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	<updated>2026-04-06T00:58:19Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=114592</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=114592"/>
		<updated>2019-03-11T03:37:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months. In Charlatos 5119, the town held the first street festival in its history, the Faire of the North, featuring carnival-like fairgrounds, shopping, games hosted by the [[White Haven]] and the local [[Mho|Meeting Hall Organizations]], a variety of professional merchant services, and a costume gala.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by the locals).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor. She, like all future mayors, will serve a two-year term and is not eligible for re-election.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=114591</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=114591"/>
		<updated>2019-03-11T03:34:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months. In Charlatos 5119, the town held the first street festival in its history, the Faire of the North, featuring carnival-like fairgrounds, shopping, games hosted by the [[White Haven]] and the local [[Meeting Hall Organizations]], a variety of professional merchant services, and a costume gala.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by the locals).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor. She, like all future mayors, will serve a two-year term and is not eligible for re-election.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dragon_Bones&amp;diff=113943</id>
		<title>Dragon Bones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dragon_Bones&amp;diff=113943"/>
		<updated>2019-02-24T10:00:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Dragon Bones&#039;&#039;&#039; is a [https://en.wikipedia.org/wiki/Craps craps]-like gambling game that is held infrequently, usually during [[festival]]s and [[pay event]]s.  Unlike player invented games, Dragon Bones is always run by a [[GameMaster]].&lt;br /&gt;
&lt;br /&gt;
It will always be held in a specific tent designated for the event.  Below is an example of a Dragon Bones room:&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Dragon Bones Tent&lt;br /&gt;
|desc=A large table carved in an elaborate dragon motif dominates the center of the chamber, the crimson silk of the tent walls casting a reddish glow upon the waiting dice.  Several signs and warnings are scattered about, waiting to be read.  You also see a well-dressed grubby gnome cashier, a disclaimer, a payoff chart, a warning, a dusty sign, a large poster and the Dragon Bones table.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The game of Dragon Bones hails from sometime during the [[First Age]].  The exact origins of the game are lost in the depths of time, but are believed to have been created by the [[Arkati]].  However, this is the ONLY game of its kind.  These bones are unique.  Several games have been created in an attempt to copy Dragon Bones, but have been unable to attain the same quality and excitement.  It is said that the dice were created from the bones of deceased dragons by their Arkati servants to honor them.  Nobody knows for certain whether this is true or not, we will never know for certain.  All that is known is that these bones possess many strange and unidentifiable magical properties.  The creator of the game understood this and established certain special bets to take advantage of these random occurrences.&lt;br /&gt;
&lt;br /&gt;
==Betting==&lt;br /&gt;
&lt;br /&gt;
The rules are simple:  Someone rolls the bones.  People bet money as to whether the roller (called &#039;&#039;&#039;Slayer&#039;&#039;&#039;) will be successful, or unsuccessful.  There are several other bets which are impartial to the slayer&#039;s success, and are only for one roll.  This means that the bet only lasts for ONE roll.  You are betting on the outcome of the bones on the next roll.  If you bet correctly, you are payed off according to the odds chart.  If you do not bet correctly, then your silver is swept into &#039;&#039;&#039;The Dragon&#039;s Maw&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Other bets last for several rolls, and are only dependent on whether the Slayer succumbs to &#039;&#039;&#039;Dragon Strike&#039;&#039;&#039;, or gets the &#039;&#039;&#039;Quarry&#039;&#039;&#039;.  The bones are passed to a new Slayer whenever the current slayer hits a Dragon Strike.&lt;br /&gt;
&lt;br /&gt;
Play begins with the &#039;&#039;&#039;Fly Out Roll&#039;&#039;&#039;.  At this time, there is no Quarry to try and capture.  People betting with the Slayer are hoping that a 7 or 11 is rolled on the Fly Out Roll.  People betting against are hoping for a 2, 3, or 12 (All of them known as &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;).  If the Slayer rolls something other than the previous numbers on the Fly Out Roll, that roll becomes the Quarry.  To win, the Slayer MUST roll the Quarry again before a 7.  For those betting against the Slayer, a 7 is the only way for them to win their bet.  If the Slayer captures the Quarry, then he keeps the bones and is on a new Fly Out Roll.  And the process begins all over.  If ANY of the &#039;&#039;&#039;Dragon Bets&#039;&#039;&#039; hit, the Slayer retains the bones, AND the next roll will be a Fly Out Roll.&lt;br /&gt;
&lt;br /&gt;
There are several bets that can be made which have nothing to do with the Quarry.  Most of them are only concerned with the Slayer rolling a 7 before whatever number is bet upon.&lt;br /&gt;
&lt;br /&gt;
There are TWO types of betting:  Normal Betting and Dragon Betting.  You may make as many normal bets as you wish.  If you do make a normal bet, you will be unable to place a Dragon Bet.  Only ONE person may have a particular Dragon Bet.&lt;br /&gt;
&lt;br /&gt;
===Normal Betting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;             Dragon&#039;s Bones Payoff Chart&lt;br /&gt;
&lt;br /&gt;
    Bet Types                         Payoff&lt;br /&gt;
&lt;br /&gt;
One Roll Bets:&lt;br /&gt;
       2                             30 to 1&lt;br /&gt;
       3                             15 to 1&lt;br /&gt;
       7                              4 to 1&lt;br /&gt;
      11                             15 to 1&lt;br /&gt;
      12                             30 to 1&lt;br /&gt;
 Dragon&#039;s Lair (2,3,4,9,10,11,12)      Even&lt;br /&gt;
 (note:  Pays out 2 to 1 if roll is 2 or 12)&lt;br /&gt;
&lt;br /&gt;
 Any Dragon Bite (2,3, or 12)         7 to 1&lt;br /&gt;
&lt;br /&gt;
Multiple Roll Bets&lt;br /&gt;
&lt;br /&gt;
    Dragon Spine                       Even&lt;br /&gt;
   Dragon&#039;s Belly                      Even&lt;br /&gt;
 (note: A bet on the Spine is in support of the Slayer.)&lt;br /&gt;
 (note: A bet on the Belly is not in support of the Slayer.)&lt;br /&gt;
&lt;br /&gt;
       Odds                      Quarry Dependent&lt;br /&gt;
      4 or 10                         9 to 5&lt;br /&gt;
      5 or 9                          7 to 5&lt;br /&gt;
      6 or 8                          7 to 6&lt;br /&gt;
   Scaly 4 or 10                      7 to 1&lt;br /&gt;
   Scaly 6 or 8                       9 to 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dragon Betting===&lt;br /&gt;
When normal betting has closed and Dragon Betting begun, you may place a Dragon Bet provided you have not bet on anything else.  There are FOUR Dragon Bets.  Only ONE person may bet a specific Dragon Bet.  The minimum betting requirements and specific payouts for each bet are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Dragon Bet&lt;br /&gt;
!Minimum bet amount&lt;br /&gt;
!Payout&lt;br /&gt;
|-&lt;br /&gt;
!Dragon&#039;s Breath&lt;br /&gt;
|1/10th the amount currently bet on the table.&lt;br /&gt;
|Your original bet AND all silver currently bet on the table.&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Spawn&lt;br /&gt;
|1/200th the amount currently in the Dragon&#039;s Maw.&lt;br /&gt;
|40 times your original bet AND all silver currently bet on the table.&lt;br /&gt;
|-&lt;br /&gt;
!Dragon&#039;s Blood&lt;br /&gt;
|1000 silvers.&lt;br /&gt;
|Twice the total accumulated while betting Dragon&#039;s Blood.  Please read the posted warning before you bet on Dragon&#039;s Blood.&lt;br /&gt;
|-&lt;br /&gt;
!Dragon Master&lt;br /&gt;
|1/100th the amount currently in the Dragon&#039;s Maw.&lt;br /&gt;
|All silver currently bet on the table plus one half the Dragon&#039;s Maw, AND you will receive 1/10th the value of the Maw at the end of the Gaming.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|All Dragon Bets are considered to be ONE roll bets with the exception of Dragon&#039;s Blood and if a Dragon Bet wins, the next roll will be a Fly Out Roll.&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://web.archive.org/web/20150628002944/http://www.gemstone.net/etimes/et9/trickso.htm Truekillr&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]][[Category: Events]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113290</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113290"/>
		<updated>2019-01-28T21:49:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: Changed &amp;quot;book&amp;quot; references to &amp;quot;tome&amp;quot; since all citizenship offices have tomes now instead of books.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a tome (WRITE TOME). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the TOME in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got ALOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in STATUS after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about STATUS, they would get the following response. This one is from the scar-faced clerk in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, &amp;quot;[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerk Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Cities and their known Restrictions on Citizenship:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#27683&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarters&lt;br /&gt;
|#10895&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Dwarves Only&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Other Elves and Sylvankind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;To activate: {verb} set {standard/citizenship town}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger, text-align: center;&amp;quot; | &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt;, teeth chattering and rub your hands together for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;self&amp;gt;&lt;br /&gt;
|As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt;, and rub your hands together for the warmth you wish it offered.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glower at the &amp;lt;creature&amp;gt; and rub your hands together quickly.  Plotting or keeping warm?&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER&lt;br /&gt;
|A slight shiver courses through your body as you shake off the cold.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;self&amp;gt;&lt;br /&gt;
|You huddle down against yourself in an attempt to warm up.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt; and involuntarily shiver.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;creature&amp;gt;&lt;br /&gt;
|A sympathetic shiver runs up your spine as you gaze at &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;person or creature&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;person or creature&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;held or worn object&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to protect your &amp;lt;object&amp;gt; from the fall and land on your rear with a painful *WHUMP*! &lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in room&amp;gt; &lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;object&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in or on a container&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out and staring at &amp;lt;target&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH&lt;br /&gt;
|With a shiver, you rub each hand across the opposite forearm, trying to get warm.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;object not in hands&amp;gt;&lt;br /&gt;
|You rub your arms for warmth while eyeing &amp;lt;object&amp;gt;, wondering if perhaps it could help in your quest for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You begin to rub your arms for warmth, but decide to deal with &amp;lt;creature&amp;gt; first.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clovertooth_Hall&amp;diff=113289</id>
		<title>Clovertooth Hall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clovertooth_Hall&amp;diff=113289"/>
		<updated>2019-01-28T21:42:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clovertooth Hall&#039;&#039;&#039; is the ornate white marble structure just east of [[Icemule Trace]] Town Center and south of the East Road on Commerce Burrow, Sylvan Hollow.  This town hall frequently functions as a central gathering point for matters concerning the residents of Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
The following services are offered in Clovertooth Hall:&lt;br /&gt;
::* The citizenship clerk&lt;br /&gt;
::* The town bondsman&lt;br /&gt;
::* The surname registry clerk&lt;br /&gt;
::* The registrar&lt;br /&gt;
::* The real estate broker&lt;br /&gt;
::* Deed sales&lt;br /&gt;
::* The furniture movers&lt;br /&gt;
::* Public locker space&lt;br /&gt;
::* The mayor&#039;s office and bureaucratic wing&lt;br /&gt;
::* Assorted artwork and artifacts on display&lt;br /&gt;
::* Four-wing gallery&lt;br /&gt;
::* Formal dining room for public use&lt;br /&gt;
::* Auditorium and backstage area for public use&lt;br /&gt;
::* Latchable conference room for public use&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icemule Trace]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113288</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113288"/>
		<updated>2019-01-28T21:25:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Citizenship Clerk Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got ALOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in STATUS after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about STATUS, they would get the following response. This one is from the scar-faced clerk in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, &amp;quot;[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerk Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Cities and their known Restrictions on Citizenship:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#27683&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarters&lt;br /&gt;
|#10895&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Dwarves Only&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Other Elves and Sylvankind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;To activate: {verb} set {standard/citizenship town}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger, text-align: center;&amp;quot; | &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt;, teeth chattering and rub your hands together for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;self&amp;gt;&lt;br /&gt;
|As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt;, and rub your hands together for the warmth you wish it offered.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glower at the &amp;lt;creature&amp;gt; and rub your hands together quickly.  Plotting or keeping warm?&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER&lt;br /&gt;
|A slight shiver courses through your body as you shake off the cold.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;self&amp;gt;&lt;br /&gt;
|You huddle down against yourself in an attempt to warm up.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt; and involuntarily shiver.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;creature&amp;gt;&lt;br /&gt;
|A sympathetic shiver runs up your spine as you gaze at &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;person or creature&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;person or creature&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;held or worn object&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to protect your &amp;lt;object&amp;gt; from the fall and land on your rear with a painful *WHUMP*! &lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in room&amp;gt; &lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;object&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in or on a container&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out and staring at &amp;lt;target&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH&lt;br /&gt;
|With a shiver, you rub each hand across the opposite forearm, trying to get warm.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;object not in hands&amp;gt;&lt;br /&gt;
|You rub your arms for warmth while eyeing &amp;lt;object&amp;gt;, wondering if perhaps it could help in your quest for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You begin to rub your arms for warmth, but decide to deal with &amp;lt;creature&amp;gt; first.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113287</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=113287"/>
		<updated>2019-01-28T21:24:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Citizenship-specific verbs */ Added the Icemule citizen verbs and organized the list alphabetically.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got ALOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in STATUS after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about STATUS, they would get the following response. This one is from the scar-faced clerk in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, &amp;quot;[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerk Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Cities and their known Restrictions on Citizenship:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#27683&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarter&#039;s&lt;br /&gt;
|#10895&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Dwarves Only&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Other Elves and Sylvankind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;To activate: {verb} set {standard/citizenship town}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger, text-align: center;&amp;quot; | &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at &amp;lt;person&amp;gt;, teeth chattering and rub your hands together for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;self&amp;gt;&lt;br /&gt;
|As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt;, and rub your hands together for the warmth you wish it offered.&lt;br /&gt;
|-&lt;br /&gt;
|RUB &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glower at the &amp;lt;creature&amp;gt; and rub your hands together quickly.  Plotting or keeping warm?&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER&lt;br /&gt;
|A slight shiver courses through your body as you shake off the cold.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;self&amp;gt;&lt;br /&gt;
|You huddle down against yourself in an attempt to warm up.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;object&amp;gt;&lt;br /&gt;
|You gaze at &amp;lt;object&amp;gt; and involuntarily shiver.&lt;br /&gt;
|-&lt;br /&gt;
|SHIVER &amp;lt;creature&amp;gt;&lt;br /&gt;
|A sympathetic shiver runs up your spine as you gaze at &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;person or creature&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;person or creature&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;held or worn object&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to protect your &amp;lt;object&amp;gt; from the fall and land on your rear with a painful *WHUMP*! &lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in room&amp;gt; &lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out in front of &amp;lt;object&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|SWOON &amp;lt;object in or on a container&amp;gt;&lt;br /&gt;
|As you take a step forward, you suddenly lose your footing on the icy ground!  You flail wildly as you attempt to steady yourself, but land sprawled out and staring at &amp;lt;target&amp;gt; with a painful *WHUMP*!&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH&lt;br /&gt;
|With a shiver, you rub each hand across the opposite forearm, trying to get warm.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;object not in hands&amp;gt;&lt;br /&gt;
|You rub your arms for warmth while eyeing &amp;lt;object&amp;gt;, wondering if perhaps it could help in your quest for warmth.&lt;br /&gt;
|-&lt;br /&gt;
|TOUCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You begin to rub your arms for warmth, but decide to deal with &amp;lt;creature&amp;gt; first.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animal_Companion_(630)&amp;diff=113119</id>
		<title>Animal Companion (630)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animal_Companion_(630)&amp;diff=113119"/>
		<updated>2019-01-18T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = ANIMALCOM &lt;br /&gt;
 | duration = Special &lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | subtype = Attack &amp;amp; Utility&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a wild animal&lt;br /&gt;
 | availability = Special [[Self-cast]]&lt;br /&gt;
 | navigation = {{Ranger base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Animal Companion&#039;&#039;&#039; allows a [[ranger]] to [[BEFRIEND (verb)|befriend]] an animal as a permanent [[Animal companion|companion]]. The ranger can [[TELL (verb)|tell]] their companion to do a number of actions including attacking creatures or defending the ranger, although the companion will respond faster if it has a good relationship with the ranger and slower if not. &lt;br /&gt;
&lt;br /&gt;
A ranger can gauge the quality of the relationship by{{mono| [[GAZE (verb)|GAZing]] }}at the animal companion and the relationship is established or improved by{{mono| [[FEED (verb)|FEEDing]]}},{{mono| [[PET (verb)|PETting]]}}, casting helpful spells at, or otherwise interacting with the animal companion in a positive fashion. &lt;br /&gt;
&lt;br /&gt;
All four companion types (canine, feline, avian, rodent) are capable of attacking creatures (or other characters) and they do either [[slash critical table|slash]] (feline, avian) or [[puncture critical table|puncture]] (canine, rodent) damage. In addition, they each have different special attacks. Animal companions will attack when told to do so and will also attack automatically when the ranger is [[stunned]] or [[death|killed]].&lt;br /&gt;
&lt;br /&gt;
When using [[Assume Aspect (650)]], donning an aspect of a creature of the same category of the ranger&#039;s animal companion will provide a bonus to the provided benefit.&lt;br /&gt;
&lt;br /&gt;
Animal Companions can be customized via [[Animal Companion grooming]], a special [[merchant]] service.&lt;br /&gt;
&lt;br /&gt;
==Summoning a Companion==&lt;br /&gt;
&lt;br /&gt;
Summoning a new companion is relatively straightforward. First, the ranger should find the desired companion using{{boldmono| [[SENSE (verb)|SENSE]]}}, then{{boldmono| [[PREPARE (verb)|PREPARE]] 630 }}and{{boldmono| [[SUMMON (verb)|SUMMON]] {desired animal}}}. Failure to specify a particular animal will summon a random animal in the room. [[F2P subscription]] (free to play) accounts can only summon companions of the canine variety.&lt;br /&gt;
&lt;br /&gt;
;Sense&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the deciduous forest are clearly evident.  You quickly note the signs of a black-tipped forest tiger, a white-footed woodland jackal and a black-nosed mottled ferret having recently been in the area.  Circling overhead is a fan-tailed branch peregrine.  You also see a steep path.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will always be one of each type of animal companion (canine, feline, avian, rodent) in every outdoor room, but the exact animal noun (e.g. tiger, puma, ocelot) will depend on the location, with some animals being exclusive to certain cities and its descriptor (e.g. black-footed, amber-eyed) will depend on the [[terrain]] type in a particular room (see the [[animal companion]] page for details).&lt;br /&gt;
&lt;br /&gt;
;Summon&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
&amp;gt;sense &lt;br /&gt;
You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the plain dirt environment are clearly evident.  You quickly note the signs of a black-tipped orange tiger, a white-footed drab jackal and a black-nosed mire ferret having recently been in the area.  Circling overhead is a fan-tailed dusky peregrine.  You don&#039;t see any other paths leading away from the area. &lt;br /&gt;
&amp;gt;prep 630 &lt;br /&gt;
&amp;gt;summon tiger &lt;br /&gt;
You open your senses wide and allow the desires and feelings of the areas denizens fill your mind.  At the very edge of your perceptions, you feel a bright glow of curiosity tinged with wariness.  Concentrating, you focus your desire of friendship and camaraderie towards that bright spot.  At first the wariness holds but it is soon followed by a sharp peak in curiosity as if a decision had been made.&lt;br /&gt;
A black-tipped orange tiger prowls majestically forward! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==After Summoning==&lt;br /&gt;
Acquiring Your Companion&lt;br /&gt;
*If you have been lucky enough to get a companion to come when you requested it, then you will have to bond with it. To do that you have to show it affection like any other animal in order to gain its trust. How this is done is fairly simple but is left for the adventurer to discover.&lt;br /&gt;
*After a short time if you don&#039;t bond with the companion it will leave you and you will be penalized for some time. Do not fret as this is not permanent and you can attempt to gain the trust of another in a short while.&lt;br /&gt;
*If you feel that you have gained its trust, its advisable to try and befriend it. BEFRIEND &amp;lt;companion noun&amp;gt; will bond you and the companion together such that the link between the two of you is nye unto unbreakable.&lt;br /&gt;
*This is a bond that will rise and fall; you can&#039;t neglect your companion and expect it to be there for you when you are down on your luck. Treat your companion well and he/she will serve well.&lt;br /&gt;
&lt;br /&gt;
==After Bonding==&lt;br /&gt;
&lt;br /&gt;
When a companion has been selected and befriended, it should be told to leave before the ranger retires from a hard day of adventuring or upon gaining a level and can be summoned again by preparing and casting the spell again, then telling the companion to return. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure to tell a companion to leave before retiring from adventuring means the companion will forget new things (including improvements to the relationship and gear added to the companion) and failing to tell an animal companion to leave after achieving a new level means that the animal will not level with the ranger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Canine special maneuver&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A forest wolf lunges at a massive troll king!&lt;br /&gt;
A forest wolf grabs a massive troll king&#039;s hand in his mouth and shakes his head back and forth viciously!&lt;br /&gt;
 ... 30 points of damage!&lt;br /&gt;
 Impressive shot shatters wrist!&lt;br /&gt;
A massive troll king screams in pain as its arm falls to the ground! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companion Types and Locations ==&lt;br /&gt;
Animal Companions come in four distinct types: feline, canine, avian and rodent.  Click on the header row triangles to sort alphabetically.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|font-size:95%; text-align:center;}}&lt;br /&gt;
! &#039;&#039;&#039;Avian&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Canine&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Feline&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Rodent&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Region&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gyrefalcon||Howler||Catamount||Badger||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Peregrine||Hyena||Jaguarundi||Caiverine||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Saker||Jackal||Lynx||Ferret||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Shrike||Loper||Rasper||Mole||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Trakel||Wolfhound||Tiger||Passo||Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
| Kestrel||Canid||Jaguar||Boarrat||Landing Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Osprey||Dobrem||Serval||Mongoose||Landing Graveyard&lt;br /&gt;
|-&lt;br /&gt;
| Screech-owl||Curwolf||Ocelot||Barrowrat||Broken Lands&lt;br /&gt;
|-&lt;br /&gt;
| Stratis||Scrabbler||Puma||Rat||Broken Lands&lt;br /&gt;
|-&lt;br /&gt;
| Buzzard||Bushwag||Kodkod||Capybara||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Harrier||Curwolf||Margay||Marmot||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Sea-eagle||Dhole||Tunnelcat||Muskrat||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Seahawk||Fox||Wildcat||Raccoon||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Vulture||Kuvasz||Yowler||Weasel||Solhaven&lt;br /&gt;
|-&lt;br /&gt;
| Goshawk||Coyote||Mudcat||Cacevail||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Shrika||Curhound||Puma||Rockrat||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Snow-owl||Dobrem||Snowcat||Sloth||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Sparrowhawk||Scrabbler||Tiger||Tothis||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Woodpecker||Wolfhound||Tunnelcat||Whiskrat||Icemule Trace&lt;br /&gt;
|-&lt;br /&gt;
| Falcon||Greatfang||Panther||Graiphel||Pinefar&lt;br /&gt;
|-&lt;br /&gt;
| Raptor||Howler||Snowcat||Vole||Pinefar&lt;br /&gt;
|-&lt;br /&gt;
| Albatross||Banishara||Cheetah||Beaver||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Baza||Coyote||Leopard||Sandrat||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Heron||Fennec||Lion||Wolverine||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Karet||Foxhound||Mudcat||Woodchuck||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Raven||Greatfang||Veercat||Woodshrew||Teras Isle&lt;br /&gt;
|-&lt;br /&gt;
| Eagle||Hound||Bobcat||Burrovine||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Hawk||Ledisa||Caracal||Hedgehog||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Kite||Mastiff||Cougar||Mink||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Owl||Narmo||Felid||Nutria||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Seagull||Samoyed||Panther||Wombat||River&#039;s Rest&lt;br /&gt;
|-&lt;br /&gt;
| Condor||Canid||Jaguar||Barrowrat||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Elf-owl||Fennec||Kodkod||Groundhog||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Hawk-eagle||Kuvasz||Lynx||Porcupine||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Lugger||Ledisa||Ocelot||Vole||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Rowl||Samoyed||Veercat||Whiskrat||Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| Crow||Banishara||Bobcat||Badger||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Cygnet||Canid||Catamount||Graiphel||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Fenvaok||Dhole||Leopard||Mongoose||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Kingfisher||Foxhound||Rasper||Sloth||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Swift||Hyena||Wildcat||Wolverine||Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| Caracara||Bushwag||Cheetah||Muzzlerat||In-Between Areas&lt;br /&gt;
|-&lt;br /&gt;
| Pigeonhawk||Curhound||Yowler||Wombat||In-Between Areas&lt;br /&gt;
|-&lt;br /&gt;
| Besra||Culpeo||Clouded Leopard||Jabady||Caligos Isle&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Eagle||Jungle Fox||Goldencat||Fossa||Caligos Isle&lt;br /&gt;
|-&lt;br /&gt;
| Caligos Eagle||Bush Dog||Caligos Lynx||Fanaloka||Caligos Isle&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Unrecorded: Zul Logoth, Old Ta&#039;Faendryl&lt;br /&gt;
&lt;br /&gt;
==List of Tell commands and Explanations==&lt;br /&gt;
&lt;br /&gt;
TELL COMPANION TO &amp;lt;action&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of Actions:&lt;br /&gt;
&lt;br /&gt;
ATTACK &amp;lt;player|creature&amp;gt;	CEASE&lt;br /&gt;
SIT	TRACK &amp;lt;player&amp;gt;&lt;br /&gt;
STAY	NUDGE &amp;lt;object&amp;gt; &amp;lt;direction&amp;gt; (Non-Avian)&lt;br /&gt;
SLEEP	MESSAGE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt; (Avian)&lt;br /&gt;
WANDER	DRAG &amp;lt;player&amp;gt; &amp;lt;direction&amp;gt; (Canine &amp;amp; Feline)&lt;br /&gt;
RETURN	GUARD&lt;br /&gt;
FEED	STAND&lt;br /&gt;
LEAVE	FLY (Avian)&lt;br /&gt;
SCOUT &amp;lt;direction-ward&amp;gt;&lt;br /&gt;
LAND (Avian)&lt;br /&gt;
ATTACK &amp;lt;player|creature&amp;gt;: &lt;br /&gt;
This will request your companion to engage a beast or player. If the ranger leaves the room or if the target dies, the companion will cease the battle,.&lt;br /&gt;
&lt;br /&gt;
SIT: &lt;br /&gt;
This will let the companion know that you desire it to sit down.&lt;br /&gt;
&lt;br /&gt;
STAY: &lt;br /&gt;
Requests the companion to stay where it currently is located.&lt;br /&gt;
&lt;br /&gt;
SLEEP: &lt;br /&gt;
Will give your companion some well-deserved rest.&lt;br /&gt;
&lt;br /&gt;
WANDER: &lt;br /&gt;
Basically giving your companion the freedom to wander about the area&lt;br /&gt;
&lt;br /&gt;
RETURN: &lt;br /&gt;
Brings your companion to your side.&lt;br /&gt;
&lt;br /&gt;
FEED: &lt;br /&gt;
This will have your companion looking for food if it&#039;s around.&lt;br /&gt;
&lt;br /&gt;
LEAVE: &lt;br /&gt;
This will send the companion away until you cast it again. It should appear as it left your side.&lt;br /&gt;
&lt;br /&gt;
SCOUT: &lt;br /&gt;
Ex: tell companion to scout northward&lt;br /&gt;
Sends your companion forth in a certain area to scout the surroundings and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
CEASE: &lt;br /&gt;
This will stop all commands that you have given to the companion, such as telling it to wander then stopping it.&lt;br /&gt;
&lt;br /&gt;
TRACK: &lt;br /&gt;
Requests your companion to locate a player, certain restrictions are involved with this as companions dislike to venture into some areas or to far from your side.&lt;br /&gt;
&lt;br /&gt;
NUDGE: &lt;br /&gt;
For all companions that don&#039;t fly, this allows them to propel various objects about by applying a modicum of nose-power.&lt;br /&gt;
&lt;br /&gt;
MESSAGE: &lt;br /&gt;
The flying companions can deliver messages to others adventurers. There are restrictions to what the companion can deliver. Beware what you write, most of the more intelligent companions have a slight understanding of the written word.&lt;br /&gt;
&lt;br /&gt;
DRAG: &lt;br /&gt;
The canine and feline companions will frolic about with corpses if asked politely. This allows you to ask them to drag the stiffs in certain directions.&lt;br /&gt;
&lt;br /&gt;
GUARD: &lt;br /&gt;
This requests your companion to shield you when you are in need of some help.&lt;br /&gt;
&lt;br /&gt;
STAND: &lt;br /&gt;
Requests your companion to stand up.&lt;br /&gt;
&lt;br /&gt;
FLY: &lt;br /&gt;
Requests your avian companion to get airborne. Hooyah!&lt;br /&gt;
&lt;br /&gt;
LAND: &lt;br /&gt;
What goes up must come down. Use this to request your avian companion to land.&lt;br /&gt;
&lt;br /&gt;
==Healing and Feeding==&lt;br /&gt;
&lt;br /&gt;
A ranger may use the proper healing herb or potion on their companion and it will heal the appropriate wound. Companions will only let their Ranger, or someone in their Ranger’s group, feed or heal them. Only the Ranger will see the link messaging when they feed their companion.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Animal Companion grooming]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Rangers/Animal%20Companions/view Officials folder]&lt;br /&gt;
* [http://drfuturepast.com/GSIV/GECP/ Vyrshkan&#039;s Great Elanthian Companion Project]&lt;br /&gt;
&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=112868</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=112868"/>
		<updated>2019-01-03T01:07:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by players).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor. She, like all future mayors, will serve a two-year term and is not eligible for re-election.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2018&amp;diff=111499</id>
		<title>Ebon Gate Festival/services 2018</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2018&amp;diff=111499"/>
		<updated>2018-10-20T04:25:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Prime Service Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&lt;br /&gt;
&lt;br /&gt;
==Prime Service Schedule==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Schedule || Service || Method/Notes || Shop || GM || Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (21:00) 9:00 PM EST || Essensia alters items from Once From a Soul || NA || Merchant Lounge || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (21:30) 9:30 PM EST || Globus Elanthias (T4) 5x - Steam || Raffle - 1 Winner || Merchant Lounge || Thandiwe || 27611&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (21:59) 9:59 PM EST || Fully unlocked stationary kit || Raffle - 3 Winners || Signed, Sealed, Delivered ||  || 26640&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (22:30) 10:30 PM EST || Globus Elanthias (T4) 5x - Cold || Raffle - 1 Winner || Merchant Lounge || Thandiwe || 27611&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (22:30) 10:30 PM EST || Permanent Flaring Fletching Razors&amp;lt;br&amp;gt;heat, cold, electricity, impact, vacuum, disintegrate, and unbalance || Raffle - 10 Winners || Quiver and Release || Xayle || 27608&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (23:00) 11:00 PM EST || Fully unlocked custom shirt || Raffle - 3 Winners || Island Finery || || 26638&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (23:30) 11:30 PM EST || Globus Elanthias (T4) 5x - Vacuum || Raffle - 1 Winner || Merchant Lounge || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (23:59) 11:59 PM EST || Customized prayer idol || Raffle - 2 Winners || Idol Worship || || 27582&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (08:00) 8:00 AM EST || Tufeetti Alters &amp;amp; Unlocks || NA || Third Eye || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (09:00) 9:00 AM EST || Eviscerating Knife (T3) || Raffle - 1 Winner || Third Eye Workroom || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (09:30) 9:30 AM EST || Black Rose Deck (T3) || Raffle - 1 Winner || Third Eye Workroom || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (10:00) 10:00 AM EST || Eviscerating Knife (T2) || Raffle - 1 Winner || Third Eye Workroom || Thandiwe ||&lt;br /&gt;
|- &lt;br /&gt;
| 10/20 Saturday (11:00) 11:00 AM EST || Custom Perfume || Raffle - 4 Winners || B. Witching || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (11:00) 11:00 AM EST || Shifting Perfume vial || Raffle - 4 Winners || B. Witching || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (14:00) 2:00 PM EST || Hedgehogs || Raffle - 10 Winners || Quiver and Release || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (17:00) 5:00 PM EST || Music Stand || Raffle - 1 Winner || Bard Wing - Professional Courtesy || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (20:30) 8:30 PM EST || Finvale Crystal || Raffle - 5 Winners || Third Eye Workroom || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (21:30) 9:30 PM EST || Black Rose Deck (T4) || Raffle - 1 Winner || Third Eye Workroom || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (21:45) 9:45 PM EST || Black Rose Deck (T4) Nalfein only || Spinner - 1 Winner || TBD || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (22:00) 10:00 PM EST || Black Rose Deck (T3) Nalfein only || Spinner - 1 Winner || TBD || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Saturday (22:15) 10:15 PM EST || Black Rose Deck (T3) || Raffle - 1 Winner || Third Eye Workroom || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (09:00) 9:00 AM EST || Aneela alters&amp;lt;br&amp;gt;weapons, gloves, boots, &amp;amp; armor&amp;lt;br&amp;gt;no runestaffs || NA || Old-One Two Workshop || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (11:00) 11:00 AM EST || Creature Bane || Spinner - 5 Winners || Old-One Two Workshop || Thandiwe ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (12:00) 12:00 PM EST || Jerky-making knife || Raffle - 1 Winner || Merchant Lounge || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (12:30) 12:30 PM EST || Rogue ambushing enhancive boots || Raffle - 1 Winner || Rogue Room - Professional Courtesy || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (12:30) 12:30 PM EST || Rogue enhancive lockpick || Raffle - 1 Winner || Rogue Room - Professional Courtesy || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (13:30) 1:30 PM EST || Ipantor short bow || Raffle - 1 Winner || Quiver and Release || Xayle || 27608, go mist&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (13:30) 1:30 PM EST || Glowbark short bow || Raffle - 1 Winner || Quiver and Release || Xayle || 27608, go mist&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (15:00) 3:00 PM EST || Girl on Fire gown || Raffle - 1 Winner || Merchant Lounge || Xayle ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (20:00) 8:00 PM EST || Custom TRANSFER messaging || Raffle - 1 Winner || Empath Room - Professional Courtesy || Avaluka ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (20:10) 8:10 PM EST || Custom/premade Spirit Servant - mist-enshrouded eel || Raffle - 2 Winners || Empath Room - Professional Courtesy || Avaluka ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/21 Sunday (20:15) 8:15 PM EST || feature alterations&amp;lt;br&amp;gt;(no hair, no body build, no height allowed) || NA || Bloodlet It Go || Avaluka ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Monday (19:30) 7:30 PM EST || Crate Whistle || Raffle - 1 Winner || Merchant Lounge || Quilic ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/22 Monday (20:00) 8:00 PM EST || Master Quality Instrument Upgrade, Bard Only || Raffle - 1 Winner || TBD || Quilic ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Tuesday (20:30) 8:30 PM EST || Wandering Tattoo || Raffle - 1 Winner || TBD || Quilic ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Tuesday (22:00) 10:00 PM EST || 3x/day Phoen&#039;s Strength (606) wearable magic item || Raffle - 1 Winner || Deluge Debris || || 26632&lt;br /&gt;
|-&lt;br /&gt;
| 10/23 Tuesday (22:01) 10:01 PM EST || 3x/day Arm of the Arkati (1605) wearable magic item || Raffle - 1 Winner || Deluge Debris || || 26632&lt;br /&gt;
|-&lt;br /&gt;
| 10/24 Wednesday (22:30) 10:30PM EST || Unlocked, feature concealing [[ClimateWear]] || Raffle - 1 Winner || Climage Change || ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Thursday (20:00) 8:00 PM EST || *Voln armor unlock T1 (OTS) to T2 || Raffle - 5 Winners || TBD || Quilic ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Thursday (20:20) 8:20 PM EST || *Voln armor unlock T2 to T3 || Raffle - 2 Winners || TBD || Quilic ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Thursday (20:40) 8:40 PM EST || *Voln armor unlock T3 to T4 || Raffle - 1 Winner || TBD || Quilic ||&lt;br /&gt;
|-&lt;br /&gt;
| 10/25 Thursday (23:00) 11:00PM EST || Unlocked knitting needles (12 patterns) || Raffle - 3 Winners || Petti Little Knitpicker || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Disclaimer - Please note that for the Voln unlocks, there WILL be a surcharge for the winner(s), and it will be in silvers. There will be no skipping tiers, either. Only T2 armors are eligible to go to T3, and the same is true for T3-T4. Please ALSO note that for Prime, there will be NO passing of Voln Armor at the raffles. Players will be REQUIRED to be present when the raffle draws in order to win. Winners will need to have the armor they wish to have unlocked on them. Winners who leave the room will forfeit their win. Forfeited wins (either from winners not present at the drawing, or not having a qualifying piece, or passing an item) will be spun for immediately.&lt;br /&gt;
&lt;br /&gt;
==Platinum Service Schedule==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| 10/12 Friday (22:00) 10:00 PM EST || +10 Dodge bonus to qualifying leg greaves (no additional costs) || Raffle - 1 Winner || Discreet Edge || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/12 Friday (22:00) 10:00 PM EST || +10 Resistance to qualifying armor accessory (no improving existing resistance, addition silver fee based on item quality) || Raffle - 5 Winners || Discreet Edge || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/12 Friday (22:30) 10:30 PM EST || Flaring fletching razors (heat, cold, electricity, impact, vacuum, disintegrate, unbalance) || Raffle - 5 Winners || Quiver and Release || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/12 Friday (22:15) 10:15 PM EST || Signature verbs (delayed service) || Raffle - 3 Winners || Island Finery Salon || Valryka&lt;br /&gt;
|-&lt;br /&gt;
| 10/12 Friday (23:00) 11:00 PM EST || [[Globus Elanthias]] (T4) 5x, Steam Runestaff || Raffle - 1 Winner || Merchant Lounge, Alcove || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/12 Friday (23:15) 11:15 PM EST || Custom spell preps (delayed service) || Raffle - 3 Winners || Island Finery Salon || Valryka&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (00:00) 12:00 AM EST || [[Globus Elanthias]] (T4) 5x, Cold Runestaff || Raffle - 1 Winner || Merchant Lounge, Alcove || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (01:00) 1:00 AM EST || [[Globus Elanthias]] (T4) 5x, Vacuum Runestaff || Raffle - 1 Winner || Merchant Lounge, Alcove || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (11:00) 11:00 AM EST || Custom perfumes and shifting perfume vials || Raffle - 2 Winners each  || B. Witching || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (11:00) 11:00 AM EST || Pre-designed 5 piece Yansio Outfit Raffle (fully unlocked) || Raffle - 1 Winner || Wrap Yourself || Naionna&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (15:00) 3:00 PM EST || Finvale Crystal Raffle || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (12:00) 12:00 PM EST || Eviscerating Knife (T4) || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (13:00) 1:00 PM EST || Eviscerating Knife (T3) || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (13:00) 1:00 PM EST || The Third Eye Alterations || Timer Permitting || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (15:00) 3:00 PM EST || Black Rose Deck (T4) (Nalfein Only) || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (15:30) 3:30 PM EST || Black Rose Deck (T3) (Nalfein Only) || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (16:00) 4:00 PM EST || Black Rose Deck (T4) || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (16:30) 4:30 PM EST || Black Rose Deck (T3) || Raffle - 1 Winner || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (14:00) 2:00 PM EST || Hedgehogs || Raffle - 5 Winners || B. Witching || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (15:00) 3:00 PM EST || Enhancive T4 Fancysheath (OHB, PLAYER ATTUNED) || Raffle - 1 Winner || Firio&#039;s Fancy Sheaths || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (15:00) 3:00 PM EST || Fancysheath T3 unlock || Spinner - 5 Winners || Firio&#039;s Fancy Sheaths || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (17:00) 5:00 PM EST || Music Stand (bard only) || Raffle - 1 Winner || Professional Courtesy - Bards || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (19:00) 7:00 PM EST || The Third Eye &amp;amp; Henphelia&#039;s Items Alterations || Time Permitting || The Third Eye || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (21:00) 9:00 PM EST || +10 OHE bonus to dagger (no additional cost) || Raffle - 1 Winner || Discreet Edge || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (21:00) 9:00 PM EST || Unlimited WPS to dagger (auction cost will go to WPS cost) || Auction - 1 Winner || Discreet Edge || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (21:30) 9:30 PM EST || Customized Familiar Talisman || Raffle - 1 Winner || Professional Courtesy - Wizard || Annanasi&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (22:00) 10:00 PM EST || Animal companion grooming (delayed service, ranger only) || Raffle - 2 Winners || Professional Courtesy || Valryka&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Saturday (22:30) 10:30 PM EST || Sonic weapon/armor/shield customization (delayed service, bard only) || Raffle - 1 Winner || Professional Courtesy || Valryka&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (11:00) 11:00 AM EST || Unlimited Scroll Cutter (winner can customize box) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (12:00) 12:00 PM EST || Jerky making knife || Raffle - 1 Winner || Generic merchant room? || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (12:30) 12:30 PM EST || Ambush Boots (+4 Hide, +10 Ambush, +5 agility) (rogue only) || Raffle - 1 Winner || Professional Courtesy - Rogues || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (12:30) 12:30 PM EST || Lockpick (+5 Lock Picking Ranks, +10 Dexterity Bonus, +5 Perception Bonus) (rogue only) || Raffle - 1 Winner || Professional Courtesy - Rogues || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (13:30) 1:30 PM EST || Ipantor and glowbark short bows (ranged skill only) || Raffle - 1 Winner each || Quiver and Release || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (15:00) 3:00 PM EST || Girl on Fire gown || Raffle - 1 Winner || Generic Merchant Room || Xayle&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (15:00) 3:00 PM EST || Permabless (RESTRICTIONS - No claidhs, no black ora, no metals that already have inherent flares such as drakar, rhimar etc.) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (15:30) 3:30 PM EST || Ironwright Flares (script is added to existing weapon, 2 flare types available, nothing over +40 enchant)) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (18:00) 6:00 PM EST || Creature Banes || Spinner - 5 Winners || The Old One-Two || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (18:00) 6:00 PM EST || The Old One-Two Alterations || Time Permitting || The Old One-Two || Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (18:00) 6:00 PM EST || Enhancive T4 Fancysheath (THW, PLAYER ATTUNED) || Raffle - 1 Winner || Finrio&#039;s Fancy Sheaths || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (18:00) 6:00 PM EST || Fancysheath T3 unlock || Spinner - 5 Winners || Firio&#039;s Fancy Sheaths || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (18:00) 6:00 PM EST || Fully unlocked, Customized signet ring kits || Raffle - 3 Winners || Signed, Sealed, Delivered || Valryka&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (19:00) 7:00 PM EST || Custom Spirit Servant, Premade (Empath Only)|| Raffle - 1 Winner || Professional Courtesy - Empath || Avaluka&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (19:00) 7:00 PM EST || One low steel shield.  The raffle winner chooses the shield&#039;s size.  || Raffle - 1 Winner || Merchant Lounge || &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (19:30) 7:30 PM EST || One low steel weapon.  Winner chooses weapon type but may not choose a claidhmore, naginata, katana, bow, or runestaff. || Raffle - 1 Winner || Merchant Lounge || &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (19:30) 7:30 PM EST || Crate Whistle || Raffle - 1 Winner || Merchant Lounge || Quilic&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (20:00) 8:00 PM EST || Custom TRANSFER messaging (Empath Only)|| Raffle - 1 Winner || Professional Courtesy - Empath || Avaluka&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (20:00) 8:00 PM EST || Fully Unlocked Rainbowear || Raffle - 1 Winner || End of the Rainbow || Annanasi &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (20:00) 8:00 PM EST || Master Quality Instrument Upgrade || Raffle - 1 Winner ||  || Quilic &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (20:45) 8:45 PM EST || Unlimited Nail Polish || Raffle - 4 Winners ||  || Galene&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (21:00) 9:00 PM EST || +10 resistance to qualifying armor accessory (existing resistance cannot be increased, silver fee based on item quality) || Raffle - 5 Winners || Discreet Edge ||  Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (21:00) 9:00 PM EST || Gem cutter pattern alterartions || Spinner - 5 Winners || Merchant Lounge ||Valryka&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (21:30) 9:30 PM EST || Kelyn Forging Slab || Raffle - 1 Winner || Merchant Lounge  || Annanasi &lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (22:00) 10:00 PM EST || Enhancive T4 Fancysheath (OHE, PLAYER ATTUNED) || Raffle - 1 Winner || Finrio&#039;s Fancy Sheaths || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sunday (22:00) 10:00 PM EST || Fancysheath T3 unlock || Spinner - 10 Winners || Firio&#039;s Fancy Sheaths || Sindin&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (13:00) 1:00 PM EST || Fusion Orb Recharging/Refurbishing || Raffle - 5 Winners || The Pleco - Control Room || Netz &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (19:15) 7:15 PM EST || A high steel shield or set of armor of the winner&#039;s choosing. Armor must be studded leather or heavier. || Raffle - 1 Winner || Merchant Lounge || &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (19:45) 7:45 PM EST || A high steel weapon of the winner&#039;s choosing. No UAC, claidhmores, naginatas, katanas, bows, or runestaves. || Raffle - 1 Winner || Merchant Lounge || &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (20:00) 8:00 PM EST || Abryran&#039;sa Rune, 0 Teachings (Sorcerer only) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (20:30) 8:30 PM EST || Enhancive item recharging for seashells (750:1) || Spinner - 20 Customers || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (20:30) 8:30 PM EST || 3x/day 606 Pin || Raffle - 1 Winner || Deluge Debris || &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (20:35) 8:35 PM EST || 3x/day 1605 Pin || Raffle - 1 Winner || Deluge Debris || &lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (20:45) 8:45 PM EST || Lapidary Box || Raffle - 1 Winner || Carved in Stone || Galene&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Monday (21:00) 9:00 PM EST || Fusion Orb Recharging/Refurbishing || Raffle - 5 Winners || The Pleco - Control Room || Netz &lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Tuesday (20:45) 8:45 PM EST || A thief biting shrunken goblin head || Raffle - 1 Winner || Merchant Lounge || Galene&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Tuesday (22:00) 10:00 PM EST || A custom designed living or undead tattoo || Raffle - 1 Winner || Merchant Lounge || &lt;br /&gt;
|-&lt;br /&gt;
| 10/17 Wednesday (19:00) 7:00 PM EST || Non-Abryran&#039;sa Rune, winner&#039;s choice, 1 teaching || Raffle - 5 Winners || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/17 Wednesday (21:00) 9:00 PM EST || Knitting Needles || Raffle - 1 Winner || Petti Little Knitpicker || &lt;br /&gt;
|-&lt;br /&gt;
| 10/17 Wednesday (19:00) 7:30 PM EST || Magic Items Recharging || Spinner - 20 Customers || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Thursday (19:00) 7:00 PM EST || Voln Armor Unlock T1 -&amp;gt; T2 || Raffle - 5 Winners || Merchant Lounge || Quilic&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Thursday (19:20) 7:20 PM EST || Voln Armor Unlock T2 -&amp;gt; T3 || Raffle - 2 Winners || Merchant Lounge || Quilic&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Thursday (19:40) 7:40 PM EST || Voln Armor Unlock T3 -&amp;gt; T4 || Raffle - 1 Winner || Merchant Lounge || Quilic&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Thursday (22:00) 10:00 PM EST || A fully unlocked, completelyl customized, feature concealing Climate Wear garment || Raffle - 1 Winner || Climate Change || &lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (19:00) 7:00 PM EST || Rune Tattoo (1x/day 613) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (19:30) 7:30 PM EST || Self Knowledge Scroll (Bravery) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (19:45) 7:45 PM EST || Self Knowledge Scroll (Heroism) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (20:00) 8:00 PM EST || Self Knowledge Scroll (Cloak of Shadows) || Raffle - 1 Winner || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Friday (20:00) 8:00 PM EST || Build-Your-Own-Scroll Service (Max 3 spells, 20 charges for each spell - &amp;lt;one 5th level spell or lower, one 10th level or lower, one 15th level or lower&amp;gt; ) || Spinner - 5 Customers || Savor Your Magic || Naionna &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unscheduled Services==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
|   || New-style baldric unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Master Quality Instrument (added to existing) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Forging Slabs ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Lockpick Repair ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Gear Sanctification ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Coraesine OHE ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Permanence on cobbling plate boxes ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Bottomless cobbling dye (cobblers only) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Cobbling Kits ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Unlock/Customize Cobbling Punches and plate boxes||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Unlock/Customize Calling Card Cases ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Quirk Mirror Unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Custom Nightmares (sorcerer only?) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Custom Glamour Tattoo ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Endless Igaeshian Reader Vials ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Igaeshian Reader Vials ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Peretta Mask T2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Ritual Dagger T3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Ghule Cloak T3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Orb of Summoning ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Ritual Dagger Work ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Igaeshian Reader Vials unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Spider Bag unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Ritual Dagger unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Ghule work ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Enhancive Protection ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || WPS (limited, not an open NPC) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Yierka-spur adding ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Gem pouch unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Quartz Orb Baldric Unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Eisenruck Unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Yansio clothing Unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Petticoat Unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Hilt Sheath Weapon unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Conch Shell Unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Enchant Project Unlocking ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Shock Lance unlocks (major, minor, second target, ambient) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Parasite weapon ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Night Shroud ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Sprite Weapon ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Mechanical Bow unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Armor Accessories work||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Enhancive bonus adding to Discreet Edge Daggers ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || WPS Raffle ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Enchanting ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Unlock Ink Pots ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Unlock Quills ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Add paper to stationary boxes ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Signet Ring unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Permanent scarring razor ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Hair Doohickey unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|   || Fishy unlocks ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Profession Specific Services==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard || Sonic Alters, Music Stand&lt;br /&gt;
|-&lt;br /&gt;
|Clerics||&lt;br /&gt;
|-&lt;br /&gt;
|Empaths|| Custom TRANSFER, Premade &amp;quot;Custom&amp;quot; Spirit Servant&lt;br /&gt;
|-&lt;br /&gt;
|Monks||&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||&lt;br /&gt;
|-&lt;br /&gt;
|Rangers|| Animal Companion Grooming&lt;br /&gt;
|-&lt;br /&gt;
|Rogues|| 403 SK Enhancive Lockpick, 404 SK Enhancive Boots&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers|| Demon Runes, Custom nightmares&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||&lt;br /&gt;
|-&lt;br /&gt;
|Wizards|| Customized Familiar Talismans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
[[User:CHULAK|Durakar&#039;s Raffle List]]&lt;br /&gt;
&lt;br /&gt;
[http://forum.gsplayers.com/showthread.php?117691-EG2018-Raffles Player&#039;s Corner Thread]&lt;br /&gt;
&lt;br /&gt;
[http://gstowncrier.com/raffle/october-2018-raffles TownCrier&#039;s Raffle List]&lt;br /&gt;
&lt;br /&gt;
[http://www.sphereandscythe.com/raffle-calendar.html Rovvigen&#039;s Raffle List]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Crate_whistle&amp;diff=111457</id>
		<title>Crate whistle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Crate_whistle&amp;diff=111457"/>
		<updated>2018-10-19T21:08:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crate whistle is an auction-quality item that summons a crate which attunes to the caller permanently and works very similarly to a [[Floating Disk (511)]] (though it may be used in conjunction with a disk). The crate holds 10 items total, including the count of items inside boxes. Items will stay in the crate even when you log out of the game and will be in the crate when you summon it even a month later UNLESS the game crashes. If that happens, you lose what is in the crate, so best not to leave anything important in it. It does not disintegrate when you die. Party members can get things from your crate, but it will snap at the fingers of anyone else trying to get anything from it. It also has idle room messaging. It is possible to have a disk and a crate following you at the same time, but if by chance you have more than one crate whistle, you may only ever activate one crate at a time.&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=ClimateWear&amp;diff=111438</id>
		<title>ClimateWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=ClimateWear&amp;diff=111438"/>
		<updated>2018-10-19T03:03:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This heavily scripted cloak has multiple tiers available for unlocking by qualified merchants.  Various weather conditions can affect messaging, as can being indoors versus outdoors.  Special messaging was created for &#039;&#039;&#039;GM Kenstrom&#039;s&#039;&#039;&#039; bloody rain during invasions and cannot be observed outside of those situations.  Customization options include adding a hood or cowl, altering the buttons and various containers as part of the messaging.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The black leather longcoat is a garment that changes messaging depending on the climate you&#039;re in, or whether it is raining/snowing outside.  This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).&lt;br /&gt;
&lt;br /&gt;
The longcoat is fully unlocked with feature concealer ability.  It has 16 verbs.&lt;br /&gt;
This is currently set to be a coat of some sort.&lt;br /&gt;
The longcoat is currently hooded, but it could have a custom hood added by a skilled merchant.&lt;br /&gt;
The longcoat currently has a default fastener, but it could have custom ones added by a skilled merchant.&lt;br /&gt;
The longcoat currently has default pockets, but it could have custom ones added by a skilled merchant.&lt;br /&gt;
Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.&lt;br /&gt;
&lt;br /&gt;
You can tell that the longcoat is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
===General===&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=7|&#039;&#039;Off-the-Shelf (4 verbs)&lt;br /&gt;
!WEAR&amp;lt;br&amp;gt;Cloak-type&lt;br /&gt;
| Draping the blue linen cloak over your shoulders, you enswathe yourself with the cloak.|| Draping a muted blue linen cloak lined with downy silk over her shoulders, XXX enswathes herself with the cloak.&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&amp;lt;br&amp;gt;Coat-type&lt;br /&gt;
| Pulling the crimson jacket over your arms, you give it a quick tug so that it fits snugly.|| Pulling a dark crimson jacket adorned at the shoulders with gold braid tied into one knot of rank over her arms, XXX gives it a quick tug so that it fits snugly.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You slip out of the blue linen cloak and fold it over your forearm, making sure it doesn&#039;t drag on the ground.|| XXX slips out of a muted blue linen cloak lined with downy silk and folds it over her forearm, making sure it doesn&#039;t drag on the ground.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&lt;br /&gt;
| You unfasten the clasp on your blue linen cloak and open it, letting it hang freely from your body.|| You fasten the clasp on your blue linen cloak, pulling it closed.&lt;br /&gt;
|-&lt;br /&gt;
! OPEN&amp;lt;br&amp;gt;Indoors&lt;br /&gt;
| You unfasten the &#039;&#039;cameo of a verlock in flight&#039;&#039; on your midnight velvet cloak and open it, no longer needing the extra protection from the weather outside.|| XXX unfastens the cameo of a verlock in flight on her midnight velvet cloak and opens it, no longer needing the extra protection from the weather outside.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the clasp on your blue linen cloak, pulling it closed.|| XXX fastens the clasp on her blue linen cloak, pulling it closed.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&amp;lt;br&amp;gt;Indoors&lt;br /&gt;
| You fasten the &#039;&#039;cameo of a verlock&#039;&#039; in flight on your midnight velvet cloak, bracing yourself for the outdoor weather.|| XXX fastens the cameo of a verlock in flight on her midnight velvet cloak, bracing herself for the outdoor weather.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=9|&#039;&#039;Tier 1 (8 verbs)&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, shadowing your face.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, shadowing her face.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&amp;lt;br&amp;gt;Hood/Cowl already on&lt;br /&gt;
| You tug on the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak, allowing it to shadow your face.|| XXX tugs on the deep silk-lined hood with veil iron threading of her midnight velvet cloak, allowing it to shadow her face.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&amp;lt;br&amp;gt;Indoors&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, preparing yourself for the capricious elements of the outdoors.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, preparing herself for the capricious elements of the outdoors.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, glancing about your surroundings.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, glancing about her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&amp;lt;br&amp;gt;Hood/Cowl already off&lt;br /&gt;
| You arrange the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak, which is pushed back from your head and pooled around your shoulders.|| XXX arranges the deep silk-lined hood with veil iron threading of her midnight velvet cloak, which is pushed back from her head and pooled around her shoulders.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&#039;&#039;At Tier 3 with feature concealing ability, &#039;&#039;&#039;PULL&#039;&#039;&#039; and &#039;&#039;&#039;PUSH&#039;&#039;&#039; activate [[Feature_concealer#Cloaks|feature concealment]]. Example: It is difficult to properly see her features as the&#039;&#039; deep silk-lined hood with veil iron threading &#039;&#039;of her cloak is pulled down over her face.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! PUT&lt;br /&gt;
| You tuck the dark indigo orb into a &#039;&#039;tiny hidden pocket&#039;&#039; inside of your midnight velvet cloak.|| XXX tucks a wisp-marked dark indigo orb into a tiny hidden pocket inside of her midnight velvet cloak.&lt;br /&gt;
|-&lt;br /&gt;
! GET&lt;br /&gt;
| You grab a wisp-marked dark indigo orb from a &#039;&#039;tiny hidden pocket&#039;&#039; inside of your midnight velvet cloak.|| XXX grabs a wisp-marked dark indigo orb from a tiny hidden pocket inside of her midnight velvet cloak.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&#039;&#039;Messaging for &#039;&#039;&#039;PUT&#039;&#039;&#039; and &#039;&#039;&#039;GET&#039;&#039;&#039; varies depending on the size of item and pocket customization.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|&#039;&#039;Tier 2 (12 verbs)&lt;br /&gt;
!TOSS&lt;br /&gt;
| You toss back a portion of your midnight velvet cloak over your shoulder.|| XXX tosses back a portion of her midnight velvet cloak over her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! FOLD&lt;br /&gt;
| You fold your arms over your chest, drumming your fingers on your midnight velvet cloak.|| XXX folds her arms over her chest, drumming her fingers on her midnight velvet cloak.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn back the edge of your midnight velvet cloak momentarily, revealing the interior pockets.|| XXX turns back the edge of her midnight velvet cloak momentarily, revealing the interior pockets.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You run a hand over your midnight velvet cloak, cleaning off the surface.|| XXX runs a hand over her midnight velvet cloak, cleaning off the surface.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|&#039;&#039;Tier 3 (16 verbs)  Note: These verbs only available with the rare &amp;quot;feature concealing&amp;quot; ability&lt;br /&gt;
!POSE&lt;br /&gt;
| You place your hands on your midnight velvet cloak and strike an adventurous pose.|| XXX places her hands on her midnight velvet cloak and strikes an adventurous pose.&lt;br /&gt;
|-&lt;br /&gt;
! SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily glancing about your surroundings.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily glancing about her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You push your midnight velvet cloak off your shoulders and glance around your surroundings.|| XXX pushes her midnight velvet cloak off her shoulders and glances around her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! TOUCH&lt;br /&gt;
| You idly trace the seams of your midnight velvet cloak.|| XXX idly traces the seams of her midnight velvet cloak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Icemule====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the clasp on your blue linen cloak and open it, baring yourself to the brisk weather.|| XXX unfastens the clasp on her blue linen cloak and opens it, baring herself to the brisk weather.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the clasp on your blue linen cloak, protecting yourself from the cold.|| XXX fastens the clasp on her blue linen cloak, protecting herself from the cold.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, gaining coverage from the gelidity.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, gaining coverage from the gelidity.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the frigidity.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the frigidity.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| You fold your arms over your chest, rubbing your midnight velvet cloak in attempt to gain comfort from the cold.|| XXX folds her arms over her chest, rubbing her midnight velvet cloak arms in attempt to gain comfort from the cold.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You run a hand over your midnight velvet cloak, cleaning off anything that the surroundings might have left.|| XXX runs a hand over her midnight velvet cloak, cleaning off anything that the surroundings might have left.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily exposing yourself to the frigidity.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily exposing herself to the frigidity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Li&#039;aerion====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the &#039;&#039;cameo of a verlock in flight&#039;&#039; on your midnight velvet cloak and open it, baring yourself to the dry weather.|| XXX unfastens the cameo of a verlock in flight on her midnight velvet cloak and open it, baring herself to the dry weather.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the &#039;&#039;cameo of a verlock in flight&#039;&#039; on your midnight velvet cloak, protecting yourself from the arid climate.|| XXX fastens the cameo of a verlock in flight on her midnight velvet cloak, protecting herself from the arid climate.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, masking yourself from the bleakness.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, masking herself from the bleakness.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the dry air.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the dry air.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
|colspan=2|&#039;&#039;Same as General&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
|colspan=2|&#039;&#039;Same as Icemule&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily exposing yourself to the dry air.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily exposing herself to the dry air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mist Harbor====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the clasp on your blue linen cloak and open it, attempting to gain yourself some relief from the heat.|| XXX unfastens the clasp on her blue linen cloak and opens it, attempting to gain herself some relief from the heat.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the clasp on your blue linen cloak, fanning yourself slightly from the sweltering weather.|| XXX fastens the clasp on her blue linen cloak, fanning herself slightly from the sweltering weather.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, masking yourself from the hot weather.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, masking herself from the hot weather.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the calescent weather.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the calescent weather.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| You fold your arms over your chest, pulling at your midnight velvet cloak and fanning yourself from the calidity.|| XXX folds her arms over her chest, pulling at her midnight velvet cloak and fanning herself from the calidity.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Same as Icemule&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily exposing yourself to the calescent weather.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily exposing herself to the calescent weather.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Teras Wilds====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the clasp on your blue linen cloak and open it, attempting to gain yourself some relief from the humidity.|| XXX unfastens the clasp on her blue linen cloak and opens it, attempting to gain herself some relief from the humidity.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the clasp on your blue linen cloak, fanning yourself slightly from the clammy weather.|| XXX fastens the clasp on her blue linen cloak, fanning herself slightly from the clammy weather.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, masking yourself from the mugginess.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, masking herself from the mugginess.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the humidity.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the humidity.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| You fold your arms over your chest, pulling at your midnight velvet cloak and fanning yourself from the mugginess.|| XXX folds her arms over her chest, pulling at her midnight velvet cloak and fanning herself from the mugginess.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Same as Icemule.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily exposing yourself to the humidity.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily exposing herself to the humidity.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Rain====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blood Rain====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the &#039;&#039;cameo of a verlock&#039;&#039; in flight on your midnight velvet cloak and open it, baring yourself to the gore.|| XXX unfastens the cameo of a verlock in flight on her midnight velvet cloak and opens it, baring herself to the gore.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the &#039;&#039;cameo of a verlock&#039;&#039; in flight on your midnight velvet cloak, protecting yourself from the gore.|| XXX fastens the cameo of a verlock in flight on her midnight velvet cloak, protecting herself from the gore.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the deep &#039;&#039;silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, gaining coverage from the gore.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, gaining coverage from the gore.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the gore.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the gore.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| You fold your arms over your chest, tucking away your hands from the gore.|| XXX folds her arms over her chest, tucking away her hands from the gore.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You run a hand over your midnight velvet cloak, wiping off the accumulated gore. || XXX runs a hand over her midnight velvet cloak, wiping off the accumulated gore.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily exposing yourself to the gore.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily exposing herself to the gore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Snow====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the &#039;&#039;cameo of a verlock in flight&#039;&#039; on your midnight velvet cloak and open it, baring yourself to the snowy weather.|| XXX unfastens the cameo of a verlock in flight on her midnight velvet cloak and opens it, baring herself to the snowy weather.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the &#039;&#039;cameo of a verlock&#039;&#039; in flight on your midnight velvet cloak, protecting yourself from the snowstorm.|| XXX fastens the cameo of a verlock in flight on her midnight velvet cloak, protecting herself from the snowstorm.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, gaining coverage from the snowfall.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, gaining coverage from the snowfall.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the falling snowflakes.|| XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the falling snowflakes.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| You fold your arms over your chest, rubbing your midnight velvet cloak in attempt to gain comfort from the chill of the snow.|| XXX folds her arms over her chest, rubbing her midnight velvet cloak in attempt to gain comfort from the chill of the snow.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You run a hand over your midnight velvet cloak, cleaning off any accumulated snow.|| XXX runs a hand over her midnight velvet cloak, wiping off the accumulated snow.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| You spin around and cause your midnight velvet cloak to billow outward, momentarily exposing yourself to the falling snowflakes.|| XXX spins around and causes her midnight velvet cloak to billow outward, momentarily exposing herself to the falling snowflakes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Teras ash|Teras Ash]]====&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}}&lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TIER&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Off-the-Shelf&lt;br /&gt;
!OPEN&lt;br /&gt;
| You unfasten the clasp on your blue linen cloak and open it, momentarily obscuring yourself in a cloud of volcanic soot and ash.|| XXX unfastens the clasp on her blue linen cloak and opens it, momentarily obscuring herself in a cloud of volcanic soot and ash.&lt;br /&gt;
|-&lt;br /&gt;
! CLOSE&lt;br /&gt;
| You fasten the clasp on your blue linen cloak, attempting to protect your belongings from the volcanic soot and ash.|| XXX fastens the clasp on her blue linen cloak, attempting to protect her belongings from the volcanic soot and ash.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!PULL&lt;br /&gt;
| You pull the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak over your head, causing a small plume of soot and ash to momentarily obscure your face.|| XXX pulls the deep silk-lined hood with veil iron threading of her midnight velvet cloak over her head, causing a small plume of soot and ash to momentarily obscure her face.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You push the &#039;&#039;deep silk-lined hood with veil iron threading&#039;&#039; of your midnight velvet cloak onto your shoulders, exposing yourself to the volcanic soot and ash.||XXX pushes the deep silk-lined hood with veil iron threading of her midnight velvet cloak onto her shoulders, exposing herself to the volcanic soot and ash.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 2&lt;br /&gt;
!FOLD&lt;br /&gt;
| You fold your arms over your chest, causing a clod of soot and ash to fall from the midnight velvet cloak.|| XXX folds her arms over her chest, causing a clod of soot and ash to fall from the midnight velvet cloak.&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You run a hand over your midnight velvet cloak, brushing off the accumulated volcanic soot and ash.|| XXX runs a hand over her midnight velvet cloak, brushing off the accumulated volcanic soot and ash.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Tier 3&lt;br /&gt;
!SPIN&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Cidolfhus]]&lt;br /&gt;
[[Category: Scripted Cloaks]]&lt;br /&gt;
[[Category: Automated Unlocking Certificates]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talbot_Dabbings&amp;diff=111261</id>
		<title>Talbot Dabbings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talbot_Dabbings&amp;diff=111261"/>
		<updated>2018-10-14T05:57:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talbot Dabbings&#039;&#039;&#039; was a [[Paradis]] [[halfling]] and hero of [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
Talbot became a hero approximately around 5850 M.E., during the [[Krolvin War]], when the [[Krolvin]] attacked [[Wehnimer&#039;s Landing]].  It was during the peak of the attack, when it seemed that the Krolvin were to be victorious, that Talbot wrote himself into history by attacking and killing the leader of the Krolvin forces.  The halfling was killed in the process, but the death of the krolvin set off a series of events which saved the town.  It began when the Krolvin forces called a halt to the battle and withdrew to their ships which were anchored in the adjacent harbor for the purpose of selecting a new leader.  Unable to choose amongst themselves, bitterness spread through the Krolvin fleet, and the invasion collapsed as the krolvin forces splintered and sailed away in different directions.  The town of Wehnimer&#039;s Landing was saved.&lt;br /&gt;
&lt;br /&gt;
At some point after the end of the war, a party of Paradis halflings removed Dabbings&#039; remains from burial in the outpost town and placed them in a tomb in the Paradis town of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
The rogue Trevor Dabbings, Talbot&#039;s cousin, resides nowadays in an alcove in the [[Thirsty Penguin]], an inn where he teaches brand new adventurers the lay of the land and quizzes them on his lesson for a bit of [[experience]].  &lt;br /&gt;
&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Thirsty_Penguin&amp;diff=111260</id>
		<title>Thirsty Penguin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Thirsty_Penguin&amp;diff=111260"/>
		<updated>2018-10-14T05:56:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = food&lt;br /&gt;
|the=a&lt;br /&gt;
|header=Menu&lt;br /&gt;
|town = Icemule Trace&lt;br /&gt;
|1 = It is located on Tavern Burrow just south of West Road in the southwest quadrant of town.  It is also an inn that can be [[CHECK IN (verb)|checked into]].  Behind a curtain in the alcove, new adventurers can sit for a lesson with Trevor Dabbings and earn some [[experience]].&lt;br /&gt;
|roomname = The Thirsty Penguin, Bar&lt;br /&gt;
|desc = Practical, as are most halfling institutions, the entry leads straight into the bar of the Thirsty Penguin Tavern.  A glittering bead curtain hangs off to one side, swinging lazily each time someone passes through it.  The entire wall behind the bar is studded with small, polished bronze mirrors.  You also see a scruffy bartender and a chalkboard menu.&lt;br /&gt;
|inventory = &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;  ~ Today&#039;s Refreshments ~&lt;br /&gt;
&lt;br /&gt;
1.   A glass of water 5 silvers&lt;br /&gt;
2.   A cup of herbal honey tea 10 silvers&lt;br /&gt;
3.   A cup of hard cider 20 silvers&lt;br /&gt;
4.   A glass of Penguin pilsner 30 silvers&lt;br /&gt;
5.   A mug of slooberry rum 40 silvers&lt;br /&gt;
6.   A glass of white wine 50 silvers&lt;br /&gt;
7.   A mug of dark ale 75 silvers&lt;br /&gt;
8.   A flagon of Talbot&#039;s Special 100 silvers&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[The Thirsty Penguin (short story)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Inns]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talbot_Dabbings&amp;diff=111259</id>
		<title>Talbot Dabbings</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talbot_Dabbings&amp;diff=111259"/>
		<updated>2018-10-14T05:53:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talbot Dabbings&#039;&#039;&#039; was a [[Paradis]] [[halfling]] and hero of [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
Talbot became a hero approximately around 5850 M.E., during the [[Krolvin War]], when the [[Krolvin]] attacked [[Wehnimer&#039;s Landing]].  It was during the peak of the attack, when it seemed that the Krolvin were to be victorious, that Talbot wrote himself into history by attacking and killing the leader of the Krolvin forces.  The halfling was killed in the process, but the death of the krolvin set off a series of events which saved the town.  It began when the Krolvin forces called a halt to the battle and withdrew to their ships which were anchored in the adjacent harbor for the purpose of selecting a new leader.  Unable to choose amongst themselves, bitterness spread through the Krolvin fleet, and the invasion collapsed as the krolvin forces splintered and sailed away in different directions.  The town of Wehnimer&#039;s Landing was saved.&lt;br /&gt;
&lt;br /&gt;
At some point after the end of the war, a party of Paradis halflings removed Dabbings&#039; remains from burial in the outpost town and placed them in a tomb in the Paradis town of [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
The rogue Trevor Dabbings, Talbot&#039;s cousin, resides nowadays in an alcove in the [[Thirsty Penguin|Thirsty Penguin Inn]] where he teaches brand new adventurers the lay of the land and quizzes them on his lesson for a bit of [[experience]].  &lt;br /&gt;
&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111258</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111258"/>
		<updated>2018-10-14T05:35:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by players).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111257</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111257"/>
		<updated>2018-10-14T05:34:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]]. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe that which is distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it.&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by players).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111256</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111256"/>
		<updated>2018-10-14T05:32:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]]. Citizens of Icemule colloquially refer to themselves as &#039;&#039;Icemulers&#039;&#039;, while they use the adjective &#039;&#039;Icemulian&#039;&#039; to describe items distinct to the region (i.e., Icemulian flora).&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it.&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by players).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111162</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=111162"/>
		<updated>2018-10-12T18:36:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it.&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and served as the mayor of the town for nearly a decade.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by players).&lt;br /&gt;
&lt;br /&gt;
In Ivastaen 5118, it was announced that Icemule Trace would have the opportunity to [[Icemule Trace Mayoral Election 5118|elect a player character as mayor]].  Neovik, Joskin, Sabotage, Kilded, and Tawariell threw their names in the hat. After votes were counted on 22 Lumnea, Tawariell was announced as the new mayor.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/UXWJeEd IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEDDING&amp;diff=110882</id>
		<title>Verb:WEDDING</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEDDING&amp;diff=110882"/>
		<updated>2018-10-07T02:50:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like in real life, people can get [[Cathedral_Wedding|hitched]] in Elanthia with [[GameMaster]] assistance for a [https://www.play.net/gs4/weddings/info/home.asp fee].  See below for the WEDDING verb specifics, but first, find a much needed list of specific rooms in each town in which you can [[Wedding tent locations|find wedding tents]] that open about an  hour before a ceremony commences.&lt;br /&gt;
&lt;br /&gt;
{{#section:Wedding_tent_locations|locations}}&lt;br /&gt;
&lt;br /&gt;
WEDDING VERB USAGE:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  WEDDING LIST       -  Lists all upcoming weddings.&lt;br /&gt;
  WEDDING REGISTER #|HELP -  Allows you to register for an available&lt;br /&gt;
                        wedding.  HELP displays instructions.&lt;br /&gt;
  WEDDING DATES      -  Lists available wedding dates.&lt;br /&gt;
  WEDDING INFO &amp;lt;#&amp;gt;   -  Displays information about a particular wedding.&lt;br /&gt;
  WEDDING NOTIFY     -  Select this option if you wish to be notified&lt;br /&gt;
                        when new weddings are added to the list of&lt;br /&gt;
                        available weddings (or to remove yourself from&lt;br /&gt;
                        the notification list).&lt;br /&gt;
  WEDDING HELP       -  Provides help with the wedding system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wedding help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ABC&#039;s of Cathedral Weddings&lt;br /&gt;
&lt;br /&gt;
For general information on weddings and what is included with a wedding, please visit the wedding portion of our website: https://www.play.net/gs4/weddings/info/home.asp&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided that the Cathedral Wedding option is for you, you&#039;ll need to follow these steps:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  Purchase a Wedding Ticket.  Go to http://www.play.net/gs4 and login, then follow the Box Office link to Weddings.  Alternatively, you can simply follow this link: http://www.play.net/gs4/weddings/.  Tickets will expire ONE year from date of purchase.&lt;br /&gt;
&lt;br /&gt;
2.  Contact Information.  Once you have purchased your ticket, send an email to gs4weddings@simutronics.com with the following information:&lt;br /&gt;
    a. Bride&#039;s Character Name and email address&lt;br /&gt;
    b. Groom&#039;s Character Name and email address&lt;br /&gt;
&lt;br /&gt;
     Generally, a Wedding Manager will contact you within a week or two after the purchase of your ticket to ask for this information if you do not supply it first.  Once the information is received, a Wedding Manager will communicate with you regarding  general wedding and alteration guidelines.&lt;br /&gt;
&lt;br /&gt;
3.  Wedding List Submission.  As part of your wedding, you receive 22 items.   Additionally, both the bride and the groom receive a feature alteration.&lt;br /&gt;
&lt;br /&gt;
     The list of requested items and feature alterations is submitted after initial contact with your Wedding Manager, and it should be noted that the list must adhere to both wedding item guidelines and Quality Control standards.  Negotiation of the list generally takes place before the items are ready to submit to QC, and couples should note that this can take anywhere from a few days to a few weeks.&lt;br /&gt;
&lt;br /&gt;
4.  Wedding Food and Location Selection.  Select your wedding food from a preset menu, and then choose your wedding location.  This is done with the help of the Wedding Manager.&lt;br /&gt;
&lt;br /&gt;
5.  Choose a Wedding Date and Time.  This is done only after your Wedding Manager has confirmed that steps 3 and 4 are complete.  Available wedding dates are listed in WEDDING DATES, and they are always at least 3 weeks out from the current date.&lt;br /&gt;
&lt;br /&gt;
     To select a date for your wedding, the purchaser of the ticket holds the hand of their betrothed and types WEDDING DATES.  When you see a date that works for you type WEDDING REGISTER &amp;quot;#&amp;quot;, where &amp;quot;#&amp;quot; is the number of the wedding date you wish to select.  At that time you will get a confirmation and each of you will receive a purse with 50 wedding invitations.  Remember that everyone who attends the wedding must have an invitation, so make sure to keep one for both yourself and your fiance!&lt;br /&gt;
&lt;br /&gt;
    To be notified when new dates become available type WEDDING NOTIFY.  In cases where none of the available wedding dates work for you, it is best to communicate this to your Wedding Manager.&lt;br /&gt;
&lt;br /&gt;
6.  Prepare the Ceremony and Special Effects.  It should be noted that special effects requests can be submitted throughout the wedding negotiation process, but that shortly after a date is selected, all requests need to be submitted to allow ample planning time and determination as to whether the requests are appropriate for an Elanthian wedding or not.  Couples are responsible for the ceremony itself.&lt;br /&gt;
&lt;br /&gt;
7.  Communicate with your Wedding Manager and Wedding Coordinator as necessary.&lt;br /&gt;
&lt;br /&gt;
8.  Wedding Day!  Relax and enjoy your wedding!  Our job is to make this a wonderful, unforgettable event for you; your job is to have fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any questions or comments regarding Cathedral Weddings, please direct them to gs4weddings@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wedding register help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully register for a wedding, you must follow these steps:&lt;br /&gt;
 1) Your Wedding Negotiator MUST have submitted your FINALIZED list&lt;br /&gt;
    of wedding items to your Wedding Builder, and then told you to go&lt;br /&gt;
    ahead and register for a wedding.  Registering for a wedding date&lt;br /&gt;
    BEFORE this step is completed will result in a loss of that date.&lt;br /&gt;
 2) The Bride or Groom must have a valid ticket for the wedding&lt;br /&gt;
    purchased from our website.  (only play.net customers may&lt;br /&gt;
    register for a wedding)&lt;br /&gt;
 3) The bride and groom to be must together in a group with no one&lt;br /&gt;
    else in the group with them.&lt;br /&gt;
 4) Your wedding must be listed in the WEDDING LIST.&lt;br /&gt;
 5) The person who purchased the ticket on the website must be the&lt;br /&gt;
    one who types in the WEDDING REGISTER (Date #) command.&lt;br /&gt;
&lt;br /&gt;
If all of these steps are taken, then you&#039;ll soon be on your way to wedded bliss!&lt;br /&gt;
&lt;br /&gt;
Please view WEDDING HELP for the overall steps in the wedding process.  Registering for your wedding date is one of the LAST steps in the process, make sure you&#039;ve completed steps 1-4 listed in WEDDING HELP before coming here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:WEDDING&amp;diff=110875</id>
		<title>Verb:WEDDING</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:WEDDING&amp;diff=110875"/>
		<updated>2018-10-07T02:10:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: Added table w/ rooms where wedding tents appear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like in real life, people can get hitched in Elanthia with [[GameMaster]] guidance for a [https://www.play.net/gs4/weddings/info/home.asp fee].  See below for the WEDDING verb specifics, but first, find a much needed list of specific rooms in each town in which you can find wedding tents that open about a half hour before a ceremony commences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Icemule Trace&#039;&#039;&#039;&lt;br /&gt;
| Tavern Burrow, Ale Street&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
| Ghorsa Isle, Plaza Southeast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
| Solhaven, Liabo Plaza&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
| Ta&#039;Illistim, Fraendel Court&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
| Ta&#039;Vaalor, Amaranth Court&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
| Wedding Glade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zul Logoth&#039;&#039;&#039;&lt;br /&gt;
| Hall of Arches&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEDDING VERB USAGE:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  WEDDING LIST       -  Lists all upcoming weddings.&lt;br /&gt;
  WEDDING REGISTER #|HELP -  Allows you to register for an available&lt;br /&gt;
                        wedding.  HELP displays instructions.&lt;br /&gt;
  WEDDING DATES      -  Lists available wedding dates.&lt;br /&gt;
  WEDDING INFO &amp;lt;#&amp;gt;   -  Displays information about a particular wedding.&lt;br /&gt;
  WEDDING NOTIFY     -  Select this option if you wish to be notified&lt;br /&gt;
                        when new weddings are added to the list of&lt;br /&gt;
                        available weddings (or to remove yourself from&lt;br /&gt;
                        the notification list).&lt;br /&gt;
  WEDDING HELP       -  Provides help with the wedding system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wedding help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ABC&#039;s of Cathedral Weddings&lt;br /&gt;
&lt;br /&gt;
For general information on weddings and what is included with a wedding, please visit the wedding portion of our website: https://www.play.net/gs4/weddings/info/home.asp&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve decided that the Cathedral Wedding option is for you, you&#039;ll need to follow these steps:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.  Purchase a Wedding Ticket.  Go to http://www.play.net/gs4 and login, then follow the Box Office link to Weddings.  Alternatively, you can simply follow this link: http://www.play.net/gs4/weddings/.  Tickets will expire ONE year from date of purchase.&lt;br /&gt;
&lt;br /&gt;
2.  Contact Information.  Once you have purchased your ticket, send an email to gs4weddings@simutronics.com with the following information:&lt;br /&gt;
    a. Bride&#039;s Character Name and email address&lt;br /&gt;
    b. Groom&#039;s Character Name and email address&lt;br /&gt;
&lt;br /&gt;
     Generally, a Wedding Manager will contact you within a week or two after the purchase of your ticket to ask for this information if you do not supply it first.  Once the information is received, a Wedding Manager will communicate with you regarding  general wedding and alteration guidelines.&lt;br /&gt;
&lt;br /&gt;
3.  Wedding List Submission.  As part of your wedding, you receive 22 items.   Additionally, both the bride and the groom receive a feature alteration.&lt;br /&gt;
&lt;br /&gt;
     The list of requested items and feature alterations is submitted after initial contact with your Wedding Manager, and it should be noted that the list must adhere to both wedding item guidelines and Quality Control standards.  Negotiation of the list generally takes place before the items are ready to submit to QC, and couples should note that this can take anywhere from a few days to a few weeks.&lt;br /&gt;
&lt;br /&gt;
4.  Wedding Food and Location Selection.  Select your wedding food from a preset menu, and then choose your wedding location.  This is done with the help of the Wedding Manager.&lt;br /&gt;
&lt;br /&gt;
5.  Choose a Wedding Date and Time.  This is done only after your Wedding Manager has confirmed that steps 3 and 4 are complete.  Available wedding dates are listed in WEDDING DATES, and they are always at least 3 weeks out from the current date.&lt;br /&gt;
&lt;br /&gt;
     To select a date for your wedding, the purchaser of the ticket holds the hand of their betrothed and types WEDDING DATES.  When you see a date that works for you type WEDDING REGISTER &amp;quot;#&amp;quot;, where &amp;quot;#&amp;quot; is the number of the wedding date you wish to select.  At that time you will get a confirmation and each of you will receive a purse with 50 wedding invitations.  Remember that everyone who attends the wedding must have an invitation, so make sure to keep one for both yourself and your fiance!&lt;br /&gt;
&lt;br /&gt;
    To be notified when new dates become available type WEDDING NOTIFY.  In cases where none of the available wedding dates work for you, it is best to communicate this to your Wedding Manager.&lt;br /&gt;
&lt;br /&gt;
6.  Prepare the Ceremony and Special Effects.  It should be noted that special effects requests can be submitted throughout the wedding negotiation process, but that shortly after a date is selected, all requests need to be submitted to allow ample planning time and determination as to whether the requests are appropriate for an Elanthian wedding or not.  Couples are responsible for the ceremony itself.&lt;br /&gt;
&lt;br /&gt;
7.  Communicate with your Wedding Manager and Wedding Coordinator as necessary.&lt;br /&gt;
&lt;br /&gt;
8.  Wedding Day!  Relax and enjoy your wedding!  Our job is to make this a wonderful, unforgettable event for you; your job is to have fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any questions or comments regarding Cathedral Weddings, please direct them to gs4weddings@simutronics.com.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wedding register help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To successfully register for a wedding, you must follow these steps:&lt;br /&gt;
 1) Your Wedding Negotiator MUST have submitted your FINALIZED list&lt;br /&gt;
    of wedding items to your Wedding Builder, and then told you to go&lt;br /&gt;
    ahead and register for a wedding.  Registering for a wedding date&lt;br /&gt;
    BEFORE this step is completed will result in a loss of that date.&lt;br /&gt;
 2) The Bride or Groom must have a valid ticket for the wedding&lt;br /&gt;
    purchased from our website.  (only play.net customers may&lt;br /&gt;
    register for a wedding)&lt;br /&gt;
 3) The bride and groom to be must together in a group with no one&lt;br /&gt;
    else in the group with them.&lt;br /&gt;
 4) Your wedding must be listed in the WEDDING LIST.&lt;br /&gt;
 5) The person who purchased the ticket on the website must be the&lt;br /&gt;
    one who types in the WEDDING REGISTER (Date #) command.&lt;br /&gt;
&lt;br /&gt;
If all of these steps are taken, then you&#039;ll soon be on your way to wedded bliss!&lt;br /&gt;
&lt;br /&gt;
Please view WEDDING HELP for the overall steps in the wedding process.  Registering for your wedding date is one of the LAST steps in the process, make sure you&#039;ve completed steps 1-4 listed in WEDDING HELP before coming here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Skull_ring&amp;diff=110380</id>
		<title>Skull ring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Skull_ring&amp;diff=110380"/>
		<updated>2018-10-02T02:50:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skull rings&#039;&#039;&#039; are used to lock unscripted containers, bypassing [[Lock Mastery]], and can be found on the [[Return to Black Swan Castle Prize List]] as &#039;&#039;a hollow-eyed silver skull ring&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* WEAR the ring to attune it to yourself for a minimum of 30 days - it can be reset after 30 days.&lt;br /&gt;
* A &#039;&#039;&#039;different&#039;&#039;&#039; [[character]] can RAISE the ring to attune to themselves after 30 days have passed.&lt;br /&gt;
* Does not work on containers with existing scripts.&lt;br /&gt;
* Locking/unlocking a container 10 times will cause it to not lock/unlock again for ten minutes.&lt;br /&gt;
* Casting [[Elemental Detection (405)]] at the ring will reveal who the ring is attuned to and when it was last attuned.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a hollow-eyed silver skull ring.&lt;br /&gt;
The eyes on the silver skull ring glaze over and a black aura swirls around you. A ghostly voice wails, &amp;quot;The ring is not currently attuned to anyone. It was last attuned on Niiman, day 2 of the month Jastatos, in the year 5114 at roughly 02:39 by the elven time standard.&amp;quot; The black aura fades away and the silver skull ring returns to normal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver skull ring and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a skull ring. It can be altered, but must remain a &amp;quot;skull ring&amp;quot; in the description. Part of the SHOW/LOOK description is static. It currently isn&#039;t attuned.&lt;br /&gt;
&lt;br /&gt;
You can tell that the ring is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Traps==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|look||You glance at your ring. The face on the ring appears stoic and determined, like a guardian on perpetual watch. Two large, glimmering sapphire eyes stare out at you, almost accusingly. The silver skull ring is surrounded by an ethereal haze. Peering within the swirling shadows, you see a pair of ghostly hands and other less identifiable objects.&lt;br /&gt;
|-&lt;br /&gt;
|wear (attunes to a character)||You slide the ring onto your finger, which pulses rhythmically for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|wave (attunes to a container)||You wave your ring at the rolaren case and a ghostly hand snakes out and caresses the surface.&lt;br /&gt;
|-&lt;br /&gt;
|point (clears container attunement)||You point your ring at a thigh-strapped slim rolaren case and a ghostly hand snakes out and dismisses the case with a casual flick.&lt;br /&gt;
|-&lt;br /&gt;
|turn (locks container)||A ghostly hand snakes from your ring and closes, then points mystically at your case. From within you hear a grating *click*.&lt;br /&gt;
|-&lt;br /&gt;
|turn (unlocks container)||A ghostly hand snakes from your ring and points mystically at your rolaren case and you hear a grating *click* from within as it unlocks. The hand then pulls the flap open none too gently.&lt;br /&gt;
|-&lt;br /&gt;
|turn (limit reached)||The golden skull ring begins to pulse rapidly as if attempting to get your attention, and suddenly the ghostly hands stretch out and grasp you by the ears, and pull your ear close to it. &amp;quot;I&#039;m taking ten, so you are on your own, bub!&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;A pair of ghostly hands appears for a moment, and then disappears. A howling wail mutters, &amp;quot;I&#039;m on break! I dun care about your stupid snotrag, or toothpick of ultimate doom, or cloak colored vividly black and painted with sigils of doom and destruction! You are going to have to wait!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancive Properties==&lt;br /&gt;
Skull rings from the Black Swan Castle prize list are [[enhancive]], but not all skull rings are enhancive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The ring resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
It provides a bonus of 6 to Perception Bonus.&lt;br /&gt;
The ring looks to have quite a few charges remaining.&lt;br /&gt;
You sense that the silver skull ring will persist after its last enhancive charge has been expended.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripted Items]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=108060</id>
		<title>SimuCon 2018</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=108060"/>
		<updated>2018-07-14T23:36:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
2018 Dates have been announced to be Wednesday, August 8 through Sunday, August 12, 2018.&lt;br /&gt;
The primary venue is the Sheraton Westport Chalet. [https://www.starwoodmeeting.com/Book/SimuCon2018 Discount Hotel Booking Link]&lt;br /&gt;
&lt;br /&gt;
You can purchase perks and all the cool SimuCon swag on our [https://www.indiegogo.com/projects/simucon-2018-community-adventure/x/11002645#/ Indiegogo funding page] after midnight on 6/30/2018.&lt;br /&gt;
&lt;br /&gt;
==2018 Schedule==&lt;br /&gt;
 TBD but here is what we know right now.  All posted times are tentative and subject to change.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;SimuCon 2018 Schedule&lt;br /&gt;
|-&lt;br /&gt;
! Day || Time || Activity || Game&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Wednesday&lt;br /&gt;
| 7:00 PM || Dinner ([http://ofallonbrewery.com O&#039;Fallon Brewery Outing]) || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Thursday&lt;br /&gt;
| 8:00 PM || Murder Mystery || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6|Friday&lt;br /&gt;
|-&lt;br /&gt;
| 2:00 PM || Poker Tournament|| All&lt;br /&gt;
|-&lt;br /&gt;
| 2:00 PM || [https://www.citymuseum.org/ City Museum Outing] || All&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM || Dinner (on your own)|| All&lt;br /&gt;
|-&lt;br /&gt;
| TBD || State of Elanthia Address || &#039;&#039;&#039;GS4&lt;br /&gt;
|-&lt;br /&gt;
| TBD || State of Elanthia Address || &#039;&#039;&#039;DR&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=5|Saturday&lt;br /&gt;
| 3:00 PM || Poker Tournament || All&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM || Dinner || All&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM || Family Feud || All&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 PM|| Auction || &#039;&#039;&#039;GS4&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 PMish || STL Nightlife Adventure (Drinks + Dancing) || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Sunday&lt;br /&gt;
| TBD || TBD || All&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below list are those that have made mention that the are attempting to attend the 2018 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Aar&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Bristenn&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Chopad&lt;br /&gt;
* Cigger&lt;br /&gt;
* Crime&lt;br /&gt;
* Cruxophim&lt;br /&gt;
* Darcena&lt;br /&gt;
* Deza&lt;br /&gt;
* Drazaa&lt;br /&gt;
* Durakar&lt;br /&gt;
* Evician&lt;br /&gt;
* Felanya&lt;br /&gt;
* Fromer&lt;br /&gt;
* Glimmin&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Illona&lt;br /&gt;
* Katiesa&lt;br /&gt;
* Kipara&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Kronius&lt;br /&gt;
* Laeech&lt;br /&gt;
* Laraynis&lt;br /&gt;
* Maags&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Maetriks&lt;br /&gt;
* Maylan&lt;br /&gt;
* Melivn&lt;br /&gt;
* Meureii&lt;br /&gt;
* Naamit&lt;br /&gt;
* Naimon&lt;br /&gt;
* Naina&lt;br /&gt;
* Qualeric&lt;br /&gt;
* Ragz&lt;br /&gt;
* Rencelas&lt;br /&gt;
* Rhayveign&lt;br /&gt;
* Rozy&lt;br /&gt;
* Sabotage&lt;br /&gt;
* Seomanthe&lt;br /&gt;
* Synyster&lt;br /&gt;
* Telare&lt;br /&gt;
* Tool&lt;br /&gt;
* Tykus&lt;br /&gt;
* Tysong&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Athias&lt;br /&gt;
* Boudicea&lt;br /&gt;
* Dyfer&lt;br /&gt;
* Idun&lt;br /&gt;
* Oke&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tanai&lt;br /&gt;
* Teekee&lt;br /&gt;
* Thyrsus &lt;br /&gt;
* Vaein&lt;br /&gt;
* Vrin&lt;br /&gt;
* Whick&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Aulis &lt;br /&gt;
* Galene&lt;br /&gt;
* Haxus&lt;br /&gt;
* Necios&lt;br /&gt;
* Palvella&lt;br /&gt;
* Qortaz&lt;br /&gt;
* Quilic&lt;br /&gt;
* Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://forums.play.net/forums/SimuCon/SimuCon%20%2718/view SimuCon 2018 Officials folder] (Simu board)&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/SimuCon/view Officials folder] (GS board)&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/f8Qkz4Y Unofficial Simucon Server] (unofficial Simucon dedicated Discord server)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=108012</id>
		<title>SimuCon 2018</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=108012"/>
		<updated>2018-07-12T03:21:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
2018 Dates have been announced to be Wednesday, August 8 through Sunday, August 12, 2018.&lt;br /&gt;
The primary venue is the Sheraton Westport Chalet. [https://www.starwoodmeeting.com/Book/SimuCon2018 Discount Hotel Booking Link]&lt;br /&gt;
&lt;br /&gt;
You can purchase perks and all the cool SimuCon swag on our [https://www.indiegogo.com/projects/simucon-2018-community-adventure/x/11002645#/ Indiegogo funding page] after midnight on 6/30/2018.&lt;br /&gt;
&lt;br /&gt;
==2018 Schedule==&lt;br /&gt;
 TBD but here is what we know right now.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;SimuCon 2018 Schedule&lt;br /&gt;
|-&lt;br /&gt;
! Day || Time || Activity || Game&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Wednesday&lt;br /&gt;
| TBD || TBD || ??&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Thursday&lt;br /&gt;
| 8:00 PM || Murder Mystery || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4|Friday&lt;br /&gt;
|-&lt;br /&gt;
| TBD || State of Elanthia Address || &#039;&#039;&#039;GS4&lt;br /&gt;
|-&lt;br /&gt;
| TBD || State of Elanthia Address || &#039;&#039;&#039;DR&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM (tentative)|| City Museum Outing || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=5|Saturday&lt;br /&gt;
| 3:00 PM || Poker Tournament || All&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM || Dinner || All&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM || Family Feud || All&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 PM|| Auction || &#039;&#039;&#039;GS4&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 PMish || STL Nightlife Adventure (Drinks + Dancing) || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Sunday&lt;br /&gt;
| TBD || TBD || All&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below list are those that have made mention that the are attempting to attend the 2018 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Aar&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Bristenn&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Chopad&lt;br /&gt;
* Cigger&lt;br /&gt;
* Crime&lt;br /&gt;
* Cruxophim&lt;br /&gt;
* Darcena&lt;br /&gt;
* Deza&lt;br /&gt;
* Drazaa&lt;br /&gt;
* Durakar&lt;br /&gt;
* Evician&lt;br /&gt;
* Felanya&lt;br /&gt;
* Fromer&lt;br /&gt;
* Glimmin&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Illona&lt;br /&gt;
* Katiesa&lt;br /&gt;
* Kipara&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Kronius&lt;br /&gt;
* Laeech&lt;br /&gt;
* Laraynis&lt;br /&gt;
* Maags&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Maetriks&lt;br /&gt;
* Maylan&lt;br /&gt;
* Melivn&lt;br /&gt;
* Meureii&lt;br /&gt;
* Naamit&lt;br /&gt;
* Naimon&lt;br /&gt;
* Naina&lt;br /&gt;
* Qualeric&lt;br /&gt;
* Ragz&lt;br /&gt;
* Rencelas&lt;br /&gt;
* Rhayveign&lt;br /&gt;
* Rozy&lt;br /&gt;
* Seomanthe&lt;br /&gt;
* Synyster&lt;br /&gt;
* Telare&lt;br /&gt;
* Tool&lt;br /&gt;
* Tykus&lt;br /&gt;
* Tysong&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Athias&lt;br /&gt;
* Boudicea&lt;br /&gt;
* Dyfer&lt;br /&gt;
* Idun&lt;br /&gt;
* Oke&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tanai&lt;br /&gt;
* Teekee&lt;br /&gt;
* Thyrsus &lt;br /&gt;
* Vaein&lt;br /&gt;
* Vrin&lt;br /&gt;
* Whick&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Galene&lt;br /&gt;
* Haxus&lt;br /&gt;
* Kaikala&lt;br /&gt;
* Necios&lt;br /&gt;
* Palvella&lt;br /&gt;
* Qortaz&lt;br /&gt;
* Quilic&lt;br /&gt;
* Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://forums.play.net/forums/SimuCon/SimuCon%20%2718/view SimuCon 2018 Officials folder] (Simu board)&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/SimuCon/view Officials folder] (GS board)&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/f8Qkz4Y Unofficial Simucon Server] (unofficial Simucon dedicated Discord server)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=108011</id>
		<title>SimuCon 2018</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=108011"/>
		<updated>2018-07-12T03:16:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
2018 Dates have been announced to be Wednesday, August 8 through Sunday, August 12, 2018.&lt;br /&gt;
The primary venue is the Sheraton Westport Chalet. [https://www.starwoodmeeting.com/Book/SimuCon2018 Discount Hotel Booking Link]&lt;br /&gt;
&lt;br /&gt;
You can purchase perks and all the cool SimuCon swag on our [https://www.indiegogo.com/projects/simucon-2018-community-adventure/x/11002645#/ Indiegogo funding page] after midnight on 6/30/2018.&lt;br /&gt;
&lt;br /&gt;
==2018 Schedule==&lt;br /&gt;
 TBD but here is what we know right now.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;SimuCon 2018 Schedule&lt;br /&gt;
|-&lt;br /&gt;
! Day || Time || Activity || Game&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Wednesday&lt;br /&gt;
| TBD || TBD || ??&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Thursday&lt;br /&gt;
| 8:00 PM || Murder Mystery || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4|Friday&lt;br /&gt;
|-&lt;br /&gt;
| TBD || State of Elanthia Address || &#039;&#039;&#039;GS4&lt;br /&gt;
|-&lt;br /&gt;
| TBD || State of Elanthia Address || &#039;&#039;&#039;DR&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM (tentative)|| City Museum Outing || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=4|Saturday&lt;br /&gt;
| 3:00 PM || Poker Tournament || All&lt;br /&gt;
|-&lt;br /&gt;
| 6:00 PM || Dinner || All&lt;br /&gt;
|-&lt;br /&gt;
| 7:00 PM || Family Feud || All&lt;br /&gt;
|- &lt;br /&gt;
| 9:00 PM|| Auction || &#039;&#039;&#039;GS4&lt;br /&gt;
|-&lt;br /&gt;
| 11:00 PMish || STL Nightlife Adventure, Drinks + Dancing || All&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=1|Sunday&lt;br /&gt;
| TBD || TBD || All&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below list are those that have made mention that the are attempting to attend the 2018 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Aar&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Bristenn&lt;br /&gt;
* Chemaine&lt;br /&gt;
* Chopad&lt;br /&gt;
* Cigger&lt;br /&gt;
* Crime&lt;br /&gt;
* Cruxophim&lt;br /&gt;
* Darcena&lt;br /&gt;
* Deza&lt;br /&gt;
* Drazaa&lt;br /&gt;
* Durakar&lt;br /&gt;
* Evician&lt;br /&gt;
* Felanya&lt;br /&gt;
* Fromer&lt;br /&gt;
* Glimmin&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Illona&lt;br /&gt;
* Katiesa&lt;br /&gt;
* Kipara&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Kronius&lt;br /&gt;
* Laeech&lt;br /&gt;
* Laraynis&lt;br /&gt;
* Maags&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Maetriks&lt;br /&gt;
* Maylan&lt;br /&gt;
* Melivn&lt;br /&gt;
* Meureii&lt;br /&gt;
* Naamit&lt;br /&gt;
* Naimon&lt;br /&gt;
* Naina&lt;br /&gt;
* Qualeric&lt;br /&gt;
* Ragz&lt;br /&gt;
* Rencelas&lt;br /&gt;
* Rhayveign&lt;br /&gt;
* Rozy&lt;br /&gt;
* Seomanthe&lt;br /&gt;
* Synyster&lt;br /&gt;
* Telare&lt;br /&gt;
* Tool&lt;br /&gt;
* Tykus&lt;br /&gt;
* Tysong&lt;br /&gt;
* Zangow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Athias&lt;br /&gt;
* Boudicea&lt;br /&gt;
* Dyfer&lt;br /&gt;
* Idun&lt;br /&gt;
* Oke&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tanai&lt;br /&gt;
* Teekee&lt;br /&gt;
* Thyrsus &lt;br /&gt;
* Vaein&lt;br /&gt;
* Vrin&lt;br /&gt;
* Whick&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:6;-moz-column-count:6;-webkit-column-count:6&amp;quot;&amp;gt;&lt;br /&gt;
* Galene&lt;br /&gt;
* Haxus&lt;br /&gt;
* Kaikala&lt;br /&gt;
* Necios&lt;br /&gt;
* Palvella&lt;br /&gt;
* Qortaz&lt;br /&gt;
* Quilic&lt;br /&gt;
* Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://forums.play.net/forums/SimuCon/SimuCon%20%2718/view SimuCon 2018 Officials folder] (Simu board)&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/SimuCon/view Officials folder] (GS board)&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/f8Qkz4Y Unofficial Simucon Server] (unofficial Simucon dedicated Discord server)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=106101</id>
		<title>SimuCon 2018</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2018&amp;diff=106101"/>
		<updated>2018-05-20T17:08:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Attendance List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
2018 Dates have been announced to be Wednesday, August 8 through Sunday, August 12, 2018.&lt;br /&gt;
The primary venue is the Sheraton Westport Chalet. [https://www.starwoodmeeting.com/Book/SimuCon2018 Discount Hotel Booking Link]&lt;br /&gt;
&lt;br /&gt;
==2018 Schedule==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Attendance List==&lt;br /&gt;
You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| Maylan&lt;br /&gt;
| Naamit&lt;br /&gt;
| Rhayveign&lt;br /&gt;
| Tysong&lt;br /&gt;
| Madmountan&lt;br /&gt;
|-&lt;br /&gt;
| Naimon&lt;br /&gt;
| Telare&lt;br /&gt;
| Tykus&lt;br /&gt;
| Beldannon&lt;br /&gt;
| Qualeric&lt;br /&gt;
|-&lt;br /&gt;
| Cruxophim&lt;br /&gt;
| Seomanthe&lt;br /&gt;
| Zangow&lt;br /&gt;
| Rovvigen&lt;br /&gt;
| Mikalmas&lt;br /&gt;
|-&lt;br /&gt;
| Hoodtralfeck&lt;br /&gt;
| Chemaine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| Palvella&lt;br /&gt;
| Galene&lt;br /&gt;
| Necios&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://forums.play.net/forums/SimuCon/SimuCon%20%2718/view SimuCon 2018 Officials folder] (Simu board)&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Socializing/SimuCon/view Officials folder] (GS board)&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Berrytoe%27s_General_Store&amp;diff=104727</id>
		<title>Berrytoe&#039;s General Store</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Berrytoe%27s_General_Store&amp;diff=104727"/>
		<updated>2018-04-02T19:46:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: GS4-NECIOS moved page Berrytoe&amp;#039;s General Store to Berrytoe&amp;#039;s Bare Essentials: Shop name updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = general&lt;br /&gt;
|shop=store&lt;br /&gt;
|Shops=Stores&lt;br /&gt;
|town = Icemule Trace&lt;br /&gt;
|1 = This shop also has backroom access for Berrytoe&#039;s favored customers.  It is located one block south of the bank on Trader&#039;s Way and also contains [[Blackfinger&#039;s Locks]] through the sturdy steel door.&lt;br /&gt;
|roomname = Berrytoe&#039;s General Store&lt;br /&gt;
|desc = Barrels and boxes draped in cloth of all shades cover the wooden floor of this small store.  A group of dwarves stands off to one side, haggling furiously with a halfling.  The halfling waves his arms angrily, nearly hitting a dwarf with a tiny backpack.  At one end of the room, another halfling guards a counter full of wares.  You also see a large iron-bound barrel, a wooden counter, a sturdy steel door and a mist-filled silver bowl.&lt;br /&gt;
|inventory = &amp;amp;nbsp;&amp;amp;nbsp;1. a pouch                            16. a sheath&lt;br /&gt;
  2. a sealskin pouch                   17. a belt&lt;br /&gt;
  3. a small walrus hide pouch          18. a sash&lt;br /&gt;
  4. a sack                             19. a black leather whip&lt;br /&gt;
  5. a thick ebon wolf hide bag         20. a bone-hilted iron hunting knife&lt;br /&gt;
  6. a bright cobalt leather bag        21. a notched dark iron cleaver&lt;br /&gt;
  7. a backpack                         22. a triple-tined rusted iron pitchfork&lt;br /&gt;
  8. a dark grey wool pack              23. a leather-bound iron woodsman&#039;s axe&lt;br /&gt;
  9. a tan leather backpack             24. a large bottle of milk&lt;br /&gt;
  10. a harness                         25. a plump white snowberry&lt;br /&gt;
  11. a sinew-woven wolf hide harness   26. a juicy black grumbleberry&lt;br /&gt;
  12. a buckled rabbit pelt harness     27. a round spice-flecked dumpling&lt;br /&gt;
  13. a scabbard                        28. a slice of smoked caribou jerky&lt;br /&gt;
  14. a narwhal hide scabbard           29. a loaf of buttery nut bread&lt;br /&gt;
  15. a tooled grey leather sheath      30. a small bottle of kumys&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  31. a carved wooden case   34. a jam-stained bag&lt;br /&gt;
  32. a spidersilk sack      35. a pair of pale kidskin gloves&lt;br /&gt;
  33. a spidersilk pack     &lt;br /&gt;
&lt;br /&gt;
GM NOTE: This inventory list is out of date as of late 5117 as the shop inventory was updated by GM Elysani and the interior was redesigned by ICICLE with approval from GM Necios.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Berrytoe%27s_General_Store&amp;diff=104726</id>
		<title>Berrytoe&#039;s General Store</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Berrytoe%27s_General_Store&amp;diff=104726"/>
		<updated>2018-04-02T19:44:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = general&lt;br /&gt;
|shop=store&lt;br /&gt;
|Shops=Stores&lt;br /&gt;
|town = Icemule Trace&lt;br /&gt;
|1 = This shop also has backroom access for Berrytoe&#039;s favored customers.  It is located one block south of the bank on Trader&#039;s Way and also contains [[Blackfinger&#039;s Locks]] through the sturdy steel door.&lt;br /&gt;
|roomname = Berrytoe&#039;s General Store&lt;br /&gt;
|desc = Barrels and boxes draped in cloth of all shades cover the wooden floor of this small store.  A group of dwarves stands off to one side, haggling furiously with a halfling.  The halfling waves his arms angrily, nearly hitting a dwarf with a tiny backpack.  At one end of the room, another halfling guards a counter full of wares.  You also see a large iron-bound barrel, a wooden counter, a sturdy steel door and a mist-filled silver bowl.&lt;br /&gt;
|inventory = &amp;amp;nbsp;&amp;amp;nbsp;1. a pouch                            16. a sheath&lt;br /&gt;
  2. a sealskin pouch                   17. a belt&lt;br /&gt;
  3. a small walrus hide pouch          18. a sash&lt;br /&gt;
  4. a sack                             19. a black leather whip&lt;br /&gt;
  5. a thick ebon wolf hide bag         20. a bone-hilted iron hunting knife&lt;br /&gt;
  6. a bright cobalt leather bag        21. a notched dark iron cleaver&lt;br /&gt;
  7. a backpack                         22. a triple-tined rusted iron pitchfork&lt;br /&gt;
  8. a dark grey wool pack              23. a leather-bound iron woodsman&#039;s axe&lt;br /&gt;
  9. a tan leather backpack             24. a large bottle of milk&lt;br /&gt;
  10. a harness                         25. a plump white snowberry&lt;br /&gt;
  11. a sinew-woven wolf hide harness   26. a juicy black grumbleberry&lt;br /&gt;
  12. a buckled rabbit pelt harness     27. a round spice-flecked dumpling&lt;br /&gt;
  13. a scabbard                        28. a slice of smoked caribou jerky&lt;br /&gt;
  14. a narwhal hide scabbard           29. a loaf of buttery nut bread&lt;br /&gt;
  15. a tooled grey leather sheath      30. a small bottle of kumys&lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  31. a carved wooden case   34. a jam-stained bag&lt;br /&gt;
  32. a spidersilk sack      35. a pair of pale kidskin gloves&lt;br /&gt;
  33. a spidersilk pack     &lt;br /&gt;
&lt;br /&gt;
GM NOTE: This inventory list is out of date as of late 5117 as the shop inventory was updated by GM Elysani and the interior was redesigned by ICICLE with approval from GM Necios.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=104725</id>
		<title>Icemule Trace</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Icemule_Trace&amp;diff=104725"/>
		<updated>2018-04-02T19:41:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMT-icemule.gif|thumb|right|Icemule Trace map by Tsoran]]&lt;br /&gt;
&#039;&#039;&#039;Icemule Trace&#039;&#039;&#039; is a frontier [[town|settlement]] located in the northeastern region of western [[Elanith]], in the shadow of the [[Dragon Spine Mountains]] to its east.  Icemule, as it is commonly referred to, was founded by Paradis [[halfling]]s with hopes of it becoming the gaming and entertainment capital of [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
It has evolved into the usual base camp for adventurers travelling beyond it to the north, to [[Pinefar]] and [[The Rift]]. The well on Ale Street in the southwestern quadrant of town and the Town Center are frequented by adventurers, and between the two, nearly any skill or service can be traded for if there are others present who are capable of providing it.&lt;br /&gt;
&lt;br /&gt;
Travelling [[merchant]] caravans and fairs often visit Icemule Trace during the winter months.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
&lt;br /&gt;
Icemule Trace operates on a democratic election system, with most elected officials coming from upstanding halfling families.&lt;br /&gt;
&lt;br /&gt;
Mayor [[Fizelgrauf Binnder]] retired in 5108, resulting in the [[5108 Icemule Mayoral Race]]. [[Nihala Winterberry]] defeated [[Igerone Furryback]] in the election and serves as the current mayor of the town.&lt;br /&gt;
&lt;br /&gt;
In late 5117, Mayor Nihala disappeared from the public eye, allegedly due to a &amp;quot;curious malady&amp;quot;. [[Hibbits Hoft]] was appointed as interim mayor.&lt;br /&gt;
&lt;br /&gt;
In early 5118, a cursed Nihala revealed that she knew she must sacrifice herself for the good of the people. She was killed when the prisoner Daukhera Darkflorr escaped from her magic-proof cell, thus launching the story The Dawn of Daukhera (called [[The Troubles]] by players).&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a full list of shops, see [[:Category:Icemule Trace Shops|Icemule Trace Shops]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
{{Icemule Trace clickable map}}&lt;br /&gt;
{{Pinefar clickable map}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;240px&amp;quot; | Area&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; | Level Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Icemule Environs]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-6&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;Abandoned Farm: 15-35&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Whether it be the lands of ice and snow to the southwest or the frozen glacier to the northeast, you can be certain that no matter where you go, it will be cold. Many dangerous creatures make these harsh lands their home. Few can be found that will hesitate before attempting to make a meal of you.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Icemule Pioneer Cemetery, Abandoned Farm, and Ice Tunnels.&lt;br /&gt;
&lt;br /&gt;
Rumors: The dreaded ice Halfling. No one talks about them. No one has seen them. Why?!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snowflake Vale]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 3-6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | In the forest south of the Trace rests this beautiful vale where the fall of the snowflakes is constant. It is difficult to determine whether this is due to new snow or simply existing snow from the tops of the trees set free by the wind.&lt;br /&gt;
&lt;br /&gt;
Rumors: It is said that lovers come to the vale where they each catch a snowflake on their tongue and then kiss, binding their love with nature for all time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Snow Fort]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 9-17&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The air of mystery surrounds this fort just east of the Trace. Every wall, tower, tunnel and stairway has been carved out of ice and snow. Signs of battle still remain though no one remembers what battle took place within the icy stronghold.&lt;br /&gt;
&lt;br /&gt;
Rumors: Legend speaks of a band of renegade dark elves that used the fort as shelter to hide from an angry phantom dragon. However, no one has ever claimed to have seen a phantom dragon. Even those who tell the tale say that the elves could not see the dragon, only that they knew it was almost upon them. Thus, there is very little worry that the dragon exists within the region though it remains a popular story.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Temple of Hope]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 15-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The Temple of Hope which rests in the Abbey northeast of the Trace was once a symbol of peace and good will throughout the lands. Unfortunately, darkness befell the inhabitants and all that remains are evil and the echoes of what once was.&lt;br /&gt;
&lt;br /&gt;
Rumors: Some say the there were survivors of the ill-fated Abbey and that they hope some day to return to free the place from evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Thurfel&#039;s Keep]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 1-20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | This fascinating structure rests on an island in a lake, each of which is entirely underground! Found deep within the caverns below Icemule Trace, one wonders whether [[Thurfel]] built the keep to protect something or simply to mystify visitors.&lt;br /&gt;
&lt;br /&gt;
Rumors: Strange glyphs with unknown magical properties can be found within the keep. Their nature has not been fully determined.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Battlefield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 29-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Stark reminder of wars long forgotten, this Frozen Battlefield lies hidden within the snowy hills just west of Icemule Trace. Removed from history, its legacy reveals the chaos and disarray that is the gift of war and conflict.&lt;br /&gt;
&lt;br /&gt;
Points of Interest: Ice Plains, [[Amasalen]]&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Evidence suggests that the battles in this region may have been part of a civil war between opposing sides of a great nation. Sadly, the only winner remaining is the chaos of the land and the scavenging trolls.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Olbin Pass]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | The harsh wintery weather becomes almost bearable amongst the natural beauty to be found in Olbin Pass. Far northeast of the Trace, Olbin Pass serves to be the safest crossing point for climbers on their way to Pinefar Trading Post and Mt. Aenatumgana. A natural hot springs fed lake brings a little warmth to the frozen scenery to be found throughout the area.&lt;br /&gt;
&lt;br /&gt;
Rumors: A local halfling trader claims that the steamy oval lake is actually the home of a rare steam dragon that lives deep below. Although he can offer no real evidence, he does have several drawings of the beast that he is willing to sell at bargain rates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Frozen Bramble]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 39-50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Pinefar|Pinefar Trading Post]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Pinefar Trading Post is your last chance stop for supplies deep in the northern mountains of Elanith. North of Icemule Trace and nestled near the base of Mount Aenatumgana, this mountain outpost services the boldest of adventurers on their way to the Top of the World and infamous Rift. Founded by halfing entrepeneur Belle with help from her father, the outpost offers a host of services with local flair such as an herb store, banker, gembuying, cigar shop, bar and Mimi, the outpost&#039;s Abyssinian cat.&lt;br /&gt;
&lt;br /&gt;
Few haven&#039;t heard of the local elven herbalist, Celk Fyretryst, who brews several special blends of teas that can heal most any wound.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Quiet Forest]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | High in the northern slopes south of Pinefar Trading Post, the trees of the forest become strong and thick. So thick, they block the shrieking winds from assaulting the ears of the inhabitants. The calm created by this effect is the inspiration for the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
Rumors: Late in the evening, around midnight, the spirits of the forest are said to gather here sharing their visions of the day with one another.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Northern Mountains]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-38&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Situated halfway between the town of Icemule Trace and the Pinefar Trading Post, these alluring, yet dangerous, mountains have claimed many a trader&#039;s life. Beautiful arrangements of snow-covered rocks and frost-laden trees combine to give the surrounding wilderness an almost bewitching aura of tranquility. However, the snow-covered rocks conceal many loose footholds and the forests are home to many types of predatory wildlife. Adventurers who wish to return home in one piece would do well to keep their attentions focused.&lt;br /&gt;
&lt;br /&gt;
A breathtaking vista is to found atop a cliff overlooking the rushing River Olbin. All aspiring sightseers should take special precautions when climbing this cliff, for the long fall down into the icy Olbin is not for those of weak constitution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Dark Caves]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 24-32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places reflect a greater air of vileness than the Dark Caves atop the Northern Mountains. You&#039;ll find no endearing qualities within, no massive caches of treasure, no hidden altars of great power. What you will find is carnage, decay and danger, the perfect thing for the adventurer who has everything.&lt;br /&gt;
&lt;br /&gt;
Rumors: These caves were said to hold a curse on those who brought the mighty to the honor of the forsaken. Honestly, this is the most confusing rumor we&#039;ve encountered in these northern parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Nightmare Gorge]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Treacherous terrain, foul winds, inclimate weather and deadly creatures all come together to form this great wound in the land known as Nightmare Gorge. The best recommendations that can be given are those that suggest you avoid this collage of danger. Unfortunately, passing through the gorge is the only known route to Pinefar and beyond.&lt;br /&gt;
&lt;br /&gt;
Rumors: Dead or alive, everything that moves in the gorge is likely to kill you. This is no rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Arctic Tundra]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 42-53&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Ice and snow, ice and snow, in the northern parts you&#039;ll see quite a lot of this and the Arctic Tundra northeast of Pinefar is no exception. Perhaps the best thing to be seen aside from all the ice and snow is the view of the ice spires which are still far in the distance, but can be seen fading in and out through the snowstorms.&lt;br /&gt;
&lt;br /&gt;
Rumors: Thousands of years ago, this area sat at the bottom of the ocean, surrounded by sea life of all kinds both great and small. Sadly, in the present, there&#039;s just a bunch of ice and snow.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Mount Aenatumgana]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 52-63&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Resting on the top of the world, Mount Aenatumgana watches over everything as if a king on his throne, calm and powerful. Glacial ice prevails across the mountain leaving only a few small trails for the bravest of adventurers to traverse. Brave they must be as these trails provide the only path to the Drake&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
Rumors: Young mothers are often heard to tell their children that if they attempt to climb Aenatumgana, the mountain shall claim them as their own and change them into Ice Golems! One wonders if there is some truth to this rumor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[Drake&#039;s Shrine]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | (non-hostile)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Few places of honor to the gods can be said to hold a candle to the great shrine of [[Koar]]. It rests upon the top of the world at Mount Aenatumgana. Immense and beautiful, this shrine can only be visited by the bravest and cleverest of adventurers.&lt;br /&gt;
&lt;br /&gt;
Rumors: True to the nature of the gods, it is rumored that a portal to a realm of great peril, a place of strange structure and shifting horizon, lies protected deep within the shrine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: none; border-bottom: none;&amp;quot; | [[The Rift]]&lt;br /&gt;
| style=&amp;quot;text-align: center; border-left: none; border-bottom: none;&amp;quot; | 75-100&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&#039;&#039;The Scatter: 100-110&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;border-top: none; font-size: smaller;&amp;quot; | Don&#039;t go there. It&#039;s too dangerous and you will die and probably kill the clerics that try to save you. Just say no!&lt;br /&gt;
&lt;br /&gt;
Rumors: There are no bananas so eat up before you go.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[https://discord.gg/5KwyQba IMT Discord] (storyline discussion)&lt;br /&gt;
*[[Icemule Trace Area (map)|Area maps]]&lt;br /&gt;
*[[List of hunting areas#Icemule Trace &amp;amp; Pinefar|Hunting areas]]&lt;br /&gt;
*[[:Category:Icemule Trace Shops|List of shops]]&lt;br /&gt;
*[[A beginner&#039;s guide to Icemule Trace]]&lt;br /&gt;
*[[Council of Ten]]&lt;br /&gt;
*[[Thurfel]]&lt;br /&gt;
*[[Hidulah&#039;s Revenge (saved post)|Hidulah&#039;s Revenge]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Icemule%20Trace/view Icemule Trace Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Icemule%20Hunting%20Areas/view Icemule Hunting Areas Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;br /&gt;
[[category:Icemule Trace| ]]&lt;br /&gt;
{{Halflings}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PvP_and_CvC_Conflict&amp;diff=102238</id>
		<title>PvP and CvC Conflict</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PvP_and_CvC_Conflict&amp;diff=102238"/>
		<updated>2018-01-11T22:28:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* What is PvP? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is PvP? ==&lt;br /&gt;
&lt;br /&gt;
PvP stands for player versus player, and is used to describe [[out of character]] conflicts. Violence or combat towards players without a valid roleplay reason is strictly against {{boldmono|[[POLICY]] 4}} and {{mono|POLICY 2}}. &lt;br /&gt;
&lt;br /&gt;
If you have been the victim of PvP violence or interaction, you are encouraged to use the {{boldmono|[[REPORT]]}} verb *IMMEDIATELY* to alert the [[GameMasters]] to the situation, then to enter an {{boldmono|[[ASSIST]] REQUEST }}so a [[GameHost]] can document all the details. &lt;br /&gt;
&lt;br /&gt;
If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the {{boldmono|[[#WARN INTERACT Verb Usage|WARN]]}} verb with its {{mono|HARASSMENT}} or {{mono|INTERACTION}} argument, depending on the type of disruption you experience. Note that using this verb will require both parties to avoid ANY AND ALL contact and interaction with each other. You may not use {{mono|WARN}} against another player and then continue to interact with them or talk about them in front of them (or even behind their back!)&lt;br /&gt;
&lt;br /&gt;
Examples of PvP combat:&lt;br /&gt;
* You call someone on LNET a ninny, and they attack you while you are hunting.&lt;br /&gt;
* A character lost in a valid duel with you, and so they log in their capped wizard to kill you.&lt;br /&gt;
* You log in a high level character to exact revenge upon a thief who stole from your low level character.&lt;br /&gt;
* Roleplaying an evil character who attacks helpless townies on-site without their permission.&lt;br /&gt;
* You attack or kill someone you suspect is AFK scripting to stop them or &amp;quot;get revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Special note:&lt;br /&gt;
* GS staff do not intercede on players&#039; behalves regarding activities on third party software such as lich or non-Simutronics sponsored Discord servers. While these gaming mods may have their own policies enforced by those who own or run them, GameMasters cannot intervene in these out of game spaces.&lt;br /&gt;
&lt;br /&gt;
== WARN INTERACT Verb Usage ==&lt;br /&gt;
&lt;br /&gt;
Usage: {{mono|WARN &amp;lt;player&amp;gt; [of &amp;lt;HARASSMENT {{!}} INTERACTION&amp;gt;]}}&lt;br /&gt;
&lt;br /&gt;
HARASSMENT&lt;br /&gt;
&lt;br /&gt;
Suitable when someone&#039;s actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game.  This should not be used lightly.  You will be expected to behave yourself as well as the person to whom you issued such a statement.&lt;br /&gt;
&lt;br /&gt;
INTERACTION&lt;br /&gt;
&lt;br /&gt;
Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them.  This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it.  Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).&lt;br /&gt;
&lt;br /&gt;
Note that in all cases, this command is simply for improved communication.  Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes.  As always, your best course of action in such a situation is to place an {{mono|ASSIST}} and speak with a GameHost.&lt;br /&gt;
&lt;br /&gt;
== What is CvC? ==&lt;br /&gt;
&lt;br /&gt;
CvC stands for [[character]] versus character, and is used to describe [[Roleplay|in-character roleplay]] conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy. &lt;br /&gt;
&lt;br /&gt;
The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read {{mono|POLICY 4}} prior to engagement.&lt;br /&gt;
&lt;br /&gt;
Players may also use the {{mono|[[ACCUSE]]}} verb in any town if they have been a victim of an in-character roleplay crime in said town such as pickpocketing or assault.  ACCUSE may be used in front of the town&#039;s constable/deputy or in the constable/deputy&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Examples of CvC combat:&lt;br /&gt;
* A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!&lt;br /&gt;
* Dueling for fun on the boulder, as part of an event, or bar brawling in the appropriate location in [[Icemule Trace]].&lt;br /&gt;
* A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting. &lt;br /&gt;
* You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.&lt;br /&gt;
&lt;br /&gt;
== CHALLENGE Verb Usage ==&lt;br /&gt;
&lt;br /&gt;
Challenging may be seen as a way to settle disputes to which both parties agree.  {{boldmono|CHALLENGE}} rules other than death will often protect you from dying. However, if you die as a result of a challenge, pressing charges against your opponent will be difficult, no matter what rules were chosen.&lt;br /&gt;
&lt;br /&gt;
LOCAL LAWS AND RESTRICTIONS STILL APPLY.  You may challenge someone in town but if you kill them, you might well be arrested.&lt;br /&gt;
&lt;br /&gt;
Using this verb will help staff to know which player-caused deaths are consensual.  If you kill or attack someone without their consent, you may be dealt with in the manner set forth in {{mono|POLICY 4}}.&lt;br /&gt;
If you receive an injury during the course of a challenge, empaths and clerics will not receive experience for healing you for a period of time afterwards.&lt;br /&gt;
&lt;br /&gt;
You may not issue a challenge for murder or theft on a whim.  You must have proof.  However, a valid charge cannot be denied by your assailant. If you are seeking to avenge someone, name that person after your reason. You may only act as a proxy on someone&#039;s behalf for reasons of honor, murder, or justice, and they must be present when the challenge is issued.&lt;br /&gt;
&lt;br /&gt;
Once accepted, a challenge lasts ten minutes or until a victory is determined.&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE Verb Syntax ===&lt;br /&gt;
&lt;br /&gt;
To issue a challenge:&lt;br /&gt;
     CHALLENGE {PLAYER} {RULES} {REASON} [On Behalf Of]&lt;br /&gt;
&lt;br /&gt;
To accept/refuse an issued challenge or a request to stop an ongoing one:&lt;br /&gt;
     CHALLENGE {PLAYER} {ACCEPT|REFUSE}&lt;br /&gt;
&lt;br /&gt;
To end or stop a challenge (or plead for mercy if it comes to that):&lt;br /&gt;
     CHALLENGE {PLAYER} {STOP|MERCY}&lt;br /&gt;
&lt;br /&gt;
To toggle your ability to be challenged:&lt;br /&gt;
     CHALLENGE {ON|OFF}&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE Verb Options ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RULES&#039;&#039;&#039;      &lt;br /&gt;
* Blood: Challenge ends at first blood.&lt;br /&gt;
* Stun: Challenge ends when one combatant is stunned.&lt;br /&gt;
* Pain: The challenge ends when one of the combatant falls below 30% of their total health.&lt;br /&gt;
* Death: Challenge ends when one of the combatants is dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASONS&#039;&#039;&#039;    &lt;br /&gt;
* Honor: Your honor was violated by your opponent and you seek satisfaction.&lt;br /&gt;
* Murder: You or a friend were murdered recently.&lt;br /&gt;
* Justice: You seek justice for crimes committed against yourself or others.&lt;br /&gt;
* Theft: You seek justice for a theft you have witnessed.&lt;br /&gt;
* Contest: You wish to engage in a duel of skills.&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE THEFT ===&lt;br /&gt;
&lt;br /&gt;
While the challenge verb is to be used to settle consensual PvP disputes, if you are caught stealing by someone, or kill someone without utilizing the challenge system, that person will have a limited time to find you and issue a challenge which you will have no option to refuse.  They may choose to challenge you to the death if they so desire.&lt;br /&gt;
&lt;br /&gt;
In these instances, you are agreeing to CvC WHEN you engage in stealing or murder.  If you are not willing to risk death through these circumstances, don&#039;t get caught stealing and don&#039;t kill other characters non-consensually.&lt;br /&gt;
&lt;br /&gt;
Characters cannot be wrongly challenged.  If they are caught in the act by the challenger, they are marked as the perpetrator.&lt;br /&gt;
&lt;br /&gt;
[[Category: Policy]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PvP_and_CvC_Conflict&amp;diff=102194</id>
		<title>PvP and CvC Conflict</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PvP_and_CvC_Conflict&amp;diff=102194"/>
		<updated>2018-01-10T03:54:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* What is PvP? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is CvC? ==&lt;br /&gt;
&lt;br /&gt;
CvC stands for [[character]] versus character, and is used to describe [[Roleplay|in-character roleplay]] conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy. &lt;br /&gt;
&lt;br /&gt;
The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read [[POLICY]] 4 prior to engagement.&lt;br /&gt;
&lt;br /&gt;
Players may also use the [[ACCUSE]] verb in any town if they have been a victim of an in-character roleplay crime in said town such as pickpocketing or assault.  ACCUSE may be used in front of the town&#039;s constable/deputy or in the constable/deputy&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Examples of CvC combat:&lt;br /&gt;
* A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!&lt;br /&gt;
* Dueling for fun on the boulder, as part of an event, or bar brawling in the appropriate location in [[Icemule Trace]].&lt;br /&gt;
* A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting. &lt;br /&gt;
* You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.&lt;br /&gt;
&lt;br /&gt;
== What is PvP? ==&lt;br /&gt;
&lt;br /&gt;
PvP stands for player versus player, and is used to describe [[out of character]] conflicts. Violence or combat towards players without a valid roleplay reason is strictly against [[POLICY]] 4 and [[POLICY]] 2. &lt;br /&gt;
&lt;br /&gt;
If you have been the victim of PvP violence or interaction, you are encouraged to use the [[REPORT]] verb *IMMEDIATELY* to alert the [[GameMasters]] to the situation, then to enter an [[ASSIST]] REQUEST so a [[GameHost]] can document all the details. &lt;br /&gt;
&lt;br /&gt;
If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the [[WARN]] verb with its HARASSMENT or INTERACTION argument, depending on the type of disruption you experience. Note that using this verb will require both parties to avoid ANY AND ALL contact and interaction with each other. You may not use WARN against another player and then continue to interact with them or talk about them in front of them (or even behind their back!)&lt;br /&gt;
&lt;br /&gt;
Examples of PvP combat:&lt;br /&gt;
* You call someone on LNET a ninny, and they attack you while you are hunting.&lt;br /&gt;
* A character lost in a valid duel with you, and so they login their capped wizard to kill you.&lt;br /&gt;
* You log in a high level character to exact revenge upon a thief who stole from your low level character.&lt;br /&gt;
* Roleplaying an evil character who attacks helpless townies on-site without their permission.&lt;br /&gt;
&lt;br /&gt;
Special note:&lt;br /&gt;
* GS staff do not intercede on players&#039; behalves regarding activities on third party software such as lich or non-Simutronics sponsored Discord servers. While these gaming mods may have their own policies enforced by those who own or run them, GameMasters cannot intervene in these out of game spaces.&lt;br /&gt;
&lt;br /&gt;
== CHALLENGE Verb Usage ==&lt;br /&gt;
&lt;br /&gt;
Challenging may be seen as a way to settle disputes to which both parties agree.  Challenge rules other than death will often protect you from dying. However, if you die as a result of a challenge, pressing charges against your opponent will be difficult, no matter what rules were chosen.&lt;br /&gt;
&lt;br /&gt;
LOCAL LAWS AND RESTRICTIONS STILL APPLY.  You may challenge someone in town but if you kill them, you might well be arrested.&lt;br /&gt;
&lt;br /&gt;
Using this verb will help staff to know which player-caused deaths are consensual.  If you kill or attack someone without their consent, you may be dealt with in the manner set forth in [[POLICY]] 4.&lt;br /&gt;
If you receive an injury during the course of a challenge, empaths and clerics will not receive experience for healing you for a period of time afterwards.&lt;br /&gt;
&lt;br /&gt;
You may not issue a challenge for murder or theft on a whim.  You must have proof.  However, a valid charge cannot be denied by your assailant. If you are seeking to avenge someone, name that person after your reason. You may only act as a proxy on someone&#039;s behalf for reasons of honor, murder, or justice, and they must be present when the challenge is issued.&lt;br /&gt;
&lt;br /&gt;
Once accepted, a challenge lasts ten minutes or until a victory is determined.&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE Verb Syntax ===&lt;br /&gt;
&lt;br /&gt;
To issue a challenge:&lt;br /&gt;
     CHALLENGE {PLAYER} {RULES} {REASON} [On Behalf Of]&lt;br /&gt;
&lt;br /&gt;
To accept/refuse an issued challenge or a request to stop an ongoing one:&lt;br /&gt;
     CHALLENGE {PLAYER} {ACCEPT|REFUSE}&lt;br /&gt;
&lt;br /&gt;
To end or stop a challenge (or plead for mercy if it comes to that):&lt;br /&gt;
     CHALLENGE {PLAYER} {STOP|MERCY}&lt;br /&gt;
&lt;br /&gt;
To toggle your ability to be challenged:&lt;br /&gt;
     CHALLENGE {ON|OFF}&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE Verb Options ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RULES&#039;&#039;&#039;      &lt;br /&gt;
* Blood: Challenge ends at first blood.&lt;br /&gt;
* Stun: Challenge ends when one combatant is stunned.&lt;br /&gt;
* Pain: The challenge ends when one of the combatant falls below 30% of their total health.&lt;br /&gt;
* Death: Challenge ends when one of the combatants is dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASONS&#039;&#039;&#039;    &lt;br /&gt;
* Honor: Your honor was violated by your opponent and you seek satisfaction.&lt;br /&gt;
* Murder: You or a friend were murdered recently.&lt;br /&gt;
* Justice: You seek justice for crimes committed against yourself or others.&lt;br /&gt;
* Theft: You seek justice for a theft you have witnessed.&lt;br /&gt;
* Contest: You wish to engage in a duel of skills.&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE THEFT ===&lt;br /&gt;
&lt;br /&gt;
While the challenge verb is to be used to settle consensual PvP disputes, if you are caught stealing by someone, or kill someone without utilizing the challenge system, that person will have a limited time to find you and issue a challenge which you will have no option to refuse.  They may choose to challenge you to the death if they so desire.&lt;br /&gt;
&lt;br /&gt;
In these instances, you are agreeing to CvC WHEN you engage in stealing or murder.  If you are not willing to risk death through these circumstances, don&#039;t get caught stealing and don&#039;t kill other players non-consensually.&lt;br /&gt;
&lt;br /&gt;
Players cannot be wrongly challenged.  If they are caught in the act by the challenger, they are marked as the perpetrator.&lt;br /&gt;
&lt;br /&gt;
== WARN INTERACT Verb Usage ==&lt;br /&gt;
&lt;br /&gt;
Usage: WARN &amp;lt;player&amp;gt; [of &amp;lt;HARASSMENT | INTERACTION&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
HARASSMENT&lt;br /&gt;
&lt;br /&gt;
Suitable when someone&#039;s actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game.  This should not be used lightly.  You will be expected to behave yourself as well as the person to whom you issued such a statement.&lt;br /&gt;
&lt;br /&gt;
INTERACTION&lt;br /&gt;
&lt;br /&gt;
Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them.  This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it.  Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).&lt;br /&gt;
&lt;br /&gt;
Note that in all cases, this command is simply for improved communication.  Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes.  As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PvP_and_CvC_Conflict&amp;diff=102193</id>
		<title>PvP and CvC Conflict</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PvP_and_CvC_Conflict&amp;diff=102193"/>
		<updated>2018-01-10T03:47:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* What is CvC? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is CvC? ==&lt;br /&gt;
&lt;br /&gt;
CvC stands for [[character]] versus character, and is used to describe [[Roleplay|in-character roleplay]] conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy. &lt;br /&gt;
&lt;br /&gt;
The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read [[POLICY]] 4 prior to engagement.&lt;br /&gt;
&lt;br /&gt;
Players may also use the [[ACCUSE]] verb in any town if they have been a victim of an in-character roleplay crime in said town such as pickpocketing or assault.  ACCUSE may be used in front of the town&#039;s constable/deputy or in the constable/deputy&#039;s office. &lt;br /&gt;
&lt;br /&gt;
Examples of CvC combat:&lt;br /&gt;
* A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!&lt;br /&gt;
* Dueling for fun on the boulder, as part of an event, or bar brawling in the appropriate location in [[Icemule Trace]].&lt;br /&gt;
* A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting. &lt;br /&gt;
* You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.&lt;br /&gt;
&lt;br /&gt;
== What is PvP? ==&lt;br /&gt;
&lt;br /&gt;
PvP stands for player versus player, and is used to describe out of character conflicts. Violence or combat towards players without a valid roleplay reason is strictly against [[POLICY]] 4 and [[POLICY]] 2. &lt;br /&gt;
&lt;br /&gt;
If you have been the victim of PvP violence, you are encouraged to use the [[REPORT]] verb. If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the WARN INTERACT verb. Note that using this verb will require both parties to avoid ALL contact and interaction with each other. &lt;br /&gt;
&lt;br /&gt;
Examples of PvP combat:&lt;br /&gt;
* You call someone on LNET a ninny, and they attack you while you are hunting.&lt;br /&gt;
* A character lost in a valid duel with you, and so they login their capped wizard to kill you.&lt;br /&gt;
* Roleplaying an evil character who attacks helpless townies on-site without their permission.&lt;br /&gt;
&lt;br /&gt;
== CHALLENGE Verb Usage ==&lt;br /&gt;
&lt;br /&gt;
Challenging may be seen as a way to settle disputes to which both parties agree.  Challenge rules other than death will often protect you from dying. However, if you die as a result of a challenge, pressing charges against your opponent will be difficult, no matter what rules were chosen.&lt;br /&gt;
&lt;br /&gt;
LOCAL LAWS AND RESTRICTIONS STILL APPLY.  You may challenge someone in town but if you kill them, you might well be arrested.&lt;br /&gt;
&lt;br /&gt;
Using this verb will help staff to know which player-caused deaths are consensual.  If you kill or attack someone without their consent, you may be dealt with in the manner set forth in [[POLICY]] 4.&lt;br /&gt;
If you receive an injury during the course of a challenge, empaths and clerics will not receive experience for healing you for a period of time afterwards.&lt;br /&gt;
&lt;br /&gt;
You may not issue a challenge for murder or theft on a whim.  You must have proof.  However, a valid charge cannot be denied by your assailant. If you are seeking to avenge someone, name that person after your reason. You may only act as a proxy on someone&#039;s behalf for reasons of honor, murder, or justice, and they must be present when the challenge is issued.&lt;br /&gt;
&lt;br /&gt;
Once accepted, a challenge lasts ten minutes or until a victory is determined.&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE Verb Syntax ===&lt;br /&gt;
&lt;br /&gt;
To issue a challenge:&lt;br /&gt;
     CHALLENGE {PLAYER} {RULES} {REASON} [On Behalf Of]&lt;br /&gt;
&lt;br /&gt;
To accept/refuse an issued challenge or a request to stop an ongoing one:&lt;br /&gt;
     CHALLENGE {PLAYER} {ACCEPT|REFUSE}&lt;br /&gt;
&lt;br /&gt;
To end or stop a challenge (or plead for mercy if it comes to that):&lt;br /&gt;
     CHALLENGE {PLAYER} {STOP|MERCY}&lt;br /&gt;
&lt;br /&gt;
To toggle your ability to be challenged:&lt;br /&gt;
     CHALLENGE {ON|OFF}&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE Verb Options ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RULES&#039;&#039;&#039;      &lt;br /&gt;
* Blood: Challenge ends at first blood.&lt;br /&gt;
* Stun: Challenge ends when one combatant is stunned.&lt;br /&gt;
* Pain: The challenge ends when one of the combatant falls below 30% of their total health.&lt;br /&gt;
* Death: Challenge ends when one of the combatants is dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASONS&#039;&#039;&#039;    &lt;br /&gt;
* Honor: Your honor was violated by your opponent and you seek satisfaction.&lt;br /&gt;
* Murder: You or a friend were murdered recently.&lt;br /&gt;
* Justice: You seek justice for crimes committed against yourself or others.&lt;br /&gt;
* Theft: You seek justice for a theft you have witnessed.&lt;br /&gt;
* Contest: You wish to engage in a duel of skills.&lt;br /&gt;
&lt;br /&gt;
=== CHALLENGE THEFT ===&lt;br /&gt;
&lt;br /&gt;
While the challenge verb is to be used to settle consensual PvP disputes, if you are caught stealing by someone, or kill someone without utilizing the challenge system, that person will have a limited time to find you and issue a challenge which you will have no option to refuse.  They may choose to challenge you to the death if they so desire.&lt;br /&gt;
&lt;br /&gt;
In these instances, you are agreeing to CvC WHEN you engage in stealing or murder.  If you are not willing to risk death through these circumstances, don&#039;t get caught stealing and don&#039;t kill other players non-consensually.&lt;br /&gt;
&lt;br /&gt;
Players cannot be wrongly challenged.  If they are caught in the act by the challenger, they are marked as the perpetrator.&lt;br /&gt;
&lt;br /&gt;
== WARN INTERACT Verb Usage ==&lt;br /&gt;
&lt;br /&gt;
Usage: WARN &amp;lt;player&amp;gt; [of &amp;lt;HARASSMENT | INTERACTION&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
HARASSMENT&lt;br /&gt;
&lt;br /&gt;
Suitable when someone&#039;s actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game.  This should not be used lightly.  You will be expected to behave yourself as well as the person to whom you issued such a statement.&lt;br /&gt;
&lt;br /&gt;
INTERACTION&lt;br /&gt;
&lt;br /&gt;
Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them.  This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it.  Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).&lt;br /&gt;
&lt;br /&gt;
Note that in all cases, this command is simply for improved communication.  Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes.  As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Citizenship&amp;diff=101999</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Citizenship&amp;diff=101999"/>
		<updated>2018-01-06T02:22:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Citizenship Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citizenship&#039;&#039;&#039; can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character&#039;s current citizenship status.&lt;br /&gt;
&lt;br /&gt;
==Earning Citizenship== &lt;br /&gt;
&lt;br /&gt;
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town&#039;s citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character&#039;s race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.&lt;br /&gt;
&lt;br /&gt;
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship.  While purchasing from NPCs does gain one citizenship points, these actions must be done over time.  Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points.  Purchasing goods over time is effective.  Doing tasks for the city&#039;s local branch of the Adventurer&#039;s Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known.  It takes approximately eight hours to gain citizenship through performing various tasks.&lt;br /&gt;
&lt;br /&gt;
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.&lt;br /&gt;
&lt;br /&gt;
The eligibility tiers are as follows:&lt;br /&gt;
* Tier 0: You&#039;ve got ALOT of work ahead of you, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 1: You&#039;ve started on the path to citizenship, &amp;lt;character name&amp;gt;.&lt;br /&gt;
* Tier 2: Ahhh, &amp;lt;character name&amp;gt;, you&#039;re progressing nicely towards citizenship.&lt;br /&gt;
* Tier 3: &amp;lt;character name&amp;gt;, you certainly are gaining a lot of recognition around town lately.&lt;br /&gt;
* Tier 4: Greetings, &amp;lt;character name&amp;gt;. How is life treating you today?&lt;br /&gt;
&lt;br /&gt;
Shortly after achieving the fourth tier, citizenship will become available if the character&#039;s race is allowed in the town.  There is no change in STATUS after citizenship is available; make sure you&#039;re asking about citizenship instead of status at this point.&lt;br /&gt;
&lt;br /&gt;
==Citizenship Clerk Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Cities and their known Restrictions on Citizenship:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!width=150; style=&amp;quot;background:#DDDDDD&amp;quot;|City&lt;br /&gt;
!width=130; style=&amp;quot;background:#DDDDDD&amp;quot;|Location&lt;br /&gt;
!width=75; style=&amp;quot;background:#DDDDDD&amp;quot;|Lich Room&lt;br /&gt;
!width=250; style=&amp;quot;background:#DDDDDD&amp;quot;|Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|[[Moot Hall]]&lt;br /&gt;
|#398&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|[[Clovertooth Hall]]&lt;br /&gt;
|#2437&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|[[Hale Hall]]&lt;br /&gt;
|#16696&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras Isle]]&lt;br /&gt;
|Meeting Hall&lt;br /&gt;
|#12541&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Captain&#039;s Quarter&#039;s&lt;br /&gt;
|#10895&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Town Hall&lt;br /&gt;
|#12824&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cysaegir]]&lt;br /&gt;
|Rhyaesdid Hall&lt;br /&gt;
|#17133&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Municipal Hall&lt;br /&gt;
|#16903&lt;br /&gt;
|&lt;br /&gt;
*Dwarves Only&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|[[Ta&#039;Illistim Keep]]&lt;br /&gt;
|#18146&lt;br /&gt;
|&lt;br /&gt;
*Full: Elves and Aelotoi&lt;br /&gt;
*Partial: Sylvankind and Dwarves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|[[Wyvern Keep]]&lt;br /&gt;
|#10320&lt;br /&gt;
|&lt;br /&gt;
* Full: Vaalor Elves&lt;br /&gt;
* Partial: Other Elves and Sylvankind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Citizenship Benefits==&lt;br /&gt;
&lt;br /&gt;
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.&lt;br /&gt;
&lt;br /&gt;
Citizenship Benefits include:&lt;br /&gt;
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.&lt;br /&gt;
* Bank note exchanges provide benefits to citizens.&lt;br /&gt;
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.&lt;br /&gt;
* [[Player run shop]]s may be purchased in a city by its citizens.&lt;br /&gt;
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.&lt;br /&gt;
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).&lt;br /&gt;
* Citizens of [[Wehnimer&#039;s Landing]] do not have to pay to use the west gate.&lt;br /&gt;
* Citizens of [[River&#039;s Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha&#039;s.&lt;br /&gt;
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].&lt;br /&gt;
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.&lt;br /&gt;
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta&#039;Vaalor]].  Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.&lt;br /&gt;
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.&lt;br /&gt;
&lt;br /&gt;
===Citizenship-specific verbs===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;River&#039;s Rest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FLY&lt;br /&gt;
|You flap your arms and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;person&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;self&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.&lt;br /&gt;
|-&lt;br /&gt;
|FLY &amp;lt;object&amp;gt;&lt;br /&gt;
|Doing your best imitation of a newcomer&#039;s first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;self&amp;gt;&lt;br /&gt;
|You glance over yourself, making sure you are a presentable River Rat.&amp;lt;br&amp;gt;Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if it would give a River Rat a good fight.&amp;lt;br&amp;gt;Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|GLANCE &amp;lt;player&amp;gt;&lt;br /&gt;
|You glance at (target) and try to determine if they are a citizen of River&#039;s Rest.&amp;lt;br&amp;gt;Senglent glances at &amp;lt;player&amp;gt;, carefully inspecting &amp;lt;him&amp;gt; with an expression of cocksureness.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (target) and mumble something about imperial lackeys.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You mumble something about imperial taxes and revolution.&lt;br /&gt;
|-&lt;br /&gt;
|MUMBLE &amp;lt;object&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You mumble some foul oaths that would make a deckhand blush to (target).&lt;br /&gt;
|-&lt;br /&gt;
|RAISE DRINK&lt;br /&gt;
|You raise your &amp;lt;drink&amp;gt; in a toast to River&#039;s Rest!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT&lt;br /&gt;
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!&lt;br /&gt;
|-&lt;br /&gt;
|SNORT &amp;lt;person&amp;gt;&lt;br /&gt;
|You snorfle at (target), sounding a lot like an aardvark.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;self&amp;gt;&lt;br /&gt;
|You whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
|WHISTLE &amp;lt;target&amp;gt; or &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Kharam Dzu&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC&lt;br /&gt;
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;self&amp;gt;&lt;br /&gt;
|Your palms start to sweat as panic sets in.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;person&amp;gt;&lt;br /&gt;
|As the feeling of panic rises up in you, you shout to &amp;lt;person&amp;gt;, &amp;quot;Quick, go ring the gong!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;creature&amp;gt;&lt;br /&gt;
|The presence of the &amp;lt;creature&amp;gt; is too much for you to take!  You recoil in a panic, flailing and whimpering.  Somebody should go ring the gong!&lt;br /&gt;
|-&lt;br /&gt;
|PANIC &amp;lt;object&amp;gt;&lt;br /&gt;
|You recoil from &amp;lt;object&amp;gt; in panic, expecting it to be as hot as lava.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;self&amp;gt;&lt;br /&gt;
|You rub your hands together compulsively.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;object&amp;gt;&lt;br /&gt;
|You dust off the &amp;lt;object&amp;gt; compulsively.  It just won&#039;t come clean!&amp;lt;br&amp;gt;Citizen dusts off the &amp;lt;object&amp;gt; compulsively as if he will never be satisfied with its condition.&lt;br /&gt;
|-&lt;br /&gt;
|DUST &amp;lt;creature&amp;gt;&lt;br /&gt;
|You hedge toward &amp;lt;object&amp;gt;, inspecting it for ash.&amp;lt;br&amp;gt;Citizen hedges toward &amp;lt;creature&amp;gt;, his fingers twitching.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Mist Harbor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH&lt;br /&gt;
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;creature&amp;gt;&lt;br /&gt;
|You bite your lip and stare at (creature) in consternation.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;object&amp;gt;&lt;br /&gt;
|You smooch the palm of your hand and blow it at (object).&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;self&amp;gt;&lt;br /&gt;
|You open your mouth to speak.  After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH &amp;lt;person&amp;gt;&lt;br /&gt;
|Dependent on demeanor (see below)&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor cold)&lt;br /&gt;
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor reserved)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor neutral)&lt;br /&gt;
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor friendly)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) on the tip of her nose.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SMOOCH (Target demeanor warm)&amp;lt;br&amp;gt;(Your demeanor reserved or cold)&lt;br /&gt;
|You smooch (person) repeatedly all over her face.&amp;lt;br&amp;gt;You smooch your fingertips and touch them to (person&#039;s) lips.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;self&amp;gt;&lt;br /&gt;
|You open and close your mouth several times, unsure of just how to express yourself.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;person&amp;gt;&lt;br /&gt;
|You glance at (person) and babble, unable to form a coherent thought.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;creature&amp;gt;&lt;br /&gt;
|You glance at a kobold with a look of utter disdain.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS &amp;lt;object&amp;gt;&lt;br /&gt;
|You study &amp;lt;object&amp;gt;, looking for any imperfections.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (despair)&lt;br /&gt;
|You cry out in despair, tears streaming down your face.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (elation)&lt;br /&gt;
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (overcome)&lt;br /&gt;
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|EXPRESS (rage)&lt;br /&gt;
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt;&lt;br /&gt;
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (annoyed)&lt;br /&gt;
|You bury your face in your palm, feeling highly annoyed.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (defeated)&lt;br /&gt;
|You sigh and lower your head into your waiting palm.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (embarrassed)&lt;br /&gt;
|You bury your reddening face in your palm, groaning at your current state of embarrassment.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (forgetful)&lt;br /&gt;
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SLAP &amp;lt;self&amp;gt; (frustrated)&lt;br /&gt;
|You bury your face in your palm, shaking your head in frustration at your present circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|LAUGH (mirth)&lt;br /&gt;
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.&lt;br /&gt;
|- &lt;br /&gt;
|LAUGH (raucous)&lt;br /&gt;
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (arm)&lt;br /&gt;
|You swing your arm about, and while there might be a few pops, it still seems to work.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (hand)&lt;br /&gt;
|You clench your hand repeatedly, ensuring all the fingers still work as they should.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (neck)&lt;br /&gt;
|You slowly move your head around, trying to remove any stiffness from your neck.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH (toes)&lt;br /&gt;
|You flex your toes to make sure none of them are broken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Solhaven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|FOLD SOLHAVEN&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?&amp;lt;br&amp;gt; Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD&lt;br /&gt;
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.&lt;br /&gt;
|-&lt;br /&gt;
|FOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You fold your arms over your chest and stare (target) down.  After all you&#039;ve seen, you just aren&#039;t that impressed.&amp;lt;br&amp;gt;Havener folds her arms over her chest and stares you down, looking totally unimpressed.&lt;br /&gt;
|-&lt;br /&gt;
|PINCH SOLHAVEN&lt;br /&gt;
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Illistim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy.  In time with your greater movement, you incline your head as well in a brief nod.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;creature&amp;gt;&lt;br /&gt;
|Such a gesture would be beneath you.&amp;lt;br&amp;gt;Illistimi glances at (target), regarding it with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;object&amp;gt;&lt;br /&gt;
|You defer to the (target), favoring it with a perfunctory curtsy.&lt;br /&gt;
|-&lt;br /&gt;
|CURTSY &amp;lt;person&amp;gt;&lt;br /&gt;
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|Oh, to only have the right book at hand!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You regard (target), pondering what a quirk of nature it surely is.&amp;lt;br&amp;gt; Illistimi ponders (target), taking note of its nature.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You purse your mouth, pondering the (target).  Even without a mirror, you know your face reflects your roiling thoughts.&amp;lt;br&amp;gt; Illistimi purses his mouth, pondering the (target).  The expression on his face speaks volumes.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You pause to consider recent events, and your place in them.&amp;lt;br&amp;gt; Illistimi looks suddenly very self-aware.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|Ruminating upon (target), you give consideration to his/her qualifications.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE&amp;lt;br&amp;gt;Random&lt;br /&gt;
|With your face alight with pride, you cry out in (language), &amp;quot;Bless the Shining City!&amp;quot;&amp;lt;br&amp;gt;  With your face alight with pride, you cry out in (language), &amp;quot;Long live Illistim&#039;s Argent Mirror!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;Knowledge, above all things!&amp;quot;&amp;lt;br&amp;gt;   With your face alight with pride, you cry out in (language), &amp;quot;All hail the peacock and scroll!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD&lt;br /&gt;
|How uncouth!&amp;lt;br&amp;gt; Illistimi expounds on the value of a good education.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;creature&amp;gt;&lt;br /&gt;
|You sniff disdainfully, dismissing (target) with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;object&amp;gt;&lt;br /&gt;
|You vent your frustration at your (target), hoping no one notices you&#039;re talking to an inanimate object.&amp;lt;br&amp;gt;Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;self&amp;gt;&lt;br /&gt;
|You berate yourself for a complete lack of forethought.&amp;lt;br&amp;gt;Illistimi berates himself for a complete lack of forethought.&lt;br /&gt;
|-&lt;br /&gt;
|SCOLD &amp;lt;person&amp;gt;&lt;br /&gt;
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.&amp;lt;br&amp;gt; Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.&amp;lt;br&amp;gt; Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn around to avoid anyone seeing your look of consternation.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;creature&amp;gt;&lt;br /&gt;
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;held object&amp;gt;&lt;br /&gt;
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You give a short glance over your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt;&lt;br /&gt;
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Ta&#039;Vaalor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|GIGGLE&lt;br /&gt;
|Just as you are about to giggle you remember that soldiers don&#039;t act like schoolgirls.&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There is no third-person messaging.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in salute, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;self&amp;gt; {empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist, practicing your form.&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;person&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (item) to your chest in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;creature&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target).  May the best warrior win!&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (holding item)&lt;br /&gt;
|You snap to attention and bring your (object) to your chest in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SALUTE &amp;lt;object&amp;gt; (empty hands)&lt;br /&gt;
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (First person)&lt;br /&gt;
|You bolster your morale with a Vaalor call to arms, belting out in (language), &amp;quot;(random message as noted below)!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For Honor, Pride, and Glory!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember [[Shadowguard]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;&amp;lt;Elf&#039;s Family Name&amp;gt;!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the glory of the [[Ta&#039;Vaalor|Fortress]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;For the pride of the Vaalor!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|SCREAM (random)&lt;br /&gt;
|Elf belts out in (language), &amp;quot;Remember the [[Sabrar]]!&amp;quot;  A look of renewed pride overcomes his expression.&lt;br /&gt;
|-&lt;br /&gt;
|TURN&lt;br /&gt;
|You turn in a slow, precise circle, assessing your surroundings from every direction.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;self&amp;gt;&lt;br /&gt;
|You turn sharply on your heel, reversing direction with military precision.&lt;br /&gt;
|-&lt;br /&gt;
|TURN &amp;lt;person&amp;gt; / &amp;lt;creature&amp;gt; / &amp;lt;object&amp;gt;&lt;br /&gt;
|With military precision, you turn sharply on your heel to face &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Wehnimer&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE&lt;br /&gt;
|You push forward purposefully, letting nothing and no one stand in your way!&amp;lt;br&amp;gt;Landingite storms about, wildly swinging his elbows around.&lt;br /&gt;
|-&lt;br /&gt;
|NUDGE &amp;lt;target&amp;gt;&lt;br /&gt;
|You push past (target), roughly bumping into (him/her) on your way past.&amp;lt;br&amp;gt;Landingite rudely pushes past you, bumping into your shoulder on his way.&amp;lt;br&amp;gt;Landingite roughly brushes past (target).  How rude!&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You place your hands on your hips and casually survey your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;&lt;br /&gt;
|You skeptically consider (target).&amp;lt;br&amp;gt;Landingite skeptically considers (target).&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;&lt;br /&gt;
|You give a skeptical look at (target) while placing your hands on your hips.&amp;lt;br&amp;gt;Landingite gives a skeptical look at (target) while placing his hands on his hips.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;&lt;br /&gt;
|You eye the surroundings with a skeptical look.&amp;lt;br&amp;gt;Landingite eyes the surroundings with a skeptical look.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;&lt;br /&gt;
|You place your hands on your hips and eye (target) with a skeptical look.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=101963</id>
		<title>Alteration noun list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=101963"/>
		<updated>2018-01-05T00:56:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: Added disclaimer at top. Added &amp;quot;shin guards&amp;quot; to leg greaves option: was approved 1/3/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;IMPORTANT DISCLAIMER ABOUT THIS PAGE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The nouns listed on this page have been collected and compiled by players over many years. While this list is a valuable resource, it was not created by Simutronics, and it can (and will continue to) be edited by players. As such, certain &amp;quot;approved&amp;quot; words may not reflect current QC standards. The list is meant to provide options for your merchant interactions and to help stimulate creativity. Each merchant has the final say regarding the type of work they will permit or deny. Inevitably, QC standards will shift in the game, and previously allowed nouns will be forbidden, while previously prohibited nouns will be allowed. When in doubt, ask a merchant. The merchant may even be able to submit a special request to QC to have something approved. Please consider the list as a general guideline, but not an authorized expressed consent list or other database of automatically approved terms. Unlike the officially released [[List of alternative armor names|Armor]] and [[List of alternative weapon names|Weapon naming standards]], this list does not, and cannot, represent every possible noun for a general alteration. Please see ALTER in game for more information. Thank you.&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Locations&#039;&#039;&#039;&lt;br /&gt;
!width=10%|HEAD&lt;br /&gt;
|aemikvai, atika, atiki, bandana, barrette, bascinet, basinet, basrenne, beret, bonnet, bow, burgonet, cabasset, cap, capotain, carcanet, caul, chaperon, chaplet, circlet, coif, cowl, crespine, crown, diadem, earmuffs, elothrai, face-veil, fascinator, ferrigem, ferroniere, geldaralad, goggles, greathelm, hairbands, haircombs, hairjewels, hairpins, hairsticks, hat, headband, headdress, headpiece, headscarf, headwrap, helm, hennin, hood, kerchief, mantilla, mask, plume, shawl, snood, tiara, tricorn, tricorne, veil, warhelm, wimple&lt;br /&gt;
|-&lt;br /&gt;
!EAR&lt;br /&gt;
|bangles, earbob, earcuff, earring, ear-stud, hoops&lt;br /&gt;
|-&lt;br /&gt;
!NECK&lt;br /&gt;
|amulet, beads, choker, collar, cord, lavaliere, locket, medallion, neckchain, necklace, pendant, periapt, talisman, thong, torc&lt;br /&gt;
|-&lt;br /&gt;
!BACK&lt;br /&gt;
|bag, duffel bag, backpack, backsack, back sheath, back-basket, carryall, haversack, harness, knapsack, pack, rucksack&lt;br /&gt;
|-&lt;br /&gt;
!SHOULDER&lt;br /&gt;
|bag, baldric, bandolier, basket, carryall, case, handbag, harness, kit, pack, purse, quiver, reticule, sack, satchel, scabbard, sheath, shoulderbag, sling, tote&lt;br /&gt;
|-&lt;br /&gt;
!CLOAK&lt;br /&gt;
|baladrana, batiste, beluque, burnoose, caban, cape, capelet, cassock, chasuble, cloak, coat, coatee, dolman, frock, gaberdine, greatcloak, half-cape, jacket, leine, longcoat, longcloak, manteau, mantle, overcoat, parka, pelisse, pelisson, raincoat, robe, robes, shawl, shroud, shrug, stole, surcoat, surcote, toqua, vestment, warcloak, wrap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|FRONT WORN/&amp;lt;br&amp;gt;OVER ARMOR&lt;br /&gt;
|apron, bodice, corset, cyclas, doublet, harness, jupon, overrobe, pinafore, smock, surcoat, tabard, vest, waistcoat&lt;br /&gt;
|-&lt;br /&gt;
!ARMOR&lt;br /&gt;
|[[List of alternative armor names]]&lt;br /&gt;
|-&lt;br /&gt;
!UNDERNEATH ARMOR&lt;br /&gt;
|arming doublet, blouse, chemise, chiton, gambeson, gipon, kirtle, pourpoint, sark, shift, shirt, tunic, underdress, undergown, undershirt, undertunic&lt;br /&gt;
|-&lt;br /&gt;
!ARMS&lt;br /&gt;
|armband, arm greaves, arm guards, armlet, vambrace&lt;br /&gt;
|-&lt;br /&gt;
!WRIST&lt;br /&gt;
|armband, bangle, bracelet, bracer, bracers, cuff, guards, manacle, vambrace, wristband, wrist-band, wristchain, wristcuff, wristlet, wrist pouch&lt;br /&gt;
|-&lt;br /&gt;
!HANDS&lt;br /&gt;
|gauntlet, gauntlets, gloves, handwraps, hand-harness&lt;br /&gt;
|-&lt;br /&gt;
!FINGER&lt;br /&gt;
|band, finger-armor, pinky ring, ring, rings, thumb ring&lt;br /&gt;
|-&lt;br /&gt;
!WAIST&lt;br /&gt;
|belt, chain, chatelaine, cincher, cincture, corsage, corset, girdle, hip-scarf, sash, scarf, waistchain, waist-cincher&lt;br /&gt;
|-&lt;br /&gt;
!ON BELT&lt;br /&gt;
|bag, case, clutch, gem bag/gem pouch/gem satchel, handbag, hip-kit, hip-satchel, kit, poke, pouch, purse, reliquary, reticule, sack, satchel, scabbard, sheath, tote, tube&lt;br /&gt;
|-&lt;br /&gt;
!LEGS&lt;br /&gt;
|breeches, breeks, hosen, kilt, leggings, pants, petticoat, petticoats, sarong, skirt, tights, trews, trousers, underskirts, wrap-skirt&lt;br /&gt;
|-&lt;br /&gt;
!AROUND LEGS&lt;br /&gt;
|greaves, leg greaves, leg-greaves, leg guards, leg wraps, shin guards (approved as of 1/3/18 with &amp;quot;guard&amp;quot; as noun), thigh band, thigh quiver, thigh-band, thigh-quiver&lt;br /&gt;
|-&lt;br /&gt;
!BENEATH SHOES&lt;br /&gt;
|hose, socks, stockings&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|FEET&lt;br /&gt;
|ankle-boots, boots, buskins, chopines, clogs, flats, footflower, footwraps, half-boots, knee-boots, poulaines, sabatons, sandals, shoes, slippers, snowshoes, thigh-boots, yatane&lt;br /&gt;
|-&lt;br /&gt;
|Also: [[Cobbling#Patterns|Cobbling shoe types]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!width=10%|FABRICS&lt;br /&gt;
|[[aqilorn|aqilorn]], baldachin, batiste, bourde, broadcloth, brocade, burlap, cameline, canvas, chainsil, chambray, chamois, charmeuse, chiffon, cordetum, cordovan, cotton, damask, doeskin, dupioni silk, [[elesine]], faille, flannel, [[Aelotian style#Flyrsilk|flyrsilk]], fur, fustian, gauze, gingham, grosgrain, hide, [[iron boar hide]], jacquard, kidskin, leather, linen, marbrinus, mink, moire silk, muslin, oilcloth, organdy, organza, [[Aelotian style#Paeline|paeline]], [[plumille]], [[Aelotian style#Ramie Silk and Ramie Linen|ramie linen]], samite, silk, spidersilk, suede, taffeta, tulle, tweed, twill, velour, velvet, wool&lt;br /&gt;
|-&lt;br /&gt;
!METALS&lt;br /&gt;
|alexandrite, alum, balenite, brass, bronze, copper, coraesine, drakar, eahnor, electrum, eonake, faenor, ghezyte, glaes, gold, golvern, gornar, high steel, imflass, invar, iron, ironwood, kelyn, krodera, laje, low steel, mithglin, mithril, obsidian, ora, black ora, white ora, platinum, razern, rhimar, rolaren, silver, steel, urglaes, urnon, vaalin, vaalorn, veil iron, veniom, vultite, zelnorn, zorchar&lt;br /&gt;
|-&lt;br /&gt;
!WOODS&lt;br /&gt;
|carmiln, cocoboa, deringo, faewood, fel, fireleaf, glowbark, hoarbeam, illthorn, ipantor, kakore, [[ko&#039;nag]], [[klysmar]], lor, maoral, maple, mesille, modwir, monir, mossbark, oak, orase, rowan, ruic, sephwir, tanik, thanot, villswood, [[widowwood]], witchwood, [[wrotwood]], wyrwood, yew, zebrawood, [[zydris]]&lt;br /&gt;
|-&lt;br /&gt;
!STONE&lt;br /&gt;
|[[ur-barath]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=101962</id>
		<title>Alteration noun list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alteration_noun_list&amp;diff=101962"/>
		<updated>2018-01-05T00:34:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: Replaced &amp;quot;gembag&amp;quot; with &amp;quot;gem bag&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Locations&#039;&#039;&#039;&lt;br /&gt;
!width=10%|HEAD&lt;br /&gt;
|aemikvai, atika, atiki, bandana, barrette, bascinet, basinet, basrenne, beret, bonnet, bow, burgonet, cabasset, cap, capotain, carcanet, caul, chaperon, chaplet, circlet, coif, cowl, crespine, crown, diadem, earmuffs, elothrai, face-veil, fascinator, ferrigem, ferroniere, geldaralad, goggles, greathelm, hairbands, haircombs, hairjewels, hairpins, hairsticks, hat, headband, headdress, headpiece, headscarf, headwrap, helm, hennin, hood, kerchief, mantilla, mask, plume, shawl, snood, tiara, tricorn, tricorne, veil, warhelm, wimple&lt;br /&gt;
|-&lt;br /&gt;
!EAR&lt;br /&gt;
|bangles, earbob, earcuff, earring, ear-stud, hoops&lt;br /&gt;
|-&lt;br /&gt;
!NECK&lt;br /&gt;
|amulet, beads, choker, collar, cord, lavaliere, locket, medallion, neckchain, necklace, pendant, periapt, talisman, thong, torc&lt;br /&gt;
|-&lt;br /&gt;
!BACK&lt;br /&gt;
|bag, duffel bag, backpack, backsack, back sheath, back-basket, carryall, haversack, harness, knapsack, pack, rucksack&lt;br /&gt;
|-&lt;br /&gt;
!SHOULDER&lt;br /&gt;
|bag, baldric, bandolier, basket, carryall, case, handbag, harness, kit, pack, purse, quiver, reticule, sack, satchel, scabbard, sheath, shoulderbag, sling, tote&lt;br /&gt;
|-&lt;br /&gt;
!CLOAK&lt;br /&gt;
|baladrana, batiste, beluque, burnoose, caban, cape, capelet, cassock, chasuble, cloak, coat, coatee, dolman, frock, gaberdine, greatcloak, half-cape, jacket, leine, longcoat, longcloak, manteau, mantle, overcoat, parka, pelisse, pelisson, raincoat, robe, robes, shawl, shroud, shrug, stole, surcoat, surcote, toqua, vestment, warcloak, wrap&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|FRONT WORN/&amp;lt;br&amp;gt;OVER ARMOR&lt;br /&gt;
|apron, bodice, corset, cyclas, doublet, harness, jupon, overrobe, pinafore, smock, surcoat, tabard, vest, waistcoat&lt;br /&gt;
|-&lt;br /&gt;
!ARMOR&lt;br /&gt;
|[[List of alternative armor names]]&lt;br /&gt;
|-&lt;br /&gt;
!UNDERNEATH ARMOR&lt;br /&gt;
|arming doublet, blouse, chemise, chiton, gambeson, gipon, kirtle, pourpoint, sark, shift, shirt, tunic, underdress, undergown, undershirt, undertunic&lt;br /&gt;
|-&lt;br /&gt;
!ARMS&lt;br /&gt;
|armband, arm greaves, arm guards, armlet, vambrace&lt;br /&gt;
|-&lt;br /&gt;
!WRIST&lt;br /&gt;
|armband, bangle, bracelet, bracer, bracers, cuff, guards, manacle, vambrace, wristband, wrist-band, wristchain, wristcuff, wristlet, wrist pouch&lt;br /&gt;
|-&lt;br /&gt;
!HANDS&lt;br /&gt;
|gauntlet, gauntlets, gloves, handwraps, hand-harness&lt;br /&gt;
|-&lt;br /&gt;
!FINGER&lt;br /&gt;
|band, finger-armor, pinky ring, ring, rings, thumb ring&lt;br /&gt;
|-&lt;br /&gt;
!WAIST&lt;br /&gt;
|belt, chain, chatelaine, cincher, cincture, corsage, corset, girdle, hip-scarf, sash, scarf, waistchain, waist-cincher&lt;br /&gt;
|-&lt;br /&gt;
!ON BELT&lt;br /&gt;
|bag, case, clutch, gem bag/gem pouch/gem satchel, handbag, hip-kit, hip-satchel, kit, poke, pouch, purse, reliquary, reticule, sack, satchel, scabbard, sheath, tote, tube&lt;br /&gt;
|-&lt;br /&gt;
!LEGS&lt;br /&gt;
|breeches, breeks, hosen, kilt, leggings, pants, petticoat, petticoats, sarong, skirt, tights, trews, trousers, underskirts, wrap-skirt&lt;br /&gt;
|-&lt;br /&gt;
!AROUND LEGS&lt;br /&gt;
|greaves, leg greaves, leg-greaves, leg guards, leg wraps, shinguards (not approved as of 10/23/17), thigh band, thigh quiver, thigh-band, thigh-quiver&lt;br /&gt;
|-&lt;br /&gt;
!BENEATH SHOES&lt;br /&gt;
|hose, socks, stockings&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|FEET&lt;br /&gt;
|ankle-boots, boots, buskins, chopines, clogs, flats, footflower, footwraps, half-boots, knee-boots, poulaines, sabatons, sandals, shoes, slippers, snowshoes, thigh-boots, yatane&lt;br /&gt;
|-&lt;br /&gt;
|Also: [[Cobbling#Patterns|Cobbling shoe types]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!width=10%|FABRICS&lt;br /&gt;
|[[aqilorn|aqilorn]], baldachin, batiste, bourde, broadcloth, brocade, burlap, cameline, canvas, chainsil, chambray, chamois, charmeuse, chiffon, cordetum, cordovan, cotton, damask, doeskin, dupioni silk, [[elesine]], faille, flannel, [[Aelotian style#Flyrsilk|flyrsilk]], fur, fustian, gauze, gingham, grosgrain, hide, [[iron boar hide]], jacquard, kidskin, leather, linen, marbrinus, mink, moire silk, muslin, oilcloth, organdy, organza, [[Aelotian style#Paeline|paeline]], [[plumille]], [[Aelotian style#Ramie Silk and Ramie Linen|ramie linen]], samite, silk, spidersilk, suede, taffeta, tulle, tweed, twill, velour, velvet, wool&lt;br /&gt;
|-&lt;br /&gt;
!METALS&lt;br /&gt;
|alexandrite, alum, balenite, brass, bronze, copper, coraesine, drakar, eahnor, electrum, eonake, faenor, ghezyte, glaes, gold, golvern, gornar, high steel, imflass, invar, iron, ironwood, kelyn, krodera, laje, low steel, mithglin, mithril, obsidian, ora, black ora, white ora, platinum, razern, rhimar, rolaren, silver, steel, urglaes, urnon, vaalin, vaalorn, veil iron, veniom, vultite, zelnorn, zorchar&lt;br /&gt;
|-&lt;br /&gt;
!WOODS&lt;br /&gt;
|carmiln, cocoboa, deringo, faewood, fel, fireleaf, glowbark, hoarbeam, illthorn, ipantor, kakore, [[ko&#039;nag]], [[klysmar]], lor, maoral, maple, mesille, modwir, monir, mossbark, oak, orase, rowan, ruic, sephwir, tanik, thanot, villswood, [[widowwood]], witchwood, [[wrotwood]], wyrwood, yew, zebrawood, [[zydris]]&lt;br /&gt;
|-&lt;br /&gt;
!STONE&lt;br /&gt;
|[[ur-barath]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrism_holder&amp;diff=101943</id>
		<title>Chrism holder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrism_holder&amp;diff=101943"/>
		<updated>2018-01-04T04:41:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chrism holders&#039;&#039;&#039; are items worn by adventurers that hold [[chrism]] gems and introduced at [[Ebon Gate 2011]].  When [[death|dead]], the adventurer can [[LOOK (verb)|LOOK]] at the item to pop the chrism out onto the ground.  When the gem hits the ground, there is a small chance that the gem will break, thus leaving the body with no chrism.  &lt;br /&gt;
&lt;br /&gt;
At [[Ebon Gate 2012]] and other special events, merchants have offered services upgrade chrism holders to also work on a cleric using [[Symbol of the Proselyte (340)]].  Chrism holders typically cost 100,000 [[silver]]s off the shelf.  Chrism holders are not automatically holy symbols.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
{{boldmono|[[PUSH (verb)|PUSH]] }}a holder with a gem in hand to load it.{{boldmono| [[LOOK]] }}at the holder to drop the gem to the ground for a [[cleric]] to pick up.&lt;br /&gt;
&lt;br /&gt;
===Greater Chrism Holders===&lt;br /&gt;
Greater chrism holders (GCHs) were introduced at [[Ebon Gate 2012]] and automatically chrism the wearer when LOOKed at.  Thus, the wearer will receive the full benefit of a chrism without the need for a cleric raise, and there is no chance of chrism breakage from hitting the ground.  In addition, GCHs provide a chance for the chrism to replenish and the gem can be used again on the next death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The holy magic within the {item} glows with a bright white aura, replenishing the blue diamond liquid interior and sealing the crack to make it whole again.  The blue diamond remains nestled in the {item}&#039;s bezel setting.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known GCHs include six that grant the wearer self-knowledge of [[Prayer of Protection (303)]] (distributed at [[Return to Coraesine Field]]) and two that provide a +2 to spirit recovery [[enhancive]] (distributed at [[Cessation of Coraesine Field]]).&lt;br /&gt;
&lt;br /&gt;
===Stock Chrism Holders===&lt;br /&gt;
The first holder listed for each [[Arkati]] is from the [[EGShop:Abandoned Church|Abandoned Church]], which appeared for several consecutive years at the [[Ebon Gate Festival]]; they were also common prizes at the first [[Delirium Manor]].  The second holder listed is a series commonly referred to as &amp;quot;fallen chrism holders&amp;quot; that were found in copious amounts at [[Return to Delirium Manor]]. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!Arkati&lt;br /&gt;
!Description&lt;br /&gt;
!Alignment&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Aeia]] ||a blown glass lily symbol of swirled white and green|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a blown glass pendant painted with a decaying lily &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Amasalen]] ||a two-headed serpent symbol wrapped around a crimson blazestar|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a thunderstone emblem painted with an impaled two-headed serpent&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Andelas]] ||a ruby-eyed cat&#039;s head symbol crafted from black moonstone|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a blood red stone emblem depicting a hissing cat&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Arachne]] ||a black sphene widow symbol with maroon-tinted legs|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| an onyx-formed smashed black widow emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Charl]] ||an emerald-hued imflass trident symbol adorned with blue coral|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a blue-green dusty seaglass emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Cholen]] ||a dark red vaalorn lute symbol accented with gold|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a lackluster gold pendant adorned with a stringless lute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Eonak]] ||a scuffed golden anvil symbol pocked with dark bronze|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a flattened iron anvil emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Eorgina]] ||a flame-shaped blazestar symbol speckled with grey jasper|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a cracked flame-shaped ruby emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Fash&#039;lo&#039;nae]] ||a slit-pupiled eye symbol incised in a yellow heliodor|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a slate grey emblem set with a bulging yellow eye-shaped sapphire&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Gosaena]] ||a symbol of dark faenor inset with a silver sickle|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a jagged silver sickle emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[The Huntress]] ||a sharp-edged silver star symbol with eight blackened points|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a twisted eight point silver star emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Imaera]] ||a twisted amber and jade symbol shaped like sheaves of grain|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a pale green emblem painted with the image of withered grains&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Ivas]] ||a wisp-formed chrysoprase symbol caged in scarlet despanal|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| an orbicular wispy red glaes emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Jastev]] ||a silvery crystal ball symbol crafted from alum|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a deformed crystal ball-inset faenor pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Jaston]] ||a curved white alum feather symbol embellished with veniom|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Kai]] ||a silver clenched fist symbol marked with crimson streaks|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished silver fist-shaped emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Koar]] ||a radiant golden crown symbol bedizened with white opal drakes|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a bent golden crown pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Kuon]] ||a golden blazestar symbol dappled with umber sards|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a bronze-dipped drooping leaf pendant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Laethe]] ||a black dreamstone rose symbol stemmed with amethyst|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a steel-forged wilted black rose emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Leya]] ||an ivory dagger symbol set with chalcedony and blue quartz|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a dull dagger pendant bound with ivory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Lorminstra]] ||a black-handled gold key symbol with a single bit|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a large misshapen gold key emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Lumnis]] ||a flat vaalin scroll symbol marked with five colored circles|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a circular vaalin pendant depicting a burnt scroll&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Luukos]] ||a smooth jade serpent symbol inset with brown agate eyes|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a deep brown pendant depicting a writhing green serpent&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Marlu]] ||a black opal six-tined star symbol patterned with rings|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a grey thunderstone emblem depicting six writhing tentacles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Mularos]] ||a red roestone heart symbol pierced with a white opal dagger|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a dagger-pierced heart emblem dangling blood red rubies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Niima]] ||a crystal-eyed silver dolphin symbol encrusted in blue coral|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a sickly-looking dolphin emblem embellished with moonstones&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Non-Arkati ||an unadorned mithril relic||rowspan=2|N/A&lt;br /&gt;
|-&lt;br /&gt;
|a void black deathstone emblem &lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a featureless copper badge||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a matte brass curio||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a dull iron clasp||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a plain bronze insignia||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a nondescript steel artifact||N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonspecific Arkati ||a nondescript rough stone emblem ||N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Oleani]] ||a faceted ruby heart symbol inset with a rose-cut sapphire|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a fractured crystalline pink heart pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Onar]] ||a cracked white skull symbol inset with black marble eyes|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a deep black doomstone pendant adorned with a shattered skull&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Phoen]] ||a golden sunburst symbol carved from a radiant blazestar|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a fading red sun emblem&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Ronan]] ||a matte black kelyn sword symbol edged in silver|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained sword pendant with faded black backing &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Sheru]] ||an onyx jackal&#039;s head symbol set in red gold|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a fractured onyx pendant depicting a gape-mouthed jackal&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Tilamaire]] ||a honey beryl note symbol inset with tiny water sapphires|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a corroded copper musical note pendant&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Tonis]] ||a golden laje pegasus symbol embellished with veniom|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a scuffed laje emblem depicting a wounded pegasus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Voaris]] ||a bloomed amber rose symbol stemmed with a sylvarraend ruby|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a black dreamstone emblem in the form of a decaying rose &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Voln]] ||a smooth vaalin shield symbol hammered into blackened steel|| rowspan=2| Liabo&lt;br /&gt;
|-&lt;br /&gt;
| a mithglin emblem depicting an abandoned shield on a deep red field &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[V&#039;tull]] ||a void black deathstone symbol carved into a scimitar|| rowspan=2| Lornon&lt;br /&gt;
|-&lt;br /&gt;
| a witchwood emblem adorned with a bloodstained scimitar &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| [[Zelia]] ||a symbol of silver and black marble shaped like a crescent moon|| rowspan=2| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| a large glaes emblem depicting twin waxing red and violet moons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripted Items]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=100937</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=100937"/>
		<updated>2017-12-05T00:33:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: Changed 180 days to 90 days for visitation to avoid eviction.  It now accurately reflects SHOP POLICY.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! THE PRE-RELEASE PHASE IS DELAYED UNTIL FURTHER NOTICE FOR HAND-PROCESSED EVICTIONS AND FURTHER DEVELOPMENT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;THE EVICTION PROCESS IS UNDERWAY: If you were evicted, you have 90 days to fetch your crate or everything is lost. To do so visit the local Shop Authority and ask them about your crate.&lt;br /&gt;
&lt;br /&gt;
For those of you that were a partner in the Landing and had a shop of your own, please take a moment to visit your shop and check your manifest. If your manifest crumbles, ASSIST and reference [http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view/728 this post].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed must be purchased (one room for standard, up to three rooms for premium).  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TownCrier_Interview_Sessions_with_GM_Necios&amp;diff=100038</id>
		<title>TownCrier Interview Sessions with GM Necios</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TownCrier_Interview_Sessions_with_GM_Necios&amp;diff=100038"/>
		<updated>2017-10-31T03:07:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towncrier interview &lt;br /&gt;
|name= Necios&lt;br /&gt;
|caption=&lt;br /&gt;
|race= &lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession= Assistant GameMaster&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
}}&lt;br /&gt;
By Oubar, TownCrier Correspondent&amp;lt;BR /&amp;gt;&lt;br /&gt;
28 Jastatos 5117 // October 28, 2017 - via correspondence&amp;lt;BR /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
Necios is a [[GameMaster]] (GM) who has recently been making some noise in [[Icemule Trace]].  Since that&#039;s the beloved home of TownCrier Correspondent Oubar, he decided to approach Necios and request an interview.  What follows is the result of that effort.  Necios was open and approachable, and the results were illuminating.  [Please note, as GMs don&#039;t really &#039;exist&#039; in an IC aspect, this interview is solely out of character (OOC)]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff6c1;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;quot;&amp;gt;&amp;quot;You can never have enough glitter.&amp;quot; ~ GM Necios&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see GameMaster Necios Seres the Precious.&lt;br /&gt;
He appears to be a Paradis Pirate.&lt;br /&gt;
He is pretty dang tiny for a halfling. He appears to be in his second childhood. He has bright blue eyes and pale skin. He has very short, tangled blue-black hair held in place with some gel. He has a scruffy face, a super cute nose and a pair of eyebrows on fleek. A small white tag attached to his foot reads &amp;quot;QC complete!&amp;quot; He has one hand constantly on his hip.&lt;br /&gt;
You can hardly recognize him covered in all that glitter!&lt;br /&gt;
He has a strikingly detailed tattoo of the great mountain Aenatumgana on his left forearm, a treacherous thundersnowstorm tattoo on his right arm, an oversized animated grinning skull tattoo on his shapely right calf muscle, and a shifting triquetra tattoo on the back of his neck.&lt;br /&gt;
Brilliant rainbow-hued sparks of light swirl lazily around him.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding your lost rat or kitten in his right hand.&lt;br /&gt;
He is wearing a pair of black hipster glasses with a torn grey eyepatch underneath, a glowing crystalline prism, a squirming vibrating undulating glowing coupon for whatever you want, a purple big ugly kobold badge, a shiny gold star, a shaggy black dragon-shaped goat pin, a lost soul, a ginormous dictionary attached to a bright orange strap, a freakish typo, a sparkling gold Planeteer ring emblazoned with a tiny blue water symbol, a sparkling Pennant Chase baton, some office backpacks, a pair of amazing yellow trousers, a polished silver anklet from Icemule Trace, and some shimmering rainbow socks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your real name?  (First Name Only please)&lt;br /&gt;
:Come to SimuCon and find out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where are you located in real life?&lt;br /&gt;
:Just outside of Blacksburg, VA. (Go Hokies!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How old are you (approximately, if that&#039;s what you&#039;d prefer)?&lt;br /&gt;
:I&#039;ll turn 35 in November.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you do in real life?&lt;br /&gt;
:I&#039;m a PhD candidate at Virginia Tech working on my dissertation. I study educational psychology and learning sciences. I&#039;m focusing on the Virginia state sex education curriculum and whether or not it is effective as-is. Most days, though, I just GM and procrastinate. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite song in the whole world?&lt;br /&gt;
:The world moves on, another day, another drama, drama... (Just kidding, but I don&#039;t really do &amp;quot;favorites&amp;quot; of anything. People tend to like my playlists, though.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s your favorite author?&lt;br /&gt;
:Mary Oliver comes to mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite book?&lt;br /&gt;
:I thought about it for a while, and I like these: the annual Best American Short Stories series, Auntie Mame, A Prayer for Owen Meany, Drown, El Llano en Llamas (The Burning Plain), and Bless Me, Ultima.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who would you say is your hero, and why?&lt;br /&gt;
:A combination of Thor (for the hammer and associated powers), Captain America (for the fortitude and resolve), and the Black Widow (for the superhuman agility and finesse). Those heroes can do anything and still have the same struggles we mere mortals face. Sorry if you were expecting me to say my first grade teacher or something...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you could meet someone in person and talk to them one on one for half an hour, who would you pick, and why?&lt;br /&gt;
:Barack Obama, because how did he deal with all the things? Actually, any President dead or alive would be a suitable answer for this question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite piece of gear you&#039;ve ever owned in-game (if it&#039;s a signature piece that might out you, feel free to skip this one)?&lt;br /&gt;
:My dhu kitten. I got it for about 100k long before they became cool (and very updated). Now very valuable, but priceless to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s something in the game that you feel is horribly underappreciated?  This can be a type of gear, a class, a spell, a hunting area, etc...&lt;br /&gt;
:People who&#039;ve learned Fire Spirit (111) and focused Web (118), especially Clerics and Empaths, should use those spells more. I feel like there is this expectation out there that those professions in particular should be exclusively casting warding spells. But if you run out of mana mid-hunt and have some spell aiming skill, you can use an assortment of wands! Amaooozing! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When/How did you start playing GemStone?  What drew you to it?&lt;br /&gt;
:I started in 1996. I vaguely remember finding it through the &amp;quot;AOL Member&#039;s Choice&amp;quot; portal, or keyword: awesome things, or something. Heh. That bright white background with black text drew me in and I was hooked!  I think my first turnip farmer act was following someone into the Catacombs and getting killed, then screaming in all caps that I didn&#039;t know what was going on. Somehow I figured it out, though!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who was your main character, and what level did you/he attain?&lt;br /&gt;
:My main character since &#039;96 is [CENSORED!] and [she or he] is still alive and kicking at level 100 - actually, more like level 160 in experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your favorite part of playing GemStone?&lt;br /&gt;
:The magic (and associated messaging) has always been my favorite part. Never been a big weapon user or collector of heavy armor. I also like doing AG tasks; nothing beats that saturated feeling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do you still actively play aside from your GM role/duties?&lt;br /&gt;
:I play about an hour or two a week if I&#039;m lucky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When/How did you start on the path to your current role?&lt;br /&gt;
:I became a GameHost in 2010, and I served in that role for almost two years. Then I became a GameMaster and worked for almost a year before I had to leave staff due to a pretty serious family emergency. I returned in February of this year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your official title these days?&lt;br /&gt;
:I&#039;m an Assistant GameMaster, and I&#039;ve recently been appointed to the Subscriptions team. I will be working some with Icemule Trace in the coming days (though we no longer serve as &amp;quot;gurus&amp;quot; so don&#039;t get excited). I&#039;m also a QCer, so I frequently check things over before they go live. Somehow I also earned the role of the BADNAME committee chair, so when decisions need to be made on names that fall into grey areas, I make sure that several GMs weigh in before an approval or rejection is made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you give us a summary of what that title/role entails?  What are your responsibilities?&lt;br /&gt;
:Woops, I gave all that in the previous question. Though I also do a lot of customer service: Sadie scrolls, assists/referrals, bug fixes, merchanting, finding lost kittens...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How long have you been in that position?&lt;br /&gt;
:I have been a QCer since I returned to staff. I was on the Events team from February or March until just a couple weeks ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the thing you like most about your current role?&lt;br /&gt;
:It&#039;s a tie between QCing and assists/referrals. I have a condition called surface dyslexia (but I play a text-based game... go figure, right?) so typos and grammar errors really jump out at me. Also, most of the time, players are enthralled by having a GM standing in front of them, and I love to goof off for them while figuring out where their runestaff went or why their morphing container/forehead gem is stuck or whatever else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the most frustrating thing about your current role?&lt;br /&gt;
:I have a hard time coming up with original ideas for stories and such. I&#039;m much better at embellishing an existing idea. Consequently, moving forward with Icemule Trace duties will be a personal challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are GMs volunteers, or paid employees (or both)?  Are there other &#039;benefits&#039; aside from monetary?&lt;br /&gt;
:Wonderful Wyrom has already answered this question on multiple occasions. The best benefit, though, is being a GM. It&#039;s like playing the game from the other side, and it&#039;s extremely rewarding in that capacity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite event to be a part of these days?  Why?&lt;br /&gt;
:Any event that I run. ;) My favorite kind of merchanting is tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give us three things that you feel like most players would be surprised to realize.&lt;br /&gt;
:Constructive criticism and a kind tone go a long way, so count to 10 (or 100 or 1000) before you post.&lt;br /&gt;
:Someone is always listening if you have a new idea or suggestion, even if they don&#039;t respond.&lt;br /&gt;
:You can never have enough glitter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give us a teaser (if you can) for something that&#039;s definitely coming that people will be excited about.&lt;br /&gt;
:There&#039;s something stirring in the air in Icemule Trace (besides snow).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the best thing about GemStone?&lt;br /&gt;
:The best graphics processor is always and forever your imagination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the worst thing about GemStone?&lt;br /&gt;
:New players often don&#039;t have the patience we did 20 years ago to figure the game out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How would you sell someone who had never heard of GS (or MUDs in general) on starting to play?&lt;br /&gt;
:It&#039;s like The Elder Scrolls, but as a book. And the book talks to you, and you talk back, and you can write your own character, and the game helps you do that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you think is the most common mistake made by players?&lt;br /&gt;
:NOT REGISTERING AND MARKING EVERYTHING YOU OWN!!! Registering is especially important as it creates an EXACT RECORD of the item. No digging through logs or asking the janitor (most of the time)! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s one thing that you think every player should do at least once?&lt;br /&gt;
:Serve as an officer for a CHE or MHO.&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TownCrier_Interview_Sessions_with_GM_Necios&amp;diff=100037</id>
		<title>TownCrier Interview Sessions with GM Necios</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TownCrier_Interview_Sessions_with_GM_Necios&amp;diff=100037"/>
		<updated>2017-10-31T03:05:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towncrier interview &lt;br /&gt;
|name= Necios&lt;br /&gt;
|caption=&lt;br /&gt;
|race= &lt;br /&gt;
|culture= &lt;br /&gt;
|class= &lt;br /&gt;
|profession= Assistant GameMaster&lt;br /&gt;
|religion=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|word=&lt;br /&gt;
|disposition=&lt;br /&gt;
|demeanor=&lt;br /&gt;
|ptrait=&lt;br /&gt;
|strait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|strength=&lt;br /&gt;
|weakness=&lt;br /&gt;
|habits=&lt;br /&gt;
|hobbies=&lt;br /&gt;
|soft=&lt;br /&gt;
|likes=&lt;br /&gt;
|dislikes=&lt;br /&gt;
|fears=&lt;br /&gt;
|loyalties=&lt;br /&gt;
|friend=&lt;br /&gt;
|spouse=&lt;br /&gt;
|loved=&lt;br /&gt;
}}&lt;br /&gt;
By Oubar, TownCrier Correspondent&amp;lt;BR /&amp;gt;&lt;br /&gt;
28 Jastatos 5117 // October 28, 2017 - via correspondence&amp;lt;BR /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
Necios is a [[GameMaster]] (GM) who has recently been making some noise in Icemule Trace.  Since that&#039;s the beloved home of TownCrier Correspondent Oubar, he decided to approach Necios and request an interview.  What follows is the result of that effort.  Necios was open and approachable, and the results were illuminating.  [Please note, as GMs don&#039;t really &#039;exist&#039; in an IC aspect, this interview is solely out of character (OOC)]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#fff6c1;&amp;quot; cellpadding=&amp;quot;25&amp;quot; cellspacing=&amp;quot;25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:120&amp;quot;&amp;gt;&amp;quot;You can never have enough glitter.&amp;quot; ~ GM Necios&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see GameMaster Necios Seres the Precious.&lt;br /&gt;
He appears to be a Paradis Pirate.&lt;br /&gt;
He is pretty dang tiny for a halfling. He appears to be in his second childhood. He has bright blue eyes and pale skin. He has very short, tangled blue-black hair held in place with some gel. He has a scruffy face, a super cute nose and a pair of eyebrows on fleek. A small white tag attached to his foot reads &amp;quot;QC complete!&amp;quot; He has one hand constantly on his hip.&lt;br /&gt;
You can hardly recognize him covered in all that glitter!&lt;br /&gt;
He has a strikingly detailed tattoo of the great mountain Aenatumgana on his left forearm, a treacherous thundersnowstorm tattoo on his right arm, an oversized animated grinning skull tattoo on his shapely right calf muscle, and a shifting triquetra tattoo on the back of his neck.&lt;br /&gt;
Brilliant rainbow-hued sparks of light swirl lazily around him.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding your lost rat or kitten in his right hand.&lt;br /&gt;
He is wearing a pair of black hipster glasses with a torn grey eyepatch underneath, a glowing crystalline prism, a squirming vibrating undulating glowing coupon for whatever you want, a purple big ugly kobold badge, a shiny gold star, a shaggy black dragon-shaped goat pin, a lost soul, a ginormous dictionary attached to a bright orange strap, a freakish typo, a sparkling gold Planeteer ring emblazoned with a tiny blue water symbol, a sparkling Pennant Chase baton, some office backpacks, a pair of amazing yellow trousers, a polished silver anklet from Icemule Trace, and some shimmering rainbow socks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your real name?  (First Name Only please)&lt;br /&gt;
:Come to SimuCon and find out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where are you located in real life?&lt;br /&gt;
:Just outside of Blacksburg, VA. (Go Hokies!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How old are you (approximately, if that&#039;s what you&#039;d prefer)?&lt;br /&gt;
:I&#039;ll turn 35 in November.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you do in real life?&lt;br /&gt;
:I&#039;m a PhD candidate at Virginia Tech working on my dissertation. I study educational psychology and learning sciences. I&#039;m focusing on the Virginia state sex education curriculum and whether or not it is effective as-is. Most days, though, I just GM and procrastinate. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite song in the whole world?&lt;br /&gt;
:The world moves on, another day, another drama, drama... (Just kidding, but I don&#039;t really do &amp;quot;favorites&amp;quot; of anything. People tend to like my playlists, though.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who&#039;s your favorite author?&lt;br /&gt;
:Mary Oliver comes to mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite book?&lt;br /&gt;
:I thought about it for a while, and I like these: the annual Best American Short Stories series, Auntie Mame, A Prayer for Owen Meany, Drown, El Llano en Llamas (The Burning Plain), and Bless Me, Ultima.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who would you say is your hero, and why?&lt;br /&gt;
:A combination of Thor (for the hammer and associated powers), Captain America (for the fortitude and resolve), and the Black Widow (for the superhuman agility and finesse). Those heroes can do anything and still have the same struggles we mere mortals face. Sorry if you were expecting me to say my first grade teacher or something...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you could meet someone in person and talk to them one on one for half an hour, who would you pick, and why?&lt;br /&gt;
:Barack Obama, because how did he deal with all the things? Actually, any President dead or alive would be a suitable answer for this question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite piece of gear you&#039;ve ever owned in-game (if it&#039;s a signature piece that might out you, feel free to skip this one)?&lt;br /&gt;
:My dhu kitten. I got it for about 100k long before they became cool (and very updated). Now very valuable, but priceless to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s something in the game that you feel is horribly underappreciated?  This can be a type of gear, a class, a spell, a hunting area, etc...&lt;br /&gt;
:People who&#039;ve learned Fire Spirit (111) and focused Web (118), especially Clerics and Empaths, should use those spells more. I feel like there is this expectation out there that those professions in particular should be exclusively casting warding spells. But if you run out of mana mid-hunt and have some spell aiming skill, you can use an assortment of wands! Amaooozing! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When/How did you start playing GemStone?  What drew you to it?&lt;br /&gt;
:I started in 1996. I vaguely remember finding it through the &amp;quot;AOL Member&#039;s Choice&amp;quot; portal, or keyword: awesome things, or something. Heh. That bright white background with black text drew me in and I was hooked!  I think my first turnip farmer act was following someone into the Catacombs and getting killed, then screaming in all caps that I didn&#039;t know what was going on. Somehow I figured it out, though!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who was your main character, and what level did you/he attain?&lt;br /&gt;
:My main character since &#039;96 is [CENSORED!] and [she or he] is still alive and kicking at level 100 - actually, more like level 160 in experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your favorite part of playing GemStone?&lt;br /&gt;
:The magic (and associated messaging) has always been my favorite part. Never been a big weapon user or collector of heavy armor. I also like doing AG tasks; nothing beats that saturated feeling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do you still actively play aside from your GM role/duties?&lt;br /&gt;
:I play about an hour or two a week if I&#039;m lucky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When/How did you start on the path to your current role?&lt;br /&gt;
:I became a GameHost in 2010, and I served in that role for almost two years. Then I became a GameMaster and worked for almost a year before I had to leave staff due to a pretty serious family emergency. I returned in February of this year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your official title these days?&lt;br /&gt;
:I&#039;m an Assistant GameMaster, and I&#039;ve recently been appointed to the Subscriptions team. I will be working some with Icemule Trace in the coming days (though we no longer serve as &amp;quot;gurus&amp;quot; so don&#039;t get excited). I&#039;m also a QCer, so I frequently check things over before they go live. Somehow I also earned the role of the BADNAME committee chair, so when decisions need to be made on names that fall into grey areas, I make sure that several GMs weigh in before an approval or rejection is made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you give us a summary of what that title/role entails?  What are your responsibilities?&lt;br /&gt;
:Woops, I gave all that in the previous question. Though I also do a lot of customer service: Sadie scrolls, assists/referrals, bug fixes, merchanting, finding lost kittens...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How long have you been in that position?&lt;br /&gt;
:I have been a QCer since I returned to staff. I was on the Events team from February or March until just a couple weeks ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the thing you like most about your current role?&lt;br /&gt;
:It&#039;s a tie between QCing and assists/referrals. I have a condition called surface dyslexia (but I play a text-based game... go figure, right?) so typos and grammar errors really jump out at me. Also, most of the time, players are enthralled by having a GM standing in front of them, and I love to goof off for them while figuring out where their runestaff went or why their morphing container/forehead gem is stuck or whatever else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the most frustrating thing about your current role?&lt;br /&gt;
:I have a hard time coming up with original ideas for stories and such. I&#039;m much better at embellishing an existing idea. Consequently, moving forward with Icemule Trace duties will be a personal challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are GMs volunteers, or paid employees (or both)?  Are there other &#039;benefits&#039; aside from monetary?&lt;br /&gt;
:Wonderful Wyrom has already answered this question on multiple occasions. The best benefit, though, is being a GM. It&#039;s like playing the game from the other side, and it&#039;s extremely rewarding in that capacity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your favorite event to be a part of these days?  Why?&lt;br /&gt;
:Any event that I run. ;) My favorite kind of merchanting is tattoos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give us three things that you feel like most players would be surprised to realize.&lt;br /&gt;
:Constructive criticism and a kind tone go a long way, so count to 10 (or 100 or 1000) before you post.&lt;br /&gt;
:Someone is always listening if you have a new idea or suggestion, even if they don&#039;t respond.&lt;br /&gt;
:You can never have enough glitter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give us a teaser (if you can) for something that&#039;s definitely coming that people will be excited about.&lt;br /&gt;
:There&#039;s something stirring in the air in Icemule Trace (besides snow).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the best thing about GemStone?&lt;br /&gt;
:The best graphics processor is always and forever your imagination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s the worst thing about GemStone?&lt;br /&gt;
:New players often don&#039;t have the patience we did 20 years ago to figure the game out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How would you sell someone who had never heard of GS (or MUDs in general) on starting to play?&lt;br /&gt;
:It&#039;s like The Elder Scrolls, but as a book. And the book talks to you, and you talk back, and you can write your own character, and the game helps you do that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you think is the most common mistake made by players?&lt;br /&gt;
:NOT REGISTERING AND MARKING EVERYTHING YOU OWN!!! Registering is especially important as it creates an EXACT RECORD of the item. No digging through logs or asking the janitor (most of the time)! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;s one thing that you think every player should do at least once?&lt;br /&gt;
:Serve as an officer for a CHE or MHO.&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99224</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99224"/>
		<updated>2017-10-18T21:09:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/557/caligos-island-history-loresongs Caligos Isle loresongs]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE.}}&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sat 4pm || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 11am || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sat 5pm || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 7pm || 10/23 Mon 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 10:30pm || 10/22 Sun 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Mon 4pm || 10/23 Mon 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Mon 8:30pm || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/17 Tue 10pm || 10/24 Tue 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/18 Wed 11am ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/25 Wed 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Wed 4pm || 10/25 Wed 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 10am || 10/26 Thu 12:30pm &#039;&#039;&#039;(time change)&#039;&#039;&#039;|| Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 11pm || 10/26 Thu 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 9pm || 10/26 Thu 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 11am || 10/27 Fri 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| || 10/22 Sun 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || 10/22 Sun 9-10pm|| [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || 10/22 Sun 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/23 Mon 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/23 Mon 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/23 Mon 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/24 Tue 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/24 Tue 9pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/24 Tue 10pm || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/25 Wed 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/25 Wed 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/26 Thu 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| ||10/26 Thu 9pm|| [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| ||10/22 Sun 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/23 Mon 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| ||10/21 Sat 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| ||10/21 Sat 4pm ||[[High steel]] weapon creation||Raffle for 1 winner|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| ||10/22 Sun ?pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| ||10/24 Tue 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| ||10/22 Sun 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| ||10/22 Sun 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| ||10/21 Sat 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| ||10/23 Mon 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| ||10/23 Mon 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| ||10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/24 Tue 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/25 Wed 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/26 Thu 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/25 Wed 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| ||10/20 Fri 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/21 Sat 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/22 Sun 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| ||10/22 Sun 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
The unlocking can only be applied to armor with the Voln armor script on it already.  The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{{big|&#039;&#039;&#039;Services with a known schedule have been added to the main list above}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
|Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
|Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
|Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
|Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
|Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
|Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
|Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99080</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99080"/>
		<updated>2017-10-15T17:08:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| 10/14 Sat 4pm EDT  || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 11am EDT  || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sat 5pm EDT  || TBD || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking, GALD || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer&#039;s Pavilion (go curtain)]] || Mikos&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 7pm EDT  || 10/23 Mon 10pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 10:30pm EDT || 10/22 Sun 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Mon 4pm EDT || 10/23 Mon 4pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/17 Tue 10pm EDT || 10/24 Tue 10pm EDT || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/18 Wed 11am EDT ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/25 Wed 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Wed 4pm EDT || 10/25 Wed 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 10am EDT || 10/26 Thu 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 11pm EDT || 10/26 Thu 11pm EDT || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 9pm EDT || 10/26 Thu 9pm EDT || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 11am EDT || 10/27 Fri 11am EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Quartz Orb Baldric]] unlocking|| ||[[EGShop:Sorcerial Sartorial|Sorcerial Sartorial]]||Mikos&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Super Secure Gem Pouch]] unlocking|| ||[[EGShop:Faded and Desiccated|Faded and Desiccated]]||Mikos&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99029</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99029"/>
		<updated>2017-10-14T01:31:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 7pm EDT (moved not to conflict with other merchants) || 10/23 Mon 10pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 10:30pm EDT || 10/22 Sun 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Mon 4pm EDT || 10/23 Mon 4pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/18 Wed 11am EDT ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/25 Wed 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Wed 4pm EDT || 10/25 Wed 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 10am EDT || 10/26 Thu 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 11pm EDT || 10/26 Thu 11pm EDT || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 9pm EDT || 10/26 Thu 9pm EDT || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 11am EDT || 10/27 Fri 11am EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Quartz Orb Baldric]] unlocking|| ||[[EGShop:Sorcerial Sartorial|Sorcerial Sartorial]]||Mikos&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Super Secure Gem Pouch]] unlocking|| ||[[EGShop:Faded and Desiccated|Faded and Desiccated]]||Mikos&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99023</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=99023"/>
		<updated>2017-10-13T22:07:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| 10/13 Fri 10pm EDT || 10/23 Mon 10pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/15 Sun 10:30pm EDT || 10/22 Sun 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/16 Mon 4pm EDT || 10/23 Mon 4pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 10/18 Wed 11am EDT ||style=&amp;quot;white-space:nowrap&amp;quot;| 10/25 Wed 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/18 Wed 4pm EDT || 10/25 Wed 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 10am EDT || 10/26 Thu 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 11pm EDT || 10/26 Thu 11pm EDT || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/19 Thu 9pm EDT || 10/26 Thu 9pm EDT || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| 10/20 Fri 11am EDT || 10/27 Fri 11am EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Quartz Orb Baldric]] unlocking|| ||[[EGShop:Sorcerial Sartorial|Sorcerial Sartorial]]||Mikos&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||style=&amp;quot;white-space:nowrap&amp;quot;|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Super Secure Gem Pouch]] unlocking|| ||[[EGShop:Faded and Desiccated|Faded and Desiccated]]||Mikos&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98965</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98965"/>
		<updated>2017-10-12T18:47:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || TBD || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || Sun 10/22 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 4pm EDT || Mon 10/23 4pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || Wed 10/25 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 4pm EDT || Wed 10/25 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || Thu 10/26 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 11pm EDT || TBD || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || TBD || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || TBD || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98961</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98961"/>
		<updated>2017-10-12T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || TBD || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || Sun 10/22 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 8pm EDT || Mon 10/23 8pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || Wed 10/25 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 4pm EDT || Wed 10/25 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || Thu 10/26 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 11pm EDT || TBD || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || TBD || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || TBD || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98960</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98960"/>
		<updated>2017-10-12T17:49:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || TBD || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || Sun 10/22 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 8pm EDT || Mon 10/23 8pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || Wed 10/25 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| TBD || Wed 10/25 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || Thu 10/26 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 11pm EDT || TBD || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || TBD || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || TBD || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98958</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98958"/>
		<updated>2017-10-12T17:45:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || XXXX || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || Sun 10/22 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 8pm EDT || Mon 10/23 8pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || Wed 10/25 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| XXXXX || Wed 10/25 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || Thu 10/26 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 11pm EDT || Thu 10/26 11pm EDT || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || Thu 10/26 9pm EDT || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || XXXXX || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98957</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98957"/>
		<updated>2017-10-12T17:44:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || XXXX || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || Sun 10/22 10:30pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 8pm EDT || Mon 10/23 8pm EDT || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || Wed 10/25 11am EDT || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
| XXXXX || Wed 10/25 4pm EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || Thu 10/26 10am EDT || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 11pm EDT || Thu 10/26 11pm EDT || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || Thu 10/26 9pm EDT || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || XXXXX || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98954</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98954"/>
		<updated>2017-10-12T17:33:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 8pm EDT || || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 11pm EDT || || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98950</id>
		<title>Ebon Gate 2017</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_2017&amp;diff=98950"/>
		<updated>2017-10-12T17:26:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-NECIOS: /* Announced Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during the 2017 Ebon Gate Festival.&amp;lt;BR&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[Ebon Gate 2017 shop listing|Ebon Gate 2017 Shop List]] · [[Deep Sea Diving]] · [[/teasers|Teasers]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eg17mist.jpg|center|800px|link=http://www.play.net/gs4/news.asp?id=1544]]&lt;br /&gt;
&lt;br /&gt;
{{big|&#039;&#039;&#039;THE MIST KNOWS!}}&lt;br /&gt;
&lt;br /&gt;
Turbulent waters have surged upon the shores of Elanthia, bringing with them fragments from a faraway place. The seed has been planted. Beware that which you cannot see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;He is coming.&lt;br /&gt;
&lt;br /&gt;
A wicked sentience disturbs the high seas -- an evil lurks in its darkest depths. An ancient terror has been exhumed from its resting place beneath the Abandoned Waters, and has made its way to the shores of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are you prepared for Ebon Gate?&lt;br /&gt;
----&lt;br /&gt;
==Schedule==&lt;br /&gt;
{{TOCright}}&#039;&#039;&#039;Ebon Gate 2017&#039;&#039;&#039; opens October 1, 2017, with &#039;&#039;&#039;Caligos Isle&#039;&#039;&#039; as the new [[Ebon Gate Festival]] area. GM Haliste is in charge of the event.&lt;br /&gt;
&lt;br /&gt;
The storyline aspect of the grounds, including the move from Feywrot Mire to Caligos Isle, will be covered October 1-6.  Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but &#039;&#039;&#039;wares will not be on sale until roughly 9pm ET on October 6th&#039;&#039;&#039; when shopping, games, and other activities will open up.&lt;br /&gt;
&lt;br /&gt;
Some live games will have limited capacity; you will need a Service &amp;amp; Raffles pass to enter the live games.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Instance||Dates||Event&lt;br /&gt;
|-&lt;br /&gt;
! Both||Sunday, October 1st, 9:00pm  - Friday, October 6th, 8:59pm||Storyline&lt;br /&gt;
|-&lt;br /&gt;
! Both||Friday, October 6th, 9:00pm  - Tuesday, October 31st, 11:59pm||Games and shopping&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Saturday, October 7th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Sunday, October 8th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Monday, October 9th, 9:00pm||Pick Your Poison &lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Wednesday, October 11th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||Thursday, October 12th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Platinum||Friday, October 13th, 9:00pm – Friday, October 20th, 8:59pm||Merchant week&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 2:00pm||Salvaged from the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Saturday, October 14th, 8:00pm||Storytelling&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 2:00pm||Sing Me an Epitaph&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Sunday, October 15th, 8:00pm||Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Monday, October 16th, 9:00pm||Pick Your Poison&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Wednesday, October 18th, 9:00pm||Anemone Anagrams&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 2:00pm||Entrail Toss&lt;br /&gt;
|-&lt;br /&gt;
| Prime||Thursday, October 19th, 9:00pm||Search and Rescue&lt;br /&gt;
|-&lt;br /&gt;
! Prime||Friday, October 20, 9:00pm – Friday, October 27, 8:59pm||Merchant week&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
{{big|&#039;&#039;&#039;A Shopping Pass is not needed to purchase items for sale for Ebon Gate seashells&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Item || Cost || Length || Applicability&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/400?gameCode=GS Shopping Pass] || 1000 [[SimuCoin]]s || Event Duration || Account&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/398?gameCode=GS Raffles &amp;amp; Services Pass] || 3000 SimuCoins || Event Duration&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || Character &amp;lt;br&amp;gt; 10 Characters for Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[https://store.play.net/store/purchaseitem/399?gameCode=GS Games and Digging Pass] || 1500 SimuCoins || 7 days from [[REDEEM|redemption]] &amp;lt;br&amp;gt; 14 days for Platinum|| Account&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Diving]] || 100 SimuCoins || 10 or 5 searches/30 minutes || Per entry&lt;br /&gt;
|-&lt;br /&gt;
|Fishing || 25 [[Ebon Gate seashell]]s || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; The merchant event is scheduled to be 7 days in each instance (Prime and Plat) as noted in the schedule, but the pass is set up for the duration of the event to cover any mishaps or re-scheduling.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view Officials folder]&lt;br /&gt;
* [[/teasers|Teasers]]&lt;br /&gt;
* [[Deep Sea Diving]]&lt;br /&gt;
* [[Ebon Gate primer - Caligos Isle]]&lt;br /&gt;
* [[Ebon Gate 2017 shop listing]]&lt;br /&gt;
* [https://forums.elanthia.online/topic/526/caligos-isle-npc-messaging Caligos Isle NPC messaging]&lt;br /&gt;
* [https://forums.elanthia.online/topic/534/master-fisherman-beldannon-s-guide-to-fishing Beldannon&#039;s guide to fishing]&lt;br /&gt;
&lt;br /&gt;
==Automated Games==&lt;br /&gt;
For a list of non-jackpot prize items, please see here: &#039;&#039;&#039;[[/mini-games prize list|Ebon Gate 2017 mini-games prize list]]&#039;&#039;&#039;.&lt;br /&gt;
===Digging, Mini-Games, Deep Sea Diving===&lt;br /&gt;
Every year at Ebon Gate gives you the chance to play and experience multiple games and other adventures. At this year&#039;s Ebon Gate we have digging on the beach, various games of luck, and Deep Sea Diving. From said adventures you have the chance to pull great prizes. These prizes range from junk to one of a kind unique items. &lt;br /&gt;
&lt;br /&gt;
* Deep Sea Diving, Games, &amp;amp; Digging - All pull from the same shared feeder.  Deep Sea Diving is the main source for quest items, but a number of quest items have been placed in the regular games hoppers. Quest items will not be found in fishing.&lt;br /&gt;
* All automated games (Mini-Games, Digging, Deep Sea Diving, and Fishing) share the unique/jackpot feeders.&lt;br /&gt;
&lt;br /&gt;
Dig along the black sands of the beach, and unbury long lost treasures!  NPCs available along the shore&#039;s edge will sell shovels in convenient 1-use and 20-use sizes, which cost 2,000 and 40,000 silvers, respectively.&lt;br /&gt;
&lt;br /&gt;
A few Mini-Games can be found in the sea caverns, and will require that your pockets jingle with silvers in order to play.  Mini-Games are not compatible with notes, so fill your pockets will silvers!&lt;br /&gt;
&lt;br /&gt;
Both Digging and Mini-Games participation will require a Games Pass, available in the SimuCoin store.  Passes are account-wide and are good for one week&#039;s play time.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[Deep Sea Diving]]&#039;&#039;&#039; article for additional information specific to that activity.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
It will cost 25 [[Ebon Gate seashell]]s to enter the fishing area (a games pass is not required), and top tier unique/jackpot rewards pull from the same shared feeder as the activities above. Once inside, (make sure you take your fishing gear with you!), you will remain until you catch a fish. After a successful catch, you will be removed from the room. Caught fish will need to be CUT to receive your prize (and maybe a filet). Fishing will yield items that are not found in other games, but can produce both Unique and Jackpot items.&lt;br /&gt;
&lt;br /&gt;
Fishing does not require any specific skill, though a bit of survival may help you cut out a filet. General knowledge of the [[fishing]] system will help, as fishing can be a bit time-consuming, especially when unfamiliar with this activity.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole, fishing line, and bait, all of which can be found in the Fishing Shack down on the pier in Caligos Isle, though you&#039;re not required to purchase items from this shop - [[:Category:Fishing Shops|ANY fishing pole/wire/bait]] will function the same.&lt;br /&gt;
&lt;br /&gt;
Fishing is the exclusive place to obtain the required item for conversion to Ghezresh.  Those who do not want to convert will have an alternate path if this item is found. This item is also tradeable.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot Teasers ===&lt;br /&gt;
Here&#039;s a small list of some things you might find as a jackpot win while playing mini-games, digging on the beach, diving in the Abandoned Waters, or fishing in the sea caverns.&lt;br /&gt;
&lt;br /&gt;
*Animated Cauldron&lt;br /&gt;
*Assorted Language Earcuffs&lt;br /&gt;
*Chronomage Dagger&lt;br /&gt;
*Everlasting Quiver&lt;br /&gt;
*Full Feature Hiding Pendant&lt;br /&gt;
*Fire Flaring Troll Bane, DwarvenEdged Warblade&lt;br /&gt;
*Mist Armor&lt;br /&gt;
*Bubble Flaring Runestaff&lt;br /&gt;
*Xday Haste Item&lt;br /&gt;
*Assorted +TD Armors&lt;br /&gt;
&lt;br /&gt;
...and a whole lot more.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Use{{boldmono| QUEST TRANSPORT EBON }}to transfer to Caligos Isle from any town, or use the portals listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entry Locations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Town||Room||Lich ID&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace||South Barbican, Gate ||2486&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest||River&#039;s Rest, Underbridge ||10839&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven||Liabo Plaza || &lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim||Ta&#039;Illistim, City Gate ||751&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor||Entrance to Ravelin ||10681&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle||Copper Avenue, West Docks ||1870 &lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing||Town Square, Southeast ||282&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth||Hall of Arches || &lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle||Oleander and Daisy || 3650&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&#039;&#039;See [[Deep Sea Diving]]&lt;br /&gt;
&lt;br /&gt;
== Announced Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Service||Method/Notes||Shop||GM&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory add +10 CON bonus to any arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || Armor accessory common and uncommon [[flare]]s||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Bane weapon]] (no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 5x||10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[enchant]] shop inventory to 8x||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] [[weighting]]||As much as the one winner can afford||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] common [[flare]]s||5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Dagger]] Greater [[Bubble flare]]s ||1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Enhancive permanence]]||Raffle (1 or 2, no per character limit)||||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Eviscerating Knife]] - alterations|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Finvale&#039;s Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Forging|Forged weapon]] [[enchanting]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia&#039;s Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Glamour tattoo]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || Greaves - add dagger holding script||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] armor or shield creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[High steel]] weapon creation||1 winner via random method over weekend|| ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Lockpick]] repairs|| || ||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Low steel]] weapon creation ||1 winner via random method over weekend || ||Tamuz&lt;br /&gt;
|-&lt;br /&gt;
| || || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom perfume|Perfume]] - custom || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia&#039;s Love Shack|Henphelia&#039;s Love Shack]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Recharge|Recharging]] magical items||One per character per session||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Shock Weapon]] unlocks|| || ||Retser&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signature verb]]s || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Signet]] rings unlocking/alteration||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Custom spell prep|Spell prep]] - custom || || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Spikes]] adding and removing||||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Stationery Boxes]] - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella&lt;br /&gt;
|-&lt;br /&gt;
| || || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Voln armor]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe&lt;br /&gt;
|-&lt;br /&gt;
| || || [[WPS smithy]] (live merchant) ||Prices in silvers || ||Valyrka&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/13 10pm EDT || || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Sun 10/15 10:30pm EDT || || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Mon 10/16 8pm EDT || || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Wed 10/18 11am EDT || || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 8pm EDT || || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 9pm EDT || || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Thu 10/19 10am EDT || || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios&lt;br /&gt;
|-&lt;br /&gt;
| Fri 10/20 11am EDT || || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Voln Armor Tier||#&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 to Tier 2||5 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 to Tier 3||2 Slots&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 to Tier 4||1 Slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Profession Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Plat Schedule || Prime Schedule || Profession ||Services &lt;br /&gt;
|-&lt;br /&gt;
| || ||Bard ||a tricked out music stand, [[sonic alteration]]s &lt;br /&gt;
|-&lt;br /&gt;
| || ||Clerics||custom Raise Dead messaging&lt;br /&gt;
|-&lt;br /&gt;
| || ||Empaths||custom spirit servant runestone (pre-made Caligos-themed)&lt;br /&gt;
|-&lt;br /&gt;
| || ||Monks||weighting for UAC items&lt;br /&gt;
|-&lt;br /&gt;
| || ||Paladins||custom prep phrase for 1640&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rangers||[[Animal Companion grooming]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) &lt;br /&gt;
|-&lt;br /&gt;
| || ||Sorcerers||demon rune teaching&lt;br /&gt;
|-&lt;br /&gt;
| || ||Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs&lt;br /&gt;
|-&lt;br /&gt;
| || ||Wizards||permanent familiar talismans &lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
09/05/2017 Ebon Gate Dates and Pricing Information by Wyrom, PM&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Here is the Ebon Gate Dates and Pricing information for 2017. &lt;br /&gt;
&lt;br /&gt;
Ebon Gate will launch October 1st, beginning with just the storyline aspect of the grounds. The move from Feywrot Mire to Caligos Isle will be explained during this time. Once you arrive on Caligos Isle, you will be able to explore at your leisure. Shops will be open for early browsing, but wares will not be on sale until roughly 9pm ET on October 6th when shopping, games, and other activities will open up. &lt;br /&gt;
&lt;br /&gt;
This year, we&#039;re trying something new, which we&#039;re pretty excited about. We are moving away from the box office, and that means the main grounds will be open to all players at all times. We are breaking up the cost into an à la carte style event, so you buy into the level you choose to. This was to address some of the concerns we&#039;ve heard over the years and to help manage expectations of the event overall.&lt;br /&gt;
&lt;br /&gt;
Ebon Gate pricing is going to be broken up into three parts: shopping, raffles &amp;amp; services, and games. I tried to convey this during our sneak peak at SimuCon, but we weren&#039;t 100% ready to announce all the details then. GM Haliste also has been working on this more thoroughly than I have and knew more about it. Some of the recent threads that came up about the cost were left a bit incomplete because we wanted to make sure we can deliver what we publish. It&#039;s better to announce accurate information, rather than reaction information (which is something we fall victim to a lot). This is part of us trying to communicate better with our community.&lt;br /&gt;
&lt;br /&gt;
At SimuCon, I mentioned games would be similar to the Duskruin Dig in that you purchase the items from the SimuCon store. The original plan was for a shovel to be offered in the store with a time-based usage (and not a number of DIG uses). After the initial response though, we felt this was just going to be too confusing to explain if you had to buy the actual shovel from the store. The reason for moving to a time-based shovel is this is the first year we&#039;re going to be offering digging for nearly the entire month. Typically, digging and games are only available for a little over a week (two in Platinum).&lt;br /&gt;
&lt;br /&gt;
The price breakdown is as follows:&lt;br /&gt;
* Shopping Pass: 1000 SimuCoins / Event Duration&lt;br /&gt;
* Raffles &amp;amp; Services Pass: 3000 SimuCoins / Merchant Week&lt;br /&gt;
* Games and Digging Pass: 1500 SimuCoins / Week&lt;br /&gt;
&lt;br /&gt;
This means you can buy into the level of Ebon Gate that you choose to. Some players have mentioned in the past that there are aspects of the event that they have no interest in or never can line up their schedule for. Now you can make that choice for yourself. You can pick up a service pass only if you know you&#039;re getting a service under this new model. You can pick up a game pass only when you actually want to dig. You can pick up a shopping pass only if you find items you actually want to buy.&lt;br /&gt;
&lt;br /&gt;
We also have a new activity called Deep Sea Diving. This is a brand new venture that has a pricing model similar to Duskruin/Delirium (roughly 100 SimuCoins per entry), but is not necessary to attend to enjoy Ebon Gate. Much like Delirium Manor was at Ebon Gate 2016, this is a companion piece to Ebon Gate. The difference is this is fully integrated with Caligos Isle, and it isn&#039;t a standalone event. Deep Sea Diving has new mechanics and some fun nostalgic areas to explore!&lt;br /&gt;
&lt;br /&gt;
Ebon Gate will mostly cost silver once inside, but we will be introducing a new currency for the Isle called seashells. These seashells will be useful for a handful of shops at Ebon Gate (similar to Delirium), as well as some services. We&#039;ll also have some things available for tickets, for those that saved some from a previous year.&lt;br /&gt;
&lt;br /&gt;
Some changes this time that are happening are the cost of shovels and games. Prior to Ebon Gate 2012, digging was 2000 silver and the older games were between 1000 to 5000 silver. In 2017, digging will once again be 2000 silver per shovel, and the various games will start at 1000 silver.&lt;br /&gt;
&lt;br /&gt;
Merchants are tentatively scheduled for the following weeks in eastern time:&lt;br /&gt;
- Platinum: Friday, October 13, 9:00 PM – Friday, October 20, 8:59 PM&lt;br /&gt;
- Prime: Friday, October 20, 9:00 PM – Friday, October 27, 8:59 PM&lt;br /&gt;
&lt;br /&gt;
Lastly, I&#039;ll briefly mention we are discussing the exchange of alternative currencies. We are not ready to release any information about this, but when exchanges are possible, it will only be a one-way route into two of our currencies. You will not be able to exchange tickets into bloodscrip, but you would be able to convert bloodscrip into tickets. This isn&#039;t pertinent to Ebon Gate, but it does impact the event planning.&lt;br /&gt;
&lt;br /&gt;
We will have more information for you in the coming weeks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Ebon gate caligos isle.png|850px]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>GS4-NECIOS</name></author>
	</entry>
</feed>