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		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=255488</id>
		<title>Knitting needles</title>
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		<updated>2026-04-06T21:39:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are part of the [[knitting system]].  Knitting needles can be used with one or more skeins of [[knitting yarn]] to create a knitted item, which includes a variety of clothing and containers.  Needles come in both [[#Single Pattern Knitting Needles|single pattern]] and [[#Variable Pattern Knitting Needles|variable pattern]] forms.  Variable pattern knitting needles can be further unlocked to add additional [[#Patterns|pattern]] or [[#Designs|design]] options.&lt;br /&gt;
&lt;br /&gt;
Knitting needles were first sold aboard the [[Wavedancer]] in 2005 in the &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039; shop alongside knitting yarn.  Needles sold there were single pattern knitting needles, each capable of making a single type of knitted item.  They were color-coded to indicate what item each made.  Variable pattern knitting needles capable of making different types of knitted items and [[#Styles|stitch styles]] were originally considered a raffle or auction tier version of the script.  Significant changes have been made to the knitting system in the years since, expanding the options available to all knitting needles and making variable pattern knitting needles much more accessible.&lt;br /&gt;
&lt;br /&gt;
Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the General pattern set.  Single pattern knitting needles with other patterns are sometimes sold at other events.  In addition to the needles, Knit It sells knitting yarn.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles have been sold in the [[:RWShop:Purls of Wisdom|Purls Of Wisdom]] shop at [[Rumor Woods]] alongside other knitting tools.  Unlock certificates to add additional designs or knitted item options to variable pattern knitting needles are sometimes sold at [[festival]]s and [[pay event]]s, with different options available at different events.&lt;br /&gt;
&lt;br /&gt;
See the main [[knitting system]] article for instructions on how to knit.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Single Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single pattern knitting needles&#039;&#039;&#039; are capable of creating only one type of knitted item out of knitting yarn.  Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the [[#Patterns|General pattern set]].  Single pattern knitting needles with other patterns are sometimes sold on at events, such as the needles for just cobbling uppers or just cobbling trim sold in [[RWShop:Purls of Wisdom|Purls of Wisdom]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Unlike variable pattern knitting needles, single pattern knitting needles cannot be upgraded via unlock certificates.  They are generally priced much lower because of this inability to unlock them further.  They can only knit items with the default stitch style of &amp;quot;knitted&amp;quot;.  They can knit with multiple types of yarn, allowing for knitted items crafted with two types of yarn in the appearance, or &amp;quot;multihued&amp;quot; items when three or more types of yarn are used.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with to create a pair of socks.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tie off your row, cut the yarn off some copper knitting needles, and wind &#039;&#039;a skein of alabaster yarn&#039;&#039; onto your waiting hand.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current yarn from the needles.  This can be done mid-project to introduce a second yarn type.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial row&lt;br /&gt;
| You begin work on your &#039;&#039;alabaster socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;19&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent rows&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;7&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Final row&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You bind off the last row of stitches and then sever the yarn, leaving &#039;&#039;some royal blue silk yarn&#039;&#039; on the needles.  With a sense of satisfaction, you finish off &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;!&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;br&amp;gt;With a satisfied nod, Person finishes her knitting.  She adds a few final touches, leaving her with &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn&lt;br /&gt;
| Before you start again, you&#039;ll need to add some more yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Begin or continue a knitted project.  Each {{boldmono|DIP}} causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Two colors present&lt;br /&gt;
| You contemplate changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&amp;lt;br&amp;gt;To change the socks, FLIP the needles again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You make a few adjustments to your work in progress, changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One color or no yarn&lt;br /&gt;
| As there is only one color, there is nothing to fiddle with.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the order of two yarn colors for the knitted project.  Requires at least 2 rows of each yarn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing the knitting needles are in the middle of making &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  At least &#039;&#039;13 rows&#039;&#039; have been completed, out of &#039;&#039;20 rows&#039;&#039; for the socks to be complete.  It looks like there&#039;s enough &#039;&#039;lustrous royal blue silk&#039;&#039; yarn for another &#039;&#039;70 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing a small mark on the end of the needles in the shape of a pair of &#039;&#039;socks&#039;&#039;.  It looks like there&#039;s enough &#039;&#039;alabaster yarn&#039;&#039; for another &#039;&#039;20 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current status of the needles for the pattern selected, the current project&#039;s progress, the type of yarn on the needles, and how much of that type of yarn remains.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple rows present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One row present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&amp;lt;br&amp;gt;That was the only completed row of yarn.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn is cut&amp;lt;br&amp;gt;No yarn left&lt;br /&gt;
| There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a row midway through a project, or remove yarn from the needles.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding yarn for new project&lt;br /&gt;
| Using your needles, you loop several stitches of your &#039;&#039;alabaster yarn&#039;&#039; onto one of the needles as you begin to create &#039;&#039;a pair of knitted alabaster socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;alabaster yarn&#039;&#039; onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a second yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;alabaster yarn&#039;&#039; will result in &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a third yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;cream angora&#039;&#039; and &#039;&#039;cornsilk alpaca yarn&#039;&#039; will result in a lustrous knitted &#039;&#039;multihued&#039;&#039; capelet.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a lustrous knitted multihued capelet&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn already present&lt;br /&gt;
| There is already &#039;&#039;a skein of alabaster yarn&#039;&#039; loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the alabaster yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add yarn to the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, project started&lt;br /&gt;
| But you&#039;re in the middle of a project!  If you want to forfeit your work and the yarn you have already used, please SHAKE the needles again in the next 30 seconds.  To unravel your used yarn, PULL the needles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake, causing the  &#039;&#039;socks&#039;&#039; to unravel off the needles.  You discard the tangled mess.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake, causing her knitting project to slide off the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, no project&lt;br /&gt;
| You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn present&lt;br /&gt;
| You give your knitting needles a good shake.&lt;br /&gt;
| Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No empty hand&lt;br /&gt;
| You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Give up on the current project.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Variable Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable pattern knitting needles&#039;&#039;&#039; work just like [[#Single Pattern Knitting Needles|single pattern knitting needles]], however they have the ability to cycle between different types of knitting projects.  The extra verbs allow the needles to be manipulated to change the project pattern type and cosmetic options called styles and designs.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles were historically called auction or raffle quality needles, however they are now much more accessible.  By default, variable pattern knitting needles have access to the General patterns set and the default set of stitch styles.  This includes the older auction quality knitting needles as well as new variable pattern knitting needles sold at pay events, such as those sold in the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].  Unlocks to add more pattern sets and designs can be applied a la carte, allowing greater freedom in choosing which options to add.&lt;br /&gt;
&lt;br /&gt;
See the available [[#Patterns|pattern]], [[#Styles|style]], and [[#Designs|design]] options below.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the witchwood needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PEER    - Set mount type for mount accessories&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY witchwood needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, satchel.&lt;br /&gt;
Trukt&lt;br /&gt;
Containers: apron, basket, backpack, cape, carryall, clutch, purse, wrap.&lt;br /&gt;
Clothing: dress, earmuffs, leggings, headband, overdress, pants, petticoat, skirt, undershirt, vest, snood, hairtie.&lt;br /&gt;
Cobbling: cobbling trim, cobbling upper.&lt;br /&gt;
Weapon Wraps&lt;br /&gt;
Mount accessories: headband, foreleg wraps, hind leg wraps, scarf, mount blanket, capelet, booties, booties, hat.&lt;br /&gt;
Pup Tent accessories: rug, carpet.&lt;br /&gt;
Picnic Napkins: napkin.&lt;br /&gt;
Clothing and Containers: cloak, coat, jacket, robe, tote, gown, shirt, sundress, tunic, brooch, armband.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
| You peer at your witchwood needles, preparing to make a mount blanket for a &#039;&#039;lizard&#039;s&#039;&#039; back.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through [[mount]] types for knitted mount accessories.  Must have a mount accessory pattern selected first.  Can be cycled mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You ponder over which &#039;&#039;religious design&#039;&#039; to knit:  [&#039;&#039;List of designs in this design themed group.&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle through the lists of available unlocked [[#Designs|design]] options.  Select the design via {{boldmono|WHISPER}} or via hyperlink, if enabled.  Can be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
| You depress the end of the witchwood needles and hear them click!  The etched print of a knitted &#039;&#039;striped&#039;&#039; mount blanket now appears on the end of the witchwood needles.&lt;br /&gt;
| Person depresses her witchwood needles, and they emit a *click*!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Styles|style]] options.  Two-yarn styles will &#039;&#039;only&#039;&#039; preview if no yarn is on the needles.  Some styles only work for two types of yarn, or for when a [[#Designs|design]] is set.  Can be cycled mid-project.  Cannot be changed once a second yarn is added.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| You turn the end of the witchwood needles and hear them click!  The etched print of &#039;&#039;a mount blanket&#039;&#039; now appears on the end of the witchwood needles.&lt;br /&gt;
| Person turns her witchwood needles until they click!  Cannot be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Patterns|pattern]] options.  Turn directly to a specific pattern via {{boldmono|TURN NEEDLES TO {PATTERN}}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY NEEDLES {DESIGN}&lt;br /&gt;
| You decide to knit a &#039;&#039;crescent moon&#039;&#039;-patterned mount blanket.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select one of the unlocked [[#Designs|design]] options.  You may need to {{boldmono|PROD}} the needles to make sure a [[#Styles|style]] capable of including the design is chosen for your project.  Case-sensitive.  Can be changed mid-project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039; determine what the final knitted item will be.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] only have access to one pattern for knitting.  [[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] are capable of cycling through multiple patterns and by default have access to the General pattern set.  Additional pattern sets can be added to variable pattern knitting needles via unlock certificates to expand what options they have.  Some pattern sets include just one type of pattern while other pattern sets include multiple patterns.  Different certificates add different pattern sets, and some certificates are only sold at certain festivals or events.&lt;br /&gt;
&lt;br /&gt;
Patterns are cycled via {{boldmono|PROD}}.  A pattern can also be selected directly by clicking on it in the needles&#039; {{boldmono|ANALYZE}} readout, if hyperlinks are enabled.  The pattern cannot be changed mid-project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When knitting [[mount adornments]] from Mount Accessories pattern set, the type of mount for the pattern can be cycled via {{boldmono|PEER}}.  Some mount adornment patterns have restrictions on what types of mounts can wear them.  For example, the [[Tortoise mount|tortoise]] can&#039;t wear a mount blanket, and the two different booties options can only be worn by a [[Beetle mount|beetle]] or a [[Spider mount|spider]].  Mounts may have different terms for the same worn location; the hind leg wraps pattern is suitable for both a [[Horse mount|horse]]&#039;s &amp;quot;hind legs&amp;quot; and a [[Lizard mount|lizard]]&#039;s &amp;quot;rear leg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=patterns /&amp;gt;Each pattern has its own requirement for how much knitting yarn it takes to complete.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rows&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Worn&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pockets&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Bag || 10 || Belt || 25 || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gloves || 20 || Pin || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hat || 15 || Head || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Mittens || 17 || Hands|| N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Muffler || 13 || Neck|| N/A  || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pouch || 5 || Belt || 20 || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Satchel || 40 || Shoulder || 30 || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Scarf || 10 || Neck || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shawl || 15 || Cloak|| N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Socks || 20 || Feet || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Stockings || 25 || Legs|| N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sweater || 35 || Chest || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Apron || 25 || Over the Front || VSA for 2 items || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Basket || 15 || Belt || 20 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Backpack || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cape || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Carryall || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Clutch || 25 || Wrist || 5 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Purse || 40 || Shoulder || 30 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Wrap || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vest || 25 || Over the Front || Containers || VSA for 2 items || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dress || 40 || Chest || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Earmuffs || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hairtie || 5 || Hair || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Headband || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Leggings || 25 || Leggings || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Overdress || 25 || Over the Front || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pants || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Petticoat || 40 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Skirt || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Snood|| 15 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Undershirt || 25 || Gambeson || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Armband || 20 || Arms || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Brooch || 20 || Pin || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cloak || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Coat || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gown || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Jacket || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Robe || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shirt || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sundress || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tote || 40 || Shoulder || 30 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tunic || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling]] trim || 10 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Lining&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling]] upper || 20 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (octet)]] || 10 || Mount&#039;s paws || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Spider mount|spider]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (sextet)]] || 10 || Mount&#039;s feet || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Beetle mount|beetle]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Capele]]t || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Foreleg wraps]] || 15 || Mount&#039;s arms || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], and [[Rolton mount|rolton]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hat]] || 10 || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Headband]] || 10  || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hind leg wraps]] || 15 || Mount&#039;s legs || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], and [[Spider mount|spider]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Mount blanket]] || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Scarf]] || 10 || Mount&#039;s neck || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bandana]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WerePuppy Clothes|Puppy bow]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Weapon wrap]] || 10 || N/A || N/A || Weapon Wraps || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || Creates &#039;&#039;a length of (adjective) knitted (color) material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[List of alternative weapon names#UCS Names|Trukt]] || 20 || Hand || N/A || Trukt || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || [[UCS|UCS gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Carpet]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Rug]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Picnic Napkin|Napkin]] || 10 || N/A || N/A || Picnic Napkins || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitt]] || 15 || Pin || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitts]] || 15 || Hands || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Transformable Blanket]] || 60 || N/A || N/A || Blanket || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | aeseges || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | burnoose || 60 || Cloak|| 100 || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | duaidz || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | erasay || 25 || Chest|| N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | hudor|| 25 || Over the Front || VSA for 2 items || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | turban || 25 || Head || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion bow]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion collar]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion paw-wraps]] || 15 || Animal Companion&#039;s ankle|| N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for non-avian Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=patterns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
[[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] have access to &#039;&#039;&#039;styles&#039;&#039;&#039;.  Styles are different types of knitting stitches and appear as one of the final project&#039;s adjectives, such as &amp;quot;knitted&amp;quot;, &amp;quot;cable-knit&amp;quot; or &amp;quot;crocheted&amp;quot;.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] have access to the &amp;quot;knitted&amp;quot; style only and cannot change their stitch style.&lt;br /&gt;
&lt;br /&gt;
Some stitch styles require multiple yarn types.  This is achieved by beginning the project with one yarn, knitting at least one row, using {{boldmono|CUT}} to remove the first yarn, adding the second yarn, and then continuing the project with the new yarn.  Once the second yarn has had at least two rows knitted, the order in which the two yarns appear can be swapped via {{boldmono|FLIP}} so long as the project is not yet complete.  If a third yarn is added to the project, the knitting project&#039;s yarn becomes &amp;quot;multihued&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stitch styles are cycled via {{boldmono|PROD}}.  They cannot be selected individually and must be cycled to set one.  Stitch styles can be cycled mid-project &#039;&#039;&#039;only if one type of yarn is present&#039;&#039;&#039;.  Once a second yarn has been added to the needles, the current stitch style is locked in and can no longer be changed unless the current project is completed or abandoned.  The exception to this is if the second yarn is removed via {{boldmono|PULL}}, which reverts the current project back to the single yarn type.&lt;br /&gt;
&lt;br /&gt;
Multi-yarn stitch styles can be previewed via {{boldmono|PROD}} &#039;&#039;&#039;only if there is no yarn on the needles&#039;&#039;&#039;.  If yarn is on the needles, the readout will only preview what the project will look like with a single yarn type.  Multi-yarn stitch styles will imparting the default &amp;quot;knitted&amp;quot; stitch style to the knitted item if just one yarn type is present even though a multi-stitch style has been selected.  After adding a second type of yarn to the needles, a multi-yarn pattern will show up with the {{boldmono|LOOK NEEDLES}} project preview.  Once a second type of yarn has been added to the needles and two rows knitted with it, the &#039;&#039;&#039;stitch style can no longer be cycled&#039;&#039;&#039; no matter how the project is manipulated.&lt;br /&gt;
&lt;br /&gt;
Stitch styles always cycle in the same order.  While the multi-yarn stitch styles can&#039;t be easily previewed mid-project, it is possible to count between the different visible stitch styles when cycling via {{boldmono|PROD}} to pick the desired multi-yarn stitch style after starting a project.  A multi-yarn project&#039;s stitch style should be selected at the start of the project due to these difficulties in previewing and changing which stitch style is selected.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles with the expanded [[#Designs|designs]] set unlocked have access to two additional stitch styles which reference a design, if one has been set.  If no design has been set, or if &amp;quot;none&amp;quot; has been selected from the design options, they also default to &amp;quot;knitted&amp;quot; for the stitch style.  These design-specific stitch styles are intended to be used with a design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=styles /&amp;gt;Some patterns use the word &amp;quot;knit&amp;quot; instead of &amp;quot;knitted&amp;quot;.  This is unique to that individual pattern.  For example, when knitting a pair of socks, the style options cycle between &amp;quot;knit&amp;quot;, &amp;quot;knit striped&amp;quot;, &amp;quot;knit chevron-patterned&amp;quot;, etc.  Otherwise, all style options are the same as listed below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Yarn Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted striped || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted chevron-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted diamond-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted ribbed || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted zig zag-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted floral-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | cable-knit || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | crocheted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted garter-stitched || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-patterned || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-motif || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|}&amp;lt;section end=styles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Designs==&lt;br /&gt;
Designs are an additional unlock available for [[#Variable Pattern Knitting Needles|variable pattern knitting needles]] that adds a very lengthy assortment of designs that can be used on knitting projects.  There is only one Designs set unlock, and it unlocks all available design options.  The Designs set unlock has been sold at the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
A design can be set by either using {{boldmono|WHISPER NEEDLES {DESIGN}}} or by clicking on the desired design, if hyperlinks are enabled.&lt;br /&gt;
&lt;br /&gt;
Unlocking designs also unlocks two design-specific [[#Styles|styles]] which are intended to feature them.  When first setting a design for a project, the style automatically updates to use the &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; style in almost all circumstances.  It can be cycled to the next style, &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, via {{boldmono|PROD}}.  If a design has already been set and the style cycled to &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, selecting a new design option will not change the style and it will remain on &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;.  As long as a design is set, both &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; and &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot; will display as part of the {{boldmono|PROD}} messaging.  If no design is currently set, then they will preview as just &amp;quot;knitted&amp;quot; when cycling between styles.&lt;br /&gt;
&lt;br /&gt;
Designs can be changed mid-project including to &amp;quot;none&amp;quot; if a design is no longer desired.  This is true for all in-process projects.  If a design is changed for a multi-yarn project that has had its stitch style locked by adding a second yarn, the knitting project will change to &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; for its stitch style (or just &amp;quot;knitted&amp;quot; if &amp;quot;none&amp;quot; is selected for the design type).  This is the &#039;&#039;only&#039;&#039; way a multi-yarn project can have its style modified after it has been locked by adding a second yarn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=designs /&amp;gt;Designs are arranged in themed groups.  Groups can be previewed via {{boldmono|PONDER}}, which will cycle between the groups available and list all designs for each group.  Each group includes the final option of &amp;quot;none&amp;quot; which, if chosen, clears the current design if one has been set.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Theme&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design Options&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Animals&#039;&#039;&#039; || alligator, bat, bear, bronco, buck, bug, bumblebee, bunny, butterfly, capybara, caribou, cat, centaur, chinchilla, cobra, cow, crab, deer, damselfly, dog, doe, dolphin, dragon, fly, dragonfly, eel, elephant, elk, fawn, fish, firefly, fox, frog, gazelle, goat, griffin, ghost, ghostfly, glimaerfly, hart, hawk, hog, hedgehog, hind, horse, iguana, jackal, kitten, koala, kobold, koi, kraken, ladybug, lemur, lion, lizard, lobster, loris, mantis, minotaur, monkey, moose, morduska, moth, mouse, mustang, narwhal, octopus, orc, otter, panda, pegasus, penguin, phoenix, pig, pixie, polar bear, pony, puppy, qahzumar, rabbit, raccoon, reindeer, roa&#039;ter, rolton, sea anemone, selshis, serpent, shark, skeleton, skull, snake, spider, sprite, stag, stallion, starfish, teadragon, tentacle, tiger, toad, tortoise, troll, turtle, unicorn, weasel, wendigo, whale, witch, wolf, wombat, wraith, wyvern, yierka, bird, bluebird, cardinal, chicken, crow, duck, dove, eagle, egret, blood eagle, finch, flamingo, flycatcher, heron, ibis, macaw, merlin, owl, parrot, peacock, pelican, pheasant, raven, rook, rooster, seagull, songbird, swan, turkey, wren, fairywren, hummingbird, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Florals&#039;&#039;&#039; || floral, flower, blossom, alyssum, amaranth, anemone, angelica, aster, begonia, bleeding heart, bluebell, bougainvillea, buttercup, butterfly weed, campion, cactus flower, carnation, cherry blossom, chrysanthemum, clematis, clivia, columbine, cothinar flower, crocus, daffodil, dahlia, daisy, dandelion, datura, dragonstalk, edelweiss, feverfew, flamestalk, forget-me-not, freesia, frostflower, gardenia, geranium, ginger blossom, goldenrod, heather, heliotrope, hellebore, hibiscus, honeysuckle, honeywort, hyacinth, hydrangea, iceblossom, iris, lavender, lilac, lily, blood lily, calla lily, daylily, tiger lily, snow lily, stargazer lily, water lily, lotus blossom, jasmine, jessamine, larkspur, lupine, magnolia, monkeyflower, moonflower, morning glory, mournbloom, nightshade, orange blossom, orchid, pansy, snow pansy, passionflower, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, rose, rosebud, dog rose, primrose, fairy primrose, tea rose, winter rose, sirensong, snapdragon, sunflower, thistle, trillium, tulip, tuberose, violet, alpine violet, wood violet, wildflower, wisteria, zinnia, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Nature&#039;&#039;&#039; || autumnal, celestial, heraldic, moon phase, paisley, frost, tropical, star, starburst, sunburst, moon, moon and star, crescent moon, threefold moon, nightscape, eclipse, solar eclipse, lunar eclipse, cloud, storm cloud, thundercloud, rainbow, lightning bolt, raindrop, snowflake, snowman, flame, fire, rising smoke, paw print, footprint, handprint, claw, talon, jack-o-lantern, bramble, branch, cactus, fern, forest, frond, ivy, leaf, maple leaf, mushroom, palm frond, pine needle, pumpkin, wreath, holly, mistletoe, reed, rosette, shamrock, tendril, thorn, toadstool, tree, vine, grape vine, willow, coral, seascape, shell, wave, volcano, apple, berry, cherry, cake, cookie, fruit, honeycomb, muffin, pie, pie slice, pineapple, potato, strawberry, tart, waffle, watermelon, marallis berry, sovyn clove, sweetfern, garlic clove, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Patterns&#039;&#039;&#039; || anchor, arrow, bell, chevron, cityscape, coffin, diamond, feather, heart, square, triangle, interlocked ring, spiderweb, spiral, wisp, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Professional&#039;&#039;&#039; || bow, claidhmore, sword, shield, shield and sword, crossed sword, scimitar, sickle, boat, brigantine, carrack, frigate, galleon, ship, airship, pirate, pirate flag, bottle, wine bottle, gear, sprocket, coin, lock, key, lock and key, lockpick, scarab, playing card, clasped hands, praying hands, open hand, skull, demon, eye, rune, runestaff, runestone, shrunken head, scroll, wand, cauldron, mortar and pestle, book, quill, artist&#039;s brush, brush stroke, palette, palette and brush, lute, flute, harp, music note, skillet, butter churn, needle, needle and thread, spindle, mitten, sleigh, wagon, giftbox, present, spoon, fork, teapot, teacup, bride, bridesmaid, groom, maiden, cigar, guillotine, bone, brain, corpse, fang, finger, fingernail, fist, intestine, incisor, kidney, liver, spleen, toe, toenail, tooth, gravestone, headstone, tombstone, broomstick, mop, candelabra, chalice, lamp, lantern, sconce, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Religious&#039;&#039;&#039; || angel, anvil, artist&#039;s brush, black widow, broken skull, cat&#039;s head, chelioboros, clenched fist, conjoined circles, crescent moon, crown, crystal ball, dagger, dagger-pierced heart, doe, dolphin, eight-pointed star, feather, flame, gate and key, grain sheaf, heart, hourglass, jackal&#039;s head, key, leaf, lily, lute, musical note, ouroboros, pegasus, rose, tentacled star, six-tentacled star, slit-pupiled eye, scimitar, scroll, serpent, shield, sickle, skull, star, stone giant, stone giantess, sunburst, sword, trident, two-headed serpent, or none&lt;br /&gt;
|}&amp;lt;section end=designs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Knitting system]]&lt;br /&gt;
* [[Knitting yarn]] - used to craft knitted items&lt;br /&gt;
* [[Yarn bowl]] - stores and crafts knitting yarn&lt;br /&gt;
* [[Darning awl]] - add scripts to certain knitted items&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://hymore246.github.io/knitting_designer.html Hymore&#039;s Knitting Designer Tool]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knitting needles &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Knitting yarn &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No shows.&amp;lt;br&amp;gt;Must remain knitting needles. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CUT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DIP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Knitting system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=255487</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=255487"/>
		<updated>2026-04-06T21:38:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are part of the [[knitting system]].  Knitting needles can be used with one or more skeins of [[knitting yarn]] to create a knitted item, which includes a variety of clothing and containers.  Needles come in both [[#Single Pattern Knitting Needles|single pattern]] and [[#Variable Pattern Knitting Needles|variable pattern]] forms.  Variable pattern knitting needles can be further unlocked to add additional [[#Patterns|pattern]] or [[#Designs|design]] options.&lt;br /&gt;
&lt;br /&gt;
Knitting needles were first sold aboard the [[Wavedancer]] in 2005 in the &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039; shop alongside knitting yarn.  Needles sold there were single pattern knitting needles, each capable of making a single type of knitted item.  They were color-coded to indicate what item each made.  Variable pattern knitting needles capable of making different types of knitted items and [[#Styles|stitch styles]] were originally considered a raffle or auction tier version of the script.  Significant changes have been made to the knitting system in the years since, expanding the options available to all knitting needles and making variable pattern knitting needles much more accessible.&lt;br /&gt;
&lt;br /&gt;
Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the General pattern set.  Single pattern knitting needles with other patterns are sometimes sold at other events.  In addition to the needles, Knit It sells knitting yarn.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles have been sold in the [[:RWShop:Purls of Wisdom|Purls Of Wisdom]] shop at [[Rumor Woods]] alongside other knitting tools.  Unlock certificates to add additional designs or knitted item options to variable pattern knitting needles are sometimes sold at [[festival]]s and [[pay event]]s, with different options available at different events.&lt;br /&gt;
&lt;br /&gt;
See the main [[knitting system]] article for instructions on how to knit.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Single Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single pattern knitting needles&#039;&#039;&#039; are capable of creating only one type of knitted item out of knitting yarn.  Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the [[#Patterns|General pattern set]].  Single pattern knitting needles with other patterns are sometimes sold on at events, such as the needles for just cobbling uppers or just cobbling trim sold in [[RWShop:Purls of Wisdom|Purls of Wisdom]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Unlike variable pattern knitting needles, single pattern knitting needles cannot be upgraded via unlock certificates.  They are generally priced much lower because of this inability to unlock them further.  They can only knit items with the default stitch style of &amp;quot;knitted&amp;quot;.  They can knit with multiple types of yarn, allowing for knitted items crafted with two types of yarn in the appearance, or &amp;quot;multihued&amp;quot; items when three or more types of yarn are used.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with to create a pair of socks.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tie off your row, cut the yarn off some copper knitting needles, and wind &#039;&#039;a skein of alabaster yarn&#039;&#039; onto your waiting hand.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current yarn from the needles.  This can be done mid-project to introduce a second yarn type.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial row&lt;br /&gt;
| You begin work on your &#039;&#039;alabaster socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;19&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent rows&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;7&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Final row&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You bind off the last row of stitches and then sever the yarn, leaving &#039;&#039;some royal blue silk yarn&#039;&#039; on the needles.  With a sense of satisfaction, you finish off &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;!&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;br&amp;gt;With a satisfied nod, Person finishes her knitting.  She adds a few final touches, leaving her with &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn&lt;br /&gt;
| Before you start again, you&#039;ll need to add some more yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Begin or continue a knitted project.  Each {{boldmono|DIP}} causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Two colors present&lt;br /&gt;
| You contemplate changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&amp;lt;br&amp;gt;To change the socks, FLIP the needles again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You make a few adjustments to your work in progress, changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One color or no yarn&lt;br /&gt;
| As there is only one color, there is nothing to fiddle with.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the order of two yarn colors for the knitted project.  Requires at least 2 rows of each yarn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing the knitting needles are in the middle of making &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  At least &#039;&#039;13 rows&#039;&#039; have been completed, out of &#039;&#039;20 rows&#039;&#039; for the socks to be complete.  It looks like there&#039;s enough &#039;&#039;lustrous royal blue silk&#039;&#039; yarn for another &#039;&#039;70 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing a small mark on the end of the needles in the shape of a pair of &#039;&#039;socks&#039;&#039;.  It looks like there&#039;s enough &#039;&#039;alabaster yarn&#039;&#039; for another &#039;&#039;20 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current status of the needles for the pattern selected, the current project&#039;s progress, the type of yarn on the needles, and how much of that type of yarn remains.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple rows present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One row present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&amp;lt;br&amp;gt;That was the only completed row of yarn.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn is cut&amp;lt;br&amp;gt;No yarn left&lt;br /&gt;
| There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a row midway through a project, or remove yarn from the needles.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding yarn for new project&lt;br /&gt;
| Using your needles, you loop several stitches of your &#039;&#039;alabaster yarn&#039;&#039; onto one of the needles as you begin to create &#039;&#039;a pair of knitted alabaster socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;alabaster yarn&#039;&#039; onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a second yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;alabaster yarn&#039;&#039; will result in &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a third yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;cream angora&#039;&#039; and &#039;&#039;cornsilk alpaca yarn&#039;&#039; will result in a lustrous knitted &#039;&#039;multihued&#039;&#039; capelet.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a lustrous knitted multihued capelet&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn already present&lt;br /&gt;
| There is already &#039;&#039;a skein of alabaster yarn&#039;&#039; loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the alabaster yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add yarn to the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, project started&lt;br /&gt;
| But you&#039;re in the middle of a project!  If you want to forfeit your work and the yarn you have already used, please SHAKE the needles again in the next 30 seconds.  To unravel your used yarn, PULL the needles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake, causing the  &#039;&#039;socks&#039;&#039; to unravel off the needles.  You discard the tangled mess.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake, causing her knitting project to slide off the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, no project&lt;br /&gt;
| You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn present&lt;br /&gt;
| You give your knitting needles a good shake.&lt;br /&gt;
| Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No empty hand&lt;br /&gt;
| You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Give up on the current project.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Variable Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable pattern knitting needles&#039;&#039;&#039; work just like [[#Single Pattern Knitting Needles|single pattern knitting needles]], however they have the ability to cycle between different types of knitting projects.  The extra verbs allow the needles to be manipulated to change the project pattern type and cosmetic options called styles and designs.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles were historically called auction or raffle quality needles, however they are now much more accessible.  By default, variable pattern knitting needles have access to the General patterns set and the default set of stitch styles.  This includes the older auction quality knitting needles as well as new variable pattern knitting needles sold at pay events, such as those sold in the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].  Unlocks to add more pattern sets and designs can be applied a la carte, allowing greater freedom in choosing which options to add.&lt;br /&gt;
&lt;br /&gt;
See the available [[#Patterns|pattern]], [[#Styles|style]], and [[#Designs|design]] options below.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the witchwood needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PEER    - Set mount type for mount accessories&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY witchwood needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, satchel.&lt;br /&gt;
Trukt&lt;br /&gt;
Containers: apron, basket, backpack, cape, carryall, clutch, purse, wrap.&lt;br /&gt;
Clothing: dress, earmuffs, leggings, headband, overdress, pants, petticoat, skirt, undershirt, vest, snood, hairtie.&lt;br /&gt;
Cobbling: cobbling trim, cobbling upper.&lt;br /&gt;
Weapon Wraps&lt;br /&gt;
Mount accessories: headband, foreleg wraps, hind leg wraps, scarf, mount blanket, capelet, booties, booties, hat.&lt;br /&gt;
Pup Tent accessories: rug, carpet.&lt;br /&gt;
Picnic Napkins: napkin.&lt;br /&gt;
Clothing and Containers: cloak, coat, jacket, robe, tote, gown, shirt, sundress, tunic, brooch, armband.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
| You peer at your witchwood needles, preparing to make a mount blanket for a &#039;&#039;lizard&#039;s&#039;&#039; back.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through [[mount]] types for knitted mount accessories.  Must have a mount accessory pattern selected first.  Can be cycled mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You ponder over which &#039;&#039;religious design&#039;&#039; to knit:  [&#039;&#039;List of designs in this design themed group.&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle through the lists of available unlocked [[#Designs|design]] options.  Select the design via {{boldmono|WHISPER}} or via hyperlink, if enabled.  Can be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
| You depress the end of the witchwood needles and hear them click!  The etched print of a knitted &#039;&#039;striped&#039;&#039; mount blanket now appears on the end of the witchwood needles.&lt;br /&gt;
| Person depresses her witchwood needles, and they emit a *click*!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Styles|style]] options.  Two-yarn styles will &#039;&#039;only&#039;&#039; preview if no yarn is on the needles.  Some styles only work for two types of yarn, or for when a [[#Designs|design]] is set.  Can be cycled mid-project.  Cannot be changed once a second yarn is added.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| You turn the end of the witchwood needles and hear them click!  The etched print of &#039;&#039;a mount blanket&#039;&#039; now appears on the end of the witchwood needles.&lt;br /&gt;
| Person turns her witchwood needles until they click!  Cannot be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Patterns|pattern]] options.  Turn directly to a specific pattern via {{boldmono|TURN NEEDLES TO {PATTERN}}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY NEEDLES {DESIGN}&lt;br /&gt;
| You decide to knit a &#039;&#039;crescent moon&#039;&#039;-patterned mount blanket.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select one of the unlocked [[#Designs|design]] options.  You may need to {{boldmono|PROD}} the needles to make sure a [[#Styles|style]] capable of including the design is chosen for your project.  Case-sensitive.  Can be changed mid-project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039; determine what the final knitted item will be.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] only have access to one pattern for knitting.  [[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] are capable of cycling through multiple patterns and by default have access to the General pattern set.  Additional pattern sets can be added to variable pattern knitting needles via unlock certificates to expand what options they have.  Some pattern sets include just one type of pattern while other pattern sets include multiple patterns.  Different certificates add different pattern sets, and some certificates are only sold at certain festivals or events.&lt;br /&gt;
&lt;br /&gt;
Patterns are cycled via {{boldmono|PROD}}.  A pattern can also be selected directly by clicking on it in the needles&#039; {{boldmono|ANALYZE}} readout, if hyperlinks are enabled.  The pattern cannot be changed mid-project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When knitting [[mount adornments]] from Mount Accessories pattern set, the type of mount for the pattern can be cycled via {{boldmono|PEER}}.  Some mount adornment patterns have restrictions on what types of mounts can wear them.  For example, the [[Tortoise mount|tortoise]] can&#039;t wear a mount blanket, and the two different booties options can only be worn by a [[Beetle mount|beetle]] or a [[Spider mount|spider]].  Mounts may have different terms for the same worn location; the hind leg wraps pattern is suitable for both a [[Horse mount|horse]]&#039;s &amp;quot;hind legs&amp;quot; and a [[Lizard mount|lizard]]&#039;s &amp;quot;rear leg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=patterns /&amp;gt;Each pattern has its own requirement for how much knitting yarn it takes to complete.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rows&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Worn&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pockets&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Bag || 10 || Belt || 25 || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gloves || 20 || Pin || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hat || 15 || Head || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Mittens || 17 || Hands|| N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Muffler || 13 || Neck|| N/A  || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pouch || 5 || Belt || 20 || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Satchel || 40 || Shoulder || 30 || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Scarf || 10 || Neck || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shawl || 15 || Cloak|| N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Socks || 20 || Feet || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Stockings || 25 || Legs|| N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sweater || 35 || Chest || N/A || General ||  || Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Apron || 25 || Over the Front || VSA for 2 items || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Basket || 15 || Belt || 20 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Backpack || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cape || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Carryall || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Clutch || 25 || Wrist || 5 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Purse || 40 || Shoulder || 30 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Wrap || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vest || 25 || Over the Front || Containers || VSA for 2 items || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dress || 40 || Chest || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Earmuffs || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hairtie || 5 || Hair || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Headband || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Leggings || 25 || Leggings || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Overdress || 25 || Over the Front || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pants || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Petticoat || 40 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Skirt || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Snood|| 15 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Undershirt || 25 || Gambeson || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Armband || 20 || Arms || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Brooch || 20 || Pin || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cloak || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Coat || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gown || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Jacket || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Robe || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shirt || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sundress || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tote || 40 || Shoulder || 30 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tunic || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling]] trim || 10 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Lining&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling]] upper || 20 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (octet)]] || 10 || Mount&#039;s paws || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Spider mount|spider]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (sextet)]] || 10 || Mount&#039;s feet || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Beetle mount|beetle]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Capele]]t || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Foreleg wraps]] || 15 || Mount&#039;s arms || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], and [[Rolton mount|rolton]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hat]] || 10 || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Headband]] || 10  || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hind leg wraps]] || 15 || Mount&#039;s legs || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], and [[Spider mount|spider]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Mount blanket]] || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Scarf]] || 10 || Mount&#039;s neck || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bandana]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WerePuppy Clothes|Puppy bow]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Weapon wrap]] || 10 || N/A || N/A || Weapon Wraps || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]] || Creates &#039;&#039;a length of (adjective) knitted (color) material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[List of alternative weapon names#UCS Names|Trukt]] || 20 || Hand || N/A || Trukt || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]] || [[UCS|UCS gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Carpet]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Rug]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Picnic Napkin|Napkin]] || 10 || N/A || N/A || Picnic Napkins || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitt]] || 15 || Pin || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitts]] || 15 || Hands || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Transformable Blanket]] || 60 || N/A || N/A || Blanket || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | aeseges || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | burnoose || 60 || Cloak|| 100 || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | duaidz || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | erasay || 25 || Chest|| N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | hudor|| 25 || Over the Front || VSA for 2 items || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | turban || 25 || Head || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion bow]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion collar]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion paw-wraps]] || 15 || Animal Companion&#039;s ankle|| N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for non-avian Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=patterns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
[[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] have access to &#039;&#039;&#039;styles&#039;&#039;&#039;.  Styles are different types of knitting stitches and appear as one of the final project&#039;s adjectives, such as &amp;quot;knitted&amp;quot;, &amp;quot;cable-knit&amp;quot; or &amp;quot;crocheted&amp;quot;.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] have access to the &amp;quot;knitted&amp;quot; style only and cannot change their stitch style.&lt;br /&gt;
&lt;br /&gt;
Some stitch styles require multiple yarn types.  This is achieved by beginning the project with one yarn, knitting at least one row, using {{boldmono|CUT}} to remove the first yarn, adding the second yarn, and then continuing the project with the new yarn.  Once the second yarn has had at least two rows knitted, the order in which the two yarns appear can be swapped via {{boldmono|FLIP}} so long as the project is not yet complete.  If a third yarn is added to the project, the knitting project&#039;s yarn becomes &amp;quot;multihued&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stitch styles are cycled via {{boldmono|PROD}}.  They cannot be selected individually and must be cycled to set one.  Stitch styles can be cycled mid-project &#039;&#039;&#039;only if one type of yarn is present&#039;&#039;&#039;.  Once a second yarn has been added to the needles, the current stitch style is locked in and can no longer be changed unless the current project is completed or abandoned.  The exception to this is if the second yarn is removed via {{boldmono|PULL}}, which reverts the current project back to the single yarn type.&lt;br /&gt;
&lt;br /&gt;
Multi-yarn stitch styles can be previewed via {{boldmono|PROD}} &#039;&#039;&#039;only if there is no yarn on the needles&#039;&#039;&#039;.  If yarn is on the needles, the readout will only preview what the project will look like with a single yarn type.  Multi-yarn stitch styles will imparting the default &amp;quot;knitted&amp;quot; stitch style to the knitted item if just one yarn type is present even though a multi-stitch style has been selected.  After adding a second type of yarn to the needles, a multi-yarn pattern will show up with the {{boldmono|LOOK NEEDLES}} project preview.  Once a second type of yarn has been added to the needles and two rows knitted with it, the &#039;&#039;&#039;stitch style can no longer be cycled&#039;&#039;&#039; no matter how the project is manipulated.&lt;br /&gt;
&lt;br /&gt;
Stitch styles always cycle in the same order.  While the multi-yarn stitch styles can&#039;t be easily previewed mid-project, it is possible to count between the different visible stitch styles when cycling via {{boldmono|PROD}} to pick the desired multi-yarn stitch style after starting a project.  A multi-yarn project&#039;s stitch style should be selected at the start of the project due to these difficulties in previewing and changing which stitch style is selected.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles with the expanded [[#Designs|designs]] set unlocked have access to two additional stitch styles which reference a design, if one has been set.  If no design has been set, or if &amp;quot;none&amp;quot; has been selected from the design options, they also default to &amp;quot;knitted&amp;quot; for the stitch style.  These design-specific stitch styles are intended to be used with a design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=styles /&amp;gt;Some patterns use the word &amp;quot;knit&amp;quot; instead of &amp;quot;knitted&amp;quot;.  This is unique to that individual pattern.  For example, when knitting a pair of socks, the style options cycle between &amp;quot;knit&amp;quot;, &amp;quot;knit striped&amp;quot;, &amp;quot;knit chevron-patterned&amp;quot;, etc.  Otherwise, all style options are the same as listed below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Yarn Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted striped || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted chevron-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted diamond-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted ribbed || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted zig zag-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted floral-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | cable-knit || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | crocheted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted garter-stitched || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-patterned || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-motif || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|}&amp;lt;section end=styles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Designs==&lt;br /&gt;
Designs are an additional unlock available for [[#Variable Pattern Knitting Needles|variable pattern knitting needles]] that adds a very lengthy assortment of designs that can be used on knitting projects.  There is only one Designs set unlock, and it unlocks all available design options.  The Designs set unlock has been sold at the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
A design can be set by either using {{boldmono|WHISPER NEEDLES {DESIGN}}} or by clicking on the desired design, if hyperlinks are enabled.&lt;br /&gt;
&lt;br /&gt;
Unlocking designs also unlocks two design-specific [[#Styles|styles]] which are intended to feature them.  When first setting a design for a project, the style automatically updates to use the &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; style in almost all circumstances.  It can be cycled to the next style, &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, via {{boldmono|PROD}}.  If a design has already been set and the style cycled to &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, selecting a new design option will not change the style and it will remain on &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;.  As long as a design is set, both &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; and &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot; will display as part of the {{boldmono|PROD}} messaging.  If no design is currently set, then they will preview as just &amp;quot;knitted&amp;quot; when cycling between styles.&lt;br /&gt;
&lt;br /&gt;
Designs can be changed mid-project including to &amp;quot;none&amp;quot; if a design is no longer desired.  This is true for all in-process projects.  If a design is changed for a multi-yarn project that has had its stitch style locked by adding a second yarn, the knitting project will change to &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; for its stitch style (or just &amp;quot;knitted&amp;quot; if &amp;quot;none&amp;quot; is selected for the design type).  This is the &#039;&#039;only&#039;&#039; way a multi-yarn project can have its style modified after it has been locked by adding a second yarn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=designs /&amp;gt;Designs are arranged in themed groups.  Groups can be previewed via {{boldmono|PONDER}}, which will cycle between the groups available and list all designs for each group.  Each group includes the final option of &amp;quot;none&amp;quot; which, if chosen, clears the current design if one has been set.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Theme&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design Options&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Animals&#039;&#039;&#039; || alligator, bat, bear, bronco, buck, bug, bumblebee, bunny, butterfly, capybara, caribou, cat, centaur, chinchilla, cobra, cow, crab, deer, damselfly, dog, doe, dolphin, dragon, fly, dragonfly, eel, elephant, elk, fawn, fish, firefly, fox, frog, gazelle, goat, griffin, ghost, ghostfly, glimaerfly, hart, hawk, hog, hedgehog, hind, horse, iguana, jackal, kitten, koala, kobold, koi, kraken, ladybug, lemur, lion, lizard, lobster, loris, mantis, minotaur, monkey, moose, morduska, moth, mouse, mustang, narwhal, octopus, orc, otter, panda, pegasus, penguin, phoenix, pig, pixie, polar bear, pony, puppy, qahzumar, rabbit, raccoon, reindeer, roa&#039;ter, rolton, sea anemone, selshis, serpent, shark, skeleton, skull, snake, spider, sprite, stag, stallion, starfish, teadragon, tentacle, tiger, toad, tortoise, troll, turtle, unicorn, weasel, wendigo, whale, witch, wolf, wombat, wraith, wyvern, yierka, bird, bluebird, cardinal, chicken, crow, duck, dove, eagle, egret, blood eagle, finch, flamingo, flycatcher, heron, ibis, macaw, merlin, owl, parrot, peacock, pelican, pheasant, raven, rook, rooster, seagull, songbird, swan, turkey, wren, fairywren, hummingbird, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Florals&#039;&#039;&#039; || floral, flower, blossom, alyssum, amaranth, anemone, angelica, aster, begonia, bleeding heart, bluebell, bougainvillea, buttercup, butterfly weed, campion, cactus flower, carnation, cherry blossom, chrysanthemum, clematis, clivia, columbine, cothinar flower, crocus, daffodil, dahlia, daisy, dandelion, datura, dragonstalk, edelweiss, feverfew, flamestalk, forget-me-not, freesia, frostflower, gardenia, geranium, ginger blossom, goldenrod, heather, heliotrope, hellebore, hibiscus, honeysuckle, honeywort, hyacinth, hydrangea, iceblossom, iris, lavender, lilac, lily, blood lily, calla lily, daylily, tiger lily, snow lily, stargazer lily, water lily, lotus blossom, jasmine, jessamine, larkspur, lupine, magnolia, monkeyflower, moonflower, morning glory, mournbloom, nightshade, orange blossom, orchid, pansy, snow pansy, passionflower, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, rose, rosebud, dog rose, primrose, fairy primrose, tea rose, winter rose, sirensong, snapdragon, sunflower, thistle, trillium, tulip, tuberose, violet, alpine violet, wood violet, wildflower, wisteria, zinnia, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Nature&#039;&#039;&#039; || autumnal, celestial, heraldic, moon phase, paisley, frost, tropical, star, starburst, sunburst, moon, moon and star, crescent moon, threefold moon, nightscape, eclipse, solar eclipse, lunar eclipse, cloud, storm cloud, thundercloud, rainbow, lightning bolt, raindrop, snowflake, snowman, flame, fire, rising smoke, paw print, footprint, handprint, claw, talon, jack-o-lantern, bramble, branch, cactus, fern, forest, frond, ivy, leaf, maple leaf, mushroom, palm frond, pine needle, pumpkin, wreath, holly, mistletoe, reed, rosette, shamrock, tendril, thorn, toadstool, tree, vine, grape vine, willow, coral, seascape, shell, wave, volcano, apple, berry, cherry, cake, cookie, fruit, honeycomb, muffin, pie, pie slice, pineapple, potato, strawberry, tart, waffle, watermelon, marallis berry, sovyn clove, sweetfern, garlic clove, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Patterns&#039;&#039;&#039; || anchor, arrow, bell, chevron, cityscape, coffin, diamond, feather, heart, square, triangle, interlocked ring, spiderweb, spiral, wisp, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Professional&#039;&#039;&#039; || bow, claidhmore, sword, shield, shield and sword, crossed sword, scimitar, sickle, boat, brigantine, carrack, frigate, galleon, ship, airship, pirate, pirate flag, bottle, wine bottle, gear, sprocket, coin, lock, key, lock and key, lockpick, scarab, playing card, clasped hands, praying hands, open hand, skull, demon, eye, rune, runestaff, runestone, shrunken head, scroll, wand, cauldron, mortar and pestle, book, quill, artist&#039;s brush, brush stroke, palette, palette and brush, lute, flute, harp, music note, skillet, butter churn, needle, needle and thread, spindle, mitten, sleigh, wagon, giftbox, present, spoon, fork, teapot, teacup, bride, bridesmaid, groom, maiden, cigar, guillotine, bone, brain, corpse, fang, finger, fingernail, fist, intestine, incisor, kidney, liver, spleen, toe, toenail, tooth, gravestone, headstone, tombstone, broomstick, mop, candelabra, chalice, lamp, lantern, sconce, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Religious&#039;&#039;&#039; || angel, anvil, artist&#039;s brush, black widow, broken skull, cat&#039;s head, chelioboros, clenched fist, conjoined circles, crescent moon, crown, crystal ball, dagger, dagger-pierced heart, doe, dolphin, eight-pointed star, feather, flame, gate and key, grain sheaf, heart, hourglass, jackal&#039;s head, key, leaf, lily, lute, musical note, ouroboros, pegasus, rose, tentacled star, six-tentacled star, slit-pupiled eye, scimitar, scroll, serpent, shield, sickle, skull, star, stone giant, stone giantess, sunburst, sword, trident, two-headed serpent, or none&lt;br /&gt;
|}&amp;lt;section end=designs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Knitting system]]&lt;br /&gt;
* [[Knitting yarn]] - used to craft knitted items&lt;br /&gt;
* [[Yarn bowl]] - stores and crafts knitting yarn&lt;br /&gt;
* [[Darning awl]] - add scripts to certain knitted items&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://hymore246.github.io/knitting_designer.html Hymore&#039;s Knitting Designer Tool]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knitting needles &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Knitting yarn &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No shows.&amp;lt;br&amp;gt;Must remain knitting needles. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CUT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DIP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Knitting system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Paintstick&amp;diff=255483</id>
		<title>Paintstick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Paintstick&amp;diff=255483"/>
		<updated>2026-04-06T21:19:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: New themes for 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Face painting&#039;&#039;&#039; can be done with paintsticks. The face paint shows up in a character&#039;s features, but it does not replace any of the character&#039;s features.  A face painting can be worn even when a person is wearing blush on the cheeks, warpaint on the face, and a temporary henna tattoo on the face, all at the same time.  A face painting can be worn with nail polish or other things that occupy the character&#039;s unique feature line. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your yellow stick and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
You get the sense that any talented merchant can do some alteration work on a twisted yellow stick, but no merchants can change the base color unless they are providing a special service to do just that.&lt;br /&gt;
&lt;br /&gt;
You can try to FLIP and PAINT with the stick, and INSPECT might give you some usful information.&lt;br /&gt;
&lt;br /&gt;
Currently the designs you can use on the yellow stick are:&lt;br /&gt;
     BANANA, CANARY, BOLT, TART, LION, GOLDFISH, COIN, WINGS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the stick may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Inspect==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The yellow stick appears to have 23 uses remaining.&lt;br /&gt;
&lt;br /&gt;
The stick can not be worn.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;	&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Single-sided paintstick&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You idly flip your swirl-etched stick into the air and catch it.&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX idly flips her swirl-etched stick into the air and catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Double-sided paintstick (two color choices)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip your stick around, going from red to yellow paint!&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX flips her stick around from the red paint to the yellow colored paint on the other end!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|PAINT (target)&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Successfully applying a face paint design to another character requires two attempts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|First&lt;br /&gt;
|You offer to paint a black rose on Vanah&#039;s face.  Vanah has 30 seconds to grant or refuse her consent.&lt;br /&gt;
|Cupcake offers to paint a black rose on your face.  You can CONSENT GRANT or CONSENT REFUSE in the next 30 seconds to grant or refuse your consent.  If you do not respond, consent will automatically be refused.&lt;br /&gt;
|Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Second&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Vanah consents to your painting her face.  You step up to Vanah and paint quickly, dabbing at her with your black stick.  Soon, a skillful image comes out on her face.&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
|You consent to Cupcake, allowing him to paint your face.  He steps up to you and begins to dab at you with a black stick.  After a few minutes of intense concentration, Cupcake steps back with a proud look on his face.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Cupcake steps up to Vanah and begins to dab at her with a black stick.  After a while, a pattern begins to emerge on Vanah&#039;s face.  After a few minutes of intense concentration, Cupcake steps away to proudly display his work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Some alternate names for a paintstick are: branch, brush, stick, or twig. {{boldmono|FLIP}}ping a double-sided paintstick will change its color. Not all colors will work with all designs.&lt;br /&gt;
===Location===&lt;br /&gt;
Here, in bold text, is the location of a face painting in a character&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Lady XXXX YYYYY the Bard.&lt;br /&gt;
She appears to be a Human.&lt;br /&gt;
She is tall and appears to be young.  She has a shimmer of &amp;lt;EYESHADOW-COLOR&amp;gt; on her eyelids, beautifully &amp;lt;EYELINER-COLOR&amp;gt;-outlined blue eyes , &amp;lt;BLUSH-COLOR&amp;gt; cheeks, glossy &amp;lt;LIPSTICK-COLOR&amp;gt; full lips, bold &amp;lt;WARPAINT-COLOR&amp;gt; stripes on her face, and &amp;lt;POWDERED&amp;gt;, &amp;lt;SOFT&amp;gt;, tanned skin.  She has long, straight blonde hair pinned back on one side with a &amp;lt;HAIR ADORNMENT&amp;gt;.  She is inked with a &amp;lt;TEMPORARY HENNA TATTOO&amp;gt;.&lt;br /&gt;
&#039;&#039;&#039;She has a &amp;lt;FACE PAINTING&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
She has a &amp;lt;REGULAR PERMANENT TATTOO&amp;gt;, and a &amp;lt;PIERCING&amp;gt;.&lt;br /&gt;
She has &amp;lt;WOUNDS&amp;gt;.&lt;br /&gt;
She is wearing &amp;lt;CLOTHING&amp;gt;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
* {{boldmono|PAINT &amp;lt;character&amp;gt; WITH &amp;lt;style&amp;gt; USING &amp;lt;item&amp;gt;}}&lt;br /&gt;
====Error Messaging====&lt;br /&gt;
;Incorrect Syntax&lt;br /&gt;
In this case, the correct syntax would have been &amp;quot;paint XXX with goldfish using stick&amp;quot;:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;paint XXX using goldfish&lt;br /&gt;
Syntax:  paint &amp;lt;player&amp;gt; with &amp;lt;design&amp;gt; using &amp;lt;item&amp;gt;&lt;br /&gt;
Currently the designs you can use on the red stick are:&lt;br /&gt;
BLOOD, SCAR, TARGET, FANGS, GASHES, FLOWER, BLOOM, HEARTS, PUMPKIN, EAGLE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Incorrect Color Selected&lt;br /&gt;
In this case, the stick was FLIPped to the &amp;quot;red paint&amp;quot; setting, but the GOLDFISH design can only be painted using the &amp;quot;yellow paint&amp;quot; setting, so to fix it, you must FLIP the stick to the &amp;quot;yellow paint&amp;quot; setting:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;paint XXX with goldfish using stick&lt;br /&gt;
You study the designs on the stick a bit harder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Invalid Design&lt;br /&gt;
In this case, a design was being attempted which was not among the designs listed upon ANALYZING the stick. The only designs available on this paintstick were STARS, SUNBURST, DRAGON, CAT, RAINBOW, and DROPS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;paint XXX with goldfish using stick&lt;br /&gt;
You study the designs on the stick a bit harder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Paint Fading Messaging===&lt;br /&gt;
Over the course of a few hours of in-game time, the face painting will fade and flake off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039; The ink upon your skin tightens a bit, getting drier as time slowly works its wear upon it.&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039; The ink upon your skin tightens significantly, and you can feel the little fades and flaws begin to form upon the design.&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039; The ink upon your skin feels as if it&#039;s nearly about to fade away, and a few tiny flecks begin to drift into the air.  Looks like it&#039;s only got a couple hours left.&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039; A small bit of paint from your face cracks off and falls to the ground at your feet.&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039; A small bit of paint from XXX&#039;s face cracks off and falls to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039; You feel the paint on your face begin to crack.&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039; Tiny cracks begin to appear on the design painted on XXX&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039; You feel the painted design on your face rapidly crack and rapidly fall away.&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039; A painted design on XXX&#039;s face begins to rapidly crack, and within a few seconds it completely falls away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Designs===&lt;br /&gt;
====Red Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Blood&lt;br /&gt;
| wavy rivulets of red paint resembling blood trailing down from his/her eyes.&lt;br /&gt;
|- &lt;br /&gt;
| Scar&lt;br /&gt;
| a ragged scar painted in deep red winding across his/her cheek.&lt;br /&gt;
|- &lt;br /&gt;
| Target&lt;br /&gt;
| a bright red target painted on his/her forehead.&lt;br /&gt;
|- &lt;br /&gt;
| Fangs&lt;br /&gt;
| a pair of long red-tipped fangs painted across both lips.&lt;br /&gt;
|- &lt;br /&gt;
| Gashes&lt;br /&gt;
| raking gashes resembling claw streaks painted in a bloody red across his/her cheek.&lt;br /&gt;
|- &lt;br /&gt;
| Flower&lt;br /&gt;
| a tiny red dew-kissed flower painted on the tip of his/her nose.&lt;br /&gt;
|- &lt;br /&gt;
| Bloom&lt;br /&gt;
| a soft red rose in bloom painted delicately on his/her forehead.&lt;br /&gt;
|- &lt;br /&gt;
| Hearts&lt;br /&gt;
| several bright red hearts painted on his/her face.&lt;br /&gt;
|- &lt;br /&gt;
| Pumpkin&lt;br /&gt;
| a grinning pumpkin shaded in bright reddish-orange painted on his/her cheek.&lt;br /&gt;
|- &lt;br /&gt;
| Eagle&lt;br /&gt;
| the image of a soaring blood eagle painted in a vivid red across his/her cheek&lt;br /&gt;
|-&lt;br /&gt;
| Mistake&lt;br /&gt;
| a bunch of tiny red dots resembling some sort of pox is painted on his/her face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====White Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Daisy&lt;br /&gt;
| a bright daisy painted in soft shades of yellow and white on his/her cheek.&lt;br /&gt;
|- &lt;br /&gt;
| Ghost&lt;br /&gt;
| a pale ghost painted in eerie shades of grey and white on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Wolf&lt;br /&gt;
| the white and silvery grey markings of a fierce wolf painted on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Skull&lt;br /&gt;
| a bright white face painted to resemble a cracked skull.&lt;br /&gt;
|-&lt;br /&gt;
| Jester&lt;br /&gt;
| the pale white makeup of a jester painted on his/her face, accompanied by black diamond patterns.&lt;br /&gt;
|-&lt;br /&gt;
| Clown&lt;br /&gt;
| the colorful makeup of a clown on his/her face, accompanied by comical red-painted diamonds on his/her cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| Feathers&lt;br /&gt;
|crisp white feathers painted on his/her face accompanied by a bright yellow nose.&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton&lt;br /&gt;
| a spooky dancing skeleton rendered in bright white painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| a shambling mummy with dirty white trailing bandages painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Kobold&lt;br /&gt;
| two dirty white kobold horns painted on either side of his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Golem&lt;br /&gt;
| a stony crack-riddled grey face painted to resemble a golem.&lt;br /&gt;
|-&lt;br /&gt;
| Mistake&lt;br /&gt;
| there are a bunch of ugly white splotches resembling a horrid disease all over his/her face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Lightning&lt;br /&gt;
| a large lightning bolt painted in vivid blue on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Rose&lt;br /&gt;
| a soft blue rose in bloom painted delicately on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Moon&lt;br /&gt;
| a deep blue crescent moon dotted with tiny grey craters painted on his/her forehead&lt;br /&gt;
|-&lt;br /&gt;
| Butterfly &lt;br /&gt;
| a colorful butterfly painted in vivid iridescent blue on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Flames&lt;br /&gt;
|  a painted image of flickering blue flames rising up upon both cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| Hearts&lt;br /&gt;
| some somber blue hearts painted on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Demon&lt;br /&gt;
| the visage of a horned blue-black demon painted on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Hummingbird&lt;br /&gt;
|  a brilliant tiny hummingbird drinking from a blue orchid rendered in iridescent paint on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Flower&lt;br /&gt;
|  a tiny blue dew-kissed flower painted on the tip of his/her nose.&lt;br /&gt;
|-&lt;br /&gt;
| Wraith&lt;br /&gt;
| , painted on his/her forehead, a ghostly blue wraith juggling jack-o-lanterns.&lt;br /&gt;
|-&lt;br /&gt;
| Wave &lt;br /&gt;
| , painted on his/her cheek, a deep blue wave in mid-crash.&lt;br /&gt;
|-&lt;br /&gt;
| Mistake&lt;br /&gt;
|  there are a bunch of ugly blue splotches resembling a horrid disease all over his/her face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Green Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Scales&lt;br /&gt;
| a pattern of painted dark green scales covering his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Eye&lt;br /&gt;
| a bestial green eye riddled with tiny red veins painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Warts&lt;br /&gt;
| a painted green face with several large purple warts drawn on his/her nose.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| a dark green dragon rendered as if it were in flight painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Lizard &lt;br /&gt;
|  a tiny lizard rendered in shimmering green paint upon his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Leaves&lt;br /&gt;
| two light green leaves painted delicately across either cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Frog&lt;br /&gt;
| a cute little green frog painted as if it were clinging to his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Clover&lt;br /&gt;
| a small delicate clover painted an iridescent green on the tip of his/her nose.&lt;br /&gt;
|-&lt;br /&gt;
| Dots&lt;br /&gt;
| an intricate pattern of dark green dots painted along both his/her cheekbones.&lt;br /&gt;
|-&lt;br /&gt;
| Mistake &lt;br /&gt;
| a sticky green spot of paint in the middle of his/her forehead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Black Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Wraith&lt;br /&gt;
| a ghostly black wraith juggling several pumpkins painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders&lt;br /&gt;
| a trail of black spiders painted in a line along his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul&lt;br /&gt;
| a ghastly black ghoul sticking its tongue out, its visage comically painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| a grinning black-clad witch with a long wart-covered nose painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| a small black bat perched on a pumpkin painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Cat&lt;br /&gt;
| a pair of thin black cat whiskers painted on both cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| Rose&lt;br /&gt;
| a deep black rose in bloom painted delicately on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Cloud&lt;br /&gt;
| a roiling black thundercloud painted a dark and stormy hue on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Beetle&lt;br /&gt;
| a scuttling beetle painted in shiny black on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Black Widow&lt;br /&gt;
| an ominous black widow spider painted with menacing legs stretching across his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Mistake&lt;br /&gt;
| there are a bunch of messy black streaks dotted with tiny fingerprints painted on his/her face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Multi-colored Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Puppy&lt;br /&gt;
|  a splotchy white and brown face painted to resemble a puppy.&lt;br /&gt;
|-&lt;br /&gt;
| Rolton&lt;br /&gt;
| a face painted with swirls of brown resembling a rolton.&lt;br /&gt;
|-&lt;br /&gt;
| Tiger&lt;br /&gt;
| a bright orange-painted face streaked with the black marks of a tiger.&lt;br /&gt;
|-&lt;br /&gt;
| Raccoon&lt;br /&gt;
| a painted grey face accompanied by the deep black mask of a raccoon across his/her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn&lt;br /&gt;
| a spiraling horn of a unicorn painted in shimmering golden colors across his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Mouse&lt;br /&gt;
| a pair of round grey mouse ears painted on both sides of his/her forehead, accompanied by a pair of white buckteeth drawn on his/her lower lip.&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
|  a vibrantly colored rainbow painted in a perfect arc across his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Bee&lt;br /&gt;
| a little bee with rainbow wings painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Note&lt;br /&gt;
| a quarter note rendered in shimmering rainbow paint on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Sun&lt;br /&gt;
| a brilliant flaring sun rendered in sparkling golden paint on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Veins&lt;br /&gt;
| several enlarged purple veins painted as if they were bulging on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Kobold &lt;br /&gt;
| a cavorting kobold gnawing on a tiny bone painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Mistake&lt;br /&gt;
| a messy conglomeration of multi-colored streaks painted all over his/her face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vine-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Vines&lt;br /&gt;
| dark trails of green-hued ivy painted around his/her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| Design&lt;br /&gt;
| a swirling painted abstract design flowing across his/her cheeks and chin.&lt;br /&gt;
|-&lt;br /&gt;
| Pyramid&lt;br /&gt;
| a deep blue pyramid rendered in shimmering paint in the middle of his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Flower&lt;br /&gt;
| a delicate white flower rendered in softly mute hues painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| twin cobalt blue flashes of lightning rendered in bold blue paint across both his/her cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| Ivy &lt;br /&gt;
| delicate vines of verdant-hued ivy painted across his/her forehead and trailing down his/her cheek.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Swirl-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Stars&lt;br /&gt;
| a scattered pattern of stars and crescents painted on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Sunburst&lt;br /&gt;
| a brilliant yellow sunburst painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| a shimmering green dragon painted across his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Cat&lt;br /&gt;
| a glossy black cat with shiny green eyes painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| a glittering multicolored rainbow painted across one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Drops &lt;br /&gt;
| several small raindrops rendered in bright blue paint across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bird-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Fish&lt;br /&gt;
| a small fish painted in glistening gold on each cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn&lt;br /&gt;
| a rearing unicorn painted with a twisted gold horn on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| a fiery-winged scarlet bird in flight painted across his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Cloud&lt;br /&gt;
| a serene skyline of lustrous white clouds painted across his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Sadfrown&lt;br /&gt;
| a broad red frown and a single blue tear painted on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Rose&lt;br /&gt;
| a delicate red rosebud with a glistening drop of dew painted on his/her cheek.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Yellow Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Banana&lt;br /&gt;
| a bright yellow banana painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Canary&lt;br /&gt;
|  a mustard-colored flying canary painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Bolt&lt;br /&gt;
| a luminous gold lightning bolt painted across his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Tart&lt;br /&gt;
| a golden brown tart filled with cherries painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Lion&lt;br /&gt;
| a roaring lion with a beige-colored mane painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Goldfish&lt;br /&gt;
| an orange and yellow goldfish painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Coin&lt;br /&gt;
| shimmering gold coins painted all over his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Wings&lt;br /&gt;
| a glimmering pair of golden wings painted on both of his/her cheeks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moon-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Cholen&lt;br /&gt;
| a crimson lute outlined in gold painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Lumnis&lt;br /&gt;
| a golden scroll with five multi-colored circles painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Ronan&lt;br /&gt;
| a black sword with a silver edge painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Kai&lt;br /&gt;
| clenched fists painted in silver on both cheeks.&lt;br /&gt;
|-&lt;br /&gt;
| Lorminstra&lt;br /&gt;
| a golden key painted across his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Eonak&lt;br /&gt;
| a golden anvil outlined in dark brown painted on his/her cheek&lt;br /&gt;
|-&lt;br /&gt;
| Oleani&lt;br /&gt;
| a red heart with a budding flower growing from it painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Fash&#039;lo&#039;nae&lt;br /&gt;
| a yellow, slit-pupiled eye painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Imaera&lt;br /&gt;
| a stylized sheaf of grain twined with viridian bindings painted along his/her jawline.&lt;br /&gt;
|-&lt;br /&gt;
| Phoen&lt;br /&gt;
| a spiral of azure-edged golden sunburts painted down the center of his/her right cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Jastev&lt;br /&gt;
| a silver crystal ball filled with grey smoke painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Zelia&lt;br /&gt;
| an opalescent crescent moon in a spray of silver stars painted over his/her entire face.&lt;br /&gt;
|-&lt;br /&gt;
| Tonis&lt;br /&gt;
| a tiny golden pegasus in flight painted just under his/her right eye.&lt;br /&gt;
|-&lt;br /&gt;
| Koar&lt;br /&gt;
|  a golden crown atop a craggy mountain painted on his/her left cheek.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moon-carved Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| Mularos&lt;br /&gt;
| a tiny red heart pierced with a silver dagger painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Eorgina&lt;br /&gt;
| red, stylized flames painted over his/her cheeks and stretching across both ears.&lt;br /&gt;
|-&lt;br /&gt;
| Ivas&lt;br /&gt;
| a red-painted face with a swirling green wisp that trails from his/her forehead to his/her chin.&lt;br /&gt;
|-&lt;br /&gt;
| Luukos&lt;br /&gt;
| a coiled green serpent on a brown background painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| The Huntress&lt;br /&gt;
| a silver eight-pointed star painted on his/her forehead.&lt;br /&gt;
|-&lt;br /&gt;
| Charl&lt;br /&gt;
| an emerald trident painted on his/her cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Sheru&lt;br /&gt;
| a crouched, inky black jackal painted on his/her right cheek.&lt;br /&gt;
|-&lt;br /&gt;
| V&#039;Tull&lt;br /&gt;
| a midnight black scimitar with a crimson-stained blade painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Marlu&lt;br /&gt;
| a star of six black tentacles over a splash of grey painted down the middle of his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Andelas&lt;br /&gt;
| a black cat mask painted over his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Gosaena&lt;br /&gt;
| a grey-winged figure of misty shadows painted along the right edge of his/her face.&lt;br /&gt;
|-&lt;br /&gt;
| Arachne&lt;br /&gt;
| a variety of small arachnids painted in a haphazard line that wanders from his/her left eyebrow to his/her right ear.&lt;br /&gt;
|-&lt;br /&gt;
| Amasalen&lt;br /&gt;
| a two-headed purple serpent, which is wrapped around a crimson hand, painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| Onar&lt;br /&gt;
| the faint outline of a broken white skull set within a wash of blank ink painted atop the bridge of his/her nose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phoenix-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
|SERPENT&lt;br /&gt;
|He has a painted golden serpent encircling his eye.&lt;br /&gt;
|-&lt;br /&gt;
|PHOENIX&lt;br /&gt;
|He has a painted vermilion phoenix with wings outstretched across both cheeks.&lt;br /&gt;
|-&lt;br /&gt;
|PONY&lt;br /&gt;
|He has a rainbow-maned white pony artfully painted on his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|HORSESHOE&lt;br /&gt;
|He has a glittering silvery horseshoe boldly painted on his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|PENNANT&lt;br /&gt;
|He has a multi-colored pennant painted aslant on his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|LANCE&lt;br /&gt;
|He has a pair of crossed lances rendered in dull grey paint on his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|HORSE&lt;br /&gt;
|He has a galloping golden horse painted with white mane and tail across one cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SHIELD&lt;br /&gt;
|He has a silver-painted knight&#039;s shield bearing a black coat-of-arms on his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|STRIPES&lt;br /&gt;
|He has bold stripes of alternating colors painted across his face.&lt;br /&gt;
|-&lt;br /&gt;
|SPUR&lt;br /&gt;
|He has a bright silver spur painted off-center on his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|STRIKE&lt;br /&gt;
|He has a striking golden serpent, backed by splashes of royal blue, painted diagonally across his face.&lt;br /&gt;
|-&lt;br /&gt;
|FLIGHT&lt;br /&gt;
|He has three strips of gold paint streaking across his left cheek, matched to three strips of royal blue paint on his right cheek.&lt;br /&gt;
|-&lt;br /&gt;
|VERMILLION&lt;br /&gt;
|He has twin flame-wreathed vermilion phoenixes, each caught in flight against a pool of black, painted along the sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN&lt;br /&gt;
|He has five strips of golden paint slashed across his left cheek, matched to two strips of black paint on his right cheek.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coney-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
|CONEY&lt;br /&gt;
|He has a snowy white coney racing a tortoise painted across his face.&lt;br /&gt;
|-&lt;br /&gt;
|TORTOISE&lt;br /&gt;
|He has a virescent tortoise artfully rendered beneath his left eye.&lt;br /&gt;
|-&lt;br /&gt;
|STALLION&lt;br /&gt;
|He has a silver-painted stallion rearing up on its hind legs on his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SADDLE&lt;br /&gt;
|He has a painted umber saddle on each of his cheeks.&lt;br /&gt;
|-&lt;br /&gt;
|HELMET&lt;br /&gt;
|He has a frog-mouth helm with a snowy white plume painted on his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|VIRESCENT&lt;br /&gt;
|He has dual stripes of virescent paint streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
|WHITE&lt;br /&gt;
|He has bright snowy white paint covering his entire face.&lt;br /&gt;
|-&lt;br /&gt;
|HOOF&lt;br /&gt;
|He has a bold black horse hoofprint painted on his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|SHELL&lt;br /&gt;
|He has a faint tortoiseshell pattern painted over his entire face.&lt;br /&gt;
|-&lt;br /&gt;
|EARS&lt;br /&gt;
|He has a pair of snowy white rabbit ears painted along the sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
|CREST&lt;br /&gt;
|He has a snowy white-on-cerise crest painted askew on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| INSIGNIA&lt;br /&gt;
|He has a brightly painted virescent-on-umber insignia slashed across his left cheek.&lt;br /&gt;
|-&lt;br /&gt;
|CROWN&lt;br /&gt;
|He has a cockeyed crown of metallic gold paint above his left eye.&lt;br /&gt;
|-&lt;br /&gt;
|TANKARD&lt;br /&gt;
|He has a vividly painted grey tankard of foamy ale splashed across his right cheek.&lt;br /&gt;
|-&lt;br /&gt;
|TOMATO&lt;br /&gt;
|He has an eye-catching painting of a bright red tomato in the center of his forehead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scratched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
|SCAR&lt;br /&gt;
|He has an ashen grey scar painted across his forehead.&lt;br /&gt;
|- &lt;br /&gt;
|WOUND&lt;br /&gt;
|He has a gaping wound rendered in red paint under his left eye.&lt;br /&gt;
|- &lt;br /&gt;
|BRAND&lt;br /&gt;
|He has a blackened &amp;quot;RW&amp;quot; brand painted on his chin.&lt;br /&gt;
|- &lt;br /&gt;
|STITCHES&lt;br /&gt;
|He has a line of criss-crossing stitches painted diagonally across his face.&lt;br /&gt;
|- &lt;br /&gt;
|BRUISE&lt;br /&gt;
|He has a faintly painted livid bruise enveloping his right eye.&lt;br /&gt;
|- &lt;br /&gt;
|BLEMISH&lt;br /&gt;
|He has a beauty mark rendered as a sable-painted dot beneath the corner of his left eye.&lt;br /&gt;
|- &lt;br /&gt;
|SCRATCH&lt;br /&gt;
|He has a trio of scarlet-painted claw marks dragged down his left cheek.&lt;br /&gt;
|- &lt;br /&gt;
|SHORT&lt;br /&gt;
|He has a short, vertical line of black stitch marks painted on his cheek.&lt;br /&gt;
|- &lt;br /&gt;
|SCAB&lt;br /&gt;
|He has an irregularly shaped scab painted in a dark ruddy hue on his chin.&lt;br /&gt;
|- &lt;br /&gt;
| PUS&lt;br /&gt;
|He has a yellowish white pus-oozing crimson cut painted in graphic detail along his jawline.&lt;br /&gt;
|- &lt;br /&gt;
|JAGGED&lt;br /&gt;
|He has a bright red-painted scar running in a jagged zig-zag from his left cheek to his right brow.&lt;br /&gt;
|- &lt;br /&gt;
|NICKS&lt;br /&gt;
|He has a grouping of tiny nick-like cuts painted in pale flesh tones along his nose and right cheek.&lt;br /&gt;
|- &lt;br /&gt;
|SKELETAL&lt;br /&gt;
|He has a black and white-outlined impression of an underlying skeletal structure painted on the lower half of his face.`&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Clockwerke Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| CLOCK &lt;br /&gt;
| He has a clock face in coppery hues painted in the center of his forehead.&lt;br /&gt;
|-&lt;br /&gt;
| CLOCKWORK &lt;br /&gt;
| He has interlocked clockwork gears painted across his forehead from temple to temple.&lt;br /&gt;
|-&lt;br /&gt;
|  HALF &lt;br /&gt;
| He has half of his face painted to look like the skin is torn away to reveal a clockwork mechanism beneath.&lt;br /&gt;
|-&lt;br /&gt;
|  SIDE &lt;br /&gt;
| He has a series of interlocked gears painted down the side of his face.&lt;br /&gt;
|-&lt;br /&gt;
|  MASK &lt;br /&gt;
| He has a monochromatic eye mask of painted interlocked gears expanding from the inner corner of his eyes outward.&lt;br /&gt;
|-&lt;br /&gt;
| AUTOMATON &lt;br /&gt;
| He has the lower half of his face painted like a mechanical automaton&#039;s jaw.&lt;br /&gt;
|-&lt;br /&gt;
| GASH &lt;br /&gt;
| He has a painted gash across his face revealing clockwork mechanisms beneath.&lt;br /&gt;
|-&lt;br /&gt;
| RIVETS &lt;br /&gt;
| He has painted rivets at evenly spaced intervals along the jawline&lt;br /&gt;
|-&lt;br /&gt;
| CELESTIAL &lt;br /&gt;
| He has an intricate clockwerke design painted down one side of his face, featuring celestial bodies nestled against gears.&lt;br /&gt;
|-&lt;br /&gt;
| PANEL &lt;br /&gt;
| He has a clockwork control panel painted behind one ear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Insect-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| BEETLE &lt;br /&gt;
| He has an intricate beetle painted between his eyes, with delicate wings outstretched above both eyebrows.&lt;br /&gt;
|-&lt;br /&gt;
| WINGS &lt;br /&gt;
| He has a pair of delicate scarab wings painted across the face like an eye mask, extending outward and upward from the corner of each eye.&lt;br /&gt;
|-&lt;br /&gt;
| TRACKS &lt;br /&gt;
| He has an intricate copper beetle painted on his cheek trailing stylized track marks in a meandering pattern across his forehead and curving around his eye.&lt;br /&gt;
|-&lt;br /&gt;
| SPIDER &lt;br /&gt;
| He has an elaborately painted spider poised on the bridge of his nose with forelegs splayed out below, across his cheeks, and back legs above, across his forehead.&lt;br /&gt;
|-&lt;br /&gt;
| WEB &lt;br /&gt;
| He has painted spiderwebs extending outward from the corner of each eye.&lt;br /&gt;
|-&lt;br /&gt;
| EYE &lt;br /&gt;
| He has one eye obscured by an elaborately painted spider, visible in full when his eye is closed.&lt;br /&gt;
|-&lt;br /&gt;
| EYES &lt;br /&gt;
| He has a cluster of spider eyes painted across his forehead.&lt;br /&gt;
|-&lt;br /&gt;
| WIDOW &lt;br /&gt;
| He has a black widow spider set on a black web stretching from nose to jawline, its painted crimson mark standing out in stark contrast against its dark backdrop.&lt;br /&gt;
|-&lt;br /&gt;
| CURLING &lt;br /&gt;
| He has sable and crimson spider painted across his entire forehead, its legs curling around his eyes to terminate in the center of each cheek.&lt;br /&gt;
|-&lt;br /&gt;
| DANGLING &lt;br /&gt;
| He has a quintet of painted spiders dangling below one eye from silvery thread at different lengths.&lt;br /&gt;
|-&lt;br /&gt;
| SIDE &lt;br /&gt;
| He has a tiny spider dangling from a copper thread painted down the side of his face.&lt;br /&gt;
|-&lt;br /&gt;
| SCORPION &lt;br /&gt;
| He has a black scorpion painted on one cheek, its raised tail curving around his eye and stinger poised to strike on his forehead.&lt;br /&gt;
|-&lt;br /&gt;
| SABLE &lt;br /&gt;
| He has stripes of sable and crimson paint streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
| COPPER &lt;br /&gt;
| He has stripes of copper and turquoise paint streaking down both sides of his face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bear-motif Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|- &lt;br /&gt;
| BEE || He has an intricate golden bee painted between his eyes, with delicate wings outstretched above both eyebrows.&lt;br /&gt;
|-&lt;br /&gt;
| BUMBLEBEE || He has a cartoonish bumblebee sporting a toothy grin painted on one cheek.&lt;br /&gt;
|-&lt;br /&gt;
| DAISY || He has an intricate golden bee painted on his cheek buzzing from daisy to daisy in a lazy, meandering pattern.&lt;br /&gt;
|-&lt;br /&gt;
| HONEYCOMB || He has an elaborately painted golden honeycomb circling one eye, with drips of pale honey down the side of his face.&lt;br /&gt;
|-&lt;br /&gt;
| BEAR || He has his entire face painted to resemble a bear, with a pale muzzle around the nose and mouth, a dark nose, and a tawny mask around the eyes.&lt;br /&gt;
|-&lt;br /&gt;
| POLAR || He has a pure white eyemask painted across his face, accented in dark blue to resemble a polar bear.&lt;br /&gt;
|-&lt;br /&gt;
| CUB || He has a trio of adorable bear cubs painted as if climbing the side of his face.&lt;br /&gt;
|-&lt;br /&gt;
| PAW || He has a line of bear paw prints lumbering across his face.&lt;br /&gt;
|-&lt;br /&gt;
| WHITE || He has his entire face painted snow white.&lt;br /&gt;
|-&lt;br /&gt;
| VIOLET || He has stripes of violet and snow white streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
| GOLD || He has stripes of gold and vert paint streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
| VERT || He has gashes of gold slashing through a background of vert across his entire face.&lt;br /&gt;
|-&lt;br /&gt;
| FIGHT || He has a stylized bee painted on one cheek, stinger brandished and wings flashing, and a snarling bear on the other, teeth bared.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jerboa-etched Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|-&lt;br /&gt;
|JERBOA || He has a beige jerboa painted between his eyes, its oversized ears extending upward.&lt;br /&gt;
|-&lt;br /&gt;
|EARS || He has a pair of oversized, beige jerboa ears painted extending upward from his eyebrows against a myrtle green background.&lt;br /&gt;
|-&lt;br /&gt;
|LEAPING || He has a tiny beige jerboa painted in mid-leap across the bridge of his nose, fleeing into a stylized myrtle thicket on his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|TAIL || He has a detailed jerboa painted on his cheek, its long, tufted tail curling elegantly around his eye.&lt;br /&gt;
|-&lt;br /&gt;
|TRACKS || He has a series of tiny, paired jumping tracks painted in beige across his forehead, disappearing into a sweep of myrtle green.&lt;br /&gt;
|-&lt;br /&gt;
|WHISKERS || He has his entire face painted to resemble a jerboa, complete with a twitching beige nose and pale whiskers.&lt;br /&gt;
|-&lt;br /&gt;
|SILHOUETTE || He has the upper half of his face painted a deep myrtle green, overlaid with the silhouette of a beige jerboa.&lt;br /&gt;
|-&lt;br /&gt;
|STRIPES || He has stripes of beige and myrtle paint streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
|BEIGE || He has stark myrtle paint swept across his cheekbones, contrasting sharply with a beige jawline.&lt;br /&gt;
|-&lt;br /&gt;
|MYRTLE || He has an intricate myrtle branch painted winding down one side of his face.&lt;br /&gt;
|-&lt;br /&gt;
|BLOOM || He has a vivid cluster of desert rose and cactus flowers painted bursting outward from the outer corner of each eye.&lt;br /&gt;
|-&lt;br /&gt;
|CACTUS || He has a stylized, blooming desert cactus painted down the side of his face in vibrant greens and bright magenta.&lt;br /&gt;
|-&lt;br /&gt;
|DUNES || He has rolling, windswept sand dunes painted across his forehead in gradient shades of ochre and amber.&lt;br /&gt;
|-&lt;br /&gt;
|OASIS || He has a shimmering blue oasis pool painted around one eye, framed by tiny, intricately detailed palm fronds.&lt;br /&gt;
|-&lt;br /&gt;
|MIRAGE || He has a wavering, heat-haze effect painted in iridescent gold across the bridge of his nose.&lt;br /&gt;
|-&lt;br /&gt;
|SAND || He has stripes of translucent, fiery orange and tawny sand streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
|STORM || He has wind-swept lines of tan and copper pigment blurring across his features to mimic a whirling sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|SUN || He has a blazing, geometric desert sun painted in the center of his forehead, its stark rays stretching out to his temples.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scorpion-motif Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|-&lt;br /&gt;
|SCORPION || He has a detailed scorpion painted between his eyes, its pincers resting above his eyebrows and tail curving up his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|CARAPACE || He has the lower half of his face painted with geometric, olivine segments mimicking a scorpion&#039;s armored carapace over a black base.&lt;br /&gt;
|-&lt;br /&gt;
|PINCERS || He has a jet black mask painted across his eyes, gripped at the edges by a pair of olivine scorpion pincers.&lt;br /&gt;
|-&lt;br /&gt;
|STINGER || He has a striking olivine scorpion tail painted down the side of his face, the stinger poised threateningly near his jaw.&lt;br /&gt;
|-&lt;br /&gt;
|STRIKE || He has a coiled olivine scorpion painted on one cheek, tail raised above his eye as if preparing to strike across his nose.&lt;br /&gt;
|-&lt;br /&gt;
|SWARM || He has a cluster of tiny olivine scorpions scurrying from his jawline and across one cheek.&lt;br /&gt;
|-&lt;br /&gt;
|TAIL || He has a segmented olivine tail painted curling tightly around one eye against a stark, jet black background.&lt;br /&gt;
|-&lt;br /&gt;
|VENOM || He has an olivine stinger painted on his cheek, with a single, glistening bead of green venom dripping toward his chin.&lt;br /&gt;
|-&lt;br /&gt;
|STRIPES || He has stripes of olivine and jet black paint streaking down both sides of his face.&lt;br /&gt;
|-&lt;br /&gt;
|BLACK || He has an angled gash of olivine slashing through a field of jet black across his entire face.&lt;br /&gt;
|-&lt;br /&gt;
|BLOOD || He has thin, pale blue lines painted as war paint dripping from his temples.&lt;br /&gt;
|-&lt;br /&gt;
|CAUSTIC || He has a spray of matte black, caustic-looking droplets painted down one side of his face.&lt;br /&gt;
|-&lt;br /&gt;
|GLYPH || He has a dorsal-eyed scorpion painted in profile along his jaw, its exoskeleton marked with esoteric silver glyphs.&lt;br /&gt;
|-&lt;br /&gt;
|BARREN || He has cracked, parched earth painted across the lower half of his face in deep shades of terracotta and dust.&lt;br /&gt;
|-&lt;br /&gt;
|FRONDS || He has a cluster of lush, deep green palm fronds painted near his eye.&lt;br /&gt;
|-&lt;br /&gt;
|MIRAGE || He has wavy heat-distortion lines painted over his cheekbones, blurring downward into pale blue pools at his jawline.&lt;br /&gt;
|-&lt;br /&gt;
|PETALS || He has the scattered petals of a desert bloom painted as if caught in a breeze across his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SAND || He has a swath of textured, golden sand painted across his nose and cheeks like a sun-kissed mask.&lt;br /&gt;
|-&lt;br /&gt;
|SKULL || He has a sun-bleached animal skull painted over his nose and mouth, blending stark white bone into a sandy background.&lt;br /&gt;
|-&lt;br /&gt;
|NIGHT || He has his upper face painted in deep indigo dotted with stark white stars, rising above a dark silhouette of distant dunes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Desert-motif Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|-&lt;br /&gt;
|BESSHO || He has a sand-hued bessho lizard painted resting on the bridge of his nose, detailed with delicate rosy and purple blushes.&lt;br /&gt;
|-&lt;br /&gt;
|MORDUSKA || He has the shadow of a morduska painted in dark ochre across his cheeks, blending seamlessly into a background of milky and clear sand hues.&lt;br /&gt;
|-&lt;br /&gt;
|QAHZUMAR || He has an ebon qahzumar painted on one cheek, its unnatural suckered tentacles stretching out menacingly toward his chin.&lt;br /&gt;
|-&lt;br /&gt;
|RAY || He has a massive, tawny sand ray painted across his forehead, its barbed wings extending outward over his temples.&lt;br /&gt;
|-&lt;br /&gt;
|RIDGEWEAVER || He has a delicate ridgeweaver spider painted near the corner of his eye, trailing a web of silvery gossamer threads across his cheek.&lt;br /&gt;
|-&lt;br /&gt;
|SELSHIS || He has a side-winding selshis painted curling around one eye, its scales camouflaged in shades of pale sandstone and amber.&lt;br /&gt;
|-&lt;br /&gt;
|SIKUUST || He has a flat, jet-black sikuust painted along his jawline, its hollow mandibles open and ready to strike.&lt;br /&gt;
|-&lt;br /&gt;
|SLIDER || He has a sand slider painted striking down the side of his face trailing a painted path of disturbed sand.&lt;br /&gt;
|-&lt;br /&gt;
|YIERKA || He has a snarling yierka painted on one cheek in shades of sun-baked mud and copper.&lt;br /&gt;
|-&lt;br /&gt;
|AYR || He has a delicate, five-stringed ayr instrument painted on his cheek, surrounded by swirling lines that evoke a haunting desert melody.&lt;br /&gt;
|-&lt;br /&gt;
|BEADS || He has a heavy, decorative collar of painted beads trailing from his chin down to the base of his neck.&lt;br /&gt;
|-&lt;br /&gt;
|EYE || He has a single, wide-set eye painted in the center of his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|GEOMETRIC || He has intricate geometric patterns of metallic copper paint trailing down his nose and chin.&lt;br /&gt;
|-&lt;br /&gt;
|MOON || He has a black crescent moon painted over one cheekbone.&lt;br /&gt;
|-&lt;br /&gt;
|NEBULA || He has a swirling nebula of indigo and violet pigment painted across his upper face, dotted with tiny silver stars.&lt;br /&gt;
|-&lt;br /&gt;
|SHATTER || He has a series of jagged, crystalline lines painted radiating from the corners of his eyes, mimicking the appearance of a shattered mirror or broken glass.&lt;br /&gt;
|-&lt;br /&gt;
|SPIRAL || He has a twisted and barbed spiral painted in dusty charcoal across his chin.&lt;br /&gt;
|-&lt;br /&gt;
|SUN || He has a golden radiating sun disc painted on his forehead.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Enruned Paintstick====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Name !! Design&lt;br /&gt;
|-&lt;br /&gt;
|ASHCAT || He has the spotted, leopard-like visage of an ash cat painted over the upper half of his face, its predatory gaze resting just above his own.&lt;br /&gt;
|-&lt;br /&gt;
|DHOSA&#039;NHIL || He has a camouflaged dhosa&#039;nhil painted blending seamlessly into a backdrop of damp forest foliage across his cheeks.&lt;br /&gt;
|-&lt;br /&gt;
|FRILL || He has vibrant, jagged skin flap painted radiating outward from his eyes, mimicking the defensive display of a startled dhosa&#039;nhil.&lt;br /&gt;
|-&lt;br /&gt;
|KISH&#039;ENDA || He has a sleek, six-legged kish&#039;enda painted leaping across his forehead in shades of ash and charcoal.&lt;br /&gt;
|-&lt;br /&gt;
|NHIL&#039;MON || He has a black nhil&#039;mon coiling along along his jawline, its painted eyes ringed in stark mustard yellow.&lt;br /&gt;
|-&lt;br /&gt;
|SAI&#039;RI || He has an ebon-scaled sai&#039;ri monster painted across the lower half of his face.&lt;br /&gt;
|-&lt;br /&gt;
|UNDERBELLY || He has an iridescent blue streak painted boldly down the center of his chin and neck, mirroring the underbelly of a sai&#039;ri monster.&lt;br /&gt;
|-&lt;br /&gt;
|CIRCLES || He has interlocking silver circles painted in a crown-like pattern across his brow.&lt;br /&gt;
|-&lt;br /&gt;
|RUNES || He has a line of sharp, silver-white runes painted along his cheekbone.&lt;br /&gt;
|-&lt;br /&gt;
|IRIS || He has a dark purple mana iris painted on one cheek, it iridescent petals graced with faint silvery markings.&lt;br /&gt;
|-&lt;br /&gt;
|IRISWOOD || He has an elegant swirl of iridescent, red-blonde woodgrain painted across his forehead in arabesque patterns.&lt;br /&gt;
|-&lt;br /&gt;
|SAKAII || He has the charming face of a cheerful sakaii rodent painted on his cheek, complete with soft brown fur and tufted, rounded ears.&lt;br /&gt;
|-&lt;br /&gt;
|SHA&#039;ROM || He has a scaled, reptilian-snouted sha&#039;rom painted in profile across his cheek, its ridge of jagged keratin spines trailing down toward his chin.&lt;br /&gt;
|-&lt;br /&gt;
|ALYRAT || He has a crimson-stippled ebon arabesque painted in a complex, circular pattern around his eye.&lt;br /&gt;
|-&lt;br /&gt;
|EMIN || He has a silver mask painted over his features as to appear eyeless.&lt;br /&gt;
|-&lt;br /&gt;
|AGATE || He has a trio of painted agate beneath his left eye.&lt;br /&gt;
|-&lt;br /&gt;
|JADE || He has a trio of painted jade stones set beneath his left eye.&lt;br /&gt;
|-&lt;br /&gt;
|ONYX || He has a trio of painted onyx stones set beneath his left eye.&lt;br /&gt;
|-&lt;br /&gt;
|MISANA || He has a faint, iridescent misty grey swirl painted sweeping from his temple to his jaw.&lt;br /&gt;
|-&lt;br /&gt;
|NETHYN || He has an ultramarine sea dragon painted coiling around his ear and down his neck.&lt;br /&gt;
|-&lt;br /&gt;
|RALEV || He has a single violet-sheened black raven feather painted diagonally across his cheekbone.&lt;br /&gt;
|-&lt;br /&gt;
|VALYN || He has a stylized silver moon gate painted on his forehead, surrounded by delicate flourishes depicting different celestial bodies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleaning===&lt;br /&gt;
The face paint can be removed with special cloths.  Otherwise, it will last a few hours. To remove the face paint, {{boldmono|[[RUB]] &amp;lt;cloth&amp;gt;}} while holding the cloth in one hand.&lt;br /&gt;
&lt;br /&gt;
;Cloths that DO remove face paint:&lt;br /&gt;
*a soft white cloth with a subtle grey border (face paint only)&lt;br /&gt;
&lt;br /&gt;
;Cloths that DO NOT remove face paint:&lt;br /&gt;
*a quilted ivory cotton square (cosmetics and warpaint only)&lt;br /&gt;
*a soft periwinkle cotton cleansing cloth (cosmetics and warpaint only)&lt;br /&gt;
*a folded black linen cloth (stationery ink only)&lt;br /&gt;
*a white cotton face cloth (stationery ink only)&lt;br /&gt;
*a lace-edged lilac cotton facecloth (purpose unknown)&lt;br /&gt;
*a thin-striped red and ivory facecloth (purpose unknown)&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Cosmetics]]&lt;br /&gt;
*[[Announcement:Face Paint updated to use CONSENT verb]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Paintstick&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= Extra line &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FLIP&lt;br /&gt;
|verb2= PAINT&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Face painting]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Facepaint&amp;diff=255482</id>
		<title>Facepaint</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Facepaint&amp;diff=255482"/>
		<updated>2026-04-06T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Redirected page to Paintstick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Paintstick]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=255480</id>
		<title>PERM-ifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=255480"/>
		<updated>2026-04-06T20:45:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Applicable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;PERM-ifier&#039;&#039;&#039; allows for items with finite uses to be made permanent.  It is an automated machine to make limited use items permanent and only accepts event [[currency]] as payment, with the type of currency depending on the event.  It originally debuted at [[Ebon Gate]] in 2016 and has appeared at Ebon Gate each year since.  At Ebon Gate&#039;s current [[Evermore Hollow]] venue, it is &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; located inside of the [[EHShop:Antiquarian Manor|Antiquarian Manor, Garden]] (8084692) and charges in [[soul shard]]s.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier&#039;s debut at Ebon Gate 2016 was within [[Feywrot Mire]]&#039;s Halfway Midway shop.  In 2017 at [[Caligos Isle]], there were two obelisks, with each one taking a different type of currency ([[general ticket]]s and [[Ebon Gate seashell]]s); the prices for each were the same.&lt;br /&gt;
&lt;br /&gt;
A PERM-ifier can be found at [[Rumor Woods]] at Diminishing Demises, where it charges in [[raikhen]].&lt;br /&gt;
&lt;br /&gt;
To use the PERM-ifier, hold an applicable item in your right hand and {{boldmono|TOUCH}} the obelisk.  The first touch will tell you the price, the second touch will deduct {{boldmono|[[REDEEM]]ed}} tickets from your total.&lt;br /&gt;
&lt;br /&gt;
==Applicable Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item || General Ticket Cost || Soul Shards cost&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Basketifier]] || - ||1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bittle Frosting]] tube || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bloody trick dagger#Dagger | Bloody Trick Daggers]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Breath Mints]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bubble jar|Bubbles]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Candy dispenser]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cigar wrapper]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling dye]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Plates Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Upper Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Settings Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cobbling [[Silk Screen Press]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cobbling [[Leatherworking Tool]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Floating Disk (511)|Disk]] Changers || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | General [[dye]] || -|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking]] ingredients || - || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cosmetics]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dapper Hair and Beard Pomade || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ebon Gate Music Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Elanthian_Binder#Ink_for_Elanthian_Binder|Elanthian Binder Ink]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Erithi Incense]] || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wizard Familiar Talisman#Special Tier 3 Alchemy Talisman| Familiar Talismans]] (merchant sold) || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Finishing Touch]] (merchant sold) || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Fletching_Glue|Fletching glue]]|| - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Paint|Fletching paint]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Forging Gouge]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fountain pen]]|| - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gold ring stamper box || 7000 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Henna stick|Henna]] Pots || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[GoryWeapon]] vials || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Imbue box]]es || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ink_pot#Tier_2|Ink pot]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip gloss]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip Gloss by Naidem]] || - || 3750&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lizard pet#Cricket Box|Lizard pet Cricket Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Disarm#Locksmith_Tookit|Locksmith toolkit]] (Not including acid vials) || - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Matchbook]] || - || 300 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Nail polish]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Perfume]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ritualistic tool|Ritualistic potions]]||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Rock thumper]] || - || 6725&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Runestone carver]]s || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame oil lamp#Lamp Oil|Sacred Flame Lamp Oil]] || 2500 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame Sparklers]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Scroll cutter]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[tea flavors|Teas]]/[[coffee flavors|coffees]]&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;|| 5000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tea and Coffee Brewing Creams &amp;amp; Syrups || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tattoo Concealment Cream||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tincture bandage]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tobacco box]] (shop sold) || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tortoise Shell paint|Tortoise and Lizard Mount paint]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy]] Vials || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Wood Key]] ||12500 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Brass Key]] ||25000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Silver Key]] ||50000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Gold Key]] ||75000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wendwillow Candle]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wig#Wig Powder|Wig Powder]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Knitting yarn]] ||7500 || 3750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;The PERM-ifier will work on tins and jars of tea and coffee. Tea cases are not currently eligible for permification.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Rumor Woods 2023+ Location===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rumor Woods [[Raikhen]]&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Diminishing Demises&lt;br /&gt;
|desc=Heat radiates from a grand limestone fireplace, its carved mantle adorned with swirling motifs of waves and celestial bodies.  An enruned shadowglass obelisk rises from the center of the room, its polished surface inscribed with intricate glyphs that shimmer in the shifting light.  Windows capped with keyhole arches line the western wall, their stained-glass patterns casting rippling reflections across the smooth stone floor.  Shadows dance, caught between the flickering fire and fractured light.  You also see a dusty river reed basket filled with sticks.&lt;br /&gt;
|exits=Obvious exits: out&lt;br /&gt;
|rnum=u8209472}}&lt;br /&gt;
|}&lt;br /&gt;
===Ebon Gate 2022+ Location===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ebon Gate [[Soul shard]]s&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Antiquarian Manor, Garden&lt;br /&gt;
|desc=Concentric bands of onyx and white tiles encircle an enruned shadowglass obelisk that sits in the center of the garden.  Tufted and manicured blue-green grasses form a small lawn around the tiles before giving way to large and small urns filled with flowering bushes and ornamental shrubs.  Smooth marble benches are arranged at various points throughout the small garden, each flanked by pebble-filled glossy ebonwood planters housing a variety of orchids.  A small patio rests before the manor, offering firm footing before a set of glass-paned doors.  &lt;br /&gt;
|exits=Obvious paths: none&lt;br /&gt;
|rnum=31606}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ebon Gate 2017 Locations===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Ebon Gate seashell]]s - Map room 30&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Northern Passage&lt;br /&gt;
|desc=Lying along the edge of the plateau is the spine of some enormous sea creature, its monstrous ribcage resting on the debris-strewn path like an eerie ossified arcade.  The bones gleam a ghostly white in the moonlight, a faint echo of the life they once held.&lt;br /&gt;
|exits = east, west&lt;br /&gt;
|rnum=26523}}&lt;br /&gt;
| rowspan=2|[[File:Ebon gate caligos isle.png|thumb|Caligos Isle map by Rozy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[General ticket]]s - Map room 41&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Western Slope&lt;br /&gt;
|desc=Mostly obscure in the dark, the path solidifes into a hazardous, rocky incline winding its way to higher ground, as opposed to the chaotic mass of scree below.  Beneath the starlight, the mica flecks that so pervade the nearby rocks glitter like a reflection of the night sky.&lt;br /&gt;
|exits = north, south&lt;br /&gt;
|rnum=26460}}&lt;br /&gt;
|}&lt;br /&gt;
===Ebon Gate 2016 Location===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Halfway Midway, Lost Baubles&lt;br /&gt;
|desc = Discarded bottles and lost baubles decorate the tangled bushes that line the edge of the clearing and hold court around their glassy lord. The assortment of trinkets and glass is arrayed around &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; in an almost reverent display, their smooth or rough edges catching enough of the ambient light to cause it to reflect through the canopy above. Thick clusters of fuzzy green moss occupy most of the ground, though the western edge is decorated with scattered groupings of grass and wheat. You also see a stained black oak sign.&lt;br /&gt;
|rnum = 25350&lt;br /&gt;
|paths = west}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*New Year&#039;s Eve&lt;br /&gt;
*[[Delirium Manor]], March 26-April 4, 2021&lt;br /&gt;
*[[Delirium Manor]], March 27-April 12, 2020&lt;br /&gt;
*Ebon Gate 2017&lt;br /&gt;
*Ebon Gate 2016&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=255479</id>
		<title>PERM-ifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=255479"/>
		<updated>2026-04-06T20:43:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;PERM-ifier&#039;&#039;&#039; allows for items with finite uses to be made permanent.  It is an automated machine to make limited use items permanent and only accepts event [[currency]] as payment, with the type of currency depending on the event.  It originally debuted at [[Ebon Gate]] in 2016 and has appeared at Ebon Gate each year since.  At Ebon Gate&#039;s current [[Evermore Hollow]] venue, it is &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; located inside of the [[EHShop:Antiquarian Manor|Antiquarian Manor, Garden]] (8084692) and charges in [[soul shard]]s.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier&#039;s debut at Ebon Gate 2016 was within [[Feywrot Mire]]&#039;s Halfway Midway shop.  In 2017 at [[Caligos Isle]], there were two obelisks, with each one taking a different type of currency ([[general ticket]]s and [[Ebon Gate seashell]]s); the prices for each were the same.&lt;br /&gt;
&lt;br /&gt;
A PERM-ifier can be found at [[Rumor Woods]] at Diminishing Demises, where it charges in [[raikhen]].&lt;br /&gt;
&lt;br /&gt;
To use the PERM-ifier, hold an applicable item in your right hand and {{boldmono|TOUCH}} the obelisk.  The first touch will tell you the price, the second touch will deduct {{boldmono|[[REDEEM]]ed}} tickets from your total.&lt;br /&gt;
&lt;br /&gt;
==Applicable Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item || General Ticket Cost || Soul Shards cost&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Basketifier]] || - ||1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bittle Frosting]] tube || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bloody trick dagger#Dagger | Bloody Trick Daggers]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Breath Mints]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bubble jar|Bubbles]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Candy dispenser]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cigar wrapper]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling dye]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Plate Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Upper Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Settings Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cobbling [[Silk Screen Press]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cobbling [[Leatherworking Tool]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Floating Disk (511)|Disk]] Changers || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | General [[dye]] || -|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking]] ingredients || - || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cosmetics]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dapper Hair and Beard Pomade || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ebon Gate Music Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Elanthian_Binder#Ink_for_Elanthian_Binder|Elanthian Binder Ink]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Erithi Incense]] || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wizard Familiar Talisman#Special Tier 3 Alchemy Talisman| Familiar Talismans]] (merchant sold) || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Finishing Touch]] (merchant sold) || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Fletching_Glue|Fletching glue]]|| - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Paint|Fletching paint]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Forging Gouge]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fountain pen]]|| - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gold ring stamper box || 7000 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Henna stick|Henna]] Pots || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[GoryWeapon]] vials || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Imbue box]]es || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ink_pot#Tier_2|Ink pot]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip gloss]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip Gloss by Naidem]] || - || 3750&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lizard pet#Cricket Box|Lizard pet Cricket Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Disarm#Locksmith_Tookit|Locksmith toolkit]] (Not including acid vials) || - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Matchbook]] || - || 300 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Nail polish]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Perfume]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ritualistic tool|Ritualistic potions]]||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Rock thumper]] || - || 6725&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Runestone carver]]s || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame oil lamp#Lamp Oil|Sacred Flame Lamp Oil]] || 2500 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame Sparklers]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Scroll cutter]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[tea flavors|Teas]]/[[coffee flavors|coffees]]&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;|| 5000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tea and Coffee Brewing Creams &amp;amp; Syrups || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tattoo Concealment Cream||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tincture bandage]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tobacco box]] (shop sold) || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tortoise Shell paint|Tortoise and Lizard Mount paint]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy]] Vials || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Wood Key]] ||12500 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Brass Key]] ||25000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Silver Key]] ||50000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Whax doll#Key|Whax Doll Gold Key]] ||75000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wendwillow Candle]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wig#Wig Powder|Wig Powder]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Knitting yarn]] ||7500 || 3750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;The PERM-ifier will work on tins and jars of tea and coffee. Tea cases are not currently eligible for permification.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Rumor Woods 2023+ Location===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rumor Woods [[Raikhen]]&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Diminishing Demises&lt;br /&gt;
|desc=Heat radiates from a grand limestone fireplace, its carved mantle adorned with swirling motifs of waves and celestial bodies.  An enruned shadowglass obelisk rises from the center of the room, its polished surface inscribed with intricate glyphs that shimmer in the shifting light.  Windows capped with keyhole arches line the western wall, their stained-glass patterns casting rippling reflections across the smooth stone floor.  Shadows dance, caught between the flickering fire and fractured light.  You also see a dusty river reed basket filled with sticks.&lt;br /&gt;
|exits=Obvious exits: out&lt;br /&gt;
|rnum=u8209472}}&lt;br /&gt;
|}&lt;br /&gt;
===Ebon Gate 2022+ Location===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ebon Gate [[Soul shard]]s&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Antiquarian Manor, Garden&lt;br /&gt;
|desc=Concentric bands of onyx and white tiles encircle an enruned shadowglass obelisk that sits in the center of the garden.  Tufted and manicured blue-green grasses form a small lawn around the tiles before giving way to large and small urns filled with flowering bushes and ornamental shrubs.  Smooth marble benches are arranged at various points throughout the small garden, each flanked by pebble-filled glossy ebonwood planters housing a variety of orchids.  A small patio rests before the manor, offering firm footing before a set of glass-paned doors.  &lt;br /&gt;
|exits=Obvious paths: none&lt;br /&gt;
|rnum=31606}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ebon Gate 2017 Locations===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Ebon Gate seashell]]s - Map room 30&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Northern Passage&lt;br /&gt;
|desc=Lying along the edge of the plateau is the spine of some enormous sea creature, its monstrous ribcage resting on the debris-strewn path like an eerie ossified arcade.  The bones gleam a ghostly white in the moonlight, a faint echo of the life they once held.&lt;br /&gt;
|exits = east, west&lt;br /&gt;
|rnum=26523}}&lt;br /&gt;
| rowspan=2|[[File:Ebon gate caligos isle.png|thumb|Caligos Isle map by Rozy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[General ticket]]s - Map room 41&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Western Slope&lt;br /&gt;
|desc=Mostly obscure in the dark, the path solidifes into a hazardous, rocky incline winding its way to higher ground, as opposed to the chaotic mass of scree below.  Beneath the starlight, the mica flecks that so pervade the nearby rocks glitter like a reflection of the night sky.&lt;br /&gt;
|exits = north, south&lt;br /&gt;
|rnum=26460}}&lt;br /&gt;
|}&lt;br /&gt;
===Ebon Gate 2016 Location===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Halfway Midway, Lost Baubles&lt;br /&gt;
|desc = Discarded bottles and lost baubles decorate the tangled bushes that line the edge of the clearing and hold court around their glassy lord. The assortment of trinkets and glass is arrayed around &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; in an almost reverent display, their smooth or rough edges catching enough of the ambient light to cause it to reflect through the canopy above. Thick clusters of fuzzy green moss occupy most of the ground, though the western edge is decorated with scattered groupings of grass and wheat. You also see a stained black oak sign.&lt;br /&gt;
|rnum = 25350&lt;br /&gt;
|paths = west}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*New Year&#039;s Eve&lt;br /&gt;
*[[Delirium Manor]], March 26-April 4, 2021&lt;br /&gt;
*[[Delirium Manor]], March 27-April 12, 2020&lt;br /&gt;
*Ebon Gate 2017&lt;br /&gt;
*Ebon Gate 2016&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadarl&amp;diff=255170</id>
		<title>Shadarl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadarl&amp;diff=255170"/>
		<updated>2026-03-24T13:36:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
 |bonus=+20&lt;br /&gt;
 |str=?&lt;br /&gt;
 |dur=?&lt;br /&gt;
 |weight=Unknown&lt;br /&gt;
 |use=Armor&lt;br /&gt;
 |rarity=Extremely Rare&lt;br /&gt;
 |special=40 ranks [[Stalking and Hiding]] (enhancive)&lt;br /&gt;
 |color=Black&lt;br /&gt;
 |dye=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shadarl is a leather-like material discovered while experimenting upon [[aganjira]] in an attempt to increase its properties. The creators are being quite circumspect about their processes, but in broad strokes, a reduction of lotus wood fibers and additional agan beetle carapaces were added to aganjira. We&#039;re told that a few specialized flora and possibly soil from Rumor Woods were included as well. The presence of a mage known to specialize in earth and shadow magics adds an aura of the arcane to the stories coming from the Woods. Regardless, the outcome was something completely different than aganjira.&lt;br /&gt;
&lt;br /&gt;
Black as pitch, shadarl has the unusual property of absorbing both light and sound. While this absorption is not complete, it is enough to grant a stealthy adventurer an edge over his prey. One unfortunate side effect of this is that shadarl often disrupts spellcasting by absorbing words and sound before they even leave the wearer&#039;s mouth.&lt;br /&gt;
&lt;br /&gt;
The term shadarl was coined to resemble the erithi mummery, the shi&#039;hadara, where masks are used to hide one&#039;s face.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Shadarl was released in 2021 [[Rumor Woods]] and sold at [[RWShop:The_Lesser_of_Two_Weevils|The Lesser of Two Weevils]]&lt;br /&gt;
&lt;br /&gt;
[[Armor|Light Leather - Brig]] AsG 5-12 only&lt;br /&gt;
&lt;br /&gt;
*Innate material property; doesn&#039;t compete with any other property&lt;br /&gt;
*Improves one&#039;s stalking/hiding bonus (+40 enhancive ranks, does not require recharging)&lt;br /&gt;
*Increases spell hindrance (+1%)&lt;br /&gt;
*-100 material penalty&lt;br /&gt;
&lt;br /&gt;
Shadarl requires fodder when used in alterations.  See [[alter fodder]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Aganjira_and_Shadarl|Offical Lore Document]]&lt;br /&gt;
* [[/saved posts| Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Fabric]]&lt;br /&gt;
[[Category:Erithians]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dermal_Piercer&amp;diff=255123</id>
		<title>Dermal Piercer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dermal_Piercer&amp;diff=255123"/>
		<updated>2026-03-22T21:44:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dermal Piercers&#039;&#039;&#039; can be used to apply a dermal piercing through the skin with a gemstone, similar to [[piercing]] jewelry.  Dermal Piercers are sold at [[RWShop:GemStoned|Gemstoned]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Dermal piercings appear in the tattoo line of a character&#039;s inventory, alongside tattoos and standard piercings.  Dermal piercings can be applied to a wide variety of places on the face and body.  They are done with gemstones, and the process of using a Dermal Piercer to apply a dermal piercing will &#039;&#039;&#039;destroy&#039;&#039;&#039; the gemstone.&lt;br /&gt;
&lt;br /&gt;
There are two types of Dermal Piercings.  One can be used only on characters.  The other can be used only on mounts.  Both utilize the same base system and unlock certificates.&lt;br /&gt;
&lt;br /&gt;
Unlock certificates serve two purposes.  First, they expand the variety of locations that a dermal piercer can adorn with gemstones.  Second, they increase the total number of gemstones that can be applied to a given target.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercer for Characters &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercers can be used on characters to add a dermal piercing consisting of a gem.  The piercing can be applied in a variety of locations.  The gem is destroyed when used as a piercing.  It can be removed via {{boldmono|PULL}} and a tool with the appropriate noun.  They are sold OTS at Tier 1 and can be unlocked three times to Tier 4. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pewter punch and sense that the creator has provided the following information:&lt;br /&gt;
This pewter punch will pierce a set location with a gem.  At Tier 1, you can pierce up to 2 gems and 7 locations.&lt;br /&gt;
&lt;br /&gt;
A list of available piercing locations for you:&lt;br /&gt;
 -  right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, and left earlobe.&lt;br /&gt;
&lt;br /&gt;
Current setting: &amp;quot;right eyebrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Drop/Put: Place a gem into the punch.&lt;br /&gt;
Turn: Change the tool&#039;s piercing location.&lt;br /&gt;
Clench: Pierce yourself or your mount.&lt;br /&gt;
Clean: Clean a used punch.&lt;br /&gt;
Pull: Remove a gem piercing with an appropriate tool.  (Note: This will destroy the gem.)  Removal tools can be found at &amp;quot;Gemstoned&amp;quot;, at Rumor Woods, though similar items may be found throughout Elanthia.&lt;br /&gt;
Wave: Fluff&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the punch&#039;s pockets could get any deeper, but you can tell that the punch is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|Careful not to waste too much, you pour a crystalline glass of bourbon across the mithril punch&#039;s opening, almost overly conscientious about removing any lingering debris.  To be safe, you decide more is less and use all of the alcohol, tossing the container into a nearby receptacle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A burnished mithril punch appears much cleaner than it did a moment ago, and you feel confident that it should be safe to use.&lt;br /&gt;
|Vanah carefully pours a crystalline glass of bourbon over her mithril punch and then holds the punch close to her face to give it a good inspection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|With steady precision, you position the punch over your left eyebrow and firmly squeeze the tool&#039;s pliable center.  A powerful burst of air discharges from the opening, forcing an iridescent azure butterfly saewehna out of the small prongs&#039; grasp and into your skin with an audible *POP*!  OUCH!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|With steady precision, Vanah positions her punch over her left eyebrow and firmly squeezes the tool&#039;s pliable center.  A powerful burst of air discharges, and you hear an audible *POP* as she winces and appears a bit stunned!&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Pierce yourself or your friend.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&amp;lt;br&amp;gt;(gem into punch)&lt;br /&gt;
|Holding the mithril punch straight and steady, you place the saewehna on the tip of the punch and press down with your thumb, forcing some small prongs to retract and allow it to slide into the punch&#039;s opening.  The prongs clamp tightly around the saewehna, holding it securely in place.&lt;br /&gt;
|Holding the mithril punch straight and steady, Vanah places an iridescent azure butterfly saewehna on the tip of the punch and presses down firmly with her thumb.  The gem disappears into the punch&#039;s opening.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|With a firm hold on the mithril punch, you turn a small dial on the base clockwise to the next setting, and you hear a faint *click*.  A v-shaped indentation now points to: &#039;&#039;&#039;&amp;quot;left eyebrow&amp;quot;&#039;&#039;&#039;, which has been engraved in tiny block lettering.&lt;br /&gt;
|Vanah turns a small dial on the base of her mithril punch, and you hear a faint *click*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the tool&#039;s piercing location: Right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Like a baton, you twirl the punch smoothly between your fingers.  Light reflects off the secured azure butterfly saewehna and casting a soft color onto the ground.&lt;br /&gt;
|Like a baton, Vanah twirls a burnished mithril punch smoothly between her fingers.  Light reflects off a secured azure butterfly saewehna at the end and casts a soft color onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds additional locations where the Dermal Piercer can be used on characters and increases the quantity of maximum dermal piercings.&lt;br /&gt;
::Additional locations: both earlobes, right cheek, left cheek, upper lip, bottom lip, front of neck, nape of neck&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds even more locations where the Dermal Piercer can be used on characters and increases the quantity of maximum dermal piercings.&lt;br /&gt;
::Additional locations: right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, you can pierce up to 10 gems and 27 locations.  They include:&lt;br /&gt;
:* Right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe, both earlobes, right cheek, left cheek, upper lip, bottom lip, front of the neck, nape of the neck, right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder, abdomen, right thigh, left thigh, right hip, left hip, right ankle, and left ankle.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercer for Mounts &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercers for [[mount]]s behave identically to those for characters except they are exclusively for use with mounts.  They are sold OTS at Tier 1 and can be unlocked twice to Tier 3. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a silver punch dangling tiny platinum bells.&lt;br /&gt;
You analyze the silver punch and sense that the creator has provided the following information:&lt;br /&gt;
This silver punch will pierce a set location with a gem.  At Tier 1, you can pierce up to 1 gem.&lt;br /&gt;
A list of available piercing locations for your horse mount:&lt;br /&gt;
 -  right ear, left ear, right nostril, left nostril, right eyebrow, left eyebrow, right cheek, left cheek, front right hoof, front left hoof, back right hoof, back left hoof, lip, and forehead.&lt;br /&gt;
&lt;br /&gt;
Current setting: &amp;quot;right ear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Drop/Put: Place a gem into the punch.&lt;br /&gt;
Turn: Change the tool&#039;s piercing location.&lt;br /&gt;
Clench: Pierce yourself or your mount.&lt;br /&gt;
Clean: Clean a used punch.&lt;br /&gt;
Push: Change the associated mount type for piercing.&lt;br /&gt;
Pull: Remove a gem piercing with an appropriate tool.  (Note: This will destroy the gem.)  Removal tools can be found at &amp;quot;Gemstoned&amp;quot;, at Rumor Woods, though similar items may be found throughout Elanthia.&lt;br /&gt;
Wave: Fluff&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the punch&#039;s pockets could get any deeper, but you can tell that the punch is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Pierce yourself or your mount.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&amp;lt;br&amp;gt;(gem into punch)&lt;br /&gt;
|Holding the mithril punch straight and steady, you place the saewehna on the tip of the punch and press down with your thumb, forcing some small prongs to retract and allow it to slide into the punch&#039;s opening.  The prongs clamp tightly around the saewehna, holding it securely in place.&lt;br /&gt;
|Holding the mithril punch straight and steady, Vanah places an iridescent azure butterfly saewehna on the tip of the punch and presses down firmly with her thumb.  The gem disappears into the punch&#039;s opening.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|As you push a small button on the bottom of your punch, a dim light fades on one creature&#039;s etching only to light up another.  The cervidae image is now faintly illuminated.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the associated mount type for piercing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|With a firm hold on the mithril punch, you turn a small dial on the base clockwise to the next setting, and you hear a faint *click*.  A v-shaped indentation now points to: &amp;quot;right nostril&amp;quot;, which has been engraved in tiny block lettering.&lt;br /&gt;
|Vanah turns a small dial on the base of her mithril punch, and you hear a faint *click*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the tool&#039;s piercing location.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Like a baton, you twirl the punch smoothly between your fingers.  Light reflects off the secured azure hoarstone and casting a soft color onto the ground.&lt;br /&gt;
|Like a baton, Vanah twirls a burnished mithril punch smoothly between her fingers.  Light reflects off a secured azure hoarstone at the end and casts a soft color onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds additional locations where the Dermal Piercer can be used on mounts.&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds even more locations where the Dermal Piercer can be used on mounts.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!! Horse and Nightmare Steed || Tortoise || Cervidae      || Lizard          || Unicorn          || Rolton        || Others&lt;br /&gt;
|-&lt;br /&gt;
| right ear        || neck            || right ear        || neck            || right ear        || right ear     || &lt;br /&gt;
|-&lt;br /&gt;
| left ear         || nose            || left ear         || nose            || left ear         || left ear      || &lt;br /&gt;
|-&lt;br /&gt;
| right nostril    || tail            || right nostril    || tail            || right nostril    || right nostril ||&lt;br /&gt;
|-&lt;br /&gt;
| left nostril     || shell           || left nostril     || right foreleg   || left nostril     || left nostril  || &lt;br /&gt;
|-&lt;br /&gt;
| right eyebrow    || front right leg || right eyebrow    || left foreleg    || right eyebrow    || right eyebrow || &lt;br /&gt;
|-&lt;br /&gt;
| left eyebrow     || front left leg  || left eyebrow     || right hind leg  || left eyebrow     || left eyebrow  ||&lt;br /&gt;
|-&lt;br /&gt;
| right cheek      || hind right leg  || right cheek      || left hind leg   || right cheek      || right cheek   ||&lt;br /&gt;
|-&lt;br /&gt;
| left cheek       || hind left leg   || left cheek       ||                 || left cheek       || left cheek    || &lt;br /&gt;
|-&lt;br /&gt;
| front right hoof ||                 || front right hoof ||                 || front right hoof || right flank   ||&lt;br /&gt;
|-&lt;br /&gt;
| front left hoof  ||                 || front left hoof  ||                 || front left hoof  || left flank    || &lt;br /&gt;
|-&lt;br /&gt;
| lip              ||                 || back right hoof  ||                 || back right hoof  || bottom lip       ||  &lt;br /&gt;
|-&lt;br /&gt;
| forehead         ||                 || back left hoof   ||                 || back left hoof   || forehead         || &lt;br /&gt;
|-&lt;br /&gt;
|                  ||                 || lip              ||                 || lip              ||                  ||&lt;br /&gt;
|-&lt;br /&gt;
|                  ||                 || forehead         ||                 || forehead         ||                  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercings are gems that are pierced by a Dermal Piercer&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This azure butterfly saewehna is imbedded into your left eyebrow and can only be removed with PULL while holding an appropriate tool.  Any sharp dagger or knife will suffice, but you can also use tweezers, forceps, clamps, tongs, pincers, and pliers.  The saewehna will be destroyed if you remove it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You poke your finger against an iridescent azure butterfly saewehna, forcing it down beneath your left eyebrow&#039;s skin.  Fortunately, when you remove your finger, the saewehna returns to its original position.&lt;br /&gt;
|Vanah pokes an iridescent azure butterfly saewehna on her left eyebrow, pushing it down beneath the skin.  When she removes her finger from the saewehna, it returns to its original position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|With meticulous precision and care, you slide the dagger&#039;s blade between an iridescent azure butterfly saewehna and your skin and slice around the saewehna, severing the tissue that held it in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The saewehna pops free from your skin, but it shatters into thousands of miniscule pieces that float like dust particles into the air, eventually disappearing without a trace.&lt;br /&gt;
|Vanah slides the blade of her jawbone dagger across the skin on her left eyebrow severing the tissue that held a piercing in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An iridescent azure butterfly saewehna pops free from her skin, but it shatters into thousands of miniscule pieces that float like dust particles into the air, eventually disappearing without a trace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|You run your finger around the edge of an iridescent azure butterfly saewehna, tracing the indentation in your left eyebrow lightly.&lt;br /&gt;
|Vanah runs her finger around an iridescent azure butterfly saewehna, tracing the indentation in her left eyebrow.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Shop Note===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Welcome to Gemstoned, the one-stop shop for all your gem piercing needs!&lt;br /&gt;
&lt;br /&gt;
The punches on the table are our baseline gem piercers, which one can use to pierce themself with a gem.  The tools in the basket will assist in removing any gem piercings that you no longer want.  (Note: Removing a piercing will destroy the gem and may cause injury to the pierced.)  The certificates will upgrade the punch to allow for additional piercing locations, as well as increase the number of piercings.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Only the punches from this room are eligible for the emerald-hued certificate.  In addition, illusion items that hide your inventory and features will prevent any piercings from being visible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Dermal Piercing Removal===&lt;br /&gt;
Dermal piercings can be removed via {{boldmono|PULL}} with basic tools such as tweezers, pliers, tongs, pincers, daggers, and knives.  Removing a dermal piercing destroys the gem.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Piercing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dermal piercer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Piercings &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=PUT&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dermal_Piercer&amp;diff=255120</id>
		<title>Dermal Piercer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dermal_Piercer&amp;diff=255120"/>
		<updated>2026-03-22T16:09:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dermal Piercers&#039;&#039;&#039; can be used to apply a dermal piercing through the skin with a gemstone, similar to [[piercing]] jewelry.  Dermal Piercers are sold at [[RWShop:GemStoned|Gemstoned]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Dermal piercings appear in the tattoo line of a character&#039;s inventory, alongside tattoos and standard piercings.  Dermal piercings can be applied to a wide variety of places on the face and body.  They are done with gemstones, and the process of using a Dermal Piercer to apply a dermal piercing will &#039;&#039;&#039;destroy&#039;&#039;&#039; the gemstone.&lt;br /&gt;
&lt;br /&gt;
There are two types of Dermal Piercings.  One can be used only on characters.  The other can be used only on mounts.  Both utilize the same base system and unlock certificates.&lt;br /&gt;
&lt;br /&gt;
Unlock certificates serve two purposes.  First, they expand the variety of locations that a dermal piercer can adorn with gemstones.  Second, they increase the total number of gemstones that can be applied to a given target.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercer for Characters &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercers can be used on characters to add a dermal piercing consisting of a gem.  The piercing can be applied in a variety of locations.  The gem is destroyed when used as a piercing.  It can be removed via {{boldmono|PULL}} and a tool with the appropriate noun.  They are sold OTS at Tier 1 and can be unlocked three times to Tier 4. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pewter punch and sense that the creator has provided the following information:&lt;br /&gt;
This pewter punch will pierce a set location with a gem.  At Tier 1, you can pierce up to 2 gems and 7 locations.&lt;br /&gt;
&lt;br /&gt;
A list of available piercing locations for you:&lt;br /&gt;
 -  right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, and left earlobe.&lt;br /&gt;
&lt;br /&gt;
Current setting: &amp;quot;right eyebrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Drop/Put: Place a gem into the punch.&lt;br /&gt;
Turn: Change the tool&#039;s piercing location.&lt;br /&gt;
Clench: Pierce yourself or your mount.&lt;br /&gt;
Clean: Clean a used punch.&lt;br /&gt;
Pull: Remove a gem piercing with an appropriate tool.  (Note: This will destroy the gem.)  Removal tools can be found at &amp;quot;Gemstoned&amp;quot;, at Rumor Woods, though similar items may be found throughout Elanthia.&lt;br /&gt;
Wave: Fluff&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the punch&#039;s pockets could get any deeper, but you can tell that the punch is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|Careful not to waste too much, you pour a crystalline glass of bourbon across the mithril punch&#039;s opening, almost overly conscientious about removing any lingering debris.  To be safe, you decide more is less and use all of the alcohol, tossing the container into a nearby receptacle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A burnished mithril punch appears much cleaner than it did a moment ago, and you feel confident that it should be safe to use.&lt;br /&gt;
|Vanah carefully pours a crystalline glass of bourbon over her mithril punch and then holds the punch close to her face to give it a good inspection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|With steady precision, you position the punch over your left eyebrow and firmly squeeze the tool&#039;s pliable center.  A powerful burst of air discharges from the opening, forcing an iridescent azure butterfly saewehna out of the small prongs&#039; grasp and into your skin with an audible *POP*!  OUCH!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|With steady precision, Vanah positions her punch over her left eyebrow and firmly squeezes the tool&#039;s pliable center.  A powerful burst of air discharges, and you hear an audible *POP* as she winces and appears a bit stunned!&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Pierce yourself or your friend.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&amp;lt;br&amp;gt;(gem into punch)&lt;br /&gt;
|Holding the mithril punch straight and steady, you place the saewehna on the tip of the punch and press down with your thumb, forcing some small prongs to retract and allow it to slide into the punch&#039;s opening.  The prongs clamp tightly around the saewehna, holding it securely in place.&lt;br /&gt;
|Holding the mithril punch straight and steady, Vanah places an iridescent azure butterfly saewehna on the tip of the punch and presses down firmly with her thumb.  The gem disappears into the punch&#039;s opening.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|With a firm hold on the mithril punch, you turn a small dial on the base clockwise to the next setting, and you hear a faint *click*.  A v-shaped indentation now points to: &#039;&#039;&#039;&amp;quot;left eyebrow&amp;quot;&#039;&#039;&#039;, which has been engraved in tiny block lettering.&lt;br /&gt;
|Vanah turns a small dial on the base of her mithril punch, and you hear a faint *click*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the tool&#039;s piercing location: Right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Like a baton, you twirl the punch smoothly between your fingers.  Light reflects off the secured azure butterfly saewehna and casting a soft color onto the ground.&lt;br /&gt;
|Like a baton, Vanah twirls a burnished mithril punch smoothly between her fingers.  Light reflects off a secured azure butterfly saewehna at the end and casts a soft color onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds additional locations where the Dermal Piercer can be used on characters and increases the quantity of maximum dermal piercings.&lt;br /&gt;
::Additional locations: both earlobes, right cheek, left cheek, upper lip, bottom lip, front of neck, nape of neck&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds even more locations where the Dermal Piercer can be used on characters and increases the quantity of maximum dermal piercings.&lt;br /&gt;
::Additional locations: right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, you can pierce up to 10 gems and 27 locations.  They include:&lt;br /&gt;
:* Right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe, both earlobes, right cheek, left cheek, upper lip, bottom lip, front of the neck, nape of the neck, right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder, abdomen, right thigh, left thigh, right hip, left hip, right ankle, and left ankle.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercer for Mounts &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercers for [[mount]]s behave identically to those for characters except they are exclusively for use with mounts.  They are sold OTS at Tier 1 and can be unlocked twice to Tier 3. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a silver punch dangling tiny platinum bells.&lt;br /&gt;
You analyze the silver punch and sense that the creator has provided the following information:&lt;br /&gt;
This silver punch will pierce a set location with a gem.  At Tier 1, you can pierce up to 1 gem.&lt;br /&gt;
A list of available piercing locations for your horse mount:&lt;br /&gt;
 -  right ear, left ear, right nostril, left nostril, right eyebrow, left eyebrow, right cheek, left cheek, front right hoof, front left hoof, back right hoof, back left hoof, lip, and forehead.&lt;br /&gt;
&lt;br /&gt;
Current setting: &amp;quot;right ear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Drop/Put: Place a gem into the punch.&lt;br /&gt;
Turn: Change the tool&#039;s piercing location.&lt;br /&gt;
Clench: Pierce yourself or your mount.&lt;br /&gt;
Clean: Clean a used punch.&lt;br /&gt;
Push: Change the associated mount type for piercing.&lt;br /&gt;
Pull: Remove a gem piercing with an appropriate tool.  (Note: This will destroy the gem.)  Removal tools can be found at &amp;quot;Gemstoned&amp;quot;, at Rumor Woods, though similar items may be found throughout Elanthia.&lt;br /&gt;
Wave: Fluff&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the punch&#039;s pockets could get any deeper, but you can tell that the punch is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Pierce yourself or your mount.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&amp;lt;br&amp;gt;(gem into punch)&lt;br /&gt;
|Holding the mithril punch straight and steady, you place the saewehna on the tip of the punch and press down with your thumb, forcing some small prongs to retract and allow it to slide into the punch&#039;s opening.  The prongs clamp tightly around the saewehna, holding it securely in place.&lt;br /&gt;
|Holding the mithril punch straight and steady, Vanah places an iridescent azure butterfly saewehna on the tip of the punch and presses down firmly with her thumb.  The gem disappears into the punch&#039;s opening.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|As you push a small button on the bottom of your punch, a dim light fades on one creature&#039;s etching only to light up another.  The cervidae image is now faintly illuminated.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the associated mount type for piercing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|With a firm hold on the mithril punch, you turn a small dial on the base clockwise to the next setting, and you hear a faint *click*.  A v-shaped indentation now points to: &amp;quot;right nostril&amp;quot;, which has been engraved in tiny block lettering.&lt;br /&gt;
|Vanah turns a small dial on the base of her mithril punch, and you hear a faint *click*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the tool&#039;s piercing location.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Like a baton, you twirl the punch smoothly between your fingers.  Light reflects off the secured azure hoarstone and casting a soft color onto the ground.&lt;br /&gt;
|Like a baton, Vanah twirls a burnished mithril punch smoothly between her fingers.  Light reflects off a secured azure hoarstone at the end and casts a soft color onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds additional locations where the Dermal Piercer can be used on mounts.&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds even more locations where the Dermal Piercer can be used on mounts.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercings are gems that are pierced by a Dermal Piercer&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This azure butterfly saewehna is imbedded into your left eyebrow and can only be removed with PULL while holding an appropriate tool.  Any sharp dagger or knife will suffice, but you can also use tweezers, forceps, clamps, tongs, pincers, and pliers.  The saewehna will be destroyed if you remove it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You poke your finger against an iridescent azure butterfly saewehna, forcing it down beneath your left eyebrow&#039;s skin.  Fortunately, when you remove your finger, the saewehna returns to its original position.&lt;br /&gt;
|Vanah pokes an iridescent azure butterfly saewehna on her left eyebrow, pushing it down beneath the skin.  When she removes her finger from the saewehna, it returns to its original position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|With meticulous precision and care, you slide the dagger&#039;s blade between an iridescent azure butterfly saewehna and your skin and slice around the saewehna, severing the tissue that held it in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The saewehna pops free from your skin, but it shatters into thousands of miniscule pieces that float like dust particles into the air, eventually disappearing without a trace.&lt;br /&gt;
|Vanah slides the blade of her jawbone dagger across the skin on her left eyebrow severing the tissue that held a piercing in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An iridescent azure butterfly saewehna pops free from her skin, but it shatters into thousands of miniscule pieces that float like dust particles into the air, eventually disappearing without a trace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|You run your finger around the edge of an iridescent azure butterfly saewehna, tracing the indentation in your left eyebrow lightly.&lt;br /&gt;
|Vanah runs her finger around an iridescent azure butterfly saewehna, tracing the indentation in her left eyebrow.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Shop Note===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Welcome to Gemstoned, the one-stop shop for all your gem piercing needs!&lt;br /&gt;
&lt;br /&gt;
The punches on the table are our baseline gem piercers, which one can use to pierce themself with a gem.  The tools in the basket will assist in removing any gem piercings that you no longer want.  (Note: Removing a piercing will destroy the gem and may cause injury to the pierced.)  The certificates will upgrade the punch to allow for additional piercing locations, as well as increase the number of piercings.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Only the punches from this room are eligible for the emerald-hued certificate.  In addition, illusion items that hide your inventory and features will prevent any piercings from being visible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Dermal Piercing Removal===&lt;br /&gt;
Dermal piercings can be removed via {{boldmono|PULL}} with basic tools such as tweezers, pliers, tongs, pincers, daggers, and knives.  Removing a dermal piercing destroys the gem.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Piercing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dermal piercer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Piercings &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=PUT&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dermal_Piercer&amp;diff=255118</id>
		<title>Dermal Piercer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dermal_Piercer&amp;diff=255118"/>
		<updated>2026-03-22T12:52:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dermal Piercers&#039;&#039;&#039; can be used to apply a dermal piercing through the skin with a gemstone, similar to [[piercing]] jewelry.  Dermal Piercers are sold at [[RWShop:GemStoned|Gemstoned]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Dermal piercings appear in the tattoo line of a character&#039;s inventory, alongside tattoos and standard piercings.  Dermal piercings can be applied to a wide variety of places on the face and body.  They are done with gemstones, and the process of using a Dermal Piercer to apply a dermal piercing will &#039;&#039;&#039;destroy&#039;&#039;&#039; the gemstone.&lt;br /&gt;
&lt;br /&gt;
There are two types of Dermal Piercings.  One can be used only on characters.  The other can be used only on mounts.  Both utilize the same base system and unlock certificates.&lt;br /&gt;
&lt;br /&gt;
Unlock certificates serve two purposes.  First, they expand the variety of locations that a dermal piercer can adorn with gemstones.  Second, they increase the total number of gemstones that can be applied to a given target.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercer for Characters &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercers can be used on characters to add a dermal piercing consisting of a gem.  The piercing can be applied in a variety of locations.  The gem is destroyed when used as a piercing.  It can be removed via {{boldmono|PULL}} and a tool with the appropriate noun.  They are sold OTS at Tier 1 and can be unlocked three times to Tier 4. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pewter punch and sense that the creator has provided the following information:&lt;br /&gt;
This pewter punch will pierce a set location with a gem.  At Tier 1, you can pierce up to 2 gems and 7 locations.&lt;br /&gt;
&lt;br /&gt;
A list of available piercing locations for you:&lt;br /&gt;
 -  right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, and left earlobe.&lt;br /&gt;
&lt;br /&gt;
Current setting: &amp;quot;right eyebrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Drop/Put: Place a gem into the punch.&lt;br /&gt;
Turn: Change the tool&#039;s piercing location.&lt;br /&gt;
Clench: Pierce yourself or your mount.&lt;br /&gt;
Clean: Clean a used punch.&lt;br /&gt;
Pull: Remove a gem piercing with an appropriate tool.  (Note: This will destroy the gem.)  Removal tools can be found at &amp;quot;Gemstoned&amp;quot;, at Rumor Woods, though similar items may be found throughout Elanthia.&lt;br /&gt;
Wave: Fluff&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the punch&#039;s pockets could get any deeper, but you can tell that the punch is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|Careful not to waste too much, you pour a crystalline glass of bourbon across the mithril punch&#039;s opening, almost overly conscientious about removing any lingering debris.  To be safe, you decide more is less and use all of the alcohol, tossing the container into a nearby receptacle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A burnished mithril punch appears much cleaner than it did a moment ago, and you feel confident that it should be safe to use.&lt;br /&gt;
|Vanah carefully pours a crystalline glass of bourbon over her mithril punch and then holds the punch close to her face to give it a good inspection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|With steady precision, you position the punch over your left eyebrow and firmly squeeze the tool&#039;s pliable center.  A powerful burst of air discharges from the opening, forcing an iridescent azure butterfly saewehna out of the small prongs&#039; grasp and into your skin with an audible *POP*!  OUCH!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
|With steady precision, Vanah positions her punch over her left eyebrow and firmly squeezes the tool&#039;s pliable center.  A powerful burst of air discharges, and you hear an audible *POP* as she winces and appears a bit stunned!&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Pierce yourself or your friend.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&amp;lt;br&amp;gt;(gem into punch)&lt;br /&gt;
|Holding the mithril punch straight and steady, you place the saewehna on the tip of the punch and press down with your thumb, forcing some small prongs to retract and allow it to slide into the punch&#039;s opening.  The prongs clamp tightly around the saewehna, holding it securely in place.&lt;br /&gt;
|Holding the mithril punch straight and steady, Vanah places an iridescent azure butterfly saewehna on the tip of the punch and presses down firmly with her thumb.  The gem disappears into the punch&#039;s opening.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|With a firm hold on the mithril punch, you turn a small dial on the base clockwise to the next setting, and you hear a faint *click*.  A v-shaped indentation now points to: &#039;&#039;&#039;&amp;quot;left eyebrow&amp;quot;&#039;&#039;&#039;, which has been engraved in tiny block lettering.&lt;br /&gt;
|Vanah turns a small dial on the base of her mithril punch, and you hear a faint *click*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the tool&#039;s piercing location: Right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|Like a baton, you twirl the punch smoothly between your fingers.  Light reflects off the secured azure butterfly saewehna and casting a soft color onto the ground.&lt;br /&gt;
|Like a baton, Vanah twirls a burnished mithril punch smoothly between her fingers.  Light reflects off a secured azure butterfly saewehna at the end and casts a soft color onto the ground.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds additional locations where the Dermal Piercer can be used on characters and increases the quantity of maximum dermal piercings.&lt;br /&gt;
::Additional locations: both earlobes, right cheek, left cheek, upper lip, bottom lip, front of neck, nape of neck&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds even more locations where the Dermal Piercer can be used on characters and increases the quantity of maximum dermal piercings.&lt;br /&gt;
::Additional locations: right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, you can pierce up to 10 gems and 27 locations.  They include:&lt;br /&gt;
:* Right eyebrow, left eyebrow, right nostril, left nostril, nose, right earlobe, left earlobe, both earlobes, right cheek, left cheek, upper lip, bottom lip, front of the neck, nape of the neck, right collarbone, left collarbone, right wrist, left wrist, right shoulder, left shoulder, abdomen, right thigh, left thigh, right hip, left hip, right ankle, and left ankle.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercer for Mounts &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercers for [[mount]]s behave identically to those for characters except they are exclusively for use with mounts.  They are sold OTS at Tier 1 and can be unlocked twice to Tier 3. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a silver punch dangling tiny platinum bells.&lt;br /&gt;
You analyze the silver punch and sense that the creator has provided the following information:&lt;br /&gt;
This silver punch will pierce a set location with a gem.  At Tier 1, you can pierce up to 1 gem.&lt;br /&gt;
A list of available piercing locations for your horse mount:&lt;br /&gt;
 -  right ear, left ear, right nostril, left nostril, right eyebrow, left eyebrow, right cheek, left cheek, front right hoof, front left hoof, back right hoof, back left hoof, lip, and forehead.&lt;br /&gt;
&lt;br /&gt;
Current setting: &amp;quot;right ear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Drop/Put: Place a gem into the punch.&lt;br /&gt;
Turn: Change the tool&#039;s piercing location.&lt;br /&gt;
Clench: Pierce yourself or your mount.&lt;br /&gt;
Clean: Clean a used punch.&lt;br /&gt;
Push: Change the associated mount type for piercing.&lt;br /&gt;
Pull: Remove a gem piercing with an appropriate tool.  (Note: This will destroy the gem.)  Removal tools can be found at &amp;quot;Gemstoned&amp;quot;, at Rumor Woods, though similar items may be found throughout Elanthia.&lt;br /&gt;
Wave: Fluff&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the punch&#039;s pockets could get any deeper, but you can tell that the punch is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Pierce yourself or your mount.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&amp;lt;br&amp;gt;(gem into punch)&lt;br /&gt;
|Holding the mithril punch straight and steady, you place the saewehna on the tip of the punch and press down with your thumb, forcing some small prongs to retract and allow it to slide into the punch&#039;s opening.  The prongs clamp tightly around the saewehna, holding it securely in place.&lt;br /&gt;
|Holding the mithril punch straight and steady, Vanah places an iridescent azure butterfly saewehna on the tip of the punch and presses down firmly with her thumb.  The gem disappears into the punch&#039;s opening.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the associated mount type for piercing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change the tool&#039;s piercing location.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds additional locations where the Dermal Piercer can be used on mounts.&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:The Tier 2 unlock adds even more locations where the Dermal Piercer can be used on mounts.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Dermal Piercings &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=Dermal Piercings are gems that are pierced by a Dermal Piercer&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This azure butterfly saewehna is imbedded into your left eyebrow and can only be removed with PULL while holding an appropriate tool.  Any sharp dagger or knife will suffice, but you can also use tweezers, forceps, clamps, tongs, pincers, and pliers.  The saewehna will be destroyed if you remove it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|You poke your finger against an iridescent azure butterfly saewehna, forcing it down beneath your left eyebrow&#039;s skin.  Fortunately, when you remove your finger, the saewehna returns to its original position.&lt;br /&gt;
|Vanah pokes an iridescent azure butterfly saewehna on her left eyebrow, pushing it down beneath the skin.  When she removes her finger from the saewehna, it returns to its original position.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|With meticulous precision and care, you slide the dagger&#039;s blade between an iridescent azure butterfly saewehna and your skin and slice around the saewehna, severing the tissue that held it in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The saewehna pops free from your skin, but it shatters into thousands of miniscule pieces that float like dust particles into the air, eventually disappearing without a trace.&lt;br /&gt;
|Vanah slides the blade of her jawbone dagger across the skin on her left eyebrow severing the tissue that held a piercing in place.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An iridescent azure butterfly saewehna pops free from her skin, but it shatters into thousands of miniscule pieces that float like dust particles into the air, eventually disappearing without a trace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|You run your finger around the edge of an iridescent azure butterfly saewehna, tracing the indentation in your left eyebrow lightly.&lt;br /&gt;
|Vanah runs her finger around an iridescent azure butterfly saewehna, tracing the indentation in her left eyebrow.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Shop Note===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Welcome to Gemstoned, the one-stop shop for all your gem piercing needs!&lt;br /&gt;
&lt;br /&gt;
The punches on the table are our baseline gem piercers, which one can use to pierce themself with a gem.  The tools in the basket will assist in removing any gem piercings that you no longer want.  (Note: Removing a piercing will destroy the gem and may cause injury to the pierced.)  The certificates will upgrade the punch to allow for additional piercing locations, as well as increase the number of piercings.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Only the punches from this room are eligible for the emerald-hued certificate.  In addition, illusion items that hide your inventory and features will prevent any piercings from being visible.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Dermal Piercing Removal===&lt;br /&gt;
Dermal piercings can be removed via {{boldmono|PULL}} with basic tools such as tweezers, pliers, tongs, pincers, daggers, and knives.  Removing a dermal piercing destroys the gem.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Piercing]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dermal piercer &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Piercings &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=PUT&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ear_Notching_Gadget&amp;diff=255083</id>
		<title>Ear Notching Gadget</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ear_Notching_Gadget&amp;diff=255083"/>
		<updated>2026-03-21T20:51:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ear Notching Gadgets&#039;&#039;&#039; can be used to permanently modify the ears of a [[deer mount]].  They are sold at [[RWShop:Notcher Style|Notcher Style]] at [[Rumor Woods]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The base function of an Ear Notching Gadget allows the style of notch to be applied to the left or right ear of the [[deer mount]]. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the ebony gadget and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This ebony gadget will issue an identifying marking on your cervidae&#039;s ear.  (A mount can only have one of these markings, but you can overwrite existing ones.)  Alterations are okay as long as the item remains an obvious tool AND consideration is made regarding the hard coded look.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, the tool defaults to &amp;quot;notch&amp;quot; (style) and &amp;quot;shaped&amp;quot; (type).  At Tier 2, you can change the &amp;quot;type&amp;quot;.  At Tier 3 you can change the &amp;quot;style&amp;quot;.  All tiers are able to toggle between placement of right/left ear.  Use of this tool is a permanent change.  (Example: ...he has an elongated face and small ears [with a star-shaped notch at the tip of his right ear].)&lt;br /&gt;
&lt;br /&gt;
Current settings will create: a music note-carved design&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
Point: Use gadget on mount&#039;s ear&lt;br /&gt;
Pull: Change to right/left ear&lt;br /&gt;
Push: Change default &amp;quot;type&amp;quot; of &amp;quot;-shaped&amp;quot; [Note: Only available at Tier 2.]&lt;br /&gt;
Turn: Change default &amp;quot;style&amp;quot; of &amp;quot;notch&amp;quot; [Note: Only available at Tier 3.]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gadget may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|With an assertive tone, you command your black reindeer to lower his head, and he obediently complies without incident.  Able to easily reach him, you place a fur-handled maple gadget near the tip of the reindeer&#039;s left ear, and the gadget automatically extends far enough to clamp onto the ear apex and make some lightning-fast incisions.  When you realize what has happened, the procedure is complete and he now has a heart-shaped mark at the tip of his left ear.&lt;br /&gt;
|With an assertive tone, Vanah commands her black reindeer to lower his head, and he obediently complies without incident.  Reaching over, she places a fur-handled maple gadget near the tip of the reindeer&#039;s left ear, and the gadget automatically extends far enough to clamp onto the ear apex, and makes some lightning-fast incisions.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|Using both hands, you pull firmly on each end of your fur-handled gadget, and the sharp blade flips its position, now angled to the &#039;&#039;&#039;&#039;LEFT.&#039;&#039;&#039;&#039;&lt;br /&gt;
|Using both hands, Vanah pulls firmly on each end of her fur-handled gadget, and a sharp blade flips its position in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change between right and left ear.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=With the first unlock, the type of shape applied can be changed. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|Holding a fur-handled maple gadget firmly in your hand, you push the small button located at the end of the gadget with your thumb.  The gadget gives off a faint *click*, and the sharp blade at the other end transforms slightly to a &#039;&#039;&#039;carved&#039;&#039;&#039;-type identifier.&lt;br /&gt;
|Holding a fur-handled maple gadget firmly in her hand, Vanah pushes a small button located at the end of her fur-handled gadget with her thumb.  The gadget gives off a faint *click*, and the sharp blade at the other end appears to change.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change default &amp;quot;type&amp;quot; of &amp;quot;-shaped&amp;quot; to -carved, -chased, -cut, -notched, -patterned, or -scarred&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=With the second unlock, the style of notch can be changed. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|Using your thumb and forefinger, you turn the gear-shaped dial located at one end of your fur-handled gadget until it clicks into the next slot.  The sharp blade located at the other end drops down into the tool and immediately pops out with a slightly different shape to produce a &#039;&#039;&#039;design&#039;&#039;&#039; style identifier.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;Change default &amp;quot;style&amp;quot; of &amp;quot;notch&amp;quot; to design, decoration, embellishment, impression, imprint, pattern, stamp, mark, outline, or cut.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Hard-Coded Description===&lt;br /&gt;
Ear Notching Gadgets have a hard-coded look description:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
At one end of the ebony gadget is a small button situated within a gear-like dial, and a sharp utensil at the opposite end is shaped like a music note and flipped to the right.  There is a spring closure in the middle that allows one to extend the tool, but the spring causes it to recoil to its original size.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Deer mount]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ear notching gadget &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Deer mount &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain obvious tool. Cannot contradict hard coded look. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=POINT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PULL&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Saddle_Me_Up_equine_saddle&amp;diff=255081</id>
		<title>Saddle Me Up equine saddle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Saddle_Me_Up_equine_saddle&amp;diff=255081"/>
		<updated>2026-03-21T19:56:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Saddle Me Up saddles were first introduced at Rumor Woods in 2019 with the release of [[Horse mount|horse]]s.  They come in three different styles, Finnian, Kannalan, and Minstrel, which determine how certain messaging handles certain aspects of the saddle.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Finnian&lt;br /&gt;
|itemsummary= Finnian-style saddles are the lightest of the 3 saddle styles and feature a low-rise pommel, normal cantle, loose stirrups, and has a billet and buckle girth-type system for saddling.  It will usually include a pad or not use anything underneath it at all.  Per GM Kaikala, the closest real world equivalent would be an English riding saddle.  While it can be altered, part of the {{boldmono|LOOK}} will always retain reference to the pommel and stirrups.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Crafted in the Finnian style, the saddle bears a low-rise pommel and stirrups that hang down at a middling length.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|analyze= &#039;&#039;&#039;{{blue|--------- SADDLE ME UP SADDLES - ANALYZE INFO  ---------}}&#039;&#039;&#039;&lt;br /&gt;
This saddle is a saddle (hopefully obviously), meant for use with &amp;quot;horse&amp;quot; mounts.&lt;br /&gt;
&lt;br /&gt;
Verb Sets active on this saddle:&lt;br /&gt;
  *Verb Set 1: DROP/PUT, GET, MOUNT (with styles), and DISMOUNT (with styles).&lt;br /&gt;
&lt;br /&gt;
MOUNT styles -- MOUNT {STYLE} {target horse} -- that are valid for this saddle&#039;s current setup are:  &#039;&#039;&#039;{{blue|RIGHT; LEFT; POMMEL; MANE; JUMP; GRACE-L; GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
DISMOUNT styles -- DISMOUNT {STYLE} -- that are valid for this saddle&#039;s current setup are:  &#039;&#039;&#039;{{blue|POMMEL; MANE, JUMP, SLIDE, GRACE-L, GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|--------- ALTERATION INFORMATION ---------}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The noun cannot change.  Saddle styles not covered by these are not currently to be named and put on these particular items.  So what can you do?  Any merchant may alter the article, adjective, long, and/or show description of the saddle.  Any merchant may toggle the pad/blanket status and descriptor.  All alterations must be in keeping with the saddle&#039;s style (see below).  All saddles are made of leather as their underlying base material.&lt;br /&gt;
&lt;br /&gt;
Note that some aspects of the LOOK are hard-coded (such as the length of the stirrups) and cannot currently be modified by a merchant.&lt;br /&gt;
&lt;br /&gt;
This saddle&#039;s style (which is not currently eligible to be changed to another style) is set to &#039;&#039;&#039;{{blue|Finnian}}&#039;&#039;&#039;.&lt;br /&gt;
For alteration purposes, keep the following in mind:  The pommel is low-rise (doesn&#039;t really jut up vertically), and the cantle is what you&#039;d expect from a &amp;quot;normal&amp;quot; saddle.  The stirrups are loose (no flaps).  It utilizes a billet and buckle girth type system for saddling.  It is lighter than the Minstrel&#039;s and Kannalan (heaviest) styles.  It will usually include a pad or not use anything underneath at all.&lt;br /&gt;
&lt;br /&gt;
The saddle can have pad/blanket as part of its description (and for a few messages).  Currently the available styles are: none, single pad, single blanket, pad + blanket.  A brief descriptor of any pad/blanket can be added (for example: &amp;quot;sheepskin pad&amp;quot; and &amp;quot;folded blanket&amp;quot; are the defaults;  &amp;quot;red and blue-checkered blanket&amp;quot; &amp;quot;vine-embroidered blanket and pale green pad&amp;quot; &amp;quot;thick woolen pad&amp;quot; are a-okay.  Avoid anything much longer than those.  Don&#039;t use any descriptor or material that would not allow the pad/blanket to lie flat on a horse&#039;s back.  This saddle is set to have a single pad and it is set to use &#039;&#039;&#039;&#039;&#039;{{blue|*bone white fleece pad*}}&#039;&#039;&#039;&#039;&#039; as its descriptor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|-----------------------------------------------------}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;OTS/Verb Set 1&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Steadying a lithe rose grey gelding, you place a black pashima pad on the gelding&#039;s neck, then gently slide it back to just barely cover his withers.  You run the stirrups up their leathers, then set your saddle down on top of the pad, securing the keepers to the billets before sliding both the pad and saddle farther back onto the gelding&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Buckling the girth on one side, you next buckle it on the gelding&#039;s other side after pulling it across his underside, tightening it on both sides in an even manner.  Finishing that, you slide the stirrups down to hang at a middling length.&lt;br /&gt;
| Steadying a lithe rose grey gelding, PERSON places a black pashima pad on the gelding&#039;s neck, then gently slides it back to just barely cover his withers.  He runs the stirrups up their leathers, then sets his saddle down on top of the pad, securing the keepers to the billets before sliding both the pad and saddle farther back onto the gelding&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Buckling the girth on one side, PERSON next buckles it on the gelding&#039;s other side after pulling it across his underside, tightening it on both sides in an even manner.  Finishing that, PERSON slides the stirrups down to hang at a middling length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Ensuring that a lithe rose grey gelding is calm and comfortable, you run the stirrups up their leathers.  Next you unbuckle the girth, first on one side of the gelding, then on his other, and set it aside.&lt;br /&gt;
&lt;br /&gt;
Lifting and pulling both the saddle and its pad, you unsaddle the gelding in one smooth motion.  Before finishing up, you make certain to rebuckle the girth to one side of the saddle and unfasten the saddle&#039;s billets from the pad&#039;s keepers.&lt;br /&gt;
| Ensuring that a lithe rose grey gelding is calm and comfortable, PERSON runs the stirrups up their leathers.  Next he unbuckles the girth, first on one side of the gelding, then on his other, and sets it aside.&lt;br /&gt;
&lt;br /&gt;
Lifting and pulling both the saddle and its pad, he unsaddles the gelding in one smooth motion.  Before finishing up, he makes certain to rebuckle the girth to one side of the saddle and unfasten the saddle&#039;s billets from the pad&#039;s keepers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You affix your reins to a lithe rose grey gelding&#039;s bit, and with a firm push off the ground, you swing astride the gelding and settle comfortably into a variegated black saddle with a scarlet sinew cinch.&lt;br /&gt;
| PERSON affixes his reins to his a lithe rose grey gelding&#039;s bit, and with a firm push off the ground, he swings astride the gelding and settles into a variegated black saddle with a scarlet sinew cinch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RIGHT&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on the gelding&#039;s right side, you set your right foot into it and lift yourself upward, swinging your left leg over your gelding&#039;s girth and into the left-side stirrup as you settle atop his black saddle and take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on the gelding&#039;s right side, PERSON sets his right foot into it and lifts himself upward, swinging his left leg over his gelding&#039;s girth and into the left-side stirrup as he settles atop his black saddle and takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEFT&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on rose grey gelding&#039;s left side, you set your left foot into it and lift yourself upward, swinging your right leg over your gelding&#039;s girth and into the right-side stirrup as you settle atop his black saddle and take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on rose grey gelding&#039;s left side, PERSON sets his left foot into it and lifts himself upward, swinging his right leg over his gelding&#039;s girth and into the right-side stirrup as he settles atop his black saddle and takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POMMEL&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
You grab on to the pommel of the gelding&#039;s saddle and heave yourself up and onto it, then take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
PERSON grabs on to the pommel of the gelding&#039;s saddle and heaves himself up and onto it, then takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MANE&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
You weave your fingers through a lithe rose grey gelding&#039;s mane, then, clinging to the top of his neck, you use your grip and a little leap to pull yourself up onto his black saddle.  You then take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
PERSON weaves his fingers through a lithe rose grey gelding&#039;s mane, then, clinging to the top of his neck, he uses his grip and a little leap to pull himself up onto his black saddle.  He then takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|JUMP&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
With a running leap, you acrobatically vault up onto a lithe rose grey gelding, landing neatly in proper riding position atop his black saddle.  You then take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
With a running leap, PERSON acrobatically vaults up onto a lithe rose grey gelding, landing neatly in proper riding position atop his black saddle.  He then takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-L&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing your left foot in the stirrup on the gelding&#039;s saddle, you push off of your right foot and transfer your weight into the left as you gracefully mount your gelding&#039;s black saddle.  You twist your body so that your right foot floats over your gelding&#039;s girth and slides into the right-side stirrup.  As you position yourself atop his saddle, you take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing his left foot in the stirrup on the gelding&#039;s saddle, PERSON pushes off of his right foot and transfers his weight into the left as he gracefully mounts his gelding&#039;s black saddle.  He twists his body so that his right foot floats over his gelding&#039;s girth and slides into the right-side stirrup.  As he positions himself atop his saddle, he takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-R&lt;br /&gt;
| You reach up and attach your silver-studded reins to the gelding&#039;s bridle, then release them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing your right foot in the stirrup on the gelding&#039;s saddle, you push off of your left foot and transfer your weight into the right as you gracefully mount your gelding&#039;s black saddle.  You twist your body so that your left foot floats over your gelding&#039;s girth and slides into the left-side stirrup.  As you position yourself atop his saddle, you take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches his silver-studded reins to the gelding&#039;s bridle, then releases them to rest against the gelding&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing his right foot in the stirrup on the gelding&#039;s saddle, PERSON pushes off of his left foot and transfers his weight into the right as he gracefully mounts his gelding&#039;s black saddle.  He twists his body so that his left foot floats over his gelding&#039;s girth and slides into the left-side stirrup.  As he positions himself atop his saddle, he takes his reins in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You climb down from the black saddle on a lithe rose grey gelding and carefully detach some silver-studded reins from his bit.&lt;br /&gt;
| PERSON climbs down from the black saddle on a lithe rose grey gelding and carefully detaches some silver-studded reins from his bit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POMMEL&lt;br /&gt;
| You grab on to the pommel of your saddle and heave yourself off of the gelding, then detach some silver-studded reins from your gelding&#039;s bridle.&lt;br /&gt;
| PERSON grabs on to the pommel of his saddle and heaves himself off of the gelding, then detaches some silver-studded reins from his gelding&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MANE&lt;br /&gt;
| Tangling your fingers in your rose grey gelding&#039;s mane near the nape of his neck, you hold on tightly as you dismount from your black saddle, sliding down the side of the gelding.  You reach up and detach some silver-studded reins from your gelding&#039;s bridle.&lt;br /&gt;
| Tangling his fingers in his rose grey gelding&#039;s mane near the nape of his neck, PERSON holds on tightly as he dismounts from his black saddle, sliding down the side of the gelding.  He reaches up and detaches some silver-studded reins from his gelding&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|JUMP&lt;br /&gt;
| In a daring display of acrobatics, you tuck your legs up under you, momentarily balancing your toes on your black saddle, then leap off of it, neatly landing next to your rose grey gelding in an overly dramatic dismount.  You reach up and detach some silver-studded reins from your gelding&#039;s bridle.&lt;br /&gt;
| In a daring display of acrobatics, PERSON tucks his legs up under himself, momentarily balancing his toes on his black saddle, then leaps off of it, neatly landing next to his rose grey gelding in an overly dramatic dismount.  He reaches up and detaches some silver-studded reins from his gelding&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLIDE&lt;br /&gt;
| Throwing all caution to the wind, you bend and swing one of your legs forward and over the saddle&#039;s pommel, then half-leap, half-slide down from your rose grey gelding.  You reach up and detach some silver-studded reins from your gelding&#039;s bridle.&lt;br /&gt;
| Throwing all caution to the wind, PERSON bends and swings one of his legs forward and over the saddle&#039;s pommel, then half-leaps, half-slides down from his rose grey gelding.  He reaches up and detaches some silver-studded reins from his gelding&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-L&lt;br /&gt;
| Securing your left foot in the saddle&#039;s stirrup, you twist your body back and to the right, gliding your right leg over the backside of your rose grey gelding as you gracefully dismount and detach some silver-studded reins from your gelding&#039;s bridle.&lt;br /&gt;
| Securing his left foot in the saddle&#039;s stirrup, PERSON twist his body back and to the right, gliding his right leg over the backside of his rose grey gelding as he gracefully dismounts and detaches some silver-studded reins from his gelding&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-R&lt;br /&gt;
| Securing your right foot in the saddle&#039;s stirrup, you twist your body back and to the left, gliding your left leg over the backside of your rose grey gelding as you gracefully dismount and detach some silver-studded reins from your gelding&#039;s bridle.&lt;br /&gt;
| Securing his right foot in the saddle&#039;s stirrup, PERSON twists his body back and to the left, gliding his left leg over the backside of his rose grey gelding as he gracefully dismounts and detaches some silver-studded reins from his gelding&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Removing the stirrups and girth from your black saddle, you pull out a small cloth and first dust off each piece of tack.  Then you use a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and girth to the saddle.&lt;br /&gt;
| Removing the stirrups and girth from his black saddle, PERSON pulls out a small cloth and first dusts off each piece of tack.  Then he uses a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and girth to the saddle.&lt;br /&gt;
|}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Verb Set 2&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hands over the saddle on a lithe rose grey gelding, thoroughly inspecting its placement and the sturdiness of its straps, then continue the inspection of your gelding by checking each of his hooves.&lt;br /&gt;
| PERSON runs his hands over the saddle on a lithe rose grey gelding, thoroughly inspecting its placement and the sturdiness of its straps, then continues the inspection of his gelding by checking each of his hooves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You turn slightly as you inspect your black saddle, then reach back behind it to pat his rose grey gelding&#039;s rump.&lt;br /&gt;
| PERSON turns slightly as he inspects his black saddle, then reaches back behind it to pat his rose grey gelding&#039;s rump.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Retrieving your saddle&#039;s black pashima pad, you shake it out, then fold it up neatly before stowing it away again.&lt;br /&gt;
| Retrieving his saddle&#039;s black pashima pad, PERSON shakes it out, then folds it up neatly before stowing it away again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You playfully set one hand against the black saddle on a lithe rose grey gelding, and the other on the side of his neck, nudging him to take a step back.&lt;br /&gt;
| PERSON playfully sets one hand against the black saddle on a lithe rose grey gelding, and the other on the side of his neck, nudging him to take a step back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tighten your thighs around your black saddle and cluck your tongue, nudging your rose grey gelding into a slow trot around the area.  As he comes back to a stop, you run your fingers through his mane.&lt;br /&gt;
| PERSON tightens his thighs around his black saddle and clucks his tongue, nudging his rose grey gelding into a slow trot around the area.  As he comes back to a stop, PERSON runs his fingers through his mane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull at the stirrup straps on your black saddle, adjusting their lengths to be adjusting them to a long length.&lt;br /&gt;
| PERSON pulls at the stirrup straps on his black saddle, adjusting their lengths to be adjusting them to a long length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You reach up to adjust the saddle&#039;s stirrups, pulling the leathers so that they hang at a short length on the side of a lithe rose grey gelding.&lt;br /&gt;
| PERSON reaches up to adjust the saddle&#039;s stirrups, pulling the leathers so that they hang at a short length on the side of a lithe rose grey gelding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean one hand on your rose grey gelding&#039;s neck, and with your free hand, you reach in front of your left thigh and adjust the length of your left stirrup while still keeping your foot in it.  Once you&#039;ve re-buckled that stirrup&#039;s leather, you then do the same for your right side, both stirrups now hanging at a middling length.&lt;br /&gt;
| PERSON leans one hand on his rose grey gelding&#039;s neck, and with his free hand, he reaches in front of his left thigh and adjusts the length of his left stirrup while still keeping his foot in it.  Once he&#039;s re-buckled that stirrup&#039;s leather, he then does the same for his right side, both stirrups now hanging at a middling length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull out a light cloth and sweep your black saddle over it, giving it a good, thorough dusting off.&lt;br /&gt;
| PERSON pulls out a light cloth and sweeps his black saddle over it, giving it a good, thorough dusting off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You stand to the side of gelding, lightly resting one of your hands against his black saddle, and occasionally rubbing at his neck, as you gesticulate with your other hand to show your gelding off.&lt;br /&gt;
| PERSON stands to the side of gelding, lightly resting one of his hands against his black saddle, and occasionally rubbing at his neck, as he gesticulates with his other hand to show his gelding off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean forward in your saddle and rub the side of your gelding&#039;s neck, then pat him gently while quietly uttering several words of encouragement.&lt;br /&gt;
| PERSON leans forward in his saddle and rubs the side of his gelding&#039;s neck, then pats him gently while quietly uttering several words of encouragement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You push your hands down on your black saddle, checking its sturdiness.&lt;br /&gt;
| PERSON pushes his hands down on his black saddle, checking its sturdiness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You idly lean up against a lithe rose grey gelding, resting your head against the side of his black saddle.&lt;br /&gt;
| PERSON idly leans up against a lithe rose grey gelding, resting his head against the side of his black saddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You roll back onto your seat bones in your black saddle, square your shoulders over your hips, and sit up straight atop your rose grey gelding as you assume a proper riding posture.&lt;br /&gt;
| PERSON rolls back onto his seat bones in his black saddle, squares his shoulders over his hips, and sits up straight atop his rose grey gelding as he assumes a proper riding posture.&lt;br /&gt;
|}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Verb Set 3&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt your saddle to one side while you run a finger over it, inspecting the quality of the leather.&lt;br /&gt;
| PERSON tilts his saddle to one side while he runs a finger over it, inspecting the quality of the leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You move to stand near your rose grey gelding&#039;s head, facing it, and take hold of the pastern on his left leg, stretching the leg forward, then do the same for right side, ensuring no wrinkles are present under his black saddle.&lt;br /&gt;
| PERSON moves to stand near his rose grey gelding&#039;s head, facing it, and takes hold of the pastern on his left leg, stretching the leg forward, then does the same for right side, ensuring no wrinkles are present under his black saddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt forward in the black saddle, urging your rose grey gelding into a gallop.  He circles around the area once, nearly mowing PERSON over, then comes to an abrupt halt as you pull up on your silver-studded reins.&lt;br /&gt;
| PERSON tilts forward in the black saddle, urging his rose grey gelding into a gallop.  He circles around the area once, nearly mowing PERSON over, then comes to an abrupt halt as he pulls up on his silver-studded reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Displaying your black saddle for all to see, you heft it up, turning it from side to side before lowering it back down.&lt;br /&gt;
| Displaying his black saddle for all to see, PERSON hefts it up, turning it from side to side before lowering it back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unfasten the straps of a variegated black saddle with a scarlet sinew cinch and lift it up, moving its placement on your rose grey gelding&#039;s back and black pashima pad a smidgen.  Once satisfied, you settle it back down, refasten the straps and give a lithe rose grey gelding a pat on the rump.&lt;br /&gt;
| PERSON unfastens the straps of a variegated black saddle with a scarlet sinew cinch and lifts it up, moving its placement on the rose grey gelding&#039;s back and black pashima pad a smidgen.  Once satisfied, he settles it back down, refastens the straps and gives a lithe rose grey gelding a pat on the rump.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You raise yourself up in your black saddle&#039;s stirrups, standing tall atop your rose grey gelding as your eyes sweep over your surroundings.&lt;br /&gt;
| PERSON raises himself up in his black saddle&#039;s stirrups, standing tall atop his rose grey gelding as his eyes sweep over his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lightly walk your fingers along your black saddle as you gaze around the area.&lt;br /&gt;
| PERSON lightly walks his fingers along his black saddle as he gazes around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Running your fingers around the outside edge of your black saddle&#039;s pommel, you find the spot you were looking for on your rose grey gelding&#039;s withers and scratch it, causing the gelding&#039;s lip to quiver slightly and his eyes to glaze over.&lt;br /&gt;
| Running his fingers around the outside edge of his black saddle&#039;s pommel, PERSON picks a spot on his rose grey gelding&#039;s withers and scratches it, causing the gelding&#039;s lip to quiver slightly and his eyes to glaze over.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Carefully poised atop your rose grey gelding, you spread your fingers out along the the edge of the low-rise pommel of his black saddle with only a feather-light touch.&lt;br /&gt;
| Poised atop his rose grey gelding, PERSON carefully spreads his fingers out along the the edge of the low-rise pommel of the gelding&#039;s black saddle with, seemingly, a feather-light touch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grip a variegated black saddle with a scarlet sinew cinch in your hands and raise it up to chin-level several times, getting a good feel for its heft.&lt;br /&gt;
| PERSON grips a variegated black saddle with a scarlet sinew cinch in his hands and raises it up to chin-level several times, getting a good feel for its heft.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Brushing your fingers down a lithe rose grey gelding&#039;s neck, you then move back several steps to grip one of the stirrups hanging down from a lithe rose grey gelding and give it good, hard tug, ensuring that it won&#039;t slip once weight is applied to it.&lt;br /&gt;
| Brushing his fingers down a lithe rose grey gelding&#039;s neck, PERSON then moves back several steps to grip one of the stirrups hanging down from a lithe rose grey gelding and gives it good, hard tug, ensuring that it won&#039;t slip once weight is applied to it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tightly grip the sides of the pommel of your rose grey gelding&#039;s saddle and hang on for dear life.&lt;br /&gt;
| PERSON tightly grips the sides of the pommel of the black saddle on his rose grey gelding, as if he is hanging on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Retrieving your saddle&#039;s black pashima pad, you shake it out, then roughly brush your hands over it, thoroughly removing dust, hair, and any loose debris.&lt;br /&gt;
| Retrieving his saddle&#039;s black pashima pad, PERSON shakes it out, then roughly brushes his hands over it, thoroughly removing dust, hair, and any loose debris.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your rose grey gelding attempts to nuzzle you as you begin inspecting his black saddle.  You affectionately pat his nose before pushing it away.&lt;br /&gt;
| PERSON&#039;s rose grey gelding attempts to nuzzle him as he begins inspecting his black saddle.  He affectionately pats his nose before pushing it away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean forward in your black saddle, and, using the stirrups as leverage to lift yourself farther up, you give your rose grey gelding a little rub between his ears.  Once you sit back down, you ensure your feet are properly angled in the stirrups, then relax your legs.&lt;br /&gt;
| PERSON leans forward in his black saddle, and, using the stirrups as leverage to lift himself farther up, he gives his rose grey gelding a little rub between his ears.  Once he sits back down, he ensures his feet are properly angled in the stirrups, then relaxes his legs.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Kannalan&lt;br /&gt;
|itemsummary= Kannalan-style saddles are the heaviest of the 3 saddle styles, and feature a horn, stirrups with flaps, and a cinch/latigo/D-ring type of system for saddling. It will commonly utilize a blanket or pad and blanket combination. Per GM Kaikala, the closest real world equivalent would a Western saddle. While it can be altered, part of the {{boldmono|LOOK}} will always retain reference to the pommel and stirrups.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Crafted in the Kannalan style, the saddle bears a horn jutting up from the pommel and stirrups that hang down at a middling length.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|analyze= &#039;&#039;&#039;{{blue|--------- SADDLE ME UP SADDLES - ANALYZE INFO  ---------}}&#039;&#039;&#039;&lt;br /&gt;
This saddle is a saddle (hopefully obviously), meant for use with &amp;quot;horse&amp;quot; mounts.&lt;br /&gt;
&lt;br /&gt;
Verb Sets active on this saddle:&lt;br /&gt;
  *Verb Set 1: DROP/PUT, GET, MOUNT (with styles), and DISMOUNT (with styles).&lt;br /&gt;
&lt;br /&gt;
MOUNT styles -- MOUNT {STYLE} {target horse} -- that are valid for this saddle&#039;s current setup are:  &#039;&#039;&#039;{{blue|RIGHT; LEFT; HORN; MANE; JUMP; GRACE-L; GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
DISMOUNT styles -- DISMOUNT {STYLE} -- that are valid for this saddle&#039;s current setup are:  &#039;&#039;&#039;{{blue|HORN; MANE, JUMP, SLIDE, GRACE-L, GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|--------- ALTERATION INFORMATION ---------}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The noun cannot change.  Saddle styles not covered by these are not currently to be named and put on these particular items.  So what can you do?  Any merchant may alter the article, adjective, long, and/or show description of the saddle.  Any merchant may toggle the pad/blanket status and descriptor.  All alterations must be in keeping with the saddle&#039;s style (see below).  All saddles are made of leather as their underlying base material.&lt;br /&gt;
&lt;br /&gt;
Note that some aspects of the LOOK are hard-coded (such as the length of the stirrups) and cannot currently be modified by a merchant.&lt;br /&gt;
&lt;br /&gt;
This saddle&#039;s style (which is not currently eligible to be changed to another style) is set to &#039;&#039;&#039;{{blue|Kannalan}}&#039;&#039;&#039;.&lt;br /&gt;
For alteration purposes, keep the following in mind:  It has a horn.  Its stirrups have stirrup flaps.  It utilizes a cinch/latigo/D-ring type of system for saddling.  It is heavier than the Finnian (lightest) and Minstrel&#039;s styles.  It will most commonly utilize a blanket or pad + blanket combination.&lt;br /&gt;
&lt;br /&gt;
The saddle can have pad/blanket as part of its description (and for a few messages).  Currently the available styles are: none, single pad, single blanket, pad + blanket.  A brief descriptor of any pad/blanket can be added (for example: &amp;quot;sheepskin pad&amp;quot; and &amp;quot;folded blanket&amp;quot; are the defaults;  &amp;quot;red and blue-checkered blanket&amp;quot; &amp;quot;vine-embroidered blanket and pale green pad&amp;quot; &amp;quot;thick woolen pad&amp;quot; are a-okay.  Avoid anything much longer than those.  Don&#039;t use any descriptor or material that would not allow the pad/blanket to lie flat on a horse&#039;s back.  This saddle is set to have &#039;&#039;&#039;{{blue|a single blanket}}&#039;&#039;&#039; and it is set to use &#039;&#039;&#039;&#039;&#039;{{blue|*padded orange wool blanket*}}&#039;&#039;&#039;&#039;&#039; as its descriptor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|-----------------------------------------------------}}&#039;&#039;&#039;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;OTS/Verb Set 1&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DROP/PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| Steadying a fiery-eyed nightmare steed, you place a layered ashen grey wool blanket on the steed&#039;s neck, then gently slide it back into place on her back.  You hook the right stirrup and cinch over your saddle&#039;s horn, then heft the saddle and set it down on top of the blanket, which you pull up and under the saddle&#039;s horn before dragging the stirrup and cinch back down.&lt;br /&gt;
&lt;br /&gt;
You move to the other side of the steed and, first hooking that stirrup over the horn, reach under her to pull the cinch across her underside, threading the latigo through the cinch buckle, back up to the saddle&#039;s D-ring, and through the buckle again, then continuing with the cinching up process until the saddle is secure and the left stirrup back in place.&lt;br /&gt;
| Steadying a fiery-eyed nightmare steed, PERSON places a layered ashen grey wool blanket on the steed&#039;s neck, then gently slides it back into place on her back.  She hooks the right stirrup and cinch over her saddle&#039;s horn, then hefts the saddle and sets it down on top of the blanket, which she pulls up and under the saddle&#039;s horn before dragging the stirrup and cinch back down.&lt;br /&gt;
&lt;br /&gt;
PERSON moves to the other side of the steed and, first hooking that stirrup over the horn, reaches under her to pull the cinch across her underside, threading the latigo through the cinch buckle, back up to the saddle&#039;s D-ring, and through the buckle again, then continuing with the cinching up process until the saddle is secure and the left stirrup back in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| Ensuring that a fiery-eyed nightmare steed is calm and comfortable, you hook the left stirrup up over the saddle&#039;s horn and work on undoing the cinch, loosening the knotting and unweaving the latigo out of the cinch buckle and D-ring until at last the cinch is loose.  You pull the stirrup down from the horn and move to the steed&#039;s other side.&lt;br /&gt;
&lt;br /&gt;
Hooking the cinch and right-side stirrup over the horn, you lift and pull both the saddle and its blanket off of the steed in one smooth motion, settling the stirrup and cinch back into place once you&#039;ve fully unsaddled your steed.&lt;br /&gt;
| Ensuring that a fiery-eyed nightmare steed is calm and comfortable, PERSON hooks the left stirrup up over the saddle&#039;s horn and work on undoing the cinch, loosening the knotting and unweaving the latigo out of the cinch buckle and D-ring until at last the cinch is loose.  She pulls the stirrup down from the horn and moves to the steed&#039;s other side.&lt;br /&gt;
&lt;br /&gt;
Hooking the cinch and right-side stirrup over the horn, PERSON lifts and pulls both the saddle and its blanket off of the steed in one smooth motion, settling the stirrup and cinch back into place once she&#039;s fully unsaddled her steed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You affix your reins to a fiery-eyed nightmare steed&#039;s bit, and with a firm push off the ground, you swing astride the steed and settle comfortably into a dusky leather saddle embossed with a pattern of twisting flames.&lt;br /&gt;
| PERSON affixes her reins to her a fiery-eyed nightmare steed&#039;s bit, and with a firm push off the ground, she swings astride the steed and settles into a dusky leather saddle embossed with a pattern of twisting flames.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RIGHT&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on the steed&#039;s right side, you set your right foot into it and lift yourself upward, swinging your left leg over your steed&#039;s girth and into the left-side stirrup as you settle atop her leather saddle and take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on the steed&#039;s right side, PERSON sets her right foot into it and lifts herself upward, swinging her left leg over her steed&#039;s girth and into the left-side stirrup as she settles atop her leather saddle and unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LEFT&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on nightmare steed&#039;s left side, you set your left foot into it and lift yourself upward, swinging your right leg over your steed&#039;s girth and into the right-side stirrup as you settle atop her leather saddle and take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on nightmare steed&#039;s left side, PERSON sets her left foot into it and lifts herself upward, swinging her right leg over her steed&#039;s girth and into the right-side stirrup as she settles atop her leather saddle and unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HORN&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Tightly gripping the horn, you nimbly pull yourself up and onto the steed&#039;s saddle, then take your reins in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Tightly gripping the horn, PERSON nimbly pulls herself up and onto the steed&#039;s saddle, then unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MANE&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
You weave your fingers through a fiery-eyed nightmare steed&#039;s mane, then, clinging to the top of her neck, you use your grip and a little leap to pull yourself up onto her leather saddle.  You then unwind your reins from the horn and take them in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
PERSON weaves her fingers through a fiery-eyed nightmare steed&#039;s mane, then, clinging to the top of her neck, she uses her grip and a little leap to pull herself up onto her leather saddle.  She then unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| JUMP&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
With a running leap, you acrobatically vault up onto a fiery-eyed nightmare steed, landing neatly in proper riding position atop her leather saddle.  You then unwind your reins from the horn and take them in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
With a running leap, PERSON acrobatically vaults up onto a fiery-eyed nightmare steed, landing neatly in proper riding position atop her leather saddle.  She then unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-L&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Lightly placing your left foot in the stirrup on the steed&#039;s saddle, you push off of your right foot and transfer your weight into the left as you gracefully mount your steed&#039;s leather saddle.  You twist your body so that your right foot floats over your steed&#039;s girth and slides into the right-side stirrup.  As you position yourself atop her saddle, you unwind your reins from the horn and take them in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Lightly placing her left foot in the stirrup on the steed&#039;s saddle, PERSON pushes off of her right foot and transfers her weight into the left as she gracefully mounts her steed&#039;s leather saddle.  She twists her body so that her right foot floats over her steed&#039;s girth and slides into the right-side stirrup.  As she positions herself atop her saddle, she unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-R&lt;br /&gt;
| You reach up and attach your leather reins to the steed&#039;s bridle, then wrap them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Lightly placing your right foot in the stirrup on the steed&#039;s saddle, you push off of your left foot and transfer your weight into the right as you gracefully mount your steed&#039;s leather saddle.  You twist your body so that your left foot floats over your steed&#039;s girth and slides into the left-side stirrup.  As you position yourself atop her saddle, you unwind your reins from the horn and take them in hand.&lt;br /&gt;
| PERSON reaches up and attaches her leather reins to the steed&#039;s bridle, then wraps them around the horn of the steed&#039;s leather saddle.&lt;br /&gt;
&lt;br /&gt;
Lightly placing her right foot in the stirrup on the steed&#039;s saddle, PERSON pushes off of her left foot and transfers her weight into the right as she gracefully mounts her steed&#039;s leather saddle.  She twists her body so that her left foot floats over her steed&#039;s girth and slides into the left-side stirrup.  As she positions herself atop her saddle, she unwinds her reins from the horn and takes them in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You climb down from the leather saddle on a fiery-eyed nightmare steed and carefully detach some scorched leather reins from her bit.&lt;br /&gt;
| PERSON climbs down from the leather saddle on a fiery-eyed nightmare steed and carefully detaches some scorched leather reins from her bit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HORN&lt;br /&gt;
| You grab on to the horn of your saddle and nimbly dismount your steed, then detach some scorched leather reins from your steed&#039;s bridle.&lt;br /&gt;
| PERSON grabs on to the horn of her saddle and nimbly dismounts her steed, then detaches some scorched leather reins from her steed&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MANE&lt;br /&gt;
| Tangling your fingers in your nightmare steed&#039;s mane near the nape of her neck, you hold on tightly as you dismount from your leather saddle, sliding down the side of the steed.  You reach up and detach some scorched leather reins from your steed&#039;s bridle.&lt;br /&gt;
| Tangling her fingers in her nightmare steed&#039;s mane near the nape of her neck, PERSON holds on tightly as she dismounts from her leather saddle, sliding down the side of the steed.  She reaches up and detaches some scorched leather reins from her steed&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| JUMP&lt;br /&gt;
| In a daring display of acrobatics, you tuck your legs up under you, momentarily balancing your toes on your leather saddle, then leap off of it, neatly landing next to your nightmare steed in an overly dramatic dismount.  You reach up and detach some scorched leather reins from your steed&#039;s bridle.&lt;br /&gt;
| In a daring display of acrobatics, PERSON tucks her legs up under herself, momentarily balancing her toes on her leather saddle, then leaps off of it, neatly landing next to her nightmare steed in an overly dramatic dismount.  She reaches up and detaches some scorched leather reins from her steed&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SLIDE&lt;br /&gt;
| Throwing all caution to the wind, you bend and swing one of your legs forward and over the saddle&#039;s pommel, then half-leap, half-slide down from your nightmare steed.  You reach up and detach some scorched leather reins from your steed&#039;s bridle.&lt;br /&gt;
| Throwing all caution to the wind, PERSON bends and swings one of her legs forward and over the saddle&#039;s pommel, then half-leaps, half-slides down from her nightmare steed.  She reaches up and detaches some scorched leather reins from her steed&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-L&lt;br /&gt;
| Securing your left foot in the saddle&#039;s stirrup, you twist your body back and to the right, gliding your right leg over the backside of your nightmare steed as you gracefully dismount and detach some scorched leather reins from your steed&#039;s bridle.&lt;br /&gt;
| Securing her left foot in the saddle&#039;s stirrup, PERSON twist her body back and to the right, gliding her right leg over the backside of her nightmare steed as she gracefully dismounts and detaches some scorched leather reins from her steed&#039;s bridle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-R&lt;br /&gt;
| Securing your right foot in the saddle&#039;s stirrup, you twist your body back and to the left, gliding your left leg over the backside of your nightmare steed as you gracefully dismount and detach some scorched leather reins from your steed&#039;s bridle.&lt;br /&gt;
| Securing her right foot in the saddle&#039;s stirrup, PERSON twists her body back and to the left, gliding her left leg over the backside of her nightmare steed as she gracefully dismounts and detaches some scorched leather reins from her steed&#039;s bridle.&lt;br /&gt;
|}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Verb Set 2&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Removing the stirrups and cinch from your leather saddle, you pull out a small cloth and first dust off each piece of tack.  Then you use a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and cinch to the saddle.&lt;br /&gt;
| Removing the stirrups and cinch from her leather saddle, PERSON pulls out a small cloth and first dusts off each piece of tack.  Then she uses a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and cinch to the saddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hands over the saddle on a fiery-eyed nightmare steed, thoroughly inspecting its placement and the sturdiness of its straps, then continue the inspection of your steed by checking each of her hooves.&lt;br /&gt;
| PERSON runs her hands over the saddle on a fiery-eyed nightmare steed, thoroughly inspecting its placement and the sturdiness of its straps, then continues the inspection of her steed by checking each of her hooves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You turn slightly as you inspect your leather saddle, then reach back behind it to pat her nightmare steed&#039;s rump.&lt;br /&gt;
| PERSON turns slightly as she inspects her leather saddle, then reaches back behind it to pat her nightmare steed&#039;s rump.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Retrieving your saddle&#039;s layered ashen grey wool blanket, you shake it out, then fold it up neatly before stowing it away again.&lt;br /&gt;
| Retrieving her saddle&#039;s layered ashen grey wool blanket, PERSON shakes it out, then folds it up neatly before stowing it away again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You playfully set one hand against the leather saddle on a fiery-eyed nightmare steed, and the other on the side of her neck, nudging her to take a step back.&lt;br /&gt;
| PERSON playfully sets one hand against the leather saddle on a fiery-eyed nightmare steed, and the other on the side of her neck, nudging her to take a step back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tighten your thighs around your leather saddle and cluck your tongue, nudging your nightmare steed into a slow trot around the area.  As she comes back to a stop, you run your fingers through her mane.&lt;br /&gt;
| PERSON tightens her thighs around her leather saddle and clucks her tongue, nudging her nightmare steed into a slow trot around the area.  As she comes back to a stop, PERSON runs her fingers through her mane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull at the stirrup straps on your leather saddle, adjusting their lengths to be running your stirrups up to the top of their leathers so that they lay against the saddle flaps.&lt;br /&gt;
| PERSON pulls at the stirrup straps on her leather saddle, adjusting their lengths to be running her stirrups up to the top of their leathers so that they lay against the saddle flaps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You reach up to adjust the saddle&#039;s stirrups, pulling the leathers so that they hang at a middling length on the side of a fiery-eyed nightmare steed.&lt;br /&gt;
| PERSON reaches up to adjust the saddle&#039;s stirrups, pulling the leathers so that they hang at a middling length on the side of a fiery-eyed nightmare steed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean one hand on your nightmare steed&#039;s neck, and with your free hand, you reach in front of your left thigh and adjust the length of your left stirrup while still keeping your foot in it.  Once you&#039;ve re-buckled that stirrup&#039;s leather, you then do the same for your right side, both stirrups now hanging at a short length.&lt;br /&gt;
| PERSON leans one hand on her nightmare steed&#039;s neck, and with her free hand, she reaches in front of her left thigh and adjusts the length of her left stirrup while still keeping her foot in it.  Once she&#039;s re-buckled that stirrup&#039;s leather, she then does the same for her right side, both stirrups now hanging at a short length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull out a light cloth and sweep your leather saddle over it, giving it a good, thorough dusting off.&lt;br /&gt;
| PERSON pulls out a light cloth and sweeps her leather saddle over it, giving it a good, thorough dusting off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You stand to the side of steed, lightly resting one of your hands against her leather saddle, and occasionally rubbing at her neck, as you gesticulate with your other hand to show your steed off.&lt;br /&gt;
| PERSON stands to the side of steed, lightly resting one of her hands against her leather saddle, and occasionally rubbing at her neck, as she gesticulates with her other hand to show her steed off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean forward in your saddle and rub the side of your steed&#039;s neck, then pat her gently while quietly uttering several words of encouragement.&lt;br /&gt;
| PERSON leans forward in her saddle and rubs the side of her steed&#039;s neck, then pats her gently while quietly uttering several words of encouragement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You push your hands down on your leather saddle, checking its sturdiness.&lt;br /&gt;
| PERSON pushes her hands down on her leather saddle, checking its sturdiness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You idly lean up against a fiery-eyed nightmare steed, resting your head against the side of her leather saddle.&lt;br /&gt;
| PERSON idly leans up against a fiery-eyed nightmare steed, resting her head against the side of her leather saddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You roll back onto your seat bones in your leather saddle, square your shoulders over your hips, and sit up straight atop your nightmare steed as you assume a proper riding posture.&lt;br /&gt;
| PERSON rolls back onto her seat bones in her leather saddle, squares her shoulders over her hips, and sits up straight atop her nightmare steed as she assumes a proper riding posture.&lt;br /&gt;
|}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Verb Set 3&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt your saddle to one side while you run a finger over it, inspecting the quality of the leather.&lt;br /&gt;
| PERSON tilts her saddle to one side while she runs a finger over it, inspecting the quality of the leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You move to stand near your nightmare steed&#039;s head, facing it, and take hold of the pastern on her left leg, stretching the leg forward, then do the same for right side, ensuring no wrinkles are present under her leather saddle.&lt;br /&gt;
| PERSON moves to stand near her nightmare steed&#039;s head, facing it, and takes hold of the pastern on her left leg, stretching the leg forward, then does the same for right side, ensuring no wrinkles are present under her leather saddle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt forward in the leather saddle, urging your nightmare steed into a gallop.  She circles around the area once, then comes to an abrupt halt as you pull up on your leather reins.&lt;br /&gt;
| PERSON tilts forward in the leather saddle, urging her nightmare steed into a gallop.  She circles around the area once, then comes to an abrupt halt as she pulls up on her leather reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Displaying your leather saddle for all to see, you heft it up, turning it from side to side before lowering it back down.&lt;br /&gt;
| Displaying her leather saddle for all to see, PERSON hefts it up, turning it from side to side before lowering it back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unfasten the straps of a dusky leather saddle embossed with a pattern of twisting flames and lift it up, moving its placement on your nightmare steed&#039;s back and layered ashen grey wool blanket a smidgen.  Once satisfied, you settle it back down, refasten the straps and give a fiery-eyed nightmare steed a pat on the rump.&lt;br /&gt;
| PERSON unfastens the straps of a dusky leather saddle embossed with a pattern of twisting flames and lifts it up, moving its placement on the nightmare steed&#039;s back and layered ashen grey wool blanket a smidgen.  Once satisfied, she settles it back down, refastens the straps and gives a fiery-eyed nightmare steed a pat on the rump.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You raise yourself up in your leather saddle&#039;s stirrups, standing tall atop your nightmare steed as your eyes sweep over your surroundings.&lt;br /&gt;
| PERSON raises herself up in her leather saddle&#039;s stirrups, standing tall atop her nightmare steed as her eyes sweep over her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lightly walk your fingers along your leather saddle as you gaze around the area.&lt;br /&gt;
| PERSON lightly walks her fingers along her leather saddle as she gazes around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Running your fingers around the outside edge of your leather saddle&#039;s pommel, you find the spot you were looking for on your nightmare steed&#039;s withers and scratch it, causing the steed&#039;s lip to quiver slightly and her eyes to glaze over.&lt;br /&gt;
| Running her fingers around the outside edge of her leather saddle&#039;s pommel, PERSON picks a spot on her nightmare steed&#039;s withers and scratches it, causing the steed&#039;s lip to quiver slightly and her eyes to glaze over.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Carefully poised atop your nightmare steed, you twine you fingers around the horn of her leather saddle, holding on to it with only a feather-light touch.&lt;br /&gt;
| Poised atop her nightmare steed, PERSON carefully twines her fingers around the horn of the steed&#039;s leather saddle, holding on to it with, seemingly, a feather-light touch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grip a dusky leather saddle embossed with a pattern of twisting flames in your hands and raise it up to chin-level several times, getting a good feel for its heft.&lt;br /&gt;
| PERSON grips a dusky leather saddle embossed with a pattern of twisting flames in her hands and raises it up to chin-level several times, getting a good feel for its heft.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Brushing your fingers down a fiery-eyed nightmare steed&#039;s neck, you then move back several steps to grip one of the stirrups hanging down from a fiery-eyed nightmare steed and give it good, hard tug, ensuring that it won&#039;t slip once weight is applied to it.&lt;br /&gt;
| Brushing her fingers down a fiery-eyed nightmare steed&#039;s neck, PERSON then moves back several steps to grip one of the stirrups hanging down from a fiery-eyed nightmare steed and gives it good, hard tug, ensuring that it won&#039;t slip once weight is applied to it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tightly grip the horn of your nightmare steed&#039;s saddle and hang on for dear life.&lt;br /&gt;
| PERSON tightly grips the horn of the leather saddle on her nightmare steed, as if she is hanging on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Retrieving your saddle&#039;s layered ashen grey wool blanket, you shake it out, then roughly brush your hands over it, thoroughly removing dust, hair, and any loose debris.&lt;br /&gt;
| Retrieving her saddle&#039;s layered ashen grey wool blanket, PERSON shakes it out, then roughly brushes her hands over it, thoroughly removing dust, hair, and any loose debris.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Your nightmare steed attempts to nuzzle you as you begin inspecting her leather saddle.  You affectionately pat her nose before pushing it away.&lt;br /&gt;
| PERSON&#039;s nightmare steed attempts to nuzzle her as she begins inspecting her leather saddle.  She affectionately pats her nose before pushing it away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean forward in your leather saddle, and, using the stirrups as leverage to lift yourself farther up, you give your nightmare steed a little rub between her ears.  Once you sit back down, you ensure your feet are properly angled in the stirrups, then relax your legs.&lt;br /&gt;
| PERSON leans forward in her leather saddle, and, using the stirrups as leverage to lift herself farther up, she gives her nightmare steed a little rub between her ears.  Once she sits back down, she ensures her feet are properly angled in the stirrups, then relaxes her legs.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Minstrel&#039;s&lt;br /&gt;
|itemsummary= Minstrel&#039;s saddles are the mid-weight saddle option and feature an upright pommel and cantle, loose stirrups, and a billet and buckle girth-type system for saddling. It is most common to not have anything underneath it, but can have a pad if anything is used for that purpose. Per GM Kaikala, the closest real world equivalent would be a 14th c. jousting saddle. While it can be altered, part of the {{boldmono|LOOK}} will always retain reference to the pommel and stirrups.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;{{boldmono|LOOK}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Crafted in the Minstrel&#039;s style, the saddle bears a vertically upright pommel and cantle, along with stirrups that hang down at a middling length.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|analyze= &#039;&#039;&#039;{{blue|--------- SADDLE ME UP SADDLES - ANALYZE INFO  ---------}}&#039;&#039;&#039;&lt;br /&gt;
This saddle is a saddle (hopefully obviously), meant for use with &amp;quot;horse&amp;quot; mounts.&lt;br /&gt;
&lt;br /&gt;
Verb Sets active on this saddle:&lt;br /&gt;
  *Verb Set 1: DROP/PUT, GET, MOUNT (with styles), and DISMOUNT (with styles).&lt;br /&gt;
&lt;br /&gt;
MOUNT styles -- MOUNT {STYLE} {target horse} -- that are valid for this saddle&#039;s current setup are:  &#039;&#039;&#039;{{blue|RIGHT; LEFT; POMMEL; MANE; JUMP; GRACE-L; GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
DISMOUNT styles -- DISMOUNT {STYLE} -- that are valid for this saddle&#039;s current setup are:  &#039;&#039;&#039;{{blue|POMMEL; MANE, JUMP, SLIDE, GRACE-L, GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|--------- ALTERATION INFORMATION ---------}}&lt;br /&gt;
&lt;br /&gt;
The noun cannot change.  Saddle styles not covered by these are not currently to be named and put on these particular items.  So what can you do?  Any merchant may alter the article, adjective, long, and/or show description of the saddle.  Any merchant may toggle the pad/blanket status and descriptor.  All alterations must be in keeping with the saddle&#039;s style (see below).  All saddles are made of leather as their underlying base material.&lt;br /&gt;
&lt;br /&gt;
Note that some aspects of the LOOK are hard-coded (such as the length of the stirrups) and cannot currently be modified by a merchant.&lt;br /&gt;
&lt;br /&gt;
This saddle&#039;s style (which is not currently eligible to be changed to another style) is set to &#039;&#039;&#039;{{blue|Minstrel&#039;s}}&#039;&#039;&#039;.&lt;br /&gt;
For alteration purposes, keep the following in mind:The pommel sits just upright (pretty much vertically) from the trunk, as does the cantle.  The stirrups are loose (no flaps).  It utilizes a billet and buckle girth type system for saddling.  It is typically heavier than the Finnian style but lighter than the Kannalan style.  It will most commonly not utilize anything underneath it, but if it does, a pad is the most likely choice.&lt;br /&gt;
&lt;br /&gt;
The saddle can have pad/blanket as part of its description (and for a few messages).  Currently the available styles are: none, single pad, single blanket, pad + blanket.  A brief descriptor of any pad/blanket can be added (for example: &amp;quot;sheepskin pad&amp;quot; and &amp;quot;folded blanket&amp;quot; are the defaults;  &amp;quot;red and blue-checkered blanket&amp;quot; &amp;quot;vine-embroidered blanket and pale green pad&amp;quot; &amp;quot;thick woolen pad&amp;quot; are a-okay.  Avoid anything much longer than those.  Don&#039;t use any descriptor or material that would not allow the pad/blanket to lie flat on a horse&#039;s back.  This saddle is set to have &#039;&#039;&#039;{{blue|no pad or blanket}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|-----------------------------------------------------}}&#039;&#039;&#039;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;OTS/Verb Set 1&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DROP/PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RIGHT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LEFT&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HORN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MANE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| JUMP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-L&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-R&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| HORN&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MANE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| JUMP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SLIDE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-L&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GRACE-R&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Verb Set 2&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this item.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Verb Set 3&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(saddle in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(saddle on horse)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Saddle Saddle information] on Wikipedia.com&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Horse mount]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|itemclass= Miscellaneous&lt;br /&gt;
|itemtype= Mount saddle&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Pad/Blanket&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 3&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Horse mount&lt;br /&gt;
|restrictions= The noun CANNOT change. Alterations can include article, adjective, long and/or show description. Some aspects of the LOOK are hard coded. Pad/blanket customization material must make sense to lay across a horse&#039;s back.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= DISMOUNT&lt;br /&gt;
|verb4= GET&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= MOUNT&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= RAISE&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= TILT&lt;br /&gt;
|verb14= TOUCH&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=View_From_a_Stag_saddle&amp;diff=255080</id>
		<title>View From a Stag saddle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=View_From_a_Stag_saddle&amp;diff=255080"/>
		<updated>2026-03-21T19:55:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View From a Stag saddles&#039;&#039;&#039; were first introduced at [[Rumor Woods]] in 2021 with the release of [[Deer_mount|deer mounts]].  While similar to [[Saddle Me Up saddle]]s, they come only in the form of the kaajkur, which is functionally alike the Finnian horse saddle but exclusive for use on cervid mounts.&lt;br /&gt;
&lt;br /&gt;
The Kaajkur is a lightweight saddle designed for deer and cervid mounts only, and it features a low-rise pommel, normal cantle, loose stirrups, and has a billet and buckle girth-type system for saddling.  It will usually include a pad or not use anything underneath it at all.  Per GM Kaikala, the closest real world equivalent would be an English riding saddle.  While it can be altered, part of the {{boldmono|LOOK}} will always retain reference to the pommel and stirrups.  It can support up to three optional customizations via adding objects associated with the set to the kaajkur:  a pad item, a blanket item, and a bell item.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{blue|--------- VIEW FROM A STAG SADDLES - ANALYZE INFO  ---------}}&#039;&#039;&#039;&lt;br /&gt;
This kaajkur is a View From a Stag saddle meant for use with &amp;quot;cervid&amp;quot; mounts.&lt;br /&gt;
&lt;br /&gt;
Verb Sets active on this kaajkur:&lt;br /&gt;
  *Verb Set 1:  DROP/PUT, GET, MOUNT (with styles), and DISMOUNT (with styles).&lt;br /&gt;
  *Verb Set 2:  ATTEND, NUDGE, PULL, RUB, LEAN.&lt;br /&gt;
  *Verb Set 3:  TILT, RAISE, TOUCH, CLENCH, PUSH&lt;br /&gt;
&lt;br /&gt;
MOUNT styles -- MOUNT {STYLE} {target cervid} -- that are valid for this kaajkur&#039;s current setup are:  &#039;&#039;&#039;{{blue|RIGHT; LEFT; POMMEL; MANE; JUMP; GRACE-L; GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
DISMOUNT styles -- DISMOUNT {STYLE} -- that are valid for this kaajkur&#039;s current setup are:  &#039;&#039;&#039;{{blue|POMMEL; MANE, JUMP, SLIDE, GRACE-L, GRACE-R}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The kaajkur can have various accessories added to it, if they were made specifically for a kaajkur:  a saddle pad, a saddle blanket, and either bells or trim.  If you have an accessory, you will need to hold both items and SLAP the saddle to add it; to remove an accessory, PRY for bells/trim, and PINCH or PINCH KAAJKUR WITH {PAD|BLANKET} for pad/blanket.  Some accessories change the long description.  This kaajkur currently has the following accessories attached:&lt;br /&gt;
&#039;&#039;&#039;{{blue|        *pad item (pure white lambskin)}}&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;{{blue|        *blanket item (silver silk)}}&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;{{blue|        *bell item (thin bone chips)}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|--------- ALTERATION INFORMATION ---------}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The noun cannot change.  So what can you do?  Any merchant may alter the article, adjective, and/or long description of the kaajkur.  They can also add a show description that will append to the hard-coded LOOK.  All alterations must be in keeping with the saddle&#039;s style (see below).  It is also recommended that you avoid show descriptions that rely on the long description being present because accessories can temporarily change the long description.&lt;br /&gt;
&lt;br /&gt;
Note that some aspects of the LOOK are hard-coded (such as the length of the stirrups) and cannot currently be modified by a merchant.&lt;br /&gt;
&lt;br /&gt;
This saddle&#039;s style (which is not currently eligible to be changed to another style) is set to &#039;&#039;&#039;{{blue|kaajkur (Finnian)}}&#039;&#039;&#039;.  For alteration purposes, keep the following in mind:  Its pommel is low-rise (doesn&#039;t really jut up vertically), and the cantle is what you&#039;d expect from a &amp;quot;normal&amp;quot; saddle.  The stirrups are loose (no flaps).  It utilizes a billet and buckle girth type system for saddling.  It will usually include a pad or not use anything underneath at all.  It is somewhat light compared to other saddle styles.&lt;br /&gt;
&#039;&#039;&#039;{{blue|-----------------------------------------------------}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the kaajkur may be further lightened.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= OTS/Verb Set 1&lt;br /&gt;
|itemsummary= &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Steadying a majestic pristine white hart, you place a pure white lambskin pad and silver silk blanket on the hart&#039;s neck, then gently slide them back to just barely cover his withers.  You run the stirrups up their leathers, then set your kaajkur down on top of the pad and blanket, securing the keepers to the billets before sliding both the pad and blanket and kaajkur farther back onto the hart&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Buckling the girth on one side, you next buckle it on the hart&#039;s other side after pulling it across his underside, tightening it on both sides in an even manner.  Finishing that, you slide the stirrups down to hang at a short length.&lt;br /&gt;
| Steadying a majestic pristine white hart, PERSON places a pure white lambskin pad and silver silk blanket on the hart&#039;s neck, then gently slides them back to just barely cover his withers.  She runs the stirrups up their leathers, then sets her kaajkur down on top of the pad and blanket, securing the keepers to the billets before sliding both the pad and blanket and kaajkur farther back onto the hart&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Buckling the girth on one side, PERSON next buckles it on the hart&#039;s other side after pulling it across his underside, tightening it on both sides in an even manner.  Finishing that, PERSON slides the stirrups down to hang at a short length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Ensuring that a majestic pristine white hart is calm and comfortable, you run the stirrups up their leathers.  Next you unbuckle the girth, first on one side of the hart, then on his other, and set it aside.&lt;br /&gt;
&lt;br /&gt;
Lifting and pulling the kaajkur, as well as its pure white lambskin pad and silver silk blanket, you unsaddle the hart in one smooth motion.  You handily pull the pad and blanket out from under the kaajkur and sling them over its seat.  Before finishing up, you make certain to rebuckle the girth to one side of the kaajkur and unfasten the kaajkur&#039;s billets from the pad&#039;s keepers.&lt;br /&gt;
| Ensuring that a majestic pristine white hart is calm and comfortable, PERSON runs the stirrups up their leathers.  Next she unbuckles the girth, first on one side of the hart, then on his other, and sets it aside.&lt;br /&gt;
&lt;br /&gt;
Lifting and pulling the kaajkur, as well as its pure white lambskin pad and silver silk blanket, she unsaddles the hart in one smooth motion.  PERSON handily pulls the pad and blanket out from under the kaajkur and slings them over its seat.  Before finishing up, she makes certain to rebuckle the girth to one side of the kaajkur and unfasten the kaajkur&#039;s billets from the pad&#039;s keepers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Extending his front leg forward in a graceful motion, the pristine white hart lowers himself slightly, allowing you to fasten a white lamb&#039;s wool halter strap stitched with emerald threading onto his neck.  With a quick motion, you throw one leg across a green-cantled dark grey kaajkur strung with ebon-corded bone chips along each side on his back as he straightens, and you settle into a comfortable position atop it.&lt;br /&gt;
| Extending his front leg forward in a graceful motion, the pristine white hart lowers himself slightly, allowing PERSON to fasten a white lamb&#039;s wool halter strap stitched with emerald threading onto his neck.  With a quick motion, she throws one leg across a green-cantled dark grey kaajkur strung with ebon-corded bone chips along each side on his back as he straightens, and PERSON settles into a comfortable position atop it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RIGHT&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on the hart&#039;s right side, you set your right foot into it and lift yourself upward, swinging your left leg over your hart&#039;s girth and into the left-side stirrup as you settle atop his dark grey kaajkur and take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on the hart&#039;s right side, PERSON sets her right foot into it and lifts herself upward, swinging her left leg over her hart&#039;s girth and into the left-side stirrup as she settles atop his dark grey kaajkur and takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEFT&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on pristine white hart&#039;s left side, you set your left foot into it and lift yourself upward, swinging your right leg over your hart&#039;s girth and into the right-side stirrup as you settle atop his dark grey kaajkur and take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Utilizing the stirrup on pristine white hart&#039;s left side, PERSON sets her left foot into it and lifts herself upward, swinging her right leg over her hart&#039;s girth and into the right-side stirrup as she settles atop his dark grey kaajkur and takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POMMEL&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
You grab on to the pommel of the hart&#039;s kaajkur and heave yourself up and onto it, then take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
PERSON grabs on to the pommel of the hart&#039;s kaajkur and heaves herself up and onto it, then takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MANE&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
You weave your fingers through a majestic pristine white hart&#039;s mane, then, clinging to the top of his neck, you use your grip and a little leap to pull yourself up onto his dark grey kaajkur.  You then take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
PERSON weaves her fingers through a majestic pristine white hart&#039;s mane, then, clinging to the top of his neck, she uses her grip and a little leap to pull herself up onto his dark grey kaajkur.  She then takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|JUMP&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
With a running leap, you acrobatically vault up onto a majestic pristine white hart, landing neatly in proper riding position atop his dark grey kaajkur.  You then take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
With a running leap, PERSON acrobatically vaults up onto a majestic pristine white hart, landing neatly in proper riding position atop his dark grey kaajkur.  She then takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-L&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing your left foot in the stirrup on the hart&#039;s kaajkur, you push off of your right foot and transfer your weight into the left as you gracefully mount your hart&#039;s dark grey kaajkur.  You twist your body so that your right foot floats over your hart&#039;s girth and slides into the right-side stirrup.  As you position yourself atop his kaajkur, you take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing her left foot in the stirrup on the hart&#039;s kaajkur, PERSON pushes off of her right foot and transfers her weight into the left as she gracefully mounts her hart&#039;s dark grey kaajkur.  She twists her body so that her right foot floats over her hart&#039;s girth and slides into the right-side stirrup.  As she positions herself atop his kaajkur, she takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-R&lt;br /&gt;
| You reach up and fasten your lamb&#039;s wool strap around the hart&#039;s neck, then release its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing your right foot in the stirrup on the hart&#039;s kaajkur, you push off of your left foot and transfer your weight into the right as you gracefully mount your hart&#039;s dark grey kaajkur.  You twist your body so that your left foot floats over your hart&#039;s girth and slides into the left-side stirrup.  As you position yourself atop his kaajkur, you take your strap in hand.&lt;br /&gt;
| PERSON reaches up and fastens her lamb&#039;s wool strap around the hart&#039;s neck, then releases its reins to rest against the hart&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
Lightly placing her right foot in the stirrup on the hart&#039;s kaajkur, PERSON pushes off of her left foot and transfers her weight into the right as she gracefully mounts her hart&#039;s dark grey kaajkur.  She twists her body so that her left foot floats over her hart&#039;s girth and slides into the left-side stirrup.  As she positions herself atop his kaajkur, she takes her strap in hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You climb down from the dark grey kaajkur on a majestic pristine white hart and carefully detach a white lamb&#039;s wool halter strap stitched with emerald threading from him.&lt;br /&gt;
| PERSON climbs down from the dark grey kaajkur on a majestic pristine white hart and carefully detaches a white lamb&#039;s wool halter strap stitched with emerald threading from him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POMMEL&lt;br /&gt;
| You grab on to the pommel of your kaajkur and heave yourself off of the hart, then unfasten and remove a white lamb&#039;s wool halter strap stitched with emerald threading from your hart&#039;s neck.&lt;br /&gt;
| PERSON grabs on to the pommel of her kaajkur and heaves herself off of the hart, then unfastens and removes a white lamb&#039;s wool halter strap stitched with emerald threading from her hart&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MANE&lt;br /&gt;
| Tangling your fingers in your pristine white hart&#039;s mane near the nape of his neck, you hold on tightly as you dismount from your dark grey kaajkur, sliding down the side of the hart.  You reach up and unfasten and remove a white lamb&#039;s wool halter strap stitched with emerald threading from your hart&#039;s neck.&lt;br /&gt;
| Tangling her fingers in her pristine white hart&#039;s mane near the nape of his neck, PERSON holds on tightly as she dismounts from her dark grey kaajkur, sliding down the side of the hart.  She reaches up and unfastens and removes a white lamb&#039;s wool halter strap stitched with emerald threading from her hart&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|JUMP&lt;br /&gt;
| In a daring display of acrobatics, you tuck your legs up under you, momentarily balancing your toes on your dark grey kaajkur, then leap off of it, neatly landing next to your pristine white hart in an overly dramatic dismount.  You reach up and unfasten and remove a white lamb&#039;s wool halter strap stitched with emerald threading from your hart&#039;s neck.&lt;br /&gt;
| In a daring display of acrobatics, PERSON tucks her legs up under herself, momentarily balancing her toes on her dark grey kaajkur, then leaps off of it, neatly landing next to her pristine white hart in an overly dramatic dismount.  She reaches up and unfastens and removes a white lamb&#039;s wool halter strap stitched with emerald threading from her hart&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLIDE&lt;br /&gt;
| Throwing all caution to the wind, you bend and swing one of your legs forward and over the kaajkur&#039;s pommel, then half-leap, half-slide down from your pristine white hart.  You reach up and unfasten and remove a white lamb&#039;s wool halter strap stitched with emerald threading from your hart&#039;s neck.&lt;br /&gt;
| Throwing all caution to the wind, PERSON bends and swings one of her legs forward and over the kaajkur&#039;s pommel, then half-leaps, half-slides down from her pristine white hart.  She reaches up and unfastens and removes a white lamb&#039;s wool halter strap stitched with emerald threading from her hart&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-L&lt;br /&gt;
| Securing your left foot in the kaajkur&#039;s stirrup, you twist your body back and to the right, gliding your right leg over the backside of your pristine white hart as you gracefully dismount and unfasten and remove a white lamb&#039;s wool halter strap stitched with emerald threading from your hart&#039;s neck.&lt;br /&gt;
| Securing her left foot in the kaajkur&#039;s stirrup, PERSON twists her body back and to the right, gliding her right leg over the backside of her pristine white hart as she gracefully dismounts and unfastens and removes a white lamb&#039;s wool halter strap stitched with emerald threading from her hart&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GRACE-R&lt;br /&gt;
| Securing your left foot in the kaajkur&#039;s stirrup, you twist your body back and to the right, gliding your right leg over the backside of your pristine white hart as you gracefully dismount and unfasten and remove a white lamb&#039;s wool halter strap stitched with emerald threading from your hart&#039;s neck.&lt;br /&gt;
| Securing her left foot in the kaajkur&#039;s stirrup, PERSON twists her body back and to the right, gliding her right leg over the backside of her pristine white hart as she gracefully dismounts and unfastens and removes a white lamb&#039;s wool halter strap stitched with emerald threading from her hart&#039;s neck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Verb Set 2&lt;br /&gt;
|itemsummary= &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Removing the stirrups and girth from your dark grey kaajkur, you pull out a small cloth and first dust off each piece of tack.  Then you use a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and girth to the kaajkur.&lt;br /&gt;
| Removing the stirrups and girth from her dark grey kaajkur, PERSON pulls out a small cloth and first dusts off each piece of tack.  Then she uses a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and girth to the kaajkur.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You run your hands over the kaajkur on a majestic pristine white hart, setting its thin bone chips to clattering against one another while thoroughly inspecting its placement and the sturdiness of its straps, then continue the inspection of your hart by checking each of his golden, cloven hooves.&lt;br /&gt;
| PERSON runs her hands over the kaajkur on a majestic pristine white hart, setting its thin bone chips to clattering against one another while thoroughly inspecting its placement and the sturdiness of its straps, then continues the inspection of her hart by checking each of his golden, cloven hooves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You turn slightly as you inspect your dark grey kaajkur, setting its thin bone chips to clattering against one another, then reach back behind it to pat your pristine white hart&#039;s rump.&lt;br /&gt;
| PERSON turns slightly as she inspects her dark grey kaajkur, setting its thin bone chips to clattering against one another, then reaches back behind it to pat her pristine white hart&#039;s rump.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Retrieving your kaajkur&#039;s pure white lambskin pad and silver silk blanket, you air them out with a good, hard series of shakes, then neatly sling them over the kaajkur&#039;s seat for later use.&lt;br /&gt;
| Retrieving her kaajkur&#039;s pure white lambskin pad and silver silk blanket, PERSON airs them out with a good, hard series of shakes, then neatly slings them over the kaajkur&#039;s seat for later use.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Awash with sudden mischief, you set one hand against the dark grey kaajkur on a majestic pristine white hart, and the other on the side of one of his an impressive, golden rack of branching antlers, nudging him to take several mincing backwards steps.&lt;br /&gt;
| A mischievous expression floods PERSON&#039;s face as she sets one hand against the dark grey kaajkur on a majestic pristine white hart, and the other on the side of one of his an impressive, golden rack of branching antlers, nudging him to take several mincing backwards steps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tighten your thighs around your dark grey kaajkur and cluck your tongue, nudging your pristine white hart into a strident romp around the area that sets its thin bone chips to click-clacking against one another.  As he comes back to a stop, you exhale a single, pleased huffing sound that he echoes.&lt;br /&gt;
| PERSON tightens her thighs around her dark grey kaajkur and clucks her tongue, nudging her pristine white hart into a strident romp around the area that sets its thin bone chips to click-clacking against one another.  As he comes back to a stop, PERSON exhales a single, pleased huffing sound that he echoes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull at the stirrup straps on your dark grey kaajkur, adjusting them to a short length.&lt;br /&gt;
| PERSON pulls at the stirrup straps on her dark grey kaajkur, adjusting them to a short length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You reach up to adjust the kaajkur&#039;s stirrups, pulling the leathers so that they hang at a long length on the side of a majestic pristine white hart.&lt;br /&gt;
| PERSON reaches up to adjust the kaajkur&#039;s stirrups, pulling the leathers so that they hang at a long length on the side of a majestic pristine white hart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You hold your strap in one hand, which you lean on your pristine white hart&#039;s downy soft, short, pristine white neck, and with your free hand, you reach in front of your left thigh and adjust the length of your left stirrup while still keeping your foot in it.  Once you&#039;ve re-buckled that stirrup&#039;s leather, you then do the same for your right side, both stirrups now hanging at a middling length.&lt;br /&gt;
| PERSON holds her strap in one hand, which she leans on her pristine white hart&#039;s downy soft, short, pristine white neck, and with her free hand, she reaches in front of her left thigh and adjusts the length of her left stirrup while still keeping her foot in it.  Once she&#039;s re-buckled that stirrup&#039;s leather, she then does the same for her right side, both stirrups now hanging at a middling length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pull out a light cloth and sweep it over your dark grey kaajkur, giving it a good, thorough dusting off and meticulously polishing its thin bone chips.&lt;br /&gt;
| PERSON pulls out a light cloth and sweeps it over her dark grey kaajkur, giving it a good, thorough dusting off and meticulously polishing its thin bone chips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| With a firm hand on a majestic pristine white hart&#039;s dark grey kaajkur, you use the other hand to rub at his pristine white neck and jawline while covertly studying your surroundings.&lt;br /&gt;
| With a firm hand on a majestic pristine white hart&#039;s dark grey kaajkur, PERSON appears totally engrossed in attending to the hart, using the other hand to rub at his pristine white neck and jawline.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Bracing yourself against your kaajkur&#039;s stirrups, you massage the side of your hart&#039;s pristine white neck, gradually moving up its length while speaking in quiet tones to him.  As you finish your ministrations, you give one of his pointed, upright ears a playful tweak.&lt;br /&gt;
| Bracing herself against her kaajkur&#039;s stirrups, PERSON massages the side of her hart&#039;s pristine white neck, gradually moving up its length while speaking in quiet tones to him.  As she finishes her ministrations, she gives one of his pointed, upright ears a playful tweak.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You push your hands down on your dark grey kaajkur, checking its sturdiness.&lt;br /&gt;
| PERSON pushes her hands down on her dark grey kaajkur, checking its sturdiness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean back against a majestic pristine white hart&#039;s dark grey kaajkur, tilting your head so that it lightly rests on the seat as you scrunch your shoulders up and sigh.  The hart glances back at you and snorts loudly.&lt;br /&gt;
| PERSON leans back against a majestic pristine white hart&#039;s dark grey kaajkur, tilting her head so that it lightly rests on the seat as she scrunches her shoulders up and sighs.  The hart glances back at her and snorts loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You roll back onto your seat bones in your dark grey kaajkur, square your shoulders over your hips, and sit up straight atop your pristine white hart as you assume a proper riding posture.&lt;br /&gt;
| PERSON rolls back onto her seat bones in her dark grey kaajkur, squares her shoulders over her hips, and sits up straight atop her pristine white hart as she assumes a proper riding posture.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Verb Set 3&lt;br /&gt;
|itemsummary= &lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt your kaajkur to one side while you run a finger over it, inspecting the quality of the leather.&lt;br /&gt;
| PERSON tilts her kaajkur to one side while she runs a finger over it, inspecting the quality of the leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Following a brief pat-pat-pat to a majestic pristine white hart&#039;s elegant face, you gently tilt his head forward, fastidiously inspecting his an impressive, golden rack of branching antlers.  You release his head and take first his left foreleg, then his right, and stretch each leg out, effectively smoothing any wrinkles under his dark grey kaajkur.&lt;br /&gt;
| Following a brief pat-pat-pat to a majestic pristine white hart&#039;s elegant face, PERSON gently tilts his head forward, fastidiously inspecting his an impressive, golden rack of branching antlers.  PERSON releases his head and takes first his left foreleg, then his right, and stretches each leg out, effectively smoothing any wrinkles under his dark grey kaajkur.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tilt forward in your dark grey kaajkur, urging your a majestic pristine white hart into a merry prance.  With thin bone chips clattering chaotically against one another, he jauntily zig-zags his way around the area.  Huffing in clear annoyance as you pull up on your lamb&#039;s wool strap, he stubbornly gambols several more steps forward before abruptly stilling.&lt;br /&gt;
| PERSON tilts forward in her dark grey kaajkur, urging her a majestic pristine white hart into a merry prance.  With thin bone chips clattering chaotically against one another, he jauntily zig-zags his way around the area.  Huffing in clear annoyance as PERSON pulls up on her lamb&#039;s wool strap, he stubbornly gambols several more steps forward before abruptly stilling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Displaying your dark grey kaajkur for all to see, you heft it up, turning it from side to side and swinging its thin bone chips back and forth before lowering it back down.&lt;br /&gt;
| Displaying her dark grey kaajkur for all to see, PERSON hefts it up, turning it from side to side and swinging its thin bone chips back and forth before lowering it back down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You unfasten the straps of a green-cantled dark grey kaajkur strung with ebon-corded bone chips along each side and lift it up, moving its placement on your pristine white hart&#039;s back and his pure white lambskin pad and silver silk blanket a smidgen.  Once satisfied, you settle it back down, refasten the straps, and give your hart a pat on the rump.&lt;br /&gt;
| PERSON unfastens the straps of a green-cantled dark grey kaajkur strung with ebon-corded bone chips along each side and lifts it up, moving its placement on a majestic pristine white hart&#039;s back and his pure white lambskin pad and silver silk blanket a smidgen.  Once satisfied, she settles it back down, refastens the straps, and gives the hart a pat on the rump.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Standing up in your dark grey kaajkur&#039;s stirrups as your pristine white hart remains perfectly still, you breathe in deeply, smelling the air while watchfully studying and intently listening to the surrounding environs.&lt;br /&gt;
&lt;br /&gt;
The thin bone chips on his kaajkur gently click against one another as the hart shifts his weight.&lt;br /&gt;
| Standing up in her dark grey kaajkur&#039;s stirrups as her pristine white hart remains perfectly still, PERSON breathes in deeply, smelling the air while watchfully studying and intently listening to the surrounding environs.&lt;br /&gt;
&lt;br /&gt;
The thin bone chips on his kaajkur gently click against one another as the hart shifts his weight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lightly walk your fingers along the thin bone chips of your dark grey kaajkur as you breathe in deeply and drink in your surroundings.&lt;br /&gt;
| PERSON lightly walks her fingers along the thin bone chips of her dark grey kaajkur as she breathes in deeply while drinking in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Running your fingers around the outside edge of your dark grey kaajkur&#039;s pommel, you find the spot you were looking for on your pristine white hart&#039;s withers and scratch it, causing the hart&#039;s lip to quiver slightly and his eyes to glaze over.&lt;br /&gt;
| Running her fingers around the outside edge of her dark grey kaajkur&#039;s pommel, PERSON picks a spot on her pristine white hart&#039;s withers and scratches it, causing the hart&#039;s lip to quiver slightly and his eyes to glaze over.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Leaning forward in anticipation atop your pristine white hart, you strike your hand against your dark grey kaajkur&#039;s thin bone chips in a sweeping gesture that creates a wave of clicking and clattering sounds akin to rain on a roof.&lt;br /&gt;
| Leaning forward in anticipation atop her pristine white hart, PERSON strikes her hand against her dark grey kaajkur&#039;s thin bone chips in a sweeping gesture that creates a wave of clicking and clattering sounds akin to rain on a roof.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grip your dark grey kaajkur in your hands and raise it up to chin-level several times, getting a good feel for its heft as its thin bone chips loudly clatter against one another.&lt;br /&gt;
| PERSON grips her dark grey kaajkur in her hands and raises it up to chin-level several times, getting a good feel for its heft as its thin bone chips loudly clatter against one another.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Brushing your fingers down a majestic pristine white hart&#039;s neck, you then move back several steps to grip one of the stirrups hanging down from a green-cantled dark grey kaajkur strung with ebon-corded bone chips along each side and give it a good, hard tug, ensuring that it won&#039;t slip once weight is applied to it.&lt;br /&gt;
| Brushing her fingers down a majestic pristine white hart&#039;s neck, PERSON then moves back several steps to grip one of the stirrups hanging down from a green-cantled dark grey kaajkur strung with ebon-corded bone chips along each side and gives it a good, hard tug, ensuring that it won&#039;t slip once weight is applied to it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tightly grip the sides of the pommel of your pristine white hart&#039;s kaajkur and hang on for dear life.&lt;br /&gt;
| PERSON tightly grips the sides of the pommel of the dark grey kaajkur on her pristine white hart, as if she is hanging on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(kaajkur in hand)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Retrieving your kaajkur&#039;s pure white lambskin pad and silver silk blanket, you roughly brush your hands over them, thoroughly removing dust, hair, and any loose debris.&lt;br /&gt;
| Retrieving her kaajkur&#039;s pure white lambskin pad and silver silk blanket, PERSON roughly brushes her hands over them, thoroughly removing dust, hair, and any loose debris.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(kaajkur on deer)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Entreating your pristine white hart to hold steady while you inspect his dark grey kaajkur, he seems to want nothing to do with it; he stamps at the ground with his golden, cloven hooves, setting his kaajkur&#039;s thin bone chips to clicking and clacking, then snorts cantankerously and tries to back away.  You hold firm.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart finally resorts to desperate measures and licks your face!&lt;br /&gt;
| Entreating her pristine white hart to hold steady while she inspects his dark grey kaajkur, the hart seems to want nothing to do with it; he stamps at the ground with his golden, cloven hooves, setting his kaajkur&#039;s thin bone chips to clicking and clacking, then snorts cantankerously and tries to back away.  PERSON holds firm.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart finally resorts to desperate measures and licks PERSON&#039;s face!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;(while mounted)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lean forward in your dark grey kaajkur, and, using the stirrups as leverage to lift yourself farther up, you give your pristine white hart a little rub between his ears.  Once you sit back down, you ensure your feet are properly angled in the stirrups, then relax your legs.&lt;br /&gt;
| PERSON leans forward in her dark grey kaajkur, and, using the stirrups as leverage to lift herself farther up, she gives her pristine white hart a little rub between his ears.  Once she sits back down, she ensures her feet are properly angled in the stirrups, then relaxes her legs.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Accessories &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Accessories can be added to the kaajkur, which are referenced in some of the verb messaging.  These accessory customizations include the bell, blanket, and pad.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|VERB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Show===&lt;br /&gt;
View From a Stag saddles feature a hard-coded Show as part of their design.  While saddles may be altered with an additional Show description, the hard-coded portion will always be part of it and will be placed at the end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Crafted in the Finnian style and bedecked with thin bone chips, the kaajkur bears a low-rise pommel and stirrups that hang down at a middling length.  Both a pure white lambskin pad and a pearl-trimmed silver silk blanket are neatly slung over the kaajkur&#039;s seat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Saddle Saddle information] on Wikipedia.com&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Deer mount]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mount saddle &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Bell &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Blanket&lt;br /&gt;
|custom3=Pad&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Deer mount &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=The noun CANNOT change.  Some aspects of the LOOK are hard coded.  See analyze for more information. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= DISMOUNT&lt;br /&gt;
|verb4= GET&lt;br /&gt;
|verb5= LEAN&lt;br /&gt;
|verb6= MOUNT&lt;br /&gt;
|verb7= NUDGE&lt;br /&gt;
|verb8= PULL&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= PUT&lt;br /&gt;
|verb11= RAISE&lt;br /&gt;
|verb12= RUB&lt;br /&gt;
|verb13= TILT&lt;br /&gt;
|verb14= TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=255079</id>
		<title>Deer mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=255079"/>
		<updated>2026-03-21T19:54:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; mounts, which are classified as &#039;&#039;&#039;cervidae&#039;&#039;&#039; type mounts, were released during the 2021 run of [[Rumor Woods]] as the third mount available for the [[Mount System|mount system]].  Deer are summoned by straps, which are a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers of deer mounts: [[#Common|common]], [[#Uncommon|uncommon]], and [[#Rare|rare]].  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].  All deer mounts share a similar set up with their appearance.  As with other mounts, deer can be given a name visible to the owner with a [[Potion of Naming]], available at [[Evermore Hollow]].  Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.  The [[View From a Stag saddle]] is a highly scripted saddle that can be used with a deer mount.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing approximately &#039;&#039;34 inches high&#039;&#039; at the top of the shoulder, the deer has a &#039;&#039;slender face&#039;&#039; and &#039;&#039;tapered ears&#039;&#039;.  Her &#039;&#039;compact body&#039;&#039; is covered in a &#039;&#039;thin&#039;&#039;, &#039;&#039;light brown coat&#039;&#039;, and she has a &#039;&#039;short&#039;&#039;, &#039;&#039;beige tail&#039;&#039;.  She has &#039;&#039;muscular legs&#039;&#039; that culminate in &#039;&#039;cloven hooves&#039;&#039;, and a &#039;&#039;small pair of spike antlers&#039;&#039; sits upon her head.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* buck&lt;br /&gt;
* deer&lt;br /&gt;
* doe&lt;br /&gt;
* stag&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arrival&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Departure&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| You look over a regal pristine white hind and determine that she stands approximately 60 inches at the top of the shoulder.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| BABBLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You babble at your blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by your ramblings.&lt;br /&gt;
| Owner babbles at a blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by her ramblings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You catch your blue-grey elk&#039;s eye and begin to babble nonsense in a high, singsong voice.  He watches you with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
| Owner gains a blue-grey elk&#039;s attention and begins to babble nonsense in a high, singsong voice.  He watches her with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| A blue-grey elk glares at you as you start to babble nonsense, and you quickly bring your effort to a halt.&lt;br /&gt;
| Your blue-grey elk glares at Nonowner as she begins to babble nonsense, and she quickly brings her effort to a halt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You climb down from a regal pristine white hind&#039;s neck and carefully detach a snow white satin halter strap edged in tiny sapphires from her.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Accept&lt;br /&gt;
| Sniffing curiously at the small apple in your palm, an elegant blue-grey elk opens his mouth around your offering and snatches it out of your hand, relishing the treat with slow bites.&lt;br /&gt;
| Sniffing curiously at the small apple in Owner&#039;s palm, an elegant blue-grey elk opens his mouth around the offering and snatches it out of her hand, relishing the treat with slow bites.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reject&lt;br /&gt;
| An elegant blue-grey elk sniffs at your raspberries and turns away, uninterested.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| &amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, and he turns his eyes to look into yours.&lt;br /&gt;
| Owner gently lays a hand on a blue-grey elk&#039;s neck, causing him to turn his eyes to meet her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
| Owner gently lays one hand on a blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You raise a hand towards a blue-grey elk&#039;s neck, but he shies away, eyeing you suspiciously.&lt;br /&gt;
| Nonowner raises a hand towards your blue-grey elk&#039;s neck, but he shies away, eyeing her suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, umounted&lt;br /&gt;
| You gently rub your hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
| Owner gently rubs her hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| From your mounted position on top of an elegant blue-grey elk, you reach down and affectionately rub the side of his neck.&lt;br /&gt;
| From her mounted position on top of an elegant blue-grey elk, Owner reaches down and affectionately rubs the side of his neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You rub the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on you for a long moment, then dismisses you entirely.&lt;br /&gt;
| Nonowner rubs the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on him for a long moment before dismissing him entirely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You scratch an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes, enjoying the sensation.&lt;br /&gt;
| Owner scratches an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| As you reach up to scratch an elegant blue-grey elk&#039;s coat, he gives you a withering look and leans out of your reach.&lt;br /&gt;
| As Nonowner reaches up to scratch an elegant blue-grey elk&#039;s coat, he gives him a withering look and leans out of his reach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| Carefully, you reach forward and tickle a small tuft of fur protruding from a regal pristine white hind&#039;s ear.  She grunts softly and flicks her ear a couple of times.&lt;br /&gt;
| Owner carefully reaches forward and tickles a small tuft of fur protruding from a blue-grey elk&#039;s ear.  He barks softly and flicks his ear a couple of times.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag cocks his head to the side, one tapered ear twitching.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag freezes in place for a long moment, his tapered ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a compact light brown stag whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag paws at the ground, his hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a compact light brown stag lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* antelope - [[Burghal gnome]], [[Forest gnome]], and [[Halfling]] only&lt;br /&gt;
* caribou&lt;br /&gt;
* elk&lt;br /&gt;
* gazelle - [[Sylvankind]] only&lt;br /&gt;
* muntjac - [[Dwarf]] only&lt;br /&gt;
* moose - [[Giantman]] only&lt;br /&gt;
* reindeer&lt;br /&gt;
&lt;br /&gt;
Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach over and rub at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches over and rubs at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach down and rub at your blue-grey elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches down and rubs at her elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You cautiously reach forward and brush a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives you a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
| Nonowner cautiously reaches forward and brushes a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives him a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach forward and brush the side of your blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes the side of a blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach forward and brush your blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes a blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You reach forward and brush an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard you with a stern look.&lt;br /&gt;
| Nonowner reaches forward and brushes an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard Nonowner with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner  &lt;br /&gt;
| You hiss a warning between your teeth, and your blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
| Owner hisses a warning between her teeth, and a blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You hiss a warning at an elegant blue-grey elk, who regards you with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in you.&lt;br /&gt;
| Nonowner hisses a warning at an elegant blue-grey elk, who regards him with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in Nonowner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You hug your blue-grey elk.&lt;br /&gt;
| Owner hugs a blue-grey elk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and hug your blue-grey elk&#039;s neck.&lt;br /&gt;
| Owner leans forward and hugs a blue-grey elk&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You tug on a dusky woolen halter strap with brass rosettes and raise your fist into the air with a victorious shout!&lt;br /&gt;
| Owner tugs on a dusky woolen halter strap with brass rosettes and raises her fist into the air with a victorious shout!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean against the side of an elegant blue-grey elk, coaxing him to move sideways a few steps.  The blue-grey elk moves slowly in response to your gentle push.&lt;br /&gt;
| Owner leans against the side of a blue-grey elk as if to force his sideways.  He moves slowly in response to her gentle push.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and push them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving you a steady look.&lt;br /&gt;
| Owner grabs hold of an arching rack of antlers and push them and pushes them and pushes them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving her a steady look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and give them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing you with a decidedly unamused expression.&lt;br /&gt;
| Nonowner grabs hold of an arching rack of antlers and push them and gives them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing him with a decidedly unamused expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SMOOCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean forward and plant a light smooch on your blue-grey elk&#039;s nose.&lt;br /&gt;
| Owner leans forward and plants a light smooch on a blue-grey elk&#039;s nose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and plant a light smooch between your blue-grey elk&#039;s ears and hear him bark softly in response.&lt;br /&gt;
| Owner leans forward and plants a light smooch between a blue-grey elk&#039;s ears and he bark softly in response.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
All common ambients, plus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag takes a skittish step sideways, glancing balefully at something on the ground near his starting point.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a compact light brown stag, who raises his head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a compact light brown stag lowers his head carefully towards the ground, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag closes his eyes for a long moment, his jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a compact light brown stag nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  Rare deer mounts have unique features for their appearance, which &#039;&#039;&#039;cannot&#039;&#039;&#039; be changed at the Ostler as the additional verbs are specialized to the design.  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2021, the rare deer mounts were &#039;&#039;&#039;hart&#039;&#039;&#039; and &#039;&#039;&#039;hind&#039;&#039;&#039;.  Both the hart and the hind were also sold at the 5th anniversary of Rumor Woods in 2023.&lt;br /&gt;
&lt;br /&gt;
;Male - a regal pristine white hart&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hart stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline green eyes dominate his elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. His powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than his coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Female - a regal pristine white hind&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hind stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline blue eyes dominate her elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. Her powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than her coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPLAUD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You look at a regal pristine white hind and clap your hands.&lt;br /&gt;
| (Person) looks at a majestic pristine white hart and claps his hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently push down on a regal pristine white hind&#039;s forehead and make a small click with your tongue.  Eyeing you carefully, a regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) gently pushes down on a majestic pristine white hart&#039;s forehead and makes a small click with his tongue.  Eyeing him carefully, a majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You shift your weight slightly backward and make a small click with your tongue.  A regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) shifts his weight slightly backward and makes a small click with his tongue.  A majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| GROWL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Onwer, unmounted&lt;br /&gt;
| You catch a regal pristine white hind&#039;s eye and lower your head slightly, maintaining eye contact.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, a playful glint in her eye.&lt;br /&gt;
| (Person) catches a majestic pristine white hart&#039;s eye and lowers his head slightly, maintaining eye contact.  (Person) starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, a playful glint in his eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lower your head slightly and place a hand atop a regal pristine white hind.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, her muscles bunching beneath you.&lt;br /&gt;
| (Person) lowers his head slightly and places a hand atop a majestic pristine white hart.  Erek starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, his muscles bunching beneath him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grab the hide on both sides of a regal pristine white hind&#039;s neck and give her a friendly shake.  She opens her mouth and lets her tongue loll out slightly as she tosses her head in time with the motion.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You dart out with your fingers and try to pinch at a regal pristine white hind.  Feeling brave, or just stupid?&lt;br /&gt;
| (Person) darts out with his fingers and tries to pinch at a majestic pristine white hart like a crazy person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pose dramatically in front of a regal pristine white hind.&lt;br /&gt;
| (Person) poses dramatically in front of a majestic pristine white hart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| Curling your fingers around an impressive, golden rack of branching antlers, you gently pull a regal pristine white hind&#039;s head down to yours and rest your forehead against her.  You stand in silent communion for several moments, just you, the hind, and the sounds of the wild.&lt;br /&gt;
| Curling his fingers around an impressive, golden rack of branching antlers, (Person) gently pulls a majestic pristine white hart&#039;s head down to his and rests his forehead against his.  He stands in silent communion for several moments, just the two of them and the sounds of the city.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an impressive, golden rack of branching antlers and pull gently backwards, drawing a slight grunt of protest from a regal pristine white hind.&lt;br /&gt;
| (Person) grabs hold of an impressive, golden rack of branching antlers and pulls gently backwards, drawing a slight grunt of protest from a majestic pristine white hart.&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
As with all rare mounts, the hart and hind have special abilities unique to them.  Associated with one of their random ambient messages, a hart or hind may scrape their antlers on nearby trees until a bit of bark is peeled off, dropping to the ground.  The bark is compatible with systems that utilize tree bark, such as [[Imbue (614)]].  The type of tree bark scraped off is dependent on the room&#039;s [[climate]] and [[terrain]] settings.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Glancing around her, a regal pristine white hind makes her way over to a nearby beech tree tree and lowers her head, raking an impressive, golden rack of branching antlers across the bark, which fragments as it falls free from the trunk.  A single piece of &#039;&#039;beech tree bark&#039;&#039; remains largely intact, however.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A regal pristine white hind paws at the ground, her hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a regal pristine white hind, who raises her head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind closes her eyes for a long moment, her jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a majestic pristine white hart lowers his head carefully towards the floor, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart cocks his head to the side, one pointed, upright ear twitching.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a majestic pristine white hart whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind lifts one foreleg and paws at the air for a moment before slamming her hoof into the ground with authority.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart slowly turns his head, sweeping his gaze steadily across the immediate area.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a majestic pristine white hart lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind takes on an intense expression for a long moment, then lets out a gurgling belch, her lips flapping slightly.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a majestic pristine white hart nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&lt;br /&gt;
Nostrils flaring, a regal pristine white hind snorts loudly, then raises her front hooves off the ground in a half-rear.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart freezes in place for a long moment, his pointed, upright ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart lets out a discordant warble followed by a mighty sneeze!&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind sniffs around curiously along the floor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option.  Mounts will not eat anything that is not part of the basic food system OR a foraged item, but they all trap on specific nouns.  Below is a list of those nouns for each mount subtype in the cervidae category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cervidae&#039;&#039;&#039; - arctic moss, aspen leaves, ayana leaf, baneberry, barley grass, bearberries, birch bark, black hook mushroom, black sedge, black trafel mushroom, blackened moss, bloodwood twig, blue moss, blue trafel mushroom, blue-green sedge, blueberries, boxwood leaves, branch of acacia, branch of thanot, bristly haircap moss, buckthorn berry, bulrush, candytuft, carrot, cave moss, cloudberry, crowberry, currants, cypress boughs, daggerstalk mushroom, dusky blue juniper berries, ebony twig, elderberries, feverfern stalk, fiddlehead fern, fir boughs, flaeshorn berry, flathead mushroom, genkew mushroom, golden hook mushroom, golden sedge, gooseberry, hemlock leaves, hornwort, huckleberries, juniper boughes, kylan berry, large black toadstool, lingonberry, liverwort, loganberry, longgrass, map lichen, monkey grass, nettle berry, nettle leaf, oak leaves, oak twig, orchid, lichen, pine needles, prairie fire sedge, raspberries, red lichen, red trafel mushroom, red vornalite mushroom, rockberry, rosemary, rowanberry, sage, sassafras leaf, sheet moss, silver-edged fern, slender twig, small apple, snowberries, soft white mushroom, spearmint leaf, spotted heart mushroom, spruce boughs, strawberry, striped heart mushroom, sweetfern stalk, teaberry, thornberry, thyme, traesharm berry, trollear mushroom, tundra grass, twisted twig, vinca, wheat grass, white hook mushroom, white sedge, whortleberry, willow twig, winterberry, wintergreen leaf, witchwood twig, withered black mushroom, woad leaves, and yew twig&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
* [[View From a Stag saddle]]&lt;br /&gt;
* [[Ear Notching Gadget]]&lt;br /&gt;
* [[Dermal Piercer]]&lt;br /&gt;
* [[Mount adornments]]&lt;br /&gt;
** [[Unbe-Weave-able Mount Tool]]&lt;br /&gt;
** [[Knitting system]]&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
* [[RWShop:Cervidae Corral]] - Deer Mounts&lt;br /&gt;
* [[RWShop:Deerner Time]] - Mount Unlocks and Food&lt;br /&gt;
* [[RWShop:Goin&#039; Stag]] - Mount Adornments&lt;br /&gt;
* [[RWShop:View from a Stag]] - Saddle and Saddle Accessories&lt;br /&gt;
* [[RWShop:GemStoned]] - Dermal Piercer]&lt;br /&gt;
* [[RWShop:Notcher Style]] - Ear Notching Gadget&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Deer mount [[/Available features|available features]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[A Tale of Companionship]] - Official Documentation&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[:Category:Deer family creatures|Deer family creatures]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Deer Deer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Antelope Antelope] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Reindeer Caribou/Reindeer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elk Elk] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gazelle Gazelle] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Muntjac Muntjac] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Moose Moose] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hart_(deer) Hart] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hind Hind] on Wikipedia&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mount &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=View From a Stag saddle&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or via [[Sadie]]. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=APPRAISE&lt;br /&gt;
|verb3=ATTEND&lt;br /&gt;
|verb4=BABBLE&lt;br /&gt;
|verb5=BOW&lt;br /&gt;
|verb6=CLEAN&lt;br /&gt;
|verb7=DANCE&lt;br /&gt;
|verb8=DISMOUNT&lt;br /&gt;
|verb9=FEED&lt;br /&gt;
|verb10=GROWL&lt;br /&gt;
|verb11=HISS&lt;br /&gt;
|verb12=HUG&lt;br /&gt;
|verb13=PAT&lt;br /&gt;
|verb14=PET&lt;br /&gt;
|verb15=PINCH&lt;br /&gt;
|verb16=POSE&lt;br /&gt;
|verb17=PULL&lt;br /&gt;
|verb18=PUSH&lt;br /&gt;
|verb19=RUB&lt;br /&gt;
|verb20=SCRATCH&lt;br /&gt;
|verb21=SMOOCH&lt;br /&gt;
|verb22=TICKLE&lt;br /&gt;
|verb23=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=255078</id>
		<title>Deer mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=255078"/>
		<updated>2026-03-21T19:54:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; mounts, which are classified as &#039;&#039;&#039;cervidae&#039;&#039;&#039; type mounts, were released during the 2021 run of [[Rumor Woods]] as the third mount available for the [[Mount System|mount system]].  Deer are summoned by straps, which are a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers of deer mounts: [[#Common|common]], [[#Uncommon|uncommon]], and [[#Rare|rare]].  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].  All deer mounts share a similar set up with their appearance.  As with other mounts, deer can be given a name visible to the owner with a [[Potion of Naming]], available at [[Evermore Hollow]].  Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.  The [[View From a Stag saddle]] is a highly scripted saddle that can be used with a deer mount.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing approximately &#039;&#039;34 inches high&#039;&#039; at the top of the shoulder, the deer has a &#039;&#039;slender face&#039;&#039; and &#039;&#039;tapered ears&#039;&#039;.  Her &#039;&#039;compact body&#039;&#039; is covered in a &#039;&#039;thin&#039;&#039;, &#039;&#039;light brown coat&#039;&#039;, and she has a &#039;&#039;short&#039;&#039;, &#039;&#039;beige tail&#039;&#039;.  She has &#039;&#039;muscular legs&#039;&#039; that culminate in &#039;&#039;cloven hooves&#039;&#039;, and a &#039;&#039;small pair of spike antlers&#039;&#039; sits upon her head.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* buck&lt;br /&gt;
* deer&lt;br /&gt;
* doe&lt;br /&gt;
* stag&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arrival&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Departure&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| You look over a regal pristine white hind and determine that she stands approximately 60 inches at the top of the shoulder.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| BABBLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You babble at your blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by your ramblings.&lt;br /&gt;
| Owner babbles at a blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by her ramblings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You catch your blue-grey elk&#039;s eye and begin to babble nonsense in a high, singsong voice.  He watches you with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
| Owner gains a blue-grey elk&#039;s attention and begins to babble nonsense in a high, singsong voice.  He watches her with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| A blue-grey elk glares at you as you start to babble nonsense, and you quickly bring your effort to a halt.&lt;br /&gt;
| Your blue-grey elk glares at Nonowner as she begins to babble nonsense, and she quickly brings her effort to a halt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You climb down from a regal pristine white hind&#039;s neck and carefully detach a snow white satin halter strap edged in tiny sapphires from her.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Accept&lt;br /&gt;
| Sniffing curiously at the small apple in your palm, an elegant blue-grey elk opens his mouth around your offering and snatches it out of your hand, relishing the treat with slow bites.&lt;br /&gt;
| Sniffing curiously at the small apple in Owner&#039;s palm, an elegant blue-grey elk opens his mouth around the offering and snatches it out of her hand, relishing the treat with slow bites.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reject&lt;br /&gt;
| An elegant blue-grey elk sniffs at your raspberries and turns away, uninterested.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| &amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, and he turns his eyes to look into yours.&lt;br /&gt;
| Owner gently lays a hand on a blue-grey elk&#039;s neck, causing him to turn his eyes to meet her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
| Owner gently lays one hand on a blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You raise a hand towards a blue-grey elk&#039;s neck, but he shies away, eyeing you suspiciously.&lt;br /&gt;
| Nonowner raises a hand towards your blue-grey elk&#039;s neck, but he shies away, eyeing her suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, umounted&lt;br /&gt;
| You gently rub your hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
| Owner gently rubs her hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| From your mounted position on top of an elegant blue-grey elk, you reach down and affectionately rub the side of his neck.&lt;br /&gt;
| From her mounted position on top of an elegant blue-grey elk, Owner reaches down and affectionately rubs the side of his neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You rub the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on you for a long moment, then dismisses you entirely.&lt;br /&gt;
| Nonowner rubs the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on him for a long moment before dismissing him entirely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You scratch an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes, enjoying the sensation.&lt;br /&gt;
| Owner scratches an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| As you reach up to scratch an elegant blue-grey elk&#039;s coat, he gives you a withering look and leans out of your reach.&lt;br /&gt;
| As Nonowner reaches up to scratch an elegant blue-grey elk&#039;s coat, he gives him a withering look and leans out of his reach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| Carefully, you reach forward and tickle a small tuft of fur protruding from a regal pristine white hind&#039;s ear.  She grunts softly and flicks her ear a couple of times.&lt;br /&gt;
| Owner carefully reaches forward and tickles a small tuft of fur protruding from a blue-grey elk&#039;s ear.  He barks softly and flicks his ear a couple of times.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag cocks his head to the side, one tapered ear twitching.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag freezes in place for a long moment, his tapered ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a compact light brown stag whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag paws at the ground, his hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a compact light brown stag lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* antelope - [[Burghal gnome]], [[Forest gnome]], and [[Halfling]] only&lt;br /&gt;
* caribou&lt;br /&gt;
* elk&lt;br /&gt;
* gazelle - [[Sylvankind]] only&lt;br /&gt;
* muntjac - [[Dwarf]] only&lt;br /&gt;
* moose - [[Giantman]] only&lt;br /&gt;
* reindeer&lt;br /&gt;
&lt;br /&gt;
Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach over and rub at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches over and rubs at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach down and rub at your blue-grey elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches down and rubs at her elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You cautiously reach forward and brush a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives you a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
| Nonowner cautiously reaches forward and brushes a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives him a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach forward and brush the side of your blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes the side of a blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach forward and brush your blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes a blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You reach forward and brush an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard you with a stern look.&lt;br /&gt;
| Nonowner reaches forward and brushes an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard Nonowner with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner  &lt;br /&gt;
| You hiss a warning between your teeth, and your blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
| Owner hisses a warning between her teeth, and a blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You hiss a warning at an elegant blue-grey elk, who regards you with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in you.&lt;br /&gt;
| Nonowner hisses a warning at an elegant blue-grey elk, who regards him with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in Nonowner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You hug your blue-grey elk.&lt;br /&gt;
| Owner hugs a blue-grey elk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and hug your blue-grey elk&#039;s neck.&lt;br /&gt;
| Owner leans forward and hugs a blue-grey elk&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You tug on a dusky woolen halter strap with brass rosettes and raise your fist into the air with a victorious shout!&lt;br /&gt;
| Owner tugs on a dusky woolen halter strap with brass rosettes and raises her fist into the air with a victorious shout!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean against the side of an elegant blue-grey elk, coaxing him to move sideways a few steps.  The blue-grey elk moves slowly in response to your gentle push.&lt;br /&gt;
| Owner leans against the side of a blue-grey elk as if to force his sideways.  He moves slowly in response to her gentle push.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and push them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving you a steady look.&lt;br /&gt;
| Owner grabs hold of an arching rack of antlers and push them and pushes them and pushes them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving her a steady look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and give them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing you with a decidedly unamused expression.&lt;br /&gt;
| Nonowner grabs hold of an arching rack of antlers and push them and gives them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing him with a decidedly unamused expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SMOOCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean forward and plant a light smooch on your blue-grey elk&#039;s nose.&lt;br /&gt;
| Owner leans forward and plants a light smooch on a blue-grey elk&#039;s nose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and plant a light smooch between your blue-grey elk&#039;s ears and hear him bark softly in response.&lt;br /&gt;
| Owner leans forward and plants a light smooch between a blue-grey elk&#039;s ears and he bark softly in response.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
All common ambients, plus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag takes a skittish step sideways, glancing balefully at something on the ground near his starting point.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a compact light brown stag, who raises his head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a compact light brown stag lowers his head carefully towards the ground, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag closes his eyes for a long moment, his jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a compact light brown stag nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  Rare deer mounts have unique features for their appearance, which &#039;&#039;&#039;cannot&#039;&#039;&#039; be changed at the Ostler as the additional verbs are specialized to the design.  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2021, the rare deer mounts were &#039;&#039;&#039;hart&#039;&#039;&#039; and &#039;&#039;&#039;hind&#039;&#039;&#039;.  Both the hart and the hind were also sold at the 5th anniversary of Rumor Woods in 2023.&lt;br /&gt;
&lt;br /&gt;
;Male - a regal pristine white hart&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hart stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline green eyes dominate his elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. His powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than his coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Female - a regal pristine white hind&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hind stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline blue eyes dominate her elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. Her powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than her coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPLAUD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You look at a regal pristine white hind and clap your hands.&lt;br /&gt;
| (Person) looks at a majestic pristine white hart and claps his hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently push down on a regal pristine white hind&#039;s forehead and make a small click with your tongue.  Eyeing you carefully, a regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) gently pushes down on a majestic pristine white hart&#039;s forehead and makes a small click with his tongue.  Eyeing him carefully, a majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You shift your weight slightly backward and make a small click with your tongue.  A regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) shifts his weight slightly backward and makes a small click with his tongue.  A majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| GROWL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Onwer, unmounted&lt;br /&gt;
| You catch a regal pristine white hind&#039;s eye and lower your head slightly, maintaining eye contact.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, a playful glint in her eye.&lt;br /&gt;
| (Person) catches a majestic pristine white hart&#039;s eye and lowers his head slightly, maintaining eye contact.  (Person) starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, a playful glint in his eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lower your head slightly and place a hand atop a regal pristine white hind.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, her muscles bunching beneath you.&lt;br /&gt;
| (Person) lowers his head slightly and places a hand atop a majestic pristine white hart.  Erek starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, his muscles bunching beneath him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grab the hide on both sides of a regal pristine white hind&#039;s neck and give her a friendly shake.  She opens her mouth and lets her tongue loll out slightly as she tosses her head in time with the motion.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You dart out with your fingers and try to pinch at a regal pristine white hind.  Feeling brave, or just stupid?&lt;br /&gt;
| (Person) darts out with his fingers and tries to pinch at a majestic pristine white hart like a crazy person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pose dramatically in front of a regal pristine white hind.&lt;br /&gt;
| (Person) poses dramatically in front of a majestic pristine white hart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| Curling your fingers around an impressive, golden rack of branching antlers, you gently pull a regal pristine white hind&#039;s head down to yours and rest your forehead against her.  You stand in silent communion for several moments, just you, the hind, and the sounds of the wild.&lt;br /&gt;
| Curling his fingers around an impressive, golden rack of branching antlers, (Person) gently pulls a majestic pristine white hart&#039;s head down to his and rests his forehead against his.  He stands in silent communion for several moments, just the two of them and the sounds of the city.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an impressive, golden rack of branching antlers and pull gently backwards, drawing a slight grunt of protest from a regal pristine white hind.&lt;br /&gt;
| (Person) grabs hold of an impressive, golden rack of branching antlers and pulls gently backwards, drawing a slight grunt of protest from a majestic pristine white hart.&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
As with all rare mounts, the hart and hind have special abilities unique to them.  Associated with one of their random ambient messages, a hart or hind may scrape their antlers on nearby trees until a bit of bark is peeled off, dropping to the ground.  The bark is compatible with systems that utilize tree bark, such as [[Imbue (614)]].  The type of tree bark scraped off is dependent on the room&#039;s [[climate]] and [[terrain]] settings.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Glancing around her, a regal pristine white hind makes her way over to a nearby beech tree tree and lowers her head, raking an impressive, golden rack of branching antlers across the bark, which fragments as it falls free from the trunk.  A single piece of &#039;&#039;beech tree bark&#039;&#039; remains largely intact, however.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A regal pristine white hind paws at the ground, her hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a regal pristine white hind, who raises her head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind closes her eyes for a long moment, her jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a majestic pristine white hart lowers his head carefully towards the floor, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart cocks his head to the side, one pointed, upright ear twitching.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a majestic pristine white hart whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind lifts one foreleg and paws at the air for a moment before slamming her hoof into the ground with authority.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart slowly turns his head, sweeping his gaze steadily across the immediate area.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a majestic pristine white hart lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind takes on an intense expression for a long moment, then lets out a gurgling belch, her lips flapping slightly.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a majestic pristine white hart nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&lt;br /&gt;
Nostrils flaring, a regal pristine white hind snorts loudly, then raises her front hooves off the ground in a half-rear.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart freezes in place for a long moment, his pointed, upright ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart lets out a discordant warble followed by a mighty sneeze!&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind sniffs around curiously along the floor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option.  Mounts will not eat anything that is not part of the basic food system OR a foraged item, but they all trap on specific nouns.  Below is a list of those nouns for each mount subtype in the cervidae category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cervidae&#039;&#039;&#039; - arctic moss, aspen leaves, ayana leaf, baneberry, barley grass, bearberries, birch bark, black hook mushroom, black sedge, black trafel mushroom, blackened moss, bloodwood twig, blue moss, blue trafel mushroom, blue-green sedge, blueberries, boxwood leaves, branch of acacia, branch of thanot, bristly haircap moss, buckthorn berry, bulrush, candytuft, carrot, cave moss, cloudberry, crowberry, currants, cypress boughs, daggerstalk mushroom, dusky blue juniper berries, ebony twig, elderberries, feverfern stalk, fiddlehead fern, fir boughs, flaeshorn berry, flathead mushroom, genkew mushroom, golden hook mushroom, golden sedge, gooseberry, hemlock leaves, hornwort, huckleberries, juniper boughes, kylan berry, large black toadstool, lingonberry, liverwort, loganberry, longgrass, map lichen, monkey grass, nettle berry, nettle leaf, oak leaves, oak twig, orchid, lichen, pine needles, prairie fire sedge, raspberries, red lichen, red trafel mushroom, red vornalite mushroom, rockberry, rosemary, rowanberry, sage, sassafras leaf, sheet moss, silver-edged fern, slender twig, small apple, snowberries, soft white mushroom, spearmint leaf, spotted heart mushroom, spruce boughs, strawberry, striped heart mushroom, sweetfern stalk, teaberry, thornberry, thyme, traesharm berry, trollear mushroom, tundra grass, twisted twig, vinca, wheat grass, white hook mushroom, white sedge, whortleberry, willow twig, winterberry, wintergreen leaf, witchwood twig, withered black mushroom, woad leaves, and yew twig&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
* [[View From a Stag saddle]]&lt;br /&gt;
* [[Ear Notching Gadget]]&lt;br /&gt;
* [[Dermal Piercer]]&lt;br /&gt;
* [[Mount adornments]]&lt;br /&gt;
** [[Unbe-Weave-able Mount Tool]]&lt;br /&gt;
** [[Knitting system]]&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
* [[RWShop:Cervidae Corral]] - Deer Mounts&lt;br /&gt;
* [[RWShop:Deerner Time]] - Mount Unlocks and Food&lt;br /&gt;
* [[RWShop:Goin&#039; Stag]] - Mount Adornments&lt;br /&gt;
* [[RWShop:View from a Stag]] - Saddle and Saddle Accessories&lt;br /&gt;
* [[RWShop:GemStoned]] - Dermal Piercer]&lt;br /&gt;
* [[RWShop:Notcher Style]] - Ear Notching Gadget&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Deer mount [[/Available features|available features]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[A Tale of Companionship]] - Official Documentation&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Ear Notching Gadget]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[:Category:Deer family creatures|Deer family creatures]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Deer Deer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Antelope Antelope] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Reindeer Caribou/Reindeer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elk Elk] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gazelle Gazelle] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Muntjac Muntjac] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Moose Moose] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hart_(deer) Hart] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hind Hind] on Wikipedia&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mount &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=View From a Stag saddle&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or via [[Sadie]]. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=APPRAISE&lt;br /&gt;
|verb3=ATTEND&lt;br /&gt;
|verb4=BABBLE&lt;br /&gt;
|verb5=BOW&lt;br /&gt;
|verb6=CLEAN&lt;br /&gt;
|verb7=DANCE&lt;br /&gt;
|verb8=DISMOUNT&lt;br /&gt;
|verb9=FEED&lt;br /&gt;
|verb10=GROWL&lt;br /&gt;
|verb11=HISS&lt;br /&gt;
|verb12=HUG&lt;br /&gt;
|verb13=PAT&lt;br /&gt;
|verb14=PET&lt;br /&gt;
|verb15=PINCH&lt;br /&gt;
|verb16=POSE&lt;br /&gt;
|verb17=PULL&lt;br /&gt;
|verb18=PUSH&lt;br /&gt;
|verb19=RUB&lt;br /&gt;
|verb20=SCRATCH&lt;br /&gt;
|verb21=SMOOCH&lt;br /&gt;
|verb22=TICKLE&lt;br /&gt;
|verb23=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=255077</id>
		<title>Deer mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=255077"/>
		<updated>2026-03-21T19:05:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; mounts, which are classified as &#039;&#039;&#039;cervidae&#039;&#039;&#039; type mounts, were released during the 2021 run of [[Rumor Woods]] as the third mount available for the [[Mount System|mount system]].  Deer are summoned by straps, which are a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers of deer mounts: [[#Common|common]], [[#Uncommon|uncommon]], and [[#Rare|rare]].  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].  All deer mounts share a similar set up with their appearance.  As with other mounts, deer can be given a name visible to the owner with a [[Potion of Naming]], available at [[Evermore Hollow]].  Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.  The [[View From a Stag saddle]] is a highly scripted saddle that can be used with a deer mount.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing approximately &#039;&#039;34 inches high&#039;&#039; at the top of the shoulder, the deer has a &#039;&#039;slender face&#039;&#039; and &#039;&#039;tapered ears&#039;&#039;.  Her &#039;&#039;compact body&#039;&#039; is covered in a &#039;&#039;thin&#039;&#039;, &#039;&#039;light brown coat&#039;&#039;, and she has a &#039;&#039;short&#039;&#039;, &#039;&#039;beige tail&#039;&#039;.  She has &#039;&#039;muscular legs&#039;&#039; that culminate in &#039;&#039;cloven hooves&#039;&#039;, and a &#039;&#039;small pair of spike antlers&#039;&#039; sits upon her head.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* buck&lt;br /&gt;
* deer&lt;br /&gt;
* doe&lt;br /&gt;
* stag&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arrival&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Departure&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| You look over a regal pristine white hind and determine that she stands approximately 60 inches at the top of the shoulder.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| BABBLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You babble at your blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by your ramblings.&lt;br /&gt;
| Owner babbles at a blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by her ramblings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You catch your blue-grey elk&#039;s eye and begin to babble nonsense in a high, singsong voice.  He watches you with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
| Owner gains a blue-grey elk&#039;s attention and begins to babble nonsense in a high, singsong voice.  He watches her with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| A blue-grey elk glares at you as you start to babble nonsense, and you quickly bring your effort to a halt.&lt;br /&gt;
| Your blue-grey elk glares at Nonowner as she begins to babble nonsense, and she quickly brings her effort to a halt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You climb down from a regal pristine white hind&#039;s neck and carefully detach a snow white satin halter strap edged in tiny sapphires from her.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Accept&lt;br /&gt;
| Sniffing curiously at the small apple in your palm, an elegant blue-grey elk opens his mouth around your offering and snatches it out of your hand, relishing the treat with slow bites.&lt;br /&gt;
| Sniffing curiously at the small apple in Owner&#039;s palm, an elegant blue-grey elk opens his mouth around the offering and snatches it out of her hand, relishing the treat with slow bites.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reject&lt;br /&gt;
| An elegant blue-grey elk sniffs at your raspberries and turns away, uninterested.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| &amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, and he turns his eyes to look into yours.&lt;br /&gt;
| Owner gently lays a hand on a blue-grey elk&#039;s neck, causing him to turn his eyes to meet her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
| Owner gently lays one hand on a blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You raise a hand towards a blue-grey elk&#039;s neck, but he shies away, eyeing you suspiciously.&lt;br /&gt;
| Nonowner raises a hand towards your blue-grey elk&#039;s neck, but he shies away, eyeing her suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, umounted&lt;br /&gt;
| You gently rub your hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
| Owner gently rubs her hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| From your mounted position on top of an elegant blue-grey elk, you reach down and affectionately rub the side of his neck.&lt;br /&gt;
| From her mounted position on top of an elegant blue-grey elk, Owner reaches down and affectionately rubs the side of his neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You rub the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on you for a long moment, then dismisses you entirely.&lt;br /&gt;
| Nonowner rubs the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on him for a long moment before dismissing him entirely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You scratch an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes, enjoying the sensation.&lt;br /&gt;
| Owner scratches an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| As you reach up to scratch an elegant blue-grey elk&#039;s coat, he gives you a withering look and leans out of your reach.&lt;br /&gt;
| As Nonowner reaches up to scratch an elegant blue-grey elk&#039;s coat, he gives him a withering look and leans out of his reach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| Carefully, you reach forward and tickle a small tuft of fur protruding from a regal pristine white hind&#039;s ear.  She grunts softly and flicks her ear a couple of times.&lt;br /&gt;
| Owner carefully reaches forward and tickles a small tuft of fur protruding from a blue-grey elk&#039;s ear.  He barks softly and flicks his ear a couple of times.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag cocks his head to the side, one tapered ear twitching.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag freezes in place for a long moment, his tapered ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a compact light brown stag whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag paws at the ground, his hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a compact light brown stag lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* antelope - [[Burghal gnome]], [[Forest gnome]], and [[Halfling]] only&lt;br /&gt;
* caribou&lt;br /&gt;
* elk&lt;br /&gt;
* gazelle - [[Sylvankind]] only&lt;br /&gt;
* muntjac - [[Dwarf]] only&lt;br /&gt;
* moose - [[Giantman]] only&lt;br /&gt;
* reindeer&lt;br /&gt;
&lt;br /&gt;
Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach over and rub at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches over and rubs at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach down and rub at your blue-grey elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches down and rubs at her elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You cautiously reach forward and brush a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives you a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
| Nonowner cautiously reaches forward and brushes a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives him a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach forward and brush the side of your blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes the side of a blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach forward and brush your blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes a blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You reach forward and brush an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard you with a stern look.&lt;br /&gt;
| Nonowner reaches forward and brushes an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard Nonowner with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner  &lt;br /&gt;
| You hiss a warning between your teeth, and your blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
| Owner hisses a warning between her teeth, and a blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You hiss a warning at an elegant blue-grey elk, who regards you with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in you.&lt;br /&gt;
| Nonowner hisses a warning at an elegant blue-grey elk, who regards him with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in Nonowner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You hug your blue-grey elk.&lt;br /&gt;
| Owner hugs a blue-grey elk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and hug your blue-grey elk&#039;s neck.&lt;br /&gt;
| Owner leans forward and hugs a blue-grey elk&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You tug on a dusky woolen halter strap with brass rosettes and raise your fist into the air with a victorious shout!&lt;br /&gt;
| Owner tugs on a dusky woolen halter strap with brass rosettes and raises her fist into the air with a victorious shout!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean against the side of an elegant blue-grey elk, coaxing him to move sideways a few steps.  The blue-grey elk moves slowly in response to your gentle push.&lt;br /&gt;
| Owner leans against the side of a blue-grey elk as if to force his sideways.  He moves slowly in response to her gentle push.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and push them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving you a steady look.&lt;br /&gt;
| Owner grabs hold of an arching rack of antlers and push them and pushes them and pushes them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving her a steady look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and give them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing you with a decidedly unamused expression.&lt;br /&gt;
| Nonowner grabs hold of an arching rack of antlers and push them and gives them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing him with a decidedly unamused expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SMOOCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean forward and plant a light smooch on your blue-grey elk&#039;s nose.&lt;br /&gt;
| Owner leans forward and plants a light smooch on a blue-grey elk&#039;s nose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and plant a light smooch between your blue-grey elk&#039;s ears and hear him bark softly in response.&lt;br /&gt;
| Owner leans forward and plants a light smooch between a blue-grey elk&#039;s ears and he bark softly in response.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
All common ambients, plus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag takes a skittish step sideways, glancing balefully at something on the ground near his starting point.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a compact light brown stag, who raises his head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a compact light brown stag lowers his head carefully towards the ground, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag closes his eyes for a long moment, his jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a compact light brown stag nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  Rare deer mounts have unique features for their appearance, which &#039;&#039;&#039;cannot&#039;&#039;&#039; be changed at the Ostler as the additional verbs are specialized to the design.  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2021, the rare deer mounts were &#039;&#039;&#039;hart&#039;&#039;&#039; and &#039;&#039;&#039;hind&#039;&#039;&#039;.  Both the hart and the hind were also sold at the 5th anniversary of Rumor Woods in 2023.&lt;br /&gt;
&lt;br /&gt;
;Male - a regal pristine white hart&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hart stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline green eyes dominate his elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. His powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than his coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Female - a regal pristine white hind&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hind stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline blue eyes dominate her elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. Her powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than her coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPLAUD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You look at a regal pristine white hind and clap your hands.&lt;br /&gt;
| (Person) looks at a majestic pristine white hart and claps his hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently push down on a regal pristine white hind&#039;s forehead and make a small click with your tongue.  Eyeing you carefully, a regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) gently pushes down on a majestic pristine white hart&#039;s forehead and makes a small click with his tongue.  Eyeing him carefully, a majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You shift your weight slightly backward and make a small click with your tongue.  A regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) shifts his weight slightly backward and makes a small click with his tongue.  A majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| GROWL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Onwer, unmounted&lt;br /&gt;
| You catch a regal pristine white hind&#039;s eye and lower your head slightly, maintaining eye contact.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, a playful glint in her eye.&lt;br /&gt;
| (Person) catches a majestic pristine white hart&#039;s eye and lowers his head slightly, maintaining eye contact.  (Person) starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, a playful glint in his eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lower your head slightly and place a hand atop a regal pristine white hind.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, her muscles bunching beneath you.&lt;br /&gt;
| (Person) lowers his head slightly and places a hand atop a majestic pristine white hart.  Erek starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, his muscles bunching beneath him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grab the hide on both sides of a regal pristine white hind&#039;s neck and give her a friendly shake.  She opens her mouth and lets her tongue loll out slightly as she tosses her head in time with the motion.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You dart out with your fingers and try to pinch at a regal pristine white hind.  Feeling brave, or just stupid?&lt;br /&gt;
| (Person) darts out with his fingers and tries to pinch at a majestic pristine white hart like a crazy person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pose dramatically in front of a regal pristine white hind.&lt;br /&gt;
| (Person) poses dramatically in front of a majestic pristine white hart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| Curling your fingers around an impressive, golden rack of branching antlers, you gently pull a regal pristine white hind&#039;s head down to yours and rest your forehead against her.  You stand in silent communion for several moments, just you, the hind, and the sounds of the wild.&lt;br /&gt;
| Curling his fingers around an impressive, golden rack of branching antlers, (Person) gently pulls a majestic pristine white hart&#039;s head down to his and rests his forehead against his.  He stands in silent communion for several moments, just the two of them and the sounds of the city.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an impressive, golden rack of branching antlers and pull gently backwards, drawing a slight grunt of protest from a regal pristine white hind.&lt;br /&gt;
| (Person) grabs hold of an impressive, golden rack of branching antlers and pulls gently backwards, drawing a slight grunt of protest from a majestic pristine white hart.&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
As with all rare mounts, the hart and hind have special abilities unique to them.  Associated with one of their random ambient messages, a hart or hind may scrape their antlers on nearby trees until a bit of bark is peeled off, dropping to the ground.  The bark is compatible with systems that utilize tree bark, such as [[Imbue (614)]].  The type of tree bark scraped off is dependent on the room&#039;s [[climate]] and [[terrain]] settings.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Glancing around her, a regal pristine white hind makes her way over to a nearby beech tree tree and lowers her head, raking an impressive, golden rack of branching antlers across the bark, which fragments as it falls free from the trunk.  A single piece of &#039;&#039;beech tree bark&#039;&#039; remains largely intact, however.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A regal pristine white hind paws at the ground, her hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a regal pristine white hind, who raises her head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind closes her eyes for a long moment, her jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a majestic pristine white hart lowers his head carefully towards the floor, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart cocks his head to the side, one pointed, upright ear twitching.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a majestic pristine white hart whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind lifts one foreleg and paws at the air for a moment before slamming her hoof into the ground with authority.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart slowly turns his head, sweeping his gaze steadily across the immediate area.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a majestic pristine white hart lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind takes on an intense expression for a long moment, then lets out a gurgling belch, her lips flapping slightly.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a majestic pristine white hart nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&lt;br /&gt;
Nostrils flaring, a regal pristine white hind snorts loudly, then raises her front hooves off the ground in a half-rear.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart freezes in place for a long moment, his pointed, upright ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart lets out a discordant warble followed by a mighty sneeze!&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind sniffs around curiously along the floor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option.  Mounts will not eat anything that is not part of the basic food system OR a foraged item, but they all trap on specific nouns.  Below is a list of those nouns for each mount subtype in the cervidae category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cervidae&#039;&#039;&#039; - arctic moss, aspen leaves, ayana leaf, baneberry, barley grass, bearberries, birch bark, black hook mushroom, black sedge, black trafel mushroom, blackened moss, bloodwood twig, blue moss, blue trafel mushroom, blue-green sedge, blueberries, boxwood leaves, branch of acacia, branch of thanot, bristly haircap moss, buckthorn berry, bulrush, candytuft, carrot, cave moss, cloudberry, crowberry, currants, cypress boughs, daggerstalk mushroom, dusky blue juniper berries, ebony twig, elderberries, feverfern stalk, fiddlehead fern, fir boughs, flaeshorn berry, flathead mushroom, genkew mushroom, golden hook mushroom, golden sedge, gooseberry, hemlock leaves, hornwort, huckleberries, juniper boughes, kylan berry, large black toadstool, lingonberry, liverwort, loganberry, longgrass, map lichen, monkey grass, nettle berry, nettle leaf, oak leaves, oak twig, orchid, lichen, pine needles, prairie fire sedge, raspberries, red lichen, red trafel mushroom, red vornalite mushroom, rockberry, rosemary, rowanberry, sage, sassafras leaf, sheet moss, silver-edged fern, slender twig, small apple, snowberries, soft white mushroom, spearmint leaf, spotted heart mushroom, spruce boughs, strawberry, striped heart mushroom, sweetfern stalk, teaberry, thornberry, thyme, traesharm berry, trollear mushroom, tundra grass, twisted twig, vinca, wheat grass, white hook mushroom, white sedge, whortleberry, willow twig, winterberry, wintergreen leaf, witchwood twig, withered black mushroom, woad leaves, and yew twig&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Deer mount [[/Available features|available features]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[A Tale of Companionship]] - Official Documentation&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Ear Notching Gadget]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[:Category:Deer family creatures|Deer family creatures]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Deer Deer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Antelope Antelope] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Reindeer Caribou/Reindeer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elk Elk] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gazelle Gazelle] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Muntjac Muntjac] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Moose Moose] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hart_(deer) Hart] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hind Hind] on Wikipedia&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mount &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=View From a Stag saddle&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or via [[Sadie]]. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=APPRAISE&lt;br /&gt;
|verb3=ATTEND&lt;br /&gt;
|verb4=BABBLE&lt;br /&gt;
|verb5=BOW&lt;br /&gt;
|verb6=CLEAN&lt;br /&gt;
|verb7=DANCE&lt;br /&gt;
|verb8=DISMOUNT&lt;br /&gt;
|verb9=FEED&lt;br /&gt;
|verb10=GROWL&lt;br /&gt;
|verb11=HISS&lt;br /&gt;
|verb12=HUG&lt;br /&gt;
|verb13=PAT&lt;br /&gt;
|verb14=PET&lt;br /&gt;
|verb15=PINCH&lt;br /&gt;
|verb16=POSE&lt;br /&gt;
|verb17=PULL&lt;br /&gt;
|verb18=PUSH&lt;br /&gt;
|verb19=RUB&lt;br /&gt;
|verb20=SCRATCH&lt;br /&gt;
|verb21=SMOOCH&lt;br /&gt;
|verb22=TICKLE&lt;br /&gt;
|verb23=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_hider&amp;diff=254998</id>
		<title>Enhancive hider</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_hider&amp;diff=254998"/>
		<updated>2026-03-18T16:05:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive hiders&#039;&#039;&#039; can be used to hide non-scripted and non-armor [[enhancive item]]s when {{boldmono|[[RUB]]}}bed.  Scripted items such as enhancive [[Joola]] jewelry will not be hidden.  They can also be used to detect enhancive items by {{boldmono|[[WAVE]]}}ing the mystery item at the held pin, and to detect empty enhancive items by {{boldmono|[[TOUCH]]}}ing the pin when the items are worn and visible.  These items have only been available to those attending pay events/quests and through player-to-player sales.  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your golden griffin pin and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This golden griffin pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed.  RUBbing it again will reveal the hidden enhancive items.  You can PULL any individual hidden enhancive to reveal it.  WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn.  You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY.  TOUCHing the pin will hone in on any empty enhancives you are wearing that are not hidden.&lt;br /&gt;
&lt;br /&gt;
This item has golden incandescence messaging.  This item has no tiers to unlock.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===Shroud of shadowy tendrils===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No enhancives&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly before receding into your shadowy black pin.&lt;br /&gt;
|Shadowy tendrils emanate from Vanah&#039;s shadowy black pin, wreathing her before receding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To activate&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly, obscuring an enhancive earcuff.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To deactivate&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly before subsiding to reveal an enhancive earcuff.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Detects empty enhancive item&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly before honing in on an empty enhancive.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At charged enhancive item&lt;br /&gt;
|As you bring an enhancive item close to your shadowy black pin, a tendril of shadow emanates from the pin and caresses the item gently before receding.&lt;br /&gt;
|As Vanah brings an enhancive item close to her shadowy black pin, a tendril of shadow emanates from the pin and caresses the item gently before receding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not enhancive&lt;br /&gt;
|A shroud of shadowy tendrils extends from a shadowy black pin briefly but recedes as it reaches a heart-shaped mistvein diamond.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; |PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reveal a hidden enhancive item&lt;br /&gt;
|The shroud of shadowy tendrils surrounding the enhancive earcuff recedes as you reveal the earcuff.&lt;br /&gt;
|The shroud of shadowy tendrils surrounding a enhancive earcuff recedes as Vanah adjusts her earcuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Golden incandescence===&lt;br /&gt;
Originally released at Sylinar&#039;s Spire.&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To activate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A golden incandescence radiates from your golden griffin pin and illuminates you briefly, obscuring a tooled mithril alloy pin and a glyph-etched star sapphire ring.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A golden incandescence radiates from XXX&#039;s golden griffin pin, surrounding him with a resplendent glow before subsiding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To deactivate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before subsiding to reveal a tooled mithril alloy pin and a glyph-etched star sapphire ring.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Detects empty enhancive item&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before honing in on a topaz-inset imflass pendant.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At charged enhancive item&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you bring a filigreed ora barrette close to your golden griffin pin, a golden incandescence radiates from the pin to illuminate the barrette briefly, obscuring the barrette before receding into your pin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX brings a filigreed ora barrette close to his golden griffin pin, a golden incandescence radiates from the pin to illuminate the barrette briefly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Events===&lt;br /&gt;
&#039;&#039;&#039;Sylinar&#039;s Spire&#039;&#039;&#039;&lt;br /&gt;
:A stylized golden griffin pin is the souvenir item from [[Sylinar&#039;s Spire]], a recurring [[:category:Pay events|pay event]] that began in November 2014.  All attendees are allowed one free pin if attending, but must pick it up from the top floor of the Spire. It was also available from the SimuCoin shop during runs of [[Summit Academy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settlement of Reim&#039;&#039;&#039;&lt;br /&gt;
:An essence-filled talisman is one of the prize items from [[Settlement of Reim]] that began in September 2016.  It cannot be altered without changing the messaging option.&lt;br /&gt;
===Enhancive hiding===&lt;br /&gt;
Below are the effects of the usage of an enhancive hider. Enhancive items are in {{blue|&#039;&#039;&#039;blue&#039;&#039;&#039;}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before usage:&#039;&#039;&#039;&lt;br /&gt;
You are wearing {{blue|&#039;&#039;&#039;a gleaming glaes greathelm&#039;&#039;&#039; (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, {{blue|&#039;&#039;&#039;a tooled mithril alloy pin&#039;&#039;&#039;}}, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|&#039;&#039;&#039;a translucent alexandrite bracelet&#039;&#039;&#039; (scripted)}}, {{blue|&#039;&#039;&#039;a glyph-etched star sapphire ring&#039;&#039;&#039;}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.&lt;br /&gt;
&#039;&#039;&#039;After usage:&#039;&#039;&#039;&lt;br /&gt;
You are holding a stylized golden griffin pin in your right hand.&lt;br /&gt;
You are wearing {{blue|&#039;&#039;&#039;a gleaming glaes greathelm&#039;&#039;&#039; (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|&#039;&#039;&#039;a translucent alexandrite bracelet&#039;&#039;&#039; (scripted)}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Pinworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Messaging can be set to one of four premade options: &lt;br /&gt;
Shadows&amp;lt;br&amp;gt;&lt;br /&gt;
Rainbow iridescence&amp;lt;br&amp;gt;&lt;br /&gt;
Cobalt radiance&amp;lt;br&amp;gt;&lt;br /&gt;
Wavering force &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&lt;br /&gt;
|verb2= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Enhancives]]&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_hider&amp;diff=254924</id>
		<title>Enhancive hider</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_hider&amp;diff=254924"/>
		<updated>2026-03-18T13:24:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive hiders&#039;&#039;&#039; can be used to hide non-scripted and non-armor [[enhancive item]]s when {{boldmono|[[RUB]]}}bed.  Scripted items such as enhancive [[Joola]] jewelry will not be hidden.  They can also be used to detect enhancive items by {{boldmono|[[WAVE]]}}ing the mystery item at the held pin, and to detect empty enhancive items by {{boldmono|[[TOUCH]]}}ing the pin when the items are worn and visible.  These items have only been available to those attending pay events/quests and through player-to-player sales.  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your golden griffin pin and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This golden griffin pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed.  RUBbing it again will reveal the hidden enhancive items.  You can PULL any individual hidden enhancive to reveal it.  WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn.  You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY.&lt;br /&gt;
&lt;br /&gt;
This item has golden incandescence messaging.  This item has no tiers to unlock.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===Shroud of shadowy tendrils===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No enhancives&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly before receding into your shadowy black pin.&lt;br /&gt;
|Shadowy tendrils emanate from Vanah&#039;s shadowy black pin, wreathing her before receding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To activate&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly, obscuring an enhancive earcuff.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To deactivate&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly before subsiding to reveal an enhancive earcuff.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Detects empty enhancive item&lt;br /&gt;
|Shadowy tendrils extend from your shadowy black pin and wreath you briefly before honing in on an empty enhancive.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At charged enhancive item&lt;br /&gt;
|As you bring an enhancive item close to your shadowy black pin, a tendril of shadow emanates from the pin and caresses the item gently before receding.&lt;br /&gt;
|As Vanah brings an enhancive item close to her shadowy black pin, a tendril of shadow emanates from the pin and caresses the item gently before receding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not enhancive&lt;br /&gt;
|A shroud of shadowy tendrils extends from a shadowy black pin briefly but recedes as it reaches a heart-shaped mistvein diamond.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; |PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reveal a hidden enhancive item&lt;br /&gt;
|The shroud of shadowy tendrils surrounding the enhancive earcuff recedes as you reveal the earcuff.&lt;br /&gt;
|The shroud of shadowy tendrils surrounding a enhancive earcuff recedes as Vanah adjusts her earcuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Golden incandescence===&lt;br /&gt;
Originally released at Sylinar&#039;s Spire.&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To activate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A golden incandescence radiates from your golden griffin pin and illuminates you briefly, obscuring a tooled mithril alloy pin and a glyph-etched star sapphire ring.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; A golden incandescence radiates from XXX&#039;s golden griffin pin, surrounding him with a resplendent glow before subsiding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To deactivate&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before subsiding to reveal a tooled mithril alloy pin and a glyph-etched star sapphire ring.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Detects empty enhancive item&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; A golden incandescence radiates from your golden griffin pin and surrounds you with a golden glow before honing in on a topaz-inset imflass pendant.&lt;br /&gt;
|Same as above&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|At charged enhancive item&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you bring a filigreed ora barrette close to your golden griffin pin, a golden incandescence radiates from the pin to illuminate the barrette briefly, obscuring the barrette before receding into your pin.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX brings a filigreed ora barrette close to his golden griffin pin, a golden incandescence radiates from the pin to illuminate the barrette briefly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Events===&lt;br /&gt;
&#039;&#039;&#039;Sylinar&#039;s Spire&#039;&#039;&#039;&lt;br /&gt;
:A stylized golden griffin pin is the souvenir item from [[Sylinar&#039;s Spire]], a recurring [[:category:Pay events|pay event]] that began in November 2014.  All attendees are allowed one free pin if attending, but must pick it up from the top floor of the Spire. It was also available from the SimuCoin shop during runs of [[Summit Academy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settlement of Reim&#039;&#039;&#039;&lt;br /&gt;
:An essence-filled talisman is one of the prize items from [[Settlement of Reim]] that began in September 2016.  It cannot be altered without changing the messaging option.&lt;br /&gt;
===Enhancive hiding===&lt;br /&gt;
Below are the effects of the usage of an enhancive hider. Enhancive items are in {{blue|&#039;&#039;&#039;blue&#039;&#039;&#039;}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before usage:&#039;&#039;&#039;&lt;br /&gt;
You are wearing {{blue|&#039;&#039;&#039;a gleaming glaes greathelm&#039;&#039;&#039; (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, {{blue|&#039;&#039;&#039;a tooled mithril alloy pin&#039;&#039;&#039;}}, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|&#039;&#039;&#039;a translucent alexandrite bracelet&#039;&#039;&#039; (scripted)}}, {{blue|&#039;&#039;&#039;a glyph-etched star sapphire ring&#039;&#039;&#039;}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.&lt;br /&gt;
&#039;&#039;&#039;After usage:&#039;&#039;&#039;&lt;br /&gt;
You are holding a stylized golden griffin pin in your right hand.&lt;br /&gt;
You are wearing {{blue|&#039;&#039;&#039;a gleaming glaes greathelm&#039;&#039;&#039; (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|&#039;&#039;&#039;a translucent alexandrite bracelet&#039;&#039;&#039; (scripted)}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Pinworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Messaging can be set to one of four premade options: &lt;br /&gt;
Shadows&amp;lt;br&amp;gt;&lt;br /&gt;
Rainbow iridescence&amp;lt;br&amp;gt;&lt;br /&gt;
Cobalt radiance&amp;lt;br&amp;gt;&lt;br /&gt;
Wavering force &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&lt;br /&gt;
|verb2= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Enhancives]]&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254583</id>
		<title>KnightWear spurs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254583"/>
		<updated>2026-03-08T19:25:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=[[KnightWear/Spurs|KnightWear Spurs]] are fluff scripted items in the [[KnightWear]] script series. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|With skillful fingers, you unfasten the yokes holding your golvern spurs against your feet, first one, then the other, and toss them up into the air as a pair before dexterously catching them both in your other hand.  You nearly preen -- but just barely refrain -- at the use of your innately prodigious toss-and-catch skill.&lt;br /&gt;
|With skillful fingers, Vanah unfastens the yokes holding her golvern spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in her other hand, an unapologetically immodest air radiating off of her person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!With nimble fingers, Vanah unfastens the yokes holding her silver spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in one hand.&lt;br /&gt;
|With nimble fingers, Vanah unfastens the yokes holding her silver spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in one hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|With scrabbling fingers, you unfasten the yokes holding your mithril spurs against your feet, first one, then the other, and toss them up into the air as a pair before bungling catching them both in one hand.  You hurriedly scoop them back up.&lt;br /&gt;
|With scrabbling fingers, Vanah unfastens the yokes holding her mithril spurs against her feet, first one, then the other, and tosses them up into the air as a pair before bungling catching them both in one hand.  She hurriedly scoops them back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Depriving one of your hands of its gauntlet for a fleeting moment, you spit on the fingers of your hand, then reach down to polish your silver spurs, each in turn.&lt;br /&gt;
|Depriving one of her hands of its gauntlet for a fleeting moment, Vanah spits on the fingers of her hand, then reaches down to polish her silver spurs, each in turn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your golvern spurs to *CLINK!* against each other in synch with your loud battle cry.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her golvern spurs to *CLINK!* against each other in synch with her loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your silver spurs to *CLINK!* against each other.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her silver spurs to *CLINK!* against each other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your mithril spurs to *CLINK!* against each other.  You nearly trip and fall in the process.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her mithril spurs to *CLINK!* against each other.  Vanah nearly trips and falls in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mount&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|One at a time, you fastidiously position your gornar spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet with a fancy little finger twirl.&lt;br /&gt;
|One at a time, Vanah fastidiously positions her gornar spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet with a fancy little finger twirl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|One at a time, you attentively position your mithril spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah attentively positions her mithril spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach down to your feet and give the rowels on your golvern spurs some over-exaggerated prods, then make a show of fussing with the yokes without actually adjusting them -- because, of course, they are already securely fitted.&lt;br /&gt;
|Vanah reaches down to her feet and gives the rowels on her golvern spurs some over-exaggerated prods, then fusses with the yokes, though it doesn&#039;t look like she&#039;s actually accomplishing anything in doing so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach down to your feet and give the rowels on your silver spurs some good, rough prods, then make some minor adjustments to the yokes to ensure a better, more secure fit.&lt;br /&gt;
|Vanah reaches down to her feet and gives the rowels on her silver spurs some good, rough prods, then makes some minor adjustments to their yokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You reach down and loosen the yokes of your mithril spurs slightly, then give the rowels some good, rough prods.  One of the spurs manages to come entirely loose and goes flying!  Retrieving it, you more diligently secure -- you hope -- both yokes into place.&lt;br /&gt;
|Vanah reaches down and loosens the yokes of her mithril spurs slightly, then gives the rowels some good, rough prods.  One of the spurs manages to come entirely loose and goes flying!  Retrieving it, she seems overly diligent in re-seuring both yokes into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You bounce up and down on your toes and vigorously kick each of your feet up behind you several times, knocking the rowels of your golvern spurs against the brigandine armor covering your posterior, to get your legs moving.  You stop for a moment to make sure your rear side is worthy of calling further attention to -- you decide that it is -- and resume your exercises.&lt;br /&gt;
|Vanah bounces up and down on her toes and vigorously kicks each of her feet up behind her several times, knocking the rowels of her golvern spurs against the brigandine armor covering her posterior.  She stops for a moment to seemingly admire her own backside, then resumes her exercises.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
| You vigorously bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah vigorously bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You bounce up and down on your toes and kick each of your feet up behind you several times, knocking the rowels of your silver spurs against the brigandine armor covering your posterior, to get your legs moving.&lt;br /&gt;
|Vanah bounces up and down on her toes and kicks each of her feet up behind her several times, knocking the rowels of her silver spurs against the brigandine armor covering her posterior.  That really got her legs moving!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
| You bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You bounce up and down on your toes and kick each of your feet up behind you several times, knocking the rowels of your mithril spurs against the brigandine armor covering your posterior, to get your legs moving.  Then you kick a little too earnestly, stumble, and fall flat on your face!&lt;br /&gt;
|Vanah bounces up and down on her toes and kicks each of her feet up behind her several times, knocking the rowels of her mithril spurs against the brigandine armor covering her posterior.  It all ends tragically, however, when she kicks a little too earnestly, stumbles, and falls flat on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
| You bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.  How dare anyone impugn your honor like that!&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.  She appears affronted, as if her honor has been called into question.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into your filly&#039;s side, and tightly clench the fingers of your gauntlets into a fisted grip on your filly&#039;s mane as the filly bucks several times.  You barely notice; how dare anyone impugn your honor like that!&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into her filly&#039;s side, and tightly clenches the fingers of her gauntlets into a fisted grip on her filly&#039;s mane as the filly bucks several times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She barely seems to notice, effortlessly keeping her seat while appearing affronted, as if her honor has been called into question.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into your filly&#039;s side, and tightly clench the fingers of your gauntlets into a fisted grip on your filly&#039;s mane as the filly bucks once, your handhold assisting in your maintaining your seat.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into her filly&#039;s side, and tightly clenches the fingers of her gauntlets into a fisted grip on her filly&#039;s mane as the filly bucks once, her handhold clearly assisting in her maintaining her seat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.  Your heel slips, and as you tilt backwards, you throw your arms out to either side, like wings, in an attempt to regain your balance.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.  Her heel slips, and as she tilts backwards, she throws her arms out to either side, like wings, in an attempt to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You roll the rowels of your mithril spurs against your ebon filly&#039;s sides, spurring her to suddenly rear up on her hind legs.  You nearly go tumbling backwards, pulling hard on the reins in reaction!  Fortunately, you loosen your hold on them as your filly rears a second time, instead catching hold of your filly&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Vanah rolls the rowels of her mithril spurs against her ebon filly&#039;s sides, spurring her to suddenly rear up on her hind legs.  She nearly goes tumbling backwards, pulling hard on her reins in reaction!  Fortunately, she seems to loosen her hold on them as her filly rears a second time, instead catching hold of her filly&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You smoothly glide both of your heels outward, showing off your legs to -- you hope -- draw attention away from the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah smoothly glides both of her heels outward, showing off her legs and drawing attention to the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You slide both of your heels outward, showing off the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah slides both of her heels outward, showing off the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You gracelessly flop both of your heels outward, showing off the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah gracelessly flops both of her heels outward, showing off the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ornamentation&lt;br /&gt;
|You slide both of your heels outward, simultaneously admiring and showing off the bird-motif ornamentation on your spurs.&lt;br /&gt;
|Vanah slides both of her heels outward, and seems to be simultaneously admiring and showing off the bird-motif ornamentation on her spurs.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Gauntlets-clad fingers rapidly tip-tip-tapping against your belt, you enthusiastically rock back and forth on your heels, repeatedly digging your golvern spurs into the dirt while imagining the adoring patrons you absolutely will attain after your next crushing victory!&lt;br /&gt;
|Gauntlets-clad fingers rapidly tip-tip-tapping against her belt, Vanah enthusiastically rocks back and forth on her heels, repeatedly digging her golvern spurs into the dirt, an arrogantly dreamy expression lighting up her entire face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Gauntlets-clad fingers idly drumming against your belt, you rock back and forth on your heels, repeatedly digging your silver spurs into the dirt.&lt;br /&gt;
|Gauntlets-clad fingers idly drumming against her belt, Vanah rocks back and forth on her heels, repeatedly digging her silver spurs into the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Gauntlets-clad fingers unconsciously twisting at your belt, you diffidently rock back and forth on your heels, repeatedly digging your mithril spurs into the dirt.&lt;br /&gt;
|Gauntlets-clad fingers seemingly unconsciously twisting at her belt, Vanah diffidently rocks back and forth on her heels, repeatedly digging her mithril spurs into the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Sitting up straight, you splay your legs out before lightly tapping your silver spurs twice against the side of your ebon filly, who obligingly steps forward.&lt;br /&gt;
|Sitting up straight, Vanah splays her legs out before lightly tapping her silver spurs twice against the side of her ebon filly, who obligingly steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You click your golvern spurs together before giving an overexaggerated wink.&lt;br /&gt;
|Vanah clicks her golvern spurs together before giving an overexaggerated wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You click your silver spurs together before giving a wink.&lt;br /&gt;
|Vanah clicks her silver spurs together before giving a wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You click your mithril spurs together before giving a wink, which you somehow muss up; you wink with one eye, then the other.&lt;br /&gt;
|Vanah clicks her mithril spurs together before giving a wink with her left eye, and then another with her right eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You raise your feet up slightly, then delicately stomp them against the dirt, setting your golvern spurs to jangling with a gently vivacious energy that almost, but not quite, matches your own.&lt;br /&gt;
|Vanah raises her feet up slightly, then delicately stomps them against the dirt, setting her golvern spurs to jangling with bright sound that seems to encourage Vanah&#039;s self-aggrandizing manner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You raise your feet up slightly, then stomp them against the dirt, setting your silver spurs to jangling.&lt;br /&gt;
|Vanah raises her feet up slightly, then stomps them against the dirt, setting her silver spurs to jangling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You raise your feet up slightly, then stumble and lurch forward, setting your mithril spurs to jangling.&lt;br /&gt;
| Vanah raises her feet up slightly, then stumbles and lurches forward, setting her mithril spurs to jangling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|Balancing perfectly atop your ebon filly, you raise your feet and settle them in place, setting the attached spur to jangling.&lt;br /&gt;
|Balancing perfectly atop her ebon filly, she raises her feet and settle them in place, setting the attached spur to jangling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You gaze adoringly at your feet.  Eventually you rest one of your feet on its heel before pulling your golvern spurs across the dirt in a quick, wide arc, the rowels spinning wildly before slowing to a stop.&lt;br /&gt;
|Vanah gazes adoringly at her feet.  Eventually she rests one of her feet on its heel before pulling her golvern spurs across the dirt in a quick, wide arc, the rowels spinning wildly before slowing to a stop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You rest one of your feet on its heel before pulling the attached spur across the dirt, leaving its rowel spinning momentarily before slowing to a stop.&lt;br /&gt;
|Vanah rests one of her feet on its heel before pulling the attached spur across the dirt, leaving its rowel spinning momentarily before slowing to a stop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Kicking out one of your feet, you accidentally smash it down on its heel.  Pain shoots through you as you lift it back up, sending the rowels spinning haphazardly before slowing to a stop.&lt;br /&gt;
|Kicking out one of her feet, Vanah smashes it down on its heel.  As if in immediate pain, she lifts it back up, sending the rowels spinning haphazardly before slowing to a stop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_surcoat&amp;diff=254582</id>
		<title>KnightWear surcoat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_surcoat&amp;diff=254582"/>
		<updated>2026-03-08T19:24:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=A [[KnightWear/Surcoat|KnightWear Surcoat]] is a clothing item in the [[KnightWear]] script series.  It is worn over armor and depicts an emblem.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The celsylk surcoat may be altered within guidelines for its item type, but the noun must remain something almost exactly identical to a surcoat -- tabards and longer similar items that can have a loose fit are acceptable; short shirts, aprons, vests, bodices, etc. are not acceptable.  Any show descriptions MUST incorporate the surcoat&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the material in messaging -- default is &amp;quot;fabric&amp;quot;.  It is currently set to: {{blue|grey-toned celsylk}}.&lt;br /&gt;
&lt;br /&gt;
Required: specify the in-brief design/markings on the surcoat.  The design should not be over-complicated nor too wordy (it displays in verb messaging output).  Must make sense in the following:  &amp;quot;gesture at the __________ on your celsylk surcoat&amp;quot; -- default is  &amp;quot;interlocking serpent and phoenix design&amp;quot;.  It is currently set to: {{blue|soaring thielfiras}}.&lt;br /&gt;
&lt;br /&gt;
Optional: detailed design/marking.  This is a more detailed description of the in-brief design that will show up in LOOK/SHOW.  This should only describe the above design/pattern and should always make sense on a fabric surcoat.  The in-brief design currently has {{blue|no extra detailing}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your silk surcoat out from under it, then up and over your head, removing the fabric garment in a single movement that ends with an &#039;&#039;&#039;overstated flourish and audacious bow.&#039;&#039;&#039;&lt;br /&gt;
|Briefly loosening her belt, Vanah slides her silk surcoat out from under it, then up and over her head, removing the fabric garment in a single movement that ends with an overstated flourish and audacious bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your silk surcoat out from under it, then up and over your head, removing the fabric garment in a single movement that ends with an &#039;&#039;&#039;understated flourish.&#039;&#039;&#039;&lt;br /&gt;
|Briefly loosening her belt, Vanah slides her silk surcoat out from under it, then up and over her head, removing the fabric garment in a single movement that ends with an understated flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Briefly loosening your belt, you slide your silk surcoat out from under it, then up and over your head, &#039;&#039;&#039;somehow embarrassingly managing to get yourself tangled up in it.  You wrestle with the garment and eventually finish removing it.&#039;&#039;&#039;&lt;br /&gt;
|Briefly loosening her belt, Vanah slides her silk surcoat out from under it, then up and over her head, somehow managing to get herself tangled up in it.  She wrestles with the garment and eventually finishes removing it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Using the edge of the sleeve of your silk surcoat, you wipe the sweat from your face.&lt;br /&gt;
|Using the edge of the sleeve of her silk surcoat, Vanah wipe the sweat from her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|Using the edge of the sleeve of your silk surcoat, you wipe the sweat from your face, then give your filly a quick pat.&lt;br /&gt;
|Using the edge of the sleeve of her silk surcoat, Vanah wipe the sweat from her face, then gives her ebon filly a quick pat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You &#039;&#039;&#039;imperiously&#039;&#039;&#039; jab your thumb against your chest, clearly making a pointed gesture at the &#039;&#039;&#039;jousting knight&#039;&#039;&#039; design on your silk surcoat, your expression a mixture of &#039;&#039;&#039;disdain and arrogance&#039;&#039;&#039;.&lt;br /&gt;
|Vanah imperiously jabs her thumb against her chest, clearly making a pointed gesture at the a jousting knight design on her silk surcoat, her expression a mixture of disdain and arrogance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You &#039;&#039;&#039;sharply&#039;&#039;&#039; jab your thumb against your chest, clearly making a pointed gesture at the &#039;&#039;&#039;interlocking serpent and phoenix&#039;&#039;&#039; design on your spidersilk surcoat, your expression a mixture of &#039;&#039;&#039;earnestness and pride&#039;&#039;&#039;.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Monty&amp;lt;br&amp;gt;(random)&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You suggestively tug at the lower edge of your silk surcoat, wiggling your eyebrows and smirking lewdly.  You suddenly remember yourself and take on a more dignified expression and stance, swiftly straightening the surcoat&#039;s fit under your belt, then smoothing the fabric down.&lt;br /&gt;
|Vanah suggestively tugs at the lower edges of her silk surcoat, wiggling her eyebrows and smirking lewdly.  Like a chameleon, she suddenly shifts into a completely and thoroughly dignified expression and stance, swiftly straightening the surcoat&#039;s fit under her belt, then smoothing the fabric down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You tug at the lower edge of your silk surcoat, straightening its fit under your belt, then smoothing the fabric down.&lt;br /&gt;
|Vanah tugs at the lower edges of her silk surcoat, straightening its fit under her belt, then smoothing the fabric down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You brush off the left shoulder of your silk surcoat with your right hand, then the right shoulder with your left hand, adjust your helm, and adopt a &#039;&#039;&#039;cocksure&#039;&#039;&#039; stance as you swivel your &#039;&#039;&#039;valiant&#039;&#039;&#039; gaze forward.&lt;br /&gt;
|Vanah brushes off the left shoulder of her silk surcoat with her right hand, then the right shoulder with her left hand, adjusts her helm, and adopts a cocksure stance as she swivels her valiant gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You brush off the left shoulder of your silk surcoat with your right hand, then the right shoulder with your left hand, adjust your helm, and adopt a &#039;&#039;&#039;confident&#039;&#039;&#039; stance as you swivel your gaze forward.&lt;br /&gt;
|Vanah brushes off the left shoulder of her silk surcoat with her right hand, then the right shoulder with her left hand, adjusts her helm, and adopts a confident stance as she swivels her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You brush off the left shoulder of your silk surcoat with your right hand, then the right shoulder with your left hand, adjust your helm, and adopt a &#039;&#039;&#039;confident&#039;&#039;&#039; stance as you swivel your gaze forward.  &#039;&#039;&#039;Too late, you realize that your machinations have set your surcoat completely askew!&#039;&#039;&#039;&lt;br /&gt;
|Vanah brushes off the left shoulder of her silk surcoat with her right hand, then the right shoulder with her left hand, &#039;&#039;&#039;&#039;setting her silk surcoat completely askew.  She clearly doesn&#039;t even notice; instead, &#039;&#039;&#039;Vanah adjusts her helm and adopts a confident stance as she swivels her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You puff your chest out, &#039;&#039;&#039;pompously&#039;&#039;&#039; displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze &#039;&#039;&#039;demanding a proper anything-goes&#039;&#039;&#039; challenge.&lt;br /&gt;
|Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You puff your chest out, &#039;&#039;&#039;proudly&#039;&#039;&#039; displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze &#039;&#039;&#039;begging for a proper&#039;&#039;&#039; challenge.&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn&#039;t see anything, she&#039;s wrong!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Snapping the sides of your silk surcoat downward and against your form, you hold your head up high and preen proudly.&lt;br /&gt;
|Snapping the sides of her silk surcoat downward and against her form, Vanah holds her head up high and preens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|In a sudden fit, you grab the sides of your silk surcoat and bunch the fabric up with your fists before eventually calming down and letting go.  Now the sides of your surcoat are all wrinkled!&lt;br /&gt;
|In a sudden fit, Vanah grabs the sides of her silk surcoat and bunches the fabric up with her fists before eventually calming down and letting go.  Now the sides of her surcoat are all wrinkled!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You wave your hands through the air in wildly expressive gestures.  Suddenly feeling flustered and somewhat embarrassed at the spectacle you just made of yourself, you ball your hands up in the sides of your silk surcoat and keep your gaze trained on the dirt.&lt;br /&gt;
|Vanah waves her hands through the air in wildly expressive gestures, then suddenly stops.  Appearing flustered and somewhat embarrassed, she balls her hands up in the sides of her silk surcoat, her gaze trained on the dirt.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You slowly and deliberately make a show of limbering up, then press your gauntlets over the chest area of your silk surcoat in a prayer-like gesture.  Feeling ready for anything that might come your way, you tilt your chin up, roll your shoulders back, and feelingly proclaim, &amp;quot;For glory!&amp;quot;&lt;br /&gt;
|Vanah makes an unnecessary show of slowly and deliberately limbering up, then presses her gauntlets over the chest area of her silk surcoat in a prayer-like gesture.  Looking as if she thinks she owns the world, Vanah tilts her chin up, rolls her shoulders back, and dramatically proclaims, &amp;quot;For glory!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briefly limber up, then press your gauntlets over the chest area of your silk surcoat in a prayer-like gesture, snap your head back, and shout, &amp;quot;For glory!&amp;quot;&lt;br /&gt;
|Vanah briefly limbers up, then presses her gauntlets over the chest area of her silk surcoat in a prayer-like gesture, snaps her head back, and shouts, &amp;quot;For glory!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Although your limbs don&#039;t seem to want to really cooperate, you briefly limber up, then press your gauntlets over the chest area of your silk surcoat in a prayer-like gesture and kiss your fingertips.  Keyed up with a spurt of energy and emotion, you breathe in deeply and suddenly get a tickle in your throat that has you coughing violently.&lt;br /&gt;
|Vanah briefly limbers up in an impossibly toddling manner, then presses her gauntlets over the chest area of her silk surcoat in a prayer-like gesture and kisses her fingertips.  Clearly keyed up, she breathes in deeply and begins to cough violently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You tilt your body forward, your surcoat&#039;s a jousting knight design on prominent display, as you &#039;&#039;&#039;smile with all the weight of your dazzling personality&#039;&#039;&#039; and loudly shout, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
|Vanah tilts her body forward, her surcoat&#039;s a jousting knight design on prominent display, as she &#039;&#039;&#039;smiles dazzlingly&#039;&#039;&#039; and loudly shouts, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You tilt your body forward, your surcoat&#039;s a jousting knight design on prominent display, as you &#039;&#039;&#039;grin&#039;&#039;&#039; and loudly shout, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
|Vanah tilts her body forward, her surcoat&#039;s a jousting knight design on prominent display, as she &#039;&#039;&#039;grins&#039;&#039;&#039; and loudly shouts, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You tilt your body forward, your surcoat&#039;s a jousting knight design on prominent display, as you grin and loudly shout, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
|Vanah tilts her body forward, her surcoat&#039;s a jousting knight design on prominent display, as she grins and loudly shouts, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Your silk surcoat is pulled taut against your brigandine armor as you &#039;&#039;&#039;sneer&#039;&#039;&#039;, brandishing your eonake weapon out in front of you, &#039;&#039;&#039;your place at the top of the food chain unquestionable&#039;&#039;&#039;.&lt;br /&gt;
|Vanah&#039;s silk surcoat is pulled taut against her brigandine armor as she sneers, brandishing her eonake weapon out in front of her, &#039;&#039;&#039;her body language conveying her smug attitude.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Your silk surcoat is pulled taut against your brigandine armor as you &#039;&#039;&#039;growl loudly&#039;&#039;&#039;, brandishing your eonake weapon out in front of you.&lt;br /&gt;
|Vanah&#039;s silk surcoat is pulled taut against her brigandine armor as she growls loudly, brandishing her eonake weapon out in front of her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Your silk surcoat is pulled taut against your brigandine armor as you &#039;&#039;&#039;stammer a few inarticulate words before grunting loudly&#039;&#039;&#039;, brandishing your eonake weapon out in front of you&#039;&#039;&#039; with a courage that you don&#039;t at all feel.&#039;&#039;&#039;&lt;br /&gt;
|Vanah&#039;s silk surcoat is pulled taut against her brigandine armor as her stammers a few inarticulate words before grunting loudly, brandishing her eonake weapon out in front of her&#039;&#039;&#039; as she trembles like a leaf.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Resolvedly determined to see your decidedly glorious plans for your next heroic feat through, you flick at the the hem of your silk surcoat as you muse over how to best dismantle your enemies.&lt;br /&gt;
|Vanah flicks at the hem of her silk surcoat, a maniacally gleeful expression occasionally overtaking the otherwise determined resolve on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Deep in pensive thought, you idly fidget with the hem of your silk surcoat.&lt;br /&gt;
|Vanah idly fidgets with the hem of her silk surcoat, a deeply pensive expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Alternating between thoughts of troubled and hopeful outcomes, you idly worry the hem of your silk surcoat.&lt;br /&gt;
|Vanah idly worries the hem of her silk surcoat, an expression equal parts troubled and hopeful on her face.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_armor&amp;diff=254580</id>
		<title>KnightWear armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_armor&amp;diff=254580"/>
		<updated>2026-03-08T12:53:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=armor/&amp;gt;.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Armor &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=[[KnightWear/Armor|KnightWear Armor]] is chest-worn armor from cloth to metal as part of the KnightWear suite of scripts. &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the tanned leather pourpoint and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This pourpoint is part of the interactive KnightWear family and is set up as {{blue|an armor}} item with the {{blue|Lance (traditional knight!)}} set of characteristics.  KnightWear items have messaging that sometimes incorporate other worn Knightwear items and specific types of footwear into the messaging.  Some messaging also differs when mounted on a Rumor Woods-style horse.  You sense that the pourpoint currently includes {{blue|the base verbs (Verb Set 1)}}.  You can try to: WEAR, REMOVE, RUB, and TAP the pourpoint.  Note: you can only wear 1 per &amp;quot;type&amp;quot; of KnightWear at a time (i.e. you can wear 1 KnightWear belt and 1 Knightwear surcoat at the same time, but you cannot wear 2 KnightWear belts at the same time).&lt;br /&gt;
&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The tanned leather pourpoint may be altered within guidelines for its item type.&lt;br /&gt;
&lt;br /&gt;
Optional: specify how your armor is assembled: &amp;quot;pieces&amp;quot; or &amp;quot;parts&amp;quot;, more generic methods like &amp;quot;straps and buckles&amp;quot; or simply just &amp;quot;straps&amp;quot;, etc.  The default is no particular method.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You adopt a disdainful attitude at the very idea of seeing to your own gear -- but proceed anyway, unfastening its necessary straps and buckles devil-may-care fashion until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like she is too good for such a task, Vanah disdainfully removes her brigandine armor from her person, unfastening its necessary straps and buckles devil-may-care fashion until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Like shedding a second skin, you adeptly remove your brigandine armor from your person, unfastening its necessary straps and buckles organized fashion until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like shedding a second skin, Vanah adeptly removes her brigandine armor from her person, unfastening its necessary straps and buckles organized fashion until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Like someone not comfortable in their own skin, you fumblingly remove your brigandine armor from your person, unfastening its necessary straps and buckles a systematic order of your own devising until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like someone not comfortable in their own skin, Vanah fumblingly removes her brigandine armor from her person, unfastening its necessary straps and buckles an incomprehensible order until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|You run a hand over your brigandine armor, checking for any weak points while simultaneously admiring the shine of its metal.&lt;br /&gt;
|Vanah runs a hand over her brigandine armor, checking for any weak points while simultaneously admiring the shine of its metal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and boldly beat one of your gauntlets against the rings of your blued jazerant hauberk, making a muted, metallic clinking sound as you gesture for others to applaud and cheer you on.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and boldly beats one of her gauntlets against the rings of her blued jazerant hauberk, making a muted, metallic clinking sound as she gestures for others to applauds and cheers her on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and beat one of your gauntlets against the sides of your full leather, making a dull but steady sound, like the beating of a drum, as you gesture for others to join you.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and beats one of her gauntlets against the sides of her full leather, making a dull but steady sound, like the beating of a drum, as she gestures for others to join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and flailingly beat one of your gauntlets against the metal of your grey ora field plate, making a loud, clanking racket as you gesture for others to join you.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and flailingly beats one of her gauntlets against the metal of her grey ora field plate, making a loud, clanking racket as she gestures for others to join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually, almost carelessly, remove your jousting gear and temporarily set it aside. Then, exuding exasperation at having to perform the task of donning your own blued jazerant hauberk, you efficiently secure it into position and ensure its defensive capabilities are intact. You then expertly reaseamble and wear your set-aside gear.&lt;br /&gt;
|Casually, almost carelessly, Kaikala removes her jousting gear and temporarily sets it aside. Then, exuding exasperation and a put-upon attitude as she dons her blued jazerant hauberk, Kaikala nevertheless efficiently secures it into position and thoroughly inspects it. Kaikala then expertly reassembles and wears her set-aside gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You deftly remove your jousting gear and temporarily set it aside. Then, exuding the ease and confidence of practiced skill as you don your full leather, you adroitly secure its straps and buckles into position and ensure its defensive capabilities are intact. You then quickly reassemble and wear your set-aside gear.&lt;br /&gt;
|Kaikala deftly removes her jousting gear and temporarily sets it aside. Then, exuding the ease and confidence of practiced skill as she dons her full leather, Kaikala adroitly secures its straps and buckles into position and thoroughly inspects it. Kaikala then quickly reassembles and wears her set-aside gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You slough off your jousting gear and temporarily set it aside. Then, with careful, measured movements that belie a fear of bungling it all up as you don your grey ora field plate, you fumble with and then finally secure it into position and ensure its defensive capabilities are intact. You then painstakingly reassemble and wear your set-aside gear.&lt;br /&gt;
|Kaikala sloughs off her jousting gear and temporarily sets it aside. Then, with careful, measured movements that belie a fear of bungling it all up as she dons her grey ora field plate, Kaikala fumbles with and then finally secures it into position and thoroughly inspects it. Kaikala then painstakingly reassembles and wears her set-aside gear.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach down across your chest, then over your shoulder, next to one side -- then to the other --, limbering up for the benefit of your competitors and admirers under the guise of adjusting your blued jazerant hauberk.&lt;br /&gt;
|Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other --, making a comical spectacle of herself while adjusting her blued jazerant hauberk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach down across your chest, then over your shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to your full leather. Ahh, much better!&lt;br /&gt;
|Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to her full leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&amp;lt;br&amp;gt;(random poke/smack target)&lt;br /&gt;
|You make adjustments to your grey ora field plate on one shoulder, but as you reach across to the opposite shoulder, you accidentally poke yourself in the eye! Ouch, that hurt! You shake off the pain, then more carefully finish your armor manipulations.&lt;br /&gt;
|Kaikala makes adjustments to her grey ora field plate on one shoulder, but as she reaches across to the opposite shoulder, she accidentally pokes herself in the eye! She gives herself a little shake, then more carefully finishes her armor manipulations.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a &#039;&#039;&#039;saucily heroic&#039;&#039;&#039; pose atop your ebon filly and show off the a jousting knight design on your silk surcoat.&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a &#039;&#039;&#039;saucily heroic&#039;&#039;&#039; pose atop a tall ebon filly and shows off the a jousting knight design on her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a &#039;&#039;&#039;knightly&#039;&#039;&#039; pose and show off the a jousting knight design on your silk surcoat.&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a &#039;&#039;&#039;knightly&#039;&#039;&#039; pose and shows off the a jousting knight design on her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a knightly pose. &#039;&#039;&#039; Your hand slips, yanking your surcoat down, your bent pose now embarrassingly lacking in heroic style.&#039;&#039;&#039;&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a knightly pose.  &#039;&#039;&#039;Her hand slips, yanking her surcoat down, her bent pose now comically lacking in heroic style.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over -- you note to yourself that you&#039;re looking rather fine --, make slight adjustments to your spurs, mithglin barrel helm, and blued jazerant hauberk, smooth out your surcoat, then start pulling in quick breaths of air, hoping to psych yourself up.&lt;br /&gt;
|Kaikala gives herself a self-admiring once-over, makes slight adjustments to her spurs, mithglin barrel helm, and blued jazerant hauberk, smooths out her surcoat, then starts pulling in quick breaths of air, as if attempting to psych herself up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and the straps and buckles on your full leather, smooth out your surcoat, then pull in a meditative, calming breath.&lt;br /&gt;
|Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and the straps and buckles on her full leather, smooths out her surcoat, then pulls in a meditative, calming breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and grey ora field plate, attempt smoothing out your surcoat -- to no avail! --, then start coughing and choking in the midst of what was meant to be a meditative, calming breath.&lt;br /&gt;
|Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and grey ora field plate, attempts smoothing out her surcoat -- to no avail! --, then starts coughing and choking in the midst of what had seemingly started out as a meditative, calming breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Cursorily checking that your brigandine armor is well-fitted, you first turn one way atop your ebon filly and pose in the vein of a gallant knight, then turn in the opposite direction, now posing in more splendid, spirited fashion.  You determine that the armor&#039;s fit is perfect, just like you!&lt;br /&gt;
|With her attention sporadically trained on her brigandine armor, Vanah turns one way atop her ebon filly and poses in the vein of a gallant knight, then turns in the opposite direction and poses in more splendid and spirited fashion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You turn one way, then the other, concentrating on testing how well you can move with the current fit of your brigandine armor.  It seems perfectly fine!&lt;br /&gt;
|Vanah turns one way, then the other, clearly testing some aspect of her movement in conjunction with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|You turn one way atop your ebon filly, then the other, concentrating on testing how well you can move with the current fit of your brigandine armor while mounted.  It seems perfectly fine!&lt;br /&gt;
|Vanah turns one way atop her ebon filly, then the other, clearly testing some aspect of her movement while mounted in conjunction with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You turn one way, then the other, flailing your arms out to either side as you trip over your own feet while testing how well you can move with the current fit of your brigandine armor.&lt;br /&gt;
|Vanah turns one way, then the other, flailing her arms out to either side as she trips over her own feet while clearly testing some aspect of moving around in her brigandine armor. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You turn one way, then the other, flailing your arms out to either side as you struggle to remain atop your ebon filly while testing how well you can move while mounted with the current fit of your brigandine armor.&lt;br /&gt;
|Vanah turns one way, then the other, flailing her arms out to either side as she struggles to remain atop her ebon filly while clearly testing some aspect of moving around in her brigandine armor while mounted.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Moving &#039;&#039;&#039;with uncanny grace and rhythm&#039;&#039;&#039; in your brigandine armor, you swing your hips from side to side you urge your ebon filly takes a few steps (forward/toward target).&lt;br /&gt;
|Moving with uncanny grace and rhythm in your brigandine armor, Vanah swings her hips from side to side as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Moving &#039;&#039;&#039;lithely&#039;&#039;&#039; in your brigandine armor, your hips subtly shift back and forth as you confidently stride (forward/toward target) your silver spurs jingle-jangling with each step.&lt;br /&gt;
|Moving lithely in her brigandine armor, Vanah&#039;s hips subtly shift back and forth as she confidently strides forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|Moving lithely in your brigandine armor, your hips subtly shift back and forth as your ebon filly take a few steps (forward/toward target).&lt;br /&gt;
|Moving lithely in her brigandine armor, Vanah&#039;s hips subtly shift back and forth as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Moving with great self-conscious discomfort in your brigandine armor, you jerkily shimmy your hips from side to side as your ebon filly takes a few steps forward.&lt;br /&gt;
|Moving in her brigandine armor with greatly obvious unease, Vanah jerkily shimmies her hips from side to side as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;fearlessly cocky set.&#039;&#039;&#039;&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances back up, and in a clear conclusion to a self-assessment, her expression melts into a fearlessly cocky set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, targeted&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance over at Target, sizing her up.  As you reach your comparative conclusion, your expression melts into a &#039;&#039;&#039;fearlessly cocky set.&#039;&#039;&#039;&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression melts into a &#039;&#039;&#039;fearlessly cocky&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor.  She then glances back up, and in a clear conclusion to a self-assessment, her expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, targeted&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance back up, and having concluded that even in your preparedeness you may not measure up, your expression falters.   Working to quash your insecurities, you focus on happier thoughts..&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances back up, and in a clear conclusion to a self-assessment, her expression falters, flickering from worry to fear before she seems to attempt to put on a brave face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, Target&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance over at Target, sizing her up.  As you reach your comparative conclusion, your expression falters.   Working to quash your insecurities, you focus on happier thoughts..&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression falters, flickering from worry to fear before she seems to attempt to put on a brave face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, Targeted&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before raising an open hand into the air in Target&#039;s direction, selflessly offering to allow him to devote himself to you.&lt;br /&gt;
|Vanah pounds her fist against her chest, just over her heart, before raising an open hand into the air in your direction.  Given the general antics around her gestures, Vanah seems to be pleading for you to devote yourself to her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before raising an open hand into the air.&lt;br /&gt;
|Vanah pounds her fist against her brigandine armor, just over her heart, before raising an open hand into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before flailing an open hand into the air in Target&#039;s direction in a declaration of devotion.&lt;br /&gt;
|Vanah pounds her fist against her brigandine armor, just over her heart, before flailing an open hand into the air in your direction in what seems to be a declaration of devotion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you &#039;&#039;&#039;nimbly swivel&#039;&#039;&#039; halfway around and slink down into a low, battle-ready crouch &#039;&#039;&#039;worthy of great approbation.&#039;&#039;&#039;&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah &#039;&#039;&#039;nimbly swivels&#039;&#039;&#039; halfway around and slinks down into a low, battle-ready crouch.  &#039;&#039;&#039;She glances around expectantly.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you spin halfway around and drop into a low, battle-ready crouch.&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah spins halfway around and drops into a low, battle-ready crouch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you spring forward but lose your footing, spinning partway around before firmly planting your feet and dropping into a low, battle-ready crouch.&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah springs forward but loses her footing, spinning partway around before firmly planting her feet and dropping into a low, battle-ready crouch.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=armor/&amp;gt;.&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254579</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254579"/>
		<updated>2026-03-08T12:49:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{#section:KnightWear/Armor|armor}}&lt;br /&gt;
{{#section:KnightWear/Belt}}&lt;br /&gt;
{{#section:KnightWear/Gauntlets}}&lt;br /&gt;
{{#section:KnightWear/Spurs}}&lt;br /&gt;
{{#section:KnightWear/Helmet}}&lt;br /&gt;
{{#section:KnightWear/Surcoat}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_armor&amp;diff=254578</id>
		<title>KnightWear armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_armor&amp;diff=254578"/>
		<updated>2026-03-08T12:46:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=armor/&amp;gt;.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Armor &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the tanned leather pourpoint and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This pourpoint is part of the interactive KnightWear family and is set up as {{blue|an armor}} item with the {{blue|Lance (traditional knight!)}} set of characteristics.  KnightWear items have messaging that sometimes incorporate other worn Knightwear items and specific types of footwear into the messaging.  Some messaging also differs when mounted on a Rumor Woods-style horse.  You sense that the pourpoint currently includes {{blue|the base verbs (Verb Set 1)}}.  You can try to: WEAR, REMOVE, RUB, and TAP the pourpoint.  Note: you can only wear 1 per &amp;quot;type&amp;quot; of KnightWear at a time (i.e. you can wear 1 KnightWear belt and 1 Knightwear surcoat at the same time, but you cannot wear 2 KnightWear belts at the same time).&lt;br /&gt;
&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The tanned leather pourpoint may be altered within guidelines for its item type.&lt;br /&gt;
&lt;br /&gt;
Optional: specify how your armor is assembled: &amp;quot;pieces&amp;quot; or &amp;quot;parts&amp;quot;, more generic methods like &amp;quot;straps and buckles&amp;quot; or simply just &amp;quot;straps&amp;quot;, etc.  The default is no particular method.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You adopt a disdainful attitude at the very idea of seeing to your own gear -- but proceed anyway, unfastening its necessary straps and buckles devil-may-care fashion until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like she is too good for such a task, Vanah disdainfully removes her brigandine armor from her person, unfastening its necessary straps and buckles devil-may-care fashion until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Like shedding a second skin, you adeptly remove your brigandine armor from your person, unfastening its necessary straps and buckles organized fashion until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like shedding a second skin, Vanah adeptly removes her brigandine armor from her person, unfastening its necessary straps and buckles organized fashion until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Like someone not comfortable in their own skin, you fumblingly remove your brigandine armor from your person, unfastening its necessary straps and buckles a systematic order of your own devising until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like someone not comfortable in their own skin, Vanah fumblingly removes her brigandine armor from her person, unfastening its necessary straps and buckles an incomprehensible order until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|You run a hand over your brigandine armor, checking for any weak points while simultaneously admiring the shine of its metal.&lt;br /&gt;
|Vanah runs a hand over her brigandine armor, checking for any weak points while simultaneously admiring the shine of its metal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and boldly beat one of your gauntlets against the rings of your blued jazerant hauberk, making a muted, metallic clinking sound as you gesture for others to applaud and cheer you on.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and boldly beats one of her gauntlets against the rings of her blued jazerant hauberk, making a muted, metallic clinking sound as she gestures for others to applauds and cheers her on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and beat one of your gauntlets against the sides of your full leather, making a dull but steady sound, like the beating of a drum, as you gesture for others to join you.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and beats one of her gauntlets against the sides of her full leather, making a dull but steady sound, like the beating of a drum, as she gestures for others to join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and flailingly beat one of your gauntlets against the metal of your grey ora field plate, making a loud, clanking racket as you gesture for others to join you.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and flailingly beats one of her gauntlets against the metal of her grey ora field plate, making a loud, clanking racket as she gestures for others to join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually, almost carelessly, remove your jousting gear and temporarily set it aside. Then, exuding exasperation at having to perform the task of donning your own blued jazerant hauberk, you efficiently secure it into position and ensure its defensive capabilities are intact. You then expertly reaseamble and wear your set-aside gear.&lt;br /&gt;
|Casually, almost carelessly, Kaikala removes her jousting gear and temporarily sets it aside. Then, exuding exasperation and a put-upon attitude as she dons her blued jazerant hauberk, Kaikala nevertheless efficiently secures it into position and thoroughly inspects it. Kaikala then expertly reassembles and wears her set-aside gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You deftly remove your jousting gear and temporarily set it aside. Then, exuding the ease and confidence of practiced skill as you don your full leather, you adroitly secure its straps and buckles into position and ensure its defensive capabilities are intact. You then quickly reassemble and wear your set-aside gear.&lt;br /&gt;
|Kaikala deftly removes her jousting gear and temporarily sets it aside. Then, exuding the ease and confidence of practiced skill as she dons her full leather, Kaikala adroitly secures its straps and buckles into position and thoroughly inspects it. Kaikala then quickly reassembles and wears her set-aside gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You slough off your jousting gear and temporarily set it aside. Then, with careful, measured movements that belie a fear of bungling it all up as you don your grey ora field plate, you fumble with and then finally secure it into position and ensure its defensive capabilities are intact. You then painstakingly reassemble and wear your set-aside gear.&lt;br /&gt;
|Kaikala sloughs off her jousting gear and temporarily sets it aside. Then, with careful, measured movements that belie a fear of bungling it all up as she dons her grey ora field plate, Kaikala fumbles with and then finally secures it into position and thoroughly inspects it. Kaikala then painstakingly reassembles and wears her set-aside gear.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach down across your chest, then over your shoulder, next to one side -- then to the other --, limbering up for the benefit of your competitors and admirers under the guise of adjusting your blued jazerant hauberk.&lt;br /&gt;
|Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other --, making a comical spectacle of herself while adjusting her blued jazerant hauberk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach down across your chest, then over your shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to your full leather. Ahh, much better!&lt;br /&gt;
|Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to her full leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&amp;lt;br&amp;gt;(random poke/smack target)&lt;br /&gt;
|You make adjustments to your grey ora field plate on one shoulder, but as you reach across to the opposite shoulder, you accidentally poke yourself in the eye! Ouch, that hurt! You shake off the pain, then more carefully finish your armor manipulations.&lt;br /&gt;
|Kaikala makes adjustments to her grey ora field plate on one shoulder, but as she reaches across to the opposite shoulder, she accidentally pokes herself in the eye! She gives herself a little shake, then more carefully finishes her armor manipulations.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a &#039;&#039;&#039;saucily heroic&#039;&#039;&#039; pose atop your ebon filly and show off the a jousting knight design on your silk surcoat.&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a &#039;&#039;&#039;saucily heroic&#039;&#039;&#039; pose atop a tall ebon filly and shows off the a jousting knight design on her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a &#039;&#039;&#039;knightly&#039;&#039;&#039; pose and show off the a jousting knight design on your silk surcoat.&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a &#039;&#039;&#039;knightly&#039;&#039;&#039; pose and shows off the a jousting knight design on her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a knightly pose. &#039;&#039;&#039; Your hand slips, yanking your surcoat down, your bent pose now embarrassingly lacking in heroic style.&#039;&#039;&#039;&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a knightly pose.  &#039;&#039;&#039;Her hand slips, yanking her surcoat down, her bent pose now comically lacking in heroic style.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over -- you note to yourself that you&#039;re looking rather fine --, make slight adjustments to your spurs, mithglin barrel helm, and blued jazerant hauberk, smooth out your surcoat, then start pulling in quick breaths of air, hoping to psych yourself up.&lt;br /&gt;
|Kaikala gives herself a self-admiring once-over, makes slight adjustments to her spurs, mithglin barrel helm, and blued jazerant hauberk, smooths out her surcoat, then starts pulling in quick breaths of air, as if attempting to psych herself up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and the straps and buckles on your full leather, smooth out your surcoat, then pull in a meditative, calming breath.&lt;br /&gt;
|Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and the straps and buckles on her full leather, smooths out her surcoat, then pulls in a meditative, calming breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and grey ora field plate, attempt smoothing out your surcoat -- to no avail! --, then start coughing and choking in the midst of what was meant to be a meditative, calming breath.&lt;br /&gt;
|Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and grey ora field plate, attempts smoothing out her surcoat -- to no avail! --, then starts coughing and choking in the midst of what had seemingly started out as a meditative, calming breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Cursorily checking that your brigandine armor is well-fitted, you first turn one way atop your ebon filly and pose in the vein of a gallant knight, then turn in the opposite direction, now posing in more splendid, spirited fashion.  You determine that the armor&#039;s fit is perfect, just like you!&lt;br /&gt;
|With her attention sporadically trained on her brigandine armor, Vanah turns one way atop her ebon filly and poses in the vein of a gallant knight, then turns in the opposite direction and poses in more splendid and spirited fashion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You turn one way, then the other, concentrating on testing how well you can move with the current fit of your brigandine armor.  It seems perfectly fine!&lt;br /&gt;
|Vanah turns one way, then the other, clearly testing some aspect of her movement in conjunction with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|You turn one way atop your ebon filly, then the other, concentrating on testing how well you can move with the current fit of your brigandine armor while mounted.  It seems perfectly fine!&lt;br /&gt;
|Vanah turns one way atop her ebon filly, then the other, clearly testing some aspect of her movement while mounted in conjunction with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You turn one way, then the other, flailing your arms out to either side as you trip over your own feet while testing how well you can move with the current fit of your brigandine armor.&lt;br /&gt;
|Vanah turns one way, then the other, flailing her arms out to either side as she trips over her own feet while clearly testing some aspect of moving around in her brigandine armor. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You turn one way, then the other, flailing your arms out to either side as you struggle to remain atop your ebon filly while testing how well you can move while mounted with the current fit of your brigandine armor.&lt;br /&gt;
|Vanah turns one way, then the other, flailing her arms out to either side as she struggles to remain atop her ebon filly while clearly testing some aspect of moving around in her brigandine armor while mounted.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Moving &#039;&#039;&#039;with uncanny grace and rhythm&#039;&#039;&#039; in your brigandine armor, you swing your hips from side to side you urge your ebon filly takes a few steps (forward/toward target).&lt;br /&gt;
|Moving with uncanny grace and rhythm in your brigandine armor, Vanah swings her hips from side to side as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Moving &#039;&#039;&#039;lithely&#039;&#039;&#039; in your brigandine armor, your hips subtly shift back and forth as you confidently stride (forward/toward target) your silver spurs jingle-jangling with each step.&lt;br /&gt;
|Moving lithely in her brigandine armor, Vanah&#039;s hips subtly shift back and forth as she confidently strides forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|Moving lithely in your brigandine armor, your hips subtly shift back and forth as your ebon filly take a few steps (forward/toward target).&lt;br /&gt;
|Moving lithely in her brigandine armor, Vanah&#039;s hips subtly shift back and forth as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Moving with great self-conscious discomfort in your brigandine armor, you jerkily shimmy your hips from side to side as your ebon filly takes a few steps forward.&lt;br /&gt;
|Moving in her brigandine armor with greatly obvious unease, Vanah jerkily shimmies her hips from side to side as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;fearlessly cocky set.&#039;&#039;&#039;&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances back up, and in a clear conclusion to a self-assessment, her expression melts into a fearlessly cocky set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, targeted&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance over at Target, sizing her up.  As you reach your comparative conclusion, your expression melts into a &#039;&#039;&#039;fearlessly cocky set.&#039;&#039;&#039;&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression melts into a &#039;&#039;&#039;fearlessly cocky&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor.  She then glances back up, and in a clear conclusion to a self-assessment, her expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, targeted&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance back up, and having concluded that even in your preparedeness you may not measure up, your expression falters.   Working to quash your insecurities, you focus on happier thoughts..&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances back up, and in a clear conclusion to a self-assessment, her expression falters, flickering from worry to fear before she seems to attempt to put on a brave face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, Target&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance over at Target, sizing her up.  As you reach your comparative conclusion, your expression falters.   Working to quash your insecurities, you focus on happier thoughts..&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression falters, flickering from worry to fear before she seems to attempt to put on a brave face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, Targeted&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before raising an open hand into the air in Target&#039;s direction, selflessly offering to allow him to devote himself to you.&lt;br /&gt;
|Vanah pounds her fist against her chest, just over her heart, before raising an open hand into the air in your direction.  Given the general antics around her gestures, Vanah seems to be pleading for you to devote yourself to her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before raising an open hand into the air.&lt;br /&gt;
|Vanah pounds her fist against her brigandine armor, just over her heart, before raising an open hand into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before flailing an open hand into the air in Target&#039;s direction in a declaration of devotion.&lt;br /&gt;
|Vanah pounds her fist against her brigandine armor, just over her heart, before flailing an open hand into the air in your direction in what seems to be a declaration of devotion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you &#039;&#039;&#039;nimbly swivel&#039;&#039;&#039; halfway around and slink down into a low, battle-ready crouch &#039;&#039;&#039;worthy of great approbation.&#039;&#039;&#039;&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah &#039;&#039;&#039;nimbly swivels&#039;&#039;&#039; halfway around and slinks down into a low, battle-ready crouch.  &#039;&#039;&#039;She glances around expectantly.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you spin halfway around and drop into a low, battle-ready crouch.&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah spins halfway around and drops into a low, battle-ready crouch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you spring forward but lose your footing, spinning partway around before firmly planting your feet and dropping into a low, battle-ready crouch.&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah springs forward but loses her footing, spinning partway around before firmly planting her feet and dropping into a low, battle-ready crouch.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=armor/&amp;gt;.&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_visored_helm&amp;diff=254577</id>
		<title>KnightWear visored helm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_visored_helm&amp;diff=254577"/>
		<updated>2026-03-08T12:40:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You wave one of your gauntlet-clad hands unconcernedly, then rap your knuckles against your vultite helm once, producing a single metallic *CLANK!* to demonstrate your point.&lt;br /&gt;
|Vanah waves one of her gauntlet-clad hands unconcernedly, then raps her knuckles against her vultite helm once, producing a single metallic *CLANG!* obviously meant to demonstrate her point.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You knock the knuckles of one of your gauntlets against your vultite helm in a metallic *CLANG-CLANG-CLANG!* sound.  Is anybody in there?&lt;br /&gt;
|Vanah knocks the knuckles of one of her gauntlets against her vultite helm in a metallic *CLANG-CLANG-CLANG!* sound.  Is anybody in there?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You smile dashingly, give a cavalier toss of your head, and slide your vultite helm onto your head.  You fiddle with it until satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|Vanah smiles dashingly, gives a cavalier toss of her head, and slides her vultite helm onto her head.  She fiddles with it until she seems satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Donning your vultite helm, your hand slips, and you ram it down too hard onto your head -- ouch!  You open its visor, then briefly fumble around with adjusting the helm&#039;s fit until you are satisfied that it is perfectly situated.  You can&#039;t quite get your helm to perfectly align with your brigandine armor but you nevertheless beam proudly, feeling pleased with your overall efforts.&lt;br /&gt;
|Donning her vultite helm, Vanah&#039;s hand slips, and she rams it down onto her head in a painful-looking way.  Vanah opens its visor, then briefly fumbles around with adjusting the helm&#039;s fit until she seems satisfied that it is perfectly situated.  Vanah beams proudly, her helm positioned somewhat askew from her brigandine armor.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach up and flip the visor of your vultite helm closed, then remember that you shouldn&#039;t deprive your admirers of such a pretty face!  You open the visor, a disinterested expression on your face that is offset by several coquettish winks.&lt;br /&gt;
|Vanah reaches up and flips the visor of her vultite helm closed, then quickly back open again, a disinterested expression now gracing her face as she winks coquettishly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach up and flip the visor of your vultite helm closed, then open again to check how well-oiled it is, then fine-tune your helm&#039;s other fittings.&lt;br /&gt;
|Vanah reaches up and flips the visor of her vultite helm closed, then open again, as if checking its functionality, then fine-tunes her helm&#039;s other fittings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You reach up and flip the visor of your vultite helm closed to check how well-oiled it is.  You involuntarily yelp loudly when pain spreads up several of your fingers, which you somehow slammed the helm shut on.&lt;br /&gt;
|Vanah reaches up and flips the visor of her vultite helm closed, as if checking its functionality, and yelps loudly when she somehow slams the helm shut on several of her fingers.  That looked painful!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually flip the visor on your helm closed, partially impeding the view of your surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
s&amp;gt;nudge my helm&amp;lt;br&amp;gt;&lt;br /&gt;
You casually flip the visor on your helm open, ensuring that everyone has an unimpeded view of your gorgeous eyes and charming smile.&lt;br /&gt;
|Vanah casually adjusts the visor on her helm closed, effectively sheathing her eyes from sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah casually adjusts the visor on her helm open, fully revealing her eyes -- and an arrogant smirk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You adjust the visor on your helm to be closed, partially impeding the view of your surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;nudge my helm&amp;lt;br&amp;gt;&lt;br /&gt;
You adjust the visor on your helm to be open, ensuring you an unimpeded view of your surroundings.&lt;br /&gt;
|Vanah adjusts the visor on her helm to be closed, effectively sheathing her eyes from sight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah adjusts the visor on her helm to be open, fully revealing her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You reach up to flip the visor of your vultite helm closed, but it won&#039;t budge!  You struggle mercilessly with it, until you realize that your other hand is the obstacle.  You reposition your hands, then sheepishly slide the visor closed.&amp;lt;br&amp;gt;&lt;br /&gt;
s&amp;gt;nudge my helm&amp;lt;br&amp;gt;&lt;br /&gt;
You reach up to flip the visor of your vultite helm open, but it won&#039;t budge!  You struggle mercilessly with it, until you realize that your other hand is the obstacle.  You reposition your hands, then sheepishly slide the visor open.&lt;br /&gt;
|Vanah reaches up to flip the visor of her vultite helm closed, but it won&#039;t budge -- probably because her other hand is in the way.  She struggles mercilessly with the visor, then suddenly repositions her hands, the sheepish expression on her face obscured as she finally slides it closed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Vanah reaches up to flip the visor of her vultite helm open, but it won&#039;t budge -- probably because her other hand is in the way.  She struggles mercilessly with the visor, then suddenly repositions her hands, the sheepish expression on her face revealed as she finally slides it open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You elegantly pull your vultite helm off, casually resting it against your armor and stilling completely as you idly listen for any possible hidden threats.  You feel you easily identify where you may be most exposed!  Feeling satisfied with your assessment, you wiggle your brows before sliding the helm back into place.&lt;br /&gt;
|Vanah elegantly pulls her vultite helm off, casually resting it against her armor and stilling completely as she seems to idly listen for something.  Appearing rather bored, Vanah suddenly ceases her efforts with a satisfied smirk, then wiggles her brows before sliding her helm back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You wrest your vultite helm off, resting it against your armor and stilling completely as you keenly listen to the varied sounds of your surroundings.  Ceasing your efforts soon after, you notice Person nearby, and you quirk one eyebrow at him before sliding the helm back into place.&lt;br /&gt;
|Vanah wrests her vultite helm off, resting it against her armor and stilling completely as she seems to keenly listen for something.  Suddenly ceasing her efforts, Vanah then quirks one eyebrow at you before sliding her helm back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Grappling with your vultite helm, you wrest it off and rest it against your armor.  You whistle shrilly, then still completely, keenly listening for an answer to your signal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A faint, high-pitched bird call sounds, exactly what you were waiting for!  Feeling plucky, you notice Person nearby, and you wiggle your brows at him before sliding the helm back into place.&lt;br /&gt;
|Grappling with her vultite helm, Vanah wrests it off and rests it against her armor.  She whistles shrilly, then stills completely as she seems to keenly listen for something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A faint, high-pitched bird call sounds, and Vanah then wiggles her brows at you before sliding her helm back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You adjust your vultite helm slightly, then flash a saucy half-grin, expertly flutter your eyelashes, and wave in every imaginable direction -- don&#039;t want to miss any potential fans!&lt;br /&gt;
|Vanah adjusts her vultite helm slightly, then flashes a saucy half-grin, flutters her eyelashes with disconcerting rapidity, and performs an excessive amount of waving.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You adjust your vultite helm slightly, then give a saucy grin.&lt;br /&gt;
|Vanah adjusts her vultite helm slightly, then gives a saucy grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You adjust your vultite helm slightly, then give what you hope is a saucy grin.&lt;br /&gt;
|Vanah adjusts her vultite helm slightly, then gives a decidedly charming grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You lift your gauntlet-clad hand up to your vultite helm and, with overly precise form and teeth bared in a scintillating smile, salute.&lt;br /&gt;
|Vanah lifts her gauntlet-clad hand up to her vultite helm and, with overly precise form and teeth bared in a scintillating smile, salutes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You lift your gauntlet-clad hand up to your vultite helm and give a sharp salute.&lt;br /&gt;
|Vanah lifts her gauntlet-clad hand up to her vultite helm and gives a sharp salute.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You lift your gauntlet-clad hand up to your vultite helm and give a salute.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You surreptitiously glance to your left, your right, and behind you before tapping two fingers to the edge of your vultite helm to indicate that you obviously know the way -- and everyone should, of course, follow you.  Because who wouldn&#039;t want to?&lt;br /&gt;
|Vanah surreptitiously glances to her left, her right, and behind her before tapping two fingers to the edge of her vultite helm.  It&#039;s unclear what she means, other than that she expects everyone in the area to follow her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You quickly glance to your left, your right, and behind you before tapping two fingers to the edge of your vultite helm and indicating the direction you wish to proceed in.&lt;br /&gt;
|Vanah quickly glances to her left, her right, and behind her before tapping two fingers to the edge of her vultite helm and indicating the direction she seems to wish to proceed in.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You surreptitiously glance to your left, your right, and behind you before dipping your helm-clad head in the direction you wish to proceed in several times over.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_visored_helm&amp;diff=254576</id>
		<title>KnightWear visored helm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_visored_helm&amp;diff=254576"/>
		<updated>2026-03-08T11:45:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot; {{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt; |item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt; |itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt; |analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;   {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}} The imflass...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254575</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254575"/>
		<updated>2026-03-08T11:44:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
* [[KnightWear\Armor]]&lt;br /&gt;
* [[KnightWear\Belt]]&lt;br /&gt;
* [[KnightWear\Gauntlets]]&lt;br /&gt;
* [[KnightWear/Spurs]]&lt;br /&gt;
* [[KnightWear/Helmet]]&lt;br /&gt;
* [[KnightWear/Surcoat]]&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zoetic_Quill&amp;diff=254568</id>
		<title>Zoetic Quill</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zoetic_Quill&amp;diff=254568"/>
		<updated>2026-03-07T21:42:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zoetic Quills&#039;&#039;&#039; were first sold in [[Bloodriven Village]] in April 2017 in the [[BVShop:Cacographic Critters|Cacographic Critters]] shop. They are scripty quills with messaging that varies by number of limbs.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your zoetic quill and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Zoetic Quill.&lt;br /&gt;
The rachis and vane colors may be customized.  The quill cannot otherwise be altered.&lt;br /&gt;
Rachis: tendriled&lt;br /&gt;
Vane color: ivory&lt;br /&gt;
&lt;br /&gt;
Available verbs: GAZE, REMOVE, RUB, SHOW, STARE, TOUCH, WEAR, and WHISPER&lt;br /&gt;
WHISPER takes additional emotes: ANGRY, HAPPY, SAD, FIERCE, SLEEP, and WAKEN&lt;br /&gt;
You may SHOW it something to feed it.  A floriated zoetic quill needs water.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the quill may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&amp;lt;br&amp;gt;(when awake)&lt;br /&gt;
|The zoetic quill stalks up your arm and across your shoulder.  From there it climbs up behind your ear and settles in.||The zoetic quill in XXX&#039;s hand stalks up her arm and across her shoulder.  From there it climbs up behind her ear and settles in.&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&amp;lt;br&amp;gt;(when asleep) &lt;br /&gt;
| You carefully tuck your crimson-vaned quill behind one ear.|| XXX carefully tucks her crimson-vaned quill behind one ear.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&amp;lt;br&amp;gt;(when awake) &lt;br /&gt;
| You reach toward your ear.  As you do, the quill climbs onto the top of your ear and from there into your hand.|| XXX reaches towards her ear.  As she does, the quill climbs onto the top of her ear and from there into her hand.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&amp;lt;br&amp;gt;(when asleep)&lt;br /&gt;
| You carefully remove your crimson-vaned quill from behind your ear.|| XXX carefully removes her crimson-vaned quill from behind her ear.&lt;br /&gt;
|-&lt;br /&gt;
!GAZE&lt;br /&gt;
| You speak quietly to the zoetic quill, and it raises a forearm in response. || XXX speaks quietly to her zoetic quill, and it raises a forearm in response.&lt;br /&gt;
|-&lt;br /&gt;
!RUB&amp;lt;br&amp;gt;(putting it to sleep) &lt;br /&gt;
| You brush a fingertip along your quill, and it draws its limbs in tight against its rachis and goes entirely rigid and motionless.|| XXX brushes a fingertip along her quill, and it draws its limbs in tight against its rachis and goes entirely rigid and motionless.&lt;br /&gt;
|-&lt;br /&gt;
!RUB&amp;lt;br&amp;gt;(waking it up) &lt;br /&gt;
| You brush a fingertip along your quill&#039;s rachis.  As if brought to life, its eyes blink and it flexes its limbs, stretching them a bit.  A small ripple runs the length of it.|| XXX brushes a fingertip along her quill&#039;s rachis.  As if brought to life, its eyes blink and it flexes its limbs, stretching them a bit.  A small ripple runs the length of it.&lt;br /&gt;
|-&lt;br /&gt;
!SHOW&lt;br /&gt;
| You show XXX your crimson-vaned quill.|| XXX shows you an oddly shaped crimson-vaned quill, which she is holding in her right hand.&lt;br /&gt;
|-&lt;br /&gt;
!SHOW&lt;br /&gt;
| You show the water to your quill, and the quill leans forward as a thread-thin tendril sprouts from each juncture along its barrel.  The tendrils snake gracefully into the water and then swell slightly as water is drawn up through them.  After a few moments, the quill settles back, and the tendrils wither to dust and fall away.|| XXX shows the water to his quill, and the quill leans forward as a thread-thin tendril sprouts from each juncture along its barrel.  The tendrils snake gracefully into the water and then swell slightly as water is drawn up through them.  After a few moments, the quill settles back, and the tendrils wither to dust and fall away.&lt;br /&gt;
|-&lt;br /&gt;
!STARE&amp;lt;br&amp;gt;(when awake) &lt;br /&gt;
| You stare intently at the zoetic quill, and it ceases all movement.  If you didn&#039;t know otherwise, you&#039;d think you had just rubbed it to render it inanimate.|| XXX stares intently at the zoetic quill, and it ceases all movement.&lt;br /&gt;
|-&lt;br /&gt;
!STARE&amp;lt;br&amp;gt;(when asleep) &lt;br /&gt;
| You stare at your crimson-vaned quill.|| XXX stares at her crimson-vaned quill.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&amp;lt;br&amp;gt;(when held) &lt;br /&gt;
| You extend your hand and brush the edge of the quill&#039;s vane.|| XXX extends her hand and brushes the edge of the quill&#039;s vane.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&amp;lt;br&amp;gt;(when worn) &lt;br /&gt;
| You extend your hand and brush the edge of the quill&#039;s vane.  As your fingers travel the quill&#039;s length, it lifts a forelimb, middle limb, then hind limb to closely follow, grooming its vane in your wake.|| XXX extends her hand and brushes the edge of the quill&#039;s vane.  As XXX&#039;s fingers travel the quill&#039;s length, it lifts a forelimb, middle limb, then hind limb to closely follow, grooming its vane in her wake.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL ANGRY &lt;br /&gt;
| Your quill extends all six limbs fully, locking them tight, and a harsh *TICK-TICK-TICK*...*TICK-TICK-TICK*...*TICK-TICK-TICK* emanates from it!|| XXX&#039;s quill extends all six limbs fully, locking them tight, and a harsh *TICK-TICK-TICK*...*TICK-TICK-TICK*...*TICK-TICK-TICK* emanates from it!&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL HAPPY&lt;br /&gt;
| The fore limbs of your quill begin to flex rhythmically, and it emits a pleasant hum.|| The fore limbs of XXX&#039;s quill begin to flex rhythmically, and it emits a pleasant hum.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL SAD&lt;br /&gt;
| The end of your quill&#039;s nib curves downward, and its crimson vane droops noticeably.|| The end of XXX&#039;s quill&#039;s nib curves downward, and its crimson vane droops noticeably.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL FIERCE&lt;br /&gt;
| Your quill bends its rachis upward into a U, and a wickedly sharp sting protrudes briefly from its end.|| XXX&#039;s quill bends its rachis upward into a U, and a wickedly sharp sting protrudes briefly from its end.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL SLEEP&lt;br /&gt;
| Your quill folds its legs comfortably along its rachis and closes its eyes.|| XXX&#039;s quill folds its legs comfortably along its rachis and closes its eyes.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL WAKEN&lt;br /&gt;
| Your quill blinks and opens its eyes.  After flexing each limb in succession, it then runs paired limbs along its vane, smoothing it into place.  Finally, it brushes its fore limbs over its eyes and along its nib, making itself as presentable as possible.|| XXX&#039;s quill blinks and opens its eyes.  After flexing each limb in succession, it then runs paired limbs along its vane, smoothing it into place.  Finally, it brushes its fore limbs over its eyes and along its nib, making itself as presentable as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[Feature_Quill|Feature Quill]]&lt;br /&gt;
*[[Quill_nib|Quill nib]]&lt;br /&gt;
*[[Wearable_Quill|Wearable Quill]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Quill&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Rachis and vane colors only&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= SHOW&lt;br /&gt;
|verb5= STARE&lt;br /&gt;
|verb6= TOUCH&lt;br /&gt;
|verb7= WEAR&lt;br /&gt;
|verb8= WHISPER&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Zoetic_Quill&amp;diff=254567</id>
		<title>Zoetic Quill</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Zoetic_Quill&amp;diff=254567"/>
		<updated>2026-03-07T21:39:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zoetic Quills&#039;&#039;&#039; were first sold in [[Bloodriven Village]] in April 2017 in the [[BVShop:Cacographic Critters|Cacographic Critters]] shop. They are scripty quills with messaging that varies by number of limbs.&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your zoetic quill and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item&#039;s rachis and vane colors may be altered, but that&#039;s all.&lt;br /&gt;
&lt;br /&gt;
Available verbs: GAZE, REMOVE, RUB, SHOW, STARE, TOUCH, WEAR, and WHISPER&lt;br /&gt;
WHISPER takes additional emotes: ANGRY, HAPPY, SAD, FIERCE, SLEEP, and WAKEN&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the quill may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&amp;lt;br&amp;gt;(when awake)&lt;br /&gt;
|The zoetic quill stalks up your arm and across your shoulder.  From there it climbs up behind your ear and settles in.||The zoetic quill in XXX&#039;s hand stalks up her arm and across her shoulder.  From there it climbs up behind her ear and settles in.&lt;br /&gt;
|-&lt;br /&gt;
!WEAR&amp;lt;br&amp;gt;(when asleep) &lt;br /&gt;
| You carefully tuck your crimson-vaned quill behind one ear.|| XXX carefully tucks her crimson-vaned quill behind one ear.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&amp;lt;br&amp;gt;(when awake) &lt;br /&gt;
| You reach toward your ear.  As you do, the quill climbs onto the top of your ear and from there into your hand.|| XXX reaches towards her ear.  As she does, the quill climbs onto the top of her ear and from there into her hand.&lt;br /&gt;
|-&lt;br /&gt;
!REMOVE&amp;lt;br&amp;gt;(when asleep)&lt;br /&gt;
| You carefully remove your crimson-vaned quill from behind your ear.|| XXX carefully removes her crimson-vaned quill from behind her ear.&lt;br /&gt;
|-&lt;br /&gt;
!GAZE&lt;br /&gt;
| You speak quietly to the zoetic quill, and it raises a forearm in response. || XXX speaks quietly to her zoetic quill, and it raises a forearm in response.&lt;br /&gt;
|-&lt;br /&gt;
!RUB&amp;lt;br&amp;gt;(putting it to sleep) &lt;br /&gt;
| You brush a fingertip along your quill, and it draws its limbs in tight against its rachis and goes entirely rigid and motionless.|| XXX brushes a fingertip along her quill, and it draws its limbs in tight against its rachis and goes entirely rigid and motionless.&lt;br /&gt;
|-&lt;br /&gt;
!RUB&amp;lt;br&amp;gt;(waking it up) &lt;br /&gt;
| You brush a fingertip along your quill&#039;s rachis.  As if brought to life, its eyes blink and it flexes its limbs, stretching them a bit.  A small ripple runs the length of it.|| XXX brushes a fingertip along her quill&#039;s rachis.  As if brought to life, its eyes blink and it flexes its limbs, stretching them a bit.  A small ripple runs the length of it.&lt;br /&gt;
|-&lt;br /&gt;
!SHOW&lt;br /&gt;
| You show XXX your crimson-vaned quill.|| XXX shows you an oddly shaped crimson-vaned quill, which she is holding in her right hand.&lt;br /&gt;
|-&lt;br /&gt;
!SHOW&lt;br /&gt;
| You show the water to your quill, and the quill leans forward as a thread-thin tendril sprouts from each juncture along its barrel.  The tendrils snake gracefully into the water and then swell slightly as water is drawn up through them.  After a few moments, the quill settles back, and the tendrils wither to dust and fall away.|| XXX shows the water to his quill, and the quill leans forward as a thread-thin tendril sprouts from each juncture along its barrel.  The tendrils snake gracefully into the water and then swell slightly as water is drawn up through them.  After a few moments, the quill settles back, and the tendrils wither to dust and fall away.&lt;br /&gt;
|-&lt;br /&gt;
!STARE&amp;lt;br&amp;gt;(when awake) &lt;br /&gt;
| You stare intently at the zoetic quill, and it ceases all movement.  If you didn&#039;t know otherwise, you&#039;d think you had just rubbed it to render it inanimate.|| XXX stares intently at the zoetic quill, and it ceases all movement.&lt;br /&gt;
|-&lt;br /&gt;
!STARE&amp;lt;br&amp;gt;(when asleep) &lt;br /&gt;
| You stare at your crimson-vaned quill.|| XXX stares at her crimson-vaned quill.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&amp;lt;br&amp;gt;(when held) &lt;br /&gt;
| You extend your hand and brush the edge of the quill&#039;s vane.|| XXX extends her hand and brushes the edge of the quill&#039;s vane.&lt;br /&gt;
|-&lt;br /&gt;
!TOUCH&amp;lt;br&amp;gt;(when worn) &lt;br /&gt;
| You extend your hand and brush the edge of the quill&#039;s vane.  As your fingers travel the quill&#039;s length, it lifts a forelimb, middle limb, then hind limb to closely follow, grooming its vane in your wake.|| XXX extends her hand and brushes the edge of the quill&#039;s vane.  As XXX&#039;s fingers travel the quill&#039;s length, it lifts a forelimb, middle limb, then hind limb to closely follow, grooming its vane in her wake.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL ANGRY &lt;br /&gt;
| Your quill extends all six limbs fully, locking them tight, and a harsh *TICK-TICK-TICK*...*TICK-TICK-TICK*...*TICK-TICK-TICK* emanates from it!|| XXX&#039;s quill extends all six limbs fully, locking them tight, and a harsh *TICK-TICK-TICK*...*TICK-TICK-TICK*...*TICK-TICK-TICK* emanates from it!&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL HAPPY&lt;br /&gt;
| The fore limbs of your quill begin to flex rhythmically, and it emits a pleasant hum.|| The fore limbs of XXX&#039;s quill begin to flex rhythmically, and it emits a pleasant hum.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL SAD&lt;br /&gt;
| The end of your quill&#039;s nib curves downward, and its crimson vane droops noticeably.|| The end of XXX&#039;s quill&#039;s nib curves downward, and its crimson vane droops noticeably.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL FIERCE&lt;br /&gt;
| Your quill bends its rachis upward into a U, and a wickedly sharp sting protrudes briefly from its end.|| XXX&#039;s quill bends its rachis upward into a U, and a wickedly sharp sting protrudes briefly from its end.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL SLEEP&lt;br /&gt;
| Your quill folds its legs comfortably along its rachis and closes its eyes.|| XXX&#039;s quill folds its legs comfortably along its rachis and closes its eyes.&lt;br /&gt;
|-&lt;br /&gt;
!WHISPER QUILL WAKEN&lt;br /&gt;
| Your quill blinks and opens its eyes.  After flexing each limb in succession, it then runs paired limbs along its vane, smoothing it into place.  Finally, it brushes its fore limbs over its eyes and along its nib, making itself as presentable as possible.|| XXX&#039;s quill blinks and opens its eyes.  After flexing each limb in succession, it then runs paired limbs along its vane, smoothing it into place.  Finally, it brushes its fore limbs over its eyes and along its nib, making itself as presentable as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
*[[Feature_Quill|Feature Quill]]&lt;br /&gt;
*[[Quill_nib|Quill nib]]&lt;br /&gt;
*[[Wearable_Quill|Wearable Quill]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= Accessory&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Quill&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Rachis and vane colors only&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= SHOW&lt;br /&gt;
|verb5= STARE&lt;br /&gt;
|verb6= TOUCH&lt;br /&gt;
|verb7= WEAR&lt;br /&gt;
|verb8= WHISPER&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fancy_Stancing_Flourish&amp;diff=254342</id>
		<title>Fancy Stancing Flourish</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fancy_Stancing_Flourish&amp;diff=254342"/>
		<updated>2026-03-03T21:53:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fancy Stancing Flourish&#039;&#039;&#039; is a fluff script that works with weapons.  It offers different ways to show a verbose stance change, similar to {{boldmono|STANCE VERBOSE}}.  It is sold in certificate form, able to be applied to weapons, at [[BVShop:Certifiable|Certifiable]] at [[Duskruin]].&lt;br /&gt;
&lt;br /&gt;
The Fancy Stancing Flourish uses the &amp;quot;fluff script&amp;quot; slot introduced in 2024 and is compatible with other scripts.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
===One-handed===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Gripping your starsong warblade, you take an aggressive step forward.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gripping her starsong warblade, Leafiara takes an aggressive step forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| Leaning forward, you position your starsong warblade at your knees and ready yourself for battle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Leaning forward, Leafiara positions her starsong warblade at her knees, readying herself for battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| You pull your starsong warblade across your body, preparing to fight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Leafiara pulls her starsong warblade across her body, preparing to fight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Lightly gripping your starsong warblade, you shift your balance from foot to foot.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lightly gripping her starsong warblade, Leafiara shifts her balance from foot to foot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| Bringing your starsong warblade across your chest, you glance about with a watchful eye.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bringing her starsong warblade across her chest, she glances about with a watchful eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| Stepping backwards, you pull your starsong warblade close, protecting yourself from attack.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Stepping backwards, Leafiara pulls her starsong warblade close, protecting herself from attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Clutching your eonake weapon, you lean forward, ready to attack.&lt;br /&gt;
| Clutching her eonake weapon, Vanah leans forward, ready to attack.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| Flexing your fingers, you tighten your grip on your eonake weapon while glaring aggressively.&lt;br /&gt;
| Flexing her fingers, Vanah tightens her grip on her eonake weapon while glaring aggressively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| Stepping from side to side, you adjust your grip on your eonake weapon.&lt;br /&gt;
| Stepping from side to side, Vanah adjusts her grip on her eonake weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Relaxing your arms, you lower your eonake weapon and let it rest by your side.&lt;br /&gt;
| Relaxing her arms, Vanah lowers her eonake weapon and lets it rest by her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| Rocking on the balls of your feet, you clench your eonake weapon tightly as you survey the area for danger.&lt;br /&gt;
| Rocking on the balls of her feet, Vanah clenches her eonake weapon tightly as her eyes survey the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| Crouching low, you hold your eonake weapon in a tight grip and protect yourself.&lt;br /&gt;
| Crouching low, Vanah holds her eonake weapon in a tight grip, protecting herself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Stepping out, you lunge as you thrust and rotate the head of your eonake weapon.&lt;br /&gt;
| Stepping out, Vanah lunges as she thrusts and rotates the head of her eonake weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| Leaning forward, you grasp your eonake weapon in a tight grip as you glance about with an intense look in your eyes.&lt;br /&gt;
| Leaning forward, Vanah grasps her eonake weapon in a tight grip as she glances about with an intense look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| Taking a few steps forward, you raise your eonake weapon, holding it in front of you.&lt;br /&gt;
| Taking a few steps forward, Vanah raises her eonake weapon, holding it in front of her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Resting the butt of your eonake weapon on the ground, you glance about looking for signs of danger.&lt;br /&gt;
| Resting the butt of her eonake weapon on the ground, Vanah looks about, her eyes scanning the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| Drawing your eonake weapon close to your body, you prepare to fend off any possible attack.&lt;br /&gt;
| Drawing her eonake weapon close to her body, Vanah prepares to fend off any possible attack.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| Pulling your eonake weapon across your body, you position yourself in a defensive stance.&lt;br /&gt;
| Pulling her eonake weapon across her body, Vanah positions herself in a defensive stance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Taking aim, you quickly raise your eonake weapon and prepare to attack.&lt;br /&gt;
| Taking aim, Vanah quickly raises her eonake weapon, preparing to attack.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| Taking a deliberate step forward, you raise your eonake weapon, readying yourself for battle.&lt;br /&gt;
| Taking a deliberate step forward, Vanah raises her eonake weapon, readying herself for battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| Readying your eonake weapon, you look about for a target.&lt;br /&gt;
| Readying her eonake weapon, Vanah looks about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Shifting your weight from side to side, you rest your eonake weapon against your leg.&lt;br /&gt;
| Shifting her weight from side to side, Vanah rests her eonake weapon against her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| Taking a step back, you move your eonake weapon close to your body.&lt;br /&gt;
| Taking a step back, Vanah moves her eonake weapon close to her body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| You step back and protectively hold your eonake weapon in front of your body.&lt;br /&gt;
| Vanah steps back and protectively holds her eonake weapon in front of her body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thrown===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Taking aim, you quickly raise your eonake weapon and prepare to attack.&lt;br /&gt;
| Taking aim, Vanah quickly raises her eonake weapon, preparing to attack.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| Taking a deliberate step forward, you raise your eonake weapon, readying yourself for battle.&lt;br /&gt;
| Taking a deliberate step forward, Vanah raises her eonake weapon, readying herself for battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| Raising your eonake weapon, you carefully watch your surroundings.&lt;br /&gt;
| Raising her eonake weapon, Vanah carefully watches her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Resting your eonake weapon at your side, you balance your weight equally on both feet and gaze about the area.&lt;br /&gt;
| Resting her eonake weapon at her side, Vanah balances her weight equally on both feet as she gazes about the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| Standing fast, you hold your eonake weapon in front of you.&lt;br /&gt;
| Standing fast, Vanah holds her eonake weapon in front of herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| Stepping back, you hold your eonake weapon close to your body.&lt;br /&gt;
| Stepping back, Vanah holds her weapon close to her body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Moving your eonake weapon into position, you prepare to strike.&lt;br /&gt;
| Moving her eonake weapon into position, Vanah prepares to strike.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| You lift your eonake weapon with both hands and move forward with determination.&lt;br /&gt;
| Vanah lifts her eonake weapon with both hands and moves forward with determination.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| Tightening your hands about your eonake weapon, you glance about looking for danger.&lt;br /&gt;
| Tightening her hands about her eonake weapon, Vanah glances about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Holding your eonake weapon in front of you, you plant the tip in the ground and stand steadfast.&lt;br /&gt;
| Holding her eonake weapon in front of her, Vanah plants the tip in the ground and stands steadfast.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| Gripping your eonake weapon in both hands, you sweep it across your body, preparing to defend yourself.&lt;br /&gt;
| Gripping her eonake weapon in both hands, Vanah sweeps it across her body, preparing to defend herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| Swinging your eonake weapon protectively in front of you, you take a few steps back.&lt;br /&gt;
| Swinging her eonake weapon protectively in front of her, Vanah takes a few steps backwards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Runestaff===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| Grasping your eonake weapon in one hand, you hold it to one side as you move to attack.&lt;br /&gt;
| Grasping her eonake weapon in one hand, Vanah holds it to one side as she moves to attack.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE ADVANCE&lt;br /&gt;
| Pointing the tip of your eonake weapon forward, you adjust your positioning as you look to strike.&lt;br /&gt;
| Pointing the tip of her eonake weapon forward, Vanah adjusts her positioning, looking ready to strike.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE FORWARD&lt;br /&gt;
| Clenching your eonake weapon in your hand, you stand ready to cast.&lt;br /&gt;
| Clenching her eonake weapon in her hand, Vanah stands ready to cast.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE NEUTRAL&lt;br /&gt;
| Leaning on your eonake weapon, you take a deep breath as you glance about the area.&lt;br /&gt;
| Leaning on her eonake weapon, Vanah takes a deep breath as she glances about the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE GUARDED&lt;br /&gt;
| You grip your eonake weapon as you keep a watchful eye for any sign of a threat.&lt;br /&gt;
| Vanah grips her eonake weapon as she keeps a watchful eye for any sign of a threat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE DEFENSIVE&lt;br /&gt;
| Holding your eonake weapon in one hand, you cross it in front of you, ready to ward off any danger.&lt;br /&gt;
| Holding her eonake weapon in one hand, Vanah crosses it in front of her, ready to protect herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STANCE OFFENSIVE&lt;br /&gt;
| With a bestial snarl and a fierce growl, you aggressively lunge forward with your weapon prepared to cull your foes.&lt;br /&gt;
| With a bestial snarl and a fierce growl, Vanah aggressively lunges forward with her weapon prepared to cull her foes.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 3 - Fancy Stance|Teaser announcement]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=STANCE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faewood&amp;diff=254318</id>
		<title>Faewood</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faewood&amp;diff=254318"/>
		<updated>2026-03-02T14:57:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Purified Faewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | use = Arrow, Shield, Staff&lt;br /&gt;
 | bonus = +20&lt;br /&gt;
 | str = 5&lt;br /&gt;
 | dur = 20&lt;br /&gt;
 | weight = N/A&lt;br /&gt;
 | rarity = Unusual&lt;br /&gt;
 | special = [[Holy armament|Holy]]&lt;br /&gt;
 | color = Unknown&lt;br /&gt;
 | dye = Yes&lt;br /&gt;
}}&lt;br /&gt;
A favorite of [[Imaera]]&#039;s, &#039;&#039;&#039;faewood&#039;&#039;&#039; has long been a preferred material for use in holy items. A tall tree with a rounded crown, the faewood greets spring with upright clusters of showy white flowers that are exceptionally fragrant. It is said that one can locate a faewood tree in spring from a mile or more distance. The tree&#039;s foliage is dark green and short-stalked, and its smooth bark is brown to gray. Faewood trees yield a pale brown, smooth or slightly pitted fruit that contains shiny brown seeds. These seeds are known to have healing properties, but they require refinement for in their natural state, they are poisonous.&lt;br /&gt;
&lt;br /&gt;
In the spring the faewood is festooned with upright clusters of beautiful and fragrant white flowers - so fragrant, in fact, that one can locate a tree from far off simply by following the wondrous scent.&lt;br /&gt;
&lt;br /&gt;
===Purified Faewood===&lt;br /&gt;
A more pure and powerful form of faewood is called &#039;&#039;&#039;purified faewood&#039;&#039;&#039;.  It has been made available via [[Duskruin]] starting with its February 2026 run through the [[material purification]] service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=purified /&amp;gt;Purified faewood has a chance to trigger a fire flare against undead targets that is slightly stronger than standard flares.  When it triggers, it also grants Imaea&#039;s Blessing, bestowing [[Quickness]] (-3 seconds) and +25 AS / +15 CS for one attack.  Quickness is a new status condition that grants haste (martial or magical) for a set duration or number of attacks.  Quickness (granted by Imaera&#039;s Blessing) will now also apply to channel roundtime.&amp;lt;section end=purified /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
R&amp;gt;atta&lt;br /&gt;
You swing a faewood quarter staff at a ghoul master!&lt;br /&gt;
  AS: +136 vs DS: +95 with AvD: +22 + d100 roll: +79 = +142&lt;br /&gt;
   ... and hit for 9 points of damage!&lt;br /&gt;
   Thumped the ghoul master&#039;s chest.&lt;br /&gt;
The earthy, sweet aroma clinging to a ghoul master grows more pervasive.&lt;br /&gt;
Vital energy infuses you, hastening your arcane reflexes!&lt;br /&gt;
&lt;br /&gt;
** Crackling like autumn leaves, a conflagration of red-gold flame leaps from your faewood quarter staff to engulf the ghoul master! **&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Flames cook a ghoul master&#039;s chest.  Looks about medium well.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Lucent strands of autumnal light spiral about you in a harvest dance.&lt;br /&gt;
Something quickens within you, and the world around you seems to lag.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
&amp;gt;atta&lt;br /&gt;
You swing a faewood quarter staff at a ghoul master!&lt;br /&gt;
  AS: +136 vs DS: +143 with AvD: +22 + d100 roll: +50 = +65&lt;br /&gt;
   A clean miss.&lt;br /&gt;
The quickening within settles, and the world catches up to you.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
Roundtime changed to 1 second.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Woods]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Faewood&amp;diff=254317</id>
		<title>Faewood</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Faewood&amp;diff=254317"/>
		<updated>2026-03-02T14:54:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | use = Arrow, Shield, Staff&lt;br /&gt;
 | bonus = +20&lt;br /&gt;
 | str = 5&lt;br /&gt;
 | dur = 20&lt;br /&gt;
 | weight = N/A&lt;br /&gt;
 | rarity = Unusual&lt;br /&gt;
 | special = [[Holy armament|Holy]]&lt;br /&gt;
 | color = Unknown&lt;br /&gt;
 | dye = Yes&lt;br /&gt;
}}&lt;br /&gt;
A favorite of [[Imaera]]&#039;s, &#039;&#039;&#039;faewood&#039;&#039;&#039; has long been a preferred material for use in holy items. A tall tree with a rounded crown, the faewood greets spring with upright clusters of showy white flowers that are exceptionally fragrant. It is said that one can locate a faewood tree in spring from a mile or more distance. The tree&#039;s foliage is dark green and short-stalked, and its smooth bark is brown to gray. Faewood trees yield a pale brown, smooth or slightly pitted fruit that contains shiny brown seeds. These seeds are known to have healing properties, but they require refinement for in their natural state, they are poisonous.&lt;br /&gt;
&lt;br /&gt;
In the spring the faewood is festooned with upright clusters of beautiful and fragrant white flowers - so fragrant, in fact, that one can locate a tree from far off simply by following the wondrous scent.&lt;br /&gt;
&lt;br /&gt;
===Purified Faewood===&lt;br /&gt;
A more pure and powerful form of faewood is called &#039;&#039;&#039;purified faewood&#039;&#039;&#039;.  It has been made available via [[Duskruin]] starting with its February 2026 run through the [[material purification]] service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=purified /&amp;gt;Purified faewood has a chance to trigger a fire flare against undead targets that is slightly stronger than standard flares.  When it triggers, it also grants Imaea&#039;s Blessing, bestowing [[Quickness]] (-3 seconds) and +25 AS / +15 CS for one attack.  Quickness is a new status condition that grants haste (martial or magical) for a set duration or number of attacks.  Quickness (granted by Imaera&#039;s Blessing) will now also apply to channel roundtime.&amp;lt;section end=purified /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Woods]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_surcoat&amp;diff=254315</id>
		<title>KnightWear surcoat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_surcoat&amp;diff=254315"/>
		<updated>2026-03-02T14:20:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot; {{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt; |item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt; |itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt; |analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;   {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}} The celsylk surc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The celsylk surcoat may be altered within guidelines for its item type, but the noun must remain something almost exactly identical to a surcoat -- tabards and longer similar items that can have a loose fit are acceptable; short shirts, aprons, vests, bodices, etc. are not acceptable.  Any show descriptions MUST incorporate the surcoat&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the material in messaging -- default is &amp;quot;fabric&amp;quot;.  It is currently set to: {{blue|grey-toned celsylk}}.&lt;br /&gt;
&lt;br /&gt;
Required: specify the in-brief design/markings on the surcoat.  The design should not be over-complicated nor too wordy (it displays in verb messaging output).  Must make sense in the following:  &amp;quot;gesture at the __________ on your celsylk surcoat&amp;quot; -- default is  &amp;quot;interlocking serpent and phoenix design&amp;quot;.  It is currently set to: {{blue|soaring thielfiras}}.&lt;br /&gt;
&lt;br /&gt;
Optional: detailed design/marking.  This is a more detailed description of the in-brief design that will show up in LOOK/SHOW.  This should only describe the above design/pattern and should always make sense on a fabric surcoat.  The in-brief design currently has {{blue|no extra detailing}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your spidersilk surcoat, your expression a mixture of earnestness and pride.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Monty&amp;lt;br&amp;gt;(random)&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You puff your chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You puff your chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze begging for a proper challenge.&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn&#039;t see anything, she&#039;s wrong!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254314</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254314"/>
		<updated>2026-03-02T14:20:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
* [[KnightWear\Armor]]&lt;br /&gt;
* [[KnightWear\Belt]]&lt;br /&gt;
* [[KnightWear\Gauntlets]]&lt;br /&gt;
* [[KnightWear/Spurs]]&lt;br /&gt;
* [[KnightWear/Helmet]]&lt;br /&gt;
* [[KnightWear/Surcoat]]&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254312</id>
		<title>KnightWear spurs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254312"/>
		<updated>2026-03-02T12:09:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|With skillful fingers, you unfasten the yokes holding your golvern spurs against your feet, first one, then the other, and toss them up into the air as a pair before dexterously catching them both in your other hand.  You nearly preen -- but just barely refrain -- at the use of your innately prodigious toss-and-catch skill.&lt;br /&gt;
|With skillful fingers, Vanah unfastens the yokes holding her golvern spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in her other hand, an unapologetically immodest air radiating off of her person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!With nimble fingers, Vanah unfastens the yokes holding her silver spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in one hand.&lt;br /&gt;
|With nimble fingers, Vanah unfastens the yokes holding her silver spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in one hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|With scrabbling fingers, you unfasten the yokes holding your mithril spurs against your feet, first one, then the other, and toss them up into the air as a pair before bungling catching them both in one hand.  You hurriedly scoop them back up.&lt;br /&gt;
|With scrabbling fingers, Vanah unfastens the yokes holding her mithril spurs against her feet, first one, then the other, and tosses them up into the air as a pair before bungling catching them both in one hand.  She hurriedly scoops them back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Depriving one of your hands of its gauntlet for a fleeting moment, you spit on the fingers of your hand, then reach down to polish your silver spurs, each in turn.&lt;br /&gt;
|Depriving one of her hands of its gauntlet for a fleeting moment, Vanah spits on the fingers of her hand, then reaches down to polish her silver spurs, each in turn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your golvern spurs to *CLINK!* against each other in synch with your loud battle cry.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her golvern spurs to *CLINK!* against each other in synch with her loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your silver spurs to *CLINK!* against each other.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her silver spurs to *CLINK!* against each other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your mithril spurs to *CLINK!* against each other.  You nearly trip and fall in the process.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her mithril spurs to *CLINK!* against each other.  Vanah nearly trips and falls in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mount&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|One at a time, you fastidiously position your gornar spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet with a fancy little finger twirl.&lt;br /&gt;
|One at a time, Vanah fastidiously positions her gornar spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet with a fancy little finger twirl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|One at a time, you attentively position your mithril spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah attentively positions her mithril spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach down to your feet and give the rowels on your golvern spurs some over-exaggerated prods, then make a show of fussing with the yokes without actually adjusting them -- because, of course, they are already securely fitted.&lt;br /&gt;
|Vanah reaches down to her feet and gives the rowels on her golvern spurs some over-exaggerated prods, then fusses with the yokes, though it doesn&#039;t look like she&#039;s actually accomplishing anything in doing so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach down to your feet and give the rowels on your silver spurs some good, rough prods, then make some minor adjustments to the yokes to ensure a better, more secure fit.&lt;br /&gt;
|Vanah reaches down to her feet and gives the rowels on her silver spurs some good, rough prods, then makes some minor adjustments to their yokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You reach down and loosen the yokes of your mithril spurs slightly, then give the rowels some good, rough prods.  One of the spurs manages to come entirely loose and goes flying!  Retrieving it, you more diligently secure -- you hope -- both yokes into place.&lt;br /&gt;
|Vanah reaches down and loosens the yokes of her mithril spurs slightly, then gives the rowels some good, rough prods.  One of the spurs manages to come entirely loose and goes flying!  Retrieving it, she seems overly diligent in re-seuring both yokes into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You bounce up and down on your toes and vigorously kick each of your feet up behind you several times, knocking the rowels of your golvern spurs against the brigandine armor covering your posterior, to get your legs moving.  You stop for a moment to make sure your rear side is worthy of calling further attention to -- you decide that it is -- and resume your exercises.&lt;br /&gt;
|Vanah bounces up and down on her toes and vigorously kicks each of her feet up behind her several times, knocking the rowels of her golvern spurs against the brigandine armor covering her posterior.  She stops for a moment to seemingly admire her own backside, then resumes her exercises.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
| You vigorously bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah vigorously bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You bounce up and down on your toes and kick each of your feet up behind you several times, knocking the rowels of your silver spurs against the brigandine armor covering your posterior, to get your legs moving.&lt;br /&gt;
|Vanah bounces up and down on her toes and kicks each of her feet up behind her several times, knocking the rowels of her silver spurs against the brigandine armor covering her posterior.  That really got her legs moving!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
| You bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You bounce up and down on your toes and kick each of your feet up behind you several times, knocking the rowels of your mithril spurs against the brigandine armor covering your posterior, to get your legs moving.  Then you kick a little too earnestly, stumble, and fall flat on your face!&lt;br /&gt;
|Vanah bounces up and down on her toes and kicks each of her feet up behind her several times, knocking the rowels of her mithril spurs against the brigandine armor covering her posterior.  It all ends tragically, however, when she kicks a little too earnestly, stumbles, and falls flat on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
| You bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.  How dare anyone impugn your honor like that!&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.  She appears affronted, as if her honor has been called into question.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into your filly&#039;s side, and tightly clench the fingers of your gauntlets into a fisted grip on your filly&#039;s mane as the filly bucks several times.  You barely notice; how dare anyone impugn your honor like that!&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into her filly&#039;s side, and tightly clenches the fingers of her gauntlets into a fisted grip on her filly&#039;s mane as the filly bucks several times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She barely seems to notice, effortlessly keeping her seat while appearing affronted, as if her honor has been called into question.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into your filly&#039;s side, and tightly clench the fingers of your gauntlets into a fisted grip on your filly&#039;s mane as the filly bucks once, your handhold assisting in your maintaining your seat.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into her filly&#039;s side, and tightly clenches the fingers of her gauntlets into a fisted grip on her filly&#039;s mane as the filly bucks once, her handhold clearly assisting in her maintaining her seat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.  Your heel slips, and as you tilt backwards, you throw your arms out to either side, like wings, in an attempt to regain your balance.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.  Her heel slips, and as she tilts backwards, she throws her arms out to either side, like wings, in an attempt to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You roll the rowels of your mithril spurs against your ebon filly&#039;s sides, spurring her to suddenly rear up on her hind legs.  You nearly go tumbling backwards, pulling hard on the reins in reaction!  Fortunately, you loosen your hold on them as your filly rears a second time, instead catching hold of your filly&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Vanah rolls the rowels of her mithril spurs against her ebon filly&#039;s sides, spurring her to suddenly rear up on her hind legs.  She nearly goes tumbling backwards, pulling hard on her reins in reaction!  Fortunately, she seems to loosen her hold on them as her filly rears a second time, instead catching hold of her filly&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You smoothly glide both of your heels outward, showing off your legs to -- you hope -- draw attention away from the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah smoothly glides both of her heels outward, showing off her legs and drawing attention to the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You slide both of your heels outward, showing off the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah slides both of her heels outward, showing off the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You gracelessly flop both of your heels outward, showing off the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah gracelessly flops both of her heels outward, showing off the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ornamentation&lt;br /&gt;
|You slide both of your heels outward, simultaneously admiring and showing off the bird-motif ornamentation on your spurs.&lt;br /&gt;
|Vanah slides both of her heels outward, and seems to be simultaneously admiring and showing off the bird-motif ornamentation on her spurs.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Gauntlets-clad fingers rapidly tip-tip-tapping against your belt, you enthusiastically rock back and forth on your heels, repeatedly digging your golvern spurs into the dirt while imagining the adoring patrons you absolutely will attain after your next crushing victory!&lt;br /&gt;
|Gauntlets-clad fingers rapidly tip-tip-tapping against her belt, Vanah enthusiastically rocks back and forth on her heels, repeatedly digging her golvern spurs into the dirt, an arrogantly dreamy expression lighting up her entire face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Gauntlets-clad fingers idly drumming against your belt, you rock back and forth on your heels, repeatedly digging your silver spurs into the dirt.&lt;br /&gt;
|Gauntlets-clad fingers idly drumming against her belt, Vanah rocks back and forth on her heels, repeatedly digging her silver spurs into the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Gauntlets-clad fingers unconsciously twisting at your belt, you diffidently rock back and forth on your heels, repeatedly digging your mithril spurs into the dirt.&lt;br /&gt;
|Gauntlets-clad fingers seemingly unconsciously twisting at her belt, Vanah diffidently rocks back and forth on her heels, repeatedly digging her mithril spurs into the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Sitting up straight, you splay your legs out before lightly tapping your silver spurs twice against the side of your ebon filly, who obligingly steps forward.&lt;br /&gt;
|Sitting up straight, Vanah splays her legs out before lightly tapping her silver spurs twice against the side of her ebon filly, who obligingly steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You click your golvern spurs together before giving an overexaggerated wink.&lt;br /&gt;
|Vanah clicks her golvern spurs together before giving an overexaggerated wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You click your silver spurs together before giving a wink.&lt;br /&gt;
|Vanah clicks her silver spurs together before giving a wink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You click your mithril spurs together before giving a wink, which you somehow muss up; you wink with one eye, then the other.&lt;br /&gt;
|Vanah clicks her mithril spurs together before giving a wink with her left eye, and then another with her right eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You raise your feet up slightly, then delicately stomp them against the dirt, setting your golvern spurs to jangling with a gently vivacious energy that almost, but not quite, matches your own.&lt;br /&gt;
|Vanah raises her feet up slightly, then delicately stomps them against the dirt, setting her golvern spurs to jangling with bright sound that seems to encourage Vanah&#039;s self-aggrandizing manner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You raise your feet up slightly, then stomp them against the dirt, setting your silver spurs to jangling.&lt;br /&gt;
|Vanah raises her feet up slightly, then stomps them against the dirt, setting her silver spurs to jangling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You raise your feet up slightly, then stumble and lurch forward, setting your mithril spurs to jangling.&lt;br /&gt;
| Vanah raises her feet up slightly, then stumbles and lurches forward, setting her mithril spurs to jangling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mounted&lt;br /&gt;
|Balancing perfectly atop your ebon filly, you raise your feet and settle them in place, setting the attached spur to jangling.&lt;br /&gt;
|Balancing perfectly atop her ebon filly, she raises her feet and settle them in place, setting the attached spur to jangling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You gaze adoringly at your feet.  Eventually you rest one of your feet on its heel before pulling your golvern spurs across the dirt in a quick, wide arc, the rowels spinning wildly before slowing to a stop.&lt;br /&gt;
|Vanah gazes adoringly at her feet.  Eventually she rests one of her feet on its heel before pulling her golvern spurs across the dirt in a quick, wide arc, the rowels spinning wildly before slowing to a stop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You rest one of your feet on its heel before pulling the attached spur across the dirt, leaving its rowel spinning momentarily before slowing to a stop.&lt;br /&gt;
|Vanah rests one of her feet on its heel before pulling the attached spur across the dirt, leaving its rowel spinning momentarily before slowing to a stop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Kicking out one of your feet, you accidentally smash it down on its heel.  Pain shoots through you as you lift it back up, sending the rowels spinning haphazardly before slowing to a stop.&lt;br /&gt;
|Kicking out one of her feet, Vanah smashes it down on its heel.  As if in immediate pain, she lifts it back up, sending the rowels spinning haphazardly before slowing to a stop.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear%5CGauntlets&amp;diff=254311</id>
		<title>KnightWear\Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear%5CGauntlets&amp;diff=254311"/>
		<updated>2026-03-02T11:38:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: GS4-VANAH moved page KnightWear\Gauntlets to KnightWear/Gauntlets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[KnightWear/Gauntlets]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_gauntlets&amp;diff=254310</id>
		<title>KnightWear gauntlets</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_gauntlets&amp;diff=254310"/>
		<updated>2026-03-02T11:38:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: GS4-VANAH moved page KnightWear\Gauntlets to KnightWear/Gauntlets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Gauntlets &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The metal gauntlets may be altered within guidelines for its item type and the noun must remain &amp;quot;gauntlets&amp;quot;.  It must always be plural for the noun (no single &amp;quot;gauntlet&amp;quot; will work here!).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You tug just a little bit at the end of each finger of your kidskin gauntlets, then pull each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of your hands.&lt;br /&gt;
|Kaikala tugs just a little bit at the end of each finger of her kidskin gauntlets, then pulls each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of her hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Tugging little by little, you pull your silver gauntlets off, and as your hands slip free, you flex your fingers, suddenly freed of constriction, several times.&lt;br /&gt;
|Tugging little by little, Kaikala pulls her silver gauntlets off, and as her hands slip free, she flexes her fingers, suddenly freed of constriction, several times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Giving your hourglass gauntlets a few small tugs that do little to shimmy them off of your hands, you huff exasperatedly and jerk them off in one single motion.&lt;br /&gt;
|Giving her hourglass gauntlets a few small tugs that seem absolutely pointless, Kaikala huffs exasperatedly and jerks them off in one single motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|You pull off one of your silver gauntlets and quickly massage your fingers, then crack your knuckles and slip it back on.&lt;br /&gt;
|Vanah pulls off one of her silver gauntlets and quickly massages her fingers, then cracks her knuckles and slips it back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You lightly tap the fingertips of one of your kidskin gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your eventual triumph.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her kidskin gauntlets against her chin, her gaze scrutinizing the area in an intensely strategic manner that leaves no room for failure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You lightly tap the fingertips of one of your silver gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her silver gauntlets against her chin, her gaze scrutinizing the area in a strategic manner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You lightly tap the fingertips of one of your hourglass gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement, one that -- you feel a brief flash of hope -- doesn&#039;t include future clumsiness on your part.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her hourglass gauntlets against her chin, her gaze scrutinizing the area in a strategic manner, accompanied by a brief expression of hope flashing across her features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You expertly slide your silver gauntlets over your fingers, tugging them up over your hand and lower forearm until each is fully and firmly seated in proper position against your brigandine armor.&lt;br /&gt;
|Vanah expertly slides her silver gauntlets over her fingers, tugging them up over her hand and lower forearm until each is fully and firmly seated in proper position against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You flex your fingers, clenching and unclenching your hands and turning them to and fro to check the fit of your silver gauntlets.&lt;br /&gt;
|Vanah flexes her fingers, clenching and unclenching her hands and turning them to and fro, as if checking the fit of her silver gauntlets.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your kidskin gauntlet, then emphatically punch it up into the air with a loud, triumphant whoop!&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her kidskin gauntlet, then emphatically punches it up into the air with a loud, triumphant whoop!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your silver gauntlet, then emphatically punch it up into the air.&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her silver gauntlet, then emphatically punches it up into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your hourglass gauntlet, then emphatically punch it up into the air. You accidentally knock your chin on the way up, sending your head careening off to one side, the resultant air-punch much diminished.&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her hourglass gauntlet, then emphatically punches it up into the air. She somehow manages to knock her chin on the way up, sending her head careening off to one side, the resultant air-punch much diminished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You press one of your fisted silver gauntlets to your chest in a gesture of heartfelt emotion.&lt;br /&gt;
|Vanah presses one of her fisted silver gauntlets to her chest in a gesture of heartfelt emotion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. You toss your imaginary victim over your shoulder, then flamboyantly dust your gauntlets off against one another.&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Kaikala tosses her unseen victim over her shoulder, then flamboyantly dusts her gauntlets off against one another.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it.&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. Except it&#039;s your fingers you&#039;re crushing! You loose a yelp of pain!&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Then Kaikala suddenly looses a yelp of pain, as if she has hurt herself in the process.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&amp;lt;br&amp;gt;(player, creature, random targets)&amp;lt;br&amp;gt;Interacts with Belt&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking one thumb over your leather belt, you stretch your other gauntlet-clad hand out in front of you and wag it in the vague direction of everyone nearby in clear invitation to hurry up and join you.&lt;br /&gt;
|Hooking one thumb over her leather belt and stretching her other gauntlet-clad hand out in front of her and wags it in the vague direction of everyone nearby in clear invitation to hurry up and join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&amp;lt;br&amp;gt;(Player target)&amp;lt;br&amp;gt;Interacts with helm, armor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With a measured air, you loudly smack your silver gauntlets against your brigandine armor, then strike a forceful one-two-one-two punch at the air.&lt;br /&gt;
|With a measured air, Vanah loudly smacks her silver gauntlets against her brigandine armor, then strikes a forceful one-two-one-two punch at the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|While clutching at your surcoat with one gauntlet, you close the other into a fist and triumphantly raise it to pound at the air -- once, twice, three times in quick succession.&lt;br /&gt;
|While clutching at her surcoat with one gauntlet, Vanah closes the other into a fist and triumphantly raises it to pound at the air -- once, twice, three times in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, Target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Bringing your silver gauntlets close together, you roll them into a tidy spinning motion that ends in a flourish of one hand out in front of you, palm-up, under the slant of your humbly bowed head.&lt;br /&gt;
|Bringing her silver gauntlets close together, Vanah rolls them into a tidy spinning motion that ends in a flourish of one hand out in front of her, palm-up, under the slant of her humbly bowed head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Bringing your silver gauntlets close together, you roll them into a tidy spinning motion that ends in a flourish of one hand out in front of you, palm-up and gesturing toward Cupcake, to whom you subtly dip your head.&lt;br /&gt;
|Bringing her silver gauntlets close together, Vanah rolls them into a tidy spinning motion that ends in a flourish of one hand out in front of her, palm-up and gesturing toward Cupcake, to whom she subtly dips her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, Target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear%5CBelt&amp;diff=254309</id>
		<title>KnightWear\Belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear%5CBelt&amp;diff=254309"/>
		<updated>2026-03-02T11:38:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: GS4-VANAH moved page KnightWear\Belt to KnightWear/Belt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[KnightWear/Belt]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254308</id>
		<title>KnightWear belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254308"/>
		<updated>2026-03-02T11:38:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: GS4-VANAH moved page KnightWear\Belt to KnightWear/Belt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Belt &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The shagreen belt may be altered within guidelines for its item type, but  the noun must remain a &amp;quot;belt&amp;quot;, and the item must logically utilize a metal buckle on it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You unbuckle and flick your green belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.  The end of the belt whips up into the air before you neatly snap it back toward you and right smack into your hand.&lt;br /&gt;
|&amp;lt;Vanah unbuckles and flicks her green belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.  The end of the belt whips up into the air before Vanah neatly snaps it back toward her and right smack into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle and whisk your leather belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.&lt;br /&gt;
|Vanah unbuckles and whisks her leather belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You unbuckle and fling your maroon belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.&lt;br /&gt;
|Vanah unbuckles and flings her maroon belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly dragging one of your spurs along the dirt.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly dragging one of her spurs along the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly running your other gauntlet-laden hand along your ebon filly&#039;s neck.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly running her other gauntlet-laden hand along her ebon filly&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Mirroring your own sense of wound-up impatience, you dance your fingers against your green belt&#039;s buckle in a snappy rhythm filled with quick, well-timed pauses while you lightly tap the same beat out against your ebon filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah dances her fingers against her green belt&#039;s buckle in a snappy rhythm filled with abrupt, short-lived pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with &#039;&#039;&#039;anticipatory&#039;&#039;&#039; pauses and accented with the metallic click of your tapping one of your spurs against the other.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses and accented with the metallic click of her tapping one of her spurs against the other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Mounted&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while you lightly tap the same beat out against your filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Mirroring your own sense of wound-up nerves dance your fingers against your maroon belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while you lightly tap the same beat out against your ebon filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah unrhythmically dances her fingers against her maroon belt&#039;s buckle in a choppy but lively rhythm filled with too-long pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Wiggling your eyebrows ever so slightly, you slowly buckle your green belt into place, effectively securing your surcoat against your brigandine armor, then break out into a charismatic grin.&lt;br /&gt;
|Wiggling her eyebrows ever so slightly, Vanah slowly buckles her green belt into place, effectively securing her surcoat against her brigandine armor, then breaks out into a charismatic grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You swiftly and efficiently buckle your leather belt into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|Vanah swiftly and efficiently buckles her leather belt into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|As though your fingers have turned to jelly, you grapple with your maroon belt, botching every attempt to get it cinched properly.  You eventually get it just right and buckle it into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|As though her fingers have turned to jelly, Vanah grapples with her maroon belt, botching every attempt to get it cinched properly.  She eventually gets it just right and buckles it into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You unbuckle your green belt, loosening it slightly as you adjust its placement, then cinch it tight before rebuckling it over your silk surcoat.  You unflappably pat yourself on the back for your efforts.&lt;br /&gt;
|Vanah unbuckles her green belt, loosening it slightly as she adjusts its placement, then cinches it tight before rebuckling it over her silk surcoat.  She unflappably pats herself on the back in apparent self-congratulation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle your leather belt, loosening it slightly as you adjust its placement, then cinch it tight before rebuckling it over your silk surcoat.&lt;br /&gt;
|Vanah unbuckles her leather belt, loosening it slightly as she adjusts its placement, then cinches it tight before rebuckling it over her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Unbuckling your maroon belt, you immediately lose your grip on it, and it falls to the dirt.  You flusteredly scramble to pick it back up, cinch it over your surcoat, and buckle it with fumbling fingers that leave the belt slumping comically low on your hips.  Drat!&lt;br /&gt;
|Unbuckling her maroon belt, Vanah immediately loses her grip on it, and it falls to the dirt.  She flusteredly scrambles to pick it back up, cinches it over her surcoat, and buckles it with fumbling fingers that leave the belt slumping comically low on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your green belt, taking on a posture of shameless self-satisfaction.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her green belt, taking on a posture of shameless self-satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your green belt, leaning back on your ebon filly in a posture of shameless self-satisfaction. &lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her green belt, leaning back on her ebon filly in a posture of shameless self-satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance. mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, leaning back on your ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, leaning back on her ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your maroon belt, taking on a posture of unconcerned repose.  Except that your thumbs entirely miss their mark, your arms instead flopping down by your sides.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her maroon belt, taking on a posture of unconcerned repose.  Except that her thumbs entirely miss their mark, her arms instead flopping down by her sides.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your maroon belt, leaning back on your ebon filly in a posture of unconcerned repose.  Except that your thumbs entirely miss their mark, your arms instead flopping down by your sides.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her maroon belt, leaning back on her ebon filly in a posture of unconcerned repose.  Except that her thumbs entirely miss their mark, her arms instead flopping down by her sides.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|As if you&#039;ve been hit hard in the gut, you press your hands over your green belt, your gauntlets stacked one over the other, briefly act painfully wounded, and then look up with a vicious, determined-for-blood grin.&lt;br /&gt;
|As if she&#039;s been hit hard in the gut, Vanah presses her hands over her green belt, her gauntlets stacked one over the other, briefly seems painfully wounded, and then looks up with a vicious, determined-for-blood grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Grimacing as if you&#039;ve been hit hard in the gut, you press your hands over your leather belt, your gauntlets stacked one over the other, and let out a low howl of misery.&lt;br /&gt;
|Grimacing as if she&#039;s been hit hard in the gut, Vanah presses her hands over her leather belt, her gauntlets stacked one over the other, and lets out a low howl of misery.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You punch yourself in the stomach!  Triumphantly grimacing, you double over and press your hands over your maroon belt, your gauntlets stacked one over the other, and let out an inexorably long moan of misery.&lt;br /&gt;
|Bafflingly, Vanah punches herself in the stomach!  Triumphantly grimacing, Vanah doubles over and presses her hands over her maroon belt, her gauntlets stacked one over the other, and lets an inexorably long moan of misery.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You twist your green belt to one side, expertly centering the buckle in perfect alignment with the fit of your silk surcoat.  Job complete, you plant your hands on your hips and puff your chest out with saucy panache.&lt;br /&gt;
|Vanah twists her green belt to one side, expertly centering the buckle in perfect alignment with the fit of her silk surcoat.  Job complete, she plants her hands on her hips and puffs her chest out with saucy panache.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You twist your leather belt to one side, attempting to get the buckle better centered and aligned with the fit of your silk surcoat.&lt;br /&gt;
|Vanah twists her leather belt to one side, the move ultimately getting the buckle better centered and aligned with the fit of her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You twist your maroon belt to one side, attempting to get the buckle off-centered and in complete misalignment with the fit of your silk surcoat.&lt;br /&gt;
|Vanah twists her maroon belt to one side, ultimately moving the buckle off-center and in complete misalignment with the fit of her silk surcoat.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You wiggle your green belt around, attempting to find the spot in which it will best show off your very fine figure and occasionally bunching up the fabric of your surcoat in the process.  Finally satisfied with its placement, you smooth out every conceivable wrinkle on your surcoat to even further improve your already beyond perfect aesthetic.&lt;br /&gt;
|Vanah wiggles her green belt around, pausing between each movement to strike a handful of varied poses while occasionally bunching up the fabric of her surcoat in the process.  Once clearly satisfied with its placement, she hastily and almost obsessively works at smoothing out wrinkles on the back, front, and sides of her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You wiggle your leather belt up and down, trying to find a comfortable spot for it and occasionally bunching up the fabric of your surcoat in the process.&lt;br /&gt;
|Vanah wiggles her leather belt up and down, as if trying to find a comfortable spot for it while occasionally bunching up the fabric of her surcoat in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You attempt to yank your maroon belt up and down, trying to find a comfortable spot for it, but it suddenly loosens entirely, having come unbuckled during all of your fumbling!  Shaking your head at your own clumsiness, you refasten the belt in what ends up being an incredibly comfortable spot -- for now -- and arrange your surcoat under it to fall in a somewhat smooth drape.&lt;br /&gt;
|Vanah repeatedly pulls at her maroon belt, which suddenly comes off entirely -- clearly the goal of all of her fumbling around with it.  Shaking her head slightly, Vanah seems utterly content as she refastens her belt and arranges her surcoat under it to fall in a somewhat smooth drape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You tightly grip the sides of your green belt with your gauntlets as you &#039;&#039;&#039;imperiously&#039;&#039;&#039; lean forward and glare.&lt;br /&gt;
|Vanah tightly grips the sides of her green belt with her gauntlets as she imperiously leans forward and glares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You tightly grip the sides of your leather belt with your gauntlets as you &#039;&#039;&#039;meaningfully&#039;&#039;&#039; lean forward and glare (at Target).&lt;br /&gt;
|Vanah tightly grips the sides of her leather belt with her gauntlets as she meaningfully leans forward on her ebon filly and glares at you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You tightly grip the sides of your maroon belt with your gauntlets as you &#039;&#039;&#039;agitatedly&#039;&#039;&#039; lean forward and glare.&lt;br /&gt;
|Vanah tightly grips the sides of her maroon belt with her gauntlets as she agitatedly leans forward and glares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Casually hooking your thumbs into your green belt, you lift your gaze and nonchalantly scan your surroundings while simultaneously laughing to yourself and lamenting the lack of realistic threats to your person.  Truly, it would be a welcome surprise to find anyone or anything that could ever pose a danger to you!&lt;br /&gt;
|Casually hooking her thumbs into her green belt, Vanah lifts her gaze and nonchalantly scans her surroundings  hile laughing to herself and lamenting a lack of any realistic threats to her person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly scan the horizon for any threats.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if scanning the horizon from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly watch Target.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if watching you from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Hooking your thumbs into your maroon belt, you intermittently lift your gaze to apprehensively scan the horizon for any threats.&lt;br /&gt;
|Hooking her thumbs into her maroon belt, Vanah intermittently swivels her head, as if apprehensively scanning the horizon from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Bouncing from one foot to the other, you duck and spin around before taking several steps backward.  Still keeping light on your toes, you rest one of your gauntlets alongside your green belt, fingers splayed, and slice your other up toward your helm in a well-formed chopping motion before easily settling into a bold, combative stance.&lt;br /&gt;
|Bouncing from one foot to the other, Vanah ducks and spins around before taking several steps backward.  Still keeping light on her toes, Vanah rests one of her gauntlets alongside her green belt, fingers splayed, and slices her other up toward her helm in an absurd chopping motion before superlatively settling into a bold, combative stance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, sitting&lt;br /&gt;
|Spinning around on your ebon filly, you fold your silver gauntlets over the front of your green belt and settle into a position of luxuriant repose.&lt;br /&gt;
|Spinning around on her ebon filly, Vanah folds her silver gauntlets over the front of her green belt and settles into a position of luxuriant repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|Spinning around (to face Target), you rest one of your gauntlets over your leather belt at the small of your back and lift your other up to reverently tap the temple area of your helm before settling into a more combative stance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, sitting&lt;br /&gt;
|Spinning around on your ebon filly (to far Target, you fold your silver gauntlets over the front of your leather belt and settle into a position of repose.&lt;br /&gt;
|Spinning around on her ebon filly to face you, Vanah folds her silver gauntlets over the front of her leather belt and settles into a position of repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Tottering about in a directionless manner, you eventually pause, slinging one of your gauntlets out in front of your maroon belt and thrusting your other up to wipe away the sudden cold sweat breaking out across your temple.  However, your helm proves to be an obstacle, so you quickly give that up!  Instead, you try to relax by dropping into a familiar combat stance.&lt;br /&gt;
|Tottering about in a directionless manner, Vanah eventually pauses, slinging one of her gauntlets out in front of her maroon belt and thrusting her other up to swipe at the temple area of her helm, almost as if trying to wipe sweat away.  The ineffectual motion doesn&#039;t last long, and Vanah instead settles into an unrefined combative stance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, sitting&lt;br /&gt;
|Spinning around on your ebon filly, you fold your silver gauntlets over the front of your maroon belt and nearly fall over before settling into a position of repose.&lt;br /&gt;
|Spinning around on her ebon filly, Vanah folds her silver gauntlets over the front of her maroon belt and nearly falls over before settling into a position of repose.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear%5CArmor&amp;diff=254307</id>
		<title>KnightWear\Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear%5CArmor&amp;diff=254307"/>
		<updated>2026-03-02T11:37:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: GS4-VANAH moved page KnightWear\Armor to KnightWear/Armor: Wrong slash direction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[KnightWear/Armor]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_armor&amp;diff=254306</id>
		<title>KnightWear armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_armor&amp;diff=254306"/>
		<updated>2026-03-02T11:37:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: GS4-VANAH moved page KnightWear\Armor to KnightWear/Armor: Wrong slash direction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Armor &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the tanned leather pourpoint and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This pourpoint is part of the interactive KnightWear family and is set up as {{blue|an armor}} item with the {{blue|Lance (traditional knight!)}} set of characteristics.  KnightWear items have messaging that sometimes incorporate other worn Knightwear items and specific types of footwear into the messaging.  Some messaging also differs when mounted on a Rumor Woods-style horse.  You sense that the pourpoint currently includes {{blue|the base verbs (Verb Set 1)}}.  You can try to: WEAR, REMOVE, RUB, and TAP the pourpoint.  Note: you can only wear 1 per &amp;quot;type&amp;quot; of KnightWear at a time (i.e. you can wear 1 KnightWear belt and 1 Knightwear surcoat at the same time, but you cannot wear 2 KnightWear belts at the same time).&lt;br /&gt;
&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The tanned leather pourpoint may be altered within guidelines for its item type.&lt;br /&gt;
&lt;br /&gt;
Optional: specify how your armor is assembled: &amp;quot;pieces&amp;quot; or &amp;quot;parts&amp;quot;, more generic methods like &amp;quot;straps and buckles&amp;quot; or simply just &amp;quot;straps&amp;quot;, etc.  The default is no particular method.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You adopt a disdainful attitude at the very idea of seeing to your own gear -- but proceed anyway, unfastening its necessary straps and buckles devil-may-care fashion until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like she is too good for such a task, Vanah disdainfully removes her brigandine armor from her person, unfastening its necessary straps and buckles devil-may-care fashion until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Like shedding a second skin, you adeptly remove your brigandine armor from your person, unfastening its necessary straps and buckles organized fashion until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like shedding a second skin, Vanah adeptly removes her brigandine armor from her person, unfastening its necessary straps and buckles organized fashion until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Like someone not comfortable in their own skin, you fumblingly remove your brigandine armor from your person, unfastening its necessary straps and buckles a systematic order of your own devising until -- at last! -- you are completely free of the armor.&lt;br /&gt;
|Like someone not comfortable in their own skin, Vanah fumblingly removes her brigandine armor from her person, unfastening its necessary straps and buckles an incomprehensible order until -- at last! -- she is completely free of the armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|You run a hand over your brigandine armor, checking for any weak points while simultaneously admiring the shine of its metal.&lt;br /&gt;
|Vanah runs a hand over her brigandine armor, checking for any weak points while simultaneously admiring the shine of its metal.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and boldly beat one of your gauntlets against the rings of your blued jazerant hauberk, making a muted, metallic clinking sound as you gesture for others to applaud and cheer you on.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and boldly beats one of her gauntlets against the rings of her blued jazerant hauberk, making a muted, metallic clinking sound as she gestures for others to applauds and cheers her on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and beat one of your gauntlets against the sides of your full leather, making a dull but steady sound, like the beating of a drum, as you gesture for others to join you.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and beats one of her gauntlets against the sides of her full leather, making a dull but steady sound, like the beating of a drum, as she gestures for others to join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You repeatedly stomp down hard with your leather boots and flailingly beat one of your gauntlets against the metal of your grey ora field plate, making a loud, clanking racket as you gesture for others to join you.&lt;br /&gt;
|Kaikala repeatedly stomps down hard with her leather boots and flailingly beats one of her gauntlets against the metal of her grey ora field plate, making a loud, clanking racket as she gestures for others to join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually, almost carelessly, remove your jousting gear and temporarily set it aside. Then, exuding exasperation at having to perform the task of donning your own blued jazerant hauberk, you efficiently secure it into position and ensure its defensive capabilities are intact. You then expertly reaseamble and wear your set-aside gear.&lt;br /&gt;
|Casually, almost carelessly, Kaikala removes her jousting gear and temporarily sets it aside. Then, exuding exasperation and a put-upon attitude as she dons her blued jazerant hauberk, Kaikala nevertheless efficiently secures it into position and thoroughly inspects it. Kaikala then expertly reassembles and wears her set-aside gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You deftly remove your jousting gear and temporarily set it aside. Then, exuding the ease and confidence of practiced skill as you don your full leather, you adroitly secure its straps and buckles into position and ensure its defensive capabilities are intact. You then quickly reassemble and wear your set-aside gear.&lt;br /&gt;
|Kaikala deftly removes her jousting gear and temporarily sets it aside. Then, exuding the ease and confidence of practiced skill as she dons her full leather, Kaikala adroitly secures its straps and buckles into position and thoroughly inspects it. Kaikala then quickly reassembles and wears her set-aside gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You slough off your jousting gear and temporarily set it aside. Then, with careful, measured movements that belie a fear of bungling it all up as you don your grey ora field plate, you fumble with and then finally secure it into position and ensure its defensive capabilities are intact. You then painstakingly reassemble and wear your set-aside gear.&lt;br /&gt;
|Kaikala sloughs off her jousting gear and temporarily sets it aside. Then, with careful, measured movements that belie a fear of bungling it all up as she dons her grey ora field plate, Kaikala fumbles with and then finally secures it into position and thoroughly inspects it. Kaikala then painstakingly reassembles and wears her set-aside gear.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach down across your chest, then over your shoulder, next to one side -- then to the other --, limbering up for the benefit of your competitors and admirers under the guise of adjusting your blued jazerant hauberk.&lt;br /&gt;
|Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other --, making a comical spectacle of herself while adjusting her blued jazerant hauberk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach down across your chest, then over your shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to your full leather. Ahh, much better!&lt;br /&gt;
|Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to her full leather.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&amp;lt;br&amp;gt;(random poke/smack target)&lt;br /&gt;
|You make adjustments to your grey ora field plate on one shoulder, but as you reach across to the opposite shoulder, you accidentally poke yourself in the eye! Ouch, that hurt! You shake off the pain, then more carefully finish your armor manipulations.&lt;br /&gt;
|Kaikala makes adjustments to her grey ora field plate on one shoulder, but as she reaches across to the opposite shoulder, she accidentally pokes herself in the eye! She gives herself a little shake, then more carefully finishes her armor manipulations.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a &#039;&#039;&#039;saucily heroic&#039;&#039;&#039; pose atop your ebon filly and show off the a jousting knight design on your silk surcoat.&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a &#039;&#039;&#039;saucily heroic&#039;&#039;&#039; pose atop a tall ebon filly and shows off the a jousting knight design on her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a &#039;&#039;&#039;knightly&#039;&#039;&#039; pose and show off the a jousting knight design on your silk surcoat.&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a &#039;&#039;&#039;knightly&#039;&#039;&#039; pose and shows off the a jousting knight design on her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You thrust one hip out to the side and place the hand opposite it on your thigh, casually resting it against your brigandine armor, as you strike a knightly pose. &#039;&#039;&#039; Your hand slips, yanking your surcoat down, your bent pose now embarrassingly lacking in heroic style.&#039;&#039;&#039;&lt;br /&gt;
|Vanah thrusts one hip out to the side and places the hand opposite it on her thigh, casually resting it against her brigandine armor, as she strikes a knightly pose.  &#039;&#039;&#039;Her hand slips, yanking her surcoat down, her bent pose now comically lacking in heroic style.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over -- you note to yourself that you&#039;re looking rather fine --, make slight adjustments to your spurs, mithglin barrel helm, and blued jazerant hauberk, smooth out your surcoat, then start pulling in quick breaths of air, hoping to psych yourself up.&lt;br /&gt;
|Kaikala gives herself a self-admiring once-over, makes slight adjustments to her spurs, mithglin barrel helm, and blued jazerant hauberk, smooths out her surcoat, then starts pulling in quick breaths of air, as if attempting to psych herself up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and the straps and buckles on your full leather, smooth out your surcoat, then pull in a meditative, calming breath.&lt;br /&gt;
|Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and the straps and buckles on her full leather, smooths out her surcoat, then pulls in a meditative, calming breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and grey ora field plate, attempt smoothing out your surcoat -- to no avail! --, then start coughing and choking in the midst of what was meant to be a meditative, calming breath.&lt;br /&gt;
|Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and grey ora field plate, attempts smoothing out her surcoat -- to no avail! --, then starts coughing and choking in the midst of what had seemingly started out as a meditative, calming breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Cursorily checking that your brigandine armor is well-fitted, you first turn one way atop your ebon filly and pose in the vein of a gallant knight, then turn in the opposite direction, now posing in more splendid, spirited fashion.  You determine that the armor&#039;s fit is perfect, just like you!&lt;br /&gt;
|With her attention sporadically trained on her brigandine armor, Vanah turns one way atop her ebon filly and poses in the vein of a gallant knight, then turns in the opposite direction and poses in more splendid and spirited fashion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You turn one way, then the other, concentrating on testing how well you can move with the current fit of your brigandine armor.  It seems perfectly fine!&lt;br /&gt;
|Vanah turns one way, then the other, clearly testing some aspect of her movement in conjunction with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|You turn one way atop your ebon filly, then the other, concentrating on testing how well you can move with the current fit of your brigandine armor while mounted.  It seems perfectly fine!&lt;br /&gt;
|Vanah turns one way atop her ebon filly, then the other, clearly testing some aspect of her movement while mounted in conjunction with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You turn one way, then the other, flailing your arms out to either side as you trip over your own feet while testing how well you can move with the current fit of your brigandine armor.&lt;br /&gt;
|Vanah turns one way, then the other, flailing her arms out to either side as she trips over her own feet while clearly testing some aspect of moving around in her brigandine armor. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You turn one way, then the other, flailing your arms out to either side as you struggle to remain atop your ebon filly while testing how well you can move while mounted with the current fit of your brigandine armor.&lt;br /&gt;
|Vanah turns one way, then the other, flailing her arms out to either side as she struggles to remain atop her ebon filly while clearly testing some aspect of moving around in her brigandine armor while mounted.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Moving &#039;&#039;&#039;with uncanny grace and rhythm&#039;&#039;&#039; in your brigandine armor, you swing your hips from side to side you urge your ebon filly takes a few steps (forward/toward target).&lt;br /&gt;
|Moving with uncanny grace and rhythm in your brigandine armor, Vanah swings her hips from side to side as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Moving &#039;&#039;&#039;lithely&#039;&#039;&#039; in your brigandine armor, your hips subtly shift back and forth as you confidently stride (forward/toward target) your silver spurs jingle-jangling with each step.&lt;br /&gt;
|Moving lithely in her brigandine armor, Vanah&#039;s hips subtly shift back and forth as she confidently strides forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|Moving lithely in your brigandine armor, your hips subtly shift back and forth as your ebon filly take a few steps (forward/toward target).&lt;br /&gt;
|Moving lithely in her brigandine armor, Vanah&#039;s hips subtly shift back and forth as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Moving with great self-conscious discomfort in your brigandine armor, you jerkily shimmy your hips from side to side as your ebon filly takes a few steps forward.&lt;br /&gt;
|Moving in her brigandine armor with greatly obvious unease, Vanah jerkily shimmies her hips from side to side as her ebon filly takes a few steps forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;fearlessly cocky set.&#039;&#039;&#039;&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances back up, and in a clear conclusion to a self-assessment, her expression melts into a fearlessly cocky set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, targeted&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance over at Target, sizing her up.  As you reach your comparative conclusion, your expression melts into a &#039;&#039;&#039;fearlessly cocky set.&#039;&#039;&#039;&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression melts into a &#039;&#039;&#039;fearlessly cocky&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor.  She then glances back up, and in a clear conclusion to a self-assessment, her expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, targeted&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor.  You then glance back up, and having concluded that you are well-prepared, your expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression melts into a &#039;&#039;&#039;positive, emboldened&#039;&#039;&#039; set.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance back up, and having concluded that even in your preparedeness you may not measure up, your expression falters.   Working to quash your insecurities, you focus on happier thoughts..&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances back up, and in a clear conclusion to a self-assessment, her expression falters, flickering from worry to fear before she seems to attempt to put on a brave face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, Target&lt;br /&gt;
|You give yourself a once-over, quietly surveying the quality of your armor, the cut of your surcoat, and the craftsmanship of your spurs.  You then glance over at Target, sizing her up.  As you reach your comparative conclusion, your expression falters.   Working to quash your insecurities, you focus on happier thoughts..&lt;br /&gt;
|Vanah gives herself an obvious once-over, her attention lingering on her armor, surcoat, and spurs.  She then glances over at you, clearly sizing you up, and her expression falters, flickering from worry to fear before she seems to attempt to put on a brave face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, Targeted&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before raising an open hand into the air in Target&#039;s direction, selflessly offering to allow him to devote himself to you.&lt;br /&gt;
|Vanah pounds her fist against her chest, just over her heart, before raising an open hand into the air in your direction.  Given the general antics around her gestures, Vanah seems to be pleading for you to devote yourself to her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before raising an open hand into the air.&lt;br /&gt;
|Vanah pounds her fist against her brigandine armor, just over her heart, before raising an open hand into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You pound your fist against your brigandine armor, just over your heart, before flailing an open hand into the air in Target&#039;s direction in a declaration of devotion.&lt;br /&gt;
|Vanah pounds her fist against her brigandine armor, just over her heart, before flailing an open hand into the air in your direction in what seems to be a declaration of devotion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you &#039;&#039;&#039;nimbly swivel&#039;&#039;&#039; halfway around and slink down into a low, battle-ready crouch &#039;&#039;&#039;worthy of great approbation.&#039;&#039;&#039;&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah &#039;&#039;&#039;nimbly swivels&#039;&#039;&#039; halfway around and slinks down into a low, battle-ready crouch.  &#039;&#039;&#039;She glances around expectantly.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you spin halfway around and drop into a low, battle-ready crouch.&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah spins halfway around and drops into a low, battle-ready crouch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|With a subtle swoosh of air against the plates of your brigandine armor, you spring forward but lose your footing, spinning partway around before firmly planting your feet and dropping into a low, battle-ready crouch.&lt;br /&gt;
|With a subtle swoosh of air against the plates of her brigandine armor, Vanah springs forward but loses her footing, spinning partway around before firmly planting her feet and dropping into a low, battle-ready crouch.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254304</id>
		<title>KnightWear spurs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254304"/>
		<updated>2026-03-02T01:16:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|With skillful fingers, you unfasten the yokes holding your golvern spurs against your feet, first one, then the other, and toss them up into the air as a pair before dexterously catching them both in your other hand.  You nearly preen -- but just barely refrain -- at the use of your innately prodigious toss-and-catch skill.&lt;br /&gt;
|With skillful fingers, Vanah unfastens the yokes holding her golvern spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in her other hand, an unapologetically immodest air radiating off of her person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!With nimble fingers, Vanah unfastens the yokes holding her silver spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in one hand.&lt;br /&gt;
|With nimble fingers, Vanah unfastens the yokes holding her silver spurs against her feet, first one, then the other, and tosses them up into the air as a pair before dexterously catching them both in one hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|With scrabbling fingers, you unfasten the yokes holding your mithril spurs against your feet, first one, then the other, and toss them up into the air as a pair before bungling catching them both in one hand.  You hurriedly scoop them back up.&lt;br /&gt;
|With scrabbling fingers, Vanah unfastens the yokes holding her mithril spurs against her feet, first one, then the other, and tosses them up into the air as a pair before bungling catching them both in one hand.  She hurriedly scoops them back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Depriving one of your hands of its gauntlet for a fleeting moment, you spit on the fingers of your hand, then reach down to polish your silver spurs, each in turn.&lt;br /&gt;
|Depriving one of her hands of its gauntlet for a fleeting moment, Vanah spits on the fingers of her hand, then reaches down to polish her silver spurs, each in turn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your golvern spurs to *CLINK!* against each other in synch with your loud battle cry.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her golvern spurs to *CLINK!* against each other in synch with her loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your silver spurs to *CLINK!* against each other.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her silver spurs to *CLINK!* against each other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
| With the balls of your feet slightly apart, you snap the backs of your heels close together, causing the rowels on your mithril spurs to *CLINK!* against each other.  You nearly trip and fall in the process.&lt;br /&gt;
| With the balls of her feet slightly apart, Vanah snaps the backs of her heels close together, causing the rowels on her mithril spurs to *CLINK!* against each other.  Vanah nearly trips and falls in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mount&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|One at a time, you fastidiously position your gornar spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet with a fancy little finger twirl.&lt;br /&gt;
|One at a time, Vanah fastidiously positions her gornar spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet with a fancy little finger twirl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|One at a time, you attentively position your mithril spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah attentively positions her mithril spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You reach down to your feet and give the rowels on your golvern spurs some over-exaggerated prods, then make a show of fussing with the yokes without actually adjusting them -- because, of course, they are already securely fitted.&lt;br /&gt;
|Vanah reaches down to her feet and gives the rowels on her golvern spurs some over-exaggerated prods, then fusses with the yokes, though it doesn&#039;t look like she&#039;s actually accomplishing anything in doing so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You reach down to your feet and give the rowels on your silver spurs some good, rough prods, then make some minor adjustments to the yokes to ensure a better, more secure fit.&lt;br /&gt;
|Vanah reaches down to her feet and gives the rowels on her silver spurs some good, rough prods, then makes some minor adjustments to their yokes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You reach down and loosen the yokes of your mithril spurs slightly, then give the rowels some good, rough prods.  One of the spurs manages to come entirely loose and goes flying!  Retrieving it, you more diligently secure -- you hope -- both yokes into place.&lt;br /&gt;
|Vanah reaches down and loosens the yokes of her mithril spurs slightly, then gives the rowels some good, rough prods.  One of the spurs manages to come entirely loose and goes flying!  Retrieving it, she seems overly diligent in re-seuring both yokes into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You bounce up and down on your toes and vigorously kick each of your feet up behind you several times, knocking the rowels of your golvern spurs against the brigandine armor covering your posterior, to get your legs moving.  You stop for a moment to make sure your rear side is worthy of calling further attention to -- you decide that it is -- and resume your exercises.&lt;br /&gt;
|Vanah bounces up and down on her toes and vigorously kicks each of her feet up behind her several times, knocking the rowels of her golvern spurs against the brigandine armor covering her posterior.  She stops for a moment to seemingly admire her own backside, then resumes her exercises.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
| You vigorously bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah vigorously bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You bounce up and down on your toes and kick each of your feet up behind you several times, knocking the rowels of your silver spurs against the brigandine armor covering your posterior, to get your legs moving.&lt;br /&gt;
|Vanah bounces up and down on her toes and kicks each of her feet up behind her several times, knocking the rowels of her silver spurs against the brigandine armor covering her posterior.  That really got her legs moving!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
| You bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You bounce up and down on your toes and kick each of your feet up behind you several times, knocking the rowels of your mithril spurs against the brigandine armor covering your posterior, to get your legs moving.  Then you kick a little too earnestly, stumble, and fall flat on your face!&lt;br /&gt;
|Vanah bounces up and down on her toes and kicks each of her feet up behind her several times, knocking the rowels of her mithril spurs against the brigandine armor covering her posterior.  It all ends tragically, however, when she kicks a little too earnestly, stumbles, and falls flat on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
| You bounce one of your feet against your ebon filly several times, subtly knocking the rowel of your spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
| Vanah bounces one of her feet against her ebon filly several times, subtly knocking the rowel of her spur against her flank, which causes her to whinny and lightly step in the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.  How dare anyone impugn your honor like that!&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.  She appears affronted, as if her honor has been called into question.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into your filly&#039;s side, and tightly clench the fingers of your gauntlets into a fisted grip on your filly&#039;s mane as the filly bucks several times.  You barely notice; how dare anyone impugn your honor like that!&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into her filly&#039;s side, and tightly clenches the fingers of her gauntlets into a fisted grip on her filly&#039;s mane as the filly bucks several times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She barely seems to notice, effortlessly keeping her seat while appearing affronted, as if her honor has been called into question.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, mounted&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into your filly&#039;s side, and tightly clench the fingers of your gauntlets into a fisted grip on your filly&#039;s mane as the filly bucks once, your handhold assisting in your maintaining your seat.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into her filly&#039;s side, and tightly clenches the fingers of her gauntlets into a fisted grip on her filly&#039;s mane as the filly bucks once, her handhold clearly assisting in her maintaining her seat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Trying your utmost to restrain yourself, you push one of your heels down and back, digging the rowel of the spur on it into the dirt, and tightly clench the fingers of your gauntlets around the girth of your belt.  Your heel slips, and as you tilt backwards, you throw your arms out to either side, like wings, in an attempt to regain your balance.&lt;br /&gt;
|Vanah pushes one of her heels down and back, digging the rowel of the spur on it into the dirt, and tightly clenches the fingers of her gauntlets around the girth of her belt.  Her heel slips, and as she tilts backwards, she throws her arms out to either side, like wings, in an attempt to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You roll the rowels of your mithril spurs against your ebon filly&#039;s sides, spurring her to suddenly rear up on her hind legs.  You nearly go tumbling backwards, pulling hard on the reins in reaction!  Fortunately, you loosen your hold on them as your filly rears a second time, instead catching hold of your filly&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Vanah rolls the rowels of her mithril spurs against her ebon filly&#039;s sides, spurring her to suddenly rear up on her hind legs.  She nearly goes tumbling backwards, pulling hard on her reins in reaction!  Fortunately, she seems to loosen her hold on them as her filly rears a second time, instead catching hold of her filly&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You smoothly glide both of your heels outward, showing off your legs to -- you hope -- draw attention away from the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah smoothly glides both of her heels outward, showing off her legs and drawing attention to the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You slide both of your heels outward, showing off the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah slides both of her heels outward, showing off the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You gracelessly flop both of your heels outward, showing off the complete and total lack of ornamentation on your spurs.&lt;br /&gt;
|Vanah gracelessly flops both of her heels outward, showing off the complete and total lack of ornamentation on her spurs.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Gauntlets-clad fingers rapidly tip-tip-tapping against your belt, you enthusiastically rock back and forth on your heels, repeatedly digging your golvern spurs into the dirt while imagining the adoring patrons you absolutely will attain after your next crushing victory!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Gauntlets-clad fingers idly drumming against your belt, you rock back and forth on your heels, repeatedly digging your silver spurs into the dirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Gauntlets-clad fingers unconsciously twisting at your belt, you diffidently rock back and forth on your heels, repeatedly digging your mithril spurs into the dirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Sitting up straight, you splay your legs out before lightly tapping your silver spurs twice against the side of your ebon filly, who obligingly steps forward.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254302</id>
		<title>KnightWear spurs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_spurs&amp;diff=254302"/>
		<updated>2026-03-02T00:28:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt; |item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt; |itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt; |analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;   {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}} The branch-forged s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254301</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254301"/>
		<updated>2026-03-02T00:27:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
* [[KnightWear\Armor]]&lt;br /&gt;
* [[KnightWear\Belt]]&lt;br /&gt;
* [[KnightWear\Gauntlets]]&lt;br /&gt;
* [[KnightWear/Spurs]]&lt;br /&gt;
* [[KnightWear/Helmet]]&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The celsylk surcoat may be altered within guidelines for its item type, but the noun must remain something almost exactly identical to a surcoat -- tabards and longer similar items that can have a loose fit are acceptable; short shirts, aprons, vests, bodices, etc. are not acceptable.  Any show descriptions MUST incorporate the surcoat&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the material in messaging -- default is &amp;quot;fabric&amp;quot;.  It is currently set to: {{blue|grey-toned celsylk}}.&lt;br /&gt;
&lt;br /&gt;
Required: specify the in-brief design/markings on the surcoat.  The design should not be over-complicated nor too wordy (it displays in verb messaging output).  Must make sense in the following:  &amp;quot;gesture at the __________ on your celsylk surcoat&amp;quot; -- default is  &amp;quot;interlocking serpent and phoenix design&amp;quot;.  It is currently set to: {{blue|soaring thielfiras}}.&lt;br /&gt;
&lt;br /&gt;
Optional: detailed design/marking.  This is a more detailed description of the in-brief design that will show up in LOOK/SHOW.  This should only describe the above design/pattern and should always make sense on a fabric surcoat.  The in-brief design currently has {{blue|no extra detailing}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your spidersilk surcoat, your expression a mixture of earnestness and pride.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Monty&amp;lt;br&amp;gt;(random)&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You puff your chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You puff your chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze begging for a proper challenge.&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn&#039;t see anything, she&#039;s wrong!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254300</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254300"/>
		<updated>2026-03-02T00:27:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
* [[KnightWear\Armor]]&lt;br /&gt;
* [[KnightWear\Belt]]&lt;br /&gt;
* [[KnightWear\Gauntlets]]&lt;br /&gt;
* [[KnightWear/Spurs]]&lt;br /&gt;
* [[KnightWear/Helmet]]&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The celsylk surcoat may be altered within guidelines for its item type, but the noun must remain something almost exactly identical to a surcoat -- tabards and longer similar items that can have a loose fit are acceptable; short shirts, aprons, vests, bodices, etc. are not acceptable.  Any show descriptions MUST incorporate the surcoat&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the material in messaging -- default is &amp;quot;fabric&amp;quot;.  It is currently set to: {{blue|grey-toned celsylk}}.&lt;br /&gt;
&lt;br /&gt;
Required: specify the in-brief design/markings on the surcoat.  The design should not be over-complicated nor too wordy (it displays in verb messaging output).  Must make sense in the following:  &amp;quot;gesture at the __________ on your celsylk surcoat&amp;quot; -- default is  &amp;quot;interlocking serpent and phoenix design&amp;quot;.  It is currently set to: {{blue|soaring thielfiras}}.&lt;br /&gt;
&lt;br /&gt;
Optional: detailed design/marking.  This is a more detailed description of the in-brief design that will show up in LOOK/SHOW.  This should only describe the above design/pattern and should always make sense on a fabric surcoat.  The in-brief design currently has {{blue|no extra detailing}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your spidersilk surcoat, your expression a mixture of earnestness and pride.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Monty&amp;lt;br&amp;gt;(random)&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You puff your chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You puff your chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze begging for a proper challenge.&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn&#039;t see anything, she&#039;s wrong!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254299</id>
		<title>KnightWear belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254299"/>
		<updated>2026-03-02T00:26:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Belt &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The shagreen belt may be altered within guidelines for its item type, but  the noun must remain a &amp;quot;belt&amp;quot;, and the item must logically utilize a metal buckle on it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You unbuckle and flick your green belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.  The end of the belt whips up into the air before you neatly snap it back toward you and right smack into your hand.&lt;br /&gt;
|&amp;lt;Vanah unbuckles and flicks her green belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.  The end of the belt whips up into the air before Vanah neatly snaps it back toward her and right smack into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle and whisk your leather belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.&lt;br /&gt;
|Vanah unbuckles and whisks her leather belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You unbuckle and fling your maroon belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.&lt;br /&gt;
|Vanah unbuckles and flings her maroon belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly dragging one of your spurs along the dirt.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly dragging one of her spurs along the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly running your other gauntlet-laden hand along your ebon filly&#039;s neck.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly running her other gauntlet-laden hand along her ebon filly&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Mirroring your own sense of wound-up impatience, you dance your fingers against your green belt&#039;s buckle in a snappy rhythm filled with quick, well-timed pauses while you lightly tap the same beat out against your ebon filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah dances her fingers against her green belt&#039;s buckle in a snappy rhythm filled with abrupt, short-lived pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with &#039;&#039;&#039;anticipatory&#039;&#039;&#039; pauses and accented with the metallic click of your tapping one of your spurs against the other.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses and accented with the metallic click of her tapping one of her spurs against the other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Mounted&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while you lightly tap the same beat out against your filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Mirroring your own sense of wound-up nerves dance your fingers against your maroon belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while you lightly tap the same beat out against your ebon filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah unrhythmically dances her fingers against her maroon belt&#039;s buckle in a choppy but lively rhythm filled with too-long pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Wiggling your eyebrows ever so slightly, you slowly buckle your green belt into place, effectively securing your surcoat against your brigandine armor, then break out into a charismatic grin.&lt;br /&gt;
|Wiggling her eyebrows ever so slightly, Vanah slowly buckles her green belt into place, effectively securing her surcoat against her brigandine armor, then breaks out into a charismatic grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You swiftly and efficiently buckle your leather belt into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|Vanah swiftly and efficiently buckles her leather belt into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|As though your fingers have turned to jelly, you grapple with your maroon belt, botching every attempt to get it cinched properly.  You eventually get it just right and buckle it into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|As though her fingers have turned to jelly, Vanah grapples with her maroon belt, botching every attempt to get it cinched properly.  She eventually gets it just right and buckles it into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You unbuckle your green belt, loosening it slightly as you adjust its placement, then cinch it tight before rebuckling it over your silk surcoat.  You unflappably pat yourself on the back for your efforts.&lt;br /&gt;
|Vanah unbuckles her green belt, loosening it slightly as she adjusts its placement, then cinches it tight before rebuckling it over her silk surcoat.  She unflappably pats herself on the back in apparent self-congratulation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle your leather belt, loosening it slightly as you adjust its placement, then cinch it tight before rebuckling it over your silk surcoat.&lt;br /&gt;
|Vanah unbuckles her leather belt, loosening it slightly as she adjusts its placement, then cinches it tight before rebuckling it over her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Unbuckling your maroon belt, you immediately lose your grip on it, and it falls to the dirt.  You flusteredly scramble to pick it back up, cinch it over your surcoat, and buckle it with fumbling fingers that leave the belt slumping comically low on your hips.  Drat!&lt;br /&gt;
|Unbuckling her maroon belt, Vanah immediately loses her grip on it, and it falls to the dirt.  She flusteredly scrambles to pick it back up, cinches it over her surcoat, and buckles it with fumbling fingers that leave the belt slumping comically low on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your green belt, taking on a posture of shameless self-satisfaction.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her green belt, taking on a posture of shameless self-satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your green belt, leaning back on your ebon filly in a posture of shameless self-satisfaction. &lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her green belt, leaning back on her ebon filly in a posture of shameless self-satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance. mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, leaning back on your ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, leaning back on her ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your maroon belt, taking on a posture of unconcerned repose.  Except that your thumbs entirely miss their mark, your arms instead flopping down by your sides.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her maroon belt, taking on a posture of unconcerned repose.  Except that her thumbs entirely miss their mark, her arms instead flopping down by her sides.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your maroon belt, leaning back on your ebon filly in a posture of unconcerned repose.  Except that your thumbs entirely miss their mark, your arms instead flopping down by your sides.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her maroon belt, leaning back on her ebon filly in a posture of unconcerned repose.  Except that her thumbs entirely miss their mark, her arms instead flopping down by her sides.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|As if you&#039;ve been hit hard in the gut, you press your hands over your green belt, your gauntlets stacked one over the other, briefly act painfully wounded, and then look up with a vicious, determined-for-blood grin.&lt;br /&gt;
|As if she&#039;s been hit hard in the gut, Vanah presses her hands over her green belt, her gauntlets stacked one over the other, briefly seems painfully wounded, and then looks up with a vicious, determined-for-blood grin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Grimacing as if you&#039;ve been hit hard in the gut, you press your hands over your leather belt, your gauntlets stacked one over the other, and let out a low howl of misery.&lt;br /&gt;
|Grimacing as if she&#039;s been hit hard in the gut, Vanah presses her hands over her leather belt, her gauntlets stacked one over the other, and lets out a low howl of misery.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You punch yourself in the stomach!  Triumphantly grimacing, you double over and press your hands over your maroon belt, your gauntlets stacked one over the other, and let out an inexorably long moan of misery.&lt;br /&gt;
|Bafflingly, Vanah punches herself in the stomach!  Triumphantly grimacing, Vanah doubles over and presses her hands over her maroon belt, her gauntlets stacked one over the other, and lets an inexorably long moan of misery.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You twist your green belt to one side, expertly centering the buckle in perfect alignment with the fit of your silk surcoat.  Job complete, you plant your hands on your hips and puff your chest out with saucy panache.&lt;br /&gt;
|Vanah twists her green belt to one side, expertly centering the buckle in perfect alignment with the fit of her silk surcoat.  Job complete, she plants her hands on her hips and puffs her chest out with saucy panache.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You twist your leather belt to one side, attempting to get the buckle better centered and aligned with the fit of your silk surcoat.&lt;br /&gt;
|Vanah twists her leather belt to one side, the move ultimately getting the buckle better centered and aligned with the fit of her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You twist your maroon belt to one side, attempting to get the buckle off-centered and in complete misalignment with the fit of your silk surcoat.&lt;br /&gt;
|Vanah twists her maroon belt to one side, ultimately moving the buckle off-center and in complete misalignment with the fit of her silk surcoat.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You wiggle your green belt around, attempting to find the spot in which it will best show off your very fine figure and occasionally bunching up the fabric of your surcoat in the process.  Finally satisfied with its placement, you smooth out every conceivable wrinkle on your surcoat to even further improve your already beyond perfect aesthetic.&lt;br /&gt;
|Vanah wiggles her green belt around, pausing between each movement to strike a handful of varied poses while occasionally bunching up the fabric of her surcoat in the process.  Once clearly satisfied with its placement, she hastily and almost obsessively works at smoothing out wrinkles on the back, front, and sides of her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You wiggle your leather belt up and down, trying to find a comfortable spot for it and occasionally bunching up the fabric of your surcoat in the process.&lt;br /&gt;
|Vanah wiggles her leather belt up and down, as if trying to find a comfortable spot for it while occasionally bunching up the fabric of her surcoat in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You attempt to yank your maroon belt up and down, trying to find a comfortable spot for it, but it suddenly loosens entirely, having come unbuckled during all of your fumbling!  Shaking your head at your own clumsiness, you refasten the belt in what ends up being an incredibly comfortable spot -- for now -- and arrange your surcoat under it to fall in a somewhat smooth drape.&lt;br /&gt;
|Vanah repeatedly pulls at her maroon belt, which suddenly comes off entirely -- clearly the goal of all of her fumbling around with it.  Shaking her head slightly, Vanah seems utterly content as she refastens her belt and arranges her surcoat under it to fall in a somewhat smooth drape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You tightly grip the sides of your green belt with your gauntlets as you &#039;&#039;&#039;imperiously&#039;&#039;&#039; lean forward and glare.&lt;br /&gt;
|Vanah tightly grips the sides of her green belt with her gauntlets as she imperiously leans forward and glares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You tightly grip the sides of your leather belt with your gauntlets as you &#039;&#039;&#039;meaningfully&#039;&#039;&#039; lean forward and glare (at Target).&lt;br /&gt;
|Vanah tightly grips the sides of her leather belt with her gauntlets as she meaningfully leans forward on her ebon filly and glares at you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You tightly grip the sides of your maroon belt with your gauntlets as you &#039;&#039;&#039;agitatedly&#039;&#039;&#039; lean forward and glare.&lt;br /&gt;
|Vanah tightly grips the sides of her maroon belt with her gauntlets as she agitatedly leans forward and glares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Casually hooking your thumbs into your green belt, you lift your gaze and nonchalantly scan your surroundings while simultaneously laughing to yourself and lamenting the lack of realistic threats to your person.  Truly, it would be a welcome surprise to find anyone or anything that could ever pose a danger to you!&lt;br /&gt;
|Casually hooking her thumbs into her green belt, Vanah lifts her gaze and nonchalantly scans her surroundings  hile laughing to herself and lamenting a lack of any realistic threats to her person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly scan the horizon for any threats.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if scanning the horizon from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly watch Target.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if watching you from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Hooking your thumbs into your maroon belt, you intermittently lift your gaze to apprehensively scan the horizon for any threats.&lt;br /&gt;
|Hooking her thumbs into her maroon belt, Vanah intermittently swivels her head, as if apprehensively scanning the horizon from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Bouncing from one foot to the other, you duck and spin around before taking several steps backward.  Still keeping light on your toes, you rest one of your gauntlets alongside your green belt, fingers splayed, and slice your other up toward your helm in a well-formed chopping motion before easily settling into a bold, combative stance.&lt;br /&gt;
|Bouncing from one foot to the other, Vanah ducks and spins around before taking several steps backward.  Still keeping light on her toes, Vanah rests one of her gauntlets alongside her green belt, fingers splayed, and slices her other up toward her helm in an absurd chopping motion before superlatively settling into a bold, combative stance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, sitting&lt;br /&gt;
|Spinning around on your ebon filly, you fold your silver gauntlets over the front of your green belt and settle into a position of luxuriant repose.&lt;br /&gt;
|Spinning around on her ebon filly, Vanah folds her silver gauntlets over the front of her green belt and settles into a position of luxuriant repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|Spinning around (to face Target), you rest one of your gauntlets over your leather belt at the small of your back and lift your other up to reverently tap the temple area of your helm before settling into a more combative stance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, sitting&lt;br /&gt;
|Spinning around on your ebon filly (to far Target, you fold your silver gauntlets over the front of your leather belt and settle into a position of repose.&lt;br /&gt;
|Spinning around on her ebon filly to face you, Vanah folds her silver gauntlets over the front of her leather belt and settles into a position of repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Tottering about in a directionless manner, you eventually pause, slinging one of your gauntlets out in front of your maroon belt and thrusting your other up to wipe away the sudden cold sweat breaking out across your temple.  However, your helm proves to be an obstacle, so you quickly give that up!  Instead, you try to relax by dropping into a familiar combat stance.&lt;br /&gt;
|Tottering about in a directionless manner, Vanah eventually pauses, slinging one of her gauntlets out in front of her maroon belt and thrusting her other up to swipe at the temple area of her helm, almost as if trying to wipe sweat away.  The ineffectual motion doesn&#039;t last long, and Vanah instead settles into an unrefined combative stance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, sitting&lt;br /&gt;
|Spinning around on your ebon filly, you fold your silver gauntlets over the front of your maroon belt and nearly fall over before settling into a position of repose.&lt;br /&gt;
|Spinning around on her ebon filly, Vanah folds her silver gauntlets over the front of her maroon belt and nearly falls over before settling into a position of repose.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_gauntlets&amp;diff=254294</id>
		<title>KnightWear gauntlets</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_gauntlets&amp;diff=254294"/>
		<updated>2026-03-01T22:29:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot; {{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt; |item=Gauntlets &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt; |itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt; |analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;   {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}} The metal gaun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Gauntlets &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The metal gauntlets may be altered within guidelines for its item type and the noun must remain &amp;quot;gauntlets&amp;quot;.  It must always be plural for the noun (no single &amp;quot;gauntlet&amp;quot; will work here!).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You tug just a little bit at the end of each finger of your kidskin gauntlets, then pull each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of your hands.&lt;br /&gt;
|Kaikala tugs just a little bit at the end of each finger of her kidskin gauntlets, then pulls each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of her hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Tugging little by little, you pull your silver gauntlets off, and as your hands slip free, you flex your fingers, suddenly freed of constriction, several times.&lt;br /&gt;
|Tugging little by little, Kaikala pulls her silver gauntlets off, and as her hands slip free, she flexes her fingers, suddenly freed of constriction, several times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Giving your hourglass gauntlets a few small tugs that do little to shimmy them off of your hands, you huff exasperatedly and jerk them off in one single motion.&lt;br /&gt;
|Giving her hourglass gauntlets a few small tugs that seem absolutely pointless, Kaikala huffs exasperatedly and jerks them off in one single motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|You pull off one of your silver gauntlets and quickly massage your fingers, then crack your knuckles and slip it back on.&lt;br /&gt;
|Vanah pulls off one of her silver gauntlets and quickly massages her fingers, then cracks her knuckles and slips it back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You lightly tap the fingertips of one of your kidskin gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your eventual triumph.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her kidskin gauntlets against her chin, her gaze scrutinizing the area in an intensely strategic manner that leaves no room for failure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You lightly tap the fingertips of one of your silver gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her silver gauntlets against her chin, her gaze scrutinizing the area in a strategic manner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You lightly tap the fingertips of one of your hourglass gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement, one that -- you feel a brief flash of hope -- doesn&#039;t include future clumsiness on your part.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her hourglass gauntlets against her chin, her gaze scrutinizing the area in a strategic manner, accompanied by a brief expression of hope flashing across her features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You expertly slide your silver gauntlets over your fingers, tugging them up over your hand and lower forearm until each is fully and firmly seated in proper position against your brigandine armor.&lt;br /&gt;
|Vanah expertly slides her silver gauntlets over her fingers, tugging them up over her hand and lower forearm until each is fully and firmly seated in proper position against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You flex your fingers, clenching and unclenching your hands and turning them to and fro to check the fit of your silver gauntlets.&lt;br /&gt;
|Vanah flexes her fingers, clenching and unclenching her hands and turning them to and fro, as if checking the fit of her silver gauntlets.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your kidskin gauntlet, then emphatically punch it up into the air with a loud, triumphant whoop!&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her kidskin gauntlet, then emphatically punches it up into the air with a loud, triumphant whoop!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your silver gauntlet, then emphatically punch it up into the air.&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her silver gauntlet, then emphatically punches it up into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your hourglass gauntlet, then emphatically punch it up into the air. You accidentally knock your chin on the way up, sending your head careening off to one side, the resultant air-punch much diminished.&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her hourglass gauntlet, then emphatically punches it up into the air. She somehow manages to knock her chin on the way up, sending her head careening off to one side, the resultant air-punch much diminished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You press one of your fisted silver gauntlets to your chest in a gesture of heartfelt emotion.&lt;br /&gt;
|Vanah presses one of her fisted silver gauntlets to her chest in a gesture of heartfelt emotion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. You toss your imaginary victim over your shoulder, then flamboyantly dust your gauntlets off against one another.&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Kaikala tosses her unseen victim over her shoulder, then flamboyantly dusts her gauntlets off against one another.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it.&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. Except it&#039;s your fingers you&#039;re crushing! You loose a yelp of pain!&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Then Kaikala suddenly looses a yelp of pain, as if she has hurt herself in the process.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&amp;lt;br&amp;gt;(player, creature, random targets)&amp;lt;br&amp;gt;Interacts with Belt&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking one thumb over your leather belt, you stretch your other gauntlet-clad hand out in front of you and wag it in the vague direction of everyone nearby in clear invitation to hurry up and join you.&lt;br /&gt;
|Hooking one thumb over her leather belt and stretching her other gauntlet-clad hand out in front of her and wags it in the vague direction of everyone nearby in clear invitation to hurry up and join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&amp;lt;br&amp;gt;(Player target)&amp;lt;br&amp;gt;Interacts with helm, armor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With a measured air, you loudly smack your silver gauntlets against your brigandine armor, then strike a forceful one-two-one-two punch at the air.&lt;br /&gt;
|With a measured air, Vanah loudly smacks her silver gauntlets against her brigandine armor, then strikes a forceful one-two-one-two punch at the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|While clutching at your surcoat with one gauntlet, you close the other into a fist and triumphantly raise it to pound at the air -- once, twice, three times in quick succession.&lt;br /&gt;
|While clutching at her surcoat with one gauntlet, Vanah closes the other into a fist and triumphantly raises it to pound at the air -- once, twice, three times in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, Target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Bringing your silver gauntlets close together, you roll them into a tidy spinning motion that ends in a flourish of one hand out in front of you, palm-up, under the slant of your humbly bowed head.&lt;br /&gt;
|Bringing her silver gauntlets close together, Vanah rolls them into a tidy spinning motion that ends in a flourish of one hand out in front of her, palm-up, under the slant of her humbly bowed head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Bringing your silver gauntlets close together, you roll them into a tidy spinning motion that ends in a flourish of one hand out in front of you, palm-up and gesturing toward Cupcake, to whom you subtly dip your head.&lt;br /&gt;
|Bringing her silver gauntlets close together, Vanah rolls them into a tidy spinning motion that ends in a flourish of one hand out in front of her, palm-up and gesturing toward Cupcake, to whom she subtly dips her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, Target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254293</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254293"/>
		<updated>2026-03-01T22:29:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
* [[KnightWear\Armor]]&lt;br /&gt;
* [[KnightWear\Belt]]&lt;br /&gt;
* [[KnightWear\Gauntlets]]&lt;br /&gt;
* [[KnightWear\Spurs]]&lt;br /&gt;
* [[KnightWear\Helmet]]&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The celsylk surcoat may be altered within guidelines for its item type, but the noun must remain something almost exactly identical to a surcoat -- tabards and longer similar items that can have a loose fit are acceptable; short shirts, aprons, vests, bodices, etc. are not acceptable.  Any show descriptions MUST incorporate the surcoat&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the material in messaging -- default is &amp;quot;fabric&amp;quot;.  It is currently set to: {{blue|grey-toned celsylk}}.&lt;br /&gt;
&lt;br /&gt;
Required: specify the in-brief design/markings on the surcoat.  The design should not be over-complicated nor too wordy (it displays in verb messaging output).  Must make sense in the following:  &amp;quot;gesture at the __________ on your celsylk surcoat&amp;quot; -- default is  &amp;quot;interlocking serpent and phoenix design&amp;quot;.  It is currently set to: {{blue|soaring thielfiras}}.&lt;br /&gt;
&lt;br /&gt;
Optional: detailed design/marking.  This is a more detailed description of the in-brief design that will show up in LOOK/SHOW.  This should only describe the above design/pattern and should always make sense on a fabric surcoat.  The in-brief design currently has {{blue|no extra detailing}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your spidersilk surcoat, your expression a mixture of earnestness and pride.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Monty&amp;lt;br&amp;gt;(random)&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You puff your chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You puff your chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze begging for a proper challenge.&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn&#039;t see anything, she&#039;s wrong!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254292</id>
		<title>KnightWear belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254292"/>
		<updated>2026-03-01T22:28:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Belt &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The shagreen belt may be altered within guidelines for its item type, but  the noun must remain a &amp;quot;belt&amp;quot;, and the item must logically utilize a metal buckle on it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle and whisk your leather belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.&lt;br /&gt;
|Vanah unbuckles and whisks her leather belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly dragging one of your spurs along the dirt.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly dragging one of her spurs along the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly running your other gauntlet-laden hand along your ebon filly&#039;s neck.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly running her other gauntlet-laden hand along her ebon filly&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses and accented with the metallic click of your tapping one of your spurs against the other.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses and accented with the metallic click of her tapping one of her spurs against the other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Mounted&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while you lightly tap the same beat out against your filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You swiftly and efficiently buckle your leather belt into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|Vanah swiftly and efficiently buckles her leather belt into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You swiftly and efficiently buckle your leather belt into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|Vanah swiftly and efficiently buckles her leather belt into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle your leather belt, loosening it slightly as you adjust its placement, then cinch it tight before rebuckling it over your silk surcoat.&lt;br /&gt;
|Vanah unbuckles her leather belt, loosening it slightly as she adjusts its placement, then cinches it tight before rebuckling it over her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance. mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, leaning back on your ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, leaning back on her ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Grimacing as if you&#039;ve been hit hard in the gut, you press your hands over your leather belt, your gauntlets stacked one over the other, and let out a low howl of misery.&lt;br /&gt;
|Grimacing as if she&#039;s been hit hard in the gut, Vanah presses her hands over her leather belt, her gauntlets stacked one over the other, and lets out a low howl of misery.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You twist your leather belt to one side, attempting to get the buckle better centered and aligned with the fit of your silk surcoat.&lt;br /&gt;
|Vanah twists her leather belt to one side, the move ultimately getting the buckle better centered and aligned with the fit of her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You wiggle your leather belt up and down, trying to find a comfortable spot for it and occasionally bunching up the fabric of your surcoat in the process.&lt;br /&gt;
|Vanah wiggles her leather belt up and down, as if trying to find a comfortable spot for it while occasionally bunching up the fabric of her surcoat in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You tightly grip the sides of your leather belt with your gauntlets as you meaningfully lean forward and glare (at Target).&lt;br /&gt;
|Vanah tightly grips the sides of her leather belt with her gauntlets as she meaningfully leans forward on her ebon filly and glares at you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly scan the horizon for any threats.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if scanning the horizon from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly watch Target.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if watching you from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|Spinning around (to face Target), you rest one of your gauntlets over your leather belt at the small of your back and lift your other up to reverently tap the temple area of your helm before settling into a more combative stance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, sitting&lt;br /&gt;
|Spinning around on your ebon filly (to far Target, you fold your silver gauntlets over the front of your leather belt and settle into a position of repose.&lt;br /&gt;
|Spinning around on her ebon filly to face you, Vanah folds her silver gauntlets over the front of her leather belt and settles into a position of repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254291</id>
		<title>KnightWear belt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear_belt&amp;diff=254291"/>
		<updated>2026-03-01T22:27:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot; {{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt; |item=Belt &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt; |itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt; |analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;   {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}} The shagreen belt m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Belt &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The shagreen belt may be altered within guidelines for its item type, but  the noun must remain a &amp;quot;belt&amp;quot;, and the item must logically utilize a metal buckle on it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle and whisk your leather belt off from around your waist, causing the fit of your surcoat to hang more loosely against your brigandine armor.&lt;br /&gt;
|Vanah unbuckles and whisks her leather belt off from around her waist, causing the fit of her surcoat to hang more loosely against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly dragging one of your spurs along the dirt.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly dragging one of her spurs along the dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All, mounted&lt;br /&gt;
|Frowning to yourself, you run a finger across the surface of your belt as you lose yourself in an ocean of doubt and misgivings while distractedly running your other gauntlet-laden hand along your ebon filly&#039;s neck.&lt;br /&gt;
|Frowning to herself, Vanah runs a finger across the surface of her belt as she seems to fall into unhappy thoughts, if her expression is any indication, while distractedly running her other gauntlet-laden hand along her ebon filly&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses and accented with the metallic click of your tapping one of your spurs against the other.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses and accented with the metallic click of her tapping one of her spurs against the other.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Mounted&lt;br /&gt;
|Mirroring your own sense of wound-up anticipation, you dance your fingers against your leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while you lightly tap the same beat out against your filly&#039;s neck with your other hand.&lt;br /&gt;
|Vanah dances her fingers against her leather belt&#039;s buckle in a lively rhythm filled with anticipatory pauses while she lightly taps the same beat out against her filly&#039;s neck with her other hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You swiftly and efficiently buckle your leather belt into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|Vanah swiftly and efficiently buckles her leather belt into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You swiftly and efficiently buckle your leather belt into place, effectively securing your surcoat against your brigandine armor.&lt;br /&gt;
|Vanah swiftly and efficiently buckles her leather belt into place, effectively securing her surcoat against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You unbuckle your leather belt, loosening it slightly as you adjust its placement, then cinch it tight before rebuckling it over your silk surcoat.&lt;br /&gt;
|Vanah unbuckles her leather belt, loosening it slightly as she adjusts its placement, then cinches it tight before rebuckling it over her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, taking on a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance. mounted&lt;br /&gt;
|You place your hands on your hips and hitch your thumbs under the sides of your leather belt, leaning back on your ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|Vanah places her hands on her hips and hitches her thumbs under the sides of her leather belt, leaning back on her ebon filly in a posture of unconcerned repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, mounted&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Grimacing as if you&#039;ve been hit hard in the gut, you press your hands over your leather belt, your gauntlets stacked one over the other, and let out a low howl of misery.&lt;br /&gt;
|Grimacing as if she&#039;s been hit hard in the gut, Vanah presses her hands over her leather belt, her gauntlets stacked one over the other, and lets out a low howl of misery.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You twist your leather belt to one side, attempting to get the buckle better centered and aligned with the fit of your silk surcoat.&lt;br /&gt;
|Vanah twists her leather belt to one side, the move ultimately getting the buckle better centered and aligned with the fit of her silk surcoat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You wiggle your leather belt up and down, trying to find a comfortable spot for it and occasionally bunching up the fabric of your surcoat in the process.&lt;br /&gt;
|Vanah wiggles her leather belt up and down, as if trying to find a comfortable spot for it while occasionally bunching up the fabric of her surcoat in the process.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You tightly grip the sides of your leather belt with your gauntlets as you meaningfully lean forward and glare (at Target).&lt;br /&gt;
|Vanah tightly grips the sides of her leather belt with her gauntlets as she meaningfully leans forward on her ebon filly and glares at you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly scan the horizon for any threats.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if scanning the horizon from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Hooking your thumbs into your leather belt, you lift your gaze and calmly watch Target.&lt;br /&gt;
|Hooking her thumbs into her leather belt, Vanah slowly swivels her head as if watching you from behind her vultite helm&#039;s visor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, standing&lt;br /&gt;
|Spinning around (to face Target), you rest one of your gauntlets over your leather belt at the small of your back and lift your other up to reverently tap the temple area of your helm before settling into a more combative stance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, sitting&lt;br /&gt;
|Spinning around on your ebon filly (to far Target, you fold your silver gauntlets over the front of your leather belt and settle into a position of repose.&lt;br /&gt;
|Spinning around on her ebon filly to face you, Vanah folds her silver gauntlets over the front of her leather belt and settles into a position of repose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Gauntlets &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The metal gauntlets may be altered within guidelines for its item type and the noun must remain &amp;quot;gauntlets&amp;quot;.  It must always be plural for the noun (no single &amp;quot;gauntlet&amp;quot; will work here!).&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You tug just a little bit at the end of each finger of your kidskin gauntlets, then pull each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of your hands.&lt;br /&gt;
|Kaikala tugs just a little bit at the end of each finger of her kidskin gauntlets, then pulls each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of her hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Tugging little by little, you pull your silver gauntlets off, and as your hands slip free, you flex your fingers, suddenly freed of constriction, several times.&lt;br /&gt;
|Tugging little by little, Kaikala pulls her silver gauntlets off, and as her hands slip free, she flexes her fingers, suddenly freed of constriction, several times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Giving your hourglass gauntlets a few small tugs that do little to shimmy them off of your hands, you huff exasperatedly and jerk them off in one single motion.&lt;br /&gt;
|Giving her hourglass gauntlets a few small tugs that seem absolutely pointless, Kaikala huffs exasperatedly and jerks them off in one single motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|You pull off one of your silver gauntlets and quickly massage your fingers, then crack your knuckles and slip it back on.&lt;br /&gt;
|Vanah pulls off one of her silver gauntlets and quickly massages her fingers, then cracks her knuckles and slips it back on.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You lightly tap the fingertips of one of your kidskin gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your eventual triumph.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her kidskin gauntlets against her chin, her gaze scrutinizing the area in an intensely strategic manner that leaves no room for failure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You lightly tap the fingertips of one of your silver gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her silver gauntlets against her chin, her gaze scrutinizing the area in a strategic manner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You lightly tap the fingertips of one of your hourglass gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement, one that -- you feel a brief flash of hope -- doesn&#039;t include future clumsiness on your part.&lt;br /&gt;
|Kaikala lightly taps the fingertips of one of her hourglass gauntlets against her chin, her gaze scrutinizing the area in a strategic manner, accompanied by a brief expression of hope flashing across her features.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You expertly slide your silver gauntlets over your fingers, tugging them up over your hand and lower forearm until each is fully and firmly seated in proper position against your brigandine armor.&lt;br /&gt;
|Vanah expertly slides her silver gauntlets over her fingers, tugging them up over her hand and lower forearm until each is fully and firmly seated in proper position against her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You flex your fingers, clenching and unclenching your hands and turning them to and fro to check the fit of your silver gauntlets.&lt;br /&gt;
|Vanah flexes her fingers, clenching and unclenching her hands and turning them to and fro, as if checking the fit of her silver gauntlets.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your kidskin gauntlet, then emphatically punch it up into the air with a loud, triumphant whoop!&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her kidskin gauntlet, then emphatically punches it up into the air with a loud, triumphant whoop!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your silver gauntlet, then emphatically punch it up into the air.&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her silver gauntlet, then emphatically punches it up into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You curl your hand into a fist, bring it to your lips, kiss the knuckles of your hourglass gauntlet, then emphatically punch it up into the air. You accidentally knock your chin on the way up, sending your head careening off to one side, the resultant air-punch much diminished.&lt;br /&gt;
|Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her hourglass gauntlet, then emphatically punches it up into the air. She somehow manages to knock her chin on the way up, sending her head careening off to one side, the resultant air-punch much diminished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You press one of your fisted silver gauntlets to your chest in a gesture of heartfelt emotion.&lt;br /&gt;
|Vanah presses one of her fisted silver gauntlets to her chest in a gesture of heartfelt emotion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. You toss your imaginary victim over your shoulder, then flamboyantly dust your gauntlets off against one another.&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Kaikala tosses her unseen victim over her shoulder, then flamboyantly dusts her gauntlets off against one another.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it.&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. Except it&#039;s your fingers you&#039;re crushing! You loose a yelp of pain!&lt;br /&gt;
|Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Then Kaikala suddenly looses a yelp of pain, as if she has hurt herself in the process.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&amp;lt;br&amp;gt;(player, creature, random targets)&amp;lt;br&amp;gt;Interacts with Belt&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Hooking one thumb over your leather belt, you stretch your other gauntlet-clad hand out in front of you and wag it in the vague direction of everyone nearby in clear invitation to hurry up and join you.&lt;br /&gt;
|Hooking one thumb over her leather belt and stretching her other gauntlet-clad hand out in front of her and wags it in the vague direction of everyone nearby in clear invitation to hurry up and join her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&amp;lt;br&amp;gt;(Player target)&amp;lt;br&amp;gt;Interacts with helm, armor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With a measured air, you loudly smack your silver gauntlets against your brigandine armor, then strike a forceful one-two-one-two punch at the air.&lt;br /&gt;
|With a measured air, Vanah loudly smacks her silver gauntlets against her brigandine armor, then strikes a forceful one-two-one-two punch at the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|While clutching at your surcoat with one gauntlet, you close the other into a fist and triumphantly raise it to pound at the air -- once, twice, three times in quick succession.&lt;br /&gt;
|While clutching at her surcoat with one gauntlet, Vanah closes the other into a fist and triumphantly raises it to pound at the air -- once, twice, three times in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston, Target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Bringing your silver gauntlets close together, you roll them into a tidy spinning motion that ends in a flourish of one hand out in front of you, palm-up, under the slant of your humbly bowed head.&lt;br /&gt;
|Bringing her silver gauntlets close together, Vanah rolls them into a tidy spinning motion that ends in a flourish of one hand out in front of her, palm-up, under the slant of her humbly bowed head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance, Target&lt;br /&gt;
|Bringing your silver gauntlets close together, you roll them into a tidy spinning motion that ends in a flourish of one hand out in front of you, palm-up and gesturing toward Cupcake, to whom you subtly dip your head.&lt;br /&gt;
|Bringing her silver gauntlets close together, Vanah rolls them into a tidy spinning motion that ends in a flourish of one hand out in front of her, palm-up and gesturing toward Cupcake, to whom she subtly dips her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty, Target&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254290</id>
		<title>KnightWear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KnightWear&amp;diff=254290"/>
		<updated>2026-03-01T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KnightWear&#039;&#039;&#039; is a series of scripted items that interact with each other, themed for knights and jousting.  They are sold at [[Rumor Woods]] in [[RWShop:The Knight Way|The Knight Way]].  The scripts can be added to your own items at Rumor Woods in the Forage Stall (s8208801) which does not appear in the Shop Listing.&lt;br /&gt;
&lt;br /&gt;
There are three flavors of messaging available for each component:  Lance (traditional knight), Gaston (self-important/arrogant knight), and Monty (clumsy knight).  The type of messaging is always noted in the item&#039;s {{boldmono|ANALYZE}}.  Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT {{boldmono|RUB}} (which is the same for all flavors).  The messaging that will be used is dependent on the item you&#039;re directly acting on -- it uses that item&#039;s flavor and tier, even if other KnightWear items of other flavors/tiers are mentioned in it.  Because of this, you can mix and match flavors and tiers to get the combination that works best for you.  Only one of each type of KnightWear item can be worn at once - so only one belt, etc.&lt;br /&gt;
&lt;br /&gt;
KnightWear items come OTS with four verbs.  The two different verb set unlocks are independent of one another and can be added in any order or combination.&lt;br /&gt;
&lt;br /&gt;
[[KnightWear\Armor]]&lt;br /&gt;
[[KnightWear\Belt]]&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Spurs &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The branch-forged spurs may be altered within guidelines for its item type, but the noun must remain &amp;quot;spurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the ornamentation on the spurs.  Must make sense in the following: &amp;quot;the ___ ornamentation on your spurs&amp;quot; (and make sure the LOOK output doesn&#039;t read awkwardly).  Default is no ornamentation.  It is currently set to: the {{blue|leaf-laden}} ornamentation.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the shape of the rowels.  Must make sense in the following:  &amp;quot;You dig your _____ rowels into the ground.&amp;quot;  Default is no specified shape.  It is currently set to: {{blue|steel-backed leaf}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse&#039;s reins, and let loose a loud battle cry.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse&#039;s reins, and lets loose a loud battle screech.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse&#039;s reins.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse&#039;s reins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You snap the black-tipped rowels of your bright gold spurs against your chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse&#039;s mane as you hang on for dear life.&lt;br /&gt;
|Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse&#039;s shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse&#039;s mane as she hangs on for dear life.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|One at a time, you meticulously position your silver spurs with the necks poking out from the backs of your ankles, then secure the yokes into place over the tops of your feet.&lt;br /&gt;
|One at a time, Vanah meticulously positions her silver spurs with the necks poking out from the backs of her ankles, then secures the yokes into place over the tops of her feet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Surcoat &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The celsylk surcoat may be altered within guidelines for its item type, but the noun must remain something almost exactly identical to a surcoat -- tabards and longer similar items that can have a loose fit are acceptable; short shirts, aprons, vests, bodices, etc. are not acceptable.  Any show descriptions MUST incorporate the surcoat&#039;s design.&lt;br /&gt;
&lt;br /&gt;
Optional: specify the material in messaging -- default is &amp;quot;fabric&amp;quot;.  It is currently set to: {{blue|grey-toned celsylk}}.&lt;br /&gt;
&lt;br /&gt;
Required: specify the in-brief design/markings on the surcoat.  The design should not be over-complicated nor too wordy (it displays in verb messaging output).  Must make sense in the following:  &amp;quot;gesture at the __________ on your celsylk surcoat&amp;quot; -- default is  &amp;quot;interlocking serpent and phoenix design&amp;quot;.  It is currently set to: {{blue|soaring thielfiras}}.&lt;br /&gt;
&lt;br /&gt;
Optional: detailed design/marking.  This is a more detailed description of the in-brief design that will show up in LOOK/SHOW.  This should only describe the above design/pattern and should always make sense on a fabric surcoat.  The in-brief design currently has {{blue|no extra detailing}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your spidersilk surcoat, your expression a mixture of earnestness and pride.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.&lt;br /&gt;
|Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Monty&amp;lt;br&amp;gt;(random)&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.&lt;br /&gt;
|-&lt;br /&gt;
|Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.&lt;br /&gt;
|Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You puff your chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You puff your chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze begging for a proper challenge.&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!&lt;br /&gt;
|Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn&#039;t see anything, she&#039;s wrong!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Visored helm &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
  {{blue|&amp;lt;nowiki&amp;gt;~~ KNIGHTWEAR ALTERATION INFO ~~~&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
The imflass salade may be altered within guidelines for its item type, but it must never indicate that it does NOT have a visor attached to it.&lt;br /&gt;
&lt;br /&gt;
Optional: specify any particular fastenings on it (&amp;quot;buckles&amp;quot;, &amp;quot;straps&amp;quot;, &amp;quot;fastenings&amp;quot;, etc.) -- default is no specifics named.  It is currently {{blue|not set}}.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.&lt;br /&gt;
|Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.&lt;br /&gt;
|Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.&lt;br /&gt;
|Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
|Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.&lt;br /&gt;
|Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|With judicious care, you slide your vultite helm onto your head, open its visor, and then fastidiously fiddle with it until you are thoroughly satisfied that it is perfectly situated and in alignment with your brigandine armor.&lt;br /&gt;
|With judicious care, Vanah slides her vultite helm onto her head, opens its visor, and then fastidiously fiddles with it until she seems thoroughly satisfied that it is perfectly situated and in alignment with her brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.&lt;br /&gt;
|Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.&lt;br /&gt;
|Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.&lt;br /&gt;
|Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.&lt;br /&gt;
|Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Verb Set 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Flavor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GRIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gaston&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lance&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Monty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Modifications and Script Adding===&lt;br /&gt;
[[Rumor Woods]] offers automated options for adding the script onto eligible items as well as modifying the customizations.&lt;br /&gt;
*There is &amp;quot;a tall beak-nosed seamstress&amp;quot; in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. {{boldmono|ASK}} her about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a youthful black-haired blacksmith&amp;quot; in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. {{boldmono|ASK}} him about {{boldmono|DESIGN}} or {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a paunchy balding apprentice&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). {{boldmono|ASK}} him about {{boldmono|ORDER}} for more info.&lt;br /&gt;
*There is &amp;quot;a petite copper-haired blacksmith&amp;quot; in the Rumor Woods forge that will add Tier 1 KnightWear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 KnightWear gauntlets actions to currently unscripted UAC gloves that have the noun &#039;gauntlets&#039;. {{boldmono|ASK}} her about {{boldmono|ORDER}} for more info.&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Armor &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemclass3=Clothing&lt;br /&gt;
|itemtype=Armor &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Belt&lt;br /&gt;
|itemtype3=Gauntlets&lt;br /&gt;
|itemtype4=Spurs&lt;br /&gt;
|itemtype5=Surcoat&lt;br /&gt;
|itemtype6=Visored helm&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Helm/helmet always has a visor.&amp;lt;br&amp;gt;Gauntlets must stay gauntlets.&amp;lt;br&amp;gt;Spurs must stay spurs. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIDGET&lt;br /&gt;
|verb3=GRIN&lt;br /&gt;
|verb4=NUDGE&lt;br /&gt;
|verb5=PUSH&lt;br /&gt;
|verb6=RAISE&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=RUB&lt;br /&gt;
|verb9=SPIN&lt;br /&gt;
|verb10=TAP&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
</feed>