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	<updated>2026-04-19T18:03:31Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Event_titles&amp;diff=254240</id>
		<title>Event titles</title>
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		<updated>2026-02-27T18:25:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Duskruin Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Event titles are awarded associated with various recurring [[:Category:Events|events]], such as [[:Category:Duskruin|Duskruin]], [[:Category:Ebon Gate Festival|Ebon Gate]], [[:Category:Rumor Woods|Rumor Woods]], and [[SimuCon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==[[:Category:Duskruin|Duskruin]]==&lt;br /&gt;
===[[Duskruin Arena]]===&lt;br /&gt;
Pre- and postname titles are available based on solo, team, and endless runs in the arena.  They are accessed via {{boldmono|TITLE LIST DUSKRUIN-PRE}} and {{boldmono|DUSKRUIN-POST}}.&amp;lt;section begin=duskruinarena /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Combatant || Prename || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Champion || Prename || 500 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Hero/Heroine || Prename || 1,000 Perfect Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Leader || Prename || 500 Group Arena Wins (do not need to be leading group)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Contender || Prename || 26 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Conqueror	|| Prename || 100 Endless Rounds and 500,000 kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Icon || Prename || 150 Endless Rounds and 10,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Challenger || Prename || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Worshipper || Prename || 10,000 Prayers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Arena Occultist || Prename || Spawn Demon by PRAYing (valid only for player that PRAYed)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Duskruin Arena || Postname || 25 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gladiator of Duskruin Arena || Postname || 100 Arena Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero/Heroine of Duskruin Arena || Postname || 250 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Champion of Duskruin Arena || Postname || 100 Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grand Champion of Duskruin Arena || Postname || 1,000 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Flawless Champion of Duskruin Arena || Postname || 1,000 Perfect Wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Combatant of Perpetuity	|| Postname || Legacy Endless Round 26&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Abiding Champion of Duskruin Arena || Postname || Legacy Endless Round 100&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroic Tactician || Postname || 25,000 Kills and 500 Perfect Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Brute || Postname || 10,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Merciless Executioner || Postname || 50,000 Arena Kills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Companion of Duskruin Arena || Postname || 100 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blood Ally of Duskruin Arena || Postname || 250 Group Arena Wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Whirlwind of Duskruin Arena || Postname || Complete Solo Arena Run Under 200 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fleetfooted Legion || Postname || Complete Group Arena Run Under 250 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cowardly Adventurer || Postname || 100 surrenders&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prey of the Sands || Postname || 25 deaths&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Endless Champion of Duskruin Arena || Postname || 100 Endless Rounds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Infinite Champion of Duskruin Arena || Postname || 125 Endless Rounds and lasting 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Eternal Juggernaut || Postname || 150 Endless Rounds and 25,000 wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Unsurpassable Titan || Postname || 150 Endless Rounds and 25,000 perfect wins (deaths/surrenders must remain &amp;lt; 1% of arena entries)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Relentless Vanquisher || Postname || 1,000,000 kills&lt;br /&gt;
|}&amp;lt;section end=duskruinarena /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bloodriven Sewers]]===&lt;br /&gt;
Titles are available from running the sewers.  They are accessed via {{boldmono|TITLE LIST DUSKRUIN-PRE}} and {{boldmono|DUSKRUIN-POST}}.&amp;lt;section begin=bloodrivensewers /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sewer Scamp || Prename || 1,000 Sewer Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tunnel Sweeper of Bloodriven Village || Postname || 100 Sewer Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bloodriven Sewer Runner || Postname || 500 Sewer Entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rat Catcher of Bloodriven Village || Postname || 1 Rat Caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rat Collector || Postname || 10 Rats Caught&lt;br /&gt;
|}&amp;lt;section end=bloodrivensewers /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bank Heist]]===&lt;br /&gt;
Titles are available from participating in the Bank Heist.  They are accessed via {{boldmono|TITLE LIST DUSKRUIN-PRE}} and {{boldmono|DUSKRUIN-POST}}.&amp;lt;section begin=bankheist /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler of Bloodriven Village || Postname || 25 Caches Found&lt;br /&gt;
|-&lt;br /&gt;
| Recruit of the Silent Investors || Postname || 25 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Marauder of the Silent Investors || Postname || 100 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Militant of the Silent Investors || Postname || 250 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Partner of the Silent Investors || Postname || 10,000 Bank Heist Entries as the Silent Investors&lt;br /&gt;
|-&lt;br /&gt;
| Associate of the Poisoned Heretics || Postname || 25 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Assassin of the Poisoned Heretics || Postname || 100 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Silencer of the Poisoned Heretics || Postname || 250 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Plague Eagle of the Poisoned Heretics || Postname || 10000 Bank Heist Entries as the Poisoned Heretics&lt;br /&gt;
|-&lt;br /&gt;
| Burglar of the Ophidian Cabal || Postname || 25 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|-&lt;br /&gt;
| Bandit of the Ophidian Cabal || Postname || 100 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|-&lt;br /&gt;
| Shadowfoot of the Ophidian Cabal || Postname || 250 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Asp of the Ophidian Cabal || Postname || 10,000 Bank Heist Entries as the Ophidian Cabal&lt;br /&gt;
|}&amp;lt;section end=bankheist /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Ebon Gate Festival|Ebon Gate]]==&lt;br /&gt;
Ebon Gate has offered limited titles awarded as prizes for winning contests.&lt;br /&gt;
&amp;lt;section begin=ebongate /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Year&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
|Grand Spookster of Naidem || Postname|| 2022|| Top Single Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Terror of the Haunted || Postname || 2022|| Top Cumulative Score [[Evermore Hollow]] [[Spook Contest]] (5)&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Chef || Postname || 2022|| Third Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Chef || Postname || 2022|| Second Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|-&lt;br /&gt;
|Master Chef|| Postname || 2022|| First Place [[Evermore Hollow]] [[Ebon_Gate_Cooking_Contest/2022|Cooking Contest]]&lt;br /&gt;
|}&amp;lt;section end=ebongate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Rumor Woods|Rumor Woods]]==&lt;br /&gt;
Rumor Woods is an expansion to [[Summit Academy]] where you enter the jousting competition or the fox hunt to earn [[raikhen]] to spend on character customizations and [[mount]]s.  Titles are available for different activities at different thresholds.&lt;br /&gt;
&lt;br /&gt;
===[[Jousting]]===&lt;br /&gt;
While some jousting titles are available year-to-year, others are limited to the year that individual teams participate.  They are accessed via {{boldmono|TITLE LIST RUMOR-PRE}} and {{boldmono|RUMOR-POST}}.&lt;br /&gt;
&amp;lt;section begin=jousting /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Year&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jouster || Prename || All || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Horseman/woman || Prename || All || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dragoon || Prename || All || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Combatant of the Summit || Postname || All || 25 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Armiger of the Summit || Postname || All || 100 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Equine Specialist || Postname || All || 500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Joust Master of the Summit || Postname || All || 2500 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pundit of the Tourney || Postname || All || 5000 joust entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Squire of the Summit || Postname || All || 100 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Banneret of the Summit || Postname || All || 500 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Champion of the Summit || Postname || All || 1000 perfect joust wins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Defender of the Golden Hive || Postname || 2025 || 100 joust wins for Bee&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Valiant Protector of the Bee || Postname || 2025 || 500 joust wins for Bee&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Protector of the Snowy Den || Postname || 2025 || 100 joust wins for Bear&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knight-Defender of the Fang || Postname || 2025 || 500 joust wins for Bear&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Green Knight of the Honeycomb || Postname || 2025 || 100 joust entries, win more jousts for Bee than Bear, and Bee wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Harbinger of the Poisoned Hive || Postname || 2025 || 100 joust entries, win more jousts for Bear than Bee, and Bee wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Violet Chevalier of the White Bear || Postname || 2025 || 100 joust entries, win more jousts for Bear than Bee, and Bear wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Broken Cub of the Yielding Fur || Postname || 2025 || 100 joust entries, win more jousts for Bee than Bear, and Bear wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coppery Scion of the Clattering Wings || Postname || 2024 || 100 joust wins for Beetle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clockwork Knight of the Bloodied Scarab || Postname || 2024 || 500 joust wins for Beetle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shadowed Leg of the Skittering Spider || Postname || 2024 || 100 joust wins for Spider&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Clockwork Knight of the Sable Arachnid || Postname || 2024 || 500 joust wins for Spider&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gear-worked Engineer of the Ineffable Swarm || Postname || 2024 || 100 joust entries, win more jousts for Beetle than Spider, and Beetle wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Crushed Gadgeteer of the Sable-stomped Throng || Postname || 2024 || 100 joust entries, win more jousts for Spider than Beetle, and Beetle wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sable-shadowed Inventor of the Clockwork Brood || Postname || 2024 || 100 joust entries, win more jousts for Spider than Beetle, and Spider wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Conquered Manipulator of the Clicking Web || Postname || 2024 || 100 joust entries, win more jousts for Beetle than Spider, and Spider wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shepherd/ess of the Tranquil Flock|| Postname || 2023 || 100 joust wins for Rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knight of the Arctic Glade|| Postname || 2023 || 500 joust wins for Rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Protector of the Universal Pack|| Postname || 2023 || 100 joust wins for Wolf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knight of the Frigid Timberland|| Postname || 2023 || 500 joust wins for Wolf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cupbearer of the Divine Fleece|| Postname || 2023 || 100 joust entries, win more jousts for Rolton than Wolf, and Rolton wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Discarded of the Divine Fleece|| Postname || 2023 || 100 joust entries, win more jousts for Wolf than Rolton, and Rolton wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alpha Among the Ferocious Pack || Postname || 2023 || 100 joust entries, win more jousts for Wolf than Rolton, and Wolf wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zeta Among the Ferocious Pack || Postname || 2023 || 100 joust entries, win more jousts for Rolton than Wolf, and Wolf wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Standard-Bearer of the Draconic Orders || Postname || 2022 || 100 joust wins for Dragon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Obsidian Knight of the Draconic Way || Postname || 2022 || 500 joust wins for Dragon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wielder of the Dreaming Spiral || Postname || 2022 || 100 joust wins for Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pearlescent Knight of the Thistled Path || Postname || 2022 || 500 joust wins for Unicorn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Scaled Conqueror of the Obsidian Claw || Postname || 2022 || 100 joust entries, win more jousts for Dragon than Unicorn, and Dragon wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ravaged Surrenderer of the Obsidian Claw || Postname || 2022 || 100 joust entries, win more jousts for Unicorn than Dragon, and Dragon wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Torchbearer of the Spiraled Light || Postname || 2022 || 100 joust entries, win more jousts for Unicorn than Dragon, and Unicorn wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shadow-chained of the Spiraled Light || Postname || 2022 || 100 joust entries, win more jousts for Dragon than Unicorn, and Unicorn wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hunter/Huntess for the Pride || Postname || 2021 || 100 joust wins for Lion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lionhearted Knight || Postname || 2021 || 500 joust wins for Lion&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chasseur of the Herd || Postname || 2021 || 100 joust wins for Stag&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Surefooted Knight || Postname || 2021 || 500 joust wins for Stag&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Protector of the Platinum Pride || Postname || 2021 || 100 joust entries, win more jousts for Lion than Stag, and Lion wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Victim of the Platinum Pride || Postname || 2021 || 100 joust entries, win more jousts for Stag than Lion, and Lion wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Niveous Knight || Postname || 2020 || 500 joust wins for Coney&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Virescent Knight || Postname || 2020 || 500 joust wins for Tortoise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lictors of the Umber Creep || Postname || 2020 || 100 joust entries, win more jousts for Tortoise than Coney, and Tortoise wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Defeated of the Umber Creep || Postname || 2020 || 100 joust entries, win more jousts for Coney than Tortoise, and Tortoise wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vermilion Knight || Postname || 2019 || 500 joust wins for Phoenix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Serpentine Knight || Postname || 2019 || 500 joust wins for Serpent&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Victor of the Phoenix || Postname || 2019 || 100 joust entries, win more jousts for Phoenix than Serpent, and Phoenix wins the event&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Defeated by the Phoenix || Postname || 2019 || 100 joust entries, win more jousts for Serpent than Phoenix, and Phoenix wins the event&lt;br /&gt;
|}&amp;lt;section end=jousting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fox Hunt]]===&lt;br /&gt;
&amp;lt;section begin=foxhunt /&amp;gt;Some titles are available for participating in the Fox Hunt.  They are accessed via {{boldmono|TITLE LIST RUMOR-PRE}} and {{boldmono|RUMOR-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Small Game Hunter/Huntress || Prename || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chaser || Prename || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hunter/Huntress || Prename || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wildlife Specialist || Prename || 10000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vulpine Chaser || Prename || 50 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Preservationist || Prename || 100 foxes caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Animal Enthusiast of Rumor Woods || Postname || 25 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aspirant of Rumor Woods || Postname || 100 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hunter/Huntress of Rumor Woods || Postname || 500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trapper of Rumor Woods || Postname || 1000 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pursuer of Rumor Woods || Postname || 2500 fox hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aficionado of The Hunt || Postname || 5000 fox hunt entries&lt;br /&gt;
|}&amp;lt;section end=foxhunt /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pixie Hunt]]===&lt;br /&gt;
&amp;lt;section begin=pixiehunt /&amp;gt;Some titles are available for participating in the Pixie Hunt.  They are accessed via {{boldmono|TITLE LIST RUMOR-PRE}} and {{boldmono|RUMOR-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |  Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plantswoman/Plantsman || Prename || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gardener || Prename || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Consummate Gardener || Prename || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Horticulturist || Prename || 10000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pixie Seeker || Prename || 50 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Phytologist || Prename || 100 pixies caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Flora Enthusiast || Postname || 25 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aspirant of Rumor Woods || Postname || 100 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cultivator of Rumor Woods || Postname || 500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Florist of Rumor Woods || Postname || 1000 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Botanist of Rumor Woods || Postname || 2500 pixie hunt entries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Flora Aficionado || Postname || 5000 pixie hunt entries&lt;br /&gt;
|}&amp;lt;section end=pixiehunt /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[SimuCon]]==&lt;br /&gt;
Over the years, a unique title has been offered as a reward for attending or helping to fund Simucon. Those titles are listed here.  They are accessed via {{boldmono|TITLE LIST SIMUCON}}.&lt;br /&gt;
&amp;lt;section begin=simucon /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Reveler || Postname || SimuCon 2007 Attendance&lt;br /&gt;
|-&lt;br /&gt;
| Merrymaker || Postname || SimuCon 2014 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Carouser || Postname || SimuCon 2015 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Rabblerouser || Postname || SimuCon 2016 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Roisterer || Postname || SimuCon 2017 Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Hellion || Postname || SimuCon 2018 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
| Nuisance || Postname || SimuCon 2019 Attendee Goodie Bag&lt;br /&gt;
|-&lt;br /&gt;
|Kindred Spirit&lt;br /&gt;
|Postname&lt;br /&gt;
|SimuCon 2025 Attendee Goodie Bag&lt;br /&gt;
|}&amp;lt;section end=simucon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_enhancive&amp;diff=253717</id>
		<title>Premium enhancive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_enhancive&amp;diff=253717"/>
		<updated>2026-02-19T00:47:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Ineligible Items */ - linkifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=description /&amp;gt;&amp;lt;includeonly&amp;gt;Description: &amp;lt;/includeonly&amp;gt;&#039;&#039;&#039;Premium enhancives&#039;&#039;&#039; are created using [[Premium point]]s by taking a &#039;&#039;&#039;non-[[enhancive]]&#039;&#039;&#039; item that the player owns and making it an permanent enhancive item with 200 charges.  Use of the item&#039;s enhancive properties is restricted to the account that created the item.  There are four levels of service and one ordering via Sadie scroll must choose one of those levels.  The rules and enhancives available for specific levels are noted in the main article.  The information listed on the main play.net website is out of date.&lt;br /&gt;
*  &#039;&#039;&#039;[[Armor concealing garment|Armor concealers]] are not eligible for this service.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Any particular bonus can be no more than 7.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;If you select two different types of bonuses to be applied to your item, then the combined bonuses may be no more than 10 in total.&#039;&#039;&#039;  (e.g. +7/+3, +6/+4, +5/+5, or any single bonus of up to +7)&lt;br /&gt;
*  &#039;&#039;&#039;Items can be recharged at the [[Adventurer&#039;s Guild]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Instructions: Getting an item enhanced is as easy as 1 - 2 - 3! All you have to do is visit the lighthouse on the Isle of the Four Winds and go see Sadie! With your item in your hand you can pick up an enhancive alteration scroll. You may, at your leisure, use the scroll to get an enhancement on any of your items and you don&#039;t have to wait in any lines! Once you have decided what skill ranks and bonuses you desire, just send the scroll to Sadie and as soon as she is done with it, she will send a messenger to you to confirm she has completed it as you wanted. &lt;br /&gt;
&lt;br /&gt;
Per Sadie to clarify-We can do the level 1 enhancive add as requested, however there needs to be some clarification.  The levels for premium point enhancives are based on what they offer, NOT what steps you need to follow to add them.  So, you can have level 1, 2, 3, OR 4 added to your item, but you can&#039;t do 1 and 2 or 2 and 3.  Additionally, once an item has an enhancive on it, premium or not, it no longer qualifies for additional premium enhancives to be added.&lt;br /&gt;
&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boosts to Stat Bases -or- Max-Vitals (Level 1)==&lt;br /&gt;
Description: You may add 1 or 2 of the following enhancive alterations to any item of your choice. The enhancive alteration will boost the base or max-vital of your:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Max Mana||Constitution||Aura	||Discipline&lt;br /&gt;
|-&lt;br /&gt;
|Max Health	||Dexterity	||Logic||	Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Max Stamina	||Agility	||Intuition	||Influence&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|}	 	 	 &lt;br /&gt;
&lt;br /&gt;
==Boosts to Skill Bonuses (Level 2)==&lt;br /&gt;
Description: You may add 1 or 2 of the following enhancive alterations to any item of your choice. The enhancive alteration will boost your:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Two Weapon Combat Bonus||Elemental Lore - Earth Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Armor Use Bonus||Elemental Lore - Fire Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Shield Use Bonus||Elemental Lore - Water Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers Bonus||Spiritual Lore - Blessings Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Edged Weapons Bonus||Spiritual Lore - Religion Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Blunt Weapons Bonus||Spiritual Lore - Summoning Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Weapons Bonus||Sorcerous Lore - Demonology Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Weapons Bonus||Sorcerous Lore - Necromancy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Thrown Weapons Bonus||Mental Lore - Divination Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Polearm Weapons Bonus||Mental Lore - Manipulation Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Brawling Bonus||Mental Lore - Telepathy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Bonus||Mental Lore - Transference Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Multi Opponent Combat Bonus||Mental Lore - Transformation Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness Bonus||Survival Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Dodging Bonus||Disarming Traps Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbols Bonus||Picking Locks Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Magic Item Use Bonus||Stalking and Hiding Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Spell Aiming Bonus||Perception Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power Bonus||Climbing Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control Bonus||Swimming Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Mental Mana Control Bonus||First Aid Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Mana Control Bonus||Trading Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Lore - Air Bonus||Pickpocketing Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
==Vital Recovery Enhancements (Level 3)==&lt;br /&gt;
Description: Pick one recovery bonus from the following list. This enhancement will add a bonus to your:&amp;lt;br&amp;gt; &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Mana Recovery (+10) ||Health Recovery (+5)&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Recovery (+2) ||Stamina Recovery (+5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;IN ADDITION, you may add a 5 point Level 1 or Level 2 enhancive bonus to your item.&lt;br /&gt;
&lt;br /&gt;
==Boost to Skill Ranks (Level 4)==&lt;br /&gt;
Description: You may add 1 or 2 of the following enhancive alterations to any item of your choice. The enhancive alteration will boost your:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Two Weapon Combat Ranks	||Elemental Lore - Earth Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Armor Use Ranks	||Elemental Lore - Fire Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Shield Use Ranks	||Elemental Lore - Water Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuvers Ranks	||Spiritual Lore - Blessings Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Edged Weapons Ranks	||Spiritual Lore - Religion Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Blunt Weapons Ranks	||Spiritual Lore - Summoning Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Weapons Ranks	||Sorcerous Lore - Demonology Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Weapons Ranks	||Sorcerous Lore - Necromancy Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Thrown Weapons Ranks	||Mental Lore - Divination Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Polearm Weapons Ranks||Mental Lore - Manipulation Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Brawling Ranks	||Mental Lore - Telepathy Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Ambush Ranks	||Mental Lore - Transference Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Multi Opponent Combat Ranks	||Mental Lore - Transformation Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Physical Fitness Ranks	||Survival Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Dodging Ranks	||Disarming Traps Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbols Ranks	||Picking Locks Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Magic Item Use Ranks	||Stalking and Hiding Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Spell Aiming Ranks	||Perception Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Harness Power Ranks	||Climbing Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mana Control Ranks	||Swimming Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Mental Mana Control Ranks	||First Aid Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Mana Control Ranks	||Trading Ranks&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Lore - Air Ranks	||Pickpocketing Ranks&lt;br /&gt;
|}&lt;br /&gt;
NOTE: Increasing skill ranks will increase skill bonus accordingly based on standard skill training thresholds.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Ineligible Items==&lt;br /&gt;
The following scripts or properties are not compatible with premium enhancives.  Items that have non standard wear locations or can change locations are not permitted.&lt;br /&gt;
* [[Enhancive item|Enhancives]]&lt;br /&gt;
* [[Tattoo|Tattoos]]&lt;br /&gt;
* [[Flippable Piercing Jewelry|Piercing Jewelry]] &lt;br /&gt;
* [[Armor concealing garment|Armor concealer]] &lt;br /&gt;
* [[Battle Standard (1620)|Paladin battle standard]]&lt;br /&gt;
* [[Gilded locus|Locus]]&lt;br /&gt;
* [[Ghezyte chelioboros jewelry|Ghezyte bracelet]] &lt;br /&gt;
* [[Necrotic ring|Arena of the Abyss ring]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Premium Point Costs]]&lt;br /&gt;
[[Category: Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=250833</id>
		<title>PERM-ifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=250833"/>
		<updated>2025-12-29T20:37:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Applicable Items */ - Minor typo fix (Flething -&amp;gt; Fletching)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;PERM-ifier&#039;&#039;&#039; allows for items with finite uses to be made permanent.  It is an automated machine to make limited use items permanent and only accepts event [[currency]] as payment, with the type of currency depending on the event.  It originally debuted at [[Ebon Gate]] in 2016 and has appeared at Ebon Gate each year since.  At Ebon Gate&#039;s current [[Evermore Hollow]] venue, it is &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; located inside of the [[EHShop:Antiquarian Manor|Antiquarian Manor, Garden]] (8084692) and charges in [[soul shard]]s.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier&#039;s debut at Ebon Gate 2016 was within [[Feywrot Mire]]&#039;s Halfway Midway shop.  In 2017 at [[Caligos Isle]], there were two obelisks, with each one taking a different type of currency ([[general ticket]]s and [[Ebon Gate seashell]]s); the prices for each were the same.&lt;br /&gt;
&lt;br /&gt;
A PERM-ifier can be found at [[Rumor Woods]] at Diminishing Demises, where it charges in [[raikhen]].&lt;br /&gt;
&lt;br /&gt;
To use the PERM-ifier, hold an applicable item in your right hand and {{boldmono|TOUCH}} the obelisk.  The first touch will tell you the price, the second touch will deduct {{boldmono|[[REDEEM]]ed}} tickets from your total.&lt;br /&gt;
&lt;br /&gt;
==Applicable Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item || General Ticket Cost || Soul Shards cost&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Basketifier]] || - ||1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bittle Frosting]] tube || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bloody trick dagger#Dagger | Bloody Trick Daggers]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Breath Mints]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bubble jar|Bubbles]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Candy dispenser]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cigar wrapper]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling dye]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Floating Disk (511)|Disk]] Changers || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | General [[dye]] || -|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking]] ingredients || - || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cosmetics]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dapper Hair and Beard Pomade || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ebon Gate Music Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Elanthian_Binder#Ink_for_Elanthian_Binder|Elanthian Binder Ink]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Erithi Incense]] || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wizard Familiar Talisman#Special Tier 3 Alchemy Talisman| Familiar Talismans]] (merchant sold) || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Finishing Touch]] (merchant sold) || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Fletching_Glue|Fletching glue]]|| - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Paint|Fletching paint]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Forging Gouge]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fountain pen]]|| - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gold ring stamper box || 7000 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Henna stick|Henna]] Pots || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[GoryWeapon]] vials || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Imbue box]]es || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ink_pot#Tier_2|Ink pot]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip gloss]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip Gloss by Naidem]] || - || 3750&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lizard pet#Cricket Box|Lizard pet Cricket Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Disarm#Locksmith_Tookit|Locksmith toolkit]] (Not including acid vials) || - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Matchbook]] || - || 300 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Nail polish]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Perfume]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ritualistic tool|Ritualistic potions]]||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Rock thumper]] || - || 6725&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Runestone carver]]s || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame oil lamp#Lamp Oil|Sacred Flame Lamp Oil]] || 2500 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame Sparklers]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Scroll cutter]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[tea flavors|Teas]]/[[coffee flavors|coffees]]&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;|| 5000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tea and Coffee Brewing Creams &amp;amp; Syrups || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tattoo Concealment Cream||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tincture bandage]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tobacco box]] (shop sold) || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tortoise Shell paint|Tortoise and Lizard Mount paint]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy]] Vials || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Wood Key]] ||12500 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Brass Key]] ||25000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Silver Key]] ||50000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Gold Key]] ||75000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wig#Wig Powder|Wig Powder]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Knitting yarn]] ||7500 || 3750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;The PERM-ifier will work on tins and jars of tea and coffee. Tea cases are not currently eligible for permification.&lt;br /&gt;
&lt;br /&gt;
==Ebon Gate 2022+ Location==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ebon Gate[[Soul shard]]s&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Antiquarian Manor, Garden&lt;br /&gt;
|desc=Concentric bands of onyx and white tiles encircle an enruned shadowglass obelisk that sits in the center of the garden.  Tufted and manicured blue-green grasses form a small lawn around the tiles before giving way to large and small urns filled with flowering bushes and ornamental shrubs.  Smooth marble benches are arranged at various points throughout the small garden, each flanked by pebble-filled glossy ebonwood planters housing a variety of orchids.  A small patio rests before the manor, offering firm footing before a set of glass-paned doors.  &lt;br /&gt;
|exits=Obvious paths: none&lt;br /&gt;
|rnum=31606}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ebon Gate 2017 Locations==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Ebon Gate seashell]]s - Map room 30&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Northern Passage&lt;br /&gt;
|desc=Lying along the edge of the plateau is the spine of some enormous sea creature, its monstrous ribcage resting on the debris-strewn path like an eerie ossified arcade.  The bones gleam a ghostly white in the moonlight, a faint echo of the life they once held.&lt;br /&gt;
|exits = east, west&lt;br /&gt;
|rnum=26523}}&lt;br /&gt;
| rowspan=2|[[File:Ebon gate caligos isle.png|thumb|Caligos Isle map by Rozy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[General ticket]]s - Map room 41&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Western Slope&lt;br /&gt;
|desc=Mostly obscure in the dark, the path solidifes into a hazardous, rocky incline winding its way to higher ground, as opposed to the chaotic mass of scree below.  Beneath the starlight, the mica flecks that so pervade the nearby rocks glitter like a reflection of the night sky.&lt;br /&gt;
|exits = north, south&lt;br /&gt;
|rnum=26460}}&lt;br /&gt;
|}&lt;br /&gt;
==Ebon Gate 2016 Location==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Halfway Midway, Lost Baubles&lt;br /&gt;
|desc = Discarded bottles and lost baubles decorate the tangled bushes that line the edge of the clearing and hold court around their glassy lord. The assortment of trinkets and glass is arrayed around &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; in an almost reverent display, their smooth or rough edges catching enough of the ambient light to cause it to reflect through the canopy above. Thick clusters of fuzzy green moss occupy most of the ground, though the western edge is decorated with scattered groupings of grass and wheat. You also see a stained black oak sign.&lt;br /&gt;
|rnum = 25350&lt;br /&gt;
|paths = west}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Delirium Manor]], March 26-April 4, 2021&lt;br /&gt;
*[[Delirium Manor]], March 27-April 12, 2020&lt;br /&gt;
*Ebon Gate 2017&lt;br /&gt;
*Ebon Gate 2016&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_River%27s_Rest_July_2025_OOC_Meeting_Log&amp;diff=242632</id>
		<title>Announcement: River&#039;s Rest July 2025 OOC Meeting Log</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_River%27s_Rest_July_2025_OOC_Meeting_Log&amp;diff=242632"/>
		<updated>2025-07-24T19:38:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Announcement for RR 2025 OOC Meeting log posting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=River&#039;s Rest July 2025 OOC Meeting Log&lt;br /&gt;
|author=GS4-OPTHERIA&lt;br /&gt;
|date=2025-07-24&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
GM Optheria has posted a summary log of the OOC Town Meeting she held for River&#039;s Rest on July 20, 2025.  The log can be found at: https://gswiki.play.net/2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(log)&lt;br /&gt;
===tldr===&lt;br /&gt;
July 20 2025 River&#039;s Rest OOC town meeting log posted at [[2025-07-20 - River&#039;s Rest - OOC Meeting (log)]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(summary)&amp;diff=242631</id>
		<title>2025-07-20 - River&#039;s Rest - OOC Meeting (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(summary)&amp;diff=242631"/>
		<updated>2025-07-24T19:35:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: GS4-OPTHERIA moved page 2025-07-20 - River&amp;#039;s Rest - OOC Meeting (summary) to 2025-07-20 - River&amp;#039;s Rest - OOC Meeting (log): Replacing (summary) with (log)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[2025-07-20 - River&#039;s Rest - OOC Meeting (log)]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(log)&amp;diff=242630</id>
		<title>2025-07-20 - River&#039;s Rest - OOC Meeting (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(log)&amp;diff=242630"/>
		<updated>2025-07-24T19:35:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: GS4-OPTHERIA moved page 2025-07-20 - River&amp;#039;s Rest - OOC Meeting (summary) to 2025-07-20 - River&amp;#039;s Rest - OOC Meeting (log): Replacing (summary) with (log)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Took place July 20, 2025, 19:30-20:30 Eastern Standard Time&lt;br /&gt;
&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
Greetings!  I&#039;m GM Optheria, and I am your new Town Guru for River&#039;s Rest!  I&#039;m a long-time GS player, and have been a fan of River&#039;s Rest since the early 2000&#039;s, with several RR citizens residing in my stable of characters.&lt;br /&gt;
&lt;br /&gt;
==OPTHERIA&#039;S LIST==&lt;br /&gt;
Optheria says, &amp;quot;First... monthly citizen GALD sessions.... I&#039;ll be having monthly sessions, with a variety of weekday daytime, weekday evening, and weekend daytimes, rotating throughout.  I&#039;ll keep a spinner for three months, before I clean it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Second, I&#039;ve got one of my fellow GM&#039;s doing citizen WPS services, twice a year... I think one of those might be this month, actually... so, keep an eye out for those.&amp;quot;&lt;br /&gt;
Optheria says, &amp;quot;For the Citizen GALD, you&#039;ll need to have 90+ days of citizenship.  For Citizen WPS, you&#039;ll need 180+ days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;I&#039;m looking into getting a monthly Farmer&#039;s Market sort of thing going on, akin to Ta&#039;Illistim&#039;s Wisteria Markets.  I don&#039;t have anything solid yet, but it&#039;s the first thing I&#039;m going to be working on that is a new project for the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Continued updates and possible refreshes to the town shops will be on a rolling basis... most especially any stores that sell food, that aren&#039;t on the current food system (ala, food that can&#039;t go into baskets being updated to be able to be basket-ed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;I *know* higher hunting is a thing everyone wants, and I do as well... it is definitely on my radar, but a very LARGE project, so I have no timeframe/timeline for that... but, it is on my radar, and something I&#039;m excited to work on for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Another idea with some meat that I&#039;ve received with the guruship was a plan for expanding our Voln Monastery here... it would be all roleplay expansion, but still... most things to explore and enjoy.  That is low on the list, compared to the Farmer&#039;s Market and hunting, but still there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;And finally, yet another idea, was an Aeian temple.  Again, mostly roleplay-centric, but something that may be useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Again, the monestary expansion and Aeian temple are low on my list, with the Farmer&#039;s Market and hunting ground being pretty high.  Just listing off my ideas and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;And, of course, no timeline/timeframe for any of this.  I&#039;m going to try to be as open as possible with you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==QUESTIONS==&lt;br /&gt;
&amp;lt;b&amp;gt;First question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;First of all, welcome again Optheria. I think you have mostly covered off all my questions, especially with regards to hunting ground, but since I am here. Any storyline RP planned for the future?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I don&#039;t have anything specific for storyline RP currently, but I am ALWAYS open to suggestions.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Will probably have a storyline for any sort of hunting grounds being opened, in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Seeing as only dev GM&#039;s can make hunting grounds and they are busy on their own plans for forever which one are you suggesting we kidnap?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I have my ideas on that... which I can&#039;t share at this time, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In regards to storyline ideas, or even ideas for hunting zones, what would be the best way to get those over to you for consideration?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;My email is open, GS4-Optheria (at) play.net.  Please put in the subject -River&#039;s Rest-, so I know how to sort it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;And that goes for anyone with ideas for the town.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I can&#039;t promise I will DO any of the ideas, but I definitely welcome the input.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;As for hunting, I think the area under the town before the blue barrier is not in The Citadel.&amp;quot; &amp;quot;Is there any plans to address that point, like making it part of the Sea Caves or a relevant zone?&amp;quot; &amp;quot;Yes, the River Tunnels shouldn&#039;t have a LOCATION of the Citadel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Okay, that&#039;s precisely the information I was going for.  I&#039;ll look into it and see what I can find, and if it can, or should be, fixed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Can the various single room herbs be looked at for a possible expansion? I can&#039;t remember specifics as I leveled out a month or so back, but there was a few herbs that only appeared in one single room for bounties in the Citadel area.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I can investigate this as well.. I agree that it can be a pain when there is only one room in a whole area that has things for foraging for bounties.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I can&#039;t promise anything, of course, but I&#039;ll put it on my list for investigation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking squeakily to Optheria, Ntinly asks, &amp;quot;Wha kin I pay yas ta has ma title changed from Picklsmaster ta Picklemistress?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking to Ntinly, Optheria exclaims, &amp;quot;No pay needed, I actually want to see if we can get that title able to be master or mistress!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria exclaims, &amp;quot;We already have premium titles that look at that specific part of a character to see which title to give, so it shouldn&#039;t be too annoying to get.  I can&#039;t promise it, of course, but definitely will look into it!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(left the name because well, we all know who is the Picklemaster)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seventh Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;On the subject of bounties, is it possible as a stop gap, to have capped, or near-capped, bandits from the adventurer&#039;s guild?  I haven&#039;t tried recently but last time I did I wasn&#039;t allowed to get any kind of bounty.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;So, the adventurer&#039;s guild first checks to see if you can learn from anything in the realm....  no matter what type of bounty it&#039;s going to give after that check.  It&#039;s how the guild was built.  The only work-around, to get near-cap/cap bandits is to wear a Confluence soulstone... and then, you&#039;d remove any Confluence bounties you get, to get to the bandits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eighth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Still thin we need true capped huntin round here.... bandit an pirates neva did me wrong.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I hope to work on hunting grounds for higher levels in the future... going to start with levels just over what the Citadel has, and work my way up from there.  No timeline/timeframe, but it is definitely high on my list of things I want to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ninth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So because I hate hoarding crystal amulets, any chance in the future residents could get some kind of magical trinket that would let them just pass through the log?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Yup, driftwood is a thing... I don&#039;t remember if it&#039;s RR-&amp;gt;Landing or Landing-&amp;gt;RR though..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Driftwood amulets work like Crystal amulets for the boot but can only be purchased by Citizens in RR. Cheaper too &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tenth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We used to have duffel bags.  Xayle didn&#039;t like that and altered things as duffle bags, but left the ones in the shop alone.  More recently, those and gaffs and other things have all become illegal.  Any plans for mixing things up as far as shops and item nouns?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Indeed... if I do refreshes of shops, I&#039;m going to try and make things more Rest-y unique.&amp;quot;&lt;br /&gt;
(will have advanced notice of any shop refreshing, as well.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eleventh Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Are there (premium) houses here?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Yup, we&#039;ve got three different premium home neighborhoods... two in-town, and one to the south of town.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;A good map of those neighborhoods here:  https://gswiki.play.net/images/gswiki/2/24/Homes4.gif   ..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If they fill up, do we email you about more spaces?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Yup, or ask on the River&#039;s Rest forum, or on the Premium forum on the Discord server.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(log)&amp;diff=242629</id>
		<title>2025-07-20 - River&#039;s Rest - OOC Meeting (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2025-07-20_-_River%27s_Rest_-_OOC_Meeting_(log)&amp;diff=242629"/>
		<updated>2025-07-24T19:32:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: July 20 2025 RR OOC Meeting log - creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Took place July 20, 2025, 19:30-20:30 Eastern Standard Time&lt;br /&gt;
&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
Greetings!  I&#039;m GM Optheria, and I am your new Town Guru for River&#039;s Rest!  I&#039;m a long-time GS player, and have been a fan of River&#039;s Rest since the early 2000&#039;s, with several RR citizens residing in my stable of characters.&lt;br /&gt;
&lt;br /&gt;
==OPTHERIA&#039;S LIST==&lt;br /&gt;
Optheria says, &amp;quot;First... monthly citizen GALD sessions.... I&#039;ll be having monthly sessions, with a variety of weekday daytime, weekday evening, and weekend daytimes, rotating throughout.  I&#039;ll keep a spinner for three months, before I clean it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Second, I&#039;ve got one of my fellow GM&#039;s doing citizen WPS services, twice a year... I think one of those might be this month, actually... so, keep an eye out for those.&amp;quot;&lt;br /&gt;
Optheria says, &amp;quot;For the Citizen GALD, you&#039;ll need to have 90+ days of citizenship.  For Citizen WPS, you&#039;ll need 180+ days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;I&#039;m looking into getting a monthly Farmer&#039;s Market sort of thing going on, akin to Ta&#039;Illistim&#039;s Wisteria Markets.  I don&#039;t have anything solid yet, but it&#039;s the first thing I&#039;m going to be working on that is a new project for the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Continued updates and possible refreshes to the town shops will be on a rolling basis... most especially any stores that sell food, that aren&#039;t on the current food system (ala, food that can&#039;t go into baskets being updated to be able to be basket-ed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;I *know* higher hunting is a thing everyone wants, and I do as well... it is definitely on my radar, but a very LARGE project, so I have no timeframe/timeline for that... but, it is on my radar, and something I&#039;m excited to work on for all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Another idea with some meat that I&#039;ve received with the guruship was a plan for expanding our Voln Monastery here... it would be all roleplay expansion, but still... most things to explore and enjoy.  That is low on the list, compared to the Farmer&#039;s Market and hunting, but still there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;And finally, yet another idea, was an Aeian temple.  Again, mostly roleplay-centric, but something that may be useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;Again, the monestary expansion and Aeian temple are low on my list, with the Farmer&#039;s Market and hunting ground being pretty high.  Just listing off my ideas and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Optheria says, &amp;quot;And, of course, no timeline/timeframe for any of this.  I&#039;m going to try to be as open as possible with you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==QUESTIONS==&lt;br /&gt;
&amp;lt;b&amp;gt;First question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;First of all, welcome again Optheria. I think you have mostly covered off all my questions, especially with regards to hunting ground, but since I am here. Any storyline RP planned for the future?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I don&#039;t have anything specific for storyline RP currently, but I am ALWAYS open to suggestions.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Will probably have a storyline for any sort of hunting grounds being opened, in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Second question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Seeing as only dev GM&#039;s can make hunting grounds and they are busy on their own plans for forever which one are you suggesting we kidnap?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I have my ideas on that... which I can&#039;t share at this time, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Third Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In regards to storyline ideas, or even ideas for hunting zones, what would be the best way to get those over to you for consideration?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;My email is open, GS4-Optheria (at) play.net.  Please put in the subject -River&#039;s Rest-, so I know how to sort it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;And that goes for anyone with ideas for the town.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I can&#039;t promise I will DO any of the ideas, but I definitely welcome the input.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fourth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;As for hunting, I think the area under the town before the blue barrier is not in The Citadel.&amp;quot; &amp;quot;Is there any plans to address that point, like making it part of the Sea Caves or a relevant zone?&amp;quot; &amp;quot;Yes, the River Tunnels shouldn&#039;t have a LOCATION of the Citadel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Okay, that&#039;s precisely the information I was going for.  I&#039;ll look into it and see what I can find, and if it can, or should be, fixed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fifth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Can the various single room herbs be looked at for a possible expansion? I can&#039;t remember specifics as I leveled out a month or so back, but there was a few herbs that only appeared in one single room for bounties in the Citadel area.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I can investigate this as well.. I agree that it can be a pain when there is only one room in a whole area that has things for foraging for bounties.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I can&#039;t promise anything, of course, but I&#039;ll put it on my list for investigation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sixth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking squeakily to Optheria, Ntinly asks, &amp;quot;Wha kin I pay yas ta has ma title changed from Picklsmaster ta Picklemistress?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking to Ntinly, Optheria exclaims, &amp;quot;No pay needed, I actually want to see if we can get that title able to be master or mistress!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria exclaims, &amp;quot;We already have premium titles that look at that specific part of a character to see which title to give, so it shouldn&#039;t be too annoying to get.  I can&#039;t promise it, of course, but definitely will look into it!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(left the name because well, we all know who is the Picklemaster)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seventh Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;On the subject of bounties, is it possible as a stop gap, to have capped, or near-capped, bandits from the adventurer&#039;s guild?  I haven&#039;t tried recently but last time I did I wasn&#039;t allowed to get any kind of bounty.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;So, the adventurer&#039;s guild first checks to see if you can learn from anything in the realm....  no matter what type of bounty it&#039;s going to give after that check.  It&#039;s how the guild was built.  The only work-around, to get near-cap/cap bandits is to wear a Confluence soulstone... and then, you&#039;d remove any Confluence bounties you get, to get to the bandits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eighth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Still thin we need true capped huntin round here.... bandit an pirates neva did me wrong.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;I hope to work on hunting grounds for higher levels in the future... going to start with levels just over what the Citadel has, and work my way up from there.  No timeline/timeframe, but it is definitely high on my list of things I want to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ninth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So because I hate hoarding crystal amulets, any chance in the future residents could get some kind of magical trinket that would let them just pass through the log?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Yup, driftwood is a thing... I don&#039;t remember if it&#039;s RR-&amp;gt;Landing or Landing-&amp;gt;RR though..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Driftwood amulets work like Crystal amulets for the boot but can only be purchased by Citizens in RR. Cheaper too &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tenth Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We used to have duffel bags.  Xayle didn&#039;t like that and altered things as duffle bags, but left the ones in the shop alone.  More recently, those and gaffs and other things have all become illegal.  Any plans for mixing things up as far as shops and item nouns?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Indeed... if I do refreshes of shops, I&#039;m going to try and make things more Rest-y unique.&amp;quot;&lt;br /&gt;
(will have advanced notice of any shop refreshing, as well.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Eleventh Question:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Are there (premium) houses here?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Yup, we&#039;ve got three different premium home neighborhoods... two in-town, and one to the south of town.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;A good map of those neighborhoods here:  https://gswiki.play.net/images/gswiki/2/24/Homes4.gif   ..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;If they fill up, do we email you about more spaces?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Optheria says, &amp;quot;Yup, or ask on the River&#039;s Rest forum, or on the Premium forum on the Discord server.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Logs]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guru_List&amp;diff=240845</id>
		<title>Guru List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guru_List&amp;diff=240845"/>
		<updated>2025-06-27T22:12:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Gurus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Towns==&lt;br /&gt;
===Gurus===&lt;br /&gt;
: [[Cysaegir]] - Xeraphina&lt;br /&gt;
: [[Icemule Trace]] - Auchand&lt;br /&gt;
: [[Kraken&#039;s Fall]] - Kaonashi&lt;br /&gt;
: [[Mist Harbor]] - Premium Team &amp;amp; World &amp;amp; Guru Team&lt;br /&gt;
: [[River&#039;s Rest]] - Optheria&lt;br /&gt;
: [[Solhaven]] - Thandiwe&lt;br /&gt;
: [[Ta&#039;Illistim]] - Elysani&lt;br /&gt;
: [[Ta&#039;Vaalor]] - Casil&lt;br /&gt;
: [[Teras Isle]] - Marstreforn&lt;br /&gt;
: [[Wehnimer&#039;s Landing]] - World &amp;amp; Guru Team&lt;br /&gt;
: [[Zul Logoth]] - World &amp;amp; Guru Team&lt;br /&gt;
&lt;br /&gt;
===Macro Towns===&lt;br /&gt;
: [[Icemule Trace]]&lt;br /&gt;
: [[Solhaven]]&lt;br /&gt;
: [[Ta&#039;Illistim]]&lt;br /&gt;
: [[Ta&#039;Vaalor]]&lt;br /&gt;
: [[Wehnimer&#039;s Landing]]&lt;br /&gt;
: [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Micro Towns===&lt;br /&gt;
: [[Cysaegir]]&lt;br /&gt;
: [[Kraken&#039;s Fall]]&lt;br /&gt;
: [[Mist Harbor]]&lt;br /&gt;
: [[River&#039;s Rest]]&lt;br /&gt;
: [[Teras Isle]]&lt;br /&gt;
&lt;br /&gt;
===Communities===&lt;br /&gt;
&lt;br /&gt;
Elanthia has multiple smaller communities within, on the outskirts, or near major cities.  Below is a list of which cities those communities, towns, and ports are assigned.&lt;br /&gt;
&lt;br /&gt;
: [[Icemule Trace]] - Cold River Village, Northwatch, Pinefar, Glaeveln&lt;br /&gt;
: [[Kraken&#039;s Fall]] - Ornath&lt;br /&gt;
: [[Solhaven]] - Vornavis Caravansary, Vornavis, Marshtown, Brisker&#039;s Cove&lt;br /&gt;
: [[Ta&#039;Illistim]] - Sylvaerrend, Nielira Harbor&lt;br /&gt;
: [[Ta&#039;Vaalor]] - Ravelin, Mistwatch&lt;br /&gt;
: [[Wehnimer&#039;s Landing]] - Northern Caravansary, Elven Village, Giantman Village&lt;br /&gt;
: [[Zul Logoth]] - Khazar’s Hold, Zhindel’s Post&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Gurus===&lt;br /&gt;
: [[Aelotoi]] - Xeraphina&lt;br /&gt;
: [[Burghal Gnome]] - World &amp;amp; Guru Team&lt;br /&gt;
: [[Dark Elf]] - Warlockes&lt;br /&gt;
: [[Dwarf]] - Marstreforn&lt;br /&gt;
: [[Elf]] - Casil &amp;amp; Elysani&lt;br /&gt;
: [[Erithi]] - Xynwen&lt;br /&gt;
: [[Forest Gnome]] - World &amp;amp; Guru Team&lt;br /&gt;
: [[Giantman]] - Thandiwe&lt;br /&gt;
: [[Half-elf]] - Gyres&lt;br /&gt;
: [[Half-krolvin]] - Auchand (Temp)&lt;br /&gt;
: [[Halfling]] - Auchand&lt;br /&gt;
: [[Human]] - Auchand and Thandiwe&lt;br /&gt;
: [[Sylvankind]] - Itzel&lt;br /&gt;
&lt;br /&gt;
[[Category:Gurus]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bericsaba_Market/2025&amp;diff=234569</id>
		<title>Bericsaba Market/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bericsaba_Market/2025&amp;diff=234569"/>
		<updated>2025-03-08T01:32:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Story */ - Adding Zul Logoth invitation link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}} &lt;br /&gt;
&lt;br /&gt;
On the first weekend of Olaesta, the harbor market of [[Isle of Ornath|Ornath]], closed for much of the year, throws open its gates for a highly anticipated annual event.  Farmers, poulterers, shepherds, and artisans from across the island descend upon the bustling square, eager to hawk their wares, test their skills, and stake their claim in the island&#039;s most prestigious culinary and craft competitions.  For one weekend, the market is a whirlwind of voices calling out their goods, the scent of grilled fish and sweet preserves thick in the air, and the clatter of craftsmen setting up displays of finely woven textiles, carved driftwood trinkets, and freshly fired pottery.&lt;br /&gt;
&lt;br /&gt;
Letters have begun appearing in various towns inviting citizens to take part in the contests of Bericsaba Market.  The author appears to be [[Fevronia]] a sister of the [[Order of Lumnasi Viragos]] and a member of the Bericsaba Market planning committee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Bericsaba Market runs Friday, April 4th, 2025 at 9pm - Midnight, Sunday, April 6th, 2025 and takes place in [[Sleeping Drake Harbor]] on the Isle of Ornath.  It is hosted by the [[Order_of_Lumnasi_Viragos|Order of Lumnasi Viragos]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Bericsaba Market/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Schedule&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Tour of Sleeping Drake Harbor&lt;br /&gt;
| 4/4/2025&lt;br /&gt;
| TBA&lt;br /&gt;
| Docks of Sleeping Drake Harbor&lt;br /&gt;
| Enjoy a tour of the Sleeping Drake Harbor from a local of the Ornath Tourism Council&lt;br /&gt;
|-&lt;br /&gt;
| Tour of Sleeping Drake Harbor&lt;br /&gt;
| 4/5/2025&lt;br /&gt;
| TBA&lt;br /&gt;
| Docks of Sleeping Drake Harbor&lt;br /&gt;
| Enjoy a tour of the Sleeping Drake Harbor from a local of the Ornath Tourism Council&lt;br /&gt;
|-&lt;br /&gt;
| Tour of Sleeping Drake Harbor&lt;br /&gt;
| 4/6/2025&lt;br /&gt;
| TBA&lt;br /&gt;
| Docks of Sleeping Drake Harbor&lt;br /&gt;
| Enjoy a tour of the Sleeping Drake Harbor from a local of the Ornath Tourism Council&lt;br /&gt;
|-&lt;br /&gt;
| Closing Ceremonies&lt;br /&gt;
| 4/6/2025&lt;br /&gt;
| 3pm EDT&lt;br /&gt;
| Southern Courtyard of Bericsaba Market&lt;br /&gt;
| As the festival winds down, come see the winners of this year&#039;s contests.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Raffles&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
* 03.04.2025 - [[/2025 Solhaven Invitation|Solhaven Merchantile Guild Invitation]]&lt;br /&gt;
* 03.04.2025 - [[/2025 Cysaegir Invitation|Cysaegir Merchantile Guild Invitation]]&lt;br /&gt;
* 03.05.2025 - [[/2025 Kraken&#039;s Fall Invitation|Kraken&#039;s Fall Invitation]]&lt;br /&gt;
* 03.05.2025 - [[/Teras Isle Invitation|Teras Isle Invitation]]&lt;br /&gt;
* 03.06.2025 - [[/2025 Ta&#039;Vaalor Invitation|Ta&#039;Vaalor&#039;s Invitation]]&lt;br /&gt;
* 03.06.2025 - [[/2025 Wehnimer&#039;s Landing|Wehnimer&#039;s Landing Invitation]]&lt;br /&gt;
* 03.07.2025 - [[/2025 Zul Logoth|Zul Logoth Invitation]]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bericsaba Market]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bericsaba_Market/2025/2025_Zul_Logoth&amp;diff=234568</id>
		<title>Bericsaba Market/2025/2025 Zul Logoth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bericsaba_Market/2025/2025_Zul_Logoth&amp;diff=234568"/>
		<updated>2025-03-08T01:25:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knyvet of the Ragnak Clan travelled to Zul Logoth to inform citizens of an invitation to The Crowning Foam: Brewed To Perfection, a contest dedicated to the art of ale, to be judged during the Bericsaba Market on the Isle of Ornath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;read parchment&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Deliver to the Clan Leaders of Zul Logoth&lt;br /&gt;
&lt;br /&gt;
Day 2 of the month Charlatos in the year 5125&lt;br /&gt;
&lt;br /&gt;
To the Esteemed Clanleaders of Zul Logoth,&lt;br /&gt;
&lt;br /&gt;
As Olaesta approaches, the Isle of Ornath stirs with excitement for the return of Bericsaba Market.  For one weekend, Sleeping Drake Harbor will be transformed into a grand festival of trade, camaraderie, and spirited competition, where artisans and culinarians from all walks of life gather to test their craft against one another.  This year, we look beyond our shores to seek true masters of their trades, and when it comes to ale, there are few names spoken with more reverence than those of Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
It is with great admiration that we formally invite the famed brewmasters of Zul Logoth to The Crowning Foam: Brewed to Perfection, a contest dedicated to the art of ale.  Across Elanith, it is said that if anyone knows a fine brew, it is the dwarves of Zul Logoth.  Your techniques are the stuff of legend, spoken of in taverns both grand and humble, and we would be honored to see your finest ales put to the test against the best Ornath has to offer.  Whether golden and crisp, dark and rich, or something wholly unexpected, this is a challenge of balance, depth, and the mastery that turns grain and water into liquid gold.&lt;br /&gt;
&lt;br /&gt;
With the Mana Storms receding, travel to Ornath has become far more accessible.  The Chronomages have sanctioned a transportation house in Sleeping Drake Harbor, easing the journey for those eager to attend.  The harbor itself nears completion on its expansions, ready to receive ships, while the stables should be finished in time for those who prefer to travel mounted.&lt;br /&gt;
&lt;br /&gt;
We hope that Zul Logoth will send its finest to answer this challenge and share in the spirit of friendly competition.  Whether as competitors, judges, or honored guests, your presence would bring great distinction to this year&#039;s Bericsaba Market.&lt;br /&gt;
&lt;br /&gt;
With the highest respect and eager anticipation,&lt;br /&gt;
Fevronia, Sister of the Lumnasi Viragos&lt;br /&gt;
On Behalf of the Bericsaba Market Committee&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look parchment&lt;br /&gt;
Vivid emerald parchment, thin and textured, carries the warmth of jungle canopies kissed by sunlight.  Five interlocking rings form a striking header, their overlapping shapes embossed with subtle depth.  Along the left and right edges, a cascade of feathers shimmers with gold foil outlines, each plume curling as if caught in a gentle breeze.  Visible fibers lend a tactile richness to the surface, a testament to expert craftsmanship.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bericsaba_Market/2025&amp;diff=234496</id>
		<title>Bericsaba Market/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bericsaba_Market/2025&amp;diff=234496"/>
		<updated>2025-03-06T01:26:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Story */ - Add link to Teras Isle&amp;#039;s invitation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}} &lt;br /&gt;
&lt;br /&gt;
On the first weekend of Olaesta, the harbor market of [[Isle of Ornath|Ornath]], closed for much of the year, throws open its gates for a highly anticipated annual event.  Farmers, poulterers, shepherds, and artisans from across the island descend upon the bustling square, eager to hawk their wares, test their skills, and stake their claim in the island&#039;s most prestigious culinary and craft competitions.  For one weekend, the market is a whirlwind of voices calling out their goods, the scent of grilled fish and sweet preserves thick in the air, and the clatter of craftsmen setting up displays of finely woven textiles, carved driftwood trinkets, and freshly fired pottery.&lt;br /&gt;
&lt;br /&gt;
Letters have begun appearing in various towns inviting citizens to take part in the contests of Bericsaba Market.  The author appears to be [[Fevronia]] a sister of the [[Order of Lumnasi Viragos]] and a member of the Bericsaba Market planning committee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2025 Bericsaba Market runs Friday, April 4th, 2025 at 9pm - Midnight, Sunday, April 6th, 2025 and takes place in [[Sleeping Drake Harbor]] on the Isle of Ornath.  It is hosted by the [[Order_of_Lumnasi_Viragos|Order of Lumnasi Viragos]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Bericsaba Market/saved posts 2025|2025 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;section begin=primeschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Schedule&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Tour of Sleeping Drake Harbor&lt;br /&gt;
| 4/4/2025&lt;br /&gt;
| TBA&lt;br /&gt;
| Docks of Sleeping Drake Harbor&lt;br /&gt;
| Enjoy a tour of the Sleeping Drake Harbor from a local of the Ornath Tourism Council&lt;br /&gt;
|-&lt;br /&gt;
| Tour of Sleeping Drake Harbor&lt;br /&gt;
| 4/5/2025&lt;br /&gt;
| TBA&lt;br /&gt;
| Docks of Sleeping Drake Harbor&lt;br /&gt;
| Enjoy a tour of the Sleeping Drake Harbor from a local of the Ornath Tourism Council&lt;br /&gt;
|-&lt;br /&gt;
| Tour of Sleeping Drake Harbor&lt;br /&gt;
| 4/6/2025&lt;br /&gt;
| TBA&lt;br /&gt;
| Docks of Sleeping Drake Harbor&lt;br /&gt;
| Enjoy a tour of the Sleeping Drake Harbor from a local of the Ornath Tourism Council&lt;br /&gt;
|-&lt;br /&gt;
| Closing Ceremonies&lt;br /&gt;
| 4/6/2025&lt;br /&gt;
| 3pm EDT&lt;br /&gt;
| Southern Courtyard of Bericsaba Market&lt;br /&gt;
| As the festival winds down, come see the winners of this year&#039;s contests.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=primeschedule /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=primeraffle /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Raffles&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=primeraffle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
* 03.05.2025 - [[/2025 Kraken&#039;s Fall Invitation|Kraken&#039;s Fall Invitation]]&lt;br /&gt;
* 03.04.2025 - [[/2025 Solhaven Invitation|Solhaven Merchantile Guild Invitation]]&lt;br /&gt;
* 03.04.2025 - [[/2025 Cysaegir Invitation|Cysaegir Merchantile Guild Invitation]]&lt;br /&gt;
* 03.05.2025 - [[/Teras Isle Invitation|Teras Isle Invitation]]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bericsaba Market]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bericsaba_Market/2025/Teras_Isle_Invitation&amp;diff=234495</id>
		<title>Bericsaba Market/2025/Teras Isle Invitation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bericsaba_Market/2025/Teras_Isle_Invitation&amp;diff=234495"/>
		<updated>2025-03-06T01:24:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Teras Isle Bericsaba Market invite meeting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knyvet of the Ragnak Clan met with citizens of Kharam-Dzu to share a communication that had been handed down to her from the clan leaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Deliver to the Clan Leaders of Teras Isle&lt;br /&gt;
&lt;br /&gt;
Day 2 of the month Charlatos in the year 5125&lt;br /&gt;
&lt;br /&gt;
To the Esteemed Clan Leaders of Teras Isle,&lt;br /&gt;
&lt;br /&gt;
As Olaesta approaches, the Isle of Ornath once again prepares for the grand spectacle of Bericsaba Market.  For one weekend, Sleeping Drake Harbor will be alive with the calls of traders, the scent of sizzling fare, and the friendly clash of competition as artisans put their skills to the test.  This year, as we extend invitations beyond our shores, our attention has turned to Teras Isle -- and, admittedly, to a curiosity that has captured our imagination.&lt;br /&gt;
&lt;br /&gt;
I must confess, we do not know if Teras Isle is famed for its bread.  If it is, that secret has been well kept.  But recent readings have led us to Beard Bread, a topic that has intrigued the people of Ornath to no end.  Whether true or exaggerated, we cannot let this mystery lie unanswered.  It is with great enthusiasm that we invite the skilled bakers of Teras Isle to The Rise and Fall:  A Leavening Agent, a contest dedicated to the noble craft of breadmaking.&lt;br /&gt;
&lt;br /&gt;
From soft, pillowy loaves to dense and hearty rations, bread is a staple of every culture, shaped by the lands from which it comes.  The islanders of Ornath take great pride in their own traditions, but they would be honored to test their skills against those of Teras Isle.  Whether the famed Beard Bread makes an appearance or some other masterful creation rises to the occasion, this contest is a challenge of flavor, texture, and time-honored skill.&lt;br /&gt;
&lt;br /&gt;
With the Mana Storms receding, travel to Ornath has become far more accessible.  The Chronomages have sanctioned a transportation house in Sleeping Drake Harbor, ensuring an easier journey for those eager to attend.  The harbor&#039;s expansions near completion, ready to receive ships from across the sea, while the stables should be finished in time for mounted travelers.&lt;br /&gt;
&lt;br /&gt;
It is our hope that Teras Isle will take up this challenge and join us in good-spirited competition.  Whether as contestants, judges, or honored guests, your presence would be a welcome addition to this year&#039;s Bericsaba Market.&lt;br /&gt;
&lt;br /&gt;
With warm regards and eager anticipation,&lt;br /&gt;
Fevronia, Sister of the Lumnasi Viragos&lt;br /&gt;
On Behalf of the Bericsaba Market Committee&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
look parchment&lt;br /&gt;
&lt;br /&gt;
Vivid emerald parchment, thin and textured, carries the warmth of jungle canopies kissed by sunlight.  Five interlocking rings form a striking header, their overlapping shapes embossed with subtle depth.  Along the left and right edges, a cascade of feathers shimmers with gold foil outlines, each plume curling as if caught in a gentle breeze.  Visible fibers lend a tactile richness to the surface, a testament to expert craftsmanship.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Clan Leaders decided that contest was to be held, letting the citizens of Kharam-Dzu show their pride for the island with their best Bearded Bread for the Bericsaba Market.&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_CHE%27s_-_Cairnfang_Manor%27s_Ta%27Illistim_Annex_OPEN!&amp;diff=231364</id>
		<title>Announcement: CHE&#039;s - Cairnfang Manor&#039;s Ta&#039;Illistim Annex OPEN!</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_CHE%27s_-_Cairnfang_Manor%27s_Ta%27Illistim_Annex_OPEN!&amp;diff=231364"/>
		<updated>2024-12-11T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: CHE - Cairnfang Manor&amp;#039;s Ta&amp;#039;Illistim Annex Open&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=CHE&lt;br /&gt;
|subject=Cairnfang Manor&#039;s Ta&#039;Illistim Annex Is Now Open!&lt;br /&gt;
|author=GS4-OPTHERIA&lt;br /&gt;
|date=2024-12-09&lt;br /&gt;
|changelog=2024&lt;br /&gt;
}}&lt;br /&gt;
I&#039;m proud (again!) to be able to announce that Cairnfang Manor&#039;s Ta&#039;Illistim Annex is now OPEN!&lt;br /&gt;
&lt;br /&gt;
With this, the Seascape Lounge in the Lost Home is closed, and Cairnfang Manor&#039;s members will be able to access their lockers via the new annex.&lt;br /&gt;
&lt;br /&gt;
You can find &#039;a smaller side pathway&#039; in Seethe Naedal, Winding Path (room 13025008) which will take you to a new glade where a bridge arcs over a brook heading towards a grassy knoll!&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/226045346399256576/1315775562920362154 Discord link.]&lt;br /&gt;
===tldr===&lt;br /&gt;
Cairnfang Manor now has a full annex in Ta&#039;Illistim.  The Seascape Lounge in the Lost Home is now closed.&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_CHE%27s_-_House_Paupers%27_Icemule_Annex_OPEN!&amp;diff=231363</id>
		<title>Announcement: CHE&#039;s - House Paupers&#039; Icemule Annex OPEN!</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_CHE%27s_-_House_Paupers%27_Icemule_Annex_OPEN!&amp;diff=231363"/>
		<updated>2024-12-11T19:30:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: CHE - House Paupers&amp;#039; Icemule Annex Open&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=CHE&lt;br /&gt;
|subject=House Paupers&#039; Icemule Annex Is Now Open!&lt;br /&gt;
|author=GS4-OPTHERIA&lt;br /&gt;
|date=2024-12-08&lt;br /&gt;
|changelog=2024&lt;br /&gt;
}}&lt;br /&gt;
I&#039;m proud to be able to announce that House Paupers&#039; Icemule Annex is now OPEN!&lt;br /&gt;
&lt;br /&gt;
With this, the Gooseberry Room in Silvermule Gaming Hall is closed, and Paupers&#039; members will be able to access their lockers via the new annex.&lt;br /&gt;
&lt;br /&gt;
You can find &#039;a wide porch&#039; in the Temple Burrow, Cholen Lane (room 4042009) which will take you there!&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/226045346399256576/1315423963433799820 Discord link.]&lt;br /&gt;
===tldr===&lt;br /&gt;
House Paupers&#039; now has a full annex in Icemule.  The Gooseberry Room in Silvermule is now closed.&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=228995</id>
		<title>User talk:HOST-GSKEBECHET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=228995"/>
		<updated>2024-11-18T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Have a question or comment? */ - Question about combining existing page and newly-created category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crossposted Items ==&lt;br /&gt;
*Uploaded Image Patrol: [[User:HOST-GSKEBECHET/Image patrols]]&lt;br /&gt;
*User:talk Crossposts: [[User:HOST-GSKEBECHET/User talk crossposts]]&lt;br /&gt;
&lt;br /&gt;
== Have a question or comment? ==&lt;br /&gt;
&#039;&#039;&#039;Feel free to drop it here!  Please add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message so I can easily identify who left it and when.  Thank you!&#039;&#039;&#039; [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:56, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
HOST-GSKEBECHET (talk | contribs) (Added back in the OTS analyze and rearranged a couple things to conform with item script style guide.)&lt;br /&gt;
&lt;br /&gt;
You added back in the Tier 1 analyze in the OTS section. [[User:GS4ALASTIR|GS4ALASTIR]] ([[User talk:GS4ALASTIR|talk]]) 10:46, 25 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello, I added a line that Stormyrain gave permission to use the image of the Sisters on the wiki [[User:STACYWALTER|STACYWALTER]] ([[User talk:STACYWALTER|talk]]) 06:16, 12 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
You&#039;re doing great work. Thank you, I appreciate it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:42, 7 November 2023 (CST)&lt;br /&gt;
:Thank you! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]])&lt;br /&gt;
&lt;br /&gt;
Hi, I got your message about the copywrite problems with my image. I created the image myself using Artflow.ai but I have literally no idea how to comply with your request and I can barely even understand it. I cant find the Discord page you linked to either. Could you please walk me through this step by step? I have almost no skill at coding or using the wiki...I created my page by simple cut and paste and rewriting. &lt;br /&gt;
&lt;br /&gt;
Thank you, &lt;br /&gt;
Toxyrox&lt;br /&gt;
&lt;br /&gt;
PS if it would be easier on Discord, my username there is Avondell.&lt;br /&gt;
:Thank you very much!  I have responded on your talk page.[[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:37, 15 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Go ahead and delete the image &#039;Bochser 1.jpg&#039; I just uploaded it to test my script that would allow people to view character portraits in game by directing them to their Wiki character profile and I had no idea it would be such a hassle to just upload an image. - Tgo01&lt;br /&gt;
&lt;br /&gt;
Hello Kebechet!  I did an oopsie last night and created a [[:Category:Profession Services|Profession Services]] category... and this morning, I realized there is a [[Player service]] page that should probably actually be the page used for the Profession Services category.  Is there anyway that you know of to combine the two, under the &#039;Player Service&#039; name/page?  Thanks, and apologies for any hassles this has created!  [[User:GS4-OPTHERIA|GS4-OPTHERIA]] ([[User talk:GS4-OPTHERIA|talk]]) 12:22, 18 November 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Timeline - Imperial Northern Aggression ===&lt;br /&gt;
&lt;br /&gt;
HOST-GSKEBECHET talk contribs‎ m  21,289 bytes −54‎  Updating categories; unofficial content such as player-written should avoid manually using the wiki&#039;s over-encompassing categories &lt;br /&gt;
&lt;br /&gt;
Burghalgnome:Sorry was copying the format used by [[Modern Imperial History:5103 - Present]] and [[Protectorate]] both of which are player=written and have manually added categories. Perhaps you can explain.&lt;br /&gt;
:Hi there, BURGHALGNOME.  In response to your question about the categories I adjusted on your article, [[Timeline - Imperial Northern Aggression]], this was done because the article is presented as a character-written essay and was labeled by you as player-written creative content.  Typically, larger over-encompassing categories such as those for an entire nation or race are not appropriate for player-written creative content.  However, smaller and more specialized categories, such as [[:Category:Wehnimer&#039;s Landing Independence]] are still very appropriate; those smaller categories are in turn lumped in with the larger categories to help facilitate users finding related articles.  The examples you shared are standalone articles and not player-written creative content.  There are tens of thousands of articles on the Gswiki, and if some are improperly categorized, other moderators or I adjust them as we run across them.  This is usually, but not exclusively, based on which articles have had recent edits, which is why you likely have seen that many older articles are not necessarily in compliance with current Gswiki Style Guide standards.&lt;br /&gt;
:Hopefully this explanation helps you better understand why I adjusted the categories on your article.  As an aside, if you ever need to add a &amp;quot;signature&amp;quot; to a something communicated via talk pages, you can do so by inserting &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; following your message; while not required, it is an easy way to do so that is built into the Media Wiki software.  Thank you again for all of your contributions to the Gswiki.  Please let me know if you have any other questions. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:02, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you for the signature tip, if I understand what you are saying the reason this article was changed but the other timeline is not in need of a change is because I marked it as player written and it has a forward that implies it is in character, if I remove that the tags can be reapplied? [[User:BURGHALGNOME|BURGHALGNOME]] ([[User talk:BURGHALGNOME|talk]]) 09:54, 23 May 2024 (CDT)&lt;br /&gt;
:You&#039;re welcome.  To answer your question, because you flagged the article as being a creative work, it is held to those specific standards ([[Gswiki:Style guide/Creative works]]) and is also not necessarily subject to other standards that apply to different types of articles.  If the timeline is instead a general article, then it is held to those other standards outlined in the [[Gswiki:Style guide]].  This means that it may be heavily edited by many other users and is subject to presenting information in a neutral/in-universe point of view.  If the creative-works template was added by mistake, then it is possible that some categories may be appropriate for adding back in if the template is removed.  It would also mean that I review the content for any additional style guide requirements and make those adjustments as needed.  For example, some of the character quotes may be removed entirely and some of the text changed to adhere to the style guide standards.  If you have further questions, you are welcome to reach out to me however you may not get a timely response, in which case I suggest asking the Wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:11, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, I believe all the character quotes in the actual timeline are NPCs for the sake of context. I will discuss this with some other parties and decide on a direction. It may just make more sense to edit the other timeline with this information or to remove the template and leave it as is but that will depend on overall expectations. [[User:BURGHALGNOME|BURGHALGNOME]] ([[User talk:BURGHALGNOME|talk]]) 10:54, 23 May 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elanthian Journals ==&lt;br /&gt;
&lt;br /&gt;
By chance are you able to see the old Elanthian Journal pages that were deleted? I just realized.. one thing I never did is check each one to see what linked to them. I just found a page that linked to a Journal :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:52, 12 August 2022 (CDT)&lt;br /&gt;
:Unfortunately, no.  Once a page is deleted, it is gone-gone.  However, I was able to pull up a list of broken links and adjusted seven pages that appeared to reference the old Elanthian Journal pages.  That should hopefully have caught any others that were overlooked! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:45, 16 August 2022 (CDT)&lt;br /&gt;
::Thank you for this! Sorry for the extra work. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:44, 16 August 2022 (CDT)&lt;br /&gt;
:::Very welcome!  Thank you for bringing up the potential of broken links. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:14, 17 August 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Merchants template ==&lt;br /&gt;
&lt;br /&gt;
I cobbled that template together in 2019, as a pet project, when things were a little more relaxed. So many people were &amp;quot;remember that one merchant? Where were they?? What did they look like??&amp;quot;, that it felt like a good addition. Anyway, it was a build based on a template someone else had done, as you&#039;ve likely read. I had planned on continuing work on it, then COVID hit and I turned into a homeschool teacher for two young teenagers. &lt;br /&gt;
&lt;br /&gt;
Venues: the primary reason I changed those venues was because it was putting so many merchants into categories that didn&#039;t exist, and may not have been the best one for them to go into &#039;&#039;at the time&#039;&#039;. By restricting category to &amp;quot;wandering&amp;quot; and others that already had a category made, it cut down on &amp;quot;red links&amp;quot;; &#039;&#039;&#039;wandering&#039;&#039;&#039; moved them into a common category and could be changed later. &#039;&#039;&#039;Generally speaking&#039;&#039;&#039;, if they had a mention in their blurb as to what venue they attended, I removed the category that was causing a red link, although any that did not were likely an oversight (the notable exception being Elsia - I forgot to research her item, &#039;&#039;&#039;Fancy Coats&#039;&#039;&#039;, so I could add the venue).  &lt;br /&gt;
&lt;br /&gt;
Towns: it was my intention to adapt the template to allow them to be placed into the category &#039;&#039;&#039;for that town&#039;&#039;&#039;. An example would be citizen-only merchants such as Duvernith or Davro. I admittedly got wrapped up in EG item-adding and had not gotten back to fixing the &amp;quot;town&amp;quot; venue to populate into town pages instead of &#039;&#039;&#039;Town&#039;&#039;&#039; NPCs, a category that doesn&#039;t exist, so I just left town uncategorized for the time being. &lt;br /&gt;
&lt;br /&gt;
Many of those merchants I added myself with no real idea of what venues they had visited, in that hopes of at least having an appearance and a basic blurb to be expanded upon later. I had intended to continue with the work after EG and add category pages where appropriate. That section of the template might get pretty long for particularly industrious merchants! &#039;&#039;&#039;Wandering&#039;&#039;&#039; seemed like a good fit if they didn&#039;t have what might be considered a &amp;quot;primary festival&amp;quot; (for example, I wouldn&#039;t be surprised to see Elusionari in a lot of places!). &lt;br /&gt;
&lt;br /&gt;
That said, I get that once you add a template, you basically lose any claim to it being &amp;quot;yours&amp;quot;. However, no one else really took an interest in it, and I was told it would need work anyway, so I figured I was all right to try to adapt it to &#039;&#039;&#039;not&#039;&#039;&#039; use non-existent categories for the time being, since many (most?) of them had venue linked in the blurb or the body of the article. (TL:DR yet? LOL)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:09, 26 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Table updates ==&lt;br /&gt;
&lt;br /&gt;
Hello! As I&#039;m sure you&#039;ve noticed, I&#039;ve been going through and updating older items to the newer templates. A lot of them are simple, but some of them require more time; much more time in some cases. For those, fortunately, a lot them are more or less copy and paste for the verb lists with a few minor tweaks. I noticed that on a couple of them you&#039;ve gone back and added in formatting for data tables for accessibility purposes. I read up on that today and I&#039;ll be sure to add that going forward, but I was wondering: Is there a way you are finding those that need it or are you just kind of seeing them as I&#039;m doing them? I&#039;d be more than happy to go back correct the formatting on those, but if there&#039;s a way I can find them more &amp;quot;wholesale&amp;quot; than &amp;quot;piecemeal&amp;quot;, that would make the job easier. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:40, 9 November 2022 (CST)&lt;br /&gt;
:Hi there!  Part of my duties as one of our wiki mods are to review recent page changes to ensure that they are appropriate to the wiki, are accurate, are appropriately named as a page or subpage, and that they generally comply with the wiki style guide.  So you&#039;ll see me doing things like updating pages to use new template standards, moving pages that aren&#039;t named properly, fixing redirects or broken links, updating categories, reviewing pages listed in [[:Category:Marked for Deletion]], and similar &amp;quot;moderator&amp;quot; type duties focused on overall wiki consistency that are not expected of general users who instead are adding new content to the wiki.  One of the standards set out by the style guide and the wiki team is to ensure that the wiki is as accessible as possible to everyone, including our users who rely on a screen reader.  If I run across any pages during my patrols that don&#039;t meet current standards, including tables that are not set up in a way for screen readers to properly capture, part of my job as a moderator is to update them accordingly.  Since you have been incredibly active on the wiki over the past couple of months, I am much more likely to review your edits than other users due to sheer volume; that&#039;s why it might look like I&#039;m going back to change pages you&#039;ve touched more so than other users.  Thanks for inquiring!  If you&#039;d like to know more about our moderator team or what our role is, I encourage you to ask on the Gemstone Discord&#039;s #wiki-talk channel where one of the GMs overseeing the wiki can chime in. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:11, 10 November 2022 (CST)&lt;br /&gt;
::Oh, I understand that. I just wasn&#039;t sure if there was an easy way to see pages with certain errors so I could fix those that I missed them on. I can go through my contribution list and do it, though. Thanks for getting back to me![[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:34, 10 November 2022 (CST)&lt;br /&gt;
&lt;br /&gt;
== Northern Sentinel&#039;s Decree==&lt;br /&gt;
&lt;br /&gt;
Hello! My intention with this page was to list only the legal characteristics of the Landing&#039;s protectorate status. I deliberately did not want to include the preamble and ending of the letter, as they did not carry legal weight. As such, I would like to revert it to a version which contains only those legal characteristics. In my view, a log page or official document page would be more appropriate for recording the entire letter. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi, WBURKE1.  Thanks for reaching out to me!  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario with the article [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  As I explained to WINTERDAWN, generally speaking an article&#039;s Talk page is not an appropriate venue for archiving important information.  Given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  Thank you again for all of your contributions to the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
::Hello again, WBURKE1.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  This should help ensure that the intent behind the original page, which is to succinctly state the terms of the Landing&#039;s Protectorate status, is maintained while still preserving information.  Thank you again for your patience as I worked to resolve this.  Please let me know if you have any further questions or concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
:::Thanks for this resolution and for all your hard work! [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]]) 12:39, 14 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re different images, please look more closely.&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t know what I&#039;m doing! ==&lt;br /&gt;
&lt;br /&gt;
Hi, I tried to DM, failed! But found.. this space. And I have no idea if I&#039;m doing it correctly. I READ WHAT YOU WROTE and thank you for what was pointed out I will work on figuring out how to fix it, it just might not be instantly remedied (not too long, just not a finger-snap of time, I&#039;m still figuring stuff out!) -DASLOONIX&lt;br /&gt;
&lt;br /&gt;
== 5mb File Size Down to 2mb ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m noticing that the wiki now has a 2mb file size limit when it used to be 5mb. Is this an unintended result of the recent update or is it intentional? I&#039;m trying to update my OSA maps but the 2mb limit is going to cause a huge loss in quality on them. Thoughts? If it&#039;s intentional, perhaps you or an admin could override the setting and post the two maps for me? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:56, 7 January 2024 (CST)&lt;br /&gt;
:I do not know about any details related to maximum file size changes.  I have relayed your question to the wiki team and will respond on your user talk page when I have more information.  While you are welcome to reach out to me (or other mods) with questions like this, you can also ask them on the [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread], where you may receive a faster response. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:08, 9 January 2024 (CST)&lt;br /&gt;
::Just checking in :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:41, 15 January 2024 (CST)&lt;br /&gt;
:::Hi, again!  I did inquire but still have no update.  The wiki team is relaying your question to onside/IT alongside several other extensions and related requests.  As a result, this will take much more time to answer than most questions due to it being outside the scope of what the wiki team can address. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:01, 16 January 2024 (CST)&lt;br /&gt;
::::Okay, thank you! In the meantime, is this something you or an admin have the power to override for the 2 map files? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 18:28, 16 January 2024 (CST)&lt;br /&gt;
:::::No, this is outside the purview of what the wiki team is able to do. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:27, 17 January 2024 (CST)&lt;br /&gt;
::::::Okay, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:24, 18 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
== Tatterclaws&#039; Guides ==&lt;br /&gt;
&lt;br /&gt;
Hello, I received your message, went through all four articles, and I believe fixed everything. The only thing I haven&#039;t fixed is moving the articles to Lich:. Can you please assist with that? Outside of that, everything should be updated. Thanks for your help.&lt;br /&gt;
&lt;br /&gt;
== Mana-Infused Armor ==&lt;br /&gt;
&lt;br /&gt;
Template:Itemtier - Optional template for single item pages with spots for Tier (or tree).&lt;br /&gt;
&lt;br /&gt;
I removed the OPTIONAL templates per the Gswiki:Style_guide/Item_scripts page.&lt;br /&gt;
&lt;br /&gt;
Please leave the detailed table, with concise information that doesn&#039;t require scrolling down forever to see the important information.&lt;br /&gt;
:I have responded on your user talk page.  In the future, if you need to add a &amp;quot;signature&amp;quot; to a comment made to another user, you can do so with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;, which will automatically replace the four characters with your username and a date/timestamp.  You can see what this looks like at the end of my comment here. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:20, 8 October 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228992</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228992"/>
		<updated>2024-11-18T01:36:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum guile for the week will show as: You have plied your wiles with wit and guile; you must bide your time until new opportunities arise.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;feat covert teach dwarf keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
Training Dwarf in Keen Eye will require 50,000 guile.&lt;br /&gt;
You are requesting consent to teach Keen Eye to Dwarf.  Dwarf has 30 seconds to grant or refuse his consent.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Dwarf has granted consent to be taught a Covert Art.&lt;br /&gt;
  To continue with training, click TEACH in the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;feat covert teach ful keen&lt;br /&gt;
You examine Dwarf for Keen Eye training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Dwarf aside for some instruction in Keen Eye.&lt;br /&gt;
&lt;br /&gt;
...teaching script continues based on covert art...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you begin your lesson on Keen Eye, you rummage through your bundle of supplies and retrieve a caged garter snake, which you surreptitiously release in a nearby patch of shadow.  As expected, the garter snake disappears into hiding, and you point out the tells and traces it leaves behind as it lingers near.&lt;br /&gt;
You make a poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Dwarf following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to &#039;&#039;&#039;CRAFT&#039;&#039;&#039; poisons and &#039;&#039;&#039;TEACH&#039;&#039;&#039; Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You examine Kaetel for Poisoncraft training, and estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
You pull Kaetel aside to instruct him in the finer points of Poisoncraft.&lt;br /&gt;
&lt;br /&gt;
As you begin your lesson on Poisoncraft, you rummage through your bundle of supplies and retrieve a few vials of viscous liquid.  With careful handling and firm direction, you demonstrate the proper application of the different poisons and describe their effects.&lt;br /&gt;
You make a decent attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  The training continues smoothly, a mixture of explanation and further demonstration, with Kaetel following along closely.  Satisfied, you conclude the lesson, confident that he has thoroughly grasped the material.&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
===Types of Poison===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||viscous yellow||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Use Examples===&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=228991</id>
		<title>Battle Standard (1620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=228991"/>
		<updated>2024-11-18T01:35:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BSTANDARD&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{paladin base navigation}}&lt;br /&gt;
 | availability = custom&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the above and below empty line is to get a space between the table of contents and opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Battle Standard&#039;&#039;&#039;, a [[paladin]] will begin to acquire [[devotion]] as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 - Rally ===&lt;br /&gt;
Activated with {{boldmono|PRAY}} while dead.  Allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Hallowed Reprisal ===&lt;br /&gt;
Activated with {{boldmono|CLENCH}}.  Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Reckoning ===&lt;br /&gt;
Passive ability - always active.  Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Ardent Plea ===&lt;br /&gt;
Activated with {{boldmono|RAISE}}.  Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Divine Bulwark ===&lt;br /&gt;
Passive ability - always active.  When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Final Stand ===&lt;br /&gt;
Activated with {{boldmono|BESEECH}}.  The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Paladin Base | Paladin Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per rank&lt;br /&gt;
* [[Magic Item Use]]: +1.5 per rank&lt;br /&gt;
* [[Arcane Symbols]]: +1.5 per rank&lt;br /&gt;
* [[Holy places | Shrine]] Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and not at maximum spirit will hinder attempts&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Devotion Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all Paladins, regardless of deity selection (including other, forsaken, and not yet converted). &lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process==&lt;br /&gt;
To create a battle standard, the paladin must have a minimum of 50,000 devotion, be able to cast 1620, and be holding &#039;&#039;&#039;a consecrated banner pole&#039;&#039;&#039; in the right hand and &#039;&#039;&#039;a phial of clouded oil&#039;&#039;&#039; in the left hand.  Both of these items can be purchased at [[:Category:Cleric_shops | cleric shops]] located in various towns.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1620}} and {{boldmono|CAST}} at the pole to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1620}} and {{boldmono|CHANNEL}} at the pole to make an attempt &lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 battle standard that reflects your paladin&#039;s patron deity (or lack thereof).  Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 6, and require oil charges equal to the tier being attempted. Oil can be bundled beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
Performing the battle standard creation or upgrade at a [[Holy places | shrine]] that matches the casting paladin&#039;s patron deity will provide a bonus to success.&lt;br /&gt;
&lt;br /&gt;
You can {{boldmono|INCANT 1620}} for an idea of how much devotion you have and whether you have enough for your purposes.  You can also utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total devotion, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement ==&lt;br /&gt;
&lt;br /&gt;
Battle standards become attuned when used or when their deity is converted at a shrine. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&lt;br /&gt;
A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s, but only during combat. The rate of charges being used is not affected by how often the battle standard provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from a paladin&#039;s standard if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must {{boldmono|PREPARE 1620}} and {{boldmono|EVOKE}} at the battle standard to recharge.&lt;br /&gt;
&lt;br /&gt;
== Deity Conversion ==&lt;br /&gt;
&lt;br /&gt;
You may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply {{boldmono|PRAY STANDARD TO DEITY}}, where DEITY is the appropriate deity name (ex: Kai, Andelas, etc).  You can also {{boldmono|PRAY STANDARD TO NONE}} to clear the standard&#039;s influencing deity.&lt;br /&gt;
&lt;br /&gt;
This ability is subject to a 30 day cooldown.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the battle standard and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 6 Battle Standard.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
  2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
  3: Reckoning - Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
  4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
  5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
  6: Final Stand [BESEECH] - The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
           Attunement:                       Attuned to Nyxus (29 days remaining)&lt;br /&gt;
           Charges:                          200&lt;br /&gt;
           Deity:                            No deity&lt;br /&gt;
           Deity Primary Color:              Grey&lt;br /&gt;
           Deity Secondary Color:            Silver&lt;br /&gt;
           Rally [PRAY]:                     Ready&lt;br /&gt;
           Hallowed Reprisal [CLENCH]:       Ready&lt;br /&gt;
           Ardent Plea [RAISE]:              Ready&lt;br /&gt;
           Final Stand [BESEECH]:            On Cooldown&lt;br /&gt;
&lt;br /&gt;
If the standard&#039;s deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply PRAY standard TO &amp;lt;deity&amp;gt;.  This ability is subject to a 30 day cooldown, and the cooldown is not currently active.&lt;br /&gt;
&lt;br /&gt;
The battle standard can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
This is a flag on a pole, and the description should not conflict with that.  Base, long, and show description can be altered.  Because of the holy and magical nature of this item, the description may include the following words: holy, sacred, consecrated, sacrosanct, and hallowed.&lt;br /&gt;
&lt;br /&gt;
There will always be a reference to the pole and the banner upon LOOKing at this item.  Please take this into account when composing your show description.  The material may be changed to other types of wood at the merchant&#039;s discretion.  Allowed nouns: standard, flag, banner, ensign, pennant, pennon, banderole, banderol, bannerol, oriflamme, and gonfalon.  Finally, any and all alterations will be irreversibly removed if the battle standard is ever converted to another deity in the future.&lt;br /&gt;
&lt;br /&gt;
The battle standard may not be lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Any missing information below can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
=== Rally (T1) ===&lt;br /&gt;
:Rally&#039;s messaging is the same or similar to the messaging for the Paladin spell [[Aid the Fallen (1613)#Messaging | Aid the Fallen]].&lt;br /&gt;
&lt;br /&gt;
=== Hallowed Reprisal (T2) ===&lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Periodic aura damage&lt;br /&gt;
:;Liabo&lt;br /&gt;
::{{#section:Deity messaging|Liabo Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Lornon&lt;br /&gt;
::{{#section:Deity messaging|Lornon Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Neutrality&lt;br /&gt;
::{{#section:Deity messaging|Neutral Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Reckoning (T3) ===&lt;br /&gt;
The flare messaging for Reckoning will be different depending upon the standard&#039;s {{boldmono|[[CONVERT (verb)|CONVERT]]}} status. Expand the chart below to see all known possibilities. Any missing information can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
The type of flare can be viewed under the page for [[Holy critical]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em; font-size: 95%; outline: 1px solid #aaa; background: none; border: none; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
!Arkati/Spirit||Messaging&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Liabo&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Charl]]}}&lt;br /&gt;
| {{#section:Deity messaging|Charl Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Cholen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Cholen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eonak]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eonak Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Imaera]]}}&lt;br /&gt;
| {{#section:Deity messaging|Imaera Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jastev]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jastev Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kai]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kai Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Koar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Koar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lorminstra]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lorminstra Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lumnis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lumnis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Oleani]]}}&lt;br /&gt;
| {{#section:Deity messaging|Oleani Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Phoen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Phoen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ronan]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ronan Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tonis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tonis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Lornon&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Andelas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Andelas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eorgina]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eorgina Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Fash&#039;lo&#039;nae]]}}&lt;br /&gt;
| {{#section:Deity messaging|Fash&#039;lo&#039;nae Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ivas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ivas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Luukos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Luukos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Marlu]]}}&lt;br /&gt;
| {{#section:Deity messaging|Marlu Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Mularos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Mularos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Sheru]]}}&lt;br /&gt;
| {{#section:Deity messaging|Sheru Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[V&#039;tull]]}}&lt;br /&gt;
| {{#section:Deity messaging|V&#039;tull Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Neutrality&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Gosaena]]}}&lt;br /&gt;
| {{#section:Deity messaging|Gosaena Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Zelia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Zelia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lesser Spirits&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Aeia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Aeia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Amasalen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Amasalen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Arachne]]}}&lt;br /&gt;
| {{#section:Deity messaging|Arachne Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ghezresh]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ghezresh Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[The Huntress]]}}&lt;br /&gt;
| {{#section:Deity messaging|Huntress Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jaston]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jaston Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kuon]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kuon Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Laethe]]}}&lt;br /&gt;
| {{#section:Deity messaging|Laethe Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Leya]]}}&lt;br /&gt;
| {{#section:Deity messaging|Leya Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Niima]]}}&lt;br /&gt;
| {{#section:Deity messaging|Niima Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Onar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Onar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tilamaire]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tilamaire Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voaris]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voaris Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voln]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voln Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|Other}}&lt;br /&gt;
| {{#section:Deity messaging|Unaligned Reckoning Battle Standard (1620)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ardent Plea (T4) === &lt;br /&gt;
;Activation&lt;br /&gt;
:As you raise your battle standard high, runes scribed into the grain of its pole flare bright and fade in sequence one after another in a pattern reminiscent of tumbling embers.  Power ripples up your arms, presaging the reckoning to come!&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:The prolonged power of reckoning departs from you, sloughing away with a faint shimmer.&lt;br /&gt;
&lt;br /&gt;
=== Divine Bulwark (T5) ===&lt;br /&gt;
;Liabo&lt;br /&gt;
:{{#section:Deity messaging|Liabo Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Lornon&lt;br /&gt;
:{{#section:Deity messaging|Lornon Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Neutrality&lt;br /&gt;
:{{#section:Deity messaging|Neutral Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Final Stand (T6) ===&lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1245152922417889331 Paladin Service thread on Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=228990</id>
		<title>Mystic tattoo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mystic_tattoo&amp;diff=228990"/>
		<updated>2024-11-18T01:34:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} &#039;&#039;&#039;Mystic tattoos&#039;&#039;&#039; are [[tattoo]]s that [[monk]]s create by adding an [[enhancive]] [[statistic]] (not [[skill]]) to an existing [[stock tattoo]] or other non-scripted tattoo. These are called mundane tattoos until they are enhanced. A character may only have one mystic tattoo at a time, and they can range from the first circle (tier 1) to fifth circle (tier 5).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While a mystic tattoo has charges, it provides a {{mono|+1 per circle}} to the target statistic&#039;s bonus, or net {{mono|+2 per circle}} to the target statistic&#039;s value. For example, a fifth circle [[Logic]] tattoo would provide +10 to the Logic stat and +5 to the Logic bonus. This bonus must adhere to the same limitations of all enhancive bonuses not gained through the [[Ascension Skill System]].&lt;br /&gt;
&lt;br /&gt;
Mystic tattoos have 100 charges when applied, and are fully recharged when upgraded to a higher circle.  Monks can also add charges at a cost of 1000 motes per charge. By design, it is expected that monks will have reasonable success at applying tiers in steps of 20 levels, so a 20th level Monk may apply a first circle (tier 1) and a 100th level monk may apply a fifth circle (tier 5) with reasonable success chance. There is not an explicit level requirement to do any tier of mystic tattoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caution:&#039;&#039; A character may only have one mystic tattoo at a time.  As transforming a non-scripted tattoo into a mystic tattoo recreates it as a non-crumbly enhancive, the only way to change from one stat enhancive to another is permanently removing the mystic tattoo. Players should thus use caution getting a mystic tattoo applied to a custom (altered) tattoo. If they later want to change the type of stat enhancive they have, they will need to remove the custom tattoo to create a new one. &lt;br /&gt;
&lt;br /&gt;
==Motes of Tranquility==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+Motes required per circle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Circle&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Motes Required&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|1&lt;br /&gt;
|50,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|2&lt;br /&gt;
|75,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|3&lt;br /&gt;
|100,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|4&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|5&lt;br /&gt;
|150,000&lt;br /&gt;
|}&lt;br /&gt;
Converting a mundane tattoo to a mystic tattoo requires the performing monk to have gathered &#039;&#039;motes of tranquility&#039;&#039; through absorbing experience either via an experience pulse or via offline experience absorption, in a manner similar to [[wizard]]s with [[Enchant (925)]], or [[sorcerer]]s with [[Ensorcell (735)]]. Experience absorption modifiers such as [[Gift of Lumnis]] or [[roleplaying award]]s apply, but instant experience absorption such as {{boldmono|[[BOOST]] ABSORB}} or [[Rings of Lumnis]] do not. There is a weekly limit of 50,000 motes, and an overall pool cap of having 200,000 available at a time. &lt;br /&gt;
&lt;br /&gt;
Each tier of the mystic tattoo requires a greater number of motes to apply, starting at 50,000 for tier 1 and increasing by 25,000 at each successive tier, or {{mono|25000 x (1+TargetTier)}} cost in motes.  Thus, to go from a mundane tattoo to a Mystic Tattoo of the fifth circle requires 10 weeks of capped Motes of Tranquility. Current Motes of Tranquility are displayed using {{boldmono|TATTOO}} (in character description) or {{boldmono|[[RESOURCE]]}} (numerical readout).&lt;br /&gt;
&lt;br /&gt;
{{#section:RESOURCE (verb)|monk}}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Both a needle and ink are required to be in-hand, and are available for purchase from the [[:Category:Alchemist_Shops|town alchemist]]. Ink may be combined via {{boldmono|[[POUR]]}}, to a limit of 10 doses. The needle must be in the right hand when used. Each tier requires a corresponding number of doses of ink, so the circle 5 application will need 5 doses of ink.&lt;br /&gt;
&lt;br /&gt;
Note that the target mundane tattoo being worked on requires that it be:&lt;br /&gt;
* visible on whatever body part it lies.  For example, converting a tattoo on the chest will require that the target remove any armor, since that covers the chest.&lt;br /&gt;
* referred to by noun.  Most will be &amp;quot;tattoo&amp;quot;, but some will not: #846 would be &amp;quot;blossom&amp;quot;, and #856 would be &amp;quot;marks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Applying the tattoo requires the use of the {{boldmono|TATTOO}} verb.&lt;br /&gt;
&lt;br /&gt;
{{#section:TATTOO (verb)|TATTOO (verb)}}&lt;br /&gt;
&lt;br /&gt;
Applying the mystic tattoo uses a two-step confirmation process, and expected chance of success is shown, so the performing monk can choose not to make the attempt if there is a high risk of losing motes to failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You consider imbuing the essence of wisdom into (tattoo) on (character), which is currently just a mundane tattoo.  You estimate that you can only fail if you are horribly unlucky.&lt;br /&gt;
To offer to tattoo (character), enter the same command again in the next minute.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You hold up a polished blue and silver needle and a wide-mouthed jar of tattoo ink in an offer to imbue the essence of wisdom into (Character’s) (tattoo).  (She/he) will need to TATTOO ACCEPT in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
(Character) has accepted your offer of a mystic tattoo and awaits your tranquil hand.  Just retype your last TATTOO MYSTIC command in the next minute.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;tattoo mystic (character) wisdom tattoo&lt;br /&gt;
You make a good attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You work the ink into (Character’s) (tattoo), concentrating on establishing a faint link with (his/her) mind as you invoke the tranquil core of your soul to instill (his/her) body with the pure essence of wisdom!&lt;br /&gt;
That was the last drop of ink.&lt;br /&gt;
A wide-mouthed jar of tattoo ink suddenly shatters, leaving nothing behind.&lt;br /&gt;
Roundtime: 20 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A successful application requires the following calculation to be made:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|&#039;&#039;&#039;Monk Level + 2*[[Dexterity|DEX bonus]] + 2*[[Discipline|DIS bonus]] + [[Physical Fitness]] ranks*3/4 + [[First Aid]] ranks/2 + 2*spell ranks + [[Arcane Symbols]] ranks + [[Mental Mana Control]]/[[Spirit Mana Control]] ranks + [[Lore]] skill bonus - 100 * (circle of tattoo) + d100 &amp;gt; 100&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; When tattooing the self, [[Mental Lore, Transformation]] is used in the calculation. When tattooing others, the monk will use their [[Mental Lore, Telepathy]]. The circle of the mystic tattoo, injuries, and low spirit apply penalties to the skill check. The Gift of Eonak crafting roll applies to these checks.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TATTOO STATS}} will show the performing Monk&#039;s number of mundane tattoos applied, and the sum total of Motes spent in successful uses (either application of new Mystic tiers or additional charges added to existing Mystic tattoos).  Motes lost through unsuccessful tier applications are not tracked.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo/saved posts|Saved posts]]&lt;br /&gt;
* [[ALTER_(verb)#F._Tattoos_and_Scars:|ALTER rules for Tattoos and Scars]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Tattoo]]&lt;br /&gt;
* [[Stock tattoo]]&lt;br /&gt;
* [[Tsalinx (prime)/Monk Mystic Tattoo Training Table|Mystic Tattoo Training Table]]: A table showing the relative costs for monks to train skills to improve their Mystic Tattoo service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk]][[Category:Enhancives]][[Category:Item Mechanics]][[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=228989</id>
		<title>Weighting, Padding, Sighting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Weighting,_Padding,_Sighting&amp;diff=228989"/>
		<updated>2024-11-18T01:34:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = wps&lt;br /&gt;
  |type = Passive&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |mechanics = Warriors of at least level 20 can use {{boldmono|FEAT WPS}} to add critical/damage [[weighting]], [[padding]], or [[sighting]] ([[WPS smithy|WPS]]) to weapons and armor.  Warriors can add one service of WPS to a piece of gear at a time.  Each service requires 25,000 grit for torso armor and weapons, or 10,000 grit for armor accessories.  Adding a service using grit does not increase the number of services in a service window for merchant, NPC blacksmiths, or using grit itself. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Earning Grit===&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER)&amp;lt;br&amp;gt;vs. Total Services&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 1||10&lt;br /&gt;
|-&lt;br /&gt;
| 2||20&lt;br /&gt;
|-&lt;br /&gt;
| 3||30&lt;br /&gt;
|-&lt;br /&gt;
| 4||40&lt;br /&gt;
|-&lt;br /&gt;
| 5||50&lt;br /&gt;
|-&lt;br /&gt;
| 6||70&lt;br /&gt;
|-&lt;br /&gt;
| 7||90&lt;br /&gt;
|-&lt;br /&gt;
| 8||110&lt;br /&gt;
|-&lt;br /&gt;
| 9||130&lt;br /&gt;
|-&lt;br /&gt;
| 10||150&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 11||180&lt;br /&gt;
|-&lt;br /&gt;
| 12||210&lt;br /&gt;
|-&lt;br /&gt;
| 13||240&lt;br /&gt;
|-&lt;br /&gt;
| 14||270&lt;br /&gt;
|-&lt;br /&gt;
| 15||300&lt;br /&gt;
|-&lt;br /&gt;
| 16||340&lt;br /&gt;
|-&lt;br /&gt;
| 17||380&lt;br /&gt;
|-&lt;br /&gt;
| 18||420&lt;br /&gt;
|-&lt;br /&gt;
| 19||460&lt;br /&gt;
|-&lt;br /&gt;
| 20||500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 21||600&lt;br /&gt;
|-&lt;br /&gt;
| 22||700&lt;br /&gt;
|-&lt;br /&gt;
| 23||800&lt;br /&gt;
|-&lt;br /&gt;
| 24||900&lt;br /&gt;
|-&lt;br /&gt;
| 25||1000&lt;br /&gt;
|-&lt;br /&gt;
| 26||1100&lt;br /&gt;
|-&lt;br /&gt;
| 27||1200&lt;br /&gt;
|-&lt;br /&gt;
| 28||1300&lt;br /&gt;
|-&lt;br /&gt;
| 29||1400&lt;br /&gt;
|-&lt;br /&gt;
| 30||1500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 31||1600&lt;br /&gt;
|-&lt;br /&gt;
| 32||1700&lt;br /&gt;
|-&lt;br /&gt;
| 33||1800&lt;br /&gt;
|-&lt;br /&gt;
| 34||1900&lt;br /&gt;
|-&lt;br /&gt;
| 35||2000&lt;br /&gt;
|-&lt;br /&gt;
| 36||2100&lt;br /&gt;
|-&lt;br /&gt;
| 37||2200&lt;br /&gt;
|-&lt;br /&gt;
| 38||2300&lt;br /&gt;
|-&lt;br /&gt;
| 39||2400&lt;br /&gt;
|-&lt;br /&gt;
| 40||2500&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CER !! Services&lt;br /&gt;
|-&lt;br /&gt;
| 41||2700&lt;br /&gt;
|-&lt;br /&gt;
| 42||2900&lt;br /&gt;
|-&lt;br /&gt;
| 43||3100&lt;br /&gt;
|-&lt;br /&gt;
| 44||3300&lt;br /&gt;
|-&lt;br /&gt;
| 45||3500&lt;br /&gt;
|-&lt;br /&gt;
| 46||3800&lt;br /&gt;
|-&lt;br /&gt;
| 47||4100&lt;br /&gt;
|-&lt;br /&gt;
| 48||4400&lt;br /&gt;
|-&lt;br /&gt;
| 49||4700&lt;br /&gt;
|-&lt;br /&gt;
| 50||5000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Grit is directly gained from experience and does count lumnis bonus experience as well. If you earned 50,000 experience in 1 week, you will have earned 50,000 Grit.  Also ascension being turned on will not increase the amount of experience needed per week.  Your week is the same as your [[Gift_of_Lumnis#LUMNIS_.28verb.29|Lumnis]] week and you can see it&#039;s new start date when typing [[Gift_of_Lumnis#LUMNIS_.28verb.29|{{boldmono|LUMNIS INFO}}]].  You can check your weekly grit progress, and your current grit total by typing [[RESOURCE_(verb)|{{boldmono|RESOURCE}}]].&lt;br /&gt;
&lt;br /&gt;
For example.&lt;br /&gt;
&lt;br /&gt;
A level 50 player, with 50% ascension active who gained 25,000 experience, and 25,000 Ascension experience will have earned the full 50,000 grit for the week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;resource&lt;br /&gt;
Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Success Factors ===&lt;br /&gt;
;Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*Primary Skill (Weapons): +2 per weapon skill rank to level, +1 over that. Uses weapon skill with the highest number of ranks.&lt;br /&gt;
*Primary Skill (Armor): +2 per Armor Use rank to level, +1 over that&lt;br /&gt;
*[[Strength]]: +1 per stat bonus&lt;br /&gt;
*[[Discipline]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
;Secondary:&lt;br /&gt;
*[[Physical Fitness]]: +1 per 10 ranks&lt;br /&gt;
*Secondary Skill (Weapons): +1 per 2 ranks in your next two highest weapon skills.&lt;br /&gt;
*Secondary Skill (Armor): +1 per 3 ranks of [[Shield Use]]&lt;br /&gt;
&lt;br /&gt;
;Other:&lt;br /&gt;
*[[Warrior Guild|Warrior Guild Workshop]]: +20 bonus&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)  &lt;br /&gt;
*[[Suffusion]]&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
==== Weighting/Padding Difficulty ====&lt;br /&gt;
The difficulty added by WPS is the difficulty is the square of CER, truncated, i.e. trunc(CER²). Whatever the percent to reach the next CER level is also used. Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty. Mixed types are the sum of each type&#039;s square - i.e. [crit trunc(CER²)] + [dmg trunc(CER²)]. &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* To get the partial CER take the number of services above the last full CER level, and divide by the total number of services between levels. For CER 4 with 43 services, this would be 3 / 10 = .3. For CER 6 with 75 services this would be:&lt;br /&gt;
** Services: 75&lt;br /&gt;
** Services for CER 6: 70&lt;br /&gt;
** Services for CER 7: 90&lt;br /&gt;
** Distance between them: 20&lt;br /&gt;
** Calculation: (75 - 70) / (90-70) = 5 / 20 = .25&lt;br /&gt;
** A CER 6 with 75 services will have an effective 25% chance to act as a CER 7. This is the same partial calculation used for the difficulty penalty.&lt;br /&gt;
* 48 services would result in an overall CER of 4.8: 4 full levels of CER plus an 80% chance to act as a CER 6 in combat. This would be a TRUNC(4.8^2) difficulty modifier. 4.8^2 = 23.04. TRUNC(23.04) = a difficulty modifier of 23.&lt;br /&gt;
* 51 services would result in an overall CER of 5.05. 5 full levels of CER plus a 5% chance of acting as a CER 6 in combat. This would be a difficulty penalty of TRUNC(5.05^2) = TRUNC(25.5025) = a difficulty modifier of 25.&lt;br /&gt;
&lt;br /&gt;
===Step-By-Step Guide===&lt;br /&gt;
*(Recommended) Heal all wounds/spirit loss, and equip any desired enhancives (Ex: Str/Dis).&lt;br /&gt;
*Proceed to a Warrior Guild workshop.  (Example: the Wehnimer&#039;s Landing workshop is Lich room #16995.)&lt;br /&gt;
*(Recommended) Enter {{boldmono|SUFFUSE ESTIMATE}} with the item in your right hand.  If you see a &amp;quot;You will need at least ## suffused energy...&amp;quot; message, this represents essentially your % chance of failure; you will need to either use your suffused grit to overcome the item&#039;s difficulty, or accept the risk of failure, if you continue.&lt;br /&gt;
*Enter {{boldmono|BUY SERVICE PACK}}, then {{boldmono|BUY CONFIRM}}.  Service packs cost 25,000 silvers each; the shop master will accept notes.  You can buy and store multiple packs for multiple attempts.&lt;br /&gt;
*With the item in your right hand and a service supply pack in your left hand, enter {{boldmono|FEAT WPS ASSESS (DAMAGE or CRITICAL or SIGHTING) (ITEM)}}.  Ideally you will see this message: &amp;quot;...you can only fail if you are horribly unlucky.&amp;quot;  This indicates that you will only fail on a fumble roll (d100=1 thru 3).  If you see any other message, refer to point #3 above.  (A full chart of all the messages can be found [[Enchant_(925)#Difficulty_Detection|here]].)&lt;br /&gt;
*If needed, enter {{boldmono|SUFFUSE APPLY ##}} to use suffused grit to boost your success chance.&lt;br /&gt;
*Click {{boldmono|APPLY}} or type {{boldmono|FEAT WPS APPLY}} to make your attempt.  Success will cost 25,000 grit for weapons and torso armor, or 10,000 grit for armor accessories.  Failure will cost 10% of the success cost.&lt;br /&gt;
*(Recommended) If it&#039;s your item, [[REGISTER_(verb)|{{boldmono|REGISTER}}]] the item when you&#039;re done gritting to preserve changes in case a GM needs to restore a lost item.  If it&#039;s someone else&#039;s item, remind the owner to register it.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[WPS smithy]]&lt;br /&gt;
* [[Suffusion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Suffusion&amp;diff=228988</id>
		<title>Suffusion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Suffusion&amp;diff=228988"/>
		<updated>2024-11-18T01:33:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Suffusion&#039;&#039;&#039; was announced by GameMaster [[User:GS4-VIDUUS|Viduus]] on October 12, 2021. Suffusion allows any class with a service offering ([[Enchant (925)]], [[Ensorcell (735)]], [[mystic tattoo]]s, [[grit]], etc.) to convert profession resource points (essence, necro, grit, motes) into an alternative energy that can be used to offset skill deficiencies. The goal of this mechanic is to allow roughly two T5-tier level attempts with an increased 500 skill per year.&lt;br /&gt;
&lt;br /&gt;
Since not all professions are created the same, each has a custom conversion rate based on primary profession resource accumulation. You can find your rate by using {{boldmono|SUFFUSE HELP}} when on an eligible class.&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
* There are no caps on the amount of suffused energy you can store.&lt;br /&gt;
* Low level service providers can use suffused energy to offset level and skill inadequacies.&lt;br /&gt;
* You may use the suffused energy to test item casts. The energy will only be expended when you actually perform the service, not on test casts.&lt;br /&gt;
* Even with suffusion you are still subject to the native fumble rolls of the service.&lt;br /&gt;
* Failing a service will result in a loss of 10% of the suffused energy applied to the service.&lt;br /&gt;
* You can use the {{boldmono|SUFFUSE ESTIMATE}} option to determine the exact amount of suffused energy required to completely offset skill inadequacies. This estimate is the amount needed for a 99% success but is dependent on the conditions present at time of use. If you aren&#039;t in a workshop or shrine, are injured, low spirit, etc., then your estimate will factor in those conditions and may quote you more energy requirements than you actually need. The ideal use of this estimate is just before casting when you are already prepared to perform the actual service.&lt;br /&gt;
&lt;br /&gt;
== Conversion Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Profession || Service || Conversion Rate || Weekly Max&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Loresinging#Permanent | Permanent loresong]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || [[Sanctify (330) | Sanctify]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Mystic tattoo]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist Nature (620) | Resist Nature]] || 1 point per 1,000 suffused || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735) | Ensorcell]] || 1 point per 2,000 suffused || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Grit]] || 1 point per 150 suffused || 333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925) | Enchant]] || 1 point per 400 suffused || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SUFFUSE==&lt;br /&gt;
{{#section:SUFFUSE (verb)|usage}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_post|Saved posts]]&lt;br /&gt;
* [[SUFFUSE]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=228987</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=228987"/>
		<updated>2024-11-18T01:33:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
===Fated Fortune===&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
===Eligible Items===&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
===Songstones===&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the {{boldmono|ANALYZE}} verb beforehand and/or naturally re-binding it during its first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
===Luck Inspiration===&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the {{boldmono|RESOURCE}} verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
===Creating/Improving a Lucky Talisman===&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: {{boldmono|PREP 1006 + CAST}} at the item to check the difficulty, then {{boldmono|PREP 1006 + CHANNEL}} at the item twice to perform the service.&lt;br /&gt;
&lt;br /&gt;
===Adding Charges (Refilling)===&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PREP 1006 + EVOKE}} at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
To add charges, you must have enough resources to fully charge the item. You cannot partially charge it. Example: If it is currently at 80/200 charges, you must have a full 120k resources to charge it (200-80=120 charges needed).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Success Factors&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Messaging===&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=228986</id>
		<title>Sanctify (330)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sanctify_(330)&amp;diff=228986"/>
		<updated>2024-11-18T01:32:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SANCTIFY&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
 | availability = all combat gear&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the above and below empty line is to get a space between the table of contents and opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Sanctify&#039;&#039;&#039;, a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. [[F2P subscription | F2P]] clerics cannot modify items with 330.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Prior to the [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc/edit# Bless System Proposal v2.0], &amp;quot;sanctified&amp;quot; was used to describe [[Holy armament]] equipment.  330 does not bestow [[Holy armament]] to equipment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Armament Enhancements ==&lt;br /&gt;
&lt;br /&gt;
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against [[:Category:Player System Manager | PSM skills]]. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).&lt;br /&gt;
&lt;br /&gt;
Further, sanctified items gain the following benefits when combating the undead (and only the undead):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Melee and ranged weapons gain a bonus of 2 AS per tier. &lt;br /&gt;
* Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.&lt;br /&gt;
* Each tier also has a 20% chance to [[anchor]] non-corporeal undead when defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against [[sheer fear]].&lt;br /&gt;
* Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.&lt;br /&gt;
* Runestaff and shield bonuses stack with torso armor, but not with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Fire Flares&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A cleric with at least 100 ranks of [[Spiritual Lore, Blessings]] can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified armament.&lt;br /&gt;
* Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at {{mono|(30 + (creature level / 5))%}} of the target’s total health.&lt;br /&gt;
** example: a level 40 target the concussion damage would be capped at {{mono|(30 + (40 / 5)) &amp;amp;#61; 38%}} of their max health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric-Only Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.&lt;br /&gt;
* Clerics can {{boldmono|EVOKE 330}} at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours. A higher level cleric can EVOKE items for a lower level cleric to grant them these temporary benefits, except that the Holy Fire flares will not have the Cleric-only bonus damage.&lt;br /&gt;
* At 90 and 180 ranks of [[Spiritual Lore, Religion]] clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Cleric Base|Cleric Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per 2 ranks&lt;br /&gt;
* [[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
* [[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and not at maximum spirit will hinder sanctification attempts&lt;br /&gt;
&lt;br /&gt;
=== Shrine Bonus ===&lt;br /&gt;
&lt;br /&gt;
[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.&lt;br /&gt;
&lt;br /&gt;
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as &amp;quot;Lorminstra, Imaera, Phoen, and Oleani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet converted).&lt;br /&gt;
&lt;br /&gt;
A location that senses as having the &amp;quot;influence of an indiscernible higher power&amp;quot; is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.&lt;br /&gt;
&lt;br /&gt;
=== Incomplete List of Omnishrines ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Icemule Trace]]&#039;&#039;&#039;&lt;br /&gt;
*Icemule Temple, Foyer - 2334, 4047001&lt;br /&gt;
*Icemule Temple, Chancel Nexus - 2336, 4047005&lt;br /&gt;
*Hall of the Holy Struggle - 2341, 4047024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wehnimer&#039;s Landing]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[House Sovyn]], Paladin&#039;s Lounge - 14617, 210010&lt;br /&gt;
*[[House Sylvanfair]], Temple - 21339, 211016 (not publicly accessible)&lt;br /&gt;
*[[Rone Academy]], Cathedral - 24484, 217033&lt;br /&gt;
*[[Silvergate Inn]], Chapel - 30362, 109024&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Logoth]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[DragonSpine Fane]], Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)&lt;br /&gt;
&lt;br /&gt;
== Devotion Costs and Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Devotion Costs ===&lt;br /&gt;
&lt;br /&gt;
* Tier 1: 50k&lt;br /&gt;
* Tier 2: 75k&lt;br /&gt;
* Tier 3: 100k&lt;br /&gt;
* Tier 4: 125k&lt;br /&gt;
* Tier 5: 150k&lt;br /&gt;
* Holy Fire: 200k&lt;br /&gt;
* A failed Sanctify cast consumes 10% of the devotion necessary to perform that task.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
* Every tier of Sanctify S1 to S5 has a difficulty penalty modifier of -20.&lt;br /&gt;
* Holy Fire flares has a difficulty penalty modifier of -50.&lt;br /&gt;
&lt;br /&gt;
* (Example: an item that has a difficulty of -500 will actually be -520 when you cast 330 on it because of the difficulty penalty modifier).&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
* [[Eonake]], [[white ora]], [[faewood]], and [[white alloy]] all have a bonus of +50 to the success roll. This bonus is not shown in the gear difficulty score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
&lt;br /&gt;
Applying Sanctify to gear requires a potion if the item has [[Enhancive item | Enhancive]] or [[Ensorcell | Ensorcelled]] properties, which also factor into the item&#039;s difficulty rating:&lt;br /&gt;
&lt;br /&gt;
* Enhancive gear requires an [[urven&#039;eth potion]].&lt;br /&gt;
* Ensorcelled gear requires an [[inky black potion]].&lt;br /&gt;
&lt;br /&gt;
== Sanctification Process ==&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CAST &amp;lt;object&amp;gt;}} will provide a descriptive estimate of sanctification difficulty as well as the number of times the object has been sanctified. A bard [[loresinging]] the object can tell you the exact difficulty.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CHANNEL &amp;lt;object&amp;gt;}} will perform the permanent application.&lt;br /&gt;
&lt;br /&gt;
* Step 1: Make sure you have the necessary devotion stored up using the {{boldmono|RESOURCE}} verb.&lt;br /&gt;
* Step 2: Make sure you have the necessary bonuses to successfully perform the sanctification.&lt;br /&gt;
* Step 3: Apply any [[Sanctify_(330)#Special_Properties|potions]] required.&lt;br /&gt;
* Step 4: {{boldmono|CHANNEL &amp;lt;object&amp;gt;}} to profit.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
Sanctification assessment:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at some faded leather hiking boots with fur-lined cuffs.&lt;br /&gt;
You sense that the leather hiking boots has already been permanently sanctified 2 times and that you can only fail if you are horribly unlucky.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Successful sanctification:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You channel at a pair of crimson-stained vultite-edged handwraps.&lt;br /&gt;
Reaching within yourself, you summon up your devotion and call upon your connection to Marlu.  In response, a diffuse flat black glow wells from your hands, coalescing around the vultite-edged handwraps.&lt;br /&gt;
&lt;br /&gt;
You make a horribly poor attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  The manifestation of hallowed energy sinks inward, permeating the leather and sanctifying the handwraps.  All that remains of the divine corona is a wavering dark grey afterimage.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the color of the glow, the color of the afterimage, and the name of the god will vary based on your chosen deity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failed sanctification:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Failure!  The manifestation of hallowed energy wanes and dissipates, with only a brief silver afterimage left in its wake.  You feel some of your devotion slip away in the fruitless attempt.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ServiceMessaging}}&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
&lt;br /&gt;
A cleric can [[Suffusion | suffuse]] devotion at the rate of 1 point of energy per 2,000 devotion. Each point of suffused energy used in a sanctification attempt is equivalent to a +1 bonus. &amp;lt;!-- eventually the link will change to this: [[Verb:SUFFUSE | suffuse]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post Name Titles ==&lt;br /&gt;
&lt;br /&gt;
After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier [[Title system | title]]. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The [[SPELL (verb)|{{boldmono|SPELL}}]] command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.&lt;br /&gt;
&lt;br /&gt;
The titles are listed in the skill section of the title list ({{boldmono|TITLE LIST SKILL}}) and these titles also work with the {{boldmono|SET SHOWDEITYTITLE ON}} setting to create a title of: &amp;lt;character name&amp;gt; the &amp;lt;title&amp;gt; of &amp;lt;deity&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Talk:Sanctify (330) | The Discussion Page]]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc/edit# Bless System Proposal v2.0]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/870437349388071012/930478683020488704 Update for concussion damage cap]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=228985</id>
		<title>Resist Nature (620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Resist_Nature_(620)&amp;diff=228985"/>
		<updated>2024-11-18T01:31:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Resist Nature&lt;br /&gt;
 | number = 620&lt;br /&gt;
 | mnemonic = RESISTNATURE&lt;br /&gt;
 | base_dur = 1200s (group version)&lt;br /&gt;
 | add_dur = 60s (group version)&lt;br /&gt;
 | span = [[Refreshable]] (group version)&amp;lt;br&amp;gt;[[Stackable]] (self version)&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = Elemental Resistance&lt;br /&gt;
 | components = [[NPC]]-made potion&lt;br /&gt;
 | availability = group / wearable [[Imbue (614)]] item&lt;br /&gt;
 | navigation = {{Ranger base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Resist Nature&#039;&#039;&#039; allows the [[Ranger]] to cast a magical shield that provides [[resistance]] to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]).  The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger&#039;s group.  The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]].  Re-casting the spell will replenish this resistance pool.&lt;br /&gt;
&lt;br /&gt;
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t&#039;kel potion]].  A character may only have one Resist Nature item active at a time.&lt;br /&gt;
&lt;br /&gt;
;Success Formula&lt;br /&gt;
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 &amp;gt; 100}}&lt;br /&gt;
*&#039;&#039;Tier Modifier&#039;&#039; is equal to 100 * the &#039;&#039;&#039;target&#039;&#039;&#039; tier of the attempt.  &lt;br /&gt;
*&#039;&#039;Previous Resistances Modifier&#039;&#039; is equal to 150 * the number of existing T5 resistances on the item.&lt;br /&gt;
&lt;br /&gt;
;Interactions&lt;br /&gt;
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%.  Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide &#039;&#039;any&#039;&#039; benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
;Group version&lt;br /&gt;
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. &lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefits == &lt;br /&gt;
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above.  It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). &lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. &lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total resistance applied&amp;lt;br&amp;gt;(group spell version)||20||25||30||35||40||45||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance and Mana Absorb Mechanics ==&lt;br /&gt;
First, a definition of Damage Severity Weighting (DSW):  This is a term that describes how critical damage is dealt throughout GemStone.  Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW).  The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.&lt;br /&gt;
&lt;br /&gt;
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW).  Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%).  The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.&lt;br /&gt;
&lt;br /&gt;
== Sources of Elemental Damage ==&lt;br /&gt;
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item.  This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. &lt;br /&gt;
&lt;br /&gt;
;Nature&lt;br /&gt;
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature&#039;s Fury (all damage types))&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
;Fire&lt;br /&gt;
*Fire/heat flares (from weapons/armor)&lt;br /&gt;
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) &lt;br /&gt;
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)&lt;br /&gt;
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)&lt;br /&gt;
&lt;br /&gt;
;Cold&lt;br /&gt;
*Cold/ice flares (from weapons/armor)&lt;br /&gt;
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)&lt;br /&gt;
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))&lt;br /&gt;
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)&lt;br /&gt;
&lt;br /&gt;
;Steam: &lt;br /&gt;
*Steam flares (from weapons/armor)&lt;br /&gt;
*steam-based bolt spells (e.g. Minor Steam)&lt;br /&gt;
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos&#039; Temple)&lt;br /&gt;
&lt;br /&gt;
;Lightning: &lt;br /&gt;
*Lightning flares (from weapons/armor)&lt;br /&gt;
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)&lt;br /&gt;
*Call Lightning&lt;br /&gt;
&lt;br /&gt;
== Process == &lt;br /&gt;
As the Ranger gains experience, they also earn Nature&#039;s Grace points at a 1:1 rate.  A total of 50k Nature&#039;s Grace can be earned per week, banking up to an overall total of 200k.  Nature&#039;s Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.&lt;br /&gt;
&lt;br /&gt;
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below.  The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.&lt;br /&gt;
&lt;br /&gt;
The number of doses of the potion required is equal to the tier of the current attempt.  If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers.  A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. &lt;br /&gt;
&lt;br /&gt;
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.&lt;br /&gt;
&lt;br /&gt;
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied.  If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Type || Name || Plant || Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Cold&#039;&#039;&#039; || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post&lt;br /&gt;
|-&lt;br /&gt;
| a brittle crystalline stalk || [[Elemental Confluence]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Heat&#039;&#039;&#039; || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])&lt;br /&gt;
|-&lt;br /&gt;
| a razor-edged oily flameleaf || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Steam&#039;&#039;&#039; || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River&#039;s Rest]], [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| a glistening engorged bulb || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Nature&#039;&#039;&#039; || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer&#039;s Landing]], [[River&#039;s Rest]], [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| a dense earthen root || Elemental Confluence&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| &#039;&#039;&#039;Lightning&#039;&#039;&#039; || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer&#039;s Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta&#039;Illistim ([[Griffin&#039;s Keen]])&lt;br /&gt;
|-&lt;br /&gt;
| a spiky luminescent blossom || Elemental Confluence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.&lt;br /&gt;
&lt;br /&gt;
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The locations of the weathered shacks are as follows:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Town || General Location || Room ID || Prime Lich Room # || Platinum Lich Room #&lt;br /&gt;
!Shattered Lich Room #&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace || Icemule Trace, Forest || u142003 || 2491 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kharam Dzu || Teras Isle, River&#039;s Edge || u142002 || 33260 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kraken&#039;s Fall || Rocky Shoals, Black Stone Beach || u7127018 || 29204 ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest || Shady Trail || u142005 || 23529 || 11013 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven || Vornavis Cliffs, River Trail || u142004 || 4618 ||&lt;br /&gt;
|13173&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim || Whistler&#039;s Pass, Forest || u142006 || 54 || 18818&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor || Near the Cemetery || u142007 || 25636  ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing || Lower Dragonsclaw, Wooded Hills || u142001 || 426 ||&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
Erek&#039;s 620 Difficulty Chart, wikified:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For 100% success cast:&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed&lt;br /&gt;
|-&lt;br /&gt;
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000&lt;br /&gt;
|-&lt;br /&gt;
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000&lt;br /&gt;
|-&lt;br /&gt;
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000&lt;br /&gt;
|-&lt;br /&gt;
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000&lt;br /&gt;
|-&lt;br /&gt;
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:  You must bring a resistance up entirely to T5 before adding a new resistance.&lt;br /&gt;
&lt;br /&gt;
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.&lt;br /&gt;
&lt;br /&gt;
== Suffusion ==&lt;br /&gt;
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature&#039;s Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
The following post-name [[Title system | titles]] are available under the SKILL category:&lt;br /&gt;
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks&#039; worth of resources on Resist Nature.&lt;br /&gt;
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
;Legacy Armor Resistance&lt;br /&gt;
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance.  For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).&lt;br /&gt;
&lt;br /&gt;
;Capacity Re-Calculation&lt;br /&gt;
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it.  Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing the process.  The cost of renewal is 25,000 Nature’s Grace.&lt;br /&gt;
&lt;br /&gt;
;Lich Casting&lt;br /&gt;
If using Lich, you can specify the element you wish to cast by setting the UserVar &amp;lt;code&amp;gt;resist_element&amp;lt;/code&amp;gt; via the syntax: &amp;lt;code&amp;gt;;vars set resist_element=&amp;lt;ELEMENT&amp;gt;&amp;lt;/code&amp;gt;. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Imbue (614)]]&lt;br /&gt;
* [[Tsalinx (prime)/Ranger 620 Service Training Table|Ranger 620 Service Training Table]]: A table showing the relative costs for rangers to train skills to improve their Resist Nature (620) service bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=228984</id>
		<title>Ensorcell (735)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ensorcell_(735)&amp;diff=228984"/>
		<updated>2024-11-18T01:31:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
| name = Ensorcell&lt;br /&gt;
| number = 735&lt;br /&gt;
| mnemonic = ENSORCELL&lt;br /&gt;
| duration = 4 hours real time (temporary)&amp;lt;br&amp;gt;or permanent&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Weapon/Armor Enhancement &lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = Weapon, Armor, Shield, Runestaff&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers mw-customtoggle-script_gear_difficulty_modifiers mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;This page has collapsed tables for gear difficulty modifiers.&#039;&#039;&#039; Click here to toggle all content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensorcell&#039;&#039;&#039; allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item&#039;s exact properties. One thing of note is that an ensorcelled weapon may also be blessed.&lt;br /&gt;
&lt;br /&gt;
==Temporary Ensorcellment==&lt;br /&gt;
*{{boldmono|[[PREP]] 735 {{!}} [[EVOKE]] {item} }}with the item in hand&lt;br /&gt;
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves.  There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item&#039;s properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below).  &lt;br /&gt;
&lt;br /&gt;
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield.  Temporarily ensorcelling armor has no current benefit to any profession.&lt;br /&gt;
&lt;br /&gt;
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
&lt;br /&gt;
A temporary ensorcell lasts four real time hours.  Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack.  Temporary ensorcellment can be refreshed without dispelling first.  &lt;br /&gt;
&lt;br /&gt;
===Flare Rate===&lt;br /&gt;
&lt;br /&gt;
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks.  Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Ensorcellment==&lt;br /&gt;
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }} (must be done twice (until 4/1/2021, at which point you only need to channel once))&lt;br /&gt;
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession.  Permanently ensorcelling an item requires necrotic energy, which is gained by absorbing experience. &lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item, {{boldmono|PREP 735}} and {{boldmono|CAST}} at the item while holding it.  This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item.  Then {{boldmono|CHANNEL}} 735 at the item within 30 seconds to make the Ensorcell attempt.  Enhancive and holy items require the use of a special potion prior to the attempt.  See below for a more detailed [[#Process|process]].&lt;br /&gt;
&lt;br /&gt;
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at.  The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]].  Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 5 permanent ensorcellment tiers with each tier requiring a separate {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom &#039;bonus&#039; tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).&lt;br /&gt;
&lt;br /&gt;
===Weapons and Runestaves===&lt;br /&gt;
&lt;br /&gt;
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers).  The strength of these flares is based on the tier of ensorcellment. &lt;br /&gt;
&lt;br /&gt;
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance.  However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points.  If the runestaff would flare for something that the wielder is already full of (health, mana, stamina, spirit), the runestaff flares for AS/CS instead instead; this is the only way to get the acuity-like flare. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder&#039;s left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).&lt;br /&gt;
&lt;br /&gt;
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Flare&lt;br /&gt;
!  bgcolor = lightgrey | Message&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| You feel healed!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mana]]&lt;br /&gt;
| You feel empowered!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Spirit]]&lt;br /&gt;
| You feel rejuvenated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| You feel reinvigorated!&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[acuity flare|Acuity]] (+AS/CS)&lt;br /&gt;
| You feel energized!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount Recovered by Tier====&lt;br /&gt;
&lt;br /&gt;
The below information was provided by GM Naijin on Discord:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Tier||Stamina returned||Average&lt;br /&gt;
|-&lt;br /&gt;
| T1&lt;br /&gt;
| 6 to 12&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| T2&lt;br /&gt;
| 7 to 14&lt;br /&gt;
| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| T3&lt;br /&gt;
| 8 to 16&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| T4&lt;br /&gt;
| 9 to 18&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| T5&lt;br /&gt;
| 10 to 20&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
It is the same amount for mana and health.  Sorcerers&#039; phantom bonus applies as well using the same scaling - a sorcerer with a T5 ensorcelled item will recover 11 to 22 health/mana/stamina.&lt;br /&gt;
&lt;br /&gt;
Flares are predominantly health flares - they make up about 77.5% of all flares.  Mana/stamina flares come up about 17.5% of the time, and spirit flares trigger about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
===Shields and Armor===&lt;br /&gt;
&lt;br /&gt;
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment.  This bonus is permanent and no flare is required to activate.  Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.&lt;br /&gt;
&lt;br /&gt;
===Combat and Shield Maneuvers===&lt;br /&gt;
&lt;br /&gt;
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].&lt;br /&gt;
&lt;br /&gt;
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]].  [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.&lt;br /&gt;
&lt;br /&gt;
==Success Factors (&amp;amp; Mana Control Benefit)==&lt;br /&gt;
:&#039;&#039;Numbers provided in this section, except for the material difficulty chart, are player research. A bard may loresing an item to determine a base difficulty value, your skill will be evaluated against the base difficulty value &#039;&#039;&#039;plus&#039;&#039;&#039; a difficulty penalty modifier.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Penalty Modifier===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each tier of ensorcelling adds a difficulty penalty modifier of -50, no matter which tier is reached.&lt;br /&gt;
*The total difficulty added for taking something from T0 to T5 is 250 (50 for each tier).&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
*[[Level]]: +1 per level&lt;br /&gt;
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)&lt;br /&gt;
*[[Wisdom]]: +1 per stat bonus&lt;br /&gt;
*[[Intuition]] +1 per stat bonus&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
*[[Elemental Mana Control]]: +1 per 2 ranks if higher than SMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Spiritual Mana Control]]: +1 per 2 ranks if higher than EMC, otherwise +1 per 4 ranks&lt;br /&gt;
*[[Arcane Symbols]]: +1 per 10 ranks&lt;br /&gt;
*[[Magic Item Use]]: +1 per 10 ranks&lt;br /&gt;
*[[Magical workshop]]: +20 bonus&lt;br /&gt;
*Applicable skill and stat [[enhancive]]s (helps)&lt;br /&gt;
*[[Gift of Eonak]] (helps)&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*[[Wound]]s (hinders)&lt;br /&gt;
*[[Spirit]] (having less then full spirit hinders)&lt;br /&gt;
*ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled&lt;br /&gt;
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.&lt;br /&gt;
*Armor resistance does not appear to add to difficulty&lt;br /&gt;
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal&lt;br /&gt;
*Properties of the item (including the item&#039;s [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)&lt;br /&gt;
*{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
&lt;br /&gt;
==== Material Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Script Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Gear Difficulty Modifiers ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ensorcell Formula====&lt;br /&gt;
&lt;br /&gt;
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].&lt;br /&gt;
&lt;br /&gt;
===Paladin bonded weapons===&lt;br /&gt;
&lt;br /&gt;
[[Holy Weapon (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[Holy_armament|holy armament]] and maybe [[flare|flaring]] and enhancive properties to weapons.  Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer.  Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers.  Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt&lt;br /&gt;
*There is no chance of losing or damaging an item due to a failed attempt&lt;br /&gt;
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy&lt;br /&gt;
&lt;br /&gt;
==Necrotic Energy==&lt;br /&gt;
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer&#039;s energy level.&lt;br /&gt;
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures.  The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer&#039;s level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Necrotic Energy Limits===&lt;br /&gt;
&lt;br /&gt;
The limit for how much necrotic energy can be gathered per week is capped at 50,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 25,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 200,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.&lt;br /&gt;
&lt;br /&gt;
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.&lt;br /&gt;
&lt;br /&gt;
===Gaining Necrotic Energy===&lt;br /&gt;
&lt;br /&gt;
A sorcerer will gain a point of necrotic energy per each point of experience they absorb.&lt;br /&gt;
&lt;br /&gt;
===Checking Stored Energy===&lt;br /&gt;
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb or the [[RESOURCE]] verb.  When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weekly cap resets when the first experience is gained after the [[Gift of Lumnis]] has begun.&lt;br /&gt;
&lt;br /&gt;
When a sorcerer is completely full of energy the energy detection will be as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You sense the build up of necrotic energy within you has reached its limits.  You have enough energy to permanently ensorcell an item for the fifth and final time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Cost per Tier===&lt;br /&gt;
&lt;br /&gt;
The table below details the energy requirement for each ensorcellment tier.  &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Energy Units&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To permanently ensorcell an item from Tier 0 to Tier 5 requires 500,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive additional charges of Ensorcell flares:&amp;lt;ref&amp;gt;Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=right|Sorcerous Lore, Necromancy ranks||90||180&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total acuity flare attacks (You feel energized!)||2||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
The ensorcelling process is very straight forward. &lt;br /&gt;
&lt;br /&gt;
#Gather energy, by gaining experience, until a self-cast of Ensorcell (735) gives you the message that you have &#039;&#039;&#039;reached the point necessary to permanently ensorcell an item&#039;&#039;&#039; for whichever tier you are casting.&lt;br /&gt;
#Do a preliminary 735 channel on the item to check for difficulty.  If you (a) get a reading, (b) get the easiest difficulty message of &#039;&#039;&#039;you can only fail if you are horribly unlucky&#039;&#039;&#039;, and (c) are outside of a workshop, skip to the last step.&lt;br /&gt;
#If you do not get a reading (the item resists), or if you know the item is enhanced or [[Holy_armament|a holy armament]], you will need to pour an inky black potion on it (not required for difficulty testing).  Repeat preliminary channel to get a reading.  Potion pours last approximately 30 minutes.&lt;br /&gt;
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. &lt;br /&gt;
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). &lt;br /&gt;
#Prep and channel at the item again.  You may have to repeat if you did any of steps 3-5 above. (Note: if the item is blessed, then you will receive the message &amp;quot;You sense a strange aura of power from within the &amp;lt;item&amp;gt; that disrupts the power of your spell!&amp;quot; In this case you can cast 119 at the item to remove the bless and try again.)&lt;br /&gt;
&lt;br /&gt;
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].&lt;br /&gt;
&lt;br /&gt;
===Difficulties===&lt;br /&gt;
&amp;lt;!-- The difficulty chart is formatted to transclude on the Enchant page only --&amp;gt;&lt;br /&gt;
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tables provided by GM Estild&#039;&#039;&amp;lt;section begin=difficulty chart /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you should be able to ensorcell it &amp;lt;/noinclude&amp;gt;easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side&amp;lt;noinclude&amp;gt; to successfully complete the ensorcellment&amp;lt;/noinclude&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;you are &amp;lt;/noinclude&amp;gt;more likely than not to succeed&amp;lt;noinclude&amp;gt; on your cast&amp;lt;/noinclude&amp;gt;, but&amp;lt;noinclude&amp;gt; you will&amp;lt;/noinclude&amp;gt; need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment will be &amp;lt;/noinclude&amp;gt;very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;that this ensorcellment will be &amp;lt;/noinclude&amp;gt;nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle&amp;lt;noinclude&amp;gt; to complete this ensorcellment&amp;lt;/noinclude&amp;gt;||Need an open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;this ensorcellment is &amp;lt;/noinclude&amp;gt;completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=miracle /&amp;gt;When an item &#039;&#039;&#039;needs a miracle&#039;&#039;&#039;, the &amp;lt;noinclude&amp;gt;sorcerer&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;wizard&amp;lt;/includeonly&amp;gt; must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result.  The chance of successfully &amp;lt;noinclude&amp;gt;ensorcelling&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;enchanting&amp;lt;/includeonly&amp;gt; a miracle item is between approximately .01-.99%.&amp;lt;section end=miracle /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attempts===&lt;br /&gt;
&lt;br /&gt;
From best to worst, here are the rolls possible on any permanent ensorcell attempt:&lt;br /&gt;
&amp;lt;section begin=attempt table /&amp;gt;&lt;br /&gt;
{| {{prettytable&amp;lt;includeonly&amp;gt;|1=font-size:95%;&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;You make the most horribly incompetent attempt possible!&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Something doesn&#039;t seem right...&amp;lt;/includeonly&amp;gt; ||Fumble&lt;br /&gt;
|}&amp;lt;section end=attempt table /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ensorcell Pricing==&lt;br /&gt;
&lt;br /&gt;
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need.  Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Weeks&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 1m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 2m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 3m/wk&lt;br /&gt;
!  bgcolor = lightgrey | Cost: 4m/wk&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1m&lt;br /&gt;
| 2m&lt;br /&gt;
| 3m&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1.5m T2&amp;lt;br&amp;gt;2m T3&lt;br /&gt;
| 3m T2&amp;lt;br&amp;gt;4m T3&lt;br /&gt;
| 4.5m T2&amp;lt;br&amp;gt;6m T3&lt;br /&gt;
| 6m T2&amp;lt;br&amp;gt;8m T3&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2.5&amp;lt;br&amp;gt;3&lt;br /&gt;
| 4&amp;lt;br&amp;gt;5&lt;br /&gt;
| 2.5m T4&amp;lt;br&amp;gt;3m T5&lt;br /&gt;
| 5m T4&amp;lt;br&amp;gt;6m T5&lt;br /&gt;
| 7.5m T4&amp;lt;br&amp;gt;9m T5&lt;br /&gt;
| 10m T4&amp;lt;br&amp;gt;12m T5&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Total for&amp;lt;br&amp;gt;5 casts&amp;lt;br&amp;gt;(10 weeks)&lt;br /&gt;
| 1-5&lt;br /&gt;
| 10m&lt;br /&gt;
| 20m&lt;br /&gt;
| 30m&lt;br /&gt;
| 40m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items.  Sorcerers charging 2 million per week will be working on mid range items.  Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Bonuses===&lt;br /&gt;
;The flares appear basically similar, besides their respective messages of feeling.  For example, an acuity flare:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; ** Necrotic energy from your &amp;lt;weapon&amp;gt; overflows into you! **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
    You feel energized!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Acuity is the only flare which also wears off (whether used or unused):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel the unnatural surge of necrotic power wane away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A hooded figure gestures at you!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
The elemental aura around you wavers.&lt;br /&gt;
&lt;br /&gt;
An eidolon points a spectral finger at you!&lt;br /&gt;
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
;Temporary Ensorcell success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast at my staff&lt;br /&gt;
You gesture at a drakar-runed ebonwood staff.&lt;br /&gt;
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of permanently ensorcelled item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my leather&lt;br /&gt;
You gesture at some vruul skin casting leathers.&lt;br /&gt;
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure from temporary ensorcellment of cursed item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cast my claidhmore&lt;br /&gt;
You gesture at a black steel claidhmore.&lt;br /&gt;
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Probable success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Success for a Tier 1 permanent item (CHANNEL):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;channel my crosier&lt;br /&gt;
You channel at a tiny rune-carved crosier.&lt;br /&gt;
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it.  You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...&lt;br /&gt;
&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
&lt;br /&gt;
Success!  You manage to breach the rune-carved crosier&#039;s defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier&#039;s very structure.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wearing Off===&lt;br /&gt;
;Temporary item ensorcellment wearing off.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The ethereal necrotic film covering your hoarbeam runestaff shrivels away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failures===&lt;br /&gt;
;Failure message for testing a permanent item (7x @ lvl 36):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.&lt;br /&gt;
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Possible failure for testing (5x @ lvl 37):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for permanent item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You make an excellent attempt!&lt;br /&gt;
Failure!  You are unable to overcome the tapered faewood runestaff&#039;s defenses, wasting some of your stored necrotic energy in the fruitless attempt.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for a sanctified/enhancive item without first pouring an inky black potion:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a double bit eonake handaxe.&lt;br /&gt;
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure message for a magic resistant item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a dented veil iron war hammer.&lt;br /&gt;
Your veil iron war hammer resists your spell!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Alchemy]] [[recipes|Recipes]]==&lt;br /&gt;
===Inky Black Potion===&lt;br /&gt;
{{:inky black potion}}&lt;br /&gt;
&lt;br /&gt;
===Glimmering Sanguine Potion===&lt;br /&gt;
{{#section:Glimmering sanguine potion|intro}}&lt;br /&gt;
{{#section:Glimmering sanguine potion|formula}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[The Courtesan: A Reflection on Necrotic Energy]]&lt;br /&gt;
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean&#039;s Guide]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer Base Spells]]&lt;br /&gt;
[[category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category:Shield Enhancements]]&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_Service_Potion&amp;diff=228983</id>
		<title>Profession Service Potion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_Service_Potion&amp;diff=228983"/>
		<updated>2024-11-18T01:30:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Profession Service Potions&#039;&#039;&#039; provide a temporary increase in a character&#039;s profession service skill when consumed.&lt;br /&gt;
&lt;br /&gt;
Potions are sold specific to a profession service.  The temporary increase in profession service skill lasts for 15 minutes or until the next successful cast/attempt.&lt;br /&gt;
&lt;br /&gt;
They are sold at [[BVShop:Spellbound|Spellbound]] at [[Duskruin]].&lt;br /&gt;
==Profession Services==&lt;br /&gt;
* [[Sanctify (330)]]&lt;br /&gt;
* [[Resist Nature (620)]]&lt;br /&gt;
* [[Ensorcell (735)]]&lt;br /&gt;
* [[Enchant (925)]]&lt;br /&gt;
* [[Song of Luck (1006)]]&lt;br /&gt;
==Potion Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the green tincture and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;There do not seem to be any specific limitations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Once consumed, it will provide an effect that lasts for 15 minutes or until the next successful  cast/attempt to boost your skill when performing the ability associated with this tincture.  A bard may be able provide more specifics.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tincture may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Cleric]] [[Category:Ranger]] [[Category:Sorcerer]] [[Category:Wizard]] [[Category:Bard]]  [[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=228982</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=228982"/>
		<updated>2024-11-18T01:29:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Creating/adding &amp;#039;Profession Services&amp;#039; category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of essence by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9 (truncate)&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 58&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 6&lt;br /&gt;
**(6 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier (Estimates - exact values below)&lt;br /&gt;
|- &lt;br /&gt;
| 20-22 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 23-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28-33 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 34-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 37-42 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 43-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 46-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Enchant Target||Total Difficulty||Incremental Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|1||0||0&lt;br /&gt;
|-&lt;br /&gt;
|2||0||0&lt;br /&gt;
|-&lt;br /&gt;
|3||0||0&lt;br /&gt;
|-&lt;br /&gt;
|4||0||0&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1&lt;br /&gt;
|-&lt;br /&gt;
|6||1||0&lt;br /&gt;
|-&lt;br /&gt;
|7||2||1&lt;br /&gt;
|-&lt;br /&gt;
|8||4||2&lt;br /&gt;
|-&lt;br /&gt;
|9||5||1&lt;br /&gt;
|-&lt;br /&gt;
|10||7||2&lt;br /&gt;
|-&lt;br /&gt;
|11||9||2&lt;br /&gt;
|-&lt;br /&gt;
|12||11||2&lt;br /&gt;
|-&lt;br /&gt;
|13||13||2&lt;br /&gt;
|-&lt;br /&gt;
|14||16||3&lt;br /&gt;
|-&lt;br /&gt;
|15||18||2&lt;br /&gt;
|-&lt;br /&gt;
|16||21||3&lt;br /&gt;
|-&lt;br /&gt;
|17||25||4&lt;br /&gt;
|-&lt;br /&gt;
|18||28||3&lt;br /&gt;
|-&lt;br /&gt;
|19||32||4&lt;br /&gt;
|-&lt;br /&gt;
|20||36||4&lt;br /&gt;
|-&lt;br /&gt;
|21||40||4&lt;br /&gt;
|-&lt;br /&gt;
|22||44||4&lt;br /&gt;
|-&lt;br /&gt;
|23||49||5&lt;br /&gt;
|-&lt;br /&gt;
|24||53||4&lt;br /&gt;
|-&lt;br /&gt;
|25||58||5&lt;br /&gt;
|-&lt;br /&gt;
|26||64||6&lt;br /&gt;
|-&lt;br /&gt;
|27||69||5&lt;br /&gt;
|-&lt;br /&gt;
|28||75||6&lt;br /&gt;
|-&lt;br /&gt;
|29||81||6&lt;br /&gt;
|-&lt;br /&gt;
|30||87||6&lt;br /&gt;
|-&lt;br /&gt;
|31||93||6&lt;br /&gt;
|-&lt;br /&gt;
|32||100||7&lt;br /&gt;
|-&lt;br /&gt;
|33||106||6&lt;br /&gt;
|-&lt;br /&gt;
|34||113||7&lt;br /&gt;
|-&lt;br /&gt;
|35||121||8&lt;br /&gt;
|-&lt;br /&gt;
|36||128||7&lt;br /&gt;
|-&lt;br /&gt;
|37||136||8&lt;br /&gt;
|-&lt;br /&gt;
|38||144||8&lt;br /&gt;
|-&lt;br /&gt;
|39||152||8&lt;br /&gt;
|-&lt;br /&gt;
|40||160||8&lt;br /&gt;
|-&lt;br /&gt;
|41||169||9&lt;br /&gt;
|-&lt;br /&gt;
|42||177||8&lt;br /&gt;
|-&lt;br /&gt;
|43||186||9&lt;br /&gt;
|-&lt;br /&gt;
|44||196||10&lt;br /&gt;
|-&lt;br /&gt;
|45||205||9&lt;br /&gt;
|-&lt;br /&gt;
|46||215||10&lt;br /&gt;
|-&lt;br /&gt;
|47||225||10&lt;br /&gt;
|-&lt;br /&gt;
|48||235||10&lt;br /&gt;
|-&lt;br /&gt;
|49||245||10&lt;br /&gt;
|-&lt;br /&gt;
|50||256||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, holy, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Project&amp;lt;br&amp;gt;Difficulty&amp;lt;br&amp;gt;Offset&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|rowspan=2|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&lt;br /&gt;
|rowspan=2|Required&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Holy armament]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&lt;br /&gt;
|rowspan=7| -100&amp;lt;br&amp;gt;(Optional)&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn the wizard experience, and while the enchantment process does not directly reward the enchanter in [[silver]], many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Animalistic Spirit Armor]]&lt;br /&gt;
*[[Animalistic Spirit Shield]]&lt;br /&gt;
*[[Animalistic Spirit Weapon]]&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Twisted armor]]&lt;br /&gt;
*[[Twisted shield]]&lt;br /&gt;
*[[Twisted weapon]]&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Enchant Item (925)|Old Enchant Item (925)]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Services]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=228643</id>
		<title>Enhancive item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=228643"/>
		<updated>2024-11-13T20:16:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: /* Enhancive Limits */ - Removing misplaced/redundant Mana link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Adventurer&#039;s Guild [[#Recharging_Enhancive_Items|recharging for silvers]] will take place from 12/23-1/1&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive items&#039;&#039;&#039; are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn.  Almost all enhancive items have charges and are not indefinite, but can be recharged through the [[Adventurer&#039;s Guild]] (in 10 charge increments).  Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles. An item can also be made enhancive via the [[Premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Mana, stamina, and spirit enhancing potions/trinkets, as well as potions/trinkets for boosting some statistics, may be made by pure professions via [[Alchemy]] (see list below).&lt;br /&gt;
&lt;br /&gt;
Enhancive weapons and armor can be [[Enchant (925)|enchanted]] with the use of an ayveneh [[pre-tempering potion]] made by a [[wizard]] skilled in [[Alchemy]].  The type and bonus of the enhancive item will determine the difficulty of the enchant.&lt;br /&gt;
&lt;br /&gt;
The command to [[Enhancive pause|pause]] or turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
== Benefits &amp;amp; Levels ==&lt;br /&gt;
&lt;br /&gt;
Enhancive item benefits can be seen through the {{boldmono|[[SKILLS (verb)|SKILLS]]}} or {{boldmono|[[INFO (verb)|INFO]]}} commands.  There are 4 levels of enhancive items.&lt;br /&gt;
*Level 1 - Gives a statistic bonus or increases max mana, health, or stamina&lt;br /&gt;
*Level 2 - Increases a skill&#039;s bonus&lt;br /&gt;
*Level 3 - Increases stat recovery for [[mana]], [[spirit]], [[stamina]], or [[Hitpoint|health]]&lt;br /&gt;
*Level 4 - Increases a character&#039;s ranks in a given skill&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Though there are items that will increase base [[stat]] and [[stat]] bonus, or [[skill]] ranks and [[skill]] bonus, the items will stack and obey the base/bonus [[stat]] and the [[skill]] rank/bonus relationship. That is, if a base [[stat]] increases by +2, the [[stat]] bonus will increase by +1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).&lt;br /&gt;
&lt;br /&gt;
The behavior is identical for [[skill]] ranks and bonus, though the relationship between the two is non-linear. That is, the first 10 ranks of a [[skill]] each provide a [[skill]] bonus of 5, the following 10 provide 4 each, and so on (a character with 10, 20, 30, 40, or 50 ranks in a particular [[skill]] will have a [[skill]] bonus of 50, 90, 120, 140, or 150, respectively). All following ranks increase the [[skill]] bonus by 1. Consider the following character examples:&lt;br /&gt;
* 0 ranks in [[climbing]]; 2 enhancives: +2 to [[climbing]] ranks, +10 to [[climbing]] bonus - Results in bonus/ranks of 20/4 in [[climbing]]&lt;br /&gt;
* 0 ranks in [[swimming]]; 1 enhancive: +4 to [[swimming]] bonus - Results in bonus/ranks of 4/0 in [[swimming]]&lt;br /&gt;
* 25 ranks in [[MOC|multi-opponent combat]]; 1 enhancive: +15 to [[MOC|multi-opponent combat]] bonus - Results in bonus/ranks of 120/30 in [[MOC|multi-opponent combat]]&lt;br /&gt;
* [[Aura]] base (bonus) of 90 (15); 1 enhancive: +1 to [[aura]] bonus - Results in an [[aura]] base (bonus) of 92 (16)&lt;br /&gt;
* [[Strength]] base (bonus) of 100 (10); 2 enhancives; +5 to base [[strength]], +3 to [[strength]] bonus - Results in a [[Strength]] base (bonus) of 111 (15)&lt;br /&gt;
&lt;br /&gt;
This non-linearity of the benefits granted by [[skill]] rank enhancives is the reason that rank enhancives are more expensive to charge, though with sufficiently high training (40 ranks) in a particular skill, the [[skill]] rank and bonus enhancive items provide identical benefits.&lt;br /&gt;
&lt;br /&gt;
== Enhancive Limits ==&lt;br /&gt;
Enhancive items can not be used to increase quantities indefinitely, there are hard limits to the bonuses which can be provided by the enhancive system:&lt;br /&gt;
*Base [[Stat]]: +40&lt;br /&gt;
*[[Stat]] Bonus : +20&lt;br /&gt;
*[[Skill]] Rank: +50&lt;br /&gt;
*[[Skill]] Bonus: +50&lt;br /&gt;
*Max [[Health]]/[[Stamina]]: +300&lt;br /&gt;
*Max [[Mana]]: +600&lt;br /&gt;
*[[hit_point|Health]]/[[mana_point_regeneration|Mana]]/[[Stamina]] Regen: +50&lt;br /&gt;
*Max [[Spirit]]/[[spirit regeneration|Spirit Regen]]: +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These limits do not stack. Meaning you cannot have 40 strength base + 20 strength bonus. the combined cap is 20 Bonus for a stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skill]] bonus and rank items will stack until a combined enhancement of +50 is reached. Similarly, base/bonus [[stat]] enhancers will stack until there is a total of +40 to the base statistic. Items which enhance maximum [[health]], [[stamina]], [[mana]], and [[spirit]] also stack with the relevant [[skills]] and [[stats]] towards their enhanced limit. For example, a character with an enhanced [[constitution]] score will have increased [[stamina]] and [[health]] and this contributes towards their limit of +50 to each. The case is similar for [[harness power]] and [[aura]] for [[mana]] and [[spirit]], respectively (note that a character&#039;s [[stats]] at level 0 contribute towards their [[mana]] total rather than their current [[stats]]). This is of special interest to those seeking to enhance their max [[spirit]], as it may affect low-spirit penalty thresholds.&lt;br /&gt;
&lt;br /&gt;
In addition, abilities which show an enhanced [[stat]], such as the [[combat maneuver]] [[surge of strength]] count towards this limit (a character with a base [[strength]] enhanced by +40 will see no benefit when using the [[surge of strength]] combat maneuver).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
A Dwarf Warrior with 100 strength would have a strength bonus of 25+10 from racial for a total of 35. The dwarf could then add 40 strength from enhancives to have a total of 25+10+20 strength bonus= 55 total bonus.  The racial bonus and the bonus from your Normal stat do not count against your enhancive 40str/20str bonus limit.  However, if the dwarf warrior activated rank 1 surge of strength for +16 strength, (which counts as enhancive) the enhancive cap would already have been reached with wearable enhancives and would not increase from the bonus of 25normal+10race+20enhancive.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Charges have a chance to be drained from unpaused enhancive items when worn (jewelry/containers/armor) or wielded (weapons/shields).  Items which are &#039;crumbly&#039; will disintegrate when the last charge is used from the item.  Persistent items will simply stop providing the enhancive bonus until recharged.&lt;br /&gt;
&lt;br /&gt;
Enhancive charge drain is based on the outcome of a hidden &amp;quot;degradation roll&amp;quot; that occurs on an unknown frequency.  Every active (equipped and unpaused) enhancive item is checked 30-60 times per hour, and a degradation roll is made if enough time has passed since the last degradation roll (effectively a real-time cooldown for the degradation roll).  The exact duration of the degradation roll cooldown is not disclosed, but is not longer than 10 minutes. The degradation roll cooldown is tracked per item irrespective of the number of enhancive lines on a single piece of equipment.  The act of equipping (or unpausing) an enhancive item does not itself have a chance to immediately drain a charge, but a degradation roll will take place (potentially resulting in a charge drain) if the degradation roll cooldown has expired.&lt;br /&gt;
&lt;br /&gt;
Removing/pausing enhancive items are functionally equivalent.&lt;br /&gt;
Wearing/unpausing enhancive items are functionally equivalent.&lt;br /&gt;
&lt;br /&gt;
Bards can determine approximately how many charges are left in a device via [[loresinging]].  Pawnshops now reveal this information when an enhancive item is inspected.  There are nine levels that can be detected. The levels, per GM Estild, are:&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Description||Charges||Messaging&lt;br /&gt;
|-&lt;br /&gt;
!one charge&lt;br /&gt;
|1&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have one charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a few charges&lt;br /&gt;
|2&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!several charges&lt;br /&gt;
|3-5&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have several charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a fair amount of charges&lt;br /&gt;
|6-9&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a fair amount of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!quite a few charges&lt;br /&gt;
|10-14&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have quite a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a lot of charges&lt;br /&gt;
|15-24&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a lot of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average dwarf could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average dwarf could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average giantman could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a huge number of charges&lt;br /&gt;
|40-74&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a huge number of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!almost innumerable charges&lt;br /&gt;
|75+&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have almost innumerable charges remaining.&lt;br /&gt;
|}&lt;br /&gt;
When an enhancive first reaches 1 charge left, you will receive a bolded message.  You may also use {{boldmono|[[INVENTORY]] ENHANCIVE}} to list any held or worn enhancives with only 1 charge left.  In both cases, if the item is visible, you&#039;ll sense the exact description of it. Otherwise, just a message denoting some hidden enhancive has reached that point.  The exact messages for the former is listed below:&lt;br /&gt;
&lt;br /&gt;
Visible:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your &amp;lt;adjective noun&amp;gt; faintly pulses with light and you sense its enhancive magic will be depleted soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the enhancive magic of some unknown hidden item on your person is reaching its end soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INVENTORY ENHANCIVE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are currently accepting the benefits of any and all enhancive items in your inventory.  Their enhancive charges will degrade normally.&lt;br /&gt;
&lt;br /&gt;
You currently have 4 enhancive pauses available.&lt;br /&gt;
&lt;br /&gt;
You sense the following items&#039; enhancive magic will be depleted soon:&lt;br /&gt;
  a chipped pestle strung from a leather cord&lt;br /&gt;
You also sense that the enhancive magic of some unknown hidden item on your person is reaching its end.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recharging Enhancive Items ==&lt;br /&gt;
Enhancive items can be recharged at the [[Adventurer&#039;s Guild]] through the Rewards system.  The rules governing the cost of recharging items with various enhancement capabilities are very complex.  However, the Treasure Master will provide the cost before recharging any item, and the service must be confirmed before [[bounty point]]s are spent.  The Treasure Master will only quote a price for items missing at least one charge, and the quoted price may not recharge an item fully, only refill a set amount of charges.&lt;br /&gt;
&lt;br /&gt;
There is also a tradition to recharge enhancives for silvers at some point around the New Year (could be before or after).  As a general rule, the cost of recharging an item in silvers is approximately 17x the cost in bounty points.  So an item costing 3,600 bounty points to recharge will cost 60,000 silver to recharge.  Notes are accepted by the Treasure Masters.&lt;br /&gt;
&lt;br /&gt;
Enhancives may also be charged with &#039;&#039;&#039;Enhancive Potions&#039;&#039;&#039; from the [[SimuCoin store]].  There are four types of potions: short-term (30 minutes) and long-term (30 days) versions for both normal enhancives and ones that grant [[spell knowledge item|spell knowledge]].  When a potion is poured on an enhancive item, the item will be powered by the potion for the specified amount of time. This means uncharged items will be reactivated, and charged items will not lose charges, until the potion timer expires. Crumbly enhancives still won&#039;t crumble until they lose their last charge, which can only happen after the potion timer expires (due to no charges being lost until then).&lt;br /&gt;
&lt;br /&gt;
Items that have been charged in this manner can be {{boldmono|[[ANALYZE]]d}} to see when they will expire.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Pauses==&lt;br /&gt;
Players finding their characters to be using many enhancive items and not wanting to remove/wear them on a regular basis may buy &#039;&#039;&#039;enhancive pause passes&#039;&#039;&#039; from the [[SimuCoin store]].  Enhancive pauses are accessed through the {{boldmono|[[INVENTORY]] ENHANCIVE}} verb.  It comes in a 60-use version and 30-day unlimited use version.  Individual uses might also be found in the [[treasure system]] but cannot be transferred between characters.  Enhancive pauses are also granted through [[enhancive boost]]s earned via [[Login Rewards]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-use version&lt;br /&gt;
*Comes in the form of a flexing arm token &lt;br /&gt;
*Costs 50 SimuCoins&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l my tok&lt;br /&gt;
This delightfully colorful token is very eye-catching.&lt;br /&gt;
&lt;br /&gt;
[This is an Enhancive Pause Pass.  By redeeming this, you will be able to pause the beneficial effects of your enhancive items and prevent charge loss for 60 uses.  To redeem this, please enter REDEEM token.]&lt;br /&gt;
&amp;gt;redeem tok&lt;br /&gt;
[You have activated an Enhancive Pause Pass!  You will be able to pause the beneficial effects of your enhancive items and prevent charge loss 60 times.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inven enhanc off&lt;br /&gt;
You are no longer accepting the benefits of your enhancive inventory items.  They will not lose enhancive charges until reactivated via the INVENTORY ENHANCIVE ON command.&lt;br /&gt;
&lt;br /&gt;
You have 59 enhancive pauses remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The command to turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
==Spell Rank Boost==&lt;br /&gt;
&lt;br /&gt;
Spell Rank Boosts are considered enhancive items that offer an enhancive of spell ranks for a given spell circle.  [[Duskruin]]&#039;s [[High_End_Scrip_Shop|High End Scrip Shop]] offers the ability to add +5 Spell Ranks to the spell circle of your choosing.  When creating a new item via this method, it is possible to choose its worn location.  It is possible to add +5 Spell Ranks to an existing item, up to a total of +50 Spell Ranks.&lt;br /&gt;
&lt;br /&gt;
A leather spellbook grants the ability to add +5 spell ranks to an existing spell rank enhancive (purchased from a previous run) OR a new item will be created (with 75 charges) for one spell circle of your choice (except Arcane).  This cannot be added to existing items that do not already have the spell rank enhancive.  This enhancive will only work for characters who have at least 30 spell ranks in the selected circle, and the trinket is restricted to professions that can natively cast from the chosen circle.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Alchemy Recipes==&lt;br /&gt;
Each recipe has two or three strengths (minor, lesser, greater).  See individual recipe pages for which respective profession(s) can make each recipe and at what rank, as well as level restrictions for using each item.&lt;br /&gt;
*[[Aura crystal]]&lt;br /&gt;
*[[Constitution crystal]]&lt;br /&gt;
*[[Health-well potion]]&lt;br /&gt;
*[[Intuition crystal]]&lt;br /&gt;
*[[Logic potion]]&lt;br /&gt;
*[[Mana regeneration potion]]&lt;br /&gt;
*[[Mana-well potion]]&lt;br /&gt;
*[[Spirit regeneration crystal]]&lt;br /&gt;
*[[Spirit-well potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
*[[Strength crystal]]&lt;br /&gt;
*[[Wisdom potion]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Enhancive item level requirements]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Enhancive services]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Stylized golden griffin pin]]&lt;br /&gt;
*[[Long-term_Benefits#Enhancive_Items|Premium enhancives]]&lt;br /&gt;
*[[Spell Knowledge (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancives| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SPECTRE_and_SHADOW_Conference_(storyline)/2024-10-05_-_Tour_of_the_Hotel_(log)&amp;diff=226340</id>
		<title>SPECTRE and SHADOW Conference (storyline)/2024-10-05 - Tour of the Hotel (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SPECTRE_and_SHADOW_Conference_(storyline)/2024-10-05_-_Tour_of_the_Hotel_(log)&amp;diff=226340"/>
		<updated>2024-10-05T16:48:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Hotel Tour - Log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manager Blodeuyn just loped in.&lt;br /&gt;
Faiyth gazes in wonder at her surroundings.&lt;br /&gt;
Yipsy just went over and threw herself down on the couch.&lt;br /&gt;
Rovvigen&#039;s coffin nails vanishes into the depths of his brocade coat.&lt;br /&gt;
Opalina quietly says, &amp;quot;It was a smooth transition.&amp;quot;&lt;br /&gt;
Phanna taps Blodeuyn lightly on her shoulder.&lt;br /&gt;
Maylan stands up.&lt;br /&gt;
Lych nods in agreement at Faiyth.&lt;br /&gt;
Speaking bluntly to Blodeuyn, Raelee says, &amp;quot;Your missing maid is in the attic.&amp;quot;&lt;br /&gt;
Maylan bows low before Blodeuyn, spreading her wings for all to see.&lt;br /&gt;
A voice in the crowd murmurs, &amp;quot;And that is why she is a JUNIOR member, darling.&amp;quot;&lt;br /&gt;
Rovvigen just went over and threw himself down on the couch.&lt;br /&gt;
Faiyth says, &amp;quot;A lil booky.. but it&#039;ll work.&amp;quot;&lt;br /&gt;
Faiyth shrugs.&lt;br /&gt;
Speaking to Faiyth, Lych says, &amp;quot;Quite so.&amp;quot;&lt;br /&gt;
Ermias stands up.&lt;br /&gt;
Speaking to Blodeuyn, Phanna whispers aloud, &amp;quot;I think I found your missing employee.&amp;quot;&lt;br /&gt;
Maylan just went over and threw herself down on the couch.&lt;br /&gt;
Philomina arrives, her figure partially obscured by the flickering form of a lilac-spotted luna moth made of misty iolite-hued light hovering beside her.&lt;br /&gt;
Aetheri just went over and threw himself down on the couch.&lt;br /&gt;
Meliyara glances around the room.&lt;br /&gt;
Saleigh rolls her eyes.&lt;br /&gt;
Giedrius smirks.&lt;br /&gt;
Maylan glances at Phanna.&lt;br /&gt;
Azaton taps his cigar, knocking a clump of ashes to the ground.&lt;br /&gt;
Blodeuyn blinks.&lt;br /&gt;
Fleurs just went over and threw herself down on the couch.&lt;br /&gt;
Opalina shudders.&lt;br /&gt;
Saleigh tries to pull Fleurs toward her.&lt;br /&gt;
Meliyara just went over and threw herself down on the couch.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Lych nods towards the voice in the crowd, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
Faelynth hums a happy tune, skillfully expressing her friendly mood.&lt;br /&gt;
Speaking softly to Saleigh, Rovvigen says, &amp;quot;This couch is huge, come sit.&amp;quot;&lt;br /&gt;
Speaking to Phanna, Maylan agrees, &amp;quot;Harr, sleeping on the job, she was.&amp;quot;&lt;br /&gt;
Saleigh nods.&lt;br /&gt;
Speaking to Blodeuyn, Phanna whispers aloud, &amp;quot;Does she wear a locket?&amp;quot;&lt;br /&gt;
Speaking to Raelee, Giedrius asks, &amp;quot;Ah, what an obvious place to look, isn&#039;t it?&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;I am next to you.&amp;quot;&lt;br /&gt;
Blodeuyn whispers to a neaby employee.&lt;br /&gt;
Saleigh tickles Rovvigen as they grin at each other.&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Rovvigen giggles at Saleigh.&lt;br /&gt;
Speaking to Giedrius, Raelee admits, &amp;quot;I was not looking.  It was more... happenstance.&amp;quot;&lt;br /&gt;
Opalina rocks back on her heels.&lt;br /&gt;
Blodeuyn recites:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I would like to take you all on a tour of our beautiful hotel and point out some unique areas&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Callayne gently rubs her hand across the bear skin rug.&lt;br /&gt;
Saleigh stands up.&lt;br /&gt;
Philomina joins Blodeuyn&#039;s group.&lt;br /&gt;
Saleigh says, &amp;quot;Tour time.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Please join me.&amp;quot;&lt;br /&gt;
Opalina beams happily at Blodeuyn!&lt;br /&gt;
Lissaya stands up.&lt;br /&gt;
Missoni nods appreciatively at Blodeuyn.&lt;br /&gt;
Maylan stands up.&lt;br /&gt;
Lych exclaims, &amp;quot;Oh!&amp;quot;&lt;br /&gt;
Raelee joins Blodeuyn&#039;s group.&lt;br /&gt;
Lissaya joins Blodeuyn&#039;s group.&lt;br /&gt;
Maylan joins Blodeuyn&#039;s group.&lt;br /&gt;
Rovvigen stands up.&lt;br /&gt;
Saleigh removes a cluster of hemp-tied coffin nails from in her gold case.&lt;br /&gt;
Lych joins Blodeuyn&#039;s group.&lt;br /&gt;
Callayne stands up.&lt;br /&gt;
Missoni joins Blodeuyn&#039;s group.&lt;br /&gt;
Opalina joins Blodeuyn&#039;s group.&lt;br /&gt;
Speaking to Raelee, Giedrius says, &amp;quot;I think I meant that the hotel likely should have found their employee earlier, since I am sure they are up there frequently to take things out of and put things into storage.&amp;quot;&lt;br /&gt;
Fleurs joins Blodeuyn&#039;s group.&lt;br /&gt;
Nisugi joins Blodeuyn&#039;s group.&lt;br /&gt;
Faint green-gold filaments spiral inward from the local surroundings and weave themselves around you.&lt;br /&gt;
Lych giggles.&lt;br /&gt;
Ermias joins Blodeuyn&#039;s group.&lt;br /&gt;
Erienne joins Blodeuyn&#039;s group.&lt;br /&gt;
Rovvigen joins Blodeuyn&#039;s group.&lt;br /&gt;
Saleigh joins Blodeuyn&#039;s group.&lt;br /&gt;
Phanna shifts her weight.&lt;br /&gt;
Riend joins Blodeuyn&#039;s group.&lt;br /&gt;
Azaton stands up.&lt;br /&gt;
Callayne joins Blodeuyn&#039;s group.&lt;br /&gt;
Azaton collapses the legs of his mesh chair and folds it up, tucking it under his arm.&lt;br /&gt;
Giedrius joins Blodeuyn&#039;s group.&lt;br /&gt;
Azaton put a folded mesh chair in his dark canvas carryall.&lt;br /&gt;
Faiyth joins Blodeuyn&#039;s group.&lt;br /&gt;
Meliyara joins Blodeuyn&#039;s group.&lt;br /&gt;
Meliyara stands up.&lt;br /&gt;
Azaton joins Blodeuyn&#039;s group.&lt;br /&gt;
Speaking to Giedrius, Raelee says, &amp;quot;Valid point.&amp;quot;&lt;br /&gt;
Rovvigen produces a cluster of hemp-tied coffin nails from the depths of his brocade coat.&lt;br /&gt;
Faiyth says, &amp;quot;Hope this isn&#039;t another trick.&amp;quot;&lt;br /&gt;
Nisugi summons a torrent of spiritual mana and releases upon himself a flurry of abjurations.&lt;br /&gt;
Saleigh asks, &amp;quot;With nails at the ready, yes?&amp;quot;&lt;br /&gt;
Missoni&#039;s eyes grow wide and her features fall slack as she slips into a deep trance.&lt;br /&gt;
Speaking softly to Giedrius, Ermias says, &amp;quot;That is concerning, yes.&amp;quot;&lt;br /&gt;
Faiyth exclaims, &amp;quot;They realy don&#039;t want us in the library!&amp;quot;&lt;br /&gt;
Irval joins Blodeuyn&#039;s group.&lt;br /&gt;
Saleigh nods faintly.&lt;br /&gt;
Speaking to Raelee, Phanna asks, &amp;quot;Oh!  She was already foudn by others, then?&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Rovvigen softly says, &amp;quot;Seems they dont know where to go.&amp;quot;&lt;br /&gt;
Saleigh nods at Faiyth.&lt;br /&gt;
Callayne removes a cluster of hemp-tied coffin nails from in her lilac sindon gown.&lt;br /&gt;
Rovvigen snickers.&lt;br /&gt;
Yipsy stands up.&lt;br /&gt;
Yipsy joins Blodeuyn&#039;s group.&lt;br /&gt;
Missoni furrows her brow.&lt;br /&gt;
Speaking to Phanna, Raelee says, &amp;quot;I happened across her.&amp;quot;&lt;br /&gt;
The faint sound of a tiny silver cat&#039;s bell tied to a red ribbon jingling touts the arrival of Monster Yakushi, trotting into the room.&lt;br /&gt;
Phanna nods understandingly at Raelee.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame shambles into view, each step accompanied by the sound of creaking sinew.&lt;br /&gt;
Blodeuyn says, &amp;quot;Please join me.&amp;quot;&lt;br /&gt;
JG&amp;gt;l&lt;br /&gt;
[Evermore Hotel, Library]&lt;br /&gt;
Towering bookshelves are crammed with grimoires, tomes, and scrolls adorned with mystical symbols shimmering in the dim light of softly glowing orbs.  Tables scattered throughout the library are covered with open books, their pages fluttering as if stirred by an unseen breeze laden with the musty scent of aged parchment.  An enormous tapestry hangs above a grand stone fireplace carved to resemble the gaping maw of a colossal dragon frozen in a perpetual roar.  You also see a rotting zombie puppy with a fleshless skeletal frame, the black Philomina disk, a nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils, a bushy-tailed silver flying squirrel, the hammered silver Meliyara disk, a yellow-eyed silvery lor mandrake sprouting black calla lilies, the skull-shaped Irval disk, a black-lacquered witchwood bar framed by mist-enshrouded iron cauldrons with some stuff on it, an overstuffed dark leather couch and a polar bear skin rug.&lt;br /&gt;
Also here: Monster Yakushi, Philomina, Manager Blodeuyn, Prentice Mavwyr Phanna, Azaton, Journeywoman Faelynth, Riend, Master Giedrius, Miss Lissaya, Magister Raelee, Faiyth, Alicea, Land Pirate Maylan, Lady Opalina, Elder Seer Rovvigen, High Lady Saleigh, Callayne, Researcher Ermias, High Lord Aetheri (sitting), Nisugi, Brave Soul Alek (sitting), Yipsy, Lady Erienne (sitting), Fleurs (sitting), Lady Meliyara, Missoni, Irval, High Lord Drakanious (prone)&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
Opalina put a gold-embossed leather-bound logbook in her eahnor-plated case.&lt;br /&gt;
Riend raises an eyebrow in Raelee&#039;s direction.&lt;br /&gt;
Saleigh waves a cluster of hemp-tied coffin nails around.&lt;br /&gt;
Missoni blinks several times as she slowly comes out of her trance.&lt;br /&gt;
Lych blinks at a rotting zombie puppy with a fleshless skeletal frame.&lt;br /&gt;
Lych frowns.&lt;br /&gt;
Ermias takes a drink from his hazelnut coffee.&lt;br /&gt;
Alicea joins Blodeuyn&#039;s group.&lt;br /&gt;
Callayne takes a drink from her caramel tea.&lt;br /&gt;
Alek suddenly blinks and wakes up from his daydream.&lt;br /&gt;
Blodeuyn whispers to one of the hotel employees.&lt;br /&gt;
Saleigh says, &amp;quot;If you don&#039;t  have them, I&#039;d suggest nails at the ready.&amp;quot;&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Alek eyes something in a solid black spidersilk satchel with an affixed ruby treble clef up and down with a thoughtful expression on his face.&lt;br /&gt;
Rovvigen nods at Saleigh.&lt;br /&gt;
Alek blinks.&lt;br /&gt;
Blodeuyn asks, &amp;quot;Are we ready?&amp;quot;&lt;br /&gt;
Yipsy removes a cluster of hemp-tied coffin nails from in her reed back-basket.&lt;br /&gt;
Saleigh taps a cluster of hemp-tied coffin nails, which is in her right hand.&lt;br /&gt;
Faelynth removes a cluster of hemp-tied coffin nails from in her black leather backpack.&lt;br /&gt;
Alek joins Blodeuyn&#039;s group.&lt;br /&gt;
Yakushi joins Blodeuyn&#039;s group.&lt;br /&gt;
Faelynth nods.&lt;br /&gt;
Aetheri joins Blodeuyn&#039;s group.&lt;br /&gt;
Alek stands up.&lt;br /&gt;
Aetheri stands up.&lt;br /&gt;
Fleurs opens the various containers on her leather wand bandolier, adjusting her gear for easy use.&lt;br /&gt;
Faiyth gives an approval gesture with her hand.&lt;br /&gt;
Fleurs reaches inside one of the containers hanging from her leather wand bandolier and grabs a cluster of hemp-tied coffin nails.&lt;br /&gt;
Lych smiles.&lt;br /&gt;
Missoni removes a cluster of hemp-tied coffin nails from in her silk neckpouch.&lt;br /&gt;
Speaking to Raelee, Phanna murmurs, &amp;quot;I&#039;ll avoid that part of the hotel, then, until they can attend to the matter at hand.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;I know there are some excellent lectures scheduled.&amp;quot;&lt;br /&gt;
Azaton removes a cluster of hemp-tied coffin nails from in his dark canvas carryall.&lt;br /&gt;
Erienne nods.&lt;br /&gt;
Erienne smiles.&lt;br /&gt;
Small Game Huntress Kialeigh just arrived.&lt;br /&gt;
Lissaya removes a cluster of hemp-tied coffin nails from in her pewter silk coat.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
Fleurs stands up.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
Saleigh taps Kialeigh lightly on her shoulder.&lt;br /&gt;
Fleurs pulls Erienne to her feet.&lt;br /&gt;
Kialeigh grins at Saleigh.&lt;br /&gt;
Erienne giggles.&lt;br /&gt;
Kialeigh waves to Saleigh.&lt;br /&gt;
Blodeuyn says, &amp;quot;Please join me.&amp;quot;&lt;br /&gt;
Kialeigh tucks a cluster of hemp-tied coffin nails into a small pocket inside of her blue suede jacket.&lt;br /&gt;
Maylan grabs a cluster of hemp-tied coffin nails from a snot-crusted handkerchief inside of her quilted toqua.&lt;br /&gt;
Kialeigh joins Blodeuyn&#039;s group.&lt;br /&gt;
Opalina turns an inquisitive ear toward Blodeuyn.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Philomina worriedly asks, &amp;quot;We&#039;ll be back in time for the lectures?&amp;quot;&lt;br /&gt;
Phanna joins Blodeuyn&#039;s group.&lt;br /&gt;
Kialeigh beams happily at Saleigh!&lt;br /&gt;
Saleigh beams happily at Kialeigh!&lt;br /&gt;
Kialeigh tucks a lacquered square basket into a small pocket inside of her blue suede jacket.&lt;br /&gt;
Blodeuyn says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
Rovvigen gives Kialeigh a friendly hug.&lt;br /&gt;
Faelynth joins Blodeuyn&#039;s group.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Blodeuyn nods at Philomina.&lt;br /&gt;
Opalina casually observes her surroundings.&lt;br /&gt;
Kialeigh says, &amp;quot;I was getting snacks for later.&amp;quot;&lt;br /&gt;
Kialeigh giggles.&lt;br /&gt;
Liras arrives, her figure partially obscured by the flickering form of a fuzzy luna moth made of moonlight silver light hovering beside her.&lt;br /&gt;
Faelynth lets out a cheer!&lt;br /&gt;
Kialeigh grabs a cluster of hemp-tied coffin nails from a small pocket inside of her blue suede jacket.&lt;br /&gt;
Liras hoots.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Irval produces a cluster of hemp-tied coffin nails from the depths of his leather longcoat.&lt;br /&gt;
Saleigh kisses Kialeigh tenderly, first on one cheek, then the other.&lt;br /&gt;
Philomina beams happily at Liras!&lt;br /&gt;
Speaking quietly to Lych, Opalina says, &amp;quot;This should be most interesting.&amp;quot;&lt;br /&gt;
Ermias softly says, &amp;quot;I think I will come along.  Perhaps it can illuminate a few more things about this fascinating hotel.&amp;quot;&lt;br /&gt;
Liras joins Blodeuyn&#039;s group.&lt;br /&gt;
Kialeigh blushes a soft apricot shade at Saleigh.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Missoni nods encouragingly at Ermias.&lt;br /&gt;
An eclipse of moths takes Liras&#039;s coffin nails from her, disappearing inside her cloak.&lt;br /&gt;
Blodeuyn says, &amp;quot;Wonderful.&amp;quot;&lt;br /&gt;
Faiyth grins at Ermias.&lt;br /&gt;
Lych agrees with Ermias.&lt;br /&gt;
Faiyth says, &amp;quot;Yes... lots of things to &amp;quot;uncover&amp;quot;.&amp;quot;&lt;br /&gt;
Opalina agrees with Ermias.&lt;br /&gt;
Saleigh says, &amp;quot;I love the history of things too.&amp;quot;&lt;br /&gt;
Fleurs nods appreciatively at Ermias.&lt;br /&gt;
An eclipse of spectral moths flutters out from inside Liras&#039;s cloak, dropping a tri-tined pale silver fork affixed to a handle of smoke-colored vaelfyren into her hand.&lt;br /&gt;
Blodeuyn says, &amp;quot;We will start at the main foyer.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped out, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a hazel-eyed wiry grey wolfhound, a violet-eyed white pygmy owl (flying), a pale-faced coppery barn owl, an amethyst geode-encrusted golem, a skeletal feisty royal penguin, a bearded woodland panther, a black-tipped majestic snow leopard, a large vibrant harlequin macaw parrot, a lazy wild ash grey dog, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Monster Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, High Lady Rubytears, Instructor Silverthorne&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
Manager Blodeuyn just loped south, followed by her group.&lt;br /&gt;
[Evermore Hotel, Foyer] &lt;br /&gt;
A brass bell gleams atop a polished ebony desk across from a set of paned-glass doors, the streaming sunlight illuminating the dust motes dancing above merlot-hued carpets running the length of the dark-stained wooden floors.  Behind the desk, numerous keys hang in a wooden rack labeled with numbered brass plates above slots filled with addressed envelopes.  An arrangement of velvet-tufted sofas in assorted jewel tones fill the space in front of a walk-in fireplace of grey riverstone.  You also see a basket of sticks, a carved mahogany door and an archway.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Monster Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, Magneslim, Arahnim&lt;br /&gt;
Obvious exits: north&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
Rovvigen nods in agreement at Saleigh.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
Saleigh says, &amp;quot;Unique inkpot.&amp;quot;&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her golden honey cake.&lt;br /&gt;
The harlequin macaw parrot turns his head from one side to the other with an attentive, intelligent gaze before squawking, &amp;quot;Hello,&amp;quot; quietly.&lt;br /&gt;
Fleurs casually observes her surroundings.&lt;br /&gt;
Faiyth says, &amp;quot;This woulda been nice yesterday. I got lost so many times the bellhop near kicked me out.&amp;quot;&lt;br /&gt;
Faiyth gazes in wonder at her surroundings.&lt;br /&gt;
Ermias glances at Opalina.&lt;br /&gt;
Saleigh nods.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Speaking quietly to her blonde wig, Opalina says, &amp;quot;Take notes.&amp;quot;&lt;br /&gt;
Blodeuyn formally announces, &amp;quot;Once again welcome to the Evermore Hotel.  Our elegant hotel exudes a timeless grandeur, where history and luxury blend seamlessly.&amp;quot;&lt;br /&gt;
Faelynth gazes in wonder at her surroundings.&lt;br /&gt;
Callayne gazes in wonder at her surroundings.&lt;br /&gt;
Meliyara nods appreciatively at Blodeuyn.&lt;br /&gt;
Alek glances to his left and right, letting his double-irised green eyes shift back and forth beneath a proactive third lid.&lt;br /&gt;
Yakushi slowly exhales as his posture slumps.&lt;br /&gt;
Ermias ponders.&lt;br /&gt;
Missoni gazes with interest at Blodeuyn.&lt;br /&gt;
Liras appears less powerful.&lt;br /&gt;
Blodeuyn says, &amp;quot;We will begin our tour in one of the most common rooms, the foyer.&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sugared maple sausages.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
Raelee glances around the room.&lt;br /&gt;
Opalina casually observes her surroundings.&lt;br /&gt;
Blodeuyn says, &amp;quot;For those staying with us, this is where we check you in and enter you in our guest ledger.  We still use the original keys from ages past.  I feel that combining the past and our present make for an elegant touch.&amp;quot;&lt;br /&gt;
High Lord Drakanious just arrived.&lt;br /&gt;
Speaking to himself, Giedrius murmurs, &amp;quot;Minus the part where they yell at employees in front of guests.&amp;quot;&lt;br /&gt;
The dog gazes ahead blankly, seemingly oblivious to its surroundings.&lt;br /&gt;
Liras adopts an agreeable expression.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
A hazel-eyed wiry grey wolfhound glances about briefly and then rapidly disappears from view.&lt;br /&gt;
Callayne agrees with Blodeuyn.&lt;br /&gt;
Faelynth giggles.&lt;br /&gt;
Missoni bites her lip.&lt;br /&gt;
Saleigh says, &amp;quot;It is.. quite lovely.&amp;quot;&lt;br /&gt;
High Lord Drakanious just went north.&lt;br /&gt;
Maylan gazes fondly at her reflection in the gaping maw cameo.&lt;br /&gt;
Meliyara casually glances at Giedrius.&lt;br /&gt;
Blodeuyn says, &amp;quot;Throughout the hotel you will find various bits of artwork.&amp;quot;&lt;br /&gt;
Rovvigen giggles at Giedrius.&lt;br /&gt;
Instructor Silverthorne stalks in, framed by a shifting, sourceless golden glow.&lt;br /&gt;
Instructor Silverthorne stalks through a set of paned-glass doors, framed by a shifting, sourceless golden glow.&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Erienne nods in agreement.&lt;br /&gt;
Azaton puts his cigar to his lips and puffs lightly, a skullcap and wormwood over dark plum aroma surrounding him.&lt;br /&gt;
Speaking to Faelynth, Faiyth says, &amp;quot;Love your tattoo by the way. Great taste.&amp;quot;&lt;br /&gt;
Speaking softly to Giedrius, Rovvigen says, &amp;quot;That happens everywhere.&amp;quot;&lt;br /&gt;
Ermias just opened a watered grey silk jacket interwoven with milky blue threads.&lt;br /&gt;
Ermias removes a verdigris copper hotel key from in his silk jacket.&lt;br /&gt;
Rovvigen winks at Giedrius.&lt;br /&gt;
Blodeuyn says, &amp;quot;These works of art don&#039;t just decorate the hotel-they enhance its identity.  They create a sense of continuity, as if the hotel itself is a living monument to history.&amp;quot;&lt;br /&gt;
Ermias glances at a verdigris copper hotel key in his hand.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sugared maple sausages.&lt;br /&gt;
Speaking to Faiyth, Faelynth exclaims, &amp;quot;Why thank you my lady!&amp;quot;&lt;br /&gt;
Ermias mutters to himself, &amp;quot;artifact?&amp;quot;&lt;br /&gt;
Alek raspily quips, &amp;quot;Great taste? I&#039;ll have to try it.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped north, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a hollow-eyed bellhop, a pale-faced coppery barn owl, an amethyst geode-encrusted golem, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, High Lord Drakanious, High Lady Rubytears&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
Opalina mutters spectacular.&lt;br /&gt;
Faiyth says, &amp;quot;Yes.. and we just snacks to the hungry hotel.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;What a sentiment, love it.&amp;quot;&lt;br /&gt;
Ermias put a verdigris copper hotel key in his silk jacket.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
Ermias just closed a watered grey silk jacket interwoven with milky blue threads.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame bounds in, leaving a trail of shed bits of flesh and wet brittle dingy brown fur in her wake.&lt;br /&gt;
Faelynth smiles.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Blodeuyn says, &amp;quot;This hallway is focal juncture to the workings of the hotel.  To the southwest, you will find a sitting room and bar with tables.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped southwest, followed by her group.&lt;br /&gt;
[Evermore Hotel, Sitting Room]&lt;br /&gt;
Beneath a pair of heavily gilded chandeliers, two fel-framed divans covered in rich citrine suede face each other across a low table of crimson-stained fel.  A thick bearskin rug has been stretched out in front of a tall, black stone fireplace in one corner of the room, a brass-framed oil painting hanging above a crowned hardwood mantle.  Panels of crimson velvet have been drawn over an expansive window, a writing desk at its centerpoint.  You also see a door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, Maiden Komi (sitting)&lt;br /&gt;
Obvious exits: northeast, southwest&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Faiyth shakes her head at Alek and clucks her tongue.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Raelee glances around the room.&lt;br /&gt;
Rovvigen softly says, &amp;quot;The bar, noted.&amp;quot;&lt;br /&gt;
Komi suddenly blinks and wakes up from her daydream.&lt;br /&gt;
Komi waves.&lt;br /&gt;
Speaking to Alek, Faiyth exclaims, &amp;quot;Eating ladies is for night time.. Stop threatening to eat the guests!&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;This is a common sitting room where those not fortunate enough to have special accommodations with us can gather with our patrons.&amp;quot;&lt;br /&gt;
Erienne wrinkles her nose in distaste.&lt;br /&gt;
Faiyth shakes her head at Alek and clucks her tongue.&lt;br /&gt;
Komi nods in agreement at Blodeuyn.&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
Komi gives an approval gesture with her hand.&lt;br /&gt;
Maylan states, &amp;quot;It&#039;s fer sitting.&amp;quot;&lt;br /&gt;
Alicea beams happily at Komi!&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sweet pepper tartlet.&lt;br /&gt;
Alek frowns.&lt;br /&gt;
Blodeuyn says, &amp;quot;Through this door is access to our famous herbal baths.  They are the perfect place to pamper yourself in preparation for the events during your stay.&amp;quot;&lt;br /&gt;
Liras says, &amp;quot;Love a good sit.&amp;quot;&lt;br /&gt;
Liras nods once.&lt;br /&gt;
Callayne glances at a door.&lt;br /&gt;
The harlequin macaw parrot flaps his wings a few times.&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Opalina quietly says, &amp;quot;I love the rugs I want to take one home.&amp;quot;&lt;br /&gt;
Komi nods briskly!&lt;br /&gt;
Missoni nods appreciatively at Blodeuyn.&lt;br /&gt;
Saleigh says, &amp;quot;Now that I will indulge in.&amp;quot;&lt;br /&gt;
Opalina chuckles to herself.&lt;br /&gt;
Saleigh nods at Fleurs.&lt;br /&gt;
Komi taps a door.&lt;br /&gt;
Meliyara grins impishly at Saleigh.&lt;br /&gt;
Saleigh nods at Erienne.&lt;br /&gt;
Komi nods knowingly.&lt;br /&gt;
Saleigh nods at Meliyara.&lt;br /&gt;
Raelee glances at a door.&lt;br /&gt;
Maylan says, &amp;quot;Shouldn&#039;t take baths. Not good fer ye.&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Kialeigh says, &amp;quot;I love that fireplace in the library.&amp;quot;&lt;br /&gt;
Erienne grins at Saleigh.&lt;br /&gt;
Kialeigh says, &amp;quot;I may steal it.&amp;quot;&lt;br /&gt;
Komi gawks at Maylan.&lt;br /&gt;
Saleigh begins chuckling at Maylan!&lt;br /&gt;
Raelee gives a sidelong glance at Maylan.&lt;br /&gt;
Saleigh exclaims, &amp;quot;It&#039;s good for the skin!&amp;quot;&lt;br /&gt;
Speaking softly to Saleigh, Rovvigen says, &amp;quot;Go get muddy.&amp;quot;&lt;br /&gt;
Maylan shakes her head.&lt;br /&gt;
Rovvigen cringes.&lt;br /&gt;
Maylan says, &amp;quot;It lets the mal air in.&amp;quot;&lt;br /&gt;
Komi wrinkles her nose.&lt;br /&gt;
Manager Blodeuyn just loped northeast, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a hollow-eyed bellhop, a pale-faced coppery barn owl, an amethyst geode-encrusted golem, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, High Lord Drakanious, High Lady Rubytears&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sweet pepper tartlet.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame shambles into view, each step accompanied by the sound of creaking sinew.&lt;br /&gt;
Missoni glances skeptically at Maylan.&lt;br /&gt;
Manager Blodeuyn just loped southeast, followed by her group.&lt;br /&gt;
[Evermore Hotel, Lounge]&lt;br /&gt;
A haze of cigar smoke lingers above tuft-backed leather sofas that invite lounging in front of a stone fireplace with a silver-framed oil painting hanging above its blackened mantel.  Scattered along the dark wood-paneled walls, panes of stained glass separate tables into cozy booths.  A nacre-tiled clockface mosaic set into the polished floor seems to indicate that the time is perpetually midnight.  You also see a door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: northeast, southeast, northwest&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Saleigh says, &amp;quot;Mal air is a myth.&amp;quot;&lt;br /&gt;
Azaton taps his cigar, knocking a clump of ashes to the ground.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
The dog suddenly turns and focuses its eyes upon Faiyth.&lt;br /&gt;
Maylan frowns at Saleigh.&lt;br /&gt;
Opalina casually observes her surroundings.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Riend furtively glances at Maylan.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
Blodeuyn says, &amp;quot;Our lounge is the perfect place to have a cozy meeting with a friend.  Make special note of the painting as we have many such works throughout the hotel.&amp;quot;&lt;br /&gt;
Saleigh winks at Maylan.&lt;br /&gt;
Ermias glances at a silver-framed oil painting.&lt;br /&gt;
Speaking to Saleigh, Maylan says, &amp;quot;I know my business, Miss.&amp;quot;&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Opalina gazes with interest at a silver-framed oil painting.&lt;br /&gt;
Placing his pinched fingers into his wide open mouth, Alek draws a fistful of dark river mud out of his gullet and past his sharp teeth.&lt;br /&gt;
Ermias softly asks, &amp;quot;Masquerade, huh?&amp;quot;&lt;br /&gt;
Faiyth glances at a silver-framed oil painting.&lt;br /&gt;
Alek mashes a fistful of dark river mud into his short, straight silver hair.&lt;br /&gt;
Blodeuyn says, &amp;quot;The presence of such art brings authenticity and gravitas to the atmosphere, as each piece has been carefully curated over centuries rather than simply displayed.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;I see you do.&amp;quot;&lt;br /&gt;
Rovvigen softly says, &amp;quot;Masquerade.&amp;quot;&lt;br /&gt;
Saleigh glances at Maylan.&lt;br /&gt;
Missoni agrees, &amp;quot;The artwork is quite striking.&amp;quot;&lt;br /&gt;
Rovvigen nods.&lt;br /&gt;
Speaking to Faiyth, Faelynth exclaims, &amp;quot;You&#039;re tattoo is amaing!&amp;quot;&lt;br /&gt;
Faiyth says, &amp;quot;That&#039;ll be us tonight.&amp;quot;&lt;br /&gt;
Alicea nods at Blodeuyn.&lt;br /&gt;
Meliyara nods in agreement at Missoni.&lt;br /&gt;
Faiyth grins at Faelynth.&lt;br /&gt;
Blodeuyn says, &amp;quot;From here you can access the restaurant, but most importantly, there are two key areas I would like to point out.&amp;quot;&lt;br /&gt;
Fleurs says, &amp;quot;Interesting.&amp;quot;&lt;br /&gt;
The dog suddenly turns and focuses its eyes upon Meliyara.&lt;br /&gt;
Speaking to Missoni, Phanna whispers aloud, &amp;quot;There&#039;s a lovely painting of a tree in one of the rooms here, though I don&#039;t recall which one.&amp;quot;&lt;br /&gt;
Saleigh nods at Blodeuyn.&lt;br /&gt;
Speaking to Faelynth, Faiyth says, &amp;quot;Thanks! I have a thing for ink.&amp;quot;&lt;br /&gt;
Giedrius gazes thoughtfully at a silver-framed oil painting.&lt;br /&gt;
Speaking to a lazy wild ash grey dog, Meliyara acknowledges, &amp;quot;Winston.&amp;quot;&lt;br /&gt;
Faelynth gazes in amazement at her surroundings.&lt;br /&gt;
Speaking to Missoni, Phanna says, &amp;quot;I saw it last night while wandering around.&amp;quot;&lt;br /&gt;
Maylan hopefully asks, &amp;quot;The bar?&amp;quot;&lt;br /&gt;
Missoni nods thoughtfully at Phanna.&lt;br /&gt;
Speaking to Phanna, Missoni says, &amp;quot;I shall look for it.&amp;quot;&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Liras begins chuckling at Maylan!&lt;br /&gt;
Faelynth nods.&lt;br /&gt;
Blodeuyn says, &amp;quot;Through the door is access to the basement where you will find our extensive wine cellar.  We press our own vintage, and at times there have been wine and cheese pairings for guests.&amp;quot;&lt;br /&gt;
Speaking to herself, Maylan says, &amp;quot;Oh boy.&amp;quot;&lt;br /&gt;
The harlequin macaw parrot shuffles sideways along the ground, occasionally wagging his long tail feathers from side to side, while surveying his surroundings with open curiosity.&lt;br /&gt;
Saleigh says, &amp;quot;I wandered there yesterday.&amp;quot;&lt;br /&gt;
Meliyara looks thoughtfully at Blodeuyn.&lt;br /&gt;
Opalina turns an inquisitive ear toward Blodeuyn.&lt;br /&gt;
Maiden Komi strides in with fluid grace, each footstep leaving behind a faintly glowing, misty green imprint of a kitten&#039;s paw on the floor behind her.&lt;br /&gt;
Saleigh says, &amp;quot;I thought it was fascinating.&amp;quot;&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sweet pepper tartlet.&lt;br /&gt;
The dog gazes ahead blankly, seemingly oblivious to its surroundings.&lt;br /&gt;
Blodeuyn says, &amp;quot;Down there, you will also find our famous mud baths.  A chance to grungy up of you are so inclined to that.  Either way, they are very relaxing and the mud does wonders for the skin.&amp;quot;&lt;br /&gt;
Faiyth says, &amp;quot;Wine huh? I saw the mud baths...&amp;quot;&lt;br /&gt;
Rovvigen softly says, &amp;quot;Wow vintage wine, now that I like.&amp;quot;&lt;br /&gt;
Fleurs nods approvingly at Blodeuyn.&lt;br /&gt;
Meliyara musingly says, &amp;quot;Perhaps there is some blood wine...&amp;quot;&lt;br /&gt;
Maylan agrees with Blodeuyn.&lt;br /&gt;
Faelynth casually observes her surroundings.&lt;br /&gt;
Saleigh nods at Blodeuyn.&lt;br /&gt;
Saleigh nods at Blodeuyn.&lt;br /&gt;
Opalina adopts an agreeable expression.&lt;br /&gt;
Komi gags.&lt;br /&gt;
Saleigh says, &amp;quot;Another indulgence later.&amp;quot;&lt;br /&gt;
Liras exclaims, &amp;quot;Love a good sit in some mud!&amp;quot;&lt;br /&gt;
Liras nods once.&lt;br /&gt;
Manager Blodeuyn just loped northeast, followed by her group.&lt;br /&gt;
[Evermore Hotel, Solarium]&lt;br /&gt;
Sunlight pours through the glass roof onto lush greenery in terra-cotta pots, their waxy leaves and blooming flowers reaching towards the warm rays.  High-backed wicker chairs flank glass-topped sideboards set for tea, while green felted tables display the remains of lost card games and forgotten dice.  A pair of ebonwood doors with hazy window panes opens out onto a patio overlooking the hotel grounds and expansive gardens.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: southwest&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame bounds in, leaving a trail of shed bits of flesh and wet brittle dingy brown fur in her wake.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Maiden Komi strides in with fluid grace, each footstep leaving behind a faintly glowing, misty green imprint of a kitten&#039;s paw on the floor behind her.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Blodeuyn says, &amp;quot;And here we have the solarium.&amp;quot;&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her golden honey cake.&lt;br /&gt;
Callayne gazes in wonder at her surroundings.&lt;br /&gt;
Aetheri removes a cluster of hemp-tied coffin nails from in his sea thrak hide case.&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Raelee surveys the area.&lt;br /&gt;
Phanna says, &amp;quot;I remember gathering here last year one evening.&amp;quot;&lt;br /&gt;
Lissaya casually glances around the room.&lt;br /&gt;
Maylan states, &amp;quot;It&#039;s fer solariauming.&amp;quot;&lt;br /&gt;
Giedrius glances around the room.&lt;br /&gt;
Missoni nods appreciatively.&lt;br /&gt;
Komi glances nervously around the room.&lt;br /&gt;
Faiyth begins chuckling at Maylan!&lt;br /&gt;
Blodeuyn says, &amp;quot;The natural light floods the room, creating a warm, sunlit atmosphere throughout the day.&amp;quot;&lt;br /&gt;
Liras agrees with Maylan.&lt;br /&gt;
Rovvigen softly says, &amp;quot;Solarium, now this room I can stay in for hours.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;I miss my husband when in here.&amp;quot;&lt;br /&gt;
Opalina casually observes her surroundings.&lt;br /&gt;
Faiyth says, &amp;quot;It was gorgeous last night.. perfect place for some privacy.&amp;quot;&lt;br /&gt;
Speaking to Phanna, Missoni agrees, &amp;quot;That was a very pleasant night.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;The minimalist d cor lets the natural light take center stage.  It is excellent for a relaxing tea.&amp;quot;&lt;br /&gt;
Phanna agrees with Missoni.&lt;br /&gt;
Komi nods appreciatively.&lt;br /&gt;
Alicea nods thoughtfully.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sugared maple sausages.&lt;br /&gt;
Speaking raspily to Saleigh, Alek says, &amp;quot;Really? The lighting is really good though.&amp;quot;&lt;br /&gt;
Riend slowly empties her lungs.&lt;br /&gt;
Fleurs nods approvingly.&lt;br /&gt;
Lych smiles quietly to herself.&lt;br /&gt;
Giedrius distractedly pinches a leaf on a nearby plant between his fingers.&lt;br /&gt;
Speaking to Blodeuyn, Fleurs says, &amp;quot;I do love a good high tea.&amp;quot;&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Saleigh giggles at Alek.&lt;br /&gt;
Saleigh says, &amp;quot;He&#039;s working.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;He&#039;ll be  here later in week.&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Alek raspily says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Faelynth exclaims, &amp;quot;Very agreeable room!&amp;quot;&lt;br /&gt;
Alek nods understandingly.&lt;br /&gt;
Manager Blodeuyn just loped through a pair of ebonwood doors with hazy window panes, followed by her group.&lt;br /&gt;
[Evermore Hotel, Garden Patio]&lt;br /&gt;
The doors of the hotel open onto a cobblestone patio overlooking a labyrinthine garden maze, its once carefully manicured paths now swallowed by rampant overgrowth.  Vines snake up the stone walls, their tendrils reaching out like skeletal fingers, and clusters of thick, dark ivy hang in tangled masses.  A pair of stone statues weathered by time and neglect are half-buried in the undergrowth, their features obscured by creeping black moss.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
Missoni takes a drink from her caramel tea.&lt;br /&gt;
Speaking quietly to Maylan, Raelee says, &amp;quot;&#039;Solarium&#039; is not a word intended for conversion into a present participle.&amp;quot;&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
The feisty royal penguin waddles around the area.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Maylan blinks at Raelee.&lt;br /&gt;
Blodeuyn says, &amp;quot;I always find the patio calming.&amp;quot;&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
Giedrius gives a sidelong glance at Raelee.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
Maylan&#039;s eyes grow dim and unfocused as she gazes at Raelee with a slack-jawed grin.&lt;br /&gt;
Faiyth says, &amp;quot;Garden is a great place to get lost.. literally.&amp;quot;&lt;br /&gt;
Giedrius appears to be trying hard not to grin.&lt;br /&gt;
Faiyth says, &amp;quot;For hours.&amp;quot;&lt;br /&gt;
Saleigh nods at Faiyth.&lt;br /&gt;
Faelynth smiles.&lt;br /&gt;
Blodeuyn says, &amp;quot;The ebon-hued moss gives it just the right bit of earthiness.&amp;quot;&lt;br /&gt;
Opalina sniffs.&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Opalina slowly empties her lungs.&lt;br /&gt;
Missoni gazes out.&lt;br /&gt;
Faiyth sniffs.&lt;br /&gt;
Blodeuyn says, &amp;quot;From here you can see the gardens, while wild, they are still a refreshing change of scenery and full of plant not seen in other parts of the town.&amp;quot;&lt;br /&gt;
Faiyth says, &amp;quot;Mmm.. Smells lovely.&amp;quot;&lt;br /&gt;
Faelynth squirms excitedly in place.&lt;br /&gt;
Azaton says, &amp;quot;Plants are quite lively too.&amp;quot;&lt;br /&gt;
Raelee surveys the area.&lt;br /&gt;
Manager Blodeuyn just loped north, followed by her group.&lt;br /&gt;
[Evermore Hotel, Black Gate]&lt;br /&gt;
The air is thick with the scent of damp earth and something faintly metallic, mingling with the occasional, acrid tang of poisonous blooms.  The once-pristine pathways are choked with creeping weeds and thorny underbrush, making every step a cautious endeavor.  The way north is cut off by a tall black iron gate, its hinges thick with rust, while a pair of ill-omened gargoyles silently watch from their crumbling perches atop a stone wall.  You also see a western pathway and an eastern pathway.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious paths: south&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Blodeuyn says, &amp;quot;From here you have access to our extensive gardens.&amp;quot;&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Faelynth gazes in wonder at her surroundings.&lt;br /&gt;
Riend gazes west with interest.&lt;br /&gt;
Maylan wrinkles her nose.&lt;br /&gt;
Maylan sniffs.&lt;br /&gt;
Maylan sneezes.&lt;br /&gt;
Faiyth says, &amp;quot;Yeah they seem to shift and change pathes all the time.. I was &amp;quot;roaming&amp;quot; them for quite a while last night.&amp;quot;&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sweet pepper tartlet.&lt;br /&gt;
Faiyth appears to be trying hard not to grin.&lt;br /&gt;
Maylan reaches inside one of the stretched rolton wool socks hanging from her leather bandolier and grabs a ratty old handkerchief.&lt;br /&gt;
Saleigh says, &amp;quot;Be wary of a prick of a thorn in there.&amp;quot;&lt;br /&gt;
Maylan roughly wipes her face with her ratty old handkerchief.&lt;br /&gt;
Faiyth nods at Saleigh.&lt;br /&gt;
Maylan blows her nose into her ratty old handkerchief with a loud honking noise.&lt;br /&gt;
Blodeuyn says, &amp;quot;There are many nooks to explore, including delightful pond with a unique bit of luminous fish.  They look like slivers of liquid silver flowing through the water.&amp;quot;&lt;br /&gt;
Opalina suddenly lets out a noise sounding much like a stuck rolton.&lt;br /&gt;
Giedrius grabs the fabric of his robes and tugs, pulling them free of a snag in the thorny underbrush.&lt;br /&gt;
Opalina&#039;s cheeks flush with a soft pale rose shade, darkening her freckles even more.&lt;br /&gt;
Maylan tosses a ratty old handkerchief into one of the stretched rolton wool socks hanging from her leather bandolier.&lt;br /&gt;
Giedrius mutters under his breath.&lt;br /&gt;
Speaking to Saleigh, Faiyth says, &amp;quot;Definitely lots of prickings here.&amp;quot;&lt;br /&gt;
A black-tipped majestic snow leopard glances at a tiny scrap of discarded food and bats the morsel about with half-hearted interest before turning away in search of other pursuits.&lt;br /&gt;
Saleigh nods at Faiyth.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Fleurs says, &amp;quot;I got entangled by a plant last night.&amp;quot;&lt;br /&gt;
Yipsy says, &amp;quot;Ya cain&#039;t catch tha fish.&amp;quot;&lt;br /&gt;
Blodeuyn smiles.&lt;br /&gt;
Ermias turns an inquisitive ear toward Blodeuyn.&lt;br /&gt;
Saleigh glances at Fleurs.&lt;br /&gt;
Saleigh says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Mind, the greenhouse is closed off to guests.  The gardener is very particular about the plants he grows.&amp;quot;&lt;br /&gt;
Fleurs nods at Saleigh.&lt;br /&gt;
Liras says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
Speaking raspily to Yipsy, Alek says, &amp;quot;We can try though.&amp;quot;&lt;br /&gt;
Saleigh asks, &amp;quot;Was it fun?&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Phanna nods understandingly.&lt;br /&gt;
Alek grins evilly.&lt;br /&gt;
Meliyara looks thoughtfully at Blodeuyn.&lt;br /&gt;
Ermias glances at Fleurs.&lt;br /&gt;
Yipsy winks at Alek.&lt;br /&gt;
Faelynth ponders.&lt;br /&gt;
Speaking to Fleurs, Faiyth says, &amp;quot;You look like you survived. That&#039;s good news.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Please take time while you are our guest to meander through the pathways and enjoy the greenery.&amp;quot;&lt;br /&gt;
Saleigh nods at Blodeuyn.&lt;br /&gt;
Manager Blodeuyn just loped south, followed by her group.&lt;br /&gt;
[Evermore Hotel, Garden Patio]&lt;br /&gt;
The doors of the hotel open onto a cobblestone patio overlooking a labyrinthine garden maze, its once carefully manicured paths now swallowed by rampant overgrowth.  Vines snake up the stone walls, their tendrils reaching out like skeletal fingers, and clusters of thick, dark ivy hang in tangled masses.  A pair of stone statues weathered by time and neglect are half-buried in the undergrowth, their features obscured by creeping black moss.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious paths: north&lt;br /&gt;
Opalina nods enthusiastically!&lt;br /&gt;
The dog opens its mouth wide in an extended yawn.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Speaking to Blodeuyn, Faiyth says, &amp;quot;And the benches.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped through a pair of ebonwood doors with hazy window panes, followed by her group.&lt;br /&gt;
[Evermore Hotel, Solarium]&lt;br /&gt;
Sunlight pours through the glass roof onto lush greenery in terra-cotta pots, their waxy leaves and blooming flowers reaching towards the warm rays.  High-backed wicker chairs flank glass-topped sideboards set for tea, while green felted tables display the remains of lost card games and forgotten dice.  A pair of ebonwood doors with hazy window panes opens out onto a patio overlooking the hotel grounds and expansive gardens.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: southwest&lt;br /&gt;
Manager Blodeuyn just loped southwest, followed by her group.&lt;br /&gt;
[Evermore Hotel, Lounge]&lt;br /&gt;
A haze of cigar smoke lingers above tuft-backed leather sofas that invite lounging in front of a stone fireplace with a silver-framed oil painting hanging above its blackened mantel.  Scattered along the dark wood-paneled walls, panes of stained glass separate tables into cozy booths.  A nacre-tiled clockface mosaic set into the polished floor seems to indicate that the time is perpetually midnight.  You also see a door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: northeast, southeast, northwest&lt;br /&gt;
Fleurs nods at Faiyth.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
Opalina gazes in wonder at her surroundings.&lt;br /&gt;
Manager Blodeuyn just loped northwest, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a pale-faced coppery barn owl, an amethyst geode-encrusted golem, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, High Lord Drakanious, High Lady Rubytears&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame shambles into view, each step accompanied by the sound of creaking sinew.&lt;br /&gt;
Speaking to Faiyth, Fleurs says, &amp;quot;Took a moment to wiggle free.&amp;quot;&lt;br /&gt;
Yipsy&#039;s eyes grow wide and her features fall slack as she slips into a deep trance.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Manager Blodeuyn just loped through a crimson glaes-paneled fel door, followed by her group.&lt;br /&gt;
[Evermore Hotel, Library]&lt;br /&gt;
Towering bookshelves are crammed with grimoires, tomes, and scrolls adorned with mystical symbols shimmering in the dim light of softly glowing orbs.  Tables scattered throughout the library are covered with open books, their pages fluttering as if stirred by an unseen breeze laden with the musty scent of aged parchment.  An enormous tapestry hangs above a grand stone fireplace carved to resemble the gaping maw of a colossal dragon frozen in a perpetual roar.  You also see a black-lacquered witchwood bar framed by mist-enshrouded iron cauldrons with some stuff on it, an overstuffed dark leather couch and a polar bear skin rug.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her golden honey cake.&lt;br /&gt;
The glowing specks of energy surrounding Aetheri suddenly shoot off in all directions, then quickly fade away.&lt;br /&gt;
Aetheri is no longer protected by the shimmering field of energy.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
Rovvigen twists slightly, cracking his spine.  He looks much better.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
A subdued jade green glow pulses at the heart of Irval&#039;s black elven leathers.&lt;br /&gt;
Saleigh says, &amp;quot;We&#039;re back.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;There is a timeless elegance, steeped in history and intellectual refinement that lives in the walls of this beautiful library.&amp;quot;&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
Yipsy blinks several times as she slowly comes out of her trance.&lt;br /&gt;
Blodeuyn says, &amp;quot;You have already spent time here.  It is quite the cozy place for gathering.  Please feel free to light a fire when you desire.  You may also spend time browsing the tomes and books we have collected.&amp;quot;&lt;br /&gt;
Meliyara gazes with interest at an enormous tapestry.&lt;br /&gt;
Lych breathes a sigh of relief, for being back in the library.&lt;br /&gt;
Phanna nods appreciatively.&lt;br /&gt;
Speaking to Blodeuyn, Raelee asks, &amp;quot;... where was most of the collection sourced from?&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;All of our lectures will take place here.&amp;quot;&lt;br /&gt;
Missoni smiles.&lt;br /&gt;
Faelynth nods.&lt;br /&gt;
Saleigh says, &amp;quot;Good to know.&amp;quot;&lt;br /&gt;
Lissaya gives a sidelong glance at you.&lt;br /&gt;
Liras nods.&lt;br /&gt;
Opalina nods understandingly.&lt;br /&gt;
Speaking to Missoni, Giedrius murmurs, &amp;quot;The best room.&amp;quot;&lt;br /&gt;
Ermias nods.&lt;br /&gt;
Speaking to Raelee, Blodeuyn says, &amp;quot;From here and there, over so many ages.  I am unsure if it was catalogued.&amp;quot;&lt;br /&gt;
Blodeuyn ponders.&lt;br /&gt;
Blodeuyn says, &amp;quot;Perhaps that is a task to put some to.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped out, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a lazy wild ash grey dog, a large vibrant harlequin macaw parrot, a black-tipped majestic snow leopard, a bearded woodland panther, a skeletal feisty royal penguin, a violet-eyed white pygmy owl (flying), a pale-faced coppery barn owl, an amethyst geode-encrusted golem, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn, High Lord Drakanious, High Lady Rubytears&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
Manager Blodeuyn just loped north, followed by her group.&lt;br /&gt;
[Evermore Hotel, Grand Hall]&lt;br /&gt;
Highly polished floors reflect tiered chandeliers suspended on lengthy chains overhead, the flickering candles catching specks of gold in the black marble underfoot.  On all sides, carpeted staircases climb up and out of sight to the floor above, the walls presenting a gallery of artwork to be discovered on each flight.  Richly appointed settees clustered around evenly spaced columns marching down the center of the hall encourage casual discourse between guests.  You also see a hollow-eyed bellhop, a gilded quatrefoil arch and a pair of double ebony doors.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: south&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame shambles into view, each step accompanied by the sound of creaking sinew.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sugared maple sausages.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Blodeuyn says, &amp;quot;The Grand Hall is certainly a focal point of our beautiful hotel.&amp;quot;&lt;br /&gt;
Missoni nods in agreement.&lt;br /&gt;
Blodeuyn says, &amp;quot;Please note how the chandeliers above become part of the artwork as they are reflected in the marble floors.&amp;quot;&lt;br /&gt;
Instructor Silverthorne stalks in, framed by a shifting, sourceless golden glow.&lt;br /&gt;
Liras places her hands on her hips and casually surveys her surroundings.&lt;br /&gt;
Saleigh gazes in wonder at her surroundings.&lt;br /&gt;
Raelee glances up.&lt;br /&gt;
Speaking softly to Giedrius, Missoni agrees, &amp;quot;Quite.&amp;quot;&lt;br /&gt;
Raelee glances down.&lt;br /&gt;
The dog cocks its head to one side and raises its muzzle up into the air, sniffing anxiously.  After a moment, the fur of its ruff bristles, and it begins to growl at the shadows.&lt;br /&gt;
Silverthorne&#039;s coffin nails vanishes into the depths of his felted wool cloak.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
Alicea glances down.&lt;br /&gt;
Saleigh says, &amp;quot;The painting is quite breathtaking.&amp;quot;&lt;br /&gt;
Alicea gazes in wonder at her surroundings.&lt;br /&gt;
Opalina gazes heavenward.&lt;br /&gt;
Fleurs casually observes her surroundings.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
Faelynth nods in agreement.&lt;br /&gt;
Saleigh says, &amp;quot;If a tad eerie.&amp;quot;&lt;br /&gt;
Fleurs nods in agreement.&lt;br /&gt;
Without expression, a hollow-eyed bellhop quickly circles through the keys on a large ring attached to his belt.  He absently polishes an ornate brass skeleton key against the cuff of his bedraggled coat.&lt;br /&gt;
Blodeuyn says, &amp;quot;The works of art add a profound sense of history and depth to the hotels, transforming it from mere accommodations into an immersive cultural experience.  They tell stories of long-gone eras and civilizations, creating a connection between the past and present.  You can find such paintings throughout the entire hotel.&amp;quot;&lt;br /&gt;
The dog wanders over to Erienne and sniffs at her suspiciously for a moment.&lt;br /&gt;
Ermias glances up.&lt;br /&gt;
Liras nods at Blodeuyn.&lt;br /&gt;
Alicea gazes with interest at a teak-framed oil painting.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sweet pepper tartlet.&lt;br /&gt;
Alek raspily murmurs, &amp;quot;Silent Reflection.&amp;quot;&lt;br /&gt;
Speaking curiously to Blodeuyn, Missoni asks, &amp;quot;Is there a curator?&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;This hall has become a place to contemplate and reflect on the pieces we have preserved that fill us with stories of past eras.&amp;quot;&lt;br /&gt;
Rovvigen nods at Alek.&lt;br /&gt;
Alek squints at a teak-framed oil painting.&lt;br /&gt;
Speaking to Blodeuyn, Meliyara asks, &amp;quot;Is the history behind them known?&amp;quot;&lt;br /&gt;
Speaking to Missoni, Phanna whispers aloud, &amp;quot;That&#039;s the painting I mentioned.&amp;quot;&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Missoni gazes with interest at a teak-framed oil painting.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her golden honey cake.&lt;br /&gt;
Ermias turns an inquisitive ear toward Blodeuyn.&lt;br /&gt;
Speaking to Phanna, Missoni says, &amp;quot;Oh, it is evocative.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Some of these pieces have been here so long their origins are forgotten.&amp;quot;&lt;br /&gt;
Aetheri stares at a teak-framed oil painting.&lt;br /&gt;
Without expression, a hollow-eyed bellhop quickly circles through the keys on a large ring attached to his belt.  He absently polishes an ornate brass skeleton key against the cuff of his bedraggled coat.&lt;br /&gt;
Phanna murmurs, &amp;quot;I very much liked the play of light and shadow in it.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;Such a shame.&amp;quot;&lt;br /&gt;
Phanna nods at Missoni.&lt;br /&gt;
Blodeuyn says, &amp;quot;There is no curator per say, but perhaps that is an excellent idea.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;You&#039;re hotel needs a historian.&amp;quot;&lt;br /&gt;
Azaton puffs slowly from his cigar.&lt;br /&gt;
Speaking to Phanna, Missoni agrees, &amp;quot;And the use of space, to place the figure just off to the side...&amp;quot;&lt;br /&gt;
The brilliant, rapidly shifting aura around Missoni shimmers and flickers briefly before fading.&lt;br /&gt;
Saleigh says, &amp;quot;It&#039;s quite the showpiece.&amp;quot;&lt;br /&gt;
Phanna nods in agreement.&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Manager Blodeuyn just loped through a pair of double ebony doors, followed by her group.&lt;br /&gt;
[Evermore Hotel, Dining Room]&lt;br /&gt;
Heavy velvet drapes obscure foggy arched windows, allowing only a faint ghostly light to filter through.  Surrounded by high-backed brocade chairs, the centerpiece of the room is a grand ebony dining table polished to a mirror shine and inlaid with a silvery web pattern, each delicate strand glistening in the wavering light cast by a tiered crystal chandelier.  A collection of polished flatware and bone china dishes painted with the hotel crest are laid out on a linen-draped sideboard against the wall.  You also see a tall ivory marble urn framed in dark-colored florals, several floating glass trays interspersed by smoke-filled bubbles with some stuff on it, a branch-like ghostwood basket perched on a base of raven-carved marble and a kitchen door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Manager Blodeuyn&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
Missoni nods approvingly at Blodeuyn.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame bounds in, leaving a trail of shed bits of flesh and brittle dingy brown fur in her wake.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Giedrius murmurs something to himself.&lt;br /&gt;
Blodeuyn says, &amp;quot;You have already had the pleasure of dining here this morning as you broke your fast.  The space is designed to meet your every need during your stay here.&amp;quot;&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
As Saleigh tries to grab a minuscule glacial blue qakoni teadragon with membranous moonlight silver wings, it flaps its tiny, ineffectual wings and mewls pathetically before expertly dodging her attempt.&lt;br /&gt;
As Callayne tries to grab a minuscule glacial blue qakoni teadragon with membranous moonlight silver wings, it flaps its tiny, ineffectual wings and mewls pathetically before expertly dodging her attempt.&lt;br /&gt;
Saleigh pours herself a nacreous teacup filled with caramel vanilla tea.&lt;br /&gt;
Callayne pours herself a nacreous teacup filled with caramel vanilla tea.&lt;br /&gt;
Fleurs giggles at Saleigh.&lt;br /&gt;
A pudgy golden teadragon glances at a cluster of hemp-tied coffin nails in Saleigh&#039;s hands and hisses at it before turning away.&lt;br /&gt;
Meliyara pours herself a glazed clay mug of chocolate hazelnut coffee.&lt;br /&gt;
An amethyst geode-encrusted golem stomps in.&lt;br /&gt;
Missoni nods appreciatively at Blodeuyn.&lt;br /&gt;
Raelee takes a drink from her caramel tea.&lt;br /&gt;
As Saleigh offers a pudgy golden teadragon a drink of her caramel tea, she chirrups ecstatically and slurps it down with a tiny, lizardly hiccup.&lt;br /&gt;
Alek helps himself to a tiny skewer of brown sugar and maple sausages.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sugared maple sausages.&lt;br /&gt;
Instructor Silverthorne stalks in, framed by a shifting, sourceless golden glow.&lt;br /&gt;
Erienne pours herself a glazed clay mug of chocolate hazelnut coffee.&lt;br /&gt;
Holding a tiny skewer of brown sugar and maple sausages between pinched talons, Alek tilts his head back, drops the sausages into his gaping maw, and swallows.&lt;br /&gt;
Blodeuyn says, &amp;quot;It is intended for lavish gatherings and formal feasts.  It is not just a place to eat; it is a stage for ceremony and tradition, where every detail-from the decor to the service-is designed to create an atmosphere of refined luxury and timeless sophistication.&amp;quot;&lt;br /&gt;
Missoni takes a drink from her caramel tea.&lt;br /&gt;
Using her pale silver fork, Liras takes a bite of her sweet pepper tartlet.&lt;br /&gt;
Blodeuyn grabs Silverthorne&#039;s hand.&lt;br /&gt;
Liras put a tri-tined pale silver fork affixed to a handle of smoke-colored vaelfyren on her dark glass plate.&lt;br /&gt;
An eclipse of moths takes Liras&#039;s dark glass plate from her, disappearing inside her cloak.&lt;br /&gt;
Silverthorne nods once.&lt;br /&gt;
Liras pours herself a glazed clay mug of chocolate hazelnut coffee.&lt;br /&gt;
Callayne adopts an agreeable expression.&lt;br /&gt;
Erienne smiles.&lt;br /&gt;
Callayne takes a drink from her caramel tea.&lt;br /&gt;
Kialeigh pours herself a nacreous teacup filled with caramel vanilla tea.&lt;br /&gt;
Manager Blodeuyn just loped out, followed by her group.&lt;br /&gt;
[Evermore Hotel, Grand Hall]&lt;br /&gt;
Highly polished floors reflect tiered chandeliers suspended on lengthy chains overhead, the flickering candles catching specks of gold in the black marble underfoot.  On all sides, carpeted staircases climb up and out of sight to the floor above, the walls presenting a gallery of artwork to be discovered on each flight.  Richly appointed settees clustered around evenly spaced columns marching down the center of the hall encourage casual discourse between guests.  You also see a hollow-eyed bellhop, a gilded quatrefoil arch and a pair of double ebony doors.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Instructor Silverthorne, Manager Blodeuyn, High Lord Drakanious&lt;br /&gt;
Obvious exits: south&lt;br /&gt;
Speaking to Blodeuyn, Fleurs says, &amp;quot;It has certainly stood the test of time.&amp;quot;&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
The harlequin macaw parrot crouches forward with his head tipped downwards in a distinctive head-bobbing motion, seeking attention and affection.&lt;br /&gt;
Speaking to Blodeuyn, Meliyara says, &amp;quot;The centerpiece is well appointed.&amp;quot;&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Manager Blodeuyn just loped through a gilded quatrefoil arch, followed by her group.&lt;br /&gt;
[Evermore Hotel, Ballroom]&lt;br /&gt;
Beneath a soaring glass ceiling offering an expansive view of a twilight sky, grand chandeliers dripping with black garnets flicker sporadically, casting erratic shadows that dance across the dark hardwood floor like phantom figures.  Ornate mirrors in gilded frames reflect elegantly upholstered furniture around the perimeter, the chairs and settees covered in metallic brocade.  Lifelike ice sculptures of dancers twirl amid elaborate arrangements of pastel-petaled oleander atop a long banquet table.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Philomina, Yakushi, Small Game Huntress Kialeigh, Liras, Instructor Silverthorne, Manager Blodeuyn&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
Opalina quietly says, &amp;quot;I think that is my favorite room so far.&amp;quot;&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
Opalina nods slowly.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Saleigh nods at Meliyara.&lt;br /&gt;
The harlequin macaw parrot hops around the room.&lt;br /&gt;
Faelynth gazes with interest at her surroundings.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame shambles into view, each step accompanied by the sound of creaking sinew.&lt;br /&gt;
High Lord Drakanious just arrived.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Opalina mutters food.&lt;br /&gt;
As Kialeigh offers a tiny ice blue qakoni teadragon a drink of her caramel tea, she chirrups ecstatically and slurps it down with a tiny, lizardly hiccup.&lt;br /&gt;
Blodeuyn says, &amp;quot;Please draw your eyes upward to the glass ceiling, which is adorned with intricate moldings.&amp;quot;&lt;br /&gt;
Raelee glances up.&lt;br /&gt;
Meliyara glances up.&lt;br /&gt;
Alicea gazes heavenward.&lt;br /&gt;
Kialeigh gazes heavenward.&lt;br /&gt;
Opalina gazes heavenward.&lt;br /&gt;
Callayne glances up.&lt;br /&gt;
Fleurs gazes heavenward.&lt;br /&gt;
Giedrius gazes heavenward.&lt;br /&gt;
Lissaya gazes thoughtfully at a banquet table.&lt;br /&gt;
Drakanious glances up.&lt;br /&gt;
Faelynth glances up.&lt;br /&gt;
Liras glances up.&lt;br /&gt;
Phanna tilts her head up.&lt;br /&gt;
Missoni breathes in slightly.&lt;br /&gt;
Saleigh gazes heavenward.&lt;br /&gt;
Riend glances up.&lt;br /&gt;
Drakanious gazes in wonder at his surroundings.&lt;br /&gt;
Faiyth glances up.&lt;br /&gt;
Opalina stares upward.&lt;br /&gt;
Alek gazes heavenward.&lt;br /&gt;
Azaton leans back.&lt;br /&gt;
Erienne gazes in wonder at her surroundings.&lt;br /&gt;
Nisugi lies down.&lt;br /&gt;
Maylan sashays about in a circle with her head thrown back and arms wide.&lt;br /&gt;
Liras takes a drink from her hazelnut coffee.&lt;br /&gt;
Missoni murmurs, &amp;quot;Remarkable.&amp;quot;&lt;br /&gt;
Drakanious chuckles.&lt;br /&gt;
Saleigh helps herself to a candied black rose petal.&lt;br /&gt;
Faelynth smiles.&lt;br /&gt;
As Saleigh offers a pudgy golden teadragon some of her black rose petal, she purrs happily, flicking out her tongue and almost daintily gobbling it up.&lt;br /&gt;
Meliyara nods in agreement at Missoni.&lt;br /&gt;
Azaton takes a few short puffs from his dark plum cigar.&lt;br /&gt;
Opalina points up.&lt;br /&gt;
Drakanious breathes in deeply as he clenches a pipe in his mouth, then exhales slowly, causing some pale gold amorphous clouds of puffy smoke to float up from his mouth.&lt;br /&gt;
The dog opens its mouth wide in an extended yawn.&lt;br /&gt;
Phanna nods in agreement.&lt;br /&gt;
Drakanious exhales on his pipe.&lt;br /&gt;
Nisugi moves to a kneeling position.&lt;br /&gt;
Drakanious cocks his head and examines the black glaes pipe.&lt;br /&gt;
Missoni takes a drink from her caramel tea.&lt;br /&gt;
The mirror images surrounding Yakushi undulate and grow stronger.&lt;br /&gt;
Yakushi renews his songs.&lt;br /&gt;
The harlequin macaw parrot hops from one foot to the other before spreading both wings outwards and upwards, briefly showcasing his impressive wingspan, replete with long vibrant plumage, in its full glory before folding and tucking them back close to his body.&lt;br /&gt;
Opalina releases a tiny squeak of surprise!&lt;br /&gt;
Opalina ducks her head.&lt;br /&gt;
Phanna says, &amp;quot;This room is a stunning display of architecture.&amp;quot;&lt;br /&gt;
Nisugi stands up.&lt;br /&gt;
Missoni agrees with Phanna.&lt;br /&gt;
Meliyara agrees with Phanna.&lt;br /&gt;
Drakanious tries to puff his pipe with little success.&lt;br /&gt;
Faelynth nods.&lt;br /&gt;
Giedrius says, &amp;quot;It truely is.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;The floralarrangement on the table is magnificent.&amp;quot;&lt;br /&gt;
Ermias turns to face Giedrius.&lt;br /&gt;
Meliyara notes, &amp;quot;We have lost our guide.&amp;quot;&lt;br /&gt;
Meliyara glances around the room.&lt;br /&gt;
Fleurs nods in agreement at Phanna.&lt;br /&gt;
Giedrius says, &amp;quot;The chandeliers are beautiful.&amp;quot;&lt;br /&gt;
Tiny candles flicker in grand chandeliers overhead, the glow captured on the faces of the guests.&lt;br /&gt;
Liras takes a drink from her hazelnut coffee.&lt;br /&gt;
Speaking softly to Giedrius, Ermias says, &amp;quot;Agreed.  Lovely place, this.&amp;quot;&lt;br /&gt;
Phanna says, &amp;quot;It reminds me of a night sky in mid-winter.&amp;quot;&lt;br /&gt;
The feisty royal penguin shakes her head.&lt;br /&gt;
Rovvigen giggles at Faiyth.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
Fleurs glances at Phanna and rubs her chin thoughtfully.&lt;br /&gt;
Blodeuyn says, &amp;quot;The Grand Masquerade Ball will take place here tonight.&amp;quot;&lt;br /&gt;
Speaking to Phanna, Fleurs says, &amp;quot;That&#039;s a good observation.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Please make sure you are with me.&amp;quot;&lt;br /&gt;
The harlequin macaw parrot tucks his head beneath one wing and scratches at some stray powder down with his beak, preening himself carefully to maintain an immaculate appearance.&lt;br /&gt;
The dog cocks its head to one side and raises its muzzle up into the air, sniffing anxiously.  After a moment, the fur of its ruff bristles, and it begins to growl at the shadows.&lt;br /&gt;
Phanna smiles at Fleurs.&lt;br /&gt;
Fleurs whispers something to Erienne.&lt;br /&gt;
Liras nods approvingly.&lt;br /&gt;
Meliyara nods appreciatively at Blodeuyn.&lt;br /&gt;
Erienne giggles at Fleurs.&lt;br /&gt;
Fleurs giggles.&lt;br /&gt;
Ermias softly says, &amp;quot;It&#039;s an interesting combination of themes.  Reminds me both of life and death, frankly.  Like someone decided to be festive in a mausoleum.&amp;quot;&lt;br /&gt;
Saleigh asks, &amp;quot;It is a mask? yes, not a full costume ball?&amp;quot;&lt;br /&gt;
Speaking to Ermias, Giedrius asks, &amp;quot;Did you bring proper attire for the ball?&amp;quot;&lt;br /&gt;
The dog wanders over to Irval and sniffs at him suspiciously for a moment.&lt;br /&gt;
Ermias nods at Giedrius.&lt;br /&gt;
Missoni smiles.&lt;br /&gt;
Speaking to Saleigh, Fleurs says, &amp;quot;I think so.&amp;quot;&lt;br /&gt;
Azaton taps his cigar, knocking a clump of ashes to the ground.&lt;br /&gt;
Alek looks thoughtfully at Giedrius.&lt;br /&gt;
Faelynth squirms excitedly in place.&lt;br /&gt;
Saleigh nods at Fleurs.&lt;br /&gt;
Missoni takes a drink from her caramel tea.&lt;br /&gt;
Speaking softly to Giedrius, Ermias says, &amp;quot;Probably pretty wrinkled, but I have something./.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;Was making sure.&amp;quot;&lt;br /&gt;
Speaking raspily to Giedrius, Alek asks, &amp;quot;What constitutes proper attire?&amp;quot;&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
Blodeuyn says, &amp;quot;I certainly did mispeak.&amp;quot;&lt;br /&gt;
Drakanious exhales on his pipe.&lt;br /&gt;
Meliyara takes a drink from her hazelnut coffee.&lt;br /&gt;
Faiyth grins at Faelynth.&lt;br /&gt;
Yipsy joins Blodeuyn&#039;s group.&lt;br /&gt;
The dog paws at the ground, and its fur twitches and quivers for a moment.&lt;br /&gt;
Speaking to Ermias, Giedrius says, &amp;quot;I am sure the maid can steam the wrinkles out, now that she has been found.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;The Grand Masquerade Ball.&amp;quot;&lt;br /&gt;
Faelynth smiles at Faiyth.&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Drakanious tries to puff his pipe with little success.&lt;br /&gt;
Opalina rubs her patterned white skirt, causing it to release the sweet scent of summer-ripened cherries into the air.&lt;br /&gt;
Speaking to Faelynth, Faiyth asks, &amp;quot;You dance?&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;I hope to see you all there.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped out, followed by her group.&lt;br /&gt;
[Evermore Hotel, Grand Hall]&lt;br /&gt;
Highly polished floors reflect tiered chandeliers suspended on lengthy chains overhead, the flickering candles catching specks of gold in the black marble underfoot.  On all sides, carpeted staircases climb up and out of sight to the floor above, the walls presenting a gallery of artwork to be discovered on each flight.  Richly appointed settees clustered around evenly spaced columns marching down the center of the hall encourage casual discourse between guests.  You also see a hollow-eyed bellhop, a gilded quatrefoil arch and a pair of double ebony doors.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: south&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
The feisty royal penguin squawks.&lt;br /&gt;
Speaking to Faiyth, Faelynth asks, &amp;quot;Love to dance! you?&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Maylan says, &amp;quot;I&#039;ll be asleep by then.&amp;quot;&lt;br /&gt;
A bearded woodland panther settles down close to the floor, as if preparing for an ambush.&lt;br /&gt;
Speaking to Ermias, Phanna asks, &amp;quot;Some graveyards are still used as public parks, so why not enjoy an evening within a mausoleum?&amp;quot;&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Ermias nods sympathetically at Phanna.&lt;br /&gt;
Speaking to Faelynth, Faiyth says, &amp;quot;Never touch the stuff.&amp;quot;&lt;br /&gt;
Saleigh nods at Rovvigen.&lt;br /&gt;
Without expression, a hollow-eyed bellhop quickly circles through the keys on a large ring attached to his belt.  He absently polishes an ornate brass skeleton key against the cuff of his bedraggled coat.&lt;br /&gt;
Blodeuyn says, &amp;quot;Did I lose anyone.&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Speaking to Maylan, Meliyara scolds, &amp;quot;Then who will clean when it has ended.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped through a gilded quatrefoil arch, followed by her group.&lt;br /&gt;
[Evermore Hotel, Ballroom]&lt;br /&gt;
Beneath a soaring glass ceiling offering an expansive view of a twilight sky, grand chandeliers dripping with black garnets flicker sporadically, casting erratic shadows that dance across the dark hardwood floor like phantom figures.  Ornate mirrors in gilded frames reflect elegantly upholstered furniture around the perimeter, the chairs and settees covered in metallic brocade.  Lifelike ice sculptures of dancers twirl amid elaborate arrangements of pastel-petaled oleander atop a long banquet table.  You also see a rotting zombie puppy with a fleshless skeletal frame, the black Philomina disk and a violet-eyed white pygmy owl (flying).&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn, Instructor Silverthorne, Yakushi, Philomina&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
Liras chuckles.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Faelynth laughs!&lt;br /&gt;
Rovvigen giggles at Saleigh.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
Rovvigen nods.&lt;br /&gt;
Liras takes a drink from her hazelnut coffee.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Speaking to Meliyara, Maylan says, &amp;quot;That&#039;s what the morning is fer.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped out, followed by her group.&lt;br /&gt;
[Evermore Hotel, Grand Hall]&lt;br /&gt;
Highly polished floors reflect tiered chandeliers suspended on lengthy chains overhead, the flickering candles catching specks of gold in the black marble underfoot.  On all sides, carpeted staircases climb up and out of sight to the floor above, the walls presenting a gallery of artwork to be discovered on each flight.  Richly appointed settees clustered around evenly spaced columns marching down the center of the hall encourage casual discourse between guests.  You also see a hollow-eyed bellhop, a gilded quatrefoil arch and a pair of double ebony doors .&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: south&lt;br /&gt;
Ermias softly says, &amp;quot;I don&#039;t know if the maid will be able to be of much help in her current... state.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped south, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a pale-faced coppery barn owl, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn, High Lady Rubytears&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Manager Blodeuyn just loped through a gilded scissor gate, followed by her group.&lt;br /&gt;
[Evermore Hotel, Platform]&lt;br /&gt;
Behind a gilded scissor gate, a platform operator stands at the ready, one hand on a polished brass lever clearly marked with the floors of the hotel.  The walls are covered with burnished cherrywood and silvered glass mirrors which reflects a cushioned bench covered in plush crimson velvet at the rear of the clockwork platform.  A low thrum emanates from behind the paneling.  You also see the platform operator Fenthywick Grimsbane.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame shambles into view, each step accompanied by the sound of creaking sinew.&lt;br /&gt;
Speaking to Ermias, Giedrius asks, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
Opalina casually observes her surroundings.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
Phanna glances over at Giedrius and winces.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Saleigh asks, &amp;quot;Miss Maylan, do you steam clothes too?&amp;quot;&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
Speaking to Saleigh, Maylan exclaims, &amp;quot;Surely I can!&amp;quot;&lt;br /&gt;
Blodeuyn removes a verdigris copper hotel key from in her velvet pouch.&lt;br /&gt;
Saleigh beams happily at Maylan!&lt;br /&gt;
Blodeuyn has a quiet word with the platform operator Fenthywick Grimsbane.&lt;br /&gt;
Speaking to Maylan, Faiyth asks, &amp;quot;Do you put chocolates on the beds?&amp;quot;&lt;br /&gt;
Ermias nods at Giedrius.&lt;br /&gt;
Maylan walks toward Saleigh.&lt;br /&gt;
Fenthywick takes a verdigris copper hotel key from Blodeuyn&#039;s hand, his leathery fingers curling around it.  With a slow, deliberate motion, he inspects the key under his third eye, which flickers open for a split second.  &amp;quot;Ah, room 405, I see.  Fine choice, that one.&amp;quot;  He hands the key back, a small smile tugging at the corner of his lips.&lt;br /&gt;
(Maylan Exhales hotly, hawing on Saleigh&#039;s skirt.)&lt;br /&gt;
The slow, steady rise of the platform offers a brief moment of quiet.  Fenthywick rubs the edge of the console, his voice thoughtful.  &amp;quot;I must&#039;ve ferried hundreds of souls in this thing by now.  Each one different, but somehow, each one the same in their search for something.&amp;quot;&lt;br /&gt;
The feisty royal penguin shakes her head.&lt;br /&gt;
Saleigh says, &amp;quot;I will need both my gown and a costume steamed, as I am unsure if its a costume ball or just a mask tonight.&amp;quot;&lt;br /&gt;
Irval removes a gilded silver barrel key from in his black leather rucksack.&lt;br /&gt;
Irval&#039;s barrel key vanishes into the depths of his leather longcoat.&lt;br /&gt;
Speaking wryly to Saleigh, Meliyara notes, &amp;quot;You asked for it.&amp;quot;&lt;br /&gt;
Rovvigen softly asks, &amp;quot;How many floors are in this place?&amp;quot;&lt;br /&gt;
The brief grinding of old metal can be heard as the platform passes through different levels.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Speaking to Faiyth, Maylan says, &amp;quot;Surely I can, yarr.&amp;quot;&lt;br /&gt;
Irval reaches inside one of the containers hanging from his leather harness and grabs a verdigris copper hotel key.&lt;br /&gt;
Saleigh winks at Meliyara.&lt;br /&gt;
Fleurs giggles at Saleigh.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Irval says, &amp;quot;Wait that&#039;s my room.&amp;quot;&lt;br /&gt;
Blodeuyn put a verdigris copper hotel key in her velvet pouch.&lt;br /&gt;
The harlequin macaw parrot pecks at the ground.&lt;br /&gt;
Saleigh glances at Blodeuyn.&lt;br /&gt;
Speaking to Maylan, Liras exclaims, &amp;quot;Now that&#039;s service!&amp;quot;&lt;br /&gt;
The platform hums beneath your feet, the clockwork gears continuing its steady climb.  Fenthywick gazes ahead, a wistful expression crossing his face.  &amp;quot;Naidem... it&#039;s always been like this.  A place for those caught between here and there.  Some guests don&#039;t even realize they&#039;ve been here longer than they were meant to be.&amp;quot;&lt;br /&gt;
Irval stares at the platform operator Fenthywick Grimsbane.&lt;br /&gt;
Saleigh asks, &amp;quot;Would you know?&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;It is an extra key, I have them of course.&amp;quot;&lt;br /&gt;
Ermias takes a drink from his hazelnut coffee.&lt;br /&gt;
The platform halts with a soft thud, and Fenthywick&#039;s demeanor shifts to one of eager anticipation. &amp;quot;Ah, here we are at the Fourth Floor,&amp;quot; he exclaims.  With a flourish, he opens the doors, revealing a hallway adorned with ornate paintings and flickering candlelight. &amp;quot;I do hope you find your stay to be as enchanting as the hotel itself.  Please remember to step OUT in the next 30 seconds or you&#039;ll end up back on the main floor.&amp;quot;&lt;br /&gt;
As the platform glides upward, a faint creak of metal echoes through the shaft.  Fenthywick&#039;s voice lowers, his eyes scanning the moving walls.  &amp;quot;Strange how the air feels different between the floors, isn&#039;t it?  Almost as if the walls themselves remember every guest that passes through.&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Irval says, &amp;quot;Don&#039;t go spying around my room.&amp;quot;&lt;br /&gt;
Ermias softly asks, &amp;quot;Fourth floor?&amp;quot;&lt;br /&gt;
Saleigh chuckles.&lt;br /&gt;
Liras takes a drink from her hazelnut coffee.&lt;br /&gt;
The white pygmy owl circles lazily above.&lt;br /&gt;
The harlequin macaw parrot crouches forward with his head tipped downwards in a distinctive head-bobbing motion, seeking attention and affection.&lt;br /&gt;
Kialeigh blushes a soft apricot shade at Irval.&lt;br /&gt;
Manager Blodeuyn just loped out, followed by her group.&lt;br /&gt;
[Evermore Hotel, Lobby]&lt;br /&gt;
An amber-hued parquet floor in a tight basketweave pattern is polished to a high shine around an illuminated glaes tile in the center of the lobby.  Potted palms flank a gilded scissor gate leading to a clockwork platform, the contraption&#039;s exposed system of pulleys, gears, and counterweights moving in a rhythmic dance as the cabin travels between floors.  Mismatched brocade wingback chairs sit opposite a pair of paneled sliding doors.  You also see a fel-framed sign.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
Opalina casually observes her surroundings.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame lurches into the room unsteadily and falls in a heap on the floor, joints creaking.  As she gets up and shakes herself, bits of flesh and brittle dingy brown fur go flying in all directions.&lt;br /&gt;
Ermias glances at a pair of paneled sliding doors.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Speaking to Blodeuyn, Raelee asks, &amp;quot;... when was that mechanism constructed?&amp;quot;&lt;br /&gt;
The feisty royal penguin sits down.&lt;br /&gt;
Blodeuyn says, &amp;quot;Each of our guest floors begin with a beautifully designed lobby before leading down to the guests rooms.&amp;quot;&lt;br /&gt;
Faelynth nods.&lt;br /&gt;
Blodeuyn says, &amp;quot;It has always been here.&amp;quot;&lt;br /&gt;
Opalina reaches out and touches a glaes tile.&lt;br /&gt;
Faiyth says, &amp;quot;I liked the big signs with numbers... in case I get lost.&amp;quot;&lt;br /&gt;
Missoni furrows her brow.&lt;br /&gt;
Saleigh says, &amp;quot;It&#039;s very nice, bewaret he tile unless you want to go down the stairs.&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Fleurs says, &amp;quot;It was in disrepair last year.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Please note the tile in the floor.  You may tap it to venture up to the attic  if your taste in surroundings moves that way.&amp;quot;&lt;br /&gt;
Faiyth begins chuckling at Saleigh!&lt;br /&gt;
Manager Blodeuyn just loped east, followed by her group.&lt;br /&gt;
[Evermore Hotel, Suites Hallway]&lt;br /&gt;
Papered in rich burgundy tones and lined with brass-plated doors, a narrow hallway stretches the length of the hotel floor dedicated to private suites.  Highly wrought sconces of willowy vesperti in various poses cast ominous shadows in the flickering candlelight.  Half of a gold velvet-covered bench pushed up against the wall is taken up by a midnight black cat, its luminous yellow eyes watching everything at once.  You also see a silvery birch door and a lacquered elm door.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: east, west&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
Manager Blodeuyn just loped west, followed by her group.&lt;br /&gt;
[Evermore Hotel, Lobby]&lt;br /&gt;
An amber-hued parquet floor in a tight basketweave pattern is polished to a high shine around an illuminated glaes tile in the center of the lobby.  Potted palms flank a gilded scissor gate leading to a clockwork platform, the contraption&#039;s exposed system of pulleys, gears, and counterweights moving in a rhythmic dance as the cabin travels between floors.  Mismatched brocade wingback chairs sit opposite a pair of paneled sliding doors.  You also see a bushy-tailed silver flying squirrel, a white-muzzled grey arctic fox with silver-tufted ears, a rotting zombie puppy with a fleshless skeletal frame, a minuscule glacial blue qakoni teadragon with membranous moonlight silver wings, a yellow-eyed silvery lor mandrake sprouting black calla lilies and a fel-framed sign.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: east&lt;br /&gt;
Faiyth says, &amp;quot;It was very handy when I got stuck on the wrong floor..&amp;quot;&lt;br /&gt;
Liras exclaims, &amp;quot;Neat!&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped through a pair of paneled sliding doors, followed by her group.&lt;br /&gt;
[Evermore Hotel, Sitting Room]&lt;br /&gt;
Cream silk pillows slouch on an overstuffed sofa upholstered in muted gold velvet, the fabric complementing the jewel tones of the intricately patterned wallpaper.  Several groupings of comfortable chairs and low tables are arranged in front of a line of arched windows overlooking the hotel&#039;s expansive gardens enclosed by tall and somewhat overgrown hedgerows.  A silver serving cart is parked in front of a fel bookcase crowded with leather-bound texts.&lt;br /&gt;
Also here: Yipsy, Lady Erienne, Fleurs, Lady Meliyara, Missoni, Irval, Instructor Silverthorne, Yakushi, Philomina, Brave Soul Alek, Nisugi, High Lord Aetheri, Researcher Ermias, Callayne, High Lady Saleigh, Elder Seer Rovvigen, Lady Opalina, Land Pirate Maylan, Alicea, Faiyth, Magister Raelee, Miss Lissaya, Master Giedrius, Riend, Journeywoman Faelynth, Azaton, Prentice Mavwyr Phanna, Small Game Huntress Kialeigh, Liras, High Lord Drakanious, Manager Blodeuyn&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
Saleigh chuckles.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
A minuscule glacial blue qakoni teadragon with membranous moonlight silver wings darts into the area and up to Kialeigh.&lt;br /&gt;
A rotting zombie puppy with a fleshless skeletal frame trots in stiffly, joints creaking and fleshless skeletal tail wagging.&lt;br /&gt;
Lych smiles.&lt;br /&gt;
Saleigh nods at Faiyth.&lt;br /&gt;
A white-muzzled grey arctic fox with silver-tufted ears ambles into the area and up to Kialeigh.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Maylan states, &amp;quot;This room is also fer sitting.&amp;quot;&lt;br /&gt;
Maylan tucks a cluster of hemp-tied coffin nails into a snot-crusted handkerchief inside of her quilted toqua.&lt;br /&gt;
Blodeuyn says, &amp;quot;Each floor also boasts a beautiful sitting room.  Perfect for conversation or the need for a moment of relaxation.&amp;quot;&lt;br /&gt;
Faiyth says, &amp;quot;Nice. And standing.&amp;quot;&lt;br /&gt;
A subdued golden glow pulses at the heart of Silverthorne&#039;s ebon leather armor.&lt;br /&gt;
Phanna nods appreciatively.&lt;br /&gt;
Missoni casually observes her surroundings.&lt;br /&gt;
Liras takes a drink from her hazelnut coffee.&lt;br /&gt;
Faelynth nods in agreement.&lt;br /&gt;
Saleigh asks, &amp;quot;Do you keep tea and snacks here?&amp;quot;&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
Faiyth says, &amp;quot;So many books everywhere.&amp;quot;&lt;br /&gt;
Speaking to Maylan, Raelee mentions, &amp;quot;That is the correct usage of a present participle.&amp;quot;&lt;br /&gt;
Fleurs giggles at Saleigh.&lt;br /&gt;
The geode-encrusted golem blinks slowly.&lt;br /&gt;
Speaking to Saleigh, Fleurs says, &amp;quot;I was wondering that myself.&amp;quot;&lt;br /&gt;
Maylan blinks at Raelee.&lt;br /&gt;
Maylan&#039;s eyes grow dim and unfocused as she gazes at Raelee with a slack-jawed grin.&lt;br /&gt;
Blodeuyn says, &amp;quot;There are merchants assigned to the sitting room on each floor throughout your stay.&amp;quot;&lt;br /&gt;
Saleigh nods at Fleurs.&lt;br /&gt;
Erienne agrees with Fleurs.&lt;br /&gt;
Speaking quietly to her blonde wig, Opalina says, &amp;quot;I agree most curious.&amp;quot;&lt;br /&gt;
Lych nods in agreement at Blodeuyn.&lt;br /&gt;
Blodeuyn says, &amp;quot;This is where you will meet up with them.&amp;quot;&lt;br /&gt;
Alek nods understandingly.&lt;br /&gt;
Meliyara nods appreciatively at Blodeuyn.&lt;br /&gt;
Lissaya adopts an agreeable expression.&lt;br /&gt;
Liras nods approvingly.&lt;br /&gt;
Faiyth asks, &amp;quot;Is the one on my floor attractive?&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Each sitting room has a passage back to the sitting room on the first floor.  You only need to Push the bookcase to find yourself back there.&amp;quot;&lt;br /&gt;
The harlequin macaw parrot turns his head from one side to the other with an attentive, intelligent gaze before squawking, &amp;quot;Hello,&amp;quot; quietly.&lt;br /&gt;
Lissaya looks at Faiyth blankly, at a loss to express herself.&lt;br /&gt;
Blodeuyn reaches into a fel bookcase.  A soft click heralds the bookcase swinging open, revealing a dark passage beyond.  Without hesitation, she steps onto the stairs, and the bookcase quietly slides shut behind her, sealing off the passage.&lt;br /&gt;
Giedrius glances at Faiyth.&lt;br /&gt;
Speaking raspily to Maylan, Alek says, &amp;quot;So also merchanting.&amp;quot;&lt;br /&gt;
Erienne wrinkles her nose in distaste.&lt;br /&gt;
Phanna nods appreciatively.&lt;br /&gt;
Saleigh chuckles.&lt;br /&gt;
Speaking to Faiyth, Giedrius asks, &amp;quot;Why does that matter?&amp;quot;&lt;br /&gt;
Azaton&#039;s face pales a half a dozen shades as he sucks on the stub of a cigar.&lt;br /&gt;
Erienne takes a drink from her hazelnut coffee.&lt;br /&gt;
Faiyth exclaims, &amp;quot;What? It&#039;s important!&amp;quot;&lt;br /&gt;
Faiyth says, &amp;quot;I like to have something to look at.&amp;quot;&lt;br /&gt;
Giedrius says, &amp;quot;I hardly think it is.&amp;quot;&lt;br /&gt;
Azaton snuffs his dark plum cigar.&lt;br /&gt;
Faiyth shrugs at Giedrius.&lt;br /&gt;
Phanna asks, &amp;quot;Oh, is that our cue to follow?&amp;quot;&lt;br /&gt;
Missoni sets her mouth in a thin line of disapproval.&lt;br /&gt;
Ermias softly says, &amp;quot;Did we lose our guide.  Hold on.&amp;quot;&lt;br /&gt;
Giedrius murmurs, &amp;quot;Demeaning to their expertise and skill.&amp;quot;&lt;br /&gt;
Rovvigen softly says, &amp;quot;That tile and bookcase had me lost for 30 minutes directions on signs would be nice in the future.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;Now.&amp;quot;&lt;br /&gt;
Phanna says, &amp;quot;I think she demonstrated the bookcase&#039;s function.&amp;quot;&lt;br /&gt;
Erienne agrees with Giedrius.&lt;br /&gt;
Faiyth waves her hand in a dismissive gesture.&lt;br /&gt;
Speaking to Phanna, Missoni says, &amp;quot;It seems so.&amp;quot;&lt;br /&gt;
Blodeuyn says, &amp;quot;As I said last evening.&amp;quot;&lt;br /&gt;
Speaking softly to Blodeuyn, Ermias asks, &amp;quot;How do we escape back to the library?&amp;quot;&lt;br /&gt;
Liras chuckles.&lt;br /&gt;
Blodeuyn assures, &amp;quot;We are committed to providing a seamless and memorable experience for each and every guest.&amp;quot;&lt;br /&gt;
Faelynth smiles.&lt;br /&gt;
Opalina gazes in awe at Blodeuyn.&lt;br /&gt;
Azaton put a green-banded dark plum cigar in his cordovan case.&lt;br /&gt;
The harlequin macaw parrot stretches one of his wings.&lt;br /&gt;
Rovvigen carefully surveys his surroundings.&lt;br /&gt;
Blodeuyn says, &amp;quot;If you would push the bookcase we can make our way to the library.&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Faiyth says, &amp;quot;Maybe a message about people locking their doors would be nice here.&amp;quot;&lt;br /&gt;
Giedrius glances at a fel bookcase.&lt;br /&gt;
Lych smiles.&lt;br /&gt;
Blodeuyn reaches into a fel bookcase.  A soft click heralds the bookcase swinging open, revealing a dark passage beyond.  Without hesitation, she steps onto the stairs, and the bookcase quietly slides shut behind her, sealing off the passage.&lt;br /&gt;
Liras adopts an agreeable expression.&lt;br /&gt;
Missoni adopts an agreeable expression.&lt;br /&gt;
Ermias glances at a fel bookcase.&lt;br /&gt;
JG&amp;gt;push bookcase&lt;br /&gt;
Your fingers brush against the spine of an old tome on a fel bookcase.  Pressing the hidden button behind it, you hear a soft click.   The bookcase swings open silently, revealing a dimly lit staircase leading downward.  Without hesitation, you step onto the stairs, the bookcase gliding shut behind you as you descend.  Moments later, you find yourself standing behind a painting as you reach the bottom.  Carefully, you push the canvas aside and step into the room beyond.&lt;br /&gt;
[Evermore Hotel, Sitting Room]&lt;br /&gt;
Beneath a pair of heavily gilded chandeliers, two fel-framed divans covered in rich citrine suede face each other across a low table of crimson-stained fel.  A thick bearskin rug has been stretched out in front of a tall, black stone fireplace in one corner of the room, a brass-framed oil painting hanging above a crowned hardwood mantle.  Panels of crimson velvet have been drawn over an expansive window, a writing desk at its centerpoint.  You also see a large vibrant harlequin macaw parrot, the hammered silver Meliyara disk and a door.&lt;br /&gt;
Also here: Riend, Lady Opalina, Instructor Silverthorne, Missoni, Yipsy, Callayne, Magister Raelee, Fleurs, Miss Lissaya, Master Giedrius, Brave Soul Alek, Lady Meliyara, Lady Erienne, Manager Blodeuyn, Alicea, Maiden Komi (sitting)&lt;br /&gt;
Obvious exits: northeast, southwest&lt;br /&gt;
Silverthorne says, &amp;quot;Nice.&amp;quot;&lt;br /&gt;
Ermias softly says, &amp;quot;Oh my, okay.&amp;quot;&lt;br /&gt;
Lych gazes in wonder at her surroundings.&lt;br /&gt;
Manager Blodeuyn just loped northeast, followed by her group.&lt;br /&gt;
[Evermore Hotel, Hallway]&lt;br /&gt;
A series of dripping candle-laden chandeliers illuminate a variety of oil paintings lining a long walnut-paneled hallway.  Plush carpet runners in wine-dark hues muffle footsteps on the gleaming hardwood floors outside of closed doors, some with notices hanging on the burnished brass handles.   A brass trolley cart stacked with luggage waits in an alcove at the end of the hall.  You also see a hollow-eyed bellhop, a pale-faced coppery barn owl, a gilded scissor gate and a crimson glaes-paneled fel door.&lt;br /&gt;
Also here: Riend, Lady Opalina, Instructor Silverthorne, Missoni, Yipsy, Callayne, Magister Raelee, Fleurs, Miss Lissaya, Master Giedrius, Brave Soul Alek, Lady Meliyara, Lady Erienne, Alicea, Prentice Mavwyr Phanna, Researcher Ermias, Liras, Elder Seer Rovvigen, Land Pirate Maylan, Azaton, Faiyth, Journeywoman Faelynth, Irval, Manager Blodeuyn, High Lady Rubytears&lt;br /&gt;
Obvious exits: north, southeast, south, southwest&lt;br /&gt;
The green-gold web of protection surrounding Phanna falls away, unraveling as it fades.&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
Manager Blodeuyn just loped through a crimson glaes-paneled fel door, followed by her group.&lt;br /&gt;
[Evermore Hotel, Library]&lt;br /&gt;
Towering bookshelves are crammed with grimoires, tomes, and scrolls adorned with mystical symbols shimmering in the dim light of softly glowing orbs.  Tables scattered throughout the library are covered with open books, their pages fluttering as if stirred by an unseen breeze laden with the musty scent of aged parchment.  An enormous tapestry hangs above a grand stone fireplace carved to resemble the gaping maw of a colossal dragon frozen in a perpetual roar.  You also see a sinuous glaes soul golem, a black-lacquered witchwood bar framed by mist-enshrouded iron cauldrons with some stuff on it, an overstuffed dark leather couch and a polar bear skin rug.&lt;br /&gt;
Also here: Riend, Lady Opalina, Instructor Silverthorne, Missoni, Yipsy, Callayne, Magister Raelee, Fleurs, Miss Lissaya, Master Giedrius, Brave Soul Alek, Lady Meliyara, Lady Erienne, Alicea, Prentice Mavwyr Phanna, Researcher Ermias, Liras, Elder Seer Rovvigen, Land Pirate Maylan, Azaton, Faiyth, Journeywoman Faelynth, Irval, Manager Blodeuyn, The Infamous Caedenmon&lt;br /&gt;
Obvious exits: out&lt;br /&gt;
The green-gold web of protection surrounding Alicea falls away, unraveling as it fades.&lt;br /&gt;
The green-gold web of protection surrounding Azaton falls away, unraveling as it fades.&lt;br /&gt;
A bushy-tailed silver flying squirrel scurries into the room.&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Callayne says, &amp;quot;I&#039;m all turned around now.&amp;quot;&lt;br /&gt;
A yellow-eyed silvery lor mandrake sprouting black calla lilies toddles into the area and up to Missoni.&lt;br /&gt;
Speaking softly to Blodeuyn, Rovvigen says, &amp;quot;I do have to say the staff here have done wonderfully in Preserving The Past, Protecting The Present, and Predicting Future endeavors. Very well done.&amp;quot;&lt;br /&gt;
A nut-eyed twisted witchwood mandrake sprouting ruffled ebon taerethils toddles into the area and up to Lissaya.&lt;br /&gt;
Opalina pants.&lt;br /&gt;
Lych nods.&lt;br /&gt;
High Lady Saleigh just arrived.&lt;br /&gt;
Faelynth ponders.&lt;br /&gt;
Speaking to Ermias, Giedrius asks, &amp;quot;How else have you been getting down to the ground level if not through the bookcase?&amp;quot;&lt;br /&gt;
Phanna smiles.&lt;br /&gt;
Faiyth grins at Saleigh.&lt;br /&gt;
High Lord Drakanious just arrived.&lt;br /&gt;
Saleigh just went over and threw herself down on the couch.&lt;br /&gt;
The green-gold web of protection surrounding Irval falls away, unraveling as it fades.&lt;br /&gt;
Blodeuyn smiles at Rovvigen.&lt;br /&gt;
Saleigh says, &amp;quot;I had to rush.&amp;quot;&lt;br /&gt;
Saleigh giggles.&lt;br /&gt;
High Lord Aetheri just arrived.&lt;br /&gt;
Speaking raspily to Giedrius, Alek says, &amp;quot;Carefully.&amp;quot;&lt;br /&gt;
The green-gold web of protection surrounding Aetheri falls away, unraveling as it fades.&lt;br /&gt;
Ermias softly says, &amp;quot;Slowly.&amp;quot;&lt;br /&gt;
Silverthorne says, &amp;quot;Through the attic.&amp;quot;&lt;br /&gt;
Lych sits down next to a polar bear skin rug.&lt;br /&gt;
Silverthorne cackles!&lt;br /&gt;
Ermias nods at Giedrius.&lt;br /&gt;
Saleigh nods at Silverthorne.&lt;br /&gt;
Faiyth says, &amp;quot;Certainly not jumping out the window....&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;I did that last night.&amp;quot;&lt;br /&gt;
Blodeuyn disbands her group.&lt;br /&gt;
Speaking sincerely to Blodeuyn, Alicea says, &amp;quot;Thank you for the tour.&amp;quot;&lt;br /&gt;
Speaking to Giedrius, Raelee says, &amp;quot;... up a ladder through the attic and then down the stairs.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;Attic then to basement.&amp;quot;&lt;br /&gt;
Ermias just went over and threw himself down on the couch.&lt;br /&gt;
Lissaya just went over and threw herself down on the couch.&lt;br /&gt;
Rovvigen bows to Blodeuyn.&lt;br /&gt;
Caedenmon gets a blank look on his face.&lt;br /&gt;
Alek just went over and threw himself down on the couch.&lt;br /&gt;
Saleigh says, &amp;quot;I was an adventure.&amp;quot;&lt;br /&gt;
Erienne smiles.&lt;br /&gt;
Giedrius just went over and threw himself down on the couch.&lt;br /&gt;
Liras agrees with Alicea.&lt;br /&gt;
Maylan just went over and threw herself down on the couch.&lt;br /&gt;
Erienne says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
Callayne sits down next to a polar bear skin rug.&lt;br /&gt;
Faelynth grins.&lt;br /&gt;
Speaking softly to Blodeuyn, Rovvigen says, &amp;quot;Thanks for the tour.&amp;quot;&lt;br /&gt;
Alicea offers a perfunctory bow to Blodeuyn that is poised, calm, and collected.&lt;br /&gt;
Speaking to Blodeuyn, Erienne says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Liras exclaims, &amp;quot;Yes, thanks!&amp;quot;&lt;br /&gt;
Phanna put a cluster of hemp-tied coffin nails in her amber suede satchel.&lt;br /&gt;
Speaking to Blodeuyn, Meliyara says, &amp;quot;Sha&#039;haisa for guiding us and informing us more about the hotel.&amp;quot;&lt;br /&gt;
Caedenmon clears his throat.&lt;br /&gt;
Lych scootches over to a bookcase, leaning against it carefully.&lt;br /&gt;
Liras grins.&lt;br /&gt;
Lissaya put a cluster of hemp-tied coffin nails in her pewter silk coat.&lt;br /&gt;
Faiyth says, &amp;quot;The lack of balcony makes that difficult.&amp;quot;&lt;br /&gt;
Saleigh says, &amp;quot;Thank you for the tour.&amp;quot;&lt;br /&gt;
Speaking softly to Blodeuyn, Ermias says, &amp;quot;Thank you for the tour.&amp;quot;&lt;br /&gt;
Maylan helps herself to a caviar-dolloped diminutive buckwheat pancake.&lt;br /&gt;
Speaking to Blodeuyn, Giedrius says, &amp;quot;Thank you for the tour.&amp;quot;&lt;br /&gt;
Maylan takes a bite of her buckwheat pancake.&lt;br /&gt;
Blodeuyn says, &amp;quot;You are welcome.&amp;quot;&lt;br /&gt;
Faiyth says, &amp;quot;Would have loved a balcony.&amp;quot;&lt;br /&gt;
You notice Nisugi moving stealthily into the room.&lt;br /&gt;
Saleigh says, &amp;quot;But I still do not know if the ball is full costume or just a mask.&amp;quot;&lt;br /&gt;
Caedenmon nods respectfully at Blodeuyn.&lt;br /&gt;
Saleigh grins.&lt;br /&gt;
Azaton put a cluster of hemp-tied coffin nails in his dark canvas carryall.&lt;br /&gt;
Silverthorne bows to Blodeuyn.&lt;br /&gt;
Philomina arrives, her figure partially obscured by the flickering form of a lilac-spotted luna moth made of misty iolite-hued light hovering beside her.&lt;br /&gt;
Faiyth says, &amp;quot;Very nice hotel though.&amp;quot;&lt;br /&gt;
Speaking to Blodeuyn, Faelynth exclaims, &amp;quot;Thank you for the tour!&amp;quot;&lt;br /&gt;
Erienne takes a drink from her hazelnut coffee.&lt;br /&gt;
Blodeuyn says, &amp;quot;I will leave you so the first lecture and go check... on things.&amp;quot;&lt;br /&gt;
Blodeuyn nods.&lt;br /&gt;
Riend nods appreciatively at Blodeuyn.&lt;br /&gt;
Speaking quietly to Blodeuyn, Opalina says, &amp;quot;Thank you for the tour it was wonderful.&amp;quot;&lt;br /&gt;
Philomina sits down.&lt;br /&gt;
Speaking to Ermias, Giedrius says, &amp;quot;What was wrong with the maid, now? You never answered.&amp;quot;&lt;br /&gt;
Manager Blodeuyn just loped out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:S._P._E._C._T._R._E_and_S._H._A._D._O._W._Conference]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guru_List&amp;diff=225448</id>
		<title>Guru List</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guru_List&amp;diff=225448"/>
		<updated>2024-09-18T17:40:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-OPTHERIA: Guru Updates, per June 19 2024 announcement by Thandiwe - Kaonashi for Kraken&amp;#039;s Fall, Warlockes for Dark Elves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Towns==&lt;br /&gt;
===Gurus===&lt;br /&gt;
: [[Cysaegir]] - Xeraphina&lt;br /&gt;
: [[Icemule Trace]] - Auchand&lt;br /&gt;
: [[Kraken&#039;s Fall]] - Kaonashi&lt;br /&gt;
: [[Mist Harbor]] - Premium Team &amp;amp; World &amp;amp; Guru Team&lt;br /&gt;
: [[River&#039;s Rest]] - Xynwen&lt;br /&gt;
: [[Solhaven]] - Thandiwe&lt;br /&gt;
: [[Ta&#039;Illistim]] - Elysani&lt;br /&gt;
: [[Ta&#039;Vaalor]] - Casil&lt;br /&gt;
: [[Teras Isle]] - Marstreforn&lt;br /&gt;
: [[Wehnimer&#039;s Landing]] - Kenstrom&lt;br /&gt;
: [[Zul Logoth]] - World &amp;amp; Guru Team&lt;br /&gt;
&lt;br /&gt;
===Macro Towns===&lt;br /&gt;
: [[Icemule Trace]]&lt;br /&gt;
: [[Solhaven]]&lt;br /&gt;
: [[Ta&#039;Illistim]]&lt;br /&gt;
: [[Ta&#039;Vaalor]]&lt;br /&gt;
: [[Wehnimer&#039;s Landing]]&lt;br /&gt;
: [[Zul Logoth]]&lt;br /&gt;
&lt;br /&gt;
===Micro Towns===&lt;br /&gt;
: [[Cysaegir]]&lt;br /&gt;
: [[Kraken&#039;s Fall]]&lt;br /&gt;
: [[Mist Harbor]]&lt;br /&gt;
: [[River&#039;s Rest]]&lt;br /&gt;
: [[Teras Isle]]&lt;br /&gt;
&lt;br /&gt;
===Communities===&lt;br /&gt;
&lt;br /&gt;
Elanthia has multiple smaller communities within, on the outskirts, or near major cities.  Below is a list of which cities those communities, towns, and ports are assigned.&lt;br /&gt;
&lt;br /&gt;
: [[Icemule Trace]] - Cold River Village, Northwatch, Pinefar&lt;br /&gt;
: [[Solhaven]] - Vornavis Caravansary, Vornavis, Marshtown, Brisker&#039;s Cove&lt;br /&gt;
: [[Ta&#039;Illistim]] - Sylvaerrend, Nielira Harbor&lt;br /&gt;
: [[Ta&#039;Vaalor]] - Ravelin, Mistwatch&lt;br /&gt;
: [[Wehnimer&#039;s Landing]] - Northern Caravansary, Elven Village, Giantman Village&lt;br /&gt;
: [[Zul Logoth]] - Khazar’s Hold, Zhindel’s Post&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Gurus===&lt;br /&gt;
: [[Aelotoi]] - Xeraphina&lt;br /&gt;
: [[Burghal Gnome]] - World &amp;amp; Guru Team&lt;br /&gt;
: [[Dark Elf]] - Warlockes&lt;br /&gt;
: [[Dwarf]] - Marstreforn&lt;br /&gt;
: [[Elf]] - Casil &amp;amp; Elysani&lt;br /&gt;
: [[Erithi]] - Xynwen&lt;br /&gt;
: [[Forest Gnome]] - Haliste&lt;br /&gt;
: [[Giantman]] - Thandiwe&lt;br /&gt;
: [[Half-elf]] - Gyres&lt;br /&gt;
: [[Half-krolvin]] - Auchand (Temp)&lt;br /&gt;
: [[Halfling]] - Auchand&lt;br /&gt;
: [[Human]] - Kenstrom&lt;br /&gt;
: [[Sylvankind]] - Itzel&lt;br /&gt;
&lt;br /&gt;
[[Category:Gurus]]&lt;/div&gt;</summary>
		<author><name>GS4-OPTHERIA</name></author>
	</entry>
</feed>