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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-VANAH</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-VANAH"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4-VANAH"/>
	<updated>2026-07-08T22:02:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Compass&amp;diff=260173</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Compass&amp;diff=260173"/>
		<updated>2026-07-08T18:06:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compasses&#039;&#039;&#039; are [[Script|scripted]] items frequently paired with [[Paper map|paper maps]]. They are often sold in [[festival]] shops and can be unlocked by willing [[merchant]]s.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the black oak compass and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your compass is unlocked.&lt;br /&gt;
&lt;br /&gt;
You can TAP, PEER, PUSH, TURN, and RUB your compass.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the compass may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You rub a smudge off of your onyx and jade compass then hold it level in the palm of your hand.  Your reading confirms your bearings and you feel confident of your heading.&lt;br /&gt;
| XXXX rubs a smudge off of his onyx and jade compass then holds it level in the palm of his hand.  He takes a reading and gets a confident expression on his face.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You glance down at your onyx and jade compass, then up at your surroundings, then back down at your compass again as you slowly turn in circles.  Finally you stop because nothing is making any sense.  Could you be lost?&lt;br /&gt;
| XXXX slowly turns in circles as he glances down at his onyx and jade compass, then up at his surroundings, then back down at the compass again.  Finally he stops and looks up, his expression one of complete bewilderment.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| You tap the surface of your vultite-framed compass to get the needle to spin freely.&lt;br /&gt;
| XXX taps the surface of his vultite-framed compass to get the needle to spin freely.&lt;br /&gt;
|-&lt;br /&gt;
! PEER&lt;br /&gt;
| You peer closely at your vultite-framed compass, then look up at your surroundings feeling slightly perplexed.&lt;br /&gt;
| XXX squints at his vultite-framed compass, then looks up at his surroundings with a slightly puzzled look on his face.&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You hold your vultite-framed compass out in front of you and study it carefully to get your bearings.  Turning slightly, you gaze up ahead to pick a landmark for your heading.&lt;br /&gt;
| XXX carefully studies his vultite-framed compass to get his bearings.  He turns slightly then gazes up ahead, apparently looking for his heading.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Paper map]]&lt;br /&gt;
*Cartographer [[Evrick]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Compass&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun must remain compass.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= TURN&lt;br /&gt;
|verb3= TAP&lt;br /&gt;
|verb4= PEER&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cigar_cutter&amp;diff=260172</id>
		<title>Cigar cutter</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cigar_cutter&amp;diff=260172"/>
		<updated>2026-07-08T18:05:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cigar Cutters&#039;&#039;&#039; were released in March 2015 by [[GameMaster]] [[User:GS4-KEIOS|Keios]] at [[Bloodriven Village]] in the shop [[BVShop:Cut_And_Dried|Cut and Dried]]. These cigar cutters are ingeniously designed to double as a [[knuckle-duster]] should the night take a turn for the worse. The basic cigar cutter of this design can transform nicely between a set of knuckles and a useful smoking tool. Some merchants are able to unlock the cigar cutter by adding a prominent drakar element for the purpose of lighting cigars, which also adds a little heat to the user&#039;s punches.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Locked, off-the-shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The dark mithglin cutter is locked.&lt;br /&gt;
&lt;br /&gt;
You can TURN and CLENCH the cutter.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;| CLENCH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|Cutter   &lt;br /&gt;
|No cigar: You casually squeeze the vultite cigar cutter, letting the keen *snick* of the blades proclaim their sharpness. &lt;br /&gt;
| XXX casually squeezes the vultite cigar cutter, letting the keen *snick* of the blades proclaim their sharpness.&lt;br /&gt;
|- &lt;br /&gt;
| Cigar: Slipping your index finger and thumb through the vultite cigar cutter&#039;s unusually sturdy double rings, you position the sepia-dyed cigar within the blade apperture, slicing the tip neatly off with a firm squeeze. &lt;br /&gt;
| XXX carefully positions the tip of a sepia-dyed cigar traced with bronze flourishes within the vultite cigar cutter and slices the tip neatly off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knuckle-duster &lt;br /&gt;
| You flex your fingers in the white vultite knuckle-duster, seating its rings comfortably against your knuckles. &lt;br /&gt;
| XXX flexes his fingers in the white vultite knuckle-duster, seating its rings comfortably against his knuckles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Cutter&lt;br /&gt;
| You draw the vultite cigar cutter open, pulling past the point of full aperture to disengage and sheathe the blades.  Rotating the finger rings inward along hidden inner tracks, you guide them toward each other.  Once touching, the handles snap down into new locked positions with a soft click.  Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the white vultite knuckle-duster. &lt;br /&gt;
| XXX draws a polished white vultite cigar cutter with glinting eahnor blades open, pulling past the point of full aperture until the blades slip out of sight.  He then slides the handles inward along hidden inner tracks until, once touching, they snap down and lock into place with a soft click.  With a nudge of his thumb, XXX unfolds the finger rings outward, revealing them to be doubled, readjusting his grip on the white vultite knuckle-duster once finished.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knuckle-duster&lt;br /&gt;
| You fold the outer rings of the white vultite knuckle-duster in flush against its inner rings and tug at them until they pull out slightly, released from their locked central position.  Carefully rotating them outward and apart, you guide the handles along some hidden inner tracks until they snap down into place, engaging with the cutting blades of your vultite cigar cutter once more. &lt;br /&gt;
| XXX folds the outer rings of his white vultite knuckle-duster in flush against its inner rings and tugs at them until they pull out slightly.  Rotating them on hidden inner tracks, XXX guides the handles outward and apart until they snap back down into opposite, locked positions.  Adjusting his grip, XXX gives his vultite cigar cutter a test squeeze, checking that the cutting blades have been reengaged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Unlocked&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your vultite cigar cutter and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
  The vultite cigar cutter is unlocked.&lt;br /&gt;
&lt;br /&gt;
  You can TURN, CLENCH, PUSH and FLIP the cutter.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cutter may be further lightened.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FLIP &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Both&lt;br /&gt;
| You flip your vultite cigar cutter down and out, letting it spin around your index finger to smack comfortably back against your palm. &lt;br /&gt;
| XXX flips a polished white vultite cigar cutter with glinting eahnor blades down and out, letting it spin around his index finger to smack comfortably back against his palm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Both   &lt;br /&gt;
| &amp;lt;b&amp;gt;Cigar:&amp;lt;/b&amp;gt; You roll the sepia-dyed cigar gently against the drakar element of your white vultite knuckle-duster, carefully rotating the cigar to evenly distribute the heat. &lt;br /&gt;
Small tendrils of smoke begin to trickle from the end of the sepia-dyed cigar as you continue to press it against the hot metal.  Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame.&lt;br /&gt;
&lt;br /&gt;
Finally satisfied that you&#039;ve achieved a pleasantly even burn, you remove the sepia-dyed cigar from your white vultite knuckle-duster and inhale deeply from it.  The area fills with a honeyed fig smoke. &lt;br /&gt;
|XXX rolls a sepia-dyed cigar traced with bronze flourishes with a neatly trimmed tip gently against the drakar element of his white vultite knuckle-duster, carefully rotating the cigar to evenly distribute the heat.&lt;br /&gt;
XXX carefully continues to press a sepia-dyed cigar traced with bronze flourishes with a neatly trimmed tip against his white vultite knuckle-duster, pausing to draw carefully on the cigar as small tendrils of smoke begin to waft from its end.&lt;br /&gt;
&lt;br /&gt;
XXX, apparently satisfied, removes a sepia-dyed cigar traced with bronze flourishes with a neatly trimmed tip from his white vultite knuckle-duster, lifting it to his mouth and inhaling deeply.  The area fills with a honeyed fig smoke.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cutter &lt;br /&gt;
| &amp;lt;b&amp;gt;No cigar:&amp;lt;/b&amp;gt; You knock the vultite cigar cutter gently against the heel of your other hand, knocking any loose bits of tobacco leaf stuck in the blades free. &lt;br /&gt;
| XXX knocks a polished white vultite cigar cutter with glinting eahnor blades gently against the heel of his other hand, knocking any loose bits of tobacco leaf stuck in the blades free.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Knuckle-duster &lt;br /&gt;
| &amp;lt;b&amp;gt;No cigar:&amp;lt;/b&amp;gt; You casually buff the edges of the white vultite knuckle-duster, making sure the rings are still securely seated. &lt;br /&gt;
| XXX casually buffs the edges of the white vultite knuckle-duster, tracing the heavy rings with his thumb.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cigar]]&lt;br /&gt;
*[[Cigar tube]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2015&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Premium Unlocker &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLENCH&lt;br /&gt;
|verb2= FLIP&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cat%27s_Cradle_string&amp;diff=260171</id>
		<title>Cat&#039;s Cradle string</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cat%27s_Cradle_string&amp;diff=260171"/>
		<updated>2026-07-08T18:04:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Cat&#039;s Cradle string&#039;&#039;&#039; is a scripted toy that comes in the form of a loop of string.  It can be manipulated with the hands to form a Cat&#039;s Cradle.  It was first sold at [[Ebon Gate]] in 2006.  It can be unlocked via the [[Premium Unlocker]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Off-the-shelf Cat&#039;s Cradle strings allow the wearer to shape the string into a cradle, diamonds, candles, and a soldier&#039;s bed. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the twisted blue string and sense that the creator has provided the following information:&lt;br /&gt;
This twisted blue string is a Cat&#039;s Cradle first sold at Ebon Gate 2006.  It is currently:&lt;br /&gt;
Tier:  1 of 2.&lt;br /&gt;
&lt;br /&gt;
VERBS: WEAR, REMOVE, RAISE, TURN, PULL, PUSH&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the string may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You twist the &amp;lt;string&amp;gt; around your fingers, looping it over itself until you have created the shape of the candles.&lt;br /&gt;
|&amp;lt;Person&amp;gt; twists &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt; around &amp;lt;his/her&amp;gt; fingers, looping it over itself until &amp;lt;he/she&amp;gt; has created the shape of the candles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You twist the &amp;lt;string&amp;gt; around your fingers, looping it over itself until you have created the shape of a soldier&#039;s bed.&lt;br /&gt;
|&amp;lt;Person&amp;gt; pulls at &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt; and twists &amp;lt;his/her&amp;gt; fingers quickly, creating the shape of a soldier&#039;s bed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|You pull at the &amp;lt;string&amp;gt; and twist your fingers quickly, creating the shape of a cradle.&lt;br /&gt;
|&amp;lt;Person&amp;gt; pulls at &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt; and twists &amp;lt;his/her&amp;gt; fingers quickly, creating the shape of a cradle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|You remove the &amp;lt;string&amp;gt; from your fingers, and it falls into its original simple loop.&lt;br /&gt;
|&amp;lt;Person&amp;gt; removes some &amp;lt;string&amp;gt; from &amp;lt;his/her&amp;gt; fingers and it falls into its original simple loop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Pulling your &amp;lt;string&amp;gt; across your fingers from one side to the other, you turn your hands with such dexterity that you manage to create the shape of some diamonds.&lt;br /&gt;
|Pulling &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt; across &amp;lt;his/her&amp;gt; fingers from one side to the other, &amp;lt;person&amp;gt; turns &amp;lt;his/her&amp;gt; hands with such dexterity that &amp;lt;he/she&amp;gt; manages to create the shape of some diamonds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|You wind &amp;lt;a string&amp;gt; around your fingers, preparing for some tricks!&lt;br /&gt;
|&amp;lt;Person&amp;gt; winds &amp;lt;a string&amp;gt; around &amp;lt;his/her&amp;gt; fingers.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Unlocks FLIP, PINCH, ROLL, and SPIN, adding four more string shapes. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
his &amp;lt;string&amp;gt; is a Cat&#039;s Cradle first sold at Ebon Gate 2006.  It is currently:&lt;br /&gt;
Tier: 2 of 2.&lt;br /&gt;
&lt;br /&gt;
VERBS: WEAR, REMOVE, RAISE, TURN, PULL, PUSH, FLIP, PINCH, ROLL, SPIN.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|Tucking your fingers into the &amp;lt;string&amp;gt;, you flip your wrists over and end up with a tiny manger!&lt;br /&gt;
|Tucking &amp;lt;his/her&amp;gt; fingers into &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt;, &amp;lt;person&amp;gt; flips &amp;lt;his/her&amp;gt; wrists over and ends up with a tiny manger!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
|You pull at the &amp;lt;string&amp;gt; and twist your fingers quickly, moving loops from finger to finger until amazingly the shape of a clock emerges!&lt;br /&gt;
|&amp;lt;Person&amp;gt; pulls at &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt; and twists &amp;lt;his/her&amp;gt; fingers quickly, moving loops from finger to finger until amazingly the shape of a clock emerges!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
|You pull at the &amp;lt;string&amp;gt; and twist your fingers quickly, winding the &amp;lt;string&amp;gt; in a complex pattern until it looks amazingly similar to a cat&#039;s eye.&lt;br /&gt;
|&amp;lt;Person&amp;gt; pulls at &amp;lt;his/her&amp;gt; &amp;lt;string&amp;gt; and twists &amp;lt;his/her&amp;gt; fingers quickly, winding the &amp;lt;string&amp;gt; into a complex pattern until it looks amazingly similar to a cat&#039;s eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Turning some &amp;lt;string&amp;gt; with nimble fingers, you spin the &amp;lt;string&amp;gt; around itself, tucking and looping it until it looks just like a fish in a dish!&lt;br /&gt;
|Turning some &amp;lt;string&amp;gt; with nimble fingers, &amp;lt;person&amp;gt; spins the &amp;lt;string&amp;gt; around itself, tucking and looping it until it looks just like a fish in a dish!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=String &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2006 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Premium Unlocker &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RAISE&lt;br /&gt;
|verb6=REMOVE&lt;br /&gt;
|verb7=ROLL&lt;br /&gt;
|verb8=SPIN&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Campfire&amp;diff=260170</id>
		<title>Campfire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Campfire&amp;diff=260170"/>
		<updated>2026-07-08T17:55:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;campfire&#039;&#039;&#039; system was introduced by [[GameMaster]] [[User:GS4-RETSER|Retser]] in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near [[Icemule Trace]] and the [[Hinterwilds]]. Special flint, tinder, and wood is located in [[Icemule Trace]] in the specialty shop [[Ancients&#039; Campfire]] as well as the shop [[Sylvarraend Campfire Supplies]] in [[Sylvarraend]]. &lt;br /&gt;
&lt;br /&gt;
This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS has a limit of 1 tinder, 1 flint, and 1 wood weightless.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Flint&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your flint and sense that the creator has provided the following information:&lt;br /&gt;
                           Campfires&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
Campfires are primarily used to combat the colder environments.  You cannot have more than one campfire down.  If a campfire is left unattended it will die out.  The longer you spend by a campfire the more protected you are from the colder elements.  The more skilled you are in survival the longer a campfire will last if you build it.  Those more skilled in survival will also be protected for longer after spending time by a fire.&lt;br /&gt;
The flint is used after the campfire is built with wood and tinder.  You can LIGHT CAMPFIRE with the flint in one hand and something made of iron or steel in the other.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
You get no sense of whether or not the flint may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LIGHT CAMPFIRE&lt;br /&gt;
|You lean close to the makeshift campfire and strike your flint against your dagger repeatedly.  A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;Person&amp;gt; leans close to the makeshift campfire and strikes &amp;lt;his/her&amp;gt; flint against &amp;lt;his/her&amp;gt; dagger repeatedly.  A collection of sparkys fly toward the makeshift campfire which &amp;lt;person&amp;gt; quickly blows on, creating a small budding flame.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Tinder&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your tinder and sense that the creator has provided the following information:&lt;br /&gt;
                           Campfires&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
Campfires are primarily used to combat the colder environments.  You cannot have more than one campfire down.  If a campfire is left unattended it will die out.  The longer you spend by a campfire the more protected you are from the colder elements.  The more skilled you are in survival the longer a campfire will last if you build it.  Those more skilled in survival will also be protected for longer after spending time by a fire.&lt;br /&gt;
The tinder is used after there is already a makeshift campfire down.  You can use PUSH tinder to add to it.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
You get no sense of whether or not the tinder may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;Person&amp;gt; breaks &amp;lt;his/her&amp;gt; tinder in half and stuffs the tinder into the openings beneath the makeshift campfire.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Tote&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Totes offer special verb traps based on tier. Tiers are unlocked by merchant or Premium Unlocker and do not currently have an option for unlocking in the shop.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This brushed suede satchel is intended to help with fending off the cold.  Various items for making campfires (wood, tinder, and flint) may be stored weightlessly.  A small weapon may also be stored inside.  Current verbs are:&lt;br /&gt;
&lt;br /&gt;
  CLEAN - Fluff messaging&lt;br /&gt;
  CLOSE - Fluff closure&lt;br /&gt;
  OPEN  - Fluff opening&lt;br /&gt;
  TURN  - Select a different type of wood&lt;br /&gt;
  FLIP  - Get some flint&lt;br /&gt;
  PINCH - Grab yourself a handful of tinder&lt;br /&gt;
  PULL  - Withdraw a bundle of wood&lt;br /&gt;
  PUT   - Adds wood, tinder, or flint&lt;br /&gt;
&lt;br /&gt;
This satchel is fully unlocked and contains:&lt;br /&gt;
  Tinder:  0 out of 3&lt;br /&gt;
  Flint:   0 out of 3&lt;br /&gt;
  Wood:    0 out of 3&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN &lt;br /&gt;
|&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; You remove a few stray bits of tinder from your &amp;lt;tote&amp;gt; and toss them on the &amp;lt;floor/ground&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; You reach into the bottom of your &amp;lt;tote&amp;gt; and pull out a handful of wood chips, stray bits of tinder, and tiny shards of flint.  In a broad sweeping motion, you sprinkle your offering on the &amp;lt;floor/ground&amp;gt;.&lt;br /&gt;
|&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;Person&amp;gt; removes a few stray bits of tinder from &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt; and tosses them on the &amp;lt;floor/ground&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;Person&amp;gt; reaches into the bottom of &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt; and pulls out a handful of wood chips, stray bits of tinder, and tiny shards of flint.  In a broad sweeping motion, &amp;lt;he/she&amp;gt; sprinkles the offering on the &amp;lt;floor/ground&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE &lt;br /&gt;
|&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; You reach down and fumble with your &amp;lt;tote&amp;gt;&#039;s drawstring, eventually managing to close it.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; You reach down and nimbly tie your &amp;lt;tote&amp;gt;&#039;s drawstring, quickly closing it.&lt;br /&gt;
|&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;Person&amp;gt; reaches down and fumbles with &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;&#039;s drawstring, eventually managing to close it.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;Person&amp;gt; reaches down and nimbly ties &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;&#039;s drawstring, quickly closing it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP  &lt;br /&gt;
|You reach into the small pocket of your &amp;lt;tote&amp;gt; and pull out some flint.&lt;br /&gt;
|&amp;lt;Person&amp;gt; reaches into the small pocket of &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt; and pulls out some flint.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN  &lt;br /&gt;
|&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; You reach down and fumble with your &amp;lt;tote&amp;gt;&#039;s drawstring, eventually managing to open it.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; You reach down and nimbly untie your &amp;lt;tote&amp;gt;&#039;s drawstring, quickly opening it.&lt;br /&gt;
|&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;Person&amp;gt; reaches down and fumbles with &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;&#039;s drawstring, eventually managing to open it.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;Person&amp;gt; reaches down and nimbly unties &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;&#039;s drawstring, quickly opening it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH &lt;br /&gt;
|You reach into the bottom of &amp;lt;a tote&amp;gt; and, pinching your fingers together, withdraw a handful of tinder.&lt;br /&gt;
|&#039;&#039;No third-person messaging.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL  &lt;br /&gt;
|After rummaging around inside your &amp;lt;tote&amp;gt;, you pull a bundle of wood from the large inner compartment.&lt;br /&gt;
|&#039;&#039;No third-person messaging.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT &lt;br /&gt;
|&#039;&#039;&#039;Wood:&#039;&#039;&#039; You drop your &amp;lt;wood&amp;gt; into the large compartment of your &amp;lt;tote&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tinder:&#039;&#039;&#039; You stuff your &amp;lt;tinder&amp;gt; into the bottom of your &amp;lt;tote&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Flint:&#039;&#039;&#039; You toss your &amp;lt;flint&amp;gt; into your &amp;lt;tote&amp;gt;&#039;s small pocket.&lt;br /&gt;
|&#039;&#039;&#039;Wood:&#039;&#039;&#039; &amp;lt;Person&amp;gt; drops &amp;lt;wood&amp;gt; into &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Tinder:&#039;&#039;&#039; &amp;lt;Person&amp;gt; stuffs &amp;lt;tinder&amp;gt; into the bottom of &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Flint:&#039;&#039;&#039; &amp;lt;Person&amp;gt; tosses &amp;lt;flint&amp;gt; into &amp;lt;his/her&amp;gt; &amp;lt;tote&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|You rustle around inside your &amp;lt;tote&amp;gt; in search of wood.  You glance inside your &amp;lt;tote&amp;gt; and see &amp;lt;number&amp;gt; piece(s) of &amp;lt;wood type&amp;gt;.&lt;br /&gt;
|&#039;&#039;No third-person messaging.&#039;&#039;&lt;br /&gt;
|} &lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wood&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your cedar wood and sense that the creator has provided the following information:&lt;br /&gt;
                           Campfires&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
Campfires are primarily used to combat the colder environments.  You cannot have more than one campfire down.  If a campfire is left unattended it will die out.  The longer you spend by a campfire the more protected you are from the colder elements.  The more skilled you are in survival the longer a campfire will last if you build it.  Those more skilled in survival will also be protected for longer after spending time by a fire.&lt;br /&gt;
The wood is used to start building your campfire.  You can use PUSH wood to start building one.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
You get no sense of whether or not the wood may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You carefully unbundle your cedar wood and angle the logs together upright.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;Person&amp;gt; carefully unbundles &amp;lt;his/her&amp;gt; cedar wood and angles the logs together upright.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Building the Campfire===&lt;br /&gt;
&lt;br /&gt;
In order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting [[Fire Spirit (111)]], [[Minor Fire (906)]], or [[Major Fire (908)]] at the fire to light it once built. If no one is present, the fire will die out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You glance down to see a handful of tinder in your right hand and a bundle of oak wood in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push wood&lt;br /&gt;
You carefully unbundle your oak wood and angle the logs together upright.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push tinder&lt;br /&gt;
You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire.&lt;br /&gt;
&lt;br /&gt;
You glance down to see some flint in your right hand and a steel dagger in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;light campfire&lt;br /&gt;
You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame.&lt;br /&gt;
&lt;br /&gt;
Fragrant smoke from the burning campfire swirls around you and fills your nostrils with the scent of smoldering oaken firewood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sniff retser&lt;br /&gt;
You smell like smoldered, oaken firewood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look &lt;br /&gt;
[Glatoph, Glacier]&lt;br /&gt;
You also see a burning campfire.&lt;br /&gt;
&lt;br /&gt;
Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face! The warmth from the burning campfire keeps the cold at bay.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechanic Benefit===&lt;br /&gt;
&lt;br /&gt;
These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects.&lt;br /&gt;
&lt;br /&gt;
The duration of the campfire is determined by the [[survival]] skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character&#039;s survival skill.  Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn&#039;t a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable text-center&amp;quot; style=&amp;quot;font-size:small; width:100%&amp;quot;&lt;br /&gt;
|+Impact of Survival on Campfires&lt;br /&gt;
|-&lt;br /&gt;
!Survival Skill &lt;br /&gt;
(greater than or equal to)&lt;br /&gt;
!Minutes Fire Lasts&lt;br /&gt;
!Bonus Minutes of Protection &lt;br /&gt;
per Minute of Campfire Exposure&lt;br /&gt;
!Total Minutes of Cold Weather Protection Possible&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|50&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2=CLOSE&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=LIGHT&lt;br /&gt;
|verb5=OPEN&lt;br /&gt;
|verb6=PINCH&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brawl_Fluff&amp;diff=260165</id>
		<title>Brawl Fluff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brawl_Fluff&amp;diff=260165"/>
		<updated>2026-07-08T17:23:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawl Fluff&#039;&#039;&#039; is a fluff (or non-mechanical) script for brawling weapons which has been sold off-the-shelf at [[BVShop:Hand-N-Hand|Hand-N-Hand]] (Duskruin) and [[EGShop:Tranquility_Plaza|Tranquility Plaza]] (Ebon Gate). A small number of Tier 2 items have been raffled at the [[Duskruin_Arena/Treasure_Trove_Raffles_August_2019|2019]] Duskruin Treasure Trove and [[Ebon Gate Treasure Trove/2019|2019]]/[[Ebon Gate Treasure Trove/2020|2020]] Ebon Gate Treasure Troves. [[Xerria]] performed unlimited Tier 1 and Tier 2 unlocks in 2020.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Off-the-Shelf&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is a brawling weapon with fluff messaging.  It can be altered normally.&lt;br /&gt;
This item is currently off-the-shelf quality.  It can be unlocked further by a qualified merchant.  It currently traps: PULL, PUSH, TURN, and RAISE.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| XXX pull your golvern gauntlet-sword close to your heart, thumping it just a little too hard against your chest.  Ow!&lt;br /&gt;
| XXX pulls his golvern gauntlet-sword close to his heart, thumping it just a little too hard against his chest.  That had to hurt!&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You hold your golvern gauntlet-sword out in front of you, brandishing it for all to see.&lt;br /&gt;
| XXX holds his golvern gauntlet-sword out in front of him, brandishing it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| You tighten your grip upon your golvern gauntlet-sword until your knuckles whiten and thrust your fist into the air, raising your weapon menacingly.&lt;br /&gt;
| XXX grips his golvern gauntlet-sword until his knuckles whiten and thrusts his weapon into the air menacingly.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| You turn your golvern gauntlet-sword from side to side, watching as the available light reflects off of its gleaming surface.&lt;br /&gt;
| XXX  turns his golvern gauntlet-sword from side to side, the available light reflecting off of its gleaming surface.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| You clench your golvern gauntlet-sword tightly, flexing and extending your fingers until the grip is just right and the weapon feels as one with your hand.&lt;br /&gt;
| XXX clenches his golvern gauntlet-sword tightly, flexing and extending his fingers around it until finally nodding in satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! TWIST&lt;br /&gt;
| You grip your golvern gauntlet-sword lightly and press it gently against the palm of your hand, twisting it more firmly until the fit is just right.&lt;br /&gt;
| XXX presses his golvern gauntlet-sword into the flat of his hand, twisting it firmly against his palm before giving a satisfied nod.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier&amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is a brawling weapon with fluff messaging. It can be altered normally. This item is currently unlocked to Tier 2. It currently traps PULL, PUSH, TURN, RAISE, CLENCH, TWIST, and CLEAN.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLEAN&lt;br /&gt;
| You rub a fingertip across your golvern gauntlet-sword removing a few leftover flecks of gore from its otherwise pristine surface.&lt;br /&gt;
| XXX rubs a fingertip across his golvern gauntlet-sword, flicking off a few flecks of gore.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Sai Hairsticks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=[[Brawling weapons]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5=RAISE&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TWIST&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_gloves&amp;diff=260164</id>
		<title>Magic gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_gloves&amp;diff=260164"/>
		<updated>2026-07-08T17:21:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic gloves&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bazzelwyn gloves&#039;&#039;&#039;, were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017.  They are scripted, magical gloves that can be unlocked with special messaging from the list below.  Unlocking adds different messaging based on the [[#Messaging Options|messaging options]] for {{boldmono|RAISE}} and {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
The wearer can absorb the magic from a wave/raise activated imbed by {{boldmono|CLENCHing}} the gloves with the item in the right hand.  The absorbed item will be destroyed if crumbly, or simply drained of all charges if not.  {{boldmono|CLENCH}} the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed.  Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to {{boldmono|RAISE}} when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves.&lt;br /&gt;
&lt;br /&gt;
Merchants who have been able to unlock the gloves in the past include [[Xerria]] on Mist Harbor, and [[Bazzelwyn]] or Frazzelwyn at Ebon Gate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
{{boldmono|[[ANALYZE]]}} will tell you the unlocked status and which messages are set for {{boldmono|WAVE}} and {{boldmono|RAISE}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; It is fully alterable.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for WAVE.  They&#039;re using the following set of messaging:&lt;br /&gt;
You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for RAISE.  They&#039;re using the following set of messaging:&lt;br /&gt;
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gloves may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH (EMPTY)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fist tightly, closing it around a silver wand.  A brilliant beacon of light surrounds the silver wand as power flows from it, and into your casting gloves. The light fades, leaving the silver wand looking faded and less vibrant than before.  A series of gleaming symbols is now visible on the palm of casting gloves, and you feel drained.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn clenches his fist tightly, closing it around a silver wand.  A brilliant beacon of light surrounds his silver wand as power flows from it, and into his casting gloves.  The light fades, leaving the silver wand looking faded and less vibrant than before.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Absorbs a wand into the gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH (FULL)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You feel the symbols on the palm of your casting gloves vibrate slightly.  If you CLENCH the gloves again, you could release the magic held in them.  You clench your hands into fists as streamers of colorful mana erupt from the palms of your casting gloves.  The brilliant display leaks between your fingers before dissipating harmlessly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn clenches his hands into fists as streamers of colorful mana erupt from the palms of his casting gloves.  The brilliant display leaks between his fingers before dissipating harmlessly.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Purges any remaining spell charges from the gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See [[#Raise Gestures|messaging options for {{boldmono|RAISE}}]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See [[#Wave Gestures|messaging options for {{boldmono|WAVE}}]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pull the casting gloves over your hands, flexing them until you find a comfortable fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Bazzelwyn pulls his casting gloves over his hands, flexing them until he finds a comfortable fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You tap the fingers of one hand on the back of your other hand.  Each impact releases a small swirl of colorful light that washes over the surface of your casting gloves.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Bazzelwyn taps the fingers of one of his hands on the back of his other hand.  Each impact releases a small swirl of colorful light that washes over the surface of his casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hold one hand in front of yourself, and tilt it in a side-to-side gesture.  The symbols on the palms of your casting gloves glow brightly during the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn holds one hand in front of himself, and tilts it in a side-to-side gesture.  The symbols on the palms of his casting gloves glow brightly during the motion.&lt;br /&gt;
|}&lt;br /&gt;
==Mana Cost==&lt;br /&gt;
Absorbing a wand/rod into the gloves requires mana. There is a mana cost every time you {{boldmono|CLENCH GLOVES}} to absorb a new wand that you are holding in your right hand. Here is how to calculate the mana cost:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trunc((Total Charges * Spell Cost) / 5) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total charges&#039;&#039;&#039; is the amount of charges your wand has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell cost&#039;&#039;&#039; is the mana cost the spell would require you to manually prep and cast the spell (example: 903, Minor Water, costs 3 mana)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+&#039;&#039;&#039;Examples of mana cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Wand Type !! Total Charges !! Spell Cost !! Equation !! Mana Cost&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Wand || 12 || 3 || trunc((12 * 3) / 5) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Gold Wand || 40 || 6 || trunc((40 * 6) / 5) || 48&lt;br /&gt;
|-&lt;br /&gt;
| Thanot Wand || 9 || 8 || trunc((9 * 8) / 5) || 14&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Wand || 20 || 2 || trunc((20 * 2) / 5) || 8&lt;br /&gt;
|}&lt;br /&gt;
If you do not have enough mana available you can not absorb a wand into the gloves:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;clench glove&lt;br /&gt;
You do not have the magical energy to properly attempt that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Messaging Options==&lt;br /&gt;
According to Bazzelwyn&#039;s sign, the following options are available for {{boldmono|RAISE}} and {{boldmono|WAVE}}.&lt;br /&gt;
===Raise Gestures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.&lt;br /&gt;
|}&lt;br /&gt;
===Wave Gestures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1. || Pointing with 1 finger || You extend your index finger, pointing directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 2.  || Pointing with 2 fingers || You extend two fingers, pointing them directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3.  || Pointing with 3 fingers || You extend three fingers, pointing them directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 4.  || Pointing with the whole hand || You extend your hand, with fingers pressed firmly together, pointing it directly at YOUR TARGET as runic symbols surround your casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 5.  || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 6.  || Palm facing target, fingers together || Holding your fingers stiffly together, you extend a hand with your palm facing YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7.  || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 8.  || Intricate gestures || You make a series of intricate gestures at YOUR TARGET, your fingers dancing through the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 9.  || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10. ||  Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 11. ||  Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 12. ||  Clapping your hands together || You turn your gaze toward YOUR TARGET and clap your hands together, fingers pointing directly upwards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 13. ||  Intricate pattern. || You trace an intricate pattern in front of YOUR TARGET, your hands gliding through the air gracefully.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 14. ||  Hand over heart, pointing || You place one hand over your heart, and point at YOUR TARGET with your other hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15. ||  Hand at temple, pointing ||You touch your temple with one hand, and gesture at YOUR TARGET with your other hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 16. ||  Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 17. ||  Throwing motion || You raise one hand up, and make a throwing motion at YOUR TARGET as trails of silvery light follow in the wake of your casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 18. ||  Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ebon Gate 2012-2015===&lt;br /&gt;
1. a pair of silvery samite gloves with golden satin fingertips&amp;lt;br&amp;gt;&lt;br /&gt;
2. a pair of thin black silk gloves with copper mesh palms&amp;lt;br&amp;gt;&lt;br /&gt;
3. a pair of gold-runed silk casting gloves&amp;lt;br&amp;gt;&lt;br /&gt;
4. a pair of leather gloves with articulated iron-plated fingers&amp;lt;br&amp;gt;&lt;br /&gt;
5. a pair of brown canvas gloves with grass-stained palms&amp;lt;br&amp;gt;&lt;br /&gt;
6. a pair of boiled leather gauntlets with blue mithril knuckles&amp;lt;br&amp;gt;&lt;br /&gt;
7. a pair of gold-studded leather gauntlets banded with crimson&amp;lt;br&amp;gt;&lt;br /&gt;
8. a pair of golden imflass gauntlets set with ruby runes&amp;lt;br&amp;gt;&lt;br /&gt;
9. a pair of mithril gauntlets with silver wire-wrapped fingers&amp;lt;br&amp;gt;&lt;br /&gt;
10. a pair of black mithglin gauntlets swirled with blue streaks&lt;br /&gt;
&lt;br /&gt;
[[Category: Bazzelwyn]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=Bazzelwyn &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2012 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=RAISE&lt;br /&gt;
|verb3=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_gloves&amp;diff=260163</id>
		<title>Magic gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_gloves&amp;diff=260163"/>
		<updated>2026-07-08T17:21:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic gloves&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bazzelwyn gloves&#039;&#039;&#039;, were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017.  They are scripted, magical gloves that can be unlocked with special messaging from the list below.  Unlocking adds different messaging based on the [[#Messaging Options|messaging options]] for {{boldmono|RAISE}} and {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
The wearer can absorb the magic from a wave/raise activated imbed by {{boldmono|CLENCHing}} the gloves with the item in the right hand.  The absorbed item will be destroyed if crumbly, or simply drained of all charges if not.  {{boldmono|CLENCH}} the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed.  Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to {{boldmono|RAISE}} when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves.&lt;br /&gt;
&lt;br /&gt;
Merchants who have been able to unlock the gloves in the past include [[Xerria]] on Mist Harbor, and [[Bazzelwyn]] or Frazzelwyn at Ebon Gate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
{{boldmono|[[ANALYZE]]}} will tell you the unlocked status and which messages are set for {{boldmono|WAVE}} and {{boldmono|RAISE}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; It is fully alterable.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for WAVE.  They&#039;re using the following set of messaging:&lt;br /&gt;
You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for RAISE.  They&#039;re using the following set of messaging:&lt;br /&gt;
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gloves may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH (EMPTY)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fist tightly, closing it around a silver wand.  A brilliant beacon of light surrounds the silver wand as power flows from it, and into your casting gloves. The light fades, leaving the silver wand looking faded and less vibrant than before.  A series of gleaming symbols is now visible on the palm of casting gloves, and you feel drained.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn clenches his fist tightly, closing it around a silver wand.  A brilliant beacon of light surrounds his silver wand as power flows from it, and into his casting gloves.  The light fades, leaving the silver wand looking faded and less vibrant than before.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Absorbs a wand into the gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH (FULL)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You feel the symbols on the palm of your casting gloves vibrate slightly.  If you CLENCH the gloves again, you could release the magic held in them.  You clench your hands into fists as streamers of colorful mana erupt from the palms of your casting gloves.  The brilliant display leaks between your fingers before dissipating harmlessly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn clenches his hands into fists as streamers of colorful mana erupt from the palms of his casting gloves.  The brilliant display leaks between his fingers before dissipating harmlessly.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Purges any remaining spell charges from the gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See [[#Raise Gestures|messaging options for {{boldmono|RAISE}}]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See [[#Wave Gestures|messaging options for {{boldmono|WAVE}}]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pull the casting gloves over your hands, flexing them until you find a comfortable fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Bazzelwyn pulls his casting gloves over his hands, flexing them until he finds a comfortable fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You tap the fingers of one hand on the back of your other hand.  Each impact releases a small swirl of colorful light that washes over the surface of your casting gloves.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Bazzelwyn taps the fingers of one of his hands on the back of his other hand.  Each impact releases a small swirl of colorful light that washes over the surface of his casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hold one hand in front of yourself, and tilt it in a side-to-side gesture.  The symbols on the palms of your casting gloves glow brightly during the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn holds one hand in front of himself, and tilts it in a side-to-side gesture.  The symbols on the palms of his casting gloves glow brightly during the motion.&lt;br /&gt;
|}&lt;br /&gt;
==Mana Cost==&lt;br /&gt;
Absorbing a wand/rod into the gloves requires mana. There is a mana cost every time you {{boldmono|CLENCH GLOVES}} to absorb a new wand that you are holding in your right hand. Here is how to calculate the mana cost:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trunc((Total Charges * Spell Cost) / 5) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total charges&#039;&#039;&#039; is the amount of charges your wand has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell cost&#039;&#039;&#039; is the mana cost the spell would require you to manually prep and cast the spell (example: 903, Minor Water, costs 3 mana)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+&#039;&#039;&#039;Examples of mana cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Wand Type !! Total Charges !! Spell Cost !! Equation !! Mana Cost&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Wand || 12 || 3 || trunc((12 * 3) / 5) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Gold Wand || 40 || 6 || trunc((40 * 6) / 5) || 48&lt;br /&gt;
|-&lt;br /&gt;
| Thanot Wand || 9 || 8 || trunc((9 * 8) / 5) || 14&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Wand || 20 || 2 || trunc((20 * 2) / 5) || 8&lt;br /&gt;
|}&lt;br /&gt;
If you do not have enough mana available you can not absorb a wand into the gloves:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;clench glove&lt;br /&gt;
You do not have the magical energy to properly attempt that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Messaging Options==&lt;br /&gt;
According to Bazzelwyn&#039;s sign, the following options are available for {{boldmono|RAISE}} and {{boldmono|WAVE}}.&lt;br /&gt;
===Raise Gestures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.&lt;br /&gt;
|}&lt;br /&gt;
===Wave Gestures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1. || Pointing with 1 finger || You extend your index finger, pointing directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 2.  || Pointing with 2 fingers || You extend two fingers, pointing them directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3.  || Pointing with 3 fingers || You extend three fingers, pointing them directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 4.  || Pointing with the whole hand || You extend your hand, with fingers pressed firmly together, pointing it directly at YOUR TARGET as runic symbols surround your casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 5.  || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 6.  || Palm facing target, fingers together || Holding your fingers stiffly together, you extend a hand with your palm facing YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7.  || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 8.  || Intricate gestures || You make a series of intricate gestures at YOUR TARGET, your fingers dancing through the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 9.  || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10. ||  Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 11. ||  Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 12. ||  Clapping your hands together || You turn your gaze toward YOUR TARGET and clap your hands together, fingers pointing directly upwards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 13. ||  Intricate pattern. || You trace an intricate pattern in front of YOUR TARGET, your hands gliding through the air gracefully.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 14. ||  Hand over heart, pointing || You place one hand over your heart, and point at YOUR TARGET with your other hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15. ||  Hand at temple, pointing ||You touch your temple with one hand, and gesture at YOUR TARGET with your other hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 16. ||  Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 17. ||  Throwing motion || You raise one hand up, and make a throwing motion at YOUR TARGET as trails of silvery light follow in the wake of your casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 18. ||  Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ebon Gate 2012-2015===&lt;br /&gt;
1. a pair of silvery samite gloves with golden satin fingertips&amp;lt;br&amp;gt;&lt;br /&gt;
2. a pair of thin black silk gloves with copper mesh palms&amp;lt;br&amp;gt;&lt;br /&gt;
3. a pair of gold-runed silk casting gloves&amp;lt;br&amp;gt;&lt;br /&gt;
4. a pair of leather gloves with articulated iron-plated fingers&amp;lt;br&amp;gt;&lt;br /&gt;
5. a pair of brown canvas gloves with grass-stained palms&amp;lt;br&amp;gt;&lt;br /&gt;
6. a pair of boiled leather gauntlets with blue mithril knuckles&amp;lt;br&amp;gt;&lt;br /&gt;
7. a pair of gold-studded leather gauntlets banded with crimson&amp;lt;br&amp;gt;&lt;br /&gt;
8. a pair of golden imflass gauntlets set with ruby runes&amp;lt;br&amp;gt;&lt;br /&gt;
9. a pair of mithril gauntlets with silver wire-wrapped fingers&amp;lt;br&amp;gt;&lt;br /&gt;
10. a pair of black mithglin gauntlets swirled with blue streaks&lt;br /&gt;
&lt;br /&gt;
[[Category: Bazzelwyn]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=Bazzelwyn &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2012 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=RAISE&lt;br /&gt;
|verb3=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Magic_gloves&amp;diff=260162</id>
		<title>Magic gloves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Magic_gloves&amp;diff=260162"/>
		<updated>2026-07-08T17:20:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic gloves&#039;&#039;&#039;, also known as &#039;&#039;&#039;Bazzelwyn gloves&#039;&#039;&#039;, were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017.  They are scripted, magical gloves that can be unlocked with special messaging from the list below.  Unlocking adds different messaging based on the [[#Messaging Options|messaging options]] for {{boldmono|RAISE}} and {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
The wearer can absorb the magic from a wave/raise activated imbed by {{boldmono|CLENCHing}} the gloves with the item in the right hand.  The absorbed item will be destroyed if crumbly, or simply drained of all charges if not.  {{boldmono|CLENCH}} the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed.  Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to {{boldmono|RAISE}} when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves.&lt;br /&gt;
&lt;br /&gt;
Merchants who have been able to unlock the gloves in the past include [[Xerria]] on Mist Harbor, and [[Bazzelwyn]] or Frazzelwyn at Ebon Gate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
{{boldmono|[[ANALYZE]]}} will tell you the unlocked status and which messages are set for {{boldmono|WAVE}} and {{boldmono|RAISE}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; It is fully alterable.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for WAVE.  They&#039;re using the following set of messaging:&lt;br /&gt;
You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are set to use fancy messaging for RAISE.  They&#039;re using the following set of messaging:&lt;br /&gt;
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.&lt;br /&gt;
&lt;br /&gt;
These scarlet gloves are unlocked.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the gloves may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH (EMPTY)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You clench your fist tightly, closing it around a silver wand.  A brilliant beacon of light surrounds the silver wand as power flows from it, and into your casting gloves. The light fades, leaving the silver wand looking faded and less vibrant than before.  A series of gleaming symbols is now visible on the palm of casting gloves, and you feel drained.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn clenches his fist tightly, closing it around a silver wand.  A brilliant beacon of light surrounds his silver wand as power flows from it, and into his casting gloves.  The light fades, leaving the silver wand looking faded and less vibrant than before.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Absorbs a wand into the gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH (FULL)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You feel the symbols on the palm of your casting gloves vibrate slightly.  If you CLENCH the gloves again, you could release the magic held in them.  You clench your hands into fists as streamers of colorful mana erupt from the palms of your casting gloves.  The brilliant display leaks between your fingers before dissipating harmlessly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn clenches his hands into fists as streamers of colorful mana erupt from the palms of his casting gloves.  The brilliant display leaks between his fingers before dissipating harmlessly.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Purges any remaining spell charges from the gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See [[#Raise Gestures|messaging options for {{boldmono|RAISE}}]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See [[#Wave Gestures|messaging options for {{boldmono|WAVE}}]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You pull the casting gloves over your hands, flexing them until you find a comfortable fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Bazzelwyn pulls his casting gloves over his hands, flexing them until he finds a comfortable fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
You tap the fingers of one hand on the back of your other hand.  Each impact releases a small swirl of colorful light that washes over the surface of your casting gloves.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
Bazzelwyn taps the fingers of one of his hands on the back of his other hand.  Each impact releases a small swirl of colorful light that washes over the surface of his casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT (Unlockable)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hold one hand in front of yourself, and tilt it in a side-to-side gesture.  The symbols on the palms of your casting gloves glow brightly during the motion.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Bazzelwyn holds one hand in front of himself, and tilts it in a side-to-side gesture.  The symbols on the palms of his casting gloves glow brightly during the motion.&lt;br /&gt;
|}&lt;br /&gt;
==Mana Cost==&lt;br /&gt;
Absorbing a wand/rod into the gloves requires mana. There is a mana cost every time you {{boldmono|CLENCH GLOVES}} to absorb a new wand that you are holding in your right hand. Here is how to calculate the mana cost:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trunc((Total Charges * Spell Cost) / 5) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total charges&#039;&#039;&#039; is the amount of charges your wand has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell cost&#039;&#039;&#039; is the mana cost the spell would require you to manually prep and cast the spell (example: 903, Minor Water, costs 3 mana)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+&#039;&#039;&#039;Examples of mana cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Wand Type !! Total Charges !! Spell Cost !! Equation !! Mana Cost&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Wand || 12 || 3 || trunc((12 * 3) / 5) || 7&lt;br /&gt;
|-&lt;br /&gt;
| Gold Wand || 40 || 6 || trunc((40 * 6) / 5) || 48&lt;br /&gt;
|-&lt;br /&gt;
| Thanot Wand || 9 || 8 || trunc((9 * 8) / 5) || 14&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Wand || 20 || 2 || trunc((20 * 2) / 5) || 8&lt;br /&gt;
|}&lt;br /&gt;
If you do not have enough mana available you can not absorb a wand into the gloves:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;clench glove&lt;br /&gt;
You do not have the magical energy to properly attempt that.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Messaging Options==&lt;br /&gt;
According to Bazzelwyn&#039;s sign, the following options are available for {{boldmono|RAISE}} and {{boldmono|WAVE}}.&lt;br /&gt;
===Raise Gestures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.&lt;br /&gt;
|}&lt;br /&gt;
===Wave Gestures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 1. || Pointing with 1 finger || You extend your index finger, pointing directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 2.  || Pointing with 2 fingers || You extend two fingers, pointing them directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3.  || Pointing with 3 fingers || You extend three fingers, pointing them directly at YOUR TARGET as runic symbols surround your casting gloves, shimmering brightly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 4.  || Pointing with the whole hand || You extend your hand, with fingers pressed firmly together, pointing it directly at YOUR TARGET as runic symbols surround your casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 5.  || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 6.  || Palm facing target, fingers together || Holding your fingers stiffly together, you extend a hand with your palm facing YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7.  || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 8.  || Intricate gestures || You make a series of intricate gestures at YOUR TARGET, your fingers dancing through the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 9.  || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10. ||  Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 11. ||  Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 12. ||  Clapping your hands together || You turn your gaze toward YOUR TARGET and clap your hands together, fingers pointing directly upwards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 13. ||  Intricate pattern. || You trace an intricate pattern in front of YOUR TARGET, your hands gliding through the air gracefully.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 14. ||  Hand over heart, pointing || You place one hand over your heart, and point at YOUR TARGET with your other hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15. ||  Hand at temple, pointing ||You touch your temple with one hand, and gesture at YOUR TARGET with your other hand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 16. ||  Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 17. ||  Throwing motion || You raise one hand up, and make a throwing motion at YOUR TARGET as trails of silvery light follow in the wake of your casting gloves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 18. ||  Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ebon Gate 2012-2015===&lt;br /&gt;
1. a pair of silvery samite gloves with golden satin fingertips&amp;lt;br&amp;gt;&lt;br /&gt;
2. a pair of thin black silk gloves with copper mesh palms&amp;lt;br&amp;gt;&lt;br /&gt;
3. a pair of gold-runed silk casting gloves&amp;lt;br&amp;gt;&lt;br /&gt;
4. a pair of leather gloves with articulated iron-plated fingers&amp;lt;br&amp;gt;&lt;br /&gt;
5. a pair of brown canvas gloves with grass-stained palms&amp;lt;br&amp;gt;&lt;br /&gt;
6. a pair of boiled leather gauntlets with blue mithril knuckles&amp;lt;br&amp;gt;&lt;br /&gt;
7. a pair of gold-studded leather gauntlets banded with crimson&amp;lt;br&amp;gt;&lt;br /&gt;
8. a pair of golden imflass gauntlets set with ruby runes&amp;lt;br&amp;gt;&lt;br /&gt;
9. a pair of mithril gauntlets with silver wire-wrapped fingers&amp;lt;br&amp;gt;&lt;br /&gt;
10. a pair of black mithglin gauntlets swirled with blue streaks&lt;br /&gt;
&lt;br /&gt;
[[Category: Bazzelwyn]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gloves &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=Bazzelwyn &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2012 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLENCH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=RAISE&lt;br /&gt;
|verb3=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Arkati_Sigil&amp;diff=260161</id>
		<title>Arkati Sigil</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arkati_Sigil&amp;diff=260161"/>
		<updated>2026-07-08T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Often pulled from prize pile from Ebon Gate. Can now be unlocked to tier 2 with automated system for premium subscribers.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 0 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Arkati Sigils are holy items of preservation attuned to a specific deity. An adventurer converted to the same deity may WAVE the sigil at a dead adventurer to cast Preservation (305). Uses may be replenished by POURing doses from white flasks or other Preservation (305) potions onto the sigil. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You recognize that this item is a holy item of preservation.&lt;br /&gt;
&lt;br /&gt;
You may WAVE this item at a dead adventurer to cast Preservation (305) with some holy style.&lt;br /&gt;
&lt;br /&gt;
It has X of Y uses remaining, which may be replenished by pouring doses from white flasks or other Preservation potions.&lt;br /&gt;
It requires Z doses to add one remaining use.&lt;br /&gt;
&lt;br /&gt;
This item has not been unlocked.&lt;br /&gt;
  The next tier grants access to KISS, TOUCH, and RUB verbs.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
|You pour some liquid from your &amp;lt;potion&amp;gt; on the &amp;lt;sigil&amp;gt;.&amp;lt;br&amp;gt;The liquid absorbs quickly, leaving behind a fading &amp;lt;color&amp;gt; sheen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;When a use is restored:&#039;&#039; The &amp;lt;sigil&amp;gt; momentarily glows with a steady &amp;lt;color&amp;gt; light.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;When fully charged:&#039;&#039; The &amp;lt;sigil&amp;gt; momentarily glows with a steady &amp;lt;color&amp;gt; light and pulses brightly.&lt;br /&gt;
|&amp;lt;Person&amp;gt; pours some liquid from &amp;lt;a potion&amp;gt; on &amp;lt;his/her&amp;gt; &amp;lt;sigil&amp;gt;.&amp;lt;br&amp;gt;The liquid absorbs quickly, leaving behind a fading &amp;lt;color&amp;gt; sheen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;When a use is restored:&#039;&#039; The &amp;lt;sigil&amp;gt; momentarily glows with a steady &amp;lt;color&amp;gt; light.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;When fully charged:&#039;&#039; The &amp;lt;sigil&amp;gt; momentarily glows with a steady &amp;lt;color&amp;gt; light and pulses brightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|You gesture over the body of &amp;lt;target&amp;gt; with your &amp;lt;sigil&amp;gt; while murmuring a quiet prayer to &amp;lt;deity&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Target:&#039;&#039; &amp;lt;Person&amp;gt; gestures over your body with &amp;lt;his/her&amp;gt; &amp;lt;sigil&amp;gt; while murmuring a quiet prayer.&lt;br /&gt;
|&amp;lt;Person&amp;gt; gestures over the body of &amp;lt;target&amp;gt; with &amp;lt;a sigil&amp;gt; while murmuring a quiet prayer.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 retains 2 charges required per 1 refill.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the onyx sigil and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
You recognize that this item is a holy item of preservation.  You are not certain to which Arkati it is attuned.&lt;br /&gt;
&lt;br /&gt;
An adventurer converted to the deity this item is attuned to may WAVE it at a dead adventurer to cast Preservation (305) with some holy style.&lt;br /&gt;
&lt;br /&gt;
It has 10 of 10 uses remaining, which may be replenished by pouring doses from white flasks or other Preservation potions.&lt;br /&gt;
It requires 2 doses to add one remaining use.&lt;br /&gt;
&lt;br /&gt;
This item has one tier unlocked, allowing KISS, TOUCH, and RUB verbs.  The next tier grants access to PRAY.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sigil may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; You lift your &amp;lt;sigil&amp;gt; from your chest to your lips and kiss it reverently.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; You bring your &amp;lt;sigil&amp;gt; to your lips and kiss it reverently, murmuring a brief prayer to &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; &amp;lt;sigil&amp;gt; from &amp;lt;his/her&amp;gt; chest to &amp;lt;his/her&amp;gt; lips and kisses it reverently.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; &amp;lt;Person&amp;gt; brings &amp;lt;a sigil&amp;gt; to &amp;lt;his/her&amp;gt; lips and kisses it reverently, murmuring a brief prayer to &amp;lt;deity&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; You absently rub the surface of your &amp;lt;sigil&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; You polish the surface of your &amp;lt;sigil&amp;gt; with careful reverence.&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; &amp;lt;Person&amp;gt; absently rubs the surface of &amp;lt;his/her&amp;gt; &amp;lt;sigil&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; &amp;lt;Person&amp;gt; polishes the surface of &amp;lt;a sigil&amp;gt; with careful reverence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; You place your hand over your &amp;lt;sigil&amp;gt;, taking solace in its presence around your neck.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; You brush your fingers over the intricate detail of your &amp;lt;sigil&amp;gt; in a loving caress.&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; &amp;lt;Person&amp;gt; places a hand over &amp;lt;his/her&amp;gt; &amp;lt;sigil&amp;gt;, an expression of absent solace painting &amp;lt;his/her&amp;gt; features.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; &amp;lt;Person&amp;gt; brushes &amp;lt;his/her&amp;gt; fingers over the intricate detail of &amp;lt;a sigil&amp;gt; in a loving caress.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
This item is fully unlocked, allowing KISS, TOUCH, RUB, and PRAY verbs.&lt;br /&gt;
|affinity=The sigil must be attuned to a deity, and only an adventurer converted to that deity can activate it.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; You clasp your &amp;lt;sigil&amp;gt; in your hand and murmur a quiet prayer to &amp;lt;deity&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; You clasp your &amp;lt;sigil&amp;gt; in both hands and murmur a quiet prayer to &amp;lt;deity&amp;gt;.&lt;br /&gt;
|&#039;&#039;&#039;Worn:&#039;&#039;&#039; &amp;lt;Person&amp;gt; clasps &amp;lt;his/her&amp;gt; &amp;lt;sigil&amp;gt; in &amp;lt;his/her&amp;gt; hand and murmurs a quiet prayer.&amp;lt;br&amp;gt;&#039;&#039;&#039;Held:&#039;&#039;&#039; &amp;lt;Person&amp;gt; clasps &amp;lt;a sigil&amp;gt; in both hands and murmurs a quiet prayer.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Sigil &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell=Preservation (305) &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=KISS &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PRAY&lt;br /&gt;
|verb3=RUB&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventure_Clothing_Set&amp;diff=260160</id>
		<title>Adventure Clothing Set</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventure_Clothing_Set&amp;diff=260160"/>
		<updated>2026-07-08T17:08:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Colloquially known as &#039;&#039;&#039;AdventureWear&#039;&#039;&#039;, the &#039;&#039;&#039;Adventure Clothing Set&#039;&#039;&#039; is a line of clothing that debuted at [[Return to Coraesine Field]] in the shop Treysen&#039;s Trappings. It was later available for sale in the same shop at [[Ebon Gate 2014]].  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hood/Cowl&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your veniom-threaded hood and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item must remain a &amp;quot;hood&amp;quot; or &amp;quot;cowl&amp;quot; but can be freely altered.&lt;br /&gt;
&lt;br /&gt;
This hood is fully unlocked and will change how your hair looks when worn.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hood may be further lightened&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug the edge of your hood down further over your face, shading your silver eyes.&lt;br /&gt;
|XXX tugs the edge of his/her hood down further over his/her face, shading his/her silver eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push up slightly on the edge of your hood, getting a better view of your surroundings. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts up the edge of his/her hood, glancing around the area with silver eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach up and slide your hood from off of your head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches up and slides his/her hood from off of his/her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slip your hood up over your head and pull the edge down, shrouding much of your face.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slips his/her hood up over his/her head and pulls the edge down, shrouding much of his/her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You narrow your beryl green eyes and straighten your veniom-threaded hood in a huff.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX narrows his/her beryl green eyes and straightens his/her veniom-threaded hood in a huff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With both hands, you reach up and raise the edge of your hood, giving it a good shake before settling it back on your head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With both hands, XXX reaches up and lifts the edge of his/her hood, giving it a good shake before settling it back on his/her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run a hand beneath your hood, tracing your fingers through your shoulder length black hair. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX runs a hand beneath his/her hood, tracing his/her fingers through his/her shoulder length black hair.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shake your head back and forth beneath your hood and roll your shoulders. Gotta get those muscles loose! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX shakes his/her head back and forth beneath his/her hood and rolls his/her shoulders.  Looks like he/she is getting loose!&lt;br /&gt;
|}&lt;br /&gt;
===Tier 3===&lt;br /&gt;
Changes the unique feature line:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
He has shoulder length, black hair just visible under a deep set ebon wool hood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Coat&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your wool coat and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.  You can PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item must have sleeves and must remain a coat/longcoat/jacket, and cannot be made of leather.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the wool coat for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You roll up the sleeves of your brocade frock coat, but succeed in only wrinkling the cloth before they fall back into place several moments later. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rolls up the sleeves of her black hunting coat, but succeeds only in wrinkling the cloth before they fall back into place several moments later. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug at the sleeves of your wool coat. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tugs at the sleeves of her black hunting coat. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shrug your way out of your brocade frock coat and give it a good shake sending a small cloud of dust up into the air. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX shrugs her way out of her black hunting coat and gives it a good shake sending a small cloud of dust up into the air. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Lifting an arm into the air, you swing your wool coat around and slide each arm easily into either sleeve before it comes to rest comfortably on your shoulders. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lifting an arm into the air, XXXX swings her black hunting coat around and slides each arm easily into either sleeve before it comes to a rest on her shoulders. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Casually, you pick at a few small tears in the sleeve of your ebon wool longcoat. Sticking your finger through a hole, you try in vain to remember the cause. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Casually, XXX picks at a few small tears in the sleeve of her ebon wool longcoat. Sticking her finger through a hole for a moment, she gets a distant look on her face. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly remove your ebon wool longcoat and give it a good shake, knocking dust from its surface before you don it again, pulling it snug about your shoulders. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX deftly removes her ebon wool longcoat and gives it a good shake, knocking dust from its surface before she dons it again, pulling it snug about her shoulders. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush at the front of your ebon wool longcoat in a futile effort to clean a few soiled spots. After a few moments you admit defeat. Some dirt adds character anyway, right? &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes at the front of her ebon wool longcoat in a seemingly futile effort to clean a few soiled spots. After a few moments she appears to admit defeat, giving the coat a resigned look. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach up and casually flip up the collar of your ebon wool longcoat. That&#039;s just to keep the rain off your neck, right? &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches up and casually flips up the collar of her ebon wool longcoat before glancing about to see if anyone else noticed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Shirt&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your shirt and sense that the item is largely free from merchant alteration restrictions. &lt;br /&gt;
 &lt;br /&gt;
The creator has also provided the following information: &lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging! &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
This item is unlocked. &lt;br /&gt;
 &lt;br /&gt;
This item must have sleeves and must remain a shirt or tunic, and cannot be made of leather. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You tug at the collar of your silver silk shirt while craning your neck to the side.  Ah, that&#039;s better.&lt;br /&gt;
| XXX tugs at the collar of his silver silk shirt while craning his neck to one side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You run your hands down the front of your silver silk shirt, trying in vain to work out the wrinkles.  Oh well.&lt;br /&gt;
| XXX runs his hands down the front of his silver silk shirt, trying in vain to work out the wrinkles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You slowly unbutton the cuffs and then the front of your silver silk shirt and slide it back off your arms.  You give it a final shake in a vain attempt to work out the wrinkles.&lt;br /&gt;
| XXX slowly unbuttons the cuffs and then the front of his silver silk shirt and slides it back off of his arms.  He gives it a final shake in a vain attempt to work out the wrinkles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You slide your arms down each sleeve and slowly button up the front of your silver silk shirt, followed by either cufflink&lt;br /&gt;
| XXX slides his arms into each sleeve and slowly buttons up the front of his silver silk shirt, followed by either cufflink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You try to tuck in your silver silk shirt but only succeed in wrinkling the fabric.&lt;br /&gt;
| XXX tries to tuck in his silver silk shirt but only succeeds in wrinkling the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You tug at your silver silk shirt, causing the fabric to wrinkle a bit.&lt;br /&gt;
| XXX tugs at his silver silk shirt, causing the fabric to wrinkle a bit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You brush the back of your fingers against the front of your silver silk shirt, attempting to clean it a bit.  The process is not very effective.&lt;br /&gt;
| XXX brushes the back of his fingers against the front of his silver silk shirt, attempting to clean it a bit.  After a few moments he frowns and appears to give up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You try to fold back the cuffs of your shirt, but they just won&#039;t cooperate.&lt;br /&gt;
| XXX seems to be trying to fold back the cuffs of his shirt sleeves, but they don&#039;t seem to want to cooperate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Harness/Bandolier&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather harness and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is unlocked.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item must remain a bandolier or harness, but can be altered freely.&lt;br /&gt;
&lt;br /&gt;
You can tell that the harness&#039;s pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the leather harness for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You throw your weight forward a bit and tug on the straps of your leather harness, pulling it snug about your torso.&lt;br /&gt;
| XXX throws her weight forward a bit and tugs on the straps of her leather harness, pulling it snug.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You hook your thumbs beneath the straps of your leather harness and casually take in your current situation.&lt;br /&gt;
| XXX hooks her thumbs beneath the straps of her leather harness and glances casually about the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You carefully unbuckle the straps of your leather harness and shrug your way out of the overlapping straps.&lt;br /&gt;
| XXX carefully unbuckles the straps of her leather harness and shrugs her way out of the overlapping straps&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| Slipping your arms through various straps, you wrap your leather harness about your torso, securing it in place.&lt;br /&gt;
| Slipping her arms through various straps, XXX wraps her leather harness about her torso, securing it in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You pat down your leather harness and check the buckles and straps, assuring yourself that it is secured in place.&lt;br /&gt;
| XXX pats down her leather harness, checking the buckles and straps before giving a satisfied nod.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise your arms up over your head, causing the straps of your leather harness to stretch about your torso.&lt;br /&gt;
| XXX raises her arms over her head, causing the straps of her leather harness to stretch about her torso.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You rub your hands along the straps of your leather harness.&lt;br /&gt;
| XXX rubs her hands along the straps of her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully loosen a strap on your leather harness.&lt;br /&gt;
| XXX carefully loosens a strap on her leather harness.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Belt&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silver waistchain and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is unlocked.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item can be altered freely, but the noun must remain a belt, waistchain, or cincher.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the waistchain may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes  &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You tug on your belt, pulling it up a bit further on your hips.&lt;br /&gt;
| XXX tugs on her silver waistchain, pulling it up a bit further on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push your belt down a bit, settling it lower on the hips of your pants.&lt;br /&gt;
| XXX pushes her silver waistchain down a bit, settling it on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You unfasten your belt and slide it off of your waist in one fluid motion.&lt;br /&gt;
| XXX unfastens her silver waistchain and slides it off of her waist in one fluid motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You flick your belt around your waist with a quick motion and catch the end as it swings about your body. You deftly buckle it into place, settling it about your hips.&lt;br /&gt;
| XXX flicks her silver waistchain around her waist with a quick motion and catches the end as it swings about her body.  She deftly buckles it into place, settling it about her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You jab your fingers in behind your silver waistchain a few times.&lt;br /&gt;
| XXX jabs her fingers in behind her silver waistchain a few times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You unfasten your belt for a moment, adjusting the fit about your waistline before securing it again in place.&lt;br /&gt;
| XXX unfastens her belt for a moment, adjusting the fit about her waistline before securing it again in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You drum your fingers along the edge of your belt.&lt;br /&gt;
| XXX drums her fingers along the edge of her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You give your belt a tug, adjusting the fit.&lt;br /&gt;
| XXX gives her belt a tug, adjusting the fit.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Pants&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your weathered trousers and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.  You can PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item can be altered freely, but must remain pants or trousers with full length legs.&lt;br /&gt;
&lt;br /&gt;
You can tell that the trousers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug at your ivory pants, attempting to get them to wear more comfortably.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tugs at a few of the folds of his/her ivory pants, shifting uncomfortably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hook your thumbs casually into the beltline of your weathered trousers.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX hooks his/her thumbs casually into the beltline of his/her weathered trousers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance over your shoulder before unfastening your ivory pants and stepping out of each leg. Brrr, chilly!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX glances over his/her shoulder before unfastening his/her ivory pants and stepping out of each leg with a shiver.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give the ivory pants a good shake to clear off any dust before stepping into either leg and tugging them securely about your waist.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX gives the ivory pants a good shake, sending a bit of dust into the air, before stepping into either leg and tugging them securely up about his/her waist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean over and tuck the legs of your pants into your boots.  There, that&#039;s better.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;  XXX leans over and tucks the legs of his/her pants into his/her boots.  He/She stands back up looking quite proud of himself/herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift a knee up into the air for a moment, and then another, stretching your legs a bit. Time to get loose!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts a knee up into the air for a moment, stretching his/her legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wipe your hands on the front of your dark linen pants. There, that&#039;s better.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX wipes his/her hands on the front of his/her dark linen pants.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Grasping your belt with both hands, you shift the fit of your pants to and fro on your hips, attempting to get comfortable.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping his/her belt with both hands, XXX shifts the fit of his/her pants to and fro on his/her hips, attempting to get comfortable.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Boots&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your black boots and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is unlocked.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
The noun of this item must remain the same, otherwise it can be altered freely.  The messaging can be changed to reference a buckle or laces.  This pair references buckles.&lt;br /&gt;
&lt;br /&gt;
In addition to the zests you can poke your boot at a target.  Syntax: poke my boots at {target}.&lt;br /&gt;
&lt;br /&gt;
You can tell that the boots is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and pull at the buckles of your boots in an attempt to tighten the fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches down and pulls at the buckles of his/her boots in an attempt to tighten the fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shuffle your feet along the ground, attempting to clean off the bottom of your mid-calf boots.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX shuffles his/her feet along the ground, attempting to clean off the bottom of his/her mid-calf boots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slam the heels of your mid-calf boots down against the ground a few times to loosen them before kicking them off. You quickly reach down to retrieve them, hitting them together a few times to clean off remaining dust and dirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slams the heel of his/her mid-calf boots down against the ground a few times before kicking them off.  He/She quickly reaches down to retrieve them, hitting them together a few times to dislodge remaining dust and dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and step into your mid-calf boots before tugging at the buckle, tightening the fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;  XXX reaches down and steps into his/her mid-calf boots before tugging at the buckle, tightening the fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  Using the bottom of one of your black leather boots, you rub it against the other attempting to clean it off. Looking over your work, it doesn&#039;t appear to have been very effective.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;  Using the bottom of one of his/her black leather boots, XXX rubs it against the other attempting to clean it.  It doesn&#039;t look like it was very effective.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise one of your black leather boots high into the air and bring it crashing down on the solid earth. Even Illoke would be proud!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises one of his/her black leather boots high into the air and brings it crashing down to the solid ground.  Even Illoke would be proud!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean over slightly and try to spit on the toes of your black boots, but you miss.  Oops.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX leans over slightly and spits, apparently aiming for the toes of his/her black boots.  The goop misses leaving XXX looking a bit ashamed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Planting your black boots firmly on the ground, you turn sharply in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Planting his/her black boots firmly on the ground, XXX turns sharply in place.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Interactivity&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HOOD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shake your head back and forth beneath your ebon wool hood and roll your shoulders underneath the folds of your &#039;&#039;ebon wool longcoat&#039;&#039;. Gotta get those muscles loose!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX shakes his/her head back and forth beneath his/her ebon wool hood and rolls his/her shoulders beneath the folds of his/her ebon wool longcoat.  Looks like he/she is getting loose!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|COAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  Lifting an arm into the air, you swing your brocade frock coat around and slide each arm easily into either sleeve before it comes to rest comfortably on your shoulders over your &#039;&#039;ivory silk shirt&#039;&#039;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;  Lifting an arm into the air, XXX swings his/her brocade frock coat around and slides each arm easily into either sleeve before it comes to a rest on his/her shoulders over his/her ivory silk shirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You tug at the sleeves of your brocade frock coat, pulling them down to the cuffs of your &#039;&#039;ivory silk shirt&#039;&#039;.&lt;br /&gt;
|XXX tugs at the sleeves of his/her brocade frock coat, pulling them down to the cuffs of his/her ivory silk shirt.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;   role=&amp;quot;rowheader&amp;quot; rowspan=3|SHIRT&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE &lt;br /&gt;
| You poke at the tails of your cotton shirt, tucking them into your &#039;&#039;dark linen pants&#039;&#039;.&lt;br /&gt;
|&amp;lt;XXX pokes at the tails of his/her cotton shirt, tucking them into his/her dark linen pants.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN &lt;br /&gt;
| You fold the cuffs of your cotton shirt back up and over the ends of your &#039;&#039;ebon wool longcoat&#039;&#039; sleeves. Pretending to be fashionable are we?&lt;br /&gt;
|XXX folds the cuffs of his/her cotton shirt back up and over the ends of his/her ebon wool longcoat sleeves.  It looks as if he/she is trying to be fashionable.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE &lt;br /&gt;
| You tug at your shirt, untucking it from your &#039;&#039;dark linen pants&#039;&#039;.&lt;br /&gt;
| XXX tugs at his/her shirt, untucking it from his/her dark linen pants.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|BELT&lt;br /&gt;
!PUSH &lt;br /&gt;
| You push your ebon leather belt down a bit, settling it lower on the hips of your &#039;&#039;ivory pants&#039;&#039;.&lt;br /&gt;
| XXX pushes his/her ebon leather belt down a bit, settling it lower on the hips of his/her ivory pants.&lt;br /&gt;
|-&lt;br /&gt;
!POKE &lt;br /&gt;
| You jab your fingers in behind your vruul hide belt a few times, tucking in a few loose folds of your &#039;&#039;cotton shirt&#039;&#039;.&lt;br /&gt;
| XXX jabs his/her fingers in behind his/her vruul hide belt a few times, tucking in a few loose folds from his/her cotton shirt.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|PANT&lt;br /&gt;
!PUSH &lt;br /&gt;
| You hook your thumbs casually into the &#039;&#039;ebon leather waist-cincher&#039;&#039; of your ivory pants, watching your surroundings impassively.&lt;br /&gt;
| XXX hooks his/her thumbs casually into the ebon leather waist-cincher of his/her ivory pants, watching his/her surroundings impassively.&lt;br /&gt;
|-&lt;br /&gt;
!POKE &lt;br /&gt;
| You lean over and tuck the legs of your dark linen pants into your &#039;&#039;black leather boots&#039;&#039;. There, that&#039;s better.&lt;br /&gt;
| XXX leans over and tucks the legs of his/her dark linen pants into his/her black leather boots.  He/She stands back up looking quite proud of himself/herself.&lt;br /&gt;
|-&lt;br /&gt;
!TURN &lt;br /&gt;
| Grasping your &#039;&#039;vruul hide belt&#039;&#039; with both hands, you shift the fit of your dark linen pants to and fro on your hips, attempting to get comfortable.&lt;br /&gt;
| Grasping his/her vruul hide belt with both hands, XXX shifts the fit of his/her dark linen pants to and fro on his/her hips, attempting to get comfortable.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|BOOTS&lt;br /&gt;
!RUB &lt;br /&gt;
| You lean over slightly and spit right on each toe of your boots! You then rub your boots on the back of your dark linen pants, giving them a good shine. Much better!&lt;br /&gt;
| XXX leans over slightly and spits right on each toe of his/her boots!  He/She then rubs his/her boots on the back of his/her dark linen pants, giving them a good shine.  Yuck.&lt;br /&gt;
|-&lt;br /&gt;
!TURN &lt;br /&gt;
| Planting your black leather boots firmly on the ground, you turn sharply in place, your ebon wool longcoat flaring out behind you!&lt;br /&gt;
| Planting his/her black leather boots firmly on the ground, XXX turns sharply in place, his/her ebon wool longcoat flaring out behind him/her!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Hoods&lt;br /&gt;
|itemtype2= Coats&lt;br /&gt;
|itemtype3= Shirts&lt;br /&gt;
|itemtype4= Belts&lt;br /&gt;
|itemtype5= Pants&lt;br /&gt;
|itemtype6= Harness/Bandoliers &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2013&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= POKE&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RAISE&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WEAR&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Signage===&lt;br /&gt;
Below is the sign from Treysen&#039;s Trappings.&lt;br /&gt;
{{sign|margin-right=30%&lt;br /&gt;
|sign=&#039;&#039;&#039;an eahnor-bound ebonwood sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Welcome traveller, to Treysen&#039;s Trappings.&lt;br /&gt;
&lt;br /&gt;
The wares before you have been tailored to work together in unique ways.  The more items you wear from my clothing set, the more you may find they complement one another.&lt;br /&gt;
&lt;br /&gt;
A complete set of clothing consists of the following: &lt;br /&gt;
&lt;br /&gt;
A hood or cowl.&lt;br /&gt;
A jacket, longcoat or coat.&lt;br /&gt;
A shirt or tunic.&lt;br /&gt;
A harness or bandolier.&lt;br /&gt;
A belt, waistchain or cincher.&lt;br /&gt;
Some pants or trousers.&lt;br /&gt;
A pair of boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each item has the potential to have its secrets unlocked a single time by a skilled tailor.  Hoods have twice the secrets, and can be unlocked a second time, though only by myself.&lt;br /&gt;
&lt;br /&gt;
If we cross paths, I would be happy to assist you in unlocking the secrets of these wares, of which I am particularly proud.&lt;br /&gt;
&lt;br /&gt;
~Mister Treysen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
Pieces can be unlocked by [[Xerria]] in the Merchant&#039;s Lounge on [[Mist Harbor]] during one of her monthly visits. The hoods/cowls require two unlocks, the second being limited to ONE person only per month.&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260159</id>
		<title>Ladies&#039; Luck Lounge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260159"/>
		<updated>2026-07-08T17:01:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Wehnimer&#039;s Landing&lt;br /&gt;
|article=Yes&lt;br /&gt;
|location=Albatross&lt;br /&gt;
|wares=apparel&lt;br /&gt;
|addinfo=It sells [[Joola items]].&lt;br /&gt;
|roomname=Albatross, Ladies&#039; Luck Lounge&lt;br /&gt;
|desc=The bright hue of the plush, padded dark magenta velvet walls is tempered somewhat by a curtain of linked gold disks.  An opulent chandelier casts candlelight over the circular room, bathing a multi-tiered champagne fountain beset by a pair of plush magenta velvet chaises inverted head-to-toe from each other in the center of the room with a warm, pink glow.  A lacquered rosewood mirror leans up against the wall beside a highly varnished wood table, while an array of highly polished gold hooks mark evenly spaced intervals around the circumference of the room.&lt;br /&gt;
|realrnum=777321&lt;br /&gt;
|exits=southeast&lt;br /&gt;
|inventory=&amp;lt;blockquote&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the polished gold hook you see:||contents= a black silk cloak held at the throat by an intricate toggle, a charcoal leather corset with rigid external boning, a multilayered colorful silk and lace skirt, a low-cut thigh-slit dress of overlapping shiny red sequins, a triangular sheer gauze hip-scarf fringed with gold coins, a white wicker basket, a large slouched leather purse, a drawstring bright red silk pouch, and an open-weave crocheted shawl.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly polished gold hook&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black silk cloak held at the throat by an intricate toggle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153626&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153626&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a black silk cloak held at the throat by an intricate toggle&lt;br /&gt;
   Gem: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a charcoal leather corset with rigid external boning ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a charcoal leather corset with gemstone rivets studding the external boning&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multilayered colorful silk and lace skirt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Pocketed: A small amount (a few items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a multilayered silk and lace skirt draped with beaded gemstone netting&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a low-cut thigh-slit dress of overlapping shiny red sequins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a low-cut thigh-slit dress of overlapping gemstone sequins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a triangular sheer gauze hip-scarf fringed with gold coins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a triangular sheer gauze hip-scarf fringed by gemstone coins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white wicker basket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;back-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a white wicker basket secured by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large slouched leather purse ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Pocketed: A slightly large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shoulder-slung (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a slouched leather purse with a gemstone link shoulder strap&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a drawstring bright red silk pouch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 3 lbs&amp;lt;br&amp;gt;Pocketed: A medium amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a drawstring bright red silk pouch held by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an open-weave crocheted shawl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an open-weave crocheted shawl fringed with gemstone teardrops&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the varnished wood table you see:||contents= a fanned bright red lace hair-ornament, a large gaudy diamond ring, a thin gold leather belt with an elaborate buckle, a series of multitiered gold and silver hip-chains, a black leather headband side-set with a large cloth flower, a wire-thin back lariat necklace suspending a triad of blue glaes plumes, a belled gold and diamond anklet, and an elaborate multi-tiered necklace.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly varnished wood table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fanned bright red lace hair-ornament ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;hair-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153616&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153616&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a fanned bright red lace hair-ornament&lt;br /&gt;
   Gem: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large gaudy diamond ring ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;finger-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a large gaudy diamond ring boasting a gemstone solitaire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin gold leather belt with an elaborate buckle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a thin gold leather belt with a gemstone buckle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a series of multitiered gold and silver hip-chains ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a series of multitiered hip-chains consisting of gemstone links&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black leather headband side-set with a large cloth flower ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black leather headband side-set with a gemstone flower&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wire-thin back lariat necklace suspending a triad of blue glaes plumes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a wire-thin back lariat necklace suspending gemstone plumes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a belled gold and diamond anklet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;ankle-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a gold and diamond anklet twinkling with gemstone bells&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an elaborate multi-tiered necklace ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an elaborate multi-tiered necklace of gemstone beads&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the champagne fountain you see:||contents= The elaborate multi-tiered fountain is made entirely of neatly stacked champagne flutes and stands on a glass table set between the twin chaises in the center of the room.  Gentle streams of golden champagne spill out from the top of the champagne and into the lips of waiting slender crystal champagne flutes.  When all flutes on that level are filled, the champagne cascades in a waterfall to the next level of flutes, and so on until the champagne pools in a basin beneath the pyramid..}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a multi-tiered champagne fountain&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; | Container &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | some cascading golden champagne||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt; You carefully take hold of the narrow stem of a slender crystal flute as it fills with some cascading golden champagne and remove it from the fountain.  A gaudily dressed attendant replaces the flute with another.&lt;br /&gt;
|style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::Albatross| ]]{{DEFAULTSORT:Albatross, Ladies&#039; Luck Lounge}}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260158</id>
		<title>Ladies&#039; Luck Lounge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260158"/>
		<updated>2026-07-08T16:59:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Wehnimer&#039;s Landing&lt;br /&gt;
|article=Yes&lt;br /&gt;
|location=Albatross&lt;br /&gt;
|wares=apparel&lt;br /&gt;
|addinfo=It sells [[Joola items]].&lt;br /&gt;
|roomname=Albatross, Ladies&#039; Luck Lounge&lt;br /&gt;
|desc=The bright hue of the plush, padded dark magenta velvet walls is tempered somewhat by a curtain of linked gold disks.  An opulent chandelier casts candlelight over the circular room, bathing a multi-tiered champagne fountain beset by a pair of plush magenta velvet chaises inverted head-to-toe from each other in the center of the room with a warm, pink glow.  A lacquered rosewood mirror leans up against the wall beside a highly varnished wood table, while an array of highly polished gold hooks mark evenly spaced intervals around the circumference of the room.&lt;br /&gt;
|realrnum=777321&lt;br /&gt;
|exits=southeast&lt;br /&gt;
|inventory=&amp;lt;blockquote&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the polished gold hook you see:||contents= a black silk cloak held at the throat by an intricate toggle, a charcoal leather corset with rigid external boning, a multilayered colorful silk and lace skirt, a low-cut thigh-slit dress of overlapping shiny red sequins, a triangular sheer gauze hip-scarf fringed with gold coins, a white wicker basket, a large slouched leather purse, a drawstring bright red silk pouch, and an open-weave crocheted shawl.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly polished gold hook&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black silk cloak held at the throat by an intricate toggle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153626&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153626&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a black silk cloak held at the throat by an intricate toggle&lt;br /&gt;
   Gem: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a charcoal leather corset with rigid external boning ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a charcoal leather corset with gemstone rivets studding the external boning&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multilayered colorful silk and lace skirt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Pocketed: A small amount (a few items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a multilayered silk and lace skirt draped with beaded gemstone netting&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a low-cut thigh-slit dress of overlapping shiny red sequins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a low-cut thigh-slit dress of overlapping gemstone sequins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a triangular sheer gauze hip-scarf fringed with gold coins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a triangular sheer gauze hip-scarf fringed by gemstone coins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white wicker basket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;back-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a white wicker basket secured by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large slouched leather purse ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Pocketed: A slightly large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shoulder-slung (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a slouched leather purse with a gemstone link shoulder strap&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a drawstring bright red silk pouch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 3 lbs&amp;lt;br&amp;gt;Pocketed: A medium amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a drawstring bright red silk pouch held by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an open-weave crocheted shawl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an open-weave crocheted shawl fringed with gemstone teardrops&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the varnished wood table you see:||contents= a fanned bright red lace hair-ornament, a large gaudy diamond ring, a thin gold leather belt with an elaborate buckle, a series of multitiered gold and silver hip-chains, a black leather headband side-set with a large cloth flower, a wire-thin back lariat necklace suspending a triad of blue glaes plumes, a belled gold and diamond anklet, and an elaborate multi-tiered necklace.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly varnished wood table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fanned bright red lace hair-ornament ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;hair-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153616&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153616&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a fanned bright red lace hair-ornament&lt;br /&gt;
   Gem: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large gaudy diamond ring ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;finger-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a large gaudy diamond ring boasting a gemstone solitaire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin gold leather belt with an elaborate buckle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a thin gold leather belt with a gemstone buckle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a series of multitiered gold and silver hip-chains ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a series of multitiered hip-chains consisting of gemstone links&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black leather headband side-set with a large cloth flower ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black leather headband side-set with a gemstone flower&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wire-thin back lariat necklace suspending a triad of blue glaes plumes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a wire-thin back lariat necklace suspending gemstone plumes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a belled gold and diamond anklet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;ankle-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a gold and diamond anklet twinkling with gemstone bells&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an elaborate multi-tiered necklace ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an elaborate multi-tiered necklace of gemstone beads&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the champagne fountain you see:||contents= some cascading golden champagne and a slender crystal flute.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a multi-tiered champagne fountain&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; | Container &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | some cascading golden champagne||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::Albatross| ]]{{DEFAULTSORT:Albatross, Ladies&#039; Luck Lounge}}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=260157</id>
		<title>Pauldrons</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pauldrons&amp;diff=260157"/>
		<updated>2026-07-08T16:57:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pauldrons&#039;&#039;&#039; are lightly scripted [[INVENTORY (verb)|cloakworn]] items. As they are [[non-functional item|non-functional]], they can be worn with cloakworn containers. They are sold at the [[Ebon Gate]] shop [[EGShop:Made to Measure|Made to Measure]], and on a &#039;&#039;&#039;burnished ebonwood cart&#039;&#039;&#039; outside of the pawnshop in [[Ta&#039;Illistim]]. Although not indicated in the analyze, the pauldrons can be [[Unlocking|unlocked]] at least once.&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the segmented pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
| As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.&lt;br /&gt;
| With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.&lt;br /&gt;
| XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.&lt;br /&gt;
| XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silver modwir pauldrons and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.&lt;br /&gt;
The pauldrons must remain pauldrons, but can be altered normally.&lt;br /&gt;
Additionally, you can NUDGE, FOLD, TOUCH, CRACK, or PULL the pauldrons.&lt;br /&gt;
If you are an aelotoi, you can also TAP, RUB, KICK, or STARE at the pauldrons.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CRACK&lt;br /&gt;
| You swiftly wrench your segmented pauldrons to the side, craning your neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
| XXX swiftly wrenches his segmented pauldrons to the side, craning his neck until the bones yield a diverse progression of piercing snaps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FOLD&lt;br /&gt;
| Surveying the area with rigid posture, you tightly cross your arms against your chest and hook your thumbs under the lower brim of your segmented pauldrons.&lt;br /&gt;
| Surveying the area with rigid posture, XXX tightly crosses his arms against his chest and hooks his thumbs under the lower brim of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
| You fluidly extend your arms and roll your shoulders forward, rearranging the drape of your segmented pauldrons.&lt;br /&gt;
| XXX fluidly extends his arms and rolls his shoulders forward, rearranging the drape of his segmented pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull your shoulders back and firmly grasp a single elbow, your eyes scanning the area in silent contemplation of your surroundings.&lt;br /&gt;
| XXX pulls his shoulders back and firmly grasps a single elbow, his eyes scanning the area in silent contemplation of the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You slide your hands underneath your segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on your shoulders.&lt;br /&gt;
| XXX slides his hands underneath his segmented pauldrons, lifting them briefly in an effort to reposition the burden resting on his shoulders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Aelotoi&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| Knotting your hand into a fist, you sharply rap your knuckles against your leather pauldrons in a quirky series of hollow beats, finishing the tune with a punctuated flit of your wings.&lt;br /&gt;
| Knotting her hand into a fist, XXX sharply raps her knuckles against her leather pauldrons in a quirky series of hollow beats, finishing the tune with a punctuated flit of her wings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You brush off your forearms with an open palm, deliberately flicking your wings in discontent below your leather pauldrons.&lt;br /&gt;
| XXX brushes off her forearms with an open palm, deliberately flicking her wings in discontent below her leather pauldrons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You kick out your heels and dig them into the ground, drastically broadening your wingspan and giving you the fierce carriage of a savvy opponent.&lt;br /&gt;
| XXX kicks out her heels and digs them into the ground, drastically broadening her wingspan and giving her the fierce carriage of a savvy opponent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|STARE&lt;br /&gt;
| Your eyes glaze over darkly as you stare off into the distance, drumming the side of your thumb against the front of your leather pauldrons.&lt;br /&gt;
| XXX&#039;s eyes glaze over darkly as she stares off into the distance, drumming the side of her thumb against the front of her leather pauldrons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Pauldrons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Must remain pauldrons&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventure_Clothing_Set&amp;diff=260156</id>
		<title>Adventure Clothing Set</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventure_Clothing_Set&amp;diff=260156"/>
		<updated>2026-07-08T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Colloquially known as &#039;&#039;&#039;AdventureWear&#039;&#039;&#039;, the &#039;&#039;&#039;Adventure Clothing Set&#039;&#039;&#039; is a line of clothing that debuted at [[Return to Coraesine Field]] in the shop Treysen&#039;s Trappings. It was later available for sale in the same shop at [[Ebon Gate 2014]].  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hood/Cowl&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your veniom-threaded hood and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item must remain a &amp;quot;hood&amp;quot; or &amp;quot;cowl&amp;quot; but can be freely altered.&lt;br /&gt;
&lt;br /&gt;
This hood is fully unlocked and will change how your hair looks when worn.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the hood may be further lightened&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug the edge of your hood down further over your face, shading your silver eyes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push up slightly on the edge of your hood, getting a better view of your surroundings. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach up and slide your hood from off of your head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slip your hood up over your head and pull the edge down, shrouding much of your face.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You narrow your beryl green eyes and straighten your veniom-threaded hood in a huff.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With both hands, you reach up and raise the edge of your hood, giving it a good shake before settling it back on your head. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run a hand beneath your hood, tracing your fingers through your shoulder length black hair. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shake your head back and forth beneath your hood and roll your shoulders. Gotta get those muscles loose! &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
===Tier 3===&lt;br /&gt;
Changes the unique feature line:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
He has shoulder length, black hair just visible under a deep set ebon wool hood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Coat&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your wool coat and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.  You can PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item must have sleeves and must remain a coat/longcoat/jacket, and cannot be made of leather.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the wool coat for you or deepen its pockets.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You roll up the sleeves of your brocade frock coat, but succeed in only wrinkling the cloth before they fall back into place several moments later. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rolls up the sleeves of her black hunting coat, but succeeds only in wrinkling the cloth before they fall back into place several moments later. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug at the sleeves of your wool coat. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tugs at the sleeves of her black hunting coat. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shrug your way out of your brocade frock coat and give it a good shake sending a small cloud of dust up into the air. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX shrugs her way out of her black hunting coat and gives it a good shake sending a small cloud of dust up into the air. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Lifting an arm into the air, you swing your wool coat around and slide each arm easily into either sleeve before it comes to rest comfortably on your shoulders. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lifting an arm into the air, XXXX swings her black hunting coat around and slides each arm easily into either sleeve before it comes to a rest on her shoulders. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Casually, you pick at a few small tears in the sleeve of your ebon wool longcoat. Sticking your finger through a hole, you try in vain to remember the cause. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Casually, XXX picks at a few small tears in the sleeve of her ebon wool longcoat. Sticking her finger through a hole for a moment, she gets a distant look on her face. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly remove your ebon wool longcoat and give it a good shake, knocking dust from its surface before you don it again, pulling it snug about your shoulders. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX deftly removes her ebon wool longcoat and gives it a good shake, knocking dust from its surface before she dons it again, pulling it snug about her shoulders. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush at the front of your ebon wool longcoat in a futile effort to clean a few soiled spots. After a few moments you admit defeat. Some dirt adds character anyway, right? &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes at the front of her ebon wool longcoat in a seemingly futile effort to clean a few soiled spots. After a few moments she appears to admit defeat, giving the coat a resigned look. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach up and casually flip up the collar of your ebon wool longcoat. That&#039;s just to keep the rain off your neck, right? &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches up and casually flips up the collar of her ebon wool longcoat before glancing about to see if anyone else noticed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Shirt&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your shirt and sense that the item is largely free from merchant alteration restrictions. &lt;br /&gt;
 &lt;br /&gt;
The creator has also provided the following information: &lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging! &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
This item is unlocked. &lt;br /&gt;
 &lt;br /&gt;
This item must have sleeves and must remain a shirt or tunic, and cannot be made of leather. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You tug at the collar of your silver silk shirt while craning your neck to the side.  Ah, that&#039;s better.&lt;br /&gt;
| XXX tugs at the collar of his silver silk shirt while craning his neck to one side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You run your hands down the front of your silver silk shirt, trying in vain to work out the wrinkles.  Oh well.&lt;br /&gt;
| XXX runs his hands down the front of his silver silk shirt, trying in vain to work out the wrinkles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You slowly unbutton the cuffs and then the front of your silver silk shirt and slide it back off your arms.  You give it a final shake in a vain attempt to work out the wrinkles.&lt;br /&gt;
| XXX slowly unbuttons the cuffs and then the front of his silver silk shirt and slides it back off of his arms.  He gives it a final shake in a vain attempt to work out the wrinkles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You slide your arms down each sleeve and slowly button up the front of your silver silk shirt, followed by either cufflink&lt;br /&gt;
| XXX slides his arms into each sleeve and slowly buttons up the front of his silver silk shirt, followed by either cufflink.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You try to tuck in your silver silk shirt but only succeed in wrinkling the fabric.&lt;br /&gt;
| XXX tries to tuck in his silver silk shirt but only succeeds in wrinkling the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You tug at your silver silk shirt, causing the fabric to wrinkle a bit.&lt;br /&gt;
| XXX tugs at his silver silk shirt, causing the fabric to wrinkle a bit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You brush the back of your fingers against the front of your silver silk shirt, attempting to clean it a bit.  The process is not very effective.&lt;br /&gt;
| XXX brushes the back of his fingers against the front of his silver silk shirt, attempting to clean it a bit.  After a few moments he frowns and appears to give up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You try to fold back the cuffs of your shirt, but they just won&#039;t cooperate.&lt;br /&gt;
| XXX seems to be trying to fold back the cuffs of his shirt sleeves, but they don&#039;t seem to want to cooperate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Harness/Bandolier&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather harness and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is unlocked.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item must remain a bandolier or harness, but can be altered freely.&lt;br /&gt;
&lt;br /&gt;
You can tell that the harness&#039;s pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the leather harness for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You throw your weight forward a bit and tug on the straps of your leather harness, pulling it snug about your torso.&lt;br /&gt;
| XXX throws her weight forward a bit and tugs on the straps of her leather harness, pulling it snug.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You hook your thumbs beneath the straps of your leather harness and casually take in your current situation.&lt;br /&gt;
| XXX hooks her thumbs beneath the straps of her leather harness and glances casually about the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You carefully unbuckle the straps of your leather harness and shrug your way out of the overlapping straps.&lt;br /&gt;
| XXX carefully unbuckles the straps of her leather harness and shrugs her way out of the overlapping straps&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| Slipping your arms through various straps, you wrap your leather harness about your torso, securing it in place.&lt;br /&gt;
| Slipping her arms through various straps, XXX wraps her leather harness about her torso, securing it in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You pat down your leather harness and check the buckles and straps, assuring yourself that it is secured in place.&lt;br /&gt;
| XXX pats down her leather harness, checking the buckles and straps before giving a satisfied nod.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise your arms up over your head, causing the straps of your leather harness to stretch about your torso.&lt;br /&gt;
| XXX raises her arms over her head, causing the straps of her leather harness to stretch about her torso.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You rub your hands along the straps of your leather harness.&lt;br /&gt;
| XXX rubs her hands along the straps of her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully loosen a strap on your leather harness.&lt;br /&gt;
| XXX carefully loosens a strap on her leather harness.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Belt&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your silver waistchain and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is unlocked.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item can be altered freely, but the noun must remain a belt, waistchain, or cincher.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the waistchain may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes  &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You tug on your belt, pulling it up a bit further on your hips.&lt;br /&gt;
| XXX tugs on her silver waistchain, pulling it up a bit further on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push your belt down a bit, settling it lower on the hips of your pants.&lt;br /&gt;
| XXX pushes her silver waistchain down a bit, settling it on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You unfasten your belt and slide it off of your waist in one fluid motion.&lt;br /&gt;
| XXX unfastens her silver waistchain and slides it off of her waist in one fluid motion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You flick your belt around your waist with a quick motion and catch the end as it swings about your body. You deftly buckle it into place, settling it about your hips.&lt;br /&gt;
| XXX flicks her silver waistchain around her waist with a quick motion and catches the end as it swings about her body.  She deftly buckles it into place, settling it about her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You jab your fingers in behind your silver waistchain a few times.&lt;br /&gt;
| XXX jabs her fingers in behind her silver waistchain a few times.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You unfasten your belt for a moment, adjusting the fit about your waistline before securing it again in place.&lt;br /&gt;
| XXX unfastens her belt for a moment, adjusting the fit about her waistline before securing it again in place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You drum your fingers along the edge of your belt.&lt;br /&gt;
| XXX drums her fingers along the edge of her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You give your belt a tug, adjusting the fit.&lt;br /&gt;
| XXX gives her belt a tug, adjusting the fit.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Pants&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your weathered trousers and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is currently locked it may be unlocked by a talented merchant.  You can PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
This item can be altered freely, but must remain pants or trousers with full length legs.&lt;br /&gt;
&lt;br /&gt;
You can tell that the trousers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug at your ivory pants, attempting to get them to wear more comfortably.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You hook your thumbs casually into the beltline of your weathered trousers.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance over your shoulder before unfastening your ivory pants and stepping out of each leg. Brrr, chilly!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give the ivory pants a good shake to clear off any dust before stepping into either leg and tugging them securely about your waist.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean over and tuck the legs of your pants into your boots.  There, that&#039;s better.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift a knee up into the air for a moment, and then another, stretching your legs a bit. Time to get loose!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wipe your hands on the front of your dark linen pants. There, that&#039;s better.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Grasping your belt with both hands, you shift the fit of your pants to and fro on your hips, attempting to get comfortable.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Boots&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your black boots and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item is a part of the &amp;quot;Adventure Clothing Set&amp;quot;.  Wear more items of the set to change some of the messaging!&lt;br /&gt;
&lt;br /&gt;
This item is unlocked.  You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it.&lt;br /&gt;
&lt;br /&gt;
The noun of this item must remain the same, otherwise it can be altered freely.  The messaging can be changed to reference a buckle or laces.  This pair references buckles.&lt;br /&gt;
&lt;br /&gt;
In addition to the zests you can poke your boot at a target.  Syntax: poke my boots at {target}.&lt;br /&gt;
&lt;br /&gt;
You can tell that the boots is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 :{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|OTS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and pull at the buckles of your boots in an attempt to tighten the fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shuffle your feet along the ground, attempting to clean off the bottom of your mid-calf boots.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slam the heels of your mid-calf boots down against the ground a few times to loosen them before kicking them off. You quickly reach down to retrieve them, hitting them together a few times to clean off remaining dust and dirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and step into your mid-calf boots before tugging at the buckle, tightening the fit.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4|Unlocked&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  Using the bottom of one of your black leather boots, you rub it against the other attempting to clean it off. Looking over your work, it doesn&#039;t appear to have been very effective.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise one of your black leather boots high into the air and bring it crashing down on the solid earth. Even Illoke would be proud!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean over slightly and try to spit on the toes of your black boots, but you miss.  Oops.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Planting your black boots firmly on the ground, you turn sharply in place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Interactivity&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=  &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HOOD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You shake your head back and forth beneath your ebon wool hood and roll your shoulders underneath the folds of your &#039;&#039;ebon wool longcoat&#039;&#039;. Gotta get those muscles loose!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|COAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  Lifting an arm into the air, you swing your brocade frock coat around and slide each arm easily into either sleeve before it comes to rest comfortably on your shoulders over your &#039;&#039;ivory silk shirt&#039;&#039;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You tug at the sleeves of your brocade frock coat, pulling them down to the cuffs of your &#039;&#039;ivory silk shirt&#039;&#039;.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;   role=&amp;quot;rowheader&amp;quot; rowspan=3|SHIRT&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE &lt;br /&gt;
| You poke at the tails of your cotton shirt, tucking them into your &#039;&#039;dark linen pants&#039;&#039;.&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN &lt;br /&gt;
| You fold the cuffs of your cotton shirt back up and over the ends of your &#039;&#039;ebon wool longcoat&#039;&#039; sleeves. Pretending to be fashionable are we?&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE &lt;br /&gt;
| You tug at your shirt, untucking it from your &#039;&#039;dark linen pants&#039;&#039;.&lt;br /&gt;
|&amp;lt;!--Third Person View--&amp;gt;{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|BELT&lt;br /&gt;
!PUSH &lt;br /&gt;
| You push your ebon leather belt down a bit, settling it lower on the hips of your &#039;&#039;ivory pants&#039;&#039;.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!POKE &lt;br /&gt;
| You jab your fingers in behind your vruul hide belt a few times, tucking in a few loose folds of your &#039;&#039;cotton shirt&#039;&#039;.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|PANT&lt;br /&gt;
!PUSH &lt;br /&gt;
| You hook your thumbs casually into the &#039;&#039;ebon leather waist-cincher&#039;&#039; of your ivory pants, watching your surroundings impassively.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!POKE &lt;br /&gt;
| You lean over and tuck the legs of your dark linen pants into your &#039;&#039;black leather boots&#039;&#039;. There, that&#039;s better.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!TURN &lt;br /&gt;
| Grasping your &#039;&#039;vruul hide belt&#039;&#039; with both hands, you shift the fit of your dark linen pants to and fro on your hips, attempting to get comfortable.&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|BOOTS&lt;br /&gt;
!RUB &lt;br /&gt;
| You lean over slightly and spit right on each toe of your boots! You then rub your boots on the back of your dark linen pants, giving them a good shine. Much better!&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
!TURN &lt;br /&gt;
| Planting your black leather boots firmly on the ground, you turn sharply in place, your ebon wool longcoat flaring out behind you!&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Hoods&lt;br /&gt;
|itemtype2= Coats&lt;br /&gt;
|itemtype3= Shirts&lt;br /&gt;
|itemtype4= Belts&lt;br /&gt;
|itemtype5= Pants&lt;br /&gt;
|itemtype6= Harness/Bandoliers &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2013&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Premium Unlocker&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= POKE&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= RAISE&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= TURN&lt;br /&gt;
|verb8= WEAR&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Signage===&lt;br /&gt;
Below is the sign from Treysen&#039;s Trappings.&lt;br /&gt;
{{sign|margin-right=30%&lt;br /&gt;
|sign=&#039;&#039;&#039;an eahnor-bound ebonwood sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Welcome traveller, to Treysen&#039;s Trappings.&lt;br /&gt;
&lt;br /&gt;
The wares before you have been tailored to work together in unique ways.  The more items you wear from my clothing set, the more you may find they complement one another.&lt;br /&gt;
&lt;br /&gt;
A complete set of clothing consists of the following: &lt;br /&gt;
&lt;br /&gt;
A hood or cowl.&lt;br /&gt;
A jacket, longcoat or coat.&lt;br /&gt;
A shirt or tunic.&lt;br /&gt;
A harness or bandolier.&lt;br /&gt;
A belt, waistchain or cincher.&lt;br /&gt;
Some pants or trousers.&lt;br /&gt;
A pair of boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each item has the potential to have its secrets unlocked a single time by a skilled tailor.  Hoods have twice the secrets, and can be unlocked a second time, though only by myself.&lt;br /&gt;
&lt;br /&gt;
If we cross paths, I would be happy to assist you in unlocking the secrets of these wares, of which I am particularly proud.&lt;br /&gt;
&lt;br /&gt;
~Mister Treysen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
Pieces can be unlocked by [[Xerria]] in the Merchant&#039;s Lounge on [[Mist Harbor]] during one of her monthly visits. The hoods/cowls require two unlocks, the second being limited to ONE person only per month.&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Muddy_area&amp;diff=260155</id>
		<title>Muddy area</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Muddy_area&amp;diff=260155"/>
		<updated>2026-07-08T16:55:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Muddy areas are rooms with mud that have special interactions with certain verbs.&lt;br /&gt;
&lt;br /&gt;
==Analyze (Room)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The area is very muddy.  You could SIT, BOW, CURTSY, DUCK, DANCE, JUMP, KICK, KNEEL, LIE, MEDITATE, PRAY, PUSH, SPLASH, HIDE, FLAIL, FALL, and ROLL in the mud.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Target |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= SIT |modifier2= None |1Pview= You sink down into the warm mud and breathe a sigh of contentment. |2Pview=N/A  |3Pview= Person sinks down into the warm mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= BOW |modifier2= None |1Pview= You bow down and dip your face into the mud. |2Pview=N/A  |3Pview= Person bows down and dips his/her face into the mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= CURTSY |modifier2= None |1Pview= You sink down into the warm mud and breathe a sigh of contentment. |2Pview=N/A  |3Pview= Person sinks down into the warm mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= DUCK |modifier2= None |1Pview= You duck under the mud for a moment and then come up looking like some ancient monster. |2Pview=N/A  |3Pview= Person ducks under the mud for a moment and then surfaces like some ancient monster with a scary look on his/her face.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= None |1Pview= You wallow around in the mud, snorting like a warthog and emerge from the pool covered in mud from head to toe. |2Pview=N/A  |3Pview= Person wallows around in the mud, snorting like a warthog and emerges from the pool covered in mud from head to toe.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= Person |1Pview= You splash mud in all directions while trying to dance with Target in this slippery goo. |2Pview= Person splashes mud in all directions while trying to dance with you in this slippery goo. |3Pview= Person and Target send waves of goo in all directions as they dance around in the mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= JUMP |modifier2= None |1Pview= You leap up out of the mud with a slurping sound and come back down in a belly flop, sending mud flying in all directions. |2Pview=N/A  |3Pview= Person leaps up out of the mud with a slurping sound and comes down in a belly flop that sends mud flying in all directions, coating you.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= KICK |modifier2= None |1Pview= You rapidly kick your feet, sending a wave of gooey mud all over. |2Pview=N/A  |3Pview= Person kicks his/her feet, sending a wave of gooey mud all over.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= KICK |modifier2= Person |1Pview= You rapidly kick your feet, splattering gooey mud all over Target. |2Pview= Person kicks his/her feet, splattering you thoroughly in a sudden wave of gooey mud. |3Pview= Person kicks a wave of gooey mud in Target&#039;s direction covering Target thoroughly.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= KICK |modifier2= Object |1Pview= You rapidly kick your feet, sending a wave of gooey mud all over the Target. |2Pview=N/A  |3Pview= Person kicks his/her feet, sending a wave of gooey mud all over the Target.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= KICK |modifier2= Person, standing |1Pview= You slip and fall while trying to kick mud at Target. |2Pview=Person slips and falls while trying to kick some mud at you. |3Pview= Person slips and falls while trying to kick some mud at Target.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= KNEEL |modifier2= None |1Pview= You kneel down in the mud. |2Pview=N/A  |3Pview= Person kneels down in the mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= LIE |modifier2= None |1Pview= You lie down in the mud and feel its gooey warmth surround you. |2Pview=N/A  |3Pview= Person lies down in the warm mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= MEDITATE |modifier2= None |1Pview= You kneel down in the mud. |2Pview=N/A  |3Pview= Person kneels down in the mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= PRAY |modifier2= None |1Pview= You kneel down in the mud. |2Pview=N/A  |3Pview= Person kneels down in the mud.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUSH |modifier2= Person |1Pview= You leap on Target and shove her head under the mud.  She quickly emerges, flailing and flinging mud everywhere. |2Pview= Person leaps on you and forces your head down under the mud.  You quickly emerge, flailing and flinging mud everywhere. |3Pview= Person leaps on Target, forcing her head down under the mud.  Target quickly emerges, flailing and flinging mud everywhere.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= SPLASH |modifier2= None |1Pview= You fling mud all over the place! |2Pview=N/A  |3Pview= Person splashes playfully about in the mud, flinging it all over the place.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= SPLASH |modifier2= Person |1Pview= You fling mud all over Target! |2Pview= Person flings mud all over you! |3Pview= Person flings mud all over Target!}}&lt;br /&gt;
{{VerbTableEntry|modifier1= HIDE |modifier2= None |1Pview= You stick your head down in the warm mud, secure in the fact that no one can see you. |2Pview=N/A  |3Pview= Person sticks his/her head into the mud.  Perhaps he/she thinks if he/she can&#039;t see you then you can&#039;t see him/her.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= FLAIL |modifier2= None |1Pview= You fling mud all over the place! |2Pview=N/A  |3Pview= Person splashes playfully about in the mud, flinging it all over the place.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= FLAIL |modifier2= Person |1Pview= You fling mud all over Target! |2Pview= Person flings mud all over you! |3Pview= Person flings mud all over Target!}}&lt;br /&gt;
{{VerbTableEntry|modifier1= FALL |modifier2= None |1Pview= You fall down in the mud and send warm gooey mud flying in all directions. |2Pview=N/A  |3Pview= Person falls down into the mud and sends warm gooey mud flying in all directions.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= ROLL |modifier2= None |1Pview= You wallow around in the mud, snorting like a warthog and emerge from the pool covered in mud from head to toe. |2Pview=N/A  |3Pview= Person wallows around in the mud, snorting like a warthog and emerges from the pool covered in mud from head to toe.}}&lt;br /&gt;
{{VerbTableEntry|modifier1= ROLL |modifier2= Person lying down |1Pview= You roll Target around in the mud, covering her in a gooey mess. |2Pview= Person rolls you around in the mud, covering you in a gooey mess. |3Pview= Person rolls Target around in the mud, covering her in a gooey mess.}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special rooms]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260151</id>
		<title>Ladies&#039; Luck Lounge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260151"/>
		<updated>2026-07-08T15:59:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Wehnimer&#039;s Landing&lt;br /&gt;
|article=Yes&lt;br /&gt;
|location=Albatross&lt;br /&gt;
|wares=apparel&lt;br /&gt;
|addinfo=It sells [[Joola items]].&lt;br /&gt;
|roomname=Albatross, Ladies&#039; Luck Lounge&lt;br /&gt;
|desc=The bright hue of the plush, padded dark magenta velvet walls is tempered somewhat by a curtain of linked gold disks.  An opulent chandelier casts candlelight over the circular room, bathing a multi-tiered champagne fountain beset by a pair of plush magenta velvet chaises inverted head-to-toe from each other in the center of the room with a warm, pink glow.  A lacquered rosewood mirror leans up against the wall beside a highly varnished wood table, while an array of highly polished gold hooks mark evenly spaced intervals around the circumference of the room.&lt;br /&gt;
|realrnum=777321&lt;br /&gt;
|exits=southeast&lt;br /&gt;
|inventory=&amp;lt;blockquote&amp;gt;}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the polished gold hook you see:||contents= a black silk cloak held at the throat by an intricate toggle, a charcoal leather corset with rigid external boning, a multilayered colorful silk and lace skirt, a low-cut thigh-slit dress of overlapping shiny red sequins, a triangular sheer gauze hip-scarf fringed with gold coins, a white wicker basket, a large slouched leather purse, a drawstring bright red silk pouch, and an open-weave crocheted shawl.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly polished gold hook&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black silk cloak held at the throat by an intricate toggle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153626&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153626&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a black silk cloak held at the throat by an intricate toggle&lt;br /&gt;
   Gem: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a charcoal leather corset with rigid external boning ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a charcoal leather corset with gemstone rivets studding the external boning&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multilayered colorful silk and lace skirt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Pocketed: A small amount (a few items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a multilayered silk and lace skirt draped with beaded gemstone netting&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a low-cut thigh-slit dress of overlapping shiny red sequins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a low-cut thigh-slit dress of overlapping gemstone sequins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a triangular sheer gauze hip-scarf fringed with gold coins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a triangular sheer gauze hip-scarf fringed by gemstone coins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white wicker basket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;back-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a white wicker basket secured by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large slouched leather purse ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Pocketed: A slightly large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shoulder-slung (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a slouched leather purse with a gemstone link shoulder strap&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a drawstring bright red silk pouch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 3 lbs&amp;lt;br&amp;gt;Pocketed: A medium amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a drawstring bright red silk pouch held by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an open-weave crocheted shawl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an open-weave crocheted shawl fringed with gemstone teardrops&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the varnished wood table you see:||contents= a fanned bright red lace hair-ornament, a large gaudy diamond ring, a thin gold leather belt with an elaborate buckle, a series of multitiered gold and silver hip-chains, a black leather headband side-set with a large cloth flower, a wire-thin back lariat necklace suspending a triad of blue glaes plumes, a belled gold and diamond anklet, and an elaborate multi-tiered necklace.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly varnished wood table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fanned bright red lace hair-ornament ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;hair-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153616&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153616&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a fanned bright red lace hair-ornament&lt;br /&gt;
   Gem: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large gaudy diamond ring ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;finger-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a large gaudy diamond ring boasting a gemstone solitaire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin gold leather belt with an elaborate buckle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a thin gold leather belt with a gemstone buckle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a series of multitiered gold and silver hip-chains ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a series of multitiered hip-chains consisting of gemstone links&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black leather headband side-set with a large cloth flower ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black leather headband side-set with a gemstone flower&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wire-thin back lariat necklace suspending a triad of blue glaes plumes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a wire-thin back lariat necklace suspending gemstone plumes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a belled gold and diamond anklet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;ankle-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a gold and diamond anklet twinkling with gemstone bells&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an elaborate multi-tiered necklace ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an elaborate multi-tiered necklace of gemstone beads&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the champagne fountain you see:||contents= some cascading golden champagne, a slender crystal flute, and a champagned fountain  dataprop.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a multi-tiered champagne fountain&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; | Container &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | some cascading golden champagne||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::Albatross| ]]{{DEFAULTSORT:Albatross, Ladies&#039; Luck Lounge}}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260150</id>
		<title>Ladies&#039; Luck Lounge</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ladies%27_Luck_Lounge&amp;diff=260150"/>
		<updated>2026-07-08T15:57:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=XX |realrnum= |mapid= |rnum= |portal= }}&lt;br /&gt;
====Albatross, Ladies&#039; Luck Lounge====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Albatross, Ladies&#039; Luck Lounge&lt;br /&gt;
|desc=The bright hue of the plush, padded dark magenta velvet walls is tempered somewhat by a curtain of linked gold disks.  An opulent chandelier casts candlelight over the circular room, bathing a multi-tiered champagne fountain beset by a pair of plush magenta velvet chaises inverted head-to-toe from each other in the center of the room with a warm, pink glow.  A lacquered rosewood mirror leans up against the wall beside a highly varnished wood table, while an array of highly polished gold hooks mark evenly spaced intervals around the circumference of the room. &lt;br /&gt;
|realrnum= 777321&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= southeast}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the polished gold hook you see:||contents= a black silk cloak held at the throat by an intricate toggle, a charcoal leather corset with rigid external boning, a multilayered colorful silk and lace skirt, a low-cut thigh-slit dress of overlapping shiny red sequins, a triangular sheer gauze hip-scarf fringed with gold coins, a white wicker basket, a large slouched leather purse, a drawstring bright red silk pouch, and an open-weave crocheted shawl.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly polished gold hook&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black silk cloak held at the throat by an intricate toggle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153626&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153626&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a black silk cloak held at the throat by an intricate toggle&lt;br /&gt;
   Gem: a black silk cloak held at the throat by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a charcoal leather corset with rigid external boning ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a charcoal leather corset with gemstone rivets studding the external boning&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a multilayered colorful silk and lace skirt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;Pocketed: A small amount (a few items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a multilayered silk and lace skirt draped with beaded gemstone netting&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a low-cut thigh-slit dress of overlapping shiny red sequins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 2 lbs&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a low-cut thigh-slit dress of overlapping gemstone sequins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a triangular sheer gauze hip-scarf fringed with gold coins ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a triangular sheer gauze hip-scarf fringed by gemstone coins&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white wicker basket ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;back-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a white wicker basket secured by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large slouched leather purse ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Pocketed: A slightly large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shoulder-slung (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a slouched leather purse with a gemstone link shoulder strap&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 35,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a drawstring bright red silk pouch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 3 lbs&amp;lt;br&amp;gt;Pocketed: A medium amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;belt-attached (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a drawstring bright red silk pouch held by a gemstone toggle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an open-weave crocheted shawl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Pocketed: A very large amount  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;cloak-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an open-weave crocheted shawl fringed with gemstone teardrops&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the varnished wood table you see:||contents= a fanned bright red lace hair-ornament, a large gaudy diamond ring, a thin gold leather belt with an elaborate buckle, a series of multitiered gold and silver hip-chains, a black leather headband side-set with a large cloth flower, a wire-thin back lariat necklace suspending a triad of blue glaes plumes, a belled gold and diamond anklet, and an elaborate multi-tiered necklace.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a highly varnished wood table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fanned bright red lace hair-ornament ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;hair-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-153616&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-153616&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned.&lt;br /&gt;
&lt;br /&gt;
The merchant can also change the way the gem is attached.  For example, you can have:&lt;br /&gt;
   capped by (a gemstone)&lt;br /&gt;
   topped by a carved (gemstone) heart&lt;br /&gt;
   set with a series of (gemstone) studs&lt;br /&gt;
&lt;br /&gt;
This item is currently set as follows:&lt;br /&gt;
   No gem: a fanned bright red lace hair-ornament&lt;br /&gt;
   Gem: a fanned bright red lace hair-ornament pinned by a gemstone&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large gaudy diamond ring ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;finger-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a large gaudy diamond ring boasting a gemstone solitaire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thin gold leather belt with an elaborate buckle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a thin gold leather belt with a gemstone buckle&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a series of multitiered gold and silver hip-chains ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;waist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a series of multitiered hip-chains consisting of gemstone links&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a black leather headband side-set with a large cloth flower ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;head-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a black leather headband side-set with a gemstone flower&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wire-thin back lariat necklace suspending a triad of blue glaes plumes ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a wire-thin back lariat necklace suspending gemstone plumes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a belled gold and diamond anklet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;ankle-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: a gold and diamond anklet twinkling with gemstone bells&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an elaborate multi-tiered necklace ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;neck-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Joola_items|Joola]]&amp;lt;noinclude&amp;gt;[[Sells script::Joola_items| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gem Inserted: an elaborate multi-tiered necklace of gemstone beads&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the champagne fountain you see:||contents= some cascading golden champagne, a slender crystal flute, and a champagned fountain  dataprop.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a multi-tiered champagne fountain&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; | Container &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | some cascading golden champagne||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::Albatross| ]]{{DEFAULTSORT:Albatross, Ladies&#039; Luck Lounge}}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Moody_Garment&amp;diff=260146</id>
		<title>Moody Garment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Moody_Garment&amp;diff=260146"/>
		<updated>2026-07-08T15:31:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Moody Garments&#039;&#039;&#039; are scripted garments released during [[Rumor Woods|June 2022 Rumor Woods]] and sold at [[RWShop:Tempered Threads|Tempered Threads]].  These garments have a set of verbs that vary based on the garment&#039;s current &amp;quot;mood.&amp;quot;  The mood can be changed by inserting one of several possible runes into the garment, allowing for a variety of verb sets.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This pewter grey vest is a Moody Garment!  When eligible rune items (most non-blank runestones with the &amp;quot;runestone&amp;quot; noun, bloodrunes, and moodstones) are inserted, it has the ability to confer messaging outputs from the player and garment that reflect the rune item&#039;s associated mood/flavor.  PUSH (with rune item in the oppposite hand) to insert, PULL to remove, and LOOK ON to see the type of inserted rune item.&lt;br /&gt;
&lt;br /&gt;
This vest is currently Tier 2 (of 2).  It traps for: TILT, EXPRESS, POSE, RAISE, PUSH, PULL, WEAR, REMOVE, and ATTEND.  TILT, EXPRESS, and RAISE include player target options via &amp;quot;at/with&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Aesthetic alterations are allowed.  The noun must remain a synonym of bodice or vest-like nouns that wrap around the front and back (e.g. no aprons).  No nouns or alterations that contradict the presence of a neckline and a lower hem that reaches down at least as far as the waist.  No nouns or alterations that contradict the waistband as sitting at the waist.&lt;br /&gt;
&lt;br /&gt;
Messaging that relies on an item being visible will not display if it is tucked out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Mood&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| Pushing your hands up into the air, you stretch and twirl while admiring the fit of your pewter grey vest.&lt;br /&gt;
| Pushing her hands up into the air, XXX stretches and twirls while admiring the fit of her pale grey bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Leaning into the mood of your garment, you outwardly emote its -- and by extension your -- polite civility by way of a courteous, tempered expression.&lt;br /&gt;
| XXX fairly emanates polite civility by way of her courteous, tempered expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Leaning into the mood of your garment, you outwardly emote its -- and by extension your -- anger by way of tensing up and glaring ill-temperedly.&lt;br /&gt;
| XXX fairly emanates anger by way of his/her tense body language in concert with his/her ill-tempered glare.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Leaning into the mood of your garment, you outwardly emote its -- and by extension your -- scholarly bent by way of a knowing facial expression punctuated by an inquisitive quirk of your brow.&lt;br /&gt;
| XXX fairly emanates a scholarly air by way of her knowing facial expression, which is punctuated by an inquisitive quirk of her brow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Leaning into the mood of your garment, you outwardly emote its -- and by extension your -- bloodlust by way of licking and smacking your lips in a hungry fashion.&lt;br /&gt;
| XXX fairly emanates bloodlust by way of his licking and smacking his lips in a hungry fashion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Leaning into the mood of your garment, you outwardly emote its -- and by extension your -- anxious nerves by way of an acutely apprehensive expression.&lt;br /&gt;
| XXX fairly emanates anxious nerves by way of her acutely apprehensive expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| Leaning into the mood of your garment, you outwardly emote its -- and by extension your -- flirtatiousness by way of a vivaciously inviting mien and a cheeky wiggle of your hips. &lt;br /&gt;
| XXX fairly emanates flirtatiousness by way of his/her vivaciously inviting mien and cheeky wiggle of his/her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| First primping your short, chestnut hair, you then tug at your pewter grey vest&#039;s neckline while making small, quick adjustments to it.&lt;br /&gt;
| First primping her raggedly cut, blue-black hair, XXX then tugs at her pale grey bliaut&#039;s neckline and makes small, quick adjustments to it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Diplomatic&lt;br /&gt;
| Drawing in a conservative breath, you ever so slightly tug at your pewter grey vest&#039;s neckline while gathering your thoughts, then release it in a long, slow exhale. &lt;br /&gt;
| Drawing in a conservative breath, XXX ever so slightly tugs at her pale grey bliaut&#039;s neckline, then releases the air in a long, slow exhale.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Drawing in a single, hissing breath, you crossly tug at your pewter grey vest&#039;s neckline while louring with fierce displeasure.&lt;br /&gt;
|Drawing in a single, hissing breath, XXX crossly tugs at his/her &amp;lt;garment&amp;gt;&#039;s neckline while louring with fierce displeasure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Drawing in a deep, focused breath, you pensively tug at your pale grey bliaut&#039;s neckline while attempting to identify the composition, and any distinguishing aspects of, the air&#039;s makeup, quality, and contributing scents.&lt;br /&gt;
| Drawing in a deep breath, XXX pensively tugs at her pale grey bliaut&#039;s neckline while otherwise appearing incredibly focused, as if ascertaining the properties of the air she has just inhaled.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Breathing shallowly, you unceremoniously tug at your long-sleeved shirt&#039;s neckline while your vision blurs, and you allow the feelings of bloodlust blanketing you to momentarily overwhelm you.&lt;br /&gt;
| Breathing shallowly, XXX unceremoniously tugs at his long-sleeved shirt&#039;s neckline and, as his eyes unfocus, he appears savagely unhinged for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Gulping for air, you desperately tug at your cotton skirt&#039;s side while attempting to calm yourself enough to regulate your breathing.&lt;br /&gt;
| Gulping for air, XXX desperately tugs at her cotton skirt&#039;s side while making clear attempts to calm herself and regulate her breathing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| Feeling quite breathless, you lightly tug at your &amp;lt;garment&amp;gt;&#039;s neckline while rapidly fanning your face with your hand. &lt;br /&gt;
| Looking quite breathless, XXX lightly tugs at his/her &amp;lt;garment&amp;gt;&#039;s neckline.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| You easily slide into your pewter grey vest and set its fit on your form to rights.&lt;br /&gt;
| XXX easily slides into her pale grey bliaut and sets its fit on her form and fall of fabric to rights.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Diplomatic&lt;br /&gt;
| As you slide your pewter grey vest on, an unnaturally strong urge to act politely washes over you, and you find yourself tempering your expression into one of exquisite civility.&lt;br /&gt;
| As XXX slides his pewter grey vest on, he tempers his expression into one of exquisite civility.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| As you slide your pewter grey vest on, an unnaturally strong anger washes over you, and you find yourself unable to hide your sudden pique.&lt;br /&gt;
| As XXX slides his pewter grey vest on, he exudes anger via his visible pique.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| As you slide your pale grey bliaut on, an unnaturally strong interest in scholarly pursuits washes over you, and you find yourself carefully studying your surroundings for any useful nuggets of information.&lt;br /&gt;
| As XXX slides her pale grey bliaut on, she examines the surroundings with a studious expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| As you slide your long-sleeved shirt on, an unnaturally strong bloodlust washes over you, and you find yourself looking around for someone or something to stab.&lt;br /&gt;
| As XXX slides his long-sleeved shirt on, he looks around with an unnervingly bloodthirsty expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| As you slide your cotton skirt on, an unnaturally strong nervousness washes over you, and you find yourself anxiously chewing on your lip.&lt;br /&gt;
| As XXX slides her cotton skirt on, she wears an anxious expression while chewing on her lip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
|s you slide your &amp;lt;garment&amp;gt; on, an unnaturally strong, flirtatious mood washes over you, and you find yourself wearing an overtly sultry gaze. &lt;br /&gt;
| As XXX slides his/her &amp;lt;garment&amp;gt; on, he/she just as smoothly dons an overtly sultry gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| In a brief flurry of organza and limbs, you peel off your pale grey bliaut.&lt;br /&gt;
| In a brief flurry of organza and limbs, XXX peels off her pale grey bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Diplomatic&lt;br /&gt;
| As you peel off your pale grey bliaut in a brief flurry of organza and limbs, the unnaturally strong urge to act politely that came with it fades, leaving you feeling more... yourself.&lt;br /&gt;
| As XXX peels off her pale grey bliaut in a brief flurry of organza and limbs, she inexplicably seems a touch less polite in mood.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| As you peel off your &amp;lt;garment&amp;gt; in a brief flurry of &amp;lt;fabric&amp;gt; and limbs, the unnaturally strong anger that came with it fades, leaving you feeling more... yourself. &lt;br /&gt;
| As XXX peels off his/her &amp;lt;garment&amp;gt; in a brief flurry of &amp;lt;fabric&amp;gt; and limbs, he/she inexplicably seems a touch less angry.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| As you peel off your pale grey bliaut in a brief flurry of organza and limbs, the unnaturally strong interest in scholarly pursuits that came with it fades, leaving you feeling more... yourself.&lt;br /&gt;
| As XXX peels off her pale grey bliaut in a brief flurry of organza and limbs, she inexplicably seems a touch less scholarly in her airs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| As you peel off your long-sleeved shirt in a brief flurry of silk satin and limbs, the unnaturally strong bloodlust that came with it fades, leaving you feeling more... yourself.&lt;br /&gt;
| As XXX peels off his long-sleeved shirt in a brief flurry of silk satin and limbs, he inexplicably seems a touch less bloodthirsty.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
|As you peel off your &amp;lt;garment&amp;gt; in a brief flurry of &amp;lt;fabric&amp;gt; and limbs, the unnaturally strong nervousness that came with it fades, leaving you feeling more... yourself. &lt;br /&gt;
| As XXX peels off his/her &amp;lt;garment&amp;gt; in a brief flurry of &amp;lt;fabric&amp;gt; and limbs, he/she inexplicably seems a touch less nervous.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
|As you peel off your &amp;lt;garment&amp;gt; in a brief flurry of &amp;lt;fabric&amp;gt; and limbs, the unnaturally strong, flirtatious mood that came with it fades, leaving you feeling more... yourself. &lt;br /&gt;
| As XXX peels off his/her &amp;lt;garment&amp;gt; in a brief flurry of &amp;lt;fabric&amp;gt; and limbs, he/she inexplicably seems a touch less flirtatious.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| With one effortless swipe of your hand, you straighten the baize fabric of your trousers.&lt;br /&gt;
| With one effortless swipe of her hand, she straightens the organza fabric of her bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Diplomatic&lt;br /&gt;
| You reticently smooth and straighten out the baize fabric of your vest.&lt;br /&gt;
| XXX reticently smooths and straightens out the organza fabric of her bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| You angrily jerk your hands down and seethe while smoothing out the baize fabric of your vest.&lt;br /&gt;
| XXX angrily jerks his/her hands down and visibly seethes while smoothing out the &amp;lt;fabric&amp;gt; fabric of his/her &amp;lt;garment&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| You ponder various angles of issues besetting your profession, your hands distractedly smoothing out the organza fabric of your bliaut.&lt;br /&gt;
| XXX falls into a pedantic trance, her hands distractedly smoothing out the organza fabric of her bliaut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| You menacingly rake your nails along the silk satin fabric of your shirt, hardly doing it any favors.&lt;br /&gt;
| XXX menacingly rakes his nails along the silk satin fabric of his shirt, hardly doing it any favors.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| You anxiously worry at the qiviut and cotton fabric of your skirt.&lt;br /&gt;
| XXX anxiously worries at the qiviut and cotton fabric of her skirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| You coquettishly wink while smoothing down the &amp;lt;fabric&amp;gt; fabric of your &amp;lt;garment&amp;gt;. &lt;br /&gt;
| XXX coquettishly winks while smoothing down the &amp;lt;fabric&amp;gt; fabric of his/her &amp;lt;garment&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Mood&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| You make your way around the area, showing your pewter grey vest off with flutters of your hand and simple twists to-and-fro.&lt;br /&gt;
|XXX makes his/her way around the area, showing his/her &amp;lt;garment&amp;gt; off with flutters of his/her hand and simple twists to-and-fro.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Fully feeling the moody weight of your vest&#039;s fit, you employ an array of diplomatic mannerisms as you measuredly move around the area.&lt;br /&gt;
| XXX employs an array of diplomatic mannerisms as she measuredly moves around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Fully feeling the moody weight of your vest&#039;s fit, you simmer with rage as you sweep around the area.&lt;br /&gt;
|XXX simmers with rage as he/she sweeps around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Fully feeling the moody weight of your skirt&#039;s fit, you mull over various academic questions as you stride around the area.&lt;br /&gt;
| XXX has the look of an academic muse as she strides around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Fully feeling the moody weight of your skirt&#039;s fit, you stalk around the area with murderous intent.&lt;br /&gt;
| XXX stalks around the area with a murderous look in his/her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Fully feeling the moody weight of your skirt&#039;s fit, you stutter-step around the area before nervously skittering back to where you started.&lt;br /&gt;
| XXX stutter-steps around the area before nervously skittering back to where she started.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| Fully feeling the moody weight of your &amp;lt;garment&amp;gt;&#039;s fit, you saunter around the area with the full weight of your charm on display. &lt;br /&gt;
| XXX saunters around the area with the full weight of his/her charm on display.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|TILT (at)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| You make your way toward YYY, showing your &amp;lt;garment&amp;gt; off to him/her with flutters of your hand and simple twists to-and-fro. &lt;br /&gt;
| XXX makes his/her way toward you, showing his/her &amp;lt;garment&amp;gt; off for you with flutters of his/her hand and simple twists to-and-fro.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Fully feeling the moody weight of your vest&#039;s fit, you employ an array of diplomatic mannerisms as you approach YYY.&lt;br /&gt;
| XXX employs an array of diplomatic mannerisms as he approaches you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Fully feeling the moody weight of your &amp;lt;garment&amp;gt;&#039;s fit, you simmer with rage as you sweep over to YYY. &lt;br /&gt;
| XXX simmers with rage as he/she sweeps over to you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Fully feeling the moody weight of your skirt&#039;s fit, you ready various academic arguments in your mind as you stride over to YYY.&lt;br /&gt;
| XXX has the look of an academic warrior as she strides over to you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Fully feeling the moody weight of your &amp;lt;garment&amp;gt;&#039;s fit, you stalk toward YYY with murderous intent. &lt;br /&gt;
| XXX stalks toward you with a murderous look in his/her eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Fully feeling the moody weight of your skirt&#039;s fit, you stutter-step toward YYY before nervously skittering back several steps.&lt;br /&gt;
| XXX stutter-steps toward you nervously skittering back several steps.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| Fully feeling the moody weight of your &amp;lt;garment&amp;gt;&#039;s fit, you turn on the full weight of your charm as you saunter toward YYY. &lt;br /&gt;
| XXX turns on the charm as he/she saunters toward you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|EXPRESS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| Without saying a word, you make a display of expressing your opinion by dramatically flicking a hand against your pewter grey vest and flinging it up into the air.  Except that unless there are mind-readers present, it&#039;s a toss-up as to whether your theatrics were understood.&lt;br /&gt;
| Without saying a word, XXX makes a display of dramatically flicking a hand against his/her &amp;lt;garment&amp;gt; and flinging it up into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Drawing upon your pewter grey vest&#039;s mood, you radiate a measuredly cordial demeanor.&lt;br /&gt;
| XXX radiates a measuredly cordial demeanor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Drawing upon your pewter grey vest&#039;s mood, you feel your jaw tighten and your muscles tense, and several veins in your forehead practically pulse with the pressure as you quietly brood.&lt;br /&gt;
| XXX visibly tenses, his/her jaw tightening and his/her muscles contracting, as he/she quietly broods.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Drawing upon your cotton skirt&#039;s mood, you extol on the benefits of scholarly pursuits with bookish enthusiasm.&lt;br /&gt;
| XXX extols on the benefits of scholarly pursuits with bookish enthusiasm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Drawing upon your pleated white skirt&#039;s mood, you are wracked with strange, tortured pangs as you vociferously declare your intent to spill blood this night.&lt;br /&gt;
| XXX appears intermittently tortured as he/she vociferously declares his/her intent to spill blood on this night.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Drawing upon your cotton skirt&#039;s mood, you clutch at your stomach; you feel as if the knot in your stomach brought on by nerves just doubled in size.&lt;br /&gt;
| XXX appears overcome with nerves as she fretfully clutches at her stomach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| Drawing upon your &amp;lt;garment&amp;gt;&#039;s mood, you turn this way and that while simpering with flirtatious verve. &lt;br /&gt;
| XXX turns this way and that while simpering with flirtatious verve.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|EXPRESS (at)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| Without saying a word, you make a display of expressing your opinion of YYY by dramatically flicking a hand against your &amp;lt;garment&amp;gt; and flinging it out in YYY&#039;s direction.  Except that unless there are mind-readers present, it&#039;s a toss-up as to whether your theatrics were understood. &lt;br /&gt;
| Without saying a word, XXX makes a display of dramatically flicking a hand against his/her &amp;lt;garment&amp;gt; and flinging it out in your direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Drawing upon your pewter grey vest&#039;s mood, you focus your attention on YYY and radiate a measuredly cordial demeanor.&lt;br /&gt;
| XXX focuses his attention on you and radiates a measuredly cordial demeanor.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Drawing upon your pewter grey vest&#039;s mood, you focus your attention on YYY and feel your jaw tighten and your muscles tense, and several veins in your forehead practically pulse with the pressure as you quietly brood.&lt;br /&gt;
| XXX focuses his attention on you and visibly tenses, his jaw tightening and his muscles contracting, as he quietly broods.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Drawing upon your cotton skirt&#039;s mood, you focus your attention on YYY and extol on the benefits of scholarly pursuits with bookish enthusiasm.&lt;br /&gt;
| XXX focuses her attention on you and extols on the benefits of scholarly pursuits with bookish enthusiasm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Drawing upon your &amp;lt;garment&amp;gt;&#039;s mood, you focus your attention on YYY and are wracked with strange, tortured pangs as you vociferously declare your intent to spill his/her blood this night.&lt;br /&gt;
| XXX focuses his/her attention on you and appears intermittently tortured as he/she vociferously declares his/her intent to spill your blood on this night.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Drawing upon your cotton skirt&#039;s mood, you focus your attention on YYY and feel your nerves go haywire, and you break out into a cold sweat.&lt;br /&gt;
| XXX focuses her attention on you and appears overcome with nerves and suddenly breaks out into a cold sweat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
|Drawing upon your &amp;lt;garment&amp;gt;&#039;s mood, you focus your attention on YYY and turn this way and that while simpering with flirtatious verve. &lt;br /&gt;
| XXX focuses his/her attention on you and turns this way and that while simpering with flirtatious verve.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|POSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| Idly picking at the baize of your pewter grey vest, you fluidly shift from one attitude to another.&lt;br /&gt;
| Idly picking at the &amp;lt;fabric&amp;gt; of XXX&#039;s pewter grey vest, XXX fluidly shifts from one attitude to another.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Carefully folding your hands and resting them against the front of your pewter grey vest, you settle into a politely refined pose.&lt;br /&gt;
| Carefully folding her hands and resting them against the front of her cotton skirt, XXX settles into a politely refined pose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| You dig your nails into the side of your pewter grey vest, grit your teeth, and glower.&lt;br /&gt;
| XXX digs his/her nails into the side of his/her &amp;lt;garment&amp;gt;, grits his/her teeth, and glowers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Flattening your hands against your cotton skirt, you lift your head with an erudite air and focus on observing your surroundings.&lt;br /&gt;
| Flattening her hands against her cotton skirt, XXX lifts her head with an erudite air and seems to focus on observing the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| Snarling with savage viciousness, you tightly grip the flyrsilk of your pleated white skirt, barely managing to keep your sanguinary urges in check.&lt;br /&gt;
| Snarling with savage viciousness, XXX tightly grips the &amp;lt;fabric&amp;gt; of his/her &amp;lt;garment&amp;gt;, a sanguinary expression on his/her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| Fidgting apprehensively, you clutch the qiviut and cotton of your cotton skirt, occasionally relaxing your death grip just enough to wiggle some circulation back into your fingers.&lt;br /&gt;
| Fidgeting apprehensively, XXX tightly clutches the qiviut and cotton of her cotton skirt, occasionally relaxing her grip just enough to wiggle her fingers about, as if to regain circulation.|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| In concert with teasingly running two fingers across the sides of your &amp;lt;garment&amp;gt;, you lean back in a provocative attitude. &lt;br /&gt;
| In concert with teasingly running two fingers across the sides of XXX&#039;s &amp;lt;garment&amp;gt;, XXX leans back in a provocative attitude.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| You raise a hand to your waist and set it against your pewter grey vest, tilting that arm out akimbo while gazing around.&lt;br /&gt;
| XXX raises a hand to his/her waist and sets it against his/her &amp;lt;garment&amp;gt;, tilting that arm out akimbo while gazing around.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Smiling discerningly, you fold your hands against the front of your pewter grey vest, lift your shoulders in an almost indiscernible shrug, and refrain from commentary.&lt;br /&gt;
| Smiling discerningly, XXX folds her hands against the front of her cotton skirt, lifts her shoulders in an almost indiscernible shrug, and refrains from commenting.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Casting an enraged glance about that seems to land nowhere in particular, you lift one hand from the side of your pewter grey vest to your mouth and, balling it into a fist, scream into it.&lt;br /&gt;
| Casting an enraged glance about that seems to land nowhere in particular, XXX lifts one hand from the side of his/her &amp;lt;garment&amp;gt; to his/her mouth and, balling it into a fist, screams into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Tapping a finger against your cotton skirt as you tick off a mental list of subjects to cover, you then raise it up once ready to deliver your remarks.&lt;br /&gt;
| Tapping a finger against her cotton skirt as if ticking off some sort of list, XXX then raises it up and clearly looks like she has something to say.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
| You tear at your pleated white skirt as inner turmoil and torment wash over you in waves to mingle with your bellicose yearnings.&lt;br /&gt;
| XXX tears at his/her &amp;lt;garment&amp;gt; as a torrent of torment flashes across his/her bellicose expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| You glance up for a split-second, then bite your lip and tap your finger against your cotton skirt repetitively, with a tap-tap-tap indicative of nervousness.&lt;br /&gt;
| XXX glances up for a split-second, then bites her lip and taps her finger against her cotton skirt repetitively, with a tap-tap-tap indicative of nervousness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
| You blush shyly, but as you lift your hands to hook two fingers together at the front waist of your &amp;lt;garment&amp;gt;, you allow your lips to curve up in a coy smile. &lt;br /&gt;
| XXX blushes shyly, but as he/she lifts his/her hands to hook two fingers together at the front waist of his/her &amp;lt;garment&amp;gt;, his/her lips curve up in a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=7|RAISE (at)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Moodless&lt;br /&gt;
| You blush shyly, but as you lift your hands to hook two fingers together at the front waist of your &amp;lt;garment&amp;gt;, you allow your lips to curve up in a coy smile. &lt;br /&gt;
| XXX blushes shyly, but as he/she lifts his/her hands to hook two fingers together at the front waist of his/her &amp;lt;garment&amp;gt;, his/her lips curve up in a coy smile.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Polite&lt;br /&gt;
| Smiling discerningly at YYY, you fold your hands against the front of your pewter grey vest, lift your shoulders in an almost indiscernible shrug, and refrain from commentary.&lt;br /&gt;
| Smiling discerningly at you, XXX folds his hands against the front of his pewter grey vest, lifts his shoulders in an almost indiscernible shrug, and refrains from commenting.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Angry&lt;br /&gt;
| Casting an enraged glance at YYY, you lift one hand from the side of your pewter grey vest to your mouth and, balling it into a fist, scream into it.&lt;br /&gt;
| Casting an enraged glance at you, XXX lifts one hand from the side of his/her &amp;lt;garment&amp;gt; to his/her mouth and, balling it into a fist, screams into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Studious&lt;br /&gt;
| Tapping a finger against your cotton skirt as you tick off a mental list of subjects to cover, you then raise it in YYY&#039;s direction once ready to deliver your remarks.&lt;br /&gt;
| Tapping a finger against her cotton skirt as if ticking off some sort of list, XXX then raises it up, clearly looking like she has something to say to you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bloodlust&lt;br /&gt;
|Casting an enraged glance at YYY, you lift one hand from the side of your &amp;lt;garment&amp;gt; to your mouth and, balling it into a fist, scream into it. &lt;br /&gt;
| Casting an enraged glance at you, XXX lifts one hand from the side of his/her &amp;lt;garment&amp;gt; to his/her mouth and, balling it into a fist, screams into it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anxious&lt;br /&gt;
| You glance up for a split-second at YYY, then bite your lip and tap your finger against your cotton skirt repetitively, with a tap-tap-tap indicative of nervousness.&lt;br /&gt;
| XXX glances up for a split-second at you, then bites her lip and taps her finger against her cotton skirt repetitively, with a tap-tap-tap indicative of nervousness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flirtatious&lt;br /&gt;
|You blush shyly at YYY, but as you lift your hands to hook two fingers together at the front waist of your &amp;lt;garment&amp;gt;, you allow your lips to curve up in a coy smile. &lt;br /&gt;
| XXX blushes shyly at you, but as he/she lifts his/her hands to hook two fingers together at the front waist of his/her &amp;lt;garment&amp;gt;, his/her lips curve up in a coy smile.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Moodstones &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Moodstones, sold in the same shop, provide access to unique moods.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable float&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Available Moods&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rune Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mood &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|None&lt;br /&gt;
| Moodless&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amber moodstone&lt;br /&gt;
| Polite civility &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Cloudy white moodstone&lt;br /&gt;
| Angry&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Roseate moodstone&lt;br /&gt;
| Anxious&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Violet moodstone&lt;br /&gt;
| Flirtatious&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Non-blank [[runestone]] with the &amp;quot;runestone&amp;quot; noun&lt;br /&gt;
| Studious, with a scholarly lean&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Bloodrune]]&lt;br /&gt;
| Bloodlust&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bloodrune]]&lt;br /&gt;
* [[Runestone]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Chest-worn &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Legs-worn&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND  &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= EXPRESS  &lt;br /&gt;
|verb3= POSE  &lt;br /&gt;
|verb4= PULL &lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= RAISE&lt;br /&gt;
|verb7= REMOVE&lt;br /&gt;
|verb8= TILT&lt;br /&gt;
|verb9= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mood_Jewelry&amp;diff=260121</id>
		<title>Mood Jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mood_Jewelry&amp;diff=260121"/>
		<updated>2026-07-08T12:19:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mood Jewelry&#039;&#039;&#039; is scripted jewelry that allows the wearer to broadcast one of multiple types of preset moods as part of their appearance, similar to [[Moody Garment]]s.  The wearer&#039;s mood is shown on a special line between the features and the inventory.&lt;br /&gt;
&lt;br /&gt;
It is sold in the [[Rumor Woods]] shop [[RWShop:Moody Jewels|Moody Jewels]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;When worn, this wooden hair bead allows you to express your mood, which others can see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Verbs:&lt;br /&gt;
  COVER   turns the visibility of the mood on/off.&lt;br /&gt;
  WHISPER selects the mood to use, or it can show a list of the moods on the bead.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  WHISPER bead [ALL | SET | #]&lt;br /&gt;
  ALL           list all moods the bead has&lt;br /&gt;
  SET           sets this bead as the one to display when you wear multiple mood items&lt;br /&gt;
  #             sets # to the active mood&lt;br /&gt;
&lt;br /&gt;
The wooden hair bead can be altered normally.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|COVER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You activate your &amp;lt;item&amp;gt;.&amp;lt;br&amp;gt;You deactivate your &amp;lt;item&amp;gt;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles whether or not the selected mood is visible to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ALL&lt;br /&gt;
|&#039;&#039;(Shows the [[#Mood Options|full list of mood options available]].)&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You set your &amp;lt;item&amp;gt; as the default item to show your mood.&amp;lt;br&amp;gt;Your &amp;lt;item&amp;gt; is already set as the default item to show your mood.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|{#}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Your mood will now be seen as &amp;quot;&amp;lt;mood message&amp;gt;&amp;quot;.&amp;lt;br&amp;gt;That is already the active mood message.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select a [[#Mood Options|mood type]], list available moods, or set the item as the default mood jewelry item.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Mood Options===&lt;br /&gt;
The following moods are available on all mood jewelry sold at Rumor Woods 2026: &lt;br /&gt;
# He seems to be in a good mood.&lt;br /&gt;
# He seems bored.&lt;br /&gt;
# He carries himself with an air of nonchalance.&lt;br /&gt;
# He seems rather gloomy.&lt;br /&gt;
# He appears rather friendly.&lt;br /&gt;
# He casts his gaze about with cold indifference.&lt;br /&gt;
# He has a haughty air to him.&lt;br /&gt;
# He guards himself, vaguely suspicious of one and all.&lt;br /&gt;
# He appears weary of his surroundings.&lt;br /&gt;
# He seems rather pleased with himself.&lt;br /&gt;
# He appears anxious about something.&lt;br /&gt;
# He appears vaguely anxious.&lt;br /&gt;
# He holds himself with an air of ease.&lt;br /&gt;
# He seems barely able to contain his joy.&lt;br /&gt;
# He looks defeated by life.&lt;br /&gt;
# He holds his head low.&lt;br /&gt;
# He holds his head high, in a boastful manner.&lt;br /&gt;
# He has a distinctly lascivious look to his eyes.&lt;br /&gt;
# He has a solicitous air to him.&lt;br /&gt;
# He holds himself with gallant poise.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Moody Garment]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Jewelry &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Special line between features and inventory. &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=COVER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Unlocker&amp;diff=260093</id>
		<title>Premium Unlocker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Unlocker&amp;diff=260093"/>
		<updated>2026-07-07T16:01:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the &#039;&#039;&#039;Premium Unlocker&#039;&#039;&#039;, premium subscribers can unlock eligible items once per month. Located in the alcove in the The Lighthouse, Stairwell(u3201208, Lich 31552). Promo accounts cannot access the alcove.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN CONTRAPTION}} will list all of the names of the scripts it can currently unlock. It will also list the number of unlockable tiers available for that script via this service. The number listed is NOT THE MAXIMUM TIER (in some cases it will be the same, but that&#039;s not what you should assume) but the total number of unlock tiers allowed for that script from its off-the-shelf state/base tier.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH CONTRAPTION}} will check the item in your right hand to determine if it&#039;s eligible for further unlocks, but will not unlock it.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PUSH CONTRAPTION}} will unlock the item in your right hand.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SCRIPTS ON THIS LIST MAY CHANGE PERIODICALLY.===&lt;br /&gt;
&amp;lt;br&amp;gt;While script removals are not common, it is a possibility.   Advance notice will be given if possible.  Please prioritize your unlocks with that in mind.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; List of Eligible Scripts&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Script                      | Unlocks From|&lt;br /&gt;
 Name                        | Base Tier   |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 [[Adventure Clothing Set|Adventurewear]]               |      1      |&lt;br /&gt;
 [[Pauldrons|Aelotian Pauldrons]]          |      2      |&lt;br /&gt;
 [[Arkati Sigil]]                |      2      |&lt;br /&gt;
 [[Bazzelwyn Gloves]]            |      1      |&lt;br /&gt;
 [[Bracelet]]                    |      2      |&lt;br /&gt;
 [[Brawl Fluff]]                 |      1      |&lt;br /&gt;
 [[Campfire|Campfire Totes]]              |      1      |&lt;br /&gt;
 [[Cat&#039;s Cradle string]]         |      1      |&lt;br /&gt;
 [[Cigar cutter|Cigar Cutters]]               |      1      |&lt;br /&gt;
 [[ClimateWear|Climate Wear]]                |      1      |&lt;br /&gt;
 [[Compass]]                     |      1      |&lt;br /&gt;
 [[Corseted gown|Corseted Gown]]               |      3      |&lt;br /&gt;
 [[Creepy stole|Creepy Stoles]]               |      1      |&lt;br /&gt;
 [[Crystal holder|Crystal Holding Jewelry]]     |      1      |&lt;br /&gt;
 [[Dainty handkerchief|Dainty Handkerchief]]         |      2      |&lt;br /&gt;
 [[Dancing Shoes]]               |      1      |&lt;br /&gt;
 [[Ebon Gate Gown Item]]         |      2      |&lt;br /&gt;
 [[Fancy Coat]]s                 |      1      |&lt;br /&gt;
 [[Fancy Stockings]]             |      2      |&lt;br /&gt;
 [[Fancy Weapon]]                |      3      |&lt;br /&gt;
 [[Farming Tool]]s               |      1      |&lt;br /&gt;
 [[Fashionable Jacket]]s         |      1      |&lt;br /&gt;
 [[Feather boa|Feathered Boas]]              |      1      |&lt;br /&gt;
 [[Firewheel Flowers]]           |      2      |&lt;br /&gt;
 [[Fishie]]s                     |      4      |&lt;br /&gt;
 [[Folding chair|Folding Chairs]]              |      2      |&lt;br /&gt;
 [[Frog and Lilli#Necklace|Frog &amp;amp; Lilli Necklace]]       |      1      |&lt;br /&gt;
 [[Fusion Zests]]                |      2      |&lt;br /&gt;
 [[Gambling kit|Gambling Kits]]               |      1      |&lt;br /&gt;
 [[Gargoyle ring]]s              |      1      |&lt;br /&gt;
 [[Garrote knife|Garrote Knives]]              |      1      |&lt;br /&gt;
 [[GoryWeapons|Gory Weapons]]                |      1      |&lt;br /&gt;
 [[Hand-puppet]]s                |      1      |&lt;br /&gt;
 [[Hilted Weapons]]              |      2      |&lt;br /&gt;
 [[Ink pot]]s                    |      1      |&lt;br /&gt;
 [[Jewelry Box]]                 |      2      |&lt;br /&gt;
 [[Joola]]                       |      1      |&lt;br /&gt;
 [[Juggling Ball]]              |      1      |&lt;br /&gt;
 [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]      |      2      |&lt;br /&gt;
 [[Kindred_Garb#Belt|Kindred Garb - Belt]]         |      1      |&lt;br /&gt;
 [[Kindred_Garb#Bodice|Kindred Garb - Bodice]]       |      1      |&lt;br /&gt;
 [[Kindred_Garb#Brooch|Kindred Garb - Brooch]]       |      1      |&lt;br /&gt;
 [[Kindred_Garb#Chemise|Kindred Garb - Chemise]]      |      1      |&lt;br /&gt;
 [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]         |      1      |&lt;br /&gt;
 [[Kindred_Garb#Vest|Kindred Garb - Vest]]         |      2      |&lt;br /&gt;
 [[Label box|Label Boxes]]                 |      1      |&lt;br /&gt;
 [[Leather Works]]               |      1      |&lt;br /&gt;
 [[Lofty Lorgnettes]]            |      1      |&lt;br /&gt;
 [[LotusWear#Atanika/Ataniki|LotusWear - Atanika]]         |      3      |&lt;br /&gt;
 [[LotusWear#Isiqiri|LotusWear - Isiqiri]]         |      3      |&lt;br /&gt;
 [[LotusWear#Satala|LotusWear - Satala]]          |      3      |&lt;br /&gt;
 [[LotusWear#Taosan|LotusWear - Taosan]]          |      3      |&lt;br /&gt;
 [[LotusWear#Wrap|LotusWear - Wrap]]            |      3      |&lt;br /&gt;
 [[LotusWear#Xiala|LotusWear - Xiala]]           |      3      |&lt;br /&gt;
 [[Metallic Gown]]               |      3      |&lt;br /&gt;
 [[Morphing Armor]]              |      1      |&lt;br /&gt;
 [[Mortasha dancing shoes|Mortasha Dancing Shoes]]      |      3      |&lt;br /&gt;
 [[Neck ruff|Neck Ruff]]                   |      2      |&lt;br /&gt;
 [[Newstyle Amulet Holder]]      |      1      |&lt;br /&gt;
 [[Orb Staff]]                   |      1      |&lt;br /&gt;
 [[Pelt Bag]]s                   |      1      |&lt;br /&gt;
 [[Toy geode|Pet Rock (Toy Geode)]]        |      1      |&lt;br /&gt;
 [[Picnic Napkin]]s              |      1      |&lt;br /&gt;
 [[Poison jewelry#Ring|Poison Rings]]                |      1      |&lt;br /&gt;
 [[Polearm Harness]]             |      1      |&lt;br /&gt;
 [[Prayer Beads]]                |      1      |&lt;br /&gt;
 [[Prayerbooks]]                 |      1      |&lt;br /&gt;
 [[Paper map|Realm Maps]]                  |      1      |&lt;br /&gt;
 [[Super Secure Gem Pouch|Secure Gem Pouches]]          |      1      |&lt;br /&gt;
 [[Lofty Aspirations#Shoe Stick|Shoe Sticks]]                 |      2      |&lt;br /&gt;
 [[Shurley scripts|Shurley Gloves]]              |      2      |&lt;br /&gt;
 [[Skellie Cloak]]               |      1      |&lt;br /&gt;
 [[Stick Horse]]s                |      2      |&lt;br /&gt;
 [[Suspenders]]                  |      2      |&lt;br /&gt;
 [[Sword cane|Sword Canes]]                 |      1      |&lt;br /&gt;
 [[Lofty Aspirations#Tall Shoes|Tall Shoes]]                  |      2      |&lt;br /&gt;
 [[Talon Ring jewelry|Talon Ring Jewelry]]          |      2      |&lt;br /&gt;
 [[Erithi Teabowl|Teabowls]]                    |      1      |&lt;br /&gt;
 [[Trick Cards]]                 |      3      |&lt;br /&gt;
 [[Un(refined) gown|Unrefined Gowns]]             |      1      |&lt;br /&gt;
 [[UpSleeve|Upsleeves]]                   |      1      |&lt;br /&gt;
 [[Pirate Harness|Vahmyr/Cidolfhus Bandoliers]] |      1      |&lt;br /&gt;
 [[Vanishing Point]]             |      1      |&lt;br /&gt;
 [[Vanne fan|Vanne Fans]]                  |      1      |&lt;br /&gt;
 [[Veola_hair_accessory|Veola Headwear]]              |      3      |&lt;br /&gt;
 [[Wand-holding runestaff|Wand Staves]]                 |      1      |&lt;br /&gt;
 [[Wearpick|Wear Pick]]                   |      1      |&lt;br /&gt;
 [[Wedding rings]]               |      1      |&lt;br /&gt;
 [[Wermth]]                      |      2      |&lt;br /&gt;
 [[Fancy hat|Yansio Hat]]                  |      1      |&lt;br /&gt;
 [[Yo-yo]]                       |      1      |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE:  This is the number of unlocks you may perform on an unlockable item from its off-the-shelf/base tier.  It MAY OR MAY NOT match the tier number as some scripts begin at Tier 0 and others begin at Tier 1 (or something else entirely!).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Announcement:The Premium Unlocker Opens]]&lt;br /&gt;
* [[Premium Unlocker/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Unlocker/saved_posts&amp;diff=260068</id>
		<title>Premium Unlocker/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Unlocker/saved_posts&amp;diff=260068"/>
		<updated>2026-07-07T15:34:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;{{saved-discord-post | messagelink = https://discord.com/channels/226045346399256576/796618391262986241/1524051823474769961 | author = GM Tivvy | date = 07/07/2026 }}  &amp;#039;&amp;#039;&amp;#039;Premium Unlocker Update&amp;#039;&amp;#039;&amp;#039;  The Premium Unlocker has been updated to include the following scripts: &amp;lt;pre{{log2}}&amp;gt; +------------------------+------------------+ | Script Name            | Unlockable Tiers | +------------------------+------------------+ | Comb Murex             | 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/796618391262986241/1524051823474769961&lt;br /&gt;
| author = GM Tivvy&lt;br /&gt;
| date = 07/07/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premium Unlocker Update&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Premium Unlocker has been updated to include the following scripts:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
+------------------------+------------------+&lt;br /&gt;
| Script Name            | Unlockable Tiers |&lt;br /&gt;
+------------------------+------------------+&lt;br /&gt;
| [[Murex Comb|Comb Murex]]             | 1                |&lt;br /&gt;
| [[Fluffy Towel]]           | 2                |&lt;br /&gt;
| [[Ghule item#Fangs|Ghule Fangs]]            | 1                |&lt;br /&gt;
| [[Ghule item#Cloak|Ghule Cloak]]            | 1                |&lt;br /&gt;
| [[Ghule item#Hat|Ghule Hat]]              | 1                |&lt;br /&gt;
| [[Ghule item#Broomstick|Ghule Broom]]            | 1                |&lt;br /&gt;
| [[Spider bag|Ghule Spider Bag]]       | 2                |&lt;br /&gt;
| [[Snowshoes]]              | 2                |&lt;br /&gt;
| [[Transformable Blanket]]  | 1                |&lt;br /&gt;
| [[Wavedancer cutlery]]     | 1                |&lt;br /&gt;
+------------------------+------------------+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unlocker is moving away from a once-a-year update schedule and will instead be updated periodically as needed. The scripts available may change over time.  While script removals are not common (we haven’t had one yet!), they may occur.  Advance notice will be provided when possible. Please keep this in mind when prioritizing your unlocks.&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_Unlocker&amp;diff=260062</id>
		<title>Premium Unlocker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_Unlocker&amp;diff=260062"/>
		<updated>2026-07-07T15:29:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the &#039;&#039;&#039;Premium Unlocker&#039;&#039;&#039;, premium subscribers can unlock eligible items once per month. Located in the alcove in the The Lighthouse, Stairwell(u3201208, Lich 31552). Promo accounts cannot access the alcove.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN CONTRAPTION}} will list all of the names of the scripts it can currently unlock. It will also list the number of unlockable tiers available for that script via this service. The number listed is NOT THE MAXIMUM TIER (in some cases it will be the same, but that&#039;s not what you should assume) but the total number of unlock tiers allowed for that script from its off-the-shelf state/base tier.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH CONTRAPTION}} will check the item in your right hand to determine if it&#039;s eligible for further unlocks, but will not unlock it.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PUSH CONTRAPTION}} will unlock the item in your right hand.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SCRIPTS ON THIS LIST MAY CHANGE PERIODICALLY.===&lt;br /&gt;
&amp;lt;br&amp;gt;While script removals are not common, it is a possibility.   Advance notice will be given if possible.  Please prioritize your unlocks with that in mind.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; List of Eligible Scripts&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Script                      | Unlocks From|&lt;br /&gt;
 Name                        | Base Tier   |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------&amp;lt;/nowiki&amp;gt;|&lt;br /&gt;
 [[Adventure Clothing Set|Adventurewear]]               |      1      |&lt;br /&gt;
 [[Pauldrons|Aelotian Pauldrons]]          |      2      |&lt;br /&gt;
 [[Arkati Sigil]]                |      2      |&lt;br /&gt;
 [[Bazzelwyn Gloves]]            |      1      |&lt;br /&gt;
 [[Bracelet]]                    |      2      |&lt;br /&gt;
 [[Brawl Fluff]]                 |      1      |&lt;br /&gt;
 [[Campfire|Campfire Totes]]              |      1      |&lt;br /&gt;
 [[Cat&#039;s Cradle string]]         |      1      |&lt;br /&gt;
 [[Cigar cutter|Cigar Cutters]]               |      1      |&lt;br /&gt;
 [[ClimateWear|Climate Wear]]                |      1      |&lt;br /&gt;
 [[Compass]]                     |      1      |&lt;br /&gt;
 [[Corseted gown|Corseted Gown]]               |      3      |&lt;br /&gt;
 [[Creepy stole|Creepy Stoles]]               |      1      |&lt;br /&gt;
 [[Crystal holder|Crystal Holding Jewelry]]     |      1      |&lt;br /&gt;
 [[Dainty handkerchief|Dainty Handkerchief]]         |      2      |&lt;br /&gt;
 [[Dancing Shoes]]               |      1      |&lt;br /&gt;
 [[Ebon Gate Gown Item]]         |      2      |&lt;br /&gt;
 [[Fancy Coat]]s                 |      1      |&lt;br /&gt;
 [[Fancy Stockings]]             |      2      |&lt;br /&gt;
 [[Fancy Weapon]]                |      3      |&lt;br /&gt;
 [[Farming Tool]]s               |      1      |&lt;br /&gt;
 [[Fashionable Jacket]]s         |      1      |&lt;br /&gt;
 [[Feather boa|Feathered Boas]]              |      1      |&lt;br /&gt;
 [[Firewheel Flowers]]           |      2      |&lt;br /&gt;
 [[Fishie]]s                     |      4      |&lt;br /&gt;
 [[Folding chair|Folding Chairs]]              |      2      |&lt;br /&gt;
 [[Frog and Lilli#Necklace|Frog &amp;amp; Lilli Necklace]]       |      1      |&lt;br /&gt;
 [[Fusion Zests]]                |      2      |&lt;br /&gt;
 [[Gambling kit|Gambling Kits]]               |      1      |&lt;br /&gt;
 [[Gargoyle ring]]s              |      1      |&lt;br /&gt;
 [[Garrote knife|Garrote Knives]]              |      1      |&lt;br /&gt;
 [[GoryWeapons|Gory Weapons]]                |      1      |&lt;br /&gt;
 [[Hand-puppet]]s                |      1      |&lt;br /&gt;
 [[Hilted Weapons]]              |      2      |&lt;br /&gt;
 [[Ink pot]]s                    |      1      |&lt;br /&gt;
 [[Jewelry Box]]                 |      2      |&lt;br /&gt;
 [[Joola]]                       |      1      |&lt;br /&gt;
 [[Juggling Balls]]              |      1      |&lt;br /&gt;
 [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]      |      2      |&lt;br /&gt;
 [[Kindred_Garb#Belt|Kindred Garb - Belt]]         |      1      |&lt;br /&gt;
 [[Kindred_Garb#Bodice|Kindred Garb - Bodice]]       |      1      |&lt;br /&gt;
 [[Kindred_Garb#Brooch|Kindred Garb - Brooch]]       |      1      |&lt;br /&gt;
 [[Kindred_Garb#Chemise|Kindred Garb - Chemise]]      |      1      |&lt;br /&gt;
 [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]         |      1      |&lt;br /&gt;
 [[Kindred_Garb#Vest|Kindred Garb - Vest]]         |      2      |&lt;br /&gt;
 [[Label box|Label Boxes]]                 |      1      |&lt;br /&gt;
 [[Leather Works]]               |      1      |&lt;br /&gt;
 [[Lofty Lorgnettes]]            |      1      |&lt;br /&gt;
 [[LotusWear#Atanika/Ataniki|LotusWear - Atanika]]         |      3      |&lt;br /&gt;
 [[LotusWear#Isiqiri|LotusWear - Isiqiri]]         |      3      |&lt;br /&gt;
 [[LotusWear#Satala|LotusWear - Satala]]          |      3      |&lt;br /&gt;
 [[LotusWear#Taosan|LotusWear - Taosan]]          |      3      |&lt;br /&gt;
 [[LotusWear#Wrap|LotusWear - Wrap]]            |      3      |&lt;br /&gt;
 [[LotusWear#Xiala|LotusWear - Xiala]]           |      3      |&lt;br /&gt;
 [[Metallic Gown]]               |      3      |&lt;br /&gt;
 [[Morphing Armor]]              |      1      |&lt;br /&gt;
 [[Mortasha dancing shoes|Mortasha Dancing Shoes]]      |      3      |&lt;br /&gt;
 [[Neck ruff|Neck Ruff]]                   |      2      |&lt;br /&gt;
 [[Newstyle Amulet Holder]]      |      1      |&lt;br /&gt;
 [[Orb Staff]]                   |      1      |&lt;br /&gt;
 [[Pelt Bag]]s                   |      1      |&lt;br /&gt;
 [[Toy geode|Pet Rock (Toy Geode)]]        |      1      |&lt;br /&gt;
 [[Picnic Napkin]]s              |      1      |&lt;br /&gt;
 [[Poison jewelry#Ring|Poison Rings]]                |      1      |&lt;br /&gt;
 [[Polearm Harness]]             |      1      |&lt;br /&gt;
 [[Prayer Beads]]                |      1      |&lt;br /&gt;
 [[Prayerbooks]]                 |      1      |&lt;br /&gt;
 [[Paper map|Realm Maps]]                  |      1      |&lt;br /&gt;
 [[Super Secure Gem Pouch|Secure Gem Pouches]]          |      1      |&lt;br /&gt;
 [[Lofty Aspirations#Shoe Stick|Shoe Sticks]]                 |      2      |&lt;br /&gt;
 [[Shurley scripts|Shurley Gloves]]              |      2      |&lt;br /&gt;
 [[Skellie Cloak]]               |      1      |&lt;br /&gt;
 [[Stick Horse]]s                |      2      |&lt;br /&gt;
 [[Suspenders]]                  |      2      |&lt;br /&gt;
 [[Sword cane|Sword Canes]]                 |      1      |&lt;br /&gt;
 [[Lofty Aspirations#Tall Shoes|Tall Shoes]]                  |      2      |&lt;br /&gt;
 [[Talon Ring jewelry|Talon Ring Jewelry]]          |      2      |&lt;br /&gt;
 [[Erithi Teabowl|Teabowls]]                    |      1      |&lt;br /&gt;
 [[Trick Cards]]                 |      3      |&lt;br /&gt;
 [[Un(refined) gown|Unrefined Gowns]]             |      1      |&lt;br /&gt;
 [[UpSleeve|Upsleeves]]                   |      1      |&lt;br /&gt;
 [[Pirate Harness|Vahmyr/Cidolfhus Bandoliers]] |      1      |&lt;br /&gt;
 [[Vanishing Point]]             |      1      |&lt;br /&gt;
 [[Vanne fan|Vanne Fans]]                  |      1      |&lt;br /&gt;
 [[Veola_hair_accessory|Veola Headwear]]              |      3      |&lt;br /&gt;
 [[Wand-holding runestaff|Wand Staves]]                 |      1      |&lt;br /&gt;
 [[Wearpick|Wear Pick]]                   |      1      |&lt;br /&gt;
 [[Wedding rings]]               |      1      |&lt;br /&gt;
 [[Wermth]]                      |      2      |&lt;br /&gt;
 [[Fancy hat|Yansio Hat]]                  |      1      |&lt;br /&gt;
 [[Yo-yo]]                       |      1      |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE:  This is the number of unlocks you may perform on an unlockable item from its off-the-shelf/base tier.  It MAY OR MAY NOT match the tier number as some scripts begin at Tier 0 and others begin at Tier 1 (or something else entirely!).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Announcement:The Premium Unlocker Opens]]&lt;br /&gt;
* [[Premium Unlocker/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wisdom_vissi&amp;diff=259948</id>
		<title>Wisdom vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wisdom_vissi&amp;diff=259948"/>
		<updated>2026-07-02T20:58:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Wisdom vissi&#039;&#039;&#039; is a &#039;&#039;&#039;primal&#039;&#039;&#039; vissi that is part of the [[vissi system]].  It must be placed inside an [[arcarium]] to function.  As a dualistic vissi, it has two different effects, depending on what type of arcarium it is placed inside.&lt;br /&gt;
&lt;br /&gt;
This vissi will temporarily heighten your wisdom, allowing you to glean greater insight from your adventures or claim bonus experience instantly.  This gives the same effect as an [[experience modifier]] or flat experience award.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Channeling the ancient knowledge within this vissi sharpens your focus, multiplying the experience you reap from your adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Draw directly from the vissi&#039;s reservoir of wisdom to receive an immediate, flat increase to your experience.  At higher tiers, the orb&#039;s power expands, also granting multipliers that accelerate your progression.  Use {{boldmono|TILT}} to swap between RPA types for tier 3 and onward.&lt;br /&gt;
&lt;br /&gt;
This vissi is only available as a possible rare, top-tier prize in [[Mana Trawl]], the mana-infused fishing game on Nyessem.  See the full [[#Upgrade Costs|upgrade costs]] below.&lt;br /&gt;
&lt;br /&gt;
 {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Aversaris&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Vangaris&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cooldown || RPA Type || Cooldown || RPA Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 1&lt;br /&gt;
|2 days || Level 1 Full Multiplier&lt;br /&gt;
|1 day ||  Level 2 Flat&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 2&lt;br /&gt;
|1 day ||  Level 1 Full&lt;br /&gt;
|1 day ||  Level 4 Flat&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 3&lt;br /&gt;
|2 days || Level 2 Full Multiplier&lt;br /&gt;
|1 day || Up to 3 Level 4 Flat&amp;lt;br&amp;gt;Level 1 Full&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 4&lt;br /&gt;
|1 day ||  Level 2 Full&lt;br /&gt;
|1 day&amp;lt;br&amp;gt;2 days || Up to 4 Level 4 Flat&amp;lt;br&amp;gt;Level 2 Full&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 5&lt;br /&gt;
|2 days || Level 3 Full Multiplier&lt;br /&gt;
|1 day || Up to 4 Level 4 Flat&amp;lt;br&amp;gt;Level 2 Full&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 6&lt;br /&gt;
|1 days || Level 3 Full Multiplier&lt;br /&gt;
|1 day&amp;lt;br&amp;gt;1.5 days || Up to 4 Level 4 Flat&amp;lt;br&amp;gt;Level 3 Full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Every 2 days, grant yourself a level 1 full RPA Multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 2 flat RPA.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the Wisdom vissi and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Wisdom vissi can be added to a vissi artifact in order to augment the artifact with custom abilities.  Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact.&lt;br /&gt;
&lt;br /&gt;
The Wisdom vissi is named {{blue|Wisdom}} and it is a {{blue|Primal}} vissi.&lt;br /&gt;
&lt;br /&gt;
This vissi notes the following ability information:&lt;br /&gt;
&lt;br /&gt;
{{blue|Bestows wisdom to the wielder, making adventures echo powerfully, granting bonus experience.}}&lt;br /&gt;
&lt;br /&gt;
The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to.  In order to set the activator, use ATTEND on the vissi.  The vissi might not have an ability you may activate, in which case ATTEND will indicate that.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a vissi may have multiple abilities you can activate with the activator verbs.  You can TILT the vissi to switch between them.  Tilt will not respond if the vissi has only a single ability (or no abilities at all).  You may only have one ability active at a time.&lt;br /&gt;
&lt;br /&gt;
In addition, the vissi may have abilities with customizable messaging options.  You can TURN the vissi to customize each set of options.  Once on a set of options, you can TWIST the vissi to cycle through the available customizations.&lt;br /&gt;
&lt;br /&gt;
Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER.&lt;br /&gt;
&lt;br /&gt;
It is currently tier 1. The maximum tier is 6.  It is empowered by 1 thread.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND {VISSI} WITH {VERB}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|Both&lt;br /&gt;
|You select {verb} as an activator for {vissi}.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the activator verb.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|For a moment, the air shimmers around you as a faint alien resonance hums in your mind.  A small fracture in reality widens just enough to gift you a spark of otherworldly insight.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|A quiet pulse of azure light settles over you, as if a distant dimension briefly aligned with your own.  The energy it leaves behind sharpens your focus with an even, steady strength.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 1 full RPA Multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 4 flat RPA.&lt;br /&gt;
&lt;br /&gt;
Requires 2 duplicates to upgrade from Tier 1 to Tier 2.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|For a moment, the air shimmers around you as a faint alien resonance hums in your mind.  A small fracture in reality widens just enough to gift you a spark of otherworldly insight.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|A quiet pulse of azure light settles over you, as if a distant dimension briefly aligned with your own.  The energy it leaves behind sharpens your focus with an even, steady strength.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Every 2 days, grant yourself a level 2 full RPA Multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 3 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; each day, grant yourself a level 1 full RPA Multiplier.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 9 duplicates to upgrade from Tier 2 to Tier 3.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|A ripple of blue light folds across your vision, carrying whispers from a distant dimension.  You feel your thoughts sharpen as an unseen presence marks your efforts with doubled clarity.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|A quiet pulse of azure light settles over you, as if a distant dimension briefly aligned with your own.  The energy it leaves behind sharpens your focus with an even, steady strength.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TILT {VISSI}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|You tilt {vissi}, setting it to the &amp;quot;{ability}&amp;quot; ability.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between the two options available for the vangaris arcarium effect.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 2 full RPA Multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 4 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; every 2 days, grant yourself a level 2 full RPA Multiplier.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 15 duplicates to upgrade from Tier 3 to Tier 4.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|A ripple of blue light folds across your vision, carrying whispers from a distant dimension.  You feel your thoughts sharpen as an unseen presence marks your efforts with doubled clarity.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|You feel a subtle shift in the air, like a veil brushing past from a world you cannot see.  A balanced surge of alien insight anchors itself within you.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Every 2 days, grant yourself a level 3 full RPA Multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 4 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; each day, grant yourself a level 2 full RPA Multiplier.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 21 duplicates to upgrade from Tier 4 to Tier 5.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|The fabric of space twists beside you, revealing a shifting silhouette that regards you with impossible eyes.  Power floods through you as the entity leaves behind a surge of tripled potential.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|A soft resonance echoes through your thoughts, neither overwhelming nor faint.  Something beyond the veil acknowledges your efforts, granting you a keen clarity of mind.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 6 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 3 full RPA Multiplier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 4 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; every 1.5 days, grant yourself a level 3 full RPA Multiplier.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 27 duplicates to upgrade from Tier 5 to Tier 6.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|The fabric of space twists beside you, revealing a shifting silhouette that regards you with impossible eyes.  Power floods through you as the entity leaves behind a surge of tripled potential.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|The space around you ripples once; calm, controlled, deliberate.  A uniform wave of multidimensional energy settles into your spirit, enhancing your path forward.&lt;br /&gt;
|&#039;&#039;None.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Upgrade Costs===&lt;br /&gt;
:Tier 1: 1 copy (Base item)&lt;br /&gt;
:Tier 2: 3 copies (+2 duplicates)&lt;br /&gt;
:Tier 3: 12 copies (+9 duplicates)&lt;br /&gt;
:Tier 4: 27 copies (+15 duplicates)&lt;br /&gt;
:Tier 5: 48 copies (+21 duplicates)&lt;br /&gt;
:Tier 6: 75 copies (+27 duplicates)&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vissi system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Vissi &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Inquisitor &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=6 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Vissi &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Arcarium &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
|verb7=TILT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Vissi system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wisdom_vissi&amp;diff=259947</id>
		<title>Wisdom vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wisdom_vissi&amp;diff=259947"/>
		<updated>2026-07-02T20:44:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: added table back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Wisdom vissi&#039;&#039;&#039; is a &#039;&#039;&#039;primal&#039;&#039;&#039; vissi that is part of the [[vissi system]].  It must be placed inside an [[arcarium]] to function.  As a dualistic vissi, it has two different effects, depending on what type of arcarium it is placed inside.&lt;br /&gt;
&lt;br /&gt;
This vissi will temporarily heighten your wisdom, allowing you to glean greater insight from your adventures or claim bonus experience instantly.  This gives the same effect as an [[experience modifier]] or flat experience award.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Channeling the ancient knowledge within this vissi sharpens your focus, multiplying the experience you reap from your adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Draw directly from the vissi&#039;s reservoir of wisdom to receive an immediate, flat increase to your experience.  At higher tiers, the orb&#039;s power expands, also granting multipliers that accelerate your progression.  Use {{boldmono|TILT}} to swap between RPA types for tier 3 and onward.&lt;br /&gt;
&lt;br /&gt;
This vissi is only available as a possible rare, top-tier prize in [[Mana Trawl]], the mana-infused fishing game on Nyessem.  See the full [[#Upgrade Costs|upgrade costs]] below.&lt;br /&gt;
&lt;br /&gt;
 {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Aversaris&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Vangaris&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cooldown || RPA Type || Cooldown || RPA Type&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 1&lt;br /&gt;
|2 days || Level 1 Full &lt;br /&gt;
|1 day ||  Level 2 Flat&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 2&lt;br /&gt;
|1 day ||  Level 1 Full&lt;br /&gt;
|1 day ||  Level 4 Flat&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 3&lt;br /&gt;
|2 days || Level 2 Full &lt;br /&gt;
|1 day || Up to 3 Level 4 Flat&amp;lt;br&amp;gt;Level 1 Full&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 4&lt;br /&gt;
|1 day ||  Level 2 Full&lt;br /&gt;
|1 day&amp;lt;br&amp;gt;2 days || Up to 4 Level 4 Flat&amp;lt;br&amp;gt;Level 2 Full&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 5&lt;br /&gt;
|2 days || Level 3 Full &lt;br /&gt;
|1 day || Up to 4 Level 4 Flat&amp;lt;br&amp;gt;Level 2 Full&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 6&lt;br /&gt;
|1 days || Level 3 Full &lt;br /&gt;
|1 day&amp;lt;br&amp;gt;1.5 days || Up to 4 Level 4 Flat&amp;lt;br&amp;gt;Level 3 Full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Every 2 days, grant yourself a level 1 full RPA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 2 flat RPA.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the Wisdom vissi and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Wisdom vissi can be added to a vissi artifact in order to augment the artifact with custom abilities.  Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact.&lt;br /&gt;
&lt;br /&gt;
The Wisdom vissi is named {{blue|Wisdom}} and it is a {{blue|Primal}} vissi.&lt;br /&gt;
&lt;br /&gt;
This vissi notes the following ability information:&lt;br /&gt;
&lt;br /&gt;
{{blue|Bestows wisdom to the wielder, making adventures echo powerfully, granting bonus experience.}}&lt;br /&gt;
&lt;br /&gt;
The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to.  In order to set the activator, use ATTEND on the vissi.  The vissi might not have an ability you may activate, in which case ATTEND will indicate that.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a vissi may have multiple abilities you can activate with the activator verbs.  You can TILT the vissi to switch between them.  Tilt will not respond if the vissi has only a single ability (or no abilities at all).  You may only have one ability active at a time.&lt;br /&gt;
&lt;br /&gt;
In addition, the vissi may have abilities with customizable messaging options.  You can TURN the vissi to customize each set of options.  Once on a set of options, you can TWIST the vissi to cycle through the available customizations.&lt;br /&gt;
&lt;br /&gt;
Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER.&lt;br /&gt;
&lt;br /&gt;
It is currently tier 1. The maximum tier is 6.  It is empowered by 1 thread.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND {VISSI} WITH {VERB}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|Both&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the activator verb.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 1 full RPA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 4 flat RPA.&lt;br /&gt;
&lt;br /&gt;
Requires 2 duplicates to upgrade from Tier 1 to Tier 2.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Every 2 days, grant yourself a level 2 full RPA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 3 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; each day, grant yourself a level 1 full RPA.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 9 duplicates to upgrade from Tier 2 to Tier 3.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TILT {VISSI}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between the two options available for the vangaris arcarium effect.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 2 full RPA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 4 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; every 2 days, grant yourself a level 2 full RPA.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 15 duplicates to upgrade from Tier 3 to Tier 4.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Every 2 days, grant yourself a level 3 full RPA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 4 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; each day, grant yourself a level 2 full RPA.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 21 duplicates to upgrade from Tier 4 to Tier 5.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 6 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aversaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself a level 3 full RPA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vangaris arcarium effect:&#039;&#039;&#039;  Each day, grant yourself up to 4 level 4 flat RPAs.  &#039;&#039;Or&#039;&#039; every 1.5 days, grant yourself a level 3 full RPA.  Use {{boldmono|TILT}} to toggle between these two options.&lt;br /&gt;
&lt;br /&gt;
Requires 27 duplicates to upgrade from Tier 5 to Tier 6.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Arcarium&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE / PULL / PUSH / RUB / TAP {ARCARIUM}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aversaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vangaris&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Upgrade Costs===&lt;br /&gt;
:Tier 1: 1 copy (Base item)&lt;br /&gt;
:Tier 2: 3 copies (+2 duplicates)&lt;br /&gt;
:Tier 3: 12 copies (+9 duplicates)&lt;br /&gt;
:Tier 4: 27 copies (+15 duplicates)&lt;br /&gt;
:Tier 5: 48 copies (+21 duplicates)&lt;br /&gt;
:Tier 6: 75 copies (+27 duplicates)&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vissi system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Vissi &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Inquisitor &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=6 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Vissi &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Arcarium &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TAP&lt;br /&gt;
|verb7=TILT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Vissi system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vissi_Compendium&amp;diff=259723</id>
		<title>Vissi Compendium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vissi_Compendium&amp;diff=259723"/>
		<updated>2026-06-26T18:28:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the item script|the lore document|Vissi Compendium (lore)}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Vissi Compendium&#039;&#039;&#039; is a scripted book that shows the text of the [[Vissi Compendium (lore)]] document in game.  In addition, it offers a variety of customization options that are available via its available commands.  It was first made available as a free gift for accounts with an active subscription as part of a &amp;quot;welcome gift&amp;quot; for [[:Category:The Inquisitor|The Inqusitor]]&#039;s June 2026 preview run.  It also sells for aevit at the event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the umbral grey compendium and sense that the creator has provided the following information:&lt;br /&gt;
                           Vissi Compendium&lt;br /&gt;
&lt;br /&gt;
This compendium provides information on arcarium and vissi from the Inquisitor&lt;br /&gt;
event.  It cannot be altered or customized in any way.&lt;br /&gt;
&lt;br /&gt;
Verbs and Usage:&lt;br /&gt;
  OPEN - Opens&lt;br /&gt;
  CLOSE - Closes&lt;br /&gt;
  TURN - Navigates sections and pages&lt;br /&gt;
  READ - Read current page&lt;br /&gt;
  TWIST - Changes embellishment&lt;br /&gt;
  RUB - Changes color&lt;br /&gt;
  TICKLE - Changes material&lt;br /&gt;
  POKE - Changes fastener&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the compendium may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You fold the umbral grey binding of your compendium shut and secure a heavy brass latch back into place.  The pebbled shagreen cover feels solid under your hand, once again shielding its secrets from the outside world.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| Your fingers brush the pebbled shagreen surface of your compendium as you release a heavy brass latch.  The umbral grey binding swings open smoothly, yielding to your touch and revealing the secrets held within.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
| The fastener of your compendium morphs from a heavy brass latch to a buckled leather strap.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change fastener from among the available options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
| &#039;&#039;Shows the current page, drawing from [[Vissi Compendium (lore)]].&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
| The color of your compendium shifts from umbral grey to eldritch purple.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change color from among the available options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TICKLE&lt;br /&gt;
| The material of your compendium shifts from pebbled shagreen to lustrous silk.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change material from among the available options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| A soft rustle escapes your compendium as the pages cycle of their own accord, settling to the passages you seek.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
| The embellishment along your compendium&#039;s spine shifts from tiny motes of light orbit around to tendrils of inky black shadow writhe across.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change embellishment from among the available options.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Vissi Compendiums have a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} that includes their current settings:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|Tiny motes of light orbit around}} the {{blue|umbral grey}} binding, its {{blue|pebbled shagreen}} surface showing signs of meticulous care.  A {{blue|heavy brass latch}} secures the center of the compendium, ever-ready to shield the secrets bound within.&amp;lt;/pre&amp;gt;&lt;br /&gt;
It cannot be altered or customized in any way.  Instead, it uses preset options to change its appearance.&lt;br /&gt;
===Embellishment Options===&lt;br /&gt;
Embellishment options are cycled via {{boldmono|TWIST}}:&lt;br /&gt;
* tiny motes of light orbit around&lt;br /&gt;
* tendrils of inky black shadow writhe across&lt;br /&gt;
* ornate silver filigree snakes across&lt;br /&gt;
* intricate golden scrollwork dances over&lt;br /&gt;
* faint, ethereal vapors drift lazily from&lt;br /&gt;
* elegant crystalline veins run across&lt;br /&gt;
* flickering arcane sparks race over&lt;br /&gt;
* crimson runes pulse menacingly across&lt;br /&gt;
* a single, weeping eye carved from ruby stares from&lt;br /&gt;
* constellations of tiny diamonds twinkle across&lt;br /&gt;
===Color Options===&lt;br /&gt;
Color options are cycled via {{boldmono|RUB}}:&lt;br /&gt;
* umbral grey&lt;br /&gt;
* eldritch purple&lt;br /&gt;
* azure&lt;br /&gt;
* ivory&lt;br /&gt;
* rich burgundy&lt;br /&gt;
* warm amber&lt;br /&gt;
* forest green&lt;br /&gt;
* russet brown&lt;br /&gt;
* aurulent&lt;br /&gt;
* pitch black&lt;br /&gt;
===Material Options===&lt;br /&gt;
Material options are cycled via {{boldmono|TICKLE}}:&lt;br /&gt;
* pebbled shagreen&lt;br /&gt;
* lustrous silk&lt;br /&gt;
* opalescent nacre&lt;br /&gt;
* polished wood&lt;br /&gt;
* thin steel plating&lt;br /&gt;
* heavy velvet&lt;br /&gt;
* dense buckram&lt;br /&gt;
* scaled serpent skin&lt;br /&gt;
* supple leather&lt;br /&gt;
* smooth calfskin&lt;br /&gt;
===Fastener Options===&lt;br /&gt;
Fastener options are cycled via {{boldmono|POKE}}:&lt;br /&gt;
* heavy brass latch&lt;br /&gt;
* buckled leather strap&lt;br /&gt;
* intricate golden filigree lock&lt;br /&gt;
* blackened iron skull clasp&lt;br /&gt;
* ruby-eyed dragon clasp&lt;br /&gt;
* length of gold-threaded string&lt;br /&gt;
* delicate platinum hasp&lt;br /&gt;
* glowing rune-etched seal&lt;br /&gt;
* tiny, clockwork locking mechanism&lt;br /&gt;
* diamond-encrusted latch&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vissi Compendium (lore)]]&lt;br /&gt;
* [[Vissi Compendium (walkthrough)]]&lt;br /&gt;
* [[Vissi system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Book &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Inquisitor &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=OPEN&lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=READ&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TICKLE&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Vissi system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vissi_Compendium_(walkthrough)&amp;diff=259722</id>
		<title>Vissi Compendium (walkthrough)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vissi_Compendium_(walkthrough)&amp;diff=259722"/>
		<updated>2026-06-26T18:28:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Created page with &amp;quot;This is the text of the &amp;#039;&amp;#039;&amp;#039;Vissi System Walkthrough&amp;#039;&amp;#039;&amp;#039; available in game in the Vissi Compendium.  =Tutorial:  How to Use the Vissi System=  ==Introduction==  First and foremost, if you have not yet laid claim to a pair of arcarium, I recommend doing so before going any further.  Your first step, if you haven&amp;#039;t already, is to WEAR your arcarium.  Do not try to give your arcarium to others, for when you accepted them they became attuned to your ur&amp;#039;vissi.  As such, they wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the text of the &#039;&#039;&#039;Vissi System Walkthrough&#039;&#039;&#039; available in game in the Vissi Compendium.&lt;br /&gt;
&lt;br /&gt;
=Tutorial:  How to Use the Vissi System=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
First and foremost, if you have not yet laid claim to a pair of arcarium, I recommend doing so before going any further.&lt;br /&gt;
&lt;br /&gt;
Your first step, if you haven&#039;t already, is to WEAR your arcarium.  Do not try to give your arcarium to others, for when you accepted them they became attuned to your ur&#039;vissi.  As such, they will only function for you.&lt;br /&gt;
&lt;br /&gt;
Although powerful artifacts, your arcarium can be worn or removed just like any other clothing accessory, and you can opt to wear just one should you desire, though naturally you would only draw the benefits of that arcarium / Orb should you do this.&lt;br /&gt;
&lt;br /&gt;
Your arcarium is your own, and you may eventually discover merchants that are willing to modify their appearance as long as they retain their original nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Arcarium are character-attuned and cannot be used by other players.  If you have multiple characters, each character is eligible to collect a free pair of arcarium.  Additional arcarium can be purchased for aevit if you wish to possess extra sets for purposes of swapping out full configurations, but only one arcarium of each type can be worn at a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Activation &amp;amp; Suppression of Orbs and Default Ambients==&lt;br /&gt;
&lt;br /&gt;
Once worn, your arcarium are tapped into your ur&#039;vissi, but they are not yet active.  Arcarium can be set to active or inert; when they are active they will reflect their full power and your Orbs will be released, whereas when they are inert your Orbs will not be present.  Since occasions may arise where you wish to tap into your vissi in a more discreet manner, our Lady formed her artifacts in such a way that most vissi functions can be invoked even while the arcarium are inert.&lt;br /&gt;
&lt;br /&gt;
To make your arcarium active, PROD each one.  As you do so, you will notice that the Orb housed with its arcarium is now released and floats above your shoulder.  Your arcarium are now considered active, and commoners can now easily see that you have been graced with our Lady&#039;s exquisite gift.&lt;br /&gt;
&lt;br /&gt;
Since the Orbs respond to your vissi and ur&#039;vissi, you may notice some occasional random effects as echoes of your vissi flare within the Orbs.  Pay these displays no mind; just as a flame will occasionally flare and crackle as it catches a pocket of moisture or gasses, the Orbs will do similarly as they respond to the ever-present emanations of your ur&#039;vissi.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, if these emanations become too distracting for you, you can COVER your Orb, which will suppress them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: PRODding your arcarium will toggle it between the active and inert state.  When in active state, your arcarium will produce an orb that can be seen when someone LOOKS at you.  The orbs come with some default ambients, and one will periodically fire off every 2-7 minutes (random duration within that range) after the first ambient fires, but if you would prefer to suppress them without setting your arcarium back to inert state, you can COVER MY ORB.  The orb will visually remain, but the ambients are now deactivated.  You can COVER your orb again to toggle them back on anytime you would like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inserting Vissi &amp;amp; Activating Abilities==&lt;br /&gt;
&lt;br /&gt;
When you are ready to insert a vissi into your arcarium, hold it in your hand and PUT it in.  Your vissi is now activated, and you will see its presence if you ANALYZE your arcarium carefully.  As you do so, you&#039;ll notice that your analysis also shows you how the vissi within your arcarium can be invoked.  You can either accept the arcarium&#039;s decision or you can ATTEND to your vissi to select another method of activation.&lt;br /&gt;
&lt;br /&gt;
Some boons that your vissi provide are passive in nature and cannot be directly invoked, so if you do not sense an activation method during your analysis, then that would be why.&lt;br /&gt;
&lt;br /&gt;
If your vissi possesses an ability that can be invoked, you will use your arcarium as a go-between.  Use the activator that is paired with your thread on your arcarium, and your vissi&#039;s ability will be invoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Vissi are inserted and removed from your arcarium just like any container, except that your vissi will require you to be holding an extractor before you can remove it if you are outside the Inquisitor&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you attempt to insert a vissi into your arcarium, you will be required to CONFIRM it.  This is to prevent accidental insertions since removing it again outside of the Inquisitor&#039;s grounds will require the use of an extractor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you insert a vissi into your arcarium, if the arcarium has a direct function that can be invoked, then a verb activator will be assigned to it.  Not all vissi have abilities that are directly invoked; some, for example, may offer passive boosts that trigger automatically when the vissi is in your arcarium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If your vissi has an ability that can be invoked, you can ANALYZE the arcarium to see what the current activator is set to.  The five verbs that are used as activators are RUB, TAP, PUSH, PULL and POKE.  If you would like to change the activator for your vissi, you can do so using ATTEND (my vissi) WITH (one of the five activators).  Alternatively, if you are using the Wrayth front end, you can click on the item link and select an activator directly from the menu.  LOOK IN your arcarium to quickly see the inserted threads and click on them, or use ANALYZE for a lengthier summary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you are ready to use an invokable vissi, you will use the activator set to the thread on your arcarium to trigger it if the ability is intended to be self-cast.  For example, if your thread was set to activate with RUB, then you would RUB MY ARCARIUM to activate it.  If your ability can be targeted at another, you would use RUB MY ARCARIUM AT (target) to direct it.  Alternatively, if you are using the Wrayth front end, when you click on your arcarium you will notice an ACTIVATE option on your menu; you can use that too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you had multiple vissi inserted, each with its own invokable ability, then you would simply use the activator set to each vissi on your arcarium to trigger that specific vissi&#039;s ability.  Once you are happy with your activator settings, whether they be the ones assigned by default or a configuration you set with ATTEND, from that point on your arcarium will handle the invocations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vissi Configuration==&lt;br /&gt;
&lt;br /&gt;
Each arcarium can house a total of five vissi, but due to the unrestrained nature of primal vissi, our wise Lady has limited your arcarium to using a maximum of three primal vissi at once since controlling more primals would be difficult for the novice.  Although chimera vissi can be chaotic in their own right due to vissi being isolated remnants of the whole, their nature is more restrained than primals, so there is no limit to how many chimera vissi you can insert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: If your primary consideration is abilities that directly benefit your character, then the optimal setup for you would likely be 2 chimera vissi and 3 primal vissi, for the total capacity of 5.  If you are not in combat and instead wish to prioritize RP / flavor-oriented vissi, you can fill your arcarium with 5 chimera vissi.  Your exact configuration is entirely up to you; pick the vissi that best match your PC&#039;s interests.  Just remember that you are limited to 3 primal vissi whatever configuration you ultimately decide on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elsewhere in this codex I explained how the two Orbs reflect our dualism, and as such each Orb may respond differently to vissi inserted into the arcarium housing the Orb if the vissi complements the Orbs&#039; dualistic nature.  Read that chapter if you desire a more thorough explanation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: You are free to insert a vissi into whichever arcarium you prefer; all vissi function with both.  Vissi that have a single suite of abilities will function identically regardless of which arcarium you slot it in, but vissi that possess two ability suites will respond differently based on whether they are inserted into the arcarium housing the Aversaris Orb or the arcarium housing the Vangaris Orb, so when planning your configurations, keep an eye out for dualistic vissi and house them based on the abilities that most appeal to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tiering Vissi Via Duplicates==&lt;br /&gt;
&lt;br /&gt;
Our wise Lady has opted to limit your current primal vissi to a single boon, whether singular or dualistic in nature, because controlling the unbridled nature of a primal vissi is challenging, and she would not wish to see you become harmed by losing control.&lt;br /&gt;
&lt;br /&gt;
With that clarification in place, it is important to note that a vissi can possess multiple abilities, and this is frequently seen with chimera vissi that have been empowered through the feeding of duplicate vissi, which segues into my next set of instructions.&lt;br /&gt;
&lt;br /&gt;
If you would like to empower an existing vissi, you can hold a copy of the same vissi type in each hand and BUNDLE them similarly to how an herbalist would bundle herbs.  The stronger vissi will absorb the lesser vissi, increasing its progression towards the next milestone.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you would like to empower a vissi housed within your arcarium, you can simply PUT the duplicate copy of the vissi into your arcarium.  If it is a duplicate, it will merge with the existing vissi, thereby bringing it closer to reaching the next milestone.&lt;br /&gt;
&lt;br /&gt;
Although a vissi can hold multiple abilities, it would be unsafe for the untrained to attempt to invoke them simultaneously, so your arcarium have been designed to designate one of those abilities as active at any given time.  You may change the active ability if you TILT your vissi.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can TILT your vissi, so you can adjust its abilities on the fly; just remember that only one can be designated as active at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: The vast majority of vissi can be tiered up through the use of duplicate vissi, with ephemeral vissi being the exception.  When you feed a same-type vissi into another, both will be merged into a single copy, and the existing copy will have moved closer towards unlocking the next tier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiering can enhance the original ability so that it performs stronger, permits more uses, or a combination of both (which is generally the case with primal vissi), or it can result in unlocking new abilities, options, or customizations (which is generally the case with chimera vissi).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To feed a duplicate vissi, you can either use BUNDLE if holding a copy in both hands OR you can feed a duplicate directly into an original already housed within your arcarium by attempting to PUT the duplicate thread into the arcarium.  In the latter case, it will merge the vissi rather than insert the duplicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a vissi has multiple abilities, whether by original design or unlocked through tiering, only one ability can be active at a time, but you can change the active ability as much as you would like via TILT (my) VISSI.  Alternatively, if you are using the Wrayth front end, you can click on a vissi and select TILT from the menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Chimera Vissi==&lt;br /&gt;
&lt;br /&gt;
Whereas primal vissi are instinctual and typically single-minded in nature, chimera vissi are much more &amp;quot;aware,&amp;quot; and as such their empowerment is sometimes reflected in broadening a chimera vissi&#039;s ability to react rather than unlocking an entirely new ability.  This can result in you having a firmer control of exactly how a chimera vissi&#039;s emanations or abilities will react or appear.&lt;br /&gt;
&lt;br /&gt;
Should such a mastery be unlocked within your vissi, you can target elements you would like to change by TURNing and TWISTing your thread.  When you TURN your thread, you will direct it to a specific element you wish to change, and once you have selected that element you would then TWIST that thread to modify the selected element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Since chimera vissi have a heavier focus on atmosphere and roleplaying abilities, often segments of text within their ambients or abilities can be customized so that the final output better matches your tastes or your character&#039;s personality (though usually these customizations will need to be unlocked by tiering your vissi up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you have unlocked these customizations, you can modify them at will via TURN and TWIST.  When you TURN your vissi, you will be provided a text snippet that includes some bolded words.  The bolded text is the segment that can be customized, and the surrounding text within the snippet helps provide you context of how the customized text will appear within the greater sentence.  These segments can be as simple as changing a single adjective or as complex as changing an entire reaction or sentence, and multiple customizable segments may be available within the same sentence.  Simply TURN to rotate through any customizable segments that you&#039;ve unlocked, and when you&#039;ve reached the end of the list of available customizable segments, you will simply return back to the start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you have decided on a segment that you would like to customize, you will then TWIST your vissi to rotate through the available customizations.  As with TURN, each time you TWIST your vissi, the customized text will be highlighted, and you will be given a snippet of contextual text before and after the bolded text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can TURN and TWIST your vissi as often as you like, so feel free to experiment and change them as your mood, character, and surroundings take you.  Just note that you will have a five minute period in which to start TWISTing your thread after a TURN.  If you TURN your thread and five minutes elapsed before you attempted to TWIST it, you&#039;ll be told that you need to TURN your vissi to begin the customizations.  That just means the timer ran out; use TURN to rotate back to the segment you wanted to modify, then your ability to TWIST through the customizations will be available.&lt;br /&gt;
&lt;br /&gt;
==Selecting &amp;amp; Disabling of Desired Ambients==&lt;br /&gt;
&lt;br /&gt;
Finally, you may have noticed that I stated with mastery of your chimera vissi that it is possible you may be able to influence the appearance or responses of emanations, so let us circle back to one of the points we covered at the start.  As I started previously, your Orbs can react to your ur&#039;vissi&#039;s emanations and flare occasionally, and the same is true of vissi.&lt;br /&gt;
&lt;br /&gt;
Your Orbs serve to amplify the power of your vissi and thus have no &amp;quot;mind&amp;quot; of their own, so their responses to the ur&#039;vissi emanations cannot be guided by you.  You may command the Orbs to keep the emanations hidden, but that is the extent of your control over the Orbs.&lt;br /&gt;
&lt;br /&gt;
Since your vissi is drawn directly from the ur&#039;vissi, some vissi can retain enough intelligence or malleability to allow you to influence the emanations.  So, whereas your two options with the Orb are to either accept the inherent emanations or suppress them, some vissi threads may additionally allow you to guide how they appear or react.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Some vissi may contain an ambient, and whereas orb ambients cannot be customized, a vissi ambient might allow customization as stated in the previous Player Notes section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If an inserted vissi has an unlocked ambient within it, that ambient will be added to the list of available ambients your orb can randomly choose from when it fires.  COVERing your orb does not deactivate all ambients; it simply suppresses the default ones.  What this means is if you do not want the default orb ambients to fire but did want your vissi ambients to fire, you can accomplish that by simply COVERing your orb to toggle the default ones off.  From that point on, any time your orb fires an ambient, it will only choose from among any active vissi ambients since the default ones connected to orb were suppressed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also COVER (my) VISSI to suppress an ambient that is active on an individual vissi.  The system was designed to give you full control.  Do you like most of the ambients but dislike a particular vissi&#039;s ambient?  Simply COVER that vissi to suppress its ambient; the default ones and any other vissi&#039;s ambients will continue to fire.  Want only your vissi ambients to fire?  Just COVER your orb and keep all vissi ambients active.  Want to force a personal favorite vissi ambient to fire each time?  COVER your orb and all vissi except the one you want to remain active, then the system will fire only your preferred ambient and suppress the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also shut all ambients off instantly by PRODding your arcarium to set it to inert, though that will cause your orb to be hidden away within your arcarium.  So as you can see, you have a great deal of control over how flashy or inconspicuous you wish your Orbs of Vicissitude to be, and since abilities can still be activated when your arcarium is inert, you aren&#039;t sacrificing anything by taking the discreet path if that better matches your tastes.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Inquisitor]]&lt;br /&gt;
[[Category: Vissi system]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shimmer_Trinket&amp;diff=259682</id>
		<title>Shimmer Trinket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shimmer_Trinket&amp;diff=259682"/>
		<updated>2026-06-25T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shimmer Trinket&#039;&#039;&#039; (aka, shimmering trinket) is a pin-worn, non-functional item that allows a character to retain a certain appearance, even after adding or removing other worn inventory items while the trinket is activated.  The script was created by &#039;&#039;&#039;GM Estild&#039;&#039;&#039; and released at [[Ebon Gate]] in August 2017 via raffle.  It became generally available in February 2018 in [[BVShop:Spellbound|Spellbound]], and has upgrades for number of sides and charges.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your shimmering trinket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The shimmering trinket is a &amp;quot;Shimmer Trinket&amp;quot;, which can store the appearance of wearable items and project them over your normal clothing when it&#039;s worn.  Just wear whatever items you want in whatever order you desire, then ATTEND the trinket.  Once worn, it will only display those items while concealing all others.  You may also CLEAN it to remove the previously stored appearance.  If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on.  TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description).  PUSH will rotate between the available appearance sets.&lt;br /&gt;
&lt;br /&gt;
It is not currently active, but is using set 1 (out of 1): nothing special at this time.&lt;br /&gt;
&lt;br /&gt;
The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants.  A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.&lt;br /&gt;
&lt;br /&gt;
You can tell that the trinket is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you attend to your shimmering trinket, wispy turquoise light pours out of the trinket and snakes along your form, as if exploring your items.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX attends to her shimmering trinket, wispy turquoise light pours out of the trinket and snakes along her form, as if exploring her items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST 1212 at&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you cast at your shimmering trinket, it pulses with wispy turquoise light and absorbs your magic.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX casts at her shimmering trinket, it pulses with wispy turquoise light and absorbs her magic.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you clean your shimmering trinket, it pulses with wispy turquoise light, then returns to its original color.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX cleans her shimmering trinket, it pulses with wispy turquoise light, then returns to its original color.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you push your shimmering trinket, a shimmer of light briefly overtakes your form.&lt;br /&gt;
[Your shimmering trinket will now use set 2.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX pushes her shimmering trinket, a shimmer of light briefly overtakes her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly touch your shimmering trinket, causing it to pulse with wispy turquoise light.&lt;br /&gt;
[Your shimmering trinket will no longer display the actual description of an item in your inventory if it changes after the trinket is set.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lightly touches her shimmering trinket, causing it to pulse with wispy turquoise light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR/REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you remove a shimmering trinket, a shimmer of light briefly overtakes your form.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX removes a shimmering trinket, a shimmer of light briefly overtakes her form.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Feywrot Mire&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2017 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= Shroud of Deception (1212)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN &lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= TURN&lt;br /&gt;
|verb7= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Charges===&lt;br /&gt;
When sold off the shelf, a trinket has 3 charges (while other rare releases can include more).  Each charge lasts for 30 days (so by default, you only have to recharge the trinket every 3 months), then can be recharged by [[monks]] via [[Shroud of Deception (1212)]] or spell recharging merchants. Shimmering certificates (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 maximum charge.  It can be unlocked as many times as you want (i.e. with 9 unlocks, the trinket will last 12 months between full charges). Once on the last charge and it will expire in 7 days or less, you&#039;ll get a warning a few seconds after every login. [[Elemental Detection (405)]] and [[loresinging]] can provide details on the current and maximum charges the trinket has, with the latter providing the most information.&lt;br /&gt;
&lt;br /&gt;
===Sides===&lt;br /&gt;
When sold off the shelf, a trinket has 1 appearance set. Glittering tickets (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 additional set. Be aware that the more sets that are added the less items that can be stored in each set. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).&lt;br /&gt;
&lt;br /&gt;
===Items with Variable Appearances===&lt;br /&gt;
{{boldmono|TURN}}ing the trinket will change it between &amp;quot;base appearance mode&amp;quot; and &amp;quot;variable appearance mode.&amp;quot; If you have an item that can change appearance then &amp;quot;base appearance mode&amp;quot; on the trinket will only show the appearance that item had when the set was created with {{boldmono|ATTEND}}. However, if the trinket is in &amp;quot;variable appearance mode&amp;quot; then the item displayed in the illusion will be based on the current appearance of the item itself.  Some examples of items this feature is useful are listed below.&lt;br /&gt;
&lt;br /&gt;
==Script Compatibility==&lt;br /&gt;
There are some scripted items that change descriptions that will show the changes in the shimmer trinket inventory.  However, wearing more than one item with the same script may cause both items to show as only one.&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Petticoats]]&lt;br /&gt;
* [[Metamorphic_Alterations|Metamorphic Clothing]]&lt;br /&gt;
* [[RainboWear]]&lt;br /&gt;
* [[ChaosJewelry]]&lt;br /&gt;
* [[WoundedWear]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[On Fire Cloak]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Shadowplay Garb]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Drunkard Clothing]]&lt;br /&gt;
* [[Moth Cloak]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
* [[Fisherman&#039;s Hat]]&lt;br /&gt;
&lt;br /&gt;
Some scripted items do not work well with Shimmer Trinkets.  Below is a summary of known issues, not all of which can or will be resolved; inclusion in this list does not indicate the issue is a defect.&lt;br /&gt;
* [[Metamorphic_Alterations|Metamorphic Clothing]]: wearing two items of the same script may result in duplication in the Shimmer Trinket appearance (e.g. cloak + corset appears like 2 cloaks)&lt;br /&gt;
* [[Joola items]] are compatible, but should be saved with a gem inserted. Saving the shimmer trinket&#039;s side with the Joola&#039;s non-gem base may result in it disappearing from the shimmer trinket display entirely.  Additionally, if the item is built with no adjective (e.g. &amp;quot;a,,shirt&amp;quot; -&amp;gt; a shirt with a gemstone brooch), then the shimmer trinket may not honor changing out the gems or the non-gemmed side.  &#039;&#039;&#039;Note:&#039;&#039;&#039; If the adjective (middle 15) field of the Joola item&#039;s 15/15/15 is blank, it &#039;&#039;will not&#039;&#039; work properly with shimmer trinkets.&lt;br /&gt;
* [[Sprite Armor]]: detail of issue unknown&lt;br /&gt;
* [[Shroud of Deception (1212)]]: inventory feature of this spell may prevent trinket inventory from displaying&lt;br /&gt;
* [[Illusion prop]]: may require removing and re-wearing illusion prop relic to display its illusion. Relics will also appear in the character&#039;s worn inventory regardless of hidden status.&lt;br /&gt;
&lt;br /&gt;
Some scripted items that people may own and wear multiple will not be excepted to show the updated item description.  These include piercing jewelry, Creative Couture, and Joola.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Ebon_Gate_2017/teasers#Shimmer_Trinket|Teaser]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shimmer_Trinket&amp;diff=259681</id>
		<title>Shimmer Trinket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shimmer_Trinket&amp;diff=259681"/>
		<updated>2026-06-25T20:14:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Script Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shimmer Trinket&#039;&#039;&#039; (aka, shimmering trinket) is a pin-worn, non-functional item that allows a character to retain a certain appearance, even after adding or removing other worn inventory items while the trinket is activated.  The script was created by &#039;&#039;&#039;GM Estild&#039;&#039;&#039; and released at [[Ebon Gate]] in August 2017 via raffle.  It became generally available in February 2018 in [[BVShop:Spellbound|Spellbound]], and has upgrades for number of sides and charges.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your shimmering trinket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The shimmering trinket is a &amp;quot;Shimmer Trinket&amp;quot;, which can store the appearance of wearable items and project them over your normal clothing when it&#039;s worn.  Just wear whatever items you want in whatever order you desire, then ATTEND the trinket.  Once worn, it will only display those items while concealing all others.  You may also CLEAN it to remove the previously stored appearance.  If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on.  TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description).  PUSH will rotate between the available appearance sets.&lt;br /&gt;
&lt;br /&gt;
It is not currently active, but is using set 1 (out of 1): nothing special at this time.&lt;br /&gt;
&lt;br /&gt;
The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants.  A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.&lt;br /&gt;
&lt;br /&gt;
You can tell that the trinket is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you attend to your shimmering trinket, wispy turquoise light pours out of the trinket and snakes along your form, as if exploring your items.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX attends to her shimmering trinket, wispy turquoise light pours out of the trinket and snakes along her form, as if exploring her items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST 1212 at&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you cast at your shimmering trinket, it pulses with wispy turquoise light and absorbs your magic.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX casts at her shimmering trinket, it pulses with wispy turquoise light and absorbs her magic.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you clean your shimmering trinket, it pulses with wispy turquoise light, then returns to its original color.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX cleans her shimmering trinket, it pulses with wispy turquoise light, then returns to its original color.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you push your shimmering trinket, a shimmer of light briefly overtakes your form.&lt;br /&gt;
[Your shimmering trinket will now use set 2.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX pushes her shimmering trinket, a shimmer of light briefly overtakes her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly touch your shimmering trinket, causing it to pulse with wispy turquoise light.&lt;br /&gt;
[Your shimmering trinket will no longer display the actual description of an item in your inventory if it changes after the trinket is set.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lightly touches her shimmering trinket, causing it to pulse with wispy turquoise light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR/REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you remove a shimmering trinket, a shimmer of light briefly overtakes your form.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX removes a shimmering trinket, a shimmer of light briefly overtakes her form.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Feywrot Mire&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2017 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= Shroud of Deception (1212)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN &lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= TURN&lt;br /&gt;
|verb7= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Charges===&lt;br /&gt;
When sold off the shelf, a trinket has 3 charges (while other rare releases can include more).  Each charge lasts for 30 days (so by default, you only have to recharge the trinket every 3 months), then can be recharged by [[monks]] via [[Shroud of Deception (1212)]] or spell recharging merchants. Shimmering certificates (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 maximum charge.  It can be unlocked as many times as you want (i.e. with 9 unlocks, the trinket will last 12 months between full charges). Once on the last charge and it will expire in 7 days or less, you&#039;ll get a warning a few seconds after every login. [[Elemental Detection (405)]] and [[loresinging]] can provide details on the current and maximum charges the trinket has, with the latter providing the most information.&lt;br /&gt;
&lt;br /&gt;
===Sides===&lt;br /&gt;
When sold off the shelf, a trinket has 1 appearance set. Glittering tickets (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 additional set. Be aware that the more sets that are added the less items that can be stored in each set. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).&lt;br /&gt;
&lt;br /&gt;
===Items with Variable Appearances===&lt;br /&gt;
{{boldmono|TURN}}ing the trinket will change it between &amp;quot;base appearance mode&amp;quot; and &amp;quot;variable appearance mode.&amp;quot; If you have an item that can change appearance then &amp;quot;base appearance mode&amp;quot; on the trinket will only show the appearance that item had when the set was created with {{boldmono|ATTEND}}. However, if the trinket is in &amp;quot;variable appearance mode&amp;quot; then the item displayed in the illusion will be based on the current appearance of the item itself.  Some examples of items this feature is useful for include (but is not limited to): [[Joola items]], [[RainboWear]], and [[Metamorphic Alterations]].&lt;br /&gt;
&lt;br /&gt;
==Script Compatibility==&lt;br /&gt;
There are some scripted items that change descriptions that will show the changes in the shimmer trinket inventory.  However, wearing more than one item with the same script may cause both items to show as only one.&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Petticoats]]&lt;br /&gt;
* [[Metamorphic_Alterations|Metamorphic Clothing]]&lt;br /&gt;
* [[RainboWear]]&lt;br /&gt;
* [[ChaosJewelry]]&lt;br /&gt;
* [[WoundedWear]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[On Fire Cloak]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Shadowplay Garb]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Drunkard Clothing]]&lt;br /&gt;
* [[Moth Cloak]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
* [[Fisherman&#039;s Hat]]&lt;br /&gt;
&lt;br /&gt;
Some scripted items do not work well with Shimmer Trinkets.  Below is a summary of known issues, not all of which can or will be resolved; inclusion in this list does not indicate the issue is a defect.&lt;br /&gt;
* [[Metamorphic_Alterations|Metamorphic Clothing]]: wearing two items of the same script may result in duplication in the Shimmer Trinket appearance (e.g. cloak + corset appears like 2 cloaks)&lt;br /&gt;
* [[Joola items]] are compatible, but should be saved with a gem inserted. Saving the shimmer trinket&#039;s side with the Joola&#039;s non-gem base may result in it disappearing from the shimmer trinket display entirely.  Additionally, if the item is built with no adjective (e.g. &amp;quot;a,,shirt&amp;quot; -&amp;gt; a shirt with a gemstone brooch), then the shimmer trinket may not honor changing out the gems or the non-gemmed side.  &#039;&#039;&#039;Note:&#039;&#039;&#039; If the adjective (middle 15) field of the Joola item&#039;s 15/15/15 is blank, it &#039;&#039;will not&#039;&#039; work properly with shimmer trinkets.&lt;br /&gt;
* [[Sprite Armor]]: detail of issue unknown&lt;br /&gt;
* [[Shroud of Deception (1212)]]: inventory feature of this spell may prevent trinket inventory from displaying&lt;br /&gt;
* [[Illusion prop]]: may require removing and re-wearing illusion prop relic to display its illusion. Relics will also appear in the character&#039;s worn inventory regardless of hidden status.&lt;br /&gt;
&lt;br /&gt;
Some scripted items that people may own and wear multiple will not be excepted to show the updated item description.  These include piercing jewelry, Creative Couture, and Joola.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Ebon_Gate_2017/teasers#Shimmer_Trinket|Teaser]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shimmer_Trinket&amp;diff=259680</id>
		<title>Shimmer Trinket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shimmer_Trinket&amp;diff=259680"/>
		<updated>2026-06-25T20:07:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Script Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shimmer Trinket&#039;&#039;&#039; (aka, shimmering trinket) is a pin-worn, non-functional item that allows a character to retain a certain appearance, even after adding or removing other worn inventory items while the trinket is activated.  The script was created by &#039;&#039;&#039;GM Estild&#039;&#039;&#039; and released at [[Ebon Gate]] in August 2017 via raffle.  It became generally available in February 2018 in [[BVShop:Spellbound|Spellbound]], and has upgrades for number of sides and charges.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your shimmering trinket and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The shimmering trinket is a &amp;quot;Shimmer Trinket&amp;quot;, which can store the appearance of wearable items and project them over your normal clothing when it&#039;s worn.  Just wear whatever items you want in whatever order you desire, then ATTEND the trinket.  Once worn, it will only display those items while concealing all others.  You may also CLEAN it to remove the previously stored appearance.  If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on.  TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description).  PUSH will rotate between the available appearance sets.&lt;br /&gt;
&lt;br /&gt;
It is not currently active, but is using set 1 (out of 1): nothing special at this time.&lt;br /&gt;
&lt;br /&gt;
The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants.  A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.&lt;br /&gt;
&lt;br /&gt;
You can tell that the trinket is as light as it can get.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you attend to your shimmering trinket, wispy turquoise light pours out of the trinket and snakes along your form, as if exploring your items.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX attends to her shimmering trinket, wispy turquoise light pours out of the trinket and snakes along her form, as if exploring her items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST 1212 at&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you cast at your shimmering trinket, it pulses with wispy turquoise light and absorbs your magic.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX casts at her shimmering trinket, it pulses with wispy turquoise light and absorbs her magic.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you clean your shimmering trinket, it pulses with wispy turquoise light, then returns to its original color.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX cleans her shimmering trinket, it pulses with wispy turquoise light, then returns to its original color.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you push your shimmering trinket, a shimmer of light briefly overtakes your form.&lt;br /&gt;
[Your shimmering trinket will now use set 2.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX pushes her shimmering trinket, a shimmer of light briefly overtakes her form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly touch your shimmering trinket, causing it to pulse with wispy turquoise light.&lt;br /&gt;
[Your shimmering trinket will no longer display the actual description of an item in your inventory if it changes after the trinket is set.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lightly touches her shimmering trinket, causing it to pulse with wispy turquoise light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR/REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you remove a shimmering trinket, a shimmer of light briefly overtakes your form.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX removes a shimmering trinket, a shimmer of light briefly overtakes her form.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Feywrot Mire&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2017 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= Shroud of Deception (1212)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= CLEAN &lt;br /&gt;
|verb3= PROD&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= TURN&lt;br /&gt;
|verb7= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Charges===&lt;br /&gt;
When sold off the shelf, a trinket has 3 charges (while other rare releases can include more).  Each charge lasts for 30 days (so by default, you only have to recharge the trinket every 3 months), then can be recharged by [[monks]] via [[Shroud of Deception (1212)]] or spell recharging merchants. Shimmering certificates (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 maximum charge.  It can be unlocked as many times as you want (i.e. with 9 unlocks, the trinket will last 12 months between full charges). Once on the last charge and it will expire in 7 days or less, you&#039;ll get a warning a few seconds after every login. [[Elemental Detection (405)]] and [[loresinging]] can provide details on the current and maximum charges the trinket has, with the latter providing the most information.&lt;br /&gt;
&lt;br /&gt;
===Sides===&lt;br /&gt;
When sold off the shelf, a trinket has 1 appearance set. Glittering tickets (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 additional set. Be aware that the more sets that are added the less items that can be stored in each set. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).&lt;br /&gt;
&lt;br /&gt;
===Items with Variable Appearances===&lt;br /&gt;
{{boldmono|TURN}}ing the trinket will change it between &amp;quot;base appearance mode&amp;quot; and &amp;quot;variable appearance mode.&amp;quot; If you have an item that can change appearance then &amp;quot;base appearance mode&amp;quot; on the trinket will only show the appearance that item had when the set was created with {{boldmono|ATTEND}}. However, if the trinket is in &amp;quot;variable appearance mode&amp;quot; then the item displayed in the illusion will be based on the current appearance of the item itself.  Some examples of items this feature is useful for include (but is not limited to): [[Joola items]], [[RainboWear]], and [[Metamorphic Alterations]].&lt;br /&gt;
&lt;br /&gt;
==Script Compatibility==&lt;br /&gt;
There are some scripted items that change descriptions that will show the changes in the shimmer trinket inventory.  However, wearing more than one item with the same script may cause both items to show as only one.&lt;br /&gt;
* [[Millicent gown]]&lt;br /&gt;
* [[Petticoats]]&lt;br /&gt;
* [[Metamorphic_Alterations|Metamorphic Clothing]]&lt;br /&gt;
* [[Veola hair accessory]]&lt;br /&gt;
* [[RainboWear]]&lt;br /&gt;
* [[ChaosJewelry]]&lt;br /&gt;
* [[WoundedWear]]&lt;br /&gt;
* [[Farusteri gown]]&lt;br /&gt;
* [[Fiery gown]]&lt;br /&gt;
* [[On Fire Cloak]]&lt;br /&gt;
* [[Icy gown]]&lt;br /&gt;
* [[Shadowplay Garb]]&lt;br /&gt;
* [[Girlybird Earrings]]&lt;br /&gt;
* [[Drunkard Clothing]]&lt;br /&gt;
* [[Moth Cloak]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
* [[Fisherman&#039;s Hat]]&lt;br /&gt;
&lt;br /&gt;
Some scripted items do not work well with Shimmer Trinkets.  Below is a summary of known issues, not all of which can or will be resolved; inclusion in this list does not indicate the issue is a defect.&lt;br /&gt;
* [[Metamorphic_Alterations|Metamorphic Clothing]]: wearing two items of the same script may result in duplication in the Shimmer Trinket appearance (e.g. cloak + corset appears like 2 cloaks)&lt;br /&gt;
* [[Joola items]] are compatible, but should be saved with a gem inserted. Saving the shimmer trinket&#039;s side with the Joola&#039;s non-gem base may result in it disappearing from the shimmer trinket display entirely.  Additionally, if the item is built with no adjective (e.g. &amp;quot;a,,shirt&amp;quot; -&amp;gt; a shirt with a gemstone brooch), then the shimmer trinket may not honor changing out the gems or the non-gemmed side.  &#039;&#039;&#039;Note:&#039;&#039;&#039; If the adjective (middle 15) field of the Joola item&#039;s 15/15/15 is blank, it &#039;&#039;will not&#039;&#039; work properly with shimmer trinkets.&lt;br /&gt;
* [[Sprite Armor]]: detail of issue unknown&lt;br /&gt;
* [[Shroud of Deception (1212)]]: inventory feature of this spell may prevent trinket inventory from displaying&lt;br /&gt;
* [[Illusion prop]]: may require removing and re-wearing illusion prop relic to display its illusion. Relics will also appear in the character&#039;s worn inventory regardless of hidden status.&lt;br /&gt;
&lt;br /&gt;
Some scripted items that people may own and wear multiple will not be excepted to show the updated item description.  These include piercing jewelry, Creative Couture, and Joola.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Ebon_Gate_2017/teasers#Shimmer_Trinket|Teaser]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Inventory&amp;diff=259679</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Inventory&amp;diff=259679"/>
		<updated>2026-06-25T15:36:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Inventory slots in detail */ Added special slot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=3}}A character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; is comprised of what a character is wearing as well as the items in the containers worn by the character. A character&#039;s inventory can be viewed with the {{boldmono|[[INVENTORY]]}} verb. &lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[LOOK (verb)|LOOK]]}}ing at another character will show what they are wearing and holding. {{boldmono|[[PEER]]}}ing in a [[mirror]] will show how your character looks to others. &lt;br /&gt;
&lt;br /&gt;
Individual items can be concealed by {{boldmono|[[TUCK]]}}ing them. In addition, a character&#039;s entire inventory can be changed by a variety of methods, including a [[shimmer trinket]] or the spell [[Shroud of Deception (1212)]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle all collapsed content.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
* [[Container]]s&lt;br /&gt;
* [[Piercing]]s&lt;br /&gt;
* [[Tattoo]]s&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
An extensive list of items and items scripts can be found in the [[:Category:Items|Items category]], and in the guide [[Demystifying unusual loot guide|Demystifying Unusual Loot]].&lt;br /&gt;
&lt;br /&gt;
==Inventory slots and item limits==&lt;br /&gt;
Characters are limited to how much they can wear based on location. Each wearable location has a limited number of &#039;&#039;&#039;item slots&#039;&#039;&#039;,  classified as being [[functional item|functional]] or [[non-functional item|non-functional]]. {{boldmono|[[Verb:INSPECT|INSPECT]]}} an item to determine its classification. [[Premium subscription|Premium subscribers]] are granted one extra functional and two total slots for several locations as detailed below. &lt;br /&gt;
&lt;br /&gt;
Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the {{boldmono|[[verb:GET|GET]]}} and {{boldmono|[[verb:GATHER|GATHER]]}} verbs. Players who have found ways around the character item limit are at risk for corruption. In the event a character cannot hold anymore, but inventory total numbers are shown as below 500, an item might be present that [[/Special item count items|counts as more than one item]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;color:#0000ff;background:#f3f3f9;&amp;quot;&amp;gt;Click to view the functional item slot table.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{:functional item}}&lt;br /&gt;
The chart is arranged in the same order that {{boldmono|INVENTORY LOCATION}} uses. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#0000ff;background:#f3f3f9;&amp;quot; class=&amp;quot;mw-customtoggle-2&amp;quot;&amp;gt;Click to view an example of INVENTORY LOCATION.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;inventory location&#039;&#039;&lt;br /&gt;
You are currently wearing:&lt;br /&gt;
  As a pin: &lt;br /&gt;
    a twilight grey owl feather quill tucked behind one ear (non-functional)&lt;br /&gt;
    a bucktoothed furry llama hand-puppet (non-functional)&lt;br /&gt;
    a four-petalled violet sapphire pin (non-functional)&lt;br /&gt;
    a white rabbit fur jacket (functional)&lt;br /&gt;
    a milky white glass lily haloed in glossy dark silk leaves (functional)&lt;br /&gt;
    a black-veined bone toothpick (non-functional)&lt;br /&gt;
    a mink-lined chamois dagger sheath (functional)&lt;br /&gt;
  On your back: &lt;br /&gt;
    a pale violet organza pack (functional)&lt;br /&gt;
  Slung over your shoulder: &lt;br /&gt;
    a blue quartz stone case embossed with a hunting owl (functional)&lt;br /&gt;
  Draped over your shoulders: &lt;br /&gt;
    a veniom-laced spidersilk cloak (functional)&lt;br /&gt;
  Over your chest: &lt;br /&gt;
    some ivory Illistim-styled leathers (functional)&lt;br /&gt;
  Attached to your wrist: &lt;br /&gt;
    a wide vaalin wristlet clasped with a tiny crimson blazestar cabochon (functional)&lt;br /&gt;
  On your feet: &lt;br /&gt;
    a pair of gorgeous blush thigh-boots lined with lustrous mink (functional)&lt;br /&gt;
  Hung around your neck: &lt;br /&gt;
    a colorful clay talisman (functional)&lt;br /&gt;
    a winged blue seed amulet (non-functional)&lt;br /&gt;
    a wispy grey ampoule (functional)&lt;br /&gt;
  Attached to your belt: &lt;br /&gt;
    a hip-slung wand holster (functional)&lt;br /&gt;
    a wool satchel (functional)&lt;br /&gt;
  Put over your front: &lt;br /&gt;
    a pristine ivory satin apron with indigo ties and trim (functional)&lt;br /&gt;
  Slipped over your hands: &lt;br /&gt;
    a pair of luxurious blush mink gloves (functional)&lt;br /&gt;
  Slipped on your feet: &lt;br /&gt;
    some cozy white angora socks with a lavender diamond pattern (functional)&lt;br /&gt;
&lt;br /&gt;
(21 items displayed.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Inventory slots in detail===&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
The inventory system uses specific slots to hold the character&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4;background:#f3f3f9;&amp;quot;&amp;gt;&lt;br /&gt;
* [[inventory#Alongside|Alongside]]&lt;br /&gt;
* [[inventory#1. General (Pin)|1. General (Pin)]]&lt;br /&gt;
* [[inventory#2. Back|2. Back]]&lt;br /&gt;
* [[inventory#3. Waist|3. Waist]]&lt;br /&gt;
* [[inventory#4. Head|4. Head]]&lt;br /&gt;
* [[inventory#5. Shoulder (Slung Over)|5. Shoulder (Slung Over)]]&lt;br /&gt;
* [[inventory#6. Shoulders (Draped From)|6. Shoulders (Draped From)]]&lt;br /&gt;
* [[inventory#7. Legs (Pulled Over)|7. Legs (Pulled Over)]]&lt;br /&gt;
* [[inventory#8. Torso|8. Torso]]&lt;br /&gt;
* [[inventory#9. Wrist|9. Wrist]]&lt;br /&gt;
* [[inventory#10. Finger|10. Finger]]&lt;br /&gt;
* [[inventory#11. Feet (Put On)|11. Feet (Put On)]]&lt;br /&gt;
* [[inventory#12. Neck|12. Neck]]&lt;br /&gt;
* [[inventory#13. Belt|13. Belt]]&lt;br /&gt;
* [[inventory#14. Arms|14. Arms]]&lt;br /&gt;
* [[inventory#15. Legs (Attached To)|15. Legs (Attached To)]]&lt;br /&gt;
* [[inventory#16. Earlobe|16. Earlobe]]&lt;br /&gt;
* [[inventory#17. Earlobes|17. Earlobes]]&lt;br /&gt;
* [[inventory#18. Ankle|18. Ankle]]&lt;br /&gt;
* [[inventory#19. Front|19. Front]]&lt;br /&gt;
* [[inventory#20. Hands|20. Hands]]&lt;br /&gt;
* [[inventory#21. Feet (Slip On)|21. Feet (Slip On)]]&lt;br /&gt;
* [[inventory#22. Hair|22. Hair]]&lt;br /&gt;
* [[inventory#23. Undershirt|23. Undershirt]]&lt;br /&gt;
* [[inventory#24. Leggings|24. Leggings]]&lt;br /&gt;
* [[inventory#25. Special|25. Special]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Alongside====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The alongside (at feet) inventory slot uses {{boldmono|[[PLACE]] FEET}} to put one item you are holding alongside you (at your feet). This frees up your hand while the item remains in your inventory. It does not put the item on the ground in the room, so it cannot be swiped by the janitor. Unlike the [[AllMine]] script, other characters cannot see the item when they {{boldmono|[[LOOK]]}} at the room, but they can see the item below the character&#039;s inventory when they {{boldmono|LOOK}} at the character. {{boldmono|INVENTORY}} will show items in the alongside slot below the list of other items.&lt;br /&gt;
&lt;br /&gt;
While this slot is limited to one item, it can be a container that&#039;s usable as if you were wearing it or holding it. [[Warriors]] and those casting [[Call Lightning (125)]] (at their own peril) may exceed this limit by destroying boxes placed alongside them, as the box contents will also be At Feet instead of spilled onto the ground.&lt;br /&gt;
&lt;br /&gt;
By default, having an item placed alongside you will block you from moving rooms and using {{boldmono|[[BERSERK]]}}, though you may {{boldmono|[[DRAG]]}} an At Feet item in order to move with it. In addition, all teleportation methods will work, and At Feet items will travel with you.&lt;br /&gt;
&lt;br /&gt;
The alongside slot does not reduce [[encumbrance]] or affect the 500-item limit, and it has no impact on disarm mechanics and the {{boldmono|[[RECOVER]]}} system.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
;Usage&lt;br /&gt;
* {{boldmono|&amp;lt;nowiki&amp;gt;PLACE FEET [item|RIGHT|LEFT]&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
* {{boldmono| INVENTORY ALONGSIDE}}&lt;br /&gt;
* {{boldmono|&amp;lt;nowiki&amp;gt;EMPTY FEET [item|ALL]&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
* {{boldmono|STOW FEET}}&lt;br /&gt;
* {{boldmono|LOOT FEET}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Alongside (At Feet) Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when used&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====1. General (Pin)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The general inventory slot is sometimes called the pin-worn slot. Many old items that were made before more recent inventory slots were created are using the general slot. Because of this history, many nouns can be found in the general slot from historical items. &lt;br /&gt;
;Notes&lt;br /&gt;
* General (pin-worn) item scripts can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;General (Pin-worn) Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, TUCK is always available.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|It just is. Using your imagination is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
| put on&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2. Back====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The back-worn slot is most commonly used for large containers. Common nouns for back-worn containers include: &#039;&#039;backpack&#039;&#039;, &#039;&#039;bag&#039;&#039;, &#039;&#039;haversack&#039;&#039;, &#039;&#039;rucksack&#039;&#039; (see more at the [[alteration noun list]]). Other items include back sheaths and costume wings.&lt;br /&gt;
;Notes&lt;br /&gt;
* Back-worn item scripts can be found on the wiki mostly in [[:Category:Container item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Back Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#6. Shoulders (Draped From)|shoulders]] slot (cloak).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
| put on&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====3. Waist====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Waist-worn items are typically a form of belt. Common nouns for this slot include: &#039;&#039;belt&#039;&#039;, &#039;&#039;chain&#039;&#039;, &#039;&#039;sash&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Container item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Waist Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|put around&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====4. Head====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Head-worn items are commonly helms or hats. Common nouns for this slot include: &#039;&#039;aemikvai&#039;&#039;, &#039;&#039;bandana&#039;&#039;, &#039;&#039;circlet&#039;&#039;, &#039;&#039;crown&#039;&#039;, &#039;&#039;earmuffs&#039;&#039;, &#039;&#039;greathelm&#039;&#039;, &#039;&#039;hat&#039;&#039;, &#039;&#039;headband&#039;&#039;, &#039;&#039;helm&#039;&#039;, &#039;&#039;kerchief&#039;&#039;, &#039;&#039;mask&#039;&#039;, &#039;&#039;snood&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]] and [[:Category:Armor item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Head Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|put on&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====5. Shoulder (Slung Over)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items slung over the shoulder are typically shields, satchels, purses, and harnesses. See more options at the [[alteration noun list]].&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Shield item scripts]] and [[:Category:Container item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Shoulder Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#6. Shoulders (Draped From)|shoulders]] slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|slung over&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====6. Shoulders (Draped From)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items draped from the shoulders are typically a form of cloak, and this slot is commonly referred to as &amp;quot;cloak-worn&amp;quot;. Common nouns for cloaks include: &#039;&#039;cloak, cape, jacket, robe&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Clothing item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Shoulders Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|draped from&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====7. Legs (Pulled Over)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items pulled over the legs are typically pants and skirts. Common nouns for this slot include: &#039;&#039;breeches&#039;&#039;, &#039;&#039;kilt&#039;&#039;, &#039;&#039;pants&#039;&#039;, &#039;&#039;skirt&#039;&#039;, &#039;&#039;trousers&#039;&#039;, &#039;&#039;wrap-skirt&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Clothing item scripts]].&lt;br /&gt;
* Also see [[inventory#15. Legs (Attached To)|the attached to legs inventory slot]] for things such as greaves and the [[inventory#24. Leggings|leggings inventory slot]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Legs (Pulled Over) Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|pulled over&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====8. Torso====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The torso-worn slot is commonly referred to as &amp;quot;armor-worn&amp;quot; or &amp;quot;chest-worn&amp;quot;, and items are typically a form of armor or clothing like a shirt or gown. Armor names can be found [[List of alternative armor names|here]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Armor item scripts]] and [[:Category:Clothing item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Torso Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|worked into&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====9. Wrist====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Wrist-worn items are typically a form of bracelet or non-armor bracer. Common nouns for this slot include: &#039;&#039;armband&#039;&#039;, &#039;&#039;bracelet&#039;&#039;, &#039;&#039;bracer(s)&#039;&#039;, &#039;&#039;cuff&#039;&#039;, &#039;&#039;vambrace&#039;&#039;, &#039;&#039;wristchain&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
* Premium subscribers are granted one extra functional and two total slots here.&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Functional Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|4&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Total Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#14. Arms|arms]] and [[inventory#20. Hands|hands]] slots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|attached to&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====10. Finger====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Finger-worn items are rings. Common nouns for rings include: &#039;&#039;band&#039;&#039;, &#039;&#039;ring&#039;&#039;, &#039;&#039;thumb ring&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
* Premium subscribers are granted one extra functional and two total slots here.&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Functional Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|4&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Total Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#20. Hands|hands]] slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|slid onto&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====11. Feet (Put On)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Shoes are worn on the feet, including [[UCS|shoes worn in combat]]. Common nouns for shoes include: &#039;&#039;ankle-boots&#039;&#039;, &#039;&#039;boots&#039;&#039;, &#039;&#039;chopines&#039;&#039;, &#039;&#039;footwraps&#039;&#039;, &#039;&#039;knee-boots&#039;&#039;, &#039;&#039;sabatons&#039;&#039;, &#039;&#039;shoes&#039;&#039;, &#039;&#039;slippers&#039;&#039;, &#039;&#039;snowshoes&#039;&#039;, &#039;&#039;thigh-boots&#039;&#039;. See more at the [[alteration noun list]]. See [[#21. Feet (Slip On)|the slip on feet]] inventory slot for things such as socks.&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Clothing item scripts]] and [[:Category:Weapon item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Feet (Put On) Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|put on&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====12. Neck====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Neck-worn items include all forms of necklaces and aventails ([[armor]] accessory). Common nouns for necklaces include: &#039;&#039;amulet&#039;&#039;, &#039;&#039;choker&#039;&#039;, &#039;&#039;collar&#039;&#039;, &#039;&#039;locket&#039;&#039;, &#039;&#039;medallion&#039;&#039;, &#039;&#039;neckchain&#039;&#039;, &#039;&#039;necklace&#039;&#039;, &#039;&#039;pendant&#039;&#039;, &#039;&#039;periapt&#039;&#039;, &#039;&#039;talisman&#039;&#039;, &#039;&#039;torc&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
* Premium subscribers are granted one extra functional and two total slots here.&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Functional Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Total Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#6. Shoulders (Draped From)|shoulders]], [[inventory#8. Torso|torso]], [[inventory#19. Front|front]], and [[inventory#23. Undershirt|undershirt]] inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|hung around&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====13. Belt====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Belt-worn items are typically containers or other items attached to the belt (see [[#3. Waist|waist]] above for where a belt is worn). Common nouns for this slot include: &#039;&#039;sack&#039;&#039;, &#039;&#039;pouch&#039;&#039;, &#039;&#039;censer&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Container item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Belt Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|attached to&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====14. Arms====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items worn on the arms are most typically arm greaves, an armor accessory. Common nouns for this slot include: &#039;&#039;arm greaves&#039;&#039;, &#039;&#039;armband&#039;&#039;, &#039;&#039;vambrace&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]] and [[:Category: Armor item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Arms Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|attached to&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====15. Legs (Attached To)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items attached to legs are most typically leg greaves. Common nouns for this slot include: &#039;&#039;leg greave&#039;&#039;, &#039;&#039;sheath&#039;&#039;, &#039;&#039;quiver&#039;&#039;, &#039;&#039;thigh band&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]] and [[:Category: Armor item scripts]].&lt;br /&gt;
* Also see [[inventory#7. Legs (Pulled Over)|the pulled over legs inventory slot]] for things such as pants and the [[inventory#24. Leggings|leggings inventory slot]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Legs (Attached To) Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|attached to&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====16. Earlobe====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The most common item worn in the earlobe slot is an earring. Pairs of earrings are worn in the [[#17. Earlobes|earlobes slot]]&amp;lt;!--THIS MAKES NO SENSE RL--&amp;gt;. Common nouns for this slot include: &#039;&#039;earring&#039;&#039;, &#039;&#039;earcuff&#039;&#039;, &#039;&#039;hoops&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
* Premium subscribers are granted one extra functional and two total slots here. &lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Functional Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Total Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|7&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#4. Head|head]] slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|hung from&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====17. Earlobes====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The most common items found in the earlobes slot are pairs of earrings. Common nouns for this slot include: &#039;&#039;earrings&#039;&#039;, &#039;&#039;studs&#039;&#039;. See more at the [[alteration noun list]]. A singular earring is worn in the [[#16. Earlobe|earlobe slot]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
* Premium subscribers are granted one extra functional and two total slots here.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Functional Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Total Item Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Prime&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Premium&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Platinum&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|7&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#4. Head|head]] slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====18. Ankle====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Anklets are commonly worn on the ankle. Common nouns for this slot include: &#039;&#039;anklet&#039;&#039;, &#039;&#039;cuff&#039;&#039;, &#039;&#039;ankle-cuff&#039;&#039;, &#039;&#039;sheath&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Ankle Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#11. Feet_(Put On)|put on feet inventory slot]] and [[inventory#21. Feet_(Slipped On)|slipped on feet inventory]] slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|attached to&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====19. Front====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items worn on the front are typically articles of clothing. Common nouns for this slot include: &#039;&#039;apron&#039;&#039;, &#039;&#039;vest&#039;&#039;, &#039;&#039;waistcoat&#039;&#039;, &#039;&#039;harness&#039;&#039;, &#039;&#039;bandolier&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]], [[:Category:Clothing item scripts]], and [[:Category:Container item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Front Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|put over&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====20. Hands====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Gloves are typically worn on the hands, including [[UCS|gloves used in combat]]. Common nouns for this slot include: &#039;&#039;gloves&#039;&#039;, &#039;&#039;gauntlets&#039;&#039;, &#039;&#039;handwraps&#039;&#039;, &#039;&#039;handflower&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]], [[:Category:Container item scripts]], and [[:Category:Weapon item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Hands Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|slipped over&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====21. Feet (Slip On)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Socks are typically slipped onto the feet. Common nouns for socks include: &#039;&#039;socks&#039;&#039;, &#039;&#039;stockings&#039;&#039;. See more at the [[alteration noun list]]. See [[#11. Feet (Put On)|the put on feet]] inventory slot for shoes.&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Feet (Slip On) Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full with {{boldmono|[[SET]] LAYERCLOTHING OFF}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#11. Feet (Put On)|put on feet]] inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|slip on&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====22. Hair====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items worn in the hair are usually decorative. Common nouns for this slot include: &#039;&#039;barrette&#039;&#039;, &#039;&#039;feather&#039;&#039;, &#039;&#039;haircomb&#039;&#039;, &#039;&#039;hairpin&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Hair Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#4. Head|head]] inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|put in&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====23. Undershirt====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
Items in the undershirt slot are typically clothing worn underneath armor. Common nouns for this slot include: &#039;&#039;blouse&#039;&#039;, &#039;&#039;chemise&#039;&#039;, &#039;&#039;tunic&#039;&#039;, &#039;&#039;underdress&#039;&#039;, &#039;&#039;undergown&#039;&#039;. See more at the [[alteration noun list]].&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Clothing item scripts]].&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Undershirt Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#6. Shoulders (Draped From)|draped from shoulders]] and [[inventory#8. Torso|torso]] inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|slips into &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
====24. Leggings====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The leggings slot is in addition to two other existing leg slots (pants and leg greaves), and all three can be used simultaneously. Players do not need to remove pants and greaves before wearing leggings or vice versa. Only one leggings item can be worn at a time, but it can be [[Inventory#functional|functional]]. &lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
* The leggings slot is currently restricted to these nouns: &#039;&#039;leggings&#039;&#039;, &#039;&#039;stockings&#039;&#039;, &#039;&#039;petticoat(s)&#039;&#039;, &#039;&#039;underskirt(s)&#039;&#039;, and &#039;&#039;hosen&#039;&#039;. &lt;br /&gt;
* Item scripts for this slot can be found on the wiki mostly in [[:Category:Accessory item scripts]] and [[:Category:Clothing item scripts]].&lt;br /&gt;
* Also see [[inventory#7. Legs (Pulled Over)|the pulled over legs inventory slot]] for things such as pants and [[inventory#15. Legs (Attached To)|the attached to legs inventory slot]] for things such as greaves.&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Leggings Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, if the appropriate item slot is full with {{boldmono|[[SET]] LAYERCLOTHING OFF}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Under the [[inventory#7. Legs (Pulled Over)|pulled over legs]] slot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|slips into, on your legs&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====25. Special====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&amp;lt;br/&amp;gt;&lt;br /&gt;
The special slot is designed for specific items like the [[arcarium]] that are designed to be worn in addition to all other slots and not take up a functional or nonfunctional slot.  The items still count toward inventory limits, but not against the count of any specific slot.&lt;br /&gt;
|style=&amp;quot;width:30em;vertical-align:top;&amp;quot;|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&#039;&#039;&#039;Special Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;width:15em;&amp;quot;|Functional item slots&lt;br /&gt;
|style=&amp;quot;width:15em;&amp;quot;|Special Usage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total item slots&lt;br /&gt;
| Special Usage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Can it be tucked?&lt;br /&gt;
|Yes, TUCK is always available.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Where is it tucked?&lt;br /&gt;
|Away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Messaging when worn&lt;br /&gt;
|put on / removed.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Return to [[#Inventory slots in detail|inventory slots]] overview.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==INVENTORY verb==&lt;br /&gt;
{{#section-h:INVENTORY_(verb)|Help}}&lt;br /&gt;
&lt;br /&gt;
There are many other verbs related to inventory. They can be reviewed in the [[:Category:Inventory system verbs|Inventory system verbs category]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Inventory/saved_posts|Saved posts]]&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
*[[:Category:Inventory system verbs|Inventory system verbs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Naiken[GS4]&lt;br /&gt;
: [Platinum Perk] The additional inventory slots are now live. They essentially double the Premium perk, which adds +1 functional and +2 total to the Wrist, Finger, Neck, Ear, and Ears slots. Use INV USAGE to see your slot totals. Enjoy!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* https://discord.com/channels/226045346399256576/796618391262986241/1389406000037101752&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
[[Category:Inventory system verbs|*]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Commanding_Cane&amp;diff=259520</id>
		<title>Commanding Cane</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Commanding_Cane&amp;diff=259520"/>
		<updated>2026-06-22T16:28:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commanding Canes&#039;&#039;&#039; were originally released as &amp;quot;Cane Fluff&amp;quot; for Ebon Gate 2002 and could be canes or runestaves.  For [[:Category:Premium Festival|Premium Festival]] 2025, they were updated and sold at [[:Category:Currents of Myth|Currents of Myth]]&#039;s Tideswept Bazaar.  GM Tivvy updated the script to be tiered, added a new tier 3 with 4 new verbs, and made them flourish-compatible.  Existing canes purchased before the update are automatically converted to the new style at tier 2 upon interacting with them.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze the jadewood cane and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Commanding Cane.  It may be altered, but the noun must remain either &amp;quot;cane&amp;quot; or, if it is a runestaff, an approved runestaff weapon noun.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
Verbs:   LEAN, POINT, PULL, and PUSH.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cane may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|  You leisurely lean on your jadewood cane, a thoughtful expression upon your face.&lt;br /&gt;
|Vanah leans leisurely on her rattan cane, a thoughtful expression upon her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=3|POINT&lt;br /&gt;
|You raise your jadewood cane and point it forward.&lt;br /&gt;
|Vanah raises her rattan cane and points it forward.&lt;br /&gt;
|-&lt;br /&gt;
|Player:You raise your rattan cane and point it in Person&#039;s direction&lt;br /&gt;
|Player: Vanah raises her rattan cane and points it in Person&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
|Object: You raise your rattan cane and boldly prod a wooden chest.&lt;br /&gt;
|Vanah raises her rattan cane and boldly prods a wooden chest.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|You pull your jadewood cane up under your arm, clutching it like a riding crop.&lt;br /&gt;
|Vanah pulls her rattan cane up under her arm, clutching it like a riding crop.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You absentmindedly tap the jadewood cane against your leg.&lt;br /&gt;
|Vanah absentmindedly taps her rattan cane against her leg.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|You idly tap the tip of your rattan cane upon the ground.&lt;br /&gt;
|Vanah idly taps the tip of her rattan cane upon the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THROW&lt;br /&gt;
|You toss your rattan cane up into the air, catching it in your palm with a snap!&lt;br /&gt;
|Vanah tosses her rattan cane up into the air, catching it in her palm with a snap!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Planting the tip of the rattan cane on the ground, you give it a quick spin.&lt;br /&gt;
|Vanah plants the tip of her rattan cane in the ground, then gives it a quick spin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|You make a grand, sweeping gesture with your rattan cane.&lt;br /&gt;
|Vanah makes a grand, sweeping gesture with her rattan cane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
|You roll your rattan cane between your palms, slowly and deliberately, weighing the possibilities.&lt;br /&gt;
|Vanah rolls her rattan cane between her palms, slowly and deliberately, with a thoughtful look on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You deftly roll your thumb over the surface of your cane before gripping it firmly, a knowing smirk on your face.&lt;br /&gt;
|Vanah deftly rolls her thumb over the surface of her cane before gripping it firmly, a knowing smirk on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
|Snapping your rattan cane into your hand, its swift arc through the air culminates in a whiplike crack as it makes stinging contact with your palm.&lt;br /&gt;
|Snapping Vanah&#039;s rattan cane into her hand, its swift arc through the air culminates in a whiplike crack as it makes contact with Vanah&#039;s palm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|SWEEP&lt;br /&gt;
|You pivot in place and sweep your rattan cane around the area, your gaze searching.  With a dissatisfied sigh, you find no one suitable and lower the cane back to your side.&lt;br /&gt;
|Vanah pivots in place, sweeping her rattan cane around the area, her gaze searching.  With a dissatisfied sigh, she lowers her cane back to her side.&lt;br /&gt;
|-&lt;br /&gt;
|Player: Sweeping your eyes around the area, your gaze alights upon Person.  With a quirk of one eyebrow, you point your rattan cane at her decisively.&lt;br /&gt;
|Player: Vanah&#039;s gaze alights upon Person.  With a quirk of one eyebrow, she points her rattan cane at Person decisively.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Accessory&lt;br /&gt;
|itemtype=Cane &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2002 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LEAN&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=ROLL&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SNAP&lt;br /&gt;
|verb8=SWEEP&lt;br /&gt;
|verb9=TAP&lt;br /&gt;
|verb10=THROW&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=WAVE&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Flourishes]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nail_file&amp;diff=259514</id>
		<title>Nail file</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nail_file&amp;diff=259514"/>
		<updated>2026-06-22T16:21:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nail files&#039;&#039;&#039; are scripted items that give messaging to indicate that the user is cleaning their nails.  There is no cosmetic change to the character&#039;s appearance when using them.  This specific type of nail file is a relatively older script and is different than a newer script by a similar name, [[Nail File]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This nail file has a few actions available for use.&lt;br /&gt;
You could CLEAN, RUB, PUSH, or EAT it!  It is fully alterable and has nothing to unlock.&lt;br /&gt;
NOTE: Emery does not exist yet, so it should be some sort of metal, crystal, glass, or ceramic.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|You maneuver the pointed tip of your glass nail file beneath your fingernails in sweeping arcs to clean them.&lt;br /&gt;
|Character maneuvers the pointed tip of her glass nail file beneath her fingernails in sweeping arcs to clean them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|You run the glass nail file over your canine teeth to sharpen them, the rasping sound reverberating through the bones of your skull.&lt;br /&gt;
|With a penetrating rasping noise, Character runs her glass nail file over her canine teeth to sharpen them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You go after a snag on your fingernail, vigorously working the glass nail file across your nail in quick strokes until you&#039;re satisfied that the offending nail is once again immaculate.  You fan your fingers and admire your work with a nod of satisfaction.&lt;br /&gt;
|Character vigorously works her glass nail file across her nails in quick strokes until her nails look immaculate.  After fanning her fingers and giving them careful scrutiny, she nods in apparent satisfaction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You make a few desultory touch-ups to your nails with your glass nail file, pointedly ignoring what&#039;s going on around you.&lt;br /&gt;
|Character makes a few desultory touch-ups to her nails with her glass nail file, seemingly oblivious to her surroundings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nail File]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Nail file &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Premium Festival &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2018 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=EAT&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=RUB&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Build-a-Pendant&amp;diff=259513</id>
		<title>Build-a-Pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Build-a-Pendant&amp;diff=259513"/>
		<updated>2026-06-22T16:20:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Build-a-Pendant&#039;&#039;&#039; is an older script duo that consists of two parts, a necklace and a pendant, that can be combined to create a complete pendant necklace.  Combining the two is a permanent step; once combined via {{boldmono|PUT}}, the pendant cannot be removed from the necklace.  Build-a-Pendant jewelry has been sold throughout the years at a variety of festivals, including the [[:Category:Premium Festival|Premium festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Necklace &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Valid nouns: necklace, neckchain, lavaliere, chain, choker, cord, gorget, torc, necklet, or collar.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
Any talented merchant can work on the base (15/15/15) of a spiraling silver necklace, but that, sadly, is all!  The necklace must also remain something that can logically support a pendant.&lt;br /&gt;
&lt;br /&gt;
If you were able to find an appropriate pendant that is completely compatible with this supporter necklace, then you could PUT the pendant on a spiraling silver necklace.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT {PENDANT} ON {NECKLACE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Same as for pendant.  Permanently combines necklace and pendant parts.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Pendant &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
Any talented merchant can work on base (15/15/15) of this shrimp, but it must remain a pendant-type item that makes sense for attaching a supporter, such as a chain or cord, from which the pendant can be suspended.&lt;br /&gt;
&lt;br /&gt;
If you find an appropriate supporter, you can PUT this shrimp on it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK/INSPECT&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Pendant&amp;lt;/small&amp;gt;&lt;br /&gt;
|The pendant looks as if it could be attached to a necklace, a chain, or another appropriate supporter without too much trouble.  Perhaps you should find something interesting to PUT it on.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;First attempt&amp;lt;/small&amp;gt;&lt;br /&gt;
|You hold a glimmering opal pendant against a slender silver chain for a moment and consider the effect.  If you attach them together, it will produce &amp;quot;a glimmering opal pendant suspended on a slender silver chain.&amp;quot;  This is a permanent decision that cannot be reversed!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this is definitely what you want, please repeat your command in the next 15 seconds.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Confirm&amp;lt;/small&amp;gt;&lt;br /&gt;
|You decide to attach a glimmering opal pendant permanently to a slender silver chain.  After fiddling for a moment, you produce a glimmering opal pendant suspended on a slender silver chain.&lt;br /&gt;
|Vanah attaches a glimmering opal pendant to a slender silver chain, producing a glimmering opal pendant suspended on a slender silver chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Invalid supporter&amp;lt;/small&amp;gt;&lt;br /&gt;
|You consider a glimmering opal pendant and a slender silver chain side by side, but the chain doesn&#039;t seem like the proper supporter for the pendant.&lt;br /&gt;
|Vanah considers a glimmering opal pendant and a slender silver chain side by side for a moment before shaking her head slightly.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Jewelry &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Base 15/15/15 alterations to individual parts only. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PUT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Generic_Dice&amp;diff=259507</id>
		<title>Generic Dice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Generic_Dice&amp;diff=259507"/>
		<updated>2026-06-22T16:14:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Generic Dice&#039;&#039;&#039; is an older fluff dice script.  It is one of several different dice scripts.  The number of dice as well as the number of faces per dice in the set can vary, such as a pair of 6-sided dice or as a set of five 20-sided dice.  The dice set&#039;s {{boldmono|ANALYZE}} will identify how many dice are in the set as well as how many sides that set of dice has.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
These ruby-pipped dice are 2 6-sided dice.&lt;br /&gt;
You may TOSS or ROLL the dice.&lt;br /&gt;
Standard alteration rules apply.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
|You give your dice a good shake and toss them to the ground.  They roll around for a moment before coming to a stop.  1!  3!  5!  4!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You quickly retrieve your dice.&amp;lt;br&amp;gt;Roundtime: 4 sec.&lt;br /&gt;
|Vanah gives her dice a good shake and tosses them to the ground.  They roll around for a moment before coming to a stop.  1!  3!  5!  4!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah quickly retrieves her dice.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dice &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ROLL &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SHAKE&lt;br /&gt;
|verb3=TOSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Generic_Dice&amp;diff=259506</id>
		<title>Generic Dice</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Generic_Dice&amp;diff=259506"/>
		<updated>2026-06-22T16:13:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Generic Dice&#039;&#039;&#039; is an older fluff dice script.  It is one of several different dice scripts.  The number of dice as well as the number of faces per dice in the set can vary, such as a pair of 6-sided dice or as a set of five 20-sided dice.  The dice set&#039;s {{boldmono|ANALYZE}} will identify how many dice are in the set as well as how many sides that set of dice has.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
These ruby-pipped dice are 2 6-sided dice.&lt;br /&gt;
You may TOSS or ROLL the dice.&lt;br /&gt;
Standard alteration rules apply.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
|You give your dice a good shake and toss them to the ground.  They roll around for a moment before coming to a stop.  1!  3!  5!  4!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You quickly retrieve your dice.&amp;lt;br&amp;gt;Roundtime: 4 sec.&lt;br /&gt;
|Vanah gives her dice a good shake and tosses them to the ground.  They roll around for a moment before coming to a stop.  1!  3!  5!  4!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah quickly retrieves her dice.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|Same as ROLL.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dice &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ROLL &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TOSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bittle_Frosting&amp;diff=259505</id>
		<title>Bittle Frosting</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bittle_Frosting&amp;diff=259505"/>
		<updated>2026-06-22T16:09:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your peppermint frosting and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This item can only be altered to switch between icing or frosting.  The tube will crumble when all of the frosting is used up, but you can have more added at an approved merchant.  To add a design to your tube of peppermint frosting, simply hold one of the shaped tips in your left hand, and TURN your tube of frosting!  Tips are not required to decorate pastries.  Your tube of peppermint frosting has 20 uses remaining.&lt;br /&gt;
&lt;br /&gt;
USAGE: FLIP, MEASURE, POINT, PUSH, and TURN.  The following are available flavors of frosting.  Merchants can alter your tube of frosting to any non-asterisked (*) flavors.&lt;br /&gt;
&lt;br /&gt;
1.   vanilla              2.   chocolate            3.   strawberry           &lt;br /&gt;
4.   raspberry            5.   blueberry            6.   banana               &lt;br /&gt;
7.   orange               8.   peach                9.   lemon                &lt;br /&gt;
10.  butterscotch         11.  caramel              12.  rum                  &lt;br /&gt;
13.  whiskey              14.  peppermint           15.  cherry               &lt;br /&gt;
16.  lime                 17.  hazelnut             18.  bacon                &lt;br /&gt;
19.  pineapple            20.  cream cheese         21.  licorice             &lt;br /&gt;
22.  maple                23.  buttercream          24.  almond               &lt;br /&gt;
25.  winterberry          26.  coconut              27.  praline              &lt;br /&gt;
28.  ginger               29.  bearberry            30.  iceberry             &lt;br /&gt;
31.  apple                32.  grape                33.  cinnamon             &lt;br /&gt;
34.  blackberry           35.  coffee               36.  mango                &lt;br /&gt;
37.  pumpkin spice *      38.  salted caramel *     39.  maple pecan *        &lt;br /&gt;
40.  apple spice *        41.  peanut butter *      42.  brown butter *       &lt;br /&gt;
43.  brown sugar *        44.  gingerbread *        45.  cranberry *          &lt;br /&gt;
46.  eggnog *             47.  roasted chestnut *   48.  marshmallow *        &lt;br /&gt;
49.  mocha *              50.  popcorn *            51.  chocolate mint       &lt;br /&gt;
52.  lemonade             &lt;br /&gt;
&lt;br /&gt;
* - These are exclusive flavors and not available for use with TURN and FLIP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the frosting may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT/LICK&lt;br /&gt;
|Feeling a strong need to confirm the flavor of your frosting, you stick out your tongue and brush it across the dispenser&#039;s tip.  Yep, it&#039;s definitely chocolate!&lt;br /&gt;
|Vanah sticks out her tongue and brushes it enthusiastically against the end of her tube of frosting.  She nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|You flip a small tab on the end of your tube of frosting.  You can now decorate your pastries with vanilla-flavored frosting!&lt;br /&gt;
|Vanah fiddles with her tube of frosting.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK IN&lt;br /&gt;
|Looking inside the tube you see some chocolate frosting.  The tube of frosting has enough frosting in it for many more pastries!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK ON&lt;br /&gt;
|You see a silver rose-shaped tip on the end of the tube of frosting.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|MEASURE&lt;br /&gt;
|The tube of frosting has enough frosting in it for many more pastries!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|You point your tube of frosting at Vanah and hope that she will accept your generous offer to share its delicious chocolate flavor!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Accepted&amp;lt;/small&amp;gt;&lt;br /&gt;
|Aiming directly at Vanah&#039;s mouth, she opens wide in anticipation of a sweet treat!  With a firm squeeze, a glob of frosting is discharged from the tube and lands on her tongue.  Hope she likes it!&lt;br /&gt;
|Vanah aims her tube of frosting at Person&#039;s mouth as Person opens wide, a look of anticipation on her face.  With a firm squeeze, a glob of frosting is discharged from the tube and lands on Person&#039;s tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Self&amp;lt;/small&amp;gt;&lt;br /&gt;
|In an exaggerated and dramatic act, you hold your tube of frosting near your agape mouth and raise your eyebrows, pausing momentarily as you glance around the area.&lt;br /&gt;
|In an exaggerated and dramatic act, Vanah holds a tube of frosting near her agape mouth and raises her eyebrows, pausing momentarily as she glances around the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|You hold the tube of frosting up to your lips and give it a good squeeze.  Creamy, chocolate frosting squirts into your mouth.  Mmmmm!&lt;br /&gt;
|Vanah sticks her tube of frosting in her mouth and gives it a firm squeeze.  She licks the creamy, chocolate frosting from her lips with a satisfied sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;With baked good&amp;lt;/small&amp;gt;&lt;br /&gt;
|You squeeze the tube of frosting, piping the frosting artistically onto your cookie as the sweet creation unfolds beneath your eyes!&lt;br /&gt;
|Vanah carefully pipes some frosting onto her cookie.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&lt;br /&gt;
|You show Person your tube of frosting.&lt;br /&gt;
|Vanah shows Person her tube of frosting.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Add tip&amp;lt;/small&amp;gt;&lt;br /&gt;
|You place a silver rose-shaped tip on the end of your tube of frosting and turn it a few times, securing it into place.&lt;br /&gt;
|Vanah places a silver rose-shaped tip on the end of her tube of frosting and gives it a few turns, securing it into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Remove tip&amp;lt;/small&amp;gt;&lt;br /&gt;
|You unscrew a silver rose-shaped tip from the end of your tube of frosting and catch it in your hand.&lt;br /&gt;
|Vanah unscrews a silver rose-shaped tip from the end of her tube of frosting and catches it in her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN TO #&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auction tier&amp;lt;/small&amp;gt;&lt;br /&gt;
|You set a small dial at the base of your frosting tube to the &amp;quot;chocolate&amp;quot; setting.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: FLIP and TURN TO # are auction-tier flavor controls. PUSH decorates eligible baked goods, including tarts, cookies, cakes, cupcakes, pastries, doughnuts/donuts, shortbread, pies, muffins, croissants, crackers, pancakes, and brownies.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Cakes&lt;br /&gt;
* Cookies&lt;br /&gt;
* Cupcakes&lt;br /&gt;
* Croissants&lt;br /&gt;
* Crackles&lt;br /&gt;
* Doughnuts&lt;br /&gt;
* Donuts&lt;br /&gt;
* Muffins&lt;br /&gt;
* Pies&lt;br /&gt;
* Shortbread&lt;br /&gt;
* Tart&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Food &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= Bittle &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2014 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Auction &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Bittle Frosting&lt;br /&gt;
|corrscript2= Baker&#039;s Case&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FLIP&lt;br /&gt;
|verb1= MEASURE&lt;br /&gt;
|verb3= POINT&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Siren%27s_Staff&amp;diff=259504</id>
		<title>Siren&#039;s Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Siren%27s_Staff&amp;diff=259504"/>
		<updated>2026-06-22T16:02:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Siren&#039;s Staff&#039;&#039;&#039; script first surfaced at the [[:Category:Currents of Myth|Currents of Myth]]&#039;s Tideswept Bazaar during the [[:Category:Premium Festival|Premium Festival]] 2025 in the shop [[TBShop:Rolling in the Deep|Rolling in the Deep]].  The staff is ocean-themed and flourish-compatible.  The script can also be added to runestaves using a certificate.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze the orase scepter and sense that the creator has provided the following information:&lt;br /&gt;
This is a Siren&#039;s Staff.  It is currently Tier 1 of 2.&lt;br /&gt;
&lt;br /&gt;
Verbs:  LEAN, SPIN, TAP, and THUMP.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the orase scepter for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LEAN&lt;br /&gt;
|  You lean heavily against your orase scepter.  The faint, briny tang of a sea breeze drifts through the air, stirring memories of your nautical exploits.&lt;br /&gt;
|Vanah leans heavily against her orase scepter.  The faint, briny tang of a sea breeze drifts through the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|Drawing your orase scepter to your chest, you close your eyes and spin in place for one quick revolution.  An ephemeral school of tiny, silver fish encircle you in a whirling blur before dissipating like sea fog banished by the morning sun.&lt;br /&gt;
|Vanah draws her orase scepter to her chest, closing her eyes and spinning in place for one quick revolution.  An ephemeral school of tiny, silver fish encircles her in a whirling blur before dissipating like sea fog banished by the morning sun.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|You drum your fingers lightly along your orase scepter in succession and, for a moment, a tiny ripple of energy pulses outward from it, recalling the surface of a still tide pool disturbed by a lone droplet of rain.&lt;br /&gt;
|Vanah drums her fingers lightly along her orase scepter in succession and, for a moment, a tiny ripple of energy pulses outward from it, recalling the surface of a still tide pool disturbed by a lone droplet of rain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THUMP&lt;br /&gt;
|You thump your orase scepter rhythmically on the floor, producing a hollow sound reminiscent of waves lapping against the wooden hull of a ship.&lt;br /&gt;
|A rhythmic, echoing sound follows as Vanah thumps her orase scepter on the floor, evoking the steady beat of waves lapping against the wooden hull of a ship.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=This is a Siren&#039;s Staff.  It is currently Tier 2 of 2.&lt;br /&gt;
&lt;br /&gt;
Verbs:  LEAN, SPIN, TAP, PUSH, RAISE, ROLL, SWEEP, and THUMP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|Lost in thought, you dig your fingernails into your orase scepter, ancestral remembrances of the deep bubbling up with a palpable effervescence that dances over your skin, returning you to the present with a shiver.&lt;br /&gt;
|Looking hopelessly lost in thought, Vanah comes to her senses with a noticeable shiver.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|Bald/shaved: Lifting your orase scepter high, your vision blurs and, for a fleeting moment, your world is swallowed by the deep.  A haunting melody, ancient and hungry, coils through your mind like a drowned song, its words lost to the abyss.&amp;lt;br&amp;gt;With hair: Lifting your orase scepter high, a phantom current stirs your hair, lifting and swirling it as though you are submerged in the depths.  Your vision blurs and, for a fleeting moment, your world is swallowed by the darkness of the deep.  A haunting melody, ancient and hungry, coils through your mind like a drowned song, its words lost to the abyss.&lt;br /&gt;
|Bald/shaved: As Vanah lifts her orase scepter, her eyes flicker a cold, abyssal blue, dark and fathomless, before returning to their normal color.  For a heartbeat, the distant echo of an unearthly song seems to resonate, beckoning from the unseen depths before fading like a drowned whisper.&amp;lt;br&amp;gt;With hair: As Vanah lifts her orase scepter, her hair stirs as though floating, strands weaving through the air with a life of their own.  Her eyes flicker a cold, abyssal blue, dark and fathomless, before returning to their normal color.  For a heartbeat, the distant echo of an unearthly song seems to resonate, beckoning from some unseen depths before fading like a drowned whisper.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ROLL&lt;br /&gt;
|You roll your orase scepter in a fluid arc, like Charl guiding a stormy torrent, the air around you distorting to resemble water disturbed by a sudden riptide.&lt;br /&gt;
|Vanah rolls her orase scepter in a fluid arc, like Charl guiding a stormy torrent, the air around her distorting to resemble water disturbed by a sudden riptide.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SWEEP&lt;br /&gt;
|You sweep your orase scepter horizontally in front of you in a wide arc, sending a near-deafening roar of tempestuous waves crashing against an unyielding cliff face thundering through the area.&lt;br /&gt;
|Vanah sweeps her orase scepter horizontally in front of her in a wide arc, sending a near-deafening roar of tempestuous waves crashing against an unyielding cliff face thundering out around her.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=Euxinia &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Currents of Myth &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LEAN&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=RAISE&lt;br /&gt;
|verb4=ROLL&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=SWEEP&lt;br /&gt;
|verb7=TAP&lt;br /&gt;
|verb8=THUMP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Flourishes]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Water_jewelry&amp;diff=259503</id>
		<title>Water jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Water_jewelry&amp;diff=259503"/>
		<updated>2026-06-22T15:53:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Water jewelry&#039;&#039;&#039; is older, lightly scripted fluff jewelry consisting of water encased in glass.  It was most recently sold in [[TBShop:The Glow Up|The Glow Up]], a shop part of the 2025 [[:Category:Premium Festival|Premium Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your water jewelry and sense that the creator has provided the following information:&lt;br /&gt;
This item can be altered but must remain water-filled and made from clear glass or crystal.&lt;br /&gt;
&lt;br /&gt;
The verbs LOOK, RUB, TAP, TILT, and TURN can be used on your jewelry.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the jewelry may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|Day: The piece of water jewelry is filled with crystal clear water and a trio of jewels that glisten in the light.&amp;lt;br&amp;gt;Night: The piece of water jewelry is filled with water, though glowing specks within fade in and out with the slightest movement.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|You meticulously rub your piece of water jewelry, polishing off any and all smudges.&lt;br /&gt;
|Vanah meticulously rubs her piece of water jewelry, polishing it to a brilliant gleam.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|Day: You gently tap your piece of water jewelry, visibly disturbing the water.&amp;lt;br&amp;gt;Night: With a tap, the water in the piece of water jewelry is flooded with an ethereal subtle green glow before fading into stillness.&lt;br /&gt;
|Day: Vanah gently taps her piece of water jewelry.&amp;lt;br&amp;gt;Night: With a tap from Vanah, her piece of water jewelry is flooded with a subtle green luminescence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|Day: You tilt your piece of water jewelry from side to side, causing the jewels to slide through the water.&amp;lt;br&amp;gt;Night: With a slight tilt of your piece of water jewelry, the water comes to life with a pale bluish green glow.&lt;br /&gt;
|Day: Vanah tilts her piece of water jewelry from side to side, evoking a faint twinkles in the piece of water jewelry.&amp;lt;br&amp;gt;Night: As Vanah tilts her piece of water jewelry, it comes to life with a pale bluish green glow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|Day: As you slowly turn the piece of water jewelry in your fingers, glimmers of light play off the water.&amp;lt;br&amp;gt;Night: You turn your piece of water jewelry, stirring up the water within it.&amp;lt;br&amp;gt;Your jewelry glows with a soft blue phosphorescence.&lt;br /&gt;
|Day: As Vanah slowly turns her piece of water jewelry, the water within sparkles beautifully.&amp;lt;br&amp;gt;Night: Vanah turns her piece of water jewelry and it glows with a soft blue phosphorescence.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Jewelry &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Spitfire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2004 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOOK&lt;br /&gt;
|verb2=RUB&lt;br /&gt;
|verb3=TAP&lt;br /&gt;
|verb4=TILT&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259431</id>
		<title>Verb:EVENT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259431"/>
		<updated>2026-06-21T14:32:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* ENTRIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = EVENT&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  Pay event&amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|EVENT}} verb lets you see your stats for paid events like Rumor Woods and Duskruin and additionally allows you to transport to an event when active.&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
    EVENT ENTRIES                       - Provides totals of event entries redeemed.&lt;br /&gt;
    EVENT ENTRIES {event name} {amount} - Creates physical entries for the specified event.&lt;br /&gt;
                                          DUSKRUIN  RUMOR  EBON  INQUISITOR&lt;br /&gt;
    EVENT STATS {event name}            - Provides stats for the specified event.&lt;br /&gt;
                                          DUSKRUIN, RUMOR WOODS, EBON&lt;br /&gt;
    EVENT MERCHANT                      - General merchant information for the provided event.&lt;br /&gt;
    EVENT TRANSPORT                     - Transport to an event.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===STATS===&lt;br /&gt;
{{boldmono|EVENT STATS}} provides stats for the specified paid event.&lt;br /&gt;
====[[Duskruin]]====&lt;br /&gt;
&amp;lt;section begin=duskruin /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats duskruin&lt;br /&gt;
              Duskruin Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Arena Entries:                     0&lt;br /&gt;
  Arena Kills:                       0&lt;br /&gt;
  Arena Wins:                        0&lt;br /&gt;
  Arena Perfect Wins:                0&lt;br /&gt;
  Arena Surrenders:                  0&lt;br /&gt;
  Arena Deaths:                      0&lt;br /&gt;
  Last Solo Time:                    -&lt;br /&gt;
  Fastest Solo Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Team Matches:                      0&lt;br /&gt;
  Team Wins:                         0&lt;br /&gt;
  Last Team Time:                    -&lt;br /&gt;
  Fastest Team Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Sewer Entries:                     0&lt;br /&gt;
  Sewer Rats Found:                  0&lt;br /&gt;
  Bandit Caches Found:               0&lt;br /&gt;
&lt;br /&gt;
  Silent Investor Entries:           0&lt;br /&gt;
  Poisoned Heretics Entries:         0&lt;br /&gt;
  Ophidian Cabal Entries:            0&lt;br /&gt;
&lt;br /&gt;
  Smithy Invite Acquired:          [Yes/No]&amp;lt;/pre&amp;gt;&amp;lt;section end=duskruin /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Rumor Woods]]====&lt;br /&gt;
&amp;lt;section begin=rumor /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats rumor woods&lt;br /&gt;
           Rumor Woods Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Jousting Entries:                  0&lt;br /&gt;
  Jousting Wins:                     0&lt;br /&gt;
  Jousting Perfect Wins:             0&lt;br /&gt;
  Jousting Lifetime Points:          0&lt;br /&gt;
&lt;br /&gt;
  Jousting Serpent Wins:             0&lt;br /&gt;
  Jousting Phoenix Wins:             0&lt;br /&gt;
  Jousting Tortoise Wins:            0&lt;br /&gt;
  Jousting Coney Wins:               0&lt;br /&gt;
  Jousting Lion Wins:                0&lt;br /&gt;
  Jousting Stag Wins:                0&lt;br /&gt;
&lt;br /&gt;
  Fox Hunt Entries:                  0&lt;br /&gt;
  Fox Hunt Foxes Caught:             0&lt;br /&gt;
  Rare Bugles Found:                 0&lt;br /&gt;
&lt;br /&gt;
  Pixie Hunt Entries:                0&lt;br /&gt;
  Pixie Hunt Entries Caught:         0&lt;br /&gt;
  Rare Morning Glories Found:        0&amp;lt;/pre&amp;gt;&amp;lt;section end=rumor /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Ebon Gate Festival]]====&lt;br /&gt;
&amp;lt;section begin=ebon /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stat ebon&lt;br /&gt;
              Ebon Gate Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Herb Hunt Entries:                 0&lt;br /&gt;
  Number of Toadshades Found:        0&lt;br /&gt;
  Number of Mandrakes Found:         0&lt;br /&gt;
&lt;br /&gt;
  Trick-or-Treat Entries:            0&lt;br /&gt;
  Tricks Found:                      0&lt;br /&gt;
&lt;br /&gt;
  Arena of the Abyss Entries:        0&lt;br /&gt;
  Arena of the Abyss Kills:          0&lt;br /&gt;
  Arena of the Abyss Wins:           0&lt;br /&gt;
  Lightning Strikes:                 0&lt;br /&gt;
&lt;br /&gt;
  Newcropolis Entries:               0&lt;br /&gt;
  Newcropolis Spawns:                0&lt;br /&gt;
  Newcropolis Mini Bosses:           0&lt;br /&gt;
  Newcropolis Final Bosses:          0&lt;br /&gt;
  Newcropolis Secrets Found:         0&lt;br /&gt;
&lt;br /&gt;
Undergrowth of Bittermere Woods Info&lt;br /&gt;
  Eyes of the Unliving:              0&lt;br /&gt;
  Wards of the Old Ones:             0&lt;br /&gt;
  Tallows Tail:                      0&lt;br /&gt;
  Gourd Guard:                       0&lt;br /&gt;
  Creating the Gourd:                0&lt;br /&gt;
  Harvesting the Fiddleheads:        0&lt;br /&gt;
  Mulching the Mushrooms:            0&lt;br /&gt;
  Imp Grabs:                         0&amp;lt;/pre&amp;gt;&amp;lt;section end=ebon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ENTRIES===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event entries&lt;br /&gt;
             Event Entries&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Duskruin Entries:                  0&lt;br /&gt;
  Ebon Gate Entries:                 0&lt;br /&gt;
  Rumor Woods Entries:               0&lt;br /&gt;
  Inquisitor Entries:                0&lt;br /&gt;
&lt;br /&gt;
To create physical entries, type EVENT ENTRIES {type} {amount}.  Current options include: DUSKRUIN  RUMOR  EBON  INQUISITOR&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MERCHANT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event merchant&lt;br /&gt;
MERCHANT&lt;br /&gt;
 Provides merchant information for the designated event.&lt;br /&gt;
&lt;br /&gt;
 USAGE - EVENT MERCHANT {NAME}&lt;br /&gt;
    Sample Usage: Event merchant summit&lt;br /&gt;
&lt;br /&gt;
  RUMOR - Rumor Woods&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
  RINGS - Rings of Lumnis&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRANSPORT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event transport&lt;br /&gt;
There are no valid events to EVENT TRANSPORT to at this time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You may EVENT TRANSPORT to one of the following events while they are active:&lt;br /&gt;
INQUISITOR          Active.  Ends in 18 days, 20 hours, 28 minutes, 56 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Pay events|Pay Events Category]]&lt;br /&gt;
* [[Verb:DUSKRUIN|DUSKRUIN]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259430</id>
		<title>Verb:EVENT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259430"/>
		<updated>2026-06-21T14:27:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = EVENT&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  Pay event&amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|EVENT}} verb lets you see your stats for paid events like Rumor Woods and Duskruin and additionally allows you to transport to an event when active.&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
    EVENT ENTRIES                       - Provides totals of event entries redeemed.&lt;br /&gt;
    EVENT ENTRIES {event name} {amount} - Creates physical entries for the specified event.&lt;br /&gt;
                                          DUSKRUIN  RUMOR  EBON  INQUISITOR&lt;br /&gt;
    EVENT STATS {event name}            - Provides stats for the specified event.&lt;br /&gt;
                                          DUSKRUIN, RUMOR WOODS, EBON&lt;br /&gt;
    EVENT MERCHANT                      - General merchant information for the provided event.&lt;br /&gt;
    EVENT TRANSPORT                     - Transport to an event.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===STATS===&lt;br /&gt;
{{boldmono|EVENT STATS}} provides stats for the specified paid event.&lt;br /&gt;
====[[Duskruin]]====&lt;br /&gt;
&amp;lt;section begin=duskruin /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats duskruin&lt;br /&gt;
              Duskruin Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Arena Entries:                     0&lt;br /&gt;
  Arena Kills:                       0&lt;br /&gt;
  Arena Wins:                        0&lt;br /&gt;
  Arena Perfect Wins:                0&lt;br /&gt;
  Arena Surrenders:                  0&lt;br /&gt;
  Arena Deaths:                      0&lt;br /&gt;
  Last Solo Time:                    -&lt;br /&gt;
  Fastest Solo Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Team Matches:                      0&lt;br /&gt;
  Team Wins:                         0&lt;br /&gt;
  Last Team Time:                    -&lt;br /&gt;
  Fastest Team Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Sewer Entries:                     0&lt;br /&gt;
  Sewer Rats Found:                  0&lt;br /&gt;
  Bandit Caches Found:               0&lt;br /&gt;
&lt;br /&gt;
  Silent Investor Entries:           0&lt;br /&gt;
  Poisoned Heretics Entries:         0&lt;br /&gt;
  Ophidian Cabal Entries:            0&lt;br /&gt;
&lt;br /&gt;
  Smithy Invite Acquired:          [Yes/No]&amp;lt;/pre&amp;gt;&amp;lt;section end=duskruin /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Rumor Woods]]====&lt;br /&gt;
&amp;lt;section begin=rumor /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats rumor woods&lt;br /&gt;
           Rumor Woods Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Jousting Entries:                  0&lt;br /&gt;
  Jousting Wins:                     0&lt;br /&gt;
  Jousting Perfect Wins:             0&lt;br /&gt;
  Jousting Lifetime Points:          0&lt;br /&gt;
&lt;br /&gt;
  Jousting Serpent Wins:             0&lt;br /&gt;
  Jousting Phoenix Wins:             0&lt;br /&gt;
  Jousting Tortoise Wins:            0&lt;br /&gt;
  Jousting Coney Wins:               0&lt;br /&gt;
  Jousting Lion Wins:                0&lt;br /&gt;
  Jousting Stag Wins:                0&lt;br /&gt;
&lt;br /&gt;
  Fox Hunt Entries:                  0&lt;br /&gt;
  Fox Hunt Foxes Caught:             0&lt;br /&gt;
  Rare Bugles Found:                 0&lt;br /&gt;
&lt;br /&gt;
  Pixie Hunt Entries:                0&lt;br /&gt;
  Pixie Hunt Entries Caught:         0&lt;br /&gt;
  Rare Morning Glories Found:        0&amp;lt;/pre&amp;gt;&amp;lt;section end=rumor /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Ebon Gate Festival]]====&lt;br /&gt;
&amp;lt;section begin=ebon /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stat ebon&lt;br /&gt;
              Ebon Gate Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Herb Hunt Entries:                 0&lt;br /&gt;
  Number of Toadshades Found:        0&lt;br /&gt;
  Number of Mandrakes Found:         0&lt;br /&gt;
&lt;br /&gt;
  Trick-or-Treat Entries:            0&lt;br /&gt;
  Tricks Found:                      0&lt;br /&gt;
&lt;br /&gt;
  Arena of the Abyss Entries:        0&lt;br /&gt;
  Arena of the Abyss Kills:          0&lt;br /&gt;
  Arena of the Abyss Wins:           0&lt;br /&gt;
  Lightning Strikes:                 0&lt;br /&gt;
&lt;br /&gt;
  Newcropolis Entries:               0&lt;br /&gt;
  Newcropolis Spawns:                0&lt;br /&gt;
  Newcropolis Mini Bosses:           0&lt;br /&gt;
  Newcropolis Final Bosses:          0&lt;br /&gt;
  Newcropolis Secrets Found:         0&lt;br /&gt;
&lt;br /&gt;
Undergrowth of Bittermere Woods Info&lt;br /&gt;
  Eyes of the Unliving:              0&lt;br /&gt;
  Wards of the Old Ones:             0&lt;br /&gt;
  Tallows Tail:                      0&lt;br /&gt;
  Gourd Guard:                       0&lt;br /&gt;
  Creating the Gourd:                0&lt;br /&gt;
  Harvesting the Fiddleheads:        0&lt;br /&gt;
  Mulching the Mushrooms:            0&lt;br /&gt;
  Imp Grabs:                         0&amp;lt;/pre&amp;gt;&amp;lt;section end=ebon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ENTRIES===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event entries&lt;br /&gt;
             Event Entries&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Duskruin Entries:                  0&lt;br /&gt;
  Ebon Gate Entries:                 0&lt;br /&gt;
&lt;br /&gt;
To create physical entries, type EVENT ENTRIES {type} {amount}.  Current options include: DUSKRUIN  EBON &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MERCHANT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event merchant&lt;br /&gt;
MERCHANT&lt;br /&gt;
 Provides merchant information for the designated event.&lt;br /&gt;
&lt;br /&gt;
 USAGE - EVENT MERCHANT {NAME}&lt;br /&gt;
    Sample Usage: Event merchant summit&lt;br /&gt;
&lt;br /&gt;
  RUMOR - Rumor Woods&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
  RINGS - Rings of Lumnis&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRANSPORT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event transport&lt;br /&gt;
There are no valid events to EVENT TRANSPORT to at this time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You may EVENT TRANSPORT to one of the following events while they are active:&lt;br /&gt;
INQUISITOR          Active.  Ends in 18 days, 20 hours, 28 minutes, 56 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Pay events|Pay Events Category]]&lt;br /&gt;
* [[Verb:DUSKRUIN|DUSKRUIN]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259353</id>
		<title>Category:Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259353"/>
		<updated>2026-06-20T13:00:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: is this how I make this a subcategory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Type&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Name&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |&#039;&#039;&#039;Aversaris&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%&amp;quot; |&#039;&#039;&#039;Vangaris&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Collector_vissi|Collector Vissi]] || Grinsawl Related || Grinsawl Related&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Cirrose_Parasite_vissi|Cirrose Parasite]] || SMR Attack + Status effect || DS/SMR Defense + Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Soul_Harvester_vissi|Soul Harvester]] || Spirit Strike + Soul Crusher buff (AS/CS) || Wall of Force + Bulwark of Souls buff (DS/TD/CER)&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Fated_Fruit_vissi|Fated Fruit]] || SMR Attack + Buff || Health Restoration/Overheal + Damage Padding&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Aethereal_Abstergent_vissi|Aethereal Abstergent]] || Thrown Weapon + Status effect || Full Recovery (HP, Mana, Stamina, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259258</id>
		<title>Verb:EVENT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259258"/>
		<updated>2026-06-19T15:43:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* TRANSPORT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = EVENT&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  Pay event&amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|EVENT}} verb lets you see your stats for paid events like Rumor Woods and Duskruin and additionally allows you to transport to an event when active.&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
    EVENT ENTRIES                       - Provides totals of event entries redeemed.&lt;br /&gt;
    EVENT ENTRIES {event name} {amount} - Creates physical entries for the specified event.&lt;br /&gt;
                                          DUSKRUIN.&lt;br /&gt;
    EVENT STATS {event name}            - Provides stats for the specified event.&lt;br /&gt;
                                          DUSKRUIN, RUMOR WOODS, EBON GATE.&lt;br /&gt;
    EVENT MERCHANT                      - General merchant information for the provided event.&lt;br /&gt;
    EVENT TRANSPORT                     - Transport to an event.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===STATS===&lt;br /&gt;
{{boldmono|EVENT STATS}} provides stats for the specified paid event.&lt;br /&gt;
====[[Duskruin]]====&lt;br /&gt;
&amp;lt;section begin=duskruin /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats duskruin&lt;br /&gt;
              Duskruin Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Arena Entries:                     0&lt;br /&gt;
  Arena Kills:                       0&lt;br /&gt;
  Arena Wins:                        0&lt;br /&gt;
  Arena Perfect Wins:                0&lt;br /&gt;
  Arena Surrenders:                  0&lt;br /&gt;
  Arena Deaths:                      0&lt;br /&gt;
  Last Solo Time:                    -&lt;br /&gt;
  Fastest Solo Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Team Matches:                      0&lt;br /&gt;
  Team Wins:                         0&lt;br /&gt;
  Last Team Time:                    -&lt;br /&gt;
  Fastest Team Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Sewer Entries:                     0&lt;br /&gt;
  Sewer Rats Found:                  0&lt;br /&gt;
  Bandit Caches Found:               0&lt;br /&gt;
&lt;br /&gt;
  Silent Investor Entries:           0&lt;br /&gt;
  Poisoned Heretics Entries:         0&lt;br /&gt;
  Ophidian Cabal Entries:            0&lt;br /&gt;
&lt;br /&gt;
  Smithy Invite Acquired:          [Yes/No]&amp;lt;/pre&amp;gt;&amp;lt;section end=duskruin /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Rumor Woods]]====&lt;br /&gt;
&amp;lt;section begin=rumor /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats rumor woods&lt;br /&gt;
           Rumor Woods Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Jousting Entries:                  0&lt;br /&gt;
  Jousting Wins:                     0&lt;br /&gt;
  Jousting Perfect Wins:             0&lt;br /&gt;
  Jousting Lifetime Points:          0&lt;br /&gt;
&lt;br /&gt;
  Jousting Serpent Wins:             0&lt;br /&gt;
  Jousting Phoenix Wins:             0&lt;br /&gt;
  Jousting Tortoise Wins:            0&lt;br /&gt;
  Jousting Coney Wins:               0&lt;br /&gt;
  Jousting Lion Wins:                0&lt;br /&gt;
  Jousting Stag Wins:                0&lt;br /&gt;
&lt;br /&gt;
  Fox Hunt Entries:                  0&lt;br /&gt;
  Fox Hunt Foxes Caught:             0&lt;br /&gt;
  Rare Bugles Found:                 0&lt;br /&gt;
&lt;br /&gt;
  Pixie Hunt Entries:                0&lt;br /&gt;
  Pixie Hunt Entries Caught:         0&lt;br /&gt;
  Rare Morning Glories Found:        0&amp;lt;/pre&amp;gt;&amp;lt;section end=rumor /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Ebon Gate Festival]]====&lt;br /&gt;
&amp;lt;section begin=ebon /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stat ebon&lt;br /&gt;
              Ebon Gate Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Herb Hunt Entries:                 0&lt;br /&gt;
  Number of Toadshades Found:        0&lt;br /&gt;
  Number of Mandrakes Found:         0&lt;br /&gt;
&lt;br /&gt;
  Trick-or-Treat Entries:            0&lt;br /&gt;
  Tricks Found:                      0&lt;br /&gt;
&lt;br /&gt;
  Arena of the Abyss Entries:        0&lt;br /&gt;
  Arena of the Abyss Kills:          0&lt;br /&gt;
  Arena of the Abyss Wins:           0&lt;br /&gt;
  Lightning Strikes:                 0&lt;br /&gt;
&lt;br /&gt;
  Newcropolis Entries:               0&lt;br /&gt;
  Newcropolis Spawns:                0&lt;br /&gt;
  Newcropolis Mini Bosses:           0&lt;br /&gt;
  Newcropolis Final Bosses:          0&lt;br /&gt;
  Newcropolis Secrets Found:         0&lt;br /&gt;
&lt;br /&gt;
Undergrowth of Bittermere Woods Info&lt;br /&gt;
  Eyes of the Unliving:              0&lt;br /&gt;
  Wards of the Old Ones:             0&lt;br /&gt;
  Tallows Tail:                      0&lt;br /&gt;
  Gourd Guard:                       0&lt;br /&gt;
  Creating the Gourd:                0&lt;br /&gt;
  Harvesting the Fiddleheads:        0&lt;br /&gt;
  Mulching the Mushrooms:            0&lt;br /&gt;
  Imp Grabs:                         0&amp;lt;/pre&amp;gt;&amp;lt;section end=ebon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ENTRIES===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event entries&lt;br /&gt;
             Event Entries&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Duskruin Entries:                  0&lt;br /&gt;
  Ebon Gate Entries:                 0&lt;br /&gt;
&lt;br /&gt;
To create physical entries, type EVENT ENTRIES {type} {amount}.  Current options include: DUSKRUIN  EBON &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MERCHANT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event merchant&lt;br /&gt;
MERCHANT&lt;br /&gt;
 Provides merchant information for the designated event.&lt;br /&gt;
&lt;br /&gt;
 USAGE - EVENT MERCHANT {NAME}&lt;br /&gt;
    Sample Usage: Event merchant summit&lt;br /&gt;
&lt;br /&gt;
  RUMOR - Rumor Woods&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
  RINGS - Rings of Lumnis&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRANSPORT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event transport&lt;br /&gt;
There are no valid events to EVENT TRANSPORT to at this time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You may EVENT TRANSPORT to one of the following events while they are active:&lt;br /&gt;
INQUISITOR          Active.  Ends in 18 days, 20 hours, 28 minutes, 56 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Pay events|Pay Events Category]]&lt;br /&gt;
* [[Verb:DUSKRUIN|DUSKRUIN]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259257</id>
		<title>Verb:EVENT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:EVENT&amp;diff=259257"/>
		<updated>2026-06-19T15:43:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* TRANSPORT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = EVENT&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  Pay event&amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|EVENT}} verb lets you see your stats for paid events like Rumor Woods and Duskruin and additionally allows you to transport to an event when active.&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
    EVENT ENTRIES                       - Provides totals of event entries redeemed.&lt;br /&gt;
    EVENT ENTRIES {event name} {amount} - Creates physical entries for the specified event.&lt;br /&gt;
                                          DUSKRUIN.&lt;br /&gt;
    EVENT STATS {event name}            - Provides stats for the specified event.&lt;br /&gt;
                                          DUSKRUIN, RUMOR WOODS, EBON GATE.&lt;br /&gt;
    EVENT MERCHANT                      - General merchant information for the provided event.&lt;br /&gt;
    EVENT TRANSPORT                     - Transport to an event.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===STATS===&lt;br /&gt;
{{boldmono|EVENT STATS}} provides stats for the specified paid event.&lt;br /&gt;
====[[Duskruin]]====&lt;br /&gt;
&amp;lt;section begin=duskruin /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats duskruin&lt;br /&gt;
              Duskruin Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Arena Entries:                     0&lt;br /&gt;
  Arena Kills:                       0&lt;br /&gt;
  Arena Wins:                        0&lt;br /&gt;
  Arena Perfect Wins:                0&lt;br /&gt;
  Arena Surrenders:                  0&lt;br /&gt;
  Arena Deaths:                      0&lt;br /&gt;
  Last Solo Time:                    -&lt;br /&gt;
  Fastest Solo Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Team Matches:                      0&lt;br /&gt;
  Team Wins:                         0&lt;br /&gt;
  Last Team Time:                    -&lt;br /&gt;
  Fastest Team Time:                 -&lt;br /&gt;
&lt;br /&gt;
  Sewer Entries:                     0&lt;br /&gt;
  Sewer Rats Found:                  0&lt;br /&gt;
  Bandit Caches Found:               0&lt;br /&gt;
&lt;br /&gt;
  Silent Investor Entries:           0&lt;br /&gt;
  Poisoned Heretics Entries:         0&lt;br /&gt;
  Ophidian Cabal Entries:            0&lt;br /&gt;
&lt;br /&gt;
  Smithy Invite Acquired:          [Yes/No]&amp;lt;/pre&amp;gt;&amp;lt;section end=duskruin /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Rumor Woods]]====&lt;br /&gt;
&amp;lt;section begin=rumor /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stats rumor woods&lt;br /&gt;
           Rumor Woods Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Jousting Entries:                  0&lt;br /&gt;
  Jousting Wins:                     0&lt;br /&gt;
  Jousting Perfect Wins:             0&lt;br /&gt;
  Jousting Lifetime Points:          0&lt;br /&gt;
&lt;br /&gt;
  Jousting Serpent Wins:             0&lt;br /&gt;
  Jousting Phoenix Wins:             0&lt;br /&gt;
  Jousting Tortoise Wins:            0&lt;br /&gt;
  Jousting Coney Wins:               0&lt;br /&gt;
  Jousting Lion Wins:                0&lt;br /&gt;
  Jousting Stag Wins:                0&lt;br /&gt;
&lt;br /&gt;
  Fox Hunt Entries:                  0&lt;br /&gt;
  Fox Hunt Foxes Caught:             0&lt;br /&gt;
  Rare Bugles Found:                 0&lt;br /&gt;
&lt;br /&gt;
  Pixie Hunt Entries:                0&lt;br /&gt;
  Pixie Hunt Entries Caught:         0&lt;br /&gt;
  Rare Morning Glories Found:        0&amp;lt;/pre&amp;gt;&amp;lt;section end=rumor /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Ebon Gate Festival]]====&lt;br /&gt;
&amp;lt;section begin=ebon /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;event stat ebon&lt;br /&gt;
              Ebon Gate Data&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Herb Hunt Entries:                 0&lt;br /&gt;
  Number of Toadshades Found:        0&lt;br /&gt;
  Number of Mandrakes Found:         0&lt;br /&gt;
&lt;br /&gt;
  Trick-or-Treat Entries:            0&lt;br /&gt;
  Tricks Found:                      0&lt;br /&gt;
&lt;br /&gt;
  Arena of the Abyss Entries:        0&lt;br /&gt;
  Arena of the Abyss Kills:          0&lt;br /&gt;
  Arena of the Abyss Wins:           0&lt;br /&gt;
  Lightning Strikes:                 0&lt;br /&gt;
&lt;br /&gt;
  Newcropolis Entries:               0&lt;br /&gt;
  Newcropolis Spawns:                0&lt;br /&gt;
  Newcropolis Mini Bosses:           0&lt;br /&gt;
  Newcropolis Final Bosses:          0&lt;br /&gt;
  Newcropolis Secrets Found:         0&lt;br /&gt;
&lt;br /&gt;
Undergrowth of Bittermere Woods Info&lt;br /&gt;
  Eyes of the Unliving:              0&lt;br /&gt;
  Wards of the Old Ones:             0&lt;br /&gt;
  Tallows Tail:                      0&lt;br /&gt;
  Gourd Guard:                       0&lt;br /&gt;
  Creating the Gourd:                0&lt;br /&gt;
  Harvesting the Fiddleheads:        0&lt;br /&gt;
  Mulching the Mushrooms:            0&lt;br /&gt;
  Imp Grabs:                         0&amp;lt;/pre&amp;gt;&amp;lt;section end=ebon /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ENTRIES===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event entries&lt;br /&gt;
             Event Entries&lt;br /&gt;
 --------------------------------------&lt;br /&gt;
  Duskruin Entries:                  0&lt;br /&gt;
  Ebon Gate Entries:                 0&lt;br /&gt;
&lt;br /&gt;
To create physical entries, type EVENT ENTRIES {type} {amount}.  Current options include: DUSKRUIN  EBON &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MERCHANT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event merchant&lt;br /&gt;
MERCHANT&lt;br /&gt;
 Provides merchant information for the designated event.&lt;br /&gt;
&lt;br /&gt;
 USAGE - EVENT MERCHANT {NAME}&lt;br /&gt;
    Sample Usage: Event merchant summit&lt;br /&gt;
&lt;br /&gt;
  RUMOR - Rumor Woods&lt;br /&gt;
  DUSKRUIN - Bloodriven Village&lt;br /&gt;
  DELIRIUM - Delirium Manor&lt;br /&gt;
  EBON - Ebon Gate&lt;br /&gt;
  RINGS - Rings of Lumnis&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRANSPORT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;event transport&lt;br /&gt;
There are no valid events to EVENT TRANSPORT to at this time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Pay events|Pay Events Category]]&lt;br /&gt;
* [[Verb:DUSKRUIN|DUSKRUIN]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Veola_hair_accessory&amp;diff=259070</id>
		<title>Veola hair accessory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Veola_hair_accessory&amp;diff=259070"/>
		<updated>2026-06-17T19:25:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veola hair accessories&#039;&#039;&#039; are highly customizable hairworn accessories that were created by &#039;&#039;&#039;GM Reidyn&#039;&#039;&#039; and introduced at [[Ebon Gate 2012]] in [[EGShop:A Head Above|A Head Above]].  They come in five categories (&#039;&#039;hats&#039;&#039;, &#039;&#039;barrettes&#039;&#039;, &#039;&#039;headbands&#039;&#039;, &#039;&#039;generic headworn items&#039;&#039;, and &#039;&#039;generic hair-worn items&#039;&#039;) with the ability to alter each displayed side (&#039;&#039;plain&#039;&#039;, &#039;&#039;with a gem or button&#039;&#039;, &#039;&#039;with a feather&#039;&#039;, &#039;&#039;with a flower&#039;&#039;, &#039;&#039;with an insect or sea creature&#039;&#039;, &#039;&#039;with a pointed item&#039;&#039;, or &#039;&#039;with miscellany&#039;&#039;) as well as three custom hairstyles, in addition to the default hairstyle.  &#039;&#039;&#039;Unlocked&#039;&#039;&#039; versions also offer additional zests, while &#039;&#039;&#039;fully unlocked&#039;&#039;&#039; offer demeanor based {{boldmono|NOD}} and {{boldmono|SHAKE}}.&lt;br /&gt;
&lt;br /&gt;
Veolas have had several updates since their original release, which included expanding what types of items can be added for the different display sides as well as expanding the available noun options for the base item itself.  A Veola&#039;s category is determined solely by the worn location and noun of the item, and a Veola can be moved into a new category by altering the noun. It is not easily possible to change between head-worn and hair-worn Veolas, although the service is available at Duskruin Arena.  Veolas are typically sold &amp;quot;off the shelf&amp;quot; with two or more display sides.  Veolas that are purchased without a specific display side set will need a willing GALD merchant to alter that display side in order to use it.  Display sides do not have to be altered in order.  As a side note, the Veola will only accept simple flowers without scripts or long descriptions.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This Veola item is designed to display a gem, feather, flower, insects and sea creatures, pointed items, or other miscellaneous items.  Miscellany includes other foraged items, skins, shells, and other larger non-gem treasure items.  The veil has several distinct descriptions, depending on what item is inserted.  To insert an item, hold the veil in one hand, the item you&#039;d like to insert in the opposite hand, and PUSH veil.  PULLing the veil will remove the item and restore the veil to its empty description.  It has been fully unlocked and has the following verbs available: TWIST, TAP, ATTEND, NOD and SHAKE.&lt;br /&gt;
&lt;br /&gt;
When worn, it will temporarily alter your hairstyle and supports up to three custom hairstyles in addition to the default setting.  To change between the available hairstyles, hold the item in your hands and TURN it.  Currently it has no custom hairstyles set.&lt;br /&gt;
&amp;lt;hair&amp;gt; brushed back beneath a short ecru spidersilk veil painted with fire lilies (default)&amp;lt;&lt;br /&gt;
&lt;br /&gt;
When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HEAD WORN group and may only be altered in one of the following nouns: Anything except Hat, Cap, Tricorn, Tricorne, and Capotain.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
&lt;br /&gt;
The sides currently are:&lt;br /&gt;
      Gem/Button: a short spidersilk veil glimmering with &amp;lt;adj&amp;gt;s&lt;br /&gt;
         Feather: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
          Flower: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
  Insect/Aquatic: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
         Pointed: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
      Miscellany: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ferroniere may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
All types utilize the same verbs in Tiers 1 and 3, however Tier 2 has differences in verbs between the three accessory types.&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| With a gentle hand, you carefully remove the &amp;lt;feather/gem&amp;gt; from your &amp;lt;veola&amp;gt;.&lt;br /&gt;
| With a gentle hand, XXX carefully removes the feather from her &amp;lt;veola&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| You gently place the &amp;lt;feather/gem&amp;gt; in your &amp;lt;veola&amp;gt;, taking care to arrange it just so.&lt;br /&gt;
| XXX gently places a feather in her &amp;lt;veola&amp;gt;, taking care to arrange it just so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE&lt;br /&gt;
| You remove the &amp;lt;veola&amp;gt; from atop your head.&lt;br /&gt;
| XXX removes the &amp;lt;veola&amp;gt; from atop her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;Switches hairstyles&lt;br /&gt;
| You adjust your &amp;lt;veola&amp;gt;, taking care to ensure that it is just so.&lt;br /&gt;
| XXX adjusts her &amp;lt;veola&amp;gt;, taking care that it is just so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
| You don your &amp;lt;veola&amp;gt;.&lt;br /&gt;
| XXX dons her &amp;lt;veola&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Hairstyle&#039;&#039;&#039;: She has shoulder length, claret-streaked black cherry hair styled in a tumbling, artful disarray, and corralled by a a pewter wool flat cap accented with a marble-centered black toucan feather pin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: For item specific tier 2 verbs, see below:&lt;br /&gt;
: {|&lt;br /&gt;
* [[Veola hair accessory#Usage_2 | Barrette Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_3 | Hat Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_4 | Headband Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_5 | Headworn Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_6 | Hairworn Tier 2]]&lt;br /&gt;
|}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
| Feeling a bit smug, you slowly tap your index finger against your temple as a knowing expression spreads across your face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a bit smug, XXX slowly taps her index finger against her temple as a knowing expression spreads across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Feeling a bit smug, you cast a glance at YYY and slowly tap your index finger against your temple as a knowing expression spreads across your face.&lt;br /&gt;
| Looking a bit smug, XXX casts a glance in your direction and slowly taps his index finger against his temple as a knowing expression spreads across his face.&lt;br /&gt;
| Looking a bit smug, XXX casts a glance in YYY&#039;s direction and slowly taps his index finger against his temple as a knowing expression spreads across his face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Demeanor&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; | NOD&lt;br /&gt;
! Neutral&lt;br /&gt;
| Deep within your own thoughts, you offer a slow, distracted nod.&lt;br /&gt;
| Deep within her own thoughts, XXX offers a slow, distracted nod.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| You offer a curt nod, barely disguising the look of disdain on your face.&lt;br /&gt;
| XXX offers a curt nod, barely disguising the look of disdain on her face.&lt;br /&gt;
|-&lt;br /&gt;
! Reserved&lt;br /&gt;
| Half-heartedly feigning interest, you offer a noncommittal nod.&lt;br /&gt;
| Half-heartedly feigning interest, XXX offers a noncommittal nod.&lt;br /&gt;
|-&lt;br /&gt;
! Friendly&lt;br /&gt;
| A gentle smile reaches your lips as you offer a kind nod.&lt;br /&gt;
| A gentle smile reaches XXX&#039;s lips as she offers a kind nod.&lt;br /&gt;
|-&lt;br /&gt;
! Warm&lt;br /&gt;
| You nod emphatically, your expression one of sheer joy.&lt;br /&gt;
| XXX nods emphatically, her expression one of sheer joy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: NOD is a targetable verb but the messaging is not different enough to warrant duplicating.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; | SHAKE&lt;br /&gt;
! Neutral&lt;br /&gt;
| You shake your head for a short moment, then stop suddenly, as if having second thoughts.&lt;br /&gt;
| XXX shakes her head for a short moment, then stops suddenly, as if having second thoughts.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| You shake your head sharply, pursing your lips in contempt.&lt;br /&gt;
| XXX shakes her head sharply, pursing her lips in contempt.&lt;br /&gt;
|-&lt;br /&gt;
! Reserved&lt;br /&gt;
| You shake your head almost reluctantly, then give a half-shrug.&lt;br /&gt;
| XXX shakes her head almost reluctantly, then gives a half-shrug.&lt;br /&gt;
|-&lt;br /&gt;
! Friendly&lt;br /&gt;
| You shake your head slowly, a bemused expression playing across your features.&lt;br /&gt;
| XXX shakes her head slowly, a bemused expression playing across her features.&lt;br /&gt;
|-&lt;br /&gt;
! Warm&lt;br /&gt;
| You gently shake your head, then hold up your hands in an almost apologetic fashion.&lt;br /&gt;
| XXX gently shakes her head, then holds up her hands in an almost apologetic fashion.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: SHAKE is a targetable verb but the messaging is not different enough to warrant duplicating.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Barrette&lt;br /&gt;
|itemsummary= The barrette category includes all hair-worn Veolas with the following nouns: cockade, fascinator, haircomb, hairpin(s), headpiece, ornament, ribbon(s).  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the BARRETTE group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Barrette, Haircomb, Fascinator, Cockade, Ornament, Headpiece, Ribbon(s), and Hairpin(s)&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all three sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You glance down coyly, fingers absently attending to your &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across your face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You glance down coyly, fingers absently attending to your &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across your face.  Without raising your head, you lift your gaze towards YYY and offer him a private smile.&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.  Without raising her head, she lifts her gaze towards you and offers a private smile.&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you begin to subconsciously twist a strand of &amp;lt;color&amp;gt; hair around your &amp;lt;barrette&amp;gt;.  Realizing what you&#039;re doing, you quickly lower your hand and adopt a more composed demeanor to face to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A &lt;br /&gt;
| Looking a little flustered, XXX begins to subconsciously twist a strand of &amp;lt;color&amp;gt; hair around her &amp;lt;barrette&amp;gt;.  Realizing what she&#039;s doing, she quickly lowers her hand and adopts a more composed demeanor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hat&lt;br /&gt;
|itemsummary= The hat category includes all head-worn Veolas with the following nouns: cap, capotain, tricorn, tricorne.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the HAT group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hat, Cap, Tricorn, Tricorne, and Capotain&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all three sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| Standing tall and puffing out your chest in a grand display of bravado, you carefully attend to your &amp;lt;hat&amp;gt; then glance around nonchalantly to see if anyone noticed.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| Standing tall and puffing out her chest in a grand display of bravado, XXX carefully attends to her &amp;lt;hat&amp;gt; then glances around the room nonchalantly to see if anyone noticed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Standing tall and puffing out your chest in a grand display of bravado, you carefully attend to your &amp;lt;hat&amp;gt; then glance around nonchalantly to see if anyone noticed.  Your gaze lingers on YYY for a heartbeat, the sight of her bringing a shy smile to your face.&lt;br /&gt;
| Standing tall and puffing out his chest in a grand display of bravado, XXX carefully attends to his &amp;lt;hat&amp;gt; then glances around nonchalantly to see if anyone noticed.  His gaze lingers on you for a heartbeat as a slow smile comes to his face.&lt;br /&gt;
| Standing tall and puffing out her chest in a grand display of bravado, XXX carefully attends to her &amp;lt;hat&amp;gt; then glances around the room nonchalantly to see if anyone noticed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you lift your cap up just long enough to sweep your other hand over your black cherry hair.  You quickly return the cap to your head as you offer the world a sheepish grin.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| Looking a little flustered, XXX lifts up her &amp;lt;hat&amp;gt; just long enough to sweep her other hand over her black cherry hair.  She quickly returns the cap to her head and offers a sheepish grin.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Headband&lt;br /&gt;
|itemsummary= The headband category includes all hair-worn Veolas with the following nouns: aemikvai, caul, circlet, crown, diadem, elothrai, ferrigem, [[ferroniere]], garland, geldaralad (vaalin only), khazurka, seer-stone, tiara, trinette.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the HEADBAND group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Headband, Diadem, Circlet, Tiara, Crown, Garland, Caul, Ferroniere, Seer-Stone, Ferrigem, Geldaralad, Aemikvai, Khazurka, Basrenne, Trinette, and Elothrai&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You attend to your &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopt a regal air as you survey the area. &lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she surveys the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You attend to your &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopt a regal air as you survey the area.  Catching YYY&#039;s eye, you shoot him an approving glance and give a slight, meaningful nod toward a spot in front of you.&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she surveys the area.  Catching your eye, she shoots you an approving look and gives a slight, meaningful nod toward a spot in front of her.&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she she surveys the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you begin to nervously chew on your lower lip and repeatedly attempt to tuck an imagined strand of hair under your &amp;lt;headband&amp;gt;.  Realizing your what you&#039;re doing, you quickly your lower hand as you feel a warm flush creeping up your neck and face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX begins to nervously chew on her lower lip and repeatedly attempts to tuck an imagined strand of hair under her &amp;lt;headband&amp;gt;.  Realizing what she&#039;s doing, she quickly lowers her hand as a faint blush creeps up her neck and face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Headworn&lt;br /&gt;
|itemsummary= The &amp;quot;general head worn&amp;quot; category includes all head-worn Veolas that do not fall into the Hat category. The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HEAD WORN group and may only be altered in one of the following nouns: Anything except Hat, Cap, Tricorn, Tricorne, and Capotain.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You reach up to adjust your ecru spidersilk veil, subtly resettling it with a gentle push back atop your head.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX nods subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You reach up to adjust your ecru spidersilk veil, subtly resettling it with a gentle push back atop your head as you shoot Vanah a subtle nod.&lt;br /&gt;
| XXX nods at you subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
| XXX nods at Vanah subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you deftly remove your ecru spidersilk veil, refreshing your hairstyle with a quick brush of your fingertips before placing the veil back upon your head.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX reaches up and removes her ecru spidersilk veil, refreshing her hairstyle with a brush of her fingertips before placing the veil back upon her head.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hairworn&lt;br /&gt;
|itemsummary= The &amp;quot;general hair worn&amp;quot; category includes all hair-worn Veolas that do not fall into the Barrette or Headband categories.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HAIR WORN group and may only be altered in one of the following nouns: Anything except Barrette, Haircomb, Fascinator, Cockade, Ornament, Headpiece, Ribbon(s), Hairpin(s)Headband, Diadem, Circlet, Tiara, Crown, Garland, Caul, Ferroniere, Seer-Stone, Ferrigem, Geldaralad, Aemikvai, Khazurka, Basrenne, Trinette, and Elothrai.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You gather your hair band with one hand, using the other to tame down any strands that became entangled by the band.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You gather your hair band with one hand, using the other to tame down any strands that became entangled by the band as you make eye contact with Vanah.&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band as she makes eye contact with you.&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band as she makes eye contact with Vanah.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you briefly remove your hair band, rotating it slightly before repositioning it within your hair.  Unsatisfied with its new display, you remove it once again, returning it to its original location.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX briefly removes her hair band, rotating it slightly before repositioning it within her hair.  With a subtle &amp;quot;Tsk,&amp;quot; she removes it once again, returning it to its original location.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alteration Guidance===&lt;br /&gt;
Veola items are fancy fancy hats that can hold four different descriptions:&lt;br /&gt;
&lt;br /&gt;
# A long description. (Example: A vibrant chartreuse silk hat dotted in pale white)&lt;br /&gt;
# A description with a gem added. (Example: A vibrant chartreuse silk hat with a &amp;lt;gem&amp;gt; brooch)&lt;br /&gt;
# A description with a feather added. (Example: A vibrant chartreuse silk hat stuck with several &amp;lt;feather&amp;gt;s)&lt;br /&gt;
# A description with a flower added. (Example: A vibrant chartreuse silk hat wrapped with patinated copper &amp;lt;flower&amp;gt;s)&lt;br /&gt;
# A description with an insect or sea creature added&lt;br /&gt;
# A decription with a pointed item added&lt;br /&gt;
# A description with a misceaneous item added&lt;br /&gt;
&lt;br /&gt;
The base of the hat should stay the same (a silk hat, a blue silk hat, a black silk hat, etc).&lt;br /&gt;
&lt;br /&gt;
Veolas are also able to style your hair with three custom settings. Please keep in mind that the hairstyle must include the Veola in the description. &#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: She has long, wavy brown hair pinned back with a vibrant chartreuse silk hat dotted in pale white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alteration notes from [https://discord.com/channels/226045346399256576/1095287323081592832/1096903829204762624 GM Vanah]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;full&amp;gt;  =  Placeholder for the full description of the inserted item&lt;br /&gt;
! &amp;lt;adj&amp;gt;   =  Placeholder for the adjective and noun of inserted item&lt;br /&gt;
! &amp;lt;noun&amp;gt;  =  Placeholder for the noun of the inserted item&lt;br /&gt;
! &amp;lt;a/n&amp;gt;   =  Used to tell script that you&#039;d like it to handle inserting a correct article&lt;br /&gt;
!            (&amp;quot;a&amp;quot; or &amp;quot;an&amp;quot;) when template uses either &amp;lt;adj&amp;gt; or &amp;lt;noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
a black velvet tricorn with &amp;lt;adj&amp;gt; buttons&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;adj&amp;gt;-buttoned white cockade&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;noun&amp;gt;-beaded veil&lt;br /&gt;
         a black velvet tricorn adorned with &amp;lt;full&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can toss s after &amp;lt;adj&amp;gt;s or &amp;lt;noun&amp;gt;s to pluralize it&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sample Veola===&lt;br /&gt;
:&#039;&#039;&#039;shared adjective and noun (X/15/15)&#039;&#039;&#039;: tricorn&lt;br /&gt;
:&#039;&#039;&#039;no accessory&#039;&#039;&#039;: a weathered dark oilskin tricorn pierced with a rusted steel hook&lt;br /&gt;
: &#039;&#039;&#039;feather&#039;&#039;&#039;: a navy and white tricorn with a &amp;lt;feather&amp;gt; sticking up from a pale cyan band&lt;br /&gt;
: &#039;&#039;&#039;flower&#039;&#039;&#039;: a crimson felt tricorn with a &amp;lt;flower&amp;gt; brocade band&lt;br /&gt;
: &#039;&#039;&#039;gem&#039;&#039;&#039;: a midnight black tricorn edged in silver chains and sporting a &amp;lt;gem&amp;gt; cameo&lt;br /&gt;
: &#039;&#039;&#039;bug&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;stick&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;misc&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;style1&#039;&#039;&#039;: worn at a rakish angle [post]&lt;br /&gt;
: &#039;&#039;&#039;style2&#039;&#039;&#039;: covered by [pre]&lt;br /&gt;
: &#039;&#039;&#039;worn1&#039;&#039;&#039;: He has chin length, wavy brunette hair and a navy and white tricorn with a blood red eagle feather sticking up from a pale cyan band worn at a rakish angle.&lt;br /&gt;
: &#039;&#039;&#039;worn2&#039;&#039;&#039;: He has chin length, wavy brunette hair covered by a crimson felt tricorn with a thorned black rose brocade band.&lt;br /&gt;
&lt;br /&gt;
Accessories can be set by a merchant to display the full article/adjective/noun (a limpid dark indigo tidal pearl), adjective/noun (indigo tidal pearl), or noun (pearl).&lt;br /&gt;
The &#039;&#039;&#039;shared noun&#039;&#039;&#039; will display in {{boldmono|[[WEAR (verb)|WEAR]]}}/{{boldmono|[[REMOVE (verb)|REMOVE]]}} messaging and should not conflict with any accessorized looks.&lt;br /&gt;
&lt;br /&gt;
===Side Items===&lt;br /&gt;
: &#039;&#039;&#039;feather&#039;&#039;&#039;: Noun of crest, feather, tailfeather, plume, plumage, quill, tuft, pinion, penna, pennae, rectrix, rectrices, remiges&lt;br /&gt;
: &#039;&#039;&#039;flower&#039;&#039;&#039;: Noun match for a bunch of flowers&lt;br /&gt;
: &#039;&#039;&#039;gem&#039;&#039;&#039;: [[Gem]], [[Gemstones]], Noun of [[Agita]]&lt;br /&gt;
: &#039;&#039;&#039;bug&#039;&#039;&#039;: [[Bugs on Parade Bug Jar#Gem Bug|Bugs on Parade Gem Bugs]], [[Life Aquatic Collection Device#Gem Aquatic Creature|Life Aquatic Gem Creatures]], Noun of butterfly&lt;br /&gt;
: &#039;&#039;&#039;stick&#039;&#039;&#039;: Noun of lockpick, shoot, stick, sprig, spray, stem, twig, fork, spoon, knife, dart, dagger, wand, talons, thorns, antlers, rods, fangs, dart, arrow, bolt, treenail, claw, fingerbone, spikes, toothpick, spine, shard, pin, stickpin&lt;br /&gt;
: &#039;&#039;&#039;misc&#039;&#039;&#039;: [[List of skins|Creature skins]], Non-gem treasure drops like shells, [[Origami]], keys, fishing lures, [[Unicorn mount#Dreams|Unicorn mount dream items]], [[collectible]]s, other forageables, other weavables&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
In 2019, Veolas were updated to accept flowers as adornment, effectively adding a fourth display side.&lt;br /&gt;
&lt;br /&gt;
In 2022, Veolas were updated to accept:&lt;br /&gt;
* [[Bugs on Parade]] insects or [[Life Aquatic]] sea creatures&lt;br /&gt;
* Pointed items - lockpick, shoot, stick, sprig, spray, stem, twig, fork, spoon, knife, dart, dagger, wand, talon, thorn, antler&lt;br /&gt;
* Miscellany which includes non-flower foraged items, skins and furs, folded origami, and non-gemstone treasure items such as seashells and collectible items&lt;br /&gt;
&lt;br /&gt;
In 2025, [[Birds of a Feather Flourish]] and [[Pane in the Glass Flourish]] added additional sides for [[Jeepers Creepers]] and [[The Ferryman&#039;s Lantern#Lantern Panes|Ferryman&#039;s Lantern Lantern Panes]] to items via [[Flourish]]es.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Elanthian_Vogue:_Jastatos_5118_EXTRA! | Elanthian Vogue Tips]]&lt;br /&gt;
* [[Veola_customization_primer | TownCrier Veola customization primer]]&lt;br /&gt;
* [[/saved_posts | Saved posts]]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Creature wig]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
* [[Hairjewels]]&lt;br /&gt;
* [[Hairsticks]]&lt;br /&gt;
* [[Hair flower]]&lt;br /&gt;
* [[Hair comb]]&lt;br /&gt;
* [[Pirate bandana]]&lt;br /&gt;
* [[Wig]]&lt;br /&gt;
* [[Deck the Halls]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemtype= Hair accesories&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= Hair&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Multiple sides: Gem, Feather, Flower, Insect / Sea Creature, Pointed, Miscellany&lt;br /&gt;
|custom2=Hairstyles (up to 3)&lt;br /&gt;
|origmerch= Veola&lt;br /&gt;
|releasevenue= Ebon Gate 2012&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 3&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|demeanor= Yes&lt;br /&gt;
|swap= Yes&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See [[Veola hair accessory#Alteration Guidance | Alteration Guidance]]&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= TAP&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Veola_hair_accessory&amp;diff=259069</id>
		<title>Veola hair accessory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Veola_hair_accessory&amp;diff=259069"/>
		<updated>2026-06-17T19:21:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veola hair accessories&#039;&#039;&#039; are highly customizable hairworn accessories that were created by &#039;&#039;&#039;GM Reidyn&#039;&#039;&#039; and introduced at [[Ebon Gate 2012]] in [[EGShop:A Head Above|A Head Above]].  They come in five categories (&#039;&#039;hats&#039;&#039;, &#039;&#039;barrettes&#039;&#039;, &#039;&#039;headbands&#039;&#039;, &#039;&#039;generic headworn items&#039;&#039;, and &#039;&#039;generic hair-worn items&#039;&#039;) with the ability to alter each displayed side (&#039;&#039;plain&#039;&#039;, &#039;&#039;with a gem or button&#039;&#039;, &#039;&#039;with a feather&#039;&#039;, &#039;&#039;with a flower&#039;&#039;, &#039;&#039;with an insect or sea creature&#039;&#039;, &#039;&#039;with a pointed item&#039;&#039;, or &#039;&#039;with miscellany&#039;&#039;) as well as three custom hairstyles, in addition to the default hairstyle.  &#039;&#039;&#039;Unlocked&#039;&#039;&#039; versions also offer additional zests, while &#039;&#039;&#039;fully unlocked&#039;&#039;&#039; offer demeanor based {{boldmono|NOD}} and {{boldmono|SHAKE}}.&lt;br /&gt;
&lt;br /&gt;
Veolas have had several updates since their original release, which included expanding what types of items can be added for the different display sides as well as expanding the available noun options for the base item itself.  A Veola&#039;s category is determined solely by the worn location and noun of the item, and a Veola can be moved into a new category by altering the noun. It is not easily possible to change between head-worn and hair-worn Veolas, although the service is available at Duskruin Arena.  Veolas are typically sold &amp;quot;off the shelf&amp;quot; with two or more display sides.  Veolas that are purchased without a specific display side set will need a willing GALD merchant to alter that display side in order to use it.  Display sides do not have to be altered in order.  As a side note, the Veola will only accept simple flowers without scripts or long descriptions.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This Veola item is designed to display a gem, feather, flower, insects and sea creatures, pointed items, or other miscellaneous items.  Miscellany includes other foraged items, skins, shells, and other larger non-gem treasure items.  The veil has several distinct descriptions, depending on what item is inserted.  To insert an item, hold the veil in one hand, the item you&#039;d like to insert in the opposite hand, and PUSH veil.  PULLing the veil will remove the item and restore the veil to its empty description.  It has been fully unlocked and has the following verbs available: TWIST, TAP, ATTEND, NOD and SHAKE.&lt;br /&gt;
&lt;br /&gt;
When worn, it will temporarily alter your hairstyle and supports up to three custom hairstyles in addition to the default setting.  To change between the available hairstyles, hold the item in your hands and TURN it.  Currently it has no custom hairstyles set.&lt;br /&gt;
&amp;lt;hair&amp;gt; brushed back beneath a short ecru spidersilk veil painted with fire lilies (default)&amp;lt;&lt;br /&gt;
&lt;br /&gt;
When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HEAD WORN group and may only be altered in one of the following nouns: Anything except Hat, Cap, Tricorn, Tricorne, and Capotain.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
&lt;br /&gt;
The sides currently are:&lt;br /&gt;
      Gem/Button: a short spidersilk veil glimmering with &amp;lt;adj&amp;gt;s&lt;br /&gt;
         Feather: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
          Flower: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
  Insect/Aquatic: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
         Pointed: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
      Miscellany: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ferroniere may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
All types utilize the same verbs in Tiers 1 and 3, however Tier 2 has differences in verbs between the three accessory types.&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| With a gentle hand, you carefully remove the &amp;lt;feather/gem&amp;gt; from your &amp;lt;veola&amp;gt;.&lt;br /&gt;
| With a gentle hand, XXX carefully removes the feather from her &amp;lt;veola&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| You gently place the &amp;lt;feather/gem&amp;gt; in your &amp;lt;veola&amp;gt;, taking care to arrange it just so.&lt;br /&gt;
| XXX gently places a feather in her &amp;lt;veola&amp;gt;, taking care to arrange it just so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE&lt;br /&gt;
| You remove the &amp;lt;veola&amp;gt; from atop your head.&lt;br /&gt;
| XXX removes the &amp;lt;veola&amp;gt; from atop her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;Switches hairstyles&lt;br /&gt;
| You adjust your &amp;lt;veola&amp;gt;, taking care to ensure that it is just so.&lt;br /&gt;
| XXX adjusts her &amp;lt;veola&amp;gt;, taking care that it is just so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
| You don your &amp;lt;veola&amp;gt;.&lt;br /&gt;
| XXX dons her &amp;lt;veola&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Hairstyle&#039;&#039;&#039;: She has shoulder length, claret-streaked black cherry hair styled in a tumbling, artful disarray, and corralled by a a pewter wool flat cap accented with a marble-centered black toucan feather pin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: For item specific tier 2 verbs, see below:&lt;br /&gt;
: {|&lt;br /&gt;
* [[Veola hair accessory#Usage_2 | Barrette Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_3 | Hat Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_4 | Headband Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_5 | Headworn Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_6 | Hairworn Tier 2]]&lt;br /&gt;
|}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
| Feeling a bit smug, you slowly tap your index finger against your temple as a knowing expression spreads across your face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a bit smug, XXX slowly taps her index finger against her temple as a knowing expression spreads across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Feeling a bit smug, you cast a glance at YYY and slowly tap your index finger against your temple as a knowing expression spreads across your face.&lt;br /&gt;
| Looking a bit smug, XXX casts a glance in your direction and slowly taps his index finger against his temple as a knowing expression spreads across his face.&lt;br /&gt;
| Looking a bit smug, XXX casts a glance in YYY&#039;s direction and slowly taps his index finger against his temple as a knowing expression spreads across his face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Demeanor&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; | NOD&lt;br /&gt;
! Neutral&lt;br /&gt;
| Deep within your own thoughts, you offer a slow, distracted nod.&lt;br /&gt;
| Deep within her own thoughts, XXX offers a slow, distracted nod.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| You offer a curt nod, barely disguising the look of disdain on your face.&lt;br /&gt;
| XXX offers a curt nod, barely disguising the look of disdain on her face.&lt;br /&gt;
|-&lt;br /&gt;
! Reserved&lt;br /&gt;
| Half-heartedly feigning interest, you offer a noncommittal nod.&lt;br /&gt;
| Half-heartedly feigning interest, XXX offers a noncommittal nod.&lt;br /&gt;
|-&lt;br /&gt;
! Friendly&lt;br /&gt;
| A gentle smile reaches your lips as you offer a kind nod.&lt;br /&gt;
| A gentle smile reaches XXX&#039;s lips as she offers a kind nod.&lt;br /&gt;
|-&lt;br /&gt;
! Warm&lt;br /&gt;
| You nod emphatically, your expression one of sheer joy.&lt;br /&gt;
| XXX nods emphatically, her expression one of sheer joy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: NOD is a targetable verb but the messaging is not different enough to warrant duplicating.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; | SHAKE&lt;br /&gt;
! Neutral&lt;br /&gt;
| You shake your head for a short moment, then stop suddenly, as if having second thoughts.&lt;br /&gt;
| XXX shakes her head for a short moment, then stops suddenly, as if having second thoughts.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| You shake your head sharply, pursing your lips in contempt.&lt;br /&gt;
| XXX shakes her head sharply, pursing her lips in contempt.&lt;br /&gt;
|-&lt;br /&gt;
! Reserved&lt;br /&gt;
| You shake your head almost reluctantly, then give a half-shrug.&lt;br /&gt;
| XXX shakes her head almost reluctantly, then gives a half-shrug.&lt;br /&gt;
|-&lt;br /&gt;
! Friendly&lt;br /&gt;
| You shake your head slowly, a bemused expression playing across your features.&lt;br /&gt;
| XXX shakes her head slowly, a bemused expression playing across her features.&lt;br /&gt;
|-&lt;br /&gt;
! Warm&lt;br /&gt;
| You gently shake your head, then hold up your hands in an almost apologetic fashion.&lt;br /&gt;
| XXX gently shakes her head, then holds up her hands in an almost apologetic fashion.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: SHAKE is a targetable verb but the messaging is not different enough to warrant duplicating.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Barrette&lt;br /&gt;
|itemsummary= The barrette category includes all hair-worn Veolas with the following nouns: cockade, fascinator, haircomb, hairpin(s), headpiece, ornament, ribbon(s).  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the BARRETTE group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Barrette, Haircomb, Fascinator, Cockade, Ornament, Headpiece, Ribbon(s), and Hairpin(s)&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all three sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You glance down coyly, fingers absently attending to your &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across your face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You glance down coyly, fingers absently attending to your &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across your face.  Without raising your head, you lift your gaze towards YYY and offer him a private smile.&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.  Without raising her head, she lifts her gaze towards you and offers a private smile.&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you begin to subconsciously twist a strand of &amp;lt;color&amp;gt; hair around your &amp;lt;barrette&amp;gt;.  Realizing what you&#039;re doing, you quickly lower your hand and adopt a more composed demeanor to face to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A &lt;br /&gt;
| Looking a little flustered, XXX begins to subconsciously twist a strand of &amp;lt;color&amp;gt; hair around her &amp;lt;barrette&amp;gt;.  Realizing what she&#039;s doing, she quickly lowers her hand and adopts a more composed demeanor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hat&lt;br /&gt;
|itemsummary= The hat category includes all head-worn Veolas with the following nouns: cap, capotain, tricorn, tricorne.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the HAT group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hat, Cap, Tricorn, Tricorne, and Capotain&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all three sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| Standing tall and puffing out your chest in a grand display of bravado, you carefully attend to your &amp;lt;hat&amp;gt; then glance around nonchalantly to see if anyone noticed.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| Standing tall and puffing out her chest in a grand display of bravado, XXX carefully attends to her &amp;lt;hat&amp;gt; then glances around the room nonchalantly to see if anyone noticed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Standing tall and puffing out your chest in a grand display of bravado, you carefully attend to your &amp;lt;hat&amp;gt; then glance around nonchalantly to see if anyone noticed.  Your gaze lingers on YYY for a heartbeat, the sight of her bringing a shy smile to your face.&lt;br /&gt;
| Standing tall and puffing out his chest in a grand display of bravado, XXX carefully attends to his &amp;lt;hat&amp;gt; then glances around nonchalantly to see if anyone noticed.  His gaze lingers on you for a heartbeat as a slow smile comes to his face.&lt;br /&gt;
| Standing tall and puffing out her chest in a grand display of bravado, XXX carefully attends to her &amp;lt;hat&amp;gt; then glances around the room nonchalantly to see if anyone noticed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you lift your cap up just long enough to sweep your other hand over your black cherry hair.  You quickly return the cap to your head as you offer the world a sheepish grin.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| Looking a little flustered, XXX lifts up her &amp;lt;hat&amp;gt; just long enough to sweep her other hand over her black cherry hair.  She quickly returns the cap to her head and offers a sheepish grin.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Headband&lt;br /&gt;
|itemsummary= The headband category includes all hair-worn Veolas with the following nouns: aemikvai, caul, circlet, crown, diadem, elothrai, ferrigem, [[ferroniere]], garland, geldaralad (vaalin only), khazurka, seer-stone, tiara, trinette.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the HEADBAND group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Headband, Diadem, Circlet, Tiara, Crown, Garland, Caul, Ferroniere, Seer-Stone, Ferrigem, Geldaralad, Aemikvai, Khazurka, Basrenne, Trinette, and Elothrai&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You attend to your &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopt a regal air as you survey the area. &lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she surveys the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You attend to your &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopt a regal air as you survey the area.  Catching YYY&#039;s eye, you shoot him an approving glance and give a slight, meaningful nod toward a spot in front of you.&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she surveys the area.  Catching your eye, she shoots you an approving look and gives a slight, meaningful nod toward a spot in front of her.&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she she surveys the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you begin to nervously chew on your lower lip and repeatedly attempt to tuck an imagined strand of hair under your &amp;lt;headband&amp;gt;.  Realizing your what you&#039;re doing, you quickly your lower hand as you feel a warm flush creeping up your neck and face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX begins to nervously chew on her lower lip and repeatedly attempts to tuck an imagined strand of hair under her &amp;lt;headband&amp;gt;.  Realizing what she&#039;s doing, she quickly lowers her hand as a faint blush creeps up her neck and face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Headworn&lt;br /&gt;
|itemsummary= The &amp;quot;general head worn&amp;quot; category includes all head-worn Veolas that do not fall into the Hat category. The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HEAD WORN group and may only be altered in one of the following nouns: Anything except Hat, Cap, Tricorn, Tricorne, and Capotain.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You reach up to adjust your ecru spidersilk veil, subtly resettling it with a gentle push back atop your head.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX nods subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You reach up to adjust your ecru spidersilk veil, subtly resettling it with a gentle push back atop your head as you shoot Vanah a subtle nod.&lt;br /&gt;
| XXX nods at you subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
| XXX nods at Vanah subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you deftly remove your ecru spidersilk veil, refreshing your hairstyle with a quick brush of your fingertips before placing the veil back upon your head.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX reaches up and removes her ecru spidersilk veil, refreshing her hairstyle with a brush of her fingertips before placing the veil back upon her head.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hairworn&lt;br /&gt;
|itemsummary= The &amp;quot;general hair worn&amp;quot; category includes all hair-worn Veolas that do not fall into the Barrette or Headband categories.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HAIR WORN group and may only be altered in one of the following nouns: Anything except Barrette, Haircomb, Fascinator, Cockade, Ornament, Headpiece, Ribbon(s), Hairpin(s)Headband, Diadem, Circlet, Tiara, Crown, Garland, Caul, Ferroniere, Seer-Stone, Ferrigem, Geldaralad, Aemikvai, Khazurka, Basrenne, Trinette, and Elothrai.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You gather your hair band with one hand, using the other to tame down any strands that became entangled by the band.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You gather your hair band with one hand, using the other to tame down any strands that became entangled by the band as you make eye contact with Vanah.&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band as she makes eye contact with you.&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band as she makes eye contact with Vanah.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you briefly remove your hair band, rotating it slightly before repositioning it within your hair.  Unsatisfied with its new display, you remove it once again, returning it to its original location.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX briefly removes her hair band, rotating it slightly before repositioning it within her hair.  With a subtle &amp;quot;Tsk,&amp;quot; she removes it once again, returning it to its original location.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alteration Guidance===&lt;br /&gt;
Veola items are fancy fancy hats that can hold four different descriptions:&lt;br /&gt;
&lt;br /&gt;
# A long description. (Example: A vibrant chartreuse silk hat dotted in pale white)&lt;br /&gt;
# A description with a gem added. (Example: A vibrant chartreuse silk hat with a &amp;lt;gem&amp;gt; brooch)&lt;br /&gt;
# A description with a feather added. (Example: A vibrant chartreuse silk hat stuck with several &amp;lt;feather&amp;gt;s)&lt;br /&gt;
# A description with a flower added. (Example: A vibrant chartreuse silk hat wrapped with patinated copper &amp;lt;flower&amp;gt;s)&lt;br /&gt;
# A description with an insect or sea creature added&lt;br /&gt;
# A decription with a pointed item added&lt;br /&gt;
# A description with a misceaneous item added&lt;br /&gt;
&lt;br /&gt;
The base of the hat should stay the same (a silk hat, a blue silk hat, a black silk hat, etc).&lt;br /&gt;
&lt;br /&gt;
Veolas are also able to style your hair with three custom settings. Please keep in mind that the hairstyle must include the Veola in the description. &#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: She has long, wavy brown hair pinned back with a vibrant chartreuse silk hat dotted in pale white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alteration notes from [https://discord.com/channels/226045346399256576/1095287323081592832/1096903829204762624 GM Vanah]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;full&amp;gt;  =  Placeholder for the full description of the inserted item&lt;br /&gt;
! &amp;lt;adj&amp;gt;   =  Placeholder for the adjective and noun of inserted item&lt;br /&gt;
! &amp;lt;noun&amp;gt;  =  Placeholder for the noun of the inserted item&lt;br /&gt;
! &amp;lt;a/n&amp;gt;   =  Used to tell script that you&#039;d like it to handle inserting a correct article&lt;br /&gt;
!            (&amp;quot;a&amp;quot; or &amp;quot;an&amp;quot;) when template uses either &amp;lt;adj&amp;gt; or &amp;lt;noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
a black velvet tricorn with &amp;lt;adj&amp;gt; buttons&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;adj&amp;gt;-buttoned white cockade&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;noun&amp;gt;-beaded veil&lt;br /&gt;
         a black velvet tricorn adorned with &amp;lt;full&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can toss s after &amp;lt;adj&amp;gt;s or &amp;lt;noun&amp;gt;s to pluralize it&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sample Veola===&lt;br /&gt;
:&#039;&#039;&#039;shared adjective and noun (X/15/15)&#039;&#039;&#039;: tricorn&lt;br /&gt;
:&#039;&#039;&#039;no accessory&#039;&#039;&#039;: a weathered dark oilskin tricorn pierced with a rusted steel hook&lt;br /&gt;
: &#039;&#039;&#039;feather&#039;&#039;&#039;: a navy and white tricorn with a &amp;lt;feather&amp;gt; sticking up from a pale cyan band&lt;br /&gt;
: &#039;&#039;&#039;flower&#039;&#039;&#039;: a crimson felt tricorn with a &amp;lt;flower&amp;gt; brocade band&lt;br /&gt;
: &#039;&#039;&#039;gem&#039;&#039;&#039;: a midnight black tricorn edged in silver chains and sporting a &amp;lt;gem&amp;gt; cameo&lt;br /&gt;
: &#039;&#039;&#039;bug&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;stick&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;misc&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;style1&#039;&#039;&#039;: worn at a rakish angle [post]&lt;br /&gt;
: &#039;&#039;&#039;style2&#039;&#039;&#039;: covered by [pre]&lt;br /&gt;
: &#039;&#039;&#039;worn1&#039;&#039;&#039;: He has chin length, wavy brunette hair and a navy and white tricorn with a blood red eagle feather sticking up from a pale cyan band worn at a rakish angle.&lt;br /&gt;
: &#039;&#039;&#039;worn2&#039;&#039;&#039;: He has chin length, wavy brunette hair covered by a crimson felt tricorn with a thorned black rose brocade band.&lt;br /&gt;
&lt;br /&gt;
Accessories can be set by a merchant to display the full article/adjective/noun (a limpid dark indigo tidal pearl), adjective/noun (indigo tidal pearl), or noun (pearl).&lt;br /&gt;
The &#039;&#039;&#039;shared noun&#039;&#039;&#039; will display in {{boldmono|[[WEAR (verb)|WEAR]]}}/{{boldmono|[[REMOVE (verb)|REMOVE]]}} messaging and should not conflict with any accessorized looks.&lt;br /&gt;
&lt;br /&gt;
===Side Items===&lt;br /&gt;
: &#039;&#039;&#039;feather&#039;&#039;&#039;: Noun of crest, feather, tailfeather, plume, plumage, quill, tuft, pinion, penna, pennae, rectrix, rectrices, remiges&lt;br /&gt;
: &#039;&#039;&#039;flower&#039;&#039;&#039;: Noun match for a bunch of flowers&lt;br /&gt;
: &#039;&#039;&#039;gem&#039;&#039;&#039;: [[Gem]], [[Gemstones]], Noun of [[Agita]]&lt;br /&gt;
: &#039;&#039;&#039;bug&#039;&#039;&#039;: [[Bugs on Parade Bug Jar#Gem Bug|Bugs on Parade Gem Bugs]], [[Life Aquatic Collection Device#Gem Aquatic Creature|Life Aquatic Gem Creatures]], Noun of butterfly&lt;br /&gt;
: &#039;&#039;&#039;stick&#039;&#039;&#039;: Noun of lockpick, shoot, stick, sprig, spray, stem, twig, fork, spoon, knife, dart, dagger, wand, talons, thorns, antlers, rods, fangs, dart, arrow, bolt, treenail, claw, fingerbone, spikes, toothpick, spine, shard, pin, stickpin&lt;br /&gt;
: &#039;&#039;&#039;misc&#039;&#039;&#039;: [[List of skins|Creature skins]], Non-gem treasure drops like shells, [[Origami]], keys, fishing lures, [[Unicorn mount#Dreams|Unicorn mount dream items]], [[collectible]]s, other forageables, other weavables&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
In 2019, Veolas were updated to accept flowers as adornment, effectively adding a fourth display side.&lt;br /&gt;
&lt;br /&gt;
In 2022, Veolas were updated to accept:&lt;br /&gt;
* [[Bugs on Parade]] insects or [[Life Aquatic]] sea creatures&lt;br /&gt;
* Pointed items - lockpick, shoot, stick, sprig, spray, stem, twig, fork, spoon, knife, dart, dagger, wand, talon, thorn, antler&lt;br /&gt;
* Miscellany which includes non-flower foraged items, skins and furs, folded origami, and non-gemstone treasure items such as seashells and collectible items&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Elanthian_Vogue:_Jastatos_5118_EXTRA! | Elanthian Vogue Tips]]&lt;br /&gt;
* [[Veola_customization_primer | TownCrier Veola customization primer]]&lt;br /&gt;
* [[/saved_posts | Saved posts]]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Creature wig]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
* [[Hairjewels]]&lt;br /&gt;
* [[Hairsticks]]&lt;br /&gt;
* [[Hair flower]]&lt;br /&gt;
* [[Hair comb]]&lt;br /&gt;
* [[Pirate bandana]]&lt;br /&gt;
* [[Wig]]&lt;br /&gt;
* [[Deck the Halls]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemtype= Hair accesories&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= Hair&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Multiple sides: Gem, Feather, Flower, Insect / Sea Creature, Pointed, Miscellany&lt;br /&gt;
|custom2=Hairstyles (up to 3)&lt;br /&gt;
|origmerch= Veola&lt;br /&gt;
|releasevenue= Ebon Gate 2012&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 3&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|demeanor= Yes&lt;br /&gt;
|swap= Yes&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See [[Veola hair accessory#Alteration Guidance | Alteration Guidance]]&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= TAP&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Veola_hair_accessory&amp;diff=259068</id>
		<title>Veola hair accessory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Veola_hair_accessory&amp;diff=259068"/>
		<updated>2026-06-17T18:17:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: /* Side Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veola hair accessories&#039;&#039;&#039; are highly customizable hairworn accessories that were created by &#039;&#039;&#039;GM Reidyn&#039;&#039;&#039; and introduced at [[Ebon Gate 2012]] in [[EGShop:A Head Above|A Head Above]].  They come in five categories (&#039;&#039;hats&#039;&#039;, &#039;&#039;barrettes&#039;&#039;, &#039;&#039;headbands&#039;&#039;, &#039;&#039;generic headworn items&#039;&#039;, and &#039;&#039;generic hair-worn items&#039;&#039;) with the ability to alter each displayed side (&#039;&#039;plain&#039;&#039;, &#039;&#039;with a gem or button&#039;&#039;, &#039;&#039;with a feather&#039;&#039;, &#039;&#039;with a flower&#039;&#039;, &#039;&#039;with an insect or sea creature&#039;&#039;, &#039;&#039;with a pointed item&#039;&#039;, or &#039;&#039;with miscellany&#039;&#039;) as well as three custom hairstyles, in addition to the default hairstyle.  &#039;&#039;&#039;Unlocked&#039;&#039;&#039; versions also offer additional zests, while &#039;&#039;&#039;fully unlocked&#039;&#039;&#039; offer demeanor based {{boldmono|NOD}} and {{boldmono|SHAKE}}.&lt;br /&gt;
&lt;br /&gt;
Veolas have had several updates since their original release, which included expanding what types of items can be added for the different display sides as well as expanding the available noun options for the base item itself.  A Veola&#039;s category is determined solely by the worn location and noun of the item, and a Veola can be moved into a new category by altering the noun. It is not easily possible to change between head-worn and hair-worn Veolas, although the service is available at Duskruin Arena.  Veolas are typically sold &amp;quot;off the shelf&amp;quot; with two or more display sides.  Veolas that are purchased without a specific display side set will need a willing GALD merchant to alter that display side in order to use it.  Display sides do not have to be altered in order.  As a side note, the Veola will only accept simple flowers without scripts or long descriptions.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This Veola item is designed to display a gem, feather, flower, insects and sea creatures, pointed items, or other miscellaneous items.  Miscellany includes other foraged items, skins, shells, and other larger non-gem treasure items.  The veil has several distinct descriptions, depending on what item is inserted.  To insert an item, hold the veil in one hand, the item you&#039;d like to insert in the opposite hand, and PUSH veil.  PULLing the veil will remove the item and restore the veil to its empty description.  It has been fully unlocked and has the following verbs available: TWIST, TAP, ATTEND, NOD and SHAKE.&lt;br /&gt;
&lt;br /&gt;
When worn, it will temporarily alter your hairstyle and supports up to three custom hairstyles in addition to the default setting.  To change between the available hairstyles, hold the item in your hands and TURN it.  Currently it has no custom hairstyles set.&lt;br /&gt;
&amp;lt;hair&amp;gt; brushed back beneath a short ecru spidersilk veil painted with fire lilies (default)&amp;lt;&lt;br /&gt;
&lt;br /&gt;
When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HEAD WORN group and may only be altered in one of the following nouns: Anything except Hat, Cap, Tricorn, Tricorne, and Capotain.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
&lt;br /&gt;
The sides currently are:&lt;br /&gt;
      Gem/Button: a short spidersilk veil glimmering with &amp;lt;adj&amp;gt;s&lt;br /&gt;
         Feather: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
          Flower: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
  Insect/Aquatic: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
         Pointed: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
      Miscellany: a short ecru spidersilk veil painted with &amp;lt;adj&amp;gt;s&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the ferroniere may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
All types utilize the same verbs in Tiers 1 and 3, however Tier 2 has differences in verbs between the three accessory types.&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
| With a gentle hand, you carefully remove the &amp;lt;feather/gem&amp;gt; from your &amp;lt;veola&amp;gt;.&lt;br /&gt;
| With a gentle hand, XXX carefully removes the feather from her &amp;lt;veola&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PUSH&lt;br /&gt;
| You gently place the &amp;lt;feather/gem&amp;gt; in your &amp;lt;veola&amp;gt;, taking care to arrange it just so.&lt;br /&gt;
| XXX gently places a feather in her &amp;lt;veola&amp;gt;, taking care to arrange it just so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE&lt;br /&gt;
| You remove the &amp;lt;veola&amp;gt; from atop your head.&lt;br /&gt;
| XXX removes the &amp;lt;veola&amp;gt; from atop her head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;Switches hairstyles&lt;br /&gt;
| You adjust your &amp;lt;veola&amp;gt;, taking care to ensure that it is just so.&lt;br /&gt;
| XXX adjusts her &amp;lt;veola&amp;gt;, taking care that it is just so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; | WEAR&lt;br /&gt;
| You don your &amp;lt;veola&amp;gt;.&lt;br /&gt;
| XXX dons her &amp;lt;veola&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Hairstyle&#039;&#039;&#039;: She has shoulder length, claret-streaked black cherry hair styled in a tumbling, artful disarray, and corralled by a a pewter wool flat cap accented with a marble-centered black toucan feather pin.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: For item specific tier 2 verbs, see below:&lt;br /&gt;
: {|&lt;br /&gt;
* [[Veola hair accessory#Usage_2 | Barrette Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_3 | Hat Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_4 | Headband Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_5 | Headworn Tier 2]]&lt;br /&gt;
* [[Veola hair accessory#Usage_6 | Hairworn Tier 2]]&lt;br /&gt;
|}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&lt;br /&gt;
| Feeling a bit smug, you slowly tap your index finger against your temple as a knowing expression spreads across your face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a bit smug, XXX slowly taps her index finger against her temple as a knowing expression spreads across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TAP&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Feeling a bit smug, you cast a glance at YYY and slowly tap your index finger against your temple as a knowing expression spreads across your face.&lt;br /&gt;
| Looking a bit smug, XXX casts a glance in your direction and slowly taps his index finger against his temple as a knowing expression spreads across his face.&lt;br /&gt;
| Looking a bit smug, XXX casts a glance in YYY&#039;s direction and slowly taps his index finger against his temple as a knowing expression spreads across his face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Demeanor&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; | NOD&lt;br /&gt;
! Neutral&lt;br /&gt;
| Deep within your own thoughts, you offer a slow, distracted nod.&lt;br /&gt;
| Deep within her own thoughts, XXX offers a slow, distracted nod.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| You offer a curt nod, barely disguising the look of disdain on your face.&lt;br /&gt;
| XXX offers a curt nod, barely disguising the look of disdain on her face.&lt;br /&gt;
|-&lt;br /&gt;
! Reserved&lt;br /&gt;
| Half-heartedly feigning interest, you offer a noncommittal nod.&lt;br /&gt;
| Half-heartedly feigning interest, XXX offers a noncommittal nod.&lt;br /&gt;
|-&lt;br /&gt;
! Friendly&lt;br /&gt;
| A gentle smile reaches your lips as you offer a kind nod.&lt;br /&gt;
| A gentle smile reaches XXX&#039;s lips as she offers a kind nod.&lt;br /&gt;
|-&lt;br /&gt;
! Warm&lt;br /&gt;
| You nod emphatically, your expression one of sheer joy.&lt;br /&gt;
| XXX nods emphatically, her expression one of sheer joy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: NOD is a targetable verb but the messaging is not different enough to warrant duplicating.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;6&amp;quot; | SHAKE&lt;br /&gt;
! Neutral&lt;br /&gt;
| You shake your head for a short moment, then stop suddenly, as if having second thoughts.&lt;br /&gt;
| XXX shakes her head for a short moment, then stops suddenly, as if having second thoughts.&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| You shake your head sharply, pursing your lips in contempt.&lt;br /&gt;
| XXX shakes her head sharply, pursing her lips in contempt.&lt;br /&gt;
|-&lt;br /&gt;
! Reserved&lt;br /&gt;
| You shake your head almost reluctantly, then give a half-shrug.&lt;br /&gt;
| XXX shakes her head almost reluctantly, then gives a half-shrug.&lt;br /&gt;
|-&lt;br /&gt;
! Friendly&lt;br /&gt;
| You shake your head slowly, a bemused expression playing across your features.&lt;br /&gt;
| XXX shakes her head slowly, a bemused expression playing across her features.&lt;br /&gt;
|-&lt;br /&gt;
! Warm&lt;br /&gt;
| You gently shake your head, then hold up your hands in an almost apologetic fashion.&lt;br /&gt;
| XXX gently shakes her head, then holds up her hands in an almost apologetic fashion.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: SHAKE is a targetable verb but the messaging is not different enough to warrant duplicating.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Barrette&lt;br /&gt;
|itemsummary= The barrette category includes all hair-worn Veolas with the following nouns: cockade, fascinator, haircomb, hairpin(s), headpiece, ornament, ribbon(s).  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the BARRETTE group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Barrette, Haircomb, Fascinator, Cockade, Ornament, Headpiece, Ribbon(s), and Hairpin(s)&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all three sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You glance down coyly, fingers absently attending to your &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across your face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You glance down coyly, fingers absently attending to your &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across your face.  Without raising your head, you lift your gaze towards YYY and offer him a private smile.&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.  Without raising her head, she lifts her gaze towards you and offers a private smile.&lt;br /&gt;
| XXX glances down coyly, fingers absently attending to her &amp;lt;barrette&amp;gt;, as an enigmatic expression plays across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you begin to subconsciously twist a strand of &amp;lt;color&amp;gt; hair around your &amp;lt;barrette&amp;gt;.  Realizing what you&#039;re doing, you quickly lower your hand and adopt a more composed demeanor to face to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A &lt;br /&gt;
| Looking a little flustered, XXX begins to subconsciously twist a strand of &amp;lt;color&amp;gt; hair around her &amp;lt;barrette&amp;gt;.  Realizing what she&#039;s doing, she quickly lowers her hand and adopts a more composed demeanor.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hat&lt;br /&gt;
|itemsummary= The hat category includes all head-worn Veolas with the following nouns: cap, capotain, tricorn, tricorne.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the HAT group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hat, Cap, Tricorn, Tricorne, and Capotain&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all three sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| Standing tall and puffing out your chest in a grand display of bravado, you carefully attend to your &amp;lt;hat&amp;gt; then glance around nonchalantly to see if anyone noticed.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| Standing tall and puffing out her chest in a grand display of bravado, XXX carefully attends to her &amp;lt;hat&amp;gt; then glances around the room nonchalantly to see if anyone noticed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| Standing tall and puffing out your chest in a grand display of bravado, you carefully attend to your &amp;lt;hat&amp;gt; then glance around nonchalantly to see if anyone noticed.  Your gaze lingers on YYY for a heartbeat, the sight of her bringing a shy smile to your face.&lt;br /&gt;
| Standing tall and puffing out his chest in a grand display of bravado, XXX carefully attends to his &amp;lt;hat&amp;gt; then glances around nonchalantly to see if anyone noticed.  His gaze lingers on you for a heartbeat as a slow smile comes to his face.&lt;br /&gt;
| Standing tall and puffing out her chest in a grand display of bravado, XXX carefully attends to her &amp;lt;hat&amp;gt; then glances around the room nonchalantly to see if anyone noticed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you lift your cap up just long enough to sweep your other hand over your black cherry hair.  You quickly return the cap to your head as you offer the world a sheepish grin.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| Looking a little flustered, XXX lifts up her &amp;lt;hat&amp;gt; just long enough to sweep her other hand over her black cherry hair.  She quickly returns the cap to her head and offers a sheepish grin.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Headband&lt;br /&gt;
|itemsummary= The headband category includes all hair-worn Veolas with the following nouns: aemikvai, caul, circlet, crown, diadem, elothrai, ferrigem, [[ferroniere]], garland, geldaralad (vaalin only), khazurka, seer-stone, tiara, trinette.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the HEADBAND group and may only be altered in one of the following nouns: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Headband, Diadem, Circlet, Tiara, Crown, Garland, Caul, Ferroniere, Seer-Stone, Ferrigem, Geldaralad, Aemikvai, Khazurka, Basrenne, Trinette, and Elothrai&amp;lt;/span&amp;gt;.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You attend to your &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopt a regal air as you survey the area. &lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she surveys the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You attend to your &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopt a regal air as you survey the area.  Catching YYY&#039;s eye, you shoot him an approving glance and give a slight, meaningful nod toward a spot in front of you.&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she surveys the area.  Catching your eye, she shoots you an approving look and gives a slight, meaningful nod toward a spot in front of her.&lt;br /&gt;
| XXX attends to her &amp;lt;headband&amp;gt;, carefully smoothing the hair underneath, and adopts a regal air as she she surveys the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you begin to nervously chew on your lower lip and repeatedly attempt to tuck an imagined strand of hair under your &amp;lt;headband&amp;gt;.  Realizing your what you&#039;re doing, you quickly your lower hand as you feel a warm flush creeping up your neck and face.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX begins to nervously chew on her lower lip and repeatedly attempts to tuck an imagined strand of hair under her &amp;lt;headband&amp;gt;.  Realizing what she&#039;s doing, she quickly lowers her hand as a faint blush creeps up her neck and face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Headworn&lt;br /&gt;
|itemsummary= The &amp;quot;general head worn&amp;quot; category includes all head-worn Veolas that do not fall into the Hat category. The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HEAD WORN group and may only be altered in one of the following nouns: Anything except Hat, Cap, Tricorn, Tricorne, and Capotain.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You reach up to adjust your ecru spidersilk veil, subtly resettling it with a gentle push back atop your head.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX nods subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You reach up to adjust your ecru spidersilk veil, subtly resettling it with a gentle push back atop your head as you shoot Vanah a subtle nod.&lt;br /&gt;
| XXX nods at you subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
| XXX nods at Vanah subtly, her fingertips brushing up against the crown of her head, grazing against a short ecru spidersilk veil painted with fire lilies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you deftly remove your ecru spidersilk veil, refreshing your hairstyle with a quick brush of your fingertips before placing the veil back upon your head.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX reaches up and removes her ecru spidersilk veil, refreshing her hairstyle with a brush of her fingertips before placing the veil back upon her head.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Hairworn&lt;br /&gt;
|itemsummary= The &amp;quot;general hair worn&amp;quot; category includes all hair-worn Veolas that do not fall into the Barrette or Headband categories.  The below table displays the Tier 2 verbs specific to this group.&lt;br /&gt;
|analyze= When altering these items there is some important information to keep in mind.  First, this item belongs to the GENERAL HAIR WORN group and may only be altered in one of the following nouns: Anything except Barrette, Haircomb, Fascinator, Cockade, Ornament, Headpiece, Ribbon(s), Hairpin(s)Headband, Diadem, Circlet, Tiara, Crown, Garland, Caul, Ferroniere, Seer-Stone, Ferrigem, Geldaralad, Aemikvai, Khazurka, Basrenne, Trinette, and Elothrai.  And while each side is highly customizable, both the noun and material do need to remain the same for all sides.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! First&lt;br /&gt;
! Second&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&lt;br /&gt;
| You gather your hair band with one hand, using the other to tame down any strands that became entangled by the band.&lt;br /&gt;
| style=&amp;quot;text-align: center | N/A&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ATTEND&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| You gather your hair band with one hand, using the other to tame down any strands that became entangled by the band as you make eye contact with Vanah.&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band as she makes eye contact with you.&lt;br /&gt;
| XXX gathers her hair band with one hand, using the other to neatly rearrange the strands that had become entangled by her band as she makes eye contact with Vanah.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TWIST&lt;br /&gt;
| Feeling slightly flustered, you briefly remove your hair band, rotating it slightly before repositioning it within your hair.  Unsatisfied with its new display, you remove it once again, returning it to its original location.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | N/A&lt;br /&gt;
| Looking a little flustered, XXX briefly removes her hair band, rotating it slightly before repositioning it within her hair.  With a subtle &amp;quot;Tsk,&amp;quot; she removes it once again, returning it to its original location.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Alteration Guidance===&lt;br /&gt;
Veola items are fancy fancy hats that can hold four different descriptions:&lt;br /&gt;
&lt;br /&gt;
# A long description. (Example: A vibrant chartreuse silk hat dotted in pale white)&lt;br /&gt;
# A description with a gem added. (Example: A vibrant chartreuse silk hat with a &amp;lt;gem&amp;gt; brooch)&lt;br /&gt;
# A description with a feather added. (Example: A vibrant chartreuse silk hat stuck with several &amp;lt;feather&amp;gt;s)&lt;br /&gt;
# A description with a flower added. (Example: A vibrant chartreuse silk hat wrapped with patinated copper &amp;lt;flower&amp;gt;s)&lt;br /&gt;
# A description with an insect or sea creature added&lt;br /&gt;
# A decription with a pointed item added&lt;br /&gt;
# A description with a misceaneous item added&lt;br /&gt;
&lt;br /&gt;
The base of the hat should stay the same (a silk hat, a blue silk hat, a black silk hat, etc).&lt;br /&gt;
&lt;br /&gt;
Veolas are also able to style your hair with three custom settings. Please keep in mind that the hairstyle must include the Veola in the description. &#039;&#039;&#039;&#039;&#039;Example&#039;&#039;&#039;: She has long, wavy brown hair pinned back with a vibrant chartreuse silk hat dotted in pale white.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alteration notes from [https://discord.com/channels/226045346399256576/1095287323081592832/1096903829204762624 GM Vanah]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;full&amp;gt;  =  Placeholder for the full description of the inserted item&lt;br /&gt;
! &amp;lt;adj&amp;gt;   =  Placeholder for the adjective and noun of inserted item&lt;br /&gt;
! &amp;lt;noun&amp;gt;  =  Placeholder for the noun of the inserted item&lt;br /&gt;
! &amp;lt;a/n&amp;gt;   =  Used to tell script that you&#039;d like it to handle inserting a correct article&lt;br /&gt;
!            (&amp;quot;a&amp;quot; or &amp;quot;an&amp;quot;) when template uses either &amp;lt;adj&amp;gt; or &amp;lt;noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
a black velvet tricorn with &amp;lt;adj&amp;gt; buttons&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;adj&amp;gt;-buttoned white cockade&lt;br /&gt;
         a black velvet tricorn with &amp;lt;a/an&amp;gt; &amp;lt;noun&amp;gt;-beaded veil&lt;br /&gt;
         a black velvet tricorn adorned with &amp;lt;full&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can toss s after &amp;lt;adj&amp;gt;s or &amp;lt;noun&amp;gt;s to pluralize it&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sample Veola===&lt;br /&gt;
:&#039;&#039;&#039;shared adjective and noun (X/15/15)&#039;&#039;&#039;: tricorn&lt;br /&gt;
:&#039;&#039;&#039;no accessory&#039;&#039;&#039;: a weathered dark oilskin tricorn pierced with a rusted steel hook&lt;br /&gt;
: &#039;&#039;&#039;feather&#039;&#039;&#039;: a navy and white tricorn with a &amp;lt;feather&amp;gt; sticking up from a pale cyan band&lt;br /&gt;
: &#039;&#039;&#039;flower&#039;&#039;&#039;: a crimson felt tricorn with a &amp;lt;flower&amp;gt; brocade band&lt;br /&gt;
: &#039;&#039;&#039;gem&#039;&#039;&#039;: a midnight black tricorn edged in silver chains and sporting a &amp;lt;gem&amp;gt; cameo&lt;br /&gt;
: &#039;&#039;&#039;bug&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;stick&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;misc&#039;&#039;&#039;:&lt;br /&gt;
: &#039;&#039;&#039;style1&#039;&#039;&#039;: worn at a rakish angle [post]&lt;br /&gt;
: &#039;&#039;&#039;style2&#039;&#039;&#039;: covered by [pre]&lt;br /&gt;
: &#039;&#039;&#039;worn1&#039;&#039;&#039;: He has chin length, wavy brunette hair and a navy and white tricorn with a blood red eagle feather sticking up from a pale cyan band worn at a rakish angle.&lt;br /&gt;
: &#039;&#039;&#039;worn2&#039;&#039;&#039;: He has chin length, wavy brunette hair covered by a crimson felt tricorn with a thorned black rose brocade band.&lt;br /&gt;
&lt;br /&gt;
Accessories can be set by a merchant to display the full article/adjective/noun (a limpid dark indigo tidal pearl), adjective/noun (indigo tidal pearl), or noun (pearl).&lt;br /&gt;
The &#039;&#039;&#039;shared noun&#039;&#039;&#039; will display in {{boldmono|[[WEAR (verb)|WEAR]]}}/{{boldmono|[[REMOVE (verb)|REMOVE]]}} messaging and should not conflict with any accessorized looks.&lt;br /&gt;
&lt;br /&gt;
===Side Items===&lt;br /&gt;
: &#039;&#039;&#039;feather&#039;&#039;&#039;: Noun of crest, feather, plume, quill, tuft, pinion, penna, pennae, rectrix, rectrices, remiges&lt;br /&gt;
: &#039;&#039;&#039;flower&#039;&#039;&#039;: Noun match for a bunch of flowers&lt;br /&gt;
: &#039;&#039;&#039;gem&#039;&#039;&#039;: [[Gem]], [[Gemstones]], Noun of [[Agita]]&lt;br /&gt;
: &#039;&#039;&#039;bug&#039;&#039;&#039;: [[Bugs on Parade Bug Jar#Gem Bug|Bugs on Parade Gem Bugs]], [[Life Aquatic Collection Device#Gem Aquatic Creature|Life Aquatic Gem Creatures]], Noun of butterfly&lt;br /&gt;
: &#039;&#039;&#039;stick&#039;&#039;&#039;: Noun of lockpick, shoot, stick, sprig, spray, stem, twig, fork, spoon, knife, dart, dagger, wand, talons, thorns, antlers, rods, fangs, dart, arrow, bolt, treenail, claw, fingerbone, spikes, toothpick, spine, shard, pin, stickpin&lt;br /&gt;
: &#039;&#039;&#039;misc&#039;&#039;&#039;: [[List of skins|Creature skins]], Non-gem treasure drops like shells, [[Origami]], keys, fishing lures, [[Unicorn mount#Dreams|Unicorn mount dream items]], [[collectible]]s, other forageables, other weavables&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
In 2019, Veolas were updated to accept flowers as adornment, effectively adding a fourth display side.&lt;br /&gt;
&lt;br /&gt;
In 2022, Veolas were updated to accept:&lt;br /&gt;
* [[Bugs on Parade]] insects or [[Life Aquatic]] sea creatures&lt;br /&gt;
* Pointed items - lockpick, shoot, stick, sprig, spray, stem, twig, fork, spoon, knife, dart, dagger, wand, talon, thorn, antler&lt;br /&gt;
* Miscellany which includes non-flower foraged items, skins and furs, folded origami, and non-gemstone treasure items such as seashells and collectible items&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Elanthian_Vogue:_Jastatos_5118_EXTRA! | Elanthian Vogue Tips]]&lt;br /&gt;
* [[Veola_customization_primer | TownCrier Veola customization primer]]&lt;br /&gt;
* [[/saved_posts | Saved posts]]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Creature wig]]&lt;br /&gt;
* [[Hairpick]]&lt;br /&gt;
* [[Hairjewels]]&lt;br /&gt;
* [[Hairsticks]]&lt;br /&gt;
* [[Hair flower]]&lt;br /&gt;
* [[Hair comb]]&lt;br /&gt;
* [[Pirate bandana]]&lt;br /&gt;
* [[Wig]]&lt;br /&gt;
* [[Deck the Halls]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= Feature altering&lt;br /&gt;
|itemclass= Accessory&lt;br /&gt;
|itemtype= Hair accesories&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= Hair&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Multiple sides: Gem, Feather, Flower, Insect / Sea Creature, Pointed, Miscellany&lt;br /&gt;
|custom2=Hairstyles (up to 3)&lt;br /&gt;
|origmerch= Veola&lt;br /&gt;
|releasevenue= Ebon Gate 2012&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 3&lt;br /&gt;
|unlock= Merchant&lt;br /&gt;
|demeanor= Yes&lt;br /&gt;
|swap= Yes&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= See [[Veola hair accessory#Alteration Guidance | Alteration Guidance]]&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= ATTEND&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= REMOVE&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= TAP&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Great_Crates_of_Elanthia&amp;diff=259064</id>
		<title>Great Crates of Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Great_Crates_of_Elanthia&amp;diff=259064"/>
		<updated>2026-06-17T17:11:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Added deprecation tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated|system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Crates of Elanthia&#039;&#039;&#039; was a subscription loot crate within the [[Platinum]] instance where players paid to get a loot crate mailed to them through the in-game mail system each quarter.  It is no longer active.&lt;br /&gt;
&lt;br /&gt;
==Letter from Dazos Hilldust==&lt;br /&gt;
&lt;br /&gt;
Well-dressed couriers dash about, handing out a delicate scroll stamped with a dark red seal with the image of a feathered quill.  You are quickly handed one and open it to read delicate and feathery writing scrolled upon your pale yellow parchment ...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings gentle Elanthian readers -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My name is Dazos Hilldust and I am writing to you today to make an offer.  I wish to offer you all an opportunity to subscribe to my creation.  I call them the Great Crates of Elanthia.  These crates are filled with exceptional items that I will send out to you once a month, every three months.  That&#039;ll get you four crates in a single year, the first one being sent out in Fashanos (February), the second in Ivastaen (May), the third in Phoenatos (August), and the last in Eoantos (November).  To gain the opportunity to receive a crate, you will need to write back to me and request a subscription along with a fee of 250,000 silvers.  I do not wish to spoil everything inside a crate, but there will be a few gem-type items to aid in various tasks, a magical item or two, a colored orb, and a few other goodies.  I wish to hear back from many of you as this is a wonderful chance for all of you.  Please send your letter and subscription fee to myself, Dazos Hilldust before the 31st of Lormesta of 5124 at 11:59 pm by the elven hour (1/31/2024 11:59 pm EST) to make it on my list.  I will not accept any payments after that and you will have to wait until the following year.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ever your devoted writer,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dazos Hilldust&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC - Welcome to a newly founded subscription event for Platinum only!  Great Crates of Elanthia!  As Dazos&#039; letter stated, these crates will be released each quarter full of goodies that you need to subscribe for.  The fee is 250,000 silvers.  You&#039;ll send the fee along with a spell you&#039;d like attached to your &amp;quot;magical&amp;quot; item through the in-game mail system.  A list of accepted spells will follow in this forum for your review soon.  Please post any and all questions here.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
&lt;br /&gt;
* Subscribe by sending Dazos 250,000 silvers before 1/31/2024 at 11:59 pm EST with a spell you&#039;d like attached to your mysterious &amp;quot;magical&amp;quot; item.  You can change what spell you want for each quarter.&lt;br /&gt;
* Items in the crate will be revealed when the first crates go out in February.&lt;br /&gt;
* Items in the crates are character-bound.  You may enter with as many characters as you like, but each character needs to subscribe and send in their details to Dazos.&lt;br /&gt;
* There are no late subscriptions.&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+&lt;br /&gt;
!100s!!200s!!300s!!400s!!500s!!600s!!700!!900s!!1100s!!1200s!!1600s!!1700s&lt;br /&gt;
|-&lt;br /&gt;
|101 - Spirit Warding I&amp;lt;br&amp;gt;102 - Spirit Barrier&amp;lt;br&amp;gt;103 - Spirit Defense&amp;lt;br&amp;gt;104 - Disease Resistance&amp;lt;br&amp;gt;105 - Poison Resistance&amp;lt;br&amp;gt;106 - Spirit Fog&amp;lt;br&amp;gt;107 - Spirit Warding II&amp;lt;br&amp;gt;108 - Stun Relief&amp;lt;br&amp;gt;109 - Dispel Invisibility&amp;lt;br&amp;gt;110 - Unbalance&amp;lt;br&amp;gt;111 - Fire Spirit&amp;lt;br&amp;gt;112 - Water Walking&amp;lt;br&amp;gt;113 - Undisease&amp;lt;br&amp;gt;114 - Unpoison&amp;lt;br&amp;gt;117 - Spirit Strike||201 - Calm&amp;lt;br&amp;gt;202 - Spirit Shield&amp;lt;br&amp;gt;203 - Manna&amp;lt;br&amp;gt;204 - Unpresence&amp;lt;br&amp;gt;205 - Light&amp;lt;br&amp;gt;206 - Tend Lore&amp;lt;br&amp;gt;207 - Purify Air&amp;lt;br&amp;gt;209 - Untrammel&amp;lt;br&amp;gt;210 - Silence&amp;lt;br&amp;gt;211 - Bravery||301 - Prayer of Holding&amp;lt;br&amp;gt;302  - Smite&amp;lt;br&amp;gt;303 - Prayer of Protection&amp;lt;br&amp;gt;304 - Bless&amp;lt;br&amp;gt;305 - Preservation&amp;lt;br&amp;gt;306 - Holy Bolt&amp;lt;br&amp;gt;308 - Well of Life&amp;lt;br&amp;gt;309 - Condemn&amp;lt;br&amp;gt;315 - Remove Curse||401 - Elemental Defense I&amp;lt;br&amp;gt;402 - Presence&amp;lt;br&amp;gt;403 - Lock Pick Enhancement&amp;lt;br&amp;gt;404 - Disarm Enhancement&amp;lt;br&amp;gt;405 - Elemental Detection&amp;lt;br&amp;gt;406 - Elemental Defense II&amp;lt;br&amp;gt;407 - Unlock&amp;lt;br&amp;gt;408 - Disarm&amp;lt;br&amp;gt;409 - Elemental Blast&amp;lt;br&amp;gt;410 - Elemental Wave&amp;lt;br&amp;gt;411 - Elemental Blade&amp;lt;br&amp;gt;412 - Weapon Deflection&amp;lt;br&amp;gt;413- Elemental Saturation&amp;lt;br&amp;gt;414 - Elemental Defense III||501 - Sleep&amp;lt;br&amp;gt;502 - Chromatic Orb&amp;lt;br&amp;gt;503 - Thurfel&#039;s Ward&amp;lt;br&amp;gt;504 - Slow&amp;lt;br&amp;gt;506 - Celerity&amp;lt;br&amp;gt;507 - Elemental Deflection&amp;lt;br&amp;gt;508 - Elemental Bias&amp;lt;br&amp;gt;509 - Strength&amp;lt;br&amp;gt;510 - Hurl Boulder&amp;lt;br&amp;gt;511 - Floating Disk&amp;lt;br&amp;gt;512 - Cold Snap||601 - Natural Colors&amp;lt;br&amp;gt;602 - Resist Elements&amp;lt;br&amp;gt;603 - Wild Entropy&amp;lt;br&amp;gt;604 - Nature&#039;s Bounty&amp;lt;br&amp;gt;609 - Suburst&amp;lt;br&amp;gt;611 - Moonbeam||701 - Blood Burst&amp;lt;br&amp;gt;702 - Mana Disruption&amp;lt;br&amp;gt;703 - Corrupt Essence&amp;lt;br&amp;gt;704 - Phase&amp;lt;br&amp;gt;705 - Disintegrate&amp;lt;br&amp;gt;706 - Mind Jolt&amp;lt;br&amp;gt;708 - Limb Disruption&amp;lt;br&amp;gt;709 - Grasp of the Grave||901 - Minor Shock&amp;lt;br&amp;gt;902 - Minor Elemental Edge&amp;lt;br&amp;gt;903 - Minor Water&amp;lt;br&amp;gt;904 - Minor Acid&amp;lt;br&amp;gt;905 - Prismatic Guard&amp;lt;br&amp;gt;906 - Minor Fire&amp;lt;br&amp;gt;907 - Major Cold&amp;lt;br&amp;gt;908 - Major Fire&amp;lt;br&amp;gt;909 - Tremors&amp;lt;br&amp;gt;910 - Major Shock&amp;lt;br&amp;gt;911 - Mass Blur&amp;lt;br&amp;gt;916 - Invisibility||1101 - Heal&amp;lt;br&amp;gt;1102 - Limb Repair&amp;lt;br&amp;gt;1103 - System Repair&amp;lt;br&amp;gt;1104 - Head Repair&amp;lt;br&amp;gt;1105 - Organ Repair&amp;lt;br&amp;gt;1106 - Bone Shatter&amp;lt;br&amp;gt;1107 - Adrenal Surge&amp;lt;br&amp;gt;1108 - Empathy&amp;lt;br&amp;gt;1110 - Empathic Assault&amp;lt;br&amp;gt;1111 - Limb Scar Repair&amp;lt;br&amp;gt;1112 - System Scar Repair&amp;lt;br&amp;gt;1113 - Head Scar Repair&amp;lt;br&amp;gt;1114 - Organ Scar Repair||1201 - Soothing Word&amp;lt;br&amp;gt;1202 - Iron Skin&amp;lt;br&amp;gt;1203 - Powersink&amp;lt;br&amp;gt;1204 - Foresight&amp;lt;br&amp;gt;1205 - Glamour&amp;lt;br&amp;gt;1206 - Telekinesis&amp;lt;br&amp;gt;1207 - Force Projection&amp;lt;br&amp;gt;1208 - Mindward&amp;lt;br&amp;gt;1209 - Dragonclaw&amp;lt;br&amp;gt;1210 - Thought Lash&amp;lt;br&amp;gt;1211 - Confusion&amp;lt;br&amp;gt;1214 - Brace&amp;lt;br&amp;gt;1215 - Blink||1601 - Mantle of Faith&amp;lt;br&amp;gt;1602 - Pious Trial&amp;lt;br&amp;gt;1604 - Consecrate&amp;lt;br&amp;gt;1607 - Rejuvenation&amp;lt;br&amp;gt;1608 - Defense of the Faithful||1700 - Arcane Blast&amp;lt;br&amp;gt;1701 - Arcane Decoy&amp;lt;br&amp;gt;1704 - Stun Cloud&amp;lt;br&amp;gt;1705 - Martial Prowess&amp;lt;br&amp;gt;1706 - Flaming Aura&amp;lt;br&amp;gt;1707 - Minor Steam&amp;lt;br&amp;gt;1708 - Mystic Impedance&amp;lt;br&amp;gt;1709 - Minor Cold&amp;lt;br&amp;gt;1710 - Major Acid&amp;lt;br&amp;gt;1711 - Mystic Focus&amp;lt;br&amp;gt;1716 - Neutralize Curse&lt;br /&gt;
|-&lt;br /&gt;
{|&lt;br /&gt;
[[Category:Platinum Merchant Services]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Platinum_Portal&amp;diff=259063</id>
		<title>Platinum Portal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Platinum_Portal&amp;diff=259063"/>
		<updated>2026-06-17T17:10:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: marked deprecated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated|system}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Platinum Portal&#039;&#039;&#039; is a system of portals originating beneath [[Wehnimer&#039;s Landing]] which connect it to the other realms.  This system occurs only in the &amp;lt;b&amp;gt;[[Platinum]]&amp;lt;/b&amp;gt; instance of [[GemStone IV]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==The Nexus and Surrounding Portals==&lt;br /&gt;
At the center of the Portals area is the Central Nexus. At each of the cardinal and ordinal directions from the nexus reside one of these portals connecting to a specific room in each respective realm.&lt;br /&gt;
&lt;br /&gt;
===North===&lt;br /&gt;
The north direction leads to Icemule.&lt;br /&gt;
&lt;br /&gt;
===Northeast===&lt;br /&gt;
The northeast portal leads a person to Ta&#039;Illistim.&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
East leads to the Elven town of Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
===Southeast===&lt;br /&gt;
To the southeast, the portal leads to Zul Logoth&lt;br /&gt;
&lt;br /&gt;
===South===&lt;br /&gt;
Teras Isle can be found when one uses the southern portal.&lt;br /&gt;
&lt;br /&gt;
===Southwest===&lt;br /&gt;
The southwest portal will bring you to Solhaven.&lt;br /&gt;
&lt;br /&gt;
===West===&lt;br /&gt;
The portal to the west leads to Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
===Northwest===&lt;br /&gt;
Finally, to the northwest people can find the portal to River&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
One must first have had a portal ticket in one&#039;s hands at the time of portal entry from either side, to have successfully used a portal. If one did not have a portal ticket, they experienced the loss of all of their silver and gems, as well as being thrown onto the ground.&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
To purchase a ticket one gives 10,000 silver to the ticket seller at the Central Nexus. There is, however, a discount price of 1,000 silver for a first time purchaser. Three months can be bought at a time. Notes will not be accepted.&lt;br /&gt;
&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dapper_Drapes&amp;diff=259062</id>
		<title>Dapper Drapes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dapper_Drapes&amp;diff=259062"/>
		<updated>2026-06-17T17:00:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: Remove stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dapper Drapes&#039;&#039;&#039; are scripted clothing that allow for a [[Diverse Drapes]] fabric to be draped over them in the form of a cravat, half-cape, or pauldron.  They are very similar to [[Drape Gowns]] but with a masculine flavor.  They debuted at [[Ebon Gate]] in 2023 and are sold in [[EHShop:Discerning Stitch|The Discerning Stitch]].&lt;br /&gt;
&lt;br /&gt;
Dapper Drapes have the following default appearances for each of the three draped forms:&lt;br /&gt;
* Cravat:  a long-sleeved pale shot silk tunic &#039;&#039;framed by a cravat of&#039;&#039; winterweight tartan&lt;br /&gt;
* Half-cape:  a long-sleeved pale shot silk tunic &#039;&#039;chained with a half-cape of&#039;&#039; winterweight tartan&lt;br /&gt;
* Pauldron:  a long-sleeved pale shot silk tunic &#039;&#039;affixed by a leather-backed pauldron of&#039;&#039; winterweight tartan&lt;br /&gt;
&lt;br /&gt;
In addition to altering the base 15/15/15 of the shirt, the way that the [[Diverse Drapes]] material is draped from the shirt can also be customized for each of the three appearance types (cravat, half-cape, and pauldron).  The customized phrase, which replaces the italicized phrase above, is applied to the shirt itself and not the draping material.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the iron grey silk tunic and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
 {{blue|~ Dapper Drapes ~}}&lt;br /&gt;
&lt;br /&gt;
This iron grey silk tunic can be draped with an appropriate fabric (Diverse Drapes) to give the tunic a cravat, half-cape, or pauldron.  Simply hold the tunic in one hand, a fabric for draping in the other, and PUSH the tunic.&lt;br /&gt;
&lt;br /&gt;
A merchant may alter the tunic for you, but it must remain a tunic or shirtlike item made of fabric and may not have a long or show description.  The adjective and noun of the draped fabric will append the item&#039;s description.&lt;br /&gt;
&lt;br /&gt;
You may customize the way a cravat, half-cape, or pauldron is attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{blue|The iron grey silk tunic is NOT unlocked.  You may WEAR, REMOVE, PUSH, and PULL the tunic.}}&lt;br /&gt;
&lt;br /&gt;
There is currently no drape on your tunic.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the iron grey silk tunic for you or deepen its pockets.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|While draped&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully remove a length of jewel-engulfed mesh draped over your cinereous silk dress.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX carefully removes a length of jewel-engulfed mesh draped over her cinereous silk dress.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With fabric&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Taking your jewel-engulfed mesh, you drape it over your cinereous silk dress and artfully arrange the fabric to create a halter-style cinereous silk dress veiled in a fall of jewel-engulfed mesh.  So stylish!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX drapes a length of jewel-engulfed mesh over her cinereous silk dress and artfully arranges the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slip your pale broadcloth shirt over your head, hanging it over your arm as you brush your fingers against the material.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|n/a&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Holding your pale broadcloth shirt aloft, you quickly shake the garment to loosen any potential wrinkles before slipping it over your head and across your form.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds the verbs {{boldmono|ATTEND}}, {{boldmono|TURN}}, {{boldmono|TILT}}, and {{boldmono|KISS}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without drape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lightly tug at the hemlines of your pale broadcloth shirt, assuring it drapes in a flattering manner across your body.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With cravat&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully grasp the blue and ivory flannel cravat draped over your pale broadcloth shirt, tightening the knot as you calculate your next move.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With half-cape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach over your opposite shoulder, gently tugging upon your blue and ivory flannel as you rearrange the drape of the half-cape across your arm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With pauldron&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach across your chest as you rearrange your blue and ivory flannel pauldron, flexing your bicep slightly as you adjust the bindings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without drape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gaze around the area as you place your hands behind your back, your mind wandering as you tap your fingertips upon your forearms.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With cravat&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You cross one arm over your pale broadcloth shirt, covering your blue and ivory flannel cravat as you raise the opposite hand to your lips, brushing them gently as you contemplate.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With half-cape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You purse your lips slightly as you attend to the drape of your blue and ivory flannel half-cape, attempting to rearrange the folds.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With pauldron&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stand still for a moment, reaching up to grasp the blue and ivory flannel pauldron affixed over your pale broadcloth shirt.  You slowly bite your bottom lip as a thought crosses your mind.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without drape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You smooth the surface of your pale broadcloth shirt before executing a slow, stately bow.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With cravat&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You formally bow low at the waist, your hand grazing your blue and ivory flannel cravat as you return upright.  You brush your palm downwards, subtly adjusting your pale broadcloth shirt as your arms fall back to your sides.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With half-cape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You sweep one arm behind your back as you bow, the blue and ivory flannel of your half-cape briefly obscuring your pale broadcloth shirt.  As you rise, you swiftly brush your hand against your opposite shoulder to readjust the drape.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With pauldron&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You bring your closed fist across your chest, tapping your blue and ivory flannel pauldron once as you bow.  You rise, placing your now open hand across your pale broadcloth shirt with an inviting smile.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Without drape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn sharply, the fabric of your pale broadcloth shirt clinging to your form as you change direction.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With cravat&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you turn, you instinctively reach up to touch the blue and ivory flannel draped across your pale broadcloth shirt and trace the edges with your fingertips.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With half-cape&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn with precision, causing the blue and ivory flannel of your half-cape to billow across your form before resting against your pale broadcloth shirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With pauldron&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You step forward, turning your head slightly as you gaze over the blue and ivory flannel pauldron affixed to your pale broadcloth shirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Drape Gowns]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Clothing &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Shirt &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Tunic&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Cravat side fastening &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Half-cape side fastening&lt;br /&gt;
|custom3=Pauldron side fastening&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Diverse Drapes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a tunic or shirtlike garment made of fabric.  No longs or shows. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PULL &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PUSH&lt;br /&gt;
|verb3=REMOVE&lt;br /&gt;
|verb4=WEAR&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_hider&amp;diff=258917</id>
		<title>Enhancive hider</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_hider&amp;diff=258917"/>
		<updated>2026-06-16T18:52:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-VANAH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive hiders&#039;&#039;&#039; can be used to hide non-scripted and non-armor [[enhancive item]]s when {{boldmono|[[RUB]]}}bed.  Scripted items such as enhancive [[Joola]] jewelry will not be hidden.  They can also be used to detect enhancive items by {{boldmono|[[WAVE]]}}ing the mystery item at the held pin, and to detect empty enhancive items by {{boldmono|[[TOUCH]]}}ing the pin when the items are worn and visible.  These items have only been available to those attending pay events/quests and through player-to-player sales.  &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your golden griffin pin and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This golden griffin pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed.  RUBbing it again will reveal the hidden enhancive items.  You can PULL any individual hidden enhancive to reveal it.  WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn.  You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY.  TOUCHing the pin will hone in on any empty enhancives you are wearing that are not hidden.&lt;br /&gt;
&lt;br /&gt;
This item has golden incandescence messaging.  This item has no tiers to unlock.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Option !! RUB hide !! RUB reveal !! TOUCH empty enhancive !! WAVE at enhancive !! WAVE at non-enhancive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wavering force&#039;&#039;&#039; || The air surrounding your enhancive hider ripples, obscuring enhancive item. || The air surrounding your enhancive hider ripples, revealing enhancive item. || The air surrounding your enhancive hider ripples before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, the air surrounding enhancive item wavers briefly, obscuring enhancive item before receding into your enhancive hider. || A wavering force extends from enhancive hider briefly but dissipates as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shroud of shadowy tendrils&#039;&#039;&#039; || Shadowy tendrils extend from your enhancive hider and wreath you briefly, obscuring enhancive item. || Shadowy tendrils extend from your enhancive hider and wreath you briefly before subsiding to reveal enhancive item. || Shadowy tendrils extend from your enhancive hider and wreath you briefly before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a tendril of shadow emanates from the enhancive hider and caresses enhancive item gently before receding, obscuring enhancive item before receding into your enhancive hider. || A shroud of shadowy tendrils extends from enhancive hider briefly but recedes as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shimmering rainbow iridescence&#039;&#039;&#039; || A shimmering rainbow iridescence radiates from your enhancive hider and wreathes you briefly, obscuring enhancive item. || A shimmering rainbow iridescence radiates from your enhancive hider and wreathes you briefly before subsiding to reveal enhancive item. || A shimmering rainbow iridescence radiates from your enhancive hider and wreathes you briefly before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a sparkling rainbow radiates from the enhancive hider to illuminate enhancive item briefly, obscuring enhancive item before receding into your enhancive hider. || A shimmering rainbow iridescence extends from enhancive hider briefly but dissipates as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden incandescence&#039;&#039;&#039; || A golden incandescence radiates from your enhancive hider and illuminates you briefly, obscuring enhancive item. || A golden incandescence radiates from your enhancive hider and surrounds you with a golden glow before subsiding to reveal enhancive item. || A golden incandescence radiates from your enhancive hider and surrounds you with a golden glow before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a golden incandescence radiates from the enhancive hider to illuminate enhancive item briefly, obscuring enhancive item before receding into your enhancive hider. || A golden incandescence extends from enhancive hider briefly but fades as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobalt radiance&#039;&#039;&#039; || A deep cobalt-hued incandescence radiates from your enhancive hider and outlines you briefly, obscuring enhancive item. || Vibrant cobalt-hued light radiates from your enhancive hider, surrounding you with a coruscating blue which crawls across your body, revealing enhancive item. || Vibrant cobalt-hued light radiates from your enhancive hider, surrounding you with a coruscating blue which crawls across your body before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a vibrant cobalt-hued incandescence radiates from the enhancive hider to outline enhancive item briefly, obscuring enhancive item before receding into your enhancive hider. || A cobalt radiance extends from enhancive hider briefly but flickers and fades as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal essence&#039;&#039;&#039; || A ripple of ethereal energy surges outward from your enhancive hider, enshrouding you in heatless flames briefly, obscuring enhancive item. || A ripple of ethereal energy surges away from your enhancive hider, and in its wake reveals enhancive item. || A ripple of ethereal energy surges outward from your enhancive hider, engulfing you in heatless flames before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a ripple of ethereal energy surges outward from the enhancive hider, engulfing enhancive item in heatless flames which quickly dissipate, obscuring enhancive item before receding into your enhancive hider. || Ethereal essence extends from enhancive hider briefly but surges before flickering out as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red mist&#039;&#039;&#039; || A red mist coils around your enhancive hider, and thin crimson threads snake across your body briefly, obscuring enhancive item. || A red mist coils around your enhancive hider, and thin crimson threads snake across your body toward enhancive item. || A red mist coils around your enhancive hider, and thin crimson threads snake across your body before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, thin crimson threads snake across the enhancive hider and turn to a fine red mist, obscuring enhancive item before receding into your enhancive hider. || Red mist extends from enhancive hider briefly but uncoils and disperses as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal aspen leaves&#039;&#039;&#039; || Ethereal aspen leaves tumble from your enhancive hider, their autumn hues blurring across your body briefly, obscuring enhancive item. || Ethereal autumn-hued aspen leaves quake and fall away from enhancive item. || Ethereal autumn-hued aspen leaves quake and tumble on an unseen breeze before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, ethereal autumn-hued aspen leaves twist and tumble on an unseen breeze, obscuring enhancive item before receding into your enhancive hider. || Ethereal aspen leaves extend from enhancive hider briefly but become brittle and fall away as they reach enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal phoenix and serpent&#039;&#039;&#039; || Bursting from your enhancive hider, an ethereal phoenix and serpent twist in a bloody battle that eclipses your body in blurring vermilion and golden light, obscuring enhancive item. || Lifting their heads at the same time, the battling ethereal phoenix and serpent around your enhancive hider suddenly lock jaws around each others&#039; neck. Their bites are vicious, each causing the other to explode in a brilliant light before revealing enhancive item. || Lifting their heads at the same time, an ethereal phoenix and serpent lock their jaws around each others neck. Their bites are vicious, each causing the other to explode in a brilliant light that, before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, an ethereal golden serpent slithers up the enhancive hider and hisses at enhancive item before exploding in a royal blue mist, obscuring enhancive item before receding into your enhancive hider. || An ethereal phoenix and serpent entwined in combat extend from enhancive hider briefly but draw apart and explode as they reach enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold and silver-sheened frost&#039;&#039;&#039; || Laden with silver and gold snowflakes, a chill zephyr dances out of the hollow of your enhancive hider, spreading frost across your body briefly, obscuring enhancive item. || Thinning slowly, silver and gold-sheened frost melts and evaporates to reveal enhancive item. || Thinning slowly, silver and gold-sheened frost melts and evaporates before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a delicate zephyr of silver and gold twists and tumbles about the enhancive hider, bringing a slight chill with it, obscuring enhancive item before receding into your enhancive hider. || Gold and silver-sheened frost extends from enhancive hider briefly but melts away as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal tortoise and coney&#039;&#039;&#039; || Tumbling out of your enhancive hider, an ethereal tortoise and coney surge forward in an unspoken race that eclipses your body in blurring virescent and snowy white light, obscuring enhancive item. || Simultaneously, an ethereal tortoise bites down on a snowy white coney&#039;s neck as it launches into a vicious, kicking attack with its hind legs. The ferocity of each attack causes their translucent forms to burst in cerise and umber light, which reveals enhancive item. || Simultaneously, an ethereal tortoise bites down on a snowy white coney&#039;s neck as it launches into a vicious, kicking attack with its hind legs. The ferocity of each attack causes their translucent forms to burst in cerise and umber light, honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, an ethereal virescent tortoise slowly plods across the enhancive hider and clacks its beak before dissipating in an umber mist, obscuring enhancive item before receding into your enhancive hider. || An ethereal tortoise and coney racing about extend from enhancive hider briefly but separate and fade as they reach enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal lion and stag&#039;&#039;&#039; || Marching out of your enhancive hider, an ethereal platinum lion and a golden stag stately traverse your form, trailing red and green motes of light as they pass and obscure enhancive item. || Skeins of red and green light become embroiled with motes of platinum and gold that slowly resolve into the battling forms of a lion and stag. Sanguineous wisps mark the battle each has warred on the other, but with a bow of respect they part ways and dissipate to reveal enhancive item. || Skeins of red and green light become embroiled with motes of platinum and gold that slowly resolve into the battling forms of a lion and stag. Sanguineous wisps mark the battle each has warred on the other, but with a bow of respect they part, honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, an ethereal platinum lion rises out of the enhancive hider&#039;s surface and roars at enhancive item briefly before dissipating in a red mist, obscuring enhancive item before receding into your enhancive hider. || An ethereal lion and stag locked in battle extend from enhancive hider briefly but disengage and fade as they reach enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal dragon and unicorn&#039;&#039;&#039; || Stampeding forth from your enhancive hider, an ethereal black-maned white unicorn and a silver dragon charge across your form, trailing blue and purple motes of light as they pass and obscure enhancive item. || Motes of cobalt blue and plum-colored lights swirl to life from your touch, causing ethereal black-maned white unicorns and silver dragons to cascade across your form like a crashing wave, leaving remnants of their hues before they dissipate to reveal enhancive item. || Rising up like a cresting wave, an ethereal black-maned white unicorn and a silver dragon cascade across your form, leaving behind blue and purple motes of light before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, an ethereal white-maned ebon unicorn rises out of the enhancive hider&#039;s surface and charges at enhancive item, obscuring enhancive item before receding into your enhancive hider. || An ethereal dragon and unicorn waging battle extend from enhancive hider briefly but unravel and slip as they reach enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ethereal wolf and rolton&#039;&#039;&#039; || Long, trailing wisps of ethereal gold and crimson light coalesce into a whirling maelstrom as you touch your enhancive hider, obscuring enhancive item. || Trotting out from your enhancive hider, a wispy gold-horned hunter green rolton flicks its short tail before dashing around your form, revealing enhancive item. || Splitting the air with its haunting tune, a lone wolf erupts from your enhancive hider before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a wispy gold-horned hunter green rolton trundles out and paws at some unseen ground before charging forth at enhancive item, obscuring enhancive item before receding into your enhancive hider. || Racing forms of an ethereal wolf and rolton extend from enhancive hider briefly but unravel and dissipate as they reach enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimson spidersilk cocoon&#039;&#039;&#039; || Skeins of crimson-tinged spidersilk shoot outward from enhancive hider, heralding the arrival of a sable spider that quickly moves about your form, weaving its silk into cobwebs and obscuring enhancive item. || Slipping out of your enhancive hider, a copper beetle moves about your form, snipping any crimson spidersilk cocoons that it finds and revealing enhancive item. || Sparking to life, a sable spider scuttles across the surface of enhancive hider and is chased by a coppery beetle before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a single skein of crimson spiderweb touches upon it, obscuring enhancive item before receding into your enhancive hider. || A crimson spidersilk cocoon extends from enhancive hider briefly but is quickly clipped away by an ethereal copper beetle, who dissipates as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swarm of ethereal bees&#039;&#039;&#039; || A golden bee bursts from your enhancive hider, wings thrumming as pollen glitters in its wake. A determined honey-brown bear lunges after it before the pair vanish and obscure enhancive item. || A striped bee bursts from your enhancive hider, wings buzzing furiously as it scatters golden pollen through the air, leaving behind enhancive item. || Exploding from your enhancive hider, a golden bee scatters pollen-like sparks as it zips aggressively around a charging honey-hued bear before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, a striped bee darts out from the enhancive hider, circling as a soft cloud of pollen drifts from its wings. With a quick buzz, it dusts the surface of enhancive item, obscuring enhancive item before receding into your enhancive hider. || A swarm of ethereal bees extends from enhancive hider briefly but disperses as it reaches enhancive item.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper and myrtle green motes&#039;&#039;&#039; || A fierce scorpion snaps out of your enhancive hider, claws clattering, tail poised to strike. A tiny jerboa darts in, leaping and spinning to avoid the strike before they fade, obscuring enhancive item. || A fierce scorpion snaps out of your enhancive hider, claws clattering, tail poised to strike. A tiny jerboa darts in, leaping and spinning to avoid the strike before they fade, revealing enhancive item. || A sand-colored scorpion scrambles from your enhancive hider as a tiny jerboa scuttles after it before honing in on enhancive item. || As you bring enhancive item close to your enhancive hider, the enhancive hider stirs as a scorpion claws out, arched tail flicking. It crawls over the surface of the enhancive hider, copper and myrtle green motes twirling along its path before tapping enhancive item, obscuring enhancive item before receding into your enhancive hider. || Copper and myrtle green motes extend from enhancive hider briefly but twinkle out of existence as they reach enhancive item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Events===&lt;br /&gt;
&#039;&#039;&#039;Sylinar&#039;s Spire&#039;&#039;&#039;&lt;br /&gt;
:A stylized golden griffin pin is the souvenir item from [[Sylinar&#039;s Spire]], a recurring [[:category:Pay events|pay event]] that began in November 2014.  All attendees are allowed one free pin if attending, but must pick it up from the top floor of the Spire. It was also available from the SimuCoin shop during runs of [[Summit Academy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settlement of Reim&#039;&#039;&#039;&lt;br /&gt;
:An essence-filled talisman is one of the prize items from [[Settlement of Reim]] that began in September 2016.  It cannot be altered without changing the messaging option.&lt;br /&gt;
===Enhancive hiding===&lt;br /&gt;
Below are the effects of the usage of an enhancive hider. Enhancive items are in {{blue|&#039;&#039;&#039;blue&#039;&#039;&#039;}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before usage:&#039;&#039;&#039;&lt;br /&gt;
You are wearing {{blue|&#039;&#039;&#039;a gleaming glaes greathelm&#039;&#039;&#039; (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, {{blue|&#039;&#039;&#039;a tooled mithril alloy pin&#039;&#039;&#039;}}, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|&#039;&#039;&#039;a translucent alexandrite bracelet&#039;&#039;&#039; (scripted)}}, {{blue|&#039;&#039;&#039;a glyph-etched star sapphire ring&#039;&#039;&#039;}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.&lt;br /&gt;
&#039;&#039;&#039;After usage:&#039;&#039;&#039;&lt;br /&gt;
You are holding a stylized golden griffin pin in your right hand.&lt;br /&gt;
You are wearing {{blue|&#039;&#039;&#039;a gleaming glaes greathelm&#039;&#039;&#039; (armor accessory)}}, a distressed smoky laurel leather cloak clasped with a lor toggle, a water-filled sleek dolphin clasp, a silver-bound open tome pin, a complex vaalin knotwork brooch, a gingerline velvet rucksack with murrey fustian straps slung over your shoulder, an onyx-studded crimson suede knapsack with twin metal plates, some silver threaded double leathers, {{blue|&#039;&#039;&#039;a translucent alexandrite bracelet&#039;&#039;&#039; (scripted)}}, a light grey fishnet sack, a bloodstained leather survival kit, a smooth dark ironwood case set with a labyrinth of silvery vaalin wire, and some ora-edged blood red pants.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Pinworn&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Messaging can be set to one of several premade options &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= RUB&lt;br /&gt;
|verb2= WAVE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Enhancives]]&lt;br /&gt;
[[Category:Pay event collectibles]]&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
</feed>