Voln Master || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Senior Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Journeymen of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of Sunfist || Postname || [[Guardians of Sunfist]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of Secrets || Postname || [[Council of Light]] || Member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Testament of Secrets || Postname || [[Council of Light]] || Member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Secret || Postname || [[Council of Light]] || Master&lt;br /&gt;
|}&amp;lt;section end=society /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Adventurer&#039;s Guild]] Titles==&lt;br /&gt;
&amp;lt;section begin=adventurersguild /&amp;gt;Titles awared through the Adventurer&#039;s Guild are postname titles.  They are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.  They are accessed via {{boldmono|TITLE LIST BOUNTY}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Adventurer || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fortune Seeker || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Quester || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Expeditionary || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Campaign Leader || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Epic Adventurer || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gamesman || Postname || 20 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gameswoman || Postname || 20 creature tasks completed, female&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bounty Hunter || Postname || 100 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Slayer || Postname || 500 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Scavenger || Postname || 20 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Treasure Hunter || Postname || 100 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artifact Collector || Postname || 500 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trapper || Postname || 20 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fur Trader || Postname || 100 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Hunter || Postname || 500 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rock Collector || Postname || 20 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prospector || Postname || 100 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gem Trader || Postname || 500 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Forager || Postname || 20 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Botanist || Postname || 100 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mediciner || Postname || 500 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Travel Guide || Postname || 20 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conveyor || Postname || 100 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bodyguard || Postname || 500 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rescuer || Postname || 20 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Liberator || Postname || 100 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero || Postname || 500 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroine || Postname || 500 rescue NPC tasks completed, female&lt;br /&gt;
|}&amp;lt;section end=adventurersguild /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Open Sea Adventures]] Titles==&lt;br /&gt;
&amp;lt;section begin=osa /&amp;gt;Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.  They include both prename and postname title options.  They are accessed via {{boldmono|TITLE LIST QUEST-PRE}} and {{boldmono|QUEST-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|}&amp;lt;section end=osa /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Reim]] Titles==&lt;br /&gt;
&amp;lt;section begin=reim /&amp;gt;Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].  Except for the temporary title, they are accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conquerer of Reim || Prename || Temporary title upon completing Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |  || || Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Paragon of Reim || Postname || Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hunter of Reim || Postname || Slay all the rare creatures within Reim.&lt;br /&gt;
|}&amp;lt;section end=reim /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artisan Skill]] Titles==&lt;br /&gt;
&amp;lt;section begin=artisanskill /&amp;gt;Completing various [[Artisan skill]] tasks will earn you different artisan skill postname titles.  They are accessed via {{boldmono|TITLE LIST ARTISAN}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Artisan Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Cobbler || Postname || [[Cobbling]] || 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fletcher || Postname || [[Fletching]] || 500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Craftsman || Postname || [[Forging]] || 500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Blacksmith || Postname || [[Forging]] || 500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Forger || Postname || [[Forging]] || Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Artisan || Postname || Any || 1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&amp;lt;section end=artisanskill /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Fishing]] Titles==&lt;br /&gt;
&amp;lt;section begin=fishing /&amp;gt;Titles can be acquired via use of the [[fishing]] system.  They include both prename and postname titles.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-PRE}} and {{boldmono|ANCILLARY-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fisher || Prename || 1000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grandmaster Fisher || Prename || 4000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Fisher of Elanthia || Postname || Catch a Legendary rarity fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Legendary Trophy Fisher of Elanthia || Postname || Catch 10(?) Legendary rarity fish&lt;br /&gt;
|}&amp;lt;section end=fishing /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artist&#039;s Easel|Painting]] Titles==&lt;br /&gt;
&amp;lt;section begin=painting /&amp;gt;A unique postname title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.  It is accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Painter || Postname || Master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&amp;lt;section end=painting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Origami]] Titles==&lt;br /&gt;
&amp;lt;section begin=origami /&amp;gt;Unique titles are available upon attaining the highest ranks utilizing the [[origami]] system.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Origami Instructor || Prename || Teacher skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Professor of Origami || Postname || Professor skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of Intricate Patience || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Folded Ways || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|}&amp;lt;section end=origami /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Order_of_Voln&amp;diff=254343</id>
		<title>Order of Voln</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Order_of_Voln&amp;diff=254343"/>
		<updated>2026-03-03T22:29:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Society Titles */ step ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
The &#039;&#039;&#039;Order of Voln&#039;&#039;&#039; is a [[society]] devoted to the release of [[undead]] from the torment they endure on [[Elanthia]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{main|The History of the Order of Voln}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Voln.png|thumb|Map created by [[Avery]] Trent.]]&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
&lt;br /&gt;
To join the Order of Voln, an adventurer must first receive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the &#039;&#039;&#039;[[grizzled old warrior]]&#039;&#039;&#039; in [[Wehnimer&#039;s Landing]], the &#039;&#039;&#039;[[robed erithian monk]]&#039;&#039;&#039; in [[Ta&#039;Vaalor]], or by a Master (Rank 26 member) in the Order. Masters can extend an invitation with the command {{mono|[[INVITE]] &amp;lt;NAME&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
Once invited, prospective members must travel to an Order of Voln monastery, stow the items in their hands, and enter the pool of water. While relaxing in the pool, the prospective member will receive a series of messages. Once the message &amp;quot;&#039;&#039;you have been cleansed of all worldly pollutions&#039;&#039;&amp;quot; has been received, they will then be permitted to enter the monastery proper.&lt;br /&gt;
&lt;br /&gt;
Upon entering the monastery, prospective members must visit the Grandmaster. He will welcome and instruct the individual on the Order&#039;s mission, a bit of history and the responsibilities of membership.&lt;br /&gt;
&lt;br /&gt;
Finally, the Grandmaster will direct the prospective member to recite an oath to the [[Voln|Great Spirit Voln]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I pledge to aid and succor the Great Spirit Voln in his mission on Elanthia.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon correctly repeating this oath the character will then receive another welcome from the Grandmaster and additional instructions on how to proceed. The new member may then begin their journey along the Path to Enlightenment by visiting the first monk on the path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot join the Order of Voln if you are currently a member of another [[society]], such as the [[Council of Light]] or the [[Guardians of Sunfist]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
Members receive a new usable [[#Symbols|symbol]] for each rank gained in the Order of Voln. To advance in rank, one must earn a certain amount of [[#Favor|favor]] (see section below), visit a monk on the Path to Enlightenment, and then complete a task. To check if one has enough favor to obtain the next rank, one can either visit a monk on the Path or enter the [[#Visions|vision]] room and [[PRAY]].&lt;br /&gt;
&lt;br /&gt;
If in River&#039;s Rest and eligible to step, one can visit the Voln Outpost and ask the monk present about &amp;quot;travel&amp;quot; and a free chronomage orb will be given for travel to Wehnimer&#039;s Landing (return trip included).&lt;br /&gt;
&lt;br /&gt;
The first rank and [[Symbol of Recognition]] are given without any task or favor requirement. The favor requirement increases for each additional step.&lt;br /&gt;
&lt;br /&gt;
Using symbols costs favor but does &#039;&#039;&#039;not&#039;&#039;&#039; slow down advancement, only the amount of favor cumulatively earned matters.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
{{main|Favor}}&lt;br /&gt;
{{#section:Favor|intro}}&lt;br /&gt;
&lt;br /&gt;
== Symbols ==&lt;br /&gt;
&lt;br /&gt;
Members of the Order of Voln gain access to one new [[symbol]] per rank. Master&#039;s of the Order have access to a total of 26 symbols. Symbols are similar to [[spell]]s but are powered by favor instead of mana. The favor cost to activate symbols increases with a character&#039;s level. However, the amount of favor gained from releasing an undead also increases with level.&lt;br /&gt;
&lt;br /&gt;
The favor required to activate a symbol is character level-based. For example, the favor cost for one use of symbol of courage for a level 20 member is 29 units and increases to 218 units for a level 100 character. Although there is nearly a 7 fold increase in cost, this is offset by a higher percentage of favor gained by the 100 level character. A level 20 character releasing a level 20 creature will receive (20 &amp;amp;divide; 15) * 20 = 27 units of favor. A level 100 character releasing a level 100 undead receives (100 &amp;amp;divide; 15) * 100 = 667 units of favor.&lt;br /&gt;
&lt;br /&gt;
The relative cost column, in the table below, can be used to compare one symbol&#039;s cost to another. For example, Symbol of Return&#039;s favor cost is approximately 10x the cost of Symbol of Courage. Actual cost will vary based upon the character&#039;s level.&lt;br /&gt;
 &lt;br /&gt;
===Symbol Table===&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Each symbol has a dedicated page with more detailed information.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Symbol&amp;lt;br&amp;gt;Name&lt;br /&gt;
!Arkati&lt;br /&gt;
!Thumbnail Description&lt;br /&gt;
!Relative&amp;lt;br&amp;gt;Cost Factor&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 20&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 40&lt;br /&gt;
!Cost at&amp;lt;br&amp;gt;Lev 100&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recognition]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Tonis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Identifies other members of the Order and any [[undead]] present. No [[favor]] cost.&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Blessing]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Eonak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bless weapons, including magical metal/enchanted weapons, and other combat gear used to strike undead. Enchant bonus bless is limited to member&#039;s (Voln rank * 2). Eg., Rank 10 member can bless maximum +20 (4x) enchanted gear.&lt;br /&gt;
||0.4x/2x&lt;br /&gt;
||&amp;lt;center&amp;gt;12 non-magic/58 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;30 non-magic/146 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;87 non-magic/435 magic&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Thought]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Oleani]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Transmit thought message to all members within range.&lt;br /&gt;
||&amp;lt;center&amp;gt;Fixed&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Min 1&amp;lt;br&amp;gt;Max 83&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Diminishment]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Cholen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Temporarily reduces a targeted undead creature&#039;s [[DS]], [[TD]], and [[CMAN]] defense by -1 per rank with a maximum penalty of -26. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Courage]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Jastev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increases member&#039;s [[Attack Strength]] +1 per rank (Max bonus +26). Duration of 10 seconds per rank ([[stackable]]). Fear based attack protection.&lt;br /&gt;
||&amp;lt;center&amp;gt;1x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;29&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;218&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Offense/Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Protection]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Imaera]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increases member&#039;s [[Defensive Strength]] +1 per rank (Max bonus +26). Duration of 20 seconds per rank. Protection also adds a TD boost of 1/2 total ranks. (Max bonus +13) ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;1x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;29&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;218&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Submission]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Charl]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Forces undead to offensive stance and lowers [[DS]] -1 per rank. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Strike]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Kai]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Allows [[unarmed combat]] attacks to damage undead creatures without the normal requirement of blessed gear. This is a passive ability and has no favor cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Holiness]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Phoen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Direct damage attack against undead using the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Recall]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lorminstra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Restores spells after death. Must be invoked while dead. No benefit if member voluntarily [[DEPART (verb)|departs]].&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sleep]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Ronan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Targeted or mass disabling attack used against both undead and living creatures. Uses the [[standard success resolution system]]. Player friendly.&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 2x&amp;lt;br&amp;gt;Max 10x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 58&amp;lt;br&amp;gt;Max 286&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 146&amp;lt;br&amp;gt;Max 728&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 435&amp;lt;br&amp;gt;Max 2174&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Transcendence]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lumnis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|For 30 seconds member will take damage as if in an [[Non-corporeal|incorporeal]] state.  3 minute cooldown period / 10 minutes if used in emergency.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Defense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Mana]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Koar]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Restores 50 mana. Initially, no deed cost. 5 minute cooldown period.&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;14&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Sight]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Tonis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Locate other members of the Order within range.&lt;br /&gt;
||&amp;lt;center&amp;gt;3x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Retribution]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Eonak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Direct attack against undead when member is deceased. When used while living (self-cast version) will reactively flare if struck by an undead creature. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;0.4x per attack&amp;lt;br&amp;gt;3x self-cast&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;12/86&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;30/219&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;87/653&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Supremacy]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Oleani]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bonus of +1 per two Voln ranks to [[Attack strength|AS]]/[[CS]],[[CMAN]], [[UAF]] against undead creatures. Duration: 10 seconds per rank - ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;5x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;143&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;364&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1087&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#CCFF99 align=center|Offense&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;17&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Restoration]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Cholen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Returns up to half of a members [[Hitpoint|health point]] loss. Minimum +10/Maximum +50 HP recovery per use.&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;18&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Need]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Jastev]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Transmits an image of the member&#039;s location to all other members within range. Can be used while dead.&lt;br /&gt;
||&amp;lt;center&amp;gt;4x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;115&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;292&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;870&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;19&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Renewal]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Imaera]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Immediately restores 1 [[Spirit]] Point per use to the member. Hard cooldown period of 2 minutes in which the symbol cannot be reactivated.&lt;br /&gt;
||&amp;lt;center&amp;gt;5x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;143&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;364&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1087&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Disruption]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Charl]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Casts an aura around user and group members. Any &#039;&#039;&#039;[[Non-corporeal|noncorporeal]]&#039;&#039;&#039; undead struck will sustain penalties to [[Attack strength|AS]]/[[DS]],[[CS]]/[[TD]],[[UDF]], [[CMAN]]. Duration: 10 seconds per rank - ([[stackable]]).&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 3x&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 86&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 219&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 653&amp;lt;br&amp;gt;Max ?&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;21&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kai&#039;s Smite]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Kai]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An [[unarmed combat]] attack, activated via the SMITE verb. Will temporarily pull a non-corporeal undead creature into corporealness. Will make corp undead more susceptible to damage. No [[favor]] cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;22&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Turning]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Phoen]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Targeted or mass attack causing states similar to fear effects with possible instant death result. Uses the [[standard success resolution system]].&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 3x&amp;lt;br&amp;gt;Max 15x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 86&amp;lt;br&amp;gt;Max 429&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 219&amp;lt;br&amp;gt;Max 1092&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;Base 653&amp;lt;br&amp;gt;Max 3261&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;23&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Preservation]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lorminstra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lifekeep]]. Can be used whether living or dead, on yourself or on other characters.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;24&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Dreams]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Ronan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Member enters a sleep-state during which time there is increased recovery of [[Hitpoint|health]], [[Mana|mana]], [[Spirit|spirit]] and reduced [[stat]]s from [[Death&#039;s Sting]]. You are able to speak while this is active, but whispers or thought net activities will awaken you.&lt;br /&gt;
||&amp;lt;center&amp;gt;6x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;172&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;437&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;1305&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Return]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Lumnis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Immediate Teleportation of member or member&#039;s group (certain areas will only allow individual transport) to the nearest Voln outpost.&lt;br /&gt;
||&amp;lt;center&amp;gt;10x&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;286&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;728&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;2174&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;26&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Symbol of Seeking]]&lt;br /&gt;
||&amp;lt;center&amp;gt;[[Koar]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Teleportation of member or member&#039;s group from a voln outpost to an undead hunting area within the general vicinity. No [[favor]] cost.&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;None&amp;lt;/center&amp;gt;&lt;br /&gt;
|bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Masters (rank 26 members) of the Order of Voln may enter the [[Master&#039;s hall]] which includes:&lt;br /&gt;
* Access to a scrying-type effect centered on a few rooms via the [[tapestry]] (in [[Wehnimer&#039;s Landing]])&lt;br /&gt;
&lt;br /&gt;
* Access to teleportation centered on a few rooms via the tapestry (in Wehnimer&#039;s Landing)&lt;br /&gt;
&lt;br /&gt;
* Access to a [[favor]]-measuring [[globe]] and the ability to trade a [[deed]] for favor via the globe&lt;br /&gt;
&lt;br /&gt;
== Visions ==&lt;br /&gt;
&lt;br /&gt;
By praying in the monastery meditation chambers in the Landing and Ta&#039;Vaalor, at the Altar in the Ice Garden of Voln in Icemule Trace, or in the Aegis Shrine of Fasthr&#039;s Lance on Liabo Esplanade in Solhaven, members will receive a vision indicating the percentage of favor they have acquired toward completion of the step. Visions are in 10% increments. There is also a vision if you pray after receiving but before completing a task to step.&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing (Lich 18214), Icemule Trace (Lich 3369), Solhaven (Lich 13197), and Ta&#039;Vaalor Visions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;PRAY&lt;br /&gt;
You kneel down and begin your prayers.&lt;br /&gt;
&lt;br /&gt;
Followed (approximately 45 seconds) by one of the following eleven visions.&lt;br /&gt;
&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a flower that has not yet begun to open. (0 to &amp;lt;10%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a baby eagle barely hatched from its egg. (10 to &amp;lt;20%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a butterfly drying its wings on a leaf. (20 to &amp;lt;30%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of the headwaters of a mighty river. Here it has joined with several other streams and is growing quickly. (30 to &amp;lt;40%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a weaver on a loom, nearly half way in the creation of an intricate tapestry. (40 to &amp;lt;50%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a brief vision of twin bowls of wine. You reach out and empty the contents of one into the other filling it up. You have a sudden desire to fill up the empty bowl too. (50 to &amp;lt;60%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a hiker as he clears the peak of a hill and begins to descend the other side. (60 to &amp;lt;70%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a lute, finely crafted, but missing a third of its strings. (70 to &amp;lt;80%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a rainbow forming as a thunder storm begins to abate. (80 to &amp;lt;90%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a path as it winds its way through a forest and to the edge of a clear pool. You have a sudden desire to jump in but cannot. (90 to &amp;lt;100%)&lt;br /&gt;
*After a few moments of prayer and reflection you see a vision of a pool of clear water. You dive in and swim to the bottom where you find a gold coin engraved with the image of Voln. An overwhelming feeling makes you realize that you are indeed ready to take the next step along the Path to Enlightenment. (100%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===River&#039;s Rest Visions===&lt;br /&gt;
&lt;br /&gt;
Praying in the garden in River&#039;s Rest (Lich #18374, the room with the large wooden door in the east wall) gives a different set of visions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a monastery built of riverstone and timber and a messenger running to approach the nearest monk.   The messenger exclaims, &amp;quot;A call has gone out from Nydds.  The Order is needed in the South!  Make fast your preparations to begin.  Lord Voln calls!&amp;quot; (0 to &amp;lt;10%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a Grandmaster walking before an assembly of monks outfitted for war and travel.  He blesses each monk separately before saying, &amp;quot;Now is the time to heed Lord Voln&#039;s call.  Go forth, do good, and know Torre awaits your return.&amp;quot; (10 to &amp;lt;20%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a column of monks marching over a hill, under banners of blue and gold and black and white.  In the distance behind them, a great river stretches toward a brilliant shining sea and at its mouth, a turtle-egg shaped island. (20 to &amp;lt;30%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of dust-covered monks sitting around campfires.  Traveling equipment lies around them, and you hear talk of Selanthia and Tamzyrr.  One subdued voice says, &amp;quot;It&#039;s not too late to turn back.&amp;quot; (30 to &amp;lt;40%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a single monk standing atop a hill at the edge of a road, gazing at a great stone city with a mountain peak looming behind it.  Merchant caravans pass her on the road, and another monk appears at her side saying, &amp;quot;The center of it all, and we must pass it, nearly halfway to Elstreth.&amp;quot; (40 to &amp;lt;50%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of monks marching, surrounded by dry heat and hot dust.  Word passes up and down the column of Chastonia reached and Aldora not far ahead.  One monk quips, &amp;quot;Lets hope the next half of this journey has better rations than the last.&amp;quot; (50 to &amp;lt;60%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a column of monks standing on the side of a road allowing caravans of merchants and refugees to pass them by.  Murmurs pass through the column of a battle at an Aldoran town known as Tyllan, and the monks gaze determinedly to the south. (60 to &amp;lt;70%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a band of monks silhouetted against the radiant sky at sunset, and beyond them, columns of black smoke rise from unseen sources.  A voice whispers softly, &amp;quot;It&#039;s begun, we are nearly there!&amp;quot; (70 to &amp;lt;80%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a company of monks marching quickly down a road.  Several pointing ahead, others slinging shields onto their arms, and some beginning to chant spells through ragged breaths of exertion.  Someone shouts, &amp;quot;Rally!  We&#039;re almost there!&amp;quot; (80 to &amp;lt;90%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of a great walled city and a host of undead moving swiftly towards it.  On the opposite side of the city, you see a column of monks under banners of blue and gold and black and white, racing to intercept the undead, their journey nearly complete. (90 to &amp;lt;100%)&lt;br /&gt;
*After a few moments of prayer and reflection, you see a vision of an undead host charging across a plain before the gates of a great walled city.  Directly before them stands a company of monks underneath flowing banners of blue and gold and black and white.  They gaze stoically toward the undead until a voice from high above upon the city wall shouts, &amp;quot;Are you Torre?  Have you arrived at last?&amp;quot;  Their eyes narrow with accompanying confident expressions, and a single monk quietly says, &amp;quot;Aye,&amp;quot; which is followed by the crushing sound of metal upon metal. (100%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Society Titles ==&lt;br /&gt;
As a member of the Order of Voln, characters will have access to post-name titles, dependent on which steps they have completed.&lt;br /&gt;
*Steps 1–5: Postulate of the Order of Voln&lt;br /&gt;
*Steps 6–10: Novitiate of the Order of Voln&lt;br /&gt;
*Steps 11–15: Seminarian of the Order of Voln&lt;br /&gt;
*Steps 16–19: Transitional Diaconate of the Order of Voln&lt;br /&gt;
*Master: Master of the Order of Voln, Voln Master&lt;br /&gt;
&lt;br /&gt;
== Resigning ==&lt;br /&gt;
Approach the Grandmaster and say, &amp;quot;I resign from the Order&amp;quot;. You will then be free to join another [[society]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Voln For Dummies]]&lt;br /&gt;
*[[Monk and UCS release storyline]]&lt;br /&gt;
*[[Old Voln symbols]] list&lt;br /&gt;
*[[River&#039;s Rest Voln expansion (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Order of Voln| ]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Annex/February_2026&amp;diff=254239</id>
		<title>BVShop:The Annex/February 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Annex/February_2026&amp;diff=254239"/>
		<updated>2026-02-27T15:39:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* The Annex, Misdirection */ Parasite Weapon Add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=an expansive tumbledown hut |realrnum= 8213008|mapid= |rnum= |portal= tumbledown hut}}&lt;br /&gt;
===The Annex, Entry===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Annex, Entry&lt;br /&gt;
|desc=Tattered flags of oilcloth and wool hang above the crossbeams of the expansive shop, the insignia-stitched banners brushing against the dust-covered glass display at the center of the warped floorboards.  Arranged along the periphery are aged suits of steel armor, each plated hand gripping a sword or lance held aloft in a veil of brittle cobwebs.  A series of chain-bound shelves line the walls leading to additional rooms, the wares displayed in carved wooden boxes and bowls stained in ichor. &lt;br /&gt;
|realrnum= 8212990&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= northeast, northwest, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the glass display you see:||contents= a twisted dark urnon lockpick and a pot-bellied eonake censer inlaid in jet latticework.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a dust-covered glass display&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted dark urnon lockpick ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Lockpick|lockpick]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Material: [[urnon]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Self-repairing lockpick]]&amp;lt;noinclude&amp;gt;[[Sells script::Self-repairing lockpick| ]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pot-bellied eonake censer inlaid in jet latticework ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (one item)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Chrism Censer]]&amp;lt;noinclude&amp;gt;[[Sells script::Chrism Censer| ]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the chain-bound shelf you see:||contents= an enruned urglaes band and an enruned veniom band.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a chain-bound shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an enruned urglaes band ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;finger-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Multi-setting teleporter]]&amp;lt;noinclude&amp;gt;[[Sells script::Multi-setting teleporter| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This urglaes band is a multiple-location teleport device with 5 settings.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an enruned veniom band ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;finger-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Multi-setting teleporter]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This veniom band is a multiple-location teleport device with 12 settings.  Commands to use the band include:&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===The Annex, Northeast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Annex, Northeast&lt;br /&gt;
|desc=A trio of sharpened daggers pierces through the room&#039;s back wall, each weapon conveniently striking the eyes and mouth of the unknown portrait covering the torn vellum.  Several frayed bags litter the floor beside straw-layered crates filled with merchandise, the dried stalks spilling down upon the bloodstained floor.  Ink-stained tally marks mar the surface of the tall cabinet nestled in the corner, the glass-paned doors restrained by lengths of braided rope. &lt;br /&gt;
|realrnum= 8212992&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= southwest}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Some items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the straw-layered crate you see:||contents= some zelnorn arm greaves, some zelnorn leg greaves, a zelnorn gorget, a zelnorn bracer, and a zelnorn shoulder guard.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a straw-layered crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some zelnorn arm greaves ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|arm greaves]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 5 lbs&amp;lt;br&amp;gt;Material: [[zelnorn]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;noinclude&amp;gt;[[Sells item type::Zelnorn armor accessories| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +2&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Modifies AS by 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some zelnorn leg greaves ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|leg greaves]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 5 lbs&amp;lt;br&amp;gt;Material: [[zelnorn]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +2&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Modifies AS by 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a zelnorn gorget ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|metal aventail]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 3 lbs&amp;lt;br&amp;gt;Material: [[zelnorn]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +2&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Modifies AS by 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a zelnorn bracer ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|metal aventail]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Material: [[zelnorn]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +2&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Modifies AS by 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a zelnorn shoulder guard ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[armor|metal aventail]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Material: [[zelnorn]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shoulder-slung (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +2&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Modifies AS by 1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the tall cabinet you see:||contents= a grey-swirled coraesine relic and an ethereal string.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a tall cabinet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a grey-swirled coraesine relic ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;pin-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Coraesine Relic]]&amp;lt;noinclude&amp;gt;[[Sells script::Coraesine Relic| ]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ethereal string ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Ethereal string]]&amp;lt;noinclude&amp;gt;[[Sells script::Ethereal string| ]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Annex, Northwest===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Annex, Northwest&lt;br /&gt;
|desc=Canvas-covered crates litter the room, the containers stacked ceiling-high between narrow wooden tables covered in various artifacts and piles of aged parchment.  A fine dusting of cobwebs curtains the unevenly plank-hammered walls enclosing the shop, the layers split by rusted nails dangling multiple scraps of paper and stacks of notes.  Faint whispers echo between the floorboards, the pieces of wood stained in streaks of blackish red. &lt;br /&gt;
|realrnum= 8212991&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= southeast, northwest}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Some items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the narrow wooden table you see:||contents= some orb-shaped fused links, an ivory dancer figurine, a blinking mole miniature, a chunk of xazkruvrixis ore, a chunk of adamantine ore, a chunk of zelnorn ore, a chunk of kroderine ore, a chunk of high steel ore, a chunk of low steel ore, a smooth de-fusion tablet, a dented ingot, a red and white target defense board, and a glossy leather spellbook.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a narrow wooden table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some orb-shaped fused links ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fusion Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Fusion Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806214&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806214&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Some orb-shaped fused links grant one additional Fusion slot to an existing Fusion item (max six slots).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Claidhmores, katanas, and naginatas are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ivory dancer figurine ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Second Active Combat Flourish Slot]]&amp;lt;noinclude&amp;gt;[[Sells item type::Second Active Combat Flourish Slot| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806213&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806213&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An ivory dancer figurine grants a second active combat Flourish slot to a weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must already have at least one combat Flourish slot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blinking mole miniature ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Blink Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Blink Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806212&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806212&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 750,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of xazkruvrixis ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Xazkruvrixis]]&amp;lt;noinclude&amp;gt;[[Sells item type::Xazkruvrixis| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The xazkruvrixis ore will create an armament with the base material and characteristics of the xazkruvrixis weapon type.&lt;br /&gt;
To change the armament type, turn this until the desired armament type is listed below before raising it.&lt;br /&gt;
&lt;br /&gt;
*** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. ***&lt;br /&gt;
*** Claidhmores will cost a 50% additional scrip fee on redemption. ***&lt;br /&gt;
&lt;br /&gt;
*** It is currently to create a new battle-axe made from xazkruvrixis. ***.&lt;br /&gt;
&lt;br /&gt;
Valid armament types are:&lt;br /&gt;
battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of adamantine ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Adamantine]]&amp;lt;noinclude&amp;gt;[[Sells item type::Adamantine| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The adamantine ore will create an armament with the base material and characteristics of the adamantine weapon type.&lt;br /&gt;
To change the armament type, turn this until the desired armament type is listed below before raising it.&lt;br /&gt;
&lt;br /&gt;
*** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. ***&lt;br /&gt;
*** Claidhmores will cost a 50% additional scrip fee on redemption. ***&lt;br /&gt;
&lt;br /&gt;
*** It is currently to create a new battle-axe made from adamantine. ***.&lt;br /&gt;
&lt;br /&gt;
Valid armament types are:&lt;br /&gt;
battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate, arm-greaves, leg-greaves, helm, greathelm, aventail.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 40,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of zelnorn ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Zelnorn]]&amp;lt;noinclude&amp;gt;[[Sells item type::Zelnorn| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The zelnorn ore will create an armament with the base material and characteristics of the zelnorn weapon type.&lt;br /&gt;
To change the armament type, turn this until the desired armament type is listed below before raising it.&lt;br /&gt;
&lt;br /&gt;
*** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. ***&lt;br /&gt;
*** Claidhmores will cost a 50% additional scrip fee on redemption. ***&lt;br /&gt;
&lt;br /&gt;
*** It is currently to create a new battle-axe made from zelnorn. ***.&lt;br /&gt;
&lt;br /&gt;
Valid armament types are:&lt;br /&gt;
battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of kroderine ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kroderine]]&amp;lt;noinclude&amp;gt;[[Sells item type::Kroderine| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The kroderine ore will create an armament with the base material and characteristics of the kroderine weapon type.&lt;br /&gt;
To change the armament type, turn this until the desired armament type is listed below before raising it.&lt;br /&gt;
&lt;br /&gt;
*** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. ***&lt;br /&gt;
*** Claidhmores will cost a 50% additional scrip fee on redemption. ***&lt;br /&gt;
&lt;br /&gt;
*** It is currently to create a new battle-axe made from kroderine. ***.&lt;br /&gt;
&lt;br /&gt;
Valid armament types are:&lt;br /&gt;
battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate, arm-greaves, leg-greaves, helm, greathelm, aventail.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of high steel ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[High steel]]&amp;lt;noinclude&amp;gt;[[Sells item type::High steel| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The high steel ore will create an armament with the base material and characteristics of the high-steel weapon type.&lt;br /&gt;
To change the armament type, turn this until the desired armament type is listed below before raising it.&lt;br /&gt;
&lt;br /&gt;
*** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. ***&lt;br /&gt;
*** Claidhmores will cost a 50% additional scrip fee on redemption. ***&lt;br /&gt;
&lt;br /&gt;
*** It is currently to create a new battle-axe made from high-steel. ***.&lt;br /&gt;
&lt;br /&gt;
Valid armament types are:&lt;br /&gt;
battle-axe, backsword, ball-and-chain, bastard-sword, blackjack, broadsword, cestus, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, fist-scythe, flail, flamberge, halberd, hammer-of-kai, handaxe, hook-knife, jackblade, javelin, jeddart-axe, katana, katar, knuckle-blade, knuckle-duster, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, paingrip, pilum, quoit, rapier, razorpaw, scimitar, shield, large-shield, small-shield, tower-shield, sai, short-sword, sling, spear, tiger-claw, trident, troll-claw, twohanded-sword, war-hammer, war-mattock, whip-blade, yierka-spur, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of low steel ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Low steel]]&amp;lt;noinclude&amp;gt;[[Sells item type::Low steel| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The low steel ore will create an armament with the base material and characteristics of the low-steel weapon type.&lt;br /&gt;
To change the armament type, turn this until the desired armament type is listed below before raising it.&lt;br /&gt;
&lt;br /&gt;
*** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. ***&lt;br /&gt;
*** Claidhmores will cost a 50% additional scrip fee on redemption. ***&lt;br /&gt;
&lt;br /&gt;
*** It is currently to create a new battle-axe made from low-steel. ***.&lt;br /&gt;
&lt;br /&gt;
Valid armament types are:&lt;br /&gt;
battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a smooth de-fusion tablet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[De-Fusion]]&amp;lt;noinclude&amp;gt;[[Sells script::De-Fusion| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806205&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806205&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A smooth de-fusion tablet grants the ability to de-fusion an eligible armament.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dented ingot ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Splitter Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Splitter Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806204&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806204&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A dented ingot grants the Splitter Weapon script to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible weapons are one-handed and unscripted, with the exception of RotFlares.&lt;br /&gt;
   &amp;gt; Enhancive armaments are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a red and white target defense board ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Target Defense Add/Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Target Defense Add/Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806203&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806203&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A red and white target defense board grants the addition of +5 Target Defense (max +30) to an eligible item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible items are shields, chest armor, and runestaves.&lt;br /&gt;
   &amp;gt; Resulting boost is capped at +30.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 175,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a glossy leather spellbook ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Spell Ranks Item Creation]]&amp;lt;noinclude&amp;gt;[[Sells item type::Spell Ranks Item Creation| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806202&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806202&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A glossy leather spellbook grants the creation of a +5 Spell Ranks enhancive item for the selected spell circle.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The user must possess a minimum 30 ranks in the selected spell circle for the enhancement to work.&lt;br /&gt;
   &amp;gt; The enhancement will be restricted to the profession(s) native to the spell circle.&lt;br /&gt;
   &amp;gt; The created item will have 75 charges and crumble prevention.&lt;br /&gt;
   &amp;gt; The item&#039;s description and noun are dictated by the selected worn location.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current settings.&lt;br /&gt;
   &amp;gt; Use TILT [to #] to toggle to the next or a specific spell circle option.   Currently: Bard&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific worn location option.  Currently: PIN (pin)&lt;br /&gt;
&lt;br /&gt;
     SPELL CIRCLES&lt;br /&gt;
     (1) Bard         (5) Ranger        (9)  Minor Elemental&lt;br /&gt;
     (2) Cleric       (7) Sorcerer      (10) Major Elemental&lt;br /&gt;
     (3) Empath       (8) Wizard        (11) Minor Mental&lt;br /&gt;
     (4) Paladin                        (12) Major Mental&lt;br /&gt;
                                        (13) Minor Spiritual&lt;br /&gt;
                                        (14) Major Spiritual&lt;br /&gt;
&lt;br /&gt;
     WORN LOCATIONS*&lt;br /&gt;
     (1)  pin       [pin]             (13) belt       [buckle]&lt;br /&gt;
     (2)  back      [cape]            (14) arms       [armbands]&lt;br /&gt;
     (3)  waist     [belt]            (15) legs       [leg wraps]&lt;br /&gt;
     (4)  head      [headband]        (16) ear        [earring]&lt;br /&gt;
     (5)  shoulder  [sash]            (17) ears       [earrings]&lt;br /&gt;
     (6)  shoulders [shawl]           (18) ankle      [anklet]&lt;br /&gt;
     (7)  legs      [pants]           (19) front      [tabard]&lt;br /&gt;
     (8)  torso     [doublet]         (20) hands      [gloves]&lt;br /&gt;
     (9)  wrist     [bracelet]        (21) feet       [socks]&lt;br /&gt;
     (10) finger    [ring]            (22) hair       [hairtie]&lt;br /&gt;
     (11) feet      [shoes]           (23) undershirt [undershirt]&lt;br /&gt;
     (12) neck      [necklace]        (24) leggings   [leggings]&lt;br /&gt;
&lt;br /&gt;
     * The option # is also the worn slot code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the canvas-covered crate you see:||contents= a pitted steel sphere, a multihued paper, a golden document, a faenor nugget, a bowl-shaped golden garnet wheel, some azure and copper traces, a torn resistance stub, a maroon wooden skull, a tiny birch broom, a granite-hued sheet, a marbled grey booklet, and a miniature steel pyramid.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a canvas-covered crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pitted steel sphere ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Steel Skin Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Steel Skin Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This sphere will add the &amp;quot;Steel Skin Flares&amp;quot; Flourish to a weapon, runestaff, unarmed combat gloves or boots.  The effect does not stack with the effect of Bubble Flares, but the overall frequency of the padding bonus will be increased.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multihued paper ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Lore Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Lore Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This paper will add a Lore Flares Flourish to a weapon.  It can be TURNed to select the lore type.  It is currently set to &amp;quot;Lore Flares - Elemental Lore - Air.&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a golden document ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Flare Affinity]]&amp;lt;noinclude&amp;gt;[[Sells script::Flare Affinity| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This document will add the &amp;quot;Flare Affinity&amp;quot; Flourish to a weapon, runestaff, shield, torso-covering armor, or UCS gloves/boots.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faenor nugget ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Transmute Enhancive Armament to Jewelry]]&amp;lt;noinclude&amp;gt;[[Sells item type::Transmute Enhancive Armament to Jewelry| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806224&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806224&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A faenor nugget grants the ability to transmute an eligible enhancive armament into a jewelry item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible armaments include armor, weapons, shields, armor accessories, and UCS gloves/boots.&lt;br /&gt;
   &amp;gt; The armament must be unscripted.  Looted feras items are permitted.&lt;br /&gt;
   &amp;gt; In most cases, the resulting jewelry item is &amp;quot;a/an/some &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt;.&amp;quot;&lt;br /&gt;
   &amp;gt; Wooden belts will be &amp;quot;a/an &amp;lt;material&amp;gt;-linked belt.&amp;quot;&lt;br /&gt;
   &amp;gt; Enhancive, attunement, and loresong recall properties will transfer.&lt;br /&gt;
   &amp;gt; The source item will be destroyed.&lt;br /&gt;
   &amp;gt; Nouns are dictated by the selected worn location for the transmute.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired worn location.  Currently: PIN (pin)&lt;br /&gt;
     (1) pin  [pin]             (7)  arms   [armbands]&lt;br /&gt;
     (2) head [crown]           (8)  wrist  [bracelet]&lt;br /&gt;
     (3) hair [barrette]        (9)  finger [ring]&lt;br /&gt;
     (4) ear  [earring]         (10) waist  [belt]&lt;br /&gt;
     (5) ears [earrings]        (11) ankle  [anklet]&lt;br /&gt;
     (6) neck [necklace]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bowl-shaped golden garnet wheel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Resistance Change]]&amp;lt;noinclude&amp;gt;[[Sells item type::Resistance Change| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806223&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806223&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A bowl-shaped golden garnet wheel grants the ability to change an existing resistance type on a piece of armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Resistance can only move to an empty type.&lt;br /&gt;
   &amp;gt; The full resistance amount will move (no splits).&lt;br /&gt;
   &amp;gt; Susceptibilities cannot be moved.&lt;br /&gt;
   &amp;gt; One redemption changes a single resistance type to another.  Each change requires a separate redemption.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the wheel alongside you (PLACE FEET WHEEL).&lt;br /&gt;
     2. Put the desired armor item into the wheel.&lt;br /&gt;
     3. LOOK at the wheel to view the item&#039;s current settings and options.&lt;br /&gt;
     4. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     5. REDEEM MY WHEEL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 40,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some azure and copper traces ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Flare Gloves Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Flare Gloves Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806222&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806222&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Some azure and copper traces grant the ability to add the Flare Gloves script to an eligible hand-worn item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible items are hand-worn (20) with a supported noun, unscripted, and do not resist magic.&lt;br /&gt;
   &amp;gt; Combat Flourishes are OK, but the item must be unflaring or contain an inherent flare supported by Flare Gloves.&lt;br /&gt;
   &amp;gt; Supported nouns are: gauntlets, gloves, hand-wraps, handwraps, half-gloves, trukt.&lt;br /&gt;
   &amp;gt; This service does not provide any addons or flare unlocks.  Inherent flares will be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a torn resistance stub ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Resistance]] increase&amp;lt;noinclude&amp;gt;[[Sells item type::Resistance increase| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The torn resistance stub grants the addition of 5% to a single resistance.  Resistance for each damage type cannot exceed 40%; max of 3 resistance damage types.  Items with more than 3 resistance damage types can still be worked on, but no new damage types can be added.  The torn resistance stub can be TURNed to change the damage type, and RAISEd to apply it to a piece of equipment held in hand.  The torn resistance stub is currently set to grant Slash Resistance.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a maroon wooden skull ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Skullcrusher Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Skullcrusher Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 The maroon wooden skull will add the &amp;quot;Skullcrusher Flares&amp;quot; Flourish to unarmed combat gloves or boots, or a suitable weapon.  Suitable weapons include any weapon dealing predominantly crush damage.  This Flourish will not function against creatures greater than 15 levels above the character.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny birch broom ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sweep Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Sweep Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 The birch broom will add the &amp;quot;Sweep Flares&amp;quot; Flourish to a two-handed polearm weapon or quarter staff.  Spears and tridents are eligible, but the Flourish will only function when the weapon is gripped with two hands.  This Flourish will not function against creatures greater than 15 levels above the character.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 60,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a granite-hued sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive]] permanent charge effect&amp;lt;noinclude&amp;gt;[[Sells item type::Enhancive permanent charge effect| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The granite-hued sheet grants a permanent charge effect to an enhancive.  Enhancives granting spell knowledge or martial knowledge are not eligible.  Enhancives which cannot be recharged are not eligible.  The gilded locus is not eligible.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a marbled grey booklet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive]] permanent charge effect&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The marbled grey booklet grants a permanent charge effect to an enhancive granting spell knowledge or martial knowledge.  Enhancives which cannot be recharged are not eligible.  The gilded locus is not eligible.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature steel pyramid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Steel Skin Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Steel Skin Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A miniature steel pyramid will grant +2 padding (up to a max of 50) to an item already containing the Steel Skin Flares Flourish.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the plank-hammered wall you see:||contents= a prismatic page, a virid armor-stamped coin, a virid weapon-inked sketch, a virid shield-shaped chit, a blood red certificate, a jet and ivory cameo, a rune-scrawled codex, some rune-printed credentials, a sword-inked receipt, a burned bastard axe paper, a stained enhancive stat papyrus, a curled enhancive bonus checklist, an enhancive recovery plate, and an enhancive removal certificate.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a plank-hammered wall&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a prismatic page ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Lore Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Lore Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A prismatic page will change the Lore Flares type of an item that has the Lore Flares Combat Flourish.  It can be TURNed to select the desired lore type.  It is currently set to &amp;quot;Lore Flares - Elemental Lore - Air.&amp;quot;&lt;br /&gt;
[If the item has multiple Lore Flares, this certificate will update the *first* in the FLOURISH list.]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a virid armor-stamped coin ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Twisted Armor]]&amp;lt;noinclude&amp;gt;[[Sells script::Twisted Armor| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This coin adds &amp;quot;Twisted Armor - Acid Edition&amp;quot; to existing armor that already has acid flares.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a virid weapon-inked sketch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Twisted Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Twisted Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This sketch adds &amp;quot;Twisted Weapon - Acid Edition&amp;quot; to an existing weapon that already has acid flares.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a virid shield-shaped chit ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Twisted Shield]]&amp;lt;noinclude&amp;gt;[[Sells script::Twisted Shield| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This chit adds &amp;quot;Twisted Shield - Acid Edition&amp;quot; to an existing shield that already has acid flares.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[RageArmor]]&amp;lt;noinclude&amp;gt;[[Sells script::RageArmor| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This certificate will add the &amp;quot;Rage Armor&amp;quot; Flourish to torso-covering armor.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jet and ivory cameo ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Warding Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Warding Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This cameo will add the &amp;quot;Warding Flares&amp;quot; Flourish to a shield or torso-covering armor.  The effect does not stack&lt;br /&gt;
 with the effect of Banshee Flares, but the overall frequency of the Target Defense and Bolt Defensive Strength bonuses will be increased.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a rune-scrawled codex ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Warding Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Warding Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A rune-scrawled codex will grant +5 potency (up to a max of 50) to an item already containing the Warding Flares Flourish.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some rune-printed credentials ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Warding Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Warding Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Some rune-printed credentials will grant +5 seconds (up to a max of 60) to an item already containing the Warding Flares Flourish.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sword-inked receipt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[MK Tattoo Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::MK Tattoo Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806234&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806234&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This sword-inked receipt boosts a tattoo&#039;s Martial Knowledge (MK) ability by a single rank.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; MK abilities cannot exceed their maximum ranks (per CMAN).&lt;br /&gt;
   &amp;gt; Only tattoos with at least one eligible enhancement will be listed.&lt;br /&gt;
   &amp;gt; Abilities that are already at their max ranks will be skipped.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the receipt alongside you (PLACE FEET RECEIPT).&lt;br /&gt;
     2. LOOK at the receipt to view current settings and options.&lt;br /&gt;
     3. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     4. REDEEM MY RECEIPT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a burned bastard axe paper ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bastard Axe Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Bastard Axe Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806233&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806233&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A burned bastard axe paper grants Bastard Axe conversion to an unscripted handaxe or battle axe.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Conversion allows switching the weapon between one-handed and two-handed grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a stained enhancive stat papyrus ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive Base Stat Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Enhancive Base Stat Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806232&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806232&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A stained enhancive stat papyrus grants +1 to an existing BASE STAT enhancement (max +20) on an eligible item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Splitter weapons and items excluded from recharging are ineligible.&lt;br /&gt;
   &amp;gt; Fusion orbs are eligible.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the papyrus alongside you (PLACE FEET PAPYRUS).&lt;br /&gt;
     2. Put the desired enhancive item into (or onto) the papyrus.&lt;br /&gt;
     3. LOOK at the papyrus to view the item&#039;s current setting and options.&lt;br /&gt;
     4. Use TURN to change the setting.&lt;br /&gt;
     5. REDEEM MY PAPYRUS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a curled enhancive bonus checklist ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive Skill Bonus Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Enhancive Skill Bonus Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806231&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806231&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A curled enhancive bonus checklist grants +1 to an existing SKILL BONUS enhancement (max +25) on an eligible item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Splitter weapons and items excluded from recharging are ineligible.&lt;br /&gt;
   &amp;gt; Fusion orbs are eligible.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the checklist alongside you (PLACE FEET CHECKLIST).&lt;br /&gt;
     2. Put the desired enhancive item into (or onto) the checklist.&lt;br /&gt;
     3. LOOK at the checklist to view the item&#039;s current setting and options.&lt;br /&gt;
     4. Use TURN to change the setting.&lt;br /&gt;
     5. REDEEM MY CHECKLIST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an enhancive recovery plate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive Recovery Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Enhancive Recovery Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806230&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806230&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An enhancive recovery plate grants +1 to an existing RECOVERY enhancement (max +15) on an eligible item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Spirit recovery is excluded.&lt;br /&gt;
   &amp;gt; Splitter weapons and items excluded from recharging are ineligible.&lt;br /&gt;
   &amp;gt; Fusion orbs are eligible.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the plate alongside you (PLACE FEET PLATE).&lt;br /&gt;
     2. Put the desired enhancive item into (or onto) the plate.&lt;br /&gt;
     3. LOOK at the plate to view the item&#039;s current setting and options.&lt;br /&gt;
     4. Use TURN to change the setting.&lt;br /&gt;
     5. REDEEM MY PLATE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an enhancive removal certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive Removal]]&amp;lt;noinclude&amp;gt;[[Sells item type::Enhancive Removal| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806229&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806229&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An enhancive removal certificate grants the removal of a single non-negative enhancement from an item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Removing the only enhancement will render an item no longer enhancive.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the certificate alongside you (PLACE FEET CERTIFICATE).&lt;br /&gt;
     2. Put the desired enhancive item into (or onto) the certificate.&lt;br /&gt;
     3. LOOK at the certificate to view the item&#039;s current setting and options.&lt;br /&gt;
     4. Use TURN to change the setting.&lt;br /&gt;
     5. REDEEM MY CERTIFICATE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Annex, Further Northwest===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Annex, Further Northwest&lt;br /&gt;
|desc=The dim chamber is steeped in gloom, lit only by the streaks of light filtering through cracks in the ceiling beams.  Burlap sacks slump against the walls, their bulging forms crowding between tarnished trunks and a line of mismatched cabinets with warped drawers half-ajar.  The web-strung beams overhead creak with each clammy draft, while the warped floorboards bear scuff marks and dark, grimy streaks. You also see a dry-rotted crate.&lt;br /&gt;
|realrnum= 8212993&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= northeast, southeast}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the dry-rotted crate you see:||contents= a chunk of purified adamantine, a chunk of purified eonake, a chunk of purified drakar, a chunk of purified gornar, a chunk of purified rhimar, a chunk of purified zorchar, a chunk of purified faewood, and a chunk of purified sephwir.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a dry-rotted crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified adamantine ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Adamantine|Purified adamantine]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified adamantine| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified adamantine will convert the material of an existing adamantine armament to purified adamantine.  Purified adamantine can be lightened further and has weaken armament and cripple flares.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified eonake ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Eonake|Purified eonake]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified eonake| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified eonake will convert the material of an existing eonake armament to purified eonake.  Purified eonake has holy heat flares and debuffs the attack and attack speed of undead.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified drakar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Drakar|Purified drakar]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified drakar| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified drakar will convert the material of an existing drakar armament to purified drakar.  Purified drakar has fire flares that are more powerful than normal and a chance for a third flare.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified gornar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Gornar|Purified gornar]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified gornar| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified gornar will convert the material of an existing gornar armament to purified gornar.  Purified gornar has impact flares that are more powerful than normal and a chance for a third flare.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified rhimar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Rhimar|Purified rhimar]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified rhimar| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified rhimar will convert the material of an existing rhimar armament to purified rhimar.  Purified rhimar has cold flares that are more powerful than normal and a chance for a third flare.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified zorchar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Zorchar|Purified zorchar]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified zorchar| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified zorchar will convert the material of an existing zorchar armament to purified zorchar.  Purified zorchar has electric flares that are more powerful than normal and a chance for a third flare.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified faewood ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Faewood|Purified faewood]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified faewood| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified faewood will convert the material of an existing faewood armament to purified faewood.  Purified faewood has holy heat flares against undead and grants Imaera&#039;s Blessing for one attack.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a chunk of purified sephwir ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sephwir|Purified sephwir]]&amp;lt;noinclude&amp;gt;[[Sells item type::Purified sephwir| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A chunk of purified sephwir will convert the material of an existing sephwir armament to purified sephwir.  Purified sephwir has splintering ammo flares and reduces a target&#039;s chance to evade.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the battered cabinet you see:||contents= a sunburst-shaped bead, an ebonwood miniature verlok, a rune-etched miniature imp, a multicolored greater element envelope, a gold and ruby thorn, a thorn-laden sphere, a crude black ora effigy, a long chainspear spiral, a hollowed-out polished maoral acorn, a nacreous shield-embossed manacle, and a garish fuchsia fabric bolt.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a battered cabinet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sunburst-shaped bead ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Daybringer Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Daybringer Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806263&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806263&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A sunburst-shaped bead grants the Daybringer script at Tier 1/OTS to an unscripted weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ebonwood miniature verlok ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Valence Armor Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Valence Armor Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806262&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806262&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An ebonwood miniature verlok grants the Valence Armor script at Tier 1/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a rune-etched miniature imp ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Valence Weapon Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Valence Weapon Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806261&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806261&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A rune-etched miniature imp grants the Valence Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted and edged, blunt, ranged, or a runestaff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multicolored greater element envelope ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Greater Elemental Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Greater Elemental Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806260&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806260&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A multicolored greater element envelope grants the Greater Elemental Flares (GEF) script to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Lesser Moods.&lt;br /&gt;
   &amp;gt; Weapons must be non-flaring or already possess one of the flares listed below.&lt;br /&gt;
   &amp;gt; Non-flaring weapons must have a flare added for 15,000 bloodscrip at the time of redemption.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare for non-flaring weapons.  Currently: Cold&lt;br /&gt;
     (1) Cold        (4) Lightning&lt;br /&gt;
     (2) Fire        (5) Steam&lt;br /&gt;
     (3) Impact      (6) Vacuum&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 40,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold and ruby thorn ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Briar Accessory Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Briar Accessory Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806259&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806259&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A gold and ruby thorn turns an eligible item into a Briar Accessory, which will assist a Briar Weapon&#039;s effectiveness.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, wearable, and non-weapons.&lt;br /&gt;
   &amp;gt; This applies off-the-shelf (OTS) status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thorn-laden sphere ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Briar Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Briar Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806258&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806258&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A thorn-laden sphere grants the Briar Weapon script to an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a crude black ora effigy ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cursed Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Cursed Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806257&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806257&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A crude black ora effigy grants the Cursed Armor script at Tier 1/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 80,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a long chainspear spiral ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Chainspear Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Chainspear Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806256&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806256&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A long chainspear spiral grants the Chainspear script to an unscripted spear, javelin, or pilum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a hollowed-out polished maoral acorn ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Utility to Ranger Trinket]]&amp;lt;noinclude&amp;gt;[[Sells item type::Utility to Ranger Trinket| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806255&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806255&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A hollowed-out polished maoral acorn grants the ability to transfer an x/day spell from a donor item to a ranger trinket.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Multi-cast wands are ineligible.&lt;br /&gt;
   &amp;gt; Ranger trinkets cannot already contain a spell.&lt;br /&gt;
   &amp;gt; Spells must be level 20 or lower.&lt;br /&gt;
   &amp;gt; The donor item will have a single charge deducted.&lt;br /&gt;
   &amp;gt; Donor items reduced to zero charges will lose their x/day properties.&lt;br /&gt;
   &amp;gt; Use TURN to toggle the fate of donor items reduced to zero charges.  Currently: KEEP&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the acorn alongside you (PLACE FEET ACORN).&lt;br /&gt;
     2. Put a ranger trinket into the acorn.  It will remain after the combination.&lt;br /&gt;
     3. Put the x/day donor item into the acorn.&lt;br /&gt;
     4. REDEEM MY ACORN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a nacreous shield-embossed manacle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shield Cape Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Shield Cape Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806254&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806254&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Add Tier 1 Shield Cape to unscripted cloak-worn items with the following nouns: cape, cloak, mantle, pelerine.  Any other item, or hooded cloaks, will become &amp;quot;a white spidersilk cape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a garish fuchsia fabric bolt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dramatic Drapery Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Dramatic Drapery Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806253&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806253&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Add Tier 1 Dramatic Drapery to unscripted cloak-worn items with the following nouns: robe, robes, atanika, ataniki, burnoose, cape, cassock, chasuble, cloak, duster, gaberdine, greatcoat, greatcloak, houppelande, kaftan, kimono, longcoat, longcloak, mantle, pallium, palla, pelerine, raincoat, ruhan, shroud, soutane, vestment.  Any other noun will become &amp;quot;a saffron spidersilk cape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the brass trunk you see:||contents= a sprite-shaped effigy, an exotic sprite flare certificate, a common sprite flare certificate, a sprite-shaped statuette, a miniature iron padlock, a gold shield-shaped sculpture, a maoral shield-shaped carving, a copper shield-shaped ornament, a defensive boost charter, a simple sigil staff label, a purple acuity flare chit, a puce flat acuity ticket, and a worn leather spellbook.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a tarnished brass trunk&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sprite-shaped effigy ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sprite Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Sprite Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806277&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806277&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A sprite-shaped effigy grants the Sprite Armor script at Tier 0/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an exotic sprite flare certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sprite Exotic Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Sprite Exotic Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806276&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806276&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An exotic sprite flare certificate grants the ability to change a Sprite armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a common sprite flare certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sprite Common Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Sprite Common Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806275&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806275&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A common sprite flare certificate grants the ability to change a Sprite armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a sprite-shaped statuette ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sprite Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Sprite Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806274&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806274&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A sprite-shaped statuette grants the Sprite Weapon script at Tier 0/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature iron padlock ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Non-Enhancive Permanence]]&amp;lt;noinclude&amp;gt;[[Sells item type::Non-Enhancive Permanence| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806273&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806273&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A miniature iron padlock grants crumble prevention to a non-enhancive magic item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items explicitly marked to crumble are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a gold shield-shaped sculpture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shield Bracer AQ Unlock]]&amp;lt;noinclude&amp;gt;[[Sells script::Shield Bracer AQ Unlock| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806272&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806272&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A gold shield-shaped sculpture grants the Auction Quality unlock to a Tier 2 (Grobey) Shield Bracer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a maoral shield-shaped carving ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shield Bracer Unlock]]&amp;lt;noinclude&amp;gt;[[Sells script::Shield Bracer Unlock| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806271&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806271&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A maoral shield-shaped carving grants a single unlock to a (Grobey) Shield Bracer up to Tier 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,500*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper shield-shaped ornament ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Shield Bracer Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Shield Bracer Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806270&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806270&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A copper shield-shaped ornament grants the (Grobey) Shield Bracer script at Tier 0/OTS to an unscripted shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,500*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a defensive boost charter ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[DB Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::DB Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806269&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806269&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A defensive boost charter grants +1 to an existing Defensive Bonus (DB) item (max +50).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Zelnorn and urglaes items will maintain a 1:1 AS/DS ratio with a combined max of +50.&lt;br /&gt;
   &amp;gt; Urglaes armor accessories will maintain a 1:2 AS/DS ratio with a combined max of +50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a simple sigil staff label ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Sigil Staff Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Sigil Staff Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806268&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806268&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A simple sigil staff label grants the Sigil Staff script to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a purple acuity flare chit ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Acuity Flares Boost]]&amp;lt;noinclude&amp;gt;[[Sells script::Acuity Flares Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806267&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806267&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A purple acuity flare chit grants an additional +5 Acuity (beyond +30) to existing Acuity flares (max +50).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 40,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a puce flat acuity ticket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Acuity Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Acuity Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806266&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806266&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A puce flat acuity ticket grants Acuity flares (+30) to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must have no inherent flare or Acuity flares below +30.&lt;br /&gt;
   &amp;gt; Existing Acuity flares below +30 will be increased to +30 (no stacking).&lt;br /&gt;
   &amp;gt; Coraesine and Ironwright-scripted runestaves are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a worn leather spellbook ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Spell Ranks Item Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Spell Ranks Item Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806265&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806265&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A worn leather spellbook grants a +5 boost to a Spell Ranks enhancement on an eligible item (max +50).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The enhancive item must already possess a Spell Ranks enhancement.&lt;br /&gt;
   &amp;gt; Splitter weapons and items excluded from recharging are ineligible.&lt;br /&gt;
   &amp;gt; This service does not increase max or current charges.&lt;br /&gt;
   &amp;gt; The resulting boost cannot exceed +50.&lt;br /&gt;
   &amp;gt; Spell circles eligible for boosting are:&lt;br /&gt;
     Bard         Ranger        Minor Elemental&lt;br /&gt;
     Cleric       Sorcerer      Major Elemental&lt;br /&gt;
     Empath       Wizard        Minor Mental&lt;br /&gt;
     Paladin                    Major Mental&lt;br /&gt;
                                Minor Spiritual&lt;br /&gt;
                                Major Spiritual&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the spellbook alongside you (PLACE FEET SPELLBOOK).&lt;br /&gt;
     2. Put the desired Spell Ranks enhancive item into the spellbook.&lt;br /&gt;
     3. LOOK at the spellbook to view the item&#039;s current setting and options.&lt;br /&gt;
     4. Use TURN to change the setting.&lt;br /&gt;
     5. REDEEM MY SPELLBOOK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ink-stained faded leather spellbook ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Spell Ranks Tattoo Boost]]&amp;lt;noinclude&amp;gt;[[Sells item type::Spell Ranks Tattoo Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-361297518&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-361297518&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 This faded leather spellbook grants a +5 boost to a Spell Ranks enhancement on an eligible tattoo (max +50).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The enhancive tattoo must already possess a Spell Ranks enhancement.&lt;br /&gt;
   &amp;gt; Only tattoos with at least one eligible enhancement will be listed.&lt;br /&gt;
   &amp;gt; This service does not increase max or current charges.&lt;br /&gt;
   &amp;gt; The resulting boost cannot exceed +50.&lt;br /&gt;
   &amp;gt; Spell circles eligible for boosting are:&lt;br /&gt;
     Bard         Ranger        Minor Elemental&lt;br /&gt;
     Cleric       Sorcerer      Major Elemental&lt;br /&gt;
     Empath       Wizard        Minor Mental&lt;br /&gt;
     Paladin                    Major Mental&lt;br /&gt;
                                Minor Spiritual&lt;br /&gt;
                                Major Spiritual&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the spellbook alongside you (PLACE FEET SPELLBOOK).&lt;br /&gt;
     2. LOOK at the spellbook to view current settings and options.&lt;br /&gt;
     3. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     4. REDEEM MY SPELLBOOK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the slumped burlap sack you see:||contents= a lightning bolt charm, an exotic energy flare certificate, a common energy flare certificate, a multicolored sphere of swirling energy, a timeworn location swatch, a maroon knockout flare debenture, a green Ithzir Armor sheet, a yellowed Ithzir cauldron, an Ithzir unlock letter, a prismatic bane adding slip, a tiny bane boost paper, and a miniature golden hourglass.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a slumped burlap sack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightning bolt charm ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Energy Shield Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Energy Shield Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806290&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806290&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A lightning bolt charm grants the Energy Shield script at Tier 1/OTS to an unscripted shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 90,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an exotic energy flare certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Energy Exotic Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Energy Exotic Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806289&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806289&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An exotic energy flare certificate grants the ability to change an Energy armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a common energy flare certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Energy Common Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Energy Common Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806288&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806288&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A common energy flare certificate grants the ability to change an Energy armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multicolored sphere of swirling energy ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Energy Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Energy Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806287&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806287&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a timeworn location swatch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Item Worn Location Change]]&amp;lt;noinclude&amp;gt;[[Sells item type::Item Worn Location Change| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806286&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806286&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A timeworn location swatch grants the ability to change the worn location of an unscripted, wearable item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Armaments are ineligible, with the exception of greaves.&lt;br /&gt;
   &amp;gt; DB items, EZ Scripted items, and items with Flourishes are ineligble.&lt;br /&gt;
   &amp;gt; Arm and leg greaves may only swap between the Arms (14) and Legs (15) locations.&lt;br /&gt;
   &amp;gt; Only containers can be processed as a container, and they must be empty at the time of redemption.&lt;br /&gt;
   &amp;gt; Container capacities will not increase (only decrease or be removed).&lt;br /&gt;
   &amp;gt; Pockets are removed if a container becomes a non-container or is changed to a location that does not&lt;br /&gt;
     support containers.&lt;br /&gt;
   &amp;gt; The resulting noun is dictated by the new worn location and original item properties.  Only wood and&lt;br /&gt;
     metal items can be processed as wood and metal, respectively.&lt;br /&gt;
   &amp;gt; Locations with only base and container nouns will change non-leather items to cloth.&lt;br /&gt;
   &amp;gt; Non-leather containers, socks, undershirts, and leggings will be changed to cloth.&lt;br /&gt;
   &amp;gt; Items lacking a material will be handled as non-metal and be changed to cloth, with the exception of&lt;br /&gt;
     greaves, which default to plain metal.&lt;br /&gt;
   &amp;gt; The resulting base/long description generally follows &amp;quot;a/an/some &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt;.&amp;quot;&lt;br /&gt;
   &amp;gt; Wood and metal items that change to cloth will have their material preserved based on the resulting&lt;br /&gt;
     noun, such as &amp;quot;&amp;lt;material&amp;gt;-brimmed&amp;quot; for hats.&lt;br /&gt;
   &amp;gt; Show descriptions will be removed.&lt;br /&gt;
   &amp;gt; Use LOOK        to view the current settings and preview a held item&#039;s changes (if applicable).&lt;br /&gt;
   &amp;gt; Use TILT        to toggle processing a container as a container.    Currently: Yes&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific worn location.  Currently: PIN&lt;br /&gt;
   &amp;gt; Use TWIST       to toggle between arm and leg greaves locations.&lt;br /&gt;
&lt;br /&gt;
           LOCATION      BASE NOUN     WOOD           METAL          CONTAINER       CAPACITY    # ITEMS&lt;br /&gt;
     (1)   Pin           pin           pin            pin            ----            ----        ----&lt;br /&gt;
     (2)   Back          cape          ----           ----           backpack        100         any&lt;br /&gt;
     (3)   Waist         belt          belt           belt           belt            1           1&lt;br /&gt;
     (4)   Head          headband      crown          crown          hat             1           1&lt;br /&gt;
     (5)   Shoulder      sash          ----           pauldron       satchel         40          any&lt;br /&gt;
     (6)   Shoulders     shawl         ----           pauldrons      cloak           100         any&lt;br /&gt;
     (7)   Legs          pants         ----           ----           pants           2           2&lt;br /&gt;
     (8)   Torso         doublet       ----           ----           doublet         1           1&lt;br /&gt;
     (9)   Wrist         bracelet      bracelet       bracelet       ----            ----        ----&lt;br /&gt;
     (10)  Finger        ring          ring           ring           ----            ----        ----&lt;br /&gt;
     (11)  Feet          shoes         ----           ----           shoes           1           1&lt;br /&gt;
     (12)  Neck          necklace      necklace       necklace       neck pouch      1           1&lt;br /&gt;
     (13)  Belt          buckle        buckle         buckle         belt pack       20          any&lt;br /&gt;
     (14)  Arms          armbands      armbands       armbands       arm wraps       2           1&lt;br /&gt;
     (15)  Legs          leg wraps     leg braces     leg braces     thigh-sheath    3           1&lt;br /&gt;
     (16)  Ear           earring       earring        earring        ----            ----        ----&lt;br /&gt;
     (17)  Ears          earrings      earrings       earrings       ----            ----        ----&lt;br /&gt;
     (18)  Ankle         anklet        anklet         anklet         ankle pouch     1           1&lt;br /&gt;
     (19)  Front         tabard        pectoral       pectoral       tabard          4           4&lt;br /&gt;
     (20)  Hands         gloves        handflowers    handflowers    gloves          1           1&lt;br /&gt;
     (21)  Feet          socks         ----           ----           socks           1           1&lt;br /&gt;
     (22)  Hair          hairtie       barrette       barrette       ----            ----        ----&lt;br /&gt;
     (23)  Undershirt    undershirt    ----           ----           ----            ----        ----&lt;br /&gt;
     (24)  Leggings      leggings      ----           ----           ----            ----        ----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a maroon knockout flare debenture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Knockout Flares Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Knockout Flares Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806285&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806285&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A maroon knockout flare debenture grants the Knockout Flares script to an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible weapons must deal predominantly crush damage.&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exceptions of Lesser Moods or Flare Affinity.&lt;br /&gt;
   &amp;gt; Flares do not function against creatures over 15 levels above the attacker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a green Ithzir Armor sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Ithzir Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Ithzir Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806284&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806284&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A green Ithzir Armor sheet grants the Ithzir Armor script to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; No tree unlocks are provided.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a yellowed Ithzir cauldron ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Ithzir Armor Reconfiguration]]&amp;lt;noinclude&amp;gt;[[Sells script::Ithzir Armor Reconfiguration| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806283&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806283&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A yellowed Ithzir cauldron grants the ability to move a single unlock on Ithzir armor from one tree to another.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Unlock trees cannot exceed four unlocks.&lt;br /&gt;
   &amp;gt; One redemption moves a single tree unlock.  Each move requires a separate redemption.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the cauldron alongside you (PLACE FEET CAULDRON).&lt;br /&gt;
     2. Put the desired armor into the cauldron.&lt;br /&gt;
     3. LOOK at the cauldron to view the item&#039;s current settings and options.&lt;br /&gt;
     4. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     5. REDEEM MY CAULDRON.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an Ithzir unlock letter ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Ithzir Armor Tree Unlock]]&amp;lt;noinclude&amp;gt;[[Sells script::Ithzir Armor Tree Unlock| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806282&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806282&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An Ithzir unlock letter grants a single tree unlock on a set of Ithzir Armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; A tree cannot exceed four unlocks.&lt;br /&gt;
   &amp;gt; Total unlocks cannot exceed nine.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired tree to unlock.  Currently: Flare&lt;br /&gt;
     (1) Flare       (3) Healing&lt;br /&gt;
     (2) Status      (4) Charge/Escape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a prismatic bane adding slip ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Creature Bane Add/Replace]]&amp;lt;noinclude&amp;gt;[[Sells script::Creature Bane Add/Replace| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806281&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806281&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A prismatic bane adding slip grants the addition/replacement of Creature Bane to an eligible armament.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible armaments are chest armor, weapons, shields, and UCS gloves/boots.&lt;br /&gt;
   &amp;gt; Armor accessories are ineligible.&lt;br /&gt;
   &amp;gt; Armaments can only have one Bane at a time.&lt;br /&gt;
   &amp;gt; Replacing Creature Bane fully overwrites existing properties.&lt;br /&gt;
   &amp;gt; Bane is added based on the armament and selected [CREATURE], [TYPE], and [FLARE].&lt;br /&gt;
   &amp;gt; Flares are only added when the [TYPE] is set to Flares.&lt;br /&gt;
   &amp;gt; Use LOOK  to view the current settings.&lt;br /&gt;
   &amp;gt; Use TILT  [to #] to toggle [CREATURE].  Currently: Animal&lt;br /&gt;
   &amp;gt; Use TURN  [to #] to toggle [TYPE].      Currently: +10 Attack Strength&lt;br /&gt;
   &amp;gt; Use TWIST [to #] to toggle [FLARE].     Currently: Acid (if applicable)&lt;br /&gt;
&lt;br /&gt;
     Please TRIPLE-CHECK settings before redeeming!&lt;br /&gt;
&lt;br /&gt;
     [CREATURE]&lt;br /&gt;
     (1) Animal           (7)  Gigas          (13) Krolvin      (18) Shan&lt;br /&gt;
     (2) Bandit           (8)  Gnoll          (14) Magical      (19) Triton&lt;br /&gt;
     (3) Demon            (9)  Grimswarm      (15) Orc          (20) Troll&lt;br /&gt;
     (4) Elemental        (10) Illoke         (16) Reim*        (21) Undead (all)*&lt;br /&gt;
     (5) Extraplanar      (11) Ithzir         (17) Reiver       (22) Undead (non-corporeal)*&lt;br /&gt;
     (6) Giantkin         (12) Insect&lt;br /&gt;
&lt;br /&gt;
     [TYPE]&lt;br /&gt;
     (1) +10 Attack Strength^             (weapons)&lt;br /&gt;
     (2) +10 Defensive Strength           (chest armor/shields)&lt;br /&gt;
     (3) +5% Evade                        (chest armor)&lt;br /&gt;
     (4) +5% Block                        (shields)&lt;br /&gt;
     (5) +5% Parry                        (held weapons)&lt;br /&gt;
     (6) +8 CER critical weighting        (non-ranged weapons)&lt;br /&gt;
     (7) +8 CER damage   weighting        (non-ranged weapons)&lt;br /&gt;
     (8) Flares&lt;br /&gt;
&lt;br /&gt;
     [FLARE]&lt;br /&gt;
     (1) Acid             (6)  Disintegrate      (11) Impact         (16) Slash&lt;br /&gt;
     (2) Acuity+ (+5)     (7)  Dispel (+1)       (12) Lightning      (17) Steam&lt;br /&gt;
     (3) Air              (8)  Disruption        (13) Mana+ (+1)     (18) Unbalance&lt;br /&gt;
     (4) Cold             (9)  Fire              (14) Plasma         (19) Vacuum&lt;br /&gt;
     (5) Crush            (10) Grapple           (15) Puncture       (20) Water&lt;br /&gt;
&lt;br /&gt;
     * Does not grant a bless&lt;br /&gt;
     ^ Also modifies Casting Strength (CS) by 60% where applicable&lt;br /&gt;
     + Runestaves only&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny bane boost paper ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Creature Bane Boost]]&amp;lt;noinclude&amp;gt;[[Sells script::Creature Bane Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806280&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806280&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A tiny bane boost paper grants a boost to an eligible, existing Creature Bane on an armament.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The armament must already have Creature Bane.&lt;br /&gt;
   &amp;gt; Block, evade, and parry types are ineligible.&lt;br /&gt;
   &amp;gt; Final boost values cannot exceed the maximum.&lt;br /&gt;
   &amp;gt; Boosts are dictated by the armament&#039;s Bane type as follows:&lt;br /&gt;
     Attack Strength+          +5 (max +30)&lt;br /&gt;
     Defensive Strength        +5 (max +30)&lt;br /&gt;
     Weighting                 +2 (max +16)&lt;br /&gt;
     Flares: Acuity            +5 (max +30)&lt;br /&gt;
             Dispel            +1 (max +3)&lt;br /&gt;
             Mana              +1 (max +3)&lt;br /&gt;
     + Also modifies Casting Strength (CS) by 60% where applicable&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature golden hourglass ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Mage Empowerable Conversion]]&amp;lt;noinclude&amp;gt;[[Sells item type::Mage Empowerable Conversion| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806279&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806279&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A miniature golden hourglass grants the ability to convert a mage empowerable item into a mage rechargeable item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Annex, Misdirection===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Annex, Misdirection&lt;br /&gt;
|desc=Giant holes have been punched into the makeshift walls of the room, the sections of fencing and broken bits of ships still covered in netting-tangled barnacles and rotted seaweed.  Rusted tin buckets litter the dusty ground, spaced between the wide jars of cloudy liquid caked in layers of dirty wax and hair.  A trio of torn canvas bags sits heavily upon a sunken patch of flooring, the containers surrounded by a graveyard of desiccated insects. &lt;br /&gt;
|realrnum= 8212994&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= southwest}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the tin bucket you see:||contents= a vermeil echidna charm, a rectangular uncommon flare voucher, a square common flare voucher, a diminutive pangolin figurine, an ebonwood bat sculpture, a master instrument sheet, and a faded leaf-imprinted voucher.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a rusted tin bucket&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a vermeil echidna charm ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Animalistic Spirit Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Animalistic Spirit Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806298&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806298&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A vermeil echidna charm grants the Animalistic Spirit Armor script at Tier 1/OTS to unscripted armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exceptions of Armor Concealer and Lesser Moods.&lt;br /&gt;
   &amp;gt; Shields are ineligible but may qualify for the Animalistic Spirit Weapon certificate (a diminutive pangolin figurine).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a rectangular uncommon flare voucher ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Animalistic Spirit Weapon/Shield Uncommon Flare]]&amp;lt;noinclude&amp;gt;[[Sells item type::Animalistic Spirit Weapon/Shield Uncommon Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806297&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806297&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A rectangular uncommon flare voucher grants the ability to add/change an Animalistic Spirit Weapon or Shield&#039;s UNCOMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (4) Plasma&lt;br /&gt;
     (2) Disintegrate      (5) Steam&lt;br /&gt;
     (3) Disruption        (6) Unbalance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a square common flare voucher ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Animalistic Spirit Weapon/Shield Common Flare]]&amp;lt;noinclude&amp;gt;[[Sells item type::Animalistic Spirit Weapon/Shield Common Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806296&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806296&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A square common flare voucher grants the ability to add/change an Animalistic Spirit Weapon or Shield&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold        (4) Lightning&lt;br /&gt;
     (2) Fire        (5) Vacuum&lt;br /&gt;
     (3) Impact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a diminutive pangolin figurine ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Animalistic Spirit Weapon/Shield Add]]&amp;lt;noinclude&amp;gt;[[Sells item type::Animalistic Spirit Weapon/Shield Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806295&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806295&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A diminutive pangolin figurine grants the Animalistic Spirit Weapon script at Tier 1/OTS to an unscripted weapon or shield.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exception of Lesser Moods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ebonwood bat sculpture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Nightshroud Cloak Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Nightshroud Cloak Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806294&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806294&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An ebonwood bat sculpture grants the Nightshroud Cloak script at Tier 0/OTS to an eligible garment.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible garments are unscripted and worn &amp;quot;draped over the shoulders&amp;quot; (location code 6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a master instrument sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Master Instrument]]&amp;lt;noinclude&amp;gt;[[Sells script::Master Instrument| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806293&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806293&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A master instrument sheet upgrades a musical instrument to master quality.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Ghostly Instruments host items are eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faded leaf-imprinted voucher ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Forest Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Forest Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806292&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806292&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A faded leaf-imprinted voucher grants the Forest Armor script at Tier 1/OTS to a suit of eligible chest armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible armor is unscripted, with the exception of Lesser Moods.&lt;br /&gt;
   &amp;gt; Armor cannot already be enhancive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the canvas bag you see:||contents= an exotic twin weapon certificate, a tarnished twin weapon canister, a translucent combiner vessel, a crystalline wand trinket, a tiny knife-embossed medallion, a tiny rhimar shovel, a mana-infused crystal, a greater dispel boost writ, a dispel boost booklet, and a crumpled dispel flare epistle.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a torn canvas bag&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an exotic twin weapon certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Twin Weapon Exotic Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Twin Weapon Exotic Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806309&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806309&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An exotic twin weapon certificate grants the ability to add/change a Twin Weapon&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tarnished twin weapon canister ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Twin Weapon Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Twin Weapon Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806308&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806308&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces.&lt;br /&gt;
   &amp;gt; Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the canister alongside you (PLACE FEET CANISTER).&lt;br /&gt;
     2. Put two eligible weapons into the canister.&lt;br /&gt;
     3. REDEEM MY CANISTER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a translucent combiner vessel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[X/Day Combiner]]&amp;lt;noinclude&amp;gt;[[Sells item type::X/Day Combiner| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806307&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806307&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A translucent combiner vessel grants the ability to combine the charges of two existing x/day items (max 40).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Both items must have the same spell and activator.&lt;br /&gt;
   &amp;gt; Resulting charges are capped at 40.&lt;br /&gt;
   &amp;gt; One redemption combines two items.  Each combination requires a separate redemption.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the vessel alongside you (PLACE FEET VESSEL).&lt;br /&gt;
     2. Put the primary item into the vessel.  It will remain after the combination.&lt;br /&gt;
     3. Put the donor item into the vessel.  The combination will destroy it.&lt;br /&gt;
     3. REDEEM MY VESSEL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a crystalline wand trinket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Wand Bow Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Wand Bow Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806306&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806306&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A crystalline wand trinket grants the Wand Bow script at Tier 1/OTS (gold wands) to an eligible ranged weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Hand crossbows are ineligible.&lt;br /&gt;
   &amp;gt; Items must be unscripted and non-flaring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny knife-embossed medallion ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Fighting Knives Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Fighting Knives Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806305&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806305&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A tiny knife-embossed medallion grants the Fighting Knives script at Tier 1/OTS to an eligible dagger-based weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny rhimar shovel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Greater Rhimar Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Greater Rhimar Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806304&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806304&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mana-infused crystal ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Mana-Infused Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Mana-Infused Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806303&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806303&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A mana-infused crystal grants the Mana-Infused Armor script at Tier 0/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a greater dispel boost writ ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Greater Dispel Flares Boost]]&amp;lt;noinclude&amp;gt;[[Sells script::Greater Dispel Flares Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806302&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806302&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A greater dispel boost writ grants an additional spell attempt (beyond +3) to existing Dispel flares (max +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dispel boost booklet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dispel Flares Boost]]&amp;lt;noinclude&amp;gt;[[Sells script::Dispel Flares Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806301&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806301&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A dispel boost booklet grants an additional spell attempt (beyond +1) to existing Dispel flares (max +3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a crumpled dispel flare epistle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dispel Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Dispel Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806300&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806300&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A crumpled dispel flare epistle grants Dispel flares (+1) to an eligible armament.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Armaments must not already possess an inherent flare.&lt;br /&gt;
   &amp;gt; Coraesine and Ironwright-scripted armaments are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the tangled netting you see:||contents= a miniature bejeweled pixane, an opalescent bubble-shaped document, an opaque bubble flare debenture, a silvery flat mana deed, a heavy mana flare bill, an old enhancive max paper, a durable enhancive pell, a fork-shaped papyrus, and a silver forked note.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On some tangled netting&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature bejeweled pixane ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Armor Accessory to Magical]]&amp;lt;noinclude&amp;gt;[[Sells item type::Armor Accessory to Magical| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806319&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806319&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A miniature bejeweled pixane converts a non-magical armor accessory to magical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,500*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an opalescent bubble-shaped document ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bubble Flares Boost]]&amp;lt;noinclude&amp;gt;[[Sells script::Bubble Flares Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806318&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806318&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An opalescent bubble-shaped document grants +2 to existing Bubble Flares (max +50) on an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Resulting boost is capped at +50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an opaque bubble flare debenture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Bubble Flares Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Bubble Flares Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806317&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806317&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An opaque bubble flare debenture grants the Bubble Flares script at +10 to an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exceptions of Rotflares or existing Bubble Flares.&lt;br /&gt;
   &amp;gt; Resulting strength is capped at +10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silvery flat mana deed ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Mana Flares]]&amp;lt;noinclude&amp;gt;[[Sells script::Mana Flares| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806316&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806316&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A silvery flat mana deed grants Mana flares (+3) to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must have no inherent flare or Mana flares below +3.&lt;br /&gt;
   &amp;gt; Existing Mana flares under +3 will be increased to +3 (no stacking).&lt;br /&gt;
   &amp;gt; Coraesine and Ironwright-scripted runestaves are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavy mana flare bill ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Mana Flares Boost]]&amp;lt;noinclude&amp;gt;[[Sells script::Mana Flares Boost| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806315&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806315&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A heavy mana flare bill grants an additional +1 mana (beyond +3) to existing Mana flares (max +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an old enhancive max paper ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Enhancive Max]]&amp;lt;noinclude&amp;gt;[[Sells item type::Enhancive Max| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806314&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806314&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An old enhancive max paper grants +50 current and +50 total charges to an eligible enhancive item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Resulting charges are capped at 500.&lt;br /&gt;
   &amp;gt; Splitting weapons and items explicitly marked non-rechargeable are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a durable enhancive pell ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Lesser Enhancive Permanence]]&amp;lt;noinclude&amp;gt;[[Sells item type::Lesser Enhancive Permanence| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806313&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806313&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A durable enhancive pell grants crumble prevention to an eligible enhancive item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must already be enhancive.&lt;br /&gt;
   &amp;gt; Enhancives are ineligible if they have daily recharging, such as x/day, are explicitly marked to&lt;br /&gt;
     crumble, or are excluded from recharging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fork-shaped papyrus ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Tuning Fork Creation]]&amp;lt;noinclude&amp;gt;[[Sells script::Tuning Fork Creation| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806312&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806312&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A fork-shaped papyrus grants the creation of a metal Tuning Fork that adds +5 to sonic gear of the redeemer&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The redeemer may choose the metal.  It must be rarity 9 or less and not be anti-magic.&lt;br /&gt;
   &amp;gt; Generic &amp;quot;metal&amp;quot; is an option.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current settings.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific armament option.  Currently: Sonic Weapon&lt;br /&gt;
     (1) Sonic Weapon      (3) Sonic Armor&lt;br /&gt;
     (2) Sonic Shield      (4) Singing Sword&lt;br /&gt;
   &amp;gt; Use WHISPER {metal} to set or change the creation metal option.  Currently: metal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver forked note ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Tuning Fork Enchant]]&amp;lt;noinclude&amp;gt;[[Sells script::Tuning Fork Enchant| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806311&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806311&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A silver forked note grants an increase to the potency of a Tuning Fork by +5 (max +15).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Resulting boost is capped at +15.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current settings.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific armament option.  Currently: Sonic Weapon&lt;br /&gt;
     (1) Sonic Weapon      (3) Sonic Armor&lt;br /&gt;
     (2) Sonic Shield      (4) Singing Sword&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the giant hole you see:||contents= a braided Nervestaff flyer, a pristine Nervestaff contract, a cyan polearm flare debenture, a parasitic barnacle, an exotic parasite flare certificate, a simple parasite certificate, an engorged and fleshy parasite, a holy armament bauble, a handful of tiny metal spikes, and a spotted miniature toadstool.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a giant hole&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a braided Nervestaff flyer ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Nervestaff Tier Unlock]]&amp;lt;noinclude&amp;gt;[[Sells script::Nervestaff Tier Unlock| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806330&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806330&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pristine Nervestaff contract ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Nervestaff Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Nervestaff Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806329&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806329&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cyan polearm flare debenture ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Polearm Flares Script Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Polearm Flares Script Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806328&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806328&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A cyan polearm flare debenture grants the Polearm Flares script to an eligible two-handed polearm or quarterstaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Spears and tridents are eligible, but flares require a two-handed grip.&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exception of Lesser Moods.&lt;br /&gt;
   &amp;gt; Flares do not function against creatures over 15 levels above the attacker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 60,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a parasitic barnacle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Parasite Armor Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Parasite Armor Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806327&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806327&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A parasitic barnacle grants the Parasite Armor script at Tier 0 to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an exotic parasite flare certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Parasite Weapon Exotic Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Parasite Weapon Exotic Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806326&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806326&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An exotic parasite flare certificate grants the ability to add/change a Parasite Weapon&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Redemptions must be made using the host item with the weapon unsummoned.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: a&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a simple parasite certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Parasite Weapon Common Flare]]&amp;lt;noinclude&amp;gt;[[Sells script::Parasite Weapon Common Flare| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806325&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806325&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A simple parasite certificate grants the ability to add/change a Parasite Weapon&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Redemptions must be made using the host item with the weapon unsummoned.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: c&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an engorged and fleshy parasite ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Parasite Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Parasite Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806324&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806324&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 An engorged and fleshy parasite converts an eligible weapon into a Parasite Weapon at Tier 0.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible weapons are unscripted and non-UCS.&lt;br /&gt;
   &amp;gt; A pair of gloves will be created as the host item for summoning the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a holy armament bauble ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Holy Armament]]&amp;lt;noinclude&amp;gt;[[Sells item type::Holy Armament| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806323&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806323&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A holy armament bauble grants the Holy Armament status to an eligible item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Splitting weapons and cursed items are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a handful of tiny metal spikes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Spike Adding]]&amp;lt;noinclude&amp;gt;[[Sells item type::Spike Adding| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806322&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806322&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A handful of tiny metal spikes grant the addition of spikes to armor, armor accessories, and shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 7,500*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a spotted miniature toadstool ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Spore Weapon Add]]&amp;lt;noinclude&amp;gt;[[Sells script::Spore Weapon Add| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806321&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806321&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 A spotted miniature toadstool grants the Spore Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible weapons are unscripted runestaves, bows, and crossbows made of wood.&lt;br /&gt;
   &amp;gt; Hand crossbows are eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::The Annex| ]]{{DEFAULTSORT:Annex, the}}[[Category:Bloodriven Village February 2026 shops]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Parasitic_Weapon&amp;diff=254238</id>
		<title>Parasitic Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Parasitic_Weapon&amp;diff=254238"/>
		<updated>2026-02-27T15:36:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Parasitic Weapon Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parasitic Weapons&#039;&#039;&#039; were first sold at [[Bloodriven Village]] in the [[BVShop:Temple of Tentacles|Temple of Tentacles]] in April 2017 by ASGM Retser.  They can be [[blessed]], [[Ensorcell (735)|ensorcelled]], and [[Enchant (925)|enchanted]], although the latter two are difficult (see [[#Enchanting and Ensorcelling|below]]).  Traditional [[flare]]s can also be added.  In 2017, they were sold off-the-shelf with a +20 (4x) enchant level.  They have a special [[Slash critical table|slash]] flare, known as a &amp;quot;[[#Blood Flares|blood flare]],&amp;quot; that gets more potent as affinity grows.&lt;br /&gt;
&lt;br /&gt;
While bonding to a weapon, the weapon will fight its owner until they reach a certain affinity. This comes in the form of a &amp;quot;retaliation&amp;quot; flare that can happen rarely on attack.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0, Off-the-Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&lt;br /&gt;
|The black crystalline formations surrounding your sickly green staff begins to dissolve, beads of sickly green liquid reverse directions, traveling up your arm.  Several tentacles appear, latching onto your flesh as they burrow beneath.  As the tentacles burrow deeper, the last of your staff dissolves into a pool of sickly green and black hues.  The liquid entity spirals across you with snake-like movements before returning to your ghostly white gloves.  A faint voice enters in your mind,  &amp;quot;... and so I return.  Do not leave me here too long...&amp;quot;&lt;br /&gt;
|The black crystalline formations surrounding XXXXX&#039;s sickly green staff start to dissolve, beads of sickly green liquid reverse directions, traveling up her arm.  Several tentacles appear, latching onto her as they burrow into her.  The now liquid entity spirals across her with snake-like movements before returning to her ghostly white gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|(to attune)&lt;br /&gt;
|The leather gloves shake violently. A foreign sounding voice enters your mind, &amp;quot;You think you are capable of wielding one such as I? Try this again to begin a journey of pain and torment. Should you prove resilient I will reward you with strength that is not known in this time.&amp;quot; [Repeat this command within the next 30 minutes to finish your bond.]&lt;br /&gt;
Several crimson tentacles spiral outward from your leather gloves before plunging within your flesh. You feel something foreign traveling through your body, every point it contacts weakening. You break into a sweat as you are forced down to your knees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle&#039;s tip rapidly sharpens into a point as it strikes! You feel a sudden rush of pain and emptiness before a harsh voice enters your mind, &amp;quot;... and so our journey together begins, foreigner. Raise me when you are ready.&amp;quot; You feel strength return to your battered body as you catch your breath, the ground beneath now slick with your blood.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|(to infuse)&lt;br /&gt;
||You close your eyes and draw your sickly green staff close.  A weak voice whispers into your mind, &amp;quot;Sussssstainnn meeee!&amp;quot;  You wince as you feel a collection of sickly green tentacles burrow into your skin and start to drain your very essence.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|(to turn Blood Flares ON)&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A harsh voice enters your mind, &amp;quot;So, you wish for me to strike as you do?  So be it!&amp;quot;&lt;br /&gt;
|XXXXX pushes her finger into her sickly green staff, a slender tentacle coalesces around her finger.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|PROD&lt;br /&gt;
|(to turn&amp;lt;br&amp;gt;Blood Flares&amp;lt;br&amp;gt;OFF)&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A soft voice enters your mind, &amp;quot;So, you no longer wish for me to strike as you do?  So be it!&amp;quot;&lt;br /&gt;
|XXXXX pushes her finger into her sickly green staff, a slender tentacle coalesces around her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
|&lt;br /&gt;
|You slowly push your finger against your black bracelet, watching as a slender tentacle coalesces around it.  A soft voice enters your mind, &amp;quot;So, you wish to be rid of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*[WARNING: THIS IS A PERMANENT EFFECT, IT WILL COMPLETELY ERASE ALL AFFINITY AND ATTUNING PROGRESS.]*&amp;lt;/nowiki&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*[                                    THIS CANNOT BE UNDONE!                                       ]*&amp;lt;/nowiki&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Roundtime: 3 sec.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|(causes blood loss)&lt;br /&gt;
|You stretch out your right arm, watching several sickly green tentacles spread out from your ghostly white gloves.  They painfully burrow under your skin, spiraling up and down your arm.  Gradually they move into the palm of your hand as they begin to wrap around themselves.  A sentient voice whispers, &amp;quot;I took what I needed to materialize, my blood sistern  Blood of my blood, body of my body, our wills are one.&amp;quot;  The undulating sickly green liquid in the palm of your hand rapidly hardens as it stretches upward.  You watch as the sickly green half-crystallized liquid from your gloves slowly takes shape into a sickly green staff.  Beads of sickly green liquid drop from its form as the last of your staff crystallizes.&lt;br /&gt;
|XXXX stretches out her right arm as several sickly green tentacles spread out from her ghostly white gloves.  They burrow beneath her skin as they spiral up and down her arm.  Gradually they move into the palm of her hand as they begin to wrap around themselves.  The undulating sickly green liquid in the palm of XXXXX&#039;s hand rapidly hardens as it stretches upward.  The liquid from her ghostly white gloves slowly takes shape into a staff as beads of sickly green liquid drop from its form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&lt;br /&gt;
|You grasp at your ghostly white gloves and begin to pull.  A shrill cry reverberates through your mind, &amp;quot;NOOOOOO!  DON&#039;T DO THIS TO USSSSSS!&amp;quot;  A sudden sense of panic floods your senses as you continue to pull.  You watch as sickly green tentacles slowly give way, releasing the ghostly white gloves from your flesh.  A weak sounding voice whispers from seemingly far away, &amp;quot;No... No...feed me...&amp;quot;&lt;br /&gt;
|XXXXX grasps at her ghostly white gloves and begins to pull.  A sudden look of panic crosses her face as the sickly green tentacles encasing her arm slowly give way, releasing the ghostly white gloves from her flesh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|(causes blood loss)&lt;br /&gt;
|As you draw your ghostly white gloves close, thick, viscous sickly green tentacles lash out and affix themselves to your flesh.  They writhe and contort as they burrow beneath your flesh, pulling the gloves with them  The tentacles spiral around themselves as they slowly reform into some ghostly white gloves.  Your gloves burn as you feel them draw upon your body.&lt;br /&gt;
|As XXXXX draws her ghostly white gloves close, thick, sickly green tentacle-like appendages lash out and affix themselves to her flesh.  She winces in pain as they burrow beneath her flesh, pulling the gloves with them.  The tentacles spiral around themselves as they slowly reform into some ghostly white gloves.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; Turning the Blood Flares off will not prevent the weapon from drawing blood from the user.  It will still do this periodically as you are fighting.&#039;&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;weapon&amp;gt;&lt;br /&gt;
|You draw a hand across your sickly green staff, a single tentacle follows it.&lt;br /&gt;
|XXXXX draws a hand across her sickly green staff, a single tentacle follows it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;gloves&amp;gt;&lt;br /&gt;
|You draw a hand across your ghostly white gloves, a single tentacle follows it.&lt;br /&gt;
|XXXXX draws a hand across her ghostly white gloves, a single tentacle follows it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;weapon&amp;gt;&lt;br /&gt;
|As you push your hand against your sickly green staff, several tentacles wrap around it.&lt;br /&gt;
|As XXXXX pushes her hand against her sickly green staff, several tentacles wrap around it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;gloves&amp;gt;&lt;br /&gt;
|As you push your hand against your ghostly white gloves, several tentacles wrap around it.|&lt;br /&gt;
|As XXXXXX pushes her hand against her ghostly white gloves, several tentacles wrap around it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;staff&amp;gt;&lt;br /&gt;
||A single sanguine tentacle crawls its way out from your staff, pointing ahead.&lt;br /&gt;
| A single sanguine tentacle crawls its way out from XXXXX&#039;s staff, pointing ahead.  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;staff&amp;gt;&lt;br /&gt;
|As you rub your sanguine staff, a series of sanguine tentacles snake out, coiling between your fingers and caressing your palms.&lt;br /&gt;
|As XXXXX rubs her sanguine staff, a series of sanguine tentacles snake out, coiling between her fingers and caressing her palms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;gt;analyze my staff&lt;br /&gt;
You analyze your sickly green staff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                        PARASITIC WEAPONS&lt;br /&gt;
 Verb        Host Item                       Weapon&lt;br /&gt;
  RAISE    Summons Weapon&lt;br /&gt;
  CLENCH                                Returns Weapon&lt;br /&gt;
  PROD                                  ON/OFF Blood Flares&lt;br /&gt;
  PRAY     Finish Host Bond             Increases Affinity if you are ready&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
 Unlocked Verbs&lt;br /&gt;
  PUSH     Fluff                        Fluff&lt;br /&gt;
  PULL     Fluff                        Fluff&lt;br /&gt;
  PROD     Turns ON/OFF Ambient&lt;br /&gt;
  POINT    Fluff                        Fluff&lt;br /&gt;
  RUB      Fluff                        Fluff&lt;br /&gt;
  RAISE                                 Parasitic Bond&lt;br /&gt;
  HUG      Fluff                        Fluff&lt;br /&gt;
  KISS                                  Perfect Host&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
 Parasitic Bond: Drains target creature&#039;s health based on damage dealt.&lt;br /&gt;
 Cooldown: 10 minutes.&lt;br /&gt;
 Verb: Raise&lt;br /&gt;
 Perfect Host: Increases Attack Strength, Defensive Strength, Damage Padding, Str, Con, Dex.&lt;br /&gt;
 Cooldown: 60 minutes.&lt;br /&gt;
 Verb: Kiss&lt;br /&gt;
 Innate Parasitic Bond: Provides a 10% chance to heal wielder based on damage dealt on strike automatically.&lt;br /&gt;
 Cooldown: 30 minutes.&lt;br /&gt;
 Blood Flares: Damages target at the cost of own health.&lt;br /&gt;
 Verb: Prod to turn ON/OFF.&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 3                                  Affinity Level: 9&lt;br /&gt;
 Total Blood Bound: 100000                   Daily Blood Cap: 5000/5000&lt;br /&gt;
 24 Hour Blood Tracker: Expired           Triggered Parasitic Bond: Ready&lt;br /&gt;
 Innate Parasitic Bond: Ready            Perfect Host: Ready&lt;br /&gt;
 Summoned Status: Ready for summoning.&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Tentacle Color: sickly green                  Accent Color: black&lt;br /&gt;
 Custom Article: None.                    Custom Adjective: None.&lt;br /&gt;
 Custom Noun: None.&lt;br /&gt;
 Custom Examine: None.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|&amp;lt;staff&amp;gt;&lt;br /&gt;
|As you lean in to hug your sanguine staff a collection of sanguine tentacles slowly wrap around your face.  They squeeze your face before retreating back to your sanguine staff.&lt;br /&gt;
|As XXXXX leans in to hug her sanguine staff a collection of sanguine tentacles slowly wrap around her face.  They visibly squeeze her face before retreating back to her sanguine staff.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Warning ===&lt;br /&gt;
&#039;&#039;&#039;Eating/drinking herbs to heal your blood loss may result in further blood loss and/or death!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this instance, when the weapon was first summoned, it drained the user of all health, except for 1 health point.  Eating the acantha leaf replenished 10 health, but at the same time, the weapon drained another 7 points of health.  The user died as a result, but still had 4 points of health upon death.  So, the user healed herself for 10 health first, the weapon then drained 7 points of health and it killed the user.  This might be a bug and needs further testing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;eat my leaf&lt;br /&gt;
&lt;br /&gt;
You take a bite of your acantha leaf.&lt;br /&gt;
YUCK!  That stuff tastes horrible!&lt;br /&gt;
&#039;&#039;&#039;A thorn-shaped appendage digs into your flesh from your sickly green staff!  A foreign sounding voice enters your mind, &amp;quot;Pay the price of wielding me!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your body pulses momentarily into semi transparency and then returns to normal.&lt;br /&gt;
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.&lt;br /&gt;
{Spells dropping}&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Affinity Levels ===&lt;br /&gt;
Total blood is cumulative; the count does not reset.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!TIER !!AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;|TOTAL BLOOD&amp;lt;br&amp;gt;BOUND !!NOTES&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|After reaching Level 3 affinity, any blood taken was not put towards the Daily Blood Cap&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
|Parasitic Bond unlocked.  Every 10 minutes the weapon can be{{mono| [[RAISE]]ed}}, and the next time it attacks it drains health and returns it to wielder.  Flares also begin to get stronger&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|The weapon will no longer do the occasional blood draw while swinging. Blood infusion duration is increased to 1 hour from 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
|Weapon will now call wielder &amp;quot;Master&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|Innate Parasitic Bond unlocked.  This ability has a 30 min cooldown. It has a 10% chance to activate per swing once the wielder has lost a certain amount of health&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|Perfect Host ability unlocked.  This ability has a 1 hour cooldown and lasts 2 minutes and is activated with {{mono| [[KISS]]}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blood Flares====&lt;br /&gt;
All parasitic weapons come with blood [[flare]]s, based on the [[slash critical table]].  These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or [[Consecrate (1604)]] flares.  The strength of the flares increases with the wielders affinity.  This will essentially raise the average damage and ceiling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increasing the affinity does not increase the flare rate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Parasitic Bond====&lt;br /&gt;
There are two versions of the Parasitic Bond ability that drains health. One is innate, on a 30 minute cooldown. This will trigger 10% of the time. The other can be triggered manually once every 10 minutes. This heals based on damage dealt, and increases in potency as the wielder moves toward affinity 9.  This has no cost.&lt;br /&gt;
====Perfect Host====&lt;br /&gt;
At Level 9 Affinity, &amp;quot;Perfect Host&amp;quot; (the maximum), the weapons add +10 to [[attack strength]] (AS), [[defensive strength]] (DS), [[Constitution]] stat, [[Dexterity]] stat, and [[Strength]] stat. It also provides +10 combat effectiveness points (equivalent heavy) damage padding.  These benefits last for two minutes and have a one hour cooldown period.&lt;br /&gt;
&lt;br /&gt;
If wielding two Perfect Host Parasitic Weapons, the bonus from a host won&#039;t stack if using more than one unlocked weapon; however, you can use the boost on one weapon, then use the boost on the second once the first one runs out, thus doubling the top benefit of the weapons from two (2) minutes to four (4) per hour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Turning Blood Flares On&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;gt;prod my staff&lt;br /&gt;
&lt;br /&gt;
You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A harsh voice enters your mind, &amp;quot;So, you wish for me to strike as you do?  So be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A haze of black mist gathers around you as you prepare Mana Disruption...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a nedum vereri.&lt;br /&gt;
  CS: +117 - TD: +54 + CvA: +19 + d100: +54 == +136&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A powerful hit for 31 points of damage!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from the nedum vereri&#039;s chest.&lt;br /&gt;
&#039;&#039;&#039;You wince as the sickly green staff draws upon your blood as it strikes.&#039;&#039;&#039;&lt;br /&gt;
** A slender sickly green and black tendril lashes out from a crystallized sickly green staff and slashes a nedum vereri&#039;s throat! **&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Deft swing strikes the nedum vereri&#039;s neck.&lt;br /&gt;
   Maybe not fatal but it&#039;s sure distracting.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Turning Blood Flares Off&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;gt;prod my staff&lt;br /&gt;
&lt;br /&gt;
You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it.  A soft voice enters your mind, &amp;quot;So, you no longer wish for me to strike as you do?  So be it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A haze of black mist gathers around you as you prepare Pain...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a nedum vereri.&lt;br /&gt;
&#039;&#039;&#039;A thorn-shaped appendage digs into your flesh from your sickly green staff!  A foreign sounding voice enters your mind, &amp;quot;Pay the price of wielding me!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
  CS: +117 - TD: +54 + CvA: +19 + d100: +26 == +108&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A nedum vereri cringes in pain.&lt;br /&gt;
   ... 31 points of damage!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Final bond&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You draw your {weapon} in close and channel the flow of your energy to it. You hear a familiar voice enter your mind, &amp;quot;Master, it is done, our bond is complete. I will now innate drain the health of those who threaten you at a higher frequency. Draw me to your lips with a KISS and take me in; I will grant you even more power. Once an hour I will grant you more strength, constitution, dexterity, attack power, damage padding, and defensive power. Blood of my blood, body of my body, our wills are one.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Perfect Host&amp;lt;br&amp;gt;activation&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You slowly bring your {weapon} up to your lips and open your mouth. Several {color} tentacles crawl into your mouth as they wiggle their way down your throat. Fighting your gag reflex, you feel a sudden rush of power between yourself, the {host item}, and the {weapon}.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|Perfect Host&amp;lt;br&amp;gt;termination&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel the last of the strength provided by your {weapon} fade. A collection of crimson and {color} tentacles travels across your skin and back into your {host item}. A familiar voice enters your mind, &amp;quot;I must rest, Master...&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
====Weapon====&lt;br /&gt;
When your parasitic weapon needs to be infused with blood, it will let you know.  You can also see the Current Heartbeat Timer by analyzing your weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! width=50%|FIRST&lt;br /&gt;
! width=50%|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|A collection of tentacles burrow into your flesh from your sickly green staff.  You shudder as your sickly green staff draws upon your blood.||A collection of tentacles burrow into Tryxx&#039;s flesh from her sickly green staff.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Host====&lt;br /&gt;
Host item ambients are unlocked with a Tier 2 [[automated unlocking certificate]].&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! width=50%|FIRST&lt;br /&gt;
! width=50%|THIRD&lt;br /&gt;
|-&lt;br /&gt;
|A single {color} crystalline shard falls from your {host item}. Another one quickly reforms in its place.&lt;br /&gt;
|A single {color} crystalline shard falls from Person&#039;s {host item}.  Another quickly reforms in its place.&lt;br /&gt;
|-&lt;br /&gt;
|Several tentacles crawl up your arm from your {host item}, nuzzling into your flesh.&lt;br /&gt;
|Several tentacles crawl up Person&#039;s arm from her {host item}, nuzzling into her flesh.&lt;br /&gt;
|-&lt;br /&gt;
|A pair of {color} tentacles slither out of your {host item} and around each other before vanishing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your {host item} suddenly glows {accent color} as a thick, gurgling voice enters your mind, &amp;quot;Draw upon me...&amp;quot;&lt;br /&gt;
|Person&#039;s black bracelet glows {accent color}.&lt;br /&gt;
|-&lt;br /&gt;
|A portion of your {host item} turn into a mix of {color} and {accent color} liquid before hardening again.&lt;br /&gt;
|A portion of person&#039;s {host item} turns into a mix of {color} and {accent color} liquid before hardening again.&lt;br /&gt;
|-&lt;br /&gt;
|You feel drained as a single tendril burrows into your flesh from your {host item}.&lt;br /&gt;
|Person winces as a single drop of blood falls from her {host item}.&lt;br /&gt;
|-&lt;br /&gt;
|A familiar voice enters your mind, &amp;quot;Blood of my blood, free me from these {host item}!&amp;quot;&lt;br /&gt;
|Person&#039;s {host item} glows {accent color} as it shifts against her flesh.&lt;br /&gt;
|-&lt;br /&gt;
|Your {host item} shake violently against your skin before a voice enters your mind,&amp;quot;Do not trust anyone! We can only trust each other!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A chill crosses over your body as a voice enters your mind, &amp;quot;Master, we must kill, we must feed, FEED!&amp;quot;&lt;br /&gt;
|Person&#039;s {host item} visibly darkens before pulsing a shade of {accent color}.&lt;br /&gt;
|-&lt;br /&gt;
|Your {host item} constricts against your flesh.&lt;br /&gt;
|Person&#039;s {host item} constricts against her flesh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Customization===&lt;br /&gt;
The following aspects of a Parasitic Weapon can be customized:&lt;br /&gt;
*Weapon&#039;s base description, including the noun&lt;br /&gt;
*Host item (moving location may be possible) &lt;br /&gt;
*Tentacle color&lt;br /&gt;
*Secondary &amp;quot;Accent&amp;quot; color&lt;br /&gt;
*[[EXAMINE|Examines]] on the weapon as well as the host item&lt;br /&gt;
&lt;br /&gt;
===Enchanting and Ensorcelling===&lt;br /&gt;
Parasitic Weapons are made of [[bone]], but carry only a -200 penalty to both enchanting and ensorcelling.  They can also inflict harm upon anyone handling them who is not the bonded owner.&lt;br /&gt;
&lt;br /&gt;
===Unbonding===&lt;br /&gt;
Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked off if one inherits or purchases someone else&#039;s parasitic weapon.&lt;br /&gt;
&lt;br /&gt;
===Unlocking Certificates===&lt;br /&gt;
====Parasitic Weapon Add====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the fleshy parasite and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An engorged and fleshy parasite converts an eligible weapon into a Parasite Weapon at Tier 0.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible weapons are unscripted and non-UCS.&lt;br /&gt;
   &amp;gt; A pair of gloves will be created as the host item for summoning the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Parasitic Weapon Common Flare====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the parasite flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A simple parasite flare certificate grants the ability to change a Parasite Weapon&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Redemptions must be made using the host item with the weapon unsummoned.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Parasitic Weapon Exotic Flare====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the parasite flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic parasite flare certificate grants the ability to change a Parasite Weapon&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Redemptions must be made using the host item with the weapon unsummoned.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Parasite Armor]]&lt;br /&gt;
* [[BVShop:Temple of Tentacles]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Tentacle color&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;Article&lt;br /&gt;
|custom2=Noun&lt;br /&gt;
|custom3=Examine&lt;br /&gt;
|custom4=Accent color&lt;br /&gt;
|custom5=Adjective&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2017&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HUG&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= POINT&lt;br /&gt;
|verb5= PRAY&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUNCH&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= REMOVE&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= WEAR&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Event_titles&amp;diff=254233</id>
		<title>Event titles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Event_titles&amp;diff=254233"/>
		<updated>2026-02-26T18:30:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Duskruin Arena */ corrected Heroic Tactician (kills, not entries)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Event titles are awarded associated with various recurring [[:Category:Events|events]], such as [[:Category:Duskruin|Duskruin]], [[:Category:Ebon Gate Festival|Ebon Gate]], [[:Category:Rumor Woods|Rumor Woods]], and [[SimuCon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==[[:Category:Duskruin|Duskruin]]==&lt;br /&gt;
===[[Duskruin Arena]]===&lt;br /&gt;
Pre- and postname titles are available based on solo, team, and endless runs in the arena.  They are accessed via {{boldmono|TITLE LIST DUSKRUIN-PRE}} and {{boldmono|DUSKRUIN-POST}}.&amp;lt;section begin=duskruinarena /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Hero/Heroine || Prename || 1,000 Perfect Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Leader || Prename || 500 Group Arena Wins (do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Contender || Prename || 26 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Conqueror	|| Prename || 100 Endless Rounds and 500,000 kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Icon || Prename || 150 Endless Rounds and 10,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Challenger || Prename || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Worshipper || Prename || 10,000 Prayers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Occultist || Prename || Spawn Demon by PRAYing (valid only for player that PRAYed)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grand Champion of Duskruin Arena || Postname || 1,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Flawless Champion of Duskruin Arena || Postname || 1,000 Perfect Wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Perpetuity	|| Postname || Legacy Endless Round 26&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Abiding Champion of Duskruin Arena || Postname || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroic Tactician || Postname || 25,000 Killsand 500 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Merciless Executioner || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Whirlwind of Duskruin Arena || Postname || Complete Solo Arena Run Under 200 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fleetfooted Legion || Postname || Complete Group Arena Run Under 250 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cowardly Adventurer || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prey of the Sands || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Endless Champion of Duskruin Arena || Postname || 100 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Infinite Champion of Duskruin Arena || Postname || 125 Endless Rounds and lasting 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Eternal Juggernaut || Postname || 150 Endless Rounds and 25,000 wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Unsurpassable Titan || Postname || 150 Endless Rounds and 25,000 perfect wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Relentless Vanquisher || Postname || 1,000,000 kills&lt;br /&gt;
|}&amp;lt;section end=duskruinarena /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bloodriven Sewers]]===&lt;br /&gt;
Titles are available from running the sewers.  They are accessed via {{boldmono|TITLE LIST DUSKRUIN-PRE}} and {{boldmono|DUSKRUIN-POST}}.&amp;lt;section begin=bloodrivensewers /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sewer Scamp || Prename || 1,000 Sewer Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tunnel Sweeper of Bloodriven Village || Postname || 100 Sewer Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Sewer Runner || Postname || 500 Sewer Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rat Catcher of Bloodriven Village || Postname || 1 Rat Caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rat Collector || Postname || 10 Rats Caught&lt;br /&gt;
|}&amp;lt;section end=bloodrivensewers /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bank Heist]]===&lt;br /&gt;
Titles are available from participating in the Bank Heist.  They are accessed via {{boldmono|TITLE LIST DUSKRUIN-PRE}} and {{boldmono|DUSKRUIN-POST}}.&amp;lt;section begin=bankheist /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || 25 Caches Found&lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || 25 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || 100 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || 250 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || 10,000 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || 25 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || 100 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || 250 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || 10000 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || 25 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || 100 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || 10,000 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|}&amp;lt;section end=bankheist /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Ebon Gate Festival|Ebon Gate]]==&lt;br /&gt;
Ebon Gate has offered limited titles awarded as prizes for winning contests.&lt;br /&gt;
&amp;lt;section begin=ebongate /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Year&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Grand Spookster of Naidem || Postname|| 2022|| Top Single Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Terror of the Haunted || Postname || 2022|| Top Cumulative Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Chef || Postname || 2022|| Third Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Chef || Postname || 2022|| Second Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Master Chef|| Postname || 2022|| First Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|}&amp;lt;section end=ebongate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Rumor Woods|Rumor Woods]]==&lt;br /&gt;
Rumor Woods is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount]]s.  Titles are available for different activities at different thresholds.&lt;br /&gt;
&lt;br /&gt;
===[[Jousting]]===&lt;br /&gt;
While some jousting titles are available year-to-year, others are limited to the year that individual teams participate.  They are accessed via {{boldmono|TITLE LIST RUMOR-PRE}} and {{boldmono|RUMOR-POST}}.&lt;br /&gt;
&amp;lt;section begin=jousting /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Year&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jouster || Prename || All || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Horseman/woman || Prename || All || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dragoon || Prename || All || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Combatant of the Summit || Postname || All || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Armiger of the Summit || Postname || All || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Equine Specialist || Postname || All || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Joust Master of the Summit || Postname || All || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pundit of the Tourney || Postname || All || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Squire of the Summit || Postname || All || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Banneret of the Summit || Postname || All || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Champion of the Summit || Postname || All || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Defender of the Golden Hive || Postname || 2025 || 100 joust wins for Bee&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Valiant Protector of the Bee || Postname || 2025 || 500 joust wins for Bee&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Protector of the Snowy Den || Postname || 2025 || 100 joust wins for Bear&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knight-Defender of the Fang || Postname || 2025 || 500 joust wins for Bear&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Green Knight of the Honeycomb || Postname || 2025 || 100 joust entries, win more jousts for Bee than Bear, and Bee wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Harbinger of the Poisoned Hive || Postname || 2025 || 100 joust entries, win more jousts for Bear than Bee, and Bee wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Violet Chevalier of the White Bear || Postname || 2025 || 100 joust entries, win more jousts for Bear than Bee, and Bear wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Broken Cub of the Yielding Fur || Postname || 2025 || 100 joust entries, win more jousts for Bee than Bear, and Bear wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coppery Scion of the Clattering Wings || Postname || 2024 || 100 joust wins for Beetle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clockwork Knight of the Bloodied Scarab || Postname || 2024 || 500 joust wins for Beetle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shadowed Leg of the Skittering Spider || Postname || 2024 || 100 joust wins for Spider&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clockwork Knight of the Sable Arachnid || Postname || 2024 || 500 joust wins for Spider&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gear-worked Engineer of the Ineffable Swarm || Postname || 2024 || 100 joust entries, win more jousts for Beetle than Spider, and Beetle wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Crushed Gadgeteer of the Sable-stomped Throng || Postname || 2024 || 100 joust entries, win more jousts for Spider than Beetle, and Beetle wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sable-shadowed Inventor of the Clockwork Brood || Postname || 2024 || 100 joust entries, win more jousts for Spider than Beetle, and Spider wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Conquered Manipulator of the Clicking Web || Postname || 2024 || 100 joust entries, win more jousts for Beetle than Spider, and Spider wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shepherd/ess of the Tranquil Flock|| Postname || 2023 || 100 joust wins for Rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knight of the Arctic Glade|| Postname || 2023 || 500 joust wins for Rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Protector of the Universal Pack|| Postname || 2023 || 100 joust wins for Wolf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knight of the Frigid Timberland|| Postname || 2023 || 500 joust wins for Wolf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cupbearer of the Divine Fleece|| Postname || 2023 || 100 joust entries, win more jousts for Rolton than Wolf, and Rolton wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Discarded of the Divine Fleece|| Postname || 2023 || 100 joust entries, win more jousts for Wolf than Rolton, and Rolton wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alpha Among the Ferocious Pack || Postname || 2023 || 100 joust entries, win more jousts for Wolf than Rolton, and Wolf wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zeta Among the Ferocious Pack || Postname || 2023 || 100 joust entries, win more jousts for Rolton than Wolf, and Wolf wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standard-Bearer of the Draconic Orders || Postname || 2022 || 100 joust wins for Dragon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Obsidian Knight of the Draconic Way || Postname || 2022 || 500 joust wins for Dragon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wielder of the Dreaming Spiral || Postname || 2022 || 100 joust wins for Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pearlescent Knight of the Thistled Path || Postname || 2022 || 500 joust wins for Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Scaled Conqueror of the Obsidian Claw || Postname || 2022 || 100 joust entries, win more jousts for Dragon than Unicorn, and Dragon wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ravaged Surrenderer of the Obsidian Claw || Postname || 2022 || 100 joust entries, win more jousts for Unicorn than Dragon, and Dragon wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Torchbearer of the Spiraled Light || Postname || 2022 || 100 joust entries, win more jousts for Unicorn than Dragon, and Unicorn wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shadow-chained of the Spiraled Light || Postname || 2022 || 100 joust entries, win more jousts for Dragon than Unicorn, and Unicorn wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hunter/Huntess for the Pride || Postname || 2021 || 100 joust wins for Lion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lionhearted Knight || Postname || 2021 || 500 joust wins for Lion&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chasseur of the Herd || Postname || 2021 || 100 joust wins for Stag&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Surefooted Knight || Postname || 2021 || 500 joust wins for Stag&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Protector of the Platinum Pride || Postname || 2021 || 100 joust entries, win more jousts for Lion than Stag, and Lion wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Victim of the Platinum Pride || Postname || 2021 || 100 joust entries, win more jousts for Stag than Lion, and Lion wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Niveous Knight || Postname || 2020 || 500 joust wins for Coney&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Virescent Knight || Postname || 2020 || 500 joust wins for Tortoise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lictors of the Umber Creep || Postname || 2020 || 100 joust entries, win more jousts for Tortoise than Coney, and Tortoise wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Defeated of the Umber Creep || Postname || 2020 || 100 joust entries, win more jousts for Coney than Tortoise, and Tortoise wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vermilion Knight || Postname || 2019 || 500 joust wins for Phoenix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Serpentine Knight || Postname || 2019 || 500 joust wins for Serpent&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Victor of the Phoenix || Postname || 2019 || 100 joust entries, win more jousts for Phoenix than Serpent, and Phoenix wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Defeated by the Phoenix || Postname || 2019 || 100 joust entries, win more jousts for Serpent than Phoenix, and Phoenix wins the event&lt;br /&gt;
|}&amp;lt;section end=jousting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fox Hunt]]===&lt;br /&gt;
&amp;lt;section begin=foxhunt /&amp;gt;Some titles are available for participating in the Fox Hunt.  They are accessed via {{boldmono|TITLE LIST RUMOR-PRE}} and {{boldmono|RUMOR-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|}&amp;lt;section end=foxhunt /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pixie Hunt]]===&lt;br /&gt;
&amp;lt;section begin=pixiehunt /&amp;gt;Some titles are available for participating in the Pixie Hunt.  They are accessed via {{boldmono|TITLE LIST RUMOR-PRE}} and {{boldmono|RUMOR-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&amp;lt;section end=pixiehunt /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[SimuCon]]==&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.  They are accessed via {{boldmono|TITLE LIST SIMUCON}}.&lt;br /&gt;
&amp;lt;section begin=simucon /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
|Kindred Spirit&lt;br /&gt;
|Postname&lt;br /&gt;
|SimuCon 2025 Attendee Goodie Bag&lt;br /&gt;
|}&amp;lt;section end=simucon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=De-fusion&amp;diff=254232</id>
		<title>De-fusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=De-fusion&amp;diff=254232"/>
		<updated>2026-02-26T17:07:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;De-fusion&#039;&#039;&#039; is a high-end [[merchant]] service that removes the [[fusion]] script from a [[weapon]], [[armor]], or [[shield]], leaving everything else intact. It will then permanently have whatever fusion orbs were slotted into the item as regular [[enhancive]] properties; the enhancive properties of the orbs in the item at the time of the service will become permanent.  Items that have undergone de-fusioning can be recharged like a normal enhancive item.  The main benefit is that the item is now an unscripted item, so it would be eligible for many services normally barred to fusion items.&lt;br /&gt;
&lt;br /&gt;
This service has been made available at several events, including via automated certificate at [[BVShop:The Annex|The Annex]] shop at [[Duskruin]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the de-fusion tablet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A smooth de-fusion tablet grants the ability to de-fusion an eligible armament.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fusion]]&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Enhancives]]&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fusion&amp;diff=254231</id>
		<title>Fusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fusion&amp;diff=254231"/>
		<updated>2026-02-26T15:20:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Fusion Boost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fusion&#039;&#039;&#039; is a script that can be applied to combat gear, including armor and weapons, that allows players to build customized [[enhancive]] items.  [[#Fusion Orb|Fusion orbs]] are objects with the fusion script that have enhancive properties on them.  They can be added to slots in [[#Fusion Gear|fusion gear]] to receive those enhancive benefits.&lt;br /&gt;
&lt;br /&gt;
Certain enhancive items found in the [[treasure system]] can be converted into fusion orbs via the automated [[Fusion Shaman]] NPC.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fusion Orb &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fusion orbs are created by extracting properties from enhancive items. Fusion orbs may be [[loresinging|loresung]] for their enhancive information and that information will carry into the [[Playershop]] system, similar to that for normal enhancives.  Characters may also {{boldmono|[[DRAW]]}} images {{boldmono|ON}} fusion orbs to tell them apart.  There are approximately 70+ different images to draw upon a fusion orb.&lt;br /&gt;
&lt;br /&gt;
See the [[#Using Fusion Orbs|using fusion orbs section]] below for detailed information on how they can be used with fusion gear.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DRAW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fusion Gear &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fusion items have been released as a part of special merchant events and festivals and are not available for purchase from standard NPC merchants. So far, only weapons and armor have been released. Fusion items may have multiple fusion orb slots (standard items have two slots while special raffle and auction items may have more) and can be recognized by their spherical depressions which appear in their [[show description]]. Almost all off-the-shelf fusion gear is 4x [[enchant]]ed. &lt;br /&gt;
&lt;br /&gt;
The fusion script adds two extra lines as part of the item&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which indicate how many fusion orb slots the gear has and whether they are currently occupied:&lt;br /&gt;
:&#039;&#039;Two spherical depressions adorn the black double leathers, approximately the size and shape of a small gem.&#039;&#039;&lt;br /&gt;
:&#039;&#039;All of the gem chambers are currently empty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Two spherical depressions adorn the thick rowan runestaff, approximately the size and shape of a small gem.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The chambers currently hold a globe-marked dark indigo orb, and a key-marked hoarfrost white orb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A typical fusion item is sold with a +20 bonus (4x enchant) but may be enchanted further to a 7x enchantment by players (or higher through the [[Premium Point]] system). Unlike traditional weapons and armor, fusion items require the use of an additional pre-tempering potion ([[urven&#039;eth potion]]), made by [[wizard]] [[Alchemy|alchemists]]. &amp;lt;section begin=nopry /&amp;gt;Enchanting and ensorcelling fusion items is substantially more difficult than typical gear (difficulty is dependent on the number of orb slots, not the bonuses of the orbs within those slots; prying orbs before enchanting or ensorcelling will not decrease difficulty).&amp;lt;section end=nopry /&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|EXHALE&lt;br /&gt;
| You blow gently on a faenor-banded silvery lor staff.  Cinders of multicolored energy wash off of the staff&#039;s surface, joining with the breeze in glimmering pirouettes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[EXHALE on a faenor-banded silvery lor staff again within 30 seconds to exhaust its enhancive charges.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You take a deep breath and blow on a faenor-banded silvery lor staff.  A cloud of glimmering lights explodes off of the staff, whisking away with a mournfully musical sound.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two spherical depressions adorn the silvery lor staff, approximately the size and shape of a small gem.  The chambers currently hold a muffin-marked dark indigo orb, and a sprite-marked dark indigo orb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chamber surrounding a muffin-marked dark indigo orb is alive with steady radiance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Drain all charges from the currently selected fusion orb in the fusion gear.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PRY&lt;br /&gt;
| You carefully pry a muffin-marked dark indigo orb out of your silvery lor staff.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the currently selected fusion orb from the fusion gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a fusion orb to the fusion gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change which fusion orb will be manipulated.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fusion Armor Fluff Subscript &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fusion Armor is capable of having a subscript that applies a set of fluff verb messaging to it.  This subscript is &#039;&#039;not&#039;&#039; automatically applied to fusion armor when the script is present, however the two often are present at the same time.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN &lt;br /&gt;
| You meticulously start to clean a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt;, removing the dirt and grime of battle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HUG &lt;br /&gt;
| You lightly run your hands up and down your &amp;lt;armor&amp;gt;, carefully inspecting the leather for any scarring.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
| You reach out and touch a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt; and give it a slight turn in its setting.  A light crackle of energy washes over the orb.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POKE &lt;br /&gt;
| Running your hand up your &amp;lt;armor&amp;gt;, you forcefully poke a &amp;lt;orb&amp;gt;, sending a wisp of crackling energy up your finger.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL (1) &lt;br /&gt;
| You give a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt; a slight tug, making sure it is still firmly seated in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL (2)&lt;br /&gt;
| You shrug your shoulders and tug on your &amp;lt;armor&amp;gt;, smoothing any wrinkles.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH &lt;br /&gt;
| As if trying to conceal its radiance, you cover up a &amp;lt;orb&amp;gt; in your &amp;lt;armor&amp;gt; with your hands, causing them to glow briefly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RAISE &lt;br /&gt;
| You nervously run your fingers along the inside neckline of your &amp;lt;armor&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE&lt;br /&gt;
| The chamber surrounding a &amp;lt;orb&amp;gt; flares up momentarily, as you work your way out of some &amp;lt;armor&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE &lt;br /&gt;
| Lamenting past battles lost and won, you hold your hand over a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt; and stare blankly into the distance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH &lt;br /&gt;
| You notice a bit of gory remains stuck to a &amp;lt;orb&amp;gt; set in your &amp;lt;armor&amp;gt;.  You deftly flick off the offending debris in disgust.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAIT &lt;br /&gt;
| You impatiently tap your fingers across the hip of your &amp;lt;armor&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WEAR &lt;br /&gt;
| You work your way into some &amp;lt;armor&amp;gt;, taking care to align the orbs in their chambers properly before use.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Using Fusion Orbs===&lt;br /&gt;
==== Creating Orbs ====&lt;br /&gt;
{{main|Fusion Shaman}}&lt;br /&gt;
Currently, fusion orbs can only be created by the fusion shaman NPC which is only available at special merchant events and festivals. Creating a fusion orb in this way destroys the original item. Only one enhancive property may be extracted from any single item, regardless of how many enhancive properties that item has. Edible, drinkable and spell knowledge enhancives may not be extracted; enhancives with certain scripts and certain restrictions may not be extracted. Enhancives with &#039;global&#039; and &#039;local&#039; restrictions may not be extracted, but this limit does not affect most items currently in the game. Global restrictions are those which affect the item as a whole and all of its enhancements, while local restrictions affect single traits.  [[Crumbly]] enhancives may be extracted and the resulting orb will be non-crumbly ([[persistent]]).&lt;br /&gt;
&lt;br /&gt;
There are three types of fusion orbs:&lt;br /&gt;
*T3: &amp;quot;old-style&amp;quot; fusion orbs carry the full bonus of the extracted property and do not degrade with time. However, when manually prying a T3 orb out of an armament, there is a chance that it may be damaged and become a T2 orb. {{red|Because the fusion shaman no longer offers T3 orb creation, it is highly recommended that player characters not try to manually pry T3 orbs.}}&lt;br /&gt;
*T2: &amp;quot;new-style&amp;quot; fusion orbs carry the full bonus of the extracted property initially, but will degrade at a rate of 4% a month (real time) to a maximum degradation of 50%. For example, +10 would lose 0.4 bonus points per month (becoming effective only when a full -1 value is reached, so only after 3 months in the case of the +10 item would any degradation of the bonus actually occur). It would take 13 months to reach max degradation in most cases. Values of 1 would round down to 0. Presently, the fusion shaman will only create orbs of this type.&lt;br /&gt;
*T1: Prying new-style orbs will have a chance to damage the orb, similar to old-style. When damaged it becomes a T1 orb, which will uncap the max degradation (i.e. can degrade to zero in all cases). Further damage would increase degradation rate by 1% per month per damage cycle.&lt;br /&gt;
&lt;br /&gt;
There are special merchant services that may be offered from time to time to safely pry orbs or to refurbish a T2 or T1 orb back to its maximum bonus. The merchant will not convert the orb to a T3. This service should not be considered regular upkeep; by design the T2 orb extraction is meant to only give half the enhancive effect of the original item as a permanent bonus.&lt;br /&gt;
&lt;br /&gt;
==== Adding and Removing Orbs ====&lt;br /&gt;
Once the orb is created, it may be {{boldmono|[[PUT]]}} into the selected fusion armament. The armament then becomes an enhancive bearing the enhancive bonus carried by the fusion orb.&lt;br /&gt;
&lt;br /&gt;
When the charges are depleted, a careful {{boldmono|[[PRY]]}} may remove the fusion orb from the armament. {{boldmono|[[RUB]]}} the armament to change which fusion orb will be manipulated if it is necessary to do so. There is a very slim chance that removing an orb may damage it, which causes the orb to be degraded down one type (T3 to T2, or T2 to T1).&lt;br /&gt;
&lt;br /&gt;
In the past, orbs may become &amp;quot;loose&amp;quot; after some time and could be safely pried; this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
Draining charges:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;exhale my staff&lt;br /&gt;
You blow gently on a faenor-banded silvery lor staff.  Cinders of multicolored energy wash off of the staff&#039;s surface, joining with the breeze in glimmering pirouettes.&lt;br /&gt;
[EXHALE on a faenor-banded silvery lor staff again within 30 seconds to exhaust its enhancive charges.]&lt;br /&gt;
&amp;gt;exhale my staff&lt;br /&gt;
You take a deep breath and blow on a faenor-banded silvery lor staff.  A cloud of glimmering lights explodes off of the staff, whisking away with a mournfully musical sound.&lt;br /&gt;
&lt;br /&gt;
Two spherical depressions adorn the silvery lor staff, approximately the size and shape of a small gem.  The chambers currently hold a muffin-marked dark indigo orb, and a sprite-marked dark indigo orb.&lt;br /&gt;
&lt;br /&gt;
The chamber surrounding a muffin-marked dark indigo orb is alive with steady radiance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pry my staff&lt;br /&gt;
You carefully pry a muffin-marked dark indigo orb out of your silvery lor staff.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Charges ====&lt;br /&gt;
When an orb is first inserted, the armament has no enhancive charges, but the enhancive may be charged in the [[Adventurer&#039;s Guild]] or by a merchant. Armaments hold a maximum of 20 enhancive charges that are used like normal enhancive charges. Fusion items will cost 125% the value in Bounty Points to recharge, or 150% in silvers (during the time of the year when silver recharging is offered).&lt;br /&gt;
&lt;br /&gt;
Orbs may only be switched when the armament has no enhancive charges. Characters may {{boldmono|[[EXHALE]]}} twice on the armament to prematurely drain its charges. Any type of orb may be placed in any armament that can accept fusion orbs, with one exception: two orbs enhancing the same trait may not be placed in the same piece, but one each may be placed into two different pieces (for these purposes, a bonus to a statistic and a bonus to a statistic bonus are considered different traits).&lt;br /&gt;
&lt;br /&gt;
Fusion orbs alone do not enhance anything and do not hold charges; they are only used to impart the specific bonus to the fusion weapon or armor and have no effect on their own. The restrictions placed on the original enhancive trait are carried with the fusion orb and will be present when placed in a fusion armament.&lt;br /&gt;
&lt;br /&gt;
===Fusion Boost===&lt;br /&gt;
&#039;&#039;&#039;Fusion Boost&#039;&#039;&#039; adds one additional Fusion slot to an existing Fusion item.&lt;br /&gt;
&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the fused links and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Some orb-shaped fused links grant one additional Fusion slot to an existing Fusion item (max six slots).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Claidhmores, katanas, and naginatas are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Fusion Shaman]]&lt;br /&gt;
* [[De-fusion]]&lt;br /&gt;
* [http://web.archive.org/web/20111103220811/http://www.nilandia.com/merchants/fusion.htm Nilandia&#039;s Guide]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Weapon&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Weapon&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DRAW&lt;br /&gt;
|verb3=HUG&lt;br /&gt;
|verb4=PINCH&lt;br /&gt;
|verb5=POKE&lt;br /&gt;
|verb6=PRY&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=RAISE&lt;br /&gt;
|verb11=REMOVE&lt;br /&gt;
|verb12=RUB&lt;br /&gt;
|verb13=STARE&lt;br /&gt;
|verb14=TOUCH&lt;br /&gt;
|verb15=WAIT&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Enhancives]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Combat_Flourish&amp;diff=254230</id>
		<title>Combat Flourish</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Combat_Flourish&amp;diff=254230"/>
		<updated>2026-02-26T15:19:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Additional Combat Flourish Slot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Combat Flourishes&#039;&#039;&#039; are stand-alone scripts with a mechanical benefit that can be applied to items in addition to the [[script]] and subscript slots.  They are a type of [[Flourish]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=combat /&amp;gt;A combat flourish is a flourish script that has mechanical benefit.  Only one combat flourish can be active at a time by default, but which is active can be changed via the {{boldmono|[[Verb:FLOURISH|FLOURISH]]}} verb when not in combat.  If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.&amp;lt;section end=combat /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy - Script Incompatibility==&lt;br /&gt;
&amp;lt;section begin=legacy /&amp;gt;With certain flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.&lt;br /&gt;
* [[ShadowDeath weapon]]&lt;br /&gt;
* [[Sorrow]]&lt;br /&gt;
* [[Sword cane]]&lt;br /&gt;
* [[Chronomage dagger]]&lt;br /&gt;
* [[Thrown Weapons Bandolier]]&lt;br /&gt;
* [[Spirit gauntlet]]&lt;br /&gt;
&amp;lt;section end=legacy /&amp;gt;&lt;br /&gt;
==Additional Combat Flourish Slot==&lt;br /&gt;
By default, combat gear has only one slot available for adding a combat flourish.  Additional combat flourish slots must be added before a second combat flourish can be applied.&lt;br /&gt;
&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the dancer figurine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An ivory dancer figurine grants a second active combat Flourish slot to a weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must already have at least one combat Flourish slot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Combat Flourishes|Combat Flourishes category]] for mechanical scripts that utilize the Flourish system&lt;br /&gt;
* [[:Category:Flourishes|Flourish category]] for all scripts that utilize the Flourish system&lt;br /&gt;
[[Category:Combat Flourishes| ]]&lt;br /&gt;
[[Category:Flourishes| ]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=254229</id>
		<title>Blink weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Blink_weapon&amp;diff=254229"/>
		<updated>2026-02-26T15:18:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Blink Weapon Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Blink weapon&#039;&#039;&#039; script allows a weapon to be [[#List of Spells|infused with a spell]], which then acts as the weapon&#039;s flare type in combat.  They also have a teleportation ability, which will move the wielder into an adjacent room up to six times a day.&lt;br /&gt;
&lt;br /&gt;
Blink weapons were first sold at the 2009 [[Ebon Gate]] [[Ebon Gate 2009 auction list|auction]].  The blink weapon [[script]] was added to existing weapons at [[Return to Coraesine Field]].  It has since been available off and on at a variety of high end events.  At the August 2015 [[Duskruin Arena]] auction, Lahke said, &amp;quot;You&#039;ll likely never see this ability be offered to existing equipment ever again, just putting that out there.&amp;quot;  However, the ability was later available in the form of a script add service at the [[High End Scrip Shop/shop list June 2018|June 2018 Duskruin Arena High-end Scrip Shop]].&lt;br /&gt;
&lt;br /&gt;
Blink weapons can be blessed and ensorcelled.  [[Holy Weapon (1625)]] can be used by a [[Paladin]] to bond with a blink weapon.  Because the weapon&#039;s infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CAST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[#List of Spells|Infuse a spell]] into the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Teleport to an adjacent room.  Can be used up to six times a day.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Reset charges for the teleportation ability.  Can only be used 24 hours after the final charge is expended.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The original three blink weapons sold at the 2009 Ebon Gate auction included a mithglin mace, a mithglin handaxe, and a mithglin battle axe.  They each were 5x in enchant.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Blink weapons include an extra line as part of their [[show]] description.  This line will change depending on if the weapon is currently infused with a spell.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Not infused:&#039;&#039;&#039; A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.&lt;br /&gt;
:&#039;&#039;&#039;Infused:&#039;&#039;&#039; A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
&#039;&#039;&#039;Teleportation:&#039;&#039;&#039; By using {{boldmono|POKE}} on the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room.  This ability can be used six times a day.  {{boldmono|TOUCHing}} the weapon 24 hours after the final charge is expended resets the charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell infusion:&#039;&#039;&#039; The weapon can be infused with an [[#List of Spells|offensive spell]] that the wielder is capable of learning without the benefit of spell knowledge enhancements.  A sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare.  The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the {{boldmono|CAST}} verb.  High level spells may take multiple attempts before the infusion succeeds.  Flares draw no mana from the wielder. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare Rate:&#039;&#039;&#039;  The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate.  Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell.&lt;br /&gt;
&lt;br /&gt;
Flare rate considers several elements:   If you know the spell, the script looks at how many ranks in that circle you have above the spell level.  It looks at if you don&#039;t know the spell, but can learn it, and have learned spells.  It also looks at if you don&#039;t know the spell, but can learn it, and don&#039;t know any spells.  The script does some math that results in a best case situation of 20% flare chance.&amp;lt;ref&amp;gt;GM Wyrom on Discord: https://discord.com/channels/226045346399256576/930938913613295707/1083650352341074041&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of Spells===&lt;br /&gt;
The following is a list of known spells that can be infused with a blink weapon.  It may not be complete.&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*[[Spirit Barrier (102)]]&lt;br /&gt;
*[[Unbalance (110)]]&lt;br /&gt;
*[[Fire Spirit (111)]]&lt;br /&gt;
*[[Web (118)]]&lt;br /&gt;
*[[Spirit Dispel (119)]]&lt;br /&gt;
*[[Call Lightning (125)]]&lt;br /&gt;
*[[Searing Light (135)]]&lt;br /&gt;
*[[Calm (201)]]&lt;br /&gt;
*[[Silence (210)]]&lt;br /&gt;
*[[Interference (212)]]&lt;br /&gt;
*[[Frenzy (216)]]&lt;br /&gt;
*[[Mass Interference (217)]]&lt;br /&gt;
*[[Spiritual Abolition (230)]]&lt;br /&gt;
*[[Smite/Bane (302)]]&lt;br /&gt;
*[[Holy Bolt (306)]]&lt;br /&gt;
*[[Condemn (309)]]&lt;br /&gt;
*[[Blind (311)]]&lt;br /&gt;
*[[Fervent Reproach (312)]]&lt;br /&gt;
*[[Censure (316)]]&lt;br /&gt;
*[[Divine Fury (317)]]&lt;br /&gt;
*[[Ethereal Censer (320)]]&lt;br /&gt;
*[[Divine Wrath (335)]]&lt;br /&gt;
*[[Elemental Wave (410)]]&lt;br /&gt;
*[[Elemental Strike (415)]]&lt;br /&gt;
*[[Major Elemental Wave (435)]]&lt;br /&gt;
*[[Sleep (501)]]&lt;br /&gt;
*[[Chromatic Circle (502)]]&lt;br /&gt;
*[[Slow (504)]]&lt;br /&gt;
*[[Cone of Elements (518)]]&lt;br /&gt;
*[[Immolation (519)]]&lt;br /&gt;
*[[Meteor Swarm (525)]]&lt;br /&gt;
*[[Sounds (607)]]&lt;br /&gt;
*[[Sun Burst (609)]]&lt;br /&gt;
*[[Tangleweed (610)]]&lt;br /&gt;
*[[Call Swarm (615)]]&lt;br /&gt;
*[[Spike Thorn (616)]]&lt;br /&gt;
*[[Mass Calm (619)]]&lt;br /&gt;
*[[Nature&#039;s Fury (635)]]&lt;br /&gt;
*[[Mana Disruption (702)]]&lt;br /&gt;
*[[Minor Shock (901)]]&lt;br /&gt;
*[[Minor Water (903)]]&lt;br /&gt;
*[[Minor Acid (904)]]&lt;br /&gt;
*[[Minor Fire (906)]]&lt;br /&gt;
*[[Major Cold (907)]]&lt;br /&gt;
*[[Major Fire (908)]]&lt;br /&gt;
*[[Tremors (909)]]&lt;br /&gt;
*[[Major Shock (910)]]&lt;br /&gt;
*[[Call Wind (912)]]&lt;br /&gt;
*[[Weapon Fire (915)]]&lt;br /&gt;
*[[Earthen Fury (917)]]&lt;br /&gt;
*[[Heal/Harm (1101)]]&lt;br /&gt;
*[[Bone Shatter (1106)]]&lt;br /&gt;
*[[Empathy (1108)]]&lt;br /&gt;
*[[Empathic Assault (1110)]]&lt;br /&gt;
*[[Wither (1115)]]&lt;br /&gt;
*[[Empathic Link (1117)]]&lt;br /&gt;
*[[Sympathy (1120)]]&lt;br /&gt;
*[[Pious Trial (1602)]]&lt;br /&gt;
*[[Aura of the Arkati (1614)]]&lt;br /&gt;
*[[Divine Strike (1615)]]&lt;br /&gt;
*[[Judgment (1630)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Example Combat Messaging===&lt;br /&gt;
In this example, the blink weapon has been infused with [[Spike Thorn (616)]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a mithglin handaxe at an arctic titan!&lt;br /&gt;
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132&lt;br /&gt;
... and hit for 10 points of damage!&lt;br /&gt;
Diagonal slash to the arctic titan&#039;s weapon arm.&lt;br /&gt;
Strike misses but bruises a few knuckles.&lt;br /&gt;
&lt;br /&gt;
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks!&lt;br /&gt;
&lt;br /&gt;
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan!&lt;br /&gt;
... hits for 36 points of damage!&lt;br /&gt;
... 40 points of damage!&lt;br /&gt;
Strike punctures thigh and shatters femur!&lt;br /&gt;
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!&lt;br /&gt;
The arctic titan is stunned!&lt;br /&gt;
... hits for 32 points of damage!&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Impressive shot shatters wrist!&lt;br /&gt;
... hits for 24 points of damage!&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Blow shatters knee and severs lower leg!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blink Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the blinking mole miniature and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
==References==&lt;br /&gt;
‎&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2009 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Transmute_enhancive_armament_to_jewelry&amp;diff=254228</id>
		<title>Transmute enhancive armament to jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Transmute_enhancive_armament_to_jewelry&amp;diff=254228"/>
		<updated>2026-02-26T15:17:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Enhancive]] armaments are capable of being transmuted into jewelry.&lt;br /&gt;
&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the faenor nugget and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A faenor nugget grants the ability to transmute an eligible enhancive armament into a jewelry item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible armaments include armor, weapons, shields, armor accessories, and UCS gloves/boots.&lt;br /&gt;
   &amp;gt; The armament must be unscripted.  Looted feras items are permitted.&lt;br /&gt;
   &amp;gt; In most cases, the resulting jewelry item is &amp;quot;a/an/some &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt;.&amp;quot;&lt;br /&gt;
   &amp;gt; Wooden belts will be &amp;quot;a/an &amp;lt;material&amp;gt;-linked belt.&amp;quot;&lt;br /&gt;
   &amp;gt; Enhancive, attunement, and loresong recall properties will transfer.&lt;br /&gt;
   &amp;gt; The source item will be destroyed.&lt;br /&gt;
   &amp;gt; Nouns are dictated by the selected worn location for the transmute.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired worn location.  Currently: PIN (pin)&lt;br /&gt;
     (1) pin  [pin]             (7)  arms   [armbands]&lt;br /&gt;
     (2) head [crown]           (8)  wrist  [bracelet]&lt;br /&gt;
     (3) hair [barrette]        (9)  finger [ring]&lt;br /&gt;
     (4) ear  [earring]         (10) waist  [belt]&lt;br /&gt;
     (5) ears [earrings]        (11) ankle  [anklet]&lt;br /&gt;
     (6) neck [necklace]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;br /&gt;
[[Category:Enhancives]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resistance_change&amp;diff=254227</id>
		<title>Resistance change</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resistance_change&amp;diff=254227"/>
		<updated>2026-02-26T15:16:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Resistance]] change allows for the current resistance type on gear to be changed into another resistance type.&lt;br /&gt;
&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the golden garnet wheel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A bowl-shaped golden garnet wheel grants the ability to change an existing resistance type on a piece of armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Resistance can only move to an empty type.&lt;br /&gt;
   &amp;gt; The full resistance amount will move (no splits).&lt;br /&gt;
   &amp;gt; Susceptibilities cannot be moved.&lt;br /&gt;
   &amp;gt; One redemption changes a single resistance type to another.  Each change requires a separate redemption.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the wheel alongside you (PLACE FEET WHEEL).&lt;br /&gt;
     2. Put the desired armor item into the wheel.&lt;br /&gt;
     3. LOOK at the wheel to view the item&#039;s current settings and options.&lt;br /&gt;
     4. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     5. REDEEM MY WHEEL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flare_Gloves&amp;diff=254226</id>
		<title>Flare Gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flare_Gloves&amp;diff=254226"/>
		<updated>2026-02-26T15:16:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Flare Gloves Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flare Gloves&#039;&#039;&#039; are gloves that, when worn, apply flares to a held weapon when used in combat.  The flares applied by Flare Gloves drain stamina from the user.  Gloves are sold without any flaring capabilities, and flare types are added via certificate.  Multiple flare types can be added to a single glove, which can toggle between the different flares.  Additional addon unlocks can also be applied via certificate to add mechanical and fluff features.&lt;br /&gt;
&lt;br /&gt;
The gloves revolve around the right and left hands, which can be set to a flare and enabled/disabled as desired. Unlocked flares may be set to either or both hands, though the Unlinked addon is required to set both independently and concurrently. Without the Unlinked addon, setting a hand will unset the other hand.&lt;br /&gt;
&lt;br /&gt;
A UCS version is available and works exactly the same with an added ability to set its inherent flare for use in unarmed combat (Flare Gloves apply flares only to held weapons). The non-UCS version is considered nonfunctional until a flare is unlocked.&lt;br /&gt;
&lt;br /&gt;
They were created by [[User:GS4-NAIKEN|GameMaster Naiken]] and are sold at [[BVShop:Right to Flare Arms|Right to Flare Arms]] in [[Duskruin]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the black cherry gloves and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
These {{blue|Flare Gloves}} are crafted with a network of metal traces that connects the palms to rune expressions on the backs,which can store and bestow flaring&lt;br /&gt;
abilities to held weapons that inherently lack them.  Flares provided by the gloves cost stamina based on their rarity but will only occur with a sufficient amount.&lt;br /&gt;
&lt;br /&gt;
They may be altered normally and customized by any willing merchant, provided the noun remains plural and something that covers the back and palm.&lt;br /&gt;
The trace metal must follow ALTER rules and be plain/inert, and the runes and metal traces should maintain color contrast.&lt;br /&gt;
&lt;br /&gt;
The rune color is {{blue|inky black}}, and the trace metal is {{blue|eahnor}}.&lt;br /&gt;
&lt;br /&gt;
 {{blue|ACTIONS}}&lt;br /&gt;
   FIDGET           Set, change, and toggle flares.&lt;br /&gt;
&lt;br /&gt;
                    FIDGET MY GLOVES WITH {action} {hand}&lt;br /&gt;
                        Where {action} is a flare name, ON, or OFF&lt;br /&gt;
                        Where {hand} is LEFT or RIGHT&lt;br /&gt;
&lt;br /&gt;
   SENSE            List available flares and current settings with clickable links (when worn).&lt;br /&gt;
&lt;br /&gt;
 {{blue|ADDONS}}&lt;br /&gt;
   Unlinked         no     Both hands can be set simultaneously and independently.&lt;br /&gt;
   Pound            no     SMR flare against 1d5 creatures.&lt;br /&gt;
   Ambients         no     Via Lesser Moods (supports Flare Override).&lt;br /&gt;
   Greater Flares   no     Via Greater Elemental Flares for supported flares (cost 10 stamina).&lt;br /&gt;
   Two-Handed       no     Empty offhand has a 50% chance of flaring after a two-handed melee flare (requires Unlinked).&lt;br /&gt;
   Flare Override   no     Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).&lt;br /&gt;
   Pockets          no     Closeable and hold a very small amount with space for two items.&lt;br /&gt;
&lt;br /&gt;
 {{blue|FLARES}}&lt;br /&gt;
   (none)&lt;br /&gt;
&lt;br /&gt;
The black cherry gloves cannot be lightened or deepened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Unlinked Addon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This allows both hands to be set simultaneously and independently.  It also allows both hands to flare when using the Pound ability (if unlocked).&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Pound Addon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|POUND}} SMR/ability flares against up to five random creatures with a 10-minute cooldown.  If Unlinked is unlocked, both hands can flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Ambients Addon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This provides ambient messaging via Lesser Moods on FlareGloves.  It will apply to one held weapon at a time (randomized if holding two).&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Greater Flares Addon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This provides Greater Flares (via Greater Elemental Flares) on FlareGloves.  It is active only for Fire, Cold, Lightning, Impact, Vacuum, and Steam flares and costs an additional 5 stamina.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Pockets Addon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Pockets can be added via certificate.  They hold a very small amount with space for two items.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Flare Gloves Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the copper traces and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Some azure and copper traces grant the ability to add the Flare Gloves script to an eligible hand-worn item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible items are hand-worn (20) with a supported noun, unscripted, and do not resist magic.&lt;br /&gt;
   &amp;gt; Combat Flourishes are OK, but the item must be unflaring or contain an inherent flare supported by Flare Gloves.&lt;br /&gt;
   &amp;gt; Supported nouns are: gauntlets, gloves, hand-wraps, handwraps, half-gloves, trukt.&lt;br /&gt;
   &amp;gt; This service does not provide any addons or flare unlocks.  Inherent flares will be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 11 - Right to Flare Arms|Teaser announcement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Weapon&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Rune color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Trace metal&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Noun must remain plural.&amp;lt;br&amp;gt;Must cover palm and back of hands. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POUND&lt;br /&gt;
|verb3=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskbringer_weapons&amp;diff=254225</id>
		<title>Duskbringer weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskbringer_weapons&amp;diff=254225"/>
		<updated>2026-02-26T15:14:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Daybringer Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daybringer&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. &#039;&#039;&#039;Nightbringer&#039;&#039;&#039; weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by GM Retser and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Daybringer &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daybringer&#039;&#039;&#039; weapons are the original version of the script released in 2021, with [[#Nightbringer|Nightbringer]] weapons as the sister script.  They draw their strength from the light of the sun.  They share similar setups, but have fire flares against the living and plasma flares against the undead.  The strength scales slightly with the unlock as well as unlocks other abilities.  The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your composite bow and sense that the creator has provided the following information:&lt;br /&gt;
                                      {{blue|DAYBRINGER}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 {{blue|Verbs}}&lt;br /&gt;
&lt;br /&gt;
  PROD     ON/OFF Daybringer/Nightbringer Flares&lt;br /&gt;
  RAISE    Charges the light/darkness within.&lt;br /&gt;
  RUB      Cauterize a wound with light/dark.&lt;br /&gt;
  PUSH     Activate or Deactivate.&lt;br /&gt;
  POKE     Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.&lt;br /&gt;
&lt;br /&gt;
{{blue|Unlocked Abilities}}&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daybringer Flares}}&lt;br /&gt;
   Fire flares against the living and plasma against the undead.&lt;br /&gt;
   Provides 5% chance to double flare against the undead.&lt;br /&gt;
  {{blue|Status:}} ON&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daylight}}&lt;br /&gt;
   Allows the wielder to store energy within the composite bow.&lt;br /&gt;
  Cooldown: 2 minutes&lt;br /&gt;
  Verb: Raise&lt;br /&gt;
  {{blue|Status:}} Ready&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
&lt;br /&gt;
 {{blue|Tier:}} 1&lt;br /&gt;
 {{blue|Status:}} Inactive&lt;br /&gt;
 {{blue|Light Stored:}} 0/100&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 {{blue|Color 1:}} white         {{blue|Color 2:}} crimson&lt;br /&gt;
 {{blue|Gem:}} a golden topaz&lt;br /&gt;
&lt;br /&gt;
Inactive Weapon Customization&lt;br /&gt;
 {{blue|Article:}} a dull&lt;br /&gt;
 {{blue|Adjective:}} composite &lt;br /&gt;
 {{blue|Long (Post Noun):}} &lt;br /&gt;
&lt;br /&gt;
Active Weapon Customization&lt;br /&gt;
 {{blue|Article:}} a fiery&lt;br /&gt;
 {{blue|Adjective:}} composite&lt;br /&gt;
 {{blue|Long (Post Noun):}} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|[Turning ON auto-activate when removing from a container.]&amp;lt;br&amp;gt;[Turning OFF auto-activate when removing from a container]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles auto-activation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inactive&lt;br /&gt;
|Your composite bow feels cool to the touch. Maybe you should try PUSHing it?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|Active&lt;br /&gt;
|You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow&#039;s surface.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.&amp;lt;br&amp;gt;Roundtime: 2 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Turns flares on and off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Activates&lt;br /&gt;
|You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.&lt;br /&gt;
|Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Deactivates&lt;br /&gt;
|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.&amp;lt;br&amp;gt;Roundtime: 2 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inside&lt;br /&gt;
|The composite bow does not seem to react to your attempt to raise it.&amp;lt;br&amp;gt;[This can only be done outside.]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not ready&lt;br /&gt;
|The composite bow does not seem ready to receive more light.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ready&lt;br /&gt;
|You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Charges the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inactive&lt;br /&gt;
|Your composite bow feels cool to the touch. Maybe you should try PUSHing it?&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active, not charged&lt;br /&gt;
|The composite bow does not have enough light stored within a golden topaz.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active, charged&lt;br /&gt;
|You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cauterizes a wound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with [[Fire Spirit (111)]], [[Sun Burst (609)]], [[Searing Light (135)]], or [[Light (205)]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 1 and tier 2.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; {{blue|Verbs}}&lt;br /&gt;
&lt;br /&gt;
  CAST     Magical charging with spells.&lt;br /&gt;
  LOWER    Summons a ball of energy to assist you.&lt;br /&gt;
  WAVE     Fluff&lt;br /&gt;
&lt;br /&gt;
{{blue|Unlocked Abilities}}&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daylight Anomaly}}&lt;br /&gt;
   Creates an anomaly of daylight to follow you which provides a few benefits.&lt;br /&gt;
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.&lt;br /&gt;
  {{blue|Cooldown:}} 60 minutes&lt;br /&gt;
  {{blue|Duration:}} 4-8 minutes based on tier&lt;br /&gt;
  {{blue|Cost:}} 100 Light&lt;br /&gt;
  {{blue|Verb:}} Lower&lt;br /&gt;
  {{blue|Status:}} Ready&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.&lt;br /&gt;
| Person gestures at a fiery long bow. Person&#039;s magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.&amp;lt;br&amp;gt;The red ember light zips up to you.&lt;br /&gt;
| Person lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.&amp;lt;br&amp;gt;A ball of red ember light zips up to Person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it.&lt;br /&gt;
| Person waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;Please note: The entry for the {{boldmono|ANALYZE}} only includes the difference between tier 2 and tier 3.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; {{blue|Verbs}}&lt;br /&gt;
&lt;br /&gt;
  TOUCH    Touch to heal.&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  SPIN     Fluff&lt;br /&gt;
&lt;br /&gt;
{{blue|Unlocked Abilities}}&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daylight Infusion}}&lt;br /&gt;
   Heals the wielder using stored energy from within the composite bow.&lt;br /&gt;
  {{blue|Cooldown:}} 30 minutes&lt;br /&gt;
  {{blue|Cost:}} 25 Light&lt;br /&gt;
  {{blue|Verb:}} Touch&lt;br /&gt;
  {{blue|Status:}} Ready&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You tap the end of your long bow into the ground.  A wave of red ember flames spread outward from the end before dissipating.&lt;br /&gt;
| Person taps the end of his long bow into the ground.  A wave of red ember flames spread outward from the end before dissipating.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin your long bow end over end in front of you, a wake of red ember flames blur its form.&lt;br /&gt;
| Person spins his long bow end over end in front of him, a wake of red ember flames blur its form.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|TURN}} your weapon with a complementary weapon to achieve the [[#Duskbringer|Duskbringer]] weapon unlock, allowing you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|TURN}} it with an off-the-shelf Nightbringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your long bow and sense that the creator has provided the following information:&lt;br /&gt;
                                      {{blue|DAYBRINGER}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 {{blue|Verbs}}&lt;br /&gt;
&lt;br /&gt;
  PROD     ON/OFF Daybringer Flares&lt;br /&gt;
  RAISE    Charges the light within.&lt;br /&gt;
  RUB      Cauterize a wound for light.&lt;br /&gt;
  PUSH     Activate or Deactivate.&lt;br /&gt;
  POKE     Turns ON/OFF auto-activate for when removing a dull long bow from a container.&lt;br /&gt;
  CAST     Magical charging with spells.&lt;br /&gt;
  LOWER    Summons a ball of light to assist you.&lt;br /&gt;
  WAVE     Fluff&lt;br /&gt;
  TOUCH    Touch to heal.&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  SPIN     Fluff&lt;br /&gt;
  PRAY     Consecrates the area, damaging enemies and healing allies.&lt;br /&gt;
  BOW      Fluff&lt;br /&gt;
  LEAN     Fluff&lt;br /&gt;
&lt;br /&gt;
{{blue|Unlocked Abilities}}&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daybringer Flares}}&lt;br /&gt;
   Fire flares against the living and plasma against the undead.&lt;br /&gt;
   Provides 20% chance to double flare against the undead.&lt;br /&gt;
  {{blue|Status:}} ON&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daylight}}&lt;br /&gt;
   Allows the wielder to store light within the long bow.&lt;br /&gt;
  Cooldown: 2 minutes&lt;br /&gt;
  Verb: Raise, Cast (Charge with 111, 609, 205, 135)&lt;br /&gt;
  {{blue|Status:}} Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Cauterize}}&lt;br /&gt;
   Allows the wielder to stop one bleeding wound.&lt;br /&gt;
  Cooldown: 15 minutes&lt;br /&gt;
  Cost: 20 Light&lt;br /&gt;
  Verb: Rub&lt;br /&gt;
  {{blue|Status:}} Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daylight Anomaly}}&lt;br /&gt;
   Creates an anomaly of daylight to follow you which provides a few benefits.&lt;br /&gt;
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.&lt;br /&gt;
   - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.&lt;br /&gt;
   - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.&lt;br /&gt;
  Cooldown: 60 minutes&lt;br /&gt;
  Duration: 4-8 minutes based on tier&lt;br /&gt;
  Cost: 100 Light&lt;br /&gt;
  Verb: Lower&lt;br /&gt;
  {{blue|Status:}} Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Daylight Infusion}}&lt;br /&gt;
   Heals the wielder using light from within the long bow.&lt;br /&gt;
  Cooldown: 30 minutes&lt;br /&gt;
  Cost: 25 Light&lt;br /&gt;
  Verb: Touch&lt;br /&gt;
  {{blue|Status:}} Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Consecrate}}&lt;br /&gt;
   Consecrates the area to damage enemies and heal allies.&lt;br /&gt;
  Cooldown: 60 minutes&lt;br /&gt;
  Duration: 2 minutes&lt;br /&gt;
  Cost: 100 Light&lt;br /&gt;
  Verb: Pray&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
&lt;br /&gt;
 {{blue|Tier:}} 4&lt;br /&gt;
 {{blue|Status:}} Inactive&lt;br /&gt;
 {{blue|Daylight stored:}} 250/250&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 {{blue|Fire Color 1:}} red ember         {{blue|Fire Color 2:}} orange ember&lt;br /&gt;
 {{blue|Gem:}} a faceted green hyalite opal&lt;br /&gt;
&lt;br /&gt;
Inactive Weapon Customization&lt;br /&gt;
 {{blue|Article:}} a dull&lt;br /&gt;
 {{blue|Adjective:}} long&lt;br /&gt;
 {{blue|Long (Post Noun):}} &lt;br /&gt;
&lt;br /&gt;
Active Weapon Customization&lt;br /&gt;
 {{blue|Article:}} a fiery&lt;br /&gt;
 {{blue|Adjective:}} long&lt;br /&gt;
 {{blue|Long (Post Noun):}} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
| You swing your long bow out with a flourish as you take a bow.  Red ember flames briefly rise up from your bow.&lt;br /&gt;
| Person swings his long bow out with a flourish as he takes a bow.  Red ember flames briefly rise up from his bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
| You brace yourself against your long bow.  A protective orange ember flame curls against you.&lt;br /&gt;
| Person braces himself against his long bow.  A protective orange ember flame curls against him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
| You hold your long bow close as you pray quietly.  Clusters of flame flicker across the surface of the long bow before consuming it entirely.  Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.&lt;br /&gt;
| Person holds his long bow close as he prays quietly.  Clusters of flame flicker across the surface of the long bow before consuming it entirely.  Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Nightbringer &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nightbringer&#039;&#039;&#039; weapons are the sister script to [[#Daybringer|Daybringer]] weapons and were released in 2022.  They draw their strength from the darkness of night.  They share similar set ups, but have disintegration flares against the living and cold flares against the undead.  The strength scales slightly with the unlock as well as unlocks other abilities.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 1, the Nightbringer weapon includes Nightbringer Flares, Darkness (add charges), and Cauterize (stop bleeders). The weapon uses disintegration flares against the living and cold against the dead. The strength scales slightly with the unlock as well as unlocks other abilities.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|[Turning ON auto-activate when removing from a container.]&amp;lt;br&amp;gt;[Turning OFF auto-activate when removing from a container]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles auto-activation&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inactive&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|Active&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Turns flares on and off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Activates&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Deactivates&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inside&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not ready&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ready&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Charges the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inactive&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active, not charged&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active, charged&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cauterizes a wound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 2 adds the Darkness Anomaly and allows charging with magic, and improves most abilities. Charges can be added with darkess-themed spells such as [[Moonbeam (611)]].&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 adds the Darkness Infusion healing ability, and improves most abilities.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|TURN}} your weapon with a complementary weapon to achieve the [[#Duskbringer|Duskbringer]] weapon unlock, allowing you to swap between the Nightbringer and [[#Daybringer|Daybringer]]]] forms. For example, if you have a fully unlocked Nightbringer weapon, you could {{boldmono|TURN}} it with an off-the-shelf Daybringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Analyze&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;                                      {{blue|NIGHTBRINGER}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 {{blue|Verbs}}&lt;br /&gt;
&lt;br /&gt;
  PROD     ON/OFF Daybringer/Nightbringer Flares&lt;br /&gt;
  RAISE    Charges the light/darkness within.&lt;br /&gt;
  RUB      Cauterize a wound with light/dark.&lt;br /&gt;
  PUSH     Activate or Deactivate.&lt;br /&gt;
  POKE     Turns ON/OFF auto-activate for when removing a distorted sword from a container.&lt;br /&gt;
  CAST     Magical charging with spells.&lt;br /&gt;
  LOWER    Summons a ball of energy to assist you.&lt;br /&gt;
  WAVE     Fluff&lt;br /&gt;
  TOUCH    Touch to heal.&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  SPIN     Fluff&lt;br /&gt;
  PRAY     Consecrates the area, damaging enemies and healing allies.&lt;br /&gt;
  BOW      Fluff&lt;br /&gt;
  LEAN     Fluff&lt;br /&gt;
&lt;br /&gt;
{{blue|Unlocked Abilities}}&lt;br /&gt;
&lt;br /&gt;
 {{blue|Nightbringer Flares}}&lt;br /&gt;
   Disintegrate flares against the living and cold against the undead.&lt;br /&gt;
   Provides 20% chance to double flare against the living.&lt;br /&gt;
  Status: ON&lt;br /&gt;
&lt;br /&gt;
 {{blue|Darkness}}&lt;br /&gt;
   Allows the wielder to store energy within the sword.&lt;br /&gt;
  Cooldown: 2 minutes&lt;br /&gt;
  Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709)&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Cauterize}}&lt;br /&gt;
   Allows the wielder to stop one bleeding wound.&lt;br /&gt;
  Cooldown: 15 minutes&lt;br /&gt;
  Cost: 20 Darkness&lt;br /&gt;
  Verb: Rub&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Darkness Anomaly}}&lt;br /&gt;
   Creates an anomaly of darkness to follow you which provides a few benefits.&lt;br /&gt;
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.&lt;br /&gt;
   - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares.&lt;br /&gt;
   - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.&lt;br /&gt;
  Cooldown: 60 minutes&lt;br /&gt;
  Duration: 4-8 minutes based on tier&lt;br /&gt;
  Cost: 100 Darkness&lt;br /&gt;
  Verb: Lower&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Darkness Infusion}}&lt;br /&gt;
   Heals the wielder using stored energy from within the sword.&lt;br /&gt;
  Cooldown: 30 minutes&lt;br /&gt;
  Cost: 25 Darkness&lt;br /&gt;
  Verb: Touch&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
 {{blue|Consecrate}}&lt;br /&gt;
   Consecrates the area to damage enemies and heal allies.&lt;br /&gt;
  Cooldown: 60 minutes&lt;br /&gt;
  Duration: 2 minutes&lt;br /&gt;
  Cost: 100 Darkness&lt;br /&gt;
  Verb: Pray&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
{{blue|General Information}}&lt;br /&gt;
&lt;br /&gt;
 {{blue|Tier:}} 4&lt;br /&gt;
 {{blue|Status:}} Active&lt;br /&gt;
 {{blue|Darkness Stored:}} 90/250&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 {{blue|Color 1:}} ebon         {{blue|Color 2:}} teal&lt;br /&gt;
 {{blue|Gem:}} a black diamond&lt;br /&gt;
&lt;br /&gt;
Inactive Weapon Customization&lt;br /&gt;
 {{blue|Article:}} a dim&lt;br /&gt;
 {{blue|Adjective:}} &lt;br /&gt;
 {{blue|Long (Post Noun):}} with a silver-swept hilt&lt;br /&gt;
&lt;br /&gt;
Active Weapon Customization&lt;br /&gt;
 {{blue|Article:}} a distorted&lt;br /&gt;
 {{blue|Adjective:}} &lt;br /&gt;
 {{blue|Long (Post Noun):}} &lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Duskbringer &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duskbringer&#039;&#039;&#039; weapons have combined the [[#Daybringer|Daybringer]] and [[#Nightbringer|Nightbringer]] forms and both are present on a single weapon.  A Duskbringer weapon can rotate between both Day and Night forms.  Each form can have its own customizations.  Only one form (Day or Night) can be active at a given time.  Swapping between Day and Night is done via {{boldmono|TURN}}.  Each form has that version&#039;s abilities with the same cooldowns.&lt;br /&gt;
&lt;br /&gt;
Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer &#039;&#039;or&#039;&#039; T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the {{boldmono|TURN}} command.  The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
                                    {{blue|NIGHTBRINGER}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 {{blue|Verbs}}&lt;br /&gt;
&lt;br /&gt;
  PROD     ON/OFF Daybringer/Nightbringer Flares&lt;br /&gt;
  RAISE    Charges the light/darkness within.&lt;br /&gt;
  RUB      Cauterize a wound with light/dark.&lt;br /&gt;
  PUSH     Activate or Deactivate.&lt;br /&gt;
  POKE     Turns ON/OFF auto-activate for when removing a distorted sword from a container.&lt;br /&gt;
  CAST     Magical charging with spells.&lt;br /&gt;
  LOWER    Summons a ball of energy to assist you.&lt;br /&gt;
  WAVE     Fluff&lt;br /&gt;
  TOUCH    Touch to heal.&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  SPIN     Fluff&lt;br /&gt;
  PRAY     Consecrates the area, damaging enemies and healing allies.&lt;br /&gt;
  BOW      Fluff&lt;br /&gt;
  LEAN     Fluff&lt;br /&gt;
  TURN     Swaps your weapon between a Daybringer and Nightbringer.&lt;br /&gt;
&lt;br /&gt;
Currently Set to: Nightbringer&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Swaps between Daybringer and Nightbringer forms.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Daybringer Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sunburst-shaped bead and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A sunburst-shaped bead grants the Daybringer Weapon script at Tier 1/OTS to an unscripted weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duskbringer weapons/saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Fire colors &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gem&lt;br /&gt;
|custom3=Active description&lt;br /&gt;
|custom4=Inactive description&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CAST&lt;br /&gt;
|verb3=LEAN&lt;br /&gt;
|verb4=LOWER&lt;br /&gt;
|verb5=POKE&lt;br /&gt;
|verb6=PRAY&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=RAISE&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TAP&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TOUCH&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Valence_Armor&amp;diff=254224</id>
		<title>Valence Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Valence_Armor&amp;diff=254224"/>
		<updated>2026-02-26T15:14:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Valence Armor Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valence Armor&#039;&#039;&#039; is part of the [[Valence armament]]s script set.  It was introduced at [[Duskruin Arena]] in February 2022.  They were designed by GM Kenstrom and GM Mestys.&lt;br /&gt;
&lt;br /&gt;
Valence Armor synergizes when used with a Valence Weapon of any type.  There are several varieties of Valence Weapons.  The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers, and debuted alongside Valene Armor.  Additional Valence Weapon types were introduced in 2023, with [[Valence Weapon blunt|blunt]], [[Valence Weapon ranged|ranged]], and [[Valence Weapon runestaff|runestaff]] varieties.  Each variety uses similar traps but has slightly different flavor messaging.&lt;br /&gt;
&lt;br /&gt;
Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1 Valence Armor has access to one passive ability, plus a second special ability if used with a Valence Weapon of any type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lash of Lorae&#039;tyr:&#039;&#039;&#039; Passive ability. Reactive &amp;quot;temporal&amp;quot; flares, which cause Disintegration damage + RT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volley of the Verlok:&#039;&#039;&#039; (KNOCK) - Special ability is only available when used in conjunction with a Valence Weapon of any type. Releases a number of SMR attacks on a target, based on the average total tiers unlocked between the armor and weapon. Inflicts Blindness on the target. Cooldown: 30 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the enruned brigandine and sense that the creator has provided the following information:&lt;br /&gt;
The description of the enruned brigandine may be freely altered.&lt;br /&gt;
&lt;br /&gt;
The enruned brigandine is Valence Armor, which temporarily allows its bearer to tap into the energy of various other valences and channel that power in offensive and defensive ways.&lt;br /&gt;
&lt;br /&gt;
The brigandine is tier 1 of 4.  This means that it has access to the following verbs: REMOVE, WEAR, Reactive Flares (Lash of Lorae&#039;tyr).  Bearing both a Valence Armor and a Valence Weapon unlocks a special ability (Volley of the Verlok), which is activated via KNOCK to release a number of attacks toward a target based on the average tier of the armor and weapon.  When successful, this ability also inflicts Blindness on the target.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the enruned brigandine for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KNOCK&lt;br /&gt;
| You touch your finger to an archaic rune along your banded armor and humid air begins to seep in from dozens of ethereal slits that breach the very air all around you!&amp;lt;br&amp;gt;Dozens of razor-sharp, dazzling iron verlok feathers fly out from the ethereal fissures in the air and launch toward a XXX, striking it!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Volley of the Verlok ability when used alongside a [[Valence armament|Valence Weapon]] of any type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| Your banded armor begins to glow with a spectral bluish-green hue and melts off like wax, quickly dissipating into the air before re-forming in your hand.&lt;br /&gt;
| XXX&#039;s banded armor begins to glow with a spectral bluish-green hue and melts off like wax, quickly dissipating into the air before re-forming in her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| Coils of spectral bluish-green energy burst out from the surroundings and swirl chaotically around your body until they form into banded armor.&lt;br /&gt;
| Coils of spectral bluish-green energy burst out from the surroundings and swirl chaotically around XXX until they form into banded armor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, Valence Armor gains a new ability and two more fluff verb traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surge of the Rift:&#039;&#039;&#039; HP/Mana regen buff for 15 minutes. (+5 per tier, maximum +20 HP/Mana). Cooldown: 60 minutes.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| The very air around you ripples and frays, distorting your form and your entire surroundings.&lt;br /&gt;
| The very air around XXX ripples and frays, distorting her form and her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
| You push an archaic rune along your banded armor, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist around your body before seeping into your skin!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Surge of the Rift ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| The air about you crackles and sparks of ethereal energy arc all around.&lt;br /&gt;
| The air about XXX crackles and sparks of ethereal energy arc all around her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, Valence Armor gains a new ability and two more fluff verb traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shroud of Shien&#039;tyr:&#039;&#039;&#039; Summon Darkness and bestow a defensive effect. Adds a Darkness effect in the room and hides the player with a +25 DS/+15 TD defensive effect. Cooldown: 10 minutes, reduced to 5 minutes at Tier 4.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
| You touch an archaic rune along your banded armor and the world behind you rips open like a violent laceration.  A river of shadows pours forth from the gash, blanketing the area in darkness as it engulfs your body!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Shroud of the Shien&#039;tyr ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| A misty dark veil passes across your sight and a world of shifting shadows and endless darkness opens up before you.  There is a rush of wind followed by your vision returning to normal.&lt;br /&gt;
| Misty pools of darkness spill across XXX&#039;s eyes as she stares off into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You touch your banded armor and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.&lt;br /&gt;
| XXX touches her banded armor and a miasma of shadows bleeds into view, wrapping around her body like a cloud of ink before melting away.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, Valence Armor gains a final ability and two more fluff verb traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light of Kol Tar&#039;sken:&#039;&#039;&#039; Continual Evasiveness for 10 seconds. Cooldown: 2x/day, resets at midnight.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BESEECH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Activate the Light of Kol Tar&#039;sken ability.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Valence Armor Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the miniature verlok and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An ebonwood miniature verlok grants the Valence Armor script at Tier 1/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Valence armament/saved posts|Saved posts]]&lt;br /&gt;
* [[Valence armament]]&lt;br /&gt;
* [[Valence Weapon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Valence Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BESEECH  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= KNOCK&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= PUSH&lt;br /&gt;
|verb8= REMOVE&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= TAP&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Valence_Weapon&amp;diff=254223</id>
		<title>Valence Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Valence_Weapon&amp;diff=254223"/>
		<updated>2026-02-26T15:13:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Valence Weapon Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguous}}&lt;br /&gt;
&#039;&#039;&#039;Valence Weapons&#039;&#039;&#039; come in multiple varieties.  While the script name is the same, they are slightly different depending on the base weapon in terms of abilities and flavor messaging.  Using Valence Weapons alongside [[Valence Armor]] allows access to additional abilities.  A Valence Weapon may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Valence Weapon edged]], the original version&lt;br /&gt;
* [[Valence Weapon blunt]]&lt;br /&gt;
* [[Valence Weapon ranged]]&lt;br /&gt;
* [[Valence Weapon runestaff]]&lt;br /&gt;
&lt;br /&gt;
===Valence Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the miniature imp and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A rune-etched miniature imp grants the Valence Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted and edged, blunt, ranged, or a runestaff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_elemental_flare&amp;diff=254222</id>
		<title>Greater elemental flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_elemental_flare&amp;diff=254222"/>
		<updated>2026-02-26T15:13:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Greater Elemental Flare Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater elemental flares&#039;&#039;&#039; are a rare specialty [[flare]] script that can be placed on flaring [[weapon]]s to give the chance at an additional double-flare.  In combat, the weapon has a standard ([[Item_properties|Category B]]) elemental flare, a chance to flare with the scripted double-flare alone, and, if these chances align, can flare with both the standard flare and the scripted double-flare at the same time.  The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user&#039;s eyes a specific color based on the flare type.  This service takes up both the primary (flare) and script [[Charts of clarity|slots]] on a weapon.&lt;br /&gt;
&lt;br /&gt;
The script was first introduced by GM Voraviel in 2003.  In 2014, GM Wyrom announced an update that allowed its use with [[Unarmed combat system#Equipment (UCS gloves and boots etc)|UCS equipment]] and [[Runestaff|runestaves]], added vacuum/gravity flares, and generally improved the script functionality and user-friendliness.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Element&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=6 | GET &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Fire &lt;br /&gt;
| As you draw some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.&lt;br /&gt;
| As XXXX draws some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Ice &lt;br /&gt;
| As you draw an elegant golvern short-sword, swirls of ice-shards spiral along the blade.&lt;br /&gt;
| As XXXX draws an elegant golvern short-sword, swirls of ice-shards spiral along the blade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Earth &lt;br /&gt;
| As you draw a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur.&lt;br /&gt;
| As XXXX draws a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Lightning &lt;br /&gt;
| As you draw a slender folded steel naginata, luminescent slivers of electricity slither along the blade.&lt;br /&gt;
| As XXXX draws a slender folded steel naginata, luminescent slivers of electricity slither along the blade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Void &lt;br /&gt;
| As you draw an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts.&lt;br /&gt;
| As XXXX draws an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Air/Steam &lt;br /&gt;
| As you draw a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away.&lt;br /&gt;
| As XXXX draws a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6 | RAISE&amp;lt;br&amp;gt;([[#Temporary Eye Color|eye color change]]) &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Fire &lt;br /&gt;
| You raise your dark red handwraps and a gout of flame explodes outward from them, tapering off into several different streams that encircle you in a blazing inferno that roars with the fury of a million burning stars.  As the intense light grows around you your eyes simply become *used* to it, and you find yourself gazing about the world with a new vision as the blaze fades away...&lt;br /&gt;
| XXXX raises his dark red handwraps and a gout of flame explodes outwards from them, tapering off into several different streams that encircle him in a blazing inferno that roars with the fury of a million burning stars.  XXXX&#039;s eyes suddenly take on a hue as black as coal, and soon after the blaze fades away into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Ice &lt;br /&gt;
| You raise your golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds you in a veritable blizzard of wind and ice for several moments.  The energy builds in intensity until everything in your vision is tinted the hue of a glacier... and then the frigid storm comes to a sudden stop.&lt;br /&gt;
| XXXX raises his golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds him in a veritable blizzard of fierce wind and ice for several moments.  XXXX&#039;s eyes turn a shade of glacial blue as the energy builds, and then the frigid storm around him slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Earth &lt;br /&gt;
| You raise your glaes claidhmore into the air and a deep, thrumming sound echoes forth from within it, shaking the very core of your body as the air distorts and blurs around you in a nauseating fashion.  Everything becomes cloaked in the blurry waves as you reverberate with the thrumming tone, until it slowly fades away, leaving nothing but a strange feeling in your eyes.&lt;br /&gt;
| XXXX raises his glaes claidhmore into the air and a deep, thrumming sound echoes forth from it, cloaking him in hazy waves that distort and twist the air into a nauseating blur.  As the low sound slowly fades into silence, XXXX&#039;s eyes appear darker. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Lightning &lt;br /&gt;
| You raise your folded steel naginata into the air, causing a whirling zephyr of intense blue light to wreath itself around you.  The energy builds in intensity like the heart of a thunderstorm until your entire body is cloaked in the blazing aura.  Slowly, the maelstrom subsides with a barely audible rumble, but your eyes feel strange and tingly.&lt;br /&gt;
| XXXX raises her folded steel naginata into the air, and suddenly a whirling zephyr of light wreaths around her.  The energy builds in intensity like the heart of a thunderstorm until her entire body is cloaked in the blazing aura.  Slowly the maelstrom subsides with a barely-audible rumble, but XXXX&#039;s eyes appear far more luminous.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Void &lt;br /&gt;
| You raise your ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs you in a void for several moments.  The forces pulling at your being is almost too much to bear, until your surroundings resonate with you and you escape the immense pressure.&lt;br /&gt;
| XXXX raises her ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs her in a void for several moments.  XXXX&#039;s eyes turn a shade of violet as the pressure builds, until she escapes from within it. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Air/Steam &lt;br /&gt;
| You raise your deringo walking stick high and currents of hazy white air burst from within it, whirling around you in a tight vortex and lifting you upwards as the streams of mist spiral around you in an endless dance.  Soon after, you find yourself back on the ground, but the mist still clouds your vision.&lt;br /&gt;
| XXXX raises his deringo walking stick high and currents of hazy white air burst from within it whirling in a tight vortex and causing his hair to whip wildly around him as the storm builds in fury and intensity.  XXXX is lifted up into the air as his eyes turn a pale, misty white, and then gently lands upon the ground as the strong currents dissipate.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; colspan=2|RAISE&amp;lt;br&amp;gt;&#039;&#039;Still have changed eye color&lt;br /&gt;
|The magic infused within you still lingers, and the folded steel naginata resists your attempts to raise it.||&#039;&#039;N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; colspan=2|RAISE&amp;lt;br&amp;gt;&#039;&#039;The weapon has been raised by anyone in the last two hours&lt;br /&gt;
|The folded steel naginata shivers slightly in your grasp, and you instinctively feel it does not yet have enough power gathered to unleash such an elemental catalyst just now.&lt;br /&gt;
|&#039;&#039;N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6 | RUB &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Fire &lt;br /&gt;
| You rub your dark red handwraps and tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.&lt;br /&gt;
| XXXX&#039;s dark red handwraps is cast in an angry red glow as tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Ice &lt;br /&gt;
| You rub your golvern short-sword and glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away.&lt;br /&gt;
| XXXX&#039;s golvern short-sword shakes slightly as glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Earth &lt;br /&gt;
| You rub your glaes claidhmore and immediately it&#039;s cloaked in haziness as an invisible energy rumbles along the blade.&lt;br /&gt;
| XXXX&#039;s glaes claidhmore is cloaked in a shroud of haziness as a deep thrumming energy races along the blade. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Lightning &lt;br /&gt;
| You rub your folded steel naginata and crackling ribbons of luminescent blue electricity creep along the blade.&lt;br /&gt;
| XXXX&#039;s folded steel naginata is set aglow as crackling ribbons of luminescent blue electricity creep along the blade&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Void &lt;br /&gt;
| You rub your ur-barath-runed pike and miniature domes of blue ether creep up and down its single sharpened tip.&lt;br /&gt;
| XXXX&#039;s ur-barath-runed pike is set aglow as miniature domes of blue ether creep up and down its single sharpened tip. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Air/Steam &lt;br /&gt;
| You rub your deringo walking stick and whorls of pale white mist swirl about its surface and twine about one another before fading away.&lt;br /&gt;
| XXXX&#039;s deringo walking stick shimmers slightly as whorls of pale white mist swirl about its surface and twine about one another before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6 | WAVE &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Fire &lt;br /&gt;
| You wave your dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.&lt;br /&gt;
| XXXX waves his dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Ice &lt;br /&gt;
| You slice your golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake.&lt;br /&gt;
| XXXX slices his golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake.  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Earth &lt;br /&gt;
| You slice your glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it.&lt;br /&gt;
| XXXX slices his glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Lightning &lt;br /&gt;
| You slice your folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.&lt;br /&gt;
| XXXX slices her folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Void &lt;br /&gt;
| You thrust your ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome.&lt;br /&gt;
| XXXX thrusts her ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Air/Steam &lt;br /&gt;
| You wave your deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance.&lt;br /&gt;
| XXXX waves his deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6 | WAVE&amp;lt;br&amp;gt;&#039;&#039;(targeted)&#039;&#039; &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Fire &lt;br /&gt;
| You tilt your dark red handwraps at XXXX and a curl of sinuous flame lashes out at him before dissolving in a wisp of acrid smoke.&lt;br /&gt;
| XXXX tilts his dark red handwraps at you and a curl of sinuous flame lashes out at you before dissolving in a wisp of acrid smoke.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Ice &lt;br /&gt;
| You tilt your golvern short-sword at XXXX and tiny shards of ice spiral around him in an ethereal dance before simply fading away.&lt;br /&gt;
| XXXX tilts his golvern short-sword at you and tiny shards of ice spiral around in an ethereal dance before simply fading away. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Earth &lt;br /&gt;
| You tilt your glaes claidhmore at XXXX and the air blurs in nauseating waves as a lash of invisible energy reverberates around him.&lt;br /&gt;
| XXXX tilts his glaes claidhmore at you and the air blurs in nauseating waves as a lash of invisible energy reverberates around you. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Lightning &lt;br /&gt;
| You tilt your folded steel naginata at XXXX, causing a crackling wisp of glowing blue energy to zip forth and glide around him before dispersing into the air.&lt;br /&gt;
| XXXX tilts her folded steel naginata at you, and a crackling wisp of glowing blue energy zips forth and glides around you before dispersing into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Void &lt;br /&gt;
| You tilt your ur-barath-runed pike at XXXX and tendrils of blue ether engulf him, crackling loudly before simply fading away.&lt;br /&gt;
| XXXX tilts her ur-barath-runed pike at you and tendrils of blue ether engulf you, crackling loudly before simply fading away. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;Air/Steam &lt;br /&gt;
| You tilt your deringo walking stick at XXXX and a miniature vortex of air whirls briefly toward him before fading away.&lt;br /&gt;
| XXXX tilts his deringo walking stick at you and a miniature vortex of air whirls briefly around you before fading away. &lt;br /&gt;
|}&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! TYPE&lt;br /&gt;
! MESSAGING&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Fire critical table|Fire]] || Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Cold critical table|Ice]] || A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Impact critical table|Earth/Vibration]] || A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! &lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Lightning critical table|Lightning]] || A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! &lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Vacuum critical table|Void/Gravity]] || A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Steam critical table|Air/Steam]] || A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! &lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Temporary Eye Colors===&lt;br /&gt;
The temporary eye color invoked by {{boldmono|RAISE}} wears off after an hour.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! TYPE&lt;br /&gt;
! COLOR&lt;br /&gt;
|-&lt;br /&gt;
!Fire &lt;br /&gt;
| fiery deep black&lt;br /&gt;
|-&lt;br /&gt;
!Ice &lt;br /&gt;
| cold glacial blue&lt;br /&gt;
|-&lt;br /&gt;
!Earth &lt;br /&gt;
| solid moss green &lt;br /&gt;
|-&lt;br /&gt;
!Lightning &lt;br /&gt;
| intense deep blue &lt;br /&gt;
|-&lt;br /&gt;
!Void &lt;br /&gt;
| nebulous ether blue&lt;br /&gt;
|-&lt;br /&gt;
!Air/Steam &lt;br /&gt;
| misty white&lt;br /&gt;
|}&lt;br /&gt;
===Greater Elemental Flare Add===&lt;br /&gt;
The option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like [[Droughtman&#039;s Challenge]] and [[Duskruin Arena]].  The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the [[Duskruin Arena/August 2017 prize list|high-end scrip shop]]. &lt;br /&gt;
&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the greater element envelope and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A multicolored greater element envelope grants the Greater Elemental Flares (GEF) script to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Lesser Moods.&lt;br /&gt;
   &amp;gt; Weapons must be non-flaring or already possess one of the flares listed below.&lt;br /&gt;
   &amp;gt; Non-flaring weapons must have a flare added for 15,000 bloodscrip at the time of redemption.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare for non-flaring weapons.  Currently: Cold&lt;br /&gt;
     (1) Cold        (4) Lightning&lt;br /&gt;
     (2) Fire        (5) Steam&lt;br /&gt;
     (3) Impact      (6) Vacuum&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In Action===&lt;br /&gt;
As shown in Wyrom&#039;s clips, the scripted double-flare can be additionally doubled when used against a target weak to the element. &lt;br /&gt;
;Fire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a drakar dagger at a frost giant!&lt;br /&gt;
AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362&lt;br /&gt;
... and hit for 31 points of damage!&lt;br /&gt;
Slice to the frost giant&#039;s left fingers.&lt;br /&gt;
Nice move.&lt;br /&gt;
&lt;br /&gt;
Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! &lt;br /&gt;
&lt;br /&gt;
... 10 points of damage!&lt;br /&gt;
Minor burns to left leg. That hurts a bit.&lt;br /&gt;
The frost giant howls in agony as the flames dance over its body!&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
Minor burns to left eye. Foe blinks back the tears.&lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Burst of flames chars neck a crispy black.&lt;br /&gt;
The frost giant grimaces as the flames boil its skin making it writhe in pain!&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Back bursts into a spectacular display of flames. Bet it hurts too.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to jab a white-armored justicar!&lt;br /&gt;
You have decent positioning against a white-armored justicar.&lt;br /&gt;
  UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263&lt;br /&gt;
  ... and hit for 22 points of damage!&lt;br /&gt;
  Fast strike to inner thigh knocks the white-armored justicar off-balance!&lt;br /&gt;
  The white-armored justicar is knocked into a sitting position!&lt;br /&gt;
&lt;br /&gt;
 ** Your dark red handwraps flare with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
&lt;br /&gt;
  ** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Minor burns to neck.  Looks uncomfortable.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ice&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a rhimar dagger at a lava troll!&lt;br /&gt;
AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420&lt;br /&gt;
... and hit for 79 points of damage!&lt;br /&gt;
Jagged slash to the lava troll&#039;s right arm!&lt;br /&gt;
Cut clean through at the wrist.&lt;br /&gt;
Need a hand?&lt;br /&gt;
&lt;br /&gt;
A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
The lava troll&#039;s right arm trembles with the cold.&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Stiff blast of icy air to neck!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Earth&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a gornar dagger at a stone troll!&lt;br /&gt;
AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366&lt;br /&gt;
... and hit for 38 points of damage!&lt;br /&gt;
Strike pierces upper arm!&lt;br /&gt;
&lt;br /&gt;
A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Nice blow to left arm!&lt;br /&gt;
The stone troll is stunned!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Nice blow to chest!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Lightning&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a zorchar dagger at a wind witch!&lt;br /&gt;
AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388&lt;br /&gt;
... and hit for 99 points of damage!&lt;br /&gt;
Blow shatters knee and severs lower leg!&lt;br /&gt;
A wind witch screams and falls to the ground grasping its mangled right leg!&lt;br /&gt;
&lt;br /&gt;
A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! &lt;br /&gt;
&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Hard jolt knocks the wind witch back on its heels.&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit &#039;em.&lt;br /&gt;
The wind witch howls in agony one last time and dies.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Void/Gravity&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to punch a lesser minotaur!&lt;br /&gt;
You have good positioning against a lesser minotaur.&lt;br /&gt;
UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263&lt;br /&gt;
... and hit for 73 points of damage!&lt;br /&gt;
Nasty punch sinks into the lower back. Internal organs don&#039;t like that!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Blood vessels in arm burst!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Veins in neck swell!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Air/Steam&lt;br /&gt;
Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to &#039;air flares&#039; that may actually be using the [[Vacuum critical table|void/vacuum critical table]] or, in the case of sonic weapon &#039;air&#039; flares, the [[Impact critical table]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a lesser minotaur.&lt;br /&gt;
You hurl a small surge of electricity at a lesser minotaur!&lt;br /&gt;
AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110&lt;br /&gt;
... and hit for 1 point of damage!&lt;br /&gt;
Static discharge to left arm. Almost tickles.&lt;br /&gt;
&lt;br /&gt;
A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 10 points of damage!&lt;br /&gt;
Hot steam spray to the leg makes the lesser minotaur jump back.&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Hot burst to to neck leaves the lesser minotaur a li&#039;l steamed!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a coraesine dagger at a lesser minotaur!&lt;br /&gt;
AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279&lt;br /&gt;
... and hit for 23 points of damage!&lt;br /&gt;
Minor puncture to the left leg.&lt;br /&gt;
&lt;br /&gt;
Your coraesine dagger erupts with a plume of steam! &lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Hot steam strike to face made the lesser minotaur flinch!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
The lesser minotaur flinches from the spurt of hot steam to his right arm.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Hot steam raises the hair on the back of the lesser minotaur&#039;s neck.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2003 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=RAISE&lt;br /&gt;
|verb3=RUB&lt;br /&gt;
|verb4=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=254221</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=254221"/>
		<updated>2026-02-26T15:12:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Briar Accessory Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Briar flare items&#039;&#039;&#039; (sometimes called &#039;&#039;&#039;Betrayer Items&#039;&#039;&#039; based on the original loresong) are scripted [[flare]]s created by GM Xynwen that are available in three tiers. They were first offered at [[Ebon Gate 2010]] and have since been offered at [[BVShop:A Twist of Briars|A Twist of Briars]] in [[Bloodriven Village]].  In addition to their original Briar Weapon form, Briar Accessories are available.  Briar flares take the form of a vine that has a chance of injuring the target and [[poison]]ing it.&lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].  Briar flares are considered a scripted ability.  A standard non-scripted [[flare]] may be added to items with briar flares.  Briar flare weapons do work with [[Rotflares]], and they can take a custom loresong.&lt;br /&gt;
&lt;br /&gt;
All briar flare items should be {{boldmono|[[TAP]]ped}} to retract the thorns before putting it away.  Expect pain if this is forgotten. &lt;br /&gt;
&lt;br /&gt;
A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse.  These will also add +1 per item to the AS boost.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Briar Weapons &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Briar Weapons also include UCS gloves and boots.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your blued steel claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~&lt;br /&gt;
Your blued steel claidhmore is a briar flare weapon and is currently tier 0 of 3.&lt;br /&gt;
Betrayer Usage:&lt;br /&gt;
  RAISE to invoke the AS boost (weapons only).&lt;br /&gt;
  TAP a betrayer to toggle the thorn attachment.&lt;br /&gt;
  LOOK/MEASURE to see the amount of blood points in the pool.&lt;br /&gt;
  PEER to see the status of your betrayer items.&lt;br /&gt;
&lt;br /&gt;
It supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it.  Unlocking is a limited service.&lt;br /&gt;
&lt;br /&gt;
See &amp;lt;nowiki&amp;gt;https://gswiki.play.net/Briar_flare&amp;lt;/nowiki&amp;gt; for more information.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the blued steel claidhmore for you..&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This tier has several fluff verbs and stores up to 50 blood points maximum. It provides a +5 [[AS]] bonus for 60 seconds upon {{boldmono|[[RAISE]]}}, which requires 50 blood points to activate.  It has a chance of flaring.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MEASURE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STOW &lt;br /&gt;
without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This tier has additional fluff verbs and stores up to 75 blood points maximum.  It provides a +10 [[AS]] bonus for 60 seconds upon {{boldmono|[[RAISE]]}}, which requires 75 blood points to activate.  It also has a chance of flaring.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises a WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the weapon, you notice a small briar whip out of the WEAPON.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along a WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXX idly wiggles her fingers along a WEAPON.  The warmace vibrates slightly, and a tiny vine shoots out from the shaft to tickle her fingers.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This tier has additional fluff verbs and stores up to 100 blood points maximum.  It provides up to a +25 [[AS]] bonus for 120 seconds upon {{boldmono|[[RAISE]]}}, using 100 blood points to activate.  It can also be {{boldmono|RAISEd}} for a reduced AS bonus if the stored blood points is not full.  The AS boost calculation is blood points/4 + Briar flares items wielded.  It also has a chance of flaring to cause a grapple crit, plus the chances that this will do major damage increases.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh.  An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.&lt;br /&gt;
|XXXX waves a WEAPON triumphantly over her head.  Vines of thorn and briar pulse and dig into the flesh around her wrist.  Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.&lt;br /&gt;
|-&lt;br /&gt;
|As you wave a WEAPON over your head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.&lt;br /&gt;
|As XXXX waves a WEAPON over her head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Briar Accessories &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Briar Accessories&#039;&#039;&#039; are non-weapon items, including shields, that can contribute to the total blood pool and AS.  A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse.  These will also add +1 per item to the AS boost.  This added functionality is available OTS with Briar Accessories.  There are three fluff-based verb unlocks for Briar Accesories.  These unlocks do not impact functionality.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MEASURE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STOW (without TAP)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Blood Siphoning===&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as the blood pool.  The blood pool has sometimes been referred to as &#039;&#039;influence&#039;&#039;, however this is not the same as the [[Influence]] stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10% of the damage inflicted with a Briar Weapon will be stored as blood points at Tier 3.&lt;br /&gt;
&lt;br /&gt;
===Poison Flares===&lt;br /&gt;
Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of blood points (approximately 15 to 25) and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
===AS Bonus===&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when {{boldmono|[[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute at tier one or two, and two minutes at tier three.&lt;br /&gt;
&lt;br /&gt;
===Combat Example===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A set of fully unlocked briar flaring items was sold at the [[Grand Auction of 5123]].  The following information was shared about the set:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a briar-etched widowwood case inlaid with amethyst n&#039;erenael blooms&lt;br /&gt;
Current Bid/Cost: 10,000,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a briar-etched widowwood case inlaid with amethyst n&#039;erenael blooms:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 15 pounds.&lt;br /&gt;
It is estimated to be worth about 10,000,000 silvers.&lt;br /&gt;
It is a container with a maximum interior capacity of 100 pounds with room for up to 9 items.&lt;br /&gt;
It is predominantly crafted of wood.&lt;br /&gt;
The case can not be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Inside the case: an atrous vultite claidhmore inlaid with thorns of crimson phantom sapphire&lt;br /&gt;
It imparts a bonus of +21 more than usual.&lt;br /&gt;
It appears to weigh about 6 pounds.&lt;br /&gt;
It is estimated to be worth about 2,400,000 silvers.&lt;br /&gt;
It is not weighted to inflict more critical wounds than a normal claidhmore.&lt;br /&gt;
It is predominantly crafted of vultite.&lt;br /&gt;
It is an overwhelming project (1,840 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The claidhmore is a claidhmore that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~&lt;br /&gt;
Your vultite claidhmore is a briar flare weapon and is currently tier 3 of 3.&lt;br /&gt;
Betrayer Usage:&lt;br /&gt;
  RAISE to invoke the AS boost (weapons only).&lt;br /&gt;
  TAP a betrayer to toggle the thorn attachment.&lt;br /&gt;
  LOOK/MEASURE to see the amount of blood points in the pool.&lt;br /&gt;
  PEER to see the status of your betrayer items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Inside the case: an ebon-clouded crimson ithaenil rose chained in vaalin thorns&lt;br /&gt;
Inside the case: a thorn-carved lor earring&lt;br /&gt;
Inside the case: a bright copper torc capped with ahmdir blue zhiqietz crescents&lt;br /&gt;
Inside the case: some soft knitted captiql socks with a thorned briar pattern&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Briar Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the thorn-laden sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A thorn-laden sphere grants the Briar Weapon script to an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Briar Accessory Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the gold and ruby thorn and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A gold and ruby thorn turns an eligible item into a Briar Accessory, which will assist a Briar Weapon&#039;s effectiveness.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, wearable, and non-weapons.&lt;br /&gt;
   &amp;gt; This applies off-the-shelf (OTS) status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
| You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Briar flare items/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Shield&lt;br /&gt;
|itemtype3=Armor Accessory&lt;br /&gt;
|itemtype4=Accessory&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2010 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=KISS &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=MEASURE&lt;br /&gt;
|verb3=PEER&lt;br /&gt;
|verb4=RAISE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=STOW&lt;br /&gt;
|verb7=TAP&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=254220</id>
		<title>Briar flare items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Briar_flare_items&amp;diff=254220"/>
		<updated>2026-02-26T15:12:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Briar Weapon Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Briar flare items&#039;&#039;&#039; (sometimes called &#039;&#039;&#039;Betrayer Items&#039;&#039;&#039; based on the original loresong) are scripted [[flare]]s created by GM Xynwen that are available in three tiers. They were first offered at [[Ebon Gate 2010]] and have since been offered at [[BVShop:A Twist of Briars|A Twist of Briars]] in [[Bloodriven Village]].  In addition to their original Briar Weapon form, Briar Accessories are available.  Briar flares take the form of a vine that has a chance of injuring the target and [[poison]]ing it.&lt;br /&gt;
&lt;br /&gt;
Briar flare weapons can have both a [[long description]] and a [[show description]].  Briar flares are considered a scripted ability.  A standard non-scripted [[flare]] may be added to items with briar flares.  Briar flare weapons do work with [[Rotflares]], and they can take a custom loresong.&lt;br /&gt;
&lt;br /&gt;
All briar flare items should be {{boldmono|[[TAP]]ped}} to retract the thorns before putting it away.  Expect pain if this is forgotten. &lt;br /&gt;
&lt;br /&gt;
A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse.  These will also add +1 per item to the AS boost.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Briar Weapons &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Briar Weapons also include UCS gloves and boots.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your blued steel claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~&lt;br /&gt;
Your blued steel claidhmore is a briar flare weapon and is currently tier 0 of 3.&lt;br /&gt;
Betrayer Usage:&lt;br /&gt;
  RAISE to invoke the AS boost (weapons only).&lt;br /&gt;
  TAP a betrayer to toggle the thorn attachment.&lt;br /&gt;
  LOOK/MEASURE to see the amount of blood points in the pool.&lt;br /&gt;
  PEER to see the status of your betrayer items.&lt;br /&gt;
&lt;br /&gt;
It supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it.  Unlocking is a limited service.&lt;br /&gt;
&lt;br /&gt;
See &amp;lt;nowiki&amp;gt;https://gswiki.play.net/Briar_flare&amp;lt;/nowiki&amp;gt; for more information.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the blued steel claidhmore for you..&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This tier has several fluff verbs and stores up to 50 blood points maximum. It provides a +5 [[AS]] bonus for 60 seconds upon {{boldmono|[[RAISE]]}}, which requires 50 blood points to activate.  It has a chance of flaring.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MEASURE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood.&lt;br /&gt;
|XXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STOW &lt;br /&gt;
without TAP&lt;br /&gt;
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.&amp;lt;br&amp;gt;&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This tier has additional fluff verbs and stores up to 75 blood points maximum.  It provides a +10 [[AS]] bonus for 60 seconds upon {{boldmono|[[RAISE]]}}, which requires 75 blood points to activate.  It also has a chance of flaring.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|You raise your WEAPON to your lips, as if kissing the weapon for luck.  An unseen thorn pricks your lip, fortunately drawing no blood.&lt;br /&gt;
|XXXX raises a WEAPON to her lips, as if to kiss the weapon for luck.  Just before her mouth brushes the weapon, you notice a small briar whip out of the WEAPON.  Judging by the faint look of quickly disguised surprise on XXXX&#039;s face, she did not notice it until her lips brushed the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|You idly wiggle your fingers along a WEAPON.  The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers.&lt;br /&gt;
|XXX idly wiggles her fingers along a WEAPON.  The warmace vibrates slightly, and a tiny vine shoots out from the shaft to tickle her fingers.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:This tier has additional fluff verbs and stores up to 100 blood points maximum.  It provides up to a +25 [[AS]] bonus for 120 seconds upon {{boldmono|[[RAISE]]}}, using 100 blood points to activate.  It can also be {{boldmono|RAISEd}} for a reduced AS bonus if the stored blood points is not full.  The AS boost calculation is blood points/4 + Briar flares items wielded.  It also has a chance of flaring to cause a grapple crit, plus the chances that this will do major damage increases.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.  The soft, sad voice of a woman murmurs, &amp;quot;Betrayal,&amp;quot; and a single rose petal spirals downwards, disappearing before it touches the ground.&lt;br /&gt;
|You notice the vines of briar and thorn extending from XXXX&#039;s wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
|-&lt;br /&gt;
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon.  The glow turns a fiery red and violent green, and a thorny vine lashes out.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh.  An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.&lt;br /&gt;
|XXXX waves a WEAPON triumphantly over her head.  Vines of thorn and briar pulse and dig into the flesh around her wrist.  Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.&lt;br /&gt;
|-&lt;br /&gt;
|As you wave a WEAPON over your head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.&lt;br /&gt;
|As XXXX waves a WEAPON over her head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Briar Accessories &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Briar Accessories&#039;&#039;&#039; are non-weapon items, including shields, that can contribute to the total blood pool and AS.  A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse.  These will also add +1 per item to the AS boost.  This added functionality is available OTS with Briar Accessories.  There are three fluff-based verb unlocks for Briar Accesories.  These unlocks do not impact functionality.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MEASURE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STOW (without TAP)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Blood Siphoning===&lt;br /&gt;
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds.  The collected stored HP is referred to as the blood pool.  The blood pool has sometimes been referred to as &#039;&#039;influence&#039;&#039;, however this is not the same as the [[Influence]] stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You remove a base sword from in your velvet box.&lt;br /&gt;
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.&lt;br /&gt;
&lt;br /&gt;
You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.&lt;br /&gt;
&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10% of the damage inflicted with a Briar Weapon will be stored as blood points at Tier 3.&lt;br /&gt;
&lt;br /&gt;
===Poison Flares===&lt;br /&gt;
Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it.  Each flare costs a seemingly random amount of blood points (approximately 15 to 25) and the flares won&#039;t work against [[creature]]s that don&#039;t have blood.&lt;br /&gt;
&lt;br /&gt;
===AS Bonus===&lt;br /&gt;
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when {{boldmono|[[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute at tier one or two, and two minutes at tier three.&lt;br /&gt;
&lt;br /&gt;
===Combat Example===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a base sword at a frost giant!&lt;br /&gt;
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262&lt;br /&gt;
 ... and hit for 21 points of damage!&lt;br /&gt;
 Minor puncture to the right leg.&lt;br /&gt;
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.&lt;br /&gt;
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard shove to the chest staggers the frost giant.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The frost giant is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A set of fully unlocked briar flaring items was sold at the [[Grand Auction of 5123]].  The following information was shared about the set:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a briar-etched widowwood case inlaid with amethyst n&#039;erenael blooms&lt;br /&gt;
Current Bid/Cost: 10,000,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a briar-etched widowwood case inlaid with amethyst n&#039;erenael blooms:&lt;br /&gt;
&lt;br /&gt;
It appears to weigh about 15 pounds.&lt;br /&gt;
It is estimated to be worth about 10,000,000 silvers.&lt;br /&gt;
It is a container with a maximum interior capacity of 100 pounds with room for up to 9 items.&lt;br /&gt;
It is predominantly crafted of wood.&lt;br /&gt;
The case can not be worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Inside the case: an atrous vultite claidhmore inlaid with thorns of crimson phantom sapphire&lt;br /&gt;
It imparts a bonus of +21 more than usual.&lt;br /&gt;
It appears to weigh about 6 pounds.&lt;br /&gt;
It is estimated to be worth about 2,400,000 silvers.&lt;br /&gt;
It is not weighted to inflict more critical wounds than a normal claidhmore.&lt;br /&gt;
It is predominantly crafted of vultite.&lt;br /&gt;
It is an overwhelming project (1,840 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The claidhmore is a claidhmore that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~&lt;br /&gt;
Your vultite claidhmore is a briar flare weapon and is currently tier 3 of 3.&lt;br /&gt;
Betrayer Usage:&lt;br /&gt;
  RAISE to invoke the AS boost (weapons only).&lt;br /&gt;
  TAP a betrayer to toggle the thorn attachment.&lt;br /&gt;
  LOOK/MEASURE to see the amount of blood points in the pool.&lt;br /&gt;
  PEER to see the status of your betrayer items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Inside the case: an ebon-clouded crimson ithaenil rose chained in vaalin thorns&lt;br /&gt;
Inside the case: a thorn-carved lor earring&lt;br /&gt;
Inside the case: a bright copper torc capped with ahmdir blue zhiqietz crescents&lt;br /&gt;
Inside the case: some soft knitted captiql socks with a thorned briar pattern&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Briar Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the thorn-laden sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A thorn-laden sphere grants the Briar Weapon script to an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Briar Accessory Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the gold and ruby thorn and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your thorn is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A gold and ruby thorn turns an eligible item into a Briar Accessory, which will assist a Briar Weapon&#039;s effectiveness.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, wearable, and non-weapons.&lt;br /&gt;
   &amp;gt; This applies off-the-shelf (OTS) status.&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your thorn while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your thorn may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the thorn may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
| You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.&lt;br /&gt;
&lt;br /&gt;
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.&lt;br /&gt;
&lt;br /&gt;
The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.&lt;br /&gt;
&lt;br /&gt;
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy&#039;s shirt.&lt;br /&gt;
&lt;br /&gt;
The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother&#039;s face, that she does not quite believe her daughter&#039;s story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.&lt;br /&gt;
&lt;br /&gt;
A single stab from a briar in your wrist pulls you out of the vision.&lt;br /&gt;
&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.&lt;br /&gt;
&lt;br /&gt;
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.&lt;br /&gt;
&lt;br /&gt;
The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child&#039;s arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.&lt;br /&gt;
&lt;br /&gt;
The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.&lt;br /&gt;
&lt;br /&gt;
In a haze of rose petals, the vision stops.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.&lt;br /&gt;
&lt;br /&gt;
Time moves forward in snippets of visions:&lt;br /&gt;
&lt;br /&gt;
The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.&lt;br /&gt;
&lt;br /&gt;
The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.&lt;br /&gt;
&lt;br /&gt;
The girl blossoms into young womanhood, and her talents in metal put food on her home table.&lt;br /&gt;
&lt;br /&gt;
Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman&#039;s earlier years. In one scene, he smirks triumphantly as he watches the young woman&#039;s mother scrub the floors of his elegant manor.&lt;br /&gt;
&lt;br /&gt;
An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.&lt;br /&gt;
&lt;br /&gt;
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman&#039;s small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.&lt;br /&gt;
&lt;br /&gt;
Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.&lt;br /&gt;
&lt;br /&gt;
Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.&lt;br /&gt;
&lt;br /&gt;
In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.&lt;br /&gt;
&lt;br /&gt;
You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman&#039;s semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman&#039;s panic at losing the love of her life undercut with a sense of helplessness.&lt;br /&gt;
&lt;br /&gt;
Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman&#039;s? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Briar flare items/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Shield&lt;br /&gt;
|itemtype3=Armor Accessory&lt;br /&gt;
|itemtype4=Accessory&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2010 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=KISS &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=MEASURE&lt;br /&gt;
|verb3=PEER&lt;br /&gt;
|verb4=RAISE&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=STOW&lt;br /&gt;
|verb7=TAP&lt;br /&gt;
|verb8=TICKLE&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cursed_Armor&amp;diff=254219</id>
		<title>Cursed Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cursed_Armor&amp;diff=254219"/>
		<updated>2026-02-26T15:11:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Cursed Armor Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cursed Armor&#039;&#039;&#039; was created by [[User:GS4-XERAPHINA|GM Xeraphina]] and originally released for [[:Category:Duskruin|Duskruin]] [[Bloodriven Village/shop listing February 2021 part 1|February 2021]] in the shop [[BVShop:Shadowed Light|Shadowed Light]]. This armor has perks for followers of &amp;quot;[[Council of Light|a society that doesn&#039;t exist]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cursed Armor has four tiers of unlocking available, each tier granting both benefits and backlash. This is based on an affinity (hunger) system. The higher the tier, the higher the affinity. With the armor being cursed, similar to [[black ora]], you need to [[Remove Curse (315)|uncurse]] it to remove it. This is very important to remember because you WILL incur damage if you even attempt to remove it prior to doing so...&lt;br /&gt;
&lt;br /&gt;
Backlash affects will continue to be felt until max affinity for the tier is reached. So, as noted by the table below, if you max your affinity/attunement, you will not feel the affects of the noted backlash. Also, be warned that foreign wearers of the armor (once affinity starts being gained by the original wearer) will find themselves falling victim to backlash more than the one who has built up affinity to the armor.&lt;br /&gt;
&lt;br /&gt;
Please note that each consecutive tier will have both the boosts, and the backlashes of the prior tier available to it.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.&lt;br /&gt;
&lt;br /&gt;
Its tiny dark tendrils seem to undulate without bias.&lt;br /&gt;
&lt;br /&gt;
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until&lt;br /&gt;
it is satisfied with your commitment, after which your hard work will be rewarded.&lt;br /&gt;
&lt;br /&gt;
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice&lt;br /&gt;
your spiritual tether for safe detachment.&lt;br /&gt;
&lt;br /&gt;
You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.&lt;br /&gt;
&lt;br /&gt;
You sense an additional action:&lt;br /&gt;
&lt;br /&gt;
BOW&lt;br /&gt;
&lt;br /&gt;
When being altered, its appearance must remain suitable for its dark, cryptic nature.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has a chance to flare [[Calm]] when hit successfully by a foe. Backlash has a chance for random hard [[roundtime]] up to 10 seconds. See [[Cursed Armor#Affinity|affinity table]] below for society perk.  &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! BOW&lt;br /&gt;
| All&lt;br /&gt;
| You bow slightly forward as shadowy flames dissipate upward from your black ora jazerant.&lt;br /&gt;
| xxxx bows slightly forward as shadowy flames dissipate upward from his black ora jazerant.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| All&lt;br /&gt;
| As you touch your black ora jazerant, a satiated groan fills your mind, though you sense a perpetual need for just a little more.&lt;br /&gt;
| xxxx rubs his black ora jazerant and appears momentarily distracted.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| All&lt;br /&gt;
| As you discreetly reach for your black ora jazerant, the forgotten sharp pain in your fingertips resurfaces and fades.&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
! HANG&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! POUND&lt;br /&gt;
| Council of Light&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=Boost has a chance to flare +5 [[Defensive Strength]] (DS) per unlock tier upon attack attempt. Backlash has a chance of -5 DS upon attack attempt. See [[Cursed Armor#Affinity|affinity table]] below for society perk. &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! HOLD&lt;br /&gt;
| Council of Light&lt;br /&gt;
| You discreetly hold a cupped hand to the chest of your cuirbouilli leather.  Sensing the sacrifice would be wasted, you desist.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has +3 [[Target Defense]] (TD) per unlock tier added to T2&#039;s boost. Backlash is a random head injury and hard roundtime. See [[Cursed Armor#Affinity|affinity table]] below for society perk.&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| Council of Light&lt;br /&gt;
| You discreetly wave a hand over the chest of your crimson haubergeon.  Shadow briefly darkens your hand as you feel your magical tether invigorated.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= Boost has a chance of +20 [[Attack Strength]] (AS) and +12 [[Casting Strength]] (CS) upon attack/cast attempt. Backlash has -12 TD to the T2 backlash and 1 spirit drained if armor is not fed (persists with full affinity). See [[Cursed Armor#Affinity|affinity table]] below for society perk.&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Availability&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! SURRENDER&lt;br /&gt;
| Council of Light&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Tier  !!  Affinity  !!  Boost  !!  Backlash  !!  Cult Perk&lt;br /&gt;
|-&lt;br /&gt;
|OTS/1  ||  0-500  ||  Chance to flare Calm when hit successfully by a foe  ||  Random hard RT up to 10 seconds  ||  1x/day Hypnosis ({{boldmono|HANG}})/Possession ({{boldmono|POUND}}) using mana, not spirit. (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|2  ||  0-1000  ||  Chance to flare +5 DS (per unlock tier) upon attack attempt  ||  Chance of -5 DS (per unlock tier) upon attack attempt  ||  1x/day Healing ({{boldmono|HOLD}}) using mana, not spirit (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|3  ||  0-3000  ||  +3 TD (per unlock tier) to Tier 2&#039;s boost)  ||  Random head injury and hard RT  ||  1x/day Mana Regen ({{boldmono|WAVE}}) for 10 min (2x/day upon full affinity)&lt;br /&gt;
|-&lt;br /&gt;
|4  ||  0-4000  ||  Chance of +20 AS/+12 CS upon attack/cast attempt  ||  -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity)  ||  1x/day Darkness ({{boldmono|SURRENDER}}) (2x/day upon full affinity)*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; SURRENDER will have the following effects&lt;br /&gt;
* Reduces spirit to 1. If already at 1, rank 2 nerve wound instead.&lt;br /&gt;
* Mana reduced to 0&lt;br /&gt;
* Any active society benefits end with no deactivation cost&lt;br /&gt;
* Can be used in RT and stunned (you CANNOT use if unconscious or dead)&lt;br /&gt;
* CANNOT be used in anti-magic rooms or rooms you would otherwise not be able to teleport out of&lt;br /&gt;
* Will not appear &amp;quot;drained&amp;quot; in public&lt;br /&gt;
* FORCED prone with a stun&lt;br /&gt;
===Release Story===&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Perhaps it was a mistake to wander into this shop, I had thought, while debating my choices in life as I stared at the wares that eerily called to me. I should not have tarried too long, as my curiosity oftens gets the better of me... and it was starting to now. Each item bore a unique design, but all maintained a similar trait: armor... with bits of black ora.&lt;br /&gt;
&lt;br /&gt;
Goose pimples rose from my skin as I continued my meandering, looking for someone, anyone, who might be able to offer some insight as to what I was seeing. No one was found, despite the feeling of being watched from all over. Terror overcame me as I could feel spectral fingers grip my neck and drag me towards one display. I was beholden to my curiosity, but also my fear. I must get away from here... but my feet would not move in the direction I begged of them. No... no... I was drawn to what seemed my destiny.&lt;br /&gt;
&lt;br /&gt;
In a panic, I offered up my payment to a worker who suddenly appeared, and was in turn, offered a new set of armor that held an ominous presence. It hungered...&lt;br /&gt;
&lt;br /&gt;
No longer held in place by whatever malicious presence remained in the shop, I stepped out and stared down at my newly acquired leathers. Time stood still as I debated my decision. It was too late, as I sensed the merchant behind the shop, Shadowed Light, had an &amp;quot;ALL SALES FINAL, no returns or exchanges, no store credit&amp;quot; policy in place. I was stuck with this, whether I wished it or not.&lt;br /&gt;
&lt;br /&gt;
Something... shadowy seemed to slither across the surface... or perhaps I imagined it. I gulped, fearing this would be the end, and offered a prayer to Fash&#039;lo&#039;nae, before donning the armor. I felt those shadows ooze out of the armor, and then, I couldn&#039;t breathe. I wanted to scream, but my voice caught in my throat. I tried to remove it, but it was then I realized the armor was stuck to me... and refused to come off. I cried, resigning myself to my fate... and my hunger.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;I awoke in a gutter nearby the grate where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to &#039;&#039;&#039;REMOVE&#039;&#039;&#039; the armor from me, only to have pain rip through me like those in the arena rip through their voucher books. My nerves were shot... I could feel everything. Why... what did I do to deserve this? I &#039;&#039;&#039;PULL&#039;&#039;&#039;ed at the armor that clung voraciously to my body... my soul... I could feel my spirit drain from me. I was scared. I... I didn&#039;t know what to do.&lt;br /&gt;
&lt;br /&gt;
I stood, trying to make sense of what had happened, what was happening to me. Distractedly, I &#039;&#039;&#039;TOUCH&#039;&#039;&#039;ed my hand to chest, covering the leather, and felt a sharp pain stab at my fingertips, the sensation fading as quickly as it surfaced. I could not help but think... armor is meant to protect me... yet all it has given me so far is pain. I could feel it starting again, forcing me to &#039;&#039;&#039;BOW&#039;&#039;&#039; in submission to it. I saw the shadows once more, rising up to my face before dissipating completely.&lt;br /&gt;
&lt;br /&gt;
The hunger... I was so hungry... but... was it actually the armor begging to be fed? How...? The urge to &#039;&#039;&#039;RUB&#039;&#039;&#039; my armor over my stomach was overwhelming and I was suddenly wracked with starvation, as though I had not eaten in days... weeks. The cravings came on so strong and I... if I did not eat, I would die... No... if the armor did not eat... it might kill me.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;It was beginning to feel like a second skin, the armor... The longer it was stuck on me... the more I felt... comfortable? No, not comfortable... eerily at ease. We were slowly becoming one with an odd &#039;&#039;&#039;AFFINITY&#039;&#039;&#039; for each other. Not quite parasitic in nature... perhaps more symbiotic.&lt;br /&gt;
&lt;br /&gt;
Despite the growing comfort, from time to time, I felt the need to &#039;&#039;&#039;CRACK&#039;&#039;&#039; my neck, as if trying to relieve an unfelt discomfort... but each time it did, I felt almost dizzy, my vision blurring so much.&lt;br /&gt;
&lt;br /&gt;
Occasionally, I would lose my focus on whatever task was at hand, distracted by a vision that I couldn&#039;t place properly. When I regained my attention, I realized I had &#039;&#039;&#039;SCRATCH&#039;&#039;&#039;ed myself sufficiently enough to draw blood. Should I have felt afraid? I was more worried that I didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;There are shadows everywhere... all around me. Am I just seeing things? The visions persist, &#039;&#039;&#039;C&#039;&#039;&#039;louding my eyes, &#039;&#039;&#039;O&#039;&#039;&#039;bscuring my sight. When will it all just &#039;&#039;&#039;L&#039;&#039;&#039;eave me be?!&lt;br /&gt;
&lt;br /&gt;
I try to &#039;&#039;&#039;STRETCH&#039;&#039;&#039; my body, as the armor feels tight around me. I cough, and feel a dark essence escape my lips. If I &#039;&#039;&#039;RAISE&#039;&#039;&#039; my hand... tendrils of shadow ooze from my fingers... I feel them caress my face.&lt;br /&gt;
&lt;br /&gt;
Am I possessed? Am I mad? Have I sold my soul? I feel so lost... Someone... anyone... help... me...&lt;br /&gt;
&lt;br /&gt;
To be continued...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;I am being haunted... I am being hunted...&lt;br /&gt;
&lt;br /&gt;
I see dark figures in my peripheral view, but when I turn to look, they are not there. I &#039;&#039;&#039;BREATHE&#039;&#039;&#039;, trying to calm myself, but the pervasion feeling of paranoia encompasses me, making me acutely aware of each thumping beat of my heart.&lt;br /&gt;
&lt;br /&gt;
No, nothing is there. Wait? Am I wrong... What was that? Can it hear me? I&#039;m waiting to &#039;&#039;&#039;EXHALE&#039;&#039;&#039;, only to be tormented by the shadows surrounding me.&lt;br /&gt;
&lt;br /&gt;
I can do only one thing... I &#039;&#039;&#039;SURRENDER&#039;&#039;&#039; to the darkness.&lt;br /&gt;
&lt;br /&gt;
Fin&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Credits===&lt;br /&gt;
GM Xeraphina thanked the following people in the release forum post.&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;THANKS&lt;br /&gt;
* First: this project could not have been completed without the awesome code ninja skills of GM Naiken, so thank you, GM Naiken, for all your hard work on this armor.&lt;br /&gt;
* Second: GM Sindin offered up some additional and awesome flavorings to this. I hope you all enjoy them as much as I did. Thank you, GM Sindin.&lt;br /&gt;
* Third: I would like to thank the group that inspired this idea.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A fully unlocked set of Cursed Armor was sold at the [[Grand Auction of 5123]] with some additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a suit of jagged-edged black alloy armor&lt;br /&gt;
&lt;br /&gt;
You note the following details about a suit of jagged-edged black alloy armor:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +50 more than usual.&lt;br /&gt;
It has been infused with the power of a corrosive substance.&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 10 to Aura Base.&lt;br /&gt;
    It provides a boost of 1 to Spirit Recovery.&lt;br /&gt;
    It provides a penalty of -10 to Constitution Base.&lt;br /&gt;
    It seems to have a huge number of enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 38 pounds.&lt;br /&gt;
It is estimated to be worth about 433,800,000 silvers.&lt;br /&gt;
It is spiked.&lt;br /&gt;
It is predominantly crafted of black alloy.&lt;br /&gt;
It is a tricky project (482 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The armor is plate armor that covers the torso, arms, legs, neck, and head.  It is spiked.&lt;br /&gt;
The armor can be worn around the chest.  The armor appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
   ___|  |   |   _ \    ___|   ____|  __ \        \      _ \    \  |   _ \    _ \&lt;br /&gt;
  |      |   |  |   | \___ \   __|    |   |      _ \    |   |  |\/ |  |   |  |   |&lt;br /&gt;
  |      |   |  __ &amp;lt;        |  |      |   |     ___ \   __ &amp;lt;   |   |  |   |  __ &amp;lt;&lt;br /&gt;
 \____| \___/  _| \_\ _____/  _____| ____/    _/    _\ _| \_\ _|  _| \___/  _| \_\&lt;br /&gt;
&lt;br /&gt;
  This armor has been imbued by shadow four times, the most possible.&lt;br /&gt;
&lt;br /&gt;
  Its tiny dark tendrils seem to undulate without bias.&lt;br /&gt;
&lt;br /&gt;
  As it hungers for the spirit of the living, your ability to overcome adversity will be tested until&lt;br /&gt;
  it is satisfied with your commitment, after which your hard work will be rewarded.&lt;br /&gt;
&lt;br /&gt;
  Wearing it is not without risk, and removing it is not without cost.  You can PULL it to sacrifice&lt;br /&gt;
  your spiritual tether for safe detachment.&lt;br /&gt;
&lt;br /&gt;
  You can RUB the armor to gauge its hunger and TOUCH it to hush its presence.&lt;br /&gt;
&lt;br /&gt;
  You sense some additional actions:&lt;br /&gt;
    BOW, CRACK, SCRATCH, RAISE, STRETCH, BREATHE, EXHALE&lt;br /&gt;
&lt;br /&gt;
  When being altered, its appearance must remain suitable for its dark, cryptic nature.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Cursed Armor Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the black ora effigy and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A crude black ora effigy grants the Cursed Armor script at Tier 1/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Black ora weapon]]&lt;br /&gt;
* [[Council of Light]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= All ASGs&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
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|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
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|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain suitable for dark, cryptic nature&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HANG&lt;br /&gt;
|verb3= HOLD&lt;br /&gt;
|verb4= POUND&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SURRENDER&lt;br /&gt;
|verb7= TOUCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
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|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chainspear&amp;diff=254218</id>
		<title>Chainspear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chainspear&amp;diff=254218"/>
		<updated>2026-02-26T15:11:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Chainspear Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chainspear&#039;&#039;&#039; is the designation given to an item and the functional script set applied to it.  These weapons are spear-based and designed to work either via pole-arm use or thrown weapons use.  &lt;br /&gt;
&lt;br /&gt;
The weapon is in essence three parts; the spear, the spear head, and the shaft.  When hurled the part of the weapon that is hurled is the spear head, leaving the shaft in your hands.  All three parts inspect as modified spears. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your claw-tipped spear and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You can tell that the spear is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You grasp the claw-tipped spear at its center and rapidly rotate your wrist, sending the base and glaes tip of the weapon flying in opposite directions, trailed by eahnor-linked segments!  Reversing the maneuver, you allow the claw-tipped spear to snap back together with a smooth elegance.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX grasps his claw-tipped spear at its center and rapidly rotates his wrist, sending the base and glaes tip of the weapon flying in opposite directions, trailed by eahnor-linked segments!  Reversing the maneuver, he allows the claw-tipped spear to snap back together with a smooth elegance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You whip the claw-tipped spear forward, splaying the segments of its shaft and eahnor chain in front of you.  With a flick of the wrist, you send the segments snapping back together with series of quick clacks.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX whips his claw-tipped spear forward, splaying the segments of its shaft and eahnor chain in front of him.  With a flick of the wrist, he sends the segments snapping back together with a series of quick clacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Spear===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a segmented claw-tipped spear - The head of the spear is formed from black glaes and worked into the form of a five-fingered claw, with each point honed to fine point.  The natural slight translucence of the black glaes reveals incarnadine veins threading the head, the bright crimson hue overtaking the black at each claw point, as though the black claw was dipped in blood.  The claw-shaped glaes head is securely attached to an ebon-stained lor shaft by a band of eahnor, giving the overall impression of a manacle-bound arm.  A strange necrotic haze radiates from the spear.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Infernal Grasp&lt;br /&gt;
&lt;br /&gt;
Inspect:&lt;br /&gt;
You carefully inspect your claw-tipped spear.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a segmented claw-tipped spear requires skill in polearms to use effectively.&lt;br /&gt;
&lt;br /&gt;
You remember that you registered this item about a week ago.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glaes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Spear Head===&lt;br /&gt;
This part of the weapon, when stuck in a critter, is added to it&#039;s inventory.  When the critter is looted or it misses the head is visible in the room and cannot be picked up.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
a claw-shaped glaes spear head trailed by a dark eahnor chain&lt;br /&gt;
&lt;br /&gt;
Inspect:&lt;br /&gt;
You carefully inspect a claw-shaped glaes spear head trailed by a dark eahnor chain.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a claw-shaped glaes spear head trailed by a dark eahnor chain requires skill in polearms to use effectively.  It appears to be a modified spear.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of glaes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Shaft===&lt;br /&gt;
This part of the weapon cannot be put away until returned to a full spear.  This part of the weapon cannot be used as a weapon in and of itself.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
an ebon-stained lor spear shaft&lt;br /&gt;
&lt;br /&gt;
Inspect:&lt;br /&gt;
You carefully inspect your lor shaft.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that an ebon-stained lor spear shaft requires skill in polearms to use effectively.  It appears to be a modified spear.&lt;br /&gt;
&lt;br /&gt;
You remember that you registered this item about a week ago.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of bone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Script Specifics===&lt;br /&gt;
*Chainspears cannot be enchanted over 8x (used to be 6x).&lt;br /&gt;
*Chainspears can be ensorcelled, but currently the ensorcell will not work when thrown.  This has been BUG&#039;d but has not yet been addressed.&lt;br /&gt;
*Blessings work on this item either via attack or hurled.&lt;br /&gt;
*The attack messaging is currently missing a line break.  This has been BUG&#039;d but has not yet been addressed.&lt;br /&gt;
===Pole-arm Attack Example with Flare===&lt;br /&gt;
When utilized as a pole-arm instead of thrown the chainspear has a script-based flare. Below is an example of the weapon when used as a pole-arm and its flare.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You thrust with a segmented claw-tipped spear at a jungle troll chieftain!&lt;br /&gt;
Your claw-tipped spear separates smoothly into long, eahnor-linked segments!    AS: +218 vs DS: +132 with AvD: +28 + d100 roll: +2 = +116&lt;br /&gt;
   ... and hit for 5 points of damage!&lt;br /&gt;
   Thrust glances off the troll chieftain&#039;s knee without a lot of effect.&lt;br /&gt;
&lt;br /&gt;
 ** The glaes head of your spear catches across a jungle troll chieftain&#039;s left leg! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Slash to the troll chieftain&#039;s left leg hits high!&lt;br /&gt;
   Kinda makes your knees weak, huh?&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Hurled Attack and Retraction Example===&lt;br /&gt;
The RT for pulling the shaft is variable, generally 3-4 RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your claw-tipped spear lashes forth to its fullest extent, separating smoothly into long, eahnor-linked segments!  With a quick flick of your wrist, you deftly send a claw-shaped glaes spear head trailed by a dark eahnor chain into flight.&lt;br /&gt;
You throw a claw-shaped glaes spear head at a jungle troll!&lt;br /&gt;
  AS: +534 vs DS: +121 with AvD: +21 + d100 roll: +39 = +473&lt;br /&gt;
   ... and hit for 118 points of damage!&lt;br /&gt;
   Shot shatters shoulder and severs right arm!&lt;br /&gt;
The troll&#039;s bamboo-hilted machete falls to the ground.&lt;br /&gt;
   The jungle troll is stunned!&lt;br /&gt;
The glaes spear head is lodged in a jungle troll&#039;s right arm!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull shaft&lt;br /&gt;
You deftly pull back on the lor shaft, causing the glaes spear head to retract and clack back into place!  A claw-shaped glaes spear head trailed by a dark eahnor chain is torn violently from a jungle troll!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The jungle troll&#039;s arm twists oddly but snaps right back.&lt;br /&gt;
With a subtle skittering of fine chain, the claw-tipped spear is made whole again.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Chainspear Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the chainspear spiral and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A long chainspear spiral grants the Chainspear script to an unscripted spear, javelin, or pilum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Polearm&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= TURN&lt;br /&gt;
|verb2= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sprite_Armor&amp;diff=254217</id>
		<title>Sprite Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sprite_Armor&amp;diff=254217"/>
		<updated>2026-02-26T15:09:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Sprite Armor Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sprite Armor&#039;&#039;&#039; was first sold at Bloodriven Village in the First Rule area of [[BVShop:Sprite Club|Sprite Club]] in August 2020 by [[:User:GS4-RETSER|GM Retser]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Allows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1.&lt;br /&gt;
&lt;br /&gt;
Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.  Costs 1-3 mana prioritizing reserves over player mana. The total bonus will be a minimum of 8DS and 24DS based on affinity.&lt;br /&gt;
&lt;br /&gt;
Spritely Reserves: Once every 5 minutes the mana stored when using {{boldmono|TOUCH}} fills the reserves of the armor.&lt;br /&gt;
&lt;br /&gt;
Most abilities prioritize mana reserves over your mana.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Toggle&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn OFF&lt;br /&gt;
| You place your hand against your full leather and nod to the white sprite flying above your shoulder; it grumbles in response, &amp;quot;Awwwww, fine!&amp;quot; [Sprite Defensive Flares are now turned OFF.] Roundtime: 3 sec. &lt;br /&gt;
| XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it grumbles in response, &amp;quot;Awwwww, fine!&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn ON&lt;br /&gt;
| You place your hand against your full leather and nod to the white sprite flying above your shoulder; it cheers in response, &amp;quot;Fight time!&amp;quot; [Sprite Defensive Flares are now turned ON.] Roundtime: 3 sec.&lt;br /&gt;
| XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it cheers in response, &amp;quot;Fight time!&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn OFF&lt;br /&gt;
| You place your hand against the surface of your full leather. The glow surrounding your leather fades as it returns to a lifeless state. The white sprite hovering just above your shoulder vanishes in a brief, white flash of light. Roundtime: 2 sec. &lt;br /&gt;
| XXXX places his hand against the surface of his full leather. The glow surrounding his leather splinters and cracks as it returns to a lifeless state. The white sprite hovering just above XXXX&#039;s shoulder vanishes in a brief, white flash of light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn ON&lt;br /&gt;
| You place your hand against the surface of your full leather. A small white sprite materializes in front of you. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over your shoulder. Roundtime: 2 sec&lt;br /&gt;
| XXXX places his hand against the surface of his full leather. A small white sprite materializes in front of him. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over his shoulder. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You channel some of your power into your sprite and full leather.&lt;br /&gt;
| XXXX and the sprite flying above his shoulder glow slightly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds.  (Scaling up with tier.)   Cooldown: 5 minutes.  The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.  Costs 25 mana prioritizing reserves over player mana.  Cooldown: 6 Hours.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana.  Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.  You can also send the sphere at an ally to share that mana with them using share skills.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 Verb&lt;br /&gt;
  PUSH     Activates/Deactivates Armor.&lt;br /&gt;
  PROD     Turns on and off sprite defensive flares.&lt;br /&gt;
  PUNCH    Clears attunement and owner.&lt;br /&gt;
  TOUCH    Allows infusion of mana and storage of mana for Spritely Reserves&lt;br /&gt;
  PRAY     Advance your bond or bind to the armor.&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  POINT    Fluff&lt;br /&gt;
  POKE     Fluff&lt;br /&gt;
  PULL     Fluff&lt;br /&gt;
  COVER    Fluff&lt;br /&gt;
  APPLAUD  Fluff&lt;br /&gt;
  NUZZLE   Fluff&lt;br /&gt;
  KISS     Fluff&lt;br /&gt;
  HUG      Fluff&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
 Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.&lt;br /&gt;
 Costs 25 mana prioritizing reserves over player mana.&lt;br /&gt;
 Cooldown: 6 Hours.&lt;br /&gt;
&lt;br /&gt;
 Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds.  (Scaling up with tier.)&lt;br /&gt;
 Cooldown: 5 minutes.&lt;br /&gt;
&lt;br /&gt;
 Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.&lt;br /&gt;
 Costs 1-3 mana prioritizing reserves over player mana.&lt;br /&gt;
 Verb: Prod to turn ON/OFF.&lt;br /&gt;
  Sprite Defensive flares are currently ON.&lt;br /&gt;
&lt;br /&gt;
 Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.&lt;br /&gt;
 Most abilities prioritize mana reserves over your mana.&lt;br /&gt;
&lt;br /&gt;
 Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana.  Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.  You can also send the sphere at an ally to share that mana with them using share skills.&lt;br /&gt;
 Verb: TURN converts mana into spheres&lt;br /&gt;
 WAVE armor will reclaim mana&lt;br /&gt;
 WAVE armor at TARGET will send a player mana.&lt;br /&gt;
&lt;br /&gt;
 Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability.  This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.  This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds.  You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.  The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3).  This will happen a minimum of 1 pulse with a maximum of 6 pulses.  This effect will use your MIU skill and SMR2.&lt;br /&gt;
 Verb: RUB your armor to activate.&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 3                                  Affinity Level: 9&lt;br /&gt;
 Total Mana Bound: 145982                   Daily Mana Cap: 144/5000&lt;br /&gt;
 22 Hour Mana Tracker: Expired&lt;br /&gt;
 Spritely Reserves: Ready  Total Stored: 816/900&lt;br /&gt;
 Spritely Maneuvering: Ready&lt;br /&gt;
 Spritely Intervention: Ready&lt;br /&gt;
 Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Sprite Color: azure&lt;br /&gt;
 Defensive Strength Barrier Color: steel grey&lt;br /&gt;
 Combat Maneuver Barrier Color: winter white&lt;br /&gt;
&lt;br /&gt;
Inactive Armor Customization&lt;br /&gt;
 Article: some imperfect&lt;br /&gt;
 Adjective: vultite&lt;br /&gt;
 Long (Post Noun): held together with straps of polar bearskin&lt;br /&gt;
&lt;br /&gt;
Active Armor Customization&lt;br /&gt;
 Article: some luminous&lt;br /&gt;
 Adjective: ice blue&lt;br /&gt;
 Long (Post Noun): studded with tiny blooms of rhimar&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|APPLAUD&lt;br /&gt;
| You clap your hands excitedly at your full leather and the white sprite flying above your shoulder offers an enthusiastic clap in return. &lt;br /&gt;
| XXXX claps his hands excitedly at his full leather and the white sprite flying above his shoulder offers an enthusiastic clap in return. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
| You reach out and place your hand against your full leather. The full leather and white sprite flying above your shoulder briefly glow white. &lt;br /&gt;
| XXXX reaches out and places his hand against his full leather. The full leather and white sprite flying above his shoulder briefly glow white. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You give your best attempt to hug your full leather. The white sprite flying above your shoulder glances at you and says, &amp;quot;No wonder I&#039;m your only friend.&amp;quot; &lt;br /&gt;
| XXXX gives his best attempt to hug his full leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| You pucker up your lips and blow a kiss at your full leather. The white sprite flying above your shoulder sticks its tongue out at you. &lt;br /&gt;
| XXXX puckers up his lips and blows a kiss at his full leather. The white sprite flying above his shoulder sticks its tongue out at him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUZZLE&lt;br /&gt;
| You awkwardly try to nuzzle your full leather and are greeted by a heavy sigh from the white sprite flying above your shoulder. &lt;br /&gt;
| XXXX awkwardly tries to nuzzle his full leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
| You point excitedly at your full leather. The white sprite flying above your shoulder shakes its head before saying, &amp;quot;I&#039;m up here!&amp;quot; &lt;br /&gt;
| XXXX points excitedly at his full leather. The white sprite flying above his shoulder shakes its head before saying, &amp;quot;I&#039;m up here!&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You reach out to poke your full leather and the white sprite flying above your shoulder slaps away your hand. The sprite scowls before saying, &amp;quot;Hey! No touching the merchandise!&amp;quot; &lt;br /&gt;
| XXXX reaches out to poke his full leather and the white sprite flying above his shoulder slaps away his hand. The white sprite scowls before saying, &amp;quot;Hey! No touching the merchandise!&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull at your full leather and the white sprite flying above your shoulder dances from one shoulder to the other. &lt;br /&gt;
| XXXX pulls at his full leather and the white sprite flying above his shoulder dances from one shoulder to the other. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You drum your fingers briefly against your full leather. The white sprite flying above your shoulder drums its fingers against your head. &lt;br /&gt;
| XXXX drums his fingers briefly against his full leather. The white sprite flying above his shoulder drums its fingers against his head. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Reclaims mana.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |WAVE AT PERSON&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Sends mana to another player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Sprite &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The sprite itself can be shared between weapon and armor, and has its own set of verbs.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You reach up to hug the white sprite flying over your shoulder, but end up just hugging the air.&lt;br /&gt;
| XXXX reaches up to hug the white sprite flying over his shoulder, but ends up just hugging the air. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
| As you tilt your head to kiss the white sprite flying over your shoulder it gags and moves away.&lt;br /&gt;
| As XXXX tilts his head to kiss the white sprite flying over his shoulder it gags and moves away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
| You nod to the white sprite flying above your shoulder and point off into the distance. The white sprite folds its wings and little arms at you and says, &amp;quot;You&#039;re not my boss!&amp;quot; &lt;br /&gt;
| XXXX nods at the white sprite flying above his shoulder and points off into the distance. It doesn&#039;t budge. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| You prod your finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. &lt;br /&gt;
| XXXX prods his finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| As you push at the white sprite it pushes back with fierce determination; alas, it is only a sprite and no progress was made. &lt;br /&gt;
| XXXX seems to be in a shoving match with the white sprite flying above his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| As you reach for the white sprite it brushes up against your hand.&lt;br /&gt;
| As XXXX reaches for the white sprite it brushes up against his hand. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity Levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Affinity&amp;lt;br&amp;gt;Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Energy Bound&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&lt;br /&gt;
|Level 0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|1,000&lt;br /&gt;
|Spritely Defense, Spritely Reserves&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
|Level 2&lt;br /&gt;
|2,500&lt;br /&gt;
|Spritely Maneuvering&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
|Level 4&lt;br /&gt;
|10,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 6&lt;br /&gt;
|40,000&lt;br /&gt;
|Spritely Intervention&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
|Level 7&lt;br /&gt;
|60,000&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Level 8&lt;br /&gt;
|80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 9&lt;br /&gt;
|100,000&lt;br /&gt;
|Mana Master&lt;br /&gt;
|}&lt;br /&gt;
===Sprite Armor Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sprite-shaped effigy and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A sprite-shaped effigy grants the Sprite Armor script at Tier 0/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/11944 Original Teaser]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Active armor appearance &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Inactive armor appearance&lt;br /&gt;
|custom3=Sprite color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=HUG&lt;br /&gt;
|verb4=KISS&lt;br /&gt;
|verb5=NUZZLE&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=PRAY&lt;br /&gt;
|verb9=PROD&lt;br /&gt;
|verb10=PULL&lt;br /&gt;
|verb11=PUNCH&lt;br /&gt;
|verb12=PUSH&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=TAP&lt;br /&gt;
|verb15=TOUCH&lt;br /&gt;
|verb16=TURN&lt;br /&gt;
|verb17=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sprite_Weapon&amp;diff=254216</id>
		<title>Sprite Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sprite_Weapon&amp;diff=254216"/>
		<updated>2026-02-26T15:08:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sprite Weapons&#039;&#039;&#039; were first sold at [[Bloodriven Village]] in the [[BVShop:Sprite Club|Sprite Club]] in June 2018 by ASGM Retser.  They have a special [[Crush critical table|crush]] [[flare]], known as a &amp;quot;sprite flare,&amp;quot; that gets more potent as affinity grows.  The sprite flare can be changed to other common or uncommon flares with an [[unlocking]] certificate.  In 2018 through 2020, they were sold off-the-shelf with a +20 (4x) enchant level. &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At this tier, the weapon has the standard [[Sprite_Weapon#Sprite Flares|sprite flares]]. It can be {{boldmono|[[TOUCH (verb)|TOUCH]]}}ed to infuse mana, set to a daily cap and timers.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the {item} and sense that the creator has provided the following information:&lt;br /&gt;
 Verb&lt;br /&gt;
  PUSH     Activates/Deactivates Weapon&lt;br /&gt;
  PROD     Turns on and off sprite flares&lt;br /&gt;
  PUNCH    Clears attunement and owner.&lt;br /&gt;
  TOUCH    Allows infusion of mana.&lt;br /&gt;
  PRAY     Advance your bond or allows you to bind to the weapon.&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Mana Bound: 0                   Daily Mana Cap: 0/1000&lt;br /&gt;
 24 Hour Mana Tracker: Expired            Sprite Power: Locked&lt;br /&gt;
 Sprite Swarm: Locked                      Sprite Drain: Locked&lt;br /&gt;
 Sprite Ward: Locked&lt;br /&gt;
 Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 59 minutes&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite Color: white&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Inactive Weapon Customization&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Article: a marred&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Adjective: &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Long (Post Noun): &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Active Weapon Customization&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Article: a glowing&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Adjective: &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Long (Post Noun): &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the {item} for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
This tier can get up to &#039;&#039;&#039;Affinity Level 1&#039;&#039;&#039; by {{boldmono|[[PRAY (verb)|PRAY]]}}ing once the weapon has reached 1,000 bound mana. There are no special benefits at this level.&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Affinity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; |PRAY&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Level 1&lt;br /&gt;
| A small voice whispers from within the broadsword, &amp;quot;Hey, wanta party? Lets be friends forever! Pray to me again within the next thirty seconds to agree to my undisclosed terms!&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|XXX seems to be locked in a conversation with the &#039;&#039;white&#039;&#039; sprite flying above her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| The cute voice turns strangely dark and deep, &amp;quot;... and now our souls are bound for an eternity! There is no escape from this mortal coil!&amp;quot; The voice starts to giggle uncontrollably before exclaiming, &amp;quot;Just kidding, let&#039;s be friends. Try PUSHing this &amp;lt;weapon&amp;gt;!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Advances your bond with your weapon and binds you to it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PROD&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Level 0&lt;br /&gt;
| You clench your runestaff and nod to the &#039;&#039;white&#039;&#039; sprite flying above your shoulder; it grumbles in response, &amp;quot;Awwwww, fine!&amp;quot;&lt;br /&gt;
| XXX clenches her runestaff and nods to the &#039;&#039;white&#039;&#039; sprite flying above her shoulder; it grumbles in response, &amp;quot;Awwwww, fine!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| You clench your runestaff and nod to the &#039;&#039;white&#039;&#039; sprite flying above your shoulder; it cheers in response, &amp;quot;Fight time!&amp;quot;&lt;br /&gt;
| XXX clenches her runestaff and nods to the &#039;&#039;white&#039;&#039; sprite flying above her shoulder; it cheers in response, &amp;quot;Fight time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Turns on/off sprite flares.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |PUNCH&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 0&lt;br /&gt;
| You slowly make a fist as you glance at your runestaff. A faint, sad voice whispers, &amp;quot;Friend? Do you not want me anymore? FRIEND??&amp;quot;&amp;lt;br&amp;gt;*[WARNING: THIS IS A PERMANENT EFFECT, IT WILL COMPLETELY ERASE ALL AFFINITY AND ATTUNING PROGRESS.]*&amp;lt;br&amp;gt;*[ THIS CANNOT BE UNDONE!]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Permanently removes attunement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | PUSH&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Level 0&lt;br /&gt;
| You push your hand down the surface of your runestaff. A small &#039;&#039;white&#039;&#039; sprite materializes near the end of your runestaff. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals a glowing runestaff. The &#039;&#039;white&#039;&#039; sprite flits just over your shoulder.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
| XXX pushes her hand down the surface of her runestaff. A small &#039;&#039;white&#039;&#039; sprite materializes near the end of her runestaff. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals a glowing runestaff. The &#039;&#039;white&#039;&#039; sprite flits just over her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| You push your hand down the surface of your runestaff. The glow surrounding your runestaff fades as it returns to a lifeless state.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
| XXX pushes her hand down the surface of her runestaff. The glow surrounding her runestaff splinters and cracks as it returns to a lifeless state.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Activates/deactivates weapon (and changes appearance)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |TOUCH&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 0&lt;br /&gt;
| You channel some of your power into your sprite and runestaff.&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite hovering just above your shoulder vanishes in a brief, &#039;&#039;white&#039;&#039; flash of light.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Allows infusion of mana.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
This tier allows the user to reach up to &#039;&#039;&#039;Affinity Level 3&#039;&#039;&#039; (5,000 total bound mana). This will make it so the sprite draws less power, less frequently and any mana taken may not be put towards the Daily Mana Cap.&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Affinity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;3&amp;quot;|PRAY&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 2&lt;br /&gt;
| You reverently glance at the &#039;&#039;white&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;We&#039;re becoming the two bestest friends ever! Keeeeeep giving me power and we&#039;ll be even stronger!&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| XXX seems to be locked in a conversation with the &#039;&#039;white&#039;&#039; sprite flying above her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 3&lt;br /&gt;
| You reverently glance at the &#039;&#039;white&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;As we get closer together in a not weird way, I won&#039;t draw as much power or as often!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Advances your bond with your weapon.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
This tier can reach up to &#039;&#039;&#039;Affinity Level 6&#039;&#039;&#039;. At Level 4 (10,000 bound mana), the staff gains the ability &#039;&#039;&#039;[[Sprite_Weapon#Sprite Swarm|Sprite Swarm]]&#039;&#039;&#039;, which will swarm mobs with [[Standard_maneuver_roll#SMR_v2|SMRv2]] attacks. At Level 6 (40,000 bound mana), the staff gains the ability &#039;&#039;&#039;[[Sprite Weapon#Sprite Power|Sprite Power]]&#039;&#039;&#039;, which will replace the standard sprite flares with Sprite Swarm for 60 seconds.&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Affinity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;4&amp;quot;|PRAY&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 4&lt;br /&gt;
| You reverently glance at the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;You can now RAISE the weapon once every ten minutes to call upon a sprite swarm and attack things in the area! The more bonded we are, the more targets I can hit!&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|XXX seems to be locked in a conversation with the &#039;&#039;ruby&#039;&#039; sprite flying above her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 5&lt;br /&gt;
| You reverently glance at the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;Our power grows, our bond grows, our weirdness grows! Lets keep working together!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 6&lt;br /&gt;
| You reverently glance at the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;I can now call upon the sprite swarm up to once every ten seconds, for sixty seconds! POW!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Advances your bond with your weapon.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&amp;lt;br&amp;gt;([[Sprite Weapon#Sprite Power|Sprite Power]])&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 6&lt;br /&gt;
| You draw your katar close to your chest and nod at your &#039;&#039;ruby&#039;&#039; sprite. Distorted ripples of &#039;&#039;ruby&#039;&#039; energy surround you as you chant in unison with the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. Suddenly, the &#039;&#039;ruby&#039;&#039; sprite summons mirror-like clones of itself. The sprites shout, &amp;quot;Attaccccccccckkkkkkk!&amp;quot;&lt;br /&gt;
| XXX draws her katar close to her chest and nods at her &#039;&#039;ruby&#039;&#039; sprite. Distorted ripples of ruby energy surrounds her as she chants in unison with the &#039;&#039;ruby&#039;&#039; sprite flying above her shoulder. Suddenly, the &#039;&#039;ruby&#039;&#039; sprite summons mirror-like clones of itself. The sprites shout, &amp;quot;Attaccccccccckkkkkkk!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Changes standard sprite flare to sprite swarm. Can occur once every 10 seconds for 60 seconds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|RAISE&amp;lt;br&amp;gt;([[Sprite Weapon#Sprite Swarm|Sprite Swarm]])&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 4&lt;br /&gt;
| You lift your katar skyward, creating a trail of &#039;&#039;ruby&#039;&#039; runes to appear between your katar and your &#039;&#039;ruby&#039;&#039; sprite. Your &#039;&#039;ruby&#039;&#039; sprite chants audibly before releasing several pulses of &#039;&#039;ruby&#039;&#039; magical energy into the surroundings!&lt;br /&gt;
| XXX lifts her katar skyward, creating a trail of ruby runes to appear between her katar and your her sprite. Her &#039;&#039;ruby&#039;&#039; sprite chants audibly before releasing several pulses of &#039;&#039;ruby&#039;&#039; magical energy into the surroundings!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Attacks with a wave of sprites with a 10 minute cooldown.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
This tier can reach up to &#039;&#039;&#039;Affinity Level 9&#039;&#039;&#039;. At Level 8 (80,000 bound mana), the staff gains the ability &#039;&#039;&#039;[[Sprite_Weapon#Sprite Ward|Sprite Ward]]&#039;&#039;&#039;, which allows the wielder to block spells by consuming stored mana. At Level 9 (100,000 bound mana), the staff gains the ability &#039;&#039;&#039;[[Sprite Weapon#Sprite Drain|Sprite Drain]]&#039;&#039;&#039;, which will increase the wielder&#039;s mana regen for 10 minutes.&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|NUZZLE&amp;lt;br&amp;gt;([[Sprite Weapon#Sprite Ward|Sprite Ward]])&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 8&lt;br /&gt;
| You turn your head to lock eyes with your sprite and nod. The sprite flying above your shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around you.&lt;br /&gt;
| XXX turns her head to lock eyes with her sprite and nods. The sprite flying above her shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around her.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Absorbs 3 minor dispels or 1 major dispel over 10 minutes on a 60 minute cooldown.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;4&amp;quot;|PRAY&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 7&lt;br /&gt;
| You reverently glance at the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;Here we gooooooooooo! We&#039;re stronger than ever!&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|XXX seems to be locked in a conversation with the &#039;&#039;ruby&#039;&#039; sprite flying above her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 8&lt;br /&gt;
| You reverently glance at the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;I can now summon a sprite ward when you nuzzle the weapon. This will protect us against magical attacks that would strip us of our magic! I can do this once an hour and the effect will last for ten minutes! We can absorb one major dispel or three minor!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 9&lt;br /&gt;
| You reverently glance at the &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder. It giggles at you and says, &amp;quot;Hey, so, I can draw upon the flows of mana from our surroundings to enhance your ability to regenerate mana! I can only sustain this if you hold the katar! We&#039;re the bestest of friends now, yay!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Advances your bond with your weapon.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|RUB&amp;lt;br&amp;gt;([[Sprite Weapon#Sprite Drain|Sprite Drain]])&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|Level 9&lt;br /&gt;
| You hold your katar aloft and chant in unison with your sprite. Fibrous tendrils of mana coalesce from the surroundings and coat your form.&lt;br /&gt;
| holds her katar aloft and chants in unison with her sprite. Fibrous tendrils of mana coalesce from the surroundings and coats her form.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Note: Increases mana regeneration for 10 minutes on a 60 minute cooldown.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity Levels===&lt;br /&gt;
Total mana is cumulative; the count does not reset. Each level strengthens the standard [[Sprite Weapon#Sprite Flares|sprite flares]] as well as increases the number of targets for [[Sprite Weapon#Sprite Swarm|Sprite Swarm]].&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
!TIER !!LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;|MANA BOUND !!NOTES&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|After reaching Level 3 affinity, any mana taken was not put towards the Daily Mana Cap&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
|Sprite Swarm: Attacks with a wave of sprites.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 10 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Verb: Raise&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|Sprite Power: Calls upon sprite swarms instead of your standard sprite flare for 60 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This can only happen once every 10 seconds during that time.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 60 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Verb: Pull&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|Sprite Ward: Allows wielder to block spells by consuming stored mana.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 60 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Verb: Nuzzle&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|Sprite Drain: Increases your mana regeneration for 10 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 60 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Verb: Rub&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprite Flares===&lt;br /&gt;
All sprite weapons come with sprite [[flare]]s, based on the [[crush critical table]].  These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or [[Consecrate (1604)]] flares.&lt;br /&gt;
&lt;br /&gt;
The flares themselves can be turned on and off, cost mana, and come with a damage type of crush. A very rare service will be available to change this to any damage type.  In addition, they grow stronger with higher affinity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
incant 702&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an Ithzir adept.&lt;br /&gt;
CS: +408 - TD: +388 + CvA: +25 + d100: +89 == +134&lt;br /&gt;
Warding failed!&lt;br /&gt;
A masterful strike for 45 points of damage!&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Blood in the Ithzir adept&#039;s right eye boils. Red steam rises from socket.&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s abdomen! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Knocked back several feet by blow to abdomen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sprite Swarm===&lt;br /&gt;
This uses the base sprite swarm, and its damage type.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You lift your wooden crook skyward, creating a trail of white runes to appear between your wooden crook and your &#039;&#039;white&#039;&#039; sprite.&lt;br /&gt;
Your &#039;&#039;white&#039;&#039; sprite chants audibly before releasing several pulses of white magical energy into the surroundings!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s left arm!&lt;br /&gt;
[SMR result: 169 (Open d100: 75)]&lt;br /&gt;
&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Left arm ripped from socket at the elbow!&lt;br /&gt;
The Ithzir adept is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s left arm!&lt;br /&gt;
[SMR result: 146 (Open d100: 51)]&lt;br /&gt;
&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Hard hit shatters shield arm.&lt;br /&gt;
The Ithzir adept is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s right hand!&lt;br /&gt;
[SMR result: 153 (Open d100: 58)]&lt;br /&gt;
&lt;br /&gt;
... 30 points of damage!&lt;br /&gt;
Blast to hand reduces it to pulp!&lt;br /&gt;
The Ithzir adept is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s right eye!&lt;br /&gt;
[SMR result: 187 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
... 50 points of damage!&lt;br /&gt;
Smash to cheek driving bone through the eye and into the brain.&lt;br /&gt;
The Ithzir adept falls to the ground in a crumpled heap.&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s left hand!&lt;br /&gt;
[SMR result: 119 (Open d100: 25)]&lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Left hand mangled horribly.&lt;br /&gt;
The Ithzir adept is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s right leg!&lt;br /&gt;
[SMR result: 147 (Open d100: 52)]&lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Right leg mangled horribly.&lt;br /&gt;
It is knocked to the ground!&lt;br /&gt;
The Ithzir adept is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;white&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;white&#039;&#039; blast of magic at an Ithzir adept&#039;s abdomen!&lt;br /&gt;
[SMR result: 201 (Open d100: 79, Bonus: 28)]&lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Knocked back several feet by blow to abdomen.&lt;br /&gt;
The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sprite Power===&lt;br /&gt;
When used, it will replace your standard flare with the sprite swarm. This can only occur once every 10 seconds and lasts for 60 seconds.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
pull my handaxe&lt;br /&gt;
You draw your handaxe close to your chest and nod at your &#039;&#039;crimson-flamed&#039;&#039; sprite.  Distorted ripples of &#039;&#039;crimson-flamed&#039;&#039; energy surround you as you chant in unison with the &#039;&#039;crimson-flamed&#039;&#039; sprite flying above your shoulder.  Suddenly,  the &#039;&#039;crimson-flamed&#039;&#039; sprite summons mirror-like clones of itself.  The sprites shout, &amp;quot;Attaccccccccckkkkkkk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You concentrate intently, focusing all your energies.&lt;br /&gt;
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!&lt;br /&gt;
You swing a glowing handaxe at a human brigand!&lt;br /&gt;
  AS: +573 vs DS: +281 with AvD: +29 + d100 roll: +40 = +361&lt;br /&gt;
   ... and hit for 73 points of damage!&lt;br /&gt;
   Powerful slash just cracks the human brigand&#039;s shield arm!&lt;br /&gt;
   The human brigand is stunned!&lt;br /&gt;
You lift your handaxe skyward, creating a trail of &#039;&#039;crimson-flamed&#039;&#039; runes to appear between your handaxe and your &#039;&#039;crimson-flamed&#039;&#039; sprite.  Your &#039;&#039;crimson-flamed&#039;&#039; sprite chants audibly before releasing several pulses of &#039;&#039;crimson-flamed&#039;&#039; magical energy into the surroundings!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
** The &#039;&#039;crimson-flamed&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;crimson-flamed&#039;&#039; blast of magic at a human brigand&#039;s right eye! **&lt;br /&gt;
[SMR result: 218 (Open d100: 64, Bonus: 60)]&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Strike to the eye clips the eyebrow.&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
** The &#039;&#039;crimson-flamed&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;crimson-flamed&#039;&#039; blast of magic at a gnomish outlaw&#039;s left hand! **&lt;br /&gt;
[SMR result: 147 (Open d100: 56, Bonus: 20)]&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Left hand smashed into a pulpy mass.&lt;br /&gt;
   The gnomish outlaw is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
** The &#039;&#039;crimson-flamed&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;crimson-flamed&#039;&#039; blast of magic at a human brigand&#039;s right hand! **&lt;br /&gt;
[SMR result: 188 (Open d100: 76, Bonus: 20)]&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Blast to hand reduces it to pulp!&lt;br /&gt;
   The human brigand is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
** The &#039;&#039;crimson-flamed&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;crimson-flamed&#039;&#039; blast of magic at a half-elven marauder&#039;s head! **&lt;br /&gt;
[SMR result: 119 (Open d100: 27, Bonus: 20)]&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Hearty smack to the head.&lt;br /&gt;
   The half-elven marauder is stunned!&lt;br /&gt;
You feel a slight sting as the sprite draws upon your power to attack.&lt;br /&gt;
&lt;br /&gt;
** The &#039;&#039;crimson-flamed&#039;&#039; sprite on your shoulder sends forth a cylindrical, &#039;&#039;crimson-flamed&#039;&#039; blast of magic at a giantman rogue&#039;s head! **&lt;br /&gt;
[SMR result: 168 (Open d100: 79, Bonus: 20)]&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Skull cracks in several places.&lt;br /&gt;
   The giantman rogue is stunned!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;crimson-flamed&#039;&#039; sprite flying over your shoulder whispers meekly, &amp;quot;I may be the greatest, but even I must rest!&amp;quot;&lt;br /&gt;
  The mirror-like clones of your &#039;&#039;crimson-flamed&#039;&#039; sprite fade away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sprite Ward===&lt;br /&gt;
This effect lasts for 10 minutes and can protect against 3 minor dispels OR 1 major dispel.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;nuzzle crook&#039;&#039;&lt;br /&gt;
You turn your head to lock eyes with your sprite and nod. The sprite flying above your shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around you.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures and utters a phrase of magic.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures at you.&lt;br /&gt;
The protective barrier surrounding you absorbs an Ithzir adept&#039;s magic!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sprite Drain===&lt;br /&gt;
&amp;lt;!-- Beginning ambient level needs verified. Tier 1, Affinity 3 is when the original editor first observed them. --&amp;gt;&lt;br /&gt;
Sprite ambients begin around Tier 1, Affinity 3. At Tier 2, they begin around Affinity 2.&lt;br /&gt;
This applies a general mana regeneration effect on you. It increases your mana regen by 10% for 10 minutes. Minimum of 1, maximum of 50. The item must remain in your hands for this effect to persist.&lt;br /&gt;
===Ambients===&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! width=50%|First&lt;br /&gt;
! width=50%|Third&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder nestles in against your neck before flying away.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder nestles in against her neck before flying away.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder flits around your head a few times.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder flits around her head a few times.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder sits down on it briefly before returning to the air.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder sits down on it briefly before returning to the air.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder drums its fingers against its leg with a bored expression on its face.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s drums its fingers against its leg with a bored expression on its face.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder lays down midair and starts to snore.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder lays down midair and starts to snore.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder glows brightly before returning to normal.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder glows brightly before returning to normal.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder quickly launches into the air, a trail of magical energy following it.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder quickly launches into the air, a trail of magical energy following it.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder flies over to the opposite shoulder.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder flies over to the opposite shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder drifts off to your side briefly.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder drifts off to her side briefly.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder raises its arms in the air and pirouettes.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder raises its arms in the air and pirouettes.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder performs a series of stretches and then rests briefly on your shoulder.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder performs a series of calisthenics and then rests briefly on XXX&#039;s shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder salutes you.&lt;br /&gt;
|The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder salutes her.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder growls.&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder growls.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder thrashes its arms as if fighting an imaginary enemy.&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flying above XXX&#039;s shoulder thrashes its arms as if fighting an imaginary enemy.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flying above your shoulder licks one of its fingers and jabs it in your ear!&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flying aboe XXX&#039;s shoulder licks one of its fingers and jabs it in her ear!&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flying above your shoulder dives forward as it follows a helical path.&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flying above XXX&#039;s shoulder dives forward as it follows a helical path.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flying above your shoulder giggles.&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flying over XXX&#039;s shoulder giggles.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;I&#039;m a sprite! I&#039;m a sprite! I&#039;m a sprite! I&#039;m a sprite!&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot;|The &#039;&#039;white&#039;&#039; sprite flying above XXX&#039;s shoulder whispers something to her.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Pssssst!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Do you like snacks? I looooove snacks!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;What rhymes with sprite?&amp;quot; It giggles before saying, &amp;quot;Fight!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Do you know how fast an unladen sprite is?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Do you think two sprites could carry a coconut to another continent if they gripped it by the husk?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;I want sprite battle armor!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;walnut&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;What goes up must at some point return to what is below up, I think!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Where do sprites come from?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Hey, please listen to me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;white&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;It is dangerous to go alone, take this!&amp;quot; The sprite hands you a very small rock, which quickly vanishes. It giggles and flits around.&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;I want a broadsword!!!!!!!!!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;My favorite color is happy!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;ruby&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Weeeeeeeeeeeeee!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| The &#039;&#039;walnut&#039;&#039; sprite flitting over your shoulder leans over and whispers, &amp;quot;Feeeed meeee your soullll!&amp;quot; The sprite giggles and shrugs before saying, &amp;quot;Just kidding!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
===Unbonding===&lt;br /&gt;
Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked off if one inherits or purchases someone else&#039;s Sprite Weapon.&lt;br /&gt;
===Unlocking Certificates===&lt;br /&gt;
====Sprite Weapon Add====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sprite-shaped statuette and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A sprite-shaped statuette grants the Sprite Weapon script at Tier 0/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Sprite Weapon Common Flare====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sprite flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A common sprite flare certificate grants the ability to change a Sprite armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Sprite Weapon Exotic Flare====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sprite flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic sprite flare certificate grants the ability to change a Sprite armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[BVShop:Sprite Club|Sprite Club]]&lt;br /&gt;
* [[Sprite Armor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Sprite color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Activated appearance&lt;br /&gt;
|custom3=Deactivated appearance&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2018 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= NUZZLE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PRAY&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5= PUNCH&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Non-enhancive_permanence&amp;diff=254215</id>
		<title>Non-enhancive permanence</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Non-enhancive_permanence&amp;diff=254215"/>
		<updated>2026-02-26T15:05:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It will prevent non-enhancive [[magic item]]s from crumbling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the iron padlock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A miniature iron padlock grants crumble prevention to a non-enhancive magic item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items explicitly marked to crumble are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_bracer&amp;diff=254214</id>
		<title>Shield bracer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_bracer&amp;diff=254214"/>
		<updated>2026-02-26T15:04:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;shield bracer&#039;&#039;&#039; (also called a &#039;&#039;&#039;Grobey shield&#039;&#039;&#039;) is an item that can transform back and forth between a shield and a wearable bracer or bracelet.  Much like other morphing items, each side, shield and wrist worn, can be altered.  Due to coding reasons, when storing in a [[locker]] the item counts as two inventory items.&lt;br /&gt;
&lt;br /&gt;
Shield bracers were first introduced at [[Ebon Gate]] 2014 by the merchant Grobey.  They have been available at other festivals since then, including the [[Festival of the Fallen]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, a shield bracer can be {{boldmono|PUSHed}} to turn it back and forth between a held shield and a worn bracer.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your hoarbeam parma and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This hoarbeam parma may be altered by any merchant who is comfortable doing so.  Each form (shield and wrist worn) may have its own individual long description OR a short description (15/15/15) and a SHOW.  Each form may also have something in the READ area.  The material the parma is made of MAY NOT be altered for any reason, in either form.  Alterations must adhere to alteration guidelines and be appropriate for each items.  It is strongly suggested that EACH form be REGISTERED.&lt;br /&gt;
&lt;br /&gt;
This hoarbeam parma is OTS and has not been unlocked.  The following verbs are available:&lt;br /&gt;
&lt;br /&gt;
PUSH&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the hoarbeam parma for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Placing your right hand on the underside of your grey rolaren bracer, you locate a small, pavis-shaped glyph.  Pressing your thumb against the glyph, you feel the bracer grow warm and quickly remove your right hand.  There is a flash of light centered over your left arm, and you notice that your bracer has transformed into a burnished rolaren pavis set with a thorned sanguine spikes!&lt;br /&gt;
| XXX momentarily places her right hand on the underside of her grey rolaren bracer.  As she quickly pulls her right hand back, there is a flash of light centered over her left arm.  When the light recedes, XXX&#039;s bracer has transformed into a burnished rolaren pavis set with a thorned sanguine spikes!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| Placing your right hand on the back of your rolaren pavis, you locate a small, bracer-shaped glyph.  Pressing your thumb against the glyph, you feel the pavis grow warm and quickly remove your right hand as a flash of light centers over your left arm.  When it recedes, you notice that your pavis has transformed into a grey rolaren bracer framed in sanguine salorisas!&lt;br /&gt;
| XXX momentarily places her right hand on the back of her rolaren pavis.  As she quickly pulls her right hand back, there is a flash of light centered over her left arm.  When the light recedes, XXX&#039;s pavis has transformed into a grey rolaren bracer framed in sanguine salorisas!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Letting your eyes casually scan your surroundings, you place your right hand on your grey rolaren bracer and adjust it slightly on your other wrist.&lt;br /&gt;
| XXX casually looks around as she subtly adjusts the grey rolaren bracer on her left wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| Shifting your arm just a bit, you settle the rolaren pavis more comfortably in your left hand.&lt;br /&gt;
| XXX shifts her left arm just a bit, adjusting the rolaren pavis in her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Grasping the grey rolaren bracer in your right hand, you twist your left wrist just a bit, then slide off the bracer.&lt;br /&gt;
| XXX grasps the grey rolaren bracer in her right hand and, with a slight twist of her left wrist, slides it off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You sling the rolaren pavis off from over your shoulder and grip it firmly in your left hand, ready for battle.&lt;br /&gt;
| XXX slings the rolaren pavis off from over her shoulder, gripping it firmly in her left hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You carefully secure a grey rolaren bracer framed in sanguine salorisas to your left wrist, taking a moment to adjust the fit.&lt;br /&gt;
| XXX carefully secures a grey rolaren bracer framed in sanguine salorisas to her left wrist, taking a moment to adjust it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You sling a burnished rolaren pavis set with a thorned sanguine spikes over your shoulder, then adjust it so it lays comfortably against your back.&lt;br /&gt;
| XXX slings a burnished rolaren pavis set with a thorned sanguine spikes over her shoulder, then adjusts it against her back.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You glance around distractedly, while quickly cleaning something off your grey rolaren bracer.&lt;br /&gt;
| XXX glances around distractedly, while quickly cleaning something from her grey rolaren bracer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| Noticing a bit of gore on your rolaren pavis, you focus your attention on its removal.&lt;br /&gt;
| Noticing something on her rolaren pavis, XXX concentrates on cleaning it off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Keeping your left forearm parallel to your body and your fist clenched, you raise your grey rolaren bracer to eye level, then quickly pull your elbow back down to your side.&lt;br /&gt;
| Keeping her left forearm parallel to her body and her fist clenched, XXX raises her grey rolaren bracer to eye level, then quickly pulls her elbow back down to her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| With a loud battle cry, you thrust your rolaren pavis into the air.&lt;br /&gt;
| With a loud battle cry, XXX thrusts her rolaren pavis into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You idly rub your grey rolaren bracer, leaving the rolaren looking a bit more polished.&lt;br /&gt;
| XXX idly rubs her grey rolaren bracer, leaving the rolaren looking a bit more polished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You idly rub your right hand over the surface of your rolaren pavis.&lt;br /&gt;
| XXX idly rubs her right hand over the surface of her rolaren pavis.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SLAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You nonchalantly strum the fingers of your right hand along the back of your grey rolaren bracer.&lt;br /&gt;
| XXX nonchalantly strums her fingers on the back of her grey rolaren bracer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You slam your open right palm against the surface of your rolaren pavis!&lt;br /&gt;
| XXX slams her open right palm against the surface of her rolaren pavis!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SLAP&amp;lt;br&amp;gt;(holding weapon)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You lightly slap your rolaren skull-crusher against your grey rolaren bracer a few times.&lt;br /&gt;
| XXX lightly slaps her rolaren skull-crusher against the back of her grey rolaren bracer a few times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You slam your rolaren skull-crusher against your rolaren pavis with a resounding clang!&lt;br /&gt;
| XXX slams her rolaren skull-crusher against her rolaren pavis with a resounding clang!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3/Auction Quality &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This vultite wall shield may be altered by any merchant who is comfortable doing so.  Each form (shield and wrist worn) may have its own individual long description OR a short description (15/15/15) and a SHOW.  Each form may also have something in the READ area.  The material the shield is made of MAY NOT be altered for any reason, in either form.  Alterations must adhere to alteration guidelines and be appropriate for each items.  It is strongly suggested that EACH form be REGISTERED.  While in wristworn form, the shield will be weightless.&lt;br /&gt;
&lt;br /&gt;
This vultite wall shield is AUCTION quality and is a very limited release.  The following verbs are available:&lt;br /&gt;
&lt;br /&gt;
ATTEND, BOW, CLEAN, CLENCH, DUST, HOLD, PULL, PUSH, RAISE, REMOVE, RUB, SLAP, TILT, TOUCH, WAVE, and WEAR&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| Holding your vultite bracer across your chest, you give a bow.&lt;br /&gt;
| Holding his vultite bracer across his chest, XXX gives a bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You discreetly move your right hand to your vultite bracer and clench with a tight grip, pondering if it&#039;s a good time to get your shield out.&lt;br /&gt;
| XXX discreetly moves his right hand to his vultite bracer, gripping it tightly in his hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You clench the grips of your vultite wall shield a little tighter, getting ready for battle.&lt;br /&gt;
| XXX stiffens slightly and raises the vultite wall shield in his left hand in from of himself, assuming a battle-ready stance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|DUST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You idly lift your left arm and study your vultite bracer for a moment before dusting a bit of debris from its surface.&lt;br /&gt;
| XXX idly lifts his left arm and studies his vultite bracer for a moment before dusting a bit of debris from its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You study your vultite wall shield for a moment before dusting a bit of debris from its surface.&lt;br /&gt;
| XXX studies his vultite wall shield for a moment before dusting a bit of debris from its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|HOLD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Holding your left arm stiffly by your side, your fingers twitch below your vultite bracer several times as you gather your composure.&lt;br /&gt;
| Holding his left arm stiffly by his side, XXX&#039;s fingers twitch below his vultite bracer several times as he gathers his composure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| Holding your vultite wall shield stiffly by your side, you bang the shield against your leg several times as you gather your composure.&lt;br /&gt;
| Holding his vultite wall shield stiffly by his side, XXX bangs the shield against his leg several times as he gathers his composure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You pull your vultite bracer up a bit higher on your left wrist before letting it fall back into its original position.&lt;br /&gt;
| XXX pulls his vultite bracer up a bit higher on his left wrist before letting it fall back into its original position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You let your left arm hang at your side and shake your vultite wall shield a few times, releasing tension in your arm, before pulling your vultite wall shield back into a ready position.&lt;br /&gt;
| XXX lets his left arm hang at his side and shakes his vultite wall shield a few times, releasing some muscle tension, before pulling the shield back into a ready position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| You idly play with your vultite bracer, letting bits of light play off it.&lt;br /&gt;
| XXX idly plays with his vultite bracer, letting bits of light play off it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| You purposefully tilt your vultite wall shield, letting it shimmer in the light.&lt;br /&gt;
| XXX purposefully tilts his vultite wall shield, letting it shimmer in the light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Glancing casually around, you absently trace a finger along the surface of your vultite bracer.&lt;br /&gt;
| XXX glances casually around, absently tracing a finger along the surface of his vultite bracer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| Glancing casually around, you absently trace a finger along the surface of your vultite wall shield.&lt;br /&gt;
| XXX glances casually around, absently tracing a finger along the surface of his vultite wall shield.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bracer&lt;br /&gt;
| Raising your left hand, you make a vaguely dismissive gesture, causing your vultite bracer to shift slightly on your wrist.&lt;br /&gt;
| XXX lifts his left hand, making a vaguely dismissive gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shield&lt;br /&gt;
| With a mighty roar, you throw your head back and swing your vultite wall shield in a wide arc, nearly throwing yourself off balance.&lt;br /&gt;
| With a mighty roar, XXXXX throws his head back and swings his vultite wall shield in a wide arc, nearly throwing himself off balance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Shield Bracer Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the shield-shaped ornament and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A copper shield-shaped ornament grants the (Grobey) Shield Bracer script at Tier 0/OTS to an unscripted shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Shield Bracer Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the shield-shaped carving and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A maoral shield-shaped carving grants a single unlock to a (Grobey) Shield Bracer up to Tier 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Shield Bracer Auction Quality Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the shield-shaped sculpture and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A gold shield-shaped sculpture grants the Auction Quality unlock to a Tier 2 (Grobey) Shield Bracer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Bracer&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Feywrot Mire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2014 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Material cannot change. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= BOW&lt;br /&gt;
|verb3= CLEAN&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= DUST&lt;br /&gt;
|verb6= HOLD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUSH&lt;br /&gt;
|verb9= RAISE&lt;br /&gt;
|verb10= REMOVE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= SLAP&lt;br /&gt;
|verb13= TILT&lt;br /&gt;
|verb14= TOUCH&lt;br /&gt;
|verb15= WAVE&lt;br /&gt;
|verb16= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=DB_boost&amp;diff=254213</id>
		<title>DB boost</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=DB_boost&amp;diff=254213"/>
		<updated>2026-02-26T15:03:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It provides a boost to an existing [[defensive bonus]] item.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the defensive boost charter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A defensive boost charter grants +1 to an existing Defensive Bonus (DB) item (max +50).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Zelnorn and urglaes items will maintain a 1:1 AS/DS ratio with a combined max of +50.&lt;br /&gt;
   &amp;gt; Urglaes armor accessories will maintain a 1:2 AS/DS ratio with a combined max of +50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sigil_Staff&amp;diff=254212</id>
		<title>Sigil Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sigil_Staff&amp;diff=254212"/>
		<updated>2026-02-26T15:02:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Sigil Staff Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Sigil Staff&#039;&#039;&#039; was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana-Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; rooting effect.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 1 Sigil Staff.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
1: a standard staff-of-Lumnis with some special messaging&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: draw, hug, point, spin, touch&lt;br /&gt;
&lt;br /&gt;
The staff-of-Lumnis can have &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the color or quality of its sigils and magic effects&#039;&#039;&#039;&amp;lt;/span&amp;gt; customized with a descriptive word or phrase. Various messaging will include this custom setting.&lt;br /&gt;
&lt;br /&gt;
The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;pale&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Messaging using this custom setting must make sense in the following context examples:&lt;br /&gt;
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze&lt;br /&gt;
&lt;br /&gt;
Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold&lt;br /&gt;
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes&lt;br /&gt;
Try to keep it to three words or less, and if three words, see prior rules. (&#039;silver and gold&#039; works, &#039;red, blue, and green&#039; does not because of sentence structures, &#039;incandescent viridian and gold-speckled cerulean&#039; is long enough to be cumbersome)&lt;br /&gt;
When in doubt, use a distinct color.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;random runes&#039;&#039;&#039;&amp;lt;/span&amp;gt; that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.&lt;br /&gt;
&lt;br /&gt;
The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae&#039;tyr,shien&#039;tyr,grik&#039;tyr&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.&lt;br /&gt;
| XXX removes a sigil-carved glowbark runestaff from in &amp;lt;his/her&amp;gt; runestaff sling. At &amp;lt;his/her&amp;gt; touch, a number of sigils worked into its grain take on a faint luminescence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DRAW&lt;br /&gt;
| You focus intently and begin a precisely ordered series of hand motions. Threads of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.&amp;lt;br&amp;gt;After a moment&#039;s scrutiny, you flick your fingers and allow the construct to disperse.&lt;br /&gt;
| XXX&#039;s eyes narrow with concentration, and &amp;lt;he/she&amp;gt; begins a precisely ordered series of hand motions. Threads of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy scribe themselves on the air before &amp;lt;him/her&amp;gt;, forming concentric geometric shapes bordered by dense lines of runes. At &amp;lt;his/her&amp;gt; final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.&amp;lt;br&amp;gt;After a moment&#039;s scrutiny, &amp;lt;person&amp;gt; flicks &amp;lt;his/her&amp;gt; fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; veil across your vision.&lt;br /&gt;
| XXX draws &amp;lt;his/her&amp;gt; staff in close. Its myriad arcane sigils intensify for a moment, casting a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; veil across &amp;lt;his/her&amp;gt; vision.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
| You point your glowbark runestaff at nothing in particular. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy briefly curl away from the sigils gleaming within its surface.&lt;br /&gt;
| XXX angles &amp;lt;his/her&amp;gt; glowbark runestaff to one side. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy briefly curl away from the sigils gleaming within its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy unwind from the sigils gleaming within its surface and coil about &amp;lt;him/her&amp;gt; before snapping back to their origin.&lt;br /&gt;
| With narrowed eyes, XXX points &amp;lt;his/her&amp;gt; glowbark runestaff at YYY. Ribbons of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; filaments spin out from its surface, intertwining and forming a spiraling array of &#039;&#039;&amp;lt;random rune&amp;gt;&#039;&#039; runes. The runes flash briefly, then disperse.&lt;br /&gt;
| XXX slowly rotates&amp;lt;his/her&amp;gt; glowbark runestaff between flattened palms. Crackling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; filaments spin out from its surface, intertwining and forming a spiraling array of &#039;&#039;&amp;lt;random rune&amp;gt;&#039;&#039; runes. The runes flash briefly, then disperse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy trails follow in the wake of your fingertips.&lt;br /&gt;
| Glimmers of radiance follow the paths of XXX&#039;s fingertips as &amp;lt;he/she&amp;gt; absently strokes the grain of &amp;lt;his/her&amp;gt; glowbark runestaff, and &amp;lt;color&amp;gt; energy trails follow in the wake of &amp;lt;his/her&amp;gt; fingertips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Parrying an attack&lt;br /&gt;
| A complex pattern of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy flashes briefly into existence between you and &amp;lt;target&amp;gt;, deflecting the assault entirely.&lt;br /&gt;
| A complex pattern of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy flashes briefly into existence between XXX and &amp;lt;target&amp;gt;, deflecting the assault entirely.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff.  The number of spells the runestaff can hold are unlocked separately (up to 6 spells total).  Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.&lt;br /&gt;
&lt;br /&gt;
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren&#039;t any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. The dispel flare is slightly stronger than standard dispel flare damage and scales with the tier (per APM Estild)&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INVOKE &amp;lt;spell&amp;gt; &amp;lt;staff&amp;gt;&amp;lt;br&amp;gt;CAST&lt;br /&gt;
| Holding your glowbark runestaff before you, you focus intently on the &amp;lt;spell name&amp;gt; sigil illuminated within its grain. In response to your murmured invocation, the sigil&#039;s power blazes forth in trails of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy and surges into you!&lt;br /&gt;
| Holding &amp;lt;his/her&amp;gt; glowbark runestaff before &amp;lt;himself/herself&amp;gt;, XXX focus intently on a sigil illuminated within its grain. In response to &amp;lt;his/her&amp;gt; murmured invocation, the sigil&#039;s power blazes forth in trails of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy and surges into &amp;lt;him/her&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;spell list&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TRANSFER &amp;lt;spell&amp;gt; &amp;lt;staff&amp;gt;&lt;br /&gt;
| Murmuring a precise incantation, you focus your concentration on the &amp;lt;spell&amp;gt; spell scribed on your &amp;lt;scroll&amp;gt;. The arcane symbols flicker and fade from the &amp;lt;scroll&amp;gt; entirely before flaring to life as a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sigil on your glowbark runestaff.&lt;br /&gt;
| Murmuring a precise incantation, XXX focuses &amp;lt;his/her&amp;gt; concentration on a spell scribed on &amp;lt;his/her&amp;gt; &amp;lt;scroll&amp;gt;. The arcane symbols flicker and fade from the &amp;lt;scroll&amp;gt; entirely before flaring to life as a &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sigil on &amp;lt;his/her&amp;gt; glowbark runestaff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).&lt;br /&gt;
&lt;br /&gt;
The following line will appear when you &#039;&#039;&#039;LOOK&#039;&#039;&#039; at a character holding a staff:&amp;lt;br&amp;gt;&lt;br /&gt;
A slowly rotating ring of sigils encircles each of &amp;lt;his/her&amp;gt; hands, scribed on the air in &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy.&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br&amp;gt;(dispel ready)&lt;br /&gt;
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy lash out at &amp;lt;target&amp;gt; and cage it within bands of concentric geometry that constrict as one, shattering upon impact!&lt;br /&gt;
| A decisive gesture sets sigils all along XXX&#039;s glowbark runestaff ablaze. Tendrils of &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy lash out at &amp;lt;target&amp;gt; and cage it within bands of concentric geometry that constrict as one, shattering upon impact!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br&amp;gt;(ready for RAISE)&lt;br /&gt;
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&amp;lt;br&amp;gt;(turn on ambients)&lt;br /&gt;
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&amp;lt;br&amp;gt;(turn off ambients)&lt;br /&gt;
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise your glowbark runestaff high! &#039;&#039;&amp;lt;Color&amp;gt;&#039;&#039; sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The patterns of shifting, &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; energy surrounding you flicker and fade away.&lt;br /&gt;
| XXX raises &amp;lt;his/her&amp;gt; glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around &amp;lt;him/her&amp;gt;, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after &amp;lt;he/she&amp;gt; lowers &amp;lt;his/her&amp;gt; runestaff.&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;The patterns of shifting, XXX energy surrounding &amp;lt;Person&amp;gt; flicker and fade away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Casting while RAISE active&lt;br /&gt;
| The shifting energy surrounding you clarifies the pattern of your spell.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE (during cooldown)&lt;br /&gt;
| &#039;&#039;(Insufficient mana used thus far for offensive spells:)&#039;&#039;&lt;br /&gt;
The sigils on your fireleaf staff flicker briefly, lacking the energy required to augment your mana consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mana has been used but the one hour cooldown has not yet expired:)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wait 1092 sec.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 713&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast at rat&lt;br /&gt;
You gesture at a small black rat.&lt;br /&gt;
You hurl a ball of greenish-black flame at a small black rat!&lt;br /&gt;
  AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239&lt;br /&gt;
   ... and hit for 56 points of damage!&lt;br /&gt;
   Superheated arc of plasma traces blackened path across the black rat&#039;s belly!&lt;br /&gt;
   The black rat is stunned!&lt;br /&gt;
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Pinpoint strike sears the black rat&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
 ** Numerous sigils along your glowbark runestaff abruptly flare to brilliance!  &amp;lt;Color&amp;gt; energy surges from each, twining into an echo of your last spell... **&lt;br /&gt;
&lt;br /&gt;
You hurl a ball of greenish-black flame at a small black rat!&lt;br /&gt;
  AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301&lt;br /&gt;
   ... and hit for 74 points of damage!&lt;br /&gt;
   Intense arc of energy flays the black rat&#039;s arm to the bone!&lt;br /&gt;
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.&lt;br /&gt;
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Insignificant burns to the black rat&#039;s neck.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your rune staff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 5 Sigil Staff.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: a standard staff with some special messaging&lt;br /&gt;
  2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells&lt;br /&gt;
  3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging&lt;br /&gt;
  4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging&lt;br /&gt;
  5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave&lt;br /&gt;
&lt;br /&gt;
The staff can have &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;the color or quality of its sigils and magic effects&#039;&#039;&#039;&amp;lt;/span&amp;gt; customized with a descriptive word or phrase.  Various messaging will include this custom setting.&lt;br /&gt;
&lt;br /&gt;
  The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;pale&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Messaging using this custom setting must make sense in the following context examples:&lt;br /&gt;
    a/an [adjective] sigil&lt;br /&gt;
    [adjective] energy/sparks/tendrils/haze&lt;br /&gt;
&lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold&lt;br /&gt;
  Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes&lt;br /&gt;
  Try to keep it to three words or less, and if three words, see prior rules. (&#039;silver and gold&#039; works, &#039;red, blue, and green&#039; does not because of sentence structures, &#039;incandescent viridian and gold-speckled cerulean&#039; is long enough to be cumbersome)&lt;br /&gt;
  When in doubt, use a distinct color.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;random runes&#039;&#039;&#039;&amp;lt;/span&amp;gt; that are displayed when the staff is spun can also be customized to any list of words.&lt;br /&gt;
&lt;br /&gt;
  The current setting is: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae&#039;tyr,shien&#039;tyr,grik&#039;tyr&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the rune staff for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambients===&lt;br /&gt;
The following ambients are available starting on Tier 4.&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ambient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Viewpoint&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |1&lt;br /&gt;
|First Person ||Thin wisps of &amp;lt;color&amp;gt; haze seep from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Thin wisps of &amp;lt;color&amp;gt; haze seep from &amp;lt;Person&amp;gt;&#039;s witchwood scepter.&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=2 |2&lt;br /&gt;
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The grain of &amp;lt;Person&amp;gt;&#039;s witchwood scepter ripples faintly with contained energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |3&lt;br /&gt;
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Faint lines of visible energy score the air around &amp;lt;Person&amp;gt;, radiating from &amp;lt;his/her&amp;gt; witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |4&lt;br /&gt;
|First Person ||Glints of &amp;lt;color&amp;gt; energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Glints of &amp;lt;color&amp;gt; energy crest the surface of &amp;lt;Person&amp;gt;&#039;s witchwood scepter, tracing the outline of an arcane sigil before sinking away.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |5&lt;br /&gt;
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person || Several sigils incised along &amp;lt;Person&amp;gt;&#039;s witchwood scepter flicker briefly with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |6&lt;br /&gt;
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on &amp;lt;Person&amp;gt;&#039;s witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |7&lt;br /&gt;
|First Person ||The sigils wreathing your hands pulse with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The sigils wreathing &amp;lt;Person&amp;gt;&#039;s hands pulse with &amp;lt;color&amp;gt; energy.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |8&lt;br /&gt;
|First Person ||Following a brief fluctuation, the &amp;lt;color&amp;gt; sigils encircling your hands settle into a new pattern of arcane geometry.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||Following a brief fluctuation, the &amp;lt;color&amp;gt; sigils encircling &amp;lt;Person&amp;gt;&#039;s hands settle into a new pattern of arcane geometry&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 |9&lt;br /&gt;
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.&lt;br /&gt;
|-&lt;br /&gt;
|Third Person ||The ring of sigils orbiting &amp;lt;Person&amp;gt;&#039;s hands abruptly reverses the direction of its rotation.&lt;br /&gt;
|-&lt;br /&gt;
!|10&lt;br /&gt;
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.&lt;br /&gt;
|-&lt;br /&gt;
!|11&lt;br /&gt;
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.&lt;br /&gt;
|-&lt;br /&gt;
!|12&lt;br /&gt;
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Set Bonus with Mana-Infused Armor and Dramatic Draperies===&lt;br /&gt;
{{#lsth:Mana-Infused Armor|Set Bonus with Sigil Staves and Dramatic Draperies}}&lt;br /&gt;
===Sigil Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the sigil staff label and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A simple sigil staff label grants the Sigil Staff script to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Mana-Infused Armor]]&lt;br /&gt;
* [[Dramatic Drapery]]&lt;br /&gt;
* [[BVShop:Sigil_Shop | Sigil Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Color/quality of sigils&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2= Runes&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Mana-Infused Armor&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2= Dramatic Drapery&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Three words or less and no commas in sigil customization&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DRAW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= HUG&lt;br /&gt;
|verb3= INVOKE&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= POINT&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= READ&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
|verb9= TRANSFER&lt;br /&gt;
|verb10= TOUCH&lt;br /&gt;
|verb11= WAVE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Acuity_flare&amp;diff=254211</id>
		<title>Acuity flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Acuity_flare&amp;diff=254211"/>
		<updated>2026-02-26T15:02:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Acuity Flares Boost */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Acuity [[flare]]s&#039;&#039;&#039; trigger a bonus to AS (+5) or CS (+3) or [[Standard_maneuver_roll#SMR_v2|SMRv2]] offense (+3) per tier for a single attack, be it magic or physical. Acuity flares on [[weapon]]s can be obtained via [[Ensorcell (735)]], which are available up to Tier 5, or +25 AS/+18 CS (or Tier 6 for [[sorcerer]]s).  Acuity flares as a [[merchant]] service are only performed on [[runestaves]], but are available up to Tier 10, or +50 AS/+30 CS.  Runestaves may have acuity flares obtained from both Ensorcell and merchant services, and the flares may occur separately or together. [[Bane weapon|Banes]] can also come in the form of acuity flares, which are independent from ordinary merchant service acuity.&lt;br /&gt;
&lt;br /&gt;
The bonuses of the different types of acuity flares will stack when simultaneous. When this happens with two separate forms of merchant acuity, it will appear to flare twice in the same cast.&lt;br /&gt;
&lt;br /&gt;
The bonus from acuity flares obtained from Ensorcell applies to the next attack, while the bonus from a merchant applies to the same attack the flare occurs. &lt;br /&gt;
&lt;br /&gt;
The level of acuity can be determined by [[loresinging]] to an item.&lt;br /&gt;
&lt;br /&gt;
Acuity as a merchant service can be categorized as common, uncommon, and special. &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Special&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1x-4x&lt;br /&gt;
|5x-6x&lt;br /&gt;
|7x-10x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special flares are unlikely to be seen outside of [[pay event]]s such as [[RTCF]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Activation (in flare slot)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You gesture at a burly grahnk.&lt;br /&gt;
Your ki-lin horn-set staff glows intensely with a verdant light!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Activation&amp;lt;br&amp;gt;([[Ensorcell (735)]])&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt; ** Necrotic energy from your ki-lin horn-set staff overflows into you! **&lt;br /&gt;
&lt;br /&gt;
   You feel energized!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Loresong&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +15 bolt Attack Strength or +9 Casting Strength.&lt;br /&gt;
You feel that you have reached the end of the runestaff&#039;s song.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Automated Certificates==&lt;br /&gt;
===Acuity Flares Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the flat acuity ticket and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A puce flat acuity ticket grants Acuity flares (+30) to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must have no inherent flare or Acuity flares below +30.&lt;br /&gt;
   &amp;gt; Existing Acuity flares below +30 will be increased to +30 (no stacking).&lt;br /&gt;
   &amp;gt; Coraesine and Ironwright-scripted runestaves are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acuity Flares Boost===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the acuity flare chit and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A purple acuity flare chit grants an additional +5 Acuity (beyond +30) to existing Acuity flares (max +50).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Runestaff/saved posts#Acuity and Mana Flares|Runestaff saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Flares]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Acuity_flare&amp;diff=254210</id>
		<title>Acuity flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Acuity_flare&amp;diff=254210"/>
		<updated>2026-02-26T15:01:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Acuity Flares Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Acuity [[flare]]s&#039;&#039;&#039; trigger a bonus to AS (+5) or CS (+3) or [[Standard_maneuver_roll#SMR_v2|SMRv2]] offense (+3) per tier for a single attack, be it magic or physical. Acuity flares on [[weapon]]s can be obtained via [[Ensorcell (735)]], which are available up to Tier 5, or +25 AS/+18 CS (or Tier 6 for [[sorcerer]]s).  Acuity flares as a [[merchant]] service are only performed on [[runestaves]], but are available up to Tier 10, or +50 AS/+30 CS.  Runestaves may have acuity flares obtained from both Ensorcell and merchant services, and the flares may occur separately or together. [[Bane weapon|Banes]] can also come in the form of acuity flares, which are independent from ordinary merchant service acuity.&lt;br /&gt;
&lt;br /&gt;
The bonuses of the different types of acuity flares will stack when simultaneous. When this happens with two separate forms of merchant acuity, it will appear to flare twice in the same cast.&lt;br /&gt;
&lt;br /&gt;
The bonus from acuity flares obtained from Ensorcell applies to the next attack, while the bonus from a merchant applies to the same attack the flare occurs. &lt;br /&gt;
&lt;br /&gt;
The level of acuity can be determined by [[loresinging]] to an item.&lt;br /&gt;
&lt;br /&gt;
Acuity as a merchant service can be categorized as common, uncommon, and special. &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Special&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1x-4x&lt;br /&gt;
|5x-6x&lt;br /&gt;
|7x-10x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special flares are unlikely to be seen outside of [[pay event]]s such as [[RTCF]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Activation (in flare slot)&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You gesture at a burly grahnk.&lt;br /&gt;
Your ki-lin horn-set staff glows intensely with a verdant light!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Activation&amp;lt;br&amp;gt;([[Ensorcell (735)]])&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt; ** Necrotic energy from your ki-lin horn-set staff overflows into you! **&lt;br /&gt;
&lt;br /&gt;
   You feel energized!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Loresong&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +15 bolt Attack Strength or +9 Casting Strength.&lt;br /&gt;
You feel that you have reached the end of the runestaff&#039;s song.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Automated Certificates==&lt;br /&gt;
===Acuity Flares Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the flat acuity ticket and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A puce flat acuity ticket grants Acuity flares (+30) to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must have no inherent flare or Acuity flares below +30.&lt;br /&gt;
   &amp;gt; Existing Acuity flares below +30 will be increased to +30 (no stacking).&lt;br /&gt;
   &amp;gt; Coraesine and Ironwright-scripted runestaves are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acuity Flares Boost===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the acuity flare chit and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your chit is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A purple acuity flare chit grants an additional +5 Acuity (beyond +30) to existing Acuity flares (max +50).&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your chit while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your chit may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chit may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Runestaff/saved posts#Acuity and Mana Flares|Runestaff saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[category:Merchant Services]]&lt;br /&gt;
[[Category:Flares]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=254209</id>
		<title>Enhancive item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=254209"/>
		<updated>2026-02-26T15:00:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Spell Rank Boost */ added certificates and ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Adventurer&#039;s Guild [[#Recharging_Enhancive_Items|recharging for silvers]] will take place from 12/23-1/1&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive items&#039;&#039;&#039; are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn.  Almost all enhancive items have charges and are not indefinite, but can be recharged through the [[Adventurer&#039;s Guild]] (in 10 charge increments).  Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles. An item can also be made enhancive via the [[Premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Mana, stamina, and spirit enhancing potions/trinkets, as well as potions/trinkets for boosting some statistics, may be made by pure professions via [[Alchemy]] (see list below).&lt;br /&gt;
&lt;br /&gt;
Enhancive weapons and armor can be [[Enchant (925)|enchanted]] with the use of an ayveneh [[pre-tempering potion]] made by a [[wizard]] skilled in [[Alchemy]].  The type and bonus of the enhancive item will determine the difficulty of the enchant.&lt;br /&gt;
&lt;br /&gt;
The command to [[Enhancive pause|pause]] or turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
== Benefits &amp;amp; Levels ==&lt;br /&gt;
&lt;br /&gt;
Enhancive item benefits can be seen through the {{boldmono|[[SKILLS (verb)|SKILLS]]}} or {{boldmono|[[INFO (verb)|INFO]]}} commands.  There are 4 levels of enhancive items.&lt;br /&gt;
*Level 1 - Gives a statistic bonus or increases max mana, health, or stamina&lt;br /&gt;
*Level 2 - Increases a skill&#039;s bonus&lt;br /&gt;
*Level 3 - Increases stat recovery for [[mana]], [[spirit]], [[stamina]], or [[Hitpoint|health]]&lt;br /&gt;
*Level 4 - Increases a character&#039;s ranks in a given skill&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Though there are items that will increase base [[stat]] and [[stat]] bonus, or [[skill]] ranks and [[skill]] bonus, the items will stack and obey the base/bonus [[stat]] and the [[skill]] rank/bonus relationship. That is, if a base [[stat]] increases by +2, the [[stat]] bonus will increase by +1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).&lt;br /&gt;
&lt;br /&gt;
The behavior is identical for [[skill]] ranks and bonus, though the relationship between the two is non-linear. That is, the first 10 ranks of a [[skill]] each provide a [[skill]] bonus of 5, the following 10 provide 4 each, and so on (a character with 10, 20, 30, 40, or 50 ranks in a particular [[skill]] will have a [[skill]] bonus of 50, 90, 120, 140, or 150, respectively). All following ranks increase the [[skill]] bonus by 1. Consider the following character examples:&lt;br /&gt;
* 0 ranks in [[climbing]]; 2 enhancives: +2 to [[climbing]] ranks, +10 to [[climbing]] bonus - Results in bonus/ranks of 20/4 in [[climbing]]&lt;br /&gt;
* 0 ranks in [[swimming]]; 1 enhancive: +4 to [[swimming]] bonus - Results in bonus/ranks of 4/0 in [[swimming]]&lt;br /&gt;
* 25 ranks in [[MOC|multi-opponent combat]]; 1 enhancive: +15 to [[MOC|multi-opponent combat]] bonus - Results in bonus/ranks of 120/30 in [[MOC|multi-opponent combat]]&lt;br /&gt;
* [[Aura]] base (bonus) of 90 (15); 1 enhancive: +1 to [[aura]] bonus - Results in an [[aura]] base (bonus) of 92 (16)&lt;br /&gt;
* [[Strength]] base (bonus) of 100 (10); 2 enhancives; +5 to base [[strength]], +3 to [[strength]] bonus - Results in a [[Strength]] base (bonus) of 111 (15)&lt;br /&gt;
&lt;br /&gt;
This non-linearity of the benefits granted by [[skill]] rank enhancives is the reason that rank enhancives are more expensive to charge, though with sufficiently high training (40 ranks) in a particular skill, the [[skill]] rank and bonus enhancive items provide identical benefits.&lt;br /&gt;
&lt;br /&gt;
== Enhancive Limits ==&lt;br /&gt;
Enhancive items can not be used to increase quantities indefinitely, there are hard limits to the bonuses which can be provided by the enhancive system:&lt;br /&gt;
*Base [[Stat]]: +40&lt;br /&gt;
*[[Stat]] Bonus : +20&lt;br /&gt;
*[[Skill]] Rank: +50&lt;br /&gt;
*[[Skill]] Bonus: +50&lt;br /&gt;
*Max [[Health]]/[[Stamina]]: +300&lt;br /&gt;
*Max [[Mana]]: +600&lt;br /&gt;
*[[hit_point|Health]]/[[mana_point_regeneration|Mana]]/[[Stamina]] Regen: +50&lt;br /&gt;
*Max [[Spirit]]/[[spirit regeneration|Spirit Regen]]: +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These limits do not stack. Meaning you cannot have 40 strength base + 20 strength bonus. the combined cap is 20 Bonus for a stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skill]] bonus and rank items will stack until a combined enhancement of +50 is reached. Similarly, base/bonus [[stat]] enhancers will stack until there is a total of +40 to the base statistic. Items which enhance maximum [[health]], [[stamina]], [[mana]], and [[spirit]] also stack with the relevant [[skills]] and [[stats]] towards their enhanced limit. For example, a character with an enhanced [[constitution]] score will have increased [[stamina]] and [[health]] and this contributes towards their limit of +50 to each. The case is similar for [[harness power]] and [[aura]] for [[mana]] and [[spirit]], respectively (note that a character&#039;s [[stats]] at level 0 contribute towards their [[mana]] total rather than their current [[stats]]). This is of special interest to those seeking to enhance their max [[spirit]], as it may affect low-spirit penalty thresholds.&lt;br /&gt;
&lt;br /&gt;
In addition, abilities which show an enhanced [[stat]], such as the [[combat maneuver]] [[surge of strength]] count towards this limit (a character with a base [[strength]] enhanced by +40 will see no benefit when using the [[surge of strength]] combat maneuver).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
A Dwarf Warrior with 100 strength would have a strength bonus of 25+10 from racial for a total of 35. The dwarf could then add 40 strength from enhancives to have a total of 25+10+20 strength bonus= 55 total bonus.  The racial bonus and the bonus from your Normal stat do not count against your enhancive 40str/20str bonus limit.  However, if the dwarf warrior activated rank 1 surge of strength for +16 strength, (which counts as enhancive) the enhancive cap would already have been reached with wearable enhancives and would not increase from the bonus of 25normal+10race+20enhancive.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Charges have a chance to be drained from unpaused enhancive items when worn (jewelry/containers/armor) or wielded (weapons/shields).  Items which are &#039;crumbly&#039; will disintegrate when the last charge is used from the item.  Persistent items will simply stop providing the enhancive bonus until recharged.&lt;br /&gt;
&lt;br /&gt;
Enhancive charge drain is based on the outcome of a hidden &amp;quot;degradation roll&amp;quot; that occurs on an unknown frequency.  Every active (equipped and unpaused) enhancive item is checked 30-60 times per hour, and a degradation roll is made if enough time has passed since the last degradation roll (effectively a real-time cooldown for the degradation roll).  The exact duration of the degradation roll cooldown is not disclosed, but is not longer than 10 minutes. The degradation roll cooldown is tracked per item irrespective of the number of enhancive lines on a single piece of equipment.  The act of equipping (or unpausing) an enhancive item does not itself have a chance to immediately drain a charge, but a degradation roll will take place (potentially resulting in a charge drain) if the degradation roll cooldown has expired.&lt;br /&gt;
&lt;br /&gt;
Removing/pausing enhancive items are functionally equivalent.&lt;br /&gt;
Wearing/unpausing enhancive items are functionally equivalent.&lt;br /&gt;
&lt;br /&gt;
Bards can determine approximately how many charges are left in a device via [[loresinging]].  Pawnshops now reveal this information when an enhancive item is inspected.  There are nine levels that can be detected. The levels, per GM Estild, are:&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Description||Charges||Messaging&lt;br /&gt;
|-&lt;br /&gt;
!one charge&lt;br /&gt;
|1&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have one charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a few charges&lt;br /&gt;
|2&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!several charges&lt;br /&gt;
|3-5&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have several charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a fair amount of charges&lt;br /&gt;
|6-9&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a fair amount of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!quite a few charges&lt;br /&gt;
|10-14&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have quite a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a lot of charges&lt;br /&gt;
|15-24&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a lot of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average dwarf could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average dwarf could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average giantman could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a huge number of charges&lt;br /&gt;
|40-74&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a huge number of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!almost innumerable charges&lt;br /&gt;
|75+&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have almost innumerable charges remaining.&lt;br /&gt;
|}&lt;br /&gt;
When an enhancive first reaches 1 charge left, you will receive a bolded message.  You may also use {{boldmono|[[INVENTORY]] ENHANCIVE}} to list any held or worn enhancives with only 1 charge left.  In both cases, if the item is visible, you&#039;ll sense the exact description of it. Otherwise, just a message denoting some hidden enhancive has reached that point.  The exact messages for the former is listed below:&lt;br /&gt;
&lt;br /&gt;
Visible:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your &amp;lt;adjective noun&amp;gt; faintly pulses with light and you sense its enhancive magic will be depleted soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the enhancive magic of some unknown hidden item on your person is reaching its end soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INVENTORY ENHANCIVE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are currently accepting the benefits of any and all enhancive items in your inventory.  Their enhancive charges will degrade normally.&lt;br /&gt;
&lt;br /&gt;
You currently have 4 enhancive pauses available.&lt;br /&gt;
&lt;br /&gt;
You sense the following items&#039; enhancive magic will be depleted soon:&lt;br /&gt;
  a chipped pestle strung from a leather cord&lt;br /&gt;
You also sense that the enhancive magic of some unknown hidden item on your person is reaching its end.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recharging Enhancive Items ==&lt;br /&gt;
Enhancive items can be recharged at the [[Adventurer&#039;s Guild]] through the Rewards system.  The rules governing the cost of recharging items with various enhancement capabilities are very complex.  However, the Treasure Master will provide the cost before recharging any item, and the service must be confirmed before [[bounty point]]s are spent.  The Treasure Master will only quote a price for items missing at least one charge, and the quoted price may not recharge an item fully, only refill a set amount of charges.&lt;br /&gt;
&lt;br /&gt;
There is also a tradition to recharge enhancives for silvers at some point around the New Year (could be before or after).  As a general rule, the cost of recharging an item in silvers is approximately 17x the cost in bounty points.  So an item costing 3,600 bounty points to recharge will cost 60,000 silver to recharge.  Notes are accepted by the Treasure Masters.&lt;br /&gt;
&lt;br /&gt;
Enhancives may also be charged with &#039;&#039;&#039;Enhancive Potions&#039;&#039;&#039; from the [[SimuCoin store]].  There are four types of potions: short-term (30 minutes) and long-term (30 days) versions for both normal enhancives and ones that grant [[spell knowledge item|spell knowledge]].  When a potion is poured on an enhancive item, the item will be powered by the potion for the specified amount of time. This means uncharged items will be reactivated, and charged items will not lose charges, until the potion timer expires. Crumbly enhancives still won&#039;t crumble until they lose their last charge, which can only happen after the potion timer expires (due to no charges being lost until then).&lt;br /&gt;
&lt;br /&gt;
Items that have been charged in this manner can be {{boldmono|[[ANALYZE]]d}} to see when they will expire.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Pauses==&lt;br /&gt;
Players finding their characters to be using many enhancive items and not wanting to remove/wear them on a regular basis may buy &#039;&#039;&#039;enhancive pause passes&#039;&#039;&#039; from the [[SimuCoin store]].  Enhancive pauses are accessed through the {{boldmono|[[INVENTORY]] ENHANCIVE}} verb.  It comes in a 60-use version and 30-day unlimited use version.  Individual uses might also be found in the [[treasure system]] but cannot be transferred between characters.  Enhancive pauses are also granted through [[enhancive boost]]s earned via [[Login Rewards]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-use version&lt;br /&gt;
*Comes in the form of a flexing arm token &lt;br /&gt;
*Costs 50 SimuCoins&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l my tok&lt;br /&gt;
This delightfully colorful token is very eye-catching.&lt;br /&gt;
&lt;br /&gt;
[This is an Enhancive Pause Pass.  By redeeming this, you will be able to pause the beneficial effects of your enhancive items and prevent charge loss for 60 uses.  To redeem this, please enter REDEEM token.]&lt;br /&gt;
&amp;gt;redeem tok&lt;br /&gt;
[You have activated an Enhancive Pause Pass!  You will be able to pause the beneficial effects of your enhancive items and prevent charge loss 60 times.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inven enhanc off&lt;br /&gt;
You are no longer accepting the benefits of your enhancive inventory items.  They will not lose enhancive charges until reactivated via the INVENTORY ENHANCIVE ON command.&lt;br /&gt;
&lt;br /&gt;
You have 59 enhancive pauses remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The command to turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
==Spell Rank Boost==&lt;br /&gt;
&lt;br /&gt;
Spell Rank Boosts are considered enhancive items that offer an enhancive of spell ranks for a given spell circle.  [[Duskruin]]&#039;s [[High_End_Scrip_Shop|High End Scrip Shop]] offers the ability to add +5 Spell Ranks to the spell circle of your choosing.  When creating a new item via this method, it is possible to choose its worn location.  It is possible to add +5 Spell Ranks to an existing item, up to a total of +50 Spell Ranks.&lt;br /&gt;
&lt;br /&gt;
A leather spellbook grants the ability to add +5 spell ranks to an existing spell rank enhancive (purchased from a previous run) OR a new item will be created (with 75 charges) for one spell circle of your choice (except Arcane).  This cannot be added to existing items that do not already have the spell rank enhancive.  This enhancive will only work for characters who have at least 30 spell ranks in the selected circle, and the trinket is restricted to professions that can natively cast from the chosen circle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Spell Ranks Item Creation===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the glossy leather spellbook and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A glossy leather spellbook grants the creation of a +5 Spell Ranks enhancive item for the selected spell circle.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The user must possess a minimum 30 ranks in the selected spell circle for the enhancement to work.&lt;br /&gt;
   &amp;gt; The enhancement will be restricted to the profession(s) native to the spell circle.&lt;br /&gt;
   &amp;gt; The created item will have 75 charges and crumble prevention.&lt;br /&gt;
   &amp;gt; The item&#039;s description and noun are dictated by the selected worn location.&lt;br /&gt;
   &amp;gt; Use LOOK to view the current settings.&lt;br /&gt;
   &amp;gt; Use TILT [to #] to toggle to the next or a specific spell circle option.   Currently: Bard&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific worn location option.  Currently: PIN (pin)&lt;br /&gt;
&lt;br /&gt;
     SPELL CIRCLES&lt;br /&gt;
     (1) Bard         (5) Ranger        (9)  Minor Elemental&lt;br /&gt;
     (2) Cleric       (7) Sorcerer      (10) Major Elemental&lt;br /&gt;
     (3) Empath       (8) Wizard        (11) Minor Mental&lt;br /&gt;
     (4) Paladin                        (12) Major Mental&lt;br /&gt;
                                        (13) Minor Spiritual&lt;br /&gt;
                                        (14) Major Spiritual&lt;br /&gt;
&lt;br /&gt;
     WORN LOCATIONS*&lt;br /&gt;
     (1)  pin       [pin]             (13) belt       [buckle]&lt;br /&gt;
     (2)  back      [cape]            (14) arms       [armbands]&lt;br /&gt;
     (3)  waist     [belt]            (15) legs       [leg wraps]&lt;br /&gt;
     (4)  head      [headband]        (16) ear        [earring]&lt;br /&gt;
     (5)  shoulder  [sash]            (17) ears       [earrings]&lt;br /&gt;
     (6)  shoulders [shawl]           (18) ankle      [anklet]&lt;br /&gt;
     (7)  legs      [pants]           (19) front      [tabard]&lt;br /&gt;
     (8)  torso     [doublet]         (20) hands      [gloves]&lt;br /&gt;
     (9)  wrist     [bracelet]        (21) feet       [socks]&lt;br /&gt;
     (10) finger    [ring]            (22) hair       [hairtie]&lt;br /&gt;
     (11) feet      [shoes]           (23) undershirt [undershirt]&lt;br /&gt;
     (12) neck      [necklace]        (24) leggings   [leggings]&lt;br /&gt;
&lt;br /&gt;
     * The option # is also the worn slot code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Ranks Item Boost===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the worn leather spellbook and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A worn leather spellbook grants a +5 boost to a Spell Ranks enhancement on an eligible item (max +50).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The enhancive item must already possess a Spell Ranks enhancement.&lt;br /&gt;
   &amp;gt; Splitter weapons and items excluded from recharging are ineligible.&lt;br /&gt;
   &amp;gt; This service does not increase max or current charges.&lt;br /&gt;
   &amp;gt; The resulting boost cannot exceed +50.&lt;br /&gt;
   &amp;gt; Spell circles eligible for boosting are:&lt;br /&gt;
     Bard         Ranger        Minor Elemental&lt;br /&gt;
     Cleric       Sorcerer      Major Elemental&lt;br /&gt;
     Empath       Wizard        Minor Mental&lt;br /&gt;
     Paladin                    Major Mental&lt;br /&gt;
                                Minor Spiritual&lt;br /&gt;
                                Major Spiritual&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the spellbook alongside you (PLACE FEET SPELLBOOK).&lt;br /&gt;
     2. Put the desired Spell Ranks enhancive item into the spellbook.&lt;br /&gt;
     3. LOOK at the spellbook to view the item&#039;s current setting and options.&lt;br /&gt;
     4. Use TURN to change the setting.&lt;br /&gt;
     5. REDEEM MY SPELLBOOK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Ranks Tattoo Boost===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the faded leather spellbook and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 This faded leather spellbook grants a +5 boost to a Spell Ranks enhancement on an eligible tattoo (max +50).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The enhancive tattoo must already possess a Spell Ranks enhancement.&lt;br /&gt;
   &amp;gt; Only tattoos with at least one eligible enhancement will be listed.&lt;br /&gt;
   &amp;gt; This service does not increase max or current charges.&lt;br /&gt;
   &amp;gt; The resulting boost cannot exceed +50.&lt;br /&gt;
   &amp;gt; Spell circles eligible for boosting are:&lt;br /&gt;
     Bard         Ranger        Minor Elemental&lt;br /&gt;
     Cleric       Sorcerer      Major Elemental&lt;br /&gt;
     Empath       Wizard        Minor Mental&lt;br /&gt;
     Paladin                    Major Mental&lt;br /&gt;
                                Minor Spiritual&lt;br /&gt;
                                Major Spiritual&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the spellbook alongside you (PLACE FEET SPELLBOOK).&lt;br /&gt;
     2. LOOK at the spellbook to view current settings and options.&lt;br /&gt;
     3. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     4. REDEEM MY SPELLBOOK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enhancive Alchemy Recipes==&lt;br /&gt;
Each recipe has two or three strengths (minor, lesser, greater).  See individual recipe pages for which respective profession(s) can make each recipe and at what rank, as well as level restrictions for using each item.&lt;br /&gt;
*[[Aura crystal]]&lt;br /&gt;
*[[Constitution crystal]]&lt;br /&gt;
*[[Health-well potion]]&lt;br /&gt;
*[[Intuition crystal]]&lt;br /&gt;
*[[Logic potion]]&lt;br /&gt;
*[[Mana regeneration potion]]&lt;br /&gt;
*[[Mana-well potion]]&lt;br /&gt;
*[[Spirit regeneration crystal]]&lt;br /&gt;
*[[Spirit-well potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
*[[Strength crystal]]&lt;br /&gt;
*[[Wisdom potion]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Enhancive item level requirements]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Enhancive services]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Stylized golden griffin pin]]&lt;br /&gt;
*[[Long-term_Benefits#Enhancive_Items|Premium enhancives]]&lt;br /&gt;
*[[Spell Knowledge (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancives| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254208</id>
		<title>Energy Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254208"/>
		<updated>2026-02-26T14:57:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: removed Shield Add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Weapons&#039;&#039;&#039; are scripted weapons themed similarly to their counterpart, the [[Energy Shield]].  They require [[#Affinity|affinity]] to be used to the greatest benefit.&lt;br /&gt;
&lt;br /&gt;
They were first introduced at [[Duskruin]]&#039;s in February 2019 run in the [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] shop.  They were created by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a thick golden lance with a leather-wrapped haft.&lt;br /&gt;
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                           ENERGY WEAPONS&lt;br /&gt;
  Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Mana/Bonding)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PRAY     Increases Affinity if you are ready.&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Electrical&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Flared Blasts: Locked&lt;br /&gt;
 Reactive Flare Armor: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Custom Color: white         Custom Color 2: black&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
&lt;br /&gt;
Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot store mana during surged flares.&lt;br /&gt;
&lt;br /&gt;
Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col| TIER !! AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! NOTES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
| Unleash/Point&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
| Reactive Armor&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Energy Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the multicolored sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A common energy flare certificate grants the ability to change an Energy armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic energy flare certificate grants the ability to change an Energy armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Energy Shield]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Custom Color 2&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PRAY &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PROD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUNCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Shield&amp;diff=254207</id>
		<title>Energy Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Shield&amp;diff=254207"/>
		<updated>2026-02-26T14:57:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Energy Shield Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Shields&#039;&#039;&#039; are scripted shields themed similar to their counterpart, the [[Energy Weapon]].  They require [[#Affinity|affinity]] to be used to the greatest benefit.&lt;br /&gt;
&lt;br /&gt;
Energy Shields were first introduced at [[Duskruin]]&#039;s January 2021 run in the [[BVShop:Currents and Safeguards|Currents and Safeguards]] shop.  They were created by by [[User:GS4-RETSER|GM Retser]]. These shields can be [[Enchant (925)|enchanted]], [[Ensorcell (735)|ensorcelled]], and [[Sanctify (330)|sanctified]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the off-the-shelf offering. At this tier, Energy Shields have the default &#039;&#039;&#039;[[#Energy Flares|Energy Flares]]&#039;&#039;&#039; ability,.&lt;br /&gt;
&lt;br /&gt;
Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy.  These are the default flares of the energy shields.  &lt;br /&gt;
&lt;br /&gt;
Each flare will fill the affinity for the process of attuning.  The strength of the flare increases per [[#Affinity|affinity]] gained.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the ora shield and sense that the creator has provided the following information:&lt;br /&gt;
                           ENERGY SHIELDS&lt;br /&gt;
  Energy Flares:  Turn them on to let your Shield Flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Energy)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength at the cost of energy)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUNCH     UnAttunes the ora shield.  This is permanent.&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Impact&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Energy Reverb: Locked&lt;br /&gt;
 Energy Barrier: Locked&lt;br /&gt;
 Energy Wave: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Energy Color: white         Accent Color: black&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
| You push your thumb down firmly and hear a small clicking noise.  Several mechanical arms and apparatuses spin around the brown steel mantlet before settling into secret compartments.  You also notice a few small levers.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| You tighten your grip on the brown steel mantlet, a flickering trail of white light falls from it. [EnergyFlares are now turned OFF.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You swing your brown steel mantlet in a wide arc, sending a wave of white energy outward. [EnergyFlares are now turned ON.]&lt;br /&gt;
| XXX tightens his grip on the brown steel mantlet, a flickering trail of white light falls from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX swings his brown steel mantlet in a wide arc, sending a wave of white energy outward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment. [Flare Storage is now turned OFF.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. [Flare Storage is now turned ON.]&lt;br /&gt;
| XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault.  A small, white mechanism flips itself away into a small hidden compartment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault.  A small compartment on the mantlet opens up to deploy a white mechanism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
| You smash your fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.&lt;br /&gt;
| XXX smashes his fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You place the palm of your hand against the surface of your brown steel mantlet and chant quietly.  A crystal chamber embedded in your mantlet stops glowing. [Surged Flares are now turned OFF.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You place the palm of your hand against the surface of your brown steel mantlet and chant quietly.  In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. [Surged Flares are now turned ON.]&lt;br /&gt;
| XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly.  A crystal chamber embedded in the mantlet stops glowing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly.  In a sudden flash of light, a crystal chamber embedded in the mantlet glows black.&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1 Energy Shields gain the &#039;&#039;&#039;[[#Energy Reverb|Energy Reverb]]&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
Upon blocking an attack, the shield has a chance to empower the wielder&#039;s attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. &#039;&#039;&#039;Requires [[#Affinity|affinity]] level 3.&#039;&#039;&#039;&lt;br /&gt;
* Cooldown: 60 seconds.&lt;br /&gt;
* Duration: Next attack or 20 seconds&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|APPLAUD&lt;br /&gt;
| You hit your forearm against your grey steel mantlet in an attempt to give a round of applause.&lt;br /&gt;
| XXX hits his forearm against his grey steel mantlet in an attempt to give a round of applause.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You rub at the surface of your grey steel mantlet.  Tendrils of white energy lash out against your touch.&lt;br /&gt;
| XXX rubs at the surface of his grey steel mantlet.  Tendrils of white energy lash out against his touch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You rap your finger against the surface of your grey steel mantlet.&lt;br /&gt;
| XXX raps his finger against the surface of his grey steel mantlet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Energy Shields gain the &#039;&#039;&#039;[[#Energy Barrier|Energy Barrier]]&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
The shield provides a chance to reactively provide {{mono|(Affinity * 3)}} TD and bolt defense.  This effect can only occur once every 15 minutes and will last for 30 seconds.  &#039;&#039;&#039;Requires [[#Affinity|affinity]] level 6.&#039;&#039;&#039;&lt;br /&gt;
* Cooldown: 15 minutes.&lt;br /&gt;
* Duration: 30 seconds.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Energy Shields are considered fully unlocked.  They gain the &#039;&#039;&#039;[[#Energy Wave|Energy Wave]]&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
Twice per 24 hours the shield will attempt to protect the wielder when they&#039;re left in an incapacitated state or low on health.  This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.&lt;br /&gt;
* Cooldown: 24 hours.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. Abilities unlocked at each tier will not be available until the required affinity is gained, and will show as Locked even after the certificate is used. To unlock the ability, gain the required Bound Energy for the affinity tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| TIER !! AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! STORAGE !! NOTES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
!-&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
!100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
!150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
!200&lt;br /&gt;
|Energy Reverb unlocked&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
!250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
!300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
!350&lt;br /&gt;
|Energy Barrier Unlocked&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
!400&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
!450&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
!500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Energy Flares===&lt;br /&gt;
Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy.  These are the default flares of the energy shields.  &lt;br /&gt;
&lt;br /&gt;
Each flare will fill the affinity for the process of attuning.  The strength of the flare increases per affinity gained.&lt;br /&gt;
&lt;br /&gt;
;Energy Storage&lt;br /&gt;
{{boldmono|[[PULL]]}} (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength.  This energy is used to empower flares later.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[PUSH]]}} (SURGED FLARES) turns on or off the surged flares.  Surged flares are increased in power at the cost of energy stored from DRAINED flares.&lt;br /&gt;
&lt;br /&gt;
You cannot have both drained and surged flares on at the same time.&lt;br /&gt;
&lt;br /&gt;
Example combat with the standard Energy Flares on shield attack or incoming attack:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Ithzir adept swings a closed fist at you!&lt;br /&gt;
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!&lt;br /&gt;
&#039;&#039;&#039;A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept&#039;s back!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Flesh ripped from back, muscles exposed.&lt;br /&gt;
With no room to spare, you block the attack with your vultite greatshield!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shield bash adept&lt;br /&gt;
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!&lt;br /&gt;
[SMR result: 229 (Open d100: 70, Bonus: 45)]&lt;br /&gt;
Awesome bash, but an Ithzir adept is already knocked over.&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Left kneecap smashed into pulp.&lt;br /&gt;
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!&lt;br /&gt;
&#039;&#039;&#039;A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept&#039;s left hand!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Left hand smashed into a pulpy mass.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Energy Reverb===&lt;br /&gt;
Upon blocking an attack, the shield has a chance to empower the wielder&#039;s attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.&lt;br /&gt;
* Cooldown: 60 seconds.&lt;br /&gt;
* Duration: Next attack or 20 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Ithzir adept swings a closed fist at you!&lt;br /&gt;
You bristle with black energy as you position your vultite greatshield against an Ithzir adept&#039;s attack!&lt;br /&gt;
Amazingly, you manage to block the attack with your greatshield!&lt;br /&gt;
&lt;br /&gt;
You swing a broadsword at an Ithzir adept!&lt;br /&gt;
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196&lt;br /&gt;
... and hit for 78 points of damage!&lt;br /&gt;
Awesome shot shatters ribs and punctures lung!&lt;br /&gt;
You are no longer bristling with energy.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Energy Barrier===&lt;br /&gt;
The shield provides a chance to reactively provide {{mono|(Affinity * 3)}} TD and bolt defense.  This effect can only occur once every 15 minutes and will last for 30 seconds.&lt;br /&gt;
* Cooldown: 15 minutes.&lt;br /&gt;
* Duration: 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An Ithzir adept gestures at you.&lt;br /&gt;
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134&lt;br /&gt;
Warding failed!&lt;br /&gt;
Blood gushes from your neck!&lt;br /&gt;
The &amp;quot;blood gates&amp;quot; open wider.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures and utters a phrase of magic.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures at you.&lt;br /&gt;
Your vultite greatshield glows white as its surface extends with crackling black energy.&lt;br /&gt;
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170&lt;br /&gt;
Warding failed!&lt;br /&gt;
Blood gushes from your neck!&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;blood gates&amp;quot; open wider.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Energy Wave===&lt;br /&gt;
Twice per 24 hours the shield will attempt to protect the wielder when they&#039;re left in an incapacitated state or low on health.  This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.&lt;br /&gt;
* Cooldown: 24 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!&lt;br /&gt;
A wave of black energy moves outward from you.&lt;br /&gt;
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.&lt;br /&gt;
An Ithzir adept swings a closed fist at you!&lt;br /&gt;
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91&lt;br /&gt;
A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Energy Shield Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the lightning bolt charm and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A lightning bolt charm grants the Energy Shield script at Tier 1/OTS to an unscripted shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Energy Weapon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Shield &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Shield &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Energy Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Accent color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= COVER &lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= PRAY&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUNCH&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TICKLE&lt;br /&gt;
|verb14= TINKER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254206</id>
		<title>Energy Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254206"/>
		<updated>2026-02-26T14:56:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs; added Shield Add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Weapons&#039;&#039;&#039; are scripted weapons themed similarly to their counterpart, the [[Energy Shield]].  They require [[#Affinity|affinity]] to be used to the greatest benefit.&lt;br /&gt;
&lt;br /&gt;
They were first introduced at [[Duskruin]]&#039;s in February 2019 run in the [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] shop.  They were created by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a thick golden lance with a leather-wrapped haft.&lt;br /&gt;
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                           ENERGY WEAPONS&lt;br /&gt;
  Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Mana/Bonding)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PRAY     Increases Affinity if you are ready.&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Electrical&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Flared Blasts: Locked&lt;br /&gt;
 Reactive Flare Armor: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Custom Color: white         Custom Color 2: black&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
&lt;br /&gt;
Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot store mana during surged flares.&lt;br /&gt;
&lt;br /&gt;
Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col| TIER !! AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! NOTES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
| Unleash/Point&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
| Reactive Armor&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Energy Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the multicolored sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A common energy flare certificate grants the ability to change an Energy armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic energy flare certificate grants the ability to change an Energy armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Shield Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the lightning bolt charm and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A lightning bolt charm grants the Energy Shield script at Tier 1/OTS to an unscripted shield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Energy Shield]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Custom Color 2&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PRAY &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PROD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUNCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254205</id>
		<title>Energy Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254205"/>
		<updated>2026-02-26T14:55:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Energy Weapon Exotic Flare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Weapons&#039;&#039;&#039; are scripted weapons themed similarly to their counterpart, the [[Energy Shield]].  They require [[#Affinity|affinity]] to be used to the greatest benefit.&lt;br /&gt;
&lt;br /&gt;
They were first introduced at [[Duskruin]]&#039;s in February 2019 run in the [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] shop.  They were created by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a thick golden lance with a leather-wrapped haft.&lt;br /&gt;
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                           ENERGY WEAPONS&lt;br /&gt;
  Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Mana/Bonding)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PRAY     Increases Affinity if you are ready.&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Electrical&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Flared Blasts: Locked&lt;br /&gt;
 Reactive Flare Armor: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Custom Color: white         Custom Color 2: black&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
&lt;br /&gt;
Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot store mana during surged flares.&lt;br /&gt;
&lt;br /&gt;
Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col| TIER !! AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! NOTES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
| Unleash/Point&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
| Reactive Armor&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Energy Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the multicolored sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A common energy flare certificate grants the ability to change an Energy armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic energy flare certificate grants the ability to change an Energy armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Energy Shield]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Custom Color 2&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PRAY &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PROD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUNCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254204</id>
		<title>Energy Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254204"/>
		<updated>2026-02-26T14:54:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Energy Weapon Common Flare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Weapons&#039;&#039;&#039; are scripted weapons themed similarly to their counterpart, the [[Energy Shield]].  They require [[#Affinity|affinity]] to be used to the greatest benefit.&lt;br /&gt;
&lt;br /&gt;
They were first introduced at [[Duskruin]]&#039;s in February 2019 run in the [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] shop.  They were created by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a thick golden lance with a leather-wrapped haft.&lt;br /&gt;
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                           ENERGY WEAPONS&lt;br /&gt;
  Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Mana/Bonding)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PRAY     Increases Affinity if you are ready.&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Electrical&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Flared Blasts: Locked&lt;br /&gt;
 Reactive Flare Armor: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Custom Color: white         Custom Color 2: black&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
&lt;br /&gt;
Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot store mana during surged flares.&lt;br /&gt;
&lt;br /&gt;
Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col| TIER !! AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! NOTES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
| Unleash/Point&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
| Reactive Armor&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Energy Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the multicolored sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A common energy flare certificate grants the ability to change an Energy armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your certificate is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 An exotic energy flare certificate grants the ability to add/change an Energy armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your certificate while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your certificate may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the certificate may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Energy Shield]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Custom Color 2&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PRAY &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PROD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUNCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254203</id>
		<title>Energy Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Weapon&amp;diff=254203"/>
		<updated>2026-02-26T14:54:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Energy Weapon Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Energy Weapons&#039;&#039;&#039; are scripted weapons themed similarly to their counterpart, the [[Energy Shield]].  They require [[#Affinity|affinity]] to be used to the greatest benefit.&lt;br /&gt;
&lt;br /&gt;
They were first introduced at [[Duskruin]]&#039;s in February 2019 run in the [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] shop.  They were created by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You take a closer look at a thick golden lance with a leather-wrapped haft.&lt;br /&gt;
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
                           ENERGY WEAPONS&lt;br /&gt;
  Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Mana/Bonding)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PRAY     Increases Affinity if you are ready.&lt;br /&gt;
  PUNCH    UnAttunes&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Electrical&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Flared Blasts: Locked&lt;br /&gt;
 Reactive Flare Armor: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Custom Color: white         Custom Color 2: black&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUNCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Energy Flares:  Turn them on to let your weapon flare.&lt;br /&gt;
&lt;br /&gt;
Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot store mana during surged flares.&lt;br /&gt;
&lt;br /&gt;
Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col| TIER !! AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! NOTES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
| Unleash/Point&lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
| Reactive Armor&lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Energy Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the multicolored sphere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exception of Rotflares.&lt;br /&gt;
   &amp;gt; UCS gloves/boots are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Weapon Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your certificate is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 A common energy flare certificate grants the ability to add/change an Energy armament&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Cold&lt;br /&gt;
     (1) Cold      (3) Impact&lt;br /&gt;
     (2) Fire      (4) Lightning&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your certificate while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your certificate may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the certificate may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Energy Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
 Your certificate is used to unlock the potential of things held in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 An exotic energy flare certificate grants the ability to add/change an Energy armament&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
 You need only RAISE your certificate while holding a compatible item in your other hand or on your person.&lt;br /&gt;
&lt;br /&gt;
 Your certificate may not be altered or changed in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the certificate may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Energy Shield]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Custom Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Custom Color 2&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PRAY &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PROD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUNCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_worn_location_change&amp;diff=254202</id>
		<title>Item worn location change</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_worn_location_change&amp;diff=254202"/>
		<updated>2026-02-26T14:53:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It allows a change in how an item is worn in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the location swatch and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A timeworn location swatch grants the ability to change the worn location of an unscripted, wearable item.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Armaments are ineligible, with the exception of greaves.&lt;br /&gt;
   &amp;gt; DB items, EZ Scripted items, and items with Flourishes are ineligble.&lt;br /&gt;
   &amp;gt; Arm and leg greaves may only swap between the Arms (14) and Legs (15) locations.&lt;br /&gt;
   &amp;gt; Only containers can be processed as a container, and they must be empty at the time of redemption.&lt;br /&gt;
   &amp;gt; Container capacities will not increase (only decrease or be removed).&lt;br /&gt;
   &amp;gt; Pockets are removed if a container becomes a non-container or is changed to a location that does not&lt;br /&gt;
     support containers.&lt;br /&gt;
   &amp;gt; The resulting noun is dictated by the new worn location and original item properties.  Only wood and&lt;br /&gt;
     metal items can be processed as wood and metal, respectively.&lt;br /&gt;
   &amp;gt; Locations with only base and container nouns will change non-leather items to cloth.&lt;br /&gt;
   &amp;gt; Non-leather containers, socks, undershirts, and leggings will be changed to cloth.&lt;br /&gt;
   &amp;gt; Items lacking a material will be handled as non-metal and be changed to cloth, with the exception of&lt;br /&gt;
     greaves, which default to plain metal.&lt;br /&gt;
   &amp;gt; The resulting base/long description generally follows &amp;quot;a/an/some &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt;.&amp;quot;&lt;br /&gt;
   &amp;gt; Wood and metal items that change to cloth will have their material preserved based on the resulting&lt;br /&gt;
     noun, such as &amp;quot;&amp;lt;material&amp;gt;-brimmed&amp;quot; for hats.&lt;br /&gt;
   &amp;gt; Show descriptions will be removed.&lt;br /&gt;
   &amp;gt; Use LOOK        to view the current settings and preview a held item&#039;s changes (if applicable).&lt;br /&gt;
   &amp;gt; Use TILT        to toggle processing a container as a container.    Currently: Yes&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific worn location.  Currently: PIN&lt;br /&gt;
   &amp;gt; Use TWIST       to toggle between arm and leg greaves locations.&lt;br /&gt;
&lt;br /&gt;
           LOCATION      BASE NOUN     WOOD           METAL          CONTAINER       CAPACITY    # ITEMS&lt;br /&gt;
     (1)   Pin           pin           pin            pin            ----            ----        ----&lt;br /&gt;
     (2)   Back          cape          ----           ----           backpack        100         any&lt;br /&gt;
     (3)   Waist         belt          belt           belt           belt            1           1&lt;br /&gt;
     (4)   Head          headband      crown          crown          hat             1           1&lt;br /&gt;
     (5)   Shoulder      sash          ----           pauldron       satchel         40          any&lt;br /&gt;
     (6)   Shoulders     shawl         ----           pauldrons      cloak           100         any&lt;br /&gt;
     (7)   Legs          pants         ----           ----           pants           2           2&lt;br /&gt;
     (8)   Torso         doublet       ----           ----           doublet         1           1&lt;br /&gt;
     (9)   Wrist         bracelet      bracelet       bracelet       ----            ----        ----&lt;br /&gt;
     (10)  Finger        ring          ring           ring           ----            ----        ----&lt;br /&gt;
     (11)  Feet          shoes         ----           ----           shoes           1           1&lt;br /&gt;
     (12)  Neck          necklace      necklace       necklace       neck pouch      1           1&lt;br /&gt;
     (13)  Belt          buckle        buckle         buckle         belt pack       20          any&lt;br /&gt;
     (14)  Arms          armbands      armbands       armbands       arm wraps       2           1&lt;br /&gt;
     (15)  Legs          leg wraps     leg braces     leg braces     thigh-sheath    3           1&lt;br /&gt;
     (16)  Ear           earring       earring        earring        ----            ----        ----&lt;br /&gt;
     (17)  Ears          earrings      earrings       earrings       ----            ----        ----&lt;br /&gt;
     (18)  Ankle         anklet        anklet         anklet         ankle pouch     1           1&lt;br /&gt;
     (19)  Front         tabard        pectoral       pectoral       tabard          4           4&lt;br /&gt;
     (20)  Hands         gloves        handflowers    handflowers    gloves          1           1&lt;br /&gt;
     (21)  Feet          socks         ----           ----           socks           1           1&lt;br /&gt;
     (22)  Hair          hairtie       barrette       barrette       ----            ----        ----&lt;br /&gt;
     (23)  Undershirt    undershirt    ----           ----           ----            ----        ----&lt;br /&gt;
     (24)  Leggings      leggings      ----           ----           ----            ----        ----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knockout_flare&amp;diff=254201</id>
		<title>Knockout flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knockout_flare&amp;diff=254201"/>
		<updated>2026-02-26T14:52:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Knockout Flares Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knockout flares&#039;&#039;&#039; are a rare scripted [[flare]] which can be placed on weapons that primarily do [[crush critical table|crushing damage]], such as [[mace]]s, [[handaxe]]s, and [[maul]]s, as well as [[UCS]] gloves and boots.  The flares always targets the victim&#039;s head.  If the head is sufficiently wounded the crush damage from the flare may be applied to the chest.  Any part of the body may be hit for the flares to activate.  Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition. &#039;&#039;&#039;Knockout flares will not function against creatures greater than 15 levels above the user&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added.&lt;br /&gt;
&lt;br /&gt;
While knockout flares can also be added to a [[runestaff]], this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your eonake war-hammer and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The eonake war-hammer contains a special flare.  It can be freely altered.  You can roar, flip, and tap the war-hammer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&amp;lt;br&amp;gt;(no sheath)&lt;br /&gt;
| You flip the war-hammer from side to side, then whirl it overhead, then deftly stuff it into the handbag.&lt;br /&gt;
| Cotelle flips her war-hammer from side to side, then whirls it around, then deftly stuffs it into her handbag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&amp;lt;br&amp;gt;(sheath)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROAR&lt;br /&gt;
| You point your war-hammer into the sky and roar a battle cry!&lt;br /&gt;
| Cotelle points her war-hammer into the sky and roars a battle cry!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You tap your eonake war-hammer against your thigh in a steady, staccato beat.&lt;br /&gt;
| Cotelle taps her eonake war-hammer against her thigh in a steady, staccato beat.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===In Action===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing with a vultite-bound thick leather blackjack at a Vvrael destroyer!&lt;br /&gt;
AS: +508 vs DS: +281 with AvD: -18 + d100 roll: +80 = +289&lt;br /&gt;
... and hit for 17 points of damage!&lt;br /&gt;
Jarring blow to the Vvrael destroyer&#039;s back.&lt;br /&gt;
Your blackjack cracks the Vvrael destroyer on the back of the head. He gibbers mindlessly then drops to his hands and knees.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
You broke the Vvrael destroyer&#039;s nose!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;amb orc head&lt;br /&gt;
You swing with a vultite-bound dark leather blackjack at a [[silverback orc]]!&lt;br /&gt;
AS: +226 vs DS: +123 with AvD: +25 + d100 roll: +65 = +193&lt;br /&gt;
 ... and hit for 18 points of damage!&lt;br /&gt;
 Hearty smack to the head.&lt;br /&gt;
 The silverback orc is stunned!&lt;br /&gt;
&lt;br /&gt;
Your blackjack thumps the silverback orc in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed.&lt;br /&gt;
 ... 25 points of damage!&lt;br /&gt;
 Eye crushed by a hard blow to the face!&lt;br /&gt;
 Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt;amb orc head&lt;br /&gt;
You swing with a vultite-bound dark leather blackjack at a silverback orc!&lt;br /&gt;
AS: +226 vs DS: +110 with AvD: +25 + d100 roll: +79 = +220&lt;br /&gt;
 ... and hit for 16 points of damage!&lt;br /&gt;
 Blow to the head causes the silverback orc&#039;s ears to ring! &lt;br /&gt;
&lt;br /&gt;
Your blackjack cracks the silverback orc on the back of the head. She gibbers mindlessly then drops to her hands and knees.&lt;br /&gt;
 ... 10 points of damage!&lt;br /&gt;
 Blow to back cracks several vertebrae.&lt;br /&gt;
 Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You swing with a vultite-bound thick leather blackjack at a giantman robber!&lt;br /&gt;
 AS: +501 vs DS: +358 with AvD: +7 + d100 roll: +45 = +195&lt;br /&gt;
  ... and hit for 20 points of damage!&lt;br /&gt;
  Hearty smack to the head.&lt;br /&gt;
  The giantman robber is stunned!&lt;br /&gt;
 &lt;br /&gt;
You smack the giantman robber with your thick leather blackjack on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
The giantman robber wobbles a bit then dramatically falls to the ground!&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Solid strike caves the giantman robber&#039;s skull in, resulting in instant death!&lt;br /&gt;
The giantman robber rolls over and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a spiked-head vultite maul at a [[kiramon defender]]!&lt;br /&gt;
AS: +345 vs DS: +188 with AvD: +38 + d100 roll: +55 = +250&lt;br /&gt;
 ... and hit for 84 points of damage!&lt;br /&gt;
 Crushing blow to head closes that eye for good.&lt;br /&gt;
 The kiramon defender is stunned!&lt;br /&gt;
&lt;br /&gt;
Your vultite maul plows right into the forehead of the kiramon defender!&lt;br /&gt;
The kiramon defender wobbles then falls to the floor! Knockout!&lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
  Jarring blow to the kiramon defender&#039;s back.&lt;br /&gt;
&lt;br /&gt;
You swing a spiked-head vultite maul at a [[forest trali]]!&lt;br /&gt;
AS: +345 vs DS: +166 with AvD: +44 + d100 roll: +13 = +236&lt;br /&gt;
 ... and hit for 78 points of damage!&lt;br /&gt;
 Crushing blow to head closes that eye for good.&lt;br /&gt;
 The forest trali is stunned!&lt;br /&gt;
&lt;br /&gt;
You feint left, then right, then crack the forest trali across the head!&lt;br /&gt;
The forest trali drops to the floor!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Grazing blow to the stomach.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a high steel moon axe at an [[Ithzir champion]]!&lt;br /&gt;
  AS: +551 vs DS: +292 with AvD: +41 + d100 roll: +41 = +341&lt;br /&gt;
   ... and hit for 75 points of damage!&lt;br /&gt;
   Right kneecap smashed into pulp.&lt;br /&gt;
   The Ithzir champion is knocked to the ground!&lt;br /&gt;
&lt;br /&gt;
You smack the Ithzir champion with your high steel moon axe on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
 &lt;br /&gt;
The Ithzir champion slumps to the ground.&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to the head causes the Ithzir champion&#039;s ears to ring!&lt;br /&gt;
The Ithzir champion vainly struggles to rise, then goes still.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Additional Combat Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A solid strike from your eonake war-hammer to the temple causes the human thief to stumble.&lt;br /&gt;
&lt;br /&gt;
A solid strike from your eonake war-hammer to the temple causes the human rogue to stumble as he is swept off his feet from the blow.&lt;br /&gt;
&lt;br /&gt;
With a solid *THUNK*, your eonake war-hammer bounces off the head of the elven outlaw!&lt;br /&gt;
&lt;br /&gt;
You feint left, then right, then crack the human rogue across the head!&lt;br /&gt;
&lt;br /&gt;
You leap up, bringing your eonake war-hammer down across the head of the human rogue with a sickening thud!&lt;br /&gt;
&lt;br /&gt;
You smack the half-elven rogue with your eonake war-hammer on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
&lt;br /&gt;
Your war-hammer bounces off the head of the human rogue, causing him to reassess the situation for a moment while standing still.&lt;br /&gt;
&lt;br /&gt;
Your eonake war-hammer plows right into the forehead of the human thief!&lt;br /&gt;
&lt;br /&gt;
Your war-hammer cracks the halfling robber on the back of the head.  He gibbers mindlessly.&lt;br /&gt;
&lt;br /&gt;
Your war-hammer thumps the human thug in the head.  He looks a bit dazed, yet recovers after several quick missteps.&lt;br /&gt;
&lt;br /&gt;
Your war-hammer thumps the half-elven brigand in the head.  He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Knockout Flares Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the knockout flare debenture and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A maroon knockout flare debenture grants the Knockout Flares script to an eligible weapon or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible weapons must deal predominantly crush damage.&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exceptions of Lesser Moods or Flare Affinity.&lt;br /&gt;
   &amp;gt; Flares do not function against creatures over 15 levels above the attacker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Crushing Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Weapon must deal at least 50% [[Crush critical table|crushing]] damage or [[Unarmed combat system|UCS]] gear. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=ROAR&lt;br /&gt;
|verb3=TAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_Armor&amp;diff=254200</id>
		<title>Ithzir Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_Armor&amp;diff=254200"/>
		<updated>2026-02-26T14:51:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ithzir armor&#039;&#039;&#039; is a combat script that is found on armor which provides several useful benefits.  It offers a chance to interrupt an attack when the wearer is stunned, webbed, rooted, immobilized, unconscious, or prone.&lt;br /&gt;
&lt;br /&gt;
Ithzir armor consists of four different unlock trees that can be individually unlocked to gain additional benefit.  The armor has a total of 16 unlocks available across all four trees, but is &#039;&#039;&#039;limited to 9 total unlocks&#039;&#039;&#039;, meaning that the owner must choose which unlocks to pursue and which ones they will never use.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Base Armor &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Base functionality of the armor includes Tier 0 Escape Flares with 3 charges per day.  Each unlock applied increases the max daily armor charges by 1.&lt;br /&gt;
|analyze= You analyze your leathers and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This leathers offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.&lt;br /&gt;
This is Base armor, and will fire up to 9 times per day to move you in a random direction.  It has special messaging for WEAR, REMOVE, and CLEAN.&lt;br /&gt;
It can be altered freely, within normal armor altering guidelines.  Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.&lt;br /&gt;
&lt;br /&gt;
This leathers is at unlock level 3.&lt;br /&gt;
&lt;br /&gt;
  Flare Chance Tree:      Tier 0&lt;br /&gt;
  Status Condition Tree:  Tier 2&lt;br /&gt;
  Healing Tree:           Tier 0&lt;br /&gt;
  Charges / Escape Tree:  Tier 1&lt;br /&gt;
&lt;br /&gt;
You can tell that the leathers is as light as it can get.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flare Chance Tree &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Ithzir Armor starts out at Tier 0 for the Flare Chance.  Unlocks applied to this tree increase the odds at which the armor will flare, with up to four total unlock opportunities.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| 65%&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Status Condition Tree &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Unlocks on this tree introduce and expand the armor&#039;s ability to remove a random condition when its Escape Flare ability triggers.  At higher unlocks, it also provides the ability to manually remove a condition via {{boldmono|[[BESEECH]]}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BESEECH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Charges Used&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Remove one random condition from the following list when the armor&#039;s escape ability triggers: stunned, prone/sitting/kneeling, blind.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Add web, bind, and rooted to the list of potential conditions in Tier 1.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| Manually invoke {{boldmono|BESEECH}} the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| Manually invoke {{boldmono|BESEECH}} the status clear ability to remove ALL of the above conditions.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Healing Tree &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
Unlocks on this tree introduce and enhance the armor&#039;s ability to remove a restore health via {{boldmono|[[SHRUG]]}}.  At higher unlocks, it also provides the ability reduce bleeding effects and reduce the severity of injuries (but not scars).&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHRUG&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Charges Used&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Tier 1 + reduce all bleeding effects by half, rounding down.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| Tier 2 + reduce severity of worst injury by 1 rank (does not heal scars).&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| Tier 2 + reduce severity of all injuries by 1 rank (does not heal scars).&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Charge/Escape Tree &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
Ithzir Armor starts out with 3 charges/day for the Escape Flares to activate.  The first unlock applied to this tree increases the number of charges available.  At higher unlocks, it also provides the ability to apply a short duration sanctuary effect and an escape route to a designated safe room, which at the highest unlock can be manually activated via {{boldmono|[[SLAP]]}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;| Charges Used&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Additional 3 max charges to the armor&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| Triggered escape ability takes player to safe room.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
|  Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===History===&lt;br /&gt;
First introduced during [[Ebon Gate]] 2013 at [[Feywrot Mire]], the armor was not sold off the shelf.  The armor has only been obtainable in the past by merchants offering to add it to existing armor.  This service was very rare to be seen done.&lt;br /&gt;
&lt;br /&gt;
Starting in August 2017, [[automated unlocking certificate]]s were sold in the [[High End Script Shop]] at [[Duskruin Arena]] on a limited basis.  In later runs, both unlock and script add certificates were available in HESS.&lt;br /&gt;
===Escape Flare Functionality in Hunting Grounds===&lt;br /&gt;
While the general understanding is if you can&#039;t fog into an area, then the flares won&#039;t work, this is inconsistent because they do work in the Elemental Confluence.  The Tier 4 {{boldmono|SLAP}} ability in the Escape tree also will not work in those same locations.  The ability will work inside of towns and as a result can be useful in invasions. Ithzir Armor escape flares won&#039;t trigger in some hunting grounds. Those include the following:&lt;br /&gt;
* [[Nelemar]]&lt;br /&gt;
* [[Old Ta&#039;Faendryl]]&lt;br /&gt;
* [[Sanctum of Scales]]&lt;br /&gt;
&lt;br /&gt;
As of December 19, 2023, the escape flare now works in recently released hunting grounds including: [[Forgotten Vineyard]], [[Atoll]], [[Hinterwilds]], [[Crawling Shore]], [[Moonsedge]], [[Stormpeak]], and [[the Hive]].&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1vzw6bCrOHGJU0je7k7WmXVnifMh5phEnNKLLSNeTjms/edit?usp=sharing Player research is ongoing in a study of where the flares work.]&lt;br /&gt;
&lt;br /&gt;
===Unlocking Certificates===&lt;br /&gt;
====Ithzir Armor Add====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Ithzir Armor sheet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A green Ithzir Armor sheet grants the Ithzir Armor script to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; No tree unlocks are provided.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ithzir Armor Tree Unlock====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Ithzir unlock letter and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An Ithzir unlock letter grants a single tree unlock on a set of Ithzir Armor.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; A tree cannot exceed four unlocks.&lt;br /&gt;
   &amp;gt; Total unlocks cannot exceed nine.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired tree to unlock.  Currently: Flare&lt;br /&gt;
     (1) Flare       (3) Healing&lt;br /&gt;
     (2) Status      (4) Charge/Escape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ithzir Armor Reconfiguration====&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Ithzir cauldron and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A yellowed Ithzir cauldron grants the ability to move a single unlock on Ithzir armor from one tree to another.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Unlock trees cannot exceed four unlocks.&lt;br /&gt;
   &amp;gt; One redemption moves a single tree unlock.  Each move requires a separate redemption.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the cauldron alongside you (PLACE FEET CAULDRON).&lt;br /&gt;
     2. Put the desired armor into the cauldron.&lt;br /&gt;
     3. LOOK at the cauldron to view the item&#039;s current settings and options.&lt;br /&gt;
     4. Use TILT, TURN, and TWIST to change settings.&lt;br /&gt;
     5. REDEEM MY CAULDRON.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1vzw6bCrOHGJU0je7k7WmXVnifMh5phEnNKLLSNeTjms/edit?usp=sharing Player research on Escape flare functionality]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2013 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=16 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Cannot contradict having buckles or straps. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BESEECH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=REMOVE&lt;br /&gt;
|verb4=SHRUG&lt;br /&gt;
|verb5=SLAP&lt;br /&gt;
|verb6=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armament_bane&amp;diff=254199</id>
		<title>Armament bane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armament_bane&amp;diff=254199"/>
		<updated>2026-02-26T14:47:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bane&#039;&#039;&#039; is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]).  &#039;&#039;&#039;With the changes to [[Enchant]], bane weapons can now be player enchanted&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Creature Bane==&lt;br /&gt;
A &#039;&#039;&#039;Creature Bane&#039;&#039;&#039; weapon gives either flares, weighting, or extra enchant when used against a specific creature.  This was the original concept for bane and the idea expanded over the years.  Bane is set with the first swing of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Demon Bane==&lt;br /&gt;
&#039;&#039;&#039;Demon Bane&#039;&#039;&#039; includes all creatures classified as demons, but does not include the inherent ability to hit them.  An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable.  It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant. &lt;br /&gt;
&lt;br /&gt;
*[[Abyran&#039;ra]]&lt;br /&gt;
*[[Necleriine]]&lt;br /&gt;
*[[Oculoth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.&lt;br /&gt;
&lt;br /&gt;
==Extraplanar Bane==&lt;br /&gt;
&#039;&#039;&#039;Extraplanar Bane&#039;&#039;&#039; weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner&#039;s choice when the bane was added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| [[:Category:Extraplanar creatures|List of extraplanar creatures]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#section::Category:Extraplanar creatures|extraplanartable|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grim Bane==&lt;br /&gt;
&#039;&#039;&#039;Grim Bane&#039;&#039;&#039; will give either flares, weighting, or extra enchant against all [[Grimswarm]] named enemies.&lt;br /&gt;
&lt;br /&gt;
==Magical Bane==&lt;br /&gt;
&#039;&#039;&#039;Magical Bane&#039;&#039;&#039; weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner&#039;s choice when the bane was added. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| [[:Category:Magical creatures|List of magical creatures]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#section::Category:Magical creatures|magicaltable|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reim Bane==&lt;br /&gt;
All creatures found in [[Settlement of Reim]] pay quest.  Some weapons created with this bane have been done so with the ability to be [[permablessed]] versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
==Undead Bane==&lt;br /&gt;
&#039;&#039;&#039;[[Undead]] Bane&#039;&#039;&#039; armaments are armaments effective against undead creatures and options may include flares, weighting, or additional attack or casting strength. There are two types of undead banes, regular and non-corporeal only. &lt;br /&gt;
&lt;br /&gt;
For regular undead bane armaments, the loresong will read: &amp;quot;the bane of all undead creatures that can be affected by it.”&lt;br /&gt;
&lt;br /&gt;
For non-corporeal undead bane armaments, the loresong will read: &amp;quot;the bane of all non-corporeal undead creatures affected by it.&amp;quot;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| [[:Category:Corporeal undead creatures|List of corporeal undead creatures]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#section::Category:Corporeal undead creatures|corporealundead}}&lt;br /&gt;
|}&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| [[:Category:Non-corporeal undead creatures|List of non-corporeal undead creatures]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#section::Category:Non-corporeal undead creatures|noncorporeal}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There were &#039;&#039;&#039;temporary Undead Bane&#039;&#039;&#039; potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Lesser Undead Bane ability.&lt;br /&gt;
&lt;br /&gt;
===Possible Benefits===&lt;br /&gt;
Known Types of Undead Bane include:&lt;br /&gt;
====Offensive (weapon)====&lt;br /&gt;
* Crit Weighting&lt;br /&gt;
* Added Attack Strength&lt;br /&gt;
or choose from among the following flares:&lt;br /&gt;
&lt;br /&gt;
* Heat&lt;br /&gt;
* Cold&lt;br /&gt;
* Electricity&lt;br /&gt;
* Impact&lt;br /&gt;
* Acid&lt;br /&gt;
* Vacuum&lt;br /&gt;
* Plasma&lt;br /&gt;
* Steam&lt;br /&gt;
* Disintegrate&lt;br /&gt;
* Disruption&lt;br /&gt;
* Unbalance&lt;br /&gt;
* Grapple&lt;br /&gt;
&lt;br /&gt;
====Defensive (shield)====&lt;br /&gt;
* % Block Chance&lt;br /&gt;
&lt;br /&gt;
==Automated Certificates==&lt;br /&gt;
Automated certificates have been made available to add, replace, or boost the potency of an armament bane.  These generally focus on specific [[#Creature Bane|creature]] types or groups.&lt;br /&gt;
&lt;br /&gt;
===Creature Bane Add===&lt;br /&gt;
Automated certificates for adding creature bane to a weapon or replacing an existing creature bane type have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  Some restrictions may exist depending on the individual run&#039;s certificate parameters.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bane adding slip and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A prismatic bane adding slip grants the addition/replacement of Creature Bane to an eligible armament.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Eligible armaments are chest armor, weapons, shields, and UCS gloves/boots.&lt;br /&gt;
   &amp;gt; Armor accessories are ineligible.&lt;br /&gt;
   &amp;gt; Armaments can only have one Bane at a time.&lt;br /&gt;
   &amp;gt; Replacing Creature Bane fully overwrites existing properties.&lt;br /&gt;
   &amp;gt; Bane is added based on the armament and selected [CREATURE], [TYPE], and [FLARE].&lt;br /&gt;
   &amp;gt; Flares are only added when the [TYPE] is set to Flares.&lt;br /&gt;
   &amp;gt; Use LOOK  to view the current settings.&lt;br /&gt;
   &amp;gt; Use TILT  [to #] to toggle [CREATURE].  Currently: Animal&lt;br /&gt;
   &amp;gt; Use TURN  [to #] to toggle [TYPE].      Currently: +10 Attack Strength&lt;br /&gt;
   &amp;gt; Use TWIST [to #] to toggle [FLARE].     Currently: Acid (if applicable)&lt;br /&gt;
&lt;br /&gt;
     Please TRIPLE-CHECK settings before redeeming!&lt;br /&gt;
&lt;br /&gt;
     [CREATURE]&lt;br /&gt;
     (1) Animal           (7)  Gigas          (13) Krolvin      (18) Shan&lt;br /&gt;
     (2) Bandit           (8)  Gnoll          (14) Magical      (19) Triton&lt;br /&gt;
     (3) Demon            (9)  Grimswarm      (15) Orc          (20) Troll&lt;br /&gt;
     (4) Elemental        (10) Illoke         (16) Reim*        (21) Undead (all)*&lt;br /&gt;
     (5) Extraplanar      (11) Ithzir         (17) Reiver       (22) Undead (non-corporeal)*&lt;br /&gt;
     (6) Giantkin         (12) Insect&lt;br /&gt;
&lt;br /&gt;
     [TYPE]&lt;br /&gt;
     (1) +10 Attack Strength^             (weapons)&lt;br /&gt;
     (2) +10 Defensive Strength           (chest armor/shields)&lt;br /&gt;
     (3) +5% Evade                        (chest armor)&lt;br /&gt;
     (4) +5% Block                        (shields)&lt;br /&gt;
     (5) +5% Parry                        (held weapons)&lt;br /&gt;
     (6) +8 CER critical weighting        (non-ranged weapons)&lt;br /&gt;
     (7) +8 CER damage   weighting        (non-ranged weapons)&lt;br /&gt;
     (8) Flares&lt;br /&gt;
&lt;br /&gt;
     [FLARE]&lt;br /&gt;
     (1) Acid             (6)  Disintegrate      (11) Impact         (16) Slash&lt;br /&gt;
     (2) Acuity+ (+5)     (7)  Dispel (+1)       (12) Lightning      (17) Steam&lt;br /&gt;
     (3) Air              (8)  Disruption        (13) Mana+ (+1)     (18) Unbalance&lt;br /&gt;
     (4) Cold             (9)  Fire              (14) Plasma         (19) Vacuum&lt;br /&gt;
     (5) Crush            (10) Grapple           (15) Puncture       (20) Water&lt;br /&gt;
&lt;br /&gt;
     * Does not grant a bless&lt;br /&gt;
     ^ Also modifies Casting Strength (CS) by 60% where applicable&lt;br /&gt;
     + Runestaves only&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creature Bane Boost===&lt;br /&gt;
Automated certificates for boosting an existing creature bane have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  Some restrictions may exist depending on the individual run&#039;s certificate parameters.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bane boost paper and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny bane boost paper grants a boost to an eligible, existing Creature Bane on an armament.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; The armament must already have Creature Bane.&lt;br /&gt;
   &amp;gt; Block, evade, and parry types are ineligible.&lt;br /&gt;
   &amp;gt; Final boost values cannot exceed the maximum.&lt;br /&gt;
   &amp;gt; Boosts are dictated by the armament&#039;s Bane type as follows:&lt;br /&gt;
     Attack Strength*          +5 (max +30)&lt;br /&gt;
     Defensive Strength        +5 (max +30)&lt;br /&gt;
     Weighting                 +2 (max +16)&lt;br /&gt;
     Flares: Acuity            +5 (max +30)&lt;br /&gt;
             Dispel            +1 (max +3)&lt;br /&gt;
             Mana              +1 (max +3)&lt;br /&gt;
&lt;br /&gt;
     * Also modifies Casting Strength (CS) by 60% where applicable&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
[[category: Merchant Services]]&lt;br /&gt;
[[category: Weapon Enhancements]]&lt;br /&gt;
[[Category: Shield Enhancements]]&lt;br /&gt;
[[Category:Extraplanar creatures]]&lt;br /&gt;
[[Category:Magical creatures]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=254198</id>
		<title>Animalistic Spirit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit&amp;diff=254198"/>
		<updated>2026-02-26T14:41:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}The &#039;&#039;&#039;Animalistic Spirit&#039;&#039;&#039; Weapons and Shields, also known as Animalistic Fury, were first released at [[pay event]] [[Duskruin]] in August 2020 at the [[BVShop:Untamed_Spirit|Untamed Spirit]] shop.  There are now four versions of the Animalistic Spirit items:&lt;br /&gt;
&lt;br /&gt;
* [[Animalistic Spirit Weapon]]s&lt;br /&gt;
* [[Animalistic Spirit Shield]]s&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
&lt;br /&gt;
[[Animalistic Totem]]s were released in August 2024 at the [[BVShop:Totemic_Spirits|Totemic Spirits]] shop.  While they do not provide mechanical benefit as part of the Animalistic Spirit set for those items, they are similarly themed.&lt;br /&gt;
&lt;br /&gt;
==Affinity/Taming==&lt;br /&gt;
As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.&lt;br /&gt;
&lt;br /&gt;
To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.&lt;br /&gt;
&lt;br /&gt;
The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.&lt;br /&gt;
&lt;br /&gt;
The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.&lt;br /&gt;
&lt;br /&gt;
==Animalistic Spirit Defaults and Allowed Nouns==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The first noun listed in the allowed nouns cell for each spirit type is the default noun that will be applied with any spirit change certificate. The default color is always misty green. Changing the animal noun within a Spirit Type is done via Alteration services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+Available Spirit Defaults and Allowed Alteration Nouns&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type!!scope=&amp;quot;col&amp;quot;|Spirit Descriptor!!scope=&amp;quot;col&amp;quot;|Spirit Call!!scope=&amp;quot;col&amp;quot;|Spirit Group!!scope=&amp;quot;col&amp;quot;|Allowed Nouns (first is default)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)||sleek||chitter||pod||dolphin, whale, orca, seal, sea lion, walrus, manatee, narwhal&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Arachnid||giant||chitter||swarm||spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider, tomb spider, scorpion&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Armored||squat||snort||band||armadillo, pangolin, hedgehog, porcupine, echidna&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (aquatic)||pudgy||squawk||flock||penguin, emperor penguin, rockhopper penguin, puffin, auk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (predatory)||angular||screen||flock||hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite, Caligos eagle, harpy eagle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (rattite)||tall||shriek||flock||ostrich, emu, rhea, cassowary, moa, kiwi&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (small)||plump||chirp||flock||sparrow, robin, dove, turtle dove, finch, starling, warbler, blackbird, thrush, swift, cuckoo, oriole, cardinal, lark, chickadee, hummingbird, wren, canary, swallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Avian (magical)||fiery||shriek||band||phoenix, firebird, griffin, storm griffin, gryphon, grifflet, valravn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Bat||angular||squeak||swarm||bat, fruit bat, vampire bat, flying fox&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Canine||rangy||howl||pack||wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy, aardwolf, direwolf, hound&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Cephalopod||bulbous||gurgle||band||octopus, squid, cuttlefish, nautilus, kraken, jellyfish&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Corvid||sleek||caw||mob||raven, crow, magpie, jackdaw, rook, jay&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Equine||muscular||whinny||herd||horse, pony, stallion, mare, zebra, donkey, mule&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (large)||lithe||roar||pride||lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah, saber-toothed tiger&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Feline (small)||sleek||hiss||clowder||cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat, genet, fishing cat, Caligos lynx&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Hooved (horned) mammal||antlered||bellow||stampede||stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk, yak, hind, hart, gazelle, caribou, muntjac, buck, reindeer, doe, ibex, rolton, sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Insect (crawly)||multi-horned||chitter||swarm||ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Insect (flying)||fuzzy||buzz||swarm||bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Lizard/Frog||scaly||hiss||band||lizard, horned lizard, frilled lizard, iguana, gecko, newt, skink, salamander, frog, bullfrog, toad, tree frog, poison dart frog, teadragon&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Megafauna||tusked||trumpet||band||elephant, mammoth, woolly mammoth, rhinoceros, hippo, hippopotamous, giraffe&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Mustelid||stocky||growl||band||badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine, fisher, mongoose&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Porcine||stocky||snort||drove||boar, iron boar, pig, hog, warthog, babirusa&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Primate (small)||gangly||screech||troop||monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rabbit/hare||lanky||growl||herd||hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Rodent (small)||plump||squeak||herd||mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot, muskrat, viscacha&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-aquatic||sleek||chitter||band||otter, sea otter, river otter, platypus&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Semi-arboreal||plump||chitter||band||raccoon, opossum, possum, red panda, bearcat, binturong, civet&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Shark||long-finned||growl||band||shark, great white shark, hammerhead shark, tiger shark, dogfish, sawshark, bullhead shark, thresher shark, basking shark, mako shark, nurse shark, whale shark, reef shark&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Snake||sinuous||hiss||mass||snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Turtle||smooth-shelled||growl||bale||turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|Ursine||burly||growl||band||bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear, direbear&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animalistic Fury Flare Messaging Beginning==&lt;br /&gt;
When the Animalistic Fury flare activates on either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]], the following message will be seen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Riotous (spirit color) energy races along the surface of the (item noun), slender tendrils rising up to coalesce into the ethereal form of a/an (spirit descriptor) (spirit animal noun).&lt;br /&gt;
** (Beginning of Animal Fury flare messaging) (end of Animal Fury flare messaging) **&lt;br /&gt;
(Crit table damage messaging)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see the below tables for the expanded flare messaging which includes both the highly customized first half and then the damage type customization. Spirit animal noun, spirit descriptor, spirit color, spirit call, and spirit group can all also be customized. See the [[Animalistic Spirit#Animalistic Spirit Defaults and Allowed Nouns|Animalistic Spirit Defaults and Allowed Nouns table]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Beginning of Animal Fury Flare Messaging&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spirit Type !!Flare Messaging Example&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Aquatic mammal (with flippers)&lt;br /&gt;
|Flicking its tail sharply, a (spirit descriptor) ethereal (spirit animal noun) swims forward through the air with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Arachnid&lt;br /&gt;
|Mandibles clicking and multiple legs churning, a/an (spirit descriptor) ethereal (spirit animal noun) skitters forward with a shrill (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Armored&lt;br /&gt;
|(Armored/spiked/quilled) back arched aggressively, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (aquatic)&lt;br /&gt;
|Wings flapping and head bobbing, a/an (spirit descriptor) ethereal (spirit animal noun) waddles forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (magical)&lt;br /&gt;
|Surrounded by (a corona of flickering flames/crackling tendrils of lightning), a/an (spirit descriptor) ethereal (spirit animal noun) swoops down with an eerily echoing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (predatory)&lt;br /&gt;
|Talons extended and wings flared, an (spirit descriptor) ethereal (spirit animal noun) dives down with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (rattite)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Avian (small)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Bat&lt;br /&gt;
|Leathery wings flapping noiselessly, an (spirit descriptor) ethereal (spirit animal noun) swoops down with a shrill (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Canine&lt;br /&gt;
|Hackles raised and teeth bared, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Cephalopod&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Corvid&lt;br /&gt;
|Wings spread and intelligent eyes agleam, a (spirit descriptor) ethereal (spirit animal noun) circles in the air before diving with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Equine&lt;br /&gt;
|Tossing its maned head angrily, a (spirit descriptor) ethereal (spirit animal noun) gallops forward with a wild (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Feline (small)&lt;br /&gt;
|Lashing its tail and puffing out its fur, a/an (spirit descriptor) ethereal (spirit animal noun) pounces with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Feline (large)&lt;br /&gt;
|Baring its sharp teeth in a snarl, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Horned and hooved mammal&lt;br /&gt;
|Pawing angrily at the air, a (spirit descriptor) ethereal (spirit animal noun) charges forward with its (horned/antlered) head lowered as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Insect (crawly)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Insect (flying)&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Lizard/Frog&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Megafauna&lt;br /&gt;
|Fanning its wide ears and lifting its trunk, a/an (spirit descriptor) ethereal (spirit animal noun) charges forward with a strident (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Mustelid&lt;br /&gt;
|Hackles bristling and body tensed into a fearless stance, a/an (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primate (small)&lt;br /&gt;
|Body hunched forward and sharp canine teeth bared, a (spirit descriptor) ethereal (spirit animal noun) suddenly barrels forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Porcine&lt;br /&gt;
|Snorting and pawing at the ground, a/an (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Rabbit/hare&lt;br /&gt;
|Flicking its long ears and baring sharp teeth, a (spirit descriptor) ethereal (spirit animal noun) hops forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Rodent (small)&lt;br /&gt;
|Baring its curved front teeth, a (spirit descriptor) ethereal (spirit animal noun) scurries forward with a piercing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Semi-aquatic&lt;br /&gt;
|Puffing out its fur and baring its sharp teeth, a/an (spirit descriptor) ethereal (spirit animal noun) swims sinuously forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Semi-arboreal&lt;br /&gt;
|Body tense and (bushy/bald) tail held stiff, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Shark&lt;br /&gt;
|Predatory gaze sharp and dorsal fin rising high from its back, a (spirit descriptor) ethereal (spirit animal noun) swims lithely forward with a menacing (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Snake&lt;br /&gt;
|Undulating in a sinuous motion, a (spirit descriptor) ethereal (spirit animal noun) slithers forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Turtle&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Ursine&lt;br /&gt;
|Lifting its lip to expose sharp teeth in a growl, a (spirit descriptor) ethereal (spirit animal noun) lumbers forward with a deafening (spirit growl) as a (spirit group) of (see damage type messaging)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animalistic Fury Flare Messaging Ending==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+End of Animal Fury Flare Messaging Based on Damage Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Flare Voucher Level!!Damage Type !!Flare Messaging&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Default&lt;br /&gt;
!Grapple&lt;br /&gt;
|wispy (spirit color) (spirit plural) roil forth in an angry torrent!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;|Common&lt;br /&gt;
!Cold&lt;br /&gt;
|(spirit plural) made of jagged ice shards fly forth in an icy rush!&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|(spirit plural) made of tiny (spirit color) sparks burst forth!&lt;br /&gt;
|-&lt;br /&gt;
!Heat&lt;br /&gt;
|fiery (spirit plural) made out of (spirit color) flames burst forth in a sudden blaze!&lt;br /&gt;
|-&lt;br /&gt;
!Impact&lt;br /&gt;
|raging (spirit color) (spirit plural) barrel around it with a cacophony of rumbles!&lt;br /&gt;
|-&lt;br /&gt;
!Vacuum&lt;br /&gt;
|wispy (spirit color) (spirit plural) whirl violently around it in a deadly vortex!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;6&amp;quot;|Uncommon&lt;br /&gt;
!Acid&lt;br /&gt;
|hazy (spirit color) (spirit plural) bubble forth in a miasma of toxic fumes!&lt;br /&gt;
|-&lt;br /&gt;
!Disintegration&lt;br /&gt;
|wavering (spirit plural) made of shifting (spirit color) light surge forth!&lt;br /&gt;
|-&lt;br /&gt;
!Disruption&lt;br /&gt;
|distorted (spirit color) (spirit plural) lurch around it on a wave of disruption!&lt;br /&gt;
|-&lt;br /&gt;
!Plasma&lt;br /&gt;
|radiant (spirit plural) made of brilliant (spirit color) energy burst forth!&lt;br /&gt;
|-&lt;br /&gt;
!Steam&lt;br /&gt;
|hazy (spirit plural) made of (spirit color) steam billow out in an angry cloud!&lt;br /&gt;
|-&lt;br /&gt;
!Unbalance&lt;br /&gt;
|wispy (spirit color) (spirit plural) surge forth in an unbalancing attack!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Automated certificates are available for applying the Animalistic Spirit script or modifying existing Animalistic Spirit gear flares.  Information on these certificates specific to [[Animalistic Spirit Armor]] is on that article.&lt;br /&gt;
&lt;br /&gt;
===Animalistic Spirit Armament Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It can be used to apply either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]] to a valid weapon or shield.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the pangolin figurine and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A diminutive pangolin figurine grants the Animalistic Spirit Weapon script at Tier 1/OTS to an unscripted weapon or shield.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Items must be unscripted, with the exception of Lesser Moods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animalistic Spirit Armament Common Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It can be applied to either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]] to add or change the current flare type.  Common flare types typically include cold, fire, impact, lightning, and vacuum.  Be certain to {{boldmono|READ}}/{{boldmono|ANALYZE}} the certificate to verify available flare types before purchasing.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the common flare voucher and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A square common flare voucher grants the ability to change an Animalistic Spirit Weapon or Shield&#039;s COMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Cold&lt;br /&gt;
     (1) Cold        (4) Lightning&lt;br /&gt;
     (2) Fire        (5) Vacuum&lt;br /&gt;
     (3) Impact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animalistic Spirit Armament Uncommon Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It can be applied to either an [[Animalistic Spirit Weapon]] or an [[Animalistic Spirit Shield]] to add or change the current flare type.  Uncommon flare types typically include acid, disintegrate, disruption, plasma, steam, and unbalance.  Be certain to {{boldmono|READ}}/{{boldmono|ANALYZE}} the certificate to verify available flare types before purchasing.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the uncommon flare voucher and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A rectangular uncommon flare voucher grants the ability to change an Animalistic Spirit Weapon or Shield&#039;s UNCOMMON flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (4) Plasma&lt;br /&gt;
     (2) Disintegrate      (5) Steam&lt;br /&gt;
     (3) Disruption        (6) Unbalance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit/saved posts|Saved posts]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Twin_Weapons&amp;diff=254197</id>
		<title>Twin Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Twin_Weapons&amp;diff=254197"/>
		<updated>2026-02-26T14:34:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Twin Weapon Exotic Flare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twin Weapons&#039;&#039;&#039; were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-RETSER|GM Retser]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off the Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;nowiki&amp;gt;Description: This script is designed around two weapon combat.  They will not function unless you&#039;re using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.&lt;br /&gt;
ALTERATIONS&lt;br /&gt;
 The alteration points can be done freely.&lt;br /&gt;
LIGHTENING&lt;br /&gt;
 Yes, or lightning.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 OTS Verbs&lt;br /&gt;
  RUB&lt;br /&gt;
  PULL&lt;br /&gt;
  PUSH&lt;br /&gt;
  TURN&lt;br /&gt;
 Tier 1&lt;br /&gt;
  GRIP  Twin Grip.&lt;br /&gt;
  WAVE  Twin Lunge&lt;br /&gt;
  POINT&lt;br /&gt;
  COVER&lt;br /&gt;
 Tier 2&lt;br /&gt;
  RAISE Twin Strikes&lt;br /&gt;
  HUG&lt;br /&gt;
  PRAY&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
 Twin Lunge: Applies Max Stacks of Twin Rising Counters.&lt;br /&gt;
 Cooldown: 15 minutes.&lt;br /&gt;
 Verb: WAVE kunai AT TARGET&lt;br /&gt;
&lt;br /&gt;
Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.&lt;br /&gt;
 Verb: GRIP&lt;br /&gt;
 NOTE: This requires both weapons to be unlocked to tier 1.&lt;br /&gt;
&lt;br /&gt;
Twin Strikes: When active, all strikes will apply double the counters for the duration.&lt;br /&gt;
 Cooldown: 30 minutes.&lt;br /&gt;
 Duration: 2 Minutes.&lt;br /&gt;
 Verb: RAISE&lt;br /&gt;
&lt;br /&gt;
Passives&lt;br /&gt;
 Twin Rising&lt;br /&gt;
   Hitting an opponent with these weapons applies a counter.  Consecutive strikes&lt;br /&gt;
   against the target increase the effects of these counters which in turn increases&lt;br /&gt;
   the weapon&#039;s flare strength.  The counters last for 15 seconds before falling off.  This effect&lt;br /&gt;
   works with both weapons and will only work if wielding two weapons.  Wielding two weapons&lt;br /&gt;
   of the same flare type will increase the counter application rate.&lt;br /&gt;
   Current Flare Type: Heat&lt;br /&gt;
&lt;br /&gt;
Twin Detonation&lt;br /&gt;
   When you reach the maximum number of counters on a target creature a detonation will occur.&lt;br /&gt;
   This will essentially be a forced flare at the target at maximum counter strength and will&lt;br /&gt;
   remove the counters on the target.&lt;br /&gt;
&lt;br /&gt;
Twin Stance&lt;br /&gt;
   Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.&lt;br /&gt;
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.&lt;br /&gt;
&lt;br /&gt;
Twin Master&lt;br /&gt;
   Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.&lt;br /&gt;
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.&lt;br /&gt;
&lt;br /&gt;
Twin Grip  Allows the ability to flip your offhand into your mainhand and pull it back out.&lt;br /&gt;
  NOTE: This requires both weapons to be unlocked to tier 1.&lt;br /&gt;
&lt;br /&gt;
Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.&lt;br /&gt;
  In addition, your Twin Grip will auto wield your weapon when attacked.  Both of these require you&lt;br /&gt;
  to be holding the main weapon in your primary (right) hand.&lt;br /&gt;
  NOTE: This requires both weapons to be unlocked to tier 2.&amp;lt;/nowiki&amp;gt;&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You cross your white vultite sword against your white vultite sword and angle them skyward.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person crosses her white vultite sword against her white vultite sword and angles them skyward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Twin Grip via {{boldmono|GRIP}} and Twin Lunge via {{boldmono|WAVE}} become available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GRIP&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POINT&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WAVE&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Twin Strikes via {{boldmono|RAISE}} becomes available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HUG&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= * Twin Strikes cooldown reduced from 30 minutes to 15 minutes.&lt;br /&gt;
* Twin Lunge cooldown reduced from 15 minutes to 10 minutes.&lt;br /&gt;
* Twin Stance primary double attack chance increased from 5% to 7%.&lt;br /&gt;
* Twin offhand DS bonus increased from 12 to 16.&lt;br /&gt;
* Twin Master AS bonus increased from 12 to 16.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit.  The weapons also need to be of the same flare type.&lt;br /&gt;
&lt;br /&gt;
Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks.&lt;br /&gt;
&lt;br /&gt;
===Twin Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the twin weapon canister and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces.&lt;br /&gt;
   &amp;gt; Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the canister alongside you (PLACE FEET CANISTER).&lt;br /&gt;
     2. Put two eligible weapons into the canister.&lt;br /&gt;
     3. REDEEM MY CANISTER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Twin Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the twin weapon certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic twin weapon certificate grants the ability to change a Twin Weapon&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle to the next or a specific flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[BVShop:On the Other Hand]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Two Weapon Combat&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Two colors &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= GRIP&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb4= POINT&lt;br /&gt;
|verb5=PRAY&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Twin_Weapons&amp;diff=254196</id>
		<title>Twin Weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Twin_Weapons&amp;diff=254196"/>
		<updated>2026-02-26T14:33:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twin Weapons&#039;&#039;&#039; were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-RETSER|GM Retser]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off the Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;nowiki&amp;gt;Description: This script is designed around two weapon combat.  They will not function unless you&#039;re using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.&lt;br /&gt;
ALTERATIONS&lt;br /&gt;
 The alteration points can be done freely.&lt;br /&gt;
LIGHTENING&lt;br /&gt;
 Yes, or lightning.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 OTS Verbs&lt;br /&gt;
  RUB&lt;br /&gt;
  PULL&lt;br /&gt;
  PUSH&lt;br /&gt;
  TURN&lt;br /&gt;
 Tier 1&lt;br /&gt;
  GRIP  Twin Grip.&lt;br /&gt;
  WAVE  Twin Lunge&lt;br /&gt;
  POINT&lt;br /&gt;
  COVER&lt;br /&gt;
 Tier 2&lt;br /&gt;
  RAISE Twin Strikes&lt;br /&gt;
  HUG&lt;br /&gt;
  PRAY&lt;br /&gt;
&lt;br /&gt;
Abilities&lt;br /&gt;
 Twin Lunge: Applies Max Stacks of Twin Rising Counters.&lt;br /&gt;
 Cooldown: 15 minutes.&lt;br /&gt;
 Verb: WAVE kunai AT TARGET&lt;br /&gt;
&lt;br /&gt;
Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.&lt;br /&gt;
 Verb: GRIP&lt;br /&gt;
 NOTE: This requires both weapons to be unlocked to tier 1.&lt;br /&gt;
&lt;br /&gt;
Twin Strikes: When active, all strikes will apply double the counters for the duration.&lt;br /&gt;
 Cooldown: 30 minutes.&lt;br /&gt;
 Duration: 2 Minutes.&lt;br /&gt;
 Verb: RAISE&lt;br /&gt;
&lt;br /&gt;
Passives&lt;br /&gt;
 Twin Rising&lt;br /&gt;
   Hitting an opponent with these weapons applies a counter.  Consecutive strikes&lt;br /&gt;
   against the target increase the effects of these counters which in turn increases&lt;br /&gt;
   the weapon&#039;s flare strength.  The counters last for 15 seconds before falling off.  This effect&lt;br /&gt;
   works with both weapons and will only work if wielding two weapons.  Wielding two weapons&lt;br /&gt;
   of the same flare type will increase the counter application rate.&lt;br /&gt;
   Current Flare Type: Heat&lt;br /&gt;
&lt;br /&gt;
Twin Detonation&lt;br /&gt;
   When you reach the maximum number of counters on a target creature a detonation will occur.&lt;br /&gt;
   This will essentially be a forced flare at the target at maximum counter strength and will&lt;br /&gt;
   remove the counters on the target.&lt;br /&gt;
&lt;br /&gt;
Twin Stance&lt;br /&gt;
   Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.&lt;br /&gt;
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.&lt;br /&gt;
&lt;br /&gt;
Twin Master&lt;br /&gt;
   Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.&lt;br /&gt;
   Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.&lt;br /&gt;
&lt;br /&gt;
Twin Grip  Allows the ability to flip your offhand into your mainhand and pull it back out.&lt;br /&gt;
  NOTE: This requires both weapons to be unlocked to tier 1.&lt;br /&gt;
&lt;br /&gt;
Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.&lt;br /&gt;
  In addition, your Twin Grip will auto wield your weapon when attacked.  Both of these require you&lt;br /&gt;
  to be holding the main weapon in your primary (right) hand.&lt;br /&gt;
  NOTE: This requires both weapons to be unlocked to tier 2.&amp;lt;/nowiki&amp;gt;&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You cross your white vultite sword against your white vultite sword and angle them skyward.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person crosses her white vultite sword against her white vultite sword and angles them skyward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt; You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder.&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt; Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Twin Grip via {{boldmono|GRIP}} and Twin Lunge via {{boldmono|WAVE}} become available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GRIP&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POINT&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|WAVE&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Twin Strikes via {{boldmono|RAISE}} becomes available.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HUG&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| &amp;lt;!--First Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
| &amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= * Twin Strikes cooldown reduced from 30 minutes to 15 minutes.&lt;br /&gt;
* Twin Lunge cooldown reduced from 15 minutes to 10 minutes.&lt;br /&gt;
* Twin Stance primary double attack chance increased from 5% to 7%.&lt;br /&gt;
* Twin offhand DS bonus increased from 12 to 16.&lt;br /&gt;
* Twin Master AS bonus increased from 12 to 16.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit.  The weapons also need to be of the same flare type.&lt;br /&gt;
&lt;br /&gt;
Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks.&lt;br /&gt;
&lt;br /&gt;
===Twin Weapon Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the twin weapon canister and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces.&lt;br /&gt;
   &amp;gt; Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the canister alongside you (PLACE FEET CANISTER).&lt;br /&gt;
     2. Put two eligible weapons into the canister.&lt;br /&gt;
     3. REDEEM MY CANISTER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Twin Weapon Exotic Flare===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the twin weapon certificate and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 An exotic twin weapon certificate grants the ability to change a Twin Weapon&#039;s EXOTIC flare.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Use LOOK to view the current setting.&lt;br /&gt;
   &amp;gt; Use TURN [to #] to toggle the desired flare.  Currently: Acid&lt;br /&gt;
     (1) Acid              (5) Plasma&lt;br /&gt;
     (2) Disintegrate      (6) Unbalance&lt;br /&gt;
     (3) Disruption        (7) Vacuum&lt;br /&gt;
     (4) Grapple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[BVShop:On the Other Hand]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Two Weapon Combat&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Two colors &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= GRIP&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb4= POINT&lt;br /&gt;
|verb5=PRAY&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WAVE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=X-day_combiner&amp;diff=254195</id>
		<title>X-day combiner</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=X-day_combiner&amp;diff=254195"/>
		<updated>2026-02-26T14:32:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  This allows for two existing [[x-day item]]s to be combined.  They have their charges combined into one x-day item, destroying the second item.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the combiner vessel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A translucent combiner vessel grants the ability to combine the charges of two existing x/day items (max 40).&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Both items must have the same spell and activator.&lt;br /&gt;
   &amp;gt; Resulting charges are capped at 40.&lt;br /&gt;
   &amp;gt; One redemption combines two items.  Each combination requires a separate redemption.&lt;br /&gt;
   &amp;gt; To redeem:&lt;br /&gt;
     1. Place the vessel alongside you (PLACE FEET VESSEL).&lt;br /&gt;
     2. Put the primary item into the vessel.  It will remain after the combination.&lt;br /&gt;
     3. Put the donor item into the vessel.  The combination will destroy it.&lt;br /&gt;
     3. REDEEM MY VESSEL.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fighting_Knife&amp;diff=254194</id>
		<title>Fighting Knife</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fighting_Knife&amp;diff=254194"/>
		<updated>2026-02-26T14:25:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Fighting Knives Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Knives&#039;&#039;&#039; were introduced at [[Duskruin Arena]] August 2021 in the shop [[BVShop:The Knifery|The Knifery]] by [[User:GS4-SINDIN|GM Sindin]]. They are limited to [[dagger]]s only, and almost all messaging has different versions if you are holding &#039;&#039;two&#039;&#039; fighting knives.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Slasher: Upon a successful slash attack, this weapon has a chance to slash again.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
You take a closer look at a black rolaren dirk.&lt;br /&gt;
You analyze the rolaren dirk and sense that the creator has provided the following information:&lt;br /&gt;
This dirk is a Fighting Knife!  It can hit harder and faster in combat than a normal knife, depending on its level of unlock.  It also lets you challenge other Fighting Knife owners to knife fights!&lt;br /&gt;
This dirk is currently Tier 1 of 4 with access to:&lt;br /&gt;
&lt;br /&gt;
RAISE*, TAP, TURN, WAVE**&lt;br /&gt;
&lt;br /&gt;
*  indicates that the verb can be used with player targets.&lt;br /&gt;
** indicates that the verb can be used with player and object targets.&lt;br /&gt;
Players may choose to set their demeanors to cold or reserved to prevent being bothered for RP purposes.&lt;br /&gt;
Many verbs have extra messaging when two fighting knives are in hand.&lt;br /&gt;
Other players targeted by a verb while holding a fighting knife will also affect messaging.&lt;br /&gt;
&lt;br /&gt;
At this tier, the dirk provides the following mechanical benefits:&lt;br /&gt;
Slasher: Upon a successful slash attack, this weapon has a chance to slash again.&lt;br /&gt;
&lt;br /&gt;
You can tell that the dirk is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brandish your dark rolaren misericord with a gleam in your eye, hungry for a fight!&lt;br /&gt;
| Wolenthor brandishes his rhimar knife with a gleam in his eye, hungry for a fight!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(targeted)&lt;br /&gt;
| You brandish your rhimar knife at Innocent, eager for a fight!  Seeing she lacks a proper weapon in hand, you back off with a derisive laugh.&lt;br /&gt;
| Wolenthor brandishes his rhimar knife at you, eager for a fight!  Seeing you lack a proper weapon in hand, he backs off with a derisive laugh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tap&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You stab and thrust your dark rolaren misericord at an imaginary opponent with ferocious intent!&lt;br /&gt;
| Wolenthor stabs and thrusts his rhimar knife at an imaginary opponent with ferocious intent!  He parries an imaginary counter-attack with his rhimar knife and plunges his rhimar knife into his phantom opponent for the kill!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You stab and thrust your dark rolaren misericord at an imaginary opponent with ferocious intent!&lt;br /&gt;
| Wolenthor slashes at the air with his rhimar knife and rhimar knife and clangs them loudly against each other, as if to warn one and all of what he is capable of!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You slash at the air with your rhimar knife and rhimar knife like a madman!&lt;br /&gt;
| Wolenthor slashes at the air with his rhimar knife and rhimar knife menacingly, mere inches from Acolyte!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(targeted)&lt;br /&gt;
| You slash at the air with your dark rolaren misericord like a madman!&lt;br /&gt;
| Wolenthor slashes at the air with his rhimar knife and rhimar knife menacingly, mere inches from Acolyte!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Stabber: Upon a successful puncture attack, this weapon has a chance to stab again.&amp;lt;br&amp;gt;&lt;br /&gt;
Slasher odds doubled.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clench&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You jab at the air with your dark rolaren misericord as you swear revenge against an enemy!&lt;br /&gt;
| Wolenthor jabs at the air with his rhimar knife and rhimar knife as he swears revenge against enemies on all sides!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaze&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You admire the way the blade of your dark rolaren misericord catches the moonlight.&lt;br /&gt;
| Wolenthor admires the way the blades of his rhimar knife and rhimar knife catch the reflected light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Poke&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lift your dark rolaren misericord and stab downward with three rapid jabs!&lt;br /&gt;
| Wolenthor lifts his rhimar knife and rhimar knife and stabs downward with three rapid jabs!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Poke&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(targeted)&lt;br /&gt;
| You point your rhimar knife and rhimar knife at Acolyte and pantomime stabbing her with three rapid jabs!&lt;br /&gt;
| Wolenthor lifts his rhimar knife and rhimar knife and stabs downward with three rapid jabs!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tilt&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt your dark rolaren misericord back and forth, as if deciding what you&#039;re going to do with it.&lt;br /&gt;
| Wolenthor tilts his rhimar knife and rhimar knife back and forth, as if deciding what he&#039;s going to do with them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tilt&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(targeted)&lt;br /&gt;
| You tilt your rhimar knife at Acolyte, catching her reflection along the length of the blade.  You repeat the deed with your rhimar knife, this time casting a thin ray of light slowly across Acolyte&#039;s face.&lt;br /&gt;
| Wolenthor tilts his rhimar knife at Acolyte, catching her reflection along the length of the blade.  Wolenthor repeats the deed with his rhimar knife, this time casting a thin ray of light slowly across Acolyte&#039;s face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Jugular: A successful attack can receive a significant crit boost.&amp;lt;br&amp;gt;&lt;br /&gt;
Stabber odds doubled.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You draw the blade of your dark rolaren misericord across your tongue with a wicked grin.&lt;br /&gt;
| Wolenthor draws the blades of his rhimar knife and rhimar knife across his tongue one after another, savoring the danger of their honed edges with a wicked grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Point&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You confidently lift your dark rolaren misericord and point it forward, ready to lead the way.&lt;br /&gt;
| Wolenthor confidently lifts his rhimar knife and rhimar knife and points them forward...at what, exactly, is hard to say.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Point&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(targeted)&lt;br /&gt;
| Concealing your rhimar knife from view, you feign an air of nonchalance as you sneak up behind Acolyte to surprise her with a headlock.  Acolyte manages to catch your wrist and twists it until you yelp and back off!&lt;br /&gt;
| Concealing his rhimar knife from view, Wolenthor feigns an air of nonchalance as he sneaks up behind Acolyte to surprise her with a headlock.  Acolyte manages to catch Wolenthor&#039;s wrist and twists it until he yelps and backs off!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You bring your dark rolaren misericord close as you survey the area like a predator.&lt;br /&gt;
| Wolenthor brings his rhimar knife close as he surveys the area like a predator.  He holds his rhimar knife looser, ready and eager to strike at whatever comes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You spin the tip of your dark rolaren misericord on your finger before tossing it in the air and catching it by the grip!&lt;br /&gt;
| Wolenthor spins the tip of his rhimar knife on his finger before tossing it in the air and catching it by the grip!  He feigns like he&#039;s about to repeat the deed with his rhimar knife before snapping the blade back with a wink.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Rematch: If an enemy evades an attack, this weapon can attack again with better odds of success.&amp;lt;br&amp;gt;&lt;br /&gt;
Shanker: Upon activation of Stabber, there is a special boosted chance for another Stabber, and another, and another... think of it like a prison shank, if you get very lucky.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
You analyze your rhimar knife and sense that the creator has provided the following information:&lt;br /&gt;
This knife is a Fighting Knife!  It can hit harder and faster in combat than a normal knife, depending on its level of unlock.  It also lets you challenge other Fighting Knife owners to knife fights!&lt;br /&gt;
This knife is currently Tier 4 of 4 with access to:&lt;br /&gt;
&lt;br /&gt;
RAISE*, TAP, TURN, WAVE**, CLENCH, GAZE, POKE**, TILT*, LICK, POINT**, PULL, SPIN, PINCH, PUSH**, TOSS, TWIST&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  indicates that the verb can be used with player targets.&lt;br /&gt;
** indicates that the verb can be used with player and object targets.&lt;br /&gt;
Players may choose to set their demeanors to cold or reserved to prevent being bothered for RP purposes.&lt;br /&gt;
Many verbs have extra messaging when two fighting knives are in hand.&lt;br /&gt;
Other players targeted by a verb while holding a fighting knife will also affect messaging.&lt;br /&gt;
&lt;br /&gt;
At this tier, the knife provides the following mechanical benefits:&lt;br /&gt;
Slasher: Upon a successful slash attack, this weapon has a chance to slash again.&lt;br /&gt;
Stabber: Upon a successful puncture attack, this weapon has a chance to stab again.&lt;br /&gt;
Jugular: A successful attack can receive a significant crit boost.&lt;br /&gt;
Rematch: If an enemy evades an attack, this weapon can attack again with better odds of success.&lt;br /&gt;
&lt;br /&gt;
You can tell that the knife is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You glance about with an air of boredom as you slowly and loudly scrape your rhimar knife along the edge of your rhimar knife.&lt;br /&gt;
| Wolenthor glances about with an air of boredom as he slowly and loudly scrapes his rhimar knife along the edge of his rhimar knife.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You subtly show off your rhimar knife and rhimar knife, bolstered by the knowledge that you look great holding them.&lt;br /&gt;
| Wolenthor glances about with an air of boredom as he slowly and loudly scrapes his rhimar knife along the edge of his rhimar knife.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Push&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(targeted)&lt;br /&gt;
| You approach Acolyte to show her your rhimar knife.  You catch Acolyte distracted and quickly lift the knife to her throat, the blade pressing against her flesh!&lt;br /&gt;
| Wolenthor approaches Acolyte to show her his rhimar knife.  Wolenthor catches Acolyte distracted and quickly lifts the knife to her throat, the blade pressing against her flesh!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You toss your rhimar knife and rhimar knife in the air, catching each with the opposite hand without missing a beat!  You swing both blades through the air with bravado and pose arm akimbo, awaiting applause.&lt;br /&gt;
| Wolenthor tosses his rhimar knife and rhimar knife in the air, catching each with the opposite hand without missing a beat!  He swings both blades through the air with bravado and poses arm akimbo, as if awaiting your applause.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Twist&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You toss your rhimar knife and rhimar knife between your two hands with impressive and seemingly effortless dexterity.&lt;br /&gt;
| Wolenthor tosses his rhimar knife and rhimar knife between his two hands with impressive and seemingly effortless dexterity.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Attack Options===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Weapon in hand, you circle Rovvigen warily as you consider your best move...&lt;br /&gt;
 - Surprise him with a quick JAB?&lt;br /&gt;
 - Overwhelm him with a wide SLASH?&lt;br /&gt;
 - Come at him from above with a vicious STAB?&lt;br /&gt;
You realize you only have seconds to decide...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
For those who do not or cannot use the links for attacks, you can use the following by replacing &amp;quot;dirk&amp;quot; with your weapon noun:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Weapon in hand, you circle XXX warily as you consider your best move...&lt;br /&gt;
 - Surprise him with a quick JAB (RAISE dirk WITH JAB)?&lt;br /&gt;
 - Overwhelm him with a wide SLASH? (RAISE dirk WITH SLASH)&lt;br /&gt;
 - Come at him from above with a vicious STAB? (RAISE dirk WITH STAB)&lt;br /&gt;
You realize you only have seconds to decide...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Fighting Knives Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the knife-embossed medallion and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny knife-embossed medallion grants the Fighting Knives script at Tier 1/OTS to an eligible dagger-based weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Dagger&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= LICK&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5= POINT&lt;br /&gt;
|verb6= POKE&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUSH&lt;br /&gt;
|verb9= RAISE&lt;br /&gt;
|verb10= SPIN&lt;br /&gt;
|verb11= TAP&lt;br /&gt;
|verb12= TILT&lt;br /&gt;
|verb13= TOSS&lt;br /&gt;
|verb14= TURN&lt;br /&gt;
|verb15= TWIST&lt;br /&gt;
|verb16= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254193</id>
		<title>Greater Rhimar Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_Rhimar_Weapon&amp;diff=254193"/>
		<updated>2026-02-26T14:24:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Greater Rhimar Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Rhimar&#039;&#039;&#039; weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing February 2022|February 2022]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at [[BVShop:Icy Disposition|Icy Disposition]]. They are [[Cold critical table|cold]] flaring [[rhimar]] weapons with additional powers and verbs.  By default, they use both Category B (flare) and D (script) in [[Item properties]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your rhimar claidhmore and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Greater Rhimar weapon, and it is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be PULLED to create a snowball.  It can generate a snowball every 0 seconds.&lt;br /&gt;
&lt;br /&gt;
At Tier 4, the following verbs are unlocked:&lt;br /&gt;
---------------------&lt;br /&gt;
LICK&lt;br /&gt;
PULL&lt;br /&gt;
TOUCH&lt;br /&gt;
SNIFF&lt;br /&gt;
TURN&lt;br /&gt;
LISTEN&lt;br /&gt;
SPIN&lt;br /&gt;
TOSS&lt;br /&gt;
CLENCH&lt;br /&gt;
BOW&lt;br /&gt;
EXHALE&lt;br /&gt;
RAISE&lt;br /&gt;
&lt;br /&gt;
This claidhmore has Snowball flares unlocked, which can trigger when attacking.  This results in damage and secondary effects such as Staggered, Blinded, and Dazed.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be CLENCHED to activate a Blizzard, which causes damage and knocks targets down.  It has been used 0 out of 40 times for today.&lt;br /&gt;
&lt;br /&gt;
This claidhmore can be EXHALED upon to activate Rime.  The effect lasts for 30 seconds and causes all attacks to flare the normal rhimar cold flare and the Snowball flare.  It has been used 0 out of 10 times for today.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1, greater rhimar weapons have cold flares like other rhimar weapons, and can generate snowballs. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lick&lt;br /&gt;
| You lift your sword up to eye level and carefully extend your tongue, feeling the cold at the heart of the sword even before you make contact. You steel your will and press your tongue to the freezing metal, clenching your eyes shut. After a half a heartbeat, you feel the icy bite of the frost forming on your tongue and jerk the sword away with a sharp exhalation of pain.&lt;br /&gt;
| Solroris lifts his rhimar gaff up to eye level and carefully extends his tongue, placing it against the gaff as he clenches his eyes shut.  After a half a heartbeat, he jerks the gaff away with a sharp exhalation of pain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Sniff&lt;br /&gt;
| You lift your sword to your nose and inhale deeply, savoring the multilayered odors of metal and frost. As you near the end of your inhalation, you feel ice crystals forming inside your nostrils and turn your head away, snorting loudly.&lt;br /&gt;
| Solroris lifts his rhimar gaff to his nose and inhales deeply, his eyes half-lidded.  As he nears the end of his inhalation, he suddenly jerks his head to the side, snorting loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
| You run a hand across the metal of your sword, feeling the innate chill of the weapon down to your bones. As you do, you hear the faintest echo of a giggle, though it fades almost immediately.&lt;br /&gt;
| Solroris runs a hand across the metal of his rhimar gaff, shivering slightly at the contact before glancing around the area suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Pull (produces snowball)&lt;br /&gt;
| You cup one hand around your sword and feel frost forming under your palm. You pull the hand free, the collection of frost forming itself into a glistening cerulean-laced snowball!&lt;br /&gt;
| Solroris cups one hand around his rhimar gaff for a moment, then pulls it free, revealing a glistening cerulean-laced snowball in his hand!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, a snowball flaring script similar to [[Greater elemental flare]]s is unlocked, which does two rounds of cold critical damage and additionally applies one of [[Staggered]], [[Blinded]] or [[Dazed]] status effects at random. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Listen&lt;br /&gt;
| You focus your concentration on your sword, and at the very edge of your hearing, you catch a snippet of laughter, though it fades almost immediately.&lt;br /&gt;
| Solroris focuses his attention on his rhimar gaff and flinches slightly before glancing around the immediate area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Spin&lt;br /&gt;
| Relaxing your grip on your sword, you allow it to dip into a quick arc. You tighten your grip once more, continuing the arc until the sword has come full circle.&lt;br /&gt;
| Solroris relaxes his grip on his rhimar gaff, allowing it to dip into a quick arc.  At precisely the right moment, he tightens his grip once more, continuing the arc until the gaff has come full circle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Toss&lt;br /&gt;
| With a showy flourish, you toss your sword into the air, but a slight gust of icy wind crops up from nowhere, altering its trajectory just enough that you have to twist your wrist awkwardly to make the catch. The faintest tinkling of merry laughter reaches your ear from somewhere nearby.&lt;br /&gt;
| With a showy flourish, Solroris tosses his rhimar gaff into the air, but then slightly misjudges its trajectory, causing him to twist his wrist awkwardly as he catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You turn your sword over in your hand a couple of times, feeling its weight. On the last turn, you hear a somewhat sinister scraping noise.&lt;br /&gt;
| Solroris turns his rhimar gaff over in his hand a couple of times.  On the last turn, the rhimar gaff emits a rather sinister scraping noise.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 adds Blizzard, a cold-based ability similar to [[Major Elemental Wave]], with limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Bow&lt;br /&gt;
| A fine layer of frost races up the length of your rhimar warsword as you pull it close to your chest. You can feel the aching cold of the warsword as you dip into a solemn bow, but when you arise once more, the warsword&#039;s frost has vanished.&lt;br /&gt;
| A fine layer of frost races up the length of Solroris&#039;s rhimar gaff as he pulls it close to his chest and dips into a solemn bow, but when he arises once more, the gaff&#039;s frost has vanished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Clench (Blizzard)&lt;br /&gt;
| You deliberately tighten your grip on your rhimar warsword, and a sudden squall of icy air begins to whip around you! Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
| Solroris tightens his grip on his rhimar gaff, and a sudden squall of icy air begins to whip around you!  Within seconds, large chunks of ice and snow materialize inside the howling winds, pelting the area with frigid projectiles before vanishing as quickly as it arrived.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 adds Rime, which causes every swing to double flare for 30 seconds, and has limited uses per day. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Raise&lt;br /&gt;
| You thrust your rhimar warsword into the air, and you feel a chill crawl from it down your hand and arm. A howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby, and a layer of frost slowly forms along the length of the warsword, coating your hand and forearm as well.&lt;br /&gt;
| Solroris thrusts his rhimar gaff into the air, and a howling noise, as of icy wind whipping through a gorge, sounds from somewhere nearby.  A layer of frost slowly forms along the length of the gaff, coating Solroris&#039;s hand and forearm as well.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Exhale (Rime)&lt;br /&gt;
| You raise your rhimar warsword to your lips and exhale, your breath billowing out in an icy plume, obscuring the warsword from view. When you finish your exhalation, the obscuring fog dissipates, revealing that the warsword has been completely encased in jagged ice!&lt;br /&gt;
| Solroris raises his rhimar gaff to his lips and exhales, his breath billowing out in an icy plume, obscuring the gaff from view.  When he finishes his exhalation, the obscuring fog dissipates, revealing that the gaff has been completely encased in jagged ice!               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Greater Rhimar Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  The service adds +150 to the difficulty of further work on the item under the Category D script.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the rhimar shovel and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Held weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= EXHALE&lt;br /&gt;
|verb4= LICK&lt;br /&gt;
|verb5= LISTEN&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= TOSS&lt;br /&gt;
|verb9= TOUCH&lt;br /&gt;
|verb10= TURN&lt;br /&gt;
|verb11= SNIFF&lt;br /&gt;
|verb12= SPIN&lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana-Infused_Armor&amp;diff=254192</id>
		<title>Mana-Infused Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana-Infused_Armor&amp;diff=254192"/>
		<updated>2026-02-26T14:24:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: /* Mana-Infused Armor Add */ updated ANALYZE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mana-Infused Armor&#039;&#039;&#039; was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with the [[Sigil Staff]] and [[Dramatic Drapery]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor&#039;s {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
This is tier 0 Mana-Infused Armor.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  0: a standard hunts with some special messaging&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave&lt;br /&gt;
&lt;br /&gt;
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.&lt;br /&gt;
&lt;br /&gt;
  The current setting is:&lt;br /&gt;
       &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;color: (Unset, will default to albino pink - your eye color.)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;adjective: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039; phrase: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  The phrase should also be prefixed with the adjective.&lt;br /&gt;
&lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices:&lt;br /&gt;
    colors: red, orange, yellow, green, blue, indigo, violet&lt;br /&gt;
 adjective: crackling, nebulous, wraithlike, translucent&lt;br /&gt;
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic&lt;br /&gt;
  In each case, these words/phrases will be placed in front of words like &amp;quot;energy&amp;quot; and &amp;quot;light&amp;quot;.  Try to keep it to five words or less.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BOW&lt;br /&gt;
| &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; light blooms from your leather hunts&#039;s core as you cross your forearm over your chest and execute a short bow.&lt;br /&gt;
| &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; light blooms from XXX&#039;s leather hunts&#039;s core as he/she crosses his/her forearm over his/her chest and executes a short bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
| With slow, measured strokes, you run your palms over the surface of your leather hunts. &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; energy gathers in your wake, dissolving the detritus of combat.&lt;br /&gt;
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. &#039;&#039;&amp;lt;Set color, defaults to eye color&amp;gt;&#039;&#039; energy gathers in her wake, dissolving the detritus of combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| COVER&lt;br /&gt;
| You rest your hand over the &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; core centered in the chest of your leather hunts and bask in its radiant warmth.&lt;br /&gt;
| XXX rests a hand over his/her heart. Bold &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light flickers around the silhouette of his/her fingers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FIDGET&lt;br /&gt;
| You spend a moment fiddling with your leather hunts. Tiny glimmers of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence, hardly pinpricks, rise to meet your touch.&lt;br /&gt;
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence rise to her touch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| KNOCK&lt;br /&gt;
| You pound your clenched fist twice against your shoulder, sending luminous &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; waves rolling across the surface of your leather hunts.&lt;br /&gt;
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; waves rolling across the surface of his/her leather hunts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light wells up from its surface.&lt;br /&gt;
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light wells up from its surface.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
| You turn sharply on your heel. Faint tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light curl around you in the wake of your movement.&lt;br /&gt;
| XXX turns sharply on his/her heel. Faint tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; light curl around his/her in the wake of his/her movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WAVE&lt;br /&gt;
| You sweep an arm through the air, and a diffuse &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; haze colors the air in the wake of your movement.&lt;br /&gt;
| XXX sweeps an arm through the air, and a diffuse &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; haze colors the air in the wake of his/her movement.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| INFUSE&lt;br /&gt;
| You concentrate and channel your mana into your leather hunts. Tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.&lt;br /&gt;
| XXX concentrates, focusing on his/her leather hunts. Tendrils of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; energy pulse outward from its core.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Mana Shield&#039;&#039;&#039; effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Arcane Aegis&#039;&#039;&#039; ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of &#039;&#039;&#039;Mana Shield&#039;&#039;&#039; that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| Diffuse bands of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.&lt;br /&gt;
| Diffuse bands of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; luminescence spread outward from XXX&#039;s leather hunts.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 450 mana can be &#039;&#039;&#039;INFUSED&#039;&#039;&#039; into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Mana Tap&#039;&#039;&#039; ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer&#039;s mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}).&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
| With a moment&#039;s concentration, you bid the mana infused within your &amp;lt;armor&amp;gt; to settle. &amp;lt;br&amp;gt;&#039;&#039;(This command pauses ambient messages).&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With a moment&#039;s concentration, you stir the mana infused within your &amp;lt;armor&amp;gt; into motion, bidding it to flow as its nature dictates.&amp;lt;br&amp;gt;&#039;&#039;(This command restores ambient messages).&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
| As you draw upon the mana infused within your leather hunts, &#039;&#039;&amp;lt;set phrase&amp;gt;&#039;&#039; energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.&lt;br /&gt;
| &#039;&#039;&amp;lt;Set phrase&amp;gt;&#039;&#039; energy courses along XXX&#039;s leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, up to 500 mana can be &#039;&#039;&#039;INFUSED&#039;&#039;&#039; into the leather in advance of a hunt. In addition to the above unlocks, the user gains the &#039;&#039;&#039;Arcane Expulsion&#039;&#039;&#039; ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard maneuver roll#SMR v2|SMRv2]] attack using the wearer&#039;s [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
This is tier 5 Mana-Infused Armor.&lt;br /&gt;
   &lt;br /&gt;
Tier&lt;br /&gt;
  0: a standard leathers with some special messaging&lt;br /&gt;
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.&lt;br /&gt;
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.&lt;br /&gt;
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.&lt;br /&gt;
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer&#039;s mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).&lt;br /&gt;
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer&#039;s Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.&lt;br /&gt;
   &lt;br /&gt;
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil&lt;br /&gt;
   &lt;br /&gt;
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.&lt;br /&gt;
   &lt;br /&gt;
  The current setting is:&lt;br /&gt;
       &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;color: (Unset, will default to albino pink - your eye color.)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;adjective: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039; phrase: (Unset, will default to a value based upon your magical lore training)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
  The phrase should also be prefixed with the adjective.&lt;br /&gt;
   &lt;br /&gt;
  Customization should remain simple, nothing so complex as to require a comma.&lt;br /&gt;
  Examples of functional customization choices:&lt;br /&gt;
    colors: red, orange, yellow, green, blue, indigo, violet&lt;br /&gt;
 adjective: crackling, nebulous, wraithlike, translucent&lt;br /&gt;
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic&lt;br /&gt;
  In each case, these words/phrases will be placed in front of words like &amp;quot;energy&amp;quot; and &amp;quot;light&amp;quot;.  Try to keep it to five words or less.&lt;br /&gt;
   &lt;br /&gt;
You can tell that the leathers is as light as it can get.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SIGIL&lt;br /&gt;
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; force to aid you! Cast Roundtime 3 Seconds.&lt;br /&gt;
| Suddenly, a rippling wave of &#039;&#039;&amp;lt;set color, defaults to eye color&amp;gt;&#039;&#039; force surges outward from XXX!&lt;br /&gt;
|}&lt;br /&gt;
==Tier Benefit Breakdown==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier Benefit&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
|0: || standard leathers with some special messaging&lt;br /&gt;
|-&lt;br /&gt;
|1: Reactive Mana Flares || when attacked, there is a standard flare chance for the wearer to gain 1d5 mana.&amp;lt;br&amp;gt;The mana gained by the wearer is lost from the armor.&lt;br /&gt;
|-&lt;br /&gt;
|2: Mana Shield || 25% chance to activate when receiving damage.&amp;lt;br&amp;gt;Grants 2d20 damage padding for that instance of damage received.&amp;lt;br&amp;gt;For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.&lt;br /&gt;
|-&lt;br /&gt;
|3: Arcane Aegis || A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.&amp;lt;br&amp;gt;Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.&lt;br /&gt;
|-&lt;br /&gt;
|4: Mana Tap || A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer&#039;s mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.&amp;lt;br&amp;gt;15 minute cooldown.&amp;lt;br&amp;gt;Ambient messaging can be toggled on and off (PROD).&lt;br /&gt;
|-&lt;br /&gt;
|5: Arcane Expulsion || A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).&amp;lt;br&amp;gt;Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.&amp;lt;br&amp;gt;A SMRv2 attack using the wearer&#039;s Magic Item Use ranks to calculate the strength of the attack.&amp;lt;br&amp;gt;Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Set Bonus with Sigil Staves and Dramatic Draperies===&lt;br /&gt;
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a &#039;&#039;&#039;Sigil of Binding&#039;&#039;&#039; effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare.&lt;br /&gt;
&lt;br /&gt;
A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers.&lt;br /&gt;
&lt;br /&gt;
===WPS Surcharge from Premium points===&lt;br /&gt;
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
Ambient messaging is random and is based on the wearer&#039;s lore knowledge.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The echo of a remembered ritual chant teases at the edge of your hearing.&lt;br /&gt;
&lt;br /&gt;
Elemental Lore - Air: The mana within your [armor] swirls.  In response, the air around you begins to spiral as well, stirring up a short-lived breeze that ruffles your hair.&lt;br /&gt;
&lt;br /&gt;
Elemental Lore - Fire: A wayward prismatic spark rolls off your shoulder and drifts to the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mana-Infused Armor Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the mana-infused crystal and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A mana-infused crystal grants the Mana-Infused Armor script at Tier 0/OTS to unscripted chest armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mana-Infused_Armor/saved_posts|Saved posts]]&lt;br /&gt;
* [[Sigil Staff]]&lt;br /&gt;
* [[Dramatic Drapery]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Adjective&lt;br /&gt;
|custom3=Phrase&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=6 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Sigil Staff &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Dramatic Drapery&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No commas in customizations.&amp;lt;br&amp;gt;Five words or less for phrases.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= CLEAN&lt;br /&gt;
|verb3= COVER&lt;br /&gt;
|verb4= FIDGET&lt;br /&gt;
|verb5= INFUSE&lt;br /&gt;
|verb6= KNOCK&lt;br /&gt;
|verb7= PROD&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= SIGIL&lt;br /&gt;
|verb10= TAP&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= TURN&lt;br /&gt;
|verb13= WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dispel_flare&amp;diff=254191</id>
		<title>Dispel flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dispel_flare&amp;diff=254191"/>
		<updated>2026-02-26T14:23:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: updated ANALYZE outputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}&lt;br /&gt;
&#039;&#039;&#039;Dispel flares&#039;&#039;&#039; are an &amp;lt;section begin=intro /&amp;gt;uncommon &amp;lt;noinclude&amp;gt;[[&amp;lt;/noinclude&amp;gt;flare&amp;lt;noinclude&amp;gt;]]&amp;lt;/noinclude&amp;gt; that can be added to weapons and armor. They occupy the standard flare (category B) slot. Though they occupy the normal flare spot on an item (they are not a &amp;quot;script&amp;quot;), there are some notable differences in how they operate compared to other standard flares.&amp;lt;section end=intro /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Dispel flares have tiers, which corresponds to how many spells they can remove at a maximum in a single activation.&lt;br /&gt;
* On weapons when an attack is performed, the flare occurs BEFORE the attack resolution.&lt;br /&gt;
* If the target has active spells when the flare triggers a random amount of spells up to the tier of the item will be dispelled. For instance if you have a weapon that has tier 3 dispel flares, between 1 and 3 spells will be removed.&lt;br /&gt;
* If the target has NO active spells, in lieu of the spell stripping an [[SMR]]v2 check is performed. Currently this is a direct level comparison between the wielder and the target (no skills or stats influence it). If successful the target is subject to a standard disruption flare critical. There is also an SMR bonus if the dispel flare triggers and the target has no spells.  It&#039;s equal to {{mono|(# of dispel attempts * 5)}}.&lt;br /&gt;
&lt;br /&gt;
A core mechanic of dispelling magic from a target is the ability to cause what is officially known as a sphere interference cascade. This is sometimes called a &#039;&#039;flux crit.&#039;&#039; If a target is successfully dispelled there is a small window of time afterwards where if another dispel occurs from a different school of magic, the target is subjected to extra critical damage in addition to having the spell removed. For instance, if you were to remove a spell from a target using [[Spirit Dispel (119)]], and then remove another spell using [[Elemental Dispel (417)]] immediately after the target would take flux damage. Whenever a spell is removed from a target using a dispel flare, the sphere of influence of each spell strip is randomized between elemental, spiritual, and mental. This allows triggering the sphere interference cascade even on a single flare of the item if it is removing more than spell. The damage type of the critical depends upon the type of dispel that triggers the cascade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual:&#039;&#039;&#039; [[plasma critical table|plasma critical]]&lt;br /&gt;
* &#039;&#039;&#039;Mental:&#039;&#039;&#039; [[disruption critical table|disruption critical]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental:&#039;&#039;&#039; A random element&lt;br /&gt;
&lt;br /&gt;
The SMR attack which occurs when a target has no spells is always disruption.&lt;br /&gt;
&lt;br /&gt;
The elemental dispel can, among other things, be lightning or fire. As such it is possible to trigger environmental effects that result from those damage types such as those seen in [[:Category:Thanatoph_creatures|the Bowels]] (fire triggering the exploding gas) or [[:Category:Ruined_Temple_creatures|Nelemar]] (electrocuting the room when a [[lightning critical table|lightning critical]] occurs)&lt;br /&gt;
&lt;br /&gt;
[[Kroderine]] weapons and armor innately have dispel flares. The weapons and shields are tier 3, while kroderine armor has tier 5 dispel.&lt;br /&gt;
&lt;br /&gt;
Dispel flares are most often acquired at [[:Category:Duskruin|Duskruin]] where they can be added via certificate from the high end scrip shop ([[HESS]]). The tiers increased further up to tier 3 with a standard dispel boost certificate, and up to tier 5 with the major dispel boost certificate.&lt;br /&gt;
&lt;br /&gt;
They may also be added via rare flare tokens at the annual Ebon Gate festival.&lt;br /&gt;
&lt;br /&gt;
The flares can significantly increase the difficulty of working on items via services such as [[Enchant]] and [[Ensorcell]]. The difficulty increase is:&lt;br /&gt;
{{mono|50 + (50 * tier)}}.&lt;br /&gt;
&lt;br /&gt;
This means a tier 3 dispel flare on an item will increase its difficulty by 200.&lt;br /&gt;
&lt;br /&gt;
==In Action==&lt;br /&gt;
A target with spells: two spells are removed from the target, [[Spirit Warding II (107)]] and [[Lesser Shroud (120)]] (both the very powerful look and white light come from 120). The second dispel was elemental in nature, which triggered the flux effect and caused a fire critical.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a festering taint.&lt;br /&gt;
 ** Your orase runestaff glows brightly for a moment, consuming the magical energies around the festering taint! **&lt;br /&gt;
The deep blue glow leaves a festering taint.&lt;br /&gt;
A hazy film coats a festering taint.&lt;br /&gt;
The very powerful look leaves a festering taint.&lt;br /&gt;
The white light leaves a festering taint.&lt;br /&gt;
The elemental aura around a festering taint fluxes chaotically!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Burst of flames to left hand fries palm.  Ouch!&lt;br /&gt;
A single dim, grey-green globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a festering taint!&lt;br /&gt;
  CS: +417 - TD: +301 + CvA: +25 + d100: +17 == +158&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a festering taint, discharging the grey-green energy over its entire being for 60 points of damage!&lt;br /&gt;
The festering taint chokes on its blood, gurgling noisily before finally dying.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another target with spells. This time the second dispel was spiritual, which caused a plasma flux critical.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a festering taint.&lt;br /&gt;
 ** Your orase runestaff glows brightly for a moment, consuming the magical energies around the festering taint! **&lt;br /&gt;
The very powerful look leaves a festering taint.&lt;br /&gt;
The white light leaves a festering taint.&lt;br /&gt;
The elemental aura around a festering taint wavers.&lt;br /&gt;
The deep blue glow leaves a festering taint.&lt;br /&gt;
The hazy film around a festering taint fluxes chaotically!&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   The festering taint is sliced open neatly by a brilliant beam of plasma!&lt;br /&gt;
You focus a lambent beam of divine energy at a festering taint!&lt;br /&gt;
  AS: +419 vs DS: +182 with AvD: +41 + d100 roll: +35 = +313&lt;br /&gt;
   ... and hit for 119 points of damage!&lt;br /&gt;
   Muscle and bone blasted to pieces by powerful bolt of energy!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example when a target has no active spells. the SMR attack is triggered and successful, causing the target to receive a standard disruption flare.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a gremlock.&lt;br /&gt;
 ** Your orase runestaff glows brightly for a moment, consuming the magical energies around the gremlock! **&lt;br /&gt;
[SMR result: 128 (Open d100: 20, Bonus: 49)]&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The gremlock&#039;s intestines knot themselves.  Painful.&lt;br /&gt;
A sickly, violet haze encompasses a gremlock.&lt;br /&gt;
  CS: +417 - TD: +332 + CvA: +25 + d100: +97 == +207&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The violet haze chaotically swirls around the gremlock, the tremendous force causing the victim to crumple inward upon itself!&lt;br /&gt;
The gremlock is hit for 45 points of damage!&lt;br /&gt;
   ... 35 points of damage!&lt;br /&gt;
   Awesome lash of plasma severs the gremlock&#039;s arm completely!&lt;br /&gt;
A gremlock collapses and her eyes roll up as she dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlocking Certificates==&lt;br /&gt;
===Dispel Flares Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the dispel flare epistle and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A crumpled dispel flare epistle grants Dispel flares (+1) to an eligible armament.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Armaments must not already possess an inherent flare.&lt;br /&gt;
   &amp;gt; Coraesine and Ironwright-scripted armaments are ineligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Dispel Flares Boost===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the boost booklet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A dispel boost booklet grants an additional spell attempt (beyond +1) to existing Dispel flares (max +3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Greater Dispel Flares Boost===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the dispel boost writ and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A greater dispel boost writ grants an additional spell attempt (beyond +3) to existing Dispel flares (max +5).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Dispel flare/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]][[Category:Flares]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Armor_accessory_to_magical&amp;diff=254190</id>
		<title>Armor accessory to magical</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Armor_accessory_to_magical&amp;diff=254190"/>
		<updated>2026-02-26T14:20:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIKEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.  It converts a non-magical armor accessory to magical, allowing the accessory to work against opponents that are immune to damage from non-magical combat gear.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bejeweled pixane and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A miniature bejeweled pixane converts a non-magical armor accessory to magical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
</feed>