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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-VANAH</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-09-14T10:35:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Food_and_drink&amp;diff=265050</id>
		<title>Food and drink</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Food_and_drink&amp;diff=265050"/>
		<updated>2026-09-11T12:39:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
There are thousands of different &#039;&#039;&#039;foods and drinks&#039;&#039;&#039; found in [[GemStone IV]].  [[Character]]s are not required to eat or drink; one cannot die of hunger or dehydration.  Most food and drink exist merely for the enjoyment of the flavors, and can be consumed with the{{boldmono| [[EAT]] }}and{{boldmono| [[DRINK]] }}verbs, respectively.  In addition,{{boldmono| [[GOBBLE]] }}can be used to take multiple bites of food at once, and [[warrior]]s belonging to the [[Warrior Guild]] can learn to{{boldmono| [[GUZZLE]] }}a drink.&lt;br /&gt;
&lt;br /&gt;
==Magical Food and Drink==&lt;br /&gt;
{{mono|EAT }}and{{mono| DRINK }}are also used for magical foods and drinks, which are often sold at [[festival]]s and [[pay event]]s.  Foods and drinks cannot normally be made with [[Magic Item Creation (420)]], and the spell versions are special in that they do not require any [[Magic Item Use]] (MIU) to use.  On the other hand, training in MIU does not increase the duration of a spell effect received from eating a magical food or drink.  Most spells of variable duration (dependent on training) last ten minutes.  Spells of set duration (e.g. [[Celerity (506)]]) last the duration normal for that spell.&lt;br /&gt;
&lt;br /&gt;
Spoiled food can be made fresh again with [[Consecrate (1604)]].&lt;br /&gt;
&lt;br /&gt;
==Food and Drink Design==&lt;br /&gt;
Players of [[Meeting Hall Organization]]s (MHO) and [[Co-operative Houses of Elanthia]] (CHE) officers have regular opportunities to add foods and drinks to their organization&#039;s pantry.  Purchasers of [[SimuCoin private property|SimuCoin private properties]] will also have the chance to design personalized options for their homes.  Food and drink design is also a common activity for MHO and CHE events, as well as [[Premium]] contests.&lt;br /&gt;
&lt;br /&gt;
While the rules and costs for creating the food are different, all foods have the same design elements:&lt;br /&gt;
&lt;br /&gt;
# Base that is (15/15/15) or a [[long description]].  No [[show description]]s&lt;br /&gt;
# Up to 2 different 1st person tastes&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
# Up to 2 different 1st person tastes for a specific race (optional)&lt;br /&gt;
# 3rd person messaging for each taste (optional)&lt;br /&gt;
# Optional effects&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Food Effects||Drink Effects&lt;br /&gt;
|-&lt;br /&gt;
|Frosting on face||Froth/foam on face&lt;br /&gt;
|-&lt;br /&gt;
|Spicy||Icy breath&lt;br /&gt;
|-&lt;br /&gt;
| ||Instant drunk&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; In the case of CHEs, using custom tastes may result in additional costs, but specifying an existing food taste from another item is allowed. See the [https://sites.google.com/site/gs4che/influence-guide#TOC-Food-Items Official CHE Website] for details.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[:Category:Cooking system|Cooking systems]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Mechanics]]&lt;br /&gt;
[[Category: Food and drink]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Practical_Poison&amp;diff=265048</id>
		<title>Practical Poison</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Practical_Poison&amp;diff=265048"/>
		<updated>2026-09-11T12:39:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Cooking, Crafting&lt;br /&gt;
|relatedscript=Poison jewelry, Practial Poison Antidote&lt;br /&gt;
|verb=DRINK,DROP,MEASURE,POUR&lt;br /&gt;
|releasevenue=Wavedancer&lt;br /&gt;
|releasedate=2005&lt;br /&gt;
|origmerch=Siolan&lt;br /&gt;
|addinfo=It is a liquid or powder that can be added to food or drink to poison the person who eats or drinks the poisoned item.  There is also an antidote for any corresponding poison.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a Practical Poison that can be added to a food or drink.  It will cause the poisoned person to &amp;amp;lt;effect&amp;amp;gt;.  It could be altered, but has &amp;amp;lt;number&amp;amp;gt; doses and will crumble at the last use.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Type }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DRINK |modifier2= Liquid poison |1Pview= That most likely is not the best idea. |3Pview= n/a }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DROP |modifier2= Dry poison; target food or drink |1Pview= You sprinkle some &#039;&#039;poison&#039;&#039; &#039;&#039;on food/into drink&#039;&#039; and watch as it dissolves without a trace. |3Pview= &#039;&#039;Character&#039;&#039; sprinkles some &#039;&#039;poison&#039;&#039; &#039;&#039;on food/into drink&#039;&#039;. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= MEASURE |modifier2= Check remaining doses |1Pview= There appear to be many doses left.&amp;lt;br&amp;gt;There appear to be a few doses left.&amp;lt;br&amp;gt;There appears to be a single dose left. |3Pview= n/a }}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=2 | POUR&lt;br /&gt;
! Liquid poison; target drink&lt;br /&gt;
| You carefully pour a small amount of &#039;&#039;colored&#039;&#039; liquid from your &#039;&#039;poison&#039;&#039; into &#039;&#039;drink&#039;&#039;, the foreign liquid quickly diffusing into the mixture without trace.&lt;br /&gt;
| &#039;&#039;Character&#039;&#039; carefully pours a small amount of &#039;&#039;colored&#039;&#039; liquid from &#039;&#039;the poison&#039;&#039; &#039;&#039;into&#039;&#039; &#039;&#039;drink&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! Liquid poison; target food&lt;br /&gt;
| You carefully pour a small amount of &#039;&#039;colored&#039;&#039; liquid from your &#039;&#039;poison&#039;&#039; on &#039;&#039;food&#039;, the liquid quickly soaking into it without trace.&lt;br /&gt;
| &#039;&#039;Character&#039;&#039; carefully pours a small amount of &#039;&#039;colored&#039;&#039; liquid from &#039;&#039;the poison&#039;&#039; &#039;&#039;on&#039;&#039; &#039;&#039;food&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Practical Poison Antidote]]&lt;br /&gt;
* [[Poison jewelry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Food and drink]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clamming&amp;diff=265033</id>
		<title>Clamming</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clamming&amp;diff=265033"/>
		<updated>2026-09-10T13:38:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;{{stub}} Adventurers can go &amp;#039;&amp;#039;&amp;#039;clamming&amp;#039;&amp;#039;&amp;#039; on the Isle of Shells and in Nereid&amp;#039;s Cradle to catch clams and other clam-adjacent things.  The clams can be CUT open to shuck and eat raw or given to the cook in the area to cook, or used as an ingredient in the stovetop cooking system or as a flavor or scent additive.  &amp;lt;pre{{log2}}&amp;gt; [Nereid&amp;#039;s Cradle, Sand Beds] RN: 1917020 Isolated from the beach, the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Adventurers can go &#039;&#039;&#039;clamming&#039;&#039;&#039; on the [[Isle of Shells]] and in [[Nereid&#039;s Cradle]] to catch clams and other clam-adjacent things.&lt;br /&gt;
&lt;br /&gt;
The clams can be CUT open to shuck and eat raw or given to the cook in the area to cook, or used as an ingredient in the [[:category:Stovetop cooking system|stovetop cooking system]] or as a [[List of flavor additives|flavor or scent additive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Nereid&#039;s Cradle, Sand Beds]&lt;br /&gt;
RN: 1917020&lt;br /&gt;
Isolated from the beach, the soft sands are set back from the rollicking surf and sheltered by the curve of the land.  Ocean water glides into the air through breaks in the surrounding walks, which keeps the clam beds hydrated and fresh.  A large boulder, its base draped in seaweed and its sides splattered in seafoam, acts as a breakpoint between the soft sand and the tide.  You also see a tall bronze-skinned giantman.&lt;br /&gt;
Obvious paths: southwest&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The bronze-skinned giantman idly laces and unlaces the strings on his tunic.&lt;br /&gt;
&amp;gt;pull my rake&lt;br /&gt;
Moving to the water&#039;s edge, you take a firm hold of your rake and drop it into the water.  Stretching your arms as far away from you as you can, you dig the rake into the sand and begin to dredge through the mud.  Over and over, you pull the rake closer to you in hopes of drawing some clams from the moist beach.&lt;br /&gt;
Strive though you might, you are unable to find any clams this time.&lt;br /&gt;
Roundtime: 13 sec.&lt;br /&gt;
&amp;gt;push my rake&lt;br /&gt;
Moving to the water&#039;s edge, you take a firm hold of your rake and drop it into the water.  Pushing with all your weight, you shove the basket of the iron-reinforced rake into the soft sand and begin to push it rapidly back and forth hoping to draw some clams from the moist depths.&lt;br /&gt;
You feel the comfortable weight of several courtnecks in the basket of your rake.&lt;br /&gt;
Roundtime: 13 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get oyster&lt;br /&gt;
You remove a bumpy odd-shaped oyster from in your iron-reinforced rake.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut my oyster with my knife&lt;br /&gt;
You place the edge of your knife against the joint where the two halves of the oyster meet.  Applying a bit of pressure, you hear a gratifying crunch as the joint gives.  You discard the useless top and are left with a shucked oyster on a half-shell.&lt;br /&gt;
&amp;gt;eat my oyster&lt;br /&gt;
Using your shank knife, you cut off some of your shucked oyster and take a bite.  Placing the edge of the shell to your lips, you tilt your head back and suck the slightly chilled oyster from it.  Tiny bits of sand give the oyster a slightly gritty texture but that doesn&#039;t dampen the salty flavor.&lt;br /&gt;
That was the last of it!&lt;br /&gt;
You are left holding an empty oyster shell.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
[Nereid&#039;s Crade, East Bonfire]&lt;br /&gt;
RN: 1917019&lt;br /&gt;
Resembling a manicured lawn, the outcropping is sheltered by the cliffs of Kraken&#039;s Fall on the west and encircled by a white picket fence on the north and east.  An octagonal picnic table and a driftwood bench are scattered about the area, while an open-air kitchen is built directly against the cliff face.  A large blazing bonfire surrounded by stones and sand is the focal point of the plain, while a rickety sun-faded staircase leads to the beach below.  You also see a lithe half-elven cook.&lt;br /&gt;
Obvious paths: south&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get court&lt;br /&gt;
You remove a banded pale white courtneck from in your iron-reinforced rake.&lt;br /&gt;
&amp;gt;give cook&lt;br /&gt;
&amp;quot;Wonderful!&amp;quot; the cook exclaims.  The cook accepts your pale white courtneck with enthusiasm and begins to prepare it for you.  After several moments, she turns back to you and hands you a plate of scampi-style pasta covered in a clam-riddled florentine sauce.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my pasta&lt;br /&gt;
You take a bite of your scampi-style pasta.  Skeins of spinach mingle with oregano and garlic within a light sauce of saltwater and tomato, the interesting combination accenting the bold flavor of the pasta dish.&lt;br /&gt;
You have 4 bites left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Recreation activities]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lobster&amp;diff=265032</id>
		<title>Lobster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lobster&amp;diff=265032"/>
		<updated>2026-09-10T13:24:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lobsters&#039;&#039;&#039; are live sea creatures that can be caught from boats rented via [[Fisherman&#039;s Quay]] in [[Solhaven]].  To catch a lobster, {{boldmono|DROP}} a [[#Lobster Cage|lobster cage]] somewhere in Solhaven Bay after renting a boat from the [[mangy red-haired man]].  Return several hours or up to a day later to retrieve the cage and you might be rewarded with one or more [[#Lobster|lobsters]] inside!  Once caught, lobsters can be freed by dropping them near water along a shoreline or pier, cooked into edible form via the small shack at the end of Fisherman&#039;s Quay, or kept alive by regular dunks inside a [[#Lobster Sphere|lobster sphere]].  Lobsters are aquatic creatures and will die if left outside water for too long.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobsters make for adorable, if dangerous, pets.  They are caught off of Fisherman&#039;s Quay with [[#Losbster Cage|lobster cages]].&lt;br /&gt;
&lt;br /&gt;
Caught lobsters have randomly generated appearances.  This might include a size (small or large) as well as coloration or other physical features.  As they are aquatic creatures, live lobsters require water to live and cannot stay outside water for too long or they will die.  They must be returned to their watery home or submerged inside a [[#Lobster Sphere|lobster sphere]], which is filled with water, in order to stay alive.&lt;br /&gt;
&lt;br /&gt;
If dropped onto the ground, a lobster may try to wander off - most likely seeking water to escape before it dies.  Wandering lobsters can only be picked up by their owner, which is considered the character who dropped them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is your pet lobster.  You could EAT, KNOCK, POKE, RAISE, DROP or INSPECT the lobster.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop a small spindly-legged lobster.&lt;br /&gt;
| Person drops a small spindly-legged lobster.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
| For some completely inexplicable reason only known to yourself, you try and take a bite out of the live lobster in your hands.  You&#039;re promptly rewarded with a painful pinch on the nose from one of its claws!&lt;br /&gt;
| Person tries to take a bite out of the live spindly-legged lobster in her hands and gets a painful pinch to the nose from one of the creature&#039;s claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You kick the spindly-legged lobster, sending it flying south!&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
| Person kicks the spindly-legged lobster, sending it flying south!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KNOCK&lt;br /&gt;
| You rap on the shell of your spindly-legged lobster for several moments and after a while its movements appear to be only noticeable to you while it writhes quietly in your hands.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke at the lobster, tempting fate as the creature&#039;s large claws snap dangerously close!&lt;br /&gt;
| Person pokes at the lobster and the creature snaps at her with its large claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise the spindly-legged lobster around, its claws shaking in the air as you proudly display it for all to see.&lt;br /&gt;
| Person hefts her spindly-legged lobster into the air triumphantly, its large claws shaking around.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Cage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster cages are used to catch lobsters in the Solhaven Bay.  Once dropped into the water, a cage will transform into &#039;&#039;a long (color) rope-line&#039;&#039;.  Only the person who drops a cage into the water can retrieve it again.  Cages should be retrieved several hours to a day later.  Cages left out in Solhaven Bay for more than 24 hours may be swept away by the tide.&lt;br /&gt;
&lt;br /&gt;
Lobster cage can be purchased on [[Fisherman&#039;s Quay]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the small segmented cage and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the cage&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the small segmented cage for you.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop the small segmented cage over the side and watch it sink into the depths of the sea, its green line floating upon the surface languidly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You pull on the rope-line and slowly the cage comes up from the depths of the water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You notice 3 lobsters inside the cage!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Sphere &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster spheres are full of water.  They allow a captured lobster to stay alive (and contained), by allowing the lobster to safely submerge in the sphere&#039;s water.  A single sphere can hold only one lobster.  Lobster spheres can be purchased from [[Morayna&#039;s Pet Shop]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass sphere and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sphere may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You run your hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
| Person run her hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You remove a small spindly-legged lobster from in your glass sphere.&lt;br /&gt;
| Person removes a small spindly-legged lobster from in her glass sphere.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You run your hand across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
| Person runs her hands across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| You drop your spindly-legged lobster in the sphere, allowing it a breather from the harsh, unfamiliar world of air.&lt;br /&gt;
| Person drops her spindly-legged lobster into the waters of her sphere.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Lobsters left outside of water for too long will die.  As aquatic creatures, they need to regularly be submerged in water.  A [[#Lobster Sphere|lobster sphere]] is a must if keeping one as a pet.&lt;br /&gt;
&lt;br /&gt;
Dropping a lobster on the ground near a body of water, such as on the coastline or on a pier, will allow the lobster to escape and return to the water.&lt;br /&gt;
&lt;br /&gt;
Alternatively, live lobsters can be cooked in the small shack on [[Fisherman&#039;s Quay]].&lt;br /&gt;
&lt;br /&gt;
Using {{boldmono|KICK}} to move the lobster while it is on the ground will kick it into a random adjacent room.  This is typically considered cheating when racing lobsters!&lt;br /&gt;
&lt;br /&gt;
Dropping more than one lobster on the ground in the same room will eventually result in them fighting one another.  Fighting lobsters are brutal and will rip limbs off of one another.  Lobster fights can sometimes lead to death.  The [[Krawling Kraken]] in [[South Haven]] features two lobster fighting pits in its basement for those degenerates who enjoy the sport.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spindly-legged lobster in your hands writhes and clacks its claws menacingly but can&#039;t grab you.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands flaps its tail around wildly trying to get away.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands writhes its segmented legs around wildly.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands lets out a gurgling hiss and foam drips from its mouth.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fisherman&#039;s Quay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Lobster &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Cage&lt;br /&gt;
|itemtype3=Sphere&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=KICK&lt;br /&gt;
|verb7=KNOCK&lt;br /&gt;
|verb8=OPEN&lt;br /&gt;
|verb9=POKE&lt;br /&gt;
|verb10=PUT&lt;br /&gt;
|verb11=RAISE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
[[Category:Recreation activities]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Baking_(pancakes)&amp;diff=264886</id>
		<title>Baking (pancakes)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Baking_(pancakes)&amp;diff=264886"/>
		<updated>2026-09-08T15:15:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bread can be baked via the [[:Category:Stovetop cooking system|Stovetop cooking system]].  Recipes were first available in [[BVShop:The Daily Grind|the Daily Grind]].&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
* a [[Cooking_utensil#Bowl|mixing bowl]]&lt;br /&gt;
* a [[Cooking_utensil#Pan|stovetop cooking pan]] (you cannot use a Frying Pan, that is not part of the stovetop cooking series)&lt;br /&gt;
* a [[Portable stove|stove]]&lt;br /&gt;
* [[List of cooking pantry staples|ingredients]]&lt;br /&gt;
* [[List of cooking recipes|recipes]]&lt;br /&gt;
* optional [[List of flavor additives|flavor additives]] mixed into the batter before cooking&lt;br /&gt;
&lt;br /&gt;
==Making Batter==&lt;br /&gt;
Using a mixing bowl, put in ingredients as per the recipe. Each instance of an ingredient is a use of the source take out your ingredient and PUT it into the bowl, if it is a multi use ingredient it will take a &amp;quot;charge&amp;quot; and put some in the bowl for you. Once all ingredients are in the bowl, PUSH the bowl to mix them. Take the batter out of the bowl and set aside, put your bowl away.&lt;br /&gt;
&lt;br /&gt;
Note: You do not need a spoon or spatula, they are just props used in messaging to customize your kitchen setup to your personal taste.&lt;br /&gt;
&lt;br /&gt;
You may also use a pantry to store your ingredients.  If you PUSH a recipe card at the pantry, it will assess whether you have all ingredients and if so, will assist you in adding the correct ingredients to the bowl and bringing it together into dough.&lt;br /&gt;
&lt;br /&gt;
==Additives==&lt;br /&gt;
You may choose to add one or two flavor additives to the plain pancake batter prior to cooking.  Recipes for banana nut pancakes, strawberry pancakes, or the other flavored one will not take additives.&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
PUT your batter into the pan.  PUT the pan on your stove.  LIGHT the stove.  If a recipe does not state heating pulses, you cannot overcook or undercook the finished product.  Any heating will do.  TURN the pan to complete the cooking creation.&lt;br /&gt;
&lt;br /&gt;
==Toppings==&lt;br /&gt;
Maple syrup and whipped cream are available as [[Finishing Touch]]es to add to your pancakes to personalize them to your tastes.  A [[Butter churn]] can provide fresh butter.  The [[Jammy Juicer]] also lets characters make a wide variety of compotes and syrups to complement your pancakes as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push butter card at pantry&lt;br /&gt;
You prepare yourself to utilize the contents of a small pantry to make some pancake batter.  PUSH the pantry to continue.&lt;br /&gt;
&amp;gt;push pantry&lt;br /&gt;
Grabbing all of the ingredients necessary to make some pancake batter from the small pantry, you add them to a mixing bowl and mix them together to create some pancake batter.  You place the bowl on top of the pantry.&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
In the mixing bowl you see some pancake batter.&lt;br /&gt;
&amp;gt;analyze batter in bowl on pantry&lt;br /&gt;
This is a cooking ingredient commonly named &amp;quot;pancake batter&amp;quot;.&lt;br /&gt;
This pancake batter is a raw ingredient.  It can take up to two additives to the pancake batter while it is inside the mixing bowl in order to flavor the finished product.  This has no items mixed into it.&lt;br /&gt;
&amp;gt;put blueb in batter in bowl on pantry&lt;br /&gt;
You are about to add your blueberries to the batter, adding the subtle taste of blueberry that is sweet, almost citrus-like with a mild acidic tilt with green and woody undertones.  If this is correct, please repeat the command.&lt;br /&gt;
&amp;gt;put blueb in batter in bowl on pantry&lt;br /&gt;
You add a portion of your blueberries to the pancake batter.&lt;br /&gt;
There are 4 doses left.&lt;br /&gt;
You incorporate the blueberry into the pancake batter.&lt;br /&gt;
&amp;gt;get batter from bowl&lt;br /&gt;
You scoop the pancake batter out of the mixing bowl.&lt;br /&gt;
&amp;gt;put batter in cast pan&lt;br /&gt;
You add a scoop of pancake batter to a cast iron pan.&lt;br /&gt;
&amp;gt;put cast pan on stove&lt;br /&gt;
You carefully set your cast iron pan on the cast iron stove.&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;analyze cast pan on stove&lt;br /&gt;
This is a stovetop cooking container, utensil, or tool.  It is a container which can hold nine ingredients inside.&lt;br /&gt;
You can TURN this pan to mix its contents to complete a cooking creation.&lt;br /&gt;
The pan may be used with a stove or similar heat source for cooking.&lt;br /&gt;
The cast iron pan has been exposed to 2 heating cycles.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;turn pan on stove&lt;br /&gt;
Finding yourself without a spatula, you carefully grab the edge of each of the pancakes and quickly flip the pancakes, exposing golden brown undersides.  After a moment, you pull each one off the heat, creating a stack of fluffy pancakes.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;gt;look in cast pan&lt;br /&gt;
In the cast iron pan you see a stack of fluffy pancakes.&lt;br /&gt;
&amp;gt;get panc from pan on stove&lt;br /&gt;
You take a stack of fluffy pancakes from a cast iron pan.&lt;br /&gt;
&amp;gt;eat my pancakes&lt;br /&gt;
You take a bite of your fluffy pancakes.  The cake-like batter used in the pancake&#039;s creation houses a hint of vanilla and nutmeg along with the subtle taste of blueberry that is sweet, almost citrus-like with a mild acidic tilt with green and woody undertones.&lt;br /&gt;
You have 4 bites left.&lt;br /&gt;
&amp;gt;add my compote to my pancakes&lt;br /&gt;
You spread some of your raspberry-laden compote onto your fluffy pancakes, imparting the pleasant mouthfeel, fruity notes, and sweet, juicy undertones of raspberry-laden watermelon compote.&lt;br /&gt;
&amp;gt;eat my pancakes&lt;br /&gt;
You take a bite of your fluffy pancakes.  The cake-like batter used in the pancake&#039;s creation houses a hint of vanilla and nutmeg along with the subtle taste of blueberry that is sweet, almost citrus-like with a mild acidic tilt with green and woody undertones.  A thick layer of raspberry-laden watermelon compote adds the fruity notes of raspberry and sweet, juicy undertones of watermelon.&lt;br /&gt;
You have 3 bites left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cooking_(liquids)&amp;diff=264882</id>
		<title>Cooking (liquids)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cooking_(liquids)&amp;diff=264882"/>
		<updated>2026-09-08T14:39:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;Various liquids can be cooked via the Stovetop cooking system.  Liquids include hot chocolate and oatmeal.  Recipes were first available at the Holiday Markets and Hearthstone Cookery in 2025.  ==Tools Required== ;Required * a stovetop cooking pot * a stove or Collapsible Tripod * List of cooking pantry staples|ingred...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various liquids can be cooked via the [[:Category:Stovetop cooking system|Stovetop cooking system]].  Liquids include hot chocolate and oatmeal.  Recipes were first available at the [[TrMShop:Wrought bronze cart/2025|Holiday Markets]] and [[FWSShop:Hearthstone Cookery|Hearthstone Cookery]] in 2025.&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
;Required&lt;br /&gt;
* a [[Cooking_utensil#Pot|stovetop cooking pot]]&lt;br /&gt;
* a [[Portable stove|stove]] or [[Collapsible Tripod]]&lt;br /&gt;
* [[List of cooking pantry staples|ingredients]]&lt;br /&gt;
* [[List of cooking recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
;Optional&lt;br /&gt;
* optional [[List of flavor additives|flavor additives]] mixed into the liquid after cooking&lt;br /&gt;
* Tools like spoons, a ladle, and oven mitts to handle the pot and cooking creation&lt;br /&gt;
* Bowl to EMPTY the cooked liquid into&lt;br /&gt;
* Bowl or mug to drink finished liquids&lt;br /&gt;
* [[Finishing Touch]]es to add to finished products&lt;br /&gt;
&lt;br /&gt;
==Gathering Ingredients==&lt;br /&gt;
Using a cooking pot, put in ingredients as per the recipe. Each instance of an ingredient is a use of the source take out your ingredient and PUT it into the bowl, if it is a multi use ingredient it will take a &amp;quot;charge&amp;quot; and put some in the bowl for you.&lt;br /&gt;
&lt;br /&gt;
You may also use a pantry to store your ingredients.  If you PUSH a recipe card at the pantry, it will assess whether you have all ingredients and if so, will assist you in adding the correct ingredients to the pot ready for you to cook.&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
PUT the pot on your stove.  LIGHT the stove. Pay attention to the messaging to time your cooking. Too little is under cooked, too much is burnt, get it just right. TURN the pot to complete the cooking creation.&lt;br /&gt;
&lt;br /&gt;
==Additives==&lt;br /&gt;
You may choose to add one or two flavor additives to the finished product after cooking and prior to serving.&lt;br /&gt;
&lt;br /&gt;
==Toppings==&lt;br /&gt;
Maple syrup and whipped cream are available as [[Finishing Touch]]es to add to your pancakes to personalize them to your tastes.  A [[Butter churn]] can provide fresh butter.  The [[Jammy Juicer]] also lets characters make a wide variety of compotes and syrups to complement oatmeal as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push c card at pantry&lt;br /&gt;
You prepare yourself to utilize the contents of a small pantry to make hot cocoa.  PUSH the pantry to continue.&lt;br /&gt;
&amp;gt;push pantry&lt;br /&gt;
Noting that you have everything you need to make the recipe for hot cocoa, you grab a cast iron pot and add the necessary ingredients, bringing them together into a cast iron pot.&lt;br /&gt;
&amp;gt;put my pot on stove&lt;br /&gt;
You place a cast iron pot atop a cast iron stove, carefully positioning it to be centered over the heat source.&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the cast iron pot.&lt;br /&gt;
Waves of heat distort the air around the cast iron pan.&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;turn pot on stove&lt;br /&gt;
Using a striated olivewood spoon, you slowly stir the contents of the cast iron pot, easily gliding through the concoction.  The result is some hot cocoa.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ext stove&lt;br /&gt;
You slide the grate feeding air into the cast iron stove shut, cutting the flame inside off from its life-giving air.&lt;br /&gt;
&amp;gt;analyze cocoa in pot on stove&lt;br /&gt;
This hot cocoa is a cooked item.  It can take up to two additives to the hot cocoa while it is inside the cooking pot in order to flavor the finished product.  This has no items mixed into it.&lt;br /&gt;
The hot cocoa is ready to be ladled out.  You could GET the cocoa to take a serving to eat.  You could also hold the pot containing the cocoa and EMPTY the pot into a bowl or plate for serving.&lt;br /&gt;
&amp;gt;put my leaves in cocoa in pot on stove&lt;br /&gt;
You are about to add your peppermint leaves to the cocoa, adding the sharp, cool taste of peppermint with clean undertones.  If this is correct, please repeat the command.&lt;br /&gt;
&amp;gt;put my leaves in cocoa in pot on stove&lt;br /&gt;
You add all of your peppermint leaves to the hot cocoa.&lt;br /&gt;
That was all of it!&lt;br /&gt;
You incorporate the peppermint into the hot cocoa.  You could TWIST the cocoa to adjust the plating of the dish.&lt;br /&gt;
&amp;gt;analyze cocoa in pot on stove&lt;br /&gt;
This hot cocoa is a cooked item.  It can take up to two additives to the hot cocoa while it is inside the cooking pot in order to flavor the finished product.  This has one item mixed into it: peppermint.&lt;br /&gt;
You could TWIST the cocoa in order to change how the final dish looks.  Options:  sweet, sharp, sharp-smelling, cool, cool-smelling, clean, peppery, peppermint-infused, peppermint-laced, peppermint-scented, peppermint-flavored, peppermint-laden&lt;br /&gt;
The hot cocoa is ready to be ladled out.  You could GET the cocoa to take a serving to eat.  You could also hold the pot containing the cocoa and EMPTY the pot into a bowl or plate for serving.&lt;br /&gt;
&amp;gt;twist cocoa in pot on stove&lt;br /&gt;
You adjust the seasoning of the hot cocoa, settling on some peppermint-infused hot cocoa.&lt;br /&gt;
&amp;gt;get pot from stove&lt;br /&gt;
You remove a cast iron pot from on a cast iron stove.&lt;br /&gt;
&amp;gt;empty my pot into serving bowl&lt;br /&gt;
Using a striated olivewood spoon, you scoop some peppermint-infused hot cocoa out of a cast iron pot and into a serving bowl.&lt;br /&gt;
&amp;gt;put pot on pantry&lt;br /&gt;
You put a cast iron pot on a small pantry.&lt;br /&gt;
&amp;gt;clean pot&lt;br /&gt;
You wipe out the inside of the cast iron pot, rubbing the metal in tight circles as you meticulously clear away any lingering residue.&lt;br /&gt;
&amp;gt;get cocoa&lt;br /&gt;
Using a striated olivewood spoon, you scoop a serving of peppermint-infused hot cocoa out of a serving bowl.&lt;br /&gt;
&amp;gt;drink my cocoa&lt;br /&gt;
You take a drink from your hot cocoa.  The hot cocoa has a gentle, mild chocolate flavor followed by notes of sharp, cool peppermint.&lt;br /&gt;
You have 6 quaffs left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=264862</id>
		<title>List of flavor additives</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=264862"/>
		<updated>2026-09-08T12:19:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flavor additives&#039;&#039;&#039; are valid forageable items, food and drink, cooked items, or other valid items that can be added to a scripted item to have its flavor or scent utilized for another product.  It is used by the [[Stovetop Dehydrator]], [[Jammy Juicer]], and [[Alcohol Still]].  It can also be used in some [[:Category:Stovetop cooking system|Stovetop Cooking recipes]].&lt;br /&gt;
&amp;lt;section begin=flavors /&amp;gt;{{CollapseAll|collapsetoggle = mw-customtoggle-florals mw-customtoggle-fruits mw-customtoggle-citrus mw-customtoggle-vegetables mw-customtoggle-herbs mw-customtoggle-grains mw-customtoggle-nuts mw-customtoggle-spices mw-customtoggle-woods mw-customtoggle-minerals mw-customtoggle-desserts mw-customtoggle-dairy mw-customtoggle-spirits mw-customtoggle-flora mw-customtoggle-earthy mw-customtoggle-unpleasant mw-customtoggle-drinks mw-customtoggle-meat mw-customtoggle-sour mw-customtoggle-other}}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-florals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Floral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-florals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Florals:&#039;&#039;&#039; Elanthian snow rose, Imaera&#039;s lace, Zelian bell, Zelian trumpet, acipha, aelerine, alligator lily, almond blossom, alpestris, alpine violet, alyssum, amaranth, anemone, angelica, apple blossom, arctic rose, arisaema, aster, aurora marigold, autumn squill, baldhip rose, bay rose, bee balm, beebalm, begonia, beleria, belladonna, bleeding heart, blood rose, blossom, bluebell, bougainvillea, bur-clover, buttercup, butterfly pea, butterflyweed, cabbage rose, cactus flower, cactus-bloom, calamintha blossom, calamintha flower, campanella rose, campion, carnation, chamomile, cherry blossom, chrysanthemum, cinquefoil, cistanche, clematis, clivia, clover blossom, columbine, coneflower, copihue, coralweed, cothinar flower, crane flower, craspedia, crocus, crowfoot, daffodil, dahlia, daisy, dandelion, datura, deathblossom, delphira, desert rose, dianthus, direbloom, dog rose, dragon&#039;s blood flower, dragonstalk, dreamphlox, edelweiss, elderflower, fairy primrose, feverfew, fire lily, flamestalk, flaming violet, flower, forget-me-not, foxglove, freesia, fritillary, frog-cup, frostbloom, frostflower, gardenia, gaura, gentian flower, geranium, ghostbell, ginger blossom, glasstide rose, goldenrod, gorgon blossom, gorse, grave blossom, heath aster, heather, heliconia, heliotrope, hellebore, hibiscus, holly, hollyhock, honeysuckle, honeywort, hop flower, hosta flower, hyacinth, hydrangea, ice tulip, iceblossom, iceburg rose, irikaen, iris, iris blossom, jasmine, jessamine, jewelweed, kerria, lady slipper blossom, lady&#039;s slipper blossom, lady&#039;s smock blossom, lantana, larkspur, lavender, lilac, lily, lily of the valley, lotus, lotus blossom, lotus root, luckbloom blossom, lunar lily, lunebloom coralweed, magnolia, marigold, martagon lily, mawflower, meadow saffron, mereviolet, mermaid rose, mezeron flower, midnight belladonna, mistbloom, monkeyflower, moonflower, moonspike, morning glory, moss rose, mountain dryad, mountain lotus, mournbloom, musk rose, naefira, nightbell, nightbloom, nightshade, opium blossom, orange blossom, orcbane flower, orchid, ostrich plume, oxblood lily, pansy, passionflower, pea blossom, pennyroyal, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, primrose, protea, pulsatilla, queen&#039;s lace, rain lily, ranunculus, restharrow, resting poppy, robin flower, rockrose, rose, rosebud, rosegrass, saloryss, saussurea, saxifrage, scholar&#039;s-folly, sea daffodil, shining rose, sirenflower, sirensong, snapdragon, sneezeweed, snow lily, snow lotus, snow pansy, snow rose, snowblossom, snowdrop, spear&#039;s point lotus, spider lily, squash blossom, star lotus, starflower, stargazer lily, starspire, sunburst blossom, sunflower, swamp rose, sweet pea, taerethil, tamerisk flower, taqitzka, tea flower, tea rose, teapot lotus, thistle, tideblossom anemone, tiger lily, trillium, trumpet vine, tuberose, tulip, vampire lily, veilmist rose, vereri&#039;s kiss, vinca, violet, water lily, wavepetal blossom, whorled heather, wild rose, wildflower, windflower, winter rose, winterdrop, wisteria, witch&#039;s garlic, wood rose, wood violet, xan&#039;ayra lotus, yak-horned poppy, yinmai, zinnia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fruits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fruity Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-fruits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fruity:&#039;&#039;&#039; apple, apple berry, apricot, banana, baneberry, barberry, bayberry, bearberry, bergamot, berry, bilberry, black apple, black cherry, black currant, black raspberry, black sapote, blackberry, blaestonberry, blueberry, bourbon peach, brandied plum, buckthorn berry, calamia fruit, candied fruit, cantaloupe, caramelized banana, cherry, chokecherry, cloudberry, coconut, coconut flake, coconut milk, crab apple, crallisberry, cranberry, cranberry apple, crowberry, cucumber melon, currant, date, desiccated coconut, dewberry, dried fig, durian, elderberry, fig, flaeshorn berry, fruit, ginger peach, gingered peach, glacierberry, golden raisin, gooseberry, grape, green apple, green grape, green plantain, grumbleberry, guava, guavasteen, honeyberry, honeycrisp apple, honeydew, honeymoon melon, huckleberry, jackfruit, jam, kiwi, kylan berry, lingonberry, loganberry, lychee, mamey, mamey sapote, mango, mangosteen, marmalade, melon, mezeron berry, mixed berry, mixed fruit, mulberry, muskmelon, nectarine, nettle berry, nightshade berry, orcbane berry, papaya, passion fruit, peach, pear, persimmon, pickled winterberry, pineapple, plantain, plum, pomegranate, prickly pear, prune, pumpkin, purple grape, quenepa, quince, quince marmalade, raisin, raspberry, ravenberry, red cherry, red currant, red grape, red raspberry, rhubarb, rockberry, rose hip, rosehip, rowanberry, rum raisin, sapote, sloe berry, snowberry, sour cherry, star fruit, starfruit, strawberry, strawberry and cream, tamarind, tart cherry, teaberry, thanot berry, thimbleberry, thornberry, toasted coconut, toasted coconut flake, traesharm berry, trollberry, tropical fruit, watermelon, white sapote, whortleberry, winter melon, winterberry, wintercrisp apple, wisp lanternberry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-citrus&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Citrus Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-citrus&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citrusy:&#039;&#039;&#039; Vornavian orange, blood orange, candied lemon, candied orange peel, citron, citrus, citrus fruit, citrus peel, grapefruit, kumquat, lemon, lemon lime, lemon peel, lemon zest, lemon-lime, lime, lime zest, mandarin, orange, orange peel, orange zest, pink grapefruit, red grapefruit, sudachi, tangerine, tart orange, yuzu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-vegetables&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Vegetable Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-vegetables&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vegetables:&#039;&#039;&#039; Ornathian pepper, acorn squash, artichoke, arugula, asparagus, avocado, banana leaf, beet, bitter melon, black olive, blue corn, broccoli, buttered corn, butternut squash, cabbage, caper, caramelized onion, carrot, cassava, cassava root, cauliflower, celery, chard, cherry pepper, cherry tomato, chicory, corn, cucumber, dill pickle, eggplant, fennel, fennel pollen, fiddlehead fern, gallowrant, garlic, garlic pickle, garlic scape, ghost pepper, grape leaf, green bean, green olive, green pepper, green tomato, horseradish, hot pepper, kale, kelp, leek, lemongrass, lettuce, lima bean, manroot, mustard green, okra, olive, onion, orange pepper, parsnip, pea pod, peapod, pearl onion, pickle, potato, purple cabbage, radish, rainbow chard, red cabbage, red onion, red pepper, roasted chicory, rutabaga, scallion, sea spurge, seaweed, shallot, snow pea, spinach, spring onion, squash, sugar snap pea, summer squash, sun-dried tomato, sweet onion, sweet potato, tomatillo, tomato, turmeric, turnip, turnip green, water chestnut, watercress, white eggplant, yam, yellow pepper, yellow squash, zucchini&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-herbs&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Herbal Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-herbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbal:&#039;&#039;&#039; acantha leaf, angelica, basil, bay leaf, catnip, celery salt, celery seed, chervil, chive, cilantro, dill, eucalyptus, fennel seed, feverfew, garlic flower, garlic salt, ginkgo leaf, juniper, juniper berry, lemon balm, lemon basil, lemon verbena, lemon-basil, lemon-verbena, marjoram, mint, monk&#039;s pepper, motherwort, nettle, oregano, parsley, pennyroyal, pineapple sage, roasted garlic, rock samphire, rosemary, rosemary powder, saffron, sage, sassafras, sorrel, spearmint, sweet basil, sweetfern, sylara&#039;wor, tarragon, thyme, thyme pollen, valerian root, verbena, wintergreen, wintersbite, woad, wormwood, yabathilium fruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-grains&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Grain Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-grains&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bready:&#039;&#039;&#039; barley, bread, brown rice, buttered toast, croissant, dumpling, flaxseed, flour, freshly cut hay, fried dumpling, green hay, hay, malt, malted barley, malted corn, malted rye, malted wheat, oat, oatmeal, porridge, rice, rice flour, rye, sanmakhar, spelt, steamed dumpling, straw, talaik, toast, wet hay, wheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-nuts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Nut Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-nuts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nutty:&#039;&#039;&#039;  acorn, almond, banana nut, beechnut, black walnut, boiled peanut, candied almond, candied pecan, cashew, chestnut, ginkgo nut, gok nut, hazelnut, karuka nut, macadamia nut, nut, peanut, peanut butter, pecan, pine nut, pinenut, pistachio, pumpkin seed, roasted acorn, roasted chestnut, roasted peanut, smoked almond, sunflower seed, vanilla hazelnut, walnut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spices&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Spice Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spices&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiced:&#039;&#039;&#039; allspice, anise, apple spice, astringent ginger, black pepper, black peppercorn, black sesame, black sesame seed, caraway, cardamom, cinnamon, clove, coriander, cumin, ginger, ginseng, green ixica, indarnadine ixica, ixica, licorice root, mustard seed, nutmeg, paprika, pepper, peppercorn, pink peppercorn, poppy seed, pumpkin pie spice, red pepper flake, salt and pepper, sesame, sesame seed, smoked paprika, star anise, vanilla, vanilla bean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-woods&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Wood Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-woods&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smoky:&#039;&#039;&#039; Olbin spruce, Ossian pine, acacia, aeunarad, aeunglisael, alder, apovta, applewood, ash, aspen, balsa, bamboo, basswood, beech, birch, blackwood, bloodwood, boxwood, bramblespine, canver, cedar, celaeun, cherry wood, cherrywood, cocobolo, coralwood, cottonwood, cypress, dogwood, drakewood, driftwood, ebonwood, ekata, elm, evergreen, evirissia, fel, fir, firewood, ghostwood, haon, hawthorn, hazel, hazelwood, hemlock, hickory, iriswood, ironwood, jadewood, kingwood, ko&#039;nag, koa, lacewood, larch, lasimor, laurel, lemonwood, leopardwood, limewood, linden, lomselea, mahogany, maoral, merrywood, mesquite, mezereon, milkwood, mistwood, modwir, monir, myrtlewood, nightwillow, oak, ocotillo, olivewood, orangewood, pearwood, pine, pine needle, poplar, redwood, resaeun, rosewood, rowan, sandalwood, sandalwood vanilla, satinwood, selanael, sequoia, smastan, snakewood, spruce, storax, sweetbay, sweetgum, sycamore, tamarisk, tanik, teak, thanot, thanot, thrakwood, thuja, traesharm, tulipwood, tupelo, whitewood, widowwood, willow, witchwood, wood, wrotwood, wyrmwood, yew, zebrawood, zydris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-minerals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Mineral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-minerals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mineral:&#039;&#039;&#039; athysgelden, black salt, chalk, garlic salt, lead, metal, pink salt, saevika, salt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-desserts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sweet Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-desserts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweet:&#039;&#039;&#039; almond cake, almond pear pie, angel food cake, apple cinnamon pancake, apple cobbler, apple fig filling, apple pie, apricot pie, banana cake, banana creme, banana nut pancake, blackberry cobbler, blueberry cobbler, blueberry pancake, blueberry pie, bread pudding, brown sugar, brownie, butter mint, buttered popcorn, butterscotch, cake, candied ginger, candy, candy apple, candy cane, caramel, caramel apple, caramel popcorn, caramel syrup, caramelized sugar pie, carob, carrot cake, cherry cobbler, cherry cordial, cherry pie, chocolate, chocolate berry, chocolate brownie, chocolate cake, chocolate chip, chocolate chip cookie, chocolate fudge, chocolate mousse, chocolate pie, chocolate pudding, chocolate shaving, chocolate syrup, chocolate winter pie, cinnamon and sugar, cinnamon apple, cinnamon bun, cinnamon roll, cinnamon sugar, cinnamon toast, cloudberry custard, cloudberry custard pie, clover honey, cobbler, cocoa, coconut creme, coconut custard, coconut custard pie, cookie, cookie crumb, cranberry apple pie, cranberry walnut, cranberry walnut cobbler, custard, dark chocolate, dark chocolate chip, dark chocolate shaving, dark chocolate syrup, elder blueberry cobbler, frosting, fudge, fudge truffle, gingerbread, gingersnap, glazed lemon cake, honey, honeycomb, hot cocoa, hummingbird cake, kettle corn, lavender shortbread, lemon cake, lemon curd, lemon meringue, lemon meringue pie, licorice, lime curd, loganberry cobbler, lollipop, maple, maple pecan, maple syrup, maple walnut, marshmallow, marzipan, mereviolet honey, milk chocolate, milk chocolate chip, milk chocolate shaving, milk chocolate syrup, mint chocolate, mint chocolate chip, mint chocolate shaving, mint chocolate syrup, mixed fruit cobbler, mocha, mocha fudge, mocha toffee, molasses, muffin, nathaita honey, nectar, nutty apple fig pie, nutty praline, oatmeal raisin, oatmeal raisin cookie, orange creme, orange honey, pancake, pancake batter, pastry, peach cobbler, peaches and cream, peaches and cream pie, pear and mulberry, pear and mulberry cobbler, pearl sugar, pecan pie, pecan praline, peppermint, peppermint chip, peppermint mocha, peppermint syrup, pie, pie dough, plum pie, popcorn, poundcake, praline, pudding, pumpkin pecan pancake, pumpkin pie, red cherry pie, red velvet cake, rum-flavored chocolate, salted caramel, salted caramel syrup, scone, selanbel honey, selanbel honeycomb, shortbread, shortbread cookie, spiced cherry, spiced pumpkin, sponge cake, strawberry pancake, strawberry rhubarb, strawberry rhubarb pie, sugar, sugar cane, sweet potato pie, tart, tart crumb, toffee, toffee nut, treacle, vanilla cane, vanilla syrup, whipped cream, white chocolate, white chocolate chip, white chocolate shaving, white chocolate syrup, wildflower honey, yellow cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-dairy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Dairy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-dairy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creamy:&#039;&#039;&#039; Fainting Gnome gorgonzola, Myssarian cheddar, Vaslavian brie, bighorn blue cheese, blue cheese, brie, buffalo milk, buffalo milk cream, butter, camel milk, camel milk cream, cheddar, cheddar cheese, cheese, chocolate milk, cream, cream cheese, dorper&#039;s sweet cheese, egg, eggnog, gak milk, gak milk cream, garlic butter, goat cheese, goat milk, goat milk cream, gorgonzola, gouda, milk, mozzarella, muskox milk, muskox milk cream, parmesan, parmesan cheese, pepperjack cheese, pickled egg, rakkanil, ricotta, risth&#039;iel, rolton milk, rolton milk cream, sheep&#039;s cream, sheep&#039;s milk, so&#039;enoorkra, stoutfoot blue cheese, tiralza, vencaryn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spirits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Boozy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spirits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boozy:&#039;&#039;&#039; absinthe, ale, amaretto, aplixta, apple cider, apple wine, applejack, arbutus, athsyla, barrel-aged bourbon, beer, belien, berrywine, blackberry wine, blueberry wine, bochet, bock, bourbon, braggot, brandy, brandy toddy, buttered rum, cabernet, champagne, chardonnay, cherry wine, cherrywine, chicha, cider, cognac, cordial, cyser, dandelion wine, dark rum, demon rum, dreamwine, elderberry wine, ghostwine, gin, gold rum, grog, hot toddy, jusora, kumys, kvass, lager, lambic, liqueur, liquor, malyrtak, mead, merlot, metheglin, moonshine, mulled wine, muscat, peach wine, pear cider, porter, pulque, raspberry wine, red wine, rice wine, riesling, rum, scotch, spiced rum, spiced wine, stout, strawberry wine, sylath, tepache, tequila, tichalyth, tiswin, toddy, vodka, whiskey, white wine, wine, winterberry wine&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-flora&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fresh Flora Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-flora&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fresh:&#039;&#039;&#039; akateq, algae, areca, bulrush, burdock, cattail, coralspine fern, drakefern, dreamgrass, feathergrass, fern, frostweed, glasstide vine, grass, ivy, ivybriar, korimata, lavender pollen, lyme grass, milkweed, mistletoe, mistweed, murkweed, orris root, purple tea leaves, reed, sagebrush, sedge, sel&#039;elun vine, sheepgrass, sneezeweed, spindleleaf algae, tarweed, thuja, valevine, wiregrass, wolfsbane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-earthy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Earthy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-earthy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthy:&#039;&#039;&#039; ant, aplixta, bittermere lichen, black truffle, blackgrove root, bur-clover root, cave moss, charcoal, coldwater tobacco, cricket, daggerstalk mushroom, earthworm, fairy&#039;s skirt mushroom, fungus, ghostlight mushroom, grasshopper, hemp, ironfern root, lichen, mealworm, moss, murdroot, mushroom, musk, myrrh, nightmare lichen, peat, pepperthorn root, rock tripe, root, scorpion, shadowlace moss, shaleflare moss, shimmershroom, shockroot, sylthiel, sylthiel moss, talneo root, tarantula, termite, toadstool, tobacco, trafel mushroom, trollear mushroom, truffle, vexmoss, white truffle, wingstem root, worm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-unpleasant&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Unpleasant Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-unpleasant&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unpleasant:&#039;&#039;&#039; beetle, bile, blood, bloodthorn, bug, burnt flesh, centipede, cockroach, congealed slime, dead lobster, decaying flesh, dung, dung beetle, dusty books and parchment, earwig, excrement, fish head, flameleaf, flesh, flesh and blood, fleshbinder bud, fleshbulb, fleshsore bulb, fly, hemlock, leech, maggot, manure, mold, orcbane, perspiration, phlegm, rodent urine, rolton dropping, rotten egg, rotting flesh, shadowstalk, singed hair, slime, slug, snail, sowbread, stale beer, stale beer, stinkbug, sulphur, sweat, tadpole, urine, wasp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-drinks&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Drink Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-drinks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinks:&#039;&#039;&#039; Ornathian mountain tea, black tea, butterfly pea tea, chai, chai tea, chamomile tea, coffee, green tea, herbal tea, honey lemon tea, jasmine tea, juice, lavender tea, mate, mint tea, peppermint tea, punch, purple tea, spiced chai, tea, white tea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-meat&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Meat Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-meat&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Savory:&#039;&#039;&#039; alligator, bacon, bear, beef, bison, boar, bobcat, brain, brindlecat, buffalo, candied bacon, caribou, cat, chicken, cockatrice, cougar, coyote, crocodile, daggerbeak, direwolf, dobrem, dog, duck, eagle, faeroth, fieldmouse, frog, gak, gallbladder, game hen, gnarp, goat, goose, hare, hawk, hawk-owl, heart, hinterboar, horse, hound, intestine, jackalope, jackrabbit, kidney, lamb, lardo, leaper, leopard, lion, liver, lizard, lynx, mammoth, marmot, mastodon, meat, monkey, mortadella, mouse, mutton, myklian, nipper, organ, ostrich, owl, pancreas, panther, pegasus, poctivi, pork, puma, quail, rabbit, raptor, rat, rattlesnake, relnak, roa&#039;ter, rodent, rolton, salamander, sausage, shank, sheep, skunk, snake, snowcat, spleen, squab, squirrel, stag, steak, stomach, tegu, thrak, tiger, toad, troll, turkey, urgh, ursian, vataki, veal, velnalin, venison, viper, vulture, warg, warthog, weasel, wolf, wolfhound, wolverine, worm, wormling, xatmak, yierka&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fish&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fish Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-meat&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Briny:&#039;&#039;&#039; amberjack, anchovy, arctic crab, barracuda, bass, bluefish, carp, catfish, caviar, cherrystone, clam, cod, conch, courtneck, crab, crawfish, eel, fish, flounder, gar, grouper, haddock, halibut, herring, lionfish, littleneck, lobster, lumpfish roe, mackerel, marlin, mussel, octopus, orange roughy, oyster, perch, pike, pollock, pufferfish, quahog, salmon, sardine, scallop, seabass, shark, shrimp, smelt, snapper, squid, sturgeon, swordfish, tarpon, tilapia, trout, tuna, walleye, whitefish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-sour&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sour Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-sour&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sour:&#039;&#039;&#039; apple cider vinegar, balsamic vinegar, beer vinegar, cider vinegar, duktuk, honey vinegar, malt vinegar, red wine vinegar, vinegar, white wine vinegar, wine vinegar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Other Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-other&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other:&#039;&#039;&#039; dry desert winds, sea breeze, springtide, ink, perfume&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flavors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/16PKNUPu-SJWbt1GFsaKIviY69L9DHDoOg9aw4ei1k6w/edit?usp=sharing Google Spreadsheet of Flavors]&lt;br /&gt;
&lt;br /&gt;
==Fodder==&lt;br /&gt;
;Valid scent and flavor additives include:&lt;br /&gt;
* a lump of charcoal like from the kobold mines&lt;br /&gt;
* foraged items&lt;br /&gt;
** Including those from [[Foraged Item Prop]]s or [[Flower bouquet]]&lt;br /&gt;
* food items&lt;br /&gt;
** Special handling for brewed alcohol, tea, coffee, sausage, and blapples&lt;br /&gt;
*Katana Quest truffles&lt;br /&gt;
*[[Perfume]]s&lt;br /&gt;
*[[Bloodletting_Leech_Jar#Leech|Leeches]]&lt;br /&gt;
*[[Bloodletting Bowl]]s&lt;br /&gt;
*Caught and cut fish fillets&lt;br /&gt;
*Clamming on the [[Isle of Shells]] or Nereid&#039;s Cradle&lt;br /&gt;
*[[Hidden Treasure]]&lt;br /&gt;
*[[Finishing Touch]]es&lt;br /&gt;
*Naidem Blooms&lt;br /&gt;
*Tea Flavoring&lt;br /&gt;
*Cooking ingredients&lt;br /&gt;
&lt;br /&gt;
;Wooden items:&lt;br /&gt;
*Unscripted wooden items like cutlery or forging blocks&lt;br /&gt;
*Individual [[Weavable item]]s&lt;br /&gt;
*[[Cobbling material|Cobbling uppers, soles]], [[Cobbling adornment|adornments]], plates, or [[Snap-on Heels|heels]]&lt;br /&gt;
&lt;br /&gt;
;Raw Meat&lt;br /&gt;
* Shanks cut off two or four legged animal creatures by a [[Shank Knife]]&lt;br /&gt;
* food items that are specifically tagged as raw meat, frequently sold in the [[:Category:Grocers|town butcher shops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=264861</id>
		<title>List of flavor additives</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=264861"/>
		<updated>2026-09-08T12:01:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flavor additives&#039;&#039;&#039; are valid forageable items, food and drink, cooked items, or other valid items that can be added to a scripted item to have its flavor or scent utilized for another product.  It is used by the [[Stovetop Dehydrator]], [[Jammy Juicer]], and [[Alcohol Still]].  It can also be used in some [[:Category:Stovetop cooking system|Stovetop Cooking recipes]].&lt;br /&gt;
&amp;lt;section begin=flavors /&amp;gt;{{CollapseAll|collapsetoggle = mw-customtoggle-florals mw-customtoggle-fruits mw-customtoggle-citrus mw-customtoggle-vegetables mw-customtoggle-herbs mw-customtoggle-grains mw-customtoggle-nuts mw-customtoggle-spices mw-customtoggle-woods mw-customtoggle-minerals mw-customtoggle-desserts mw-customtoggle-dairy mw-customtoggle-spirits mw-customtoggle-flora mw-customtoggle-earthy mw-customtoggle-unpleasant mw-customtoggle-drinks mw-customtoggle-meat mw-customtoggle-sour mw-customtoggle-other}}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-florals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Floral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-florals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Florals:&#039;&#039;&#039; Elanthian snow rose, Imaera&#039;s lace, Zelian bell, Zelian trumpet, acipha, aelerine, alligator lily, almond blossom, alpestris, alpine violet, alyssum, amaranth, anemone, angelica, apple blossom, arctic rose, arisaema, aster, aurora marigold, autumn squill, baldhip rose, bay rose, bee balm, beebalm, begonia, beleria, belladonna, bleeding heart, blood rose, blossom, bluebell, bougainvillea, bur-clover, buttercup, butterfly pea, butterflyweed, cabbage rose, cactus flower, cactus-bloom, calamintha blossom, calamintha flower, campanella rose, campion, carnation, chamomile, cherry blossom, chrysanthemum, cinquefoil, cistanche, clematis, clivia, clover blossom, columbine, coneflower, copihue, coralweed, cothinar flower, crane flower, craspedia, crocus, crowfoot, daffodil, dahlia, daisy, dandelion, datura, deathblossom, delphira, desert rose, dianthus, direbloom, dog rose, dragon&#039;s blood flower, dragonstalk, dreamphlox, edelweiss, elderflower, fairy primrose, feverfew, fire lily, flamestalk, flaming violet, flower, forget-me-not, foxglove, freesia, fritillary, frog-cup, frostbloom, frostflower, gardenia, gaura, gentian flower, geranium, ghostbell, ginger blossom, glasstide rose, goldenrod, gorgon blossom, gorse, grave blossom, heath aster, heather, heliconia, heliotrope, hellebore, hibiscus, holly, hollyhock, honeysuckle, honeywort, hop flower, hosta flower, hyacinth, hydrangea, ice tulip, iceblossom, iceburg rose, irikaen, iris, iris blossom, jasmine, jessamine, jewelweed, kerria, lady slipper blossom, lady&#039;s slipper blossom, lady&#039;s smock blossom, lantana, larkspur, lavender, lilac, lily, lily of the valley, lotus, lotus blossom, lotus root, luckbloom blossom, lunar lily, lunebloom coralweed, magnolia, marigold, martagon lily, mawflower, meadow saffron, mereviolet, mermaid rose, mezeron flower, midnight belladonna, mistbloom, monkeyflower, moonflower, moonspike, morning glory, moss rose, mountain dryad, mountain lotus, mournbloom, musk rose, naefira, nightbell, nightbloom, nightshade, opium blossom, orange blossom, orcbane flower, orchid, ostrich plume, oxblood lily, pansy, passionflower, pea blossom, pennyroyal, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, primrose, protea, pulsatilla, queen&#039;s lace, rain lily, ranunculus, restharrow, resting poppy, robin flower, rockrose, rose, rosebud, rosegrass, saloryss, saussurea, saxifrage, scholar&#039;s-folly, sea daffodil, shining rose, sirenflower, sirensong, snapdragon, sneezeweed, snow lily, snow lotus, snow pansy, snow rose, snowblossom, snowdrop, spear&#039;s point lotus, spider lily, squash blossom, star lotus, starflower, stargazer lily, starspire, sunburst blossom, sunflower, swamp rose, sweet pea, taerethil, tamerisk flower, taqitzka, tea flower, tea rose, teapot lotus, thistle, tideblossom anemone, tiger lily, trillium, trumpet vine, tuberose, tulip, vampire lily, veilmist rose, vereri&#039;s kiss, vinca, violet, water lily, wavepetal blossom, whorled heather, wild rose, wildflower, windflower, winter rose, winterdrop, wisteria, witch&#039;s garlic, wood rose, wood violet, xan&#039;ayra lotus, yak-horned poppy, yinmai, zinnia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fruits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fruity Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-fruits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fruity:&#039;&#039;&#039; apple, apple berry, apricot, banana, baneberry, barberry, bayberry, bearberry, bergamot, berry, bilberry, black apple, black cherry, black currant, black raspberry, black sapote, blackberry, blaestonberry, blueberry, bourbon peach, brandied plum, buckthorn berry, calamia fruit, candied fruit, cantaloupe, caramelized banana, cherry, chokecherry, cloudberry, coconut, coconut flake, coconut milk, crab apple, crallisberry, cranberry, cranberry apple, crowberry, cucumber melon, currant, date, desiccated coconut, dewberry, dried fig, durian, elderberry, fig, flaeshorn berry, fruit, ginger peach, gingered peach, glacierberry, golden raisin, gooseberry, grape, green apple, green grape, green plantain, grumbleberry, guava, guavasteen, honeyberry, honeycrisp apple, honeydew, honeymoon melon, huckleberry, jackfruit, jam, kiwi, kylan berry, lingonberry, loganberry, lychee, mamey, mamey sapote, mango, mangosteen, marmalade, melon, mezeron berry, mixed berry, mixed fruit, mulberry, muskmelon, nectarine, nettle berry, nightshade berry, orcbane berry, papaya, passion fruit, peach, pear, persimmon, pickled winterberry, pineapple, plantain, plum, pomegranate, prickly pear, prune, pumpkin, purple grape, quenepa, quince, quince marmalade, raisin, raspberry, ravenberry, red cherry, red currant, red grape, red raspberry, rhubarb, rockberry, rose hip, rosehip, rowanberry, rum raisin, sapote, sloe berry, snowberry, sour cherry, star fruit, starfruit, strawberry, strawberry and cream, tamarind, tart cherry, teaberry, thanot berry, thimbleberry, thornberry, toasted coconut, toasted coconut flake, traesharm berry, trollberry, tropical fruit, watermelon, white sapote, whortleberry, winter melon, winterberry, wintercrisp apple, wisp lanternberry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-citrus&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Citrus Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-citrus&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citrusy:&#039;&#039;&#039; Vornavian orange, blood orange, candied lemon, candied orange peel, citron, citrus, citrus fruit, citrus peel, grapefruit, kumquat, lemon, lemon lime, lemon peel, lemon zest, lemon-lime, lime, lime zest, mandarin, orange, orange peel, orange zest, pink grapefruit, red grapefruit, sudachi, tangerine, tart orange, yuzu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-vegetables&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Vegetable Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-vegetables&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vegetables:&#039;&#039;&#039; Ornathian pepper, acorn squash, artichoke, arugula, asparagus, avocado, banana leaf, beet, bitter melon, black olive, blue corn, broccoli, buttered corn, butternut squash, cabbage, caper, caramelized onion, carrot, cassava, cassava root, cauliflower, celery, chard, cherry pepper, cherry tomato, chicory, corn, cucumber, dill pickle, eggplant, fennel, fennel pollen, fiddlehead fern, gallowrant, garlic, garlic pickle, garlic scape, ghost pepper, grape leaf, green bean, green olive, green pepper, green tomato, horseradish, hot pepper, kale, kelp, leek, lemongrass, lettuce, lima bean, manroot, mustard green, okra, olive, onion, orange pepper, parsnip, pea pod, peapod, pearl onion, pickle, potato, purple cabbage, radish, rainbow chard, red cabbage, red onion, red pepper, roasted chicory, rutabaga, scallion, sea spurge, seaweed, shallot, snow pea, spinach, spring onion, squash, sugar snap pea, summer squash, sun-dried tomato, sweet onion, sweet potato, tomatillo, tomato, turmeric, turnip, turnip green, water chestnut, watercress, white eggplant, yam, yellow pepper, yellow squash, zucchini&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-herbs&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Herbal Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-herbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbal:&#039;&#039;&#039; acantha leaf, angelica, basil, bay leaf, catnip, celery salt, celery seed, chervil, chive, cilantro, dill, eucalyptus, fennel seed, feverfew, garlic flower, garlic salt, ginkgo leaf, juniper, juniper berry, lemon balm, lemon basil, lemon verbena, lemon-basil, lemon-verbena, marjoram, mint, monk&#039;s pepper, motherwort, nettle, oregano, parsley, pennyroyal, pineapple sage, roasted garlic, rock samphire, rosemary, rosemary powder, saffron, sage, sassafras, sorrel, spearmint, sweet basil, sweetfern, sylara&#039;wor, tarragon, thyme, thyme pollen, valerian root, verbena, wintergreen, wintersbite, woad, wormwood, yabathilium fruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-grains&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Grain Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-grains&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bready:&#039;&#039;&#039; barley, bread, brown rice, buttered toast, croissant, dumpling, flaxseed, flour, freshly cut hay, fried dumpling, green hay, hay, malt, malted barley, malted corn, malted rye, malted wheat, oat, oatmeal, porridge, rice, rice flour, rye, sanmakhar, spelt, steamed dumpling, straw, talaik, toast, wet hay, wheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-nuts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Nut Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-nuts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nutty:&#039;&#039;&#039;  acorn, almond, banana nut, beechnut, black walnut, boiled peanut, candied almond, candied pecan, cashew, chestnut, ginkgo nut, gok nut, hazelnut, karuka nut, macadamia nut, nut, peanut, peanut butter, pecan, pine nut, pinenut, pistachio, pumpkin seed, roasted acorn, roasted chestnut, roasted peanut, smoked almond, sunflower seed, vanilla hazelnut, walnut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spices&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Spice Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spices&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiced:&#039;&#039;&#039; allspice, anise, apple spice, astringent ginger, black pepper, black peppercorn, black sesame, black sesame seed, caraway, cardamom, cinnamon, clove, coriander, cumin, ginger, ginseng, green ixica, indarnadine ixica, ixica, licorice root, mustard seed, nutmeg, paprika, pepper, peppercorn, pink peppercorn, poppy seed, pumpkin pie spice, red pepper flake, salt and pepper, sesame, sesame seed, smoked paprika, star anise, vanilla, vanilla bean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-woods&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Wood Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-woods&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smoky:&#039;&#039;&#039; Olbin spruce, Ossian pine, acacia, aeunarad, aeunglisael, alder, apovta, applewood, ash, aspen, balsa, bamboo, basswood, beech, birch, blackwood, bloodwood, boxwood, bramblespine, canver, cedar, celaeun, cherry wood, cherrywood, cocobolo, coralwood, cottonwood, cypress, dogwood, drakewood, driftwood, ebonwood, ekata, elm, evergreen, evirissia, fel, fir, firewood, ghostwood, haon, hawthorn, hazel, hazelwood, hemlock, hickory, iriswood, ironwood, jadewood, kingwood, ko&#039;nag, koa, lacewood, larch, lasimor, laurel, lemonwood, leopardwood, limewood, linden, lomselea, mahogany, maoral, merrywood, mesquite, mezereon, milkwood, mistwood, modwir, monir, myrtlewood, nightwillow, oak, ocotillo, olivewood, orangewood, pearwood, pine, pine needle, poplar, redwood, resaeun, rosewood, rowan, sandalwood, sandalwood vanilla, satinwood, selanael, sequoia, smastan, snakewood, spruce, storax, sweetbay, sweetgum, sycamore, tamarisk, tanik, teak, thanot, thanot, thrakwood, thuja, traesharm, tulipwood, tupelo, whitewood, widowwood, willow, witchwood, wood, wrotwood, wyrmwood, yew, zebrawood, zydris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-minerals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Mineral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-minerals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mineral:&#039;&#039;&#039; athysgelden, black salt, chalk, garlic salt, lead, metal, pink salt, saevika, salt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-desserts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sweet Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-desserts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweet:&#039;&#039;&#039; almond cake, almond pear pie, angel food cake, apple cinnamon pancake, apple cobbler, apple fig filling, apple pie, apricot pie, banana cake, banana creme, banana nut pancake, blackberry cobbler, blueberry cobbler, blueberry pancake, blueberry pie, bread pudding, brown sugar, brownie, butter mint, buttered popcorn, butterscotch, cake, candied ginger, candy, candy apple, candy cane, caramel, caramel apple, caramel popcorn, caramel syrup, caramelized sugar pie, carob, carrot cake, cherry cobbler, cherry cordial, cherry pie, chocolate, chocolate berry, chocolate brownie, chocolate cake, chocolate chip, chocolate chip cookie, chocolate fudge, chocolate mousse, chocolate pie, chocolate pudding, chocolate shaving, chocolate syrup, chocolate winter pie, cinnamon and sugar, cinnamon apple, cinnamon bun, cinnamon roll, cinnamon sugar, cinnamon toast, cloudberry custard, cloudberry custard pie, clover honey, cobbler, cocoa, coconut creme, coconut custard, coconut custard pie, cookie, cookie crumb, cranberry apple pie, cranberry walnut, cranberry walnut cobbler, custard, dark chocolate, dark chocolate chip, dark chocolate shaving, dark chocolate syrup, elder blueberry cobbler, frosting, fudge, fudge truffle, gingerbread, gingersnap, glazed lemon cake, honey, honeycomb, hot cocoa, hummingbird cake, kettle corn, lavender shortbread, lemon cake, lemon curd, lemon meringue, lemon meringue pie, licorice, lime curd, loganberry cobbler, lollipop, maple, maple pecan, maple syrup, maple walnut, marshmallow, marzipan, mereviolet honey, milk chocolate, milk chocolate chip, milk chocolate shaving, milk chocolate syrup, mint chocolate, mint chocolate chip, mint chocolate shaving, mint chocolate syrup, mixed fruit cobbler, mocha, mocha fudge, mocha toffee, molasses, muffin, nathaita honey, nectar, nutty apple fig pie, nutty praline, oatmeal raisin, oatmeal raisin cookie, orange creme, orange honey, pancake, pancake batter, pastry, peach cobbler, peaches and cream, peaches and cream pie, pear and mulberry, pear and mulberry cobbler, pearl sugar, pecan pie, pecan praline, peppermint, peppermint chip, peppermint mocha, peppermint syrup, pie, pie dough, plum pie, popcorn, poundcake, praline, pudding, pumpkin pecan pancake, pumpkin pie, red cherry pie, red velvet cake, rum-flavored chocolate, salted caramel, salted caramel syrup, scone, selanbel honey, selanbel honeycomb, shortbread, shortbread cookie, spiced cherry, spiced pumpkin, sponge cake, strawberry pancake, strawberry rhubarb, strawberry rhubarb pie, sugar, sugar cane, sweet potato pie, tart, tart crumb, toffee, toffee nut, treacle, vanilla cane, vanilla syrup, whipped cream, white chocolate, white chocolate chip, white chocolate shaving, white chocolate syrup, wildflower honey, yellow cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-dairy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Dairy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-dairy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creamy:&#039;&#039;&#039; Fainting Gnome gorgonzola, Myssarian cheddar, Vaslavian brie, bighorn blue cheese, blue cheese, brie, buffalo milk, buffalo milk cream, butter, camel milk, camel milk cream, cheddar, cheddar cheese, cheese, chocolate milk, cream, cream cheese, dorper&#039;s sweet cheese, egg, eggnog, gak milk, gak milk cream, garlic butter, goat cheese, goat milk, goat milk cream, gorgonzola, gouda, milk, mozzarella, muskox milk, muskox milk cream, parmesan, parmesan cheese, pepperjack cheese, pickled egg, rakkanil, ricotta, risth&#039;iel, rolton milk, rolton milk cream, sheep&#039;s cream, sheep&#039;s milk, so&#039;enoorkra, stoutfoot blue cheese, tiralza, vencaryn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spirits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Boozy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spirits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boozy:&#039;&#039;&#039; absinthe, ale, amaretto, aplixta, apple cider, apple wine, applejack, arbutus, athsyla, barrel-aged bourbon, beer, belien, berrywine, blackberry wine, blueberry wine, bochet, bock, bourbon, braggot, brandy, brandy toddy, buttered rum, cabernet, champagne, chardonnay, cherry wine, cherrywine, chicha, cider, cognac, cordial, cyser, dandelion wine, dark rum, demon rum, dreamwine, elderberry wine, ghostwine, gin, gold rum, grog, hot toddy, jusora, kumys, kvass, lager, lambic, liqueur, liquor, malyrtak, mead, merlot, metheglin, moonshine, mulled wine, muscat, peach wine, pear cider, porter, pulque, raspberry wine, red wine, rice wine, riesling, rum, scotch, spiced rum, spiced wine, stout, strawberry wine, sylath, tepache, tequila, tichalyth, tiswin, toddy, vodka, whiskey, white wine, wine, winterberry wine&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-flora&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fresh Flora Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-flora&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fresh:&#039;&#039;&#039; akateq, algae, areca, bulrush, burdock, cattail, coralspine fern, drakefern, dreamgrass, feathergrass, fern, frostweed, glasstide vine, grass, ivy, ivybriar, korimata, lavender pollen, lyme grass, milkweed, mistletoe, mistweed, murkweed, orris root, purple tea leaves, reed, sagebrush, sedge, sel&#039;elun vine, sheepgrass, sneezeweed, spindleleaf algae, tarweed, thuja, valevine, wiregrass, wolfsbane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-earthy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Earthy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-earthy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthy:&#039;&#039;&#039; ant, aplixta, bittermere lichen, black truffle, blackgrove root, bur-clover root, cave moss, charcoal, coldwater tobacco, cricket, daggerstalk mushroom, earthworm, fairy&#039;s skirt mushroom, fungus, ghostlight mushroom, grasshopper, hemp, ironfern root, lichen, mealworm, moss, murdroot, mushroom, musk, myrrh, nightmare lichen, peat, pepperthorn root, rock tripe, root, scorpion, shadowlace moss, shaleflare moss, shimmershroom, shockroot, sylthiel, sylthiel moss, talneo root, tarantula, termite, toadstool, tobacco, trafel mushroom, trollear mushroom, truffle, vexmoss, white truffle, wingstem root, worm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-unpleasant&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Unpleasant Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-unpleasant&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unpleasant:&#039;&#039;&#039; beetle, bile, blood, bloodthorn, bug, burnt flesh, centipede, cockroach, congealed slime, dead lobster, decaying flesh, dung, dung beetle, dusty books and parchment, earwig, excrement, fish head, flameleaf, flesh, flesh and blood, fleshbinder bud, fleshbulb, fleshsore bulb, fly, hemlock, leech, maggot, manure, mold, orcbane, perspiration, phlegm, rodent urine, rolton dropping, rotten egg, rotting flesh, shadowstalk, singed hair, slime, slug, snail, sowbread, stale beer, stale beer, stinkbug, sulphur, sweat, tadpole, urine, wasp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-drinks&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Drink Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-drinks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinks:&#039;&#039;&#039; Ornathian mountain tea, black tea, butterfly pea tea, chai, chai tea, chamomile tea, coffee, green tea, herbal tea, honey lemon tea, jasmine tea, juice, lavender tea, mate, mint tea, peppermint tea, punch, purple tea, spiced chai, tea, white tea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-meat&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Meat Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-meat&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Savory:&#039;&#039;&#039; alligator, bacon, bear, beef, bison, boar, bobcat, brain, brindlecat, buffalo, candied bacon, caribou, cat, chicken, cockatrice, cougar, coyote, crocodile, daggerbeak, direwolf, dobrem, dog, duck, eagle, faeroth, fieldmouse, frog, gak, gallbladder, game hen, gnarp, goat, goose, hare, hawk, hawk-owl, heart, hinterboar, horse, hound, intestine, jackalope, jackrabbit, kidney, lamb, lardo, leaper, leopard, lion, liver, lizard, lynx, mammoth, marmot, mastodon, meat, monkey, mortadella, mouse, mutton, myklian, nipper, organ, ostrich, owl, pancreas, panther, pegasus, poctivi, pork, puma, quail, rabbit, raptor, rat, rattlesnake, relnak, roa&#039;ter, rodent, rolton, salamander, sausage, shank, sheep, skunk, snake, snowcat, spleen, squab, squirrel, stag, steak, stomach, tegu, thrak, tiger, toad, troll, turkey, urgh, ursian, vataki, veal, velnalin, venison, viper, vulture, warg, warthog, weasel, wolf, wolfhound, wolverine, worm, wormling, xatmak, yierka&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fish&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fish Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-meat&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Briny:&#039;&#039;&#039; amberjack, anchovy, arctic crab, barracuda, bass, bluefish, carp, catfish, caviar, cherrystone, clam, cod, conch, courtneck, crab, crawfish, eel, fish, flounder, gar, grouper, haddock, halibut, herring, lionfish, littleneck, lobster, lumpfish roe, mackerel, marlin, mussel, octopus, orange roughy, oyster, perch, pike, pollock, pufferfish, quahog, salmon, sardine, scallop, seabass, shark, shrimp, smelt, snapper, squid, sturgeon, swordfish, tarpon, tilapia, trout, tuna, walleye, whitefish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-sour&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sour Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-sour&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sour:&#039;&#039;&#039; apple cider vinegar, balsamic vinegar, beer vinegar, cider vinegar, duktuk, honey vinegar, malt vinegar, red wine vinegar, vinegar, white wine vinegar, wine vinegar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Other Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-other&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other:&#039;&#039;&#039; dry desert winds, sea breeze, springtide, ink, perfume&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flavors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fodder==&lt;br /&gt;
;Valid scent and flavor additives include:&lt;br /&gt;
* a lump of charcoal like from the kobold mines&lt;br /&gt;
* foraged items&lt;br /&gt;
** Including those from [[Foraged Item Prop]]s or [[Flower bouquet]]&lt;br /&gt;
* food items&lt;br /&gt;
** Special handling for brewed alcohol, tea, coffee, sausage, and blapples&lt;br /&gt;
*Katana Quest truffles&lt;br /&gt;
*[[Perfume]]s&lt;br /&gt;
*[[Bloodletting_Leech_Jar#Leech|Leeches]]&lt;br /&gt;
*[[Bloodletting Bowl]]s&lt;br /&gt;
*Caught and cut fish fillets&lt;br /&gt;
*[[Hidden Treasure]]&lt;br /&gt;
*[[Finishing Touch]]es&lt;br /&gt;
*Naidem Blooms&lt;br /&gt;
*Tea Flavoring&lt;br /&gt;
*Cooking ingredients&lt;br /&gt;
&lt;br /&gt;
;Wooden items:&lt;br /&gt;
*Unscripted wooden items like cutlery or forging blocks&lt;br /&gt;
*Individual [[Weavable item]]s&lt;br /&gt;
*[[Cobbling material|Cobbling uppers, soles]], [[Cobbling adornment|adornments]], plates, or [[Snap-on Heels|heels]]&lt;br /&gt;
&lt;br /&gt;
;Raw Meat&lt;br /&gt;
* Shanks cut off two or four legged animal creatures by a [[Shank Knife]]&lt;br /&gt;
* food items that are specifically tagged as raw meat, frequently sold in the [[:Category:Grocers|town butcher shops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=264860</id>
		<title>List of flavor additives</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_flavor_additives&amp;diff=264860"/>
		<updated>2026-09-08T11:59:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flavor additives&#039;&#039;&#039; are valid forageable items, food and drink, cooked items, or other valid items that can be added to a scripted item to have its flavor or scent utilized for another product.  It is used by the [[Stovetop Dehydrator]], [[Jammy Juicer]], and [[Alcohol Still]].  It can also be used in some [[:Category:Stovetop cooking system|Stovetop Cooking recipes]].&lt;br /&gt;
&amp;lt;section begin=flavors /&amp;gt;{{CollapseAll|collapsetoggle = mw-customtoggle-florals mw-customtoggle-fruits mw-customtoggle-citrus mw-customtoggle-vegetables mw-customtoggle-herbs mw-customtoggle-grains mw-customtoggle-nuts mw-customtoggle-spices mw-customtoggle-woods mw-customtoggle-minerals mw-customtoggle-desserts mw-customtoggle-dairy mw-customtoggle-spirits mw-customtoggle-flora mw-customtoggle-earthy mw-customtoggle-unpleasant mw-customtoggle-drinks mw-customtoggle-meat mw-customtoggle-sour mw-customtoggle-other}}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-florals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Floral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-florals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Florals:&#039;&#039;&#039; Elanthian snow rose, Imaera&#039;s lace, Zelian bell, Zelian trumpet, acipha, aelerine, alligator lily, almond blossom, alpestris, alpine violet, alyssum, amaranth, anemone, angelica, apple blossom, arctic rose, arisaema, aster, aurora marigold, autumn squill, baldhip rose, bay rose, bee balm, beebalm, begonia, beleria, belladonna, bleeding heart, blood rose, blossom, bluebell, bougainvillea, bur-clover, buttercup, butterfly pea, butterflyweed, cabbage rose, cactus flower, cactus-bloom, calamintha blossom, calamintha flower, campanella rose, campion, carnation, chamomile, cherry blossom, chrysanthemum, cinquefoil, cistanche, clematis, clivia, clover blossom, columbine, coneflower, copihue, coralweed, cothinar flower, crane flower, craspedia, crocus, crowfoot, daffodil, dahlia, daisy, dandelion, datura, deathblossom, delphira, desert rose, dianthus, direbloom, dog rose, dragon&#039;s blood flower, dragonstalk, dreamphlox, edelweiss, elderflower, fairy primrose, feverfew, fire lily, flamestalk, flaming violet, flower, forget-me-not, foxglove, freesia, fritillary, frog-cup, frostbloom, frostflower, gardenia, gaura, gentian flower, geranium, ghostbell, ginger blossom, glasstide rose, goldenrod, gorgon blossom, gorse, grave blossom, heath aster, heather, heliconia, heliotrope, hellebore, hibiscus, holly, hollyhock, honeysuckle, honeywort, hop flower, hosta flower, hyacinth, hydrangea, ice tulip, iceblossom, iceburg rose, irikaen, iris, iris blossom, jasmine, jessamine, jewelweed, kerria, lady slipper blossom, lady&#039;s slipper blossom, lady&#039;s smock blossom, lantana, larkspur, lavender, lilac, lily, lily of the valley, lotus, lotus blossom, lotus root, luckbloom blossom, lunar lily, lunebloom coralweed, magnolia, marigold, martagon lily, mawflower, meadow saffron, mereviolet, mermaid rose, mezeron flower, midnight belladonna, mistbloom, monkeyflower, moonflower, moonspike, morning glory, moss rose, mountain dryad, mountain lotus, mournbloom, musk rose, naefira, nightbell, nightbloom, nightshade, opium blossom, orange blossom, orcbane flower, orchid, ostrich plume, oxblood lily, pansy, passionflower, pea blossom, pennyroyal, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, primrose, protea, pulsatilla, queen&#039;s lace, rain lily, ranunculus, restharrow, resting poppy, robin flower, rockrose, rose, rosebud, rosegrass, saloryss, saussurea, saxifrage, scholar&#039;s-folly, sea daffodil, shining rose, sirenflower, sirensong, snapdragon, sneezeweed, snow lily, snow lotus, snow pansy, snow rose, snowblossom, snowdrop, spear&#039;s point lotus, spider lily, squash blossom, star lotus, starflower, stargazer lily, starspire, sunburst blossom, sunflower, swamp rose, sweet pea, taerethil, tamerisk flower, taqitzka, tea flower, tea rose, teapot lotus, thistle, tideblossom anemone, tiger lily, trillium, trumpet vine, tuberose, tulip, vampire lily, veilmist rose, vereri&#039;s kiss, vinca, violet, water lily, wavepetal blossom, whorled heather, wild rose, wildflower, windflower, winter rose, winterdrop, wisteria, witch&#039;s garlic, wood rose, wood violet, xan&#039;ayra lotus, yak-horned poppy, yinmai, zinnia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-fruits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fruity Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-fruits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fruity:&#039;&#039;&#039; apple, apple berry, apricot, banana, baneberry, barberry, bayberry, bearberry, bergamot, berry, bilberry, black apple, black cherry, black currant, black raspberry, black sapote, blackberry, blaestonberry, blueberry, bourbon peach, brandied plum, buckthorn berry, calamia fruit, candied fruit, cantaloupe, caramelized banana, cherry, chokecherry, cloudberry, coconut, coconut flake, coconut milk, crab apple, crallisberry, cranberry, cranberry apple, crowberry, cucumber melon, currant, date, desiccated coconut, dewberry, dried fig, durian, elderberry, fig, flaeshorn berry, fruit, ginger peach, gingered peach, glacierberry, golden raisin, gooseberry, grape, green apple, green grape, green plantain, grumbleberry, guava, guavasteen, honeyberry, honeycrisp apple, honeydew, honeymoon melon, huckleberry, jackfruit, jam, kiwi, kylan berry, lingonberry, loganberry, lychee, mamey, mamey sapote, mango, mangosteen, marmalade, melon, mezeron berry, mixed berry, mixed fruit, mulberry, muskmelon, nectarine, nettle berry, nightshade berry, orcbane berry, papaya, passion fruit, peach, pear, persimmon, pickled winterberry, pineapple, plantain, plum, pomegranate, prickly pear, prune, pumpkin, purple grape, quenepa, quince, quince marmalade, raisin, raspberry, ravenberry, red cherry, red currant, red grape, red raspberry, rhubarb, rockberry, rose hip, rosehip, rowanberry, rum raisin, sapote, sloe berry, snowberry, sour cherry, star fruit, starfruit, strawberry, strawberry and cream, tamarind, tart cherry, teaberry, thanot berry, thimbleberry, thornberry, toasted coconut, toasted coconut flake, traesharm berry, trollberry, tropical fruit, watermelon, white sapote, whortleberry, winter melon, winterberry, wintercrisp apple, wisp lanternberry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-citrus&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Citrus Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-citrus&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Citrusy:&#039;&#039;&#039; Vornavian orange, blood orange, candied lemon, candied orange peel, citron, citrus, citrus fruit, citrus peel, grapefruit, kumquat, lemon, lemon lime, lemon peel, lemon zest, lemon-lime, lime, lime zest, mandarin, orange, orange peel, orange zest, pink grapefruit, red grapefruit, sudachi, tangerine, tart orange, yuzu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-vegetables&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Vegetable Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-vegetables&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vegetables:&#039;&#039;&#039; Ornathian pepper, acorn squash, artichoke, arugula, asparagus, avocado, banana leaf, beet, bitter melon, black olive, blue corn, broccoli, buttered corn, butternut squash, cabbage, caper, caramelized onion, carrot, cassava, cassava root, cauliflower, celery, chard, cherry pepper, cherry tomato, chicory, corn, cucumber, dill pickle, eggplant, fennel, fennel pollen, fiddlehead fern, gallowrant, garlic, garlic pickle, garlic scape, ghost pepper, grape leaf, green bean, green olive, green pepper, green tomato, horseradish, hot pepper, kale, kelp, leek, lemongrass, lettuce, lima bean, manroot, mustard green, okra, olive, onion, orange pepper, parsnip, pea pod, peapod, pearl onion, pickle, potato, purple cabbage, radish, rainbow chard, red cabbage, red onion, red pepper, roasted chicory, rutabaga, scallion, sea spurge, seaweed, shallot, snow pea, spinach, spring onion, squash, sugar snap pea, summer squash, sun-dried tomato, sweet onion, sweet potato, tomatillo, tomato, turmeric, turnip, turnip green, water chestnut, watercress, white eggplant, yam, yellow pepper, yellow squash, zucchini&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-herbs&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Herbal Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-herbs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbal:&#039;&#039;&#039; acantha leaf, angelica, basil, bay leaf, catnip, celery salt, celery seed, chervil, chive, cilantro, dill, eucalyptus, fennel seed, feverfew, garlic flower, garlic salt, ginkgo leaf, juniper, juniper berry, lemon balm, lemon basil, lemon verbena, lemon-basil, lemon-verbena, marjoram, mint, monk&#039;s pepper, motherwort, nettle, oregano, parsley, pennyroyal, pineapple sage, roasted garlic, rock samphire, rosemary, rosemary powder, saffron, sage, sassafras, sorrel, spearmint, sweet basil, sweetfern, sylara&#039;wor, tarragon, thyme, thyme pollen, valerian root, verbena, wintergreen, wintersbite, woad, wormwood, yabathilium fruit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-grains&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Grain Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-grains&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bready:&#039;&#039;&#039; barley, bread, brown rice, buttered toast, croissant, dumpling, flaxseed, flour, freshly cut hay, fried dumpling, green hay, hay, malt, malted barley, malted corn, malted rye, malted wheat, oat, oatmeal, porridge, rice, rice flour, rye, sanmakhar, spelt, steamed dumpling, straw, talaik, toast, wet hay, wheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-nuts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Nut Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-nuts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nutty:&#039;&#039;&#039;  acorn, almond, banana nut, beechnut, black walnut, boiled peanut, candied almond, candied pecan, cashew, chestnut, ginkgo nut, gok nut, hazelnut, karuka nut, macadamia nut, nut, peanut, peanut butter, pecan, pine nut, pinenut, pistachio, pumpkin seed, roasted acorn, roasted chestnut, roasted peanut, smoked almond, sunflower seed, vanilla hazelnut, walnut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spices&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Spice Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spices&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiced:&#039;&#039;&#039; allspice, anise, apple spice, astringent ginger, black pepper, black peppercorn, black sesame, black sesame seed, caraway, cardamom, cinnamon, clove, coriander, cumin, ginger, ginseng, green ixica, indarnadine ixica, ixica, licorice root, mustard seed, nutmeg, paprika, pepper, peppercorn, pink peppercorn, poppy seed, pumpkin pie spice, red pepper flake, salt and pepper, sesame, sesame seed, smoked paprika, star anise, vanilla, vanilla bean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-woods&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Wood Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-woods&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smoky:&#039;&#039;&#039; Olbin spruce, Ossian pine, acacia, aeunarad, aeunglisael, alder, apovta, applewood, ash, aspen, balsa, bamboo, basswood, beech, birch, blackwood, bloodwood, boxwood, bramblespine, canver, cedar, celaeun, cherry wood, cherrywood, cocobolo, coralwood, cottonwood, cypress, dogwood, drakewood, driftwood, ebonwood, ekata, elm, evergreen, evirissia, fel, fir, firewood, ghostwood, haon, hawthorn, hazel, hazelwood, hemlock, hickory, iriswood, ironwood, jadewood, kingwood, ko&#039;nag, koa, lacewood, larch, lasimor, laurel, lemonwood, leopardwood, limewood, linden, lomselea, mahogany, maoral, merrywood, mesquite, mezereon, milkwood, mistwood, modwir, monir, myrtlewood, nightwillow, oak, ocotillo, olivewood, orangewood, pearwood, pine, pine needle, poplar, redwood, resaeun, rosewood, rowan, sandalwood, sandalwood vanilla, satinwood, selanael, sequoia, smastan, snakewood, spruce, storax, sweetbay, sweetgum, sycamore, tamarisk, tanik, teak, thanot, thanot, thrakwood, thuja, traesharm, tulipwood, tupelo, whitewood, widowwood, willow, witchwood, wood, wrotwood, wyrmwood, yew, zebrawood, zydris&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-minerals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Mineral Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-minerals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mineral:&#039;&#039;&#039; athysgelden, black salt, chalk, garlic salt, lead, metal, pink salt, saevika, salt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-desserts&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sweet Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-desserts&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweet:&#039;&#039;&#039; almond cake, almond pear pie, angel food cake, apple cinnamon pancake, apple cobbler, apple fig filling, apple pie, apricot pie, banana cake, banana creme, banana nut pancake, blackberry cobbler, blueberry cobbler, blueberry pancake, blueberry pie, bread pudding, brown sugar, brownie, butter mint, buttered popcorn, butterscotch, cake, candied ginger, candy, candy apple, candy cane, caramel, caramel apple, caramel popcorn, caramel syrup, caramelized sugar pie, carob, carrot cake, cherry cobbler, cherry cordial, cherry pie, chocolate, chocolate berry, chocolate brownie, chocolate cake, chocolate chip, chocolate chip cookie, chocolate fudge, chocolate mousse, chocolate pie, chocolate pudding, chocolate shaving, chocolate syrup, chocolate winter pie, cinnamon and sugar, cinnamon apple, cinnamon bun, cinnamon roll, cinnamon sugar, cinnamon toast, cloudberry custard, cloudberry custard pie, clover honey, cobbler, cocoa, coconut creme, coconut custard, coconut custard pie, cookie, cookie crumb, cranberry apple pie, cranberry walnut, cranberry walnut cobbler, custard, dark chocolate, dark chocolate chip, dark chocolate shaving, dark chocolate syrup, elder blueberry cobbler, frosting, fudge, fudge truffle, gingerbread, gingersnap, glazed lemon cake, honey, honeycomb, hot cocoa, hummingbird cake, kettle corn, lavender shortbread, lemon cake, lemon curd, lemon meringue, lemon meringue pie, licorice, lime curd, loganberry cobbler, lollipop, maple, maple pecan, maple syrup, maple walnut, marshmallow, marzipan, mereviolet honey, milk chocolate, milk chocolate chip, milk chocolate shaving, milk chocolate syrup, mint chocolate, mint chocolate chip, mint chocolate shaving, mint chocolate syrup, mixed fruit cobbler, mocha, mocha fudge, mocha toffee, molasses, muffin, nathaita honey, nectar, nutty apple fig pie, nutty praline, oatmeal raisin, oatmeal raisin cookie, orange creme, orange honey, pancake, pancake batter, pastry, peach cobbler, peaches and cream, peaches and cream pie, pear and mulberry, pear and mulberry cobbler, pearl sugar, pecan pie, pecan praline, peppermint, peppermint chip, peppermint mocha, peppermint syrup, pie, pie dough, plum pie, popcorn, poundcake, praline, pudding, pumpkin pecan pancake, pumpkin pie, red cherry pie, red velvet cake, rum-flavored chocolate, salted caramel, salted caramel syrup, scone, selanbel honey, selanbel honeycomb, shortbread, shortbread cookie, spiced cherry, spiced pumpkin, sponge cake, strawberry pancake, strawberry rhubarb, strawberry rhubarb pie, sugar, sugar cane, sweet potato pie, tart, tart crumb, toffee, toffee nut, treacle, vanilla cane, vanilla syrup, whipped cream, white chocolate, white chocolate chip, white chocolate shaving, white chocolate syrup, wildflower honey, yellow cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-dairy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Dairy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-dairy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creamy:&#039;&#039;&#039; Fainting Gnome gorgonzola, Myssarian cheddar, Vaslavian brie, bighorn blue cheese, blue cheese, brie, buffalo milk, buffalo milk cream, butter, camel milk, camel milk cream, cheddar, cheddar cheese, cheese, chocolate milk, cream, cream cheese, dorper&#039;s sweet cheese, egg, eggnog, gak milk, gak milk cream, garlic butter, goat cheese, goat milk, goat milk cream, gorgonzola, gouda, milk, mozzarella, muskox milk, muskox milk cream, parmesan, parmesan cheese, pepperjack cheese, pickled egg, rakkanil, ricotta, risth&#039;iel, rolton milk, rolton milk cream, sheep&#039;s cream, sheep&#039;s milk, so&#039;enoorkra, stoutfoot blue cheese, tiralza, vencaryn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-spirits&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Boozy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-spirits&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boozy:&#039;&#039;&#039; absinthe, ale, amaretto, aplixta, apple cider, apple wine, applejack, arbutus, athsyla, barrel-aged bourbon, beer, belien, berrywine, blackberry wine, blueberry wine, bochet, bock, bourbon, braggot, brandy, brandy toddy, buttered rum, cabernet, champagne, chardonnay, cherry wine, cherrywine, chicha, cider, cognac, cordial, cyser, dandelion wine, dark rum, demon rum, dreamwine, elderberry wine, ghostwine, gin, gold rum, grog, hot toddy, jusora, kumys, kvass, lager, lambic, liqueur, liquor, malyrtak, mead, merlot, metheglin, moonshine, mulled wine, muscat, peach wine, pear cider, porter, pulque, raspberry wine, red wine, rice wine, riesling, rum, scotch, spiced rum, spiced wine, stout, strawberry wine, sylath, tepache, tequila, tichalyth, tiswin, toddy, vodka, whiskey, white wine, wine, winterberry wine&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-flora&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Fresh Flora Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-flora&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fresh:&#039;&#039;&#039; akateq, algae, areca, bulrush, burdock, cattail, coralspine fern, drakefern, dreamgrass, feathergrass, fern, frostweed, glasstide vine, grass, ivy, ivybriar, korimata, lavender pollen, lyme grass, milkweed, mistletoe, mistweed, murkweed, orris root, purple tea leaves, reed, sagebrush, sedge, sel&#039;elun vine, sheepgrass, sneezeweed, spindleleaf algae, tarweed, thuja, valevine, wiregrass, wolfsbane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-earthy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Earthy Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-earthy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthy:&#039;&#039;&#039; ant, aplixta, bittermere lichen, black truffle, blackgrove root, bur-clover root, cave moss, charcoal, coldwater tobacco, cricket, daggerstalk mushroom, earthworm, fairy&#039;s skirt mushroom, fungus, ghostlight mushroom, grasshopper, hemp, ironfern root, lichen, mealworm, moss, murdroot, mushroom, musk, myrrh, nightmare lichen, peat, pepperthorn root, rock tripe, root, scorpion, shadowlace moss, shaleflare moss, shimmershroom, shockroot, sylthiel, sylthiel moss, talneo root, tarantula, termite, toadstool, tobacco, trafel mushroom, trollear mushroom, truffle, vexmoss, white truffle, wingstem root, worm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-unpleasant&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Unpleasant Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-unpleasant&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unpleasant:&#039;&#039;&#039; beetle, bile, blood, bloodthorn, bug, burnt flesh, centipede, cockroach, congealed slime, dead lobster, decaying flesh, dung, dung beetle, dusty books and parchment, earwig, excrement, fish head, flameleaf, flesh, flesh and blood, fleshbinder bud, fleshbulb, fleshsore bulb, fly, hemlock, leech, maggot, manure, mold, orcbane, perspiration, phlegm, rodent urine, rolton dropping, rotten egg, rotting flesh, shadowstalk, singed hair, slime, slug, snail, sowbread, stale beer, stale beer, stinkbug, sulphur, sweat, tadpole, urine, wasp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-drinks&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Drink Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-drinks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drinks:&#039;&#039;&#039; Ornathian mountain tea, black tea, butterfly pea tea, chai, chai tea, chamomile tea, coffee, green tea, herbal tea, honey lemon tea, jasmine tea, juice, lavender tea, mate, mint tea, peppermint tea, punch, purple tea, spiced chai, tea, white tea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-meat&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Meat Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-meat&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Savory:&#039;&#039;&#039; alligator, bacon, bear, beef, bison, boar, bobcat, brain, brindlecat, buffalo, candied bacon, caribou, cat, chicken, cockatrice, cougar, coyote, crocodile, daggerbeak, direwolf, dobrem, dog, duck, eagle, faeroth, fieldmouse, frog, gak, gallbladder, game hen, gnarp, goat, goose, hare, hawk, hawk-owl, heart, hinterboar, horse, hound, intestine, jackalope, jackrabbit, kidney, lamb, lardo, leaper, leopard, lion, liver, lizard, lynx, mammoth, marmot, mastodon, meat, monkey, mortadella, mouse, mutton, myklian, nipper, organ, ostrich, owl, pancreas, panther, pegasus, poctivi, pork, puma, quail, rabbit, raptor, rat, rattlesnake, relnak, roa&#039;ter, rodent, rolton, salamander, sausage, shank, sheep, skunk, snake, snowcat, spleen, squab, squirrel, stag, steak, stomach, tegu, thrak, tiger, toad, troll, turkey, urgh, ursian, vataki, veal, velnalin, venison, viper, vulture, warg, warthog, weasel, wolf, wolfhound, wolverine, worm, wormling, xatmak, yierka&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-sour&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Sour Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-sour&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sour:&#039;&#039;&#039; apple cider vinegar, balsamic vinegar, beer vinegar, cider vinegar, duktuk, honey vinegar, malt vinegar, red wine vinegar, vinegar, white wine vinegar, wine vinegar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Other Options, click &amp;lt;span class=&amp;quot;mw-customtoggle-other&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other:&#039;&#039;&#039; dry desert winds, sea breeze, springtide, ink, perfume&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flavors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fodder==&lt;br /&gt;
;Valid scent and flavor additives include:&lt;br /&gt;
* a lump of charcoal like from the kobold mines&lt;br /&gt;
* foraged items&lt;br /&gt;
** Including those from [[Foraged Item Prop]]s or [[Flower bouquet]]&lt;br /&gt;
* food items&lt;br /&gt;
** Special handling for brewed alcohol, tea, coffee, sausage, and blapples&lt;br /&gt;
*Katana Quest truffles&lt;br /&gt;
*[[Perfume]]s&lt;br /&gt;
*[[Bloodletting_Leech_Jar#Leech|Leeches]]&lt;br /&gt;
*[[Bloodletting Bowl]]s&lt;br /&gt;
*Caught and cut fish fillets&lt;br /&gt;
*[[Hidden Treasure]]&lt;br /&gt;
*[[Finishing Touch]]es&lt;br /&gt;
*Naidem Blooms&lt;br /&gt;
*Tea Flavoring&lt;br /&gt;
*Cooking ingredients&lt;br /&gt;
&lt;br /&gt;
;Wooden items:&lt;br /&gt;
*Unscripted wooden items like cutlery or forging blocks&lt;br /&gt;
*Individual [[Weavable item]]s&lt;br /&gt;
*[[Cobbling material|Cobbling uppers, soles]], [[Cobbling adornment|adornments]], plates, or [[Snap-on Heels|heels]]&lt;br /&gt;
&lt;br /&gt;
;Raw Meat&lt;br /&gt;
* Shanks cut off two or four legged animal creatures by a [[Shank Knife]]&lt;br /&gt;
* food items that are specifically tagged as raw meat, frequently sold in the [[:Category:Grocers|town butcher shops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar&amp;diff=264849</id>
		<title>Apiculture Jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar&amp;diff=264849"/>
		<updated>2026-09-07T21:31:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Apiculture Jars&#039;&#039;&#039; allow you to collect honey from any active [[beehive]].  The Greengair gnomes have imbued magic in the jar to purify and detoxify any honey collected, which means you can try out some more exotic honey types.  [[Beehive/List of apiaries#Public Apiaries|Public apiaries]] exist in all towns plus the Rift.  Apiculture Jars are sold in the [[Rumor Woods]] shop [[RWShop:Wax Poetic|Wax Poetic]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Apiculture Jar &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
The jar is an Apiculture Jar, used to collect honey from beehives.  The jar is imbued with magic from the Greengair forest gnomes and will automatically purify the honey, removing any poisonous or otherwise hazardous traits.  It won&#039;t necessarily fix the taste, though.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier 4 (out of 4).  It&#039;s set to create {{blue|honey that can be added to brewed tea or coffee}}.  The walnut-framed jar is currently filled with {{blue|pink clover honey}}.&lt;br /&gt;
&lt;br /&gt;
WAVE jar AT: Collect honey from a beehive.  Each beehive has a 10 minute cooldown.&lt;br /&gt;
TURN: Change the type of honey product it creates.&lt;br /&gt;
POUR: Create your honey product.&lt;br /&gt;
CLEAN: Empty your jar without creating honey.&lt;br /&gt;
FLIP: Rotate through customization types.&lt;br /&gt;
TWIST: Rotate through settings for current customization type.&lt;br /&gt;
CLENCH: Create Tier 3 beeswax.&lt;br /&gt;
POINT jar AT: Set the target as a custom noun for your label design.&lt;br /&gt;
&lt;br /&gt;
Custom Jar Descriptions:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
&lt;br /&gt;
Custom Label Text:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
&lt;br /&gt;
Custom Label Designs:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
    4. {{blue|hive}} (set by POINT)&lt;br /&gt;
&lt;br /&gt;
Current finished design: {{blue|a jar of (flower) honey with a hive-inked label}}&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
1. The jar can be altered freely but must remain a jar or similar container type that can be lidded.&lt;br /&gt;
2. Custom jar descriptions should be less than 15 characters and should not include the article.  The custom description will be used in the context of: a/an (custom) jar of (flower) honey.  Examples: blown glass, blue, cylindrical&lt;br /&gt;
3. Custom label text will be the READ of the jar.  The text should be of reasonable length for a label.  The text can be multiple lines.&lt;br /&gt;
4. Custom label designs should be a noun and be less than 15 characters.  You cannot include colors or the application type of the design (such as painted or sketched).  This will go in the long description as: a/an (custom)-inked label.  Examples: oak tree, stylized cat, polar bear, castle&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Collect honey from any beehive for a sippable honey or a honeycomb.  Honey type is selected randomly from one of the three flowers on a beehive.  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.  There is a cooldown on each beehive of 10 minutes.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|You take a moment to clean out your walnut-framed jar, wiping away the remnants of honey and wax.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Empty your jar without creating honey.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
|You tip your walnut-framed jar and watch the honey pour free, a faint shimmer passing through it as any impurities bleed away.  A bottle of &#039;&#039;crowfoot&#039;&#039; honey coalesces in your hand, warm and gleaming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create your honey product.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|You fiddle with your walnut-framed jar.  It will now produce edible honeycomb.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the type of honey produced.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {JAR} AT {BEEHIVE}&lt;br /&gt;
|You reach carefully into the driftwood beehouse and coax a piece of comb loose, guiding it into your walnut-framed jar before the &#039;&#039;gorse&#039;&#039; honey can run.  The stub-winged royal lady bees buzz placidly around your hands, unbothered.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Collect from a beehive.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, you can customize the appearance of your honey jars, in addition to several built-in options.  This includes:&lt;br /&gt;
::3 custom jar descriptors&lt;br /&gt;
::3 label inscriptions&lt;br /&gt;
::3 label designs&lt;br /&gt;
:You can now create Tier 1 Beeswax.  Beeswax can be used to alter any foraged item.  Create a wax foraged item or a wax-dipped/wax-coated foraged item.  Wax-coated items are compatible with the [[Veola hair accessory]], [[Deck the Halls]], and other scripts that insert a foraged item.&lt;br /&gt;
:These cannot be used in alchemy or bounties once altered. Use them in cooking at your own discretion.&lt;br /&gt;
:A jar can hold one use of honey AND one use of beeswax at a single time after collecting from a beehive.  Using up the beeswax collected will still leave honey in the jar, which can be used in a different way.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|You clench your fist around your walnut-framed jar and feel a gentle warmth radiate from within.  The honeycomb inside softens under the heat, and you work the wax free, the honey running back down into the jar as a chunk of beeswax takes shape in your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create Tier 1 beeswax.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|You will now select the custom label design when you TWIST the jar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through available customization types.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|Your walnut-framed jar will use &#039;&#039;&amp;quot;leek&amp;quot;&#039;&#039; for the design.  The final design is: a bottle of (flower) honey with a &#039;&#039;leek&#039;&#039;-inked label.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through settings for current customization type.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 3, you can create honey that can be added to [[Coffee and tea flavoring|brewed tea or coffee]].  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.&lt;br /&gt;
:You can also create Tier 2 Beeswax.  Beeswax can now be used to create wax compatible with the postal system.  In addition, you can modify beeswax by adding up to 2 colors of dyes and selecting from 8 wax styles.&lt;br /&gt;
:{{boldmono|POINT}} your jar at (almost) any object or creature to add a 4th label design at any time.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|You&#039;ve added &#039;&#039;&amp;quot;hive&amp;quot;&#039;&#039; as one of the design options you can select on your walnut-framed jar.&amp;lt;br&amp;gt;You&#039;ve replaced the &#039;&#039;&amp;quot;hive&amp;quot;&#039;&#039; design with the &#039;&#039;&amp;quot;leek&amp;quot;&#039;&#039; design as one of the options you can select on your walnut-framed jar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the target as a custom noun for your label design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, you can create honey that can be used as a [[Finishing Touch]].  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.&lt;br /&gt;
:You can create Tier 3 Beeswax.  Beeswax can now be used to create [[Makeup 2.0]] lip balm.  You can add 1 dye color and select from 8 lip balm feature lines.  {{boldmono|POINT}} to (almost) any object or creature to set a label design for your lip balm.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Beeswax &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Beeswax is created by an Apiculture Jar that its unlocked to at least Tier 2.  Beeswax comes in three tiers, which are determined by the unlocked tier of the Apiculture Jar.  Tier 2 jars create Tier 1 beeswax; Tier 3 jars create Tier 2 beeswax; Tier 4 jars create Tier 3 beeswax.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is beeswax created by the apiary system.  It is Tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
At this tier, your beeswax can create wax foraged items, player mail wax cylinders, and lip balm (Makeup 2.0).&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW TO USE YOUR BEESWAX}}&lt;br /&gt;
TURN: Rotate finished product between wax foraged items, player mail wax cylinders, and lip balm (Makeup 2.0).&lt;br /&gt;
&lt;br /&gt;
NUDGE: Rotate through designs for your currently selected finished product.&lt;br /&gt;
 * Mailing wax designs require two dye colors.&lt;br /&gt;
 * Lip balm designs require one color.&lt;br /&gt;
&lt;br /&gt;
POUR &amp;lt;DYE&amp;gt; ON beeswax: Change the color of your beeswax with cobbling dye.&lt;br /&gt;
 * Mailing wax can have up to two colors.&lt;br /&gt;
 * Lip balm is restricted to one color.&lt;br /&gt;
&lt;br /&gt;
POINT beeswax AT &amp;lt;TARGET&amp;gt;: Use the target&#039;s noun as the design on your lip balm&#039;s label.&lt;br /&gt;
 * This can be pointed at most creatures or objects.&lt;br /&gt;
&lt;br /&gt;
CAST: Cast 111, 906, or 908 at the wax to warm it up for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
ROLL: Alternative method to warm up your wax for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
PUSH: Create your finished product.  The wax must be warm!&lt;br /&gt;
 * You must be holding a foraged item in your hand to PUSH the wax when it is set to foraged items.&lt;br /&gt;
&lt;br /&gt;
{{blue|CURRENT SETTINGS}}&lt;br /&gt;
Your beeswax will make waxy alterations to foraged items.&lt;br /&gt;
&lt;br /&gt;
The final product will update your foraged item&#039;s {{blue|article field to include wax-dipped}}.&lt;br /&gt;
 * Some existing words may be lost when updating due to character-length restrictions.&lt;br /&gt;
 * The foraged item will no longer be usable in alchemy or for bounties.&lt;br /&gt;
&lt;br /&gt;
The beeswax is not currently warmed up.&lt;br /&gt;
&lt;br /&gt;
{{blue|THIS ITEM CANNOT BE ALTERED BY A MERCHANT.}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 1 Beeswax can be used to encase foraged items in wax, preserving them.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CAST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A small flame leaps from your fingertips, briefly licking across the surface of your beeswax in a carefully controlled trail that warms it to malleability.&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cast 111, 906, or 908 at the wax to warm it up for 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
|Your beeswax will change the adjective field to wax-dipped.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through designs for your currently selected finished product.  Option: wax-dipped, wax, wax-coated in the article or adjective fields.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|You mold your warm beeswax around your leek, transforming it into some wax-coated leek.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create your finished product.  The wax must be warm!  You must be holding a foraged item in your hand to {{boldmono|PUSH}} the wax when it is set to foraged items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ROLL&lt;br /&gt;
|You vigorously roll the beeswax between your hands, the wax slowly becoming malleable.&amp;lt;br&amp;gt;Roundtime: 10 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Alternative method to warm up your wax for 5 minutes.  Other hand must be empty.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 2 Beeswax gains the ability to make [[mail system]] [[Mail signet#Wax|mailing wax]] suitable for use with a [[mail signet]].  It can now accept [[cobbling dye]]s added.  Mailing wax can have up to two colors.  If no dyes are added, the end result is just a &#039;&#039;cylinder of wax&#039;&#039;.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
|Since you have dyed your beeswax, it can no longer make wax foraged items and will now make a wax cylinder for mailing paper, envelopes, and packages.  You can TURN it if you want to make lip balm instead.&lt;br /&gt;
 &lt;br /&gt;
You pour some scarlet-sheened dye on your beeswax.  The dye sinks into the wax, tinting it a new color.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the color of your beeswax with cobbling dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|Your beeswax will now make a cylinder of wax suitable for paper, packages, and envelopes from the post office.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate finished product between options available.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Beeswax gains the ability to make [[Makeup 2.0]] lip balm.  Lip balm is restricted to one color when adding a dye.  If no dyes are added, teh end result is a &#039;&#039;tube of clear lip balm&#039;&#039;.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
|Your lip balm will appear in the unique feature line as: She has a subtle wash of gold-flecked deep dark scarlet-sheened balm tinting her lips.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the design of the unique feature field when the lip balm is worn.  Options:&amp;lt;br&amp;gt;&lt;br /&gt;
She has a subtle wash of &amp;lt;dye&amp;gt; balm tinting her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a bold stain of &amp;lt;dye&amp;gt; balm coloring her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a faint whisper of &amp;lt;dye&amp;gt; balm applied to her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a thin film of &amp;lt;dye&amp;gt; balm glossing her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a waxy sheen of &amp;lt;dye&amp;gt; balm lightly applied to her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a lightly applied layer of &amp;lt;dye&amp;gt; balm moistening her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a dab of &amp;lt;dye&amp;gt; balm fading in a gradient across her lips&amp;lt;br&amp;gt;&lt;br /&gt;
She has a heavily applied smear of &amp;lt;dye&amp;gt; balm on her lips, chunks of wax clumped in the corners&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|Your beeswax will create a &#039;&#039;leek&#039;&#039;-inked tube of lip balm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use the target&#039;s noun as the design on your lip balm&#039;s label.  This can be pointed at most creatures or objects.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |PUSH&lt;br /&gt;
|You work your warm beeswax with nimble fingers until it sets into a bee-inked tube of gold-flecked deep dark scarlet-sheened lip balm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Honey produced has fixed flavor messaging depending on the flower type.  Different flowers have different flavor messaging.&lt;br /&gt;
&lt;br /&gt;
Default honey is always &amp;quot;wildflower honey&amp;quot;.  This will be produced if there are no flowers associated with a beehive or if the beehive utilizes a [[Foraged Item Prop]] flower instead of a foraging system flower.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Beehive/List of apiaries|List of Apiaries]]&lt;br /&gt;
* [[/List of honey flavors|List of honey flavors]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Apiculture jar &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Beehive &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a jar or similar container type that can be lidded. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=CLENCH&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=NUDGE&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=POUR&lt;br /&gt;
|verb9=ROLL&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=TWIST&lt;br /&gt;
|verb12=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Baking_(pancakes)&amp;diff=264835</id>
		<title>Baking (pancakes)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Baking_(pancakes)&amp;diff=264835"/>
		<updated>2026-09-07T13:54:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;Bread can be baked via the Stovetop cooking system.  Recipes were first available in Breaking Bread and Hearthstone Cookery.  ==Tools Required== * a mixing bowl * a stovetop cooking pan (you cannot use a Frying Pan, that is not part of the stovetop cooking series) * a stove * List of cooking pantry staples|i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bread can be baked via the [[:Category:Stovetop cooking system|Stovetop cooking system]].  Recipes were first available in [[RWShop:Breaking Bread|Breaking Bread]] and [[FWSShop:Hearthstone Cookery|Hearthstone Cookery]].&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
* a [[Cooking_utensil#Bowl|mixing bowl]]&lt;br /&gt;
* a [[Cooking_utensil#Pan|stovetop cooking pan]] (you cannot use a Frying Pan, that is not part of the stovetop cooking series)&lt;br /&gt;
* a [[Portable stove|stove]]&lt;br /&gt;
* [[List of cooking pantry staples|ingredients]]&lt;br /&gt;
* [[List of cooking recipes|recipes]]&lt;br /&gt;
* optional [[List of flavor additives|flavor additives]] mixed into the batter before cooking&lt;br /&gt;
&lt;br /&gt;
==Making Batter==&lt;br /&gt;
Using a mixing bowl, put in ingredients as per the recipe. Each instance of an ingredient is a use of the source take out your ingredient and PUT it into the bowl, if it is a multi use ingredient it will take a &amp;quot;charge&amp;quot; and put some in the bowl for you. Once all ingredients are in the bowl, PUSH the bowl to mix them. Take the batter out of the bowl and set aside, put your bowl away.&lt;br /&gt;
&lt;br /&gt;
Note: You do not need a spoon or spatula, they are just props used in messaging to customize your kitchen setup to your personal taste.&lt;br /&gt;
&lt;br /&gt;
You may also use a pantry to store your ingredients.  If you PUSH a recipe card at the pantry, it will assess whether you have all ingredients and if so, will assist you in adding the correct ingredients to the bowl and bringing it together into dough.&lt;br /&gt;
&lt;br /&gt;
==Additives==&lt;br /&gt;
You may choose to add one or two flavor additives to the plain pancake batter prior to cooking.  Recipes for banana nut pancakes, strawberry pancakes, or the other flavored one will not take additives.&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
PUT your batter into the pan.  PUT the pan on your stove.  LIGHT the stove.  If a recipe does not state heating pulses, you cannot overcook or undercook the finished product.  Any heating will do.  TURN the pan to complete the cooking creation.&lt;br /&gt;
&lt;br /&gt;
==Toppings==&lt;br /&gt;
Maple syrup and whipped cream are available as [[Finishing Touch]]es to add to your pancakes to personalize them to your tastes.  A [[Butter churn]] can provide fresh butter.  The [[Jammy Juicer]] also lets characters make a wide variety of compotes and syrups to complement your pancakes as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push butter card at pantry&lt;br /&gt;
You prepare yourself to utilize the contents of a small pantry to make some pancake batter.  PUSH the pantry to continue.&lt;br /&gt;
&amp;gt;push pantry&lt;br /&gt;
Grabbing all of the ingredients necessary to make some pancake batter from the small pantry, you add them to a mixing bowl and mix them together to create some pancake batter.  You place the bowl on top of the pantry.&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
In the mixing bowl you see some pancake batter.&lt;br /&gt;
&amp;gt;analyze batter in bowl on pantry&lt;br /&gt;
This is a cooking ingredient commonly named &amp;quot;pancake batter&amp;quot;.&lt;br /&gt;
This pancake batter is a raw ingredient.  It can take up to two additives to the pancake batter while it is inside the mixing bowl in order to flavor the finished product.  This has no items mixed into it.&lt;br /&gt;
&amp;gt;put blueb in batter in bowl on pantry&lt;br /&gt;
You are about to add your blueberries to the batter, adding the subtle taste of blueberry that is sweet, almost citrus-like with a mild acidic tilt with green and woody undertones.  If this is correct, please repeat the command.&lt;br /&gt;
&amp;gt;put blueb in batter in bowl on pantry&lt;br /&gt;
You add a portion of your blueberries to the pancake batter.&lt;br /&gt;
There are 4 doses left.&lt;br /&gt;
You incorporate the blueberry into the pancake batter.&lt;br /&gt;
&amp;gt;get batter from bowl&lt;br /&gt;
You scoop the pancake batter out of the mixing bowl.&lt;br /&gt;
&amp;gt;put batter in cast pan&lt;br /&gt;
You add a scoop of pancake batter to a cast iron pan.&lt;br /&gt;
&amp;gt;put cast pan on stove&lt;br /&gt;
You carefully set your cast iron pan on the cast iron stove.&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;analyze cast pan on stove&lt;br /&gt;
This is a stovetop cooking container, utensil, or tool.  It is a container which can hold nine ingredients inside.&lt;br /&gt;
You can TURN this pan to mix its contents to complete a cooking creation.&lt;br /&gt;
The pan may be used with a stove or similar heat source for cooking.&lt;br /&gt;
The cast iron pan has been exposed to 2 heating cycles.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;turn pan on stove&lt;br /&gt;
Finding yourself without a spatula, you carefully grab the edge of each of the pancakes and quickly flip the pancakes, exposing golden brown undersides.  After a moment, you pull each one off the heat, creating a stack of fluffy pancakes.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;gt;look in cast pan&lt;br /&gt;
In the cast iron pan you see a stack of fluffy pancakes.&lt;br /&gt;
&amp;gt;get panc from pan on stove&lt;br /&gt;
You take a stack of fluffy pancakes from a cast iron pan.&lt;br /&gt;
&amp;gt;eat my pancakes&lt;br /&gt;
You take a bite of your fluffy pancakes.  The cake-like batter used in the pancake&#039;s creation houses a hint of vanilla and nutmeg along with the subtle taste of blueberry that is sweet, almost citrus-like with a mild acidic tilt with green and woody undertones.&lt;br /&gt;
You have 4 bites left.&lt;br /&gt;
&amp;gt;add my compote to my pancakes&lt;br /&gt;
You spread some of your raspberry-laden compote onto your fluffy pancakes, imparting the pleasant mouthfeel, fruity notes, and sweet, juicy undertones of raspberry-laden watermelon compote.&lt;br /&gt;
&amp;gt;eat my pancakes&lt;br /&gt;
You take a bite of your fluffy pancakes.  The cake-like batter used in the pancake&#039;s creation houses a hint of vanilla and nutmeg along with the subtle taste of blueberry that is sweet, almost citrus-like with a mild acidic tilt with green and woody undertones.  A thick layer of raspberry-laden watermelon compote adds the fruity notes of raspberry and sweet, juicy undertones of watermelon.&lt;br /&gt;
You have 3 bites left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hamstring&amp;diff=264826</id>
		<title>Hamstring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hamstring&amp;diff=264826"/>
		<updated>2026-09-06T15:05:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = hamstring&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 3s&lt;br /&gt;
  |stamina = 9&lt;br /&gt;
  |targets = Right leg, and left leg&lt;br /&gt;
  |offensivegear = Both hands&lt;br /&gt;
  |requirements = A slashing weapon (that is not twohanded).&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Flares/Spikes Enabled&amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Racial Size Modifiers&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Attempt to slice a target&#039;s hamstring muscle and knock them to the ground.&lt;br /&gt;
  |mechanics = Maneuver a target to deliver up to a rank 2 leg [[wound]] and potentially knock them down.  Hamstring takes critical [[weighting]] or damage weighting on the [[weapon]] used into account. Padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds.  Applies [[Major Bleed]] based on the damage of the initial maneuver.&lt;br /&gt;
  |additionalinfo = [[Feras]] weapons can be particularly deadly when combined with Hamstring, as this skill bypasses the [[attack roll]] system and instead relies on the combat maneuver system.&lt;br /&gt;
&lt;br /&gt;
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up.  Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.&lt;br /&gt;
&lt;br /&gt;
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You lunge forward and try to hamstring Target with your weapon!&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mug&amp;diff=264825</id>
		<title>Mug</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mug&amp;diff=264825"/>
		<updated>2026-09-06T14:53:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = mug&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Attack&lt;br /&gt;
  |roundtime = ATTACK-2&lt;br /&gt;
  |stamina = 15&lt;br /&gt;
  |offensivegear = Both hands, gloves, or armor covering the hands&lt;br /&gt;
  |attributes =Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Plunder your target&#039;s pockets as you distract them with an attack.&lt;br /&gt;
  |mechanics = Attack a target and simultaneously attempt to [[steal]] from them.  Stealing from creatures can produce treasure as if you {{boldmono|[[LOOT]]ed}} their corpse.  Stealing from a creature can only be done once per creature.  Success based on [[Pickpocketing]] skill, higher success if done from [[stealth|hiding]]. Please note that many creatures cannot be mugged due to their coding. In such cases, you will receive a message saying the creature is &amp;quot;too wary&amp;quot; - this is not a failure, the action simply is not possible (generally very old creatures cannot be mugged, such as those in the Broken Lands). &lt;br /&gt;
  |additionalinfo = You can specify an attack type for Mug to use as part of the command, using the syntax {{boldmono|CMAN MUG [attack] [target]}}.&lt;br /&gt;
* Example: {{boldmono|CMAN MUG KICK KOBOLD}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cman mug kick kobold&lt;br /&gt;
You boldly accost a kobold, your attack masking your larcenous intent!&lt;br /&gt;
You leap from hiding to strike!&lt;br /&gt;
You attempt to kick a kobold!&lt;br /&gt;
You have good positioning against a kobold.&lt;br /&gt;
  UAF: 273 vs UDF: 42 = 2.000 (capped) * MM: 95 + d100: 11 = 201&lt;br /&gt;
  ... and hit for 80 points of damage!&lt;br /&gt;
  Rapid twisting kick deals nasty double strike to lower left leg!&lt;br /&gt;
   A kobold falls to the ground grasping its mangled left leg!&lt;br /&gt;
  The kobold is stunned!&lt;br /&gt;
[SMR result: 322 (Open d100: 123, Bonus: 86)]&lt;br /&gt;
Taking advantage of the scuffle, you roughly pat the kobold down for hidden valuables!&lt;br /&gt;
You rifle its pockets and discover 123 silvers!&lt;br /&gt;
Your hasty search scatters the kobold&#039;s riches to the ground!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional ranks increase the chance of success on top of pickpocketing skill, but not the amount or quality stolen.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Feint&amp;diff=264824</id>
		<title>Feint</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Feint&amp;diff=264824"/>
		<updated>2026-09-06T14:37:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = feint&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |category = Warrior Guild&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 3s&lt;br /&gt;
  |stamina = 9&lt;br /&gt;
  |offensivegear = Right hand&lt;br /&gt;
  |requirements = a weapon to feint with (Rank 5 masters may feint bare-handed)&lt;br /&gt;
  |attributes =Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = All&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Attempt to distract an opponent into dropping their stance.&lt;br /&gt;
  |mechanics = Maneuver a target to reduce their [[stance]] by by 1% per [[endroll]] over 100.  An endroll of 200 will force the target to offensive.  Applies [[Staggered]] for {{mono|(Success Margin / 6)}} seconds.&lt;br /&gt;
  |additionalinfo = When using &#039;&#039;&#039;Feint&#039;&#039;&#039;, a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack.  Feint effectively changes the defender&#039;s [[stance]] closer to offensive, and puts them in a small amount of [[roundtime]], should they fail the maneuver check, thus reducing their ability to defend against an attack.  The maximum stance change caused by feint is 100%.&lt;br /&gt;
&lt;br /&gt;
The impact of feint cman ranks on feint rolls is an open question, but it is known that going from rank 3 to rank 4 resulted in a 10 higher bonus to a feint roll.&lt;br /&gt;
&lt;br /&gt;
Attempting to feint a target that is already under the effects of a previous feint will &amp;lt;b&amp;gt;automatically fail&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Warrior]]s have access to feint through the [[Warrior Guild]] skill, [[Warrior Tricks]].  It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint when using the guild version. Like all [[combat maneuvers]] available through the [[profession guild]]s, training in both the guild and CML version provides no benefit.&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Failed Badly&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;You attempt to feint high but fail miserably, leaving yourself vulnerable and off-balance.&lt;br /&gt;
Coase attempts to feint high but fails miserably, leaving himself vulnerable and off-balance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failed moderately&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;You feint high, but a giant rat isn&#039;t fooled for a second.&amp;lt;/pre&amp;gt;&lt;br /&gt;
; Failed normally&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;You feint high.  A giant rat almost buys the ruse, but recovers just in time.&lt;br /&gt;
Coase feints high.  A giant rat almost buys the ruse, but recovers just in time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
; Success&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;You feint high.  A giant rat buys the ruse and moves to block the blow that never came!&lt;br /&gt;
Coase feints high.  A giant rat buys the ruse and moves to block the blow that never came!&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Great Success&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;You feint high.  A giant rat buys the ruse and twists awkwardly to block the blow that never came!&lt;br /&gt;
Coase feints high.  A giant rat buys the ruse and twists awkwardly to block the blow that never came!&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Warrior Guild Skills]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Combat_Maneuver_list&amp;diff=264823</id>
		<title>Template:Combat Maneuver list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Combat_Maneuver_list&amp;diff=264823"/>
		<updated>2026-09-06T13:55:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added player customization system availability column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;small&amp;gt;&#039;&#039;&#039;[[Profession]]s in this table are abbreviated to conserve space. Wa = Warrior, Ra = Ranger, etc.&lt;br /&gt;
:&#039;&#039;&#039;Maneuvers marked &#039;Available to All Professions&#039; are available to all [[Pure]] professions as well: [[Wizard]], [[Sorcerer]], [[Cleric]], and [[Empath]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=font-size:93%}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Category&lt;br /&gt;
! Wa !!Ro !!Mo !!Pa !!Ra !!Ba &lt;br /&gt;
! PCS&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Acrobat&#039;s Leap]] [acrobatsleap]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  || X ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your acrobatics training taught you to make minor leaps in combat to increase your reach.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Bearhug]] [bearhug]&lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
| X ||  || X ||  ||  ||  &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to grab your foe and squeeze them to death.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Berserk]] [berserk]&lt;br /&gt;
| Attack&lt;br /&gt;
| Warrior Guild&lt;br /&gt;
| X ||  ||  ||  ||  || &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to go into a blind berserker rage.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Block Specialization]] [blockspec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You specialize in blocking attacks with a shield.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Bull Rush]] [bullrush]&lt;br /&gt;
| Area of Effect&lt;br /&gt;
| &lt;br /&gt;
| X ||  || X || X ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Burst of Swiftness]] [burst]&lt;br /&gt;
| Buff&lt;br /&gt;
| &lt;br /&gt;
|  ||  || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Dig deep for a Burst of Swiftness.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Cheapshots]] [cheapshots]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Various quick and dirty maneuvers.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Combat Focus]] [focus]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X || X   &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your training has improved your ability to defend against spells.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Combat Mobility]] [mobility]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your quick reflexes allow you to quickly stand up when attacked.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Combat Movement]] [cmovement]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2 | Available to All Professions   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your training has improved your ability to defend against attacks.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Combat Toughness]] [toughness]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Combat has made you more resilient.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Coup de Grace]] [coupdegrace]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||     &lt;br /&gt;
| [[Custom Coup de Grace|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to finish off a weakened enemy.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Crowd Press]] [cpress]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Maneuver in close to an enemy to gain an advantage with small weapons.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Cunning Defense]] [cdefense]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your training has improved your ability to defend against maneuvers.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Cutthroat]] [cutthroat]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
|  || X ||  ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Spring from hiding and attempt to slit your target&#039;s throat.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Dirtkick]] [dirtkick]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to kick dirt into the face of an opponent.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Disarm Weapon]] [disarm]&lt;br /&gt;
| Setup&lt;br /&gt;
| Warrior Guild&lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions  &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Knock a target&#039;s weapon from their grasp.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Dislodge]] [dislodge]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X || X    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to violently retrieve ranged ammo or a hurled weapon that has been lodged in your target.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Divert]] [divert]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X ||  ||  ||  ||   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Duck and Weave]] [duckandweave]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
|  || X || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Redirect your enemies&#039; attacks to each other as you weave between them.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Dust Shroud]] [shroud]&lt;br /&gt;
| Buff&lt;br /&gt;
| &lt;br /&gt;
|  || X ||  ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Kick up some dust to distract your opponents while you attempt to slip into hiding.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Evade Specialization]] [evadespec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You specialize in evading attacks before they can land.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Eviscerate]] [eviscerate]&lt;br /&gt;
| Area of Effect&lt;br /&gt;
| &lt;br /&gt;
|  || X ||  ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Spring from hiding to surprise and terrify enemies.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Executioner&#039;s Stance]] [executioner]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
| X ||  ||  ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Carry through the momentum of your killing blow to strike another target.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Exsanguinate]] [exsanguinate]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X || X   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Exploit your foe&#039;s existing wounds to bleed them dry.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Eyepoke]] [eyepoke]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to temporarily blind an opponent.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Feint]] [feint]&lt;br /&gt;
| Setup&lt;br /&gt;
| Warrior Guild&lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to distract an opponent into dropping their stance.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Flurry of Blows]] [flurry]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
|  ||  || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Find opportunities to follow up your jab attacks with additional jabs at other adjacent foes.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Footstomp]] [footstomp]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Stomp on an opponent&#039;s foot to delay their attacks.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Garrote]] [garrote]&lt;br /&gt;
| Concentration&lt;br /&gt;
| &lt;br /&gt;
|  || X || X ||  || X || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Garrote is used to strangle an opponent.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Grapple Specialization]] [grapplespec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You specialize in grappling during unarmed combat.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Griffin&#039;s Voice]] [griffin]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
| X ||  ||  ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Gain greater control over your warcries, reducing vocal stress and affecting the undead.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Groin Kick]] [gkick]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions    &lt;br /&gt;
| [[Custom Groin Kick|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempts to land a kick to the opponent&#039;s groin, doing minor damage and possibly forcing the target to lose its concentration.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Hamstring]] [hamstring]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  || X || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to slice a target&#039;s hamstring muscle and knock them to the ground.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Haymaker]] [haymaker]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X ||  || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to daze your opponent with a roundhouse punch to the head.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Headbutt]] [headbutt]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X ||  ||   &lt;br /&gt;
| [[Custom Headbutt|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Slam your head into your opponent&#039;s head.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Inner Harmony]] [iharmony]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
|  ||  || X ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Internal Power]] [ipower]&lt;br /&gt;
| Buff&lt;br /&gt;
| &lt;br /&gt;
|  ||  || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Restore your inner well-being and heal yourself.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Ki Focus]] [kifocus]&lt;br /&gt;
| Buff&lt;br /&gt;
| &lt;br /&gt;
|  ||  || X ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Center yourself and focus on your inner ki to enhance your next unarmed strike.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Kick Specialization]] [kickspec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You specialize in kicking during unarmed combat.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Kneebash]] [kneebash]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Thwap an opponent&#039;s kneecap to knock them to their knees.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Leap Attack]] [leapattack]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  || X ||   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Leap into the air to attack a flying target.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Mighty Blow]] [mblow]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
| X ||  ||  ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to smash your opponent with a powerful swing.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Mug]] [mug]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
|  || X ||  ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Plunder your target&#039;s pockets as you distract them with an attack.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Nosetweak]] [nosetweak]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Tweak an opponent&#039;s nose to distract them from attacking.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Parry Specialization]] [parryspec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You specialize in parrying attacks with a weapon.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Precision]] [precision]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions  &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Wield your weapons with precision, applying only the type of damage you choose.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Predator&#039;s Eye]] [predator]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
|  || X ||  ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You have deadly aim when ambushing with light weapons.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Punch Specialization]] [punchspec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You specialize in punching during unarmed combat.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Retreat]] [retreat]&lt;br /&gt;
| Buff&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions  &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Tactically retreat from close quarter combat.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Rolling Krynch Stance]] [krynch]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
|  ||  || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Use your positioning and momentum to turn your advantage against one foe to another.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Shield Bash]] [sbash]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
|  ||  ||  ||  || X || X    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to wallop your foe with your shield.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Side by Side]] [sidebyside]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions  &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You and your allies are stronger together.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Slippery Mind]] [slipperymind]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
|  || X || X ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Blank your mind to avoid warding spells.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Spell Cleave]] [scleave]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X ||  || X || X ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to use the unnatural energy of your weapon to cleave away a spell from your target.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Spell Parry]] [sparry]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your training allows you to parry magical bolts.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Spell Thieve]] [sthieve]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
|  || X ||  ||  || X || X  &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to use the unnatural energy of your weapon to sever a spell away from your target.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Spike Focus]] [spikefocus]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X || X   &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Spiked armor no longer hinders you.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Spin Attack]] [sattack]&lt;br /&gt;
| Attack&lt;br /&gt;
| Warrior Guild&lt;br /&gt;
| X || X || X ||X || X || X &lt;br /&gt;
| [[Custom Spin Attack|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Make a flashy, spinning attack against your target.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Staggering Blow]] [sblow]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
| X ||  ||  || X ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Swing at your opponent and attempt to knock them off balance.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Stance Perfection]] [stance]&lt;br /&gt;
| Passive&lt;br /&gt;
| Warrior Guild&lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your training has improved your ability to refine your stance.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Stance of the Mongoose]] [mongoose]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Striking Asp Stance]] [asp]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
| X || X || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Strike quickly and with less effort.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Stun Maneuvers]] [stunman]&lt;br /&gt;
| Buff&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
| X || X || X ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to perform various actions while stunned.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Subdue]] [subdue]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X ||  ||  ||  ||     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Spring from hiding and attempt to disable your foe.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Sucker Punch]] [spunch]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
|  || X || X ||  ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|A quick punch to the target&#039;s kidneys.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Sunder Shield]] [sunder]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X ||  ||  || X ||  ||    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to break or disarm a target&#039;s shield.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Surge of Strength]] [surge]&lt;br /&gt;
| Buff&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X ||  ||     &lt;br /&gt;
| [[Custom Surge of Strength|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Dig deep for a Burst of Strength.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Sweep]] [sweep]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  || X || X  &lt;br /&gt;
| [[Custom Sweep|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to knock a foe to the ground by sweeping their legs out from under them.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Swiftkick]] [swiftkick]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Embarrass your opponent into a blind rage.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Tackle]] [tackle]&lt;br /&gt;
| Setup&lt;br /&gt;
| Warrior Guild&lt;br /&gt;
| X ||  ||  ||  ||  ||      &lt;br /&gt;
| [[Custom Tackle|Y]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Hurl yourself at a target and attempt to knock them down.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Tainted Bond]] [tainted]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X ||  ||  || X ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|The energizing effect of the necrotic energy suffusing your bonded weapon lingers for a second attack.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Templeshot]] [templeshot]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Smack an opponent in the head to increase their reaction time.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Throatchop]] [throatchop]&lt;br /&gt;
| Setup&lt;br /&gt;
| Rogue Guild&lt;br /&gt;
|  || X || X ||  ||  || X    &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to temporarily silence your opponent.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Trip]] [trip]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attempt to trip your opponent with a polearm or staff.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[True Strike]] [truestrike]&lt;br /&gt;
| Attack&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Attack a target with a true strike.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Unarmed Specialist]] [unarmedspec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| colspan=6 bgcolor=#E5E4E2| Available to All Professions** &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Your hands are your weapons; you can perform certain maneuvers bare-handed.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Vault Kick]] [vaultkick]&lt;br /&gt;
| Setup&lt;br /&gt;
| &lt;br /&gt;
| X || X || X || X || X || X     &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Use your polearm or quarterstaff to vault forward and kick an opponent.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Weapon Specialization]] [wspec]&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| X || X ||  || X ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|You have specialized in a weapon type through extensive training.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Whirling Dervish]] [dervish]&lt;br /&gt;
| Martial Stance&lt;br /&gt;
| &lt;br /&gt;
| X || X ||  ||  ||  ||      &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|Switch between targets with relative ease when making multiple melee attacks.&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;** &#039;&#039;&#039;Unarmed Specialist&#039;&#039;&#039; is innately known by [[Monk]]s without training.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Skills templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_system&amp;diff=264820</id>
		<title>Category:Stovetop cooking system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_system&amp;diff=264820"/>
		<updated>2026-09-05T19:11:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Stovetop cooking system&#039;&#039;&#039; is a series of numerous components that include required supplies such as stoves, bowls, pots, and foodstuff, as well as several optional props.&lt;br /&gt;
&lt;br /&gt;
[[List of cooking pantry staples|Ingredients]] are combined inside [[Cooking utensil|pots or mixing bowls]] and cooked inside [[Cooking utensil|pots, pans, ovens, or pie presses]] following [[List of cooking recipes|recipes]] in order to make finished baked goods and other cooking creations.&lt;br /&gt;
&lt;br /&gt;
==Basic Instructions==&lt;br /&gt;
;Read a [[Recipe card]].  &lt;br /&gt;
:The card will consist of the required ingredients, the container needed to combine the ingredients and/or cook the cooking creation, and the cooking time required.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;read my card&lt;br /&gt;
The recipe for &amp;quot;boiled potato&amp;quot; is written as follows:&lt;br /&gt;
  salt&lt;br /&gt;
  brown potato&lt;br /&gt;
   heat in a pot for 1 to 15 rounds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recipe name:&#039;&#039;&#039; boiled potato&lt;br /&gt;
&#039;&#039;&#039;Ingredient:&#039;&#039;&#039;  salt&lt;br /&gt;
&#039;&#039;&#039;Ingredient:&#039;&#039;&#039;  brown potato&lt;br /&gt;
&#039;&#039;&#039;Cooking instructions:&#039;&#039;&#039;   heat in a pot for 1 to 15 rounds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This recipe requires one dose of salt, a staple ingredient, and one brown potato, a foraged or farmed ingredient. These ingredients should be added to a cooking utensil known as a pot, and heated over a heating source for anywhere between one and 15 heat pulses.&lt;br /&gt;
&lt;br /&gt;
;Gather ingredients&lt;br /&gt;
*Many ingredients can be foraged or farmed.&lt;br /&gt;
*Some ingredients that cannot be foraged, known as staple ingredients, can be purchased at town grocers.&lt;br /&gt;
*Some recipes require ingredients that themselves are cooked.  For example, the boiled potato above is needed to make mashed potatoes.&lt;br /&gt;
*Water is considered a given in any kitchen.  No water is required for recipes for boiled potatoes, hardboiled eggs, etc.&lt;br /&gt;
&lt;br /&gt;
Once you have gathered ingredients, combine them as called for in the recipe.  Here, we add them to a pot.&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze pot on stove&lt;br /&gt;
This is a stovetop cooking container, utensil, or tool.  It is a container which can hold nine ingredients inside.&lt;br /&gt;
You can TURN this pot to mix its contents to complete a cooking creation.&lt;br /&gt;
The pot may be used with a stove or similar heat source for cooking.&lt;br /&gt;
&amp;gt;clean cast pot&lt;br /&gt;
You wipe out the inside of the cast iron pot, rubbing the metal in tight circles as you meticulously clear away any lingering residue.&lt;br /&gt;
&amp;gt;get potato&lt;br /&gt;
You remove a round brown potato from on a small pantry.&lt;br /&gt;
&amp;gt;put potato in pot on stove&lt;br /&gt;
You add some brown potato to a cast iron pot.&lt;br /&gt;
&amp;gt;get salt&lt;br /&gt;
You remove a shaker of black salt from on a kitchen counter.&lt;br /&gt;
&amp;gt;analyze my salt&lt;br /&gt;
You analyze the black salt and sense that this is a stovetop cooking ingredient that can be used in recipes that call for salt.&lt;br /&gt;
There are 84 uses remaining.&lt;br /&gt;
&amp;gt;put salt in pot on stove&lt;br /&gt;
You measure out a bit of salt and sprinkle it into a cast iron pot.&lt;br /&gt;
&amp;gt;put salt on counter&lt;br /&gt;
You put a shaker of black salt on a kitchen counter.&lt;br /&gt;
&amp;gt;look in pot&lt;br /&gt;
In the cast iron pot you see some salt and a round brown potato.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combing the Ingredients&lt;br /&gt;
*The recipe may require you to PUSH a mixing bowl to combine cold ingredients, like into pie dough.&lt;br /&gt;
*If your recipe calls for heating, you will need a heat source.  This is either a [[Portable stove]] or a [[Collapsible Tripod]] over a [[campfire]], bonfire, fireplace, or other similar source of heat.&lt;br /&gt;
*There will be a range of heating rounds given.  Each round is marked by an ambient message given by the stove or a cooking utensil on the stove.  Count the messages and use the activation verb (TURN a pot to mix the ingredients into their final form; OPEN a pie press or oven).  Success or failure is determined when this final verb is used.  You can also ANALYZE the cooking utensil during heating to see where it stands.&lt;br /&gt;
*Heating for a pie press or oven doesn&#039;t start until the pie press or oven is CLOSEd.&lt;br /&gt;
*Heating ends when the activation verb is used.&lt;br /&gt;
*Undercooked food (when the minimum required number of heating rounds is not met) or overcooked food (more than the maximum number of heating rounds) may have undecooked or overcooked descriptions and messages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
Waves of heat distort the air around the cast iron pot.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
Waves of heat distort the air around the cast iron pot.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the cast iron pot.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
Waves of heat distort the air around the cast iron pot.&lt;br /&gt;
&amp;gt;analyze pot on stove&lt;br /&gt;
This is a stovetop cooking container, utensil, or tool.  It is a container which can hold nine ingredients inside.&lt;br /&gt;
You can TURN this pot to mix its contents to complete a cooking creation.&lt;br /&gt;
The pot may be used with a stove or similar heat source for cooking.&lt;br /&gt;
&#039;&#039;&#039;The cast iron pot has been exposed to 4 heating cycles.&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;turn cast pot&lt;br /&gt;
Using your olivewood spoon, you test the doneness of the potato.  Satisfied, you drain the water from a cast iron pot, leaving a boiled potato.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
&amp;gt;ext stove&lt;br /&gt;
You slide the grate feeding air into the cast iron stove shut, cutting the flame inside off from its life-giving air.&lt;br /&gt;
&amp;gt;get potato from cast pot&lt;br /&gt;
You remove the hot boiled potato from a cast iron pot with your heather oven mitts.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my potato&lt;br /&gt;
You analyze the boiled potato and sense that this is a stovetop cooking ingredient that can be used in recipes that call for boiled potato.&lt;br /&gt;
There are 5 uses remaining.&lt;br /&gt;
 &lt;br /&gt;
You also sense that the item cannot be altered in any way.&lt;br /&gt;
 &lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 &lt;br /&gt;
A boiled potato is normal food.&lt;br /&gt;
 1) The soft texture of the boiled potato gives way in your mouth, yielding a mild, neutral flavor.&lt;br /&gt;
 2) Earthy and nutty, the boiled potato has a subtly sweet mild taste.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Additives&lt;br /&gt;
Some recipes may be further customized to the baker&#039;s taste by adding flavor additives either to the dough before baking or to the finished product after cooking, like hot chocolate.&lt;br /&gt;
&lt;br /&gt;
;Other items&lt;br /&gt;
Cooking may be made more convenient by use of:&lt;br /&gt;
* [[Baker&#039;s Rack]] to stack ingredients and store cooking utensils;&lt;br /&gt;
* [[Recipe book]] to store recipe cards&lt;br /&gt;
* [[Forager Vasculum]] to stack foraged ingredients and flavor additives&lt;br /&gt;
* [[Basketifier]] to store favorite flavor additives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_system&amp;diff=264819</id>
		<title>Category:Stovetop cooking system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_system&amp;diff=264819"/>
		<updated>2026-09-05T17:38:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Stovetop cooking system&#039;&#039;&#039; is a series of numerous components that include required supplies such as stoves, bowls, pots, and foodstuff, as well as several optional props.&lt;br /&gt;
&lt;br /&gt;
[[List of cooking pantry staples|Ingredients]] are combined inside [[Cooking utensil|pots or mixing bowls]] and cooked inside [[Cooking utensil|pots, pans, ovens, or pie presses]] following [[List of cooking recipes|recipes]] in order to make finished baked goods and other cooking creations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Baking_(bread)&amp;diff=264807</id>
		<title>Baking (bread)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Baking_(bread)&amp;diff=264807"/>
		<updated>2026-09-04T15:32:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bread can be baked via the [[:Category:Stovetop cooking system|Stovetop cooking system]].  Recipes were first available in [[RWShop:Breaking Bread|Breaking Bread]] and [[FWSShop:Hearthstone Cookery|Hearthstone Cookery]].&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
* a [[Cooking_utensil#Bowl|mixing bowl]]&lt;br /&gt;
* a [[Cooking_utensil#Oven|stovetop oven]]&lt;br /&gt;
* a [[Portable stove|stove]]&lt;br /&gt;
* [[List of cooking pantry staples|ingredients]]&lt;br /&gt;
* [[List of cooking recipes|recipes]]&lt;br /&gt;
* optional [[List of flavor additives|flavor additives]] mixed into the dough before baking&lt;br /&gt;
&lt;br /&gt;
==Making Dough==&lt;br /&gt;
Using a mixing bowl, put in ingredients as per the recipe. Each instance of an ingredient is a use of the source take out your ingredient and PUT it into the bowl, if it is a multi use ingredient it will take a &amp;quot;charge&amp;quot; and put some in the bowl for you. Once all ingredients are in the bowl, PUSH the bowl to mix them. Take the dough out of the bowl and set aside, put your bowl away.&lt;br /&gt;
&lt;br /&gt;
Note: You do not need a spoon or spatula, they are just props used in messaging to customize your kitchen setup to your personal taste.&lt;br /&gt;
&lt;br /&gt;
You may also use a pantry to store your ingredients.  If you PUSH a recipe card at the pantry, it will assess whether you have all ingredients and if so, will assist you in adding the correct ingredients to the bowl and bringing it together into dough.&lt;br /&gt;
&lt;br /&gt;
==Additives==&lt;br /&gt;
You may choose to add one or two flavor additives to the dough prior to baking.&lt;br /&gt;
&lt;br /&gt;
Some items may prompt you to TWIST the dough once an additive has been added in order to allow you to change the design of the finished baked bread.&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
Bread dough can be PUSHed prior to baking to choose to shape it into one loaf or divide it into buns.&lt;br /&gt;
&lt;br /&gt;
==Baking==&lt;br /&gt;
PUT your dough into the stovetop oven and CLOSE the oven.  PUT the oven on your stove.  LIGHT the stove.  Watch the messaging and count how many heat pulses the oven receives.  Once the oven has been heated according to the recipe, OPEN the oven, revealing your baked bread.&lt;br /&gt;
&lt;br /&gt;
While you do not functionally need an oven mitt, you may use one to open your oven and remove your bread.  The oven mitt will assist you in handling a hot stove before it has cooled.&lt;br /&gt;
&lt;br /&gt;
==Serving==&lt;br /&gt;
&lt;br /&gt;
A loaf of bread must be CUT before serving.  Rolls or buns must be PUSHed to be set out to be served.  The bread as a whole cannot be moved once served, only individual servings taken.  The loaf may be put onto a plate or platter before serving, and the plate can be moved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push pantry&lt;br /&gt;
Grabbing all of the ingredients necessary to make some Brughan bread dough from the small pantry, you add them to a mixing bowl and mix them together to create some Brughan bread dough.  You place the bowl on top of the pantry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
In the mixing bowl you see some Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze dough in bowl&lt;br /&gt;
This is a cooking ingredient commonly named &amp;quot;Brughan bread dough&amp;quot;.&lt;br /&gt;
This Brughan bread dough is a raw ingredient.  It can take up to two additives to the Brughan bread dough while it is inside the mixing bowl in order to flavor the finished product.  This has no items mixed into it.&lt;br /&gt;
This bread dough could be shaped into rounds for buns if you PUSHed it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put rais in dough in bowl&lt;br /&gt;
You are about to add your handful of raisins to the dough, adding the taste of raisin.  If this is correct, please repeat the command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put rais in dough in bowl&lt;br /&gt;
You add a portion of your handful of raisins to the Brughan bread dough.&lt;br /&gt;
There are 7 doses left.&lt;br /&gt;
You incorporate the raisin into the Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push dough in bowl&lt;br /&gt;
You separate the Brughan bread dough into a dozen discs of Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push dough in bowl&lt;br /&gt;
You shape the Brughan bread dough into a single loaf.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dough from bowl&lt;br /&gt;
You remove a ball of Brughan bread dough from a mixing bowl.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put dough in oven&lt;br /&gt;
You shape your a ball of Brughan bread dough into a loaf and slide it into a stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close oven&lt;br /&gt;
You close the doors of a stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light oven&lt;br /&gt;
You move a stove top oven onto the cast iron stove&#039;s heating element, ensuring that the oven will receive heating pulses when the oven is lit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open oven&lt;br /&gt;
You open the stove top oven to reveal a large round Brughan layered bread inside!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ext stove&lt;br /&gt;
You slide the grate feeding air into the cast iron stove shut, cutting the flame inside off from its life-giving air.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread from oven&lt;br /&gt;
Using your heather oven mitts, you carefully remove the Brughan layered bread from the stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my bread&lt;br /&gt;
You analyze the Brughan layered bread and sense that the item cannot be altered in any way.&lt;br /&gt;
 &lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 &lt;br /&gt;
This is a Baked Good.&lt;br /&gt;
The Brughan layered bread must be CUT before it is served.  Once served, the bread will not be able to be moved.  Serve on a plate or serving platter if you anticipate needing to move the bread.&lt;br /&gt;
The Brughan layered bread will be served into 10 pieces.&lt;br /&gt;
This can be eaten alone or used as a base for other food toppings.&lt;br /&gt;
 &lt;br /&gt;
A large round Brughan layered bread is is a special (scripted) food.&lt;br /&gt;
A player made this food!  Enjoy it!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;place bread&lt;br /&gt;
You carefully place a large round Brughan layered bread on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut bread&lt;br /&gt;
Once you cut the bread, you will not be able to move it unless it is on a plate or serving platter.  Make sure to place the bread where you want it and CUT it again within the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut bread&lt;br /&gt;
You take a shank knife and slice each of the Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You help yourself to a wedge of Brughan layered bread.  There are nine left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
Using your shank knife, you cut off some of your Brughan layered bread and take a bite.  Thin, folded layers melt in slow succession, their mild sweetness woven with the sweet, chewy raisin through the subtle tang of the dough.  A soft, lingering richness settles afterward, smooth and understated rather than sugary.&lt;br /&gt;
You have 4 bites left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cheese&lt;br /&gt;
You remove some fresh crumbly cheese from in a container.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put cheese on my bread&lt;br /&gt;
You put some fresh crumbly cheese on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
You take a bite of your Brughan layered bread.  Light, crisp layers break softly under your bite, releasing a gentle warmth that carries the sweet, chewy taste of raisin with tangy undertones of reminiscent of dried grape with notes of caramel.  The dough&#039;s rich butteriness lingers, leaving a faintly honeyed note at the back of your tongue.&lt;br /&gt;
On the bread is some fresh crumbly cheese.  Notes of citrusy candied orange peel underlie the characteristic sharp tang of the cheese, with hints of fruity, sweet cherry pepper throughout.&lt;br /&gt;
You have 3 bites left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put cherr on my bread&lt;br /&gt;
You put a handful of red cherries on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get chick&lt;br /&gt;
You help yourself to some aromatic butter-braised chicken.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put chick on my bread&lt;br /&gt;
You put some aromatic butter-braised chicken on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
You take a bite of your Brughan layered bread.  Thin, folded layers melt in slow succession, their mild sweetness woven with the sweet, chewy raisin through the subtle tang of the dough.  A soft, lingering richness settles afterward, smooth and understated rather than sugary.&lt;br /&gt;
On the bread is some aromatic butter-braised chicken.  The succulent butter-simmered chicken has been accented with tiny bits of morel mushrooms and fragrant herbs that give the meat a heady, woodsy aroma.&lt;br /&gt;
You detect the fruity flavor of red cherry.&lt;br /&gt;
On the bread is some fresh crumbly cheese.  Aged to perfection, the cheese crumbles slightly at your touch, releasing its sensuous, full-bodied aromas, accented by the fruity, sweet flavor of cherry pepper with vegetal undertones and the citrusy flavor of candied orange peel with tart hints.&lt;br /&gt;
You have one bite left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Baking_(bread)&amp;diff=264806</id>
		<title>Baking (bread)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Baking_(bread)&amp;diff=264806"/>
		<updated>2026-09-04T15:28:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bread can be baked via the [[:Category:Stovetop cooking system|Stovetop cooking system]].&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
* a [[Cooking_utensil#Bowl|mixing bowl]]&lt;br /&gt;
* a [[Cooking_utensil#Oven|stovetop oven]]&lt;br /&gt;
* a [[Portable stove|stove]]&lt;br /&gt;
* [[List of cooking pantry staples|ingredients]]&lt;br /&gt;
* [[List of cooking recipes|recipes]]&lt;br /&gt;
* optional [[List of flavor additives|flavor additives]] mixed into the dough before baking&lt;br /&gt;
&lt;br /&gt;
==Making Dough==&lt;br /&gt;
Using a mixing bowl, put in ingredients as per the recipe. Each instance of an ingredient is a use of the source take out your ingredient and PUT it into the bowl, if it is a multi use ingredient it will take a &amp;quot;charge&amp;quot; and put some in the bowl for you. Once all ingredients are in the bowl, PUSH the bowl to mix them. Take the dough out of the bowl and set aside, put your bowl away.&lt;br /&gt;
&lt;br /&gt;
Note: You do not need a spoon or spatula, they are just props used in messaging to customize your kitchen setup to your personal taste.&lt;br /&gt;
&lt;br /&gt;
You may also use a pantry to store your ingredients.  If you PUSH a recipe card at the pantry, it will assess whether you have all ingredients and if so, will assist you in adding the correct ingredients to the bowl and bringing it together into dough.&lt;br /&gt;
&lt;br /&gt;
==Additives==&lt;br /&gt;
You may choose to add one or two flavor additives to the dough prior to baking.&lt;br /&gt;
&lt;br /&gt;
Some items may prompt you to TWIST the dough once an additive has been added in order to allow you to change the design of the finished baked bread.&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
Bread dough can be PUSHed prior to baking to choose to shape it into one loaf or divide it into buns.&lt;br /&gt;
&lt;br /&gt;
==Baking==&lt;br /&gt;
PUT your dough into the stovetop oven and CLOSE the oven.  PUT the oven on your stove.  LIGHT the stove.  Watch the messaging and count how many heat pulses the oven receives.  Once the oven has been heated according to the recipe, OPEN the oven, revealing your baked bread.&lt;br /&gt;
&lt;br /&gt;
While you do not functionally need an oven mitt, you may use one to open your oven and remove your bread.  The oven mitt will assist you in handling a hot stove before it has cooled.&lt;br /&gt;
&lt;br /&gt;
==Serving==&lt;br /&gt;
&lt;br /&gt;
A loaf of bread must be CUT before serving.  Rolls or buns must be PUSHed to be set out to be served.  The bread as a whole cannot be moved once served, only individual servings taken.  The loaf may be put onto a plate or platter before serving, and the plate can be moved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push pantry&lt;br /&gt;
Grabbing all of the ingredients necessary to make some Brughan bread dough from the small pantry, you add them to a mixing bowl and mix them together to create some Brughan bread dough.  You place the bowl on top of the pantry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
In the mixing bowl you see some Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze dough in bowl&lt;br /&gt;
This is a cooking ingredient commonly named &amp;quot;Brughan bread dough&amp;quot;.&lt;br /&gt;
This Brughan bread dough is a raw ingredient.  It can take up to two additives to the Brughan bread dough while it is inside the mixing bowl in order to flavor the finished product.  This has no items mixed into it.&lt;br /&gt;
This bread dough could be shaped into rounds for buns if you PUSHed it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put rais in dough in bowl&lt;br /&gt;
You are about to add your handful of raisins to the dough, adding the taste of raisin.  If this is correct, please repeat the command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put rais in dough in bowl&lt;br /&gt;
You add a portion of your handful of raisins to the Brughan bread dough.&lt;br /&gt;
There are 7 doses left.&lt;br /&gt;
You incorporate the raisin into the Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push dough in bowl&lt;br /&gt;
You separate the Brughan bread dough into a dozen discs of Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push dough in bowl&lt;br /&gt;
You shape the Brughan bread dough into a single loaf.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dough from bowl&lt;br /&gt;
You remove a ball of Brughan bread dough from a mixing bowl.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put dough in oven&lt;br /&gt;
You shape your a ball of Brughan bread dough into a loaf and slide it into a stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close oven&lt;br /&gt;
You close the doors of a stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light oven&lt;br /&gt;
You move a stove top oven onto the cast iron stove&#039;s heating element, ensuring that the oven will receive heating pulses when the oven is lit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open oven&lt;br /&gt;
You open the stove top oven to reveal a large round Brughan layered bread inside!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ext stove&lt;br /&gt;
You slide the grate feeding air into the cast iron stove shut, cutting the flame inside off from its life-giving air.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread from oven&lt;br /&gt;
Using your heather oven mitts, you carefully remove the Brughan layered bread from the stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my bread&lt;br /&gt;
You analyze the Brughan layered bread and sense that the item cannot be altered in any way.&lt;br /&gt;
 &lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 &lt;br /&gt;
This is a Baked Good.&lt;br /&gt;
The Brughan layered bread must be CUT before it is served.  Once served, the bread will not be able to be moved.  Serve on a plate or serving platter if you anticipate needing to move the bread.&lt;br /&gt;
The Brughan layered bread will be served into 10 pieces.&lt;br /&gt;
This can be eaten alone or used as a base for other food toppings.&lt;br /&gt;
 &lt;br /&gt;
A large round Brughan layered bread is is a special (scripted) food.&lt;br /&gt;
A player made this food!  Enjoy it!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;place bread&lt;br /&gt;
You carefully place a large round Brughan layered bread on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut bread&lt;br /&gt;
Once you cut the bread, you will not be able to move it unless it is on a plate or serving platter.  Make sure to place the bread where you want it and CUT it again within the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut bread&lt;br /&gt;
You take a shank knife and slice each of the Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You help yourself to a wedge of Brughan layered bread.  There are nine left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
Using your shank knife, you cut off some of your Brughan layered bread and take a bite.  Thin, folded layers melt in slow succession, their mild sweetness woven with the sweet, chewy raisin through the subtle tang of the dough.  A soft, lingering richness settles afterward, smooth and understated rather than sugary.&lt;br /&gt;
You have 4 bites left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cheese&lt;br /&gt;
You remove some fresh crumbly cheese from in a container.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put cheese on my bread&lt;br /&gt;
You put some fresh crumbly cheese on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
You take a bite of your Brughan layered bread.  Light, crisp layers break softly under your bite, releasing a gentle warmth that carries the sweet, chewy taste of raisin with tangy undertones of reminiscent of dried grape with notes of caramel.  The dough&#039;s rich butteriness lingers, leaving a faintly honeyed note at the back of your tongue.&lt;br /&gt;
On the bread is some fresh crumbly cheese.  Notes of citrusy candied orange peel underlie the characteristic sharp tang of the cheese, with hints of fruity, sweet cherry pepper throughout.&lt;br /&gt;
You have 3 bites left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put cherr on my bread&lt;br /&gt;
You put a handful of red cherries on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get chick&lt;br /&gt;
You help yourself to some aromatic butter-braised chicken.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put chick on my bread&lt;br /&gt;
You put some aromatic butter-braised chicken on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
You take a bite of your Brughan layered bread.  Thin, folded layers melt in slow succession, their mild sweetness woven with the sweet, chewy raisin through the subtle tang of the dough.  A soft, lingering richness settles afterward, smooth and understated rather than sugary.&lt;br /&gt;
On the bread is some aromatic butter-braised chicken.  The succulent butter-simmered chicken has been accented with tiny bits of morel mushrooms and fragrant herbs that give the meat a heady, woodsy aroma.&lt;br /&gt;
You detect the fruity flavor of red cherry.&lt;br /&gt;
On the bread is some fresh crumbly cheese.  Aged to perfection, the cheese crumbles slightly at your touch, releasing its sensuous, full-bodied aromas, accented by the fruity, sweet flavor of cherry pepper with vegetal undertones and the citrusy flavor of candied orange peel with tart hints.&lt;br /&gt;
You have one bite left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TrMShop:Wrought_bronze_cart&amp;diff=264805</id>
		<title>TrMShop:Wrought bronze cart</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TrMShop:Wrought_bronze_cart&amp;diff=264805"/>
		<updated>2026-09-04T15:27:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:TrMShop:Wrought bronze cart/2025}}&lt;br /&gt;
==Previous Shop Listing==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Wrought bronze cart}}&lt;br /&gt;
[[Category:Holiday Giftwagons shops]]&lt;br /&gt;
[[Category:Holiday Markets shops]]&lt;br /&gt;
[[Category:Traveling shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TrMShop:White_oak_stand&amp;diff=264804</id>
		<title>TrMShop:White oak stand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TrMShop:White_oak_stand&amp;diff=264804"/>
		<updated>2026-09-04T15:23:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:TrMShop:White oak stand/2025}}&lt;br /&gt;
==Previous Shop Listing==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:White oak stand}}&lt;br /&gt;
[[Category:Holiday Giftwagons shops]]&lt;br /&gt;
[[Category:Holiday Markets shops]]&lt;br /&gt;
[[Category:Traveling shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:It%27s_To_Pie_For&amp;diff=264803</id>
		<title>EHShop:It&#039;s To Pie For</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:It%27s_To_Pie_For&amp;diff=264803"/>
		<updated>2026-09-04T15:23:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:EHShop:It&#039;s To Pie For/2025}}&lt;br /&gt;
&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:It&#039;s To Pie For}}&lt;br /&gt;
[[Category:Evermore Hollow shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_shops&amp;diff=264802</id>
		<title>Category:Stovetop cooking shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_shops&amp;diff=264802"/>
		<updated>2026-09-04T15:22:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[Category:Grocers]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop portal&lt;br /&gt;
 |?Shop portal location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:The_Daily_Grind&amp;diff=264801</id>
		<title>BVShop:The Daily Grind</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:The_Daily_Grind&amp;diff=264801"/>
		<updated>2026-09-04T15:22:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:BVShop:The Daily Grind/August 2026}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Daily Grind, the}}&lt;br /&gt;
[[Category:Bloodriven Village shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Nana%27s_Notes&amp;diff=264800</id>
		<title>EHShop:Nana&#039;s Notes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Nana%27s_Notes&amp;diff=264800"/>
		<updated>2026-09-04T15:21:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:EHShop:Nana&#039;s Notes/2025}}&lt;br /&gt;
&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Nana&#039;s Notes}}&lt;br /&gt;
[[Category:Evermore Hollow shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=FWSShop:Hearthstone_Cookery&amp;diff=264799</id>
		<title>FWSShop:Hearthstone Cookery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=FWSShop:Hearthstone_Cookery&amp;diff=264799"/>
		<updated>2026-09-04T15:21:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:FWSShop:Hearthstone Cookery/2025}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Hearthstone Cookery}}&lt;br /&gt;
[[Category:Festival of the White Star shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=RWShop:Breaking_Bread&amp;diff=264798</id>
		<title>RWShop:Breaking Bread</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=RWShop:Breaking_Bread&amp;diff=264798"/>
		<updated>2026-09-04T15:21:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:RWShop:Breaking Bread/2026}}&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Breaking Bread}}&lt;br /&gt;
[[Category:Rumor Woods shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_shops&amp;diff=264797</id>
		<title>Category:Stovetop cooking shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Stovetop_cooking_shops&amp;diff=264797"/>
		<updated>2026-09-04T15:20:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;Category:Stovetop cooking system&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Stovetop cooking system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ghastly_Groceries&amp;diff=264796</id>
		<title>EHShop:Ghastly Groceries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ghastly_Groceries&amp;diff=264796"/>
		<updated>2026-09-04T15:20:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Current Shop Listing==&lt;br /&gt;
{{:EHShop:Ghastly Groceries/2025}}&lt;br /&gt;
&lt;br /&gt;
==Previous Shop Listings==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}&lt;br /&gt;
{{DEFAULTSORT:Ghastly Groceries}}&lt;br /&gt;
[[Category:Evermore Hollow shops]]&lt;br /&gt;
[[Category:Stovetop cooking shops]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Frying_Pan&amp;diff=264795</id>
		<title>Frying Pan</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Frying_Pan&amp;diff=264795"/>
		<updated>2026-09-04T14:51:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Frying Pan&#039;&#039;&#039; is used to cook food acquired from [[fishing]], [[:Category:Foraged item|foraged items]], [[Shank Knife|creature shanks]], [[Eviscerating Knife|creature organs]], and [[Finishing Touch]] items.  Frying Pants debuted at [[Ebon Gate]] in 2023 and are sold at [[EHShop:Sizzle and Spice|Sizzle and Spice]].  They were designed by GM Haliste.&lt;br /&gt;
&lt;br /&gt;
They are not part of the stovetop cooking system that uses recipes.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
This iron griddle is a cooking utensil and has the following abilities based on its current Tier of 1:&lt;br /&gt;
&lt;br /&gt;
 - 1 primary ingredient&lt;br /&gt;
 - 2 &amp;quot;smoke style&amp;quot; settings (TWIST)&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;(oak | hickory)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 - 2 &amp;quot;cooking style&amp;quot; settings (TURN)&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;(fry | grill)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{blue|* The &amp;quot;creature shank&amp;quot; unlock is inactive.}}&lt;br /&gt;
{{blue|* The &amp;quot;creature organ&amp;quot; unlock is inactive.}}&lt;br /&gt;
&lt;br /&gt;
Primary Ingredients:&lt;br /&gt;
 - Raw fish&lt;br /&gt;
 - Foraged fruits* and vegetables*&lt;br /&gt;
 - Creature shanks (by unlock)&lt;br /&gt;
 - Creature organs (by unlock)&lt;br /&gt;
&lt;br /&gt;
Secondary Ingredients:&lt;br /&gt;
 - Foraged items: Fruit, Vegetable, Berry, Leaf, Nut, Seed, Bark (cinnamon) - these must be edible in order to be added as an ingredient.&lt;br /&gt;
 - Finishing Touch items&lt;br /&gt;
&lt;br /&gt;
Off-the-shelf iron griddles can cook raw fish and most vegetable and fruit forageables*.  With 2 or more ingredients, only one can be primary.  Raw fish and meats are considered primary ingredients, and there can only be one primary ingredient in a dish at a time.  Some forageables are considered both primary and secondary, and their classification is designated when the ingredient is added to the griddle.  If you add a banana before adding a red snapper fillet, then the banana is the primary ingredient and you will not be able to add the fish.  If you add the fish first, then that becomes the primary ingredient, and the banana can be added as a secondary/tertiary ingredient.  Secondary ingredients will have more influence over the taste messaging in most cases.&lt;br /&gt;
&lt;br /&gt;
* Some foragables are intentionally ineligible, and in some cases, items that seem to be logical edibles are not.  For instance, mushrooms (fungus) and herbs (healing) are not valid cooking items.  In addition, some forageables cannot be primary items.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cook while holding the iron griddle, but you canconveniently PLACE it at your feet.  Cooking utensils placed on the ground are not safe from others&#039; hands.&lt;br /&gt;
{{blue|USAGE:}}&lt;br /&gt;
TURN: Change the cooking style&lt;br /&gt;
CAST: Heat up the iron griddle with spells 111, 713, 906, 908.&lt;br /&gt;
CLEAN: Empty the iron griddle and start over.  This will destroy all items currently in the griddle.&lt;br /&gt;
LIGHT: Heat up the iron griddle with a candle, fire, flame, lamp, match, or torch&lt;br /&gt;
PULL: Change the &amp;quot;finishing style&amp;quot; setting.&lt;br /&gt;
PUSH: Stir your dishes with utensils (fluff)&lt;br /&gt;
SMELL: Fluff&lt;br /&gt;
TURN: Change the &amp;quot;cook style&amp;quot; setting.&lt;br /&gt;
TWIST: Change the &amp;quot;smoked&amp;quot; setting.  Setting this overrides the &amp;quot;cook style&amp;quot; setting.&lt;br /&gt;
WHISPER: Submit a forageable/food item to be reviewed for the iron griddle.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
&amp;gt;cast griddle&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at an iron griddle.&amp;lt;br&amp;gt;&lt;br /&gt;
You are preparing to heat up your iron griddle and cook the following ingredients:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; a rolton (Primary)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; a green tomato (Secondary)&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; an oblong red onion (Tertiary)&lt;br /&gt;
&lt;br /&gt;
Final Creation: some steamed rolton trimmed with green tomatoes and red onions&lt;br /&gt;
&lt;br /&gt;
If you are sure you want to do this, REPEAT YOUR COMMAND WITHIN 30 SECONDS.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore gestures at an iron griddle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&amp;lt;br&amp;gt;(second cast)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
&amp;gt;cast griddle&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture at an iron griddle.&amp;lt;br&amp;gt;&lt;br /&gt;
You direct a burning stream of fire and heat toward an iron griddle, steadying the surge until the griddle&#039;s metal heats up to an extremely bright orange-red.  The griddle&#039;s temperature continues to intensify and glows a deep crimson as a piquant array of fragrances drifts upward from the utensil&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
It&#039;s only a matter of time now.  Don&#039;t let it burn!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore gestures at an iron griddle&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You flip an iron griddle upside down and shake it vigorously as its contents fall to the ground only to be confiscated by a wily gaze of raccoons.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore flips his iron griddle upside down and shakes it vigorously as its contents fall to the ground only to be confiscated by a wily gaze of raccoons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LIGHT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You pull a small knob on the iron griddle&#039;s handle, moving it to the finishing setting marked, &amp;quot;TRIMMED WITH&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore fiddles with a small knob on his griddle&#039;s handle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You reach inside an iron griddle and move the ingredient around with your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore reaches inside an iron griddle and moves the ingredient around with his hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(with cooking tool)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You reach inside an iron griddle and move the ingredient around with your iron spatula.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore reaches inside an iron griddle and moves the ingredient around with his iron spatula.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean forward toward your iron griddle and inhale deeply.  Unfortunately, it just smells like metal.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore leans forward over his iron griddle and inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL&amp;lt;br&amp;gt;(while cooking)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You lean forward, your nose precariously close to the food cooking inside an iron griddle.  You inhale deeply, taking note of the delectable aromas currently wafting upward from your dish.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore leans forward over his iron griddle and inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You turn a small dial on the iron griddle&#039;s handle to the preparation method marked, &amp;quot;STEAM&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore fiddles with a small dial on his griddle&#039;s handle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You twist a small lever on the iron griddle&#039;s handle to the smoke setting marked, &amp;quot;OAK&amp;quot; and are reminded that this will force a description of &amp;quot;oak-smoked&amp;quot; to the final dish.  Change this setting to &amp;quot;NONE&amp;quot; if you prefer to have the cooking style persist in the dish&#039;s final description.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
Hymore fiddles with a small dial on his griddle&#039;s handle.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
* Allows for 2 ingredients; 1 primary, 1 secondary. &lt;br /&gt;
* Adds two new smoke style settings: maple and pecan.&lt;br /&gt;
* Adds two new cooking style settings: poach and steam.&lt;br /&gt;
* Adds 4 new finishing style settings: topped, garnished, mixed, and covered.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
* Allows for 3 ingredients; 1 primary, 1 secondary, 1 tertiary.&lt;br /&gt;
* Adds two new smoke style settings: applewood and mesquite.&lt;br /&gt;
* Adds three new cooking style settings: braise, saute, and sear.&lt;br /&gt;
* Adds 4 new finishing style settings: trimmed, stuffed, infused, and suffused.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
This iron griddle is a cooking utensil and has the following abilities based on its current Tier of 3:&lt;br /&gt;
&lt;br /&gt;
 - 3 ingredients; 1 primary, 1 secondary, 1 tertiary&lt;br /&gt;
 - 6 &amp;quot;smoke style&amp;quot; settings (TWIST)&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;(oak | hickory | maple | pecan | applewood | mesquite)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 - 7 &amp;quot;cooking style&amp;quot; settings (TURN)&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;(fry | grill | poach | steam | braise | saute | sear)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 - 8 &amp;quot;finish style&amp;quot; settings (PULL)&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;(topped | garnished | mixed | covered | trimmed | stuffed | infused | suffused)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{blue|* The &amp;quot;creature shank&amp;quot; unlock is inactive.}}&lt;br /&gt;
{{blue|* The &amp;quot;creature organ&amp;quot; unlock is inactive.}}&lt;br /&gt;
&lt;br /&gt;
Primary Ingredients:&lt;br /&gt;
 - Raw fish&lt;br /&gt;
 - Foraged fruits* and vegetables*&lt;br /&gt;
 - Creature shanks (by unlock)&lt;br /&gt;
 - Creature organs (by unlock)&lt;br /&gt;
&lt;br /&gt;
Secondary Ingredients:&lt;br /&gt;
 - Foraged items: Fruit, Vegetable, Berry, Leaf, Nut, Seed, Bark (cinnamon) - these must be edible in order to be added as an ingredient.&lt;br /&gt;
 - Finishing Touch items&lt;br /&gt;
&lt;br /&gt;
Off-the-shelf iron griddles can cook raw fish and most vegetable and fruit forageables*.  With 2 or more ingredients, only one can be primary.  Raw fish and meats are considered primary ingredients, and there can only be one primary ingredient in a dish at a time.  Some forageables are considered both primary and secondary, and their classification is designated when the ingredient is added to the griddle.  If you add a banana before adding a red snapper fillet, then the banana is the primary ingredient and you will not be able to add the fish.  If you add the fish first, then that becomes the primary ingredient, and the banana can be added as a secondary/tertiary ingredient.  Secondary ingredients will have more influence over the taste messaging in most cases.&lt;br /&gt;
&lt;br /&gt;
* Some foragables are intentionally ineligible, and in some cases, items that seem to be logical edibles are not.  For instance, mushrooms (fungus) and herbs (healing) are not valid cooking items.  In addition, some forageables cannot be primary items.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cook while holding the iron griddle, but you can conveniently PLACE it at your feet.  Cooking utensils placed on the ground are not safe from others&#039; hands.&lt;br /&gt;
{{blue|USAGE:}}&lt;br /&gt;
TURN: Change the cooking style&lt;br /&gt;
CAST: Heat up the iron griddle with spells 111, 713, 906, 908.&lt;br /&gt;
CLEAN: Empty the iron griddle and start over.  This will destroy all items currently in the griddle.&lt;br /&gt;
LIGHT: Heat up the iron griddle with a candle, fire, flame, lamp, match, or torch&lt;br /&gt;
PULL: Change the &amp;quot;finishing style&amp;quot; setting.&lt;br /&gt;
PUSH: Stir your dishes with utensils (fluff)&lt;br /&gt;
SMELL: Fluff&lt;br /&gt;
TURN: Change the &amp;quot;cook style&amp;quot; setting.&lt;br /&gt;
TWIST: Change the &amp;quot;smoked&amp;quot; setting.  Setting this overrides the &amp;quot;cook style&amp;quot; setting.&lt;br /&gt;
WHISPER: Submit a forageable/food item to be reviewed for the iron griddle.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Creature Shank unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Frying Pan with the Creature Shank feature unlocked can use shanks harvested by a [[Shank Knife]] as the primary ingredient in a dish. You do not need to harvest the shank yourself.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Creature Organ unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Frying Pan with the Creature Organ feature unlocked can use organs harvested by an [[Eviscerating  Knife]] as the primary ingredient in a dish. You do not need to harvest the organ yourself.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 9 - Sizzle and Spice|Teaser post]]&lt;br /&gt;
* [[:Category:Cooking system|Cooking System]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[:Category:Foraged item|Foraged items]]&lt;br /&gt;
* [[Shank Knife]]&lt;br /&gt;
* [[Eviscerating Knife]]&lt;br /&gt;
* [[Finishing Touch]]&lt;br /&gt;
[[Category:Cooking system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Frying pan &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=LIGHT&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=SMELL&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whisper_mask&amp;diff=264791</id>
		<title>Whisper mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whisper_mask&amp;diff=264791"/>
		<updated>2026-09-04T13:42:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whisper masks&#039;&#039;&#039; were released at [[Ebon Gate]] 5013.  They have ambient messaging for the wearer, various scripts and shows up in/affects various parts of a character&#039;s feature description.  The masks can hold gems in the eye sockets.  This will change both the description of the mask and the eye color of the wearer.&lt;br /&gt;
&lt;br /&gt;
Whisper masks weigh less than 2 lbs, can be worn with a feature concealer, and can be [[alteration|altered]] at a [[merchant]] ([[show description]] added as well).&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The mask can be altered with a long or a show, but long descriptions must be kept short.  The noun should not change from &amp;quot;mask,&amp;quot; as it covers the entire face.&lt;br /&gt;
&lt;br /&gt;
  PUT    - places a gem in the eye socket of the mask&lt;br /&gt;
  KNOCK  - removes a gem from the eye socket of the mask&lt;br /&gt;
  TILT   - tilts the mask to reveal the opposite eye socket&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| KNOCK&lt;br /&gt;
| You are about to knock an uncut emerald out of the eyesocket of a silver-edged white faewood mask, which will destroy an uncut emerald.  If you would like to do so, KNOCK on the mask again within the next 30 seconds.&amp;lt;br&amp;gt;You knock on a silver-edged white faewood mask.  An uncut emerald drops from the mask&#039;s left eye socket and falls to shatter on the ground.&lt;br /&gt;
| XXX knocks on a silver-edged white faewood mask.  An uncut emerald drops from the mask&#039;s left eye socket and falls to shatter on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;Removes gems from the mask and destroys them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|PUT (gem in mask)&lt;br /&gt;
| You carefully push a star ruby into the right eye socket of the white faewood mask.&lt;br /&gt;
| XXX carefully pushes a star ruby into the right eye socket of her white faewood mask.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;Places gems in the mask&#039;s eye sockets.  This will also displace any gems currently in the selected socket and destroy them.  Requires confirmation similar to &#039;&#039;&#039;KNOCK&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|REMOVE&lt;br /&gt;
| You pry at the edges of a silver-edged white faewood mask.  Pain shoots through your face and down your spine, as surely as if you had dug your nails deep into your flesh.  Searing agony spreads across your face as the clinging mask slowly relaxes its grip upon you, coming off with a horrible, wet sucking sound.&lt;br /&gt;
&lt;br /&gt;
You are stunned!&lt;br /&gt;
| XXX pries at the edges of a silver-edged white faewood mask, letting out a series of muffled grunts as she struggles to get free from its grip.  Abruptly, the mask comes free with a horrible, wet sucking sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&#039;&#039;Causes major head damage (rank 3) and can kill.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| TILT&lt;br /&gt;
| Your mask is currently oriented to the right/left.  TILT it again within the next 30 seconds to tilt it to the left/right.&lt;br /&gt;
You tilt your white faewood mask to the left/right.&lt;br /&gt;
| XXX tilts her white faewood mask to the left/right.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&#039;|&#039;&#039;Swaps which socket the gem is going into.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| You raise the white faewood mask to your face, and it latches on to your skin hungrily.  After a moment of blinding agony, the mask settles onto your flesh like a second skin.&lt;br /&gt;
| XXX raises her white faewood mask to her face, and it leaps toward the exposed flesh.  After a brief struggle, the mask attaches itself to XXX&#039;s face.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Eyes &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|feature2= Unique&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Feywrot Mire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2013 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a mask &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KNOCK&lt;br /&gt;
|verb2= PUT&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= TILT&lt;br /&gt;
|verb5= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK (Mask)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A silver-edged white faewood mask is currently oriented to the left.  Each of its eye sockets holds a star ruby.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK (Person)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see XXX.&lt;br /&gt;
She appears to be a &amp;lt;race&amp;gt;.&lt;br /&gt;
She is average height.  She has &#039;&#039;&#039;scintillating &amp;lt;gems&amp;gt; for eyes&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; and &amp;lt;skin&amp;gt;.  She has &amp;lt;hair&amp;gt;.  She has &#039;&#039;&#039;a silver-edged white faewood mask over her face&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Alternately, two different gems appear as &#039;&#039;mismatched glowing gemstone eyes&#039;&#039; while no gems in the sockets appear as &#039;&#039;empty black chasms for eyes&#039;&#039;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Ambient Messaging==&lt;br /&gt;
Ambients as posted by Palcron on the [http://forum.gsplayers.com/showthread.php?89326-EG-whisper-masks Player&#039;s Corner].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel horribly alone.&lt;br /&gt;
&lt;br /&gt;
Blinding rage wells up inside you like white-hot magma, making your fists clench uncontrollably.&lt;br /&gt;
&#039;&#039;Third person: xxx clenches his fists, his face contorting into a silent snarl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A strained voice whispers, &amp;quot;It&#039;s better when they struggle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A wet, slathering voice bubbles up in your mind, saying, &amp;quot;The blood, the blood, where is the blood...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A strained voice whispers, &amp;quot;Find us someone to eat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A wet, slathering voice bubbles up in your mind, saying, &amp;quot;Feed us, we beg of you. We are so hungry, so alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A sobbing, tearful voice cries, &amp;quot;Free me, I beg of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A cackling voice in your mind shrieks, &amp;quot;They are coming, they are coming!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A choked voice groans, &amp;quot;Not my fault. I did not want to...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get the sudden sensation that there is something on your back.&lt;br /&gt;
&lt;br /&gt;
A gentle voice whispers, &amp;quot;Even death may die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A sobbing, tearful voice cries, &amp;quot;Not my fault. I did not want to...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hungry voices nearby moan, &amp;quot;There is no end to this torment. Only the blood can make us whole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hungry voices nearby moan, &amp;quot;Kill them all and crack the bones and eat the flesh and the blood, so sweet and filling, the salty, stinging blood...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A choked voice groans, &amp;quot;Hide, me! The Shadow With Wings comes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A choked voice groans, &amp;quot;Please, don&#039;t leave me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Desperate voices in the back of your mind cry, &amp;quot;The taste of a dying breath... it is exquisite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A knot grows in the pit of your stomach. You feel empty and hollow as a drum, but all you can think about is the salty, bitter taste of blood.&lt;br /&gt;
&lt;br /&gt;
Random person in the room, including hidden persons&lt;br /&gt;
&lt;br /&gt;
A softly sibilant voice rasps, &amp;quot;xxx&amp;quot; is plotting to kill you. I heard him. Strike first.&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Feature concealing mask]]&lt;br /&gt;
* [[Veiled turban]]&lt;br /&gt;
* [[Duplicity mask]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uncouth_Doublet&amp;diff=264790</id>
		<title>Uncouth Doublet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uncouth_Doublet&amp;diff=264790"/>
		<updated>2026-09-04T13:41:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Uncouth Doublet&#039;&#039;&#039; is a highly scripted masculine doublet.  It was first released in [[EHShop:The Uncouth Wallflower|The Uncouth Wallflower]] shop  at the 2025 [[Ebon Gate]] Festival.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 1, the Uncouth Doublet has several verbs for fluff messaging.  Some verbs take into account what type of food or drink, if any, is held. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the goose-bellied doublet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Doublet of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The doublet is a multitier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multitier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
It is designed to be worn over the front.&lt;br /&gt;
&lt;br /&gt;
A plain goose-bellied doublet is currently Tier 1 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Drink, Eat, Pat, Pull, Snort, and Turn&lt;br /&gt;
  But can be customized at higher tiers.&lt;br /&gt;
&lt;br /&gt;
The doublet base cannot be altered, lightened, or deepened.&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the doublet will be consumed upon use.&lt;br /&gt;
&lt;br /&gt;
Stored Fabric: Unused&lt;br /&gt;
Stored Ore: defaults to metallic&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Food Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| DRINK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
| You guzzle your smoky tea, the amber liquid dribbling past your lips and down your chin.  You curl your fingers into a fist at the edge of your goose-bellied doublet&#039;s sleeve and use it to wipe your chin.&lt;br /&gt;
| Firstperson guzzles her smoky tea, the amber liquid dribbling past her lips and down her chin.  She uses the sleeve of her goose-bellied doublet to wipe her chin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (no drink held)&lt;br /&gt;
| Glancing around, you pantomime taking a drink, searching askance for a waiter or someone to help you.&lt;br /&gt;
| Glancing around, Firstperson pantomime taking a drink, and then searches askance for something.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6|EAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dry Foods&lt;br /&gt;
| Crumbs rain down onto your goose-bellied doublet as you devour your oatmeal raisin cookie.  You brush at them distractedly, only to puff your belly further with the motion.&lt;br /&gt;
| Crumbs rain down her goose-bellied doublet as Firstperson devours her oatmeal raisin cookie, ineffectually brushing at them and causing her padded belly to puff out even more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ice Cream &amp;amp; Filled&lt;br /&gt;
| With gusto, you bite into your vanilla ice cream, causing a dollop of frozen dessert to splatter squarely on your goose-bellied doublet.  Without a second thought, you bend over your belly and promptly lick it clean.&lt;br /&gt;
| With gusto, Firstperson bites into her vanilla ice cream, causing a dollop of frozen dessert to splatter squarely on her goose-bellied doublet.  Without hesitation, she bends forward and scrapes it clean with an exaggerated lick.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Meat&lt;br /&gt;
| Grease slicks the belly of your goose-bellied doublet as you bite greedily into your grilled lamb chop, leaving a shining trail of your triumph across the padded swell.&lt;br /&gt;
| Grease slicks the belly of her goose-bellied doublet as Firstperson bites greedily into her grilled lamb chop, leaving a shining, triumphant trail behind.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fruit&lt;br /&gt;
| You tear a hearty bite from your blood orange, only to dribble a mess of juices down the swell of your goose-bellied doublet.  With an exaggerated grunt, you swipe a hand across the padded belly, smearing it even further.&lt;br /&gt;
| Firstperson tears a hearty bite from her blood orange, dribbling a mess of juices down the front of her goose-bellied doublet.  With an exaggerated grunt, she wipes at the mess, only managing to smear it wider across the padded fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (no food held)&lt;br /&gt;
| Nervously surveying the area, you absently pat your goose-bellied doublet belly, as if hoping a snack might magically appear tucked within its fold.&lt;br /&gt;
| Firstperson nervously pats the front of her goose-bellied doublet, as though expecting a forgotten snack to tumble free.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ? Food&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| n/a&lt;br /&gt;
| You thump your padded belly with a firm hand, trying to smooth the goose-bellied doublet back into shape after your latest blunder.  It only puffs larger in protest.&lt;br /&gt;
| Firstperson thumps her padded goose-bellied doublet with a firm hand, attempting to smooth it down.  Instead, it puffs out even more defiantly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| n/a&lt;br /&gt;
| You grab both sides of your goose-bellied doublet and yank them forward, hoping to cinch the ridiculous belly tighter.  All you manage is a series of strained creaks and a dramatic puff of displaced air.&lt;br /&gt;
| Firstperson grabs both sides of her goose-bellied doublet and yanks hard, causing a series of strained creaks and a dramatic puff of displaced air from the bloated seams.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SNORT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (no drink in hand)&lt;br /&gt;
| A snort of laughter bursts out of you!  You clutch your overstuffed goose-bellied doublet and double over, your padded belly shaking with the effort.&lt;br /&gt;
| A sudden snort of laughter bursts from Firstperson, who clutches the overstuffed belly of her goose-bellied doublet and doubles over, shaking with the effort.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (drink in hand)&lt;br /&gt;
| Mid-swagger, you snort with laughter and accidentally spray a fine mist of dark brown liquid all over the puffed belly of your goose-bellied doublet.  You hastily try to pat it dry, making it worse.&lt;br /&gt;
| Mid-swagger, Firstperson snorts with laughter, spraying a fine mist of dark brown liquid over the puffed belly of her goose-bellied doublet.  she hastily pats at it, only smearing it further.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (You become prone)&lt;br /&gt;
| You attempt a gallant spin, but the sheer bulk of your goose-bellied doublet throws off your balance.  With a wild stagger, you whirl twice and land flat on your back, arms akimbo.&lt;br /&gt;
| Firstperson attempts a gallant spin, but the bulk of her goose-bellied doublet throws off her balance.  She staggers wildly, whirling twice before landing flat on her with an awkward grunt.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 2, the Uncouth Doublet gains several more verbs for fluff messaging. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
A plain goose-bellied doublet is currently Tier 2 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Drink, Eat, Giggle, Lean, Pat, Pull, Sashay, Snort, Sob, Swoon, and Turn&lt;br /&gt;
  But can be customized at higher tiers.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GIGGLE&lt;br /&gt;
| You let out a wheezing snicker, your belly quaking with each breath.  One hand clutches your goose-bellied doublet while the other slaps against your thigh in approval of your own hilarity.&lt;br /&gt;
| Firstperson lets out a wheezing snicker, the belly of her goose-bellied doublet jiggling with the effort.  One hand clutches the padded swell while the other slaps at her thigh in delighted approval.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
| You waddle in an exaggerated arc, trying to navigate the space around you without tipping over from the front-heavy weight of your goose-bellied doublet.&lt;br /&gt;
| With an awkward gait, Firstperson waddles in a wide arc, clearly compensating for the padded swell of her goose-bellied doublet that threatens to pitch her forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SASHAY&lt;br /&gt;
| You attempt an impressive strut, thrusting out your belly with every step.  You suddenly trip, the weight of the pronounced belly on your goose-bellied doublet causing you to suddenly jerk forward.  You stumble, yelp, and then straighten up as if nothing ever happened.&lt;br /&gt;
| Firstperson thrusts out her padded belly in an exaggerated strut.  She suddenly trips, the weight of the pronounced belly on her goose-bellied doublet causing her to jerk forward suddenly.  She stumbles for a moment before putting on an aloof air and pretending nothing happened.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SOB&lt;br /&gt;
| The weight of your day and the burden of your goose-bellied doublet crash down upon you.  Heaving a sob, you slump forward and clutch your padded belly like it is a beloved pet, your sleeves soaking up the worst of your sniffling.&lt;br /&gt;
| Firstperson suddenly slumps forward and heaves a sob, clutching the stuffed belly of her goose-bellied doublet as if it were a loyal pet.  She snuffles noisily into her sleeve.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SWOON&lt;br /&gt;
| You throw yourself into a dramatic slouch, your chin against your chest, and one hand lifted to your forehead.  Unfortunately, your belly bumps gives you unneeded momentum and you go flying forward.  You collapse in a heap, groaning about bruised dignity.&lt;br /&gt;
| Firstperson throws herself into a dramatic slouch, her chin against her chest, and one hand lifted to her forehead.  The padded belly of her goose-bellied doublet bumps gives her unneeded momentum and she goes flying forward.  With a wild flail, she lands in a heap and mutters about bruised dignity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SWOON&amp;lt;br&amp;gt;(near a trash receptacle)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 3, the Uncouth Doublet can have its appearance modified in a variety of ways. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
A plain goose-bellied doublet is currently Tier 3 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Drink, Eat, Giggle, Lean, Pat, Pull, Sashay, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
Customization Verbs:&lt;br /&gt;
&lt;br /&gt;
    PINCH   - Changes the Article of the doublet&lt;br /&gt;
    POUR    - Changes the Adjective of the doublet by allowing you to pour dye on it&lt;br /&gt;
    PUSH    - Adds a ribbon to customize the fabric type of the doublet&lt;br /&gt;
    TWIST   - Changes the long description of the doublet&lt;br /&gt;
&lt;br /&gt;
A merchant can offer the following customizations for you:&lt;br /&gt;
&lt;br /&gt;
Article Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Long Design Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
The doublet base cannot be altered, lightened, or deepened beyond the above customization options.&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the doublet will be consumed upon use.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Cycles between the doublet&#039;s [[#Article Options|available articles]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| POUR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Changes the adjective of the doublet by allowing you to pour dye on it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Adds a ribbon to customize the fabric type of the doublet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Cycles between the doublet&#039;s [[#Long Embellishment Options|available long descriptions]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 4, the Uncouth Doublet gains additional customization options beyond what becomes available at Tier 3. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
A plain goose-bellied doublet is currently Tier 4 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Drink, Eat, Giggle, Lean, Pat, Pull, Sashay, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
Customization Verbs:&lt;br /&gt;
&lt;br /&gt;
    CLEAN   - Wipes out all customization fields&lt;br /&gt;
    FLIP    - Changes the long description of the doublet to a preset w. buttons&lt;br /&gt;
    NUDGE   - Adds a piece of ore to customize long descriptions about buttons on the doublet&lt;br /&gt;
    PINCH   - Changes the Article of the doublet&lt;br /&gt;
    POUR    - Changes the Adjective of the doublet by allowing you to pour dye on it&lt;br /&gt;
    PUSH    - Adds a ribbon to customize the fabric type of the doublet&lt;br /&gt;
    TWIST   - Changes the long description of the doublet&lt;br /&gt;
    TICKLE  - Changes the noun of the doublet&lt;br /&gt;
&lt;br /&gt;
A merchant can offer the following customizations for you:&lt;br /&gt;
&lt;br /&gt;
Article Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Long Design Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Ore Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
The doublet base cannot be altered, lightened, or deepened beyond the above customization options.&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the doublet will be consumed upon use.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Wipes out all customization fields.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Changes the long description of the doublet to a preset with buttons.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;Adds a piece of ore to customize long descriptions about buttons on the doublet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TICKLE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Cycles between the doublet&#039;s [[#Noun Options|available nouns]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=At Tier 5, a fully unlocked Uncouth Doublet gains access to verbs that provide added convenience when changing its customizations.  It also gains several verbs for fluff messaging.  Customizations are listed below. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the goose-bellied doublet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Doublet of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The doublet is a multitier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multitier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
It is designed to be worn over the front.&lt;br /&gt;
&lt;br /&gt;
A plain goose-bellied doublet is currently Tier 5 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Drink, Eat, Gawk, Gaze, Giggle, Lean, Pat, Peer, Ponder, Pull, Sashay, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
Customization Verbs:&lt;br /&gt;
&lt;br /&gt;
    CLEAN   - Wipes out all customization fields&lt;br /&gt;
    FLIP    - Changes the long description of the doublet to a preset w. buttons&lt;br /&gt;
    GAZE    - Provides a list of available Article Options on the doublet&lt;br /&gt;
    GAWK    - Provides a list of available Noun Options on the doublet&lt;br /&gt;
    PEER  - Provides a list of Ore Designs on the doublet&lt;br /&gt;
    NUDGE   - Adds a piece of ore to customize long descriptions about buttons on the doublet&lt;br /&gt;
    PINCH   - Changes the Article of the doublet&lt;br /&gt;
    PONDER  - Provides a list of LONG Designs on the doublet&lt;br /&gt;
    POUR    - Changes the Adjective of the doublet by allowing you to pour dye on it&lt;br /&gt;
    PUSH    - Adds a ribbon to customize the fabric type of the doublet&lt;br /&gt;
    TWIST   - Changes the long description of the doublet&lt;br /&gt;
    TICKLE  - Changes the noun of the doublet&lt;br /&gt;
    WHISPER - Fast-Tracks customization options by whispering custom #.&lt;br /&gt;
&lt;br /&gt;
A merchant can offer the following customizations for you:&lt;br /&gt;
&lt;br /&gt;
Article Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Long Design Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Ore Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
The doublet base cannot be altered, lightened, or deepened beyond the above customization options.&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the doublet will be consumed upon use.&lt;br /&gt;
&lt;br /&gt;
Stored Fabric: Unused&lt;br /&gt;
Stored Ore: defaults to metallic&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Displays the [[#Long Embellishment Options|long embellishments list]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You ponder the subtle differences between horrible courtly fashion and what now clings stubbornly to your frame.  Your fingers knot restlessly at the seams of your goose-bellied doublet.&lt;br /&gt;
| Firstperson gazes skyward, fingers knotting restlessly at the seams of her goose-bellied doublet as she loses herself in thought.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
| You may PINCH the gown to cycle through the article options or WHISPER my gown Article # to change the article.&amp;lt;br&amp;gt;(See customization options below.)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Provides list of [[#Article Options|article options]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You gaze thoughtfully at your goose-bellied doublet, already imagining ridiculous improvements you could make to it.&lt;br /&gt;
| Firstperson gazes thoughtfully at her goose-bellied doublet, a spark of absurd ambition lighting her features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|GAWK&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Provides list of [[#Noun Options|noun options]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You gawk at your goose-bellied doublet, overwhelmed by the combination of bluster and poor tailoring.&lt;br /&gt;
| Firstperson gawks at her goose-bellied doublet, clearly overwhelmed by its design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Provides list of [[#Ore Embellishment Options|ore embellishment options]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You glance about warily, puffing your chest to emphasize the grand, if battered, look of your goose-bellied doublet.&lt;br /&gt;
| Firstperson glances about warily, puffing out her chest to better show off the battered splendor of her goose-bellied doublet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WHISPER DOUBLET {OPTION} #&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Allows you to whisper a design type and # from above so you don&#039;t have to cycle through options.  Options include {{boldmono|ARTICLE}}, {{boldmono}NOUN}}, {{boldmono|ORE}} and {{boldmono|LONG}}.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The following options are visible as part of the full verb readouts noted above for the Tier 5 doublet.  Using {{boldmono|[[WHISPER]]}} or other appropriate verbs will allow you to change your gown based on the options available.&lt;br /&gt;
===Long Embellishment Options===&lt;br /&gt;
Long embellishments can be listed via {{boldmono|[[PONDER]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You distract yourself with thoughts of ore embellishments for your goose-bellied doublet.&lt;br /&gt;
           ~*~*~*~*~*~*~*~*~ The Uncouth Doublet Long Embellishment List ~*~*~*~*~*~*~*~*~&lt;br /&gt;
 1.  belted by a cracked leather strap                      14.  gathered sloppily by an unraveling woolen cord&lt;br /&gt;
 2.  bound at the waist by a tattered velvet sash           15.  girded with a frayed hempen rope knotted at the side&lt;br /&gt;
 3.  caught up at the shoulder in a flap of patched brocade 16.  lashed together with strips of cracked oilcloth&lt;br /&gt;
 4.  cinched awkwardly by a chain of battered pewter disks  17.  looped clumsily with garish crepe paper streamers&lt;br /&gt;
 5.  cinched tightly by a stained satin cord                18.  marked by a deeply dented paunch&lt;br /&gt;
 6.  crisscrossed by strips of rumpled velvet sashing       19.  puffed unevenly with misplaced extra stuffing&lt;br /&gt;
 7.  cross-bound by a sagging strip of sun-bleached canvas  20.  sagging beneath a mess of faded silk tassels&lt;br /&gt;
 8.  crowned with a patchwork of quilted velvet scraps      21.  slashed across the sleeves with rough-cut satin bands&lt;br /&gt;
 9.  dangling loops of broken embroidery thread             22.  stitched unevenly with fraying golden cords&lt;br /&gt;
10.  decorated with dangling faded ribbons                  23.  tangled in sagging coils of limp cotton braid&lt;br /&gt;
11.  draped askew with a stitched-together curtain fringe   24.  trimmed with a trail of moth-eaten brocade&lt;br /&gt;
12.  draped with a poorly dyed feather boa                  25.  Not Yet Customized&lt;br /&gt;
13.  fastened unevenly with thick twine                     26.  Not Yet Customized&lt;br /&gt;
           ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may TWIST the doublet to cycle through the LONG embellishment options or WHISPER my doublet LONG # to change the current ore embellishment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Article Options===&lt;br /&gt;
Articles can be listed via {{boldmono|[[GAZE]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;   ~*~*~*~*~*~*~*~*~ The Uncouth Doublet Article List ~*~*~*~*~*~*~*~*~&lt;br /&gt;
1.  a baggy            8.  a moth-nibbled     15.  a slouched&lt;br /&gt;
2.  a dowdy            9.  a peascod belly    16.  a squat&lt;br /&gt;
3.  a dumpy           10.  a rumpled          17.  a sweat-staned&lt;br /&gt;
4.  a frumpy          11.  a rumple-fronged   18.  a wrinkled&lt;br /&gt;
5.  a goose-bellied   12.  a sagging          19.  an ill-fitted&lt;br /&gt;
6.  a loose-fitting   13.  a saggy bellied    20.  Not Yet Customized&lt;br /&gt;
7.  a lumpish         14.  a shabby           21.  Not Yet Customized&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may PINCH the doublet to cycle through the article options or WHISPER my doublet Article # to change the article.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Noun Options===&lt;br /&gt;
Nouns can be listed via {{boldmono|[[GAWK]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; As your eyes roam your goose-bellied doublet, your mind wanders to the ways you can change it.&lt;br /&gt;
~*~*~ The Uncouth Doublet Noun List ~*~*~&lt;br /&gt;
    1.  doublet       4.  tabard&lt;br /&gt;
    2.  jerkin        5.  tunic&lt;br /&gt;
    3.  pourpoint     6.  waistcoat&lt;br /&gt;
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may TICKLE the doublet to cycle through the options or WHISPER my doublet NOUN # to change its base noun.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ore Embellishment Options===&lt;br /&gt;
Ore embellishments can be listed via {{boldmono|[[PEER]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; You distract yourself with thoughts of button embellishments for your goose-bellied doublet.&lt;br /&gt;
           ~*~*~*~*~*~*~*~*~ The Uncouth Doublet Ore Embellishment List ~*~*~*~*~*~*~*~*~&lt;br /&gt;
 1.  adorned with crooked metallic medals                 12.  side-laced in frayed cords through rusted metallic eyelets&lt;br /&gt;
 2.  back-laced in rusted metallic links                  13.  laden in tarnished metallic commendations&lt;br /&gt;
 3.  bristling with twisted metallic laurels              14.  sleeve-fastened by tarnished metallic toggles&lt;br /&gt;
 4.  burdened by oversized faux metallic medallions       15.  sleeve-pinned at uneven angles by dull metallic clasps&lt;br /&gt;
 5.  cinched off-center by a dented metallic buckle       16.  stitched haphazardly in battered metallic plaques&lt;br /&gt;
 6.  corset-bound by faux metallic toggles                17.  threaded carelessly with flattened metallic wire&lt;br /&gt;
 7.  cuff-pinned by bent metallic thumbtacks              18.  trailing misaligned metallic buttons&lt;br /&gt;
 8.  laden in metallic-faced award ribbons                19.  weighed down by rusted metallic trophies&lt;br /&gt;
 9.  hem-pinned with discolored metallic disks            20.  weighted down by a chain of dented metallic disks&lt;br /&gt;
10.  pinned askew by bent metallic badges                 21.  Not Yet Customized&lt;br /&gt;
11.  pinned loosely with crooked metallic tailor&#039;s pins   22.  Not Yet Customized&lt;br /&gt;
           ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may FLIP the doublet to cycle through the ore embellishment options or WHISPER my doublet ORE # to change the current ore embellishment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Uncouth Wallflower Gown]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Doublet &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=2 Articles &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=2 Long Embellishments&lt;br /&gt;
|custom3=2 Ore Embellishments&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DRINK&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=GAZE&lt;br /&gt;
|verb6=GAWK&lt;br /&gt;
|verb7=GIGGLE&lt;br /&gt;
|verb8=GLANCE&lt;br /&gt;
|verb9=LEAN&lt;br /&gt;
|verb10=NUDGE&lt;br /&gt;
|verb11=PAT&lt;br /&gt;
|verb12=PINCH&lt;br /&gt;
|verb13=PONDER&lt;br /&gt;
|verb14=POUR&lt;br /&gt;
|verb15=PULL&lt;br /&gt;
|verb16=PUSH&lt;br /&gt;
|verb17=SASHAY&lt;br /&gt;
|verb18=SNORT&lt;br /&gt;
|verb19=SOB&lt;br /&gt;
|verb20=SWOON&lt;br /&gt;
|verb21=TICKLE&lt;br /&gt;
|verb22=TURN&lt;br /&gt;
|verb23=TWIST&lt;br /&gt;
|verb24=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uncouth_Wallflower_Gown&amp;diff=264789</id>
		<title>Uncouth Wallflower Gown</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uncouth_Wallflower_Gown&amp;diff=264789"/>
		<updated>2026-09-04T13:40:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Uncouth Wallflower Gown&#039;&#039;&#039; was first released in the shop of the same name at the 2022 [[Ebon Gate]] Festival.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= OTS/1&lt;br /&gt;
|itemsummary= Fluff Tier&lt;br /&gt;
|analyze= You analyze your orange gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Wallflower Gown of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The gown is a multi-tier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multi-tier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
A wrinkled orange gown is currently Tier 1 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Drink, Eat, Pat, Pull, Snort, and Turn&lt;br /&gt;
&lt;br /&gt;
The gown cannot be altered, lightened, or deepened.  But can be customized at higher tiers.&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the gown will be consumed upon use.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Food Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6|EAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dry Foods&lt;br /&gt;
| You take a great big bite of your oatmeal raisin cookie, causing crumbs to filter down across your orange gown and into your decolletage. You begin digging them out by licking your fingertip and patting them on each crumb, being sure to eat the ones you manage to dig out.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering your surroundings, you slowly look up with a blush.&lt;br /&gt;
| Person takes a great big bite of her blueberry cookie, causing crumbs to filter down her geranium pink gown and into her decolletage.  Without any care for those nearby, she begins digging them out by licking her finger and patting them on each crumb, which she uncouthly continues to eat.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering her surroundings, she slowly looks up with a blush.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ice Cream&lt;br /&gt;
| You take a great big bite of your guava icy sorbet, causing a large pat of frozen dessert to loudly slap upon your decolletage.  Tilting your head, you glance surreptitiously around and shrug before leaning forward and lapping it up.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering your surroundings, you slowly look up with a blush.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Meat&lt;br /&gt;
| You take a great big bite of your rolton ribs, causing juices from the ribs to splatter on your decolletage, which you immediately use your sleeve to sop up.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering your surroundings, you slowly look up with a blush.&lt;br /&gt;
| Person takes a great big bite of her rolton ribs, causing juices from the ribs to splatter on her decolletage, which she immediately uses her sleeve to sop up.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering her surroundings, she slowly looks up with a blush.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fruit&lt;br /&gt;
| You take a great big bite of your plump purple grapes, causing juices from the grapes to splatter on your decolletage, which you immediately use your sleeve to sop up.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering your surroundings, you slowly look up with a blush.&lt;br /&gt;
| Person takes a great big bite of her rich purple blackberries, causing juices from the blackberries to splatter on her decolletage, which she immediately uses her sleeve to sop up.&lt;br /&gt;
&lt;br /&gt;
Suddenly remembering her surroundings, she slowly looks up with a blush.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (no food held)&lt;br /&gt;
| Trying to remain inconspicuous, you gnaw nervously on the sleeve of your geranium pink gown as you watch your surroundings.&lt;br /&gt;
| Trying to remain inconspicuous, Person gnaws on the sleeve of her geranium pink gown as she nervously watches her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ? Food&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DRINK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
| You guzzle your smoky tea, the amber liquid dribbling past your lips and down your chin. You curl your fingers into a fist at the edge of your orange gown&#039;s sleeve and use it to wipe your chin.&lt;br /&gt;
| Person guzzles her white clay jug, the roseate liquid dribbling past her lips and down her chin.  She uses the sleeve of her geranium pink gown to wipe her chin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| n/a&lt;br /&gt;
| Feeling the bodice of your geranium pink gown slip, you grab the front with both hands and pull the unholy device forcibly up higher on your chest.&lt;br /&gt;
| Indiscreetly, Person grabs onto the front of her gown and yanks it higher up her body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SNORT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| n/a&lt;br /&gt;
| You laugh at your circumstances, the familiar sound of your voice ringing out as you clutch the stomach of your orange gown and wave off any would-be rescuers with your free hand.&lt;br /&gt;
| Braying like an uncultured swine, Person clutches the stomach of her orange gown as she laughs, flapping her other hand wildly in the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| n/a&lt;br /&gt;
| You dance with grace and poise, swishing your skirts of your orange gown about you and hoping that you remember all the moves correctly. You pirouette on one foot, feeling divine and light, and then wonder what is going on as your foot gets tangled in the suddenly loose underskirts. Flailing like a mad woman, you tumble to the ground in a pool of fabric.&lt;br /&gt;
| Twisting and twirling, Person&#039;s limbs seem to be akimbo to her waist, but somehow, she manages to perform a small pirouette. As she completes her turn, the skirts tucked into the waistband -- exposing parts better left covered -- cause the hem to awkwardly bunch, and she stumbles over them, only to fall to the ground in a pool of fabric.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your orange gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Wallflower Gown of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The gown is a multi-tier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multi-tier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
A wrinkled orange gown is currently Tier 2 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Dance, Drink, Eat, Giggle, Lean, Pat, Pull, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
The gown cannot be altered, lightened, or deepened.  But can be customized at higher tiers.&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the gown will be consumed upon use.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DANCE&lt;br /&gt;
| You sashay about, enjoying the dance until your feet utterly betray you by getting the heel of your grey linen footwraps caught in the lower edge of your orange gown. Unable to pop it free, you bounce on one foot for several seconds before just slamming your foot down. Unfortunately, it takes the bodice with the skirts, and you quickly clutch the neckline back in place. You emit what you hope is a delicate, embarrassed laugh.&lt;br /&gt;
| Somewhere between sashaying and dancing, Person manages to stick the heel of her winter white knee-boots into a delicate loop of lace on the lower edge of her geranium pink gown.  The fabric, somehow, manages to stay firmly stitched in place, but as she steps over the skirting, it sharply pulls the bodice of her gown harshly down.  Clutching at the neckline, her face aflame, she pulls it up and offers a raucous laugh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GIGGLE&lt;br /&gt;
| Excited, you squeal with delight and fluff the skirts of your geranium pink gown.&lt;br /&gt;
| Braying like a wild animal in what might be excitement, Person fluffs her skirts with enough verve to expose parts best left hidden beneath fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
| Taking mincing steps, you try to navigate the terrain around you without stepping on the skirts of your geranium pink gown.&lt;br /&gt;
| Shuffling her feet, Person awkwardly holds her skirts at an indiscreet angle as she loudly moves about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SOB&lt;br /&gt;
| The weight of it all weighs on you, causing you to sob uncontrollably for several moments and try to bring yourself under control by picking at the skirts of your geranium pink gown.  Bleary-eyed, you rub your dripping face against your sleeve-covered forearm.&lt;br /&gt;
| Sobbing inconsolably, Person blubbers for a short time while picking at the skirts of her geranium pink gown with agitation.  Dissolving into hiccups, she runs her sleeve-covered forearm, from wrist to elbow, under her nose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SWOON&lt;br /&gt;
| Attempting to mimic the dramatic antics of a lady you once saw at court, you sigh gustily and place the back of your wrist against your forehead, then flop to the ground. Unfortunately, you must have missed some nuance of how the lady you witnessed did this, because you smack your head on a round table on your way down and knock yourself unconscious in a pool of your own skirts.&lt;br /&gt;
| With an exaggerated sigh, person dramatically throws her wrist against her forehead and affects a swoon. Unfortunately, she is much too close to a round table on the way down and knocks herself unconscious in a pool of her skirts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SWOON (near a trash receptacle)&lt;br /&gt;
| Attempting to mimic the dramatic antics of a lady you once saw at court, you sigh gustily and place the back of your wrist against your forehead, then flop to the ground.  Unfortunately, you must have missed some nuance of how the lady you witnessed did this, because you smack your head on a pale modwir bin as you fall, causing the bin to spill garbage all over you as you land in a pool of your skirts.&lt;br /&gt;
| With an exaggerated sigh, Person dramatically throws her wrist against her forehead and affects a swoon.  Unfortunately, she is much too close to a pale modwir bin as she falls, causing the bin to spill garbage all over her as she lands in a pool of her skirts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&lt;br /&gt;
|itemsummary= The gown can be customized at this tier.  It allows a customized article, color with dye, and a long description by adding a ribbon.&lt;br /&gt;
|analyze= You analyze your orange gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Wallflower Gown of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The gown is a multi-tier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multi-tier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
A wrinkled orange gown is currently Tier 3 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Dance, Drink, Eat, Giggle, Lean, Pat, Pull, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
The gown cannot be altered, lightened, or deepened.  But has the following customization options:&lt;br /&gt;
    PINCH   - Changes the Article of the gown&lt;br /&gt;
    POUR    - Changes the Adjective of the gown by allowing you to pour dye on it&lt;br /&gt;
    PUSH    - Adds a ribbon to customize long descriptions about ribbons on the gown&lt;br /&gt;
    TWIST   - Changes the long description of the gown to a preset w. ribbons&lt;br /&gt;
&lt;br /&gt;
A merchant can offer the following customizations for you:&lt;br /&gt;
Article Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
Ribbon Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the gown will be consumed upon use.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| PINCH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Changes the article of the gown.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| POUR&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Changes the adjective of the gown by allowing you to pour dye on it.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Adds a ribbon to customize long descriptions about ribbons on the gown.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TWIST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Changes the long description of the gown to a preset with ribbons.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your orange gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Wallflower Gown of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The gown is a multi-tier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multi-tier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
A wrinkled orange gown is currently Tier 4 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Dance, Drink, Eat, Giggle, Lean, Pat, Pull, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
The gown cannot be altered, lightened, or deepened.  But has the following customization options:&lt;br /&gt;
    CLEAN   - wipes out all customization fields&lt;br /&gt;
    FLIP    - Changes the long description of the gown to a preset w. buttons&lt;br /&gt;
    NUDGE   - Adds a gemstone to customize long descriptions about buttons on the gown&lt;br /&gt;
    PINCH   - Changes the Article of the gown&lt;br /&gt;
    POUR    - Changes the Adjective of the gown by allowing you to pour dye on it&lt;br /&gt;
    PUSH    - Adds a ribbon to customize long descriptions about ribbons on the gown&lt;br /&gt;
    TWIST   - Changes the long description of the gown to a preset w. ribbons&lt;br /&gt;
    TICKLE  - Changes the noun of the gown&lt;br /&gt;
&lt;br /&gt;
A merchant can offer the following customizations for you:&lt;br /&gt;
Article Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
Ribbon Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
Gem Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the gown will be consumed upon use.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Wipes out all customization fields.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Changes the long description of the gown to a preset with buttons.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Adds a gemstone to customize long descriptions about buttons on the gown.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TICKLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&amp;lt;small&amp;gt;Changes the noun of the gown.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&lt;br /&gt;
|itemsummary= This tier provides added convenience to changing the various gown customizations as well as fluff.  Various customization options are listed below.&lt;br /&gt;
|analyze= You analyze your orange gown and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the Uncouth Wallflower Gown of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
The gown is a multi-tier clothing item designed for the awkward person who doesn&#039;t have the grace that some were gifted with at birth.  It is a multi-tier item that can be completely customized by its owner at higher tiers.&lt;br /&gt;
&lt;br /&gt;
A wrinkled orange gown is currently Tier 5 of 5.&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs: Dance, Drink, Eat, Gawk, Gaze, Giggle, Glance, Lean, Pat, Ponder, Pull, Snort, Sob, Swoon, and Turn&lt;br /&gt;
&lt;br /&gt;
The gown cannot be altered, lightened, or deepened.  But has the following customization options:&lt;br /&gt;
    CLEAN   - wipes out all customization fields&lt;br /&gt;
    FLIP    - Changes the long description of the gown to a preset w. buttons&lt;br /&gt;
    GAZE    - Provides a list of available Article Options on the gown&lt;br /&gt;
    GAWK    - Provides a list of available Noun Options on the gown&lt;br /&gt;
    GLANCE  - Provides a list of Gemstone Designs on the gown&lt;br /&gt;
    NUDGE   - Adds a gemstone to customize long descriptions about buttons on the gown&lt;br /&gt;
    PINCH   - Changes the Article of the gown&lt;br /&gt;
    PONDER  - Provides a list of Ribbon Designs on the gown&lt;br /&gt;
    POUR    - Changes the Adjective of the gown by allowing you to pour dye on it&lt;br /&gt;
    PUSH    - Adds a ribbon to customize long descriptions about ribbons on the gown&lt;br /&gt;
    TWIST   - Changes the long description of the gown to a preset w. ribbons&lt;br /&gt;
    TICKLE  - Changes the noun of the gown&lt;br /&gt;
    WHISPER - Fast-Tracks customization options by whispering custom #.&lt;br /&gt;
&lt;br /&gt;
A merchant can offer the following customizations for you:&lt;br /&gt;
Article Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
Ribbon Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
Gem Embellishment Customizations:&lt;br /&gt;
Custom 1:  To Be Designed&lt;br /&gt;
Custom 2:  To Be Designed&lt;br /&gt;
&lt;br /&gt;
Any items used to modify the gown will be consumed upon use.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
| You distract yourself with thoughts of button embellishments for your orange gown.&amp;lt;br&amp;gt;You may FLIP the gown to cycle through the gem embellishment options or WHISPER my gown GEM # to change the current gem embellishment.&amp;lt;br&amp;gt;(See customization options below.)&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&amp;lt;small&amp;gt;Gemstone embellishment list.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You ponder the intricacies of court, your fingers knotting and unknotting in the skirts of your geranium pink gown.&lt;br /&gt;
| Pensive, Person gazes about the area, her fingers knotting and unknotting in the skirts of her geranium pink gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
| You may PINCH the gown to cycle through the article options or WHISPER my gown Article # to change the article.&amp;lt;br&amp;gt;(See customization options below.)&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&amp;lt;small&amp;gt;Provides list of article options.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You gaze over your geranium pink gown, your eyes roaming it with child-like delight as you marvel that it is yours.&lt;br /&gt;
| Person gazes at her geranium pink gown, her eyes roaming it with a child-like delight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|GAWK&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
| As your eyes roam your orange gown, your mind wanders to the ways you can change it.&amp;lt;br&amp;gt;You may TICKLE the gown to cycle through the options or WHISPER my gown NOUN # to change its base noun.&amp;lt;br&amp;gt;(See customization options below.)&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&amp;lt;small&amp;gt;Provides list of noun options.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You gawk at your geranium pink gown, marveling that it belongs to you.&lt;br /&gt;
| Person gawks awkwardly, pinching at the pleats of her geranium pink gown.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|In hand&lt;br /&gt;
| You distract yourself with thoughts of ribbon embellishments for your orange gown.&amp;lt;br&amp;gt;You may TWIST the gown to cycle through the ribbon embellishment options or WHISPER my gown RIBBON # to change the current ribbon embellishment.&amp;lt;br&amp;gt;(See customization options below.)&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&amp;lt;small&amp;gt;Provides list of ribbon options.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You glance about shyly and find yourself in a bit of internal conflict.  On the one hand, you really hope no one engages you, but on the other, you heartily hope someone does.&lt;br /&gt;
| Person shyly swishes the skirts of her geranium pink gown this way and that as she glances about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&amp;lt;small&amp;gt;Allows you to whisper a design type and # from above so you don&#039;t have to cycle through options.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Options===&lt;br /&gt;
The following options are visible as part of the full verb readouts noted above for the Tier 5 gown.  Using {{boldmono|[[WHISPER]]}} or other appropriate verbs will allow you to change your gown based on the options available.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[PONDER]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;          ~*~*~*~*~*~*~*~*~ The Uncouth Wallflower Gown Gem Embellishment List ~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
1.  back-laced in gemstone-beaded coarse doghair               9.  skirt-pinned at varying lengths by dull gemstone brooches&lt;br /&gt;
&lt;br /&gt;
2.  chain-draped in discolored gemstone disks                 10.  sporting sleeves of unevenly cut and gemstone-beaded gauze&lt;br /&gt;
&lt;br /&gt;
3.  cinched by mismatched gemstone buttons                    11.  trailing misaligned gemstone buttons&lt;br /&gt;
&lt;br /&gt;
4.  corset-bound in faux gemstone toggles                     12.  trimmed in stained gemstone-beaded panels&lt;br /&gt;
&lt;br /&gt;
5.  dotted in looping bustles bound by gemstone pins          13.  unevenly pleated by garish gemstone pins&lt;br /&gt;
&lt;br /&gt;
6.  flanked by tattered sleeves pinned in gemstones           14.  with enormous chiffon frills bound by gemstone fibulas&lt;br /&gt;
&lt;br /&gt;
7.  pin-tucked by bent copper thumbtacks with gemstone heads  15.  Not Yet Customized&lt;br /&gt;
&lt;br /&gt;
8.  sashed in bawdy gemstone-beaded tapestry panels           16.  Not Yet Customized&lt;br /&gt;
&lt;br /&gt;
          ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may FLIP the gown to cycle through the gem embellishment options or WHISPER my gown GEM # to change the current gem embellishment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{boldmono|[[GAZE]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;   ~*~*~*~*~*~*~*~*~ The Uncouth Wallflower Gown Article List ~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
  1.  a baggy            7.  a low-cut        13.  an off-shoulder&lt;br /&gt;
&lt;br /&gt;
  2.  a flounced         8.  a low-necked     14.  an oversized&lt;br /&gt;
&lt;br /&gt;
  3.  a frilled          9.  a shapeless      15.  Not Yet Customized&lt;br /&gt;
&lt;br /&gt;
  4.  a lace-edged      10.  a soft-shoulder  16.  Not Yet Customized&lt;br /&gt;
&lt;br /&gt;
  5.  a lace-laden      11.  a starched&lt;br /&gt;
&lt;br /&gt;
  6.  a loose-fitting   12.  a wide-necked&lt;br /&gt;
&lt;br /&gt;
  ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may PINCH the gown to cycle through the article options or WHISPER my gown Article # to change the article.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{boldmono|[[GAWK]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ~*~*~*~*~*~*~ The Uncouth Wallflower Gown Noun List ~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
   1.  ballgown       5.  gown                 9.  robes&lt;br /&gt;
&lt;br /&gt;
   2.  bliaut         6.  houppelande         10.  shift&lt;br /&gt;
&lt;br /&gt;
   3.  dress          7.  kaftan              11.  smock&lt;br /&gt;
&lt;br /&gt;
   4.  frock          8.  kirtle              12.  surplice&lt;br /&gt;
&lt;br /&gt;
 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may TICKLE the gown to cycle through the options or WHISPER my gown NOUN # to change its base noun.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{boldmono|[[GLANCE]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;          ~*~*~*~*~*~*~*~*~ The Uncouth Wallflower Gown Ribbon Embellishment List ~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
  1.  belted in oversized and garish ribbons                    9.  quaintly bowed with ribbons at the hemline&lt;br /&gt;
&lt;br /&gt;
  2.  festooned in colorful ribbon-tied turkey feathers        10.  unevenly bustled by lopsided ribbons&lt;br /&gt;
&lt;br /&gt;
  3.  garishly cinched by an enormous ribbon bow               11.  waist-lashed in frayed ribbons&lt;br /&gt;
&lt;br /&gt;
  4.  of ribbon-woven knitted camel hair                       12.  with glossy puff sleeves banded in ribbon bows&lt;br /&gt;
&lt;br /&gt;
  5.  ribbon-frilled in stiff ruffles trailing down the back   13.  adorned in a spiraling cornucopia of ribbon fruit&lt;br /&gt;
&lt;br /&gt;
  6.  shoulder-to-hip sashed in stretched ribbons              14.  draped in layers of floor-sweeping ribbon-laced tulle&lt;br /&gt;
&lt;br /&gt;
  7.  sporting sleeves banded in unraveling ribbons            15.  Not Yet Customized&lt;br /&gt;
&lt;br /&gt;
  8.  tapering from a ribbon-festooned bodice                  16.  Not Yet Customized&lt;br /&gt;
&lt;br /&gt;
          ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~&lt;br /&gt;
&lt;br /&gt;
You may TWIST the gown to cycle through the ribbon embellishment options or WHISPER my gown RIBBON # to change the current ribbon embellishment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemtype= Clothing&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= 2 Article&lt;br /&gt;
|custom2= 2 Ribbon Embellishments&lt;br /&gt;
|custom3= 2 Gemstone Embellishments&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 5&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb &lt;br /&gt;
|verb= CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= DANCE&lt;br /&gt;
|verb3= DRINK&lt;br /&gt;
|verb4= EAT&lt;br /&gt;
|verb5= FLIP&lt;br /&gt;
|verb6= GAWK&lt;br /&gt;
|verb7= GAZE&lt;br /&gt;
|verb8= GIGGLE&lt;br /&gt;
|verb9= GLANCE&lt;br /&gt;
|verb10= LEAN&lt;br /&gt;
|verb11= NUDGE&lt;br /&gt;
|verb12= PAT&lt;br /&gt;
|verb13= PINCH&lt;br /&gt;
|verb14= PONDER&lt;br /&gt;
|verb15= POUR&lt;br /&gt;
|verb16= PULL&lt;br /&gt;
|verb17= PUSH&lt;br /&gt;
|verb18= SNORT&lt;br /&gt;
|verb19= SOB&lt;br /&gt;
|verb20= SWOON&lt;br /&gt;
|verb21= TICKLE&lt;br /&gt;
|verb22= TURN&lt;br /&gt;
|verb23= TWIST&lt;br /&gt;
|verb24= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Gowns]]&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nexus_jewelry&amp;diff=264788</id>
		<title>Nexus jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nexus_jewelry&amp;diff=264788"/>
		<updated>2026-09-04T13:39:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
Nexus jewelry premiered at [[Ebon Gate 2015]] in the [[EGShop:Great Escapes|Great Escapes]] shop.  The jewelry is specially designed to hold and activate [[cleric]]-made [[nexus]] gems.  The jewelry can also hold normal gems similar to [[Joola items]] and such.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the platinum band and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This lovely piece of jewlery is a Holy Receptacle gem holder that was released at Ebon Gate 2015 by Sunex.  You may PROD it to switch between masculine and feminine jewelry.  THIS ITEM MAY NOT BE COSMETICALLY ALTERED IN ANY WAY!&lt;br /&gt;
&lt;br /&gt;
This item has the following verbs available: RUB, TAP, WAVE, PROD, PUSH, PULL, and FLIP. Its current unlocking status is:&lt;br /&gt;
&lt;br /&gt;
Your platinum band is currently holding no gems.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the band may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= Tier 1, aka off-the-shelf, nexus jewelry pieces will only allow for a default metal to be used.&lt;br /&gt;
|analyze= Off the shelf.  It only has the default metal available.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
| You carefully push your an uncut diamond into your necklace, adding it to those already there.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;a braided silver necklace dangling a smooth uncut diamond&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You peer closely at the uncut diamond in your necklace as you tap its surface. You notice the black clouds contained within the diamond eddy and swirl around. You suddenly get the feeling of a great weight placed upon your soul.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
| As you wave your hand over the uncut diamond in your necklace, you feel the previous binding upon your soul lifted.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|} &lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Holy Receptacle (325)]]&lt;br /&gt;
* [[Nexus]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Jewelry&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Metals&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= Sunex&lt;br /&gt;
|releasevenue= Ebon Gate 2015&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Metals can only be customized when the item has been unlocked&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&lt;br /&gt;
|verb2= TAP&lt;br /&gt;
|verb3= WAVE&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= FLIP&lt;br /&gt;
|verb8= TICKLE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gem-eating_runestaff&amp;diff=264787</id>
		<title>Gem-eating runestaff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gem-eating_runestaff&amp;diff=264787"/>
		<updated>2026-09-04T13:38:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-eating runestaff&#039;&#039;&#039; is a category of runestaff that will change special abilities depending on what gem is inset in its socket. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your lor runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   Description with no gem inset: a deep blue lor runestaff&lt;br /&gt;
   Description with a gem inset: a deep blue lor runestaff topped by a carved gemstone heart&lt;br /&gt;
   Custom show description: Coraesine runes spiral about the length of the runestaff to the gemstone that caps it.&lt;br /&gt;
&lt;br /&gt;
This lor runestaff is unlocked.  You sense you can CLEAN, POKE, and TILT it while a gem is inserted.&lt;br /&gt;
&lt;br /&gt;
To insert a gem into the lor runestaff, hold the runestaff in one hand and a gem in the other, then PUSH runestaff.&lt;br /&gt;
To remove a gem from the lor runestaff, hold the runestaff in one hand and nothing in the other, then PULL runestaff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the lor runestaff for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fastidiously rub the surface of your lor runestaff, causing the &amp;lt;gem&amp;gt; adorning the runestaff to gleam.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX fastidiously rubs the surface of her lor runestaff, causing the &amp;lt;gem&amp;gt; adorning the runestaff to gleam. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tap your fingers against the &amp;lt;gem&amp;gt; on your lor runestaff. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX taps her fingers against the &amp;lt;gem&amp;gt; on her lor runestaff. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No gem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tap your fingers against the empty socket on your lor runestaff. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX taps her fingers against the empty socket on her lor runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem (changes description)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod at your runestaff, making a few adjustments. When you finish, you have a deep blue lor runestaff. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX prods her lor runestaff with a thoughtful look on her face. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem (changes description)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  You prod at your runestaff, making a few adjustments. When you finish, you have a deep blue lor runestaff capped by a &amp;lt;gem&amp;gt;. 	&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX prods her lor runestaff with a thoughtful look on her face. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No gem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You prod your lor runestaff thoughtfully, considering what gem to put in the empty socket. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX prods at an empty socket on her lor runestaff with a thoughtful look on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully pry the &amp;lt;gem&amp;gt; out of your runestaff. 	&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX carefully pries the &amp;lt;gem&amp;gt; out of her runestaff. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No gem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You trace your fingers along the empty gem socket on your lor runestaff, but there is not a gem within.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX absently traces her finger along the empty gem socket on her lor runestaff. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem in hand&lt;br /&gt;
|You push your &amp;lt;gem&amp;gt; into the empty socket on your runestaff, and it clicks into place.&lt;br /&gt;
|&amp;lt;Character&amp;gt; pushes &amp;lt;her/his&amp;gt; &amp;lt;gem&amp;gt; into an empty socket on &amp;lt;her/his&amp;gt; runestaff, and it clicks into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No gem in hand&lt;br /&gt;
|You push the heel of your empty hand against the vacant socket on your lor runestaff. As you examine the shallow indentations that the sharp prongs have left, you think that it might work better with a gem in your hand.&lt;br /&gt;
|&amp;lt;Character&amp;gt; pushes the heel of &amp;lt;her/his&amp;gt; empty hand against &amp;lt;her/his&amp;gt; lor runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gem in runestaff&lt;br /&gt;
|You brush your palm across your lor runestaff and notice that there&#039;s already a &amp;lt;gem&amp;gt; within the runestaff. Did you want to pull the sapphire out?&lt;br /&gt;
|&amp;lt;Character&amp;gt; passes &amp;lt;her/his&amp;gt; hand over the &amp;lt;gem&amp;gt; adorning her lor runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tilt the angle of your lor runestaff slightly, causing the light to catch the &amp;lt;gem&amp;gt; adorning your runestaff. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tilts the angle of her lor runestaff slightly, causing the light to catch the &amp;lt;gem&amp;gt; adorning the runestaff.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| The first thing that strikes you about the runestaff is the weight, which is about 3 pounds.  You also feel it&#039;s quite valuable.&lt;br /&gt;
| The lor runestaff seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
|An aura of magic surrounds the runestaff as if it is an item of considerable power.  You also sense that its ability is transient, and that its power originates from the socket that caps it.&lt;br /&gt;
| The lor runestaff seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
|Gem:&lt;br /&gt;
A strong aura of magic radiates from the socket atop the runestaff.  Nestled within the socket, a deep purple amethyst glows as you sing, as if it is the source of the runestaff&#039;s ability and power.  The harmonics generated tell you that it can boost the bearer&#039;s acuity.&lt;br /&gt;
&lt;br /&gt;
No gem:&lt;br /&gt;
A dim aura of magic radiates from the the empty socket atop the runestaff.  You sense that it has something to do with the runestaff&#039;s power, and that the lack of a gem renders the runestaff somehow incomplete.&lt;br /&gt;
| The lor runestaff seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
| A vision slowly forms before your eyes...&lt;br /&gt;
Shavings and curled chips of wood lie scattered about the feet of a tunic-clad lass of fair complexion, angular features, and flaxen hair.  Looking up from the runestaff, she brushes free the last loose bits of wood and smiles over her shoulder at a grey-haired weaponsmith who nods approvingly.  With a slight smile he lifts a gleaming, eight-pronged socket of cast gold and slips it gently into place on the runestaff&#039;s head.  His lips move in obvious praise as he removes the socket.  The vision slowly fades...&lt;br /&gt;
| The lor runestaff seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
| Smoke slowly wafts skyward from the forge as the burly, grey-haired weaponsmith carefully places the runestaff on a golden anvil.  Turning the runestaff as he works, he drives each of socket&#039;s six tines into the side of the shaft, forever joining socket with runestaff.  Kneeling in a circle around the smith, nine brown-robed monks chant continuously in prayer.  The weaponsmith slowly lifts his head and smiles as he gazes upon the fully assembled weapon.  A young acolyte carrying a brown velvet pillow runs up to the smith and kneels before him.  Lifting a gem from the pillow, the burly man raises it skyward.  The chanting grows in volume as he takes hold of the runestaff and presses the gem into its socket.  The vision slowly fades...&lt;br /&gt;
| The lor runestaff seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
|-&lt;br /&gt;
| You feel as though you have reached the end of the runestaff&#039;s song.&lt;br /&gt;
| The lor runestaff seems to respond to the magic of XXX&#039;s song.&lt;br /&gt;
|}&lt;br /&gt;
===Existing Items===&lt;br /&gt;
Six runestaves were released at the [[Great Auction of 2016]]. The bid range was between 20,000,000 and 100,000,000 silvers.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! || &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Show&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Without gem&#039;&#039;&#039; || a deep blue lor runestaff  || Coraesine runes spiral about the length of the runestaff to the empty socket that caps it.  Atop the lor runestaff is an empty socket that looks ready to have a gem pushed into it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;With gem&#039;&#039;&#039; || a deep blue lor runestaff capped by &amp;lt;gem&amp;gt;. || Coraesine runes spiral about the length of the runestaff to the  &amp;lt;gem&amp;gt; that caps it.  It appears that a firm pull would unseat the gem..&lt;br /&gt;
|}&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
The flares are:&lt;br /&gt;
*Lightning: moonstone, opal (exception: fire opal)&lt;br /&gt;
*Fire: fire opal, firestone, sapphires (exception: blue sapphire)&lt;br /&gt;
*Cold: blue sapphire, gem (example: aquamarine gem, golden beryl gem)&lt;br /&gt;
*Impact: stone, agate (example: turquoise stone, green malachite stone, mottled agate, frost agate )&lt;br /&gt;
*Vacuum: quartz crystal&lt;br /&gt;
*Mana (level 3): dreamstone, deathstone&lt;br /&gt;
*Acuity (6x): glimaerstone, deep purple amethyst, starstone&lt;br /&gt;
&lt;br /&gt;
NOTE: Flare information is not inclusive of all gems that may work.&lt;br /&gt;
&lt;br /&gt;
The gemstone socket can be altered like any other [[Joola items|Joola item]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Runestaff&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Gem setting&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Great Auction of 2016&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= POKE&lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PULL&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forager%27s_Gloves&amp;diff=264786</id>
		<title>Forager&#039;s Gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forager%27s_Gloves&amp;diff=264786"/>
		<updated>2026-09-04T13:37:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forager&#039;s Gloves&#039;&#039;&#039; are scripted, customizable gloves that were introduced at the [[Evermore Hollow]] shop [[EHShop:The Witch&#039;s Garden|The Witch&#039;s Garden]] in 2022.  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Forager&#039;s Gloves!&lt;br /&gt;
Introduced at the Festival of Ebon Gate in 5122, the forager&#039;s gloves cannot be customized until they are unlocked to tier 2.  At tier 3, there are more customizations available.&lt;br /&gt;
As such, the gloves cannot be altered by a merchant.&lt;br /&gt;
It has access to the following fluff verbs: dust, eat, wince, shake&lt;br /&gt;
&lt;br /&gt;
A pair of cotton gloves is tier 1 of 3.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DUST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You briskly rub your hands together, dusting off any residual organic matter from your recent, productive pastime.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX briskly rubs her hands together, dusting off any residual organic matter with a brisk clap.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you feel your cotton gloves begin to loosen, you raise your hands up, tugging each strap with your teeth in an effort to tighten the bindings without dislodging any dirt or plant matter.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; raises each hand up, carefully tugging at each strap with her teeth in an effort to tighten the bindings.  Dislodged flecks of dirt and plant matter freckle across her cheeks as she unconsciously wipes her face with her forearm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WINCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A sharp pain in your finger causes you to wince.  Pulling your cotton gloves off, you examine the pad of your finger and briefly pop it in your mouth to ease the sudden pain.  That brief contact with moisture seems to have done the trick as the pain subsides, and you don your gloves once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX suddenly winces and tugs her cotton gloves off of her hands.  Inspecting her finger minutely, she suddenly pops the digit in her mouth.  After a moment or two, she puts her gloves back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A luminous blood red leech appears on your outstretched glove, inching its way towards the fingertips.  With a careful shake, you dislodge the insect, sending the leech on its merry way.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX extends her gloved hand, revealing a luminous blood red leech inching its way towards the fingertips.  She shakes her cotton gloves carefully, dislodging the insect and allowing it to continue on its merry way.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Forager&#039;s Gloves!&lt;br /&gt;
Introduced at the Festival of Ebon Gate in 5122, the forager&#039;s gloves cannot be customized until they are unlocked to tier 2.  At tier 3, there are more customizations available.&lt;br /&gt;
As such, the gloves cannot be altered by a merchant.&lt;br /&gt;
It has access to the following fluff verbs: dust, eat, wince, shake&lt;br /&gt;
It has access to the following customizing verbs:&lt;br /&gt;
FLIP    - changes the article from &amp;quot;some&amp;quot; to &amp;quot;a pair&amp;quot;, and back again&lt;br /&gt;
PINCH   - allows you to change the fabric type when you hold a ribbon with a fabric adjective*&lt;br /&gt;
PLUCK   - allows you to change the button type when you hold a gemstone*&lt;br /&gt;
SPIN    - rotates through button designs&lt;br /&gt;
* IMPORTANT NOTE: Any gemstone, ribbon, or foraged item used to customize the gloves is absorbed by the gloves and is NOT retrievable.&lt;br /&gt;
Gemstones will retain everything when used except for the a/an.&lt;br /&gt;
&lt;br /&gt;
A pair of cotton gloves is tier 2 of 3.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Forager&#039;s Gloves!&lt;br /&gt;
Introduced at the Festival of Ebon Gate in 5122, the forager&#039;s gloves cannot be customized until they are unlocked to tier 2.  At tier 3, there are more customizations available.&lt;br /&gt;
As such, the gloves cannot be altered by a merchant.&lt;br /&gt;
It has access to the following fluff verbs: dust, eat, wince, shake&lt;br /&gt;
It has access to the following customizing verbs:&lt;br /&gt;
CLEAN   - restores default settings - NOTE: this will completely erase the design&lt;br /&gt;
FIDGET  - rotates through floral designs&lt;br /&gt;
FLIP    - changes the article from &amp;quot;some&amp;quot; to &amp;quot;a pair&amp;quot;, and back again&lt;br /&gt;
PINCH   - allows you to change the fabric type when you hold a ribbon with a fabric adjective*&lt;br /&gt;
PLUCK   - allows you to change the button type when you hold a gemstone*&lt;br /&gt;
SPIN    - rotates through button designs&lt;br /&gt;
TWIST   - allows you to change the floral type when you hold a foraged flower&lt;br /&gt;
WHISPER - lets you bypass FIDGET, FLIP, and SPIN&lt;br /&gt;
* IMPORTANT NOTE: Any gemstone, ribbon, or foraged item used to customize the gloves is absorbed by the gloves and is NOT retrievable.&lt;br /&gt;
Gemstones will retain everything when used except for the a/an.&lt;br /&gt;
Foraged flowers will only retain their adjective and noun.&lt;br /&gt;
&lt;br /&gt;
Some cotton gloves is tier 3 of 3.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Gloves&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Cannot be customized until tier 2&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= DUST&lt;br /&gt;
|verb3= EAT&lt;br /&gt;
|verb4= FIDGET&lt;br /&gt;
|verb5= FLIP&lt;br /&gt;
|verb6= PINCH&lt;br /&gt;
|verb7= PLUCK&lt;br /&gt;
|verb8= SHAKE&lt;br /&gt;
|verb9= SPIN&lt;br /&gt;
|verb10= TWIST&lt;br /&gt;
|verb11= WHISPER&lt;br /&gt;
|verb12= WINCE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fancy_Waist_Chains&amp;diff=264785</id>
		<title>Fancy Waist Chains</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fancy_Waist_Chains&amp;diff=264785"/>
		<updated>2026-09-04T13:37:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fancy Waist Chains&#039;&#039;&#039; are fluff waist chains that have a variety of verb traps and can have both their adornment and chain materials customized.  They are sold at [[RWShop:Off the Chain|Off the Chain]] at [[Rumor Woods]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Fancy Waist Chains come with several verb traps off the shelf and can have both their chain material and their adornments customized. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the silver waist chain and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Fancy Waist Chains ~&lt;br /&gt;
&lt;br /&gt;
This silver waist chain must remain some type of waist chain.  Long or show descriptions are fine.  You can customize the adornment or add your own gem via PUSH.&lt;br /&gt;
&lt;br /&gt;
This silver waist chain has not been unlocked.  You can TICKLE, TILT, RUB, and ATTEND the chain.  A talented merchant could improve it.&lt;br /&gt;
&lt;br /&gt;
Current settings for the chain:&lt;br /&gt;
&lt;br /&gt;
Adornment = faceted black garnets&lt;br /&gt;
Chain Material = silvery&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|Sliding a finger back and forth along your vaalin waist chain, you smooth out any kinks in the lustrous vaalin links, ensuring a perfect silhouette.&lt;br /&gt;
|Player slides a finger back and forth along her vaalin waist chain, smoothing out any kinks in the lustrous vaalin links.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You open the clasp on your vaalin waist chain, allowing it to slip from around your waist.&lt;br /&gt;
|Player opens the clasp on his vaalin waist chain, allowing it to slip from around his waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You sweep your fingers across the obsidian spiders strung along your vaalin waist chain, caressing each briefly as they fall back against your form.&lt;br /&gt;
|Player sweeps her fingers across the obsidian spiders strung along her vaalin waist chain, caressing each briefly as they fall back against her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
|You slowly trace the length of your vaalin waist chain with your fingertip, following the contours of your body.&lt;br /&gt;
|Player slowly traces the length of his vaalin waist chain with his fingertip, following the contours of his body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|You shift your weight from one side to the other, causing the obsidian spiders strung from your vaalin waist chain to clink together softly.&lt;br /&gt;
|Player shifts his weight from one side to the other, causing the obsidian spiders strung from his vaalin waist chain to clink together softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You fasten your vaalin waist chain around your midsection, adjust the drape, and wiggle your hips with satisfaction.&lt;br /&gt;
|Player fastens his vaalin waist chain around his midsection, adjusts the drape, and wiggles his hips with satisfaction.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The first unlock adds more verb traps to the Fancy Waist Chains. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
|You fold your arms about your midsection, attempting to conceal your vaalin waist chain from view.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; You fold your arms about your midsection, attempting to conceal an iridescent emerald on your vaalin waist chain from view.&lt;br /&gt;
|Player folds her arms about her midsection, attempting to conceal her vaalin waist chain from view.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; Player folds her arms about her midsection, attempting to conceal an iridescent emerald on her vaalin waist chain from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|Pinched between your thumb and forefinger, you unconscientiously roll your vaalin waist chain between your fingertips, releasing some nervous energy.&lt;br /&gt;
|Pinched between his thumb and forefinger, Player rolls his vaalin waist chain between his fingertips, a relaxed expression overtaking his features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
|Staring straight ahead, you throw your shoulders back and cock your hip to one side, your hand casually resting against your vaalin waist chain.&lt;br /&gt;
|Staring straight ahead, Player throws her shoulders back and cocks her hip to one side, her hand casually resting against her vaalin waist chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Using both hands, you give your vaalin waist chain a quick half-circle turn.  You wiggle your hips, allowing the chain to settle into the perfect position around your midriff.&lt;br /&gt;
|Player gives his vaalin waist chain a quick half-circle turn.  He wiggles his hips, allowing the chain to settle into the perfect position around his midriff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The second unlock adds even more verb traps to Fancy Waist Chains.  In addition, a gem can be used as the adornment when added via {{boldmono|PUSH}}. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your vaalin waist chain and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
~ Fancy Waist Chains ~&lt;br /&gt;
&lt;br /&gt;
This vaalin waist chain must remain some type of waist chain.  Long or show descriptions are fine.  You can customize the adornment or add your own gem via PUSH.&lt;br /&gt;
&lt;br /&gt;
This vaalin waist chain has been unlocked twice.  You can TICKLE, TILT, RUB, ATTEND, PINCH, TURN, STARE, HUG, NUDGE, EXHALE, PUSH, and PULL the chain.  It cannot be improved further.&lt;br /&gt;
&lt;br /&gt;
Current settings for the chain:&lt;br /&gt;
&lt;br /&gt;
Adornment = runestones&lt;br /&gt;
Chain Material = black vaalin&lt;br /&gt;
Gem = an iridescent emerald&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the chain may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
|Taking a deep breath, you suck in your belly and tighten your vaalin waist chain around your middle.&lt;br /&gt;
|Taking a deep breath, Player sucks in his belly and tightens his vaalin waist chain around his middle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|You adjust the drape of your vaalin waist chain, moving it a bit lower on your hips.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; You adjust the position of an iridescent emerald on your vaalin waist chain, centering it over your belly button.&lt;br /&gt;
|Player adjusts the drape of his vaalin waist chain, moving it a bit lower on his hips.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;With gem inserted:&#039;&#039;&#039;&#039;&#039; Player adjusts the position of an iridescent emerald on her vaalin waist chain, centering it over her belly button.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
| You carefully remove an iridescent emerald from your vaalin waist chain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Removes a gem if one has been inserted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
| With a steady hand, you place your iridescent emerald into a setting on your vaalin waist chain.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Adds a gem to the waist chain.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Waist chain &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Adornment &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Chain material&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=EXHALE&lt;br /&gt;
|verb3=HUG&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PINCH&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=STARE&lt;br /&gt;
|verb11=TICKLE&lt;br /&gt;
|verb12=TILT&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ear_Candy&amp;diff=264784</id>
		<title>Ear Candy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ear_Candy&amp;diff=264784"/>
		<updated>2026-09-04T13:36:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ear Candy&#039;&#039;&#039; is a line of ear-worn jewelry that temporarily alters the unique feature line.  Its description can change when a gem is inserted, and the way it modifies the unique feature line can also be altered.  It was introduced at the shop [[EHShop:Adorned_Endearment|Adorned Endearment]].&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; ~ Ear Candy ~&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When worn, your ship-etched earcuffs will temporarily alter your unique feature.  Earcuffs may be worn by any race, while earcaps are restricted to pointy ears (Elves, Half-elves, Dark Elves and Sylvankind).&lt;br /&gt;
&lt;br /&gt;
You may PUSH a gem into your ship-etched earcuffs to change its description.  PULL to remove the gem.&lt;br /&gt;
&lt;br /&gt;
A merchant may alter the look of earcuffs for you, but no long descriptions; it&#039;ll just be overridden when a gem is inserted.  You may add a show description.  You may pluralize the earcuffs.&lt;br /&gt;
&lt;br /&gt;
Currently, your ship-etched earcuffs will display a gem in this manner: a set of ship-etched earcuffs engulfed in (gem) waves.&lt;br /&gt;
A willing merchant can customize that for you.&lt;br /&gt;
&lt;br /&gt;
There is no custom feature set.  The default will be used: She has a set of ship-etched earcuffs attached to her ears.&lt;br /&gt;
A willing merchant can customize that for you.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the earcuffs may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully extract a deep blue mermaid&#039;s-tear sapphire from your ship-etched earcuffs.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX carefully extracts a deep blue mermaid&#039;s-tear sapphire from her ship-etched earcuffs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With nimble fingers, you insert your mermaid&#039;s-tear sapphire into an empty setting on your ship-etched earcuffs to create a set of ship-etched earcuffs engulfed in mermaid&#039;s-tear sapphire waves.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With nimble fingers, XXX inserts her mermaid&#039;s-tear sapphire into an empty setting on her ship-etched earcuffs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You affix a set of ship-etched earcuffs along the ridge of your ears.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gently removes a set of ship-etched earcuffs from her ears.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You affix a set of ship-etched earcuffs along the ridge of your ears.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX affixes a set of ship-etched earcuffs over the ridge of her ears.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= [[Character_feature#Unique_Feature_Field|Unique]] line&amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Gem display&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Feature&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Earcaps are elf-races only.&amp;lt;br&amp;gt;No long descriptions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= PULL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= REMOVE&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aldoran_Healer_jewelry&amp;diff=264783</id>
		<title>Aldoran Healer jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aldoran_Healer_jewelry&amp;diff=264783"/>
		<updated>2026-09-04T13:35:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aldoran Healers Jewelry&#039;&#039;&#039; are jewelry items meant to hold and display gems, and were originally released in 2007 at [[Ebon Gate]].  This item is based on the official documentation found in [[Traveler&#039;s Guide to the Turamzzyrian Empire]], for [[Aldora]]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{#section:Traveler&#039;s Guide to the Turamzzyrian Empire|healing}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
All items share the same {{boldmono|ANALYZE}}, as well as {{boldmono|PUSH}} and {{boldmono|PULL}}.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your wide circlet and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a piece of Aldoran Healer&#039;s Jewelry.&lt;br /&gt;
&lt;br /&gt;
The circlet has special messaging for WEAR, REMOVE, PUSH, and PULL.&lt;br /&gt;
&lt;br /&gt;
The circlet may be altered, however it must meet the following restrictions:&lt;br /&gt;
Head worn items must keep the noun of circlet, diadem, or headband.&lt;br /&gt;
The circlet may only have a short base description change (see ALTER 2).  It cannot support a long or a show description.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the circlet may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PUSH&lt;br /&gt;
| You carefully push your vivid blue sapphire into your refined veniom circlet and hear it click into place.&lt;br /&gt;
| Person carefully pushes her grey seed pearls into her slender silver headbands, and you hear it click into place.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;This will alter how the item&#039;s &#039;&#039;&#039;LONG&#039;&#039;&#039; appears: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a refined veniom circlet set with a raindrop of vivid blue sapphire&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You carefully pry the grey seed pearls out of your headbands and into your hand.&lt;br /&gt;
| Person carefully pries the grey seed pearls out of her headbands and into her waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;empty&lt;br /&gt;
| The veniom circlet has an empty setting waiting for a gem to be pushed into it.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! LOOK&amp;lt;br&amp;gt;with gem&lt;br /&gt;
| The veniom circlet has a sraindrop of vivid blue sapphire nestled into its setting.  It appears that a firm pull would unseat the despanal.&lt;br /&gt;
| N/A&lt;br /&gt;
|} {{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Circlet&lt;br /&gt;
|itemsummary= The Aldoran Healing circlet, when worn, is able to alter the wearer&#039;s hair quirk feature.  The feature alter is hard set in the script and is unable to be customized.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
: {| {{verbtable}} &lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
| You position your circlet on your head, careful to arrange your very long golden hair around it.&lt;br /&gt;
| Person positions her headbands on her head, careful to arrange her long golden hair around it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;&#039;&#039;Feature alter&#039;&#039;&#039;: She has very long, loose golden hair drawn back from her face and bound in place by a refined veniom circlet set with a raindrop of vivid blue sapphire.&lt;br /&gt;
|-&lt;br /&gt;
! REMOVE&lt;br /&gt;
| You carefully remove your headbands from your golden hair and return it to its original style.&lt;br /&gt;
| Person carefully removes her headbands from her golden hair and returns it to its original style.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Traveler&#039;s Guide to the Turamzzyrian Empire#Aldora | Traveler&#039;s Guide to Aldora]]&lt;br /&gt;
* [[Stone tending]]&lt;br /&gt;
* [[Aldora]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Joola items]]&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemclass2=&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Circlets&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= Hair&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2007&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Only base 15/15/15 can be altered&amp;lt;br&amp;gt;Head-worn can only be circlet, diadem, or headband&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&lt;br /&gt;
|verb2= PUSH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= WEAR&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lapidary_box&amp;diff=264782</id>
		<title>Lapidary box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lapidary_box&amp;diff=264782"/>
		<updated>2026-09-04T13:35:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lapidary boxes&#039;&#039;&#039; made their debut at [[Ebon Gate 2017]] in the shop [[CIShop:Carved in Stone|Carved in Stone]].  Similar to [[gemcutter]]s, these boxes can change the article description of gems placed inside them.&lt;br /&gt;
&lt;br /&gt;
OTS boxes as of 2025 feature a single design, with some events selling unlocks to add additional designs up to 4 in total.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the celadon canister and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a lapidary box that can change the look of your gems!  Designs are limited to 15 characters (including a/an) and will only change the article description of your gem.  (IE: &amp;quot;a tiny,deep blue,sapphire&amp;quot; can become &amp;quot;a speckled,deep blue,sapphire&amp;quot; or &amp;quot;a sword-incised,deep blue,sapphire&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
If the inserted gem is an &amp;quot;uncut&amp;quot; gem, this box will replace the &amp;quot;uncut&amp;quot; adjective with the style cut of the setting.&lt;br /&gt;
&lt;br /&gt;
The canister will only hold gems, and it will only hold one gem at a time.&lt;br /&gt;
This item is not eligible for lightening or deepening.&lt;br /&gt;
Current verbs: CLOSE, OPEN, PUSH, TURN&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the canister&#039;s pockets could get any deeper, but you can tell that the canister is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip open a sleek latch on the [lapidary box] with a practiced hand, revealing a narrow chamber that descends through the heart of the vessel to a tapered outlet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON flips open a sleek latch on her [lapidary box] with a practiced hand, revealing a narrow chamber that descends through the heart of the vessel to a tapered outlet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You see a [lapidary box].  Small transparent panels are set into a revolving center of the cube, allowing a glimpse into the inner workings of the vessel.  A sleek latch crowns the top of the container, and the base of a narrow chamber connects to a tapered outlet at the bottom.  The transparent panels reveal the words, &amp;quot;small.&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pop a [gem] into a fluted opening in your cube, and it swiftly clatters through the upper chute, coming to rest at the core of the cube with a soft *plink!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON pops a [gem] into her [lapidary box], and it swiftly clatters down a small chute, coming to rest with a soft *plink!*&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully eye the revolving center of your [lapidary box], lining up your desired sequence beyond the small transparent panels with exact precision.  The interior is currently set to: &amp;quot;pearlescent.&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON carefully eyes her [lapidary box] and turns its revolving center.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You soundly fasten a latch atop your [lapidary box], snapping it audibly into place as the vessel&#039;s apertures perfectly align.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You press down firmly on the sleek latch crowning the [lapidary box], driving it down through the center of the vessel.  An eruption of metallic slicing emanates from inside the chamber, yielding to a few discordantly staggered crackles, and a tinny clink.  After a moment, the gem continues rolling through the narrow chute, tumbling out of the tapered outlet directly into your palm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON presses down firmly on a sleek latch crowning her [lapidary box], driving it down through the center of her vessel.  An eruption of metallic slicing emanates from inside her cube&#039;s chamber, yielding to a few discordantly staggered crackles, and a tinny clink.  After a moment, a [adjective] [gem] continues rolling through a narrow chute, tumbling out of a tapered outlet directly into her palm.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LOOK MY BOX }}to see what pattern it is set to.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN MY BOX }}to toggle through the box&#039;s pattern options.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|OPEN MY BOX}},{{boldmono| PUT {GEM} IN MY BOX}},{{boldmono| CLOSE MY BOX}}, and{{boldmono| PUSH MY BOX }}to complete the cutting (one hand must be empty).  This will cause 20 seconds of [[roundtime]], and the cut gem will be released from the box and into the user&#039;s empty hand.&lt;br /&gt;
&lt;br /&gt;
Gems can be put through lapidary boxes multiple times if the user changes their mind.  As of February 2018, lapidary boxes will properly handle uncut gems to remove the &amp;quot;uncut&amp;quot; adjective.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Stacking Descriptions with Uncut Gems===&lt;br /&gt;
&lt;br /&gt;
[[Lapidary box]]es usually modify the article (first 15) of the gem they cut, but with &amp;quot;uncut&amp;quot; gems they will modify the adjective (middle 15) instead.  [[Gemcutter]]s always modify the article (first 15), but will remove &amp;quot;uncut&amp;quot; if it is present.&lt;br /&gt;
&lt;br /&gt;
With uncut gems, you can combine two lapidary box patterns -- or a lapidary box pattern and a gem cutter pattern -- to put two descriptions on a single gem.  To do this:&lt;br /&gt;
&lt;br /&gt;
#Use a lapidary box set to the correct pattern for the &#039;&#039;adjective&#039;&#039; (middle 15) first.  This &#039;&#039;&#039;must&#039;&#039;&#039; be a lapidary box; it cannot be a gem cutter.&lt;br /&gt;
#Put the resulting gem in a lapidary box &#039;&#039;or&#039;&#039; gem cutter with the correct pattern for the &#039;&#039;article&#039;&#039; (first 15).&lt;br /&gt;
&lt;br /&gt;
For example, using a lapidary box set to &amp;quot;iridescent&amp;quot; on &amp;quot;an,uncut,diamond&amp;quot; yields &amp;quot;an,iridescent,diamond&amp;quot;.  Using a gem cutter with a star-shaped pattern on the resulting gem yields a &amp;quot;a star-shaped,iridescent,diamond&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Alteration===&lt;br /&gt;
Lapidary boxes will not take a [[show description]]; the show is hardcoded.  They will take a [[long description]], however.  They will also take a [[READ|read description]], although the fact that they have something to read will not be seen in the show description, as it is hardcoded.&lt;br /&gt;
&lt;br /&gt;
One does not have to use a hyphenated description for the patterns in a lapidary box; however, as the analyze states, the design including a/an is limited to 15 characters.  Textures like &amp;quot;smooth&amp;quot;, shapes like &amp;quot;triangular&amp;quot; or &amp;quot;disk of&amp;quot;, added color like &amp;quot;blue-tinged&amp;quot;, and added characteristics like &amp;quot;gold-flecked&amp;quot; and &amp;quot;[https://en.wikipedia.org/wiki/Druse_(geology) druzy]&amp;quot; are all acceptable options.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Gemstones can be used in a number of different scripted items:&lt;br /&gt;
&lt;br /&gt;
* [[Aldoran Healer jewelry]]&lt;br /&gt;
* [[Alter Box]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
* [[Bottle_Contraption#Gem_Bug_Stopper|Bottle Contraption Gem Bug Stopper]]&lt;br /&gt;
* [[Charm Contraption]]&lt;br /&gt;
* [[Chrism]]&lt;br /&gt;
* [[Cobbling adornment#Crafting Adornments|Cobbling Settings pouch]]&lt;br /&gt;
* [[Cobbling Settings Maker Box]]&lt;br /&gt;
* [[Creative Couture]]&lt;br /&gt;
* [[Daxela jewelry box]]&lt;br /&gt;
* [[Deck the Halls]]&lt;br /&gt;
* [[Dermal Piercer]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy Waist Chains]]&lt;br /&gt;
* [[Fisherman&#039;s Hat]]&lt;br /&gt;
* [[Flippable Piercing Jewelry]]&lt;br /&gt;
* [[Forager&#039;s Gloves]]&lt;br /&gt;
* [[Fullmetal_Crucible_Mold#Frame_Mold|Fullmetal Crucuble Frame]]&lt;br /&gt;
* [[Knitted_Item#Knitted_Snood|Gem-decorated knitted snood]]&lt;br /&gt;
* [[Gem-eating runestaff]]&lt;br /&gt;
* [[Gnomish Nail Press]]&lt;br /&gt;
* [[Joola items]]&lt;br /&gt;
* [[Mini-Smelter#Jewelry|Mini-Smelter Jewelry]]&lt;br /&gt;
* [[Naidem Mask]]&lt;br /&gt;
* [[Nexus|Nexus gem]]&lt;br /&gt;
* [[Nexus jewelry]]&lt;br /&gt;
* [[Racial Ferroniere]]&lt;br /&gt;
* [[Skin glue]]&lt;br /&gt;
* [[Lock_Mastery#Customizing_Lockpicks_and_Keys|Lock Mastery - Customizing Lockpicks and Keys]]&lt;br /&gt;
* [[Monster-Headed Pauldron]] - Eyes&lt;br /&gt;
* [[Uncouth Wallflower Gown]] - Buttons&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
* [[Sock Puppet]] - Eyes&lt;br /&gt;
* [[Sheath_making#Inlaid Gems (Decoration)|Warrior Guild Sheath]]&lt;br /&gt;
* [[Tailor Order Book]]&lt;br /&gt;
* [[Weaving tool#Lathe|Weaving Lathe]]&lt;br /&gt;
* [[Whisper mask]]&lt;br /&gt;
* [[Ye Old Magick Shoppe]]&lt;br /&gt;
* [[Yll&#039;suta]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/ideas|Ideas]]&lt;br /&gt;
* [[Sylvankind Gemology Guide|Official Documentation: Sylvankind Gemology Guide]]&lt;br /&gt;
* [[Gemcutter]]s&lt;br /&gt;
[[Category:Gems| ]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Nimaya&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2017&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No SHOW alterations.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Racial_Ferroniere&amp;diff=264781</id>
		<title>Racial Ferroniere</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Racial_Ferroniere&amp;diff=264781"/>
		<updated>2026-09-04T13:33:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Racial Ferroniere&#039;&#039;&#039; is a scripted headworn jewelry item. It is only ever allowed to be altered into particular items, as listed in the analyze.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your silver ferroniere and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is the Racial Ferroniere that was first released in 5108 as part of the cultural and racial carts that wandered Mist Harbor.  It can only ever be altered into the following:&lt;br /&gt;
&lt;br /&gt;
Aemikvai   - {{blue|Giant}}          - The stone is always carved with a Saramar rune, and the setting is intricate knotwork.&lt;br /&gt;
Basrenne   - {{blue|Forest Gnome}}   - Chain of woven or linked reeds which can be dyed. Gem is in its mostly natural state.&lt;br /&gt;
Elothrai   - {{blue|Erithi}}         - Always uses an agate or an agita for the gem.&lt;br /&gt;
Ferrigem   - {{blue|Burghal Gnome}}  - Chain uses bits and pieces of different metals, gem is in slivers or a shard, and a tiny gear or gadget is worked in somewhere.&lt;br /&gt;
Geldaralad - {{blue|Elves}}          - Requires a twisted vaalin chain.&lt;br /&gt;
Khazurka   - {{blue|Dwarf}}          - Mithril chain, cut gem, often very detailed.&lt;br /&gt;
Seer-stone - {{blue|Human}}          - Oval-cut stone turned lengthwise to resemble a third eye.&lt;br /&gt;
Trinette   - {{blue|Halfling}}       - Tri-stranded chain, trilliant-cut gem, and an elaborate setting.&lt;br /&gt;
&lt;br /&gt;
For more information on the details of Ferroniere&#039;s you can go to:&lt;br /&gt;
https://gswiki.play.net/Ferroniere&lt;br /&gt;
&lt;br /&gt;
{{blue|Alter Instructions:}}&lt;br /&gt;
Please make sure that you remove the gemstone before giving this to an alterer to customize for you.&lt;br /&gt;
Please adhere to the rules above regarding this item.&lt;br /&gt;
&lt;br /&gt;
Verbs: look, push (with gem in hand), pull (with empty hand), wear, and remove&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ferroniere may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The silver ferroniere has a large black pearl nestled into its setting.  It appears that a firm pull would unseat the pearl.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully pry the black pearl out of your ferroniere and into your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX carefully pries the black pearl out of her ferroniere and into her waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push your black pearl into your ferroniere, and with an audible sound it clicks into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX pushes her black pearl into her ferroniere, and with an audible sound it clicks into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You unlink the silver-linked ferroniere upon your head and allow the black pearl to fall into your waiting hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX unlinks the silver-linked ferroniere upon her head and allows the black pearl to fall into her waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You arrange your ferroniere upon your head, carefully setting the black pearl at the center of your forehead.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX arranges her ferroniere upon her head, carefully setting the black pearl at the center of her forehead.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Headworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2008&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Only certain nouns are allowed&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= REMOVE&lt;br /&gt;
|verb5= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lapidary_box&amp;diff=264780</id>
		<title>Lapidary box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lapidary_box&amp;diff=264780"/>
		<updated>2026-09-04T13:32:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lapidary boxes&#039;&#039;&#039; made their debut at [[Ebon Gate 2017]] in the shop [[CIShop:Carved in Stone|Carved in Stone]].  Similar to [[gemcutter]]s, these boxes can change the article description of gems placed inside them.&lt;br /&gt;
&lt;br /&gt;
OTS boxes as of 2025 feature a single design, with some events selling unlocks to add additional designs up to 4 in total.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the celadon canister and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a lapidary box that can change the look of your gems!  Designs are limited to 15 characters (including a/an) and will only change the article description of your gem.  (IE: &amp;quot;a tiny,deep blue,sapphire&amp;quot; can become &amp;quot;a speckled,deep blue,sapphire&amp;quot; or &amp;quot;a sword-incised,deep blue,sapphire&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
If the inserted gem is an &amp;quot;uncut&amp;quot; gem, this box will replace the &amp;quot;uncut&amp;quot; adjective with the style cut of the setting.&lt;br /&gt;
&lt;br /&gt;
The canister will only hold gems, and it will only hold one gem at a time.&lt;br /&gt;
This item is not eligible for lightening or deepening.&lt;br /&gt;
Current verbs: CLOSE, OPEN, PUSH, TURN&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the canister&#039;s pockets could get any deeper, but you can tell that the canister is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip open a sleek latch on the [lapidary box] with a practiced hand, revealing a narrow chamber that descends through the heart of the vessel to a tapered outlet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON flips open a sleek latch on her [lapidary box] with a practiced hand, revealing a narrow chamber that descends through the heart of the vessel to a tapered outlet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You see a [lapidary box].  Small transparent panels are set into a revolving center of the cube, allowing a glimpse into the inner workings of the vessel.  A sleek latch crowns the top of the container, and the base of a narrow chamber connects to a tapered outlet at the bottom.  The transparent panels reveal the words, &amp;quot;small.&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pop a [gem] into a fluted opening in your cube, and it swiftly clatters through the upper chute, coming to rest at the core of the cube with a soft *plink!*&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON pops a [gem] into her [lapidary box], and it swiftly clatters down a small chute, coming to rest with a soft *plink!*&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully eye the revolving center of your [lapidary box], lining up your desired sequence beyond the small transparent panels with exact precision.  The interior is currently set to: &amp;quot;pearlescent.&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON carefully eyes her [lapidary box] and turns its revolving center.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You soundly fasten a latch atop your [lapidary box], snapping it audibly into place as the vessel&#039;s apertures perfectly align.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You press down firmly on the sleek latch crowning the [lapidary box], driving it down through the center of the vessel.  An eruption of metallic slicing emanates from inside the chamber, yielding to a few discordantly staggered crackles, and a tinny clink.  After a moment, the gem continues rolling through the narrow chute, tumbling out of the tapered outlet directly into your palm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; PERSON presses down firmly on a sleek latch crowning her [lapidary box], driving it down through the center of her vessel.  An eruption of metallic slicing emanates from inside her cube&#039;s chamber, yielding to a few discordantly staggered crackles, and a tinny clink.  After a moment, a [adjective] [gem] continues rolling through a narrow chute, tumbling out of a tapered outlet directly into her palm.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LOOK MY BOX }}to see what pattern it is set to.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN MY BOX }}to toggle through the box&#039;s pattern options.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|OPEN MY BOX}},{{boldmono| PUT {GEM} IN MY BOX}},{{boldmono| CLOSE MY BOX}}, and{{boldmono| PUSH MY BOX }}to complete the cutting (one hand must be empty).  This will cause 20 seconds of [[roundtime]], and the cut gem will be released from the box and into the user&#039;s empty hand.&lt;br /&gt;
&lt;br /&gt;
Gems can be put through lapidary boxes multiple times if the user changes their mind.  As of February 2018, lapidary boxes will properly handle uncut gems to remove the &amp;quot;uncut&amp;quot; adjective.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Stacking Descriptions with Uncut Gems===&lt;br /&gt;
&lt;br /&gt;
[[Lapidary box]]es usually modify the article (first 15) of the gem they cut, but with &amp;quot;uncut&amp;quot; gems they will modify the adjective (middle 15) instead.  [[Gemcutter]]s always modify the article (first 15), but will remove &amp;quot;uncut&amp;quot; if it is present.&lt;br /&gt;
&lt;br /&gt;
With uncut gems, you can combine two lapidary box patterns -- or a lapidary box pattern and a gem cutter pattern -- to put two descriptions on a single gem.  To do this:&lt;br /&gt;
&lt;br /&gt;
#Use a lapidary box set to the correct pattern for the &#039;&#039;adjective&#039;&#039; (middle 15) first.  This &#039;&#039;&#039;must&#039;&#039;&#039; be a lapidary box; it cannot be a gem cutter.&lt;br /&gt;
#Put the resulting gem in a lapidary box &#039;&#039;or&#039;&#039; gem cutter with the correct pattern for the &#039;&#039;article&#039;&#039; (first 15).&lt;br /&gt;
&lt;br /&gt;
For example, using a lapidary box set to &amp;quot;iridescent&amp;quot; on &amp;quot;an,uncut,diamond&amp;quot; yields &amp;quot;an,iridescent,diamond&amp;quot;.  Using a gem cutter with a star-shaped pattern on the resulting gem yields a &amp;quot;a star-shaped,iridescent,diamond&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Alteration===&lt;br /&gt;
Lapidary boxes will not take a [[show description]]; the show is hardcoded.  They will take a [[long description]], however.  They will also take a [[READ|read description]], although the fact that they have something to read will not be seen in the show description, as it is hardcoded.&lt;br /&gt;
&lt;br /&gt;
One does not have to use a hyphenated description for the patterns in a lapidary box; however, as the analyze states, the design including a/an is limited to 15 characters.  Textures like &amp;quot;smooth&amp;quot;, shapes like &amp;quot;triangular&amp;quot; or &amp;quot;disk of&amp;quot;, added color like &amp;quot;blue-tinged&amp;quot;, and added characteristics like &amp;quot;gold-flecked&amp;quot; and &amp;quot;[https://en.wikipedia.org/wiki/Druse_(geology) druzy]&amp;quot; are all acceptable options.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Gemstones can be used in a number of different scripted items:&lt;br /&gt;
&lt;br /&gt;
* [[Aldoran Healer jewelry]]&lt;br /&gt;
* [[Alter Box]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
* [[Bottle_Contraption#Gem_Bug_Stopper|Bottle Contraption Gem Bug Stopper]]&lt;br /&gt;
* [[Charm Contraption]]&lt;br /&gt;
* [[Cobbling adornment#Crafting Adornments|Cobbling Settings pouch]]&lt;br /&gt;
* [[Cobbling Settings Maker Box]]&lt;br /&gt;
* [[Creative Couture]]&lt;br /&gt;
* [[Daxela jewelry box]]&lt;br /&gt;
* [[Deck the Halls]]&lt;br /&gt;
* [[Dermal Piercer]]&lt;br /&gt;
* [[Ear Candy]]&lt;br /&gt;
* [[Fancy Waist Chains]]&lt;br /&gt;
* [[Fisherman&#039;s Hat]]&lt;br /&gt;
* [[Flippable Piercing Jewelry]]&lt;br /&gt;
* [[Forager&#039;s Gloves]]&lt;br /&gt;
* [[Fullmetal_Crucible_Mold#Frame_Mold|Fullmetal Crucuble Frame]]&lt;br /&gt;
* [[Knitted_Item#Knitted_Snood|Gem-decorated knitted snood]]&lt;br /&gt;
* [[Gem-eating runestaff]]&lt;br /&gt;
* [[Gnomish Nail Press]]&lt;br /&gt;
* [[Joola items]]&lt;br /&gt;
* [[Mini-Smelter#Jewelry|Mini-Smelter Jewelry]]&lt;br /&gt;
* [[Naidem Mask]]&lt;br /&gt;
* [[Nexus|Nexus gem]]&lt;br /&gt;
* [[Nexus jewelry]]&lt;br /&gt;
* [[Racial Ferroniere]]&lt;br /&gt;
* [[Skin glue]]&lt;br /&gt;
* [[Lock_Mastery#Customizing_Lockpicks_and_Keys|Lock Mastery - Customizing Lockpicks and Keys]]&lt;br /&gt;
* [[Monster-Headed Pauldron]] - Eyes&lt;br /&gt;
* [[Uncouth Wallflower Gown]] - Buttons&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
* [[Sock Puppet]] - Eyes&lt;br /&gt;
* [[Sheath_making#Inlaid Gems (Decoration)|Warrior Guild Sheath]]&lt;br /&gt;
* [[Tailor Order Book]]&lt;br /&gt;
* [[Weaving tool#Lathe|Weaving Lathe]]&lt;br /&gt;
* [[Whisper mask]]&lt;br /&gt;
* [[Ye Old Magick Shoppe]]&lt;br /&gt;
* [[Yll&#039;suta]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[/ideas|Ideas]]&lt;br /&gt;
* [[Sylvankind Gemology Guide|Official Documentation: Sylvankind Gemology Guide]]&lt;br /&gt;
* [[Gemcutter]]s&lt;br /&gt;
[[Category:Gems| ]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Nimaya&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate 2017&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= No SHOW alterations.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=LOOK&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Daxela_jewelry_box&amp;diff=264779</id>
		<title>Daxela jewelry box</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Daxela_jewelry_box&amp;diff=264779"/>
		<updated>2026-09-04T13:26:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Crafting item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daxela jewelry boxes&#039;&#039;&#039; are special jewelry boxes that will change a gem into a piece of jewelry.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your ebonwood box and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a jewelry box that can turn gems into jewelry.  It has 5 levels to unlock (up to 6 tiers) and is currently Tier 4.&lt;br /&gt;
&lt;br /&gt;
Verbs:&lt;br /&gt;
*To change the jewelry&#039;s article: TURN&lt;br /&gt;
*To change the jewelry&#039;s type: PULL&lt;br /&gt;
*To change the jewelry&#039;s noun: RUB&lt;br /&gt;
*To toggle use of your custom settings: KNOCK&lt;br /&gt;
*To activate the box: PUSH&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
This item can be altered freely as long as it remains some kind of hard, unwearable container.  Also, keep in mind that it has an automatic description that cannot be changed that will appear after a custom show, so please make sure your design makes sense.&lt;br /&gt;
&lt;br /&gt;
Custom Settings:&lt;br /&gt;
This box can be customized by specific merchants.  A custom article can be added for every level of unlocking.  This article is the first part of the 15/15/15 design, for example &amp;quot;a silver-caged.&amp;quot;  It must be 15 characters or less.&lt;br /&gt;
&lt;br /&gt;
You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=  &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Article&#039;&#039;&#039;||colspan=2 style=&amp;quot;text-align: center;|&#039;&#039;&#039;Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|cabochon||delicate||jagged&lt;br /&gt;
|pendant&lt;br /&gt;
|-&lt;br /&gt;
|polished||spherical||bronze-caged&lt;br /&gt;
|amulet&lt;br /&gt;
|-&lt;br /&gt;
|glass-caged||silver-caged||wire-caged&lt;br /&gt;
|locket&lt;br /&gt;
|-&lt;br /&gt;
|anvil-carved||flame-carved||leaf-carved&lt;br /&gt;
|medallion&lt;br /&gt;
|-&lt;br /&gt;
|skull-carved||eye-etched||arrow-etched&lt;br /&gt;
|necklace&lt;br /&gt;
|-&lt;br /&gt;
|rune-etched||sun-etched||cross-shaped&lt;br /&gt;
|choker&lt;br /&gt;
|-&lt;br /&gt;
|dagger-shaped||heart-shaped||square-shaped&lt;br /&gt;
|carcanet&lt;br /&gt;
|-&lt;br /&gt;
|bronze-strung||silver-strung||sinew-strung&lt;br /&gt;
|lavalier&lt;br /&gt;
|-&lt;br /&gt;
|suede-strung||bronze-backed||copper-backed&lt;br /&gt;
|periapt&lt;br /&gt;
|-&lt;br /&gt;
|glass-backed||silver-backed||steel-backed&lt;br /&gt;
|talisman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Article&#039;&#039;&#039;||colspan=2 style=&amp;quot;text-align: center;|&#039;&#039;&#039;Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|beaded||chunky||delicate&lt;br /&gt;
|bracelet &lt;br /&gt;
|-&lt;br /&gt;
|elaborate||intricate||radiant&lt;br /&gt;
|cuff &lt;br /&gt;
|-&lt;br /&gt;
|slender||slim||solid&lt;br /&gt;
|wrist-chain &lt;br /&gt;
|-&lt;br /&gt;
|tri-layered||twisted||bird-clasped&lt;br /&gt;
|wrist-cuff &lt;br /&gt;
|-&lt;br /&gt;
|brass-clasped||flame-clasped||fish-clasped&lt;br /&gt;
|wristlet &lt;br /&gt;
|-&lt;br /&gt;
|leaf-clasped||moon-clasped||steel-clasped&lt;br /&gt;
|bangle &lt;br /&gt;
|-&lt;br /&gt;
|sun-clasped||bronze-strung||chain-strung&lt;br /&gt;
|hand-flower&lt;br /&gt;
|-&lt;br /&gt;
|ribbon-strung||silver-strung||suede-strung&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wire-strung||brass-beaded||bronze-beaded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|copper-beaded||glass-beaded||silver-beaded &lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| colspan=3 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Article&#039;&#039;&#039;||style=&amp;quot;text-align: center;|&#039;&#039;&#039;Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|beaded|| chunky|| delicate&lt;br /&gt;
|anklet&lt;br /&gt;
|-&lt;br /&gt;
|slender||elaborate|| intricate&lt;br /&gt;
|ankle-chain&lt;br /&gt;
|-&lt;br /&gt;
|radiant||slim|| solid&lt;br /&gt;
|ankle-cuff&lt;br /&gt;
|-&lt;br /&gt;
|tri-layered||twisted|| bird-clasped&lt;br /&gt;
|cuff&lt;br /&gt;
|-&lt;br /&gt;
|brass-clasped||flame-clasped|| fish-clasped&lt;br /&gt;
|foot-flower&lt;br /&gt;
|-&lt;br /&gt;
|leaf-clasped||moon-clasped|| steel-clasped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sun-clasped||bronze-strung||chain-strung&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ribbon-strung||silver-strung|| suede-strung&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wire-strung||brass-beaded|| bronze-beaded&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|copper-beaded||glass-beaded|| silver-beaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Article&#039;&#039;&#039;||style=&amp;quot;text-align: center;|&#039;&#039;&#039;Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|delicate||etched||elaborate&lt;br /&gt;
|diadem&lt;br /&gt;
|-&lt;br /&gt;
|intricate||makeshift||sculpted&lt;br /&gt;
|aemikvai&lt;br /&gt;
|-&lt;br /&gt;
|slender||slim||solid&lt;br /&gt;
|circlet&lt;br /&gt;
|-&lt;br /&gt;
|thin||thorned||twined&lt;br /&gt;
|crown&lt;br /&gt;
|-&lt;br /&gt;
|twisted||v-shaped||wire-wrapped&lt;br /&gt;
|coronet&lt;br /&gt;
|-&lt;br /&gt;
|bronze-caged||copper-caged||silver-caged&lt;br /&gt;
|elothrai&lt;br /&gt;
|-&lt;br /&gt;
|steel-caged|| wire-caged|| bronze-backed&lt;br /&gt;
|geldaralad&lt;br /&gt;
|-&lt;br /&gt;
|glass-backed|| silver-backed|| steel-backed&lt;br /&gt;
|tiara&lt;br /&gt;
|-&lt;br /&gt;
|brass-linked|| bronze-linked|| chain-linked&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|silver-linked|| steel-linked|| wire-linked &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Ring Article&#039;&#039;&#039;||style=&amp;quot;text-align: center;|&#039;&#039;&#039;Ring Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|four-pronged||six-pronged||bar-set&lt;br /&gt;
|ring&lt;br /&gt;
|-&lt;br /&gt;
||bezel-set|| channel-set|| cluster-set&lt;br /&gt;
|band&lt;br /&gt;
|-&lt;br /&gt;
|gypsy-set|| bar-cut|| cushion-cut&lt;br /&gt;
|signet ring&lt;br /&gt;
|-&lt;br /&gt;
| heart-cut|| marquise-cut|| octagon-cut&lt;br /&gt;
|finger-armor&lt;br /&gt;
|-&lt;br /&gt;
| oval-cut|| pear-cut|| princess-cut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| radiant-cut|| round-cut|| triangle-cut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trillion-cut|| gaudy|| glittering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| polished|| radiant|| resplendent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sparkling|| delicate|| faceted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| slender|| slim|| solid&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Earring Article&#039;&#039;&#039;||style=&amp;quot;text-align: center;|&#039;&#039;&#039;Earring Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|pair of||chunky||dangly&lt;br /&gt;
|earrings&lt;br /&gt;
|-&lt;br /&gt;
| delicate||intricate||ovular&lt;br /&gt;
|hoops&lt;br /&gt;
|-&lt;br /&gt;
| prismatic||round||shiny&lt;br /&gt;
|studs&lt;br /&gt;
|-&lt;br /&gt;
|simple||sparkling||spiraled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|square||triangular||twisted &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 6&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| colspan=4 style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Article&#039;&#039;&#039;||style=&amp;quot;text-align: center;|&#039;&#039;&#039;Noun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bronze-backed||glass-backed||silver-backed||steel-backed&lt;br /&gt;
|pin&lt;br /&gt;
|-&lt;br /&gt;
|suede-backed||carved||chiseled||delicate&lt;br /&gt;
|stickpin&lt;br /&gt;
|-&lt;br /&gt;
|elaborate||faceted||gaudy||intricate&lt;br /&gt;
|totem&lt;br /&gt;
|-&lt;br /&gt;
|radiant||resplendent||sparkling||apple-shaped&lt;br /&gt;
|buckle&lt;br /&gt;
|-&lt;br /&gt;
|bear-shaped||cat-shaped||doe-shaped||dog-shaped&lt;br /&gt;
|brooch&lt;br /&gt;
|-&lt;br /&gt;
|eagle-shaped|| heart-shaped||kite-shaped||moon-shaped&lt;br /&gt;
|cameo&lt;br /&gt;
|-&lt;br /&gt;
|oval-shaped||prism-shaped||snake-shaped||square-shaped&lt;br /&gt;
|clasp&lt;br /&gt;
|-&lt;br /&gt;
|star-shaped||sun-shaped||bronze-backed||&lt;br /&gt;
|cloakpin&lt;br /&gt;
|}&lt;br /&gt;
==Jewelry==&lt;br /&gt;
The jewelry item created has two fluff verbs, {{boldmono|PUSH}} and {{boldmono|TURN}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your sapphire choker and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a piece of jewelry created by a jewelry box.  It has nothing to unlock and you can alter it at will.  It also traps PUSH and TURN for fluff actions.  It cannot be lightened or deepened.&lt;br /&gt;
&lt;br /&gt;
The choker cannot be deepened, and you can tell that the choker is as light as it can get.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently polish the shiny lapis lazuli surface of your bangle, removing several smudges.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gently polishes the shiny lapis lazuli surface of her bangle, removing several smudges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tilt your bangle until the lapis lazuli surface catches the light, causing a faint gleam.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tilts her bangle until the lapis lazuli surface catches the light, causing a faint gleam.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alteration rules===&lt;br /&gt;
Any merchant can alter the box itself. Unlocks are by special merchants or Premium Monthly Unlocks.&lt;br /&gt;
&lt;br /&gt;
Custom setting rules:&lt;br /&gt;
&lt;br /&gt;
*Pick a jewelry [[Base_description#Noun|noun]] from the box&#039;s choices.&lt;br /&gt;
*Create a unique [[Base_description#Article|article]] for that type. The article is the first 15 of the 15/15/15.&lt;br /&gt;
*Your article must be 15 characters or less, including a/an/some.&lt;br /&gt;
*Your article cannot contain any material that the box doesn&#039;t already create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Tier has all the options of the previous tiers along with a new noun, types it can be, and articles for that noun. At Tier 4 you can turn orb gems into imbedable jewelry and at Tier 6 your can turn mage rechargeable (MR) gems into MR jewelry.&lt;br /&gt;
&lt;br /&gt;
Due to a quirk in the way that Elemental Detection (405) is written, it is incapable of determining that jewelry made with a jewelry box can hold a spell, or what spell is held. However, loresinging returns the correct information &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This item should not be confused with the [[Thelsia Jewelry Box]] introduced in 2013.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/14W5-1I32OLNCs4SUZa9WFhirIsnEHGNlGOzlzY6Dz6A/edit#gid=42218473 Brighde&#039;s T6 options spreadsheet]&lt;br /&gt;
* [[/Customized boxes|Customized boxes]] - List of customized boxes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2= Mechanical&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Feywrot Mire&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2014&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 6 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2= Premium Monthly Unlock&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain a hard, unwearable container &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=KNOCK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yll%27suta&amp;diff=264778</id>
		<title>Yll&#039;suta</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yll%27suta&amp;diff=264778"/>
		<updated>2026-09-04T13:10:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Yll&#039;suta&#039;&#039;&#039; is a scripted fluff prop that is somewhat cross between a dreamcatcher and a wind chime.  It is tied to aelotian culture and was introduced with the [[Cyrtae&#039;ni]] document.  It was sold during the 2023 [[Dragonfly Festival]] in the [[DFShop:Perchance to Dream|Perchance to Dream]] shop.&lt;br /&gt;
&lt;br /&gt;
The Yll&#039;suta has the [[stay put]] feature on it, which means that it can be safely {{boldmono|PLACEd}}} in a room for up to four hours without anyone else being able to pick it up.  It can also be placed inside of a [[private property]] indefinitely by the property owner.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|~*~ Yll&#039;sutas:  A Dragonfly Festival 2023 Item ~*~}}&lt;br /&gt;
Created for the 2023 Dragonfly Festival, a yll&#039;suta is an aelotoi-created hanging item meant to assist with good dreams.&lt;br /&gt;
&lt;br /&gt;
Custom Object Usage:  PUSH MY YLL&#039;SUTA while holding an eligible object (currently gems) will add the held object to the yll&#039;suta.  It will be an adornment showing in the LOOK near the medallion.  PULL removes the object.&lt;br /&gt;
&lt;br /&gt;
Placement Usage:  PLACE to set it down for up to 4 hours.  Only the person PLACEing can pick it back up during that time.  If you forget, after four hours, it will be able to be picked up by anyone, including the janitor.  If the janitor gets it, you can check in at the Adventurer&#039;s Guild for LOST items.   Pick it up by repeating PLACE &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Private Property Usage:  If you own a private property, you can PLACE the yll&#039;suta, and it will not be swept up by the janitor.  It will stay there until you pick it up with PLACE &amp;lt;item&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
PERMANENT PP Usage:  After PLACEing a yll&#039;suta in your private property, you can TURN it and make it a permanent prop in the room.  If you do this, it cannot be undone.  You can no longer PLACE it or GET it.&lt;br /&gt;
&lt;br /&gt;
Verb Traps: fidget, hug, tickle, twist (POKE will toggle ambients on/off)&lt;br /&gt;
&lt;br /&gt;
Alteration Instructions:&lt;br /&gt;
  * Alterations are open to any merchant wishing to do so&lt;br /&gt;
  * The base and long can be altered freely but must not contradict with the settings&lt;br /&gt;
  * Cord, wings, medallion, and stand settings can be altered&lt;br /&gt;
  * A SHOW may be added, but item must have a base/long.  SHOW can reference the custom settings.&lt;br /&gt;
  * The special ambient will be done separately from other data points.&lt;br /&gt;
&lt;br /&gt;
Current Settings:&lt;br /&gt;
  * Cord: slender braided vaalin chain (noun must be something cord-like)&lt;br /&gt;
  * Wings:  pale su&#039;chao silk (noun is always wings)&lt;br /&gt;
  * Medallion: ammonite-etched rainbow glaes disk (noun must be something medallion-like)&lt;br /&gt;
  * Stand:  fungal-shot glowbark (noun is always stand)&lt;br /&gt;
  * Special Ambient:  Seemingly of its own accord, the blue ataela yll&#039;suta twists on its fungal-shot glowbark stand, and the fluttering of its tiny pale su&#039;chao silk wings coaxes forth a melodic susurrus. (This is a full sentence and will be an ambient when PLACEd)&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| You idly fidget with your blue ataela yll&#039;suta, running your fingers across the slender braided vaalin chain and its ammonite-etched rainbow glaes disk.&lt;br /&gt;
| Person idly fidgets with her blue ataela yll&#039;suta, running her fingers across the slender braided vaalin chain and its ammonite-etched rainbow glaes disk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Floor&lt;br /&gt;
| You fidget with the yll&#039;suta&#039;s ammonite-etched rainbow glaes disk, and the pale su&#039;chao silk wings flutter in response.&lt;br /&gt;
| Person fidgets with the yll&#039;suta&#039;s ammonite-etched rainbow glaes disk, and the pale su&#039;chao silk wings flutter in response.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| You carefully hug the slender braided vaalin chain of your blue ataela yll&#039;suta in one hand, the gesture setting the pale su&#039;chao silk dragonfly wings humming.&lt;br /&gt;
| Person carefully hugs the slender braided vaalin chain of her blue ataela yll&#039;suta in one hand, the gesture setting the pale su&#039;chao silk dragonfly wings humming.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Floor&lt;br /&gt;
| You reach out and gently wrap your fingers around the fungal-shot glowbark stand of the yll&#039;suta, vibrating it slightly and setting its pale su&#039;chao silk dragonfly wings humming.&lt;br /&gt;
| Person reaches out and wraps her fingers around the fungal-shot glowbark stand of the yll&#039;suta, vibrating it slightly and setting its pale su&#039;chao silk dragonfly wings humming.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PLACE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| You place a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand on the ground.&lt;br /&gt;
| Seemingly of its own accord, the blue ataela yll&#039;suta twists on its  stand, and the fluttering of its tiny pale su&#039;chao silk wings coaxes forth a melodic susurrus.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Floor&lt;br /&gt;
| You pick a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand up from the ground.&lt;br /&gt;
| Seemingly of its own accord, the blue ataela yll&#039;suta twists on its  stand, and the fluttering of its tiny pale su&#039;chao silk wings coaxes forth a melodic susurrus.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| A twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand is now set for ambients when properly PLACEd or a permanent room item.  POKE again to toggle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand is now set to not allow ambients.  You can POKE again to toggle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| You carefully remove the pearl from the yll&#039;suta.&lt;br /&gt;
| Person carefully removes the pearl from a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| You carefully affix a dragonfly-cut white pearl to a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand.&lt;br /&gt;
| Person carefully affixes a dragonfly-cut white pearl to a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| Letting your blue ataela yll&#039;suta dangle from your hand, you tickle the bottom of the ammonite-etched rainbow glaes disk, setting the yll&#039;suta in motion.  A soft susurration fills the air as the pale su&#039;chao silk wings flutter cheerfully along its slender braided vaalin chain.&lt;br /&gt;
| Letting her blue ataela yll&#039;suta dangle from her hand, Person tickles the bottom of the ammonite-etched rainbow glaes disk, setting the yll&#039;suta in motion.  A soft susurration fills the air as the pale su&#039;chao silk wings flutter cheerfully along its slender braided vaalin chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Floor&lt;br /&gt;
| You run your fingers along the slender braided vaalin chain of the yll&#039;suta, setting it in motion.  The ammonite-etched rainbow glaes disk swings back and forth, and dragonfly wings of pale su&#039;chao silk flutter merrily.&lt;br /&gt;
| Person runs her fingers along the slender braided vaalin chain of the yll&#039;suta, setting it in motion.  The ammonite-etched rainbow glaes disk swings back and forth, and dragonfly wings of pale su&#039;chao silk flutter merrily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|Floor&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Permanently&#039;&#039;&#039; converts the yll&#039;sutra to become a fixed item in the room that can never be removed again.  Works for property owners only.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|In hand&lt;br /&gt;
| You dangle a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand, twisting its slender braided vaalin chain and getting it spinning.  The ammonite-etched rainbow glaes disk twirls around as the pale su&#039;chao silk wings whir softly.&lt;br /&gt;
| Person dangles a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand, twisting its slender braided vaalin chain and getting it spinning.  The ammonite-etched rainbow glaes disk twirls around as the pale su&#039;chao silk wings whir softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Floor&lt;br /&gt;
| You twist the slender braided vaalin chain of a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand, setting it spinning.  The pale su&#039;chao silk wings hum cheerfully as they flutter above the ammonite-etched rainbow glaes disk.&lt;br /&gt;
| Person twists the slender braided vaalin chain of a twilight blue ataela yll&#039;suta hanging from a fungal-shot glowbark stand, setting it spinning.  The pale su&#039;chao silk wings hum cheerfully as they flutter above the ammonite-etched rainbow glaes disk.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Description===&lt;br /&gt;
The yll&#039;suta does supports a {{boldmono|LOOK}}/{{boldmono|SHOW}} description, which can reference its customized components.  If a gem has been inserted, the description can change to include it.&lt;br /&gt;
&lt;br /&gt;
No gem:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The yll&#039;suta hangs from its &#039;&#039;fungal-shot glowbark&#039;&#039; stand, the a&#039;&#039;mmonite-etched rainbow glaes disk&#039;&#039; dangling from one end.  Dragonfly wings of &#039;&#039;pale su&#039;chao silk&#039;&#039; flutter gently where they affix to the &#039;&#039;slender braided vaalin chain&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gem:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The &#039;&#039;ammonite-etched rainbow glaes disk&#039;&#039; of the yll&#039;suta hangs from its &#039;&#039;slender braided vaalin chain&#039;&#039;, tiny dragonfly wings of &#039;&#039;pale su&#039;chao silk&#039;&#039; fluttering gently with each slight swirl of air.&lt;br /&gt;
&lt;br /&gt;
Carefully held into place by the &#039;&#039;slender braided vaalin chain&#039;&#039; is a &#039;&#039;dragonfly-cut white pearl&#039;&#039; dangling next to the &#039;&#039;ammonite-etched rainbow glaes disk&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The yll&#039;suta slowly swings back and forth on its brightly painted teak stand, a mesmerizing hum coming from its zivka-threaded green cotton wings.&lt;br /&gt;
&lt;br /&gt;
The azure driftglass disc softly turns at the end of the yll&#039;suta&#039;s twisted nakheva cording.&lt;br /&gt;
&lt;br /&gt;
As a nakheva-corded yll&#039;suta hanging from a brightly painted teak stand turns on its brightly painted teak stand, the azure driftglass disc twists in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
A nakheva-corded yll&#039;suta hanging from a brightly painted teak stand tinkles merrily as it sways on its stand.&lt;br /&gt;
&lt;br /&gt;
The yll&#039;suta&#039;s azure driftglass disc twists gently on the twisted nakheva cording, setting the zivka-threaded green cotton wings humming softly.&lt;br /&gt;
&lt;br /&gt;
The yll&#039;suta twists on its brightly painted teak stand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Yll&#039;suta &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cord &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Wings&lt;br /&gt;
|custom3=Medallion&lt;br /&gt;
|custom4=Stand&lt;br /&gt;
|custom5=Special ambient line&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Dragonfly Festival &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Alterations cannot contradict the settings. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=PLACE&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PULL&lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=TICKLE&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
|verb9=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Stay put]]&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Naidem_Mask&amp;diff=264777</id>
		<title>Naidem Mask</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Naidem_Mask&amp;diff=264777"/>
		<updated>2026-09-04T13:09:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added Category:Swappable item scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Naidem Mask&#039;&#039;&#039; is a scripted, feature-altering and customizable mask. It was sold in the shop, [[EHShop:Filigree_and_Whorls|Filigree and Whorls]].  Its description can be customized with gems, ores, and foraged plants with different unlock tiers, and the way it ties can be customized with ribbons, all of which are consumed in the process.  Though not listed in the analyze, use the {{boldmono|CLEAN}} verb to clear the design and revert back to the default appearance.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Welcome to the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Naidem Mask&amp;lt;/span&amp;gt; brought to you by the owners of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Filigree and Whorls&amp;lt;/span&amp;gt; in Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
It has access to the following fluffy actions:  attend, remove, and wear&lt;br /&gt;
&lt;br /&gt;
When worn, it fits into your features and provides the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;She is tall.  It is difficult to determine her age as a bright white porcelain mask covers most of her features, though her feral misty green eyes can be seen in the eye slits.   She has long, wavy black hair that has a slender braid at the temple adorned with a suede-wrapped silver hawk feather.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When not worn, you can customize it using the following actions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;PUSH: While holding a ribbon, you can change the ties that bind the mask in place.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Notes on Customizing items:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;All items used to modify the mask are consumed when used.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a default setting for the article and adjective of a mask that can be handled by any merchant.  Those settings are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Custom Article: a bright&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Custom Adjective: white porcelain&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bright white porcelain mask is currently Tier &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; of 3.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
| You carefully adjust the fit of your white porcelain mask by rebinding the ties adorning the temples of her white porcelain mask.&lt;br /&gt;
| XXX carefully adjusts the fit of her white porcelain mask by rebinding the ties adorning the temples of her white porcelain mask.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| Cupping the face of your white porcelain mask, you untie the ties and remove it.&lt;br /&gt;
| Cupping the face of her white porcelain mask, XXX unties the ties and remove it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| Cupping the face of your white porcelain mask, you settle it on your face before tying it in place with a set of simple ties.&lt;br /&gt;
| Cupping the face of her white porcelain mask, XXX settles it on her face before tying it in place with a set of simple ties.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds the verb {{boldmono|TURN}}, allowing the user to add a foraged item and change the pattern of the filigree. Also adds the verb {{boldmono|TWIST}}, which allows the user to create a filigree overlay with a piece of ore. Note: Before a foraged item can be added, the mask must have the filigree.&amp;lt;br&amp;gt;Also adds the fluff verbs {{boldmono|TILT}} and {{boldmono|TOUCH}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
| You tilt your head to the side, gazing out from behind your white porcelain mask with a quizzical expression.&lt;br /&gt;
| XXX cants her head to the side, and her misty green-eyed gaze seem quizzical, though it is difficult to say as her expression is hidden by her white porcelain mask.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You lightly touch your fingers to the brow of your white porcelain mask, letting your eyes slip closed for a quiet moment.&lt;br /&gt;
| XXX lightly touches her fingers to the brow of her white porcelain mask, closing her misty green eyes as she does.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds the fluff verbs {{boldmono|EAT}} and {{boldmono|EXPRESS}}.&amp;lt;br&amp;gt;Adds the mechanical verb {{boldmono|EXHALE}}, which allows the user to dust their mask with bits of gemstone.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= Welcome to the Naidem Mask brought to you by the owners of Filigree and Whorls in Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
It has access to the following fluffy actions:  attend, eat, express, remove, tilt, touch, and wear&lt;br /&gt;
&lt;br /&gt;
When worn, it fits into your features and provides the following messaging:&lt;br /&gt;
&lt;br /&gt;
She is tall.  It is difficult to determine her age as a bright white porcelain mask covers most of her features, though her feral misty green eyes can be seen in the eye slits.   She has long, wavy black hair that has a slender braid at the temple adorned with a suede-wrapped silver hawk feather.&lt;br /&gt;
&lt;br /&gt;
When not worn, you can customize it using the following actions:&lt;br /&gt;
&lt;br /&gt;
EXHALE: While holding a gemstone, you can either change the body of the mask or dust it with the gemstone.&lt;br /&gt;
PUSH: While holding a ribbon, you can change the ties that bind the mask in place.&lt;br /&gt;
TURN: While holding a foraged item, and if there is filigree, you can change the pattern of the filigree.&lt;br /&gt;
TWIST: While holding a piece of ore, you can create a filigree overlay.&lt;br /&gt;
&lt;br /&gt;
Special Notes on Customizing items:&lt;br /&gt;
&lt;br /&gt;
All items used to modify the mask are consumed when used.&lt;br /&gt;
&lt;br /&gt;
Not all gemstones are created equal.  As such, the following gemstones can never be used in the mask: agita, ambergris, caederine, coral, chrysalis, core, corestone, crescent, cube, egg, eye, fang, pearl, pebble, razern-bloom, riftshard, riftstone, rivertear, rock, plinite, pumice, scarab, shadowglass,  shell, shard, soulstone, spiral, sponge, spur, talon, teardrop, thorn, toadstool, tooth, tusk,  waterweb, wheel, or wraithaline&lt;br /&gt;
&lt;br /&gt;
Additionally, the following gemstones change the article and adjective of the mask:  aranthium-bloom (drops bloom), bismuth, all dusts (drops the word dust), faenor-bloom (drops bloom), mithril-bloom (drops bloom), all nuggets (drops the word nugget), ora-bloom (drops bloom), rhimar-bloom (drops bloom), and vultite-bloom (drops bloom).&lt;br /&gt;
&lt;br /&gt;
The following gemstones transition their adjective to the mask&#039;s article, the noun to the mask&#039;s adjective: agate, amber, bloodstone, bluerock, bronzite, chalcedony, carbuncle, crysoprase, cinderstone, cordierite, crowstone, feldspar, fragment, geode, goldstone, gypsum, haon, heliotrope, hematite, hyacinth, ivory, jade, jasper, korerupine, labradorite, lapis lazuli, malachite, maoral, marble, maracsite, mekret, melanite, moonstone, mother-of-pearl, mournstone, nephrite, obsidian, oligoclase, onyx, opal, petalite, prehnite, pyrite, roestone. rosepar, rosette, saewehna, sard, sardonyx, scolecite, scoria, serpentine, shale, smoldereye, snowstone, spectrolite, sphene, spherine, stone, thanot, thunderstone, and titanite&lt;br /&gt;
&lt;br /&gt;
Everything else will translate into (a/an) gemstone-adjective gemstone-noun-dusted on the mask.&lt;br /&gt;
&lt;br /&gt;
There is a default setting for the article and adjective of a mask that can be handled by any merchant.  Those settings are:&lt;br /&gt;
&lt;br /&gt;
Custom Article: a bright&lt;br /&gt;
Custom Adjective: white porcelain&lt;br /&gt;
&lt;br /&gt;
A bright white porcelain mask is currently Tier 3 of 3.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
| Bringing your fingertips to the lips of your white porcelain mask, you gently tap them against the device to convey that you are hungry.&lt;br /&gt;
| Bringing her fingertips to the lips of her white porcelain mask, XXX gently taps her nails against the device and stares expectantly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXHALE&lt;br /&gt;
| Holding a star diopside in your open palm, you position your white porcelain mask beyond it and gently exhale over the diopside.  Slowly, skeins of magic reach outward from the mask and completely absorb the diopside.&lt;br /&gt;
| Holding a star diopside in her open palm, XXX positions her white porcelain mask beyond it and gently exhales her breath over the diopside.  Slowly, skeins of magic reach outwards from the mask and completely absorb the diopside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXPRESS&lt;br /&gt;
| You narrow your eyes, taking a deep breath as you thank the gods that no one can see your expression beyond your white porcelain mask.&lt;br /&gt;
| XXX narrows her misty green eyes, her expression utterly hidden behind the confines of her white porcelain mask.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Mask &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=  &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Age (hides) &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|feature2= Skin (hides)&lt;br /&gt;
|feature3= Face (hides)&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Article &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Adjective&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=EAT&lt;br /&gt;
|verb3=EXHALE&lt;br /&gt;
|verb4=EXPRESS&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=REMOVE&lt;br /&gt;
|verb7=TILT&lt;br /&gt;
|verb8=TOUCH&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
|verb11=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Baking_(bread)&amp;diff=264774</id>
		<title>Baking (bread)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Baking_(bread)&amp;diff=264774"/>
		<updated>2026-09-03T23:40:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;Bread can be baked via the Stovetop cooking system.  ==Tools Required== * a mixing bowl * a stovetop oven * a stove * ingredients * recipes * optional flavor additives mixed into the dough before baking  ==Making Dough== Using a mixing bowl, put in ingredients as per the reci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bread can be baked via the [[:Category:Stovetop cooking system|Stovetop cooking system]].&lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
* a [[Cooking_utensil#Bowl|mixing bowl]]&lt;br /&gt;
* a [[Cooking_utensil#Oven|stovetop oven]]&lt;br /&gt;
* a [[Portable stove|stove]]&lt;br /&gt;
* [[List of cooking pantry staples|ingredients]]&lt;br /&gt;
* [[List of cooking recipes|recipes]]&lt;br /&gt;
* optional [[List of flavor additives|flavor additives]] mixed into the dough before baking&lt;br /&gt;
&lt;br /&gt;
==Making Dough==&lt;br /&gt;
Using a mixing bowl, put in ingredients as per the recipe. Each instance of an ingredient is a use of the source take out your ingredient and PUT it into the bowl, if it is a multi use ingredient it will take a &amp;quot;charge&amp;quot; and put some in the bowl for you. Once all ingredients are in the bowl, PUSH the bowl to mix them. Take the dough out of the bowl and set aside, put your bowl away.&lt;br /&gt;
&lt;br /&gt;
Note: You do not need a spoon or spatula, they are just props used in messaging to customize your kitchen setup to your personal taste.&lt;br /&gt;
&lt;br /&gt;
You may also use a pantry to store your ingredients.  If you PUSH a recipe card at the pantry, it will assess whether you have all ingredients and if so, will assist you in adding the correct ingredients to the bowl and bringing it together into dough.&lt;br /&gt;
&lt;br /&gt;
==Additives==&lt;br /&gt;
You may choose to add one or two flavor additives to the dough prior to baking.&lt;br /&gt;
&lt;br /&gt;
Some items may prompt you to TWIST the dough once an additive has been added in order to allow you to change the design of the finished baked bread.&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
Bread dough can be PUSHed prior to baking to choose to shape it into one loaf or divide it into buns.&lt;br /&gt;
&lt;br /&gt;
==Baking==&lt;br /&gt;
PUT your dough into the stovetop oven and CLOSE the oven.  PUT the oven on your stove.  LIGHT the stove.  Watch the messaging and count how many heat pulses the oven receives.  Once the oven has been heated according to the recipe, OPEN the oven, revealing your baked bread.&lt;br /&gt;
&lt;br /&gt;
While you do not functionally need an oven mitt, you may use one to open your oven and remove your bread.  The oven mitt will assist you in handling a hot stove before it has cooled.&lt;br /&gt;
&lt;br /&gt;
==Serving==&lt;br /&gt;
&lt;br /&gt;
A loaf of bread must be CUT before serving.  Rolls or buns must be PUSHed to be set out to be served.  The bread as a whole cannot be moved once served, only individual servings taken.  The loaf may be put onto a plate or platter before serving, and the plate can be moved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;push pantry&lt;br /&gt;
Grabbing all of the ingredients necessary to make some Brughan bread dough from the small pantry, you add them to a mixing bowl and mix them together to create some Brughan bread dough.  You place the bowl on top of the pantry.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in bowl&lt;br /&gt;
In the mixing bowl you see some Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze dough in bowl&lt;br /&gt;
This is a cooking ingredient commonly named &amp;quot;Brughan bread dough&amp;quot;.&lt;br /&gt;
This Brughan bread dough is a raw ingredient.  It can take up to two additives to the Brughan bread dough while it is inside the mixing bowl in order to flavor the finished product.  This has no items mixed into it.&lt;br /&gt;
This bread dough could be shaped into rounds for buns if you PUSHed it.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put rais in dough in bowl&lt;br /&gt;
You are about to add your handful of raisins to the dough, adding the taste of raisin.  If this is correct, please repeat the command.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put rais in dough in bowl&lt;br /&gt;
You add a portion of your handful of raisins to the Brughan bread dough.&lt;br /&gt;
There are 7 doses left.&lt;br /&gt;
You incorporate the raisin into the Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push dough in bowl&lt;br /&gt;
You separate the Brughan bread dough into a dozen discs of Brughan bread dough.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push dough in bowl&lt;br /&gt;
You shape the Brughan bread dough into a single loaf.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get dough from bowl&lt;br /&gt;
You remove a ball of Brughan bread dough from a mixing bowl.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put dough in oven&lt;br /&gt;
You shape your a ball of Brughan bread dough into a loaf and slide it into a stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close oven&lt;br /&gt;
You close the doors of a stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light oven&lt;br /&gt;
You move a stove top oven onto the cast iron stove&#039;s heating element, ensuring that the oven will receive heating pulses when the oven is lit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light stove&lt;br /&gt;
You rub a small rune incised into the side of the cast iron stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A subdued reddish-orange glows behind the cast iron stove&#039;s grate as visible waves of heat rise from its heating plates.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Waves of heat distort the air around the stove top oven.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Faint waves of heat rise above the cast iron stove, the fire burning inside casting a dancing reddish-orange glow through its grate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open oven&lt;br /&gt;
You open the stove top oven to reveal a large round Brughan layered bread inside!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ext stove&lt;br /&gt;
You slide the grate feeding air into the cast iron stove shut, cutting the flame inside off from its life-giving air.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread from oven&lt;br /&gt;
Using your heather oven mitts, you carefully remove the Brughan layered bread from the stove top oven.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my bread&lt;br /&gt;
You analyze the Brughan layered bread and sense that the item cannot be altered in any way.&lt;br /&gt;
 &lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
 &lt;br /&gt;
This is a Baked Good.&lt;br /&gt;
The Brughan layered bread must be CUT before it is served.  Once served, the bread will not be able to be moved.  Serve on a plate or serving platter if you anticipate needing to move the bread.&lt;br /&gt;
The Brughan layered bread will be served into 10 pieces.&lt;br /&gt;
This can be eaten alone or used as a base for other food toppings.&lt;br /&gt;
 &lt;br /&gt;
A large round Brughan layered bread is is a special (scripted) food.&lt;br /&gt;
A player made this food!  Enjoy it!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;place bread&lt;br /&gt;
You carefully place a large round Brughan layered bread on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut bread&lt;br /&gt;
Once you cut the bread, you will not be able to move it unless it is on a plate or serving platter.  Make sure to place the bread where you want it and CUT it again within the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut bread&lt;br /&gt;
You take a shank knife and slice each of the Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You help yourself to a wedge of Brughan layered bread.  There are nine left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
Using your shank knife, you cut off some of your Brughan layered bread and take a bite.  Thin, folded layers melt in slow succession, their mild sweetness woven with the sweet, chewy raisin through the subtle tang of the dough.  A soft, lingering richness settles afterward, smooth and understated rather than sugary.&lt;br /&gt;
You have 4 bites left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get cheese&lt;br /&gt;
You remove some fresh crumbly cheese from in a container.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put cheese on my bread&lt;br /&gt;
You put some fresh crumbly cheese on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
You take a bite of your Brughan layered bread.  Light, crisp layers break softly under your bite, releasing a gentle warmth that carries the sweet, chewy taste of raisin with tangy undertones of reminiscent of dried grape with notes of caramel.  The dough&#039;s rich butteriness lingers, leaving a faintly honeyed note at the back of your tongue.&lt;br /&gt;
On the bread is some fresh crumbly cheese.  Notes of citrusy candied orange peel underlie the characteristic sharp tang of the cheese, with hints of fruity, sweet cherry pepper throughout.&lt;br /&gt;
You have 3 bites left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put cherr on my bread&lt;br /&gt;
You put a handful of red cherries on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get chick&lt;br /&gt;
You help yourself to some aromatic butter-braised chicken.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;put chick on my bread&lt;br /&gt;
You put some aromatic butter-braised chicken on your Brughan layered bread.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;eat my bread&lt;br /&gt;
You take a bite of your Brughan layered bread.  Thin, folded layers melt in slow succession, their mild sweetness woven with the sweet, chewy raisin through the subtle tang of the dough.  A soft, lingering richness settles afterward, smooth and understated rather than sugary.&lt;br /&gt;
On the bread is some aromatic butter-braised chicken.  The succulent butter-simmered chicken has been accented with tiny bits of morel mushrooms and fragrant herbs that give the meat a heady, woodsy aroma.&lt;br /&gt;
You detect the fruity flavor of red cherry.&lt;br /&gt;
On the bread is some fresh crumbly cheese.  Aged to perfection, the cheese crumbles slightly at your touch, releasing its sensuous, full-bodied aromas, accented by the fruity, sweet flavor of cherry pepper with vegetal undertones and the citrusy flavor of candied orange peel with tart hints.&lt;br /&gt;
You have one bite left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_cooking_pantry_staples&amp;diff=264772</id>
		<title>List of cooking pantry staples</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_cooking_pantry_staples&amp;diff=264772"/>
		<updated>2026-09-03T23:14:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of cooking pantry staples.  Many can be purchased at the various town [[:Category:Grocers|Grocers]] stores.  Some can be made by a cooking utensil grinder, a spice mill, or a [[Stovetop dehydrator]].&lt;br /&gt;
&lt;br /&gt;
They can be stacked in a [[Baker&#039;s Rack]].  Items that are purchased at the grocer and not player made can be permified at the [[PERM-ifier]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; Found&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | sugar || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ground cinnamon || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | powdered nutmeg || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | brown sugar || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | egg || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | cream  || Grocer, [[Milk Pail]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | cocoa || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | milk  || Grocer, [[Milk Pail]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | zest of lemmon || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | flour || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | dried oats || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | butter || Grocer, [[Butter churn]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | salt || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | yeast || Grocer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | whipped cream || whisk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | powdered sugar || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | molasses ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | rye flour ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | vegetable oil ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | olive oil ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | coconut milk || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Grocers]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop portal&lt;br /&gt;
 |?Shop portal location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Stovetop cooking system]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meddler&amp;diff=264710</id>
		<title>Meddler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meddler&amp;diff=264710"/>
		<updated>2026-08-30T11:54:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eventnpc&lt;br /&gt;
|event = Duskruin&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = &lt;br /&gt;
|alias = &lt;br /&gt;
|job = Automated High-End Services&lt;br /&gt;
|shop = High End Scrip Shop&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;The [[High End Scrip Shop]] welcomes a new addition with the arrival of a &#039;&#039;&#039;svelte rose-blonde sylvan meddler&#039;&#039;&#039;, known as the &#039;&#039;&#039;Meddler&#039;&#039;&#039;, a new NPC offering a variety of services for your weapons and armor.&amp;lt;section end=description /&amp;gt; To celebrate her debut, 15x enchants will be available, offering the rare opportunity to push your most prized armaments to their limits.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Strawberry blonde hair falls in a cascade of waves over the meddler&#039;s bare, lightly freckled shoulders, wisps brushing the gentle curve of her jaw.  Lined in winged kohl and feathery lashes, her intense indigo eyes deepen with rays of sky blue.  An oxblood chiton winds about her frame in spare, deliberate turns, leaving long spans of uncovered skin and draping low in the back.  Only a twist of linen nipping the waist saves the garment from being entirely sideless.  A slender chain of gold spills in a single unbroken line down the center of her body, gathering at a teardrop of amber that rests just above the navel, the hue warm against the fair skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
;HELP/USAGE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here is what I can do for you,&amp;quot; and shows you a brochure.&lt;br /&gt;
&lt;br /&gt;
Services are organized by Service &amp;gt; Action &amp;gt; Option.  The currency is bloodscrip.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ASK MEDDLER ABOUT ATTUNEMENT                        View attunement discount information.&lt;br /&gt;
    ASK MEDDLER ABOUT CMAN                              View available Combat Maneuver choices for Martial Knowledge services.&lt;br /&gt;
    ASK MEDDLER ABOUT PRICES                            View entire menu with prices included.&lt;br /&gt;
    ASK MEDDLER ABOUT SERVICES [svc] [act] [opt]        View all available services or a specific service, action, and/or option.&lt;br /&gt;
    ASK MEDDLER ABOUT TIERS [ALL|#]                     View Self Mana and Spell Knowledge spell tiers or spell options by all tiers or a specific tier.&lt;br /&gt;
&lt;br /&gt;
    TELL MEDDLER TO {svc} {act} {opt} [options]         Order a service to be performed (ASK about a service option to view required usage).&lt;br /&gt;
    TELL MEDDLER TO CANCEL                              Cancel a pending order confirmation.&lt;br /&gt;
&lt;br /&gt;
    Where (svc) (act) (opt) may be menu numbers or names.&lt;br /&gt;
&lt;br /&gt;
    Where [options] may be one or more of the following, depending on the service option:&lt;br /&gt;
          {item}                 Indicate the desired work item(s) for applicable service options.&lt;br /&gt;
          SPELL {#}              Indicate the desired spell for Self Mana and Spell Knowledge services.&lt;br /&gt;
          CMAN {mnemonic}        Indicate the desired Martial Knowledge ability.&lt;br /&gt;
          ATTUNE                 Request an attunement discount (where applicable).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;ATTUNEMENT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here&#039;s more information,&amp;quot; then shows you a pamphlet.&lt;br /&gt;
&lt;br /&gt;
  Attunement Discount&lt;br /&gt;
  Services that modify or produce transferrable items may be&lt;br /&gt;
  eligible for a 25% attunement discount.  Non-transferrable&lt;br /&gt;
  items, such as tattoos, are ineligible.&lt;br /&gt;
&lt;br /&gt;
  When available, this discount is automatic when work items&lt;br /&gt;
  are already attuned to the customer.  Otherwise, the&lt;br /&gt;
  discount must be requested to receive it.&lt;br /&gt;
&lt;br /&gt;
  Receiving this discount will attune any applicable work&lt;br /&gt;
  items to the customer&#039;s account at the time of purchase.&lt;br /&gt;
&lt;br /&gt;
  I will not work on items that are attuned to someone else.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;CMAN&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here are the current Combat Maneuver choices for Martial Knowledge services,&amp;quot; and shows you a service menu.&lt;br /&gt;
&lt;br /&gt;
  ATTACK&lt;br /&gt;
  Coup de Grace    [coupdegrace]&lt;br /&gt;
  Exsanguinate     [exsanguinate]&lt;br /&gt;
  Leap Attack      [leapattack]&lt;br /&gt;
&lt;br /&gt;
  SETUP&lt;br /&gt;
  Dirtkick         [dirtkick]&lt;br /&gt;
  Dislodge         [dislodge]&lt;br /&gt;
  Divert           [divert]&lt;br /&gt;
  Haymaker         [haymaker]&lt;br /&gt;
  Sweep            [sweep]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;PRICES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;I am currently charging bloodscrip,&amp;quot; then shows you a pamphlet.&lt;br /&gt;
&lt;br /&gt;
  Attunement Discount&lt;br /&gt;
  Services that modify or produce transferrable items may be&lt;br /&gt;
  eligible for a 25% attunement discount.  Non-transferrable&lt;br /&gt;
  items, such as tattoos, are ineligible.&lt;br /&gt;
&lt;br /&gt;
  When available, this discount is automatic when work items&lt;br /&gt;
  are already attuned to the customer.  Otherwise, the&lt;br /&gt;
  discount must be requested to receive it.&lt;br /&gt;
&lt;br /&gt;
  Receiving this discount will attune any applicable work&lt;br /&gt;
  items to the customer&#039;s account at the time of purchase.&lt;br /&gt;
&lt;br /&gt;
  I will not work on items that are attuned to someone else.&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;To view prices, you&#039;ll need to look at my entire service menu.  Please CONFIRM that you want to do that, as there may be a lot of information to look through.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here is my full menu,&amp;quot; smiles wide, and presents her service menu.&lt;br /&gt;
&lt;br /&gt;
  1.  ACUITY&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  Greater ............... 75,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  2.  ENCHANT&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  Single ................ 30,000 bloodscrip&lt;br /&gt;
          2.  Greater .............. 150,000 bloodscrip&lt;br /&gt;
          3.  Major ................ 275,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  3.  MARTIAL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
          1.  Attack ............... 200,000 bloodscrip&lt;br /&gt;
          2.  Setup ................ 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  4.  SELF MANA&lt;br /&gt;
      1.  Item Creation&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          6.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          7.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
      2.  Existing Item&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          6.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          7.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  5.  SPELL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 5 ............... 500,000 bloodscrip&lt;br /&gt;
          6.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          7.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          8.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  6.  WPS&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  150 Services ......... 500,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Ask me about my attunement discount to learn more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;REFUNDS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;You&#039;ll need to see management for ASSISTance with refunds and returns,&amp;quot; then smiles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;SERVICES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here you are,&amp;quot; and shows you a service menu.  &amp;quot;To learn more about a specific service, action, or option, specify one or more of their menu numbers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Services are organized by Service &amp;gt; Action &amp;gt; Option.&lt;br /&gt;
&lt;br /&gt;
  1.  ACUITY&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
  2.  ENCHANT&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
  3.  MARTIAL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
&lt;br /&gt;
  4.  SELF MANA&lt;br /&gt;
      1.  Item Creation&lt;br /&gt;
      2.  Existing Item&lt;br /&gt;
&lt;br /&gt;
  5.  SPELL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
&lt;br /&gt;
  6.  WPS&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Ask me about my attunement discount to learn more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TIERS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here are my Self Mana and Spell Knowledge tiers,&amp;quot; and shows you a service menu.  &amp;quot;Mention ALL to view everything all at once.&amp;quot;&lt;br /&gt;
  Tier 1&lt;br /&gt;
  Tier 2&lt;br /&gt;
  Tier 3&lt;br /&gt;
  Tier 4&lt;br /&gt;
  Tier 5&lt;br /&gt;
  Tier 6&lt;br /&gt;
  Tier 7&lt;br /&gt;
  Tier 8&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meddler&amp;diff=264709</id>
		<title>Meddler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meddler&amp;diff=264709"/>
		<updated>2026-08-30T11:53:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eventnpc&lt;br /&gt;
|event = Duskruin&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = &lt;br /&gt;
|alias = &lt;br /&gt;
|job = Automated High-End Services&lt;br /&gt;
|shop = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;The [[High End Scrip Shop]] welcomes a new addition with the arrival of a &#039;&#039;&#039;svelte rose-blonde sylvan meddler&#039;&#039;&#039;, known as the &#039;&#039;&#039;Meddler&#039;&#039;&#039;, a new NPC offering a variety of services for your weapons and armor.&amp;lt;section end=description /&amp;gt; To celebrate her debut, 15x enchants will be available, offering the rare opportunity to push your most prized armaments to their limits.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Strawberry blonde hair falls in a cascade of waves over the meddler&#039;s bare, lightly freckled shoulders, wisps brushing the gentle curve of her jaw.  Lined in winged kohl and feathery lashes, her intense indigo eyes deepen with rays of sky blue.  An oxblood chiton winds about her frame in spare, deliberate turns, leaving long spans of uncovered skin and draping low in the back.  Only a twist of linen nipping the waist saves the garment from being entirely sideless.  A slender chain of gold spills in a single unbroken line down the center of her body, gathering at a teardrop of amber that rests just above the navel, the hue warm against the fair skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
;HELP/USAGE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here is what I can do for you,&amp;quot; and shows you a brochure.&lt;br /&gt;
&lt;br /&gt;
Services are organized by Service &amp;gt; Action &amp;gt; Option.  The currency is bloodscrip.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ASK MEDDLER ABOUT ATTUNEMENT                        View attunement discount information.&lt;br /&gt;
    ASK MEDDLER ABOUT CMAN                              View available Combat Maneuver choices for Martial Knowledge services.&lt;br /&gt;
    ASK MEDDLER ABOUT PRICES                            View entire menu with prices included.&lt;br /&gt;
    ASK MEDDLER ABOUT SERVICES [svc] [act] [opt]        View all available services or a specific service, action, and/or option.&lt;br /&gt;
    ASK MEDDLER ABOUT TIERS [ALL|#]                     View Self Mana and Spell Knowledge spell tiers or spell options by all tiers or a specific tier.&lt;br /&gt;
&lt;br /&gt;
    TELL MEDDLER TO {svc} {act} {opt} [options]         Order a service to be performed (ASK about a service option to view required usage).&lt;br /&gt;
    TELL MEDDLER TO CANCEL                              Cancel a pending order confirmation.&lt;br /&gt;
&lt;br /&gt;
    Where (svc) (act) (opt) may be menu numbers or names.&lt;br /&gt;
&lt;br /&gt;
    Where [options] may be one or more of the following, depending on the service option:&lt;br /&gt;
          {item}                 Indicate the desired work item(s) for applicable service options.&lt;br /&gt;
          SPELL {#}              Indicate the desired spell for Self Mana and Spell Knowledge services.&lt;br /&gt;
          CMAN {mnemonic}        Indicate the desired Martial Knowledge ability.&lt;br /&gt;
          ATTUNE                 Request an attunement discount (where applicable).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;ATTUNEMENT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here&#039;s more information,&amp;quot; then shows you a pamphlet.&lt;br /&gt;
&lt;br /&gt;
  Attunement Discount&lt;br /&gt;
  Services that modify or produce transferrable items may be&lt;br /&gt;
  eligible for a 25% attunement discount.  Non-transferrable&lt;br /&gt;
  items, such as tattoos, are ineligible.&lt;br /&gt;
&lt;br /&gt;
  When available, this discount is automatic when work items&lt;br /&gt;
  are already attuned to the customer.  Otherwise, the&lt;br /&gt;
  discount must be requested to receive it.&lt;br /&gt;
&lt;br /&gt;
  Receiving this discount will attune any applicable work&lt;br /&gt;
  items to the customer&#039;s account at the time of purchase.&lt;br /&gt;
&lt;br /&gt;
  I will not work on items that are attuned to someone else.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;CMAN&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here are the current Combat Maneuver choices for Martial Knowledge services,&amp;quot; and shows you a service menu.&lt;br /&gt;
&lt;br /&gt;
  ATTACK&lt;br /&gt;
  Coup de Grace    [coupdegrace]&lt;br /&gt;
  Exsanguinate     [exsanguinate]&lt;br /&gt;
  Leap Attack      [leapattack]&lt;br /&gt;
&lt;br /&gt;
  SETUP&lt;br /&gt;
  Dirtkick         [dirtkick]&lt;br /&gt;
  Dislodge         [dislodge]&lt;br /&gt;
  Divert           [divert]&lt;br /&gt;
  Haymaker         [haymaker]&lt;br /&gt;
  Sweep            [sweep]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;PRICES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;I am currently charging bloodscrip,&amp;quot; then shows you a pamphlet.&lt;br /&gt;
&lt;br /&gt;
  Attunement Discount&lt;br /&gt;
  Services that modify or produce transferrable items may be&lt;br /&gt;
  eligible for a 25% attunement discount.  Non-transferrable&lt;br /&gt;
  items, such as tattoos, are ineligible.&lt;br /&gt;
&lt;br /&gt;
  When available, this discount is automatic when work items&lt;br /&gt;
  are already attuned to the customer.  Otherwise, the&lt;br /&gt;
  discount must be requested to receive it.&lt;br /&gt;
&lt;br /&gt;
  Receiving this discount will attune any applicable work&lt;br /&gt;
  items to the customer&#039;s account at the time of purchase.&lt;br /&gt;
&lt;br /&gt;
  I will not work on items that are attuned to someone else.&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;To view prices, you&#039;ll need to look at my entire service menu.  Please CONFIRM that you want to do that, as there may be a lot of information to look through.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here is my full menu,&amp;quot; smiles wide, and presents her service menu.&lt;br /&gt;
&lt;br /&gt;
  1.  ACUITY&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  Greater ............... 75,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  2.  ENCHANT&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  Single ................ 30,000 bloodscrip&lt;br /&gt;
          2.  Greater .............. 150,000 bloodscrip&lt;br /&gt;
          3.  Major ................ 275,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  3.  MARTIAL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
          1.  Attack ............... 200,000 bloodscrip&lt;br /&gt;
          2.  Setup ................ 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  4.  SELF MANA&lt;br /&gt;
      1.  Item Creation&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          6.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          7.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
      2.  Existing Item&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          6.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          7.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  5.  SPELL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 5 ............... 500,000 bloodscrip&lt;br /&gt;
          6.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          7.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          8.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  6.  WPS&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  150 Services ......... 500,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Ask me about my attunement discount to learn more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;REFUNDS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;You&#039;ll need to see management for ASSISTance with refunds and returns,&amp;quot; then smiles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;SERVICES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here you are,&amp;quot; and shows you a service menu.  &amp;quot;To learn more about a specific service, action, or option, specify one or more of their menu numbers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Services are organized by Service &amp;gt; Action &amp;gt; Option.&lt;br /&gt;
&lt;br /&gt;
  1.  ACUITY&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
  2.  ENCHANT&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
  3.  MARTIAL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
&lt;br /&gt;
  4.  SELF MANA&lt;br /&gt;
      1.  Item Creation&lt;br /&gt;
      2.  Existing Item&lt;br /&gt;
&lt;br /&gt;
  5.  SPELL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
&lt;br /&gt;
  6.  WPS&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Ask me about my attunement discount to learn more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TIERS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here are my Self Mana and Spell Knowledge tiers,&amp;quot; and shows you a service menu.  &amp;quot;Mention ALL to view everything all at once.&amp;quot;&lt;br /&gt;
  Tier 1&lt;br /&gt;
  Tier 2&lt;br /&gt;
  Tier 3&lt;br /&gt;
  Tier 4&lt;br /&gt;
  Tier 5&lt;br /&gt;
  Tier 6&lt;br /&gt;
  Tier 7&lt;br /&gt;
  Tier 8&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dabbler&amp;diff=264706</id>
		<title>Dabbler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dabbler&amp;diff=264706"/>
		<updated>2026-08-29T23:26:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* List of Approved Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eventnpc&lt;br /&gt;
|event = Duskruin&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = &lt;br /&gt;
|alias = &lt;br /&gt;
|job = Dabbling&lt;br /&gt;
|shop = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;A &#039;&#039;&#039;perky bearded dabbler&#039;&#039;&#039; premiered through the curtain of the [[High End Scrip Shop]] at the August 2020 run of [[Duskruin Arena]]. The automated [[item property removal]] service takes [[bloodscrip]], and costs 5000 bloodscrip to remove properties of mechanical value, but only 1000 bloodscrip to remove fluff (non-mechanical) properties. The dabbler does not work on items with temporary properties. &amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unrelatedly, the dabbler will buy [[Duskruin Treasure Trove#Raffle Token|Treasure Trove]] raffle tokens for 125 bs.&lt;br /&gt;
&lt;br /&gt;
The Dabbler is at [[Evermore Hollow]] during [[Ebon Gate]] in [[EHShop:Quinton Manse|Quinton Manse]]. Look for &#039;&#039;&#039;a diminutive korrigan&#039;&#039;&#039;.  The Ebon Gate Dabbler is limited to removing flares only.&lt;br /&gt;
&lt;br /&gt;
The Dabbler is also at [[Rumor Woods]] in the shop [[RWShop:The Brass Ring|The Brass Ring]]. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
;Duskruin&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Elegantly barrel-chested and graced with a flowing mane of flaxen tresses, a perky bearded dabbler is short of stature and nimble.  Her eyes reflect a good-natured flirtatiousness that is expressed in her ready smile and the gentle sway of her hips.  A plethora of bejeweled braids adorns her chin, though they have been parted into two groups to better show off her barely buttoned shirt, which is tucked into a pair of form-fitting leather trousers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;{{boldmono|ASK DABBLER ABOUT SERVICE}} (at Duskruin)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A perky bearded dabbler straightens herself as if preparing for a meaningful encounter, and with a practiced smile, says, &amp;quot;My skill lies in the removal of special properties from your most valued possessions.  I am able to REMOVE a wide variety of properties, including things such as WEIGHTING, PADDING, SIGHTING, SPIKES, SANCTIFICATION, FLARES, DEFENDER or AS bonus, TD, BANE, RESISTANCE, some TEMPORARY enhancements, and some SCRIPTs.  I can also rid an item of some special custom flare messaging, like the ones from Ebon Gate for Ghezresh, Ghosts, and Caligos Isle and Fatal Afflares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I deal only in bloodscrip, and the cost for my service, regardless of which property I remove, is 5000.&amp;quot;  She turns her head to the side, covers her mouth, and clears her throat, directing her attention back to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is one exception to that cost, though.  Scripts that carry no mechanical benefit whatsoever will only cost 1000.  If you are interested in securing any of my services, ASK me ABOUT REMOVE &amp;lt;PROPERTY&amp;gt;.  Be specific about which property you want me to remove, or I might just remove everything!&amp;quot;  A mischievous grin forms across her lips.  &amp;quot;You can also ask me about individual properties, but I don&#039;t guarantee that I&#039;ll have an answer for you.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|ASK DABBLER ABOUT REMOVE}} (at Duskruin)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Slightly confused, a perky bearded dabbler says, &amp;quot;I can remove properties for a small fee, but I need some idea about your specific needs, as I do have some limitations.  I&#039;ve always preferred when a man tells me exactly what he wants.&amp;quot;  Her gaze strays from you, into the distance, and appears momentarily captivated by what must be a riveting memory.  Blinking a few times, she says apologetically, &amp;quot;Err, services -- I can remove such things as WEIGHTING, PADDING, SIGHTING, SANCTIFICATION, FLARES, DEFENDER or AS bonus, TD, BANE, RESISTANCE, some TEMPORARY enhancements, some SCRIPTs, CUSTOMFLAREs, and FATALAFFLAREs.  Just ASK me ABOUT REMOVE &amp;lt;PROPERTY&amp;gt;, same as I mentioned them.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Item with temporary property (regardless of if the property is temporary or permanent)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A perky bearded dabbler sighs and says, &amp;quot;I&#039;m afraid I can&#039;t touch that kelyn hook-knife, even with a ten-foot wand.  Those temporary properties always catch me off-guard, and I&#039;m not about to voluntarily step into THAT sticky wicket!&amp;quot;  She shakes her head furiously while waving her hands back and forth in an anxious, negative gesture.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Asking to remove a script that hasn&#039;t been approved&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ask dabbler about remove script&lt;br /&gt;
A perky bearded dabbler says, &amp;quot;I haven&#039;t received approval to work on that script yet, so here&#039;s what I&#039;m gonna do for you.  I&#039;ll go ahead and let my manager know about your item.  Hopefully, it won&#039;t take too long to get someone to look at it, but some scripts take longer than others.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
[OOC: This script needs to be reviewed and added to the dabbler&#039;s list of approved (or denied) scripts.  Nothing else needs to be done on your end - someone will review this, and you can check back with this NPC.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Pending Approval&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ask dabbler about remove script&lt;br /&gt;
A perky bearded dabbler smiles and nods slowly.  &amp;quot;Oh, of course.  I&#039;m quite familiar with this one.  I&#039;ve already notified the appropriate parties about this particular script, and I&#039;ve not received any updates about it as of right now.  Check back with me anytime, because it&#039;s always a pleasure to see you.&amp;quot;  She winks and tosses you a friendly nod.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of Approved Scripts==&lt;br /&gt;
* [[Anfelt weapons]]&lt;br /&gt;
* [[Anfelt_weapons#Blunt_Weapon|Anfelt Weapons - Blunt Weapon]]&lt;br /&gt;
* [[Anfelt_weapons#Slashing_Weapon|Anfelt Weapons - Slashing Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic_Spirit_Weapon|Animalistic Spirit Weapon]]&lt;br /&gt;
* Armor concealing garment&lt;br /&gt;
* [[Autoclosing container]] (the mechanical one)&lt;br /&gt;
* [[Autoscripter#Leather_Armor|Autoscripter Armor - Option 1]]&lt;br /&gt;
* [[Autoscripter#Leather_Armor|Autoscripter Armor - Option 2]]&lt;br /&gt;
* [[Autoscripter#Leather_Armor|Autoscripter Leather Armor - Option 3]]&lt;br /&gt;
* [[Autoscripter#Plate_Armor|Autoscripter Plate Armor - Option 3]]&lt;br /&gt;
* [[Autoscripter#Cloaks|Autoscripter Cloak - Option 1]]&lt;br /&gt;
* [[Autoscripter#Shields|Autoscripter Shield - Option 3]]&lt;br /&gt;
* Premium Autoscripter Gloves&lt;br /&gt;
* [[Archer&#039;s_Flair|Archer&#039;s Flair]]&lt;br /&gt;
* [[Artisan&#039;s Faire Bow]]&lt;br /&gt;
* [[Banner_of_Light|Banner of Light]]&lt;br /&gt;
* [[Banshee flare]]s&lt;br /&gt;
* [[Song_of_Luck_(1006)#Bard_Service_-_Luck_Talismans|Bard Profession Luck]]&lt;br /&gt;
* [[Basic container]]&lt;br /&gt;
* Bastard axe&lt;br /&gt;
* [[Beggar Attire]]&lt;br /&gt;
* [[Bell_scripts#Clothing|Belled clothing]]&lt;br /&gt;
* Blink&lt;br /&gt;
* Blunt Fluff (maybe another Anfelt blunt script?)&lt;br /&gt;
* [[Brawl Fluff]]&lt;br /&gt;
* Briar Flares&lt;br /&gt;
* [[Buckle_shoes|Buckle Shoes]]&lt;br /&gt;
* [[Buxom Buccaneers Skirt]]&lt;br /&gt;
* [[Buxom Buccaneers Spyglass]]&lt;br /&gt;
* Caligos Isle Ashrim weapon&lt;br /&gt;
* [[Chainspear]]&lt;br /&gt;
* [[ClimateWear]]&lt;br /&gt;
* Confetti Paper&lt;br /&gt;
* [[Crystal amulet holder]] - warm and cold versions&lt;br /&gt;
* [[Cursed Armor]]&lt;br /&gt;
* [[Cobbling_punch#Dagger_Sheath_Boots|Dagger Sheath Boots]]&lt;br /&gt;
* The Dabbler?  How did you propose this?  Why was this approved?  Please no one dabble the Dabbler&lt;br /&gt;
* [[Daxela jewelry box]]&lt;br /&gt;
* [[Discreet container]]&lt;br /&gt;
* [[Duskbringer_weapons#Daybringer|Daybringer]]&lt;br /&gt;
* Dwarf Armor&lt;br /&gt;
* [[Dwarf Polearm]]&lt;br /&gt;
* Dwarffest Shield&lt;br /&gt;
* [[Elemental Gloves]]&lt;br /&gt;
* [[Elemental_Fluff_Jewelry|Elemental Fluff Jewelry]]&lt;br /&gt;
* [[Elven Armor]]&lt;br /&gt;
* [[Energy Shield]]&lt;br /&gt;
* Ermine Auction Cloak&lt;br /&gt;
* Ethereal Armor&lt;br /&gt;
* [[EZ script]]&lt;br /&gt;
* FancyFeet&lt;br /&gt;
* Fancy Items (fluff gloves, boots, pants, skirts, bodices, cloaks, armbands, rings?)&lt;br /&gt;
* [[Fancy Weapon]]&lt;br /&gt;
* [[Female_armor|Female Armor]]&lt;br /&gt;
* [[Ferocious_Eyes_mask|Ferocious Eyes Mask]]&lt;br /&gt;
* Fluffy UCS&lt;br /&gt;
* Forest Armor&lt;br /&gt;
* Fur Cloak&lt;br /&gt;
* Fusion (not defusion)&lt;br /&gt;
* [[Galloping Gait Boots]]&lt;br /&gt;
* Ghule Cloak&lt;br /&gt;
* [[Ghule#Ring|Ghule Ring]]&lt;br /&gt;
* [[Gift of Atan Irith]] ([[Surita]] fluff)&lt;br /&gt;
* [[Greater elemental flare]]&lt;br /&gt;
* Greatsword&lt;br /&gt;
* [[GoryWeapons]]&lt;br /&gt;
* [[Grobey shield]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
* [[Heimer Runestaff]]&lt;br /&gt;
* [[Holey Pants]]&lt;br /&gt;
* [[Holy Stuff]] (analyze begins &amp;quot;This is a special holy weapon...&amp;quot;)&lt;br /&gt;
* HorseBoots&lt;br /&gt;
* [[Illusion prop]]&lt;br /&gt;
* [[Into Battle Axe]]&lt;br /&gt;
* Ironwright&lt;br /&gt;
* Ithzir Armor&lt;br /&gt;
* Jackal Ring&lt;br /&gt;
* Knightblade (fluff)&lt;br /&gt;
* [[KnightWear]]&lt;br /&gt;
* [[Knockout flare]]s&lt;br /&gt;
* [[Laced_footwear|Laced Footwear]]&lt;br /&gt;
* Mage Jewelry&lt;br /&gt;
* [[Magic gloves]]&lt;br /&gt;
* [[Magic Sling]]&lt;br /&gt;
* [[Mana-Infused Armor]]&lt;br /&gt;
* [[Metamorphic Alterations]]&lt;br /&gt;
* [[MistBlade]]&lt;br /&gt;
* [[Mood script]] (Lesser and Greater)&lt;br /&gt;
* Morphing Armor (the kind that changes armor types via RUB), so make sure it&#039;s set to what you want when the script is stripped&lt;br /&gt;
* [[Nebular Weapon]]&lt;br /&gt;
* Nervestave&lt;br /&gt;
* [[Of_the_Faith_Collection|Of the Faith Collection]]&lt;br /&gt;
* [[Orb Staff]]&lt;br /&gt;
* PaddingFlare&lt;br /&gt;
* [[PeakyWear]]&lt;br /&gt;
* [[Perfume-holding_jewelry|Perfume-holding Jewelry]]&lt;br /&gt;
* [[Pirate_bandana|Pirate Bandana]]&lt;br /&gt;
* [[Polearm flares]]&lt;br /&gt;
* [[Qabbal]]&lt;br /&gt;
* [[Rotating flare]]&lt;br /&gt;
* [[Rotflares]] (primary)&lt;br /&gt;
* [[Sigil Staff]]&lt;br /&gt;
* Shadowcloak (fluff)&lt;br /&gt;
* [[Shank_Knife|Shank Knife]]&lt;br /&gt;
* [[Shield harness]]&lt;br /&gt;
* [[Shurley_scripts | Shurley/RTCF Handwraps]]&lt;br /&gt;
* [[Simple shield]]&lt;br /&gt;
* [[Siolan_weapon|Siolan Weapon]]&lt;br /&gt;
* Skull weapons&lt;br /&gt;
* [[Snakestone pauldrons]]&lt;br /&gt;
* Snake Weapon 2 for EG 2005&lt;br /&gt;
* [[Solar Weapon]]&lt;br /&gt;
* Sprite Cloak&lt;br /&gt;
* [[Spore Bow]]&lt;br /&gt;
* [[Thousand Cuts]]&lt;br /&gt;
* [[Twin Weapons|TwinWeapon]] - 5 kinds?&lt;br /&gt;
* [[Twisted_weapon|Twisted weapon]]&lt;br /&gt;
* [[Unholy Weapon]]&lt;br /&gt;
* [[Un(refined) gown]]&lt;br /&gt;
* [[Valence Armor]]&lt;br /&gt;
* [[Valence Weapon edged]]&lt;br /&gt;
* [[VanityWear]]&lt;br /&gt;
* [[Voln armor]]&lt;br /&gt;
* [[Wand bow]]&lt;br /&gt;
* [[Wand-holding_runestaff|Wand-holding Runestaff]]&lt;br /&gt;
* WeaponArmor&lt;br /&gt;
* [[Xojium#Xojium_Robes|Xojium robes]]&lt;br /&gt;
* [[Xojium#Stave|Xojium runestaves]]&lt;br /&gt;
* [[Yansio clothing]]&lt;br /&gt;
* ZestyBow&lt;br /&gt;
* Realm Sword&lt;br /&gt;
* ClawContainer&lt;br /&gt;
* HoleyPants&lt;br /&gt;
* Energy Shield&lt;br /&gt;
* EG Ring&lt;br /&gt;
* KatanaOwner&lt;br /&gt;
* PoisonBlade&lt;br /&gt;
* AS_Plate&lt;br /&gt;
* Yet Another cloak script - EG 2004&lt;br /&gt;
* Expanding lance script for the 2004 Dhu&lt;br /&gt;
* Mass Lifekeep Runestaff script for EG 2006 Auction&lt;br /&gt;
* Satchel script for Ebon Gate Festival&lt;br /&gt;
* Dhu Cloak Script for 2004&lt;br /&gt;
* Weapon for Autumnal Mists EG 2005&lt;br /&gt;
* HSN 95 auction a quickling rapier&lt;br /&gt;
* Shield Fluff for Wavedancer Event&lt;br /&gt;
* Fluffy pocketed OHE weapons for Artisan Faire 2003&lt;br /&gt;
* Singing Blade - might be the sssSSSssss one?&lt;br /&gt;
* Arrows or crossbow bolts that flare with spring-loaded blades&lt;br /&gt;
* Verb trap script for 2001 EG merchant for skeleton keys&lt;br /&gt;
* Like that auction racial weapon set &lt;br /&gt;
* Script for invoking a spell imbedded in armor/weapon&lt;br /&gt;
* A loresong on some double leather&lt;br /&gt;
* Auction99 Myklian Glove giving special messages&lt;br /&gt;
&lt;br /&gt;
==List of Denied Scripts==&lt;br /&gt;
The following scripts are denied for automated removal.&lt;br /&gt;
* Bank Notes (Though I think this was a mistaken submission?)&lt;br /&gt;
* Custom Loresongs&lt;br /&gt;
* [[Drunkard Clothing]]&lt;br /&gt;
* Evil Spirit Idol&lt;br /&gt;
* Ethereal weapon&lt;br /&gt;
* Feras Script&lt;br /&gt;
* Fluff script for long/show descriptions&lt;br /&gt;
* HalflingArmor&lt;br /&gt;
* [[Iasha white ora weapon]]&lt;br /&gt;
* Mechanical Vambraces&lt;br /&gt;
*  [[Morphing Armor]] (the kind that turns into clothing)&lt;br /&gt;
* Morphing Runestaff&lt;br /&gt;
* The Old One Two UAC gear&lt;br /&gt;
* [[Parasitic Weapon]]&lt;br /&gt;
* Player shop manifest (another mistaken submission?)&lt;br /&gt;
* [[The_Old_One-Two]]&lt;br /&gt;
* [[Racial_armor]]&lt;br /&gt;
* [[Sai Hairsticks]]&lt;br /&gt;
* [[Size_changing_shield|Size-changing Shield]]&lt;br /&gt;
* Troll Arm Sheath&lt;br /&gt;
* Uber Long Show&lt;br /&gt;
* Warrior Guild Sheaths&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Weapon Hairsticks&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[Item properties]]&lt;br /&gt;
*[[Item property removal]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Duskruin NPCs]]&lt;br /&gt;
[[Category:Duskruin]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;br /&gt;
[[Category:Rumor Woods]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
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