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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-16T01:46:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/The_Game_(vignette)&amp;diff=210360</id>
		<title>Hyacinth (storyline)/The Game (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/The_Game_(vignette)&amp;diff=210360"/>
		<updated>2023-11-18T17:57:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A letter for you, Or-resh,&amp;quot; said the solemn-faced young Iyo.  As Socius looked up, the young woman bowed her head and proffered a sealed envelope.  With an inward sigh at the protocol, Socius accepted the letter and nodded his dismissal.  He knew that if he did not, the Shadow Warrior would remain until released, however long that may take.&lt;br /&gt;
&lt;br /&gt;
It was how he had trained them, after all.&lt;br /&gt;
&lt;br /&gt;
Once he was alone once more, Socius opened the letter and perused its contents.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Socius,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You once taught me that regrets were worth less than an empty breath formed of the same air.  I will offer no apologies for my words, or my tone, when last we met.  You are who you are, and it would be folly to think that I could change you.  But you must remember that you helped me become the person I am today, and it would be a similar folly on your part to think that I would change in the face of your... disapproval.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since that meeting I have sought advice from all corners.  You also once taught me a lesson about leaders.  I wonder if you even recall your words?  &#039;A leader is responsible for understanding every piece they place on the board, for once they are placed, there can be no turning aside.&#039;  I remember being so confused at the time, but I always remembered those words.  Years later, I believe I understand what you meant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are a killer, Socius.  You never claimed to be anything but that, much as some of us wish that you were... more.  All your skills in stealth, espionage, and other shadowy arts are bent towards that purpose.  I believe I understand this particular piece, and when I look across the board, I have come to believe that I know where you must be placed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hunt, Socius.  This is how best you can help your former home, and those you once thought might be your friends.  Go out, find the Hyssch.  Find the Hounds.  Find the Circle.  Find the Center.  And kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I grieve at the necessity of this request.  There might be so much we could learn from a prisoner.  There may be mitigating circumstances, or reasons for mercy.  But those are not concepts you are capable of understanding.  Again, folly to think that your motivations could be turned aside for any sort of greater good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So hunt, killer.  Do what it is you do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Arkati have mercy on me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Administrator Zofiya&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mist Harbor&lt;br /&gt;
----&lt;br /&gt;
Socius closed the letter once he had read it through twice.  He placed it carefully in a pouch on his belt, and drew his dagger.  He held it up to his face, until its blade obscured his vision entirely, then slowly closed his eyes, taking a long breath and letting it out with an involuntary shudder.  He let the blade drop as he opened his eyes, and pursed his lips, letting out an intricate trill of whistled notes.  Before he had finished, two Iyo had slipped in the door and another through the window.  None had made a single sound.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather.  We hunt,&amp;quot; the Or-resh said in a flat tone.  With no more noise than they had made with their entrance, they were gone once more.  The Or-resh expected nothing less.&lt;br /&gt;
&lt;br /&gt;
It was how he had trained them, after all.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/The_Game_(vignette)&amp;diff=210359</id>
		<title>Hyacinth (storyline)/The Game (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/The_Game_(vignette)&amp;diff=210359"/>
		<updated>2023-11-18T17:54:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;&amp;quot;A letter for you, Or-resh,&amp;quot; said the solemn-faced young Iyo.  As Socius looked up, the young woman bowed her head and proffered a sealed envelope.  With an inward sigh at the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A letter for you, Or-resh,&amp;quot; said the solemn-faced young Iyo.  As Socius looked up, the young woman bowed her head and proffered a sealed envelope.  With an inward sigh at the protocol, Socius accepted the letter and nodded his dismissal.  He knew that if he did not, the Shadow Warrior would remain until released, however long that may take.&lt;br /&gt;
&lt;br /&gt;
It was how he had trained them, after all.&lt;br /&gt;
&lt;br /&gt;
Once he was alone once more, Socius opened the letter and perused its contents.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Socius,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You once taught me that regrets were worth less than an empty breath formed of the same air.  I will offer no apologies for my words, or my tone, when last we met.  You are who you are, and it would be folly to think that I could change you.  But you must remember that you helped me become the person I am today, and it would be a similar folly on your part to think that I would change in the face of your... disapproval.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since that meeting I have sought advice from all corners.  You also once taught me a lesson about leaders.  I wonder if you even recall your words?  &#039;A leader is responsible for understanding every piece they place on the board, for once they are placed, there can be no turning aside.&#039;  I remember being so confused at the time, but I always remembered those words.  Years later, I believe I understand what you meant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are a killer, Socius.  You never claimed to be anything but that, much as some of us wish that you were... more.  All your skills in stealth, espionage, and other shadowy arts are bent towards that purpose.  I believe I understand this particular piece, and when I look across the board, I have come to believe that I know where you must be placed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hunt, Socius.  This is how best you can help your former home, and those you once thought might be your friends.  Go out, find the Hyssch.  Find the Hounds.  Find the Circle.  Find the Center.  And kill them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I grieve at the necessity of this request.  There might be so much we could learn from a prisoner.  There may be mitigating circumstances, or reasons for mercy.  But those are not concepts you are capable of understanding.  Again, folly to think that your motivations could be turned aside for any sort of greater good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So hunt, killer.  Do what it is you do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Arkati have mercy on me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Administrator Zofiya&lt;br /&gt;
&#039;&#039;Mist Harbor&lt;br /&gt;
----&lt;br /&gt;
Socius closed the letter once he had read it through twice.  He placed it carefully in a pouch on his belt, and drew his dagger.  He held it up to his face, until its blade obscured his vision entirely, then slowly closed his eyes, taking a long breath and letting it out with an involuntary shudder.  He let the blade drop as he opened his eyes, and pursed his lips, letting out an intricate trill of whistled notes.  Before he had finished, two Iyo had slipped in the door and another through the window.  None had made a single sound.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gather.  We hunt,&amp;quot; the Or-resh said in a flat tone.  With no more noise than they had made with their entrance, they were gone once more.  The Or-resh expected nothing less.&lt;br /&gt;
&lt;br /&gt;
It was how he had trained them, after all.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=210358</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=210358"/>
		<updated>2023-11-18T17:52:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Official Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
* [[Malthros]] - Constable of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
* [[Hyacinth (storyline)/Respite (vignette)|Hyacinth Vignette #4: Respite]]&lt;br /&gt;
* [[Hyacinth (storyline)/The Storm (vignette)|Hyacinth Vignette #5: The Storm]]&lt;br /&gt;
* [[Hyacinth (storyline)/The Game (vignette)|Hyacinth Vignette #6: The Game]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
* [[Talinvor (prime)/The Constable, Malthros|The Constable, Malthros]] by [[Talinvor (prime) | Talinvor]] (After Socius&#039; capture of Andos, the dockhand)&lt;br /&gt;
* [[Kalyrra (prime)/2023-11-05 Danger|Danger]] by [[Kalyrra (prime) | Kalyrra]] (after the events of 9/24/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
* [[Hyacinth (storyline)/2023-09-11 (log)|Hyacinth Log: 9-11-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/2023-11-08 (log)|Hyacinth Log: 11-8-2023]]&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/2023-11-08_(log)&amp;diff=209940</id>
		<title>Hyacinth (storyline)/2023-11-08 (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/2023-11-08_(log)&amp;diff=209940"/>
		<updated>2023-11-08T20:45:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;Zofiya strides in, muttering under her breath.  Kalyrra grins at Rohese.  Rohese stands up.  Yardie says, &amp;quot;I hope to investigate more about Andos.  Hoping that I get a lead......&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zofiya strides in, muttering under her breath.&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Rohese.&lt;br /&gt;
&lt;br /&gt;
Rohese stands up.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;I hope to investigate more about Andos.  Hoping that I get a lead...or clue...something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie glances at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rohese, Kalyrra says, &amp;quot;You, as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn&#039;s sentient potato whistles a jaunty little ditty!&lt;br /&gt;
&lt;br /&gt;
Speaking warmly to Zofiya, Rohese greets, &amp;quot;Administrator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese nods in greeting at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods to Zofiya in greeting.&lt;br /&gt;
&lt;br /&gt;
Sirona just arrived, striding along.&lt;br /&gt;
&lt;br /&gt;
Trallihn quietly grunts at Zofiya in greeting.&lt;br /&gt;
&lt;br /&gt;
Zofiya apologetically says, &amp;quot;If you would bear with me for a moment, I need to get this thought down while it&#039;s fresh in my brain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona smiles.&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Sirona.&lt;br /&gt;
&lt;br /&gt;
Rohese nods in greeting at Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Afternoon all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie hugs Sirona, who wraps him in a warm embrace.&lt;br /&gt;
&lt;br /&gt;
Sirona gives Yardie a friendly hug.&lt;br /&gt;
&lt;br /&gt;
Rohese nods understandingly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods understandingly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking to Sirona, Yardie says, &amp;quot;Good to see you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya sits down at her desk and quickly begins to scribble on a parchment, muttering all the while.&lt;br /&gt;
&lt;br /&gt;
Rohese finds an empty space on a bench and settles into it.&lt;br /&gt;
&lt;br /&gt;
Sirona smiles at Yardie.&lt;br /&gt;
&lt;br /&gt;
Rohese takes a tiny sip of her warm lavender tea, warming her lips and making sure it&#039;s cool enough to drink.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Yardie, Sirona says, &amp;quot;You as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya lays down her quill with a sigh, then looks up with a somewhat shaky smile.&lt;br /&gt;
&lt;br /&gt;
Zofiya apologetically says, &amp;quot;Thank you.  Again, my apologies for the rudeness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A blue-stippled bark brown moth suddenly grows restless and detangles itself from Trallihn&#039;s beard.  It makes its way up, up, up to traverse the bare skin of Trallihn&#039;s face.  He reaches up quickly as though to catch the annoying critter, but the moth simply reverses course and nestles back down into his facial hair once again.&lt;br /&gt;
&lt;br /&gt;
Sirona whispers something to Yardie.&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Sirona smiles at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese reassures, &amp;quot;No need to apologise, I&#039;m sure you have much to deal with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra agrees with Rohese.&lt;br /&gt;
&lt;br /&gt;
Speaking respectfully to Rohese, Zofiya says, &amp;quot;I was well pleased to hear from you, Loremaster.  We do not cross paths nearly often enough, it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking kindly to Zofiya, Rohese says, &amp;quot;My thoughts exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona finds an empty space on a bench and settles into it.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;I just wish it was under better circumstances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya gives a small smile, which quickly slides away.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods in agreement at Rohese.&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly.&lt;br /&gt;
&lt;br /&gt;
Sirona takes a drink from her warm sylvan tea.&lt;br /&gt;
&lt;br /&gt;
(Rohese lowers both hands into her lap, cradling her warm lavender tea in them.)&lt;br /&gt;
&lt;br /&gt;
Zofiya quietly asks, &amp;quot;I have some news to share, but it can wait.  Did you have something that you wished to discuss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese glances around the room.&lt;br /&gt;
&lt;br /&gt;
Speaking to Zofiya, Trallihn asks, &amp;quot;Any word on the coffee order?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn idly digs in his ear with his forefinger for a moment.  He pulls his finger out and squints at some earwax stuck to his fingertip.  For some reason, he sniffs at it before casually rolling the earwax into a tiny ball between his forefinger and thumb.  Looking satisfied, he flicks it away with a grunt.&lt;br /&gt;
&lt;br /&gt;
Speaking to Zofiya, Yardie says, &amp;quot;I...it&#039;s been difficult to find any leads.  It&#039;s rather frustrating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Trallihn.&lt;br /&gt;
&lt;br /&gt;
Speaking tentatively to Zofiya, Rohese says, &amp;quot;I was hoping to speak with you about whether the Chronomages had reconsidered their deadline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona shudders.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Sirona glances between Rohese and Zofiya.&lt;br /&gt;
&lt;br /&gt;
Rohese wrinkles her nose.&lt;br /&gt;
&lt;br /&gt;
Zofiya seriously says, &amp;quot;I have yet to hear baack from them, honestly.  The last communication was that the deadline stands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese lets out a long, contemplative breath.&lt;br /&gt;
&lt;br /&gt;
Zofiya quietly says, &amp;quot;And I have received some troubling news from the Iyo, as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Rohese inclines her head.&lt;br /&gt;
&lt;br /&gt;
Kalyrra cocks her head at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking to Zofiya, Yardie asks, &amp;quot;How troubling?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking concernedly to Zofiya, Rohese asks, &amp;quot;Oh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese takes a tiny sip of her warm lavender tea, warming her lips and making sure it&#039;s cool enough to drink.&lt;br /&gt;
&lt;br /&gt;
The sound of a hacking cough emits from Trallihn&#039;s tattered filthy towel.&lt;br /&gt;
&lt;br /&gt;
A mixture of confusion and curiosity crosses Sirona&#039;s face as she studies Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya quietly says, &amp;quot;Trader Uhlen has sent me a rather... formal letter.  It would seem that there was some issue with Kiyonna recently, and relations are... very strained.  The bottom line of the communication was that for now we should consider the Iyo as neutral, but we have been requested not to journey into Iyo territory, for our own safety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods slowly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Sirona raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Yardie knowingly says, &amp;quot;The accusation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking carefully to Zofiya, Rohese says, &amp;quot;That is unfortunate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya tiredly says, &amp;quot;It seems as if there are fires to put out in every direction lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie mutters, &amp;quot;She snitched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya blinks at Yardie.&lt;br /&gt;
&lt;br /&gt;
The grey cocklebur hanging from Trallihn&#039;s neck suddenly flares a bright shade of green.&lt;br /&gt;
&lt;br /&gt;
Rohese glances between Yardie and Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Yardie, Sirona asks, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona glances at Yardie.&lt;br /&gt;
&lt;br /&gt;
Speaking to Zofiya, Yardie says, &amp;quot;My...assumption?  She was accused of the fires....and that might have led to this circumstance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Yardie, Rohese asks, &amp;quot;Snitched is a rather unpleasant term, what can you possibly mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods slowly at Yardie.&lt;br /&gt;
&lt;br /&gt;
Speaking neutrally to Yardie, Zofiya says, &amp;quot;I heard much the same from Brank, just this morning.  The letter arrived soon after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona looks thoughtfully at Yardie.&lt;br /&gt;
&lt;br /&gt;
Rohese takes a slow, deep breath then pinches the bridge of her nose.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra ponders.&lt;br /&gt;
&lt;br /&gt;
A slight wince crosses Trallihn&#039;s face as he gives a light tug of his beard.&lt;br /&gt;
&lt;br /&gt;
Zofiya tiredly says, &amp;quot;I have now added &#039;Repair relations with the Iyo&#039; to my list of impossible tasks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese looks at Zofiya with concern.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly asks, &amp;quot;So where is Kiyonna now? Still with the Iyo?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking kindly to Zofiya, Rohese offers, &amp;quot;If there is anything I can do to help, please do not hesitate to ask.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sirona, Zofiya says, &amp;quot;I believe so.  I have no reason to believe otherwise, and given the current climate, I don&#039;t think it likely we will know for certain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya nods appreciatively at Rohese.&lt;br /&gt;
&lt;br /&gt;
Yardie quietly says, &amp;quot;That complicates matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking apologetically to Rohese, Zofiya says, &amp;quot;My apologies, you did not ask for this meeting to hear my troubles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking hastily to Zofiya, Rohese reassures, &amp;quot;Not at all, I merely wish to help in ensuring the future of the Isle for all concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Rohese.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods understandingly at Rohese.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese confides, &amp;quot;I have grown rather fond of the Library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese wrinkles her nose.&lt;br /&gt;
&lt;br /&gt;
Rohese takes a tiny sip of her warm lavender tea, warming her lips and making sure it&#039;s cool enough to drink.&lt;br /&gt;
&lt;br /&gt;
Speaking to Rohese, Zofiya says, &amp;quot;Indeed!  We&#039;ll find a way forward... I just don&#039;t know for sure what it will be yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking hesitantly to Zofiya, Rohese adds, &amp;quot;May I offer a suggestion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese bites her lip.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods encouragingly.&lt;br /&gt;
&lt;br /&gt;
Zofiya says, &amp;quot;Please do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn&#039;s sentient potato whistles a jaunty little ditty!&lt;br /&gt;
&lt;br /&gt;
A low thrum and grind of gears emanates from Trallihn&#039;s second-rate case.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese acknowledges, &amp;quot;This is purely my opinion and I may be wrong but it would seem to me that the priority right now is the issue with the Chronomages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya nods slowly.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods at Rohese.&lt;br /&gt;
&lt;br /&gt;
Zofiya says, &amp;quot;It does appear to be the most imminent trouble, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;After all, nothing can be done to allay the differences with the Iyo or deal with the Hyssch if we are no longer permitted on the Isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese shrugs slightly.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods understandingly at Rohese.&lt;br /&gt;
&lt;br /&gt;
Sirona agrees with Rohese.&lt;br /&gt;
&lt;br /&gt;
Sirona gazes thoughtfully at her warm sylvan tea.&lt;br /&gt;
&lt;br /&gt;
Sirona takes a drink from her warm sylvan tea.&lt;br /&gt;
&lt;br /&gt;
The sound of a hacking cough emits from Trallihn&#039;s tattered filthy towel.&lt;br /&gt;
&lt;br /&gt;
Speaking tentatively to Zofiya, Rohese suggests, &amp;quot;Perhaps press for a meeting with them again and be honest with them - share your troubles and fears with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya turns an inquisitive ear toward Rohese.&lt;br /&gt;
&lt;br /&gt;
Sirona nods in agreement at Rohese.&lt;br /&gt;
&lt;br /&gt;
Rohese softly says, &amp;quot;I am always telling my husband that honesty is the best policy, even if it makes you uncomfortable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese wrinkles her nose.&lt;br /&gt;
&lt;br /&gt;
Trallihn nods to a torn and tattered filthy towel covered in questionable stains.&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins.&lt;br /&gt;
&lt;br /&gt;
A blue-stippled bark brown moth extricates itself from the depths of Trallihn&#039;s beard.  It sets out across the vast expanse of his facial hair like a mountain goat traversing the Dragonspine.  Despite a few slips and missteps, it perseveres until reaching the other side where it triumphantly burrows its way down in once again.&lt;br /&gt;
&lt;br /&gt;
Rohese surreptitiously glances at Trallihn.&lt;br /&gt;
&lt;br /&gt;
Zofiya flashes a warm smile, which fades quickly, but her features appear slightly more relaxed.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Best to keep communications open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to his tattered filthy towel, Trallihn says, &amp;quot;Aye, coffee prolly would help everyone&#039;s mood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Sirona.&lt;br /&gt;
&lt;br /&gt;
Kalyrra adopts an agreeable expression.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Zofiya, Sirona asks, &amp;quot;Are you still in contact with Socius at all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaved rat on Trallihn&#039;s shoulder makes a sudden flying leap, apparently trying to gain access to the top of his head.  Muttering under his breath, he manages to herd the recalcitrant rodent back to his shoulder.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;It&#039;s a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sirona, Zofiya says, &amp;quot;I am not.  We haven&#039;t... I haven&#039;t spoken to him directly since he left, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese inwardly sighs.&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly.&lt;br /&gt;
&lt;br /&gt;
Rohese regretfully murmurs, &amp;quot;Such a shame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn says, &amp;quot;Ordim left a message fer&#039;im.... but no word that I&#039;ve heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Giving only a quick glance around, Trallihn reaches and scratches at one of his armpits.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rohese, Zofiya says, &amp;quot;While I do appreciate honesty, what purpose might that serve?  They are already well aware of our situation, I would think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese nods understandingly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Zofiya, Sirona says, &amp;quot;But they might have more to say on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;If you haven&#039;t spoken to them directly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking clearly to Zofiya, Rohese states, &amp;quot;They wish to reclaim the Isle but there won&#039;t be an Isle if the Hyssch have their way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Seems the more heads are put together, the better chances a positive outcome might be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese speculates, &amp;quot;I do wonder if they might be willing to ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese points at Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona shrugs nonchalantly.&lt;br /&gt;
&lt;br /&gt;
Rohese softly exclaims, &amp;quot;Exactly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya nods slowly.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;If we need to doster better relations you can really only do that with positive interactions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese softly posits, &amp;quot;What is time to a Chronomage anyway, I do not understand their sense of urgency.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese takes a tiny sip of her warm lavender tea, warming her lips and making sure it&#039;s cool enough to drink.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Preferrably without ..accusations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles.&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Sirona.&lt;br /&gt;
&lt;br /&gt;
Speaking slowly to Rohese, Zofiya says, &amp;quot;That... is a rather intriguing idea...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Yardie asks, &amp;quot;Do the Chronomages have a concept of time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Yardie, Sirona says, &amp;quot;I would think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Yardie, Rohese says, &amp;quot;Unlikely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, Kalyrra says, &amp;quot;When it pleases them, I&#039;m sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona chuckles.&lt;br /&gt;
&lt;br /&gt;
Sirona grins at Kalyrra.&lt;br /&gt;
&lt;br /&gt;
Sirona nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins.&lt;br /&gt;
&lt;br /&gt;
Zofiya thoughtfully says, &amp;quot;Forgive me... I am lost in thought at the possibilities.  So we could... explain to the chronomages that the Hyssch are actively working towards destruction of the Isle...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya thoughtfully continues, &amp;quot;And they would be well served to let US deal with this problem...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie quietly muses, &amp;quot;Perhaps the volcano is the timer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra ponders.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;Stress that the security of the Isle of greater import to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;I mean...or perhaps work with us....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods at Rohese.&lt;br /&gt;
&lt;br /&gt;
Zofiya thoughtfully concludes, &amp;quot;The issue might be that they will simply return as soon as the Hyssch are dealt with?  They still are reclaiming the Isle, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods slowly.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese acknowledges, &amp;quot;It&#039;s a possibility, yes, but you will have more time to consider that thorny problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Inless we find some other way forward it would seem so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie asks, &amp;quot;So if the island is cleared, they will remove the Hyssch at the same time, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Unless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slight wince crosses Trallihn&#039;s face as he gives a light tug of his beard.&lt;br /&gt;
&lt;br /&gt;
Rohese cocks her head at Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Well...we haven&#039;t found another heir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Yardie, Rohese says, &amp;quot;I suspect they will leave the problem of the Hyssch to us, they are not known for being helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;But I still think there is one out there...somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona shrugs innocently.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Sirona, Rohese says, &amp;quot;So we buy more time to find one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Sirona, Yardie asks, &amp;quot;One...what, exactly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly says, &amp;quot;I believe the idea has some merit... if I can get them to agree to a meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Perhaps...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods in agreement at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly proposes, &amp;quot;Let me... run a slight variation by you all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese inclines her head.&lt;br /&gt;
&lt;br /&gt;
Sirona looks thoughtfully at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Kalyrra turns an inquisitive ear toward Zofiya.&lt;br /&gt;
&lt;br /&gt;
Sirona takes a drink from her warm sylvan tea.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly says, &amp;quot;Perhaps... we negotiate slightly more forcefully.  If I can convince the Chronomages that we would rather side with the Hyssch and destroy the Isle rather than return it peacefully...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese bites her lip.&lt;br /&gt;
&lt;br /&gt;
Sirona raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Speaking to Zofiya, Yardie says, &amp;quot;That&#039;s....a gamble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Uhh...hmmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking reticently to Zofiya, Rohese says, &amp;quot;It&#039;s risky but it has merit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona glances skeptically at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly concludes, &amp;quot;Then that might give us more leverage, to negotiate for better terms?  Perhaps even assignation of the Isle to another family?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra glances at Yardie.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;Not an option I would consider but it&#039;s not my place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Zofiya, Sirona says, &amp;quot;I don&#039;t think I could be a part of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya carefully asks, &amp;quot;If time is indeed not much of an issue for them... what is it to wait out another bloodline?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods understandingly.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;If you did that, you&#039;d need Ordim and Talinvor.  I can&#039;t make that bluff...not anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya softly says, &amp;quot;Perhaps that is too far of a jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Zofiya.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;Those two however?  Rotten to the core.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods firmly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Speaking understandingly to Zofiya, Rohese says, &amp;quot;I can see why you would wish to go that route but it&#039;s distasteful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya tiredly says, &amp;quot;More time would be very welcome, I&#039;ll admit.  I will do as you suggest, and request another meeting with Vellosior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Zofiya, Sirona says, &amp;quot;Perhaps just be honest and explain the situation with the Hyssch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya nods slowly.&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Sirona.&lt;br /&gt;
&lt;br /&gt;
Rohese softly repeats, &amp;quot;Honesty is always the best policy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese takes a drink from her warm lavender tea.&lt;br /&gt;
&lt;br /&gt;
Zofiya softly says, &amp;quot;I do not mind sharing that my thoughts are turning more desperate as the hour draws near.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie nods understandingly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya softly says, &amp;quot;Thank you for the advice.  I should not wish to give up that which makes us who we are for the sake of &#039;winning&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking gently to Zofiya, Rohese advises, &amp;quot;And you clearly need to get some sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya gives a wan smile.&lt;br /&gt;
&lt;br /&gt;
Kalyrra agrees with Rohese.&lt;br /&gt;
&lt;br /&gt;
Yardie asks, &amp;quot;There&#039;s....been no word on Greth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Rohese, Zofiya says, &amp;quot;I shall sleep when I&#039;m dead, Loremaster.  I just pray that I am kept waiting for quite some time yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese shakes her head at Zofiya and clucks her tongue.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese chastises, &amp;quot;You&#039;ll be no good to anyone if you&#039;re tired and can&#039;t think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn&#039;s tattered filthy towel shakes back and forth for a short couple of moments.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Yardie, Zofiya comments, &amp;quot;My father...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya clears her throat.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Yardie, Zofiya says, &amp;quot;Greth has not been seen, nor heard from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese places a hand over her heart.&lt;br /&gt;
&lt;br /&gt;
Rohese closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Rohese lets out a long, contemplative breath.&lt;br /&gt;
&lt;br /&gt;
Yardie nods understandingly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya clears her throat.&lt;br /&gt;
&lt;br /&gt;
Zofiya brusquely says, &amp;quot;But I am sure that he&#039;s doing well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya closes her eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
Trallihn&#039;s sentient potato whistles a jaunty little ditty!&lt;br /&gt;
&lt;br /&gt;
Rohese quietly says, &amp;quot;Let&#039;s hope so, he is sorely missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slight wince crosses Trallihn&#039;s face as he gives a light tug of his beard.&lt;br /&gt;
&lt;br /&gt;
Rohese takes a drink from her warm lavender tea.&lt;br /&gt;
&lt;br /&gt;
Trallihn grunts at Rohese in agreement.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods firmly.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;I wish there were more leads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya quietly says, &amp;quot;Indeed.  He was the heart of this Isle, and his loss is sorely felt on a daily, if not hourly, basis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Sirona furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Rohese firmly exclaims, &amp;quot;And we can&#039;t allow Ordim to sequester the bar in the name of the Penguin again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Rohese.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;We need to start searching for him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to himself, Trallihn says, &amp;quot;Heart o&#039;the isle... anchor...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn ponders.&lt;br /&gt;
&lt;br /&gt;
Rohese agrees with Trallihn.&lt;br /&gt;
&lt;br /&gt;
Speaking amusedly to Rohese, Zofiya says, &amp;quot;I believe Mal would take offense at that.  He and Brank are at least somewhat known to each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona looks thoughtfully at Trallihn.&lt;br /&gt;
&lt;br /&gt;
A low thrum and grind of gears emanates from Trallihn&#039;s second-rate case.&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Trallihn squints.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;Good to hear.  The Stumbling Pebble is in safe hands for now then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles quietly to herself.&lt;br /&gt;
&lt;br /&gt;
Rohese takes a tiny sip of her warm lavender tea, warming her lips and making sure it&#039;s cool enough to drink.&lt;br /&gt;
&lt;br /&gt;
Zofiya stretches her back, eliciting a series of wet pops.&lt;br /&gt;
&lt;br /&gt;
Rohese glances over at Zofiya and winces.&lt;br /&gt;
&lt;br /&gt;
The grey cocklebur hanging from Trallihn&#039;s neck suddenly flares a bright shade of green.&lt;br /&gt;
&lt;br /&gt;
Speaking to Trallihn, Yardie says, &amp;quot;Pashtal made a reference to the heart of the isle...said similiar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya softly says, &amp;quot;I thank you all for the advice, and the suggestions.  I appreciate more than I can say that I have so many that can help me from going too far astray.  My teacher always told me that it was critical to seek those individuals out and let them guide me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Trallihn, Yardie says, &amp;quot;Meaning Greth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese resignedly says, &amp;quot;I should probably return to the Library.  Books don&#039;t tidy themselves after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn nods at Yardie.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods understandingly at Rohese.&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, Trallihn says, &amp;quot;Seems the coffee is more important than any o&#039;us thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trallihn ponders.&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;As I said, please don&#039;t hesitate to reach out if I can help at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking resignedly to Rohese, Zofiya says, &amp;quot;And I need to send some more letters, it would seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Zofiya nods understandingly at Rohese.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Zofiya, Rohese says, &amp;quot;Yes, you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese wrinkles her nose.&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly.&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, Trallihn asks, &amp;quot;We got some beans in the Falls... ain&#039; the greasy stuff Greth imported, but wha&#039; is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese takes a drink from her warm lavender tea.&lt;br /&gt;
&lt;br /&gt;
Quiet gurgling issues from Trallihn&#039;s tattered filthy towel.&lt;br /&gt;
&lt;br /&gt;
Sirona glances uneasily at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Sirona stands up.&lt;br /&gt;
&lt;br /&gt;
Sirona sighs.&lt;br /&gt;
&lt;br /&gt;
Rohese stands up.&lt;br /&gt;
&lt;br /&gt;
Speaking to his tattered filthy towel, Trallihn says, &amp;quot;Aye... I guess we could bring some beans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Zofiya, Sirona says, &amp;quot;Get some rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya quietly exclaims, &amp;quot;If you all will excuse me, I do need to get to work.  Please let me know if anything arises in the meantime, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Trallihn, Yardie says, &amp;quot;I may have to take Spinnerette to the Folly if we do not solve this dilemma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya nods in agreement at Sirona.&lt;br /&gt;
&lt;br /&gt;
Rohese nods understandingly at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Trallihn nods at Yardie.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sirona, Zofiya says, &amp;quot;I will do my best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya stands up.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods at Zofiya.&lt;br /&gt;
&lt;br /&gt;
Rohese kindly says, &amp;quot;I wish you all a good afternoon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rohese smiles.&lt;br /&gt;
&lt;br /&gt;
Genuine warmth filling his yellowed eyes, Trallihn sweeps low in an extravagant bow, one hand going to his blackened stew pot to keep it in place.  As he straightens up, he runs a hand over each of the mismatched handles sticking out from either side of it, eddies of nebulous black sparks flying free as he adjusts them.&lt;br /&gt;
&lt;br /&gt;
Zofiya smiles at Rohese.&lt;br /&gt;
&lt;br /&gt;
Kalyrra grins at Rohese.&lt;br /&gt;
&lt;br /&gt;
Trallihn raps soundly upon his chest with a clenched fist.&lt;br /&gt;
&lt;br /&gt;
Sirona smiles.&lt;br /&gt;
&lt;br /&gt;
Zofiya says, &amp;quot;As will I.  Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona waves.&lt;br /&gt;
&lt;br /&gt;
Straightening her back, Rohese gives a formal, low curtsy.  She inclines her head as well, giving a brief nod.&lt;br /&gt;
&lt;br /&gt;
Sirona strides away moving out.&lt;br /&gt;
&lt;br /&gt;
Zofiya raises a hand in farewell.&lt;br /&gt;
&lt;br /&gt;
Zofiya strides out.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=209939</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=209939"/>
		<updated>2023-11-08T20:45:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
* [[Malthros]] - Constable of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
* [[Hyacinth (storyline)/Respite (vignette)|Hyacinth Vignette #4: Respite]]&lt;br /&gt;
* [[Hyacinth (storyline)/The Storm (vignette)|Hyacinth Vignette #5: The Storm]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
* [[Talinvor (prime)/The Constable, Malthros|The Constable, Malthros]] by [[Talinvor (prime) | Talinvor]] (After Socius&#039; capture of Andos, the dockhand)&lt;br /&gt;
* [[Kalyrra (prime)/2023-11-05 Danger|Danger]] by [[Kalyrra (prime) | Kalyrra]] (after the events of 9/24/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
* [[Hyacinth (storyline)/2023-09-11 (log)|Hyacinth Log: 9-11-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/2023-11-08 (log)|Hyacinth Log: 11-8-2023]]&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/2023-09-11_(log)&amp;diff=206886</id>
		<title>Hyacinth (storyline)/2023-09-11 (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/2023-09-11_(log)&amp;diff=206886"/>
		<updated>2023-09-11T22:42:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;You quietly greet, &amp;quot;It is good to see familiar faces.  Thank you all for coming.&amp;quot;  You clearly state, &amp;quot;In my opinion, it is high time that we share some information with you r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You quietly greet, &amp;quot;It is good to see familiar faces.  Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clearly state, &amp;quot;In my opinion, it is high time that we share some information with you regarding the Hyssch, Hexah&#039;Jing, and the Isle itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You slowly and deliberately empty your filled lungs.&lt;br /&gt;
&lt;br /&gt;
Moshari agrees with you.&lt;br /&gt;
&lt;br /&gt;
Sirona examines you closely, sizing you up and taking note of all the details.&lt;br /&gt;
&lt;br /&gt;
You confess, &amp;quot;This opinion has been met with some resistance, but it has been agreed that I may share some details with you all, in the hope that we might all work to keep the world safe from the Ancient Filth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain takes a moment to observe you.&lt;br /&gt;
&lt;br /&gt;
Kalyrra turns an inquisitive ear toward you.&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Sirona folds her hands in her lap.&lt;br /&gt;
&lt;br /&gt;
Moshari turns an inquisitive ear toward you.&lt;br /&gt;
&lt;br /&gt;
A spider descends on a dragline from Moshari&#039;s web-worked bracer.  Its slender legs twitch as it spins in midair.&lt;br /&gt;
&lt;br /&gt;
You quietly say, &amp;quot;I ask that you all try to understand that the Iyo are... resistant to change.  We have an ancient purpose, and it has long been felt that allowing outsiders any influence would... dull our effectiveness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl just arrived.&lt;br /&gt;
&lt;br /&gt;
Myharl waves to Yardie.&lt;br /&gt;
&lt;br /&gt;
Sirona looks thoughtfully at you.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods to Myharl in greeting.&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly to you.&lt;br /&gt;
&lt;br /&gt;
You continue, &amp;quot;That said, if you will indulge me, I will provide a general recap of the events until now, then let you know what I may about what has occurred since last we spoke, and what the Iyo believe is the best path forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona smiles at Myharl.&lt;br /&gt;
&lt;br /&gt;
Myharl smiles at Sirona.&lt;br /&gt;
&lt;br /&gt;
Jaderain nods slowly to you.&lt;br /&gt;
&lt;br /&gt;
Moshari nods to you.&lt;br /&gt;
&lt;br /&gt;
Moshari takes a few deep breaths, fists clenched at her sides.&lt;br /&gt;
&lt;br /&gt;
Moshari appears momentarily unsettled and uncomfortable before the tension abruptly bleeds away from her.&lt;br /&gt;
&lt;br /&gt;
Lady Starletdawn just arrived.&lt;br /&gt;
&lt;br /&gt;
You carefully begin, &amp;quot;Hyssch is an Iyo word, though I am unaware of a direct translation to Common.  Others have termed the small factions of Hyssch that seem to arise from time to time as &#039;Circles&#039;.  Each Circle is made up of five members, one of whom is considered the &#039;Center&#039; of the Circle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starletdawn selects a spot on one of the cushioned benches and settles into its soft cushions.&lt;br /&gt;
&lt;br /&gt;
Yardie waves to Myharl.&lt;br /&gt;
&lt;br /&gt;
Yardie gives Myharl a friendly hug.&lt;br /&gt;
&lt;br /&gt;
Myharl gives Yardie a friendly hug.&lt;br /&gt;
&lt;br /&gt;
Jaderain nods in greeting at Myharl.&lt;br /&gt;
&lt;br /&gt;
Inclining his head, Myharl lifts his right hand in greeting to Jaderain, the motion drawing attention to the tower signet ring on his right middle finger.&lt;br /&gt;
&lt;br /&gt;
You carefully continue, &amp;quot;In our legends and records, these &#039;Circles&#039; arise with troubling regularity, and their goal is always the same: to break the Great Seal and allow the Ancient Filth, Hexah&#039;Jing, to come to the surface, scorching the world as it did in the world&#039;s infancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods thoughtfully to you.&lt;br /&gt;
&lt;br /&gt;
Jaderain furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Myharl raises his eyebrow, the lustrous onyx rings set within only enhancing his skeptical expression.&lt;br /&gt;
&lt;br /&gt;
You simply continue, &amp;quot;The Iyo stand opposed to the Hyssch, and in generations past, created the Great Seal, hiding the Isle, and indeed the surface world, from the Ancient Filth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moshari inhales deeply upon her pipe, puckering her lips and sending out one ring of smoke before her briefly.&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;The Hyssch have returned once more, and have resumed their efforts to locate and destroy the Seal.  It would, quite simply, mean the end of the Isle... if not the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain blinks at you.&lt;br /&gt;
&lt;br /&gt;
Sirona glances about with a look of concern on her face.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;Always magic....always power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;The Iyo were able to apprehend a member of the current Circle, and have kept the individual incarcerated.  The Circle are unable to harness any of their... abilities... while they are incomplete, but the Iyo firmly believe that they will soon be back to full strength, having replaced their missing member with a new devotee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods in agreement at Yardie.&lt;br /&gt;
&lt;br /&gt;
Moshari nods.&lt;br /&gt;
&lt;br /&gt;
Yardie mutters, &amp;quot;That was fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Ahh...it was a member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie nods at Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;One of the 5...or 6 I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl confusedly asks, &amp;quot;But, why? What&#039;s their agenda beyond... destruction?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl shifts his weight.&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;It is the belief of the Iyo heads of families that the recent activity from the mountain at the center of the Isle is the result of the indoctrination of a new member of the Circle, and them testing the limits of their abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona glances between Myharl and yourself.&lt;br /&gt;
&lt;br /&gt;
Jaderain frowns.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Huh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods slowly to you.&lt;br /&gt;
&lt;br /&gt;
Sirona thoughtfully taps a finger against her lips.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Myharl, you say, &amp;quot;Simply that.  They have served the Ancient Filth since time before Iyo legends began, and always the same... they seek to release Hexah&#039;Jing&#039;s primal rage, allowing it to run rampant and scorch the world once more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;That is not good at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl nods slowly.&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;While I have not been present for much of the questioning of the prisoner, I am assured that they have not said anything of value, choosing instead to rant and wail about the injustices of the Iyo and the forthcoming eradication of all who dwell on the Isle of the Four Winds.  The inquisitor can be quite...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You try hard not to grin.&lt;br /&gt;
&lt;br /&gt;
You quietly continue, &amp;quot;Persuasive, but has yet to gather any useful information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie blinks.&lt;br /&gt;
&lt;br /&gt;
Myharl appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Moshari frowns.&lt;br /&gt;
&lt;br /&gt;
Sirona furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Jaderain flatly asks, &amp;quot;Apologies. Do they seek to control this...Filth once they release it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona asks, &amp;quot;What do they rant ...what about the injustices of the Iyo? What does that mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking seriously to Jaderain, you say, &amp;quot;If so, then they are sorely mistaken.  Hexah&#039;Jing was there at the beginning of creation, birthing fire and char into the still-forming world.  To see that terror released on the current world is... impossible to envision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;The Iyo have watched the activity from the mountain extremely closely, as it is rumored that one day it will explode, and that day will be the return of the Ancient Filth to the surface world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily offers, &amp;quot;We might consider that loosely.  It seems difficult that more than a few people would want to commit suicide to set the world on fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl deeply says, &amp;quot;Unless the don&#039;t know anything individually... the best way to keep a secret it not to let any one person know beyond their part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl ponders.&lt;br /&gt;
&lt;br /&gt;
Jaderain looks thoughtfully at Myharl.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sirona, you say, &amp;quot;The Hyssch have always cast the Iyo as enemies, proclaiming that we are preventing them from service to their... deity, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking huskily to Myharl, Jaderain says, &amp;quot;Good point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grimace.&lt;br /&gt;
&lt;br /&gt;
Yardie nods at Myharl.&lt;br /&gt;
&lt;br /&gt;
Myharl nods slowly.&lt;br /&gt;
&lt;br /&gt;
You reassuringly say, &amp;quot;The Iyo stand vigil over the Great Seal, and I can assure each of you that it is completely intact, and remains hidden from the Hyssch.  The activity from the mountain is notable, and a cause for some concern, but so long as the Seal remains, Hexah&#039;Jing is unable to emerge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl glances at you.&lt;br /&gt;
&lt;br /&gt;
Myharl nods grimly.&lt;br /&gt;
&lt;br /&gt;
Jaderain confidently says, &amp;quot;My limited experience with the Iyo leads me to believe they will guard the Seal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The Hyssch still seek the Seal, but... they are unaware even what form it takes.  There are a number of... false leads in place, and not even the first of those has been breached.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona looks lost in thought.&lt;br /&gt;
&lt;br /&gt;
Jaderain nods once to you.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona asks, &amp;quot;False leads?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain smiles.&lt;br /&gt;
&lt;br /&gt;
You nod in agreement at Sirona.&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily says, &amp;quot;The Iyo are fond of making sure that things are not always as they seem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain smiles.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sirona, you say, &amp;quot;Avenues which... would seem to lead towards the Great Seal.  Indeed, in some cases there is an... object at the end of the trail which could easily be believed to be the actual Seal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You flash a quick grin at Jaderain.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona says, &amp;quot;Well that is good I suppose. But they were able to find another member to replace the last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moshari chuckles to herself.&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily whispers aloud, &amp;quot;Like musical instruments appearing to be on fire when one plays them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Jaderain appears to be struggling to keep a straight face.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Sirona, you agree, &amp;quot;Indeed.  Our concern is that this... Circle... will cause untold damage in its quest to find and destroy the Seal.  There are many, many stories of similar events happening in the history of the Iyo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona glances at Jaderain.&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly at Jaderain.&lt;br /&gt;
&lt;br /&gt;
Speaking to Sirona, Yardie says, &amp;quot;I suspect they will kill the prisoner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking amusedly to Yardie, you say, &amp;quot;The inquisitor will... resist any such efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona says, &amp;quot;I certainly hope so. It would not benefit anyone to do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to you, Yardie says, &amp;quot;Oh I don&#039;t mean the Inquisitor...but...in my line of work, you keep people from talking by...making sure they can&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking simply to Jaderain, you say, &amp;quot;The Or-resh has returned to the Isle, and has dwelt with the Iyo for a time.  It is he that has handled the prisoner on our behalf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona asks, &amp;quot;What do we know of this prisoner, anyway? Who is...he or she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly at Yardie.&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily asks, &amp;quot;How can we help the Iyo and the Or-resh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Yardie, Sirona says, &amp;quot;I thought that might have been what you meant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking agreeably to Yardie, Myharl says, &amp;quot;Any cult bent on destruction likely values life very little. I think you&#039;re probably correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain nods in agreement at Yardie.&lt;br /&gt;
&lt;br /&gt;
Sirona nods at Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie nods understandingly at Myharl.&lt;br /&gt;
&lt;br /&gt;
Speaking seriously to Jaderain, you say, &amp;quot;The most important thing is to find and neutralize the Center.  Without them, the Circle will fall and dissolve.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily says, &amp;quot;The center.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain ponders.&lt;br /&gt;
&lt;br /&gt;
Sirona nods at Jaderain.&lt;br /&gt;
&lt;br /&gt;
You seriously continue, &amp;quot;I have been in contact with Administrator Zofiya, who assures me that all efforts have been made to locate this individual, but there is precious little to go on at this juncture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain nods once.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona asks, &amp;quot;This prisoner has not lent any evidence to locating others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moshari breathes in deeply as she clenches a pipe in her mouth, then exhales slowly, causing some pale amorphous clouds of puffy smoke to float up from her mouth.&lt;br /&gt;
&lt;br /&gt;
Speaking seriously to Sirona, you say, &amp;quot;Not as yet.  I believe the Or-resh intends to deliver the prisoner to the Harbor in the near future, that they might be questioned here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie nods to you.&lt;br /&gt;
&lt;br /&gt;
Kalyrra cocks her head.&lt;br /&gt;
&lt;br /&gt;
Jaderain looks thoughtfully at you.&lt;br /&gt;
&lt;br /&gt;
Sirona nods.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;That would be a good thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona glances at Kalyrra.&lt;br /&gt;
&lt;br /&gt;
You quietly say, &amp;quot;If the Center can be located... and neutralized... then we may once again rest safe in the knowledge that the Ancient Filth will remain sealed away for a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You close your eyes for a moment.&lt;br /&gt;
&lt;br /&gt;
You quietly say, &amp;quot;That is what we all desire most, but there is another, related, matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You slowly and deliberately empty your filled lungs.&lt;br /&gt;
&lt;br /&gt;
Jaderain turns an inquisitive ear toward you.&lt;br /&gt;
&lt;br /&gt;
Moshari raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Myharl ponders.&lt;br /&gt;
&lt;br /&gt;
Sirona glances uneasily around the room.&lt;br /&gt;
&lt;br /&gt;
Ambient light catches on Moshari&#039;s web-worked bracer, revealing the intricate web of ultrafine silk wrapped around the surface.&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;There is a tome.  Or a scroll.  Or a book.  Always, when the Hyssch arise, this is the root.  We must locate the Center... and this... book, whatever form it may take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain frowns.&lt;br /&gt;
&lt;br /&gt;
Sirona glances at Yardie.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods slowly.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;A tome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily asks, &amp;quot;Do we know anything about this item that makes it stand out, or appear different?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain ponders.&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;Some Iyo believe that these... guides... are what cause the formation of the Circle.  They are always in the possession of the Center, and our legends say that they are where the Center gains the knowledge needed to form a Circle, and pursue the Great Seal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Jaderain rubs her chin thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly asks, &amp;quot;Oh the book is in the Centers possession?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain nods slowly at Sirona.&lt;br /&gt;
&lt;br /&gt;
You quietly say, &amp;quot;Many, many iterations of the Hyssch have fallen, and had their guides summarily destroyed.  Of note... they always appear to be completely blank when viewed by any Iyo involved with the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain raises an eyebrow in your direction.&lt;br /&gt;
&lt;br /&gt;
You simply say, &amp;quot;But there is always another guide.  And another Circle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain looks lost in thought.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly asks, &amp;quot;Another Circle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona scratches her head.&lt;br /&gt;
&lt;br /&gt;
Yardie blinks at you.&lt;br /&gt;
&lt;br /&gt;
You seriously continue, &amp;quot;So while it is paramount that the Center be located and neutralized... their guide must also be neutralized, else another Center immediately step forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily says, &amp;quot;They must multiply faster than moulis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain mutters under her breath.&lt;br /&gt;
&lt;br /&gt;
Sirona nods at Jaderain.&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;Seems so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to you, Yardie asks, &amp;quot;I presume this is a guide....a recent one.  Something that appeared in the last few months?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;They recreate the circle...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly say, &amp;quot;In Iyo legend, there is only ever one... guide... at a time.  When it is destroyed, it is years, if not generations, before another rises to notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain nods in agreement at Sirona.&lt;br /&gt;
&lt;br /&gt;
Sirona nods to you.&lt;br /&gt;
&lt;br /&gt;
Myharl deeply says, &amp;quot;So all we need to do to save the Isle is find someone we don&#039;t know who has a book with nothing written in it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl ponders.&lt;br /&gt;
&lt;br /&gt;
Jaderain grins at Myharl.&lt;br /&gt;
&lt;br /&gt;
Jaderain chuckles.&lt;br /&gt;
&lt;br /&gt;
You simply say, &amp;quot;Where they come from, what they contain, and why they keep being recreated... we have nothing but guesses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods slowly at Myharl.&lt;br /&gt;
&lt;br /&gt;
Jaderain nods slowly to you.&lt;br /&gt;
&lt;br /&gt;
Sirona slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;....let&#039;s hope it&#039;s a different book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl concernedly says, &amp;quot;I think we&#039;ll need to get creative with questioning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods at Myharl.&lt;br /&gt;
&lt;br /&gt;
Jaderain huskily asks, &amp;quot;And direct the questions to those that are not familiar to us, perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain ponders.&lt;br /&gt;
&lt;br /&gt;
Speaking seriously to Myharl, you say, &amp;quot;I believe that may be the reason for the Or-resh bringing the prisoner here.  The Or-resh has stated that they are... loath to do such things any longer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain looks thoughtfully at you.&lt;br /&gt;
&lt;br /&gt;
Myharl nods slowly to you.&lt;br /&gt;
&lt;br /&gt;
Yardie asks, &amp;quot;Are the O-resh like the Iyo?  The krolvin?  Or are they another race of natives in the isle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona asks, &amp;quot;Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods at Yardie.&lt;br /&gt;
&lt;br /&gt;
Speaking huskily to you, Jaderain says, &amp;quot;Perhaps we can ask questions in a manner that would cause the prisoner to want to answer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking monotonously to Yardie, Moshari says, &amp;quot;I have assumed it is the torturers title.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moshari shrugs at Yardie.&lt;br /&gt;
&lt;br /&gt;
Jaderain nods once at Moshari.&lt;br /&gt;
&lt;br /&gt;
You seriously say, &amp;quot;The Iyo are not a warlike people.  We fight when we must, in defense of our families and our home.  But make no mistake.  This is a war that has been fought for generations, and the stakes could not be higher.  We will not shie away from our duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona nods respectfully to you.&lt;br /&gt;
&lt;br /&gt;
Myharl yanks his shimmering dagger from a secret compartment in his black alloy vambraces and wields it menacingly.&lt;br /&gt;
&lt;br /&gt;
Myharl glances at a shimmering dagger with a spiral wyrdshard embedded in the blade in his hand.&lt;br /&gt;
&lt;br /&gt;
Speaking grimly to his shimmering dagger, Myharl says, &amp;quot;Creative.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Yardie, you say, &amp;quot;The Iyo use the term &#039;resh&#039; to indicate the founder of a Family.  The Or-resh founded the &#039;Or&#039; family, many years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myharl almost seems to be stabbing himself as he thrusts his shimmering dagger into a secret compartment of his black alloy vambraces.&lt;br /&gt;
&lt;br /&gt;
You slowly and deliberately empty your filled lungs.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;Ahhhh.  Now I understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moshari chuckles to herself.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona asks, &amp;quot;And what is the Or-resh family&#039;s service to the Iyo?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You quietly say, &amp;quot;I apologize, but I run short of time.  I will be... more present in the coming weeks.  We must be proactive, rather than reactive, and the Iyo wish to assist in those efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sirona quietly says, &amp;quot;I know the families all have thier roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jaderain nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
A pale white aura dances across Moshari&#039;s web-worked bracer.&lt;br /&gt;
&lt;br /&gt;
Yardie says, &amp;quot;I don&#039;t recall if it was the Or that were killed in the fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking huskily to you, Jaderain says, &amp;quot;Thank you for speaking with us today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moshari nods.&lt;br /&gt;
&lt;br /&gt;
Speaking simply to Sirona, you say, &amp;quot;They are the... shadow warriors.  They operate from stealth, and infiltrate when they can, and kill quietly when they must.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie blinks.&lt;br /&gt;
&lt;br /&gt;
Sirona nods understandingly to you.&lt;br /&gt;
&lt;br /&gt;
Jaderain glances at Yardie.&lt;br /&gt;
&lt;br /&gt;
Yardie glances at Kalyrra.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona exclaims, &amp;quot;Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kalyrra looks thoughtfully at you.&lt;br /&gt;
&lt;br /&gt;
Jaderain grins at Yardie.&lt;br /&gt;
&lt;br /&gt;
Moshari chuckles to herself.&lt;br /&gt;
&lt;br /&gt;
Kalyrra glances at Yardie.&lt;br /&gt;
&lt;br /&gt;
You glance at Kalyrra.&lt;br /&gt;
&lt;br /&gt;
Uhlen nods very slightly.&lt;br /&gt;
&lt;br /&gt;
Jaderain glances at Kalyrra.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods at Yardie.&lt;br /&gt;
&lt;br /&gt;
Jaderain grins.&lt;br /&gt;
&lt;br /&gt;
Ambient light catches on Moshari&#039;s web-worked bracer, revealing the intricate web of ultrafine silk wrapped around the surface.&lt;br /&gt;
&lt;br /&gt;
Moshari breathes in deeply as she clenches a pipe in her mouth, then exhales slowly, causing some pale amorphous clouds of puffy smoke to float up from her mouth.&lt;br /&gt;
&lt;br /&gt;
Jaderain stands up.&lt;br /&gt;
&lt;br /&gt;
Jaderain bows to you.&lt;br /&gt;
&lt;br /&gt;
Myharl grunts to you in tribute as he bangs his fist sharply upon his black alloy platemail in a barbaric salute.&lt;br /&gt;
&lt;br /&gt;
Kalyrra nods slowly to you.&lt;br /&gt;
&lt;br /&gt;
Moshari nods to you.&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to you, Sirona says, &amp;quot;Thank you so much for coming to speak with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yardie bows to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you very much for coming, and I will see you again soon.&amp;quot;&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=206885</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=206885"/>
		<updated>2023-09-11T22:41:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* In-Depth Summaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
* [[Hyacinth (storyline)/Respite (vignette)|Hyacinth Vignette #4: Respite]]&lt;br /&gt;
* [[Hyacinth (storyline)/The Storm (vignette)|Hyacinth Vignette #5: The Storm]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Log 9-11-23 (log)|Hyacinth Log: 9-11-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Junk_Bomb&amp;diff=205563</id>
		<title>Junk Bomb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Junk_Bomb&amp;diff=205563"/>
		<updated>2023-08-15T20:47:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Junk Bombs&amp;#039;&amp;#039;&amp;#039; were introduced at [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Junk Bombs&#039;&#039;&#039; were introduced at [[Duskruin Arena]] by [[User:GS4-QUILIC|GM Quilic]] and were sold at Volatile Storage. &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
OVERIVEW&lt;br /&gt;
&lt;br /&gt;
Hello there, intrepid adventurer!  This iron gizmo is a Junk Bomb item.  These items allow you to weightlessly store 5 kinds of treasure system junk and use it as ammunition/shrapnel via a giant, perfectly safe explosion!  The item may hold up to 30 of each item and each shot consumes up to 30 charges to deal damage to a target.  For each item consumed, 1 cycle of damage is inflicted.&lt;br /&gt;
&lt;br /&gt;
VERBS&lt;br /&gt;
&lt;br /&gt;
LIGHT - ignite the gizmo and set it to fire.&lt;br /&gt;
DISARM - disarms the gizmo and stops it from firing once it has been LIGHTed.&lt;br /&gt;
TINKER - repairs the gizmo after it has fired.&lt;br /&gt;
TURN - rotates to the next cylinder for firing.&lt;br /&gt;
PUT - drop a junk item into the device, storing it for future use.&lt;br /&gt;
RUB - Fluff.&lt;br /&gt;
&lt;br /&gt;
MECHANICS&lt;br /&gt;
&lt;br /&gt;
When the you LIGHT the gizmo, it will ignite for 5 seconds. After those 5 seconds, it will fire and shoot 5-30 pieces of shrapnel at your target (or a random creature if you&#039;re not targetting anything.)  The damage severity is based on item type and moldy bones will leave behind a Death Cloud (1712) while tattered cloths will leave behind a room Web (118).&lt;br /&gt;
&lt;br /&gt;
Currently, the gizmo contains:&lt;br /&gt;
 0 / 30 Chipped Bricks&lt;br /&gt;
 0 / 30 Table Legs&lt;br /&gt;
 0 / 30 Rusty Doorknobs&lt;br /&gt;
 0 / 30 Moldy Bones&lt;br /&gt;
 0 / 30 Tattered Cloths&lt;br /&gt;
&lt;br /&gt;
The gizmo may currently fire 1 times per day.  It is currently fixed.&lt;br /&gt;
&lt;br /&gt;
ALTERING&lt;br /&gt;
&lt;br /&gt;
This item may be freely altered but must remain consistent with the script: it should be an item that has multiple cylinders to load items into that spin around a central axis.  It should be in good operating order but may show signs of wear-and-tear.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= There is only a single Tier for Junk Bombs, though unlocks are available to allow for more uses per day. &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Light&lt;br /&gt;
| You pull a small cord on the back of your iron gizmo.  After a brief moment, it begins to sputter and hiss while a voluminous amount of smoke begins to pour out of it.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Disarm&lt;br /&gt;
| Working quickly, you throw the iron gizmo&#039;s firing mechanism open and smother the smoldering powder contained within.  With a final huff of smoke, the gizmo goes quiet and still once again.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Tinker&lt;br /&gt;
| You carefully check your iron gizmo, realigning the firing mechanism and ensuring that all of the cylinders are in perfect operating condition.  Once the gizmo is reset, you lift it to give its aim one final check.  With a nod of satisfaction, you lower your gizmo once again.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
| You carefully turn a small knob on your iron gizmo, and with a small series of clicks, the body of the gizmo rotates as well, bringing the chamber for Chipped Bricks to the forefront, pressed against the detonator.  You make a mental note that the current chamber has 5 pieces of potential ammunition available.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Put&lt;br /&gt;
| You carefully load a chipped brick into your iron gizmo, watching with interest as the internal mechanism spins rapidly to the correct chamber, then spins back to its initial starting point.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
| Using the heel of your palm, you rub the surface of your iron gizmo in quick circles in a vain attempt at cleaning it.  Despite your efforts, the gizmo remains surprisingly grimy.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Shoulderworn Containers&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &lt;br /&gt;
|custom= &lt;br /&gt;
|custom2= &lt;br /&gt;
|custom3= &lt;br /&gt;
|custom4= &lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= BOW&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= LIGHT&lt;br /&gt;
|verb3= DISARM&lt;br /&gt;
|verb4= TINKER&lt;br /&gt;
|verb5= TURN&lt;br /&gt;
|verb6= PUT&lt;br /&gt;
|verb7= RUB&lt;br /&gt;
|verb8= &lt;br /&gt;
|verb9= &lt;br /&gt;
|verb10= &lt;br /&gt;
|verb11= &lt;br /&gt;
|verb12= &lt;br /&gt;
|verb13= &lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203665</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203665"/>
		<updated>2023-07-24T14:36:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* 2023 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203443</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203443"/>
		<updated>2023-07-21T13:00:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203442</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203442"/>
		<updated>2023-07-21T12:58:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=203381</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=203381"/>
		<updated>2023-07-19T23:03:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 25: Frost.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Grounding can only be done by a merchant and is only available to premium members.  Players will be able to select from the following options upon being selected by a merchant:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ Grounding Locations&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lich ID&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Gardenia Commons&lt;br /&gt;
|u3201029&lt;br /&gt;
|3668&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Harbor Library, Courtyard&lt;br /&gt;
|u3223127&lt;br /&gt;
|19362&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Lighthouse, Gift Shop&lt;br /&gt;
|u3204011&lt;br /&gt;
|16404&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Mist Harbor Bank, Bank Windows&lt;br /&gt;
|u3201913&lt;br /&gt;
|3672&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|[[Safe Haven]], Great Room&lt;br /&gt;
|u3201112&lt;br /&gt;
|28742&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Transporters may also be grounded to a custom location (subject to eligibility on a case by case basis based on the target room&#039;s properties), as a more rare service.&lt;br /&gt;
{{top}}&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
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|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hot_Summer_Nights_2023&amp;diff=201204</id>
		<title>Hot Summer Nights 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hot_Summer_Nights_2023&amp;diff=201204"/>
		<updated>2023-07-01T21:18:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;The 2023 Edition of Hot Summer Nights is/was a Premium-centric set of releases.  Each item below is just intended for Premium subscribers.  Item 1 (July 1, 2023 Release):&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2023 Edition of Hot Summer Nights is/was a Premium-centric set of releases.  Each item below is just intended for Premium subscribers.&lt;br /&gt;
&lt;br /&gt;
Item 1 (July 1, 2023 Release):&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hot_Summer_Nights&amp;diff=201202</id>
		<title>Hot Summer Nights</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hot_Summer_Nights&amp;diff=201202"/>
		<updated>2023-07-01T21:17:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hot Summer Nights&#039;&#039;&#039; (HSN) is the name for a recurring summer spectacular of releases.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
References to Hot Summer Nights can be found as far back as a [[Kelfour_Edition_volume_III_number_I|Kelfour Edition dated 1992]], when the game was still called GemStone III. Hot Summer Nights has been a part of Gemstone tradition ever since, albeit a sporadic one. &lt;br /&gt;
&lt;br /&gt;
*[[Hot Summer Nights 2002]]&lt;br /&gt;
*[[Hot Summer Nights 2004]]&lt;br /&gt;
*[[Hot Summer Nights 2015]]&lt;br /&gt;
*[[Hot Summer Nights 2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Hot Summer Nights]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/The_Storm_(vignette)&amp;diff=199602</id>
		<title>Hyacinth (storyline)/The Storm (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/The_Storm_(vignette)&amp;diff=199602"/>
		<updated>2023-06-14T18:05:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;Kiyonna loved a good storm.  She nearly danced through the sheets of moisture, humming a wandering tune she made up on the spot, and marveled at the bright flashes of lightnin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiyonna loved a good storm.  She nearly danced through the sheets of moisture, humming a wandering tune she made up on the spot, and marveled at the bright flashes of lightning and the tremendous rumbles of thunder that followed mere instants later.&lt;br /&gt;
&lt;br /&gt;
She was brought up short by the appearance of one of the Iyo sentries.  The young man dropped from a tree limb soundlessly, mere feet away from Kiyonna but not making a sound.  Kiyonna blinked in surprise, then smiled as she recognized the sentry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eskos,&amp;quot; she greeted with a nod, which the man returned.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You shouldn&#039;t have come this way, Kiy,&amp;quot; he intoned, his face serious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?  Why not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s not something I can tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiyonna set her hands on her hips and gave Eskos a stern look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you mean you can&#039;t tell me?  What are you even doing out this way?  Your family stays near the peak of the mountain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskos sighed and gave Kiyonna a penetrating gaze.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not any more we don&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiyonna eyed him speculatively for a long moment, then blinked in surprise as realization struck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re the new guardians?&amp;quot; she whispered harshly.&lt;br /&gt;
&lt;br /&gt;
Eskos didn&#039;t move a muscle, just regarded her steadily.  After a few long moments, Kiyonna nodded slowly and took a measured step backwards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Will you... Is there anything I can do?&amp;quot; she asked tentatively.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Forget you saw me here, and forget the path you took to get this far in the first place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiyonna nodded gravely and turned to leave back the way she&#039;d come, her enjoyment of the storm completely forgotten.&lt;br /&gt;
----&lt;br /&gt;
The storm covered his movements, not that he needed the help.  The stranger darted from rooftop to rooftop, making acrobatic leaps and changing direction with the use of various poles and beams that he encountered on his journey.  When he neared the center of town, he slowed considerably and found an outcropping on which to perch.  There he crouched, his eyes vigilant despite the horrible storm.  Rainwater streamed down his forehead and into his unkempt beard before filtering down the front of his bloodstained tunic.&lt;br /&gt;
&lt;br /&gt;
There had been three today.  He had been vigilant, and stopped them before they could accomplish their mission.  Two were dead, and one... wished he was, but he would answer the stranger&#039;s questions after being given some time to think over his situation.  The particular ambience of the room in which he&#039;d awaken would see to that.  It was imperative to know how much time remained... and what was being planned, if it could be ascertained.&lt;br /&gt;
&lt;br /&gt;
For now, though, the stranger watched, as he had for weeks.  He could be patient, when needed.  And the current situation called for a quiet hand.  At least until it could be determined who could be trusted.  Then... well, then the hunt would begin in earnest.&lt;br /&gt;
----&lt;br /&gt;
Crash awoke with a start, his thoughts foggy behind a blinding headache as he spluttered, &amp;quot;Who?&amp;quot; before realizing he was alone.  Though perhaps not entirely alone.  He was tied to a chair with forearm-thick rope which had been passed around his legs, torso, and neck, leaving him nearly unable to move.  He had some freedom of movement with his right hand, but a few moments of straining failed to bring any advantage or avenue to freedom.&lt;br /&gt;
&lt;br /&gt;
A pair of forms became slowly recognizable a short distance away, themselves tied to chairs, though both were mostly hidden in shadows.  The longer he stared, though, the more the tableau managed to swim into focus.&lt;br /&gt;
&lt;br /&gt;
Bitter and Dive.  Or what remained of them.  All the parts were still there, he supposed, though it was impossible to make a full accounting.  Still, all the important bits were present.&lt;br /&gt;
&lt;br /&gt;
Stacked in each of their laps were their feet, hands, and head.&lt;br /&gt;
&lt;br /&gt;
Crash screamed, his headache vanished in a fresh wave of panic, but the storm outside drowned out any noise he was capable of making.  That did not deter him, however, and he screamed until his voice gave out.  And then screamed some more.&lt;br /&gt;
----&lt;br /&gt;
Zofiya hated the office.  She hated her desk, she hated the neverending line of people requiring her attention, and hated the fact that she was expected to leave her sword at home when handling town business.  She longed to be out there, hunting as she&#039;d been trained to do, and felt very out of her element.&lt;br /&gt;
&lt;br /&gt;
She forced her attention back to her latest visitor, ashamed to realize that she&#039;d missed his last statement.  She mustered a smile and a nod, which seemed to appease the man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m glad you agree, Administrator,&amp;quot; he said warmly.  &amp;quot;I think it will be very well received amongst the townsfolk.  I have spoken with as many as I might in the course of my daily work, and the consensus is fairly clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, very much,&amp;quot; Zofiya said, trying to drag her wits together and follow the conversation.  What had she just agreed to?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is my consummate pleasure to be of assistance to the town, Administrator.  I have lived here all my life, and am happy to help in any way that I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the Center rose and gave a somewhat self-conscious smile, followed by a half-bow, and then he strode from the office.  Once safely out of sight, his grin grew predatory, though it was well-hidden by the storm.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=199601</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=199601"/>
		<updated>2023-06-14T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Official Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
* [[Hyacinth (storyline)/Respite (vignette)|Hyacinth Vignette #4: Respite]]&lt;br /&gt;
* [[Hyacinth (storyline)/The Storm (vignette)|Hyacinth Vignette #5: The Storm]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rapture_cloak&amp;diff=198801</id>
		<title>Rapture cloak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rapture_cloak&amp;diff=198801"/>
		<updated>2023-06-06T17:14:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapture cloaks&#039;&#039;&#039; are old and mysterious items.  Seemingly crafted of pure evil, this cloak can &#039;&#039;&#039;NEVER&#039;&#039;&#039; be removed once worn.  The cloak remains worn even through systems that would normally remove it automatically, such as being arrested via the [[justice]] system.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Analyze:  and sense that the item cannot be altered in any way.  The creator has provided the following information:  This black rapture cloak reeks of pure evil, plain and simple.  Once worn, it cannot be removed.  Ever.  You can tell that the cloak is as light as it can get and that its pockets could not possible get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  rowspan=&amp;quot;2&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;lt;i&amp;gt;Cloak can only be worn once.  The cloak can &#039;&#039;&#039;NEVER&#039;&#039;&#039; be removed once worn.&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You throw your rapture cloak open wide, spraying rays of blackness as the dark haze enshrouding you disperses.&lt;br /&gt;
| XXXXX throws his black rapture cloak open wide, spraying rays of blackness as the dark haze enshrouding him disperses.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN (When Cloak is already opened)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spread your rapture cloak wide, sending dark waves rippling through the area.&lt;br /&gt;
| XXXXX spreads his black rapture cloak wide, sending dark waves rippling through the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wrap your rapture cloak around yourself, causing a dark haze to enshroud you.&lt;br /&gt;
| XXXXX pulls his black rapture cloak in close, protecting him from the light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE (When Cloak is already closed)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull your rapture cloak in close, protecting you from the light.&lt;br /&gt;
| XXXXX wraps his black rapture cloak around himself, causing a dark haze to enshroud him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slowly run your hand down the rapture cloak, causing ripples of pure darkness to roll outward.&lt;br /&gt;
| XXXXX slowly runs his hand down his black rapture cloak, causing ripples of pure darkness to roll outward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Red eyes on the rapture cloak&#039;s clasp flare as you lock it tightly.&lt;br /&gt;
| Eyes on the clasp of XXXXX&#039;s black rapture cloak flare red as he locks it tightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|UNLOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Red eyes on the rapture cloak&#039;s clasp flare as you unlock it.&lt;br /&gt;
| Eyes on the clasp of XXXXX&#039;s black rapture cloak flare red as he unlocks it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loresong==&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot;| Loresong&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot;| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| You detect that the black rapture cloak was created by a truely evil craftsman from pure darkness.  You are nearly overwhelmed by the strength of the evil foreboding the cloak portends.  You feel massive amounts of your mana being drained into the black rapture cloak! &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
Rapture cloaks have a built-in show description that cannot be altered.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The black rapture cloak is not just black, it appears to absorb all light the comes near it leaving it nondescript and indiscernible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In addition, ratpure cloaks cannot be inspected.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Container &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cloak-worn &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=OPEN&lt;br /&gt;
|verb3=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category: Ebon Gate Auction 2009]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Respite_(vignette)&amp;diff=195979</id>
		<title>Hyacinth (storyline)/Respite (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Respite_(vignette)&amp;diff=195979"/>
		<updated>2023-04-30T15:31:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;&amp;quot;It doesn&amp;#039;t matter what you suspect, the reality is that you have no idea!&amp;quot;  Zofiya&amp;#039;s face was red with anger, but clear lines of exhaustion stood out against her youthful cou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;It doesn&#039;t matter what you suspect, the reality is that you have no idea!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya&#039;s face was red with anger, but clear lines of exhaustion stood out against her youthful countenance.  She knew she was out of line, but weeks upon weeks of uncertainties and half-confirmed reports had her at the end of her patience.  There had been no real leads, but the name Hexah&#039;Jing seemed to be on the tip of everyone&#039;s tongues these days.  Kiyonna&#039;s revelation had shaken the residents of Mist Harbor to their core, and people were concerned... and looking to her for answers that she had no ability to give.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your pardon, Administrator.  I just thought-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Memnole.  I am out of line, and you have my apologies,&amp;quot; Zofiya interrupted, her tones much softer through a concerted effort of will.  &amp;quot;This has been stressful for all of us, and you are just doing your best to help.  I should not have lashed out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Completely understandable, Administrator, and there are no apologies needed,&amp;quot; the priest reassured.&lt;br /&gt;
&lt;br /&gt;
Before either party could continue, a rapid knocking came against the Administrator&#039;s door.  Zofiya frowned, then called, &amp;quot;I&#039;m with someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Administrator Zofiya, I come with urgent news from Trader Uhlen!&amp;quot; came a muffled voice through the door.  Zofiya&#039;s eyes went wide, and she glanced to Memnole, whose expression mirrored her own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enter,&amp;quot; she called.&lt;br /&gt;
&lt;br /&gt;
A page hurried in, clutching a faded parchment envelope, which he handed to Zofiya as soon as he was near enough.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; the Administrator said distractedly as she examined the envelope.  Seeing nothing amiss, she drew her belt knife and used it to slice through the wax seal, withdrawing the letter within.  She read as she replaced the knife, then without warning leapt to her feet with a loud shout!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They found one!&amp;quot; she cried.  Memnole and the page each exchanged thoroughly confused looks, and when Zofiya noticed, she realized she needed to explain herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trader Uhlen says that they were able to apprehend one of the members of the Circle, and they have him locked away.  She also says that there were a number of Hounds slain during the apprehension, and that the Iyo are quite certain that the Circle cannot continue their works until they indoctrinate a replacement.  She further states that this is required to be a lengthy process, and that we now have a respite during which we can gather more information without fear of any further strikes from the Circle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Memnole and the page exchanged another glance, this time with cautious grins threatening to split their faces at any moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Truly?  The Circle is broken?&amp;quot; Memnole asked, his tones heavy with anticipation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For now,&amp;quot; Zofiya cautioned.  &amp;quot;They have no indication that they have apprehended the Center, and if the Center remains, they will of course be looking to re-close the Circle, but Uhlen implies that this process can take many weeks, and that is only after a suitable candidate is identified.  It is highly likely that we have an extended period in which we can make preparations and continue our search for the other members of the Circle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Uhlen gazed at the cloaked figure across from her with curious eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you would have me believe that you did this without any thought of reward?  I am aware of your nature, lawman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The figure snorted, lowering his hood.  The stern countenance of the Mist Harbor constable regarded her coolly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My compensation is none of your concern.  Suffice it to say that I was employed to deliver one of the Circle to you, and I have already been compensated for such.  My duty here is discharged, and I will be taking my leave,&amp;quot; he said in a cold tone as he rose.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who paid?&amp;quot; Uhlen asked urgently as she also rose to her feet.  &amp;quot;Who hired you to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not discuss settled contracts,&amp;quot; Mal said emotionlessly.  He dipped his head in a short bow, then strode out of the hut without a backward glance.&lt;br /&gt;
&lt;br /&gt;
Uhlen took her seat once more, her eyes on the far wall but her thoughts far away.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The goblet struck the flagstone hearth and shattered, sending a spray of expensive wine and fragmented glass across the crackling fire.&lt;br /&gt;
&lt;br /&gt;
The Center stood in front of the fire, murder in his eyes as his chest heaved.  They had been so close.  Plans were in place, and he was certain they had nearly uncovered the location of the Seal.  Now, though...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Idiot!&amp;quot; he roared, placing his hands on the hearth and bowing his head.  The veins stood out on either side of his neck and he fought to control his breathing.  His knuckles turned white as he gripped the unyielding stone harder and harder.  After an indeterminate time, he exhaled and straightened.  He glanced over the mess at his feet and decided it would be someone else&#039;s job.  The new maid was attractive enough, but her attitude had been troublesome from the outset.  It would do her some good to clean up this mess, which would hopefully make her a little more appreciative of the easy duties she&#039;d been given thus far.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The contract is finished.  Do not contact me again unless you wish to negotiate a new one.  Remember my pricing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The note was terse, but that was to be expected.  So was the man, after all.  Still, he had delivered, as the stranger had known he would.  Greth had been clear about what to expect, to include Mal&#039;s unusual pricing scheme.&lt;br /&gt;
&lt;br /&gt;
The first contract was negotiated in good faith, and generally fair.  Each subsequent contract was negotiated off the price of the first, but with two zeroes added to the end.  The first contract the stranger had negotiated with Mal had been somewhat straightforward, but this one had been costly.  Any further contracts would severely strain the stranger&#039;s current resources, but the stranger was certain that it had been worth the expense.&lt;br /&gt;
&lt;br /&gt;
The Circle was fractured.  The Center was still out there somewhere, but that was the stranger&#039;s concern, not Mal&#039;s.  The stranger would find the Center.  It was only a matter of time.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=195978</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=195978"/>
		<updated>2023-04-30T15:30:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Official Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
* [[Hyacinth (storyline)/Respite (vignette)|Hyacinth Vignette #4: Respite]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hexah%27Jing&amp;diff=195222</id>
		<title>Hexah&#039;Jing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hexah%27Jing&amp;diff=195222"/>
		<updated>2023-04-18T16:37:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Protected &amp;quot;Hexah&amp;#039;Jing&amp;quot;: Official Document ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
__noTOC__&lt;br /&gt;
The information below was shared by Kiyonna, a researcher living amongst the Iyo on the Isle of Four Winds.  These documents were stolen from the Mist Harbor Library some years back, but have since been returned, and they are on file there.&lt;br /&gt;
----&lt;br /&gt;
Sleep well, sleep calm&lt;br /&gt;
&lt;br /&gt;
Most Precious of the people&lt;br /&gt;
&lt;br /&gt;
Let ocean breezes chase away&lt;br /&gt;
&lt;br /&gt;
Thoughts of fire and ash&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing sleeps, his fire dormant&lt;br /&gt;
&lt;br /&gt;
Expel thoughts of fiery rain and lakes of lava&lt;br /&gt;
&lt;br /&gt;
Breathe cool air and be at peace&lt;br /&gt;
&lt;br /&gt;
The Ancient Filth is far and still&lt;br /&gt;
&lt;br /&gt;
Sleep easy, breathe light&lt;br /&gt;
&lt;br /&gt;
Most Precious of the people&lt;br /&gt;
&lt;br /&gt;
Worry not your mind with thoughts of fire&lt;br /&gt;
&lt;br /&gt;
Rest peacefully the night through&lt;br /&gt;
&lt;br /&gt;
~Rough translation of an Iyo lullaby by Palorus Leiffen&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Before there was anything, there was Hexah&#039;Jing, and it birthed flame into the dawn of the world, a white-hot grain of sand in the wheels of creation, scorching all it touched.&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing burned the world in its infancy, then claimed the inferno-lashed realms as its own while others of its ilk went about the business of crafting a world.  Plants and animals were formed and flourished, but anything... beast, tree, flower, insect... that found its way to Hexah&#039;Jing was incinerated.  And so it was, and so it remains, but the hour draws to a close.&lt;br /&gt;
&lt;br /&gt;
The Seal shall crumble.  Hexah&#039;Jing, the Ancient Filth, will rise once more to scorch the world.&lt;br /&gt;
&lt;br /&gt;
~Iyo Prophecy, as dictated to K.L. Syl, Head Archivist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing has been classified as a &amp;quot;Great&amp;quot; Elemental, though whether its core is one of Fire or Lava is unclear, given that there have been no actual sightings of the being itself in recent history.  Almost the entirety of the available information is anecdotal, taken from folk tales and fables, but there is some uniformity in the details, and enough evidence has come to light to confirm both the existence of the being, and an approximate estimate of its power (Evidence Index #9b.3).&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing is believed to have its realm far beneath the Isle of Four Winds, and there are any number of cautionary stories told regarding the fate of those who find themselves there, though there is no indication of how one might travel there.  Most of the stories agree that the great mountain at the center of the Isle will explode when Hexah&#039;Jing arises, and the fact that there are no records of any eruptions to date merely indicates that it has not yet turned its attention towards the surface.  In the interest of accuracy, extensive field research yielded no evidence of any prior eruptions, though fluctuations in the temperature of the ground lining the sides of the mountain clearly indicate the presence of magma beneath the surface (Evidence Index #9b.3a).&lt;br /&gt;
&lt;br /&gt;
One other detail the stories agree on is that Hexah&#039;Jing is not dormant, and a number of details have been uncovered to lend credence to this, but it does appear to be stationary.  Extreme caution should be taken by any who venture to the Isle, but there does not appear to be an active threat, therefore this file is classified as &#039;Green&#039;, per standards.&lt;br /&gt;
&lt;br /&gt;
~From the notes of K.L. Syl, Head Archivist&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_4-9-23_(summary)&amp;diff=194370</id>
		<title>Hyacinth (storyline)/Summary 4-9-23 (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_4-9-23_(summary)&amp;diff=194370"/>
		<updated>2023-04-09T20:13:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;Kiyonna arranged for use of the Mist Harbor Library&amp;#039;s Meeting Hall, and used the forum to share the secret that the Iyo have been keeping for generations:  Beneath the Isle of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiyonna arranged for use of the Mist Harbor Library&#039;s Meeting Hall, and used the forum to share the secret that the Iyo have been keeping for generations:&lt;br /&gt;
&lt;br /&gt;
Beneath the Isle of the Four Winds lies a Great Elemental, though it&#039;s uncertain if it is lava or fire at its core.  The Iyo have hidden the Isle from it through the use of a Great Seal, which they guard with their lives.  It is believed that if Hexah&#039;Jing&#039;s focus were to turn to the surface, it would scorch the world in its entirety.&lt;br /&gt;
&lt;br /&gt;
Kiyonna returned three pieces to the Library that she had taken some years back, explaining that the secrecy which had been paramount no longer existed, since the knowledge of Hexah&#039;Jing had been shared.  {These documents have been uploaded to the wiki as official lore}.&lt;br /&gt;
&lt;br /&gt;
Kiyonna also spoke somewhat on the Iyo&#039;s feelings about death and spirits, and played a mandolin which was imbued with ethereal flames.  She explained that the Iyo believe that those flames are the manifestation of kindly spirits that have passed on, but still remain close by in small ways.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=194369</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=194369"/>
		<updated>2023-04-09T20:12:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* In-Depth Summaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Fire started behaving oddly on [[Mist Harbor]] in January, including burning much hotter and faster than it should.  In the wake of this, the [[Stumbling Pebble Bar II]] bore a brief investigation, its own fireplace victim of the unpredictable flames and bearing an odd symbol.  Individuals wearing red and orange cloaks were reported to have trespassed in [[Iyo]] territory, and adventurers learned about the existence of a cult, the Hyssch (translated from Iyo to &amp;quot;Eternal Flame&amp;quot;), which was attempting to acquire what the Iyo were protecting.  Since then, a massive fireball devastated an Iyo village within the jungle.  [[Uhlen]], a crafter and trader among the Iyo, and [[Kiyonna]], a researcher who has grown to be accepted among the Iyo, have shared some insights into the nature of the Hyssch, its Circles, and those targeting the Iyo.&lt;br /&gt;
&lt;br /&gt;
==Cast of Characters==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Greth]] - proprietor of the [[Stumbling Pebble Bar II]]&lt;br /&gt;
* [[Kiyonna]] - a researcher living among the [[Iyo]]&lt;br /&gt;
* [[Uhlen]] - a crafter and trader of the [[Iyo]]&lt;br /&gt;
* [[Zofiya]] - Administrator of [[Mist Harbor]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Vignettes==&lt;br /&gt;
* [[Hyacinth (storyline)/Flame Dance (vignette)|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth (storyline)/Unauthorized Gathering (vignette)|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth (storyline)/Opposing Views (vignette)|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
&lt;br /&gt;
==Character Vignettes==&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
==In-Depth Summaries==&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-12-23 (summary)|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 3-19-23 (summary)|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
* [[Hyacinth (storyline)/Summary 4-9-23 (summary)|Hyacinth Summary #3: 4-9-2023]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Isle of the Four Winds storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hexah%27Jing&amp;diff=194368</id>
		<title>Hexah&#039;Jing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hexah%27Jing&amp;diff=194368"/>
		<updated>2023-04-09T20:03:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;{{Official-document}} __noTOC__ The information below was shared by Kiyonna, a researcher living amongst the Iyo on the Isle of Four Winds.  These documents were stolen from t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
__noTOC__&lt;br /&gt;
The information below was shared by Kiyonna, a researcher living amongst the Iyo on the Isle of Four Winds.  These documents were stolen from the Mist Harbor Library some years back, but have since been returned, and they are on file there.&lt;br /&gt;
----&lt;br /&gt;
Sleep well, sleep calm&lt;br /&gt;
&lt;br /&gt;
Most Precious of the people&lt;br /&gt;
&lt;br /&gt;
Let ocean breezes chase away&lt;br /&gt;
&lt;br /&gt;
Thoughts of fire and ash&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing sleeps, his fire dormant&lt;br /&gt;
&lt;br /&gt;
Expel thoughts of fiery rain and lakes of lava&lt;br /&gt;
&lt;br /&gt;
Breathe cool air and be at peace&lt;br /&gt;
&lt;br /&gt;
The Ancient Filth is far and still&lt;br /&gt;
&lt;br /&gt;
Sleep easy, breathe light&lt;br /&gt;
&lt;br /&gt;
Most Precious of the people&lt;br /&gt;
&lt;br /&gt;
Worry not your mind with thoughts of fire&lt;br /&gt;
&lt;br /&gt;
Rest peacefully the night through&lt;br /&gt;
&lt;br /&gt;
~Rough translation of an Iyo lullaby by Palorus Leiffen&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Before there was anything, there was Hexah&#039;Jing, and it birthed flame into the dawn of the world, a white-hot grain of sand in the wheels of creation, scorching all it touched.&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing burned the world in its infancy, then claimed the inferno-lashed realms as its own while others of its ilk went about the business of crafting a world.  Plants and animals were formed and flourished, but anything... beast, tree, flower, insect... that found its way to Hexah&#039;Jing was incinerated.  And so it was, and so it remains, but the hour draws to a close.&lt;br /&gt;
&lt;br /&gt;
The Seal shall crumble.  Hexah&#039;Jing, the Ancient Filth, will rise once more to scorch the world.&lt;br /&gt;
&lt;br /&gt;
~Iyo Prophecy, as dictated to K.L. Syl, Head Archivist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing has been classified as a &amp;quot;Great&amp;quot; Elemental, though whether its core is one of Fire or Lava is unclear, given that there have been no actual sightings of the being itself in recent history.  Almost the entirety of the available information is anecdotal, taken from folk tales and fables, but there is some uniformity in the details, and enough evidence has come to light to confirm both the existence of the being, and an approximate estimate of its power (Evidence Index #9b.3).&lt;br /&gt;
&lt;br /&gt;
Hexah&#039;Jing is believed to have its realm far beneath the Isle of Four Winds, and there are any number of cautionary stories told regarding the fate of those who find themselves there, though there is no indication of how one might travel there.  Most of the stories agree that the great mountain at the center of the Isle will explode when Hexah&#039;Jing arises, and the fact that there are no records of any eruptions to date merely indicates that it has not yet turned its attention towards the surface.  In the interest of accuracy, extensive field research yielded no evidence of any prior eruptions, though fluctuations in the temperature of the ground lining the sides of the mountain clearly indicate the presence of magma beneath the surface (Evidence Index #9b.3a).&lt;br /&gt;
&lt;br /&gt;
One other detail the stories agree on is that Hexah&#039;Jing is not dormant, and a number of details have been uncovered to lend credence to this, but it does appear to be stationary.  Extreme caution should be taken by any who venture to the Isle, but there does not appear to be an active threat, therefore this file is classified as &#039;Green&#039;, per standards.&lt;br /&gt;
&lt;br /&gt;
~From the notes of K.L. Syl, Head Archivist&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Premium_contest&amp;diff=192894</id>
		<title>Category:Premium contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Premium_contest&amp;diff=192894"/>
		<updated>2023-03-29T11:29:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium contests are held quarterly with thirty random winners chosen per contest. The current quarter&#039;s contest topic can be found via {{boldmono|[[PREMIUM (verb)#PREMIUM 5|PREMIUM 5]]}} (in game), {{boldmono|[[PREMIUM (verb)#PREMIUM 6|PREMIUM 6]]}} (in game) explains the submission process, and {{boldmono|[[PREMIUM (verb)#PREMIUM 7|PREMIUM 7]]}} (in game) lists the previous winners and possible prizes. The current quarter&#039;s contest can also be found on the official Discord forums.&lt;br /&gt;
&lt;br /&gt;
Entries are subject to change based on the discretion of the GMs and QC. There is no guarantee that any submission will be created in game!&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Premium_contest&amp;diff=192893</id>
		<title>Category:Premium contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Premium_contest&amp;diff=192893"/>
		<updated>2023-03-29T11:28:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium contests are held quarterly with thirty random winners chosen per contest. The current month&#039;s contest topic can be found via {{boldmono|[[PREMIUM (verb)#PREMIUM 5|PREMIUM 5]]}} (in game), {{boldmono|[[PREMIUM (verb)#PREMIUM 6|PREMIUM 6]]}} (in game) explains the submission process, and {{boldmono|[[PREMIUM (verb)#PREMIUM 7|PREMIUM 7]]}} (in game) lists the previous winners and possible prizes. The current quarter&#039;s contest can also be found on the official Discord forums.&lt;br /&gt;
&lt;br /&gt;
Entries are subject to change based on the discretion of the GMs and QC. There is no guarantee that any submission will be created in game!&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_subscription&amp;diff=192890</id>
		<title>Premium subscription</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_subscription&amp;diff=192890"/>
		<updated>2023-03-29T11:18:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Merchant Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;premium subscription&#039;&#039;&#039; is one of the three available [[subscription]] tiers of [[GemStone IV]], which has a higher account fee in exchange for multiple benefits. Being subscribed at the premium tier is often referred to [[IC|in-character]] as being a member of the Four Winds Hall.&lt;br /&gt;
&lt;br /&gt;
== Subscription Benefits ==&lt;br /&gt;
Most of the current premium subscription benefits can be found by typing {{boldmono|PREMIUM 2}} in game.&lt;br /&gt;
&lt;br /&gt;
===PREMIUM 2===&lt;br /&gt;
&lt;br /&gt;
{{#section:PREMIUM (verb)|PREMIUM 2}}&lt;br /&gt;
                                                                                                                                                         &lt;br /&gt;
====Merchant Services====&lt;br /&gt;
A number of merchants visit Four Winds Isle or the various Premium Halls at the discretion of the Premium GameMaster. While Premium merchants are a specified benefit, merchants are subject to change and may be scheduled or unscheduled and announced or unannounced.&lt;br /&gt;
&lt;br /&gt;
*[[https://gswiki.play.net/Premium_Unlocks Premium Unlocks]]&lt;br /&gt;
*[[Ravias Crotar]] Raffle (usually an [[Arkati]] symbol, monthly)&lt;br /&gt;
*[[WPS]]&lt;br /&gt;
*Sonic alterations&lt;br /&gt;
&lt;br /&gt;
===Other Benefits===&lt;br /&gt;
These benefits are not listed in {{boldmono|PREMIUM 2}}.&lt;br /&gt;
====Premium Festival====&lt;br /&gt;
Annual [[:Category:Premium Festival|premium festivals]].&lt;br /&gt;
&lt;br /&gt;
====Premium Spell of the Month====&lt;br /&gt;
: &#039;&#039;Main article: [[Premium spell of the month]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subscribers may pick up an item that will change spells monthly and is for one or two uses per day, depending on the spell.&lt;br /&gt;
&lt;br /&gt;
====Reim Access====&lt;br /&gt;
&lt;br /&gt;
Premium members can enter the [[Settlement of Reim]] on a 22 hour cooldown without purchasing quest tokens.&lt;br /&gt;
&lt;br /&gt;
====Type-ahead Lines====&lt;br /&gt;
You get an extra type-ahead line as a Premium subscriber, preventing you from being kicked out of the game for typing too many commands at once!  An additional type-ahead line can be purchased in Mist Harbor for 900 points by drinking from the fountain.  &lt;br /&gt;
&lt;br /&gt;
====[[Premium Unlocks]]====&lt;br /&gt;
Unlock charms for certain fluff scripts can be purchased for Premium Points in the Lighthouse.&lt;br /&gt;
&lt;br /&gt;
===Old Benefits===&lt;br /&gt;
&lt;br /&gt;
====Bankbooks and Manifests====&lt;br /&gt;
Locker manifests and bankbooks allow portable but read-only access to the character&#039;s bank balances and locker contents worldwide.  Bankbooks and manifests are available east of the teller at the Four Wind Isles bank. These have been largely replaced by {{boldmono|[[BANK (verb)]]}} and {{boldmono|[[LOCKER (verb)]]}}.&lt;br /&gt;
&lt;br /&gt;
====GM-assisted Wedding Services====&lt;br /&gt;
Premium members got a discount on GM-assisted weddings. These are on hold and are no longer occurring. &lt;br /&gt;
&lt;br /&gt;
====Past Merchant Services====&lt;br /&gt;
Some of these have included:&lt;br /&gt;
&lt;br /&gt;
*Lady Merrielle Monthly Raffle&lt;br /&gt;
*[[Felthrop]]&#039;s Raffles (monthly)&lt;br /&gt;
*Naelyne Sews (monthly)&lt;br /&gt;
*Soirissa Sews (monthly)&lt;br /&gt;
*Jebariah ([[Premium teleportation jewelry|transporters]], bi-monthly)&lt;br /&gt;
*Geltrude Tattoos (bi-monthly)&lt;br /&gt;
*Arbigail (bi-monthly)&lt;br /&gt;
*Nycolle ([[label]]s, bi-monthly)&lt;br /&gt;
*[[Item property removal]] (occasional)&lt;br /&gt;
&lt;br /&gt;
====Advanced Ticket Sales====&lt;br /&gt;
Premium members enjoyed the first pick at event tickets when they went on sale, giving an advantage for the events with limited amounts of tickets!   &lt;br /&gt;
&lt;br /&gt;
====Quarterly Premium Meetings====&lt;br /&gt;
These meetings provided a place for you to express your ideas and opinions about your subscription.  You could also learn what projects or events were being worked on for Premium members, and even suggest your own. The Premium/Mist Harbor meetings occurred in March, June, September, and December each year, and were hosted by the Premium guru.       &lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Long-term Benefits]]&lt;br /&gt;
* [[Premium Point Costs]]&lt;br /&gt;
* [[Premium home]]s&lt;br /&gt;
* [[Premium title]]s&lt;br /&gt;
* [[PREMIUM (verb)]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Premium transport system]]&lt;br /&gt;
* [[Autoscripter]]&lt;br /&gt;
* [[Login Rewards]]&lt;br /&gt;
* [[Premium_OOC_meeting_logs | Premium OOC meeting logs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Subscriptions]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Opposing_Views_(vignette)&amp;diff=192460</id>
		<title>Hyacinth (storyline)/Opposing Views (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Opposing_Views_(vignette)&amp;diff=192460"/>
		<updated>2023-03-26T16:51:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;&amp;quot;Excuse me, sir.  Can I ask your business here?&amp;quot;  The matron&amp;#039;s voice was clear and well-enunciated.  It carried the weight of authority, and made the target of her interest sm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Excuse me, sir.  Can I ask your business here?&amp;quot;  The matron&#039;s voice was clear and well-enunciated.  It carried the weight of authority, and made the target of her interest smile, just a touch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I come to see the new addition, as others before me.  The orphanage seems very well-built,&amp;quot; the man remarked neutrally, casting his gaze around at the architecture.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed.  Though I must say, your interest has lingered far longer than most of the others.  What is your specific interest?  Is there something I can assist you with?&amp;quot;  The subtext was extremely clear:  How can I help you finish whatever your business is, so that you can leave?&lt;br /&gt;
&lt;br /&gt;
Again the man&#039;s mouth tugged at the corners, though his beard hid most of the expression.  Still, his eyes sparkled with a flicker of amusement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, no.  Nothing of the sort.  It&#039;s good to see the Isle is in capable hands,&amp;quot; he remarked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then, sir, if you have no further business here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This time the smile broke through, and the man dipped into an elaborate, courtly bow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watch over these young ones, Eira.  They have been through more than any should at their ages.  Take care that they are sheltered from any further suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before the matron could respond, the man turned and strode out without a backward glance.  Eira felt a chill run up her spine.  Everything about that man had set her teeth on edge.  She calmed herself and let her grip relax on the small dagger she&#039;d kept concealed against her wrist while they&#039;d spoken.&lt;br /&gt;
&lt;br /&gt;
She knew what it was to confront a stranger unarmed, and would never forget the lesson learned that dark night.&lt;br /&gt;
&lt;br /&gt;
Some hours later, Eira was getting some of the younger ones ready for sleep when a gentle tap on the doorframe caused her to glance up from the book she was reading aloud.  There stood the Administrator, and Eira thought to herself once more that it was uncanny how such a formidable individual could move so silently.  Eira nodded to Zofiya, though did not pause her reading.  Zofiya leaned against the doorjamb and listened along to the escapades of Piotr the Penniless, the star of this evening&#039;s narrative, as he wound his way through a series of ever-more-unrealistic coincidences until arriving back home, safe and sound.  Eira tucked each of the little ones in once more, pausing to give one young girl whose eyes were shining with unshed tears a long hug.  She then wished the room at large a good evening, and closed the door, ushering Zofiya ahead of her down the hall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What was the little girl&#039;s problem?&amp;quot; inquired the Administrator as they walked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Piotr is her favorite, but it always makes her sad.  Her father used to read it to her, to the point that she knows every word of the story by heart.  She always requests it, but it always makes her remember, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then why does she request it, if it&#039;ll make her sad?&amp;quot; Zofiya asked, genuinely curious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I asked her that same question the other evening.  She said it&#039;s because she&#039;s not finished crying all the tears she needs to for her Daddy.  She wants to hurry up and cry them all, so that the hurt will finally go away,&amp;quot; Eira said.  Her tone was even, but there was an undercurrent of strong emotion just beneath the surface.&lt;br /&gt;
&lt;br /&gt;
Zofiya blinked at that, her own eyes welling slightly.  Eira noted the reaction from the corner of her eye with some curiosity, then remembered that Zofiya herself had been an orphan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What did you tell her when she said that?&amp;quot; the Administrator asked, her voice husky with emotion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told her that I would happily help her with whatever strategy she wanted to employ.  So it&#039;s been Piotr the Penniless each night.  And each night there have been fewer tears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya nodded, though her expression was clouded over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you think that&#039;s wise?  Maybe there&#039;s a better-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eira cut her off mid-sentence, her tone hard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That girl&#039;s lost everyone who ever loved her.  Her father died in her arms.  She&#039;s six years old.  She is entitled to whatever comfort she can find, and I will do everything I can to help her.  She doesn&#039;t need me to be a tutor, or a counselor.  Thanks to the generosity of the town, those have been provided.  My sole job is to make sure she knows, deep in her heart of hearts, that she is lovable, and loved.  And I will do everything in my power to make sure that I do that job to the very best of my ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eira finished her speech before she realized that she&#039;d stopped walking, and had squared her shoulders to the much larger woman.  She coughed slightly and relaxed her pose somewhat, looking away with a slight flush on her cheeks as an awkward silence settled over the pair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m so very grateful that you&#039;re here to take care of them,&amp;quot; Zofiya finally said, her voice warm.  &amp;quot;They, and we, are so very lucky to have you.  If you need anything at all from me, or the town, just say the word and I will make it happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eira looked up at the woman, noting the wet eyes and the wide smile, and felt a small smile creep across her own face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Administrator.  I shall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pair resumed their walk, the silence now far more companionable.  As they reached the door leading back to the street, Zofiya spoke once more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually stopped by to ask if you had any information for me.  I&#039;ve been making the rounds and trying to see if anyone has seen any sign of this Circle in town.  Have you noted anything strange?  I know you&#039;ve had a steady stream of visitors since the doors were opened.  Anything that I should take a look at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eira started to shake her head, then thought back to the man from earlier.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was... one man.  He... set my teeth on edge,&amp;quot; she began awkwardly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Under the cover of night, the form slipped into the orphanage without being seen.  Silent footfalls ensured that none of the slumbering residents were disturbed, and the two guards were easily avoided.  Each was stationary, which was a basic tactical error that caused the interloper to purse his lips in disapproval, even as he took full advantage of their lapse.  He wound his way through the structure, pausing often to scrutinize some detail of the construction, or to let fingers drift across a piece of furniture.  He paused at the closed door to the room where the little ones slept, and rested one hand lightly against it.  After a moment of stillness, he moved on.&lt;br /&gt;
&lt;br /&gt;
He took his time, but finished his search at the matron&#039;s bedside.  He regarded her quietly, standing stock still and watching her breathe for long moments.  He leaned over finally, his nimble fingers sliding into the pocket of the apron she wore even in sleep and withdrawing her small dagger.  He lifted it to eye level, scrutinizing it in the dimness before shaking his head slightly.  Tucking the miniscule weapon away in his belt, he drew a curved blade of his own from a harness beneath his cloak.  Leaning down once more, he slid the blade into the same pocket that had previously held the inferior weapon.&lt;br /&gt;
&lt;br /&gt;
With silent haste, the interloper left the orphanage, easily avoiding the gaze of the guards.  Once well away, he took the small dagger from his belt and took a closer look at it.  A harsh chuckle broke from his lips as he stuffed the weapon into a sack on his belt.  He started to stride away, but then felt the world tilt away under his feet as he was yanked backwards by the hair.  The tip of a blade poked into his spine, and before he could get his bearings, his assailant was cheek to cheek with him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not speak.  Do not move.  Listen, or you die.  Blink twice, slowly, if you understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The assailant&#039;s voice was cold and clear, and the trapped interloper had no choice but to comply.  He blinked twice, even as he took a quick inventory of the weapons at his disposal.  There were any number of implements he could use, but the presence of the weapon against his back made the odds of any of his plans succeeding long indeed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That building is off limits to you and yours.  Never again let me see you there.  Am I clear?  Blink twice more if you understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I-&amp;quot; the man started to protest.&lt;br /&gt;
&lt;br /&gt;
The assailant struck, savagely.  The blade vanished from the interloper&#039;s spine, and the hilt of the weapon crashed into the back of his skull an instant later.  Before the pain even began to register, the blade was replaced in the exact same spot as before.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not speak,&amp;quot; the assailant stated, his voice perfectly even.  &amp;quot;Blink twice if you understand that the orphanage is out of bounds for you and yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The interloper&#039;s head was swimming, but he managed to blink twice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you return, you will die, and will not see it coming,&amp;quot; the assailant stated.&lt;br /&gt;
&lt;br /&gt;
Then the assailant was gone.  The interloper whirled, his head still swimming from the blow, but there was no sign of anyone on the street.  His gaze drifted upwards, taking in the rooftops, but there was no movement to be seen there either.  Rubbing his head, he made haste to the town&#039;s gate.  It was time to leave.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Pashtal had been an idiot of the highest order.&lt;br /&gt;
&lt;br /&gt;
That had been the Center&#039;s opinion from the beginning, but it had only made sense to give the deluded idiot a little assistance.  There was nothing wrong with using a tool when it presented itself.  Pashtal&#039;s plan had never had a chance of succeeding, but it had certainly furthered the ends of the Circle quite nicely.  Indeed, they were finally complete, and the real work had at last begun.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good evening,&amp;quot; a quiet voice said as its owner crept through the sitting room&#039;s door.&lt;br /&gt;
&lt;br /&gt;
The Center stood, an easy smile on his face as he greeted the visitor.  The pair embraced, then the Center indicated a comfortable chair near the fire as he retook his own seat, and the visitor settled in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What news, then?  What brings you here this fine evening?&amp;quot; the Center inquired.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing too terribly impressive, I&#039;m afraid.  The townsfolk are flailing around, jumping at shadows in their search for us.  And, not to put too fine a point on it, the real target of their search is-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me,&amp;quot; the Center interjected smoothly.  He appeared more amused than anything at the notion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You,&amp;quot; the visitor agreed.  &amp;quot;Still, it&#039;s turned into a bit of a charade.  There&#039;s been a somewhat steady stream of informants trooping in and out of the Administrator&#039;s office with &#039;tips&#039;, more often than not taking the opportunity to implicate their neighbors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Center chuckled at the thought, shaking his head in amusement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let them search.  It keeps them busy, and keeps us entertained,&amp;quot; he remarked with a wry grin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; said the visitor.  &amp;quot;Though I did have a question brought to my attention by... ah... the newest member?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed.  What inquiry does the little ember have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She wishes to know what the plans are for the Harbor.  She&#039;s skittish, and I&#039;m truly not sure-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am,&amp;quot; the Center interrupted her once more.  &amp;quot;She is but a small ember, but will erupt into flames with a little fanning.  Assure her that her Harbor is safe.  It is only the Iyo who stand in our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The visitor bowed her head in silent assent, then raised her head slightly to meet the gaze of the Center.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What will she do when she realizes the truth?&amp;quot; she asked, her voice low.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die,&amp;quot; the Center said simply.  &amp;quot;At that point she will have outlived her purpose, and the Circle will be reformed stronger than ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The visitor bowed her head once again, then stood and wordlessly exited.&lt;br /&gt;
&lt;br /&gt;
The Center poured himself a small drink from the crystal decanter on a small end table next to his chair, then sat and watched the flames dance in the hearth, a gleam in his eye and a slight grin on his lips.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192459</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192459"/>
		<updated>2023-03-26T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Official Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Synopses===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_12_23|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_19_23|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
&lt;br /&gt;
===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Opposing Views|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
=== Things of Note ===&lt;br /&gt;
&lt;br /&gt;
* The [[Stumbling Pebble Bar II]] bears a quick investigation. (2023-02-05)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192458</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192458"/>
		<updated>2023-03-26T16:50:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Official Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Synopses===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_12_23|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_19_23|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
&lt;br /&gt;
===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #3: Opposing Views]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Ordim (prime)/speculation|The Speculation Shall Becom...]] by [[Ordim (prime) | An Ordim]] (after events of 3/19/23)&lt;br /&gt;
&lt;br /&gt;
=== Things of Note ===&lt;br /&gt;
&lt;br /&gt;
* The [[Stumbling Pebble Bar II]] bears a quick investigation. (2023-02-05)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Iyo/Naming&amp;diff=192245</id>
		<title>Iyo/Naming</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Iyo/Naming&amp;diff=192245"/>
		<updated>2023-03-23T14:33:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Undo revision 192244 by GS4-QUILIC (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
__noTOC__&lt;br /&gt;
==Iyo Families and Naming==&lt;br /&gt;
====(As transcribed by Eslada L&#039;Rae, a researcher imbedded with the tribe for several years, in early 5015)====&lt;br /&gt;
&lt;br /&gt;
At first glance, Iyo naming seems fairly simplistic, with each family sharing a prefix, but looking beneath the surface reveals a surprising amount of depth to the practice.  The Iyo do not retain their names for the entirety of their lives.  Indeed, the name given at birth is always transient and not retained for very long once an Iyo has reached an age where they are able to &amp;quot;follow their roots,&amp;quot; as the Iyo term it.  While they are quite secretive about their language as a whole, this is the one phrase spoken openly and even explained.  In their language it is pronounced: &amp;quot;Lhiss Sowshem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following one&#039;s roots can loosely be translated as “seeking your calling”.  If an Iyo feels drawn to a particular skill or lifestyle they might seek out and join a family more oriented towards their particular desires.  Each family has a specialty or two, and they all openly welcome new family members who share their passions.  The Iyo regard themselves collectively as one large family of sorts, and there is no interfamily aggression.&lt;br /&gt;
&lt;br /&gt;
For example, the Uh family is one that specializes in woodworking, especially when it comes to musical instruments.  Their members will demur and claim that there are other families who do much finer work, but the Uh reputation is one that draws young Iyo to them.  When an Iyo wishes to join the Uh family, they are given a new name, generally of two syllables, and begin  their journey as a member of that family.   They take up residence with their new family and begin to live the life that most appeals to them.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for individuals to make this transition several times as they mature, and it is always a cause for joy as the community as a whole celebrates someone following their roots to where they are meant to be planted.&lt;br /&gt;
&lt;br /&gt;
Families in the Iyo culture are started by an Iyo who seeks to pursue a particular skill or lifestyle.  This Iyo chooses their leading syllable (Im, for example), then takes the suffix &amp;quot;-resh&amp;quot;, thereby arriving at their own new name (Im-resh using the earlier example).  As best I can ascertain, &amp;quot;-resh&amp;quot; in the Iyo tongue means &#039;guide&#039; or &#039;leader&#039;, though these both feel lacking in some fashion, and I suspect the meaning goes deeper than either of those.  Other Iyo who might join the new family would take their new name from the -resh&#039;s leading syllable.  It is interesting to note that for each family there will only ever be a single &amp;quot;-resh&amp;quot;, as the title is not inherited or passed down when the original &amp;quot;-resh&amp;quot; dies.&lt;br /&gt;
&lt;br /&gt;
To date, only a handful of Iyo families have been identified:&lt;br /&gt;
&lt;br /&gt;
The Uh family, as noted above, are talented woodworkers and instrument-makers.  They also are rather clever tailors.&lt;br /&gt;
&lt;br /&gt;
The Ah family are hunters and trackers and are one of the foremost crafters of firewheel weapons.&lt;br /&gt;
&lt;br /&gt;
The Es family are poets, music-makers, and pacifists.  They frequently &#039;sing for their supper&#039;, trading entertainment for food from the other families.&lt;br /&gt;
&lt;br /&gt;
The Is family are farmers and are quite skilled at drawing all manner of crops from the rich soil.&lt;br /&gt;
&lt;br /&gt;
The Ul family are gemcutters and miners who spend much of their time in tunnels under the mountain and fashioning beautiful jewelry from what they unearth.&lt;br /&gt;
&lt;br /&gt;
When asked how many families there are, the common reply is, &amp;quot;as many as there need be.&amp;quot;&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Iyo/Naming&amp;diff=192244</id>
		<title>Iyo/Naming</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Iyo/Naming&amp;diff=192244"/>
		<updated>2023-03-23T14:32:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Iyo Families and Naming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
__noTOC__&lt;br /&gt;
==Iyo Families and Naming==&lt;br /&gt;
====(As transcribed by Eslada L&#039;Rae, a researcher imbedded with the tribe for several years, in early 5015)====&lt;br /&gt;
&lt;br /&gt;
At first glance, Iyo naming seems fairly simplistic, with each family sharing a prefix, but looking beneath the surface reveals a surprising amount of depth to the practice.  The Iyo do not retain their names for the entirety of their lives.  Indeed, the name given at birth is always transient and not retained for very long once an Iyo has reached an age where they are able to &amp;quot;follow their roots,&amp;quot; as the Iyo term it.  While they are quite secretive about their language as a whole, this is the one phrase spoken openly and even explained.  In their language it is pronounced: &amp;quot;Lhiss Sowshem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following one&#039;s roots can loosely be translated as “seeking your calling”.  If an Iyo feels drawn to a particular skill or lifestyle they might seek out and join a family more oriented towards their particular desires.  Each family has a specialty or two, and they all openly welcome new family members who share their passions.  The Iyo regard themselves collectively as one large family of sorts, and there is no interfamily aggression.&lt;br /&gt;
&lt;br /&gt;
For example, the Uh family is one that specializes in woodworking, especially when it comes to musical instruments.  Their members will demur and claim that there are other families who do much finer work, but the Uh reputation is one that draws young Iyo to them.  When an Iyo wishes to join the Uh family, they are given a new name, generally of two syllables, and begin  their journey as a member of that family.   They take up residence with their new family and begin to live the life that most appeals to them.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for individuals to make this transition several times as they mature, and it is always a cause for joy as the community as a whole celebrates someone following their roots to where they are meant to be planted.&lt;br /&gt;
&lt;br /&gt;
Families in the Iyo culture are started by an Iyo who seeks to pursue a particular skill or lifestyle.  This Iyo chooses their leading syllable (Im, for example), then takes the suffix &amp;quot;-resh&amp;quot;, thereby arriving at their own new name (Im-resh using the earlier example).  As best I can ascertain, &amp;quot;-resh&amp;quot; in the Iyo tongue means &#039;guide&#039; or &#039;leader&#039;, though these both feel lacking in some fashion, and I suspect the meaning goes deeper than either of those.  Other Iyo who might join the new family would take their new name from the -resh&#039;s leading syllable.  It is interesting to note that for each family there will only ever be a single &amp;quot;-resh&amp;quot;, as the title is not inherited or passed down when the original &amp;quot;-resh&amp;quot; dies.&lt;br /&gt;
&lt;br /&gt;
To date, only a handful of Iyo families have been identified:&lt;br /&gt;
&lt;br /&gt;
The Uh family, as noted above, are talented woodworkers and instrument-makers.  They also are rather clever tailors.&lt;br /&gt;
&lt;br /&gt;
The Ah family are hunters and trackers and are one of the foremost crafters of firewheel weapons.&lt;br /&gt;
&lt;br /&gt;
The Es family are poets, music-makers, and pacifists.  They frequently &#039;sing for their supper&#039;, trading entertainment for food from the other families.&lt;br /&gt;
&lt;br /&gt;
The Is family are farmers and are quite skilled at drawing all manner of crops from the rich soil.&lt;br /&gt;
&lt;br /&gt;
The Ul family are gemcutters and miners who spend much of their time in tunnels under the mountain and fashioning beautiful jewelry from what they unearth.&lt;br /&gt;
&lt;br /&gt;
The Ir family were regarded as &#039;sentinels&#039;, charged with guarding some secret that the Iyo keep hidden.  This family was almost completely wiped out.&lt;br /&gt;
&lt;br /&gt;
When asked how many families there are, the common reply is, &amp;quot;as many as there need be.&amp;quot;&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=192144</id>
		<title>Premium Point costs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Point_costs&amp;diff=192144"/>
		<updated>2023-03-21T19:52:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 &#039;&#039;&#039;Premium Points&#039;&#039;&#039; per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]].  See the Benefits page for official descriptions of services.  This page will maintain costs and various notes.&lt;br /&gt;
&lt;br /&gt;
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.&lt;br /&gt;
&lt;br /&gt;
Players often sell their PPs for [[silver coin|silvers]].  In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable.  The average conversion range is approximately 4,000-6,000 silvers per PP.  Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services.  &lt;br /&gt;
&lt;br /&gt;
;Please note that the below is just to provide a general idea.  The PCALC command in-game is generally the best bet for a good estimate, though it should be noted that the final price will always be calculated by the GM providing any Premium Scroll (Sadie) Services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Benefit ||Premium Point Cost||Comments and Additional Costs&lt;br /&gt;
|- &lt;br /&gt;
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)&lt;br /&gt;
|- &lt;br /&gt;
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)&lt;br /&gt;
|- &lt;br /&gt;
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)&lt;br /&gt;
|- &lt;br /&gt;
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)&lt;br /&gt;
|-&lt;br /&gt;
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Premium title]]s||600 ||Find the disheveled resident NPC in Mist Harbor&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description&lt;br /&gt;
|-&lt;br /&gt;
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description&lt;br /&gt;
|- &lt;br /&gt;
|[[Alteration Scroll Item Customization|Item Customization]]||300||Up to three facets of a single item that supports customization per service.&lt;br /&gt;
|- &lt;br /&gt;
|[[EZ script]]||1200  (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item&lt;br /&gt;
|- &lt;br /&gt;
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item&lt;br /&gt;
|-&lt;br /&gt;
|[[Spikes]] added to an item|| 300||Some items may not be eligible&lt;br /&gt;
|- &lt;br /&gt;
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark.  Get &#039;a plain porcelain mask&#039; in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Swear||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Signature Verb||3000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: https://gswiki.play.net/Title_system#Custom&lt;br /&gt;
|-&lt;br /&gt;
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get &#039;a pliable figurine&#039; from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.  Please familiarize yourself with the guidelines here: https://gswiki.play.net/Title_system#Custom&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flypaper tattoo|Flypaper Designers Tattoo]]: Custom Verb (1)||1500||This does not include any alteration of the tattoo&#039;s description. These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|-&lt;br /&gt;
|***[[Pigments of Memory|Pigments of Memory Tattoo]]: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form.  Once the tattoo has been applied, it can no longer be altered.  Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.&lt;br /&gt;
|- &lt;br /&gt;
|Level 1 or 2 [[enhancive item]]||1800||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Level 3 or 4 [[enhancive item]]||2400||&#039;&#039;See [[Premium enhancive]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.&lt;br /&gt;
|- &lt;br /&gt;
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per (enchant/5) + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||&lt;br /&gt;
|- &lt;br /&gt;
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting (non-fluff) complex scripted item ||1200  point surcharge||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||&lt;br /&gt;
|- &lt;br /&gt;
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||&lt;br /&gt;
|- &lt;br /&gt;
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||(3200 + (Enchant over 20 * 100)) + surcharges||Padding only. &amp;quot;Up to&amp;quot; 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).   &amp;lt;br&amp;gt;Examples: +3TD is &#039;flaring surcharge&#039; and 1500 surcharge; +14% Impact Resist= &#039;resist surcharge&#039; and was 1000 surcharge&lt;br /&gt;
|- &lt;br /&gt;
|Custom Tattoo (PLATINUM ONLY)||400 points||&lt;br /&gt;
|- &lt;br /&gt;
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||&lt;br /&gt;
|- &lt;br /&gt;
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.&lt;br /&gt;
&lt;br /&gt;
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.&lt;br /&gt;
&lt;br /&gt;
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. &lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]] [[Adamantine]] costs double the normal points.&lt;br /&gt;
&lt;br /&gt;
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.&lt;br /&gt;
&lt;br /&gt;
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.&lt;br /&gt;
&lt;br /&gt;
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost.  The defender bonus prevents flares from being added.&lt;br /&gt;
&lt;br /&gt;
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.&lt;br /&gt;
&lt;br /&gt;
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer&#039;s Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.&lt;br /&gt;
&lt;br /&gt;
*Temporary Enhancements do not incur any extra charges.&lt;br /&gt;
&lt;br /&gt;
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such.  Include the fact that it is bonded in the scroll.&lt;br /&gt;
&lt;br /&gt;
===Functional Script Surcharges===&lt;br /&gt;
&lt;br /&gt;
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.&lt;br /&gt;
&lt;br /&gt;
Everything else (functional) is considered simple and has a 600 point simple script surcharge.&lt;br /&gt;
&lt;br /&gt;
Fusion is still treated as separate from other functional scripts (see Additional Notes above).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate.  You may need to send a message to Sadie to confirm the point cost.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn&#039;t happen, it&#039;s stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.&lt;br /&gt;
&lt;br /&gt;
==Precalculated Premium Benefit Costs==&lt;br /&gt;
&lt;br /&gt;
===Adding Flares===&lt;br /&gt;
&lt;br /&gt;
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]]&lt;br /&gt;
&lt;br /&gt;
*Flare 0x (+0) item = 300&lt;br /&gt;
*Flare 1x (+5) item = 600&lt;br /&gt;
*Flare 2x (+10) item = 900&lt;br /&gt;
*Flare 3x (+15) item = 1200&lt;br /&gt;
*Flare 4x (+20) item = 1500&lt;br /&gt;
*Flare 5x (+25) item = 1800&lt;br /&gt;
*Flare 6x (+30) item = 2100&lt;br /&gt;
*Flare 7x (+35) item = 2400&lt;br /&gt;
*Flare 8x (+40) item = 2700&lt;br /&gt;
*Flare 9x (+45) item = 3000&lt;br /&gt;
*Flare 10x (+50)item = 3300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Partial enchants round up&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Adding Heavy Critical or Damage Padding===&lt;br /&gt;
&lt;br /&gt;
*Pad 0x (+0) Armor = 3200&lt;br /&gt;
*Pad 1x (+5) Armor = 3200&lt;br /&gt;
*Pad 2x (+10) Armor = 3200&lt;br /&gt;
*Pad 3x (+15) Armor = 3200&lt;br /&gt;
*Pad 4x (+20) Armor = 3200&lt;br /&gt;
*Pad 5x (+25) Armor = 3700&lt;br /&gt;
*Pad 6x (+30) Armor = 4200&lt;br /&gt;
*Pad 7x (+35) Armor = 4700&lt;br /&gt;
*Pad 8x (+40) Armor = 5200&lt;br /&gt;
*Pad 9x (+45) Armor = 5700&lt;br /&gt;
*Pad 10x (+50) Armor = 6200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item (Base Cost)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 300&lt;br /&gt;
*Enchant 1x to 2x = 600&lt;br /&gt;
*Enchant 2x to 3x = 900&lt;br /&gt;
*Enchant 3x to 4x = 1200&lt;br /&gt;
*Enchant 4x to 5x = 1600&lt;br /&gt;
*Enchant 5x to 6x = 2000&lt;br /&gt;
*Enchant 6x to 7x = 2400&lt;br /&gt;
*Enchant 7x to 8x = 2800&lt;br /&gt;
*Enchant 8x to 9x = 3200&lt;br /&gt;
*Enchant 9x to 10x = 3600&lt;br /&gt;
&lt;br /&gt;
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 900&lt;br /&gt;
*Enchant 1x to 2x = 1200&lt;br /&gt;
*Enchant 2x to 3x = 1500&lt;br /&gt;
*Enchant 3x to 4x = 1800&lt;br /&gt;
*Enchant 4x to 5x = 2200&lt;br /&gt;
*Enchant 5x to 6x = 2600&lt;br /&gt;
*Enchant 6x to 7x = 3000&lt;br /&gt;
*Enchant 7x to 8x = 3400&lt;br /&gt;
*Enchant 8x to 9x = 3800&lt;br /&gt;
*Enchant 9x to 10x = 4200&lt;br /&gt;
&lt;br /&gt;
===Enchanting Padded Armor===&lt;br /&gt;
&lt;br /&gt;
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).&lt;br /&gt;
&lt;br /&gt;
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:&lt;br /&gt;
&lt;br /&gt;
Enchanting base cost: 2400&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Padding: level 10&amp;lt;br&amp;gt;&lt;br /&gt;
Additional cost per point of padding: 100&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total Cost: 2400 + (10 * 100) = 3400 premium points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The terms padding level and padding points are used interchangeably.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enchanting Claidhmore (New Style Only)===&lt;br /&gt;
&lt;br /&gt;
*Enchant 0x to 1x = 5000&lt;br /&gt;
*Enchant 1x to 2x = 6000&lt;br /&gt;
*Enchant 2x to 3x = 7000&lt;br /&gt;
*Enchant 3x to 4x = 8000&lt;br /&gt;
*Enchant 4x to 5x = 9000&lt;br /&gt;
*Enchant 5x to 6x = 10000&lt;br /&gt;
*Enchant 6x to 7x = 11000&lt;br /&gt;
*Enchant 7x to 8x = 12000&lt;br /&gt;
*Enchant 8x to 9x = 13000&lt;br /&gt;
*Enchant 9x to 10x = 14000&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Long-term Benefits]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[PCALC (verb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_3-19-23_(summary)&amp;diff=192032</id>
		<title>Hyacinth (storyline)/Summary 3-19-23 (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_3-19-23_(summary)&amp;diff=192032"/>
		<updated>2023-03-19T20:10:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;A massive fireball was glimpsed above the treetops, and Kiyonna reached out on ESP to ask people to rush to the aid of the Ir- family.  She guided people to the shortcut that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A massive fireball was glimpsed above the treetops, and Kiyonna reached out on ESP to ask people to rush to the aid of the Ir- family.  She guided people to the shortcut that had been used previously, which had to be searched out.  Once players arrived, they found a clearing in the jungle which had been burnt to a husk.  Several huts ringed the area, but all were reduced to rubble save for one, which was barely standing. It was clearly total devastation, with no survivors.&lt;br /&gt;
&lt;br /&gt;
Kiyonna confirmed through ESP that the coast was clear, and then made her way in.  There were a number of clues in the area, each of which had to be searched out, but Kiyonna explained that it was clearly the work of a Circle.  She explained that the Ir- family were the sentries, and this was their post.  They guarded that which must remain hidden, and very likely died in that effort, at the hands of the Circle.&lt;br /&gt;
&lt;br /&gt;
Kiyonna answered some questions, explaining that there is always a Center of the Circle, and that person is the leader.  She also made clear that the Hounds are just &#039;people&#039;, though ones clad in foul-smelling and decaying animal pelts, who hunt at the behest of the Circle with a single-minded madness.  She described the garb of the Circle (a crimson robe with flame-styled sleeves and their emblem on the chest), but made clear that the Circle operated as cowards, never letting themselves be seen if they could help it.  She also related that the Iyo suspect that the Center is operating from Mist Harbor, though she did not offer any reasons for this belief.&lt;br /&gt;
&lt;br /&gt;
Kiyonna left the group to go and report to the heads of the Families, assuring the players that more Iyo would be sent to take up the post.  She assured everyone as well that the Circle had not found what it is that the Iyo keep hidden, for if they had, the Isle would already be no more.  She asked that any who note anything related to the Circle, or the Center, please send her or Zofiya a letter.  The Center must be stopped, the Circle broken, before it&#039;s the end for the entire Isle.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192031</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=192031"/>
		<updated>2023-03-19T20:10:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Synopses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Synopses===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_12_23|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_19_23|Hyacinth Summary #2: 3-19-2023]]&lt;br /&gt;
&lt;br /&gt;
===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
&lt;br /&gt;
=== Things of Note ===&lt;br /&gt;
&lt;br /&gt;
* The [[Stumbling Pebble Bar II]] bears a quick investigation. (2023-02-05)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_3-12-23_(summary)&amp;diff=191385</id>
		<title>Hyacinth (storyline)/Summary 3-12-23 (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_3-12-23_(summary)&amp;diff=191385"/>
		<updated>2023-03-12T21:18:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrator Zofiya held a status update meeting in her office, and&lt;br /&gt;
brought the players up to speed.  We&#039;re dealing with fires that burn&lt;br /&gt;
way, way too hot, and odd people in orange and red cloaks that are&lt;br /&gt;
trespassing in Iyo territory.    Zofiya spoke of a few reports that&lt;br /&gt;
line up with those points of interest, and Yardie and Faerinn reported&lt;br /&gt;
sightings in town, leading all to assume that at least one of these&lt;br /&gt;
people is in town regularly.&lt;br /&gt;
Uhlen didn&#039;t show up, but someone named Kiyonna did.  Kiyonna seemed a little scatterbrained, but very&lt;br /&gt;
earnest and anxious to please.  She said she had been a researcher for&lt;br /&gt;
a long time, but that she&#039;s been living among the Iyo for years now,&lt;br /&gt;
and is considered a trusted Friend.    &lt;br /&gt;
&lt;br /&gt;
Uhlen showed up shortly afterwards, badly injured.  After being healed, she said that she had&lt;br /&gt;
been attacked by a Hound.  Between Uhlen and Kiyonna, they shared that&lt;br /&gt;
the Hyssch (Iyo word meaning generally: Eternal Flame) were a cult of&lt;br /&gt;
sorts who sought to destabilize the Iyo, in an attempt to get at what&lt;br /&gt;
the Iyo were protecting.  Several times players were warned that if&lt;br /&gt;
the Hyssch were successful, the Isle would cease to exist as we know&lt;br /&gt;
it today (and other variations on that theme).    &lt;br /&gt;
&lt;br /&gt;
Uhlen asked for&lt;br /&gt;
assistance locating the Hyssch, which were believed to have been&lt;br /&gt;
exterminated generations ago.  She said that the level of control&lt;br /&gt;
they&#039;ve shown over flame is indicative of a full Circle, which means&lt;br /&gt;
five members, with one being the leader.  It was mentioned that the Iyo believed they had eradicated the Hyssch, to include burning their &amp;quot;Tome&amp;quot;, generations ago, but Kiyonna wasn&#039;t supposed to mention that part of things.  Uhlen didn&#039;t touch on it at all when she tried to clarify things.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_3-12-23_(summary)&amp;diff=191384</id>
		<title>Hyacinth (storyline)/Summary 3-12-23 (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Summary_3-12-23_(summary)&amp;diff=191384"/>
		<updated>2023-03-12T20:58:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;Administrator Zofiya held a status update meeting in her office, and brought the players up to speed.  We&amp;#039;re dealing with fires that burn way, way too hot, and odd people in o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrator Zofiya held a status update meeting in her office, and&lt;br /&gt;
brought the players up to speed.  We&#039;re dealing with fires that burn&lt;br /&gt;
way, way too hot, and odd people in orange and red cloaks that are&lt;br /&gt;
trespassing in Iyo territory.    Zofiya spoke of a few reports that&lt;br /&gt;
line up with those points of interest, and Yardie and Faerinn reported&lt;br /&gt;
sightings in town, leading all to assume that at least one of these&lt;br /&gt;
people is in town regularly.&lt;br /&gt;
Uhlen didn&#039;t show up, but someone named Kiyonna did.  Kiyonna seemed a little scatterbrained, but very&lt;br /&gt;
earnest and anxious to please.  She said she had been a researcher for&lt;br /&gt;
a long time, but that she&#039;s been living among the Iyo for years now,&lt;br /&gt;
and is considered a trusted Friend.    &lt;br /&gt;
&lt;br /&gt;
Uhlen showed up shortly afterwards, badly injured.  After being healed, she said that she had&lt;br /&gt;
been attacked by a Hound.  Between Uhlen and Kiyonna, they shared that&lt;br /&gt;
the Hyssch (Iyo word meaning generally: Eternal Flame) were a cult of&lt;br /&gt;
sorts who sought to destabilize the Iyo, in an attempt to get at what&lt;br /&gt;
the Iyo were protecting.  Several times players were warned that if&lt;br /&gt;
the Hyssch were successful, the Isle would cease to exist as we know&lt;br /&gt;
it today (and other variations on that theme).    &lt;br /&gt;
&lt;br /&gt;
Uhlen asked for&lt;br /&gt;
assistance locating the Hyssch, which were believed to have been&lt;br /&gt;
exterminated generations ago.  She said that the level of control&lt;br /&gt;
they&#039;ve shown over flame is indicative of a full Circle, which means&lt;br /&gt;
five members, with one being the leader.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=191383</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=191383"/>
		<updated>2023-03-12T20:57:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Synopses===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Summary_3_12_23|Hyacinth Summary #1: 3-12-2023]]&lt;br /&gt;
&lt;br /&gt;
===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
&lt;br /&gt;
=== Things of Note ===&lt;br /&gt;
&lt;br /&gt;
* The [[Stumbling Pebble Bar II]] bears a quick investigation. (2023-02-05)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191158</id>
		<title>Premium unlocks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191158"/>
		<updated>2023-03-11T18:52:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Rare Unlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Premium Unlocks==&lt;br /&gt;
Premium subscribers are given the chance to procure unlocks for fluff scripts monthly.  It&#039;s important to note that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by.  That list can be found below.  In order to get an unlock, you must have an existing item that is a single tier below the tier that you are seeking.  There is no fee for this service, just the requisite that the individuals chosen have a correctly-tiered item that can be worked on.&lt;br /&gt;
&lt;br /&gt;
There are some items that are limited with regards to the number of slots available, and those limits are similarly strict and cannot be exceeded.  Once the available unlocks for a particular tier in a particular time period are exhausted, no more are available.  These are first-come, first- serve.&lt;br /&gt;
&lt;br /&gt;
Finally, there are some rarer unlocks, which will be distributed via a raffle system.  The winners of these raffles will be allowed to choose from the list of available &amp;quot;rare&amp;quot; unlocks, again, first-come, first-serve.  All the &amp;quot;rare&amp;quot; unlocks have limited quantities for the year.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Unlimited quantities:&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
*Arkati Sigils&lt;br /&gt;
*Brawl Fluff&lt;br /&gt;
*Campfire Totes (First Unlock)&lt;br /&gt;
*Caster Gloves (T2)&lt;br /&gt;
*Cidolfhus Bandolier (T1)&lt;br /&gt;
*Cigar Cutters&lt;br /&gt;
*Climate Wear (T1)&lt;br /&gt;
*Compass&lt;br /&gt;
*Creepy Stoles&lt;br /&gt;
*Crystal Holding Jewelry&lt;br /&gt;
*Dancing Scarves (T2, T3)&lt;br /&gt;
*Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
*Dancing Shoes (simple)&lt;br /&gt;
*Fancy Weapons (T2)&lt;br /&gt;
*FancyCoats&lt;br /&gt;
*FancyStockings (T1, T2)&lt;br /&gt;
*Farm Tools&lt;br /&gt;
*Feathered Boas&lt;br /&gt;
*Fishies (T1, T2, T3, T4)&lt;br /&gt;
*Folding Chairs (T1, T2)&lt;br /&gt;
*Frog and Lilli Necklace (T2)&lt;br /&gt;
*Fusion Zests (T2, T3)&lt;br /&gt;
*Gambling Kit (T1)&lt;br /&gt;
*Gargoyle Rings&lt;br /&gt;
*Garrote Knives&lt;br /&gt;
*Gory Weapons (T1)&lt;br /&gt;
*Hand-puppets (T2)&lt;br /&gt;
*Handkerchiefs (T2)&lt;br /&gt;
*Hilted Weapons&lt;br /&gt;
*Ice Patch Skates (T1, T2)&lt;br /&gt;
*Ink Pots&lt;br /&gt;
*Joola (T1)&lt;br /&gt;
*Leather Works&lt;br /&gt;
*LotusWear (T2)&lt;br /&gt;
*Morphing Containers are now (T3, T4)&lt;br /&gt;
*Napkins&lt;br /&gt;
*Newstyle Amulet Holders&lt;br /&gt;
*Orb Staff&lt;br /&gt;
*Pelt Bags (T1)&lt;br /&gt;
*Pet Rocks/Geodes&lt;br /&gt;
*Petticoats (First Unlock)&lt;br /&gt;
*Poison Rings (T1)&lt;br /&gt;
*Polearm Harness&lt;br /&gt;
*Prayer Beads&lt;br /&gt;
*Prayerbooks&lt;br /&gt;
*Realm Maps&lt;br /&gt;
*Scrying Bowl (T2)&lt;br /&gt;
*Secure Gem Pouches&lt;br /&gt;
*Shoe Sticks (T2, T3)&lt;br /&gt;
*Shurley Gloves (T2)&lt;br /&gt;
*Siolan Weapons (T1, T2, T3)&lt;br /&gt;
*Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
*Spiffy Jackets (T1)&lt;br /&gt;
*Superspecs (T1, T2)&lt;br /&gt;
*Suspenders (T2, T3)&lt;br /&gt;
*Sword Canes (T2)&lt;br /&gt;
*Tall Shoes (T2, T3)&lt;br /&gt;
*Talon Ring Jewelry&lt;br /&gt;
*Teabowls (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T1)&lt;br /&gt;
*Tools of the Craft&lt;br /&gt;
*Unrefined Gowns (T1, T2)&lt;br /&gt;
*Veola Hats (T1, T2)&lt;br /&gt;
*Wand Staves (T2)&lt;br /&gt;
*WearPicks&lt;br /&gt;
*Wedding Rings&lt;br /&gt;
*Wermth (T1, T2)&lt;br /&gt;
*Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
*Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
*Yansio Hats (T2, T3)&lt;br /&gt;
*Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Limited quantities:&lt;br /&gt;
*Adventure Clothing&lt;br /&gt;
*Adventure Hoods (T2)&lt;br /&gt;
*Cat&#039;s Cradle String&lt;br /&gt;
*Corset Gown (T1)&lt;br /&gt;
*Dancing Shoes (T3)&lt;br /&gt;
*Discreet Containers&lt;br /&gt;
*Dual Weapon Displayer&lt;br /&gt;
*Eisenrucks (T1, T2, T3)&lt;br /&gt;
*Fancy Weapons (T3)&lt;br /&gt;
*Fishies (T5, T6)&lt;br /&gt;
*Gnomish Goggles (T1, T2)&lt;br /&gt;
*Gory Weapons (T2)&lt;br /&gt;
*Grobey Shields (T1)&lt;br /&gt;
*Herb Bundling Pouch&lt;br /&gt;
*Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
*Juggling Balls&lt;br /&gt;
*LotusWear (T3, T4)&lt;br /&gt;
*Mechanical Bracers (T1)&lt;br /&gt;
*Metallic Gowns (T2)&lt;br /&gt;
*Pauldrons&lt;br /&gt;
*Peretta Cloaks (T2)&lt;br /&gt;
*Peretta Gowns (T2)&lt;br /&gt;
*Petticoats (Second Unlock)&lt;br /&gt;
*Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
*Shurley Gloves (T3)&lt;br /&gt;
*Signet Rings (T3)&lt;br /&gt;
*Spiffy Jackets (T2)&lt;br /&gt;
*Steampunk Clothing (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T2)&lt;br /&gt;
*Wermth (T3)&lt;br /&gt;
*Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Rare Unlocks===&lt;br /&gt;
The following are offered via raffle in 2023 as &amp;quot;Rare&amp;quot; unlocks (the quantity is shown in parentheses):&lt;br /&gt;
*Cidolfhus Bandolier to Tier 2 (5)&lt;br /&gt;
*Climate Wear to Tier 2 (6)&lt;br /&gt;
*Codex (1)&lt;br /&gt;
*Dancing Shoes to Tier 4 (5)&lt;br /&gt;
*Fancy Weapons to Tier 4 (5)&lt;br /&gt;
*Forbidden Knowledge Books to T2 (2)&lt;br /&gt;
*Gory Weapons to Tier 3 (1)&lt;br /&gt;
*Grobey Shields to T2 (4)&lt;br /&gt;
*Jewelry boxes T6 (unknown)&lt;br /&gt;
*Pelt Bags to Tier 2 (1)&lt;br /&gt;
*Peretta Masks to Tier 2 (5)&lt;br /&gt;
*Rotting Rodent to Tier 2 (6)&lt;br /&gt;
*Shurley Gloves to Tier 4 (5)&lt;br /&gt;
*Superspecs to Auction Quality (2)&lt;br /&gt;
*Tickle Armor/Morphing Armor to Tier 3 (5)&lt;br /&gt;
*Xojium Robes Full (must have 10 verbs) (1)&lt;br /&gt;
*Xojium Staves Full (must have 10 verbs) (1)&lt;br /&gt;
&lt;br /&gt;
==Premium Point Unlocks==&lt;br /&gt;
Certain scripts will have unlocks offered for Premium Points in the Lighthouse on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Script unlocks currently offered in the Lighthouse:&lt;br /&gt;
* Fishie Sacks&lt;br /&gt;
* Yansio Clothing&lt;br /&gt;
* (Un)Refined Gowns&lt;br /&gt;
* Veola Accessories&lt;br /&gt;
&lt;br /&gt;
Scripts unavailable for Premium Point Unlocks:&lt;br /&gt;
* Vanishing Point items&lt;br /&gt;
* Petticoats&lt;br /&gt;
* Vanne Fans&lt;br /&gt;
* Spider Bag (unlocks)&lt;br /&gt;
* Spider Bag (additional spiders)&lt;br /&gt;
* Peretta Cloaks&lt;br /&gt;
* Peretta Skirts&lt;br /&gt;
* Puppy Music Stands&lt;br /&gt;
&lt;br /&gt;
Scripts requested for Premium Point Unlocks:&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Lapidary boxes (adding additional sides)&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191157</id>
		<title>Premium unlocks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191157"/>
		<updated>2023-03-11T18:51:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Rare Unlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Premium Unlocks==&lt;br /&gt;
Premium subscribers are given the chance to procure unlocks for fluff scripts monthly.  It&#039;s important to note that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by.  That list can be found below.  In order to get an unlock, you must have an existing item that is a single tier below the tier that you are seeking.  There is no fee for this service, just the requisite that the individuals chosen have a correctly-tiered item that can be worked on.&lt;br /&gt;
&lt;br /&gt;
There are some items that are limited with regards to the number of slots available, and those limits are similarly strict and cannot be exceeded.  Once the available unlocks for a particular tier in a particular time period are exhausted, no more are available.  These are first-come, first- serve.&lt;br /&gt;
&lt;br /&gt;
Finally, there are some rarer unlocks, which will be distributed via a raffle system.  The winners of these raffles will be allowed to choose from the list of available &amp;quot;rare&amp;quot; unlocks, again, first-come, first-serve.  All the &amp;quot;rare&amp;quot; unlocks have limited quantities for the year.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Unlimited quantities:&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
*Arkati Sigils&lt;br /&gt;
*Brawl Fluff&lt;br /&gt;
*Campfire Totes (First Unlock)&lt;br /&gt;
*Caster Gloves (T2)&lt;br /&gt;
*Cidolfhus Bandolier (T1)&lt;br /&gt;
*Cigar Cutters&lt;br /&gt;
*Climate Wear (T1)&lt;br /&gt;
*Compass&lt;br /&gt;
*Creepy Stoles&lt;br /&gt;
*Crystal Holding Jewelry&lt;br /&gt;
*Dancing Scarves (T2, T3)&lt;br /&gt;
*Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
*Dancing Shoes (simple)&lt;br /&gt;
*Fancy Weapons (T2)&lt;br /&gt;
*FancyCoats&lt;br /&gt;
*FancyStockings (T1, T2)&lt;br /&gt;
*Farm Tools&lt;br /&gt;
*Feathered Boas&lt;br /&gt;
*Fishies (T1, T2, T3, T4)&lt;br /&gt;
*Folding Chairs (T1, T2)&lt;br /&gt;
*Frog and Lilli Necklace (T2)&lt;br /&gt;
*Fusion Zests (T2, T3)&lt;br /&gt;
*Gambling Kit (T1)&lt;br /&gt;
*Gargoyle Rings&lt;br /&gt;
*Garrote Knives&lt;br /&gt;
*Gory Weapons (T1)&lt;br /&gt;
*Hand-puppets (T2)&lt;br /&gt;
*Handkerchiefs (T2)&lt;br /&gt;
*Hilted Weapons&lt;br /&gt;
*Ice Patch Skates (T1, T2)&lt;br /&gt;
*Ink Pots&lt;br /&gt;
*Joola (T1)&lt;br /&gt;
*Leather Works&lt;br /&gt;
*LotusWear (T2)&lt;br /&gt;
*Morphing Containers are now (T3, T4)&lt;br /&gt;
*Napkins&lt;br /&gt;
*Newstyle Amulet Holders&lt;br /&gt;
*Orb Staff&lt;br /&gt;
*Pelt Bags (T1)&lt;br /&gt;
*Pet Rocks/Geodes&lt;br /&gt;
*Petticoats (First Unlock)&lt;br /&gt;
*Poison Rings (T1)&lt;br /&gt;
*Polearm Harness&lt;br /&gt;
*Prayer Beads&lt;br /&gt;
*Prayerbooks&lt;br /&gt;
*Realm Maps&lt;br /&gt;
*Scrying Bowl (T2)&lt;br /&gt;
*Secure Gem Pouches&lt;br /&gt;
*Shoe Sticks (T2, T3)&lt;br /&gt;
*Shurley Gloves (T2)&lt;br /&gt;
*Siolan Weapons (T1, T2, T3)&lt;br /&gt;
*Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
*Spiffy Jackets (T1)&lt;br /&gt;
*Superspecs (T1, T2)&lt;br /&gt;
*Suspenders (T2, T3)&lt;br /&gt;
*Sword Canes (T2)&lt;br /&gt;
*Tall Shoes (T2, T3)&lt;br /&gt;
*Talon Ring Jewelry&lt;br /&gt;
*Teabowls (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T1)&lt;br /&gt;
*Tools of the Craft&lt;br /&gt;
*Unrefined Gowns (T1, T2)&lt;br /&gt;
*Veola Hats (T1, T2)&lt;br /&gt;
*Wand Staves (T2)&lt;br /&gt;
*WearPicks&lt;br /&gt;
*Wedding Rings&lt;br /&gt;
*Wermth (T1, T2)&lt;br /&gt;
*Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
*Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
*Yansio Hats (T2, T3)&lt;br /&gt;
*Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Limited quantities:&lt;br /&gt;
*Adventure Clothing&lt;br /&gt;
*Adventure Hoods (T2)&lt;br /&gt;
*Cat&#039;s Cradle String&lt;br /&gt;
*Corset Gown (T1)&lt;br /&gt;
*Dancing Shoes (T3)&lt;br /&gt;
*Discreet Containers&lt;br /&gt;
*Dual Weapon Displayer&lt;br /&gt;
*Eisenrucks (T1, T2, T3)&lt;br /&gt;
*Fancy Weapons (T3)&lt;br /&gt;
*Fishies (T5, T6)&lt;br /&gt;
*Gnomish Goggles (T1, T2)&lt;br /&gt;
*Gory Weapons (T2)&lt;br /&gt;
*Grobey Shields (T1)&lt;br /&gt;
*Herb Bundling Pouch&lt;br /&gt;
*Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
*Juggling Balls&lt;br /&gt;
*LotusWear (T3, T4)&lt;br /&gt;
*Mechanical Bracers (T1)&lt;br /&gt;
*Metallic Gowns (T2)&lt;br /&gt;
*Pauldrons&lt;br /&gt;
*Peretta Cloaks (T2)&lt;br /&gt;
*Peretta Gowns (T2)&lt;br /&gt;
*Petticoats (Second Unlock)&lt;br /&gt;
*Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
*Shurley Gloves (T3)&lt;br /&gt;
*Signet Rings (T3)&lt;br /&gt;
*Spiffy Jackets (T2)&lt;br /&gt;
*Steampunk Clothing (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T2)&lt;br /&gt;
*Wermth (T3)&lt;br /&gt;
*Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Rare Unlocks===&lt;br /&gt;
The following are offered via raffle in 2023 as &amp;quot;Rare&amp;quot; unlocks:&lt;br /&gt;
*Cidolfhus Bandolier to Tier 2 (5)&lt;br /&gt;
*Climate Wear to Tier 2 (6)&lt;br /&gt;
*Codex (1)&lt;br /&gt;
*Dancing Shoes to Tier 4 (5)&lt;br /&gt;
*Fancy Weapons to Tier 4 (5)&lt;br /&gt;
*Forbidden Knowledge Books to T2 (2)&lt;br /&gt;
*Gory Weapons to Tier 3 (1)&lt;br /&gt;
*Grobey Shields to T2 (4)&lt;br /&gt;
*Jewelry boxes T6 (unknown)&lt;br /&gt;
*Pelt Bags to Tier 2 (1)&lt;br /&gt;
*Peretta Masks to Tier 2 (5)&lt;br /&gt;
*Rotting Rodent to Tier 2 (6)&lt;br /&gt;
*Shurley Gloves to Tier 4 (5)&lt;br /&gt;
*Superspecs to Auction Quality (2)&lt;br /&gt;
*Tickle Armor/Morphing Armor to Tier 3 (5)&lt;br /&gt;
*Xojium Robes Full (must have 10 verbs) (1)&lt;br /&gt;
*Xojium Staves Full (must have 10 verbs) (1)&lt;br /&gt;
&lt;br /&gt;
==Premium Point Unlocks==&lt;br /&gt;
Certain scripts will have unlocks offered for Premium Points in the Lighthouse on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Script unlocks currently offered in the Lighthouse:&lt;br /&gt;
* Fishie Sacks&lt;br /&gt;
* Yansio Clothing&lt;br /&gt;
* (Un)Refined Gowns&lt;br /&gt;
* Veola Accessories&lt;br /&gt;
&lt;br /&gt;
Scripts unavailable for Premium Point Unlocks:&lt;br /&gt;
* Vanishing Point items&lt;br /&gt;
* Petticoats&lt;br /&gt;
* Vanne Fans&lt;br /&gt;
* Spider Bag (unlocks)&lt;br /&gt;
* Spider Bag (additional spiders)&lt;br /&gt;
* Peretta Cloaks&lt;br /&gt;
* Peretta Skirts&lt;br /&gt;
* Puppy Music Stands&lt;br /&gt;
&lt;br /&gt;
Scripts requested for Premium Point Unlocks:&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Lapidary boxes (adding additional sides)&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191156</id>
		<title>Premium unlocks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191156"/>
		<updated>2023-03-11T18:50:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Limited Unlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Premium Unlocks==&lt;br /&gt;
Premium subscribers are given the chance to procure unlocks for fluff scripts monthly.  It&#039;s important to note that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by.  That list can be found below.  In order to get an unlock, you must have an existing item that is a single tier below the tier that you are seeking.  There is no fee for this service, just the requisite that the individuals chosen have a correctly-tiered item that can be worked on.&lt;br /&gt;
&lt;br /&gt;
There are some items that are limited with regards to the number of slots available, and those limits are similarly strict and cannot be exceeded.  Once the available unlocks for a particular tier in a particular time period are exhausted, no more are available.  These are first-come, first- serve.&lt;br /&gt;
&lt;br /&gt;
Finally, there are some rarer unlocks, which will be distributed via a raffle system.  The winners of these raffles will be allowed to choose from the list of available &amp;quot;rare&amp;quot; unlocks, again, first-come, first-serve.  All the &amp;quot;rare&amp;quot; unlocks have limited quantities for the year.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Unlimited quantities:&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
*Arkati Sigils&lt;br /&gt;
*Brawl Fluff&lt;br /&gt;
*Campfire Totes (First Unlock)&lt;br /&gt;
*Caster Gloves (T2)&lt;br /&gt;
*Cidolfhus Bandolier (T1)&lt;br /&gt;
*Cigar Cutters&lt;br /&gt;
*Climate Wear (T1)&lt;br /&gt;
*Compass&lt;br /&gt;
*Creepy Stoles&lt;br /&gt;
*Crystal Holding Jewelry&lt;br /&gt;
*Dancing Scarves (T2, T3)&lt;br /&gt;
*Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
*Dancing Shoes (simple)&lt;br /&gt;
*Fancy Weapons (T2)&lt;br /&gt;
*FancyCoats&lt;br /&gt;
*FancyStockings (T1, T2)&lt;br /&gt;
*Farm Tools&lt;br /&gt;
*Feathered Boas&lt;br /&gt;
*Fishies (T1, T2, T3, T4)&lt;br /&gt;
*Folding Chairs (T1, T2)&lt;br /&gt;
*Frog and Lilli Necklace (T2)&lt;br /&gt;
*Fusion Zests (T2, T3)&lt;br /&gt;
*Gambling Kit (T1)&lt;br /&gt;
*Gargoyle Rings&lt;br /&gt;
*Garrote Knives&lt;br /&gt;
*Gory Weapons (T1)&lt;br /&gt;
*Hand-puppets (T2)&lt;br /&gt;
*Handkerchiefs (T2)&lt;br /&gt;
*Hilted Weapons&lt;br /&gt;
*Ice Patch Skates (T1, T2)&lt;br /&gt;
*Ink Pots&lt;br /&gt;
*Joola (T1)&lt;br /&gt;
*Leather Works&lt;br /&gt;
*LotusWear (T2)&lt;br /&gt;
*Morphing Containers are now (T3, T4)&lt;br /&gt;
*Napkins&lt;br /&gt;
*Newstyle Amulet Holders&lt;br /&gt;
*Orb Staff&lt;br /&gt;
*Pelt Bags (T1)&lt;br /&gt;
*Pet Rocks/Geodes&lt;br /&gt;
*Petticoats (First Unlock)&lt;br /&gt;
*Poison Rings (T1)&lt;br /&gt;
*Polearm Harness&lt;br /&gt;
*Prayer Beads&lt;br /&gt;
*Prayerbooks&lt;br /&gt;
*Realm Maps&lt;br /&gt;
*Scrying Bowl (T2)&lt;br /&gt;
*Secure Gem Pouches&lt;br /&gt;
*Shoe Sticks (T2, T3)&lt;br /&gt;
*Shurley Gloves (T2)&lt;br /&gt;
*Siolan Weapons (T1, T2, T3)&lt;br /&gt;
*Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
*Spiffy Jackets (T1)&lt;br /&gt;
*Superspecs (T1, T2)&lt;br /&gt;
*Suspenders (T2, T3)&lt;br /&gt;
*Sword Canes (T2)&lt;br /&gt;
*Tall Shoes (T2, T3)&lt;br /&gt;
*Talon Ring Jewelry&lt;br /&gt;
*Teabowls (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T1)&lt;br /&gt;
*Tools of the Craft&lt;br /&gt;
*Unrefined Gowns (T1, T2)&lt;br /&gt;
*Veola Hats (T1, T2)&lt;br /&gt;
*Wand Staves (T2)&lt;br /&gt;
*WearPicks&lt;br /&gt;
*Wedding Rings&lt;br /&gt;
*Wermth (T1, T2)&lt;br /&gt;
*Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
*Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
*Yansio Hats (T2, T3)&lt;br /&gt;
*Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Limited quantities:&lt;br /&gt;
*Adventure Clothing&lt;br /&gt;
*Adventure Hoods (T2)&lt;br /&gt;
*Cat&#039;s Cradle String&lt;br /&gt;
*Corset Gown (T1)&lt;br /&gt;
*Dancing Shoes (T3)&lt;br /&gt;
*Discreet Containers&lt;br /&gt;
*Dual Weapon Displayer&lt;br /&gt;
*Eisenrucks (T1, T2, T3)&lt;br /&gt;
*Fancy Weapons (T3)&lt;br /&gt;
*Fishies (T5, T6)&lt;br /&gt;
*Gnomish Goggles (T1, T2)&lt;br /&gt;
*Gory Weapons (T2)&lt;br /&gt;
*Grobey Shields (T1)&lt;br /&gt;
*Herb Bundling Pouch&lt;br /&gt;
*Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
*Juggling Balls&lt;br /&gt;
*LotusWear (T3, T4)&lt;br /&gt;
*Mechanical Bracers (T1)&lt;br /&gt;
*Metallic Gowns (T2)&lt;br /&gt;
*Pauldrons&lt;br /&gt;
*Peretta Cloaks (T2)&lt;br /&gt;
*Peretta Gowns (T2)&lt;br /&gt;
*Petticoats (Second Unlock)&lt;br /&gt;
*Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
*Shurley Gloves (T3)&lt;br /&gt;
*Signet Rings (T3)&lt;br /&gt;
*Spiffy Jackets (T2)&lt;br /&gt;
*Steampunk Clothing (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T2)&lt;br /&gt;
*Wermth (T3)&lt;br /&gt;
*Yo-yo&lt;br /&gt;
&lt;br /&gt;
===Rare Unlocks===&lt;br /&gt;
The following are offered via raffle in 2023 as &amp;quot;Rare&amp;quot; unlocks:&lt;br /&gt;
*Peretta Masks to Tier 2 (5)&lt;br /&gt;
*Xojium Staves Full (must have 10 verbs) (1)&lt;br /&gt;
*Xojium Robes Full (must have 10 verbs) (1)&lt;br /&gt;
*Gory Weapons to Tier 3 (1)&lt;br /&gt;
*Pelt Bags to Tier 2 (1)&lt;br /&gt;
*Climate Wear to Tier 2 (6)&lt;br /&gt;
*Cidolfhus Bandolier to Tier 2 (5)&lt;br /&gt;
*Dancing Shoes to Tier 4 (5)&lt;br /&gt;
*Fancy Weapons to Tier 4 (5)&lt;br /&gt;
*Shurley Gloves to Tier 4 (5)&lt;br /&gt;
*Codex (1)&lt;br /&gt;
*Rotting Rodent to Tier 2 (6)&lt;br /&gt;
*Tickle Armor/Morphing Armor to Tier 3 (5)&lt;br /&gt;
*Superspecs to Auction Quality (2)&lt;br /&gt;
*Grobey Shields to T2 (4)&lt;br /&gt;
*Forbidden Knowledge Books to T2 (2)&lt;br /&gt;
*Jewelry boxes T6 (unknown) &lt;br /&gt;
&lt;br /&gt;
==Premium Point Unlocks==&lt;br /&gt;
Certain scripts will have unlocks offered for Premium Points in the Lighthouse on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Script unlocks currently offered in the Lighthouse:&lt;br /&gt;
* Fishie Sacks&lt;br /&gt;
* Yansio Clothing&lt;br /&gt;
* (Un)Refined Gowns&lt;br /&gt;
* Veola Accessories&lt;br /&gt;
&lt;br /&gt;
Scripts unavailable for Premium Point Unlocks:&lt;br /&gt;
* Vanishing Point items&lt;br /&gt;
* Petticoats&lt;br /&gt;
* Vanne Fans&lt;br /&gt;
* Spider Bag (unlocks)&lt;br /&gt;
* Spider Bag (additional spiders)&lt;br /&gt;
* Peretta Cloaks&lt;br /&gt;
* Peretta Skirts&lt;br /&gt;
* Puppy Music Stands&lt;br /&gt;
&lt;br /&gt;
Scripts requested for Premium Point Unlocks:&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Lapidary boxes (adding additional sides)&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191155</id>
		<title>Premium unlocks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191155"/>
		<updated>2023-03-11T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: /* Unlimited Unlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Premium Unlocks==&lt;br /&gt;
Premium subscribers are given the chance to procure unlocks for fluff scripts monthly.  It&#039;s important to note that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by.  That list can be found below.  In order to get an unlock, you must have an existing item that is a single tier below the tier that you are seeking.  There is no fee for this service, just the requisite that the individuals chosen have a correctly-tiered item that can be worked on.&lt;br /&gt;
&lt;br /&gt;
There are some items that are limited with regards to the number of slots available, and those limits are similarly strict and cannot be exceeded.  Once the available unlocks for a particular tier in a particular time period are exhausted, no more are available.  These are first-come, first- serve.&lt;br /&gt;
&lt;br /&gt;
Finally, there are some rarer unlocks, which will be distributed via a raffle system.  The winners of these raffles will be allowed to choose from the list of available &amp;quot;rare&amp;quot; unlocks, again, first-come, first-serve.  All the &amp;quot;rare&amp;quot; unlocks have limited quantities for the year.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Unlimited quantities:&lt;br /&gt;
The following are offered in an unlimited fashion:&lt;br /&gt;
*Arkati Sigils&lt;br /&gt;
*Brawl Fluff&lt;br /&gt;
*Campfire Totes (First Unlock)&lt;br /&gt;
*Caster Gloves (T2)&lt;br /&gt;
*Cidolfhus Bandolier (T1)&lt;br /&gt;
*Cigar Cutters&lt;br /&gt;
*Climate Wear (T1)&lt;br /&gt;
*Compass&lt;br /&gt;
*Creepy Stoles&lt;br /&gt;
*Crystal Holding Jewelry&lt;br /&gt;
*Dancing Scarves (T2, T3)&lt;br /&gt;
*Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
*Dancing Shoes (simple)&lt;br /&gt;
*Fancy Weapons (T2)&lt;br /&gt;
*FancyCoats&lt;br /&gt;
*FancyStockings (T1, T2)&lt;br /&gt;
*Farm Tools&lt;br /&gt;
*Feathered Boas&lt;br /&gt;
*Fishies (T1, T2, T3, T4)&lt;br /&gt;
*Folding Chairs (T1, T2)&lt;br /&gt;
*Frog and Lilli Necklace (T2)&lt;br /&gt;
*Fusion Zests (T2, T3)&lt;br /&gt;
*Gambling Kit (T1)&lt;br /&gt;
*Gargoyle Rings&lt;br /&gt;
*Garrote Knives&lt;br /&gt;
*Gory Weapons (T1)&lt;br /&gt;
*Hand-puppets (T2)&lt;br /&gt;
*Handkerchiefs (T2)&lt;br /&gt;
*Hilted Weapons&lt;br /&gt;
*Ice Patch Skates (T1, T2)&lt;br /&gt;
*Ink Pots&lt;br /&gt;
*Joola (T1)&lt;br /&gt;
*Leather Works&lt;br /&gt;
*LotusWear (T2)&lt;br /&gt;
*Morphing Containers are now (T3, T4)&lt;br /&gt;
*Napkins&lt;br /&gt;
*Newstyle Amulet Holders&lt;br /&gt;
*Orb Staff&lt;br /&gt;
*Pelt Bags (T1)&lt;br /&gt;
*Pet Rocks/Geodes&lt;br /&gt;
*Petticoats (First Unlock)&lt;br /&gt;
*Poison Rings (T1)&lt;br /&gt;
*Polearm Harness&lt;br /&gt;
*Prayer Beads&lt;br /&gt;
*Prayerbooks&lt;br /&gt;
*Realm Maps&lt;br /&gt;
*Scrying Bowl (T2)&lt;br /&gt;
*Secure Gem Pouches&lt;br /&gt;
*Shoe Sticks (T2, T3)&lt;br /&gt;
*Shurley Gloves (T2)&lt;br /&gt;
*Siolan Weapons (T1, T2, T3)&lt;br /&gt;
*Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
*Spiffy Jackets (T1)&lt;br /&gt;
*Superspecs (T1, T2)&lt;br /&gt;
*Suspenders (T2, T3)&lt;br /&gt;
*Sword Canes (T2)&lt;br /&gt;
*Tall Shoes (T2, T3)&lt;br /&gt;
*Talon Ring Jewelry&lt;br /&gt;
*Teabowls (T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T1)&lt;br /&gt;
*Tools of the Craft&lt;br /&gt;
*Unrefined Gowns (T1, T2)&lt;br /&gt;
*Veola Hats (T1, T2)&lt;br /&gt;
*Wand Staves (T2)&lt;br /&gt;
*WearPicks&lt;br /&gt;
*Wedding Rings&lt;br /&gt;
*Wermth (T1, T2)&lt;br /&gt;
*Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
*Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
*Yansio Hats (T2, T3)&lt;br /&gt;
*Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
&lt;br /&gt;
===Limited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Limited quantities:&lt;br /&gt;
*Fishies (T5, T6)&lt;br /&gt;
*Wermth (T3)&lt;br /&gt;
*Peretta Gowns (T2)&lt;br /&gt;
*Peretta Cloaks (T2)&lt;br /&gt;
*Petticoats (Second Unlock)&lt;br /&gt;
*Discreet Containers&lt;br /&gt;
*Gory Weapons (T2)&lt;br /&gt;
*Spiffy Jackets (T2)&lt;br /&gt;
*Dual Weapon Displayer&lt;br /&gt;
*Corset Gown (T1)&lt;br /&gt;
*Juggling Balls&lt;br /&gt;
*Cat&#039;s Cradle String&lt;br /&gt;
*Yo-yo&lt;br /&gt;
*Adventure Clothing&lt;br /&gt;
*Adventure Hoods (T2)&lt;br /&gt;
*Gnomish Goggles (T1, T2)&lt;br /&gt;
*Mechanical Bracers (T1)&lt;br /&gt;
*Metallic Gowns (T2)&lt;br /&gt;
*Pauldrons&lt;br /&gt;
*Steampunk Clothing (T2)&lt;br /&gt;
*Dancing Shoes (T3)&lt;br /&gt;
*Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
*Fancy Weapons (T3)&lt;br /&gt;
*Shurley Gloves (T3)&lt;br /&gt;
*Herb Bundling Pouch&lt;br /&gt;
*Eisenrucks (T1, T2, T3)&lt;br /&gt;
*Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
*LotusWear (T3, T4)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T2)&lt;br /&gt;
*Signet Rings (T3)&lt;br /&gt;
*Grobey Shields (T1)&lt;br /&gt;
&lt;br /&gt;
===Rare Unlocks===&lt;br /&gt;
The following are offered via raffle in 2023 as &amp;quot;Rare&amp;quot; unlocks:&lt;br /&gt;
*Peretta Masks to Tier 2 (5)&lt;br /&gt;
*Xojium Staves Full (must have 10 verbs) (1)&lt;br /&gt;
*Xojium Robes Full (must have 10 verbs) (1)&lt;br /&gt;
*Gory Weapons to Tier 3 (1)&lt;br /&gt;
*Pelt Bags to Tier 2 (1)&lt;br /&gt;
*Climate Wear to Tier 2 (6)&lt;br /&gt;
*Cidolfhus Bandolier to Tier 2 (5)&lt;br /&gt;
*Dancing Shoes to Tier 4 (5)&lt;br /&gt;
*Fancy Weapons to Tier 4 (5)&lt;br /&gt;
*Shurley Gloves to Tier 4 (5)&lt;br /&gt;
*Codex (1)&lt;br /&gt;
*Rotting Rodent to Tier 2 (6)&lt;br /&gt;
*Tickle Armor/Morphing Armor to Tier 3 (5)&lt;br /&gt;
*Superspecs to Auction Quality (2)&lt;br /&gt;
*Grobey Shields to T2 (4)&lt;br /&gt;
*Forbidden Knowledge Books to T2 (2)&lt;br /&gt;
*Jewelry boxes T6 (unknown) &lt;br /&gt;
&lt;br /&gt;
==Premium Point Unlocks==&lt;br /&gt;
Certain scripts will have unlocks offered for Premium Points in the Lighthouse on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Script unlocks currently offered in the Lighthouse:&lt;br /&gt;
* Fishie Sacks&lt;br /&gt;
* Yansio Clothing&lt;br /&gt;
* (Un)Refined Gowns&lt;br /&gt;
* Veola Accessories&lt;br /&gt;
&lt;br /&gt;
Scripts unavailable for Premium Point Unlocks:&lt;br /&gt;
* Vanishing Point items&lt;br /&gt;
* Petticoats&lt;br /&gt;
* Vanne Fans&lt;br /&gt;
* Spider Bag (unlocks)&lt;br /&gt;
* Spider Bag (additional spiders)&lt;br /&gt;
* Peretta Cloaks&lt;br /&gt;
* Peretta Skirts&lt;br /&gt;
* Puppy Music Stands&lt;br /&gt;
&lt;br /&gt;
Scripts requested for Premium Point Unlocks:&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Lapidary boxes (adding additional sides)&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191154</id>
		<title>Premium unlocks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_unlocks&amp;diff=191154"/>
		<updated>2023-03-11T18:45:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Premium Unlocks==&lt;br /&gt;
Premium subscribers are given the chance to procure unlocks for fluff scripts monthly.  It&#039;s important to note that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by.  That list can be found below.  In order to get an unlock, you must have an existing item that is a single tier below the tier that you are seeking.  There is no fee for this service, just the requisite that the individuals chosen have a correctly-tiered item that can be worked on.&lt;br /&gt;
&lt;br /&gt;
There are some items that are limited with regards to the number of slots available, and those limits are similarly strict and cannot be exceeded.  Once the available unlocks for a particular tier in a particular time period are exhausted, no more are available.  These are first-come, first- serve.&lt;br /&gt;
&lt;br /&gt;
Finally, there are some rarer unlocks, which will be distributed via a raffle system.  The winners of these raffles will be allowed to choose from the list of available &amp;quot;rare&amp;quot; unlocks, again, first-come, first-serve.  All the &amp;quot;rare&amp;quot; unlocks have limited quantities for the year.&lt;br /&gt;
&lt;br /&gt;
===Unlimited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Unlimited quantities:&lt;br /&gt;
*The following are offered in an unlimited fashion:&lt;br /&gt;
*Fishies (T1, T2, T3, T4)&lt;br /&gt;
*Gargoyle Rings&lt;br /&gt;
*Wermth (T1, T2)&lt;br /&gt;
*Prayerbooks&lt;br /&gt;
*Newstyle Amulet Holders&lt;br /&gt;
*Handkerchiefs (T2)&lt;br /&gt;
*Napkins&lt;br /&gt;
*Skellie Cloak (Add/Change Button Styles)&lt;br /&gt;
*Frog and Lilli Necklace (T2)&lt;br /&gt;
*Wedding Rings&lt;br /&gt;
*Polearm Harness&lt;br /&gt;
*Poison Rings (T1)&lt;br /&gt;
*Secure Gem Pouches&lt;br /&gt;
*Leather Works&lt;br /&gt;
*Prayer Beads&lt;br /&gt;
*Suspenders (T2, T3)&lt;br /&gt;
*Caster Gloves (T2)&lt;br /&gt;
*Wand Staves (T2)&lt;br /&gt;
*Xojium Staves (1 action added or swapped, max 10)&lt;br /&gt;
*Xojium Robes (1 action added or swapped, max 10)&lt;br /&gt;
*Crystal Holding Jewelry&lt;br /&gt;
*Creepy Stoles&lt;br /&gt;
*Fusion Zests (T2, T3)&lt;br /&gt;
*Joola (T1)&lt;br /&gt;
*Hilted Weapons&lt;br /&gt;
*Zoece&#039;s Sparkling Crystal Balls&lt;br /&gt;
*Petticoats (First Unlock)&lt;br /&gt;
*Scrying Bowl (T2)&lt;br /&gt;
*Dancing Scarves (T2, T3)&lt;br /&gt;
*Yansio Hats (T2, T3)&lt;br /&gt;
*Gambling Kit (T1)&lt;br /&gt;
*Climate Wear (T1)&lt;br /&gt;
*Pelt Bags (T1)&lt;br /&gt;
*Spiffy Jackets (T1)&lt;br /&gt;
*Cidolfhus Bandolier (T1)&lt;br /&gt;
*Gory Weapons (T1)&lt;br /&gt;
*Sword Canes (T2)&lt;br /&gt;
*Orb Staff&lt;br /&gt;
*Farm Tools&lt;br /&gt;
*Compass&lt;br /&gt;
*Realm Maps&lt;br /&gt;
*Dancing Shoes (simple)&lt;br /&gt;
*Feathered Boas&lt;br /&gt;
*Morphing Containers are now (T3, T4)&lt;br /&gt;
*Tall Shoes (T2, T3)&lt;br /&gt;
*Shoe Sticks (T2, T3)&lt;br /&gt;
*WearPicks&lt;br /&gt;
*Dancing Shoes (Mortasha) (T2)&lt;br /&gt;
*Hand-puppets (T2)&lt;br /&gt;
*Fancy Weapons (T2)&lt;br /&gt;
*Shurley Gloves (T2)&lt;br /&gt;
*FancyCoats&lt;br /&gt;
*Veola Hats (T1, T2)&lt;br /&gt;
*FancyStockings (T1, T2)&lt;br /&gt;
*Garrote Knives&lt;br /&gt;
*Cigar Cutters&lt;br /&gt;
*Ice Patch Skates (T1, T2)&lt;br /&gt;
*Brawl Fluff&lt;br /&gt;
*Arkati Sigils&lt;br /&gt;
*Pet Rocks/Geodes&lt;br /&gt;
*Siolan Weapons (T1, T2, T3)&lt;br /&gt;
*Tools of the Craft&lt;br /&gt;
*Ink Pots&lt;br /&gt;
*Unrefined Gowns (T1, T2)&lt;br /&gt;
*Folding Chairs (T1, T2)&lt;br /&gt;
*Talon Ring Jewelry&lt;br /&gt;
*Teabowls (T2)&lt;br /&gt;
*LotusWear (T2)&lt;br /&gt;
*Superspecs (T1, T2)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T1)&lt;br /&gt;
*Campfire Totes (First Unlock)&lt;br /&gt;
&lt;br /&gt;
===Limited Unlocks===&lt;br /&gt;
The following are offered in 2023 in Limited quantities:&lt;br /&gt;
*Fishies (T5, T6)&lt;br /&gt;
*Wermth (T3)&lt;br /&gt;
*Peretta Gowns (T2)&lt;br /&gt;
*Peretta Cloaks (T2)&lt;br /&gt;
*Petticoats (Second Unlock)&lt;br /&gt;
*Discreet Containers&lt;br /&gt;
*Gory Weapons (T2)&lt;br /&gt;
*Spiffy Jackets (T2)&lt;br /&gt;
*Dual Weapon Displayer&lt;br /&gt;
*Corset Gown (T1)&lt;br /&gt;
*Juggling Balls&lt;br /&gt;
*Cat&#039;s Cradle String&lt;br /&gt;
*Yo-yo&lt;br /&gt;
*Adventure Clothing&lt;br /&gt;
*Adventure Hoods (T2)&lt;br /&gt;
*Gnomish Goggles (T1, T2)&lt;br /&gt;
*Mechanical Bracers (T1)&lt;br /&gt;
*Metallic Gowns (T2)&lt;br /&gt;
*Pauldrons&lt;br /&gt;
*Steampunk Clothing (T2)&lt;br /&gt;
*Dancing Shoes (T3)&lt;br /&gt;
*Jewelry Boxes (T2, T3, T4, T5)&lt;br /&gt;
*Fancy Weapons (T3)&lt;br /&gt;
*Shurley Gloves (T3)&lt;br /&gt;
*Herb Bundling Pouch&lt;br /&gt;
*Eisenrucks (T1, T2, T3)&lt;br /&gt;
*Quartz Baldrics/Yokes (T1, T2, T3)&lt;br /&gt;
*LotusWear (T3, T4)&lt;br /&gt;
*Tickle Armor/Morphing Armor (T2)&lt;br /&gt;
*Signet Rings (T3)&lt;br /&gt;
*Grobey Shields (T1)&lt;br /&gt;
&lt;br /&gt;
===Rare Unlocks===&lt;br /&gt;
The following are offered via raffle in 2023 as &amp;quot;Rare&amp;quot; unlocks:&lt;br /&gt;
*Peretta Masks to Tier 2 (5)&lt;br /&gt;
*Xojium Staves Full (must have 10 verbs) (1)&lt;br /&gt;
*Xojium Robes Full (must have 10 verbs) (1)&lt;br /&gt;
*Gory Weapons to Tier 3 (1)&lt;br /&gt;
*Pelt Bags to Tier 2 (1)&lt;br /&gt;
*Climate Wear to Tier 2 (6)&lt;br /&gt;
*Cidolfhus Bandolier to Tier 2 (5)&lt;br /&gt;
*Dancing Shoes to Tier 4 (5)&lt;br /&gt;
*Fancy Weapons to Tier 4 (5)&lt;br /&gt;
*Shurley Gloves to Tier 4 (5)&lt;br /&gt;
*Codex (1)&lt;br /&gt;
*Rotting Rodent to Tier 2 (6)&lt;br /&gt;
*Tickle Armor/Morphing Armor to Tier 3 (5)&lt;br /&gt;
*Superspecs to Auction Quality (2)&lt;br /&gt;
*Grobey Shields to T2 (4)&lt;br /&gt;
*Forbidden Knowledge Books to T2 (2)&lt;br /&gt;
*Jewelry boxes T6 (unknown) &lt;br /&gt;
&lt;br /&gt;
==Premium Point Unlocks==&lt;br /&gt;
Certain scripts will have unlocks offered for Premium Points in the Lighthouse on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Script unlocks currently offered in the Lighthouse:&lt;br /&gt;
* Fishie Sacks&lt;br /&gt;
* Yansio Clothing&lt;br /&gt;
* (Un)Refined Gowns&lt;br /&gt;
* Veola Accessories&lt;br /&gt;
&lt;br /&gt;
Scripts unavailable for Premium Point Unlocks:&lt;br /&gt;
* Vanishing Point items&lt;br /&gt;
* Petticoats&lt;br /&gt;
* Vanne Fans&lt;br /&gt;
* Spider Bag (unlocks)&lt;br /&gt;
* Spider Bag (additional spiders)&lt;br /&gt;
* Peretta Cloaks&lt;br /&gt;
* Peretta Skirts&lt;br /&gt;
* Puppy Music Stands&lt;br /&gt;
&lt;br /&gt;
Scripts requested for Premium Point Unlocks:&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Lapidary boxes (adding additional sides)&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Somnis&amp;diff=188626</id>
		<title>Somnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Somnis&amp;diff=188626"/>
		<updated>2023-02-08T13:24:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|bonus = +15&lt;br /&gt;
|str = 15&lt;br /&gt;
|dur = 40&lt;br /&gt;
|weight = 100%&lt;br /&gt;
|use = Weapons&lt;br /&gt;
|rarity = Very Rare&lt;br /&gt;
|special = N/A&lt;br /&gt;
|color = Pearlescent Deep Purple&lt;br /&gt;
|dye = No}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;somnis&#039;&#039;&#039; alloy is more contemporary in the annals of Elanthia, arriving for sale at Bloodriven Village in the year 5123.  The alloy itself is a deep, rich purple in color, with pearlescent striations throughout that carry a slightly iridescent property, causing items forged from it to naturally shimmer or glisten when the light catches them just right.  The metal itself appears to be a seamless integration of iron, carbon, and some unidentifiable substance, resulting in a steel-based alloy of surprising elegance.  The alloy will not accept dyes, as the surface appears to be entirely impermeable, but is easy enough to alter for those with some small talent in metalsmithing.  The material itself carries with it the ability to occasionally render the target of a strike with a somnis armament comatose, plunged deeply into a sudden slumber, though it remains unclear what, exactly, about the alloy renders this effect possible.&lt;br /&gt;
&lt;br /&gt;
====Properties====&lt;br /&gt;
&#039;&#039;&#039;Lesser&#039;&#039;&#039; somnis armaments have a material-based flare that will use a rather forgiving SMR roll to attempt to put the target to sleep when the flare processes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater&#039;&#039;&#039; somnis armaments exist will process the same flare as &#039;&#039;&#039;lesser&#039;&#039;&#039; somnis, but will process the flare before any strike lands.&lt;br /&gt;
&lt;br /&gt;
====Alteration Notes====&lt;br /&gt;
Alterations to somnis materials are able to be done as part of any GALD service, with the notable exception that the word &#039;greater&#039; is not allowed to be added to any weapon which is not unlocked to allow it.  Also, as noted above, somnis cannot be dyed, and should always remain a deep purple with pearlescent striations in hue (alternate wording is fine, so long as no objectively different colors are implied.)  To further clarify, there is no requirement that the color (or any color) be in the description, but if any colors are used, they must remain true to the original hues.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Somnis&amp;diff=188625</id>
		<title>Somnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Somnis&amp;diff=188625"/>
		<updated>2023-02-08T13:13:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;{{Material |bonus = +15 |str = 15 |dur = 40 |weight = 100% |use = Weapons |rarity = Very Rare |special = N/A |color = Pearlescent Deep Purple |dye = No}}  The &amp;#039;&amp;#039;&amp;#039;somnis&amp;#039;&amp;#039;&amp;#039; all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|bonus = +15&lt;br /&gt;
|str = 15&lt;br /&gt;
|dur = 40&lt;br /&gt;
|weight = 100%&lt;br /&gt;
|use = Weapons&lt;br /&gt;
|rarity = Very Rare&lt;br /&gt;
|special = N/A&lt;br /&gt;
|color = Pearlescent Deep Purple&lt;br /&gt;
|dye = No}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;somnis&#039;&#039;&#039; alloy is more contemporary in the annals of Elanthia, arriving for sale at Bloodriven Village in the year 5123.  The alloy itself is a deep, rich purple in color, with pearlescent striations throughout that carry a slightly iridescent property, causing items forged from it to naturally shimmer or glisten when the light catches them just right.  The metal itself appears to be a seamless integration of iron, carbon, and some unidentifiable substance, resulting in a steel-based alloy of surprising elegance.  The alloy will not accept dyes, as the surface appears to be entirely impermeable, but is easy enough to alter for those with some small talent in metalsmithing.&lt;br /&gt;
&lt;br /&gt;
====Properties====&lt;br /&gt;
&#039;&#039;&#039;Lesser&#039;&#039;&#039; somnis armaments will do stuff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater&#039;&#039;&#039; somnis armaments exist, and will do other stuff.&lt;br /&gt;
&lt;br /&gt;
====Alteration Notes====&lt;br /&gt;
Alterations to somnis materials are able to be done as part of any GALD service, with the notable exception that the word &#039;greater&#039; is not allowed to be added to any weapon which is not unlocked to allow it.  Also, as noted above, somnis cannot be dyed, and should always remain a deep purple with pearlescent striations in hue (alternate wording is fine, so long as no objectively different colors are implied.)  To further clarify, there is no requirement that the color (or any color) be in the description, but if any colors are used, they must remain true to the original hues.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Unauthorized_Gathering_(vignette)&amp;diff=188368</id>
		<title>Hyacinth (storyline)/Unauthorized Gathering (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Unauthorized_Gathering_(vignette)&amp;diff=188368"/>
		<updated>2023-02-04T22:32:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;Uhlen sat at the triangular desk, a quill in hand but her thoughts far away as her emotions roiled.  Had she been wrong?  Was she being played for a fool?  She shook her head,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uhlen sat at the triangular desk, a quill in hand but her thoughts far away as her emotions roiled.  Had she been wrong?  Was she being played for a fool?  She shook her head, attempting to derail those negative thoughts.  She would not believe it, she decided, but she would be sure.  There was simply no other option.  Her resolve strengthened, she dipped the quill into an inkwell and began to write.&lt;br /&gt;
&lt;br /&gt;
Administrator Zofiya,&lt;br /&gt;
&lt;br /&gt;
I am reaching out to you with an urgent request.  It is essential that you assist me in ascertaining the identities of a number of individuals who were seen trespassing onto the slopes of the mountain at the heart of the Isle.  These persons were not numerous, though reports vary as to their exact numbers.  It appears that there were no more than five, but they were well past the acceptable limit of where the Iyo will allow interlopers.  Each of the group were clad, head to toe, in dark red and orange robes, with their faces completely concealed.&lt;br /&gt;
&lt;br /&gt;
I must be firm about this, Administrator.  I have urged, bargained, and pleaded with the People to join together with your town in the spirit of fellowship.  However, this level of disrespect for our borders constitutes a severe insult.  Allow me to be crystal clear:  The mountain is completely off limits to all save the People.  Any attempt by the town or its residents to gain access will be regarded as a severe breach of trust, and will certainly undo any progress that has been made with regards to relations between your people and mine.&lt;br /&gt;
&lt;br /&gt;
I must require that you ascertain the identities of these individuals, or, barring that, confirm that they did not originate from your town.  In either case, you must reply and let me know, so that appropriate actions can be taken.&lt;br /&gt;
&lt;br /&gt;
I have the impulse to apologize for this imposition, but I will not, as this matter is simply one that cannot be couched in niceties.  Please exercise all haste in determining who amongst your people have decided to take such dangerous actions, so that they may be dealt with as an example to all others who might consider such a course.&lt;br /&gt;
&lt;br /&gt;
With respect and urgency,&lt;br /&gt;
Uhlen&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Zofiya read the letter for the fourth time, her jaw loosening slightly.  The first time had caused her to see red.  The second had left her longing for her sword.  The third brought thoughts of Socius, and of bloodshed, which was the same thing.  Still... she did her best to look at the larger picture, and reminded herself for the dozenth time that she was Administrator now, and that it was her job to handle situations like these.&lt;br /&gt;
&lt;br /&gt;
With more force than was necessary, Zofiya yanked a drawer open and pulled out a scroll.  She nearly spilled the inkwell as she jammed a quill in, then brought it to bear on the scroll.&lt;br /&gt;
&lt;br /&gt;
To all Mist Harbor residents and visitors:&lt;br /&gt;
&lt;br /&gt;
Trader Uhlen has requested that the identities of the individuals who were trespassing on Iyo grounds, specifically the slopes of the mountain, be provided to her at the earliest possible opportunity.  She was most stringent in her language, and it was made clear that this is a very important matter to her.  The only identifying information I was given was that it was a small number of individuals, and each was garbed in red and orange cloaks, with their features hidden.  I would ask that any who have any information regarding this event let me know at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
~Administrator Zofiya&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=188367</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=188367"/>
		<updated>2023-02-04T22:31:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
* [[Hyacinth_(Storyline)/Unauthorized Gathering|Hyacinth Vignette #2: An Unauthorized Gathering]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Arianiss (prime)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Talinvor (prime)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Opalina (prime)/Fire Study|Fire Study]] by [[Opalina (prime)|Opalina]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Best_Foot_Forward&amp;diff=188170</id>
		<title>Announcement: Best Foot Forward</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Best_Foot_Forward&amp;diff=188170"/>
		<updated>2023-01-31T18:26:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=Best Foot Forward trinkets debut at Duskruin&lt;br /&gt;
|author=GS4-QUILIC&lt;br /&gt;
|date=2023/01/30&lt;br /&gt;
}}&lt;br /&gt;
Best Foot Forward will be selling a collection of pinworn trinkets, each of which will allow you to emphasize one facet of your appearance or worn inventory.&lt;br /&gt;
&lt;br /&gt;
All trinkets are sold with a single hour long charge per day, and when activated, they will insert an extra (bold) line at the very beginning of your appearance, thusly:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;exa quilic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The first thing you notice about Quilic is his long grey beard!&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You see GameMaster Quilic the Troublemaker.&amp;lt;br&amp;gt;&lt;br /&gt;
{Normal appearance follows}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All trinkets can be toggled between emphasizing the following:&lt;br /&gt;
* Your eyes (When your tiny pin is active, anyone looking at you will focus on the following: limpid viridian eyes.)&lt;br /&gt;
* Your hair (When your tiny pin is active, anyone looking at you will focus on the following: sleek platinum blonde hair shaved at the temples.)&lt;br /&gt;
* Your distinguishing mark (When your tiny pin is active, anyone looking at you will focus on the following: long grey beard.)&lt;br /&gt;
* Your Unique feature field (When your tiny pin is active, anyone looking at you will focus on the following: He has deep smile lines at the corners of his eyes.)&lt;br /&gt;
* A single piece of worn inventory (When your tiny pin is active, anyone looking at you will focus on the following: red firewheel flower.)&lt;br /&gt;
&lt;br /&gt;
Forum Posting:  https://discord.com/channels/226045346399256576/1069615986489184417&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
Best Foot Forward trinkets put an extra line of bold text at the beginning of your description, emphasizing one facet of your appearance or worn inventory.&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2023&amp;diff=188086</id>
		<title>Duskruin/saved posts February 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2023&amp;diff=188086"/>
		<updated>2023-01-30T13:58:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&amp;lt;section begin=dates2023 /&amp;gt;&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://ptb.discord.com/channels/226045346399256576/594009933763051549/1050636678420779070]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 12/9/2022&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2023 Duskruin Dates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; February 10th - 28th - Duskruin Arena&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; August 11th - 31st - Duskruin Arena&amp;lt;section end=dates2023 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shops Announcement==&lt;br /&gt;
&lt;br /&gt;
This is the shop information for the February 2023 run of Duskruin.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
! Reopening w.o Inventory Changes&lt;br /&gt;
! Refreshed (Cosmetic Changes or new items &lt;br /&gt;
!	New	&lt;br /&gt;
!Closed This Run&lt;br /&gt;
! Final Run Shops&lt;br /&gt;
|-&lt;br /&gt;
|A Pirate Looks at Four Teas||Alchemical Attractions	||Be Still My Hops	||Are you Not Entertained?	||A Kraet Deal&lt;br /&gt;
|-&lt;br /&gt;
|All You Knead	|| Be Warez||	Best Foot Forward||	Covert Couriers||	Cut and Dried&lt;br /&gt;
|-&lt;br /&gt;
|Art of Lore, The||	Best Tressed, The||	Broken Coin, the||	Crested Glory||	Kraet Aim&lt;br /&gt;
|-&lt;br /&gt;
|At The Ready||	Beyond Barriers||	Certifiable||	Cultural Cuts||	Krate Lengths&lt;br /&gt;
|-&lt;br /&gt;
|Blades of Glory||	Bloodbenders||	Fairy Ring, The||	Get Thee Behind me	||Madder Hats Tea Room&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Lotus, The||	Blood Red Rose, The	||Herbal Huntsman, The	||In Your Element	||Metrognomies&lt;br /&gt;
|-&lt;br /&gt;
|Bloodriven Bowery	||Essencetials	||I See You	||Kraet and Barrel	||Peashirmen, The&lt;br /&gt;
|-&lt;br /&gt;
|Bolt From The Blue	||Heady Spirits	||Mind Your Manas	||Kraet Expectations	||Pinned and Pleated&lt;br /&gt;
|-&lt;br /&gt;
|Bundle Up	||Knifery, The	||Preening Plover, The	||Messy Alchemist, The	||Potation Parlor&lt;br /&gt;
|-&lt;br /&gt;
|Burning Twilight	||Librarium, The (Study, Sanctuary, Laboratory)	||Scoria and Dross	||Strength and Honor	||Sable Quietus, The&lt;br /&gt;
|-&lt;br /&gt;
|Currents and Safeguards||	Make Your Mark||	Trapper&#039;s Shack		|| ||Stay Vigilant&lt;br /&gt;
|-&lt;br /&gt;
|Curved Cuts||	Metrognomies||			 || ||Vambrace Yourself&lt;br /&gt;
|-&lt;br /&gt;
|Cut And Dried||	Modern Morph, The||			|| ||You&#039;re So Vain&lt;br /&gt;
|-&lt;br /&gt;
|Deep Within Darkness||	Sigil Shop			&lt;br /&gt;
|-&lt;br /&gt;
|Diskovery||				&lt;br /&gt;
|-&lt;br /&gt;
|Dunh&#039;s Lab||	Untamed Spirit			&lt;br /&gt;
|-&lt;br /&gt;
|Eonak Arms||	Vaalin Rose, The			&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Afflares||	Wild Instinct			&lt;br /&gt;
|-&lt;br /&gt;
|Fireside Supplies||	Yarrrpee Shoppe, The			&lt;br /&gt;
|-&lt;br /&gt;
|First Rule, The				&lt;br /&gt;
|-&lt;br /&gt;
|Gamac&#039;s Goods				&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Gladiator, The				&lt;br /&gt;
|-&lt;br /&gt;
|Good In-Tent-ions				&lt;br /&gt;
|-&lt;br /&gt;
|Hide and Fur Depot, The				&lt;br /&gt;
|-&lt;br /&gt;
|Icy Disposition				&lt;br /&gt;
|-&lt;br /&gt;
|Just for Kicks				&lt;br /&gt;
|-&lt;br /&gt;
|Knit One, Punch Two				&lt;br /&gt;
|-&lt;br /&gt;
|Kraet Aim				&lt;br /&gt;
|-&lt;br /&gt;
|Kraet Deal				&lt;br /&gt;
|-&lt;br /&gt;
|Kraet Length				&lt;br /&gt;
|-&lt;br /&gt;
|Madder Hats Tea Room				&lt;br /&gt;
|-&lt;br /&gt;
|Mar and Scar, the				&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Phrases				&lt;br /&gt;
|-&lt;br /&gt;
|Ode To Resistance				&lt;br /&gt;
|-&lt;br /&gt;
|On The Other Hand				&lt;br /&gt;
|-&lt;br /&gt;
|Peashirmen, The				&lt;br /&gt;
|-&lt;br /&gt;
|Pinned and Pleated				&lt;br /&gt;
|-&lt;br /&gt;
|Portation Parlor, The				&lt;br /&gt;
|-&lt;br /&gt;
|Rock Solid				&lt;br /&gt;
|-&lt;br /&gt;
|Sable Quietus, The				&lt;br /&gt;
|-&lt;br /&gt;
|Secretive Sips				&lt;br /&gt;
|-&lt;br /&gt;
|Shadowed Light				&lt;br /&gt;
|-&lt;br /&gt;
|Shield Thyself				&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&#039;s Dance				&lt;br /&gt;
|-&lt;br /&gt;
|Spellbound				&lt;br /&gt;
|-&lt;br /&gt;
|Sprite Club				&lt;br /&gt;
|-&lt;br /&gt;
|Stay Awhile and Glisten				&lt;br /&gt;
|-&lt;br /&gt;
|Stay Vigilant				&lt;br /&gt;
|-&lt;br /&gt;
|Temple of Tentacles				&lt;br /&gt;
|-&lt;br /&gt;
|Tiles of Chance				&lt;br /&gt;
|-&lt;br /&gt;
|Twinkling Twilight				&lt;br /&gt;
|-&lt;br /&gt;
| Twist of Briars, A&lt;br /&gt;
|-&lt;br /&gt;
|Vambrace Yourself				&lt;br /&gt;
|-&lt;br /&gt;
|You&#039;re So Vain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== February 2023 Duskruin Important Dates and Times ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event opening&#039;&#039;&#039;:  Friday, February 10th at 9PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HESS opening&#039;&#039;&#039;:   Monday, February 13th at 6PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spin Night&#039;&#039;&#039;:     Saturday, February 18th at 8PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auction&#039;&#039;&#039;:        Saturday, February 25th at 8PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Closing&#039;&#039;&#039;:        Tuesday, February 28th at 11:59 PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic Marker Update - Hollowing Ability  ==&lt;br /&gt;
Magic Markers of the graver type, sold in Make Your Mark, have had an additional unlockable ability added.  Using a cert sold in the shop, you can unlock a new hollowing ability that will allow you to use your graver to hollow out small statues, heavy moonstone cubes, and heavy quartz orbs (making them weigh less) up to 5 times per day.&lt;br /&gt;
&lt;br /&gt;
== New Animalistic Spirit Nouns/Groups ==&lt;br /&gt;
Some brand new animal nouns and animal groups have been added to Animalistic Spirit items this year. Once the updates are rolled live, existing Spirit Change certificates should be able to change to one of the new groups, while those visiting with Wilkes can have their spirits altered to some of the new nouns. If you don&#039;t have an extra Spirit Change certificate stashed away - never fear! Just visit Heady Spirits, Wild Instinct, or Untamed Spirit once Duskruin opens to change your Animalistic Spirit item to one of the new groups.&lt;br /&gt;
&lt;br /&gt;
Current Groups (New Nouns):&lt;br /&gt;
* Arachnid: scorpion.&lt;br /&gt;
* Avian (Magical): valravn.&lt;br /&gt;
* Avian (Predatory): Caligos eagle, harpy eagle.&lt;br /&gt;
* Canine: direwolf, hound.&lt;br /&gt;
* Cephalopod: jellyfish.&lt;br /&gt;
* Hooved (w/ Horns): doe, ibex, rolton, sheep.&lt;br /&gt;
* Large Feline: saber-toothed tiger.&lt;br /&gt;
* Lizard/Frog: teadragon.&lt;br /&gt;
* Small Feline: Caligos lynx.&lt;br /&gt;
* Small Rodent: viscacha.&lt;br /&gt;
* Ursine: direbear.&lt;br /&gt;
&lt;br /&gt;
New Groups:&lt;br /&gt;
* Insect (Crawly)&lt;br /&gt;
      Available nouns for this type are: ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug.&lt;br /&gt;
* Insect (Flying)&lt;br /&gt;
      Available nouns for this type are: bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada.&lt;br /&gt;
* Turtle&lt;br /&gt;
      Available nouns for this type are: turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin.&lt;br /&gt;
&lt;br /&gt;
== New Beatie Baby Designs and Unlock certificates ==&lt;br /&gt;
Some new models are available at Metrognomies wagon, of a more villianous type appearance.&lt;br /&gt;
&lt;br /&gt;
Now with certificate unlocks to allow your Beatie Babie to assist you up to thrice daily!&lt;br /&gt;
&lt;br /&gt;
~Metrognomie&lt;br /&gt;
&lt;br /&gt;
== Best Foot Forward will be selling pinworn trinkets, which will allow you to emphasize one facet of your appearance or worn inventory. ==&lt;br /&gt;
&lt;br /&gt;
All trinkets are sold with a single hour long charge per day, and when activated, they will insert an extra (bold) line at the very beginning of your appearance, thusly:&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;exa quilic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The first thing you notice about Quilic is his long grey beard!&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You see GameMaster Quilic the Troublemaker.&amp;lt;br&amp;gt;&lt;br /&gt;
{Normal appearance follows}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All trinkets can be toggled between emphasizing the following:&lt;br /&gt;
* Your eyes (When your tiny pin is active, anyone looking at you will focus on the following: limpid viridian eyes.)&lt;br /&gt;
* Your hair (When your tiny pin is active, anyone looking at you will focus on the following: sleek platinum blonde hair shaved at the temples.)&lt;br /&gt;
* Your distinguishing mark (When your tiny pin is active, anyone looking at you will focus on the following: long grey beard.)&lt;br /&gt;
* Your Unique feature field (When your tiny pin is active, anyone looking at you will focus on the following: He has deep smile lines at the corners of his eyes.)&lt;br /&gt;
* A single piece of worn inventory (When your tiny pin is active, anyone looking at you will focus on the following: red firewheel flower.)&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=187603</id>
		<title>Category:Hyacinth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Hyacinth&amp;diff=187603"/>
		<updated>2023-01-21T13:56:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Official Vignettes===&lt;br /&gt;
* [[Hyacinth_(Storyline)/Flame Dance|Hyacinth Vignette #1: Flame Dance]]&lt;br /&gt;
&lt;br /&gt;
=== Player Vignettes ===&lt;br /&gt;
* [[Hyacinth (Storyline)/What&#039;s an elf to do|What&#039;s an elf to do...]] by [[Arianiss (prime) | Arianiss]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Hyacinth (Storyline)/Where There is Smoke|Where There is Smoke...]] by [[Talinvor (prime) | Talinvor]] (a response to the official Flame Dance vignette)&lt;br /&gt;
* [[Ordim (prime)/Now is not the time|Now is not the time]] by [[Ordim (prime) | An Ordim]] (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Janele (prime)/Watcher in the Jungle|Watcher in the Jungle]] by Janele (a response to the official Flame Dance Vignette)&lt;br /&gt;
* [[Jaysehn_(prime)/Reflections/Dust|Dust]] by Jaysehn (a response to the official Flame Dance Vignette)&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:2023 Storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Flame_Dance_(vignette)&amp;diff=187208</id>
		<title>Hyacinth (storyline)/Flame Dance (vignette)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hyacinth_(storyline)/Flame_Dance_(vignette)&amp;diff=187208"/>
		<updated>2023-01-17T16:12:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-QUILIC: Created page with &amp;quot;Zofiya still felt uncomfortable if she dwelt too long on her surroundings.  She had long since admitted that she was most comfortable in narrow spaces, where she could control...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zofiya still felt uncomfortable if she dwelt too long on her surroundings.  She had long since admitted that she was most comfortable in narrow spaces, where she could control every aspect of her environment, and the office assigned to the Administrator was far too large for her liking.  Still, the role was hers, and with it came the office, so she did her best to make peace with that.&lt;br /&gt;
&lt;br /&gt;
Some days were easier than others.&lt;br /&gt;
&lt;br /&gt;
Uhlen sat opposite Zofiya, looking as composed as always, her hands folded in her lap and a calm expression on her face despite the story she had just related.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m... sorry, but I would like to make sure I have this perfectly clear, if you don&#039;t mind?&amp;quot; Zofiya began.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course.  Ask what you must, and I will answer if I may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.  You said that... fires... were acting strangely in your village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is important to draw a line of distinction, I feel.  There have been a number of reports of home fires burning far hotter than they should, such that they extinguish the fuel in rapid order.  However, this is by no means a widespread occurrence.  There are simply enough reports that some have begun to wonder if there is cause for concern, which led to my trip here this morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya took some time to further digest this news, trying to figure out what she should do about this issue.  The Iyo were allies, and had been proven so several times over.  Zofiya wanted to help however she could, but this was yet another in a long line of problems that she felt completely incapable of addressing.  She took a careful breath and started to pick at the problem as best she could.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are there any geographical similarities between the locations reporting this issue?&amp;quot;  Before she had finished the question, Uhlen had begun to shake her head from side to side, dismissing the question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What about magic?  Are there... forgive me for being indelicate, but little is known of your culture... do you have magic-users amongst your... families?  And could they be responsible for this problem?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This time Uhlen was not so quick to respond, and a long moment of silence yawned between them before Uhlen spoke.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is much I cannot reveal, for it is the way of the People, but I can assure you that none of ours is responsible for this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now it was Zofiya&#039;s turn to pause, and consider.  It didn&#039;t fit with her nature to simply take someone&#039;s word for something.  Anyone was capable of lies, or misdirection, or manipulation, depending on their circumstances, and Zofiya was well acquainted with liars and manipulators.  Still, her father had assured her that the Iyo were friends, and she had seen with her own eyes that the native people had a strong sense of honor.  She elected to accept Uhlen&#039;s statement, but also mentally flagged it as suspect... just in case.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well.  Next possibility would be some sort of demon-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Absolutely not,&amp;quot; Uhlen interrupted smoothly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... see,&amp;quot; Zofiya responded.  &amp;quot;Then perhaps-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I may,&amp;quot; Uhlen interrupted once more, her tone calm and polite, &amp;quot;If there were some means by which the People could discover the source of these issues, we would have done so, and I would not be here before you.  What I would request is that you check with those who reside here in the Harbor, and see if similar issues have arisen, or if the issue is one pertaining solely to the People.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya flushed slightly.  She knew Uhlen was right, and she silently berated herself for not approaching this situation correctly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, of course,&amp;quot; she assured.  &amp;quot;I will send out fliers immediately, and see if I can garner reports from around town.  If there is any indication of similar issues here, I will of course reach out to inform you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would be most kind, Administrator.  You have our thanks, and our ongoing support.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uhlen&#039;s face split into a sweet smile, breaking the neutral, businesslike mask she had worn to this point.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And a word of encouragement, if I might.  You are well-suited to this post, young one.  You have grown beyond your years in just the time that I have held your acquaintance.  You will find the fit growing more comfortable as days go by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zofiya felt a smile crawl across her face as well at Uhlen&#039;s words, and she felt herself relax somewhat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, very much.  It&#039;s been... trying at times, but I feel the importance of the role, and I am willing to do what I must for the town and its people.  My mentors have taught me well in that regard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uhlen nodded, her smile diminishing somewhat as she stood to leave.  Zofiya rose as well, holding out a hand reflexively.  Uhlen blinked at the gesture, then made halting movements as she reached for the offered hand, finally clasping it somewhat awkwardly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for bringing this to our attention, Uhlen.  It&#039;s good to see you regardless, but we also appreciate the warning that there might be a situation that needs our attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The People will support you, Administrator.  You have but to call.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zofiya gave Uhlen&#039;s hand a slight squeeze, which the Iyo returned, then they released grips and Uhlen made her way out of the office while Zofiya slumped into her chair and drew out a blank scroll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To the residents of Mist Harbor, and any visitors to the town:&lt;br /&gt;
&lt;br /&gt;
We have received information from Trader Uhlen of the Iyo that there have been some oddities with fires in their homes.  Specifically, some fires have burnt far hotter and faster than they should, consuming their fuel with unnatural speed.  She has asked on behalf of the Iyo that any similar circumstances be reported as soon as possible, that we might be able to ascertain if this is a widespread enough issue to warrant concern.  If anyone has any information along these lines, please send a letter to myself at your earliest convenience detailing what you may have experienced.&lt;br /&gt;
&lt;br /&gt;
My thanks,&lt;br /&gt;
Zofiya, Administrator of Mist Harbor&lt;/div&gt;</summary>
		<author><name>GS4-QUILIC</name></author>
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