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	<updated>2026-06-11T02:07:40Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=245478</id>
		<title>Sadie</title>
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		<updated>2025-09-06T19:23:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Services ===&lt;br /&gt;
Sadie provides services for [[Long-term Benefits|Premium Points]], located in the Lighthouse on Mist Harbor/FWI, in Sadie&#039;s Lounge (Room &#039;&#039;&#039;3204009&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&lt;br /&gt;
&lt;br /&gt;
Hints and additional information not shared in the game are noted in between log clips.&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;LOOK AT SADIE&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT PROCESS&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT SERVICES&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    #    |       Label       |         Service          |    #    |       Label       |         Service          |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    1    | ALTER1            | Alteration I             |   15    | ENHANCIVE4        | Enhancive IV             |&lt;br /&gt;
|    2    | ALTER2            | Alteration II            |   16    | EZSCRIPT1         | EZScript I               |&lt;br /&gt;
|    3    | ITEM              | Item Customization       |   17    | EZSCRIPT2         | EZScript II              |&lt;br /&gt;
|    4    | LOG               | Custom Log Phrase        |   18    | FLARE             | Common Flares            |&lt;br /&gt;
|    5    | POSTNAME          | Custom Postname Title    |   19    | FLAREUNCOMMON     | Uncommon Flares          |&lt;br /&gt;
|    6    | PRENAME           | Custom Prename Title     |   20    | FLYPAPERTATTOO    | Flypaper Tattoo          |&lt;br /&gt;
|    7    | SWEAR             | Custom Swear             |   21    | FLYPAPERFULL      | Flypaper Tattoo Full     |&lt;br /&gt;
|    8    | VERB              | Custom Signature Verb    |   22    | MEMORYTATTOO      | Custom Memory Tattoo     |&lt;br /&gt;
|    9    | DEEPEN            | Deepening                |   23    | MEMORYFULL        | Full Memory Tattoo       |&lt;br /&gt;
|   10    | LIGHTEN           | Lightening               |   24    | MASK              | Mask Feature             |&lt;br /&gt;
|   11    | ENCHANT           | Enchanting               |   25    | PADDING           | Padding                  |&lt;br /&gt;
|   12    | ENHANCIVE1        | Enhancive I              |   26    | WEIGHTING         | Weighting/Sighting       |&lt;br /&gt;
|   13    | ENHANCIVE2        | Enhancive II             |   27    | SPIKES            | Spikes                   |&lt;br /&gt;
|   14    | ENHANCIVE3        | Enhancive III            |   28    | OTHER             | Other                    |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [[Alter|here]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please {{boldmono|[[ASSIST]]}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you {{boldmono|LOOK ON}} your item you should be able to see the tag. However, if your item&#039;s script has a custom {{boldmono|LOOK}} it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT QUESTIONS&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt; WRITE TAG; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can always refer back to the original question and answers with {{boldmono|READ TAG AT QUESTIONS}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;GLANCE&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;LOOK MY SHEATH&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAY Hooray!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
If you notice an issue with the work done on your item, feel free to {{boldmono|WRITE TAG; {message}}} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always {{boldmono|ASSIST}} to have your issue looked at in the future.&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply {{boldmono|PULL}} or {{boldmono|THROW}} that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;PULL TAG&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;Why do I need to be online in order to complete a service?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time. It&#039;s recommended to submit your orders with the character you play the most. Sadie&#039;s assistants are reminded when your order hasn&#039;t been updated in a while but you are adventuring as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I notice an issue with the modification?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: If you notice before you pull your tag, please {{boldmono|WRITE TAG;}} the issue. Otherwise, feel free to {{boldmono|ASSIST}} like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can Sadie be located?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie is in [[Mist Harbor]] on the [[Isle of the Four Winds]], located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item&#039;&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please {{boldmono|ASSIST}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if there are no updates to my service in a timely manner?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please {{boldmono|ASSIST}} to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=245477</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=245477"/>
		<updated>2025-09-06T19:23:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Services ===&lt;br /&gt;
Sadie provides services for [[Long-term Benefits|Premium Points]], located in the Sadie&#039;s Lounge (Room &#039;&#039;&#039;3204009&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&lt;br /&gt;
&lt;br /&gt;
Hints and additional information not shared in the game are noted in between log clips.&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;LOOK AT SADIE&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT PROCESS&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT SERVICES&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    #    |       Label       |         Service          |    #    |       Label       |         Service          |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    1    | ALTER1            | Alteration I             |   15    | ENHANCIVE4        | Enhancive IV             |&lt;br /&gt;
|    2    | ALTER2            | Alteration II            |   16    | EZSCRIPT1         | EZScript I               |&lt;br /&gt;
|    3    | ITEM              | Item Customization       |   17    | EZSCRIPT2         | EZScript II              |&lt;br /&gt;
|    4    | LOG               | Custom Log Phrase        |   18    | FLARE             | Common Flares            |&lt;br /&gt;
|    5    | POSTNAME          | Custom Postname Title    |   19    | FLAREUNCOMMON     | Uncommon Flares          |&lt;br /&gt;
|    6    | PRENAME           | Custom Prename Title     |   20    | FLYPAPERTATTOO    | Flypaper Tattoo          |&lt;br /&gt;
|    7    | SWEAR             | Custom Swear             |   21    | FLYPAPERFULL      | Flypaper Tattoo Full     |&lt;br /&gt;
|    8    | VERB              | Custom Signature Verb    |   22    | MEMORYTATTOO      | Custom Memory Tattoo     |&lt;br /&gt;
|    9    | DEEPEN            | Deepening                |   23    | MEMORYFULL        | Full Memory Tattoo       |&lt;br /&gt;
|   10    | LIGHTEN           | Lightening               |   24    | MASK              | Mask Feature             |&lt;br /&gt;
|   11    | ENCHANT           | Enchanting               |   25    | PADDING           | Padding                  |&lt;br /&gt;
|   12    | ENHANCIVE1        | Enhancive I              |   26    | WEIGHTING         | Weighting/Sighting       |&lt;br /&gt;
|   13    | ENHANCIVE2        | Enhancive II             |   27    | SPIKES            | Spikes                   |&lt;br /&gt;
|   14    | ENHANCIVE3        | Enhancive III            |   28    | OTHER             | Other                    |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [[Alter|here]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please {{boldmono|[[ASSIST]]}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you {{boldmono|LOOK ON}} your item you should be able to see the tag. However, if your item&#039;s script has a custom {{boldmono|LOOK}} it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT QUESTIONS&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt; WRITE TAG; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can always refer back to the original question and answers with {{boldmono|READ TAG AT QUESTIONS}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;GLANCE&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;LOOK MY SHEATH&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAY Hooray!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
If you notice an issue with the work done on your item, feel free to {{boldmono|WRITE TAG; {message}}} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always {{boldmono|ASSIST}} to have your issue looked at in the future.&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply {{boldmono|PULL}} or {{boldmono|THROW}} that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;PULL TAG&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;Why do I need to be online in order to complete a service?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time. It&#039;s recommended to submit your orders with the character you play the most. Sadie&#039;s assistants are reminded when your order hasn&#039;t been updated in a while but you are adventuring as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I notice an issue with the modification?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: If you notice before you pull your tag, please {{boldmono|WRITE TAG;}} the issue. Otherwise, feel free to {{boldmono|ASSIST}} like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can Sadie be located?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie is in [[Mist Harbor]] on the [[Isle of the Four Winds]], located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item&#039;&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please {{boldmono|ASSIST}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if there are no updates to my service in a timely manner?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please {{boldmono|ASSIST}} to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=245476</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=245476"/>
		<updated>2025-09-06T19:22:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Services ===&lt;br /&gt;
Sadie provides services for [[Long-term Benefits|Premium Points]], located in the Sadie&#039;s Lounge (Room 16361, Lich Room 3204009).&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&lt;br /&gt;
&lt;br /&gt;
Hints and additional information not shared in the game are noted in between log clips.&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;LOOK AT SADIE&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT PROCESS&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT SERVICES&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    #    |       Label       |         Service          |    #    |       Label       |         Service          |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    1    | ALTER1            | Alteration I             |   15    | ENHANCIVE4        | Enhancive IV             |&lt;br /&gt;
|    2    | ALTER2            | Alteration II            |   16    | EZSCRIPT1         | EZScript I               |&lt;br /&gt;
|    3    | ITEM              | Item Customization       |   17    | EZSCRIPT2         | EZScript II              |&lt;br /&gt;
|    4    | LOG               | Custom Log Phrase        |   18    | FLARE             | Common Flares            |&lt;br /&gt;
|    5    | POSTNAME          | Custom Postname Title    |   19    | FLAREUNCOMMON     | Uncommon Flares          |&lt;br /&gt;
|    6    | PRENAME           | Custom Prename Title     |   20    | FLYPAPERTATTOO    | Flypaper Tattoo          |&lt;br /&gt;
|    7    | SWEAR             | Custom Swear             |   21    | FLYPAPERFULL      | Flypaper Tattoo Full     |&lt;br /&gt;
|    8    | VERB              | Custom Signature Verb    |   22    | MEMORYTATTOO      | Custom Memory Tattoo     |&lt;br /&gt;
|    9    | DEEPEN            | Deepening                |   23    | MEMORYFULL        | Full Memory Tattoo       |&lt;br /&gt;
|   10    | LIGHTEN           | Lightening               |   24    | MASK              | Mask Feature             |&lt;br /&gt;
|   11    | ENCHANT           | Enchanting               |   25    | PADDING           | Padding                  |&lt;br /&gt;
|   12    | ENHANCIVE1        | Enhancive I              |   26    | WEIGHTING         | Weighting/Sighting       |&lt;br /&gt;
|   13    | ENHANCIVE2        | Enhancive II             |   27    | SPIKES            | Spikes                   |&lt;br /&gt;
|   14    | ENHANCIVE3        | Enhancive III            |   28    | OTHER             | Other                    |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [[Alter|here]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please {{boldmono|[[ASSIST]]}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you {{boldmono|LOOK ON}} your item you should be able to see the tag. However, if your item&#039;s script has a custom {{boldmono|LOOK}} it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT QUESTIONS&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt; WRITE TAG; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can always refer back to the original question and answers with {{boldmono|READ TAG AT QUESTIONS}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;GLANCE&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;LOOK MY SHEATH&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAY Hooray!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
If you notice an issue with the work done on your item, feel free to {{boldmono|WRITE TAG; {message}}} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always {{boldmono|ASSIST}} to have your issue looked at in the future.&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply {{boldmono|PULL}} or {{boldmono|THROW}} that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;PULL TAG&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;Why do I need to be online in order to complete a service?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time. It&#039;s recommended to submit your orders with the character you play the most. Sadie&#039;s assistants are reminded when your order hasn&#039;t been updated in a while but you are adventuring as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I notice an issue with the modification?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: If you notice before you pull your tag, please {{boldmono|WRITE TAG;}} the issue. Otherwise, feel free to {{boldmono|ASSIST}} like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can Sadie be located?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie is in [[Mist Harbor]] on the [[Isle of the Four Winds]], located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item&#039;&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please {{boldmono|ASSIST}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if there are no updates to my service in a timely manner?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please {{boldmono|ASSIST}} to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=BVShop:Aggro_Culture/August_2025&amp;diff=244289</id>
		<title>BVShop:Aggro Culture/August 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=BVShop:Aggro_Culture/August_2025&amp;diff=244289"/>
		<updated>2025-08-15T21:20:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=a battered ebonwood blockhouse |realrnum= 8214517|mapid= |rnum= |portal= ebonwood blockhouse}}&lt;br /&gt;
===Aggro Culture===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Aggro Culture&lt;br /&gt;
|desc=Sooty grime clings to the warped wooden floorboards of the cramped store, some gouged and splintered from years of badly aimed trial swings.  The air is thick with the sour stink of sweat, old blood, and dust.  A sagging ebonwood counter sits crooked in the corner, flanked by a pair of rickety stocks repurposed into weapon racks. &lt;br /&gt;
|realrnum= 8212684&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= out}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebonwood counter you see:||contents= a tattered crimson unlock certificate, a torn scarlet unlock certificate, and a crisp sanguine unlock certificate.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a sagging ebonwood counter&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tattered crimson unlock certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The crimson unlock certificate will upgrade an Aggro Weapon from Tier 1 to Tier 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a torn scarlet unlock certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The scarlet unlock certificate will upgrade an Aggro Weapon from Tier 2 to Tier 3.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a crisp sanguine unlock certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The sanguine unlock certificate will upgrade an Aggro Weapon from Tier 3 to Tier 4.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the warped rack you see:||contents= a blood red carmiln runestaff, a blood red carmiln longbow, a blood red rowan runestaff, a blood red mithril halberd, a blood red mithril katar, a blood red mithril handaxe, a blood red mithril spikestar, a blood red mithril dagger, a blood red mithril maul, a blood red mithril longsword, some blood red leather gloves, some blood red leather boots, a blood red mithril lance, and a blood red mithril falchion.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a warped rack&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red carmiln runestaff ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[runestaff|rune staff]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Material: [[carmiln]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +6&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red carmiln longbow ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[long bow]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 3 lbs&amp;lt;br&amp;gt;Material: [[carmiln]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shoulder-slung (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +6&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red rowan runestaff ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[runestaff|rune staff]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Material: [[rowan]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril halberd ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[halberd]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 8 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril katar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[katar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril handaxe ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[handaxe]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 5 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril spikestar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[morning star]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 7 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril dagger ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[dagger]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril maul ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[maul]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 7 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril longsword ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[longsword]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some blood red leather gloves ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Unarmed combat system#Equipment (UCS Gloves and Boots etc)|UAC gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 6 lbs&amp;lt;br&amp;gt;Material: [[leather]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;hand-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | some blood red leather boots ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[Unarmed combat system#Equipment (UCS Gloves and Boots etc)|UAC boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 6 lbs&amp;lt;br&amp;gt;Material: [[leather]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;feet-worn (functional)&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril lance ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[lance]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 13 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blood red mithril falchion ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[falchion]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| 4 lbs&amp;lt;br&amp;gt;Material: [[mithril]]&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Aggro Weapon]]&amp;lt;noinclude&amp;gt;[[Sells script::Aggro Weapon| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Enchant: +5&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Tempshop name::Aggro Culture| ]]{{DEFAULTSORT:Aggro Culture}}[[Category:Bloodriven Village August 2025 shops]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=244255</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=244255"/>
		<updated>2025-08-15T01:44:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 15 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 10-60 seconds, at at maximum 45 aggression to impact 7 targets for 10-60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression. There is a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression. There is a 2 minute cooldown (independent of the Final Straw cooldown).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 15 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, you imagine a lone shield splattered with blood leaning against a claidhmore embedded in a muddy field (37 current aggro).&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity | Blood Focus | ~   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   ~   ~   ~   ~   ~   ~   ~   ~   |&lt;br /&gt;
|             |           |          |             |     -   -   -   -   -   -   -     |&lt;br /&gt;
| Furor Focus |           |          |             |       -   -   -   -   -   -       |&lt;br /&gt;
|             |           |          |             |         -   -   -   -   -         |&lt;br /&gt;
|             |           |          |             |           -   -   -   -           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             -   -   -             |&lt;br /&gt;
|             |           |          |             |               -   -               |&lt;br /&gt;
|             |           |          |             |                 -                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff when a spell is used.  You are not fully trained to channel your combat aggression into the runestaff when used as a weapon.  You will be able to channel 0% of the normal aggression earned from combat actions into the runestaff when used as a weapon.&lt;br /&gt;
&lt;br /&gt;
135 lifetime aggression has been channeled into the runestaff, and 136 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    ~ ~ ~ ~ . .    |&lt;br /&gt;
|     - - - ~ ~     |&lt;br /&gt;
|      - - - -      |&lt;br /&gt;
|       - - -       |&lt;br /&gt;
|        - -        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|  Total: 19 +8/+4  |&lt;br /&gt;
|     Frzy FuFo     |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 10-60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10-60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 10-60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, only the attacking weapon gains aggro for bloody hit, misses, and clenching. Getting hit will divide the earned aggro between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained as many times as possible per level for the weapon type (2x for squares/semis, 1x for pures). But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required in order to gain aggro from spells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. Getting hit will divide the aggro up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=244254</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=244254"/>
		<updated>2025-08-15T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, you imagine a lone shield splattered with blood leaning against a claidhmore embedded in a muddy field (37 current aggro).&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity | Blood Focus | ~   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   ~   ~   ~   ~   ~   ~   ~   ~   |&lt;br /&gt;
|             |           |          |             |     -   -   -   -   -   -   -     |&lt;br /&gt;
| Furor Focus |           |          |             |       -   -   -   -   -   -       |&lt;br /&gt;
|             |           |          |             |         -   -   -   -   -         |&lt;br /&gt;
|             |           |          |             |           -   -   -   -           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             -   -   -             |&lt;br /&gt;
|             |           |          |             |               -   -               |&lt;br /&gt;
|             |           |          |             |                 -                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff when a spell is used.  You are not fully trained to channel your combat aggression into the runestaff when used as a weapon.  You will be able to channel 0% of the normal aggression earned from combat actions into the runestaff when used as a weapon.&lt;br /&gt;
&lt;br /&gt;
135 lifetime aggression has been channeled into the runestaff, and 136 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    ~ ~ ~ ~ . .    |&lt;br /&gt;
|     - - - ~ ~     |&lt;br /&gt;
|      - - - -      |&lt;br /&gt;
|       - - -       |&lt;br /&gt;
|        - -        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|  Total: 19 +8/+4  |&lt;br /&gt;
|     Frzy FuFo     |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 10-60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10-60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 10-60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, only the attacking weapon gains aggro for bloody hit, misses, and clenching. Getting hit will divide the earned aggro between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained as many times as possible per level for the weapon type (2x for squares/semis, 1x for pures). But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required in order to gain aggro from spells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. Getting hit will divide the aggro up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243874</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243874"/>
		<updated>2025-08-09T03:26:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, you imagine a lone shield splattered with blood leaning against a claidhmore embedded in a muddy field (37 current aggro).&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity | Blood Focus | ~   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   ~   ~   ~   ~   ~   ~   ~   ~   |&lt;br /&gt;
|             |           |          |             |     -   -   -   -   -   -   -     |&lt;br /&gt;
| Furor Focus |           |          |             |       -   -   -   -   -   -       |&lt;br /&gt;
|             |           |          |             |         -   -   -   -   -         |&lt;br /&gt;
|             |           |          |             |           -   -   -   -           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             -   -   -             |&lt;br /&gt;
|             |           |          |             |               -   -               |&lt;br /&gt;
|             |           |          |             |                 -                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff when a spell is used.  You are not fully trained to channel your combat aggression into the runestaff when used as a weapon.  You will be able to channel 0% of the normal aggression earned from combat actions into the runestaff when used as a weapon.&lt;br /&gt;
&lt;br /&gt;
135 lifetime aggression has been channeled into the runestaff, and 136 has been harnessed to activate abilities.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    ~ ~ ~ ~ . .    |&lt;br /&gt;
|     - - - ~ ~     |&lt;br /&gt;
|      - - - -      |&lt;br /&gt;
|       - - -       |&lt;br /&gt;
|        - -        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|  Total: 19 +8/+4  |&lt;br /&gt;
|     Frzy FuFo     |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained as many times as possible per level for the weapon type (2x for squares/semis, 1x for pures). But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required in order to gain aggro from spells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243873</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243873"/>
		<updated>2025-08-09T03:20:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
          analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
  growl or scream: Activate one of the abilities of your runestaff using GROWL or SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                        frenzy: Boost your strength and acuity.&lt;br /&gt;
                   furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
                   final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                     bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                     bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                       bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                      serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
              rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
           clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
          inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
             prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
            sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, you imagine a lone shield splattered with blood leaning against a claidhmore embedded in a muddy field (37 current aggro).&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity | Blood Focus | ~   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   ~   ~   ~   ~   ~   ~   ~   ~   |&lt;br /&gt;
|             |           |          |             |     -   -   -   -   -   -   -     |&lt;br /&gt;
| Furor Focus |           |          |             |       -   -   -   -   -   -       |&lt;br /&gt;
|             |           |          |             |         -   -   -   -   -         |&lt;br /&gt;
|             |           |          |             |           -   -   -   -           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             -   -   -             |&lt;br /&gt;
|             |           |          |             |               -   -               |&lt;br /&gt;
|             |           |          |             |                 -                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff when a spell is used.  You are not fully trained to channel your combat aggression into the runestaff when used as a weapon.  You will be able to channel 0% of the normal aggression earned from combat actions into the runestaff when used as a weapon.&lt;br /&gt;
&lt;br /&gt;
135 lifetime aggression has been channeled into the runestaff, and 136 has been harnessed to activate abilities.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    ~ ~ ~ ~ . .    |&lt;br /&gt;
|     - - - ~ ~     |&lt;br /&gt;
|      - - - -      |&lt;br /&gt;
|       - - -       |&lt;br /&gt;
|        - -        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|  Total: 19 +8/+4  |&lt;br /&gt;
|     Frzy FuFo     |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained twice in the weapon&#039;s skill. For example, a mage would not be able to get 100% of the aggression for a falchion because they can only train in edged weapons once per level. Instead, they would be considered 50% trained. But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243458</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243458"/>
		<updated>2025-08-06T21:31:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make fantastical strikes against your next five targets of a single attack.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make fantastical strikes against your next five targets of a single attack.}}&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
         {{red|rub: Restore any banked aggression for use in your current battle.}}&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Slow creatures with your impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make fantastical strikes against your next five targets of a single attack.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained twice in the weapon&#039;s skill. For example, a mage would not be able to get 100% of the aggression for a falchion because they can only train in edged weapons once per level. Instead, they would be considered 50% trained. But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243457</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243457"/>
		<updated>2025-08-06T20:36:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
         {{red|rub: Restore any banked aggression for use in your current battle.}}&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained twice in the weapon&#039;s skill. For example, a mage would not be able to get 100% of the aggression for a falchion because they can only train in edged weapons once per level. Instead, they would be considered 50% trained. But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243456</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243456"/>
		<updated>2025-08-06T20:33:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Undo revision 243455 by GS4-WEAVES (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
         {{red|rub: Restore any banked aggression for use in your current battle.}}&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained twice in the weapon&#039;s skill. For example, a mage would not be able to get 100% of the aggression for a falchion because they can only train in edged weapons once per level. Instead, they would be considered 50% trained. But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, at least not yet. ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, not at this time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243455</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243455"/>
		<updated>2025-08-06T20:29:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Reverted edits by GS4-WEAVES (talk) to last revision by HOST-GSKEBECHET&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It reqiures at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&amp;lt;/pre&amp;gt;&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243454</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243454"/>
		<updated>2025-08-06T20:29:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
         {{red|rub: Restore any banked aggression for use in your current battle.}}&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained twice in the weapon&#039;s skill. For example, a mage would not be able to get 100% of the aggression for a falchion because they can only train in edged weapons once per level. Instead, they would be considered 50% trained. But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&lt;br /&gt;
No, at least not yet. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&lt;br /&gt;
No, not at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
&amp;quot;{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243448</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243448"/>
		<updated>2025-08-06T18:39:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aggro Weapons&#039;&#039;&#039; are weapons inspired by the [[Duskruin Arena]] and all the blood spilled inside.  After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena.  Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor.  Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
Aggro Weapons debuted at the August 2025 [[Duskruin]] event.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 1, an Aggro Weapon has 3 mechanical abilities that can be activated depending on how much aggression it has accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039; provides a flat 30 second bonus to AS and CS, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 AS/+3 CS, and at maximum 45 aggression for +20 AS/+12 CS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furor Focus&#039;&#039;&#039; provides an AOE Slow effect to multiple targets.  The number of targets and the duration of the effect scales with the amount of aggression available.  It requires at minimum 16 aggression to impact 3 targets for 5 seconds, at at maximum 45 aggression to impact 7 targets for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack against a single target, it provides a flat +50 AS, +30 CS, and +20 CER (Critical Weighting).  It also provides +1 aggression added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 1 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|AT {CREATURE}&lt;br /&gt;
| Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
| Person clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
| Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
| Person makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
| Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;The human robber&#039;s movements slow to a crawl!&lt;br /&gt;
| While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, Person explodes into a bewildering display of fluid and focused combat movements.&amp;lt;br&amp;gt;A human outlaw begins moving more slowly as it backs away from Person&#039;s bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INSPECT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Inspect|inspect readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Shows how much aggresion the weapon has stored and what abilities are currently unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Toggle your weapon from signaling when you earn aggression or it fades from the weapon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&amp;lt;br&amp;gt;[&#039;&#039;See the [[#Sense|sense readout information below]].&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Focus on the power of the weapon.  Opens a separate window to show the current aggression, if enabled in Wrayth.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the Aggro Weapon gains the Bloodlust and Bloodbath abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039; provides an increase to aggression gained of 2x aggression per action.  The duration of this effect scales with the amount of aggression available.  It requires at minimum 4 aggression for 15 seconds, and at maximum 45 aggression at 75 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activiates for a single attack within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).  For that attack, which is an AOE attack that can hit up to 5 targets, it provides a flat +50 AS, +30 CS, and +20 CER.  It also provides +1 aggresion added to any aggression-earning action while ability is active.  It lasts up to 120 seconds and does not scale.  It requires 45 aggression.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Straw&#039;&#039;&#039; (available at Tier 1) now costs 15 aggression, but it will still activate at 45 aggression.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abillites at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 2 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                {{red|bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.}}&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
| Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
| Slowly at first, but then with all his might, Person makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
| You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
| Person makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SCREAM {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the Aggro Weapon gains the Bulwark and Serenity abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bulwark&#039;&#039;&#039; provides a flat 30 second bonus to DS and TD, which scales with the amount of aggression available.  It requires at minimum 4 aggression for +5 DS/+3 TD, and at maximum 45 aggression for +20 DS/+12 TD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serenity&#039;&#039;&#039; allows the wielder to save all aggression for a future battle.  It costs a flat 45 aggression to activate and remains active indefinitely.&lt;br /&gt;
&lt;br /&gt;
A third unnamed ability for this tier is planned but not yet implemented.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 3 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  {{red|bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.}}&lt;br /&gt;
         {{red|rub: Restore any banked aggression for use in your current battle.}}&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
| Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
| Person growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
| You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
| Person growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
| You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| Person grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;| Restore any banked aggression for use in your current battle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GROWL {WEAPON}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WITH SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A Tier 4 Aggro Weapon gains the Blood Focus ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Focus&#039;&#039;&#039; provides a scaling bonus to AS and CS, which scales with the amount of aggression available.  Unlike other abilities, Blood Focus &#039;&#039;activates automatically as long as the weapon has enough aggression&#039;&#039;.  It requires at minimum 4 aggression for +1 AS/+0 CS, and at maximum 45 aggression for +10 AS/+6 CS.&lt;br /&gt;
&lt;br /&gt;
To use the abilities on your weapon, it must have accumulated the enough aggression.  An ability will always use the maximum amount of aggression possible, yielding the bonus associated with it for abilities with a scaling cost and benefit.  For detailed information about scaling costs and abilities at each tier, see the [[#Abilities|section on abilities below]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Inspect===&lt;br /&gt;
Aggro Weapons have a hard-coded {{boldmono|INSPECT}} that is used to give significant information about the weapon and its abilities.  Use it to see how much aggression the weapon has stored and what abilities are currently unlocked.  At Tier 4, the information is displayed as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sense===&lt;br /&gt;
{{boldmono|SENSE}} can be used to focus on the current power of the Aggro Weapon.  It includes separate window that can be opened, if enabled in Wrayth.  It is an abbreviated version of the information shown in {{boldmono|INSPECT}}.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column.  The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it.  For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Frenzy&#039;&#039;&#039; || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Furor Focus&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| AOE Slow 5 Targets&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| AOE Slow 7 Targets&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Final Straw&#039;&#039;&#039; || 1 || 45* || +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;1 Target&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
| 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&amp;lt;br&amp;gt;Up to 5 Targets in an AOE attack.&amp;lt;br&amp;gt;+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Bulwark&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
| 4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;??&#039;&#039;&#039;&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Serenity&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| Save all aggression for a future battle.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Blood Focus&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
| 4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Final Straw&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbath&#039;&#039;&#039; activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [[Spirit Strike (117)]] mechanics).&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Blood Focus&#039;&#039;&#039; activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill.  Any aggression earned is adjusted based on the percentage of training you have for it.  In order to wield the weapons effectively, you will need to be in a &#039;&#039;&#039;forward or greater stance&#039;&#039;&#039;.  Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance.  Finally, if you find yourself using multiple Aggro Weapons, any aggression earned will be &#039;&#039;&#039;divided&#039;&#039;&#039; between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the Aggro Weapon will earn aggression based on combat actions.  Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.  However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&amp;lt;/pre&amp;gt;&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ANALYZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=GROWL&lt;br /&gt;
|verb4=INSPECT&lt;br /&gt;
|verb5=PROD&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=SCREAM&lt;br /&gt;
|verb8=SENSE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;What is considered fully trained?&#039;&#039;&#039;&lt;br /&gt;
In order to be considered fully trained for the weapon you need to have trained twice in the weapon&#039;s skill. For example, a mage would not be able to get 100% of the aggression for a falchion because they can only train in edged weapons once per level. Instead, they would be considered 50% trained. But, normal enhancives and ascension bonuses apply. For runestaves, the standard 8x magical skills/spells per training is required. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What type of CER is added for Final Straw/Bloodbath?&#039;&#039;&#039;&lt;br /&gt;
20 CER of Critical Weighting is added onto any natural weighting already on the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I&#039;m using multiple weapons?&#039;&#039;&#039;&lt;br /&gt;
The weapon performing the attack is the one that will get the aggro associated with the action. However, some actions are not associated with an attack, in which case the aggro earned will be divided up amongst all equipped weapons that you are trained for. However, UCS equipment will never earn aggro unless you have empty hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does Bloodbath work?&#039;&#039;&#039;&lt;br /&gt;
Bloodbath will add the Final Straw bonus to your next 5 targets in a single AOE attack. You need to be capable of the attack. If you attack only a single target, you&#039;ll still get the bonus but the ability will be over after your attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you skill loot/skin mutilated creatures?&#039;&#039;&#039;&lt;br /&gt;
Yes, however the action of mutilating will take some roundtime so be careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To mutilate undead does the weapon need to be blessed?&#039;&#039;&#039;&lt;br /&gt;
No, at least not yet. ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are all weapon types supported?&#039;&#039;&#039;&lt;br /&gt;
Yes, but that doesn&#039;t mean all will be available to purchase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is it available for HESS or a Flourish?&#039;&#039;&#039;&lt;br /&gt;
No, not at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How much total aggro can be stored?&#039;&#039;&#039;&lt;br /&gt;
Only 45, and no more. You&#039;ll be warned when you are at your maximum aggro! There are 45 &amp;quot;indicators&amp;quot; in the inspect &amp;quot;vial&amp;quot; corresponding to each point of aggro.&lt;br /&gt;
{{red|You find it difficult to control the energy built up in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies after several heated battles!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast does it fade?&#039;&#039;&#039;&lt;br /&gt;
30 seconds is the fastest it will fade if you earn no aggro to keep it charged. Each time it fades it has a random chance to fade less or more than normal at the level it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How often are you told how much you&#039;ve earned?&#039;&#039;&#039;&lt;br /&gt;
After every pause in your battle you&#039;ll feel how much you&#039;ve earned for the series of actions (if enabled via prod). You&#039;ll be told whenever it fades naturally (if enabled via prod).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How fast will I earn aggro?&#039;&#039;&#039;&lt;br /&gt;
It&#039;s hopefully very reasonable and a fun addition to those who like an interactive battle. At the top end of super squishy bandits, you might see something like this for just the &amp;quot;bloody hit&amp;quot; activity:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Reciting the mystical phrases of Cone of Elements, you feel a rime of frost wreathe your blue-grey eyes and infuse them with an icy blue energy that dissipates as you release your spell.&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a giantman outlaw.&lt;br /&gt;
You hurl a powerful lightning bolt at a giantman outlaw!&lt;br /&gt;
  AS: +507 vs DS: +179 with AvD: +51 + d100 roll: +99 = +478&lt;br /&gt;
   ... and hit for 230 points of damage!&lt;br /&gt;
   Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess.  Not pretty.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The giantman outlaw rolls over and dies.&lt;br /&gt;
You hurl a powerful lightning bolt at a half-elven thief!&lt;br /&gt;
  AS: +510 vs DS: +305 with AvD: +51 + d100 roll: +35 = +291&lt;br /&gt;
   ... and hit for 141 points of damage!&lt;br /&gt;
   Massive electrical shock to back.  Won&#039;t be bending over for awhile.&lt;br /&gt;
   The half-elven thief is stunned!&lt;br /&gt;
You hurl a powerful lightning bolt at a half-krolvin marauder!&lt;br /&gt;
By amazing chance, the half-krolvin marauder evades the bolt!&lt;br /&gt;
You hurl a powerful lightning bolt at an elven brigand!&lt;br /&gt;
  AS: +510 vs DS: +186 with AvD: +51 + d100 roll: +40 = +415&lt;br /&gt;
   ... and hit for 210 points of damage!&lt;br /&gt;
   Horrifying jolt of electricity fries abdomen to a crisp.  Upper torso falls to the ground.  Talk about repugnant!&lt;br /&gt;
&lt;br /&gt;
[You have 14 kills remaining.]&lt;br /&gt;
&lt;br /&gt;
The elven brigand rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[script done]&lt;br /&gt;
You are now in a guarded stance.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-krolvin marauder slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A ghostly elven brigand slips into hiding.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A half-elven thief stands there, dazed and confused.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (5 aggression is channeled into your equipment).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, you can mutilate those mangy bandies once dead! We hope you find fun and strategic ways to learn, earn and spend it - and are happy to hear feedback and see some big &#039;&#039;aggression is channeled into your equipment&#039;&#039; pulses! However, you are limited to earning a maximum of 15 aggro from each creature.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243423</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243423"/>
		<updated>2025-08-06T04:49:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Tier 1: Frenzy&amp;lt;br&amp;gt;Furor Focus&amp;lt;br&amp;gt;Final Straw&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Tier 2: Bloodlust&amp;lt;br&amp;gt;Bloodbath&lt;br /&gt;
|custom3=Tier 3: Bulwark&amp;lt;br&amp;gt;Serenity&lt;br /&gt;
|custom4=Tier 4: Blood Focus&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Aggro Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GROWL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SCREAM&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= SENSE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you&#039;ve accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
&lt;br /&gt;
=== Inspect ===&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;&lt;br /&gt;
A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;&lt;br /&gt;
The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;&lt;br /&gt;
A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;&lt;br /&gt;
The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;&lt;br /&gt;
A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;&lt;br /&gt;
The human robber&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
A human outlaw begins moving more slowly as it backs away from [Player&#039;s] bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH my [weapon] at [creature]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&lt;br /&gt;
After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Dockable/closeable Wrayth window.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column. The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Frenzy || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Furor Focus || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|AOE Slow 5 Targets&lt;br /&gt;
|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|AOE Slow 7 Targets&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Final Straw || 1 || 45* || +50 AS, +30 CS, and +20 CER&lt;br /&gt;
1 Target&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 2 you unlock the Bloodlust and Bloodbath abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | Bloodlust&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|4&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&lt;br /&gt;
Up to 5 Targets in an AOE attack.&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
|120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack (AOE for Bloodbath) within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 3 you unlock the Bulwark and Serenity abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Bulwark&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
|4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|Serenity&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|Save all aggression for a future battle.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 4 you unlock the Blood Focus ability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Blood Focus&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
|4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Blood Focus activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
== Training and Wielding ==&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.&lt;br /&gt;
&lt;br /&gt;
== Earning Aggression ==&lt;br /&gt;
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn. However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
 Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
 Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243422</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243422"/>
		<updated>2025-08-06T03:08:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Tier 1: Frenzy&amp;lt;br&amp;gt;Furor Focus&amp;lt;br&amp;gt;Final Straw&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Tier 2: Bloodlust&amp;lt;br&amp;gt;Bloodbath&lt;br /&gt;
|custom3=Tier 3: Bulwark&amp;lt;br&amp;gt;Serenity&lt;br /&gt;
|custom4=Tier 4: Blood Focus&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Aggro Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GROWL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SCREAM&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= SENSE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you&#039;ve accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
&lt;br /&gt;
=== Inspect ===&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;&lt;br /&gt;
A human thief begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;&lt;br /&gt;
The human thief&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 206 (Open d100: 88, Bonus: 42)]&amp;lt;br&amp;gt;&lt;br /&gt;
A giantman thug begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;&lt;br /&gt;
The giantman thug&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;&lt;br /&gt;
[SMR result: 162 (Open d100: 45, Bonus: 46)]&amp;lt;br&amp;gt;&lt;br /&gt;
A human robber begins moving more slowly as it backs away from your bewildering display of combat movements.&amp;lt;br&amp;gt;&lt;br /&gt;
The human robber&#039;s movements slow to a crawl!&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
A human outlaw begins moving more slowly as it backs away from [Player&#039;s] bewildering display of combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH my [weapon] at [creature]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&lt;br /&gt;
After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Dockable/closeable Wrayth window.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column. The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Frenzy || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Furor Focus || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|AOE Slow 5 Targets&lt;br /&gt;
|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|AOE Slow 7 Targets&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Final Straw || 1 || 45* || +50 AS, +30 CS, and +20 CER&lt;br /&gt;
1 Target&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 2 you unlock the Bloodlust and Bloodbath abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with BLOODLUST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You make a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, feeding an insatiable hunger for more combat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a bloodthirsty growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, appearing to have an insatiable hunger for combat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with BLOODBATH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | Bloodlust&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|4&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | 2x Aggression Per Action&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|25 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|45 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|60 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|75 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
| +50 AS, +30 CS, and +20 CER&lt;br /&gt;
5 Targets&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
|120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 3 you unlock the Bulwark and Serenity abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with BULWARK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling and standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you feel newly resolved to aggressively defend against incoming attacks.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] growls while standing tall with a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, newly resolved to defend against incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with SERENITY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin to growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, but it quickly trails off.  The tension of your recent battles retreats into your runestaff.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] growls but quickly trails off as the tension of his recent battles appears to fade.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You restore 45 aggression into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, eager for your next battle!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] grabs his mossbark runestaff and roars with aggression, appearing eager for battle!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Bulwark&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |3&lt;br /&gt;
|4&lt;br /&gt;
| +5 DS, +3 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 DS, +3 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 DS, +4 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 DS, +6 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 DS, +7 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 DS, +9 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 DS, +12 TD&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|This ability is still shrouded in mystery (to be released in the future).&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|Serenity&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|Save all aggression for a future battle.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 4 you unlock the Blood Focus ability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Blood Focus&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |4&lt;br /&gt;
|4&lt;br /&gt;
| +1 AS, +0 CS&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |N/A***&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +3 AS, +0 CS&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +5 AS, +3 CS&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +7 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +9 AS, +5 CS&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Blood Focus activates automatically so long as the weapon has the level of aggression indicated.&lt;br /&gt;
&lt;br /&gt;
== Training and Wielding ==&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.&lt;br /&gt;
&lt;br /&gt;
== Earning Aggression ==&lt;br /&gt;
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn. However, above level 100, it&#039;s understood that fighting higher level creatures is a normal and necessary activity.&lt;br /&gt;
 Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
 Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243404</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243404"/>
		<updated>2025-08-05T23:58:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Earning Aggression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Tier 1: Frenzy&amp;lt;br&amp;gt;Furor Focus&amp;lt;br&amp;gt;Final Straw&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Tier 2: Bloodlust&amp;lt;br&amp;gt;Bloodbath&lt;br /&gt;
|custom3=Tier 3: Bulwark&amp;lt;br&amp;gt;Serenity&lt;br /&gt;
|custom4=Tier 4: Blood Focus&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Aggro Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GROWL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SCREAM&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= SENSE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you&#039;ve accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
&lt;br /&gt;
=== Inspect ===&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH my [weapon] at [creature]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&lt;br /&gt;
After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Dockable/closeable Wrayth window.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column. The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Aggro Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Frenzy || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Furor Focus || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|AOE Slow 5 Targets&lt;br /&gt;
|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|AOE Slow 7 Targets&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Final Straw || 1 || 45* || +50 AS, +30 CS, and +20 CER&lt;br /&gt;
1 Target&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.&lt;br /&gt;
 Your heart races as you skillfully channel a flurry of combat actions from an extremely bloody battle into a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  You release some tension as the adrenaline gradually retreats (2 aggression is channeled into your equipment).&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;br /&gt;
 Your shoulders tighten as they absorb some of the stored aggression in a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, leaving you feeling agitated (3 aggression fades from your runestaff).&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243402</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243402"/>
		<updated>2025-08-05T23:46:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Tier 1: Frenzy&amp;lt;br&amp;gt;Furor Focus&amp;lt;br&amp;gt;Final Straw&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Tier 2: Bloodlust&amp;lt;br&amp;gt;Bloodbath&lt;br /&gt;
|custom3=Tier 3: Bulwark&amp;lt;br&amp;gt;Serenity&lt;br /&gt;
|custom4=Tier 4: Blood Focus&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Aggro Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GROWL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SCREAM&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= SENSE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you&#039;ve accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
&lt;br /&gt;
=== Inspect ===&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH my [weapon] at [creature]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&lt;br /&gt;
After prodding the runestaff, you feel more attuned to the ebb and flow of its power.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Dockable/closeable Wrayth window.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column. The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Aggro Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Frenzy || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Furor Focus || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|AOE Slow 5 Targets&lt;br /&gt;
|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|AOE Slow 7 Targets&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Final Straw || 1 || 45* || +50 AS, +30 CS, and +20 CER&lt;br /&gt;
1 Target&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243401</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243401"/>
		<updated>2025-08-05T23:45:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Tier 1: Frenzy&amp;lt;br&amp;gt;Furor Focus&amp;lt;br&amp;gt;Final Straw&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Tier 2: Bloodlust&amp;lt;br&amp;gt;Bloodbath&lt;br /&gt;
|custom3=Tier 3: Bulwark&amp;lt;br&amp;gt;Serenity&lt;br /&gt;
|custom4=Tier 4: Blood Focus&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Aggro Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GROWL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SCREAM&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= SENSE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you&#039;ve accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
&lt;br /&gt;
=== Inspect ===&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH my [weapon] at [creature]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Dockable/closeable Wrayth window.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column. The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Aggro Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Frenzy || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Furor Focus || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|AOE Slow 5 Targets&lt;br /&gt;
|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|AOE Slow 7 Targets&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Final Straw || 1 || 45* || +50 AS, +30 CS, and +20 CER&lt;br /&gt;
1 Target&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243400</id>
		<title>Aggro Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aggro_Weapon&amp;diff=243400"/>
		<updated>2025-08-05T23:45:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Created page with &amp;quot;== Duskruin Aggro Weapon ==  This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Duskruin Aggro Weapon ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Tier 1: Frenzy&amp;lt;br&amp;gt;Furor Focus&amp;lt;br&amp;gt;Final Straw&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Tier 2: Bloodlust&amp;lt;br&amp;gt;Bloodbath&lt;br /&gt;
|custom3=Tier 3: Bulwark&amp;lt;br&amp;gt;Serenity&lt;br /&gt;
|custom4=Tier 4: Blood Focus&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Aggro Weapon &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GROWL&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= SCREAM&lt;br /&gt;
|verb3= RUB&lt;br /&gt;
|verb4= CLENCH&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= SENSE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS)&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you&#039;ve accumulated: Frenzy, Furor Focus, and Final Straw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze ===&lt;br /&gt;
You analyze the mossbark runestaff and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.&lt;br /&gt;
&lt;br /&gt;
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force.  A skilled and determined wielder can tap into the blacksmith&#039;s hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.&lt;br /&gt;
&lt;br /&gt;
You may find these VERBS helpful while wielding your Aggro Runestaff:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     analyze: Display this information for aggressively helpful details on the usage of your runestaff.&lt;br /&gt;
       growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
      scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:&lt;br /&gt;
                   frenzy: Boost your strength and acuity.&lt;br /&gt;
              furor focus: Confuse and slow creatures with impressive combat prowess.&lt;br /&gt;
              final straw: Make your next attack a fantastical strike.&lt;br /&gt;
                bloodlust: Channel additional aggression into your weapon.&lt;br /&gt;
                bloodbath: Make your next five attacks fantastical strikes.&lt;br /&gt;
                  bulwark: The best defense is a strong... defense (boost your defensive strength)!&lt;br /&gt;
                 serenity: Become serene by storing earned aggression for later use.&lt;br /&gt;
         rub: Restore any banked aggression for use in your current battle.&lt;br /&gt;
      clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].&lt;br /&gt;
     inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.&lt;br /&gt;
        prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.&lt;br /&gt;
       sense: Focus on the power of the runestaff (open a window that shows its current aggro).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mossbark runestaff for you.&lt;br /&gt;
&lt;br /&gt;
=== Inspect ===&lt;br /&gt;
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|                                Aggro Runestaff Tier 4                                |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
|   Tier 1    |  Tier 2   |  Tier 3  |   Tier 4    |               Aggro               |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
| Final Straw | Bloodbath | Serenity |             | .   .   .   .   .   .   .   .   . |&lt;br /&gt;
|             |           |          |             |   .   .   .   .   .   .   .   .   |&lt;br /&gt;
|             |           |          |             |     .   .   .   .   .   .   .     |&lt;br /&gt;
| Furor Focus |           |          |             |       .   .   .   .   .   .       |&lt;br /&gt;
|             |           |          |             |         .   .   .   .   .         |&lt;br /&gt;
|             |           |          |             |           .   .   .   .           |&lt;br /&gt;
|   Frenzy    | Bloodlust | Bulwark  |             |             .   .   .             |&lt;br /&gt;
|             |           |          |             |               .   .               |&lt;br /&gt;
|             |           |          | Blood Focus |                 .                 |&lt;br /&gt;
----------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You are fully trained to channel all of your combat aggression into the runestaff.&lt;br /&gt;
&lt;br /&gt;
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.&lt;br /&gt;
&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FRENZY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Your muscles and acuity strengthen with a surge of adrenaline!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FUROR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL my [weapon] with FINAL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Responding in kind, the sights, sounds, and smells of past battles splash across your senses.  Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.  Unleashing something deep within, he appears ready to strike with renewed aggression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH my [weapon] at [creature]&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check.  Losing control, you unleash a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, you feel further emboldened by the vicious display!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll!  What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity.  When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; After prodding the runestaff, you feel less attuned to the ebb and flow of its power.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SENSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------&lt;br /&gt;
|  Runestaff Aggro  |&lt;br /&gt;
---------------------&lt;br /&gt;
| . . . . . . . . . |&lt;br /&gt;
|  . . . . . . . .  |&lt;br /&gt;
|   . . . . . . .   |&lt;br /&gt;
|    . . . . . .    |&lt;br /&gt;
|     . . . . .     |&lt;br /&gt;
|      . . . .      |&lt;br /&gt;
|       ~ ~ .       |&lt;br /&gt;
|        - ~        |&lt;br /&gt;
|         -         |&lt;br /&gt;
|       Frzy        |&lt;br /&gt;
|       Blst        |&lt;br /&gt;
|       Bulk        |&lt;br /&gt;
---------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Dockable/closeable Wrayth window.)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the &amp;quot;Aggression Cost&amp;quot; column. The ability will always use the maximum amount of aggression possible and you&#039;ll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the &amp;quot;Frenzy&amp;quot; ability, your weapon&#039;s aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Aggro Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Unlock Tier !! Aggression Cost !! Bonus !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Frenzy || rowspan=&amp;quot;7&amp;quot; | 1 || 4 || +5 AS, +3 CS || 30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| +6 AS, +3 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
| +8 AS, +4 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10 AS, +6 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| +12 AS, +7 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
| +15 AS, +9 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
| +20 AS, +12 CS&lt;br /&gt;
|30 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Furor Focus || rowspan=&amp;quot;3&amp;quot; | 1 || 16 || AOE Slow 3 Targets || 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|AOE Slow 5 Targets&lt;br /&gt;
|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|AOE Slow 7 Targets&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Final Straw || 1 || 45* || +50 AS, +30 CS, and +20 CER&lt;br /&gt;
1 Target&lt;br /&gt;
&lt;br /&gt;
+1 aggro added to any aggro-earning action while ability is active.&lt;br /&gt;
| 120 Seconds**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to [https://gswiki.play.net/Spirit_Strike_(117) Spirit Strike]).&lt;br /&gt;
&lt;br /&gt;
=== Training and Wielding ===&lt;br /&gt;
In order to use these weapons effectively, you must be at least 1x trained in each weapon&#039;s corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.&lt;br /&gt;
&lt;br /&gt;
=== Earning Aggression ===&lt;br /&gt;
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression.  The exact amount is a mystery but is based on the creature&#039;s level -- too low level or too high level and you&#039;ll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.&lt;br /&gt;
&lt;br /&gt;
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities.  Use your aggression well!&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Sadie%27s_Premium_Services_System_Update&amp;diff=242674</id>
		<title>Announcement: Sadie&#039;s Premium Services System Update</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Sadie%27s_Premium_Services_System_Update&amp;diff=242674"/>
		<updated>2025-07-27T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Sadie&amp;#039;s Premium Services System Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Premium&lt;br /&gt;
|subject=Sadie&#039;s Premium Services System Update&lt;br /&gt;
|author=GS4-WEAVES&lt;br /&gt;
|date=2025-07-27&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Sadie has set up shop in her lounge (Sadie&#039;s Lounge 3204009) in Prime to take a more direct role in managing the Premium Services she offers. She kindly asks that you finish any open scrolls in the old system, as all legacy scrolls currently in process will be closed out in the near future. She hopes you enjoy the updated process and welcomes any additional feedback as you begin using it. More information about the new process is available at: https://gswiki.play.net/Sadie &lt;br /&gt;
===tldr===&lt;br /&gt;
Sadie has set up shop in her lounge (Sadie&#039;s Lounge 3204009) in Prime to take a more direct role in managing the Premium Services she offers. She kindly asks that you finish any open scrolls in the old system, as all legacy scrolls currently in process will be closed out in the near future. She hopes you enjoy the updated process and welcomes any additional feedback as you begin using it. More information about the new process is available at: https://gswiki.play.net/Sadie&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=242638</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=242638"/>
		<updated>2025-07-25T02:41:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&lt;br /&gt;
&lt;br /&gt;
Hints and additional information not shared in the game are noted in between log clips.&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;LOOK AT SADIE&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT PROCESS&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT SERVICES&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    #    |       Label       |         Service          |    #    |       Label       |         Service          |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    1    | ALTER1            | Alteration I             |   15    | ENHANCIVE4        | Enhancive IV             |&lt;br /&gt;
|    2    | ALTER2            | Alteration II            |   16    | EZSCRIPT1         | EZScript I               |&lt;br /&gt;
|    3    | ITEM              | Item Customization       |   17    | EZSCRIPT2         | EZScript II              |&lt;br /&gt;
|    4    | LOG               | Custom Log Phrase        |   18    | FLARE             | Common Flares            |&lt;br /&gt;
|    5    | POSTNAME          | Custom Postname Title    |   19    | FLAREUNCOMMON     | Uncommon Flares          |&lt;br /&gt;
|    6    | PRENAME           | Custom Prename Title     |   20    | FLYPAPERTATTOO    | Flypaper Tattoo          |&lt;br /&gt;
|    7    | SWEAR             | Custom Swear             |   21    | FLYPAPERFULL      | Flypaper Tattoo Full     |&lt;br /&gt;
|    8    | VERB              | Custom Signature Verb    |   22    | MEMORYTATTOO      | Custom Memory Tattoo     |&lt;br /&gt;
|    9    | DEEPEN            | Deepening                |   23    | MEMORYFULL        | Full Memory Tattoo       |&lt;br /&gt;
|   10    | LIGHTEN           | Lightening               |   24    | MASK              | Mask Feature             |&lt;br /&gt;
|   11    | ENCHANT           | Enchanting               |   25    | PADDING           | Padding                  |&lt;br /&gt;
|   12    | ENHANCIVE1        | Enhancive I              |   26    | WEIGHTING         | Weighting/Sighting       |&lt;br /&gt;
|   13    | ENHANCIVE2        | Enhancive II             |   27    | SPIKES            | Spikes                   |&lt;br /&gt;
|   14    | ENHANCIVE3        | Enhancive III            |   28    | OTHER             | Other                    |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [[Alter|here]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please {{boldmono|[[ASSIST]]}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you {{boldmono|LOOK ON}} your item you should be able to see the tag. However, if your item&#039;s script has a custom {{boldmono|LOOK}} it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT QUESTIONS&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt; WRITE TAG; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can always refer back to the original question and answers with {{boldmono|READ TAG AT QUESTIONS}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;GLANCE&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;LOOK MY SHEATH&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAY Hooray!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you notice an issue with the work done on your item, feel free to {{boldmono|WRITE TAG; {message}}} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always {{boldmono|ASSIST}} to have your issue looked at in the future.&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply {{boldmono|PULL}} or {{boldmono|THROW}} that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;PULL TAG&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;Why do I need to be online in order to complete a service?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time. It&#039;s recommended to submit your orders with the character you play the most. Sadie&#039;s assistants are reminded when your order hasn&#039;t been updated in a while but you are adventuring as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I notice an issue with the modification?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: If you notice before you pull your tag, please {{boldmono|WRITE TAG;}} the issue. Otherwise, feel free to {{boldmono|ASSIST}} like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can Sadie be located?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie is in [[Mist Harbor]] on the [[Isle of the Four Winds]], located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item&#039;&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please {{boldmono|ASSIST}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if there are no updates to my service in a timely manner?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please {{boldmono|ASSIST}} to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=242636</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=242636"/>
		<updated>2025-07-25T02:10:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Ordering and Completing a Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&lt;br /&gt;
&lt;br /&gt;
Hints and additional information not shared in the game are noted in between log clips.&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;LOOK AT SADIE&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT PROCESS&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE ABOUT SERVICES&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    #    |       Label       |         Service          |    #    |       Label       |         Service          |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    1    | ALTER1            | Alteration I             |   15    | ENHANCIVE4        | Enhancive IV             |&lt;br /&gt;
|    2    | ALTER2            | Alteration II            |   16    | EZSCRIPT1         | EZScript I               |&lt;br /&gt;
|    3    | ITEM              | Item Customization       |   17    | EZSCRIPT2         | EZScript II              |&lt;br /&gt;
|    4    | LOG               | Custom Log Phrase        |   18    | FLARE             | Common Flares            |&lt;br /&gt;
|    5    | POSTNAME          | Custom Postname Title    |   19    | FLAREUNCOMMON     | Uncommon Flares          |&lt;br /&gt;
|    6    | PRENAME           | Custom Prename Title     |   20    | FLYPAPERTATTOO    | Flypaper Tattoo          |&lt;br /&gt;
|    7    | SWEAR             | Custom Swear             |   21    | FLYPAPERFULL      | Flypaper Tattoo Full     |&lt;br /&gt;
|    8    | VERB              | Custom Signature Verb    |   22    | MEMORYTATTOO      | Custom Memory Tattoo     |&lt;br /&gt;
|    9    | DEEPEN            | Deepening                |   23    | MEMORYFULL        | Full Memory Tattoo       |&lt;br /&gt;
|   10    | LIGHTEN           | Lightening               |   24    | MASK              | Mask Feature             |&lt;br /&gt;
|   11    | ENCHANT           | Enchanting               |   25    | PADDING           | Padding                  |&lt;br /&gt;
|   12    | ENHANCIVE1        | Enhancive I              |   26    | WEIGHTING         | Weighting/Sighting       |&lt;br /&gt;
|   13    | ENHANCIVE2        | Enhancive II             |   27    | SPIKES            | Spikes                   |&lt;br /&gt;
|   14    | ENHANCIVE3        | Enhancive III            |   28    | OTHER             | Other                    |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [[Alter|here]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ASK SADIE FOR SERVICE ALTER2&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please {{boldmono|[[ASSIST]]}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you {{boldmono|LOOK ON}} your item you should be able to see the tag. However, if your item&#039;s script has a custom {{boldmono|LOOK}} it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT QUESTIONS&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt; WRITE TAG; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ROLL TAG ON MY SHEATH&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;WRITE TAG; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can always refer back to the original question and answers with {{boldmono|READ TAG AT QUESTIONS}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG ON MY SHEATH&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;READ TAG AT MESSAGES&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WRITE TAG; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;GLANCE&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;LOOK MY SHEATH&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;SAY Hooray!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you notice an issue with the work done on your item, feel free to {{boldmono|WRITE TAG; {message}}} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always {{boldmono|ASSIST}} to have your issue looked at in the future.&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply {{boldmono|PULL}} or {{boldmono|THROW}} that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;PULL TAG&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL TAG&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&#039;&#039;&#039;Why do I need to be online in order to complete a service?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I notice an issue with the modification?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: If you notice before you pull your tag, please {{boldmono|WRITE TAG;}} the issue. Otherwise, feel free to {{boldmono|ASSIST}} like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can Sadie be located?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Sadie is in [[Mist Harbor]] on the [[Isle of the Four Winds]], located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item&#039;&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please {{boldmono|ASSIST}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if there are no updates to my service in a timely manner?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answer: Please {{boldmono|ASSIST}} to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240843</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240843"/>
		<updated>2025-06-27T20:38:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Ordering and Completing a Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    #    |       Label       |         Service          |    #    |       Label       |         Service          |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|    1    | ALTER1            | Alteration I             |   15    | ENHANCIVE4        | Enhancive IV             |&lt;br /&gt;
|    2    | ALTER2            | Alteration II            |   16    | EZSCRIPT1         | EZScript I               |&lt;br /&gt;
|    3    | ITEM              | Item Customization       |   17    | EZSCRIPT2         | EZScript II              |&lt;br /&gt;
|    4    | LOG               | Custom Log Phrase        |   18    | FLARE             | Common Flares            |&lt;br /&gt;
|    5    | POSTNAME          | Custom Postname Title    |   19    | FLAREUNCOMMON     | Uncommon Flares          |&lt;br /&gt;
|    6    | PRENAME           | Custom Prename Title     |   20    | FLYPAPERTATTOO    | Flypaper Tattoo          |&lt;br /&gt;
|    7    | SWEAR             | Custom Swear             |   21    | FLYPAPERFULL      | Flypaper Tattoo Full     |&lt;br /&gt;
|    8    | VERB              | Custom Signature Verb    |   22    | MEMORYTATTOO      | Custom Memory Tattoo     |&lt;br /&gt;
|    9    | DEEPEN            | Deepening                |   23    | MEMORYFULL        | Full Memory Tattoo       |&lt;br /&gt;
|   10    | LIGHTEN           | Lightening               |   24    | MASK              | Mask Feature             |&lt;br /&gt;
|   11    | ENCHANT           | Enchanting               |   25    | PADDING           | Padding                  |&lt;br /&gt;
|   12    | ENHANCIVE1        | Enhancive I              |   26    | WEIGHTING         | Weighting/Sighting       |&lt;br /&gt;
|   13    | ENHANCIVE2        | Enhancive II             |   27    | SPIKES            | Spikes                   |&lt;br /&gt;
|   14    | ENHANCIVE3        | Enhancive III            |   28    | OTHER             | Other                    |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240506</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240506"/>
		<updated>2025-06-22T14:54:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Ordering and Completing a Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |       Label       |            Service            | #  |       Label       |            Service            |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | ALTER1            | Alteration I                  | 17 | EZSCRIPT2         | EZScript II                   |&lt;br /&gt;
| 2  | ALTER2            | Alteration II                 | 18 | FLARE             | Common Flares                 |&lt;br /&gt;
| 3  | ITEM              | Item Customization            | 19 | FLAREUNCOMMON     | Uncommon Flares               |&lt;br /&gt;
| 4  | LOG               | Custom Log Phrase             | 20 | TATTOO            | Custom Tattoo                 |&lt;br /&gt;
| 5  | POSTNAME          | Custom Postname Title         | 21 | FLYPAPERTATTOO    | Flypaper Tattoo               |&lt;br /&gt;
| 6  | PRENAME           | Custom Prename Title          | 22 | FLYPAPERFULL      | Flypaper Tattoo Full          |&lt;br /&gt;
| 7  | SWEAR             | Custom Swear                  | 23 | MEMORYTATTOO      | Custom Memory Tattoo          |&lt;br /&gt;
| 8  | VERB              | Custom Signature Verb         | 24 | MEMORYFULL        | Full Memory Tattoo            |&lt;br /&gt;
| 9  | DEEPEN            | Deepening                     | 25 | MAYHEMTATTOO      | Mayhem Tattoo                 |&lt;br /&gt;
| 10 | LIGHTEN           | Lightening                    | 26 | MASK              | Mask Feature                  |&lt;br /&gt;
| 11 | ENCHANT           | Enchanting                    | 27 | PADDING           | Padding                       |&lt;br /&gt;
| 12 | ENHANCIVE1        | Enhancive I                   | 28 | WEIGHTING         | Weighting/Sighting            |&lt;br /&gt;
| 13 | ENHANCIVE2        | Enhancive II                  | 29 | SPIKES            | Spikes                        |&lt;br /&gt;
| 14 | ENHANCIVE3        | Enhancive III                 | 30 | HOMEITEM          | Premium Home Item Alteration  |&lt;br /&gt;
| 15 | ENHANCIVE4        | Enhancive IV                  | 31 | STRIPENHANCIVE    | Enhancive Stripping           |&lt;br /&gt;
| 16 | EZSCRIPT1         | EZScript I                    | 32 | OTHER             | Other                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* Not all services require you to answer questions. Services such as WPS don&#039;t require any additional information and will be automatically ready to work on by Sadie&#039;s assistants after you order the service.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240500</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240500"/>
		<updated>2025-06-22T03:43:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Ordering and Completing a Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |       Label       |            Service            | #  |       Label       |            Service            |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | ALTER1            | Alteration I                  | 17 | EZSCRIPT2         | EZScript II                   |&lt;br /&gt;
| 2  | ALTER2            | Alteration II                 | 18 | FLARE             | Common Flares                 |&lt;br /&gt;
| 3  | ITEM              | Item Customization            | 19 | FLAREUNCOMMON     | Uncommon Flares               |&lt;br /&gt;
| 4  | LOG               | Custom Log Phrase             | 20 | TATTOO            | Custom Tattoo                 |&lt;br /&gt;
| 5  | POSTNAME          | Custom Postname Title         | 21 | FLYPAPERTATTOO    | Flypaper Tattoo               |&lt;br /&gt;
| 6  | PRENAME           | Custom Prename Title          | 22 | FLYPAPERFULL      | Flypaper Tattoo Full          |&lt;br /&gt;
| 7  | SWEAR             | Custom Swear                  | 23 | MEMORYTATTOO      | Custom Memory Tattoo          |&lt;br /&gt;
| 8  | VERB              | Custom Signature Verb         | 24 | MEMORYFULL        | Full Memory Tattoo            |&lt;br /&gt;
| 9  | DEEPEN            | Deepening                     | 25 | MAYHEMTATTOO      | Mayhem Tattoo                 |&lt;br /&gt;
| 10 | LIGHTEN           | Lightening                    | 26 | MASK              | Mask Feature                  |&lt;br /&gt;
| 11 | ENCHANT           | Enchanting                    | 27 | PADDING           | Padding                       |&lt;br /&gt;
| 12 | ENHANCIVE1        | Enhancive I                   | 28 | WEIGHTING         | Weighting/Sighting            |&lt;br /&gt;
| 13 | ENHANCIVE2        | Enhancive II                  | 29 | SPIKES            | Spikes                        |&lt;br /&gt;
| 14 | ENHANCIVE3        | Enhancive III                 | 30 | HOMEITEM          | Premium Home Item Alteration  |&lt;br /&gt;
| 15 | ENHANCIVE4        | Enhancive IV                  | 31 | STRIPENHANCIVE    | Enhancive Stripping           |&lt;br /&gt;
| 16 | EZSCRIPT1         | EZScript I                    | 32 | OTHER             | Other                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. These are Custom Tattoo, Mayhem Tattoo, Premium Home Item Alteration, and Enhancive Stripping. Sadie will also explain when a service is restricted to Platinum Accounts.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240429</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240429"/>
		<updated>2025-06-21T00:16:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Ordering and Completing a Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |       Label       |            Service            | #  |       Label       |            Service            |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | ALTER1            | Alteration I                  | 17 | EZSCRIPT2         | EZScript II                   |&lt;br /&gt;
| 2  | ALTER2            | Alteration II                 | 18 | FLARE             | Common Flares                 |&lt;br /&gt;
| 3  | ITEM              | Item Customization            | 19 | FLAREUNCOMMON     | Uncommon Flares               |&lt;br /&gt;
| 4  | LOG               | Custom Log Phrase             | 20 | TATTOO            | Custom Tattoo                 |&lt;br /&gt;
| 5  | POSTNAME          | Custom Postname Title         | 21 | FLYPAPERTATTOO    | Flypaper Tattoo               |&lt;br /&gt;
| 6  | PRENAME           | Custom Prename Title          | 22 | FLYPAPERFULL      | Flypaper Tattoo Full          |&lt;br /&gt;
| 7  | SWEAR             | Custom Swear                  | 23 | MEMORYTATTOO      | Custom Memory Tattoo          |&lt;br /&gt;
| 8  | VERB              | Custom Signature Verb         | 24 | MEMORYFULL        | Full Memory Tattoo            |&lt;br /&gt;
| 9  | DEEPEN            | Deepening                     | 25 | MAYHEMTATTOO      | Mayhem Tattoo                 |&lt;br /&gt;
| 10 | LIGHTEN           | Lightening                    | 26 | MASK              | Mask Feature                  |&lt;br /&gt;
| 11 | ENCHANT           | Enchanting                    | 27 | PADDING           | Padding                       |&lt;br /&gt;
| 12 | ENHANCIVE1        | Enhancive I                   | 28 | WEIGHTING         | Weighting/Sighting            |&lt;br /&gt;
| 13 | ENHANCIVE2        | Enhancive II                  | 29 | SPIKES            | Spikes                        |&lt;br /&gt;
| 14 | ENHANCIVE3        | Enhancive III                 | 30 | HOMEITEM          | Premium Home Item Alteration  |&lt;br /&gt;
| 15 | ENHANCIVE4        | Enhancive IV                  | 31 | STRIPENHANCIVE    | Enhancive Stripping           |&lt;br /&gt;
| 16 | EZSCRIPT1         | EZScript I                    | 32 | OTHER             | Other                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. Sadie will explain which ones these are.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240428</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240428"/>
		<updated>2025-06-21T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Ordering and Completing a Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [[:Category:Delayed Services|DELAYED SERVICES]].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |       Label       |            Service            | #  |       Label       |            Service            |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | ALTER1            | Alteration I                  | 17 | EZSCRIPT2         | EZScript II                   |&lt;br /&gt;
| 2  | ALTER2            | Alteration II                 | 18 | FLARE             | Common Flares                 |&lt;br /&gt;
| 3  | ITEM              | Item Customization            | 19 | FLAREUNCOMMON     | Uncommon Flares               |&lt;br /&gt;
| 4  | LOG               | Custom Log Phrase             | 20 | TATTOO            | Custom Tattoo                 |&lt;br /&gt;
| 5  | POSTNAME          | Custom Postname Title         | 21 | FLYPAPERTATTOO    | Flypaper Tattoo               |&lt;br /&gt;
| 6  | PRENAME           | Custom Prename Title          | 22 | FLYPAPERFULL      | Flypaper Tattoo Full          |&lt;br /&gt;
| 7  | SWEAR             | Custom Swear                  | 23 | MEMORYTATTOO      | Custom Memory Tattoo          |&lt;br /&gt;
| 8  | VERB              | Custom Signature Verb         | 24 | MEMORYFULL        | Full Memory Tattoo            |&lt;br /&gt;
| 9  | DEEPEN            | Deepening                     | 25 | MAYHEMTATTOO      | Mayhem Tattoo                 |&lt;br /&gt;
| 10 | LIGHTEN           | Lightening                    | 26 | MASK              | Mask Feature                  |&lt;br /&gt;
| 11 | ENCHANT           | Enchanting                    | 27 | PADDING           | Padding                       |&lt;br /&gt;
| 12 | ENHANCIVE1        | Enhancive I                   | 28 | WEIGHTING         | Weighting/Sighting            |&lt;br /&gt;
| 13 | ENHANCIVE2        | Enhancive II                  | 29 | SPIKES            | Spikes                        |&lt;br /&gt;
| 14 | ENHANCIVE3        | Enhancive III                 | 30 | HOMEITEM          | Premium Home Item Alteration  |&lt;br /&gt;
| 15 | ENHANCIVE4        | Enhancive IV                  | 31 | STRIPENHANCIVE    | Enhancive Stripping           |&lt;br /&gt;
| 16 | EZSCRIPT1         | EZScript I                    | 32 | OTHER             | Other                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. Sadie will explain which ones these are.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240427</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240427"/>
		<updated>2025-06-21T00:11:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [https://gswiki.play.net/Category:Delayed_Services DELAYED SERVICES].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |       Label       |            Service            | #  |       Label       |            Service            |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | ALTER1            | Alteration I                  | 17 | EZSCRIPT2         | EZScript II                   |&lt;br /&gt;
| 2  | ALTER2            | Alteration II                 | 18 | FLARE             | Common Flares                 |&lt;br /&gt;
| 3  | ITEM              | Item Customization            | 19 | FLAREUNCOMMON     | Uncommon Flares               |&lt;br /&gt;
| 4  | LOG               | Custom Log Phrase             | 20 | TATTOO            | Custom Tattoo                 |&lt;br /&gt;
| 5  | POSTNAME          | Custom Postname Title         | 21 | FLYPAPERTATTOO    | Flypaper Tattoo               |&lt;br /&gt;
| 6  | PRENAME           | Custom Prename Title          | 22 | FLYPAPERFULL      | Flypaper Tattoo Full          |&lt;br /&gt;
| 7  | SWEAR             | Custom Swear                  | 23 | MEMORYTATTOO      | Custom Memory Tattoo          |&lt;br /&gt;
| 8  | VERB              | Custom Signature Verb         | 24 | MEMORYFULL        | Full Memory Tattoo            |&lt;br /&gt;
| 9  | DEEPEN            | Deepening                     | 25 | MAYHEMTATTOO      | Mayhem Tattoo                 |&lt;br /&gt;
| 10 | LIGHTEN           | Lightening                    | 26 | MASK              | Mask Feature                  |&lt;br /&gt;
| 11 | ENCHANT           | Enchanting                    | 27 | PADDING           | Padding                       |&lt;br /&gt;
| 12 | ENHANCIVE1        | Enhancive I                   | 28 | WEIGHTING         | Weighting/Sighting            |&lt;br /&gt;
| 13 | ENHANCIVE2        | Enhancive II                  | 29 | SPIKES            | Spikes                        |&lt;br /&gt;
| 14 | ENHANCIVE3        | Enhancive III                 | 30 | HOMEITEM          | Premium Home Item Alteration  |&lt;br /&gt;
| 15 | ENHANCIVE4        | Enhancive IV                  | 31 | STRIPENHANCIVE    | Enhancive Stripping           |&lt;br /&gt;
| 16 | EZSCRIPT1         | EZScript I                    | 32 | OTHER             | Other                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. Sadie will explain which ones these are.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category: Mist Harbor]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sadie&amp;diff=240426</id>
		<title>Sadie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sadie&amp;diff=240426"/>
		<updated>2025-06-21T00:10:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Created page with &amp;quot;=== Background === Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&amp;#039;s more friendly and efficient for customers. She doesn&amp;#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&amp;#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Background ===&lt;br /&gt;
Sadie has been evaluating her current approach for offering Premium Points services and is striving to offer a system that&#039;s more friendly and efficient for customers. She doesn&#039;t like how easy it is for services to get &amp;quot;stuck&amp;quot; and require assistance in order to move them forward. This happens quite frequently! Furthermore, she&#039;d like to be automatically complete some services (WPS, flares, lightening/deepening, etc.) on eligible items in the future, without any delay. Given all of that, she has refreshed her system in hopes that it delivers better overall service and can be expanded on in order to offer future automatic services.&lt;br /&gt;
&lt;br /&gt;
Please read the following example below for a walkthrough of using the new system.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hints and additional information not shared in the game are noted in these block quote sections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ordering and Completing a Service ===&lt;br /&gt;
&amp;gt; &#039;&#039;look at Sadie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; looks quite tired, almost to the point of exhaustion.  Tucked into every nook and cranny of her many-pocketed vest are rolled up pieces of parchment.  A feathered quill and small, glass bottle filled with obsidian ink hang from a leather cord fashioned into a necklace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about process&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes a deep breath and says, &amp;quot;Most of the services that I offer are [https://gswiki.play.net/Category:Delayed_Services DELAYED SERVICES].  This means that, in order to maintain my exacting expectations for quality, my team of assistants need to review, perform, and check the work required to complete the service.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve chosen a service, I will explain whether it is a delayed service or, depending on the eligibility of the item, one I can complete on the spot.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen a delayed service, I will ask you to hold the item you&#039;ve chosen for your service in your RIGHT HAND.  Once you confirm the service, I will place a small Sadie Tag on your item.  Attached to the tag will be a small parchment that you will be able to WRITE more detailed information about your service request.  The tag should not affect your ability to use your item in the meantime.&lt;br /&gt;
&lt;br /&gt;
In some cases, the scroll attached to the tag may have helpful questions you can answer that may make it easier for my assistants to quickly complete the service.  Be sure to READ the Sadie Tag for more information.  Once you read the questions, you&#039;ll respond to them using WRITE.  Only after responding to the helpful questions will my assistants be able to work on your request.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re adventuring, my team of assistants will make every effort to quickly respond to your request.  You will be notified of any questions, clarifications, issues, or updates with the information you provided on the tag.&lt;br /&gt;
&lt;br /&gt;
You will also be notified of any changes to your request when you return to adventuring, so do not worry if you need to leave the lands.  While you will need to be actively adventuring in order to complete your service, every effort will be made to review and prepare for your service when you are away!&lt;br /&gt;
&lt;br /&gt;
In some cases, I may give you a small FIGURINE or MASK with an attached Sadie Tag for some of my services that are not item-specific, such as a custom title or feature.&lt;br /&gt;
&lt;br /&gt;
In order to proceed with your service, you will need to ensure you have enough Premium Points to satisfy the cost.  Some services have variable costs, and the final total will be charged when the service is completed by my assistants.&lt;br /&gt;
&lt;br /&gt;
Ask me &#039;&#039;&#039;ABOUT SERVICES&#039;&#039;&#039; to get started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; takes another deep breath after the long recitation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask Sadie about services&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;I am pleased to offer some very special services to those that patronize our beautiful isle.  I&#039;ve made a few changes to my previous system in the hopes of improved service to customers, so if you&#039;d like a detailed walkthrough of the new process, ask me &#039;&#039;&#039;ABOUT PROCESS&#039;&#039;&#039;.  If you&#039;d like more information about a particular service, ask me FOR the number, label, or name of the service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                                         Sadie&#039;s Premium Points Services                                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |       Label       |            Service            | #  |       Label       |            Service            |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | ALTER1            | Alteration I                  | 17 | EZSCRIPT2         | EZScript II                   |&lt;br /&gt;
| 2  | ALTER2            | Alteration II                 | 18 | FLARE             | Common Flares                 |&lt;br /&gt;
| 3  | ITEM              | Item Customization            | 19 | FLAREUNCOMMON     | Uncommon Flares               |&lt;br /&gt;
| 4  | LOG               | Custom Log Phrase             | 20 | TATTOO            | Custom Tattoo                 |&lt;br /&gt;
| 5  | POSTNAME          | Custom Postname Title         | 21 | FLYPAPERTATTOO    | Flypaper Tattoo               |&lt;br /&gt;
| 6  | PRENAME           | Custom Prename Title          | 22 | FLYPAPERFULL      | Flypaper Tattoo Full          |&lt;br /&gt;
| 7  | SWEAR             | Custom Swear                  | 23 | MEMORYTATTOO      | Custom Memory Tattoo          |&lt;br /&gt;
| 8  | VERB              | Custom Signature Verb         | 24 | MEMORYFULL        | Full Memory Tattoo            |&lt;br /&gt;
| 9  | DEEPEN            | Deepening                     | 25 | MAYHEMTATTOO      | Mayhem Tattoo                 |&lt;br /&gt;
| 10 | LIGHTEN           | Lightening                    | 26 | MASK              | Mask Feature                  |&lt;br /&gt;
| 11 | ENCHANT           | Enchanting                    | 27 | PADDING           | Padding                       |&lt;br /&gt;
| 12 | ENHANCIVE1        | Enhancive I                   | 28 | WEIGHTING         | Weighting/Sighting            |&lt;br /&gt;
| 13 | ENHANCIVE2        | Enhancive II                  | 29 | SPIKES            | Spikes                        |&lt;br /&gt;
| 14 | ENHANCIVE3        | Enhancive III                 | 30 | HOMEITEM          | Premium Home Item Alteration  |&lt;br /&gt;
| 15 | ENHANCIVE4        | Enhancive IV                  | 31 | STRIPENHANCIVE    | Enhancive Stripping           |&lt;br /&gt;
| 16 | EZSCRIPT1         | EZScript I                    | 32 | OTHER             | Other                         |&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; says, &amp;quot;Wonderful choice!  This service will alter a base description (15/15/15), a long description, AND a show description on an eligible item.  It has a base cost of 600 Premium Points.  You may find additional information about this service [https://gswiki.play.net/Alter here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; continues, &amp;quot;If you&#039;re ready to select this service, ask me for &#039;&#039;&#039;SERVICE ALTER2&#039;&#039;&#039; again with the item you want serviced in your RIGHT hand within the next 30 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; ask sadie for service alter2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadie&#039;&#039;&#039; scribbles something down on a small piece of parchment and attaches it with a little dab of wax to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  &#039;&#039;&#039;Sadie&#039;&#039;&#039; smiles and says, &amp;quot;Here you go!  This &#039;&#039;&#039;tag&#039;&#039;&#039; has all the information you need.  Be sure to &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; in order to complete your request.&amp;quot;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There may be a slight delay (~1-5 seconds) between requesting the service and getting the tag, so please be patient and don&#039;t leave the room. This is due to the additional time required to lookup your account&#039;s available Premium Points. If you leave, your service request will be automatically cancelled. If there is a significant delay with this, GMs will be notified automatically. If it continues to happen, please ASSIST.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you LOOK ON your item you should be able to see the tag. However, if your item&#039;s script has a custom LOOK it may obscure the tag. But, you should still be able interact with it.&lt;br /&gt;
&lt;br /&gt;
Sadie may deny your service depending on these conditions:&lt;br /&gt;
&lt;br /&gt;
* For all of her services you must have a Premium Account.&lt;br /&gt;
* Some services are restricted to Platinum Accounts. Sadie will explain which ones these are.&lt;br /&gt;
* You must have at least the base cost amount of Premium Points available for the service.&lt;br /&gt;
* The item you are requesting the service on must be appropriate for the service (for example, a Padding service must go on a piece of armor).&lt;br /&gt;
* You must be able to accept the weight of the additional tag.&lt;br /&gt;
* You can only have one open service of each type at a time.&lt;br /&gt;
* You can only have 5 total open services at a time.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie&#039;&#039;&#039; tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Pending (the service request is pending additional information from you;   |&lt;br /&gt;
|                | Sadie&#039;s assistants will not be able to work on it until you provide the    |&lt;br /&gt;
|                | details).                                                                  |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This is a new service request and is currently pending additional          |&lt;br /&gt;
|                | information.  In order to complete it, please provide additional details   |&lt;br /&gt;
|                | with READ TAG AT QUESTIONS.                                                |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at questions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the small piece of parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach the section titled &amp;quot;Questions&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|   Answer | (blank)                                                                          |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | Respond to this question with WRITE TAG; {answer}.                               |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; I would like the show description to be &amp;quot;Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble the answer down in some open space under the question on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.  You unfurl more of the parchment to reach the next question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | You&#039;ve completed all of the required questions.  Use ROLL TAG to roll up the     |&lt;br /&gt;
|          | attached parchment and complete your request.  This will alert Sadie&#039;s           |&lt;br /&gt;
|          | assistants that they may begin work on your request!  If you want to             |&lt;br /&gt;
|          | review your answers, you may READ TAG AT QUESTIONS again.                        |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can write up to 10 messages on the tag at which point older messages are cleared to make room for additional messages. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are about to submit this information to Sadie&#039;s assistants to complete your request.  To make any changes, use &#039;&#039;&#039;READ TAG AT QUESTIONS&#039;&#039;&#039; to review and update each question individually.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Questions                           |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the base and long description you would like.                           |&lt;br /&gt;
|   Answer | I would like the base to be &amp;quot;a sheath splattered with dried blood&amp;quot;               |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
| Question | Describe the show description you would like.                                    |&lt;br /&gt;
|   Answer | I would like the show description to be &amp;quot;Looking closely at the sheath you       |&lt;br /&gt;
|          | notice that the dried blood has worked its way into the elaborate stitching of   |&lt;br /&gt;
|          | the sheath.&amp;quot;                                                                     |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; roll tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After rolling up the parchment on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039;, you feel satisfied with that task complete.  Now all that remains is to wait for word from Sadie&#039;s assistants.  You can &#039;&#039;&#039;READ&#039;&#039;&#039; the &#039;&#039;&#039;tag&#039;&#039;&#039; for updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will write a new message on the attached parchment and alert Sadie&#039;s assistants.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; Actually, I wanted the base description to be &amp;quot;a leather sheath banded with strips of iron&amp;quot; instead!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can always refer back to the original question and answers with READ TAG AT QUESTIONS.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the Sadie tag you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | New (the service request is ready to work on and is awaiting assignment    |&lt;br /&gt;
|                | to one of Sadie&#039;s assistants).                                             |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The system will notify you when Sadie&#039;s assistants update your order, whether it be beginning work on it, sending a message, or completing it. You will only be notified once every 4 hours, but this may be adjusted based on feedback. Once you review the updated information, you will not receive any notifications until another update is made. Sadie&#039;s assistants are also notified about any messages you write on your tag.&amp;lt;/blockquote&amp;gt;&#039;&#039;&amp;gt; read tag on my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Working (Sadie&#039;s assistants are currently working on your request).        |&lt;br /&gt;
|                | There are new messages from Sadie to read!                                 |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; read tag at messages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You unfurl the parchment attached to the Sadie tag until you reach a section titled &amp;quot;Messages&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                           Sadie Service &amp;quot;Alteration II&amp;quot; Messages                            |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|          | *New!*                                                                           |&lt;br /&gt;
|    From: | ~Sadie~ (Weaves) at Fri Jun 20 14:44:35 ET 2025                                  |&lt;br /&gt;
| Message: | Your alter request looks good, I can do the work for 600 Premium Points. Please  |&lt;br /&gt;
|          | write back to confirm this amount. Thank you!                                    |&lt;br /&gt;
|          |                                                                                  |&lt;br /&gt;
|    From: | Weaves at Fri Jun 20 14:41:51 ET 2025                                            |&lt;br /&gt;
| Message: | Actually, I wanted the base description to be &amp;quot;a leather sheath banded with      |&lt;br /&gt;
|          | strips of iron&amp;quot; instead!                                                         |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; write tag; 600 Premium Points is great, please complete the work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You scribble your thoughts down in some open space on the parchment attached to the &#039;&#039;&#039;tag&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Sadie tag pulses on your leather sheath, indicating there may be updates to your Sadie order from one of her assistants!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scribbled on the first part of the small parchment attached to the &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; you read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ______________________________________________________________________________________________&lt;br /&gt;
/ \                                                                                            \&lt;br /&gt;
|@/____________________________________________________________________________________________/&lt;br /&gt;
|                                                                                             |&lt;br /&gt;
|                                Sadie Service &amp;quot;Alteration II&amp;quot;                                |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
| Service Detail | This service will alter a base description (15/15/15), a long              |&lt;br /&gt;
|                | description, AND a show description on an eligible item.                   |&lt;br /&gt;
|      Requested | Fri Jun 20 14:34:49 ET 2025                                                |&lt;br /&gt;
|         Status | Completed (the service request is complete, and you can safely pull it).   |&lt;br /&gt;
| Points Charged | 600                                                                        |&lt;br /&gt;
|                |                                                                            |&lt;br /&gt;
|                | This service request has been submitted (see the status above for more     |&lt;br /&gt;
|                | information).  To read any messages, READ TAG AT MESSAGES.                 |&lt;br /&gt;
|                | To review the initial request information, READ TAG AT QUESTIONS.          |&lt;br /&gt;
/@\___________________________________________________________________________________________|&lt;br /&gt;
\_/___________________________________________________________________________________________/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; glance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;leather sheath&#039;&#039;&#039; banded with strips of iron in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; look my sheath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking closely at the sheath you notice that the dried blood has worked its way into the elaborate stitching of the sheath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; say Hooray!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You weakly exclaim&#039;&#039;&#039;, &amp;quot;Hooray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the &#039;&#039;&#039;tag&#039;&#039;&#039; peels off cleanly, and you throw the &#039;&#039;&#039;tag&#039;&#039;&#039; away.&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Additional Information&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you notice an issue with the work done on your item, feel free to WRITE TAG; {message} the issue and Sadie&#039;s assistants will review. The service will remain open until you pull the tag from your item. If you fail to pull the tag within a timely time, Sadie&#039;s assistants may cancel the order - but don&#039;t worry the work will still be complete and you can always ASSIST to have your issue looked at in the future.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cancelling a Service ===&lt;br /&gt;
Sometimes, you may want to cancel a service before it&#039;s completed. In order to do that, simply PULL or THROW that tag associated with the service:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You reach for the &#039;&#039;&#039;tag&#039;&#039;&#039;, and as you do so you remember that this will also cancel your service request.  You will need make a new request in order to complete the service in the future.  &#039;&#039;&#039;To proceed, please CONFIRM by repeating this command again within 30 seconds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt; pull tag&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of no further use, you tug gently on a &#039;&#039;&#039;Sadie tag&#039;&#039;&#039; attached to your &#039;&#039;&#039;leather sheath&#039;&#039;&#039;.  The wax securing the tag peels off cleanly, and you throw the tag away.&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
&lt;br /&gt;
* Why do I need to be online in order to complete a service?&lt;br /&gt;
** Answer: Sadie&#039;s assistants need to be able to modify your item while you&#039;re in the game. This avoids the issue with the system making a record - which can get out of sync with your item - of the item and having your service get &amp;quot;stuck&amp;quot;. Rest assured, Sadie&#039;s assistants will make every effort to prepare for your service even if you&#039;re not adventuring at the time.&lt;br /&gt;
* What if I notice an issue with the modification?&lt;br /&gt;
** Answer: If you notice before you pull your tag, please WRITE tag; the issue. Otherwise, feel free to ASSIST like normal in order to have item issues corrected. Do not open a new Sadie service as this is subject to all of the restrictions listed above.&lt;br /&gt;
* Where can Sadie be located?&lt;br /&gt;
** Answer: Sadie is in Mist Harbor on FWI, located inside the Lighthouse at the current alter scroll location (room 3204009, go lighthouse, go east, go arch).&lt;br /&gt;
* What if I have an issue requesting a service, either a service request that&#039;s not listed, filling out the required detail or having Sadie attach a tag to my item?&lt;br /&gt;
** Answer: Please try to use the OTHER service for this and explain which service and item you are requesting the service on. If that still doesn&#039;t work, please ASSIST.&lt;br /&gt;
* What if there are no updates to my service in a timely manner?&lt;br /&gt;
** Answer: Please ASSIST to ask about it in order to have a GM take a look into the situation. Sadie&#039;s assistants will try to accept and update orders within 1-5 days, normally.&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230387</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230387"/>
		<updated>2024-12-01T05:35:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Flowerlily */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 12: Fire.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. [[Premium teleportation jewelry#Flowerlily|Flowerlily]] is available in the Mist Harbor, Bayview Villa, Anteroom and offers services for customizing teleportation messaging and grounding rooms.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location.  This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered.  &lt;br /&gt;
&lt;br /&gt;
Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total.  The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse&#039;s Gift Shop for 100 Premium Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your grounding slip and sense that the creator has provided the following information:&lt;br /&gt;
This grounding slip is a Premium Grounding item.  It can be RAISED to attempt to ground a transporter held in the other hand to the current room.  There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.)&lt;br /&gt;
&lt;br /&gt;
This item will crumble when used.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use a slip, RAISE it when at the desired location.  If the room is not eligible, you will be notified.  If eligible, raise again to set the location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows.  If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Mist Harbor Bank, Windows has been added as a grounding option for your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grounding locations may only be changed by a merchant, and this is a more rare service.  A merchant offering this option may change any currently set grounding slot to a different eligible location.  The same criteria for eligible locations that applies to the grounding slips applies to this service.  The location must be within Mist Harbor, whether inside or outside, and must allow teleportation.&lt;br /&gt;
&lt;br /&gt;
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The TWIST verb will toggle between grounded locations your transportation jewelry item is set to.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface.&lt;br /&gt;
&lt;br /&gt;
This (item) will now teleport you to a room named, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All grounded locations will show up via ANALYZE.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
Your transporter also has the option of transporting you to the following locations:&lt;br /&gt;
&amp;quot;Honeysuckle Crossing,&amp;quot; in Mist Harbor&lt;br /&gt;
&amp;quot;Eastern Harbor, Sea Turtle Lane,&amp;quot; in Eastern Harbor&lt;br /&gt;
&amp;quot;Western Harbor, Seathrak Way,&amp;quot; in Western Harbor&lt;br /&gt;
&amp;quot;Mist Harbor Bank, Windows,&amp;quot; in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
To switch to one of these locations, TWIST your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Flowerlily==&lt;br /&gt;
&lt;br /&gt;
Flowerlily is located in the Bayview Villa, Anteroom and is eager to customize the grounding room and teleportation messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
&lt;br /&gt;
Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;I love working on beautiful things!  If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging.  I can even show you a preview of each message option.  You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting!  While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES.  I will be able to list the options that I am able to help with!  One final seed to plant, my services cost 50,000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as wildflowers are colorful!  Here are the grounding rooms I can customize for you.  If you would like to choose a room, ASK me about CUSTOM ROOM number.  If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                         Flowerlily&#039;s Isle of Four Winds Landing Room Options                          |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |                  Room Name                   | #  |                  Room Name                   |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | Cobblestone Path (3201014)                   | 22 | Gardenia Lane and Rose Avenue (3201031)      |&lt;br /&gt;
| 2  | Cobblestone Path (3201015)                   | 23 | Honeysuckle Avenue (3201033)                 |&lt;br /&gt;
| 3  | Cobblestone Path (3201016)                   | 24 | Honeysuckle Avenue (3201035)                 |&lt;br /&gt;
| 4  | Cobblestone Path (3201042)                   | 25 | Honeysuckle and Daisy Avenue (3201032)       |&lt;br /&gt;
| 5  | Cobblestone Path (3201043)                   | 26 | Honeysuckle and Rose Avenue (3201036)        |&lt;br /&gt;
| 6  | Cobblestone Path (3201044)                   | 27 | Honeysuckle Crossing (3201034)               |&lt;br /&gt;
| 7  | Cobblestone Path (3201045)                   | 28 | Oleander Avenue (3201023)                    |&lt;br /&gt;
| 8  | Cobblestone Path (3201046)                   | 29 | Oleander Avenue (3201025)                    |&lt;br /&gt;
| 9  | Cobblestone Path (3201047)                   | 30 | Oleander and Daisy Avenue (3201022)          |&lt;br /&gt;
| 10 | Cobblestone Path (3201048)                   | 31 | Oleander and Rose Avenue (3201026)           |&lt;br /&gt;
| 11 | Cobblestone Path (3201049)                   | 32 | Oleander Crossing (3201024)                  |&lt;br /&gt;
| 12 | Cobblestone Path (3201050)                   | 33 | Tigerlily Avenue (3201038)                   |&lt;br /&gt;
| 13 | Cobblestone Path (3201051)                   | 34 | Tigerlily Avenue (3201040)                   |&lt;br /&gt;
| 14 | Cobblestone Path (3201053)                   | 35 | Tigerlily and Daisy Avenue (3201037)         |&lt;br /&gt;
| 15 | Cobblestone Path (3201054)                   | 36 | Tigerlily and Rose Avenue (3201041)          |&lt;br /&gt;
| 16 | Cobblestone Path, Gate (3201055)             | 37 | Tigerlily Crossing (3201039)                 |&lt;br /&gt;
| 17 | Cobblestone Path, Vineyard Gate (3201052)    | 38 | Wisteria Crossing (3201019)                  |&lt;br /&gt;
| 18 | Gardenia and Daisy Avenue (3201027)          | 39 | Wisteria Lane (3201018)                      |&lt;br /&gt;
| 19 | Gardenia Commons (3201029)                   | 40 | Wisteria Lane (3201020)                      |&lt;br /&gt;
| 20 | Gardenia Lane (3201028)                      | 41 | Wisteria Lane and Daisy Avenue (3201017)     |&lt;br /&gt;
| 21 | Gardenia Lane (3201030)                      | 42 | Wisteria Lane and Rose Avenue (3201021)      |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as bees love clover!  It looks like you want to set your landing room to be &amp;quot;Cobblestone Path&amp;quot; on your Flowerlily ring.  This will replace your current landing room, &amp;quot;Oleander and Rose Avenue&amp;quot;.  This service will cost 50,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as roses are beautiful!  Here are the messages I can set on your jewelry piece.  If you would like to choose a message, ASK me about CUSTOM MESSAGE number.  If you would like to preview a message, ASK me about PREVIEW MESSAGE number.  Remember, you may only have one message per piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|            Flowerlily&#039;s Isle of Four Winds Transport Messaging Options            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     #      |            Name            |     #      |            Name            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     1      | Disorienting Winds         |     32     | Bubbles                    |&lt;br /&gt;
|     2      | Swirling Sounds            |     38     | Topspin                    |&lt;br /&gt;
|     3      | Simple and Quick           |     39     | Sinkhole                   |&lt;br /&gt;
|     4      | Eroded by Sandstorm        |     40     | Beetles                    |&lt;br /&gt;
|     5      | Dancing Lights             |     41     | Ozone                      |&lt;br /&gt;
|     6      | Dense Fog                  |     42     | Cherry Blossoms            |&lt;br /&gt;
|     7      | Shadowy Tendrils           |     43     | Big Spider                 |&lt;br /&gt;
|     8      | Seagull Experience         |     44     | Little Spiders             |&lt;br /&gt;
|     9      | Door                       |     45     | Quicksand                  |&lt;br /&gt;
|     10     | Whirlwind                  |     46     | Murder                     |&lt;br /&gt;
|     11     | Porcelain Pieces           |     47     | Bean Sprout                |&lt;br /&gt;
|     12     | Fire                       |     48     | Fabulous                   |&lt;br /&gt;
|     13     | Water                      |     49     | Stained Glass              |&lt;br /&gt;
|     14     | Leaves                     |     50     | Swan Dive                  |&lt;br /&gt;
|     15     | Metal Runes                |     51     | Mist                       |&lt;br /&gt;
|     16     | Unraveling                 |     52     | Kidnapped                  |&lt;br /&gt;
|     23     | Vines                      |     53     | Fiery Tempest              |&lt;br /&gt;
|     24     | Lightning                  |     54     | Gift                       |&lt;br /&gt;
|     25     | Frost                      |     55     | Snap Smoke                 |&lt;br /&gt;
|     26     | Blinding Light             |     56     | Dance Troupe               |&lt;br /&gt;
|     27     | Butterflies                |     57     | Worm                       |&lt;br /&gt;
|     28     | Quicksilver                |     58     | Kettle                     |&lt;br /&gt;
|     29     | Cloud                      |     59     | Claw                       |&lt;br /&gt;
|     30     | Feathers                   |     60     | Balefire                   |&lt;br /&gt;
|     31     | Rainbow                    |            |                            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as willows love a riverbank!  If you were to use the &amp;quot;Disorienting Winds&amp;quot; message, when you transport you would see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision.  The wind whips past your head, coupled with flashes of light that add to your sudden disorientation.  As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
&lt;br /&gt;
Flowerlily continues and says, &amp;quot;When you transport those in your area will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form.  As rapidly as they arrived, the winds dissipate, but Weaves is no longer there.&lt;br /&gt;
&lt;br /&gt;
Flowerlily finishes by saying, &amp;quot;When you arrive, those around you will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor.  As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as autumn air is crisp!  It looks like you want to set your transport message to be &#039;Disorienting Winds&#039; on your Flowerlily ring.  This will replace your current &#039;Dance Troupe&#039; messaging.  This service will cost 50,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:Flowerlily%27s_Premium_Teleportation_Jewelry_Services&amp;diff=230249</id>
		<title>Announcement:Flowerlily&#039;s Premium Teleportation Jewelry Services</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:Flowerlily%27s_Premium_Teleportation_Jewelry_Services&amp;diff=230249"/>
		<updated>2024-11-28T04:53:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Created page with &amp;quot;{{Announcement |category=Premium |subject=Flowerlily&amp;#039;s Premium Teleportation Jewelry Services |author=GS4-WEAVES |date=2024-11-27 |changelog=2024 }} Flowerlily is available in the Mist Harbor, Bayview Villa, Anteroom, located on the Lighthouse Path, to help customize teleportation messaging and grounding rooms for Premium teleportation jewelry. ===tldr=== Flowerlily is available in the Mist Harbor, Bayview Villa, Anteroom, loc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Premium&lt;br /&gt;
|subject=Flowerlily&#039;s Premium Teleportation Jewelry Services&lt;br /&gt;
|author=GS4-WEAVES&lt;br /&gt;
|date=2024-11-27&lt;br /&gt;
|changelog=2024&lt;br /&gt;
}}&lt;br /&gt;
Flowerlily is available in the Mist Harbor, Bayview Villa, Anteroom, located on the Lighthouse Path, to help customize teleportation messaging and grounding rooms for [[Premium teleportation jewelry#Flowerlily|Premium teleportation jewelry]].&lt;br /&gt;
===tldr===&lt;br /&gt;
Flowerlily is available in the Mist Harbor, Bayview Villa, Anteroom, located on the Lighthouse Path, to help customize teleportation messaging and grounding rooms for [[Premium teleportation jewelry#Flowerlily|Premium teleportation jewelry]].&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230248</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230248"/>
		<updated>2024-11-28T04:38:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Flowerlily */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 12: Fire.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. [[Premium teleportation jewelry#Flowerlily|Flowerlily]] is available in the Mist Harbor, Bayview Villa, Anteroom and offers services for customizing teleportation messaging and grounding rooms.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location.  This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered.  &lt;br /&gt;
&lt;br /&gt;
Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total.  The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse&#039;s Gift Shop for 100 Premium Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your grounding slip and sense that the creator has provided the following information:&lt;br /&gt;
This grounding slip is a Premium Grounding item.  It can be RAISED to attempt to ground a transporter held in the other hand to the current room.  There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.)&lt;br /&gt;
&lt;br /&gt;
This item will crumble when used.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use a slip, RAISE it when at the desired location.  If the room is not eligible, you will be notified.  If eligible, raise again to set the location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows.  If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Mist Harbor Bank, Windows has been added as a grounding option for your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grounding locations may only be changed by a merchant, and this is a more rare service.  A merchant offering this option may change any currently set grounding slot to a different eligible location.  The same criteria for eligible locations that applies to the grounding slips applies to this service.  The location must be within Mist Harbor, whether inside or outside, and must allow teleportation.&lt;br /&gt;
&lt;br /&gt;
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The TWIST verb will toggle between grounded locations your transportation jewelry item is set to.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface.&lt;br /&gt;
&lt;br /&gt;
This (item) will now teleport you to a room named, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All grounded locations will show up via ANALYZE.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
Your transporter also has the option of transporting you to the following locations:&lt;br /&gt;
&amp;quot;Honeysuckle Crossing,&amp;quot; in Mist Harbor&lt;br /&gt;
&amp;quot;Eastern Harbor, Sea Turtle Lane,&amp;quot; in Eastern Harbor&lt;br /&gt;
&amp;quot;Western Harbor, Seathrak Way,&amp;quot; in Western Harbor&lt;br /&gt;
&amp;quot;Mist Harbor Bank, Windows,&amp;quot; in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
To switch to one of these locations, TWIST your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Flowerlily==&lt;br /&gt;
&lt;br /&gt;
Flowerlily is located in the Bayview Villa, Anteroom and is eager to customize the grounding room and teleportation messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
&lt;br /&gt;
Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;I love working on beautiful things!  If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging.  I can even show you a preview of each message option.  You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting!  While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES.  I will be able to list the options that I am able to help with!  One final seed to plant, my services cost 50,000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as wildflowers are colorful!  Here are the grounding rooms I can customize for you.  If you would like to choose a room, ASK me about CUSTOM ROOM number.  If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                         Flowerlily&#039;s Isle of Four Winds Landing Room Options                          |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |                  Room Name                   | #  |                  Room Name                   |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | Cobblestone Path (3201014)                   | 22 | Gardenia Lane and Rose Avenue (3201031)      |&lt;br /&gt;
| 2  | Cobblestone Path (3201015)                   | 23 | Honeysuckle Avenue (3201033)                 |&lt;br /&gt;
| 3  | Cobblestone Path (3201016)                   | 24 | Honeysuckle Avenue (3201035)                 |&lt;br /&gt;
| 4  | Cobblestone Path (3201042)                   | 25 | Honeysuckle and Daisy Avenue (3201032)       |&lt;br /&gt;
| 5  | Cobblestone Path (3201043)                   | 26 | Honeysuckle and Rose Avenue (3201036)        |&lt;br /&gt;
| 6  | Cobblestone Path (3201044)                   | 27 | Honeysuckle Crossing (3201034)               |&lt;br /&gt;
| 7  | Cobblestone Path (3201045)                   | 28 | Oleander Avenue (3201023)                    |&lt;br /&gt;
| 8  | Cobblestone Path (3201046)                   | 29 | Oleander Avenue (3201025)                    |&lt;br /&gt;
| 9  | Cobblestone Path (3201047)                   | 30 | Oleander and Daisy Avenue (3201022)          |&lt;br /&gt;
| 10 | Cobblestone Path (3201048)                   | 31 | Oleander and Rose Avenue (3201026)           |&lt;br /&gt;
| 11 | Cobblestone Path (3201049)                   | 32 | Oleander Crossing (3201024)                  |&lt;br /&gt;
| 12 | Cobblestone Path (3201050)                   | 33 | Tigerlily Avenue (3201038)                   |&lt;br /&gt;
| 13 | Cobblestone Path (3201051)                   | 34 | Tigerlily Avenue (3201040)                   |&lt;br /&gt;
| 14 | Cobblestone Path (3201053)                   | 35 | Tigerlily and Daisy Avenue (3201037)         |&lt;br /&gt;
| 15 | Cobblestone Path (3201054)                   | 36 | Tigerlily and Rose Avenue (3201041)          |&lt;br /&gt;
| 16 | Cobblestone Path, Gate (3201055)             | 37 | Tigerlily Crossing (3201039)                 |&lt;br /&gt;
| 17 | Cobblestone Path, Vineyard Gate (3201052)    | 38 | Wisteria Crossing (3201019)                  |&lt;br /&gt;
| 18 | Gardenia and Daisy Avenue (3201027)          | 39 | Wisteria Lane (3201018)                      |&lt;br /&gt;
| 19 | Gardenia Commons (3201029)                   | 40 | Wisteria Lane (3201020)                      |&lt;br /&gt;
| 20 | Gardenia Lane (3201028)                      | 41 | Wisteria Lane and Daisy Avenue (3201017)     |&lt;br /&gt;
| 21 | Gardenia Lane (3201030)                      | 42 | Wisteria Lane and Rose Avenue (3201021)      |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Note that as of 11/2024 Flowerlily doesn&#039;t currently show the room numbers when asked as that update only went live recently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as bees love clover!  It looks like you want to set your landing room to be &amp;quot;Cobblestone Path&amp;quot; on your Flowerlily ring.  This will replace your current landing room, &amp;quot;Oleander and Rose Avenue&amp;quot;.  This service will cost 50,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as roses are beautiful!  Here are the messages I can set on your jewelry piece.  If you would like to choose a message, ASK me about CUSTOM MESSAGE number.  If you would like to preview a message, ASK me about PREVIEW MESSAGE number.  Remember, you may only have one message per piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|            Flowerlily&#039;s Isle of Four Winds Transport Messaging Options            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     #      |            Name            |     #      |            Name            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     1      | Disorienting Winds         |     32     | Bubbles                    |&lt;br /&gt;
|     2      | Swirling Sounds            |     38     | Topspin                    |&lt;br /&gt;
|     3      | Simple and Quick           |     39     | Sinkhole                   |&lt;br /&gt;
|     4      | Eroded by Sandstorm        |     40     | Beetles                    |&lt;br /&gt;
|     5      | Dancing Lights             |     41     | Ozone                      |&lt;br /&gt;
|     6      | Dense Fog                  |     42     | Cherry Blossoms            |&lt;br /&gt;
|     7      | Shadowy Tendrils           |     43     | Big Spider                 |&lt;br /&gt;
|     8      | Seagull Experience         |     44     | Little Spiders             |&lt;br /&gt;
|     9      | Door                       |     45     | Quicksand                  |&lt;br /&gt;
|     10     | Whirlwind                  |     46     | Murder                     |&lt;br /&gt;
|     11     | Porcelain Pieces           |     47     | Bean Sprout                |&lt;br /&gt;
|     12     | Fire                       |     48     | Fabulous                   |&lt;br /&gt;
|     13     | Water                      |     49     | Stained Glass              |&lt;br /&gt;
|     14     | Leaves                     |     50     | Swan Dive                  |&lt;br /&gt;
|     15     | Metal Runes                |     51     | Mist                       |&lt;br /&gt;
|     16     | Unraveling                 |     52     | Kidnapped                  |&lt;br /&gt;
|     23     | Vines                      |     53     | Fiery Tempest              |&lt;br /&gt;
|     24     | Lightning                  |     54     | Gift                       |&lt;br /&gt;
|     25     | Frost                      |     55     | Snap Smoke                 |&lt;br /&gt;
|     26     | Blinding Light             |     56     | Dance Troupe               |&lt;br /&gt;
|     27     | Butterflies                |     57     | Worm                       |&lt;br /&gt;
|     28     | Quicksilver                |     58     | Kettle                     |&lt;br /&gt;
|     29     | Cloud                      |     59     | Claw                       |&lt;br /&gt;
|     30     | Feathers                   |     60     | Balefire                   |&lt;br /&gt;
|     31     | Rainbow                    |            |                            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as willows love a riverbank!  If you were to use the &amp;quot;Disorienting Winds&amp;quot; message, when you transport you would see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision.  The wind whips past your head, coupled with flashes of light that add to your sudden disorientation.  As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
&lt;br /&gt;
Flowerlily continues and says, &amp;quot;When you transport those in your area will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form.  As rapidly as they arrived, the winds dissipate, but Weaves is no longer there.&lt;br /&gt;
&lt;br /&gt;
Flowerlily finishes by saying, &amp;quot;When you arrive, those around you will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor.  As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as autumn air is crisp!  It looks like you want to set your transport message to be &#039;Disorienting Winds&#039; on your Flowerlily ring.  This will replace your current &#039;Dance Troupe&#039; messaging.  This service will cost 50,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
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|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
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|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230247</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230247"/>
		<updated>2024-11-28T04:37:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 12: Fire.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. [[Premium teleportation jewelry#Flowerlily|Flowerlily]] is available in the Mist Harbor, Bayview Villa, Anteroom and offers services for customizing teleportation messaging and grounding rooms.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location.  This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered.  &lt;br /&gt;
&lt;br /&gt;
Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total.  The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse&#039;s Gift Shop for 100 Premium Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your grounding slip and sense that the creator has provided the following information:&lt;br /&gt;
This grounding slip is a Premium Grounding item.  It can be RAISED to attempt to ground a transporter held in the other hand to the current room.  There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.)&lt;br /&gt;
&lt;br /&gt;
This item will crumble when used.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use a slip, RAISE it when at the desired location.  If the room is not eligible, you will be notified.  If eligible, raise again to set the location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows.  If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Mist Harbor Bank, Windows has been added as a grounding option for your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grounding locations may only be changed by a merchant, and this is a more rare service.  A merchant offering this option may change any currently set grounding slot to a different eligible location.  The same criteria for eligible locations that applies to the grounding slips applies to this service.  The location must be within Mist Harbor, whether inside or outside, and must allow teleportation.&lt;br /&gt;
&lt;br /&gt;
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The TWIST verb will toggle between grounded locations your transportation jewelry item is set to.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface.&lt;br /&gt;
&lt;br /&gt;
This (item) will now teleport you to a room named, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All grounded locations will show up via ANALYZE.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
Your transporter also has the option of transporting you to the following locations:&lt;br /&gt;
&amp;quot;Honeysuckle Crossing,&amp;quot; in Mist Harbor&lt;br /&gt;
&amp;quot;Eastern Harbor, Sea Turtle Lane,&amp;quot; in Eastern Harbor&lt;br /&gt;
&amp;quot;Western Harbor, Seathrak Way,&amp;quot; in Western Harbor&lt;br /&gt;
&amp;quot;Mist Harbor Bank, Windows,&amp;quot; in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
To switch to one of these locations, TWIST your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Flowerlily==&lt;br /&gt;
&lt;br /&gt;
Flowerlily is located in the Bayview Villa, Anteroom and is eager to customize the grounding room and teleportation messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
&lt;br /&gt;
Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;I love working on beautiful things!  If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging.  I can even show you a preview of each message option.  You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting!  While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES.  I will be able to list the options that I am able to help with!  One final seed to plant, my services cost 50,000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as wildflowers are colorful!  Here are the grounding rooms I can customize for you.  If you would like to choose a room, ASK me about CUSTOM ROOM number.  If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                         Flowerlily&#039;s Isle of Four Winds Landing Room Options                          |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |                  Room Name                   | #  |                  Room Name                   |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | Cobblestone Path (3201014)                   | 22 | Gardenia Lane and Rose Avenue (3201031)      |&lt;br /&gt;
| 2  | Cobblestone Path (3201015)                   | 23 | Honeysuckle Avenue (3201033)                 |&lt;br /&gt;
| 3  | Cobblestone Path (3201016)                   | 24 | Honeysuckle Avenue (3201035)                 |&lt;br /&gt;
| 4  | Cobblestone Path (3201042)                   | 25 | Honeysuckle and Daisy Avenue (3201032)       |&lt;br /&gt;
| 5  | Cobblestone Path (3201043)                   | 26 | Honeysuckle and Rose Avenue (3201036)        |&lt;br /&gt;
| 6  | Cobblestone Path (3201044)                   | 27 | Honeysuckle Crossing (3201034)               |&lt;br /&gt;
| 7  | Cobblestone Path (3201045)                   | 28 | Oleander Avenue (3201023)                    |&lt;br /&gt;
| 8  | Cobblestone Path (3201046)                   | 29 | Oleander Avenue (3201025)                    |&lt;br /&gt;
| 9  | Cobblestone Path (3201047)                   | 30 | Oleander and Daisy Avenue (3201022)          |&lt;br /&gt;
| 10 | Cobblestone Path (3201048)                   | 31 | Oleander and Rose Avenue (3201026)           |&lt;br /&gt;
| 11 | Cobblestone Path (3201049)                   | 32 | Oleander Crossing (3201024)                  |&lt;br /&gt;
| 12 | Cobblestone Path (3201050)                   | 33 | Tigerlily Avenue (3201038)                   |&lt;br /&gt;
| 13 | Cobblestone Path (3201051)                   | 34 | Tigerlily Avenue (3201040)                   |&lt;br /&gt;
| 14 | Cobblestone Path (3201053)                   | 35 | Tigerlily and Daisy Avenue (3201037)         |&lt;br /&gt;
| 15 | Cobblestone Path (3201054)                   | 36 | Tigerlily and Rose Avenue (3201041)          |&lt;br /&gt;
| 16 | Cobblestone Path, Gate (3201055)             | 37 | Tigerlily Crossing (3201039)                 |&lt;br /&gt;
| 17 | Cobblestone Path, Vineyard Gate (3201052)    | 38 | Wisteria Crossing (3201019)                  |&lt;br /&gt;
| 18 | Gardenia and Daisy Avenue (3201027)          | 39 | Wisteria Lane (3201018)                      |&lt;br /&gt;
| 19 | Gardenia Commons (3201029)                   | 40 | Wisteria Lane (3201020)                      |&lt;br /&gt;
| 20 | Gardenia Lane (3201028)                      | 41 | Wisteria Lane and Daisy Avenue (3201017)     |&lt;br /&gt;
| 21 | Gardenia Lane (3201030)                      | 42 | Wisteria Lane and Rose Avenue (3201021)      |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Note that as of 11/2024 Flowerlily doesn&#039;t currently show the room numbers when asked as that update only went live recently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as bees love clover!  It looks like you want to set your landing room to be &amp;quot;Cobblestone Path&amp;quot; on your Flowerlily ring.  This will replace your current landing room, &amp;quot;Oleander and Rose Avenue&amp;quot;.  This service will cost 50,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as roses are beautiful!  Here are the messages I can set on your jewelry piece.  If you would like to choose a message, ASK me about CUSTOM MESSAGE number.  If you would like to preview a message, ASK me about PREVIEW MESSAGE number.  Remember, you may only have one message per piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|            Flowerlily&#039;s Isle of Four Winds Transport Messaging Options            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     #      |            Name            |     #      |            Name            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     1      | Disorienting Winds         |     32     | Bubbles                    |&lt;br /&gt;
|     2      | Swirling Sounds            |     38     | Topspin                    |&lt;br /&gt;
|     3      | Simple and Quick           |     39     | Sinkhole                   |&lt;br /&gt;
|     4      | Eroded by Sandstorm        |     40     | Beetles                    |&lt;br /&gt;
|     5      | Dancing Lights             |     41     | Ozone                      |&lt;br /&gt;
|     6      | Dense Fog                  |     42     | Cherry Blossoms            |&lt;br /&gt;
|     7      | Shadowy Tendrils           |     43     | Big Spider                 |&lt;br /&gt;
|     8      | Seagull Experience         |     44     | Little Spiders             |&lt;br /&gt;
|     9      | Door                       |     45     | Quicksand                  |&lt;br /&gt;
|     10     | Whirlwind                  |     46     | Murder                     |&lt;br /&gt;
|     11     | Porcelain Pieces           |     47     | Bean Sprout                |&lt;br /&gt;
|     12     | Fire                       |     48     | Fabulous                   |&lt;br /&gt;
|     13     | Water                      |     49     | Stained Glass              |&lt;br /&gt;
|     14     | Leaves                     |     50     | Swan Dive                  |&lt;br /&gt;
|     15     | Metal Runes                |     51     | Mist                       |&lt;br /&gt;
|     16     | Unraveling                 |     52     | Kidnapped                  |&lt;br /&gt;
|     23     | Vines                      |     53     | Fiery Tempest              |&lt;br /&gt;
|     24     | Lightning                  |     54     | Gift                       |&lt;br /&gt;
|     25     | Frost                      |     55     | Snap Smoke                 |&lt;br /&gt;
|     26     | Blinding Light             |     56     | Dance Troupe               |&lt;br /&gt;
|     27     | Butterflies                |     57     | Worm                       |&lt;br /&gt;
|     28     | Quicksilver                |     58     | Kettle                     |&lt;br /&gt;
|     29     | Cloud                      |     59     | Claw                       |&lt;br /&gt;
|     30     | Feathers                   |     60     | Balefire                   |&lt;br /&gt;
|     31     | Rainbow                    |            |                            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as autumn air is crisp!  It looks like you want to set your transport message to be &#039;Disorienting Winds&#039; on your Flowerlily ring.  This will replace your current &#039;Dance Troupe&#039; messaging.  This service will cost 50,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as willows love a riverbank!  If you were to use the &amp;quot;Disorienting Winds&amp;quot; message, when you transport you would see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision.  The wind whips past your head, coupled with flashes of light that add to your sudden disorientation.  As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
&lt;br /&gt;
Flowerlily continues and says, &amp;quot;When you transport those in your area will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form.  As rapidly as they arrived, the winds dissipate, but Weaves is no longer there.&lt;br /&gt;
&lt;br /&gt;
Flowerlily finishes by saying, &amp;quot;When you arrive, those around you will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor.  As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230246</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230246"/>
		<updated>2024-11-28T04:37:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 12: Fire.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. [[Premium teleportation jewelry#Flowerlily|Flowerlily]] is available in the Mist Harbor, Bayview Villa, Anteroom and offers services for customizing teleportation messaging and grounding rooms.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location.  This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered.  &lt;br /&gt;
&lt;br /&gt;
Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total.  The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse&#039;s Gift Shop for 100 Premium Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your grounding slip and sense that the creator has provided the following information:&lt;br /&gt;
This grounding slip is a Premium Grounding item.  It can be RAISED to attempt to ground a transporter held in the other hand to the current room.  There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.)&lt;br /&gt;
&lt;br /&gt;
This item will crumble when used.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use a slip, RAISE it when at the desired location.  If the room is not eligible, you will be notified.  If eligible, raise again to set the location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows.  If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Mist Harbor Bank, Windows has been added as a grounding option for your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grounding locations may only be changed by a merchant, and this is a more rare service.  A merchant offering this option may change any currently set grounding slot to a different eligible location.  The same criteria for eligible locations that applies to the grounding slips applies to this service.  The location must be within Mist Harbor, whether inside or outside, and must allow teleportation.&lt;br /&gt;
&lt;br /&gt;
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The TWIST verb will toggle between grounded locations your transportation jewelry item is set to.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface.&lt;br /&gt;
&lt;br /&gt;
This (item) will now teleport you to a room named, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All grounded locations will show up via ANALYZE.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
Your transporter also has the option of transporting you to the following locations:&lt;br /&gt;
&amp;quot;Honeysuckle Crossing,&amp;quot; in Mist Harbor&lt;br /&gt;
&amp;quot;Eastern Harbor, Sea Turtle Lane,&amp;quot; in Eastern Harbor&lt;br /&gt;
&amp;quot;Western Harbor, Seathrak Way,&amp;quot; in Western Harbor&lt;br /&gt;
&amp;quot;Mist Harbor Bank, Windows,&amp;quot; in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
To switch to one of these locations, TWIST your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Flowerlily==&lt;br /&gt;
&lt;br /&gt;
Flowerlily is located in the Bayview Villa, Anteroom and is eager to customize the grounding room and teleportation messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
&lt;br /&gt;
Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;I love working on beautiful things!  If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging.  I can even show you a preview of each message option.  You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting!  While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES.  I will be able to list the options that I am able to help with!  One final seed to plant, my services cost 50,000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as wildflowers are colorful!  Here are the grounding rooms I can customize for you.  If you would like to choose a room, ASK me about CUSTOM ROOM number.  If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                         Flowerlily&#039;s Isle of Four Winds Landing Room Options                          |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |                  Room Name                   | #  |                  Room Name                   |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | Cobblestone Path (3201014)                   | 22 | Gardenia Lane and Rose Avenue (3201031)      |&lt;br /&gt;
| 2  | Cobblestone Path (3201015)                   | 23 | Honeysuckle Avenue (3201033)                 |&lt;br /&gt;
| 3  | Cobblestone Path (3201016)                   | 24 | Honeysuckle Avenue (3201035)                 |&lt;br /&gt;
| 4  | Cobblestone Path (3201042)                   | 25 | Honeysuckle and Daisy Avenue (3201032)       |&lt;br /&gt;
| 5  | Cobblestone Path (3201043)                   | 26 | Honeysuckle and Rose Avenue (3201036)        |&lt;br /&gt;
| 6  | Cobblestone Path (3201044)                   | 27 | Honeysuckle Crossing (3201034)               |&lt;br /&gt;
| 7  | Cobblestone Path (3201045)                   | 28 | Oleander Avenue (3201023)                    |&lt;br /&gt;
| 8  | Cobblestone Path (3201046)                   | 29 | Oleander Avenue (3201025)                    |&lt;br /&gt;
| 9  | Cobblestone Path (3201047)                   | 30 | Oleander and Daisy Avenue (3201022)          |&lt;br /&gt;
| 10 | Cobblestone Path (3201048)                   | 31 | Oleander and Rose Avenue (3201026)           |&lt;br /&gt;
| 11 | Cobblestone Path (3201049)                   | 32 | Oleander Crossing (3201024)                  |&lt;br /&gt;
| 12 | Cobblestone Path (3201050)                   | 33 | Tigerlily Avenue (3201038)                   |&lt;br /&gt;
| 13 | Cobblestone Path (3201051)                   | 34 | Tigerlily Avenue (3201040)                   |&lt;br /&gt;
| 14 | Cobblestone Path (3201053)                   | 35 | Tigerlily and Daisy Avenue (3201037)         |&lt;br /&gt;
| 15 | Cobblestone Path (3201054)                   | 36 | Tigerlily and Rose Avenue (3201041)          |&lt;br /&gt;
| 16 | Cobblestone Path, Gate (3201055)             | 37 | Tigerlily Crossing (3201039)                 |&lt;br /&gt;
| 17 | Cobblestone Path, Vineyard Gate (3201052)    | 38 | Wisteria Crossing (3201019)                  |&lt;br /&gt;
| 18 | Gardenia and Daisy Avenue (3201027)          | 39 | Wisteria Lane (3201018)                      |&lt;br /&gt;
| 19 | Gardenia Commons (3201029)                   | 40 | Wisteria Lane (3201020)                      |&lt;br /&gt;
| 20 | Gardenia Lane (3201028)                      | 41 | Wisteria Lane and Daisy Avenue (3201017)     |&lt;br /&gt;
| 21 | Gardenia Lane (3201030)                      | 42 | Wisteria Lane and Rose Avenue (3201021)      |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Note that as of 11/2024 Flowerlily doesn&#039;t currently show the room numbers when asked as that update only went live recently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as bees love clover!  It looks like you want to set your landing room to be &amp;quot;Cobblestone Path&amp;quot; on your Flowerlily ring.  This will replace your current landing room, &amp;quot;Oleander and Rose Avenue&amp;quot;.  This service will cost 25,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as roses are beautiful!  Here are the messages I can set on your jewelry piece.  If you would like to choose a message, ASK me about CUSTOM MESSAGE number.  If you would like to preview a message, ASK me about PREVIEW MESSAGE number.  Remember, you may only have one message per piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|            Flowerlily&#039;s Isle of Four Winds Transport Messaging Options            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     #      |            Name            |     #      |            Name            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     1      | Disorienting Winds         |     32     | Bubbles                    |&lt;br /&gt;
|     2      | Swirling Sounds            |     38     | Topspin                    |&lt;br /&gt;
|     3      | Simple and Quick           |     39     | Sinkhole                   |&lt;br /&gt;
|     4      | Eroded by Sandstorm        |     40     | Beetles                    |&lt;br /&gt;
|     5      | Dancing Lights             |     41     | Ozone                      |&lt;br /&gt;
|     6      | Dense Fog                  |     42     | Cherry Blossoms            |&lt;br /&gt;
|     7      | Shadowy Tendrils           |     43     | Big Spider                 |&lt;br /&gt;
|     8      | Seagull Experience         |     44     | Little Spiders             |&lt;br /&gt;
|     9      | Door                       |     45     | Quicksand                  |&lt;br /&gt;
|     10     | Whirlwind                  |     46     | Murder                     |&lt;br /&gt;
|     11     | Porcelain Pieces           |     47     | Bean Sprout                |&lt;br /&gt;
|     12     | Fire                       |     48     | Fabulous                   |&lt;br /&gt;
|     13     | Water                      |     49     | Stained Glass              |&lt;br /&gt;
|     14     | Leaves                     |     50     | Swan Dive                  |&lt;br /&gt;
|     15     | Metal Runes                |     51     | Mist                       |&lt;br /&gt;
|     16     | Unraveling                 |     52     | Kidnapped                  |&lt;br /&gt;
|     23     | Vines                      |     53     | Fiery Tempest              |&lt;br /&gt;
|     24     | Lightning                  |     54     | Gift                       |&lt;br /&gt;
|     25     | Frost                      |     55     | Snap Smoke                 |&lt;br /&gt;
|     26     | Blinding Light             |     56     | Dance Troupe               |&lt;br /&gt;
|     27     | Butterflies                |     57     | Worm                       |&lt;br /&gt;
|     28     | Quicksilver                |     58     | Kettle                     |&lt;br /&gt;
|     29     | Cloud                      |     59     | Claw                       |&lt;br /&gt;
|     30     | Feathers                   |     60     | Balefire                   |&lt;br /&gt;
|     31     | Rainbow                    |            |                            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as autumn air is crisp!  It looks like you want to set your transport message to be &#039;Disorienting Winds&#039; on your Flowerlily ring.  This will replace your current &#039;Dance Troupe&#039; messaging.  This service will cost 25,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as willows love a riverbank!  If you were to use the &amp;quot;Disorienting Winds&amp;quot; message, when you transport you would see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision.  The wind whips past your head, coupled with flashes of light that add to your sudden disorientation.  As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
&lt;br /&gt;
Flowerlily continues and says, &amp;quot;When you transport those in your area will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form.  As rapidly as they arrived, the winds dissipate, but Weaves is no longer there.&lt;br /&gt;
&lt;br /&gt;
Flowerlily finishes by saying, &amp;quot;When you arrive, those around you will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor.  As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230245</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230245"/>
		<updated>2024-11-28T04:36:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: /* Flowerlily */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 12: Fire.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. [[Premium teleportation jewelry#Flowerlily|Flowerlily]] is available in the Mist Harbor, Bayview Villa, Anteroom and offers services for customizing teleportation messaging and grounding rooms.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location.  This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered.  &lt;br /&gt;
&lt;br /&gt;
Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total.  The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse&#039;s Gift Shop for 100 Premium Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your grounding slip and sense that the creator has provided the following information:&lt;br /&gt;
This grounding slip is a Premium Grounding item.  It can be RAISED to attempt to ground a transporter held in the other hand to the current room.  There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.)&lt;br /&gt;
&lt;br /&gt;
This item will crumble when used.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use a slip, RAISE it when at the desired location.  If the room is not eligible, you will be notified.  If eligible, raise again to set the location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows.  If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Mist Harbor Bank, Windows has been added as a grounding option for your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grounding locations may only be changed by a merchant, and this is a more rare service.  A merchant offering this option may change any currently set grounding slot to a different eligible location.  The same criteria for eligible locations that applies to the grounding slips applies to this service.  The location must be within Mist Harbor, whether inside or outside, and must allow teleportation.&lt;br /&gt;
&lt;br /&gt;
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The TWIST verb will toggle between grounded locations your transportation jewelry item is set to.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface.&lt;br /&gt;
&lt;br /&gt;
This (item) will now teleport you to a room named, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All grounded locations will show up via ANALYZE.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
Your transporter also has the option of transporting you to the following locations:&lt;br /&gt;
&amp;quot;Honeysuckle Crossing,&amp;quot; in Mist Harbor&lt;br /&gt;
&amp;quot;Eastern Harbor, Sea Turtle Lane,&amp;quot; in Eastern Harbor&lt;br /&gt;
&amp;quot;Western Harbor, Seathrak Way,&amp;quot; in Western Harbor&lt;br /&gt;
&amp;quot;Mist Harbor Bank, Windows,&amp;quot; in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
To switch to one of these locations, TWIST your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Flowerlily==&lt;br /&gt;
&lt;br /&gt;
Flowerlily is located in the Bayview Villa, Anteroom and is eager to customize the grounding room and teleportation messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
&lt;br /&gt;
Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;I love working on beautiful things!  If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging.  I can even show you a preview of each message option.  You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting!  While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES.  I will be able to list the options that I am able to help with!  One final seed to plant, my services cost 25,000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as wildflowers are colorful!  Here are the grounding rooms I can customize for you.  If you would like to choose a room, ASK me about CUSTOM ROOM number.  If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                         Flowerlily&#039;s Isle of Four Winds Landing Room Options                          |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |                  Room Name                   | #  |                  Room Name                   |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | Cobblestone Path (3201014)                   | 22 | Gardenia Lane and Rose Avenue (3201031)      |&lt;br /&gt;
| 2  | Cobblestone Path (3201015)                   | 23 | Honeysuckle Avenue (3201033)                 |&lt;br /&gt;
| 3  | Cobblestone Path (3201016)                   | 24 | Honeysuckle Avenue (3201035)                 |&lt;br /&gt;
| 4  | Cobblestone Path (3201042)                   | 25 | Honeysuckle and Daisy Avenue (3201032)       |&lt;br /&gt;
| 5  | Cobblestone Path (3201043)                   | 26 | Honeysuckle and Rose Avenue (3201036)        |&lt;br /&gt;
| 6  | Cobblestone Path (3201044)                   | 27 | Honeysuckle Crossing (3201034)               |&lt;br /&gt;
| 7  | Cobblestone Path (3201045)                   | 28 | Oleander Avenue (3201023)                    |&lt;br /&gt;
| 8  | Cobblestone Path (3201046)                   | 29 | Oleander Avenue (3201025)                    |&lt;br /&gt;
| 9  | Cobblestone Path (3201047)                   | 30 | Oleander and Daisy Avenue (3201022)          |&lt;br /&gt;
| 10 | Cobblestone Path (3201048)                   | 31 | Oleander and Rose Avenue (3201026)           |&lt;br /&gt;
| 11 | Cobblestone Path (3201049)                   | 32 | Oleander Crossing (3201024)                  |&lt;br /&gt;
| 12 | Cobblestone Path (3201050)                   | 33 | Tigerlily Avenue (3201038)                   |&lt;br /&gt;
| 13 | Cobblestone Path (3201051)                   | 34 | Tigerlily Avenue (3201040)                   |&lt;br /&gt;
| 14 | Cobblestone Path (3201053)                   | 35 | Tigerlily and Daisy Avenue (3201037)         |&lt;br /&gt;
| 15 | Cobblestone Path (3201054)                   | 36 | Tigerlily and Rose Avenue (3201041)          |&lt;br /&gt;
| 16 | Cobblestone Path, Gate (3201055)             | 37 | Tigerlily Crossing (3201039)                 |&lt;br /&gt;
| 17 | Cobblestone Path, Vineyard Gate (3201052)    | 38 | Wisteria Crossing (3201019)                  |&lt;br /&gt;
| 18 | Gardenia and Daisy Avenue (3201027)          | 39 | Wisteria Lane (3201018)                      |&lt;br /&gt;
| 19 | Gardenia Commons (3201029)                   | 40 | Wisteria Lane (3201020)                      |&lt;br /&gt;
| 20 | Gardenia Lane (3201028)                      | 41 | Wisteria Lane and Daisy Avenue (3201017)     |&lt;br /&gt;
| 21 | Gardenia Lane (3201030)                      | 42 | Wisteria Lane and Rose Avenue (3201021)      |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Note that as of 11/2024 Flowerlily doesn&#039;t currently show the room numbers when asked as that update only went live recently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as bees love clover!  It looks like you want to set your landing room to be &amp;quot;Cobblestone Path&amp;quot; on your Flowerlily ring.  This will replace your current landing room, &amp;quot;Oleander and Rose Avenue&amp;quot;.  This service will cost 25,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as roses are beautiful!  Here are the messages I can set on your jewelry piece.  If you would like to choose a message, ASK me about CUSTOM MESSAGE number.  If you would like to preview a message, ASK me about PREVIEW MESSAGE number.  Remember, you may only have one message per piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|            Flowerlily&#039;s Isle of Four Winds Transport Messaging Options            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     #      |            Name            |     #      |            Name            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     1      | Disorienting Winds         |     32     | Bubbles                    |&lt;br /&gt;
|     2      | Swirling Sounds            |     38     | Topspin                    |&lt;br /&gt;
|     3      | Simple and Quick           |     39     | Sinkhole                   |&lt;br /&gt;
|     4      | Eroded by Sandstorm        |     40     | Beetles                    |&lt;br /&gt;
|     5      | Dancing Lights             |     41     | Ozone                      |&lt;br /&gt;
|     6      | Dense Fog                  |     42     | Cherry Blossoms            |&lt;br /&gt;
|     7      | Shadowy Tendrils           |     43     | Big Spider                 |&lt;br /&gt;
|     8      | Seagull Experience         |     44     | Little Spiders             |&lt;br /&gt;
|     9      | Door                       |     45     | Quicksand                  |&lt;br /&gt;
|     10     | Whirlwind                  |     46     | Murder                     |&lt;br /&gt;
|     11     | Porcelain Pieces           |     47     | Bean Sprout                |&lt;br /&gt;
|     12     | Fire                       |     48     | Fabulous                   |&lt;br /&gt;
|     13     | Water                      |     49     | Stained Glass              |&lt;br /&gt;
|     14     | Leaves                     |     50     | Swan Dive                  |&lt;br /&gt;
|     15     | Metal Runes                |     51     | Mist                       |&lt;br /&gt;
|     16     | Unraveling                 |     52     | Kidnapped                  |&lt;br /&gt;
|     23     | Vines                      |     53     | Fiery Tempest              |&lt;br /&gt;
|     24     | Lightning                  |     54     | Gift                       |&lt;br /&gt;
|     25     | Frost                      |     55     | Snap Smoke                 |&lt;br /&gt;
|     26     | Blinding Light             |     56     | Dance Troupe               |&lt;br /&gt;
|     27     | Butterflies                |     57     | Worm                       |&lt;br /&gt;
|     28     | Quicksilver                |     58     | Kettle                     |&lt;br /&gt;
|     29     | Cloud                      |     59     | Claw                       |&lt;br /&gt;
|     30     | Feathers                   |     60     | Balefire                   |&lt;br /&gt;
|     31     | Rainbow                    |            |                            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as autumn air is crisp!  It looks like you want to set your transport message to be &#039;Disorienting Winds&#039; on your Flowerlily ring.  This will replace your current &#039;Dance Troupe&#039; messaging.  This service will cost 25,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as willows love a riverbank!  If you were to use the &amp;quot;Disorienting Winds&amp;quot; message, when you transport you would see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision.  The wind whips past your head, coupled with flashes of light that add to your sudden disorientation.  As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
&lt;br /&gt;
Flowerlily continues and says, &amp;quot;When you transport those in your area will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form.  As rapidly as they arrived, the winds dissipate, but Weaves is no longer there.&lt;br /&gt;
&lt;br /&gt;
Flowerlily finishes by saying, &amp;quot;When you arrive, those around you will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor.  As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
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|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230244</id>
		<title>Premium transport jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_jewelry&amp;diff=230244"/>
		<updated>2024-11-28T04:36:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of &#039;&#039;&#039;teleportation jewelry&#039;&#039;&#039;.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&#039;&#039;&#039;Default Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport jewelry item.  It has the capability of transporting you to Mist Harbor.  It is currently set with default messaging.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Messaging&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a Premium transport item.  It has the capability of transporting you to Mist Harbor.  It is currently set with custom messaging.  This item is set to message with option 12: Fire.&lt;br /&gt;
&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Safe Haven, Great Room,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
A merchant can alter this item with a long description or a show.  The worn location cannot change.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method).  The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character.  If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members.  Different patterns and item types are available in various towns.&lt;br /&gt;
&lt;br /&gt;
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. [[Premium teleportation jewelry#Flowerlily|Flowerlily]] is available in the Mist Harbor, Bayview Villa, Anteroom and offers services for customizing teleportation messaging and grounding rooms.&lt;br /&gt;
&lt;br /&gt;
There is no wait period between uses to transport to Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Nothing happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&amp;lt;br/&amp;gt;Something happening&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|{{addmetext}} &amp;lt;!--First Person View--&amp;gt;&lt;br /&gt;
|{{addmetext}} &amp;lt;!--Third Person View--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===Types===&lt;br /&gt;
Each town has a different set of teleportation jewelry to choose from:&lt;br /&gt;
&lt;br /&gt;
;Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kharam Dzu:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kraken&#039;s Fall:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;River&#039;s Rest:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Solhaven:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor&#039;s knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Illistim:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta&#039;Vaalor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wehnimer&#039;s Landing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zul Logoth:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Grounding===&lt;br /&gt;
&lt;br /&gt;
Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used.  Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location.  This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered.  &lt;br /&gt;
&lt;br /&gt;
Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total.  The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse&#039;s Gift Shop for 100 Premium Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your grounding slip and sense that the creator has provided the following information:&lt;br /&gt;
This grounding slip is a Premium Grounding item.  It can be RAISED to attempt to ground a transporter held in the other hand to the current room.  There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.)&lt;br /&gt;
&lt;br /&gt;
This item will crumble when used.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To use a slip, RAISE it when at the desired location.  If the room is not eligible, you will be notified.  If eligible, raise again to set the location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows.  If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Mist Harbor Bank, Windows has been added as a grounding option for your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Grounding locations may only be changed by a merchant, and this is a more rare service.  A merchant offering this option may change any currently set grounding slot to a different eligible location.  The same criteria for eligible locations that applies to the grounding slips applies to this service.  The location must be within Mist Harbor, whether inside or outside, and must allow teleportation.&lt;br /&gt;
&lt;br /&gt;
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The TWIST verb will toggle between grounded locations your transportation jewelry item is set to.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface.&lt;br /&gt;
&lt;br /&gt;
This (item) will now teleport you to a room named, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All grounded locations will show up via ANALYZE.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is currently grounded to always have you land in the room called, &amp;quot;Gardenia Commons,&amp;quot; in Mist Harbor.  You can toggle this setting to drop you to a random location via the FLIP verb.&lt;br /&gt;
&lt;br /&gt;
Your transporter also has the option of transporting you to the following locations:&lt;br /&gt;
&amp;quot;Honeysuckle Crossing,&amp;quot; in Mist Harbor&lt;br /&gt;
&amp;quot;Eastern Harbor, Sea Turtle Lane,&amp;quot; in Eastern Harbor&lt;br /&gt;
&amp;quot;Western Harbor, Seathrak Way,&amp;quot; in Western Harbor&lt;br /&gt;
&amp;quot;Mist Harbor Bank, Windows,&amp;quot; in Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
To switch to one of these locations, TWIST your (item).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations.  Some shops may also sell transportation jewelry with custom messages already set.  Options 17-22 are only available at [[Ebon Gate]].  Options 33-37 were released at the [[Spitfire]] and are not normally available.  The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire.  All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|+ &#039;&#039;&#039;Transportation Jewelry Messaging Options&#039;&#039;&#039;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Messaging Option Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; |Arrival/Departure&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot; |1. Disorienting Winds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2. Swirling Sounds&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you&#039;ve been suspended by the winds and your surroundings have changed.&lt;br /&gt;
|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A brisk breeze begins to swirl around Kaikala&#039;s hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk&#039;s cry as the winds fade away, taking Kaikala with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|3. Simple and Quick&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.&lt;br /&gt;
|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|4. Eroded By Sandstorm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.&lt;br /&gt;
|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|5. Dancing Lights&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.&lt;br /&gt;
|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A mote of multi-hued light appears and begins to swirl around Jainna&#039;s hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|6. Dense Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.&lt;br /&gt;
|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|7. Shadowy Tendrils&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.&lt;br /&gt;
|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Shadowy tendrils rise from the ground and wrap around Wyrom&#039;s legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|8. Seagull Experience&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, &amp;quot;Swah!&amp;quot; to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.&lt;br /&gt;
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant &amp;quot;swahing&amp;quot; of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of &amp;quot;swahing&amp;quot; seagulls. Kaikala is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|9. Door&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.&lt;br /&gt;
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|10. Whirlwind&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.&lt;br /&gt;
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna&#039;s eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|11. Porcelain Pieces&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.&lt;br /&gt;
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny cracks begin to appear across Naionna&#039;s skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|12. Fire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.&lt;br /&gt;
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|13. Water&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.&lt;br /&gt;
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|14. Leaves&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.&lt;br /&gt;
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|15. Metal Runes (variable number of runes)&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.&lt;br /&gt;
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz&#039;s form. When the light subsides, Tamuz has vanished along with the runes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|16. Unraveling&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.&lt;br /&gt;
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|17. Licking Mists&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm.  Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air.  It doesn&#039;t take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments.&lt;br /&gt;
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby.  A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it.  Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby.  It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| 18. Rising Spirits&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item).  Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing.  They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans.  Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.&lt;br /&gt;
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages.  Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space.  Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic.  As quickly as they came, the spirits scatter to the winds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him.  Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing.  They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails.  Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter.  A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|19. The Black Coach&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears as your fingers brush against your (item).  It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them.  Once it slows, you move to the coach and step inside.  A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus.  They draw a black lacquer coach behind them and come to an abrupt halt nearby.  Lydil steps out of the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Rising on the air, the sound of horses&#039; clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus.  They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him.  Neighing once, the horses ride off, pulling the coach behind them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|20. Skeletal Fog&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn (item), you feel an incredible weight pressing down upon every bit of your being.  You hunch over, gasping for air and realize that your body is rapidly wasting away.  Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust.  Your body is stiff as you drag yourself slowly towards a light overhead.  Pulling yourself up and out of a pool of miasmatic fog, you can&#039;t help but notice that you are nothing more than bones with the fog wrapping lightly about you.  As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.&lt;br /&gt;
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths.  As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|While turning her (item), Jainna’s face grows dark with worry.  Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm.  As she gasps for air, none seems to come until one last ragged cough escapes from her lips.  The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|21. Squishy Rats&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord.  With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives.  You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals.  Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop.  You seem to be whole once more and somewhere else entirely.&lt;br /&gt;
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you.  Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna touches her (item) and immediately doubles over in pain.  Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes.  Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions!  It seems they took Jainna with them.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|22. Noxious Scents&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You lightly touch your (item).  The faint scents of sulphur, ether, and brimstone rise from beneath your feet.  A keening, howling wind surrounds you, whipping at you violently.  Your vision is completely obscured.  Suddenly, you have a sense of ascension.  Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another.  Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.&lt;br /&gt;
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you.  Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents.  Then as quickly as the winds whipped up, they fade away.  You realize Jainna is standing before you with an amused smile on her face.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you.  Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors.  Then, as quickly as the winds whipped up, they fade away.  You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|23. Vines&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly.  Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance.  When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.&lt;br /&gt;
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms.  The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her.  The leaves shimmer as they build a quick cocoon, obscuring Jainna completely.   The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding.  When you recover your sight, Jainna and the vines have vanished.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|24. Lightning&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Just as your fingers brush your (item), a bolt of lightning strikes you with full force.  Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming.  As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.&lt;br /&gt;
|A brilliant bolt of lightning suddenly illuminates the area.  When the light fades, Jainna suddenly appears next to you.  A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above.  After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|25. Frost&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs.  Soon, your entire body is covered in a latticework of ice crystals, obscuring your view.  As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else.  You shiver slightly as the warmth returns to your body.&lt;br /&gt;
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head.  The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs.  Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|26. Blinding Light&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze.  When the intense pain behind your eyes subsides, you find your surroundings have changed.&lt;br /&gt;
|A sudden flash of blinding light fades to reveal Jainna standing next to you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|You are blinded momentarily by a flash of intense light.  As your sight returns, you realize Jainna is no longer where she was.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|27. Butterflies&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings.  Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight.  After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one.  At last, you are standing in a new place, with just the one tiger butterfly on finger.  You give it a smile, and it wings quietly away.&lt;br /&gt;
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes.  As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger.  She gives it a smile before it flits away.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger.  The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her.  In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|28. Quicksilver&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet.  Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs.  Before you can move, you are sucked into the liquid.  For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe.  The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating.  Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.&lt;br /&gt;
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool.  Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face.  She frowns slightly and shakes her head.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet.  The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver.  The liquid quivers a moment before evaporating, leaving no trace behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|29. Cloud&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes.  Stepping into the opaque mist, you feel yourself floating away on the breeze.  As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more.  Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground.  When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna.  Stepping into the opaque mist, she appears to float away in the ensuing breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|30. Feathers&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You gasp as you feel as if your body is being pulled in different directions.  You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.&lt;br /&gt;
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn.  The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|31. Rainbow&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A single ray of red light rises from the ground to arc above your head and down to the ground on your side.  Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc.  Shrouded in a myriad of colors, you find your vision is obscured.  Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow&#039;s end.  Gradually, you realize that all that was behind you has faded.  Peering through the light, you find the world around you slowly begins to take shape.  The rainbow shimmers and then fades, leaving you planted in a different place.&lt;br /&gt;
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow.  The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Wisps of red light rise above Jainna forming a semi-circular pattern.  The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow.  Within an instant, the rainbow fades, and Jainna is gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|32. Bubbles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tiny bubbles form around your feet, rapidly increasing in size and opacity.  One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision.  The elasticity of the outer layer allows its shape to alternate from convex to concave.  You feel the air within expand, and the bubble rises, transporting you away.  You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction.  Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.&lt;br /&gt;
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes.  As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity.  One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her.  Its undulating outer skin refracts the light, distorting her appearance within.  The bubble rises, ascending into the heights and vanishing from view.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|33: Walk the Plank&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur.  Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate.  Just before you smash into the ground, you momentarily float above the earth, then gently touch down.&lt;br /&gt;
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate.  Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, &amp;quot;Walk the plank!&amp;quot;  Quilic tentatively sets one foot on the plank, then his other.  As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|34: Drunken Pirates&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly.  They roughly grab you by the arms and force a draught of rum down your gullet.  The liquor burns, your eyes stinging, the world around you turning upside-down.  By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another.  They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul &amp;lt;player&amp;gt; behind them.  Raising their flagons of rum and toasting one another, the pirates shove &amp;lt;player&amp;gt; away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at &amp;lt;player&amp;gt; and swear drunkenly.  They roughly grab &amp;lt;player&amp;gt; by the arms and force a draught of rum down his gullet before bodily hauling him away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|35: Landlubber&#039;s Dinghy&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern.  The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern.  As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, &amp;quot;Grubby landlubbers!&amp;quot;  The boat suddenly pitches forward, then completely vanishes.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|36: Ocean Wave&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you.  You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues.  Just when you feel you are about to drown, you blink and find yourself in a new location.&lt;br /&gt;
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle.  As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil.  Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|37: Captain&#039;s Wheel&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Before your very eyes, a ship&#039;s captain&#039;s wheel appears.  You give it a hard spin, and the world around you begins to rotate.  Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors.  Someone eagerly calls, &amp;quot;Land, ho!&amp;quot; and the harrowing journey ends.  You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy, who appears to be hanging on to it for dear life.  As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Before your very eyes, a ship&#039;s captain&#039;s wheel appears in front of Tivvy.  She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|38: Topspin&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils.  With a sudden snap, the strand unfurls, spinning you off like a top.  After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings.&lt;br /&gt;
|A whirling blur suddenly appears, a humanoid form barely visible at its core.  The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Slowly, a gossamer strand begins to creep from within the confines of Haxus&#039; (item), wriggling about in a slow, hypnotic dance.  Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils.  With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|39: Sinkhole&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item).  Suddenly, the ground opens up and swallows you whole, blanketing you in darkness.  After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before.&lt;br /&gt;
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris.  The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole!  The earthen fissure seals up just as quickly, leaving no trace of him.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|40: Beetles&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat.  You glance down to see that the area around your feet appears to be boiling.  Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head.  Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you&#039;ve arrived at a new destination.&lt;br /&gt;
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay.  This scent is the only warning before a swarm of beetles boils up from the ground under his feet.  Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass.  All at once, the beetles disperse, leaving no trace of Quilic.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|41: Ozone&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor.  Suddenly, a sharp crack of sound assaults your eardrums.  It is simultaneously accompanied by a blinding flash of light.  It takes just a moment for your eyes to adjust and discern your new location.&lt;br /&gt;
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target.  With a sharp crack of thunder, the bolt hits Tamuz and he disappears.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|42: Cherry Blossoms&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A soft breeze filled with the gentle scent of cherry blossoms teases your senses.  Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully.  A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms.  Too soon, the lively display comes to an end.  As the blossoms float away into invisibility, you realize you&#039;ve arrived at your destination.&lt;br /&gt;
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom.  That single blossom begins to multiply, and soon Naionna&#039;s body becomes obscured behind a dizzying wall of soft pink petals.  When the breeze dies down, the blossoms have disappeared and so has she.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|43: Big Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body.  Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet.  After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location.&lt;br /&gt;
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand.  The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles.  Magically fast, the spider encases him completely in a thick cocoon of spidersilk.  With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic&#039;s cocooned body behind it.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|44: Little Spiders&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Several sticky strands of silk thread all hit your ankles at once.  Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you.  Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight.  A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination.&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them.  The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|From out of nowhere, thousands of tiny black spiders converge on Quilic.  With magical speed, they work from the ground up to quickly cover him in a tight cocoon.  When Quilic&#039;s been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|45: Quicksand&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The space under your feet suddenly changes in essence.  Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down.  First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders.  You find yourself instinctively taking a deep breath before it completely swallows you whole.  Your lungs don&#039;t even have a chance to burn before the stifling feeling fades away and you open your eyes.  You brush a few grains of damp sand away before taking in your new surroundings.&lt;br /&gt;
|Wylloh suddenly appears, casually brushing damp sand from herself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet.  The second after Wylloh&#039;s head disappears, the sand also disappears, leaving behind no trace of either.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|46: Murder&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow.  Looking up, you see dozens of crows swooping down upon you with flashing black wings.  Each beady eye is pinned exclusively on you.  They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach.  As one, they leap into the air with you firmly in their clutches and rapidly take to the sky.  The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new.&lt;br /&gt;
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp.  As a group, the crows gently set her safely on the ground before flying away as if they were never here.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend.  In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy.  Within seconds, the birds have lifted off with their prize and flown away.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|47: Beansprout&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods.  You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey.  When your vision clears, you are somewhere new.&lt;br /&gt;
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate.  When it has disappeared completely, Modrian remains behind, looking none the worse for wear.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian casually tosses a few beans to the ground before him.  Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods!  Modrian grasps hold of the vine and is carried away out of sight.  Moments later the vine vanishes completely, as if it had never existed at all.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|48: Fabulous&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals.  A smile forms on your mouth as you fling the rainbow colored glittering dust over your head.  You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body.  When the dust settles, you realize you&#039;re in an entirely new location.&lt;br /&gt;
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head.  Before the glittering cloud completely obscures him, he gives a snap of his fingers.  When the dust settles, he&#039;s gone.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|49: Stained Glass&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass.  A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness.  When you open your eyes, you&#039;re somewhere else.&lt;br /&gt;
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water.  Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces.  The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues.  Suddenly a brilliant light flares from within, casting rippling shadows everywhere.  Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|50: Swan Dive&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Out of nowhere, a rippling black void appears near your feet.  You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*.&lt;br /&gt;
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens.  Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground.  The void closes with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Out of nowhere, a rippling black void appears near Ubiq&#039;s feet.  He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|51: Mist&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A thick silvery mist rolls up from the ground beneath your feet.  As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground.&lt;br /&gt;
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape.  The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A thick silvery mist rolls up from the ground beneath Haxus&#039; feet.  As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|52: Kidnapped&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A sense of foreboding creeps upon you as you reach for your (item).  The area darkens, and you think you start to see shadowy figures moving about.  You draw back in anticipation, but suddenly something grabs you from behind.  As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness.  When your vision returns, you are somewhere new.&lt;br /&gt;
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests.  After a brief moment the area returns to normal, and the figure is revealed to be Khorbin.  Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows.  he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him.  The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness.  The area returns to normal as his pleas fade to silence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|53: Fiery Tempest&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire!  Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond.  When the flames recede, you are somewhere completely different.&lt;br /&gt;
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire!  As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Viridian-tinged ebon flames suddenly spring to life at Naiken&#039;s feet and begin to whirl around him in a shifting tempest!  With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|54: Gift&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow.  The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet!&lt;br /&gt;
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind.  Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him.  The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist!  The cloud disperses even more quickly than it appeared, but no sign of Quilic remains.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|55: Snap Smoke&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view.  Your surroundings shift as the smoke dissipates.&lt;br /&gt;
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|56: Dance Troupe&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you.  Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing.&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being.  In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes.  The scarves, now rent and tattered, whip away on the breeze.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance.  He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|57: Worm&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|An explosion of rock and dirt behind you is your first indication of danger.  Feeling a looming presence, you look up and see a massive roa&#039;ter swaying overhead.  In an instant the roa&#039;ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different.&lt;br /&gt;
|The ground beneath your feet begins to shake, and a low rumble can be heard.  Breaching the surface of the ground, a massive roa&#039;ter surges forth, thrashing about in distress.  Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A massive roa&#039;ter erupts from the ground behind Lydil, sending debris in all directions!  Looming overhead only long enough for him to realize his fate, the roa&#039;ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|58: Kettle&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head.  As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets.  On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor.&lt;br /&gt;
|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground.  Upon contact, the aromatic tea erupts into a dense cloud of vapors.  As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh&#039;s head.  As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets.  As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|59: Claw&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You close your eyes as you turn your (item).  A deep, rumbling hum envelops you, resonating down to your core.  Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding.  Your captor jerks you backward and submerges you into a sea of sluggish liquidity.  The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses.  When you return to yourself, you are somewhere completely different.&lt;br /&gt;
|A low rumble begins to hum, felt more than heard.  A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp.  With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees.  As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception.  The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand.  Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him.  Modrian is quickly drawn through the breach without a sound, the portal vanishing with his.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|60: Balefire&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers.  Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake.  Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes.  When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips.&lt;br /&gt;
|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom.  The pillar of lurid fire wavers, then flows like liquid along the dark form at its center.  As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|Greenish-black flames spring from Lydil&#039;s hands and race up his arms, quickly forming a swirling column of balefire about him.  As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom.  After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[Intricately_painted_tin_carousel|Carousel]] &#039;&#039;ONLY&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Arrival&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|You turn the key on the bottom of your painted tin carousel and set it on your open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel.  As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.&amp;lt;br&amp;gt;When the brass ring passes  again, it springs to life.  &amp;lt;br&amp;gt;A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...&lt;br /&gt;
|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Departure&lt;br /&gt;
|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm.  A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX&#039;s painted tin carousel.  XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her!  When the mist clears, XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Flowerlily==&lt;br /&gt;
&lt;br /&gt;
Flowerlily is located in the Bayview Villa, Anteroom and is eager to help you update the grounding room and transport messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed.&lt;br /&gt;
&lt;br /&gt;
==== Services ====&lt;br /&gt;
&lt;br /&gt;
Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;I love working on beautiful things!  If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging.  I can even show you a preview of each message option.  You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting!  While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES.  I will be able to list the options that I am able to help with!  One final seed to plant, my services cost 25,000 silvers.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as wildflowers are colorful!  Here are the grounding rooms I can customize for you.  If you would like to choose a room, ASK me about CUSTOM ROOM number.  If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
|                         Flowerlily&#039;s Isle of Four Winds Landing Room Options                          |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| #  |                  Room Name                   | #  |                  Room Name                   |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
| 1  | Cobblestone Path (3201014)                   | 22 | Gardenia Lane and Rose Avenue (3201031)      |&lt;br /&gt;
| 2  | Cobblestone Path (3201015)                   | 23 | Honeysuckle Avenue (3201033)                 |&lt;br /&gt;
| 3  | Cobblestone Path (3201016)                   | 24 | Honeysuckle Avenue (3201035)                 |&lt;br /&gt;
| 4  | Cobblestone Path (3201042)                   | 25 | Honeysuckle and Daisy Avenue (3201032)       |&lt;br /&gt;
| 5  | Cobblestone Path (3201043)                   | 26 | Honeysuckle and Rose Avenue (3201036)        |&lt;br /&gt;
| 6  | Cobblestone Path (3201044)                   | 27 | Honeysuckle Crossing (3201034)               |&lt;br /&gt;
| 7  | Cobblestone Path (3201045)                   | 28 | Oleander Avenue (3201023)                    |&lt;br /&gt;
| 8  | Cobblestone Path (3201046)                   | 29 | Oleander Avenue (3201025)                    |&lt;br /&gt;
| 9  | Cobblestone Path (3201047)                   | 30 | Oleander and Daisy Avenue (3201022)          |&lt;br /&gt;
| 10 | Cobblestone Path (3201048)                   | 31 | Oleander and Rose Avenue (3201026)           |&lt;br /&gt;
| 11 | Cobblestone Path (3201049)                   | 32 | Oleander Crossing (3201024)                  |&lt;br /&gt;
| 12 | Cobblestone Path (3201050)                   | 33 | Tigerlily Avenue (3201038)                   |&lt;br /&gt;
| 13 | Cobblestone Path (3201051)                   | 34 | Tigerlily Avenue (3201040)                   |&lt;br /&gt;
| 14 | Cobblestone Path (3201053)                   | 35 | Tigerlily and Daisy Avenue (3201037)         |&lt;br /&gt;
| 15 | Cobblestone Path (3201054)                   | 36 | Tigerlily and Rose Avenue (3201041)          |&lt;br /&gt;
| 16 | Cobblestone Path, Gate (3201055)             | 37 | Tigerlily Crossing (3201039)                 |&lt;br /&gt;
| 17 | Cobblestone Path, Vineyard Gate (3201052)    | 38 | Wisteria Crossing (3201019)                  |&lt;br /&gt;
| 18 | Gardenia and Daisy Avenue (3201027)          | 39 | Wisteria Lane (3201018)                      |&lt;br /&gt;
| 19 | Gardenia Commons (3201029)                   | 40 | Wisteria Lane (3201020)                      |&lt;br /&gt;
| 20 | Gardenia Lane (3201028)                      | 41 | Wisteria Lane and Daisy Avenue (3201017)     |&lt;br /&gt;
| 21 | Gardenia Lane (3201030)                      | 42 | Wisteria Lane and Rose Avenue (3201021)      |&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Note that as of 11/2024 Flowerlily doesn&#039;t currently show the room numbers when asked as that update only went live recently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as bees love clover!  It looks like you want to set your landing room to be &amp;quot;Cobblestone Path&amp;quot; on your Flowerlily ring.  This will replace your current landing room, &amp;quot;Oleander and Rose Avenue&amp;quot;.  This service will cost 25,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is certainly something I can help with, sure as roses are beautiful!  Here are the messages I can set on your jewelry piece.  If you would like to choose a message, ASK me about CUSTOM MESSAGE number.  If you would like to preview a message, ASK me about PREVIEW MESSAGE number.  Remember, you may only have one message per piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|            Flowerlily&#039;s Isle of Four Winds Transport Messaging Options            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     #      |            Name            |     #      |            Name            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
|     1      | Disorienting Winds         |     32     | Bubbles                    |&lt;br /&gt;
|     2      | Swirling Sounds            |     38     | Topspin                    |&lt;br /&gt;
|     3      | Simple and Quick           |     39     | Sinkhole                   |&lt;br /&gt;
|     4      | Eroded by Sandstorm        |     40     | Beetles                    |&lt;br /&gt;
|     5      | Dancing Lights             |     41     | Ozone                      |&lt;br /&gt;
|     6      | Dense Fog                  |     42     | Cherry Blossoms            |&lt;br /&gt;
|     7      | Shadowy Tendrils           |     43     | Big Spider                 |&lt;br /&gt;
|     8      | Seagull Experience         |     44     | Little Spiders             |&lt;br /&gt;
|     9      | Door                       |     45     | Quicksand                  |&lt;br /&gt;
|     10     | Whirlwind                  |     46     | Murder                     |&lt;br /&gt;
|     11     | Porcelain Pieces           |     47     | Bean Sprout                |&lt;br /&gt;
|     12     | Fire                       |     48     | Fabulous                   |&lt;br /&gt;
|     13     | Water                      |     49     | Stained Glass              |&lt;br /&gt;
|     14     | Leaves                     |     50     | Swan Dive                  |&lt;br /&gt;
|     15     | Metal Runes                |     51     | Mist                       |&lt;br /&gt;
|     16     | Unraveling                 |     52     | Kidnapped                  |&lt;br /&gt;
|     23     | Vines                      |     53     | Fiery Tempest              |&lt;br /&gt;
|     24     | Lightning                  |     54     | Gift                       |&lt;br /&gt;
|     25     | Frost                      |     55     | Snap Smoke                 |&lt;br /&gt;
|     26     | Blinding Light             |     56     | Dance Troupe               |&lt;br /&gt;
|     27     | Butterflies                |     57     | Worm                       |&lt;br /&gt;
|     28     | Quicksilver                |     58     | Kettle                     |&lt;br /&gt;
|     29     | Cloud                      |     59     | Claw                       |&lt;br /&gt;
|     30     | Feathers                   |     60     | Balefire                   |&lt;br /&gt;
|     31     | Rainbow                    |            |                            |&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as autumn air is crisp!  It looks like you want to set your transport message to be &#039;Disorienting Winds&#039; on your Flowerlily ring.  This will replace your current &#039;Dance Troupe&#039; messaging.  This service will cost 25,000 silvers.  If this sounds correct, please CONFIRM by repeating this command again within 30 seconds.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Flowerlily beams and says, &amp;quot;That is something I can do, sure as willows love a riverbank!  If you were to use the &amp;quot;Disorienting Winds&amp;quot; message, when you transport you would see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision.  The wind whips past your head, coupled with flashes of light that add to your sudden disorientation.  As quickly as it began, however, the winds fade away and you realize you are not where you were.&lt;br /&gt;
&lt;br /&gt;
Flowerlily continues and says, &amp;quot;When you transport those in your area will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form.  As rapidly as they arrived, the winds dissipate, but Weaves is no longer there.&lt;br /&gt;
&lt;br /&gt;
Flowerlily finishes by saying, &amp;quot;When you arrive, those around you will see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor.  As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Premium transport jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Verb&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= Temporary&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character&amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= RAISE&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Slow_(504)&amp;diff=225014</id>
		<title>Slow (504)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Slow_(504)&amp;diff=225014"/>
		<updated>2024-09-06T02:55:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SLOW&lt;br /&gt;
 | duration = 60 sec &lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | status = Increased [[RT]]&lt;br /&gt;
 | interval = Duration of spell&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | cast_rt = 2&lt;br /&gt;
 | mana_cost = 1&lt;br /&gt;
 | navigation = {{Major elemental navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Slow&#039;&#039;&#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; [[warding]] spell that makes the air around a victim denser, slowing down the target&#039;s actions and causing up to 3 seconds of immediate [[roundtime]] (RT).&amp;lt;section end=description /&amp;gt;  The degree of the effect is dependent upon a caster&#039;s skill and on the total roundtime of the effort the victim is attempting.  If [[Rapid Fire (515)]] is active on the caster, then slow will cause 1 second of immediate roundtime on the target vs. 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The duration of the slow is based on the [[standard negative duration formula]].&lt;br /&gt;
&lt;br /&gt;
Training in [[#Lore Benefits|Elemental Lore, Air]] will unlock an [[open cast]] version of the spell and will also increase the RT effect on the target.&lt;br /&gt;
&lt;br /&gt;
{{Usage-open|s=504|1=cast this spell at a single target|2=at a cost of 4 mana (requires at least 20 ranks of Elemental Lore, Air)}}&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in the [[Elemental Lore, Air]] has three benefits:&lt;br /&gt;
===Increased Roundtime Effect===&lt;br /&gt;
Training in Air Lore will increase the roundtime effect as follows:&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Roundtime/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100||200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional seconds of roundtime||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Roundtime/&amp;gt;&lt;br /&gt;
:&#039;&#039;Spell description expresses thresholds in skill at 100, 200, and 300 respectively.  Ranks shown for clarity and consistency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Open Cast===&lt;br /&gt;
20 ranks of Air Lore unlocks an open cast version of the spell to affect multiple creatures in the same room as the caster. The open cast version of the spell costs 4 mana.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Increased Number of Targets====&lt;br /&gt;
Further training in Air Lore will increase the number of targets in the open cast version of the spell by 1 for every 20 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Total targets = 1 + (Elemental Lore, Air Ranks / 20)&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Targets/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||20||40||60||80||100||120||140||160||180||200||220||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total # of targets||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Targets/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 504&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Slow...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a krag yeti.&lt;br /&gt;
  CS: +363 - TD: +299 + CvA: +25 + d100: +80 == +169&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A krag yeti suddenly slows all movements.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:dull silvery dust}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Slow_(504)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Slow_(504)&amp;diff=225013</id>
		<title>Slow (504)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Slow_(504)&amp;diff=225013"/>
		<updated>2024-09-06T02:52:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SLOW&lt;br /&gt;
 | duration = 60 sec &lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | status = Increased [[RT]]&lt;br /&gt;
 | interval = Duration of spell&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | cast_rt = 2&lt;br /&gt;
 | mana_cost = 1&lt;br /&gt;
 | navigation = {{Major elemental navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Slow&#039;&#039;&#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; [[warding]] spell that makes the air around a victim denser, slowing down the target&#039;s actions and causing up to 3 seconds of immediate [[roundtime]] (RT).&amp;lt;section end=description /&amp;gt;  The degree of the effect is dependent upon a caster&#039;s skill and on the total roundtime of the effort the victim is attempting.  If [[Rapid Fire (515)]] is active on the caster, then slow will cause 1 second of immediate roundtime on the target vs. 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The duration of the slow is based on the [[standard negative duration formula]].&lt;br /&gt;
&lt;br /&gt;
Training in [[#Lore Benefits|Elemental Lore, Air]] will unlock an [[open cast]] version of the spell and will also increase the RT effect on the target.&lt;br /&gt;
&lt;br /&gt;
{{Usage-open|s=504|1=cast this spell at a single target|2=&amp;amp;nbsp;(requires at least 20 ranks of Elemental Lore, Air)}}&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in the [[Elemental Lore, Air]] has three benefits:&lt;br /&gt;
===Increased Roundtime Effect===&lt;br /&gt;
Training in Air Lore will increase the roundtime effect as follows:&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Roundtime/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||24||100||200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional seconds of roundtime||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Roundtime/&amp;gt;&lt;br /&gt;
:&#039;&#039;Spell description expresses thresholds in skill at 100, 200, and 300 respectively.  Ranks shown for clarity and consistency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Open Cast===&lt;br /&gt;
20 ranks of Air Lore unlocks an open cast version of the spell to affect multiple creatures in the same room as the caster. The open cast version of the spell costs 4 mana.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====Increased Number of Targets====&lt;br /&gt;
Further training in Air Lore will increase the number of targets in the open cast version of the spell by 1 for every 20 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Total targets = 1 + (Elemental Lore, Air Ranks / 20)&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Targets/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||20||40||60||80||100||120||140||160||180||200||220||240&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total # of targets||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Targets/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 504&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Slow...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a krag yeti.&lt;br /&gt;
  CS: +363 - TD: +299 + CvA: +25 + d100: +80 == +169&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A krag yeti suddenly slows all movements.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:dull silvery dust}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Slow_(504)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_Elemental_Wave_(435)&amp;diff=220219</id>
		<title>Major Elemental Wave (435)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_Elemental_Wave_(435)&amp;diff=220219"/>
		<updated>2024-06-03T22:21:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Corrected the mana cost of the spell to 20.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MAJRWAVE&lt;br /&gt;
 | duration = [[Instantaneous]]&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | target = [[Multi-target]]&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | subtype = [[SMR]]&lt;br /&gt;
 | dtype = Critical&lt;br /&gt;
 | ctype = Elemental&lt;br /&gt;
 | mana_cost = 20&lt;br /&gt;
 | status = [[Prone]], [[Staggered]]&lt;br /&gt;
 | navigation = {{minor_elemental_navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Major Elemental Wave&#039;&#039;&#039; causes the mana in the area to &amp;quot;pulse&amp;quot; in a physical wave that may result in knocking down all characters and creatures in the area. With the increased power imparted into this wave from the additional mana expended it is possible that the wave will discharge some of the imbued energy into any object it encounters with potentially damaging consequences.&lt;br /&gt;
&lt;br /&gt;
The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in, allowing it to avoid other characters if using {{mono|CAST}} or affecting anyone if using {{mono|EVOKE}}. Potential targets are subject to an [[SMR]] attack which knocks [[Prone]], causes [[Staggered]], and can deliver a damaging elemental critical.&lt;br /&gt;
&lt;br /&gt;
A successful major elemental wave may cause the affected creatures or characters to be pinned to the ground for up to 20 seconds with the possibility of death or damage. The spell cannot affect flying creatures while in flight without training in [[#Elemental Lore, Air|Elemental Lore, Air]], and some creatures are immune to its effects.&lt;br /&gt;
&lt;br /&gt;
Elementally [[ATTUNE]]d characters will have their attunement determine the damage type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Element||Critical Damage type&lt;br /&gt;
|-&lt;br /&gt;
| Air||[[Vacuum critical table|Vacuum]]&lt;br /&gt;
|-&lt;br /&gt;
| Earth||[[Impact critical table|Impact/Vibration]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire||[[Fire critical table|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| Water||[[Cold critical table|Cold/Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Lightning||[[Electrical critical table|Lightning/Electric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
{{#section:Multi-target spell|target}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
50 ranks of Elemental Lore, Air will turn every cast of Major Elemental Wave into a spherical wave that can affect [[:Category:Avian Creatures|flying targets]], but will not knock them out of the air.&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell [[Empathic Focus (1109)]] and continued skill increases further improve this bonus without diminishing returns.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Fire Attuned&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an elven outlaw.&lt;br /&gt;
A wave of crimson ethereal ripples moves outward from you.&lt;br /&gt;
An elven outlaw is buffeted by the crimson ethereal waves and is knocked to the ground.&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Flames burn hole in chest exposing ribs!&lt;br /&gt;
   The elven outlaw is stunned!&lt;br /&gt;
A half-elven brigand is buffeted by the crimson ethereal waves and is knocked to the ground.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
A half-krolvin outlaw is buffeted by the crimson ethereal waves and is knocked to the ground.&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Super-heated flame causes a half-krolvin outlaw&#039;s right eye to explode inward.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The half-krolvin outlaw rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{MIU-AS scaling spell&lt;br /&gt;
|circle=Minor Elemental}}&lt;br /&gt;
Such items and scrolls are very rare.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Announcement: Spell Disabler Review Live!]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_Dispel_(417)&amp;diff=216933</id>
		<title>Elemental Dispel (417)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_Dispel_(417)&amp;diff=216933"/>
		<updated>2024-04-13T15:46:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Corrected mana costs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = ELEMDISPEL&lt;br /&gt;
 |custdur = {{spellbox instant | }}&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Disabling&lt;br /&gt;
 | target = Single target&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype =  Electric, impact, fire, or ice&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | cast_rt = 2&lt;br /&gt;
 | mana_cost = 5 (variable)&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Elemental Dispel&#039;&#039;&#039;, when&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;When&amp;lt;/includeonly&amp;gt; targeted at a [[character]] or [[creature]], has one of three results&amp;lt;noinclude&amp;gt;:&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;.&amp;lt;/includeonly&amp;gt;&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
#  It causes the target to lose any currently prepared spell, along with the [[mana]] it would have required to cast that spell.  May inflict nerve damage when dispelling a prepared spell from a target.&lt;br /&gt;
#  It causes a spell that is currently cast on the target to be dispelled (i.e. if the target had Elemental Defense I active then Elemental Defense I would be removed).  The mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the [[Elemental Mana Control]] skill. &lt;br /&gt;
#  It causes the target to lose a portion, or even all of its mana. This costs a flat 5 mana and is not reduced by training in [[Elemental Mana Control]].&lt;br /&gt;
&lt;br /&gt;
When cast on an item, the spell has a chance to drain charges, dispel any stored spells, or remove another type of special quality.  When cast at an [[Elemental Blade (411)|Elementally Bladed]] weapon or bolts/arrows then it will remove the elemental blade magic; the same is true for a weapon enhanced with [[Minor Elemental Edging (902)|Minor Elemental Edging]], or a runestaff that is temporarily ensorcelled. &lt;br /&gt;
&lt;br /&gt;
{{Dispel combo|Elemental|an elemental aura|[[electrical critical table{{!}}electric]], [[impact critical table{{!}}impact]], [[fire critical table{{!}}fire]], or [[cold critical table{{!}}ice]]| (randomly)}}&lt;br /&gt;
&lt;br /&gt;
When [[channel]]ed, Elemental Dispel will remove a negative effect elemental spell from the target. When doing so, it will force the caster into an offensive [[stance]] and cause 5 seconds of [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn&#039;t match the sphere of the target spell.  Every 75 skill in [[Elemental Mana Control]] reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana.&lt;br /&gt;
&lt;br /&gt;
The chart on the [[Mental Dispel (1218)]] page &#039;&#039;might&#039;&#039; be applicable to this spell for one less mana each threshold.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Elemental Lore, Fire]] provides two benefits:&lt;br /&gt;
&lt;br /&gt;
===Removing Both Prepared and Defensive Spells===&lt;br /&gt;
When using Elemental Dispel to cause the target to lose a prepared spell, 10 ranks of Fire Lore unlocks the chance to strip a defensive spell from the target, in addition to the prepared spell.  This ability has a base 10% chance with an additional 3% every 10 ranks.&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=right|Elemental Lore, Fire ranks||10||20||30||40||50||60||70||80||90||100||120||140||160||180||200||220||240&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Chance to strip a defensive spell&amp;lt;br&amp;gt;when dispelling a prepared spell||10%||13%||16%||18%||21%||24%||27%||30%||33%||36%||42%||48%||54%||60%||66%||72%||78%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown.&lt;br /&gt;
&lt;br /&gt;
===Increased Mana Drain===&lt;br /&gt;
Fire Lore increases the mana drain by{{mono| [[skill bonus]] &amp;amp;divide; 15}}.&lt;br /&gt;
:{| {{prettytable|text-align:center}} &lt;br /&gt;
!align=right|Elemental Lore, Fire ranks||3||6||9||13||17||20||25||30||38||50||65||80||95||110||125||140||155||170||195||210||225||240&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Additional mana drained||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With the increased mana drained, it costs the caster an additional 1 mana for each 15 ranks of [[Elemental Lore, Fire]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Elemental_lore_review_(saved_posts)#Elemental_Dispel_.28417.29|Elemental lore review (saved posts)]]&lt;br /&gt;
* [[Dispelling spells (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dispelling Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Raise_Dead_(318)&amp;diff=216912</id>
		<title>Raise Dead (318)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Raise_Dead_(318)&amp;diff=216912"/>
		<updated>2024-04-12T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Fixed formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
| mnemonic = RAISEDEAD&lt;br /&gt;
| custdur = {{spellbox instant | }}&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Raise Dead&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = a [[death|corpse]]&lt;br /&gt;
| availability = any dead player character&lt;br /&gt;
| navigation = {{Cleric base navigation|type=Utility}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; spell allows a [[Cleric]] to resurrect a [[death|dead]] adventurer. When used successfully it can result in significant [[experience]] gain for the [[Cleric]], from a minimum of 250 up to approximately 400-500 points. It will also grant the target 50% of the experience the cleric received as [[Experience_pool#Long-term_Experience|long-term experience]], up to a cap of 250 LTE per day for the receiver.&lt;br /&gt;
&lt;br /&gt;
Note that it can be dangerous to cast Raise Dead without having at least a bonus of 100 in [[Spiritual Mana Control]].  Excluding enhancives, this generally means 24 ranks of Spiritual Mana Control.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
The first step is establishing a spiritual link to the body by casting [[Well of Life (308)|Well of Life]] at the corpse.  After 15 seconds of [[roundtime]] (and any desired rites or rituals), the Cleric may cast Raise Dead at the body.  The Cleric will sustain heavy roundtime (35-45 seconds), and both the Cleric and the recently resurrected will be [[stunned]].  Failure to cast Well of Life before casting Raise Dead (as well as casting Raise Dead on oneself) will cause a spiritual backlash and a significant stun.&lt;br /&gt;
&lt;br /&gt;
After the resurrection the Cleric remains linked to the person.  If, for any reason, during this time the person dies again the Cleric receives this message:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You have a foreboding sense of darkness enveloping your soul as you realize XXX has died while both of you are still soul linked!&amp;lt;br&amp;gt;&lt;br /&gt;
You can sense the tugging of XXX&#039;s soul clinging on to life, pulling you headlong into the long dark.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes every ounce of spiritual energy you have to sever the link and claw yourself back to the world of the living!&amp;lt;br&amp;gt;&lt;br /&gt;
You feel empty and torpid, unable to focus your spiritual self.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once this occurs the Cleric temporarily loses the ability to resurrect the dead for one hour.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
A prudent cleric makes sure the corpse is not [[bleeding]] prior to casting the spell; most people that are dead have a good reason for being so, and failure to fix this (by calling upon the services of an [[empath]], use of {{boldmono|[[POUR (verb)|POUR]]}}able [[herbs]], or simply {{boldmono|[[TEND (verb)|TEND]]}}ing the wounds with the [[First Aid]] skill) could result in the newly-arisen meeting a second death - before the link between cleric and client drops.  If that happens, the cleric will be unable to use [[Well of Life (308)]], and therefore be unable to cast Raise Dead successfully, for one hour.&lt;br /&gt;
&lt;br /&gt;
== Costs ==&lt;br /&gt;
Casting Raise Dead will drain the caster of [[spirit points]], based upon the maximum spirit of the target and the degree of training in the [[Cleric Base]] Spells the cleric possesses. Overtraining DOES trigger these benefits.&lt;br /&gt;
*At 18 ranks, the spell is &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; and costs 75% of the target&#039;s maximum spirit, and restores them to 1 health and spirit.&lt;br /&gt;
*At 25 ranks, the spell is &#039;&#039;&#039;Life Restoration&#039;&#039;&#039; and costs 50% of the target&#039;s maximum spirit.  This stronger version of &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; grants the newly-arisen 10% of maximum health and spirit. This will also cost the cleric 25 mana.&lt;br /&gt;
*At 40 ranks, the spell is &#039;&#039;&#039;Resurrection&#039;&#039;&#039; and costs 25% of the target&#039;s maximum spirit, and restores the target to 50% of maximum health.  This will also cost the cleric 40 mana.&lt;br /&gt;
&lt;br /&gt;
Attempting to cast Raise Dead with insufficient spirit usually results in a [[spirit death]] for the [[cleric]] involved. It is recommended to {{boldmono|[[APPRAISE]]}} the target to see how much spirit they have and make sure you&#039;re ready to take the spirit loss.&lt;br /&gt;
&lt;br /&gt;
;Spirit Loss Chart&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Their Spirit||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18 ranks||0||1||2||3||3||4||5||6||6||7||8||9||9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25 ranks||0||1||1||2||2||3||3||4||4||5||5||6||6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40 ranks||0||0||0||1||1||1||1||2||2||2||2||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chrism]] Raising ==&lt;br /&gt;
Using a chrism gem on the body, activated by {{boldmono|WAVING}} it at the body, along with Raise Dead will allow the deader to retain some, even up to all, of his or her experience that he or she had when dying.  The base chrism gem raise will allow the body to retain 50% of their experience, and every seed increase in Blessing lore after that retains an additional 5%, up to 100% at 65 Blessing lore ranks.  The base lore required to create a chrism gem used in raising is: 25 ranks [[Spiritual Lore, Religion]]; 10 ranks of [[Spiritual Lore, Blessings]]; and 15 ranks of [[Spiritual Lore, Summoning]]. (This can be achieved at level 25 with 2x training in lores.)&lt;br /&gt;
&lt;br /&gt;
Clerics with a [[F2P subscription]] cannot use a chrism without first purchasing a Resurrection Pass.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#318 Cleric Base Spells: Raise Dead], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Raise_Dead_(318)&amp;diff=216911</id>
		<title>Raise Dead (318)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Raise_Dead_(318)&amp;diff=216911"/>
		<updated>2024-04-12T21:44:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Added the mana cost for Life Restoration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
| mnemonic = RAISEDEAD&lt;br /&gt;
| custdur = {{spellbox instant | }}&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Raise Dead&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = a [[death|corpse]]&lt;br /&gt;
| availability = any dead player character&lt;br /&gt;
| navigation = {{Cleric base navigation|type=Utility}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; spell allows a [[Cleric]] to resurrect a [[death|dead]] adventurer. When used successfully it can result in significant [[experience]] gain for the [[Cleric]], from a minimum of 250 up to approximately 400-500 points. It will also grant the target 50% of the experience the cleric received as [[Experience_pool#Long-term_Experience|long-term experience]], up to a cap of 250 LTE per day for the receiver.&lt;br /&gt;
&lt;br /&gt;
Note that it can be dangerous to cast Raise Dead without having at least a bonus of 100 in [[Spiritual Mana Control]].  Excluding enhancives, this generally means 24 ranks of Spiritual Mana Control.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
The first step is establishing a spiritual link to the body by casting [[Well of Life (308)|Well of Life]] at the corpse.  After 15 seconds of [[roundtime]] (and any desired rites or rituals), the Cleric may cast Raise Dead at the body.  The Cleric will sustain heavy roundtime (35-45 seconds), and both the Cleric and the recently resurrected will be [[stunned]].  Failure to cast Well of Life before casting Raise Dead (as well as casting Raise Dead on oneself) will cause a spiritual backlash and a significant stun.&lt;br /&gt;
&lt;br /&gt;
After the resurrection the Cleric remains linked to the person.  If, for any reason, during this time the person dies again the Cleric receives this message:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You have a foreboding sense of darkness enveloping your soul as you realize XXX has died while both of you are still soul linked!&amp;lt;br&amp;gt;&lt;br /&gt;
You can sense the tugging of XXX&#039;s soul clinging on to life, pulling you headlong into the long dark.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes every ounce of spiritual energy you have to sever the link and claw yourself back to the world of the living!&amp;lt;br&amp;gt;&lt;br /&gt;
You feel empty and torpid, unable to focus your spiritual self.&lt;br /&gt;
&lt;br /&gt;
Once this occurs the Cleric temporarily loses the ability to resurrect the dead for one hour.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
A prudent cleric makes sure the corpse is not [[bleeding]] prior to casting the spell; most people that are dead have a good reason for being so, and failure to fix this (by calling upon the services of an [[empath]], use of {{boldmono|[[POUR (verb)|POUR]]}}able [[herbs]], or simply {{boldmono|[[TEND (verb)|TEND]]}}ing the wounds with the [[First Aid]] skill) could result in the newly-arisen meeting a second death - before the link between cleric and client drops.  If that happens, the cleric will be unable to use [[Well of Life (308)]], and therefore be unable to cast Raise Dead successfully, for one hour.&lt;br /&gt;
&lt;br /&gt;
== Costs ==&lt;br /&gt;
Casting Raise Dead will drain the caster of [[spirit points]], based upon the maximum spirit of the target and the degree of training in the [[Cleric Base]] Spells the cleric possesses. Overtraining DOES trigger these benefits.&lt;br /&gt;
*At 18 ranks, the spell is &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; and costs 75% of the target&#039;s maximum spirit, and restores them to 1 health and spirit.&lt;br /&gt;
*At 25 ranks, the spell is &#039;&#039;&#039;Life Restoration&#039;&#039;&#039; and costs 50% of the target&#039;s maximum spirit.  This stronger version of &#039;&#039;&#039;Raise Dead&#039;&#039;&#039; grants the newly-arisen 10% of maximum health and spirit. This will also cost the cleric 25 mana.&lt;br /&gt;
*At 40 ranks, the spell is &#039;&#039;&#039;Resurrection&#039;&#039;&#039; and costs 25% of the target&#039;s maximum spirit, and restores the target to 50% of maximum health.  This will also cost the cleric 40 mana.&lt;br /&gt;
&lt;br /&gt;
Attempting to cast Raise Dead with insufficient spirit usually results in a [[spirit death]] for the [[cleric]] involved. It is recommended to {{boldmono|[[APPRAISE]]}} the target to see how much spirit they have and make sure you&#039;re ready to take the spirit loss.&lt;br /&gt;
&lt;br /&gt;
;Spirit Loss Chart&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Their Spirit||1||2||3||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18 ranks||0||1||2||3||3||4||5||6||6||7||8||9||9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25 ranks||0||1||1||2||2||3||3||4||4||5||5||6||6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40 ranks||0||0||0||1||1||1||1||2||2||2||2||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chrism]] Raising ==&lt;br /&gt;
Using a chrism gem on the body, activated by {{boldmono|WAVING}} it at the body, along with Raise Dead will allow the deader to retain some, even up to all, of his or her experience that he or she had when dying.  The base chrism gem raise will allow the body to retain 50% of their experience, and every seed increase in Blessing lore after that retains an additional 5%, up to 100% at 65 Blessing lore ranks.  The base lore required to create a chrism gem used in raising is: 25 ranks [[Spiritual Lore, Religion]]; 10 ranks of [[Spiritual Lore, Blessings]]; and 15 ranks of [[Spiritual Lore, Summoning]]. (This can be achieved at level 25 with 2x training in lores.)&lt;br /&gt;
&lt;br /&gt;
Clerics with a [[F2P subscription]] cannot use a chrism without first purchasing a Resurrection Pass.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#318 Cleric Base Spells: Raise Dead], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Water_(903)&amp;diff=216888</id>
		<title>Minor Water (903)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Water_(903)&amp;diff=216888"/>
		<updated>2024-04-12T19:06:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Updated the mana cost for Minor Steam/evoke cost to be the correct value (4).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = MINORWATER &lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[bolt]]&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = [[Impact critical table|Impact]]&lt;br /&gt;
 | navigation = {{wizard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Minor Water&#039;&#039;&#039; is an&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;An&amp;lt;/includeonly&amp;gt; elemental [[bolt]] spell that enables the caster to send a bolt of highly compressed water from the palm of the hand toward a designated target.&amp;lt;section end=description /&amp;gt; Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Impact critical table|impact]] based [[critical]] injuries.&lt;br /&gt;
&lt;br /&gt;
This spell can also typically be found in [[aquamarine wand]]s dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be imbedded into appropriate items by skilled wizards who have knowledge of the [[Magic Item Creation (420)]] spell. Properly trained [[Alchemy|alchemists]] can create [[iridescent opal wand]]s which contain the Minor Water (903) spell.&lt;br /&gt;
&lt;br /&gt;
When a target is [[rooted]] by [[Cold Snap (512)]], if Minor Water is cast at the target it will be converted to [[Minor Cold (1709)]].  This requires training in [[Elemental Lore, Water]].  With 20 ranks in [[Elemental Lore, Fire]], this spell can be [[EVOKE]]d to cast [[Minor Steam (1707)]] for 4 mana.&lt;br /&gt;
&lt;br /&gt;
== Soaking ==&lt;br /&gt;
Minor Water has a 20% chance to soak a target for 20 seconds, making it more susceptible to [[901|Minor]] and [[910|Major Shock]] spells by granting a flat +30% chance and +3 second duration to [[stun shock|Stun Shock]].  The chance to soak may be increased with training in [[Elemental Lore, Water]].&lt;br /&gt;
&lt;br /&gt;
Soaking is indicated by the message: &#039;&#039;&#039;&#039;&#039;The water completely drenches a {target}!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soaked targets will receive a -25 penalty to target defense (TD) when also affected by [[Cold Snap (512)]].&lt;br /&gt;
&lt;br /&gt;
{{Usage-channel-evoke|s=903|2=[[Minor Steam (1707)]] (requires a 20 ranks of [[Elemental Lore, Fire]] and costs 4 mana)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Use {{boldmono|CAST}} or {{boldmono|CHANNEL}} as described above to cast [[Minor Cold (1709)]] at a target in conjunction with [[Cold Snap (512)]] (requires [[Elemental Lore, Water]])&lt;br /&gt;
*Cast can also be used to extinguish burning objects, [[creature]]s or [[character]]s (may be subject to a skill check).  Casting at oneself or other characters from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect).&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Elemental Lore, Water===&lt;br /&gt;
Training in [[Elemental Lore, Water]] provides two direct benefits:&lt;br /&gt;
&lt;br /&gt;
*It increases the chance to soak a target based on skill: &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=600px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;20 + Elemental Lore, Water [[skill bonus]] &amp;amp;divide; 2&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Water Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||0||1||6||8||13||18||24||30||40||60&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for soaking||20%||22%||30%||40%||50%||60%||70%||80%||90%||100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Bonus/&amp;gt;&lt;br /&gt;
::&#039;&#039;Not all thresholds shown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It increases the spell&#039;s [[damage factor]] by .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 - 100 and .001 per four ranks for ranks greater than 100.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Water Lore Ranks&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;center&amp;gt;DF Increase&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||0.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||0.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||0.001 per four ranks&lt;br /&gt;
|}&lt;br /&gt;
::The total DF increase with 200 ranks EL, Water lore is 0.100.&lt;br /&gt;
&lt;br /&gt;
[[Cone of Elements (518)]] can cast a multi-fire version of this spell with 20 ranks of Water Lore and all Water Lore benefits will carry over to the other spell.&lt;br /&gt;
&lt;br /&gt;
====Interaction with [[Cold Snap (512)]]====&lt;br /&gt;
In addition to the direct benefits, a minimum of 10 ranks of Water Lore allows Minor Water to be cast at targets already [[rooted]] by Cold Snap, and each cast will be converted to [[Minor Cold (1709)]].  The number of casts this is applicable is equivalent to the bonus level of a seed 10 [[summation]] of ranks.&lt;br /&gt;
&amp;lt;section begin=Water Lore Conversion Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Casts of Minor Water converted to Minor Cold||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Conversion Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental Lore, Fire===&lt;br /&gt;
20 ranks in [[Elemental Lore, Fire]] unlocks the ability to convert Minor Water to [[Minor Steam (1707)]]. This option will only activate with the [[EVOKE]] command, has a cost of 5 mana per cast. This version of the spell uses both the Minor Steam damage and [[Steam critical table|critical]] tables.&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Tables==&lt;br /&gt;
;Normal Casting&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Minor Water|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173&lt;br /&gt;
|AvD1=30&lt;br /&gt;
|AvD5=30|AvD6=29|AvD7=28|AvD8=27&lt;br /&gt;
|AvD9=29|AvD10=27|AvD11=25|AvD12=23&lt;br /&gt;
|AvD13=31|AvD14=27|AvD15=23|AvD16=19&lt;br /&gt;
|AvD17=25|AvD18=19|AvD19=13|AvD20=7}}&lt;br /&gt;
{{Table end}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Evoke &lt;br /&gt;
{{boltspell table start}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;|- align=center&lt;br /&gt;
|rowspan=2 bgcolor=#eeeeee|&#039;&#039;&#039;Minor Steam&#039;&#039;&#039;||bgcolor=#cccccc|DF&lt;br /&gt;
| {{{DFcloth|.600}}} || colspan=4| {{{DFleather|.550}}} || colspan=4| {{{DFscale|.385}}} || colspan=4| {{{DFchain|.333}}} || colspan=4| {{{DFplate|.267}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|bgcolor=#cccccc|AvD&lt;br /&gt;
&amp;lt;!-- Robes --&amp;gt;&lt;br /&gt;
|{{{AvD1|70}}}&lt;br /&gt;
&amp;lt;!-- Leather --&amp;gt;&lt;br /&gt;
|{{{AvD5|60}}}||{{{AvD6|59}}}||{{{AvD7|58}}}||{{{AvD8|57}}}&lt;br /&gt;
&amp;lt;!-- Scale --&amp;gt;&lt;br /&gt;
|{{{AvD9|50}}}||{{{AvD10|48}}}||{{{AvD11|46}}}||{{{AvD12|44}}}&lt;br /&gt;
&amp;lt;!-- Chain --&amp;gt;&lt;br /&gt;
|{{{AvD13|45}}}||{{{AvD14|41}}}||{{{AvD15|37}}}||{{{AvD16|33}}}&lt;br /&gt;
&amp;lt;!-- Plate --&amp;gt;&lt;br /&gt;
|{{{AvD17|40}}}||{{{AvD18|34}}}||{{{AvD19|28}}}||{{{AvD20|22}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
;Cast with Cold Snap rooted condition in effect&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Boltspell table entry|spell = Minor Cold|DFcloth = .667|DFleather = .460|DFscale = .385|DFchain = .375|DFplate = .355&lt;br /&gt;
|AvD1=45&lt;br /&gt;
|AvD5=40|AvD6=39|AvD7=38|AvD8=37&lt;br /&gt;
|AvD9=35|AvD10=33|AvD11=31|AvD12=29&lt;br /&gt;
|AvD13=40|AvD14=36|AvD15=32|AvD16=28&lt;br /&gt;
|AvD17=30|AvD18=24|AvD19=18|AvD20=12}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Table end}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Channel Damage==&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
==Spell Messaging==&lt;br /&gt;
;Standard cast&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 903&lt;br /&gt;
Your hands glow with power as you invoke the phrase for Minor Water...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast nymph&lt;br /&gt;
You gesture at a sea nymph.&lt;br /&gt;
You hurl a stream of water at a sea nymph!&lt;br /&gt;
  AS: +156 vs DS: +7 with AvD: +30 + d100 roll: +77 = +256&lt;br /&gt;
   ... and hit for 111 points of damage!&lt;br /&gt;
   Massive blow to left eye sending bone back into the brain!&lt;br /&gt;
The sea nymph falls to the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
;Standard cast with soaking effect&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Incant 903Your hands glow with power as you invoke the phrase for Minor Water...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
You hurl a stream of water at a hill troll!&lt;br /&gt;
  AS: +191 vs DS: +133 with AvD: +29 + d100 roll: +79 = +166&lt;br /&gt;
   ... and hit for 31 points of damage!&lt;br /&gt;
   Nice blow to left arm!&lt;br /&gt;
   The hill troll is stunned!&lt;br /&gt;
   &#039;&#039;&#039;The water completely drenches a hill troll!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Soaking effect wearing off&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The majority of the water drenching a hill troll appears to have dried.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Minor Steam Version&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pre 903 evoke wraithYour hands glow with power as you invoke the phrase for Minor Water...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;You gesture at a wraith.&lt;br /&gt;
You hurl a seething blast of steam at a wraith!&lt;br /&gt;
  AS: +206 vs DS: +75 with AvD: +70 + d100 roll: +43 = +244&lt;br /&gt;
   ... and hit for 116 points of damage!&lt;br /&gt;
   Smash to the cheek deforms left eye socket.&lt;br /&gt;
   Vapor swirls as the ethereal bones reform.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:iridescent opal wand}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Minor_Water_(903)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pious_Trial_(1602)&amp;diff=216870</id>
		<title>Pious Trial (1602)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pious_Trial_(1602)&amp;diff=216870"/>
		<updated>2024-04-12T03:56:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Updated mana costs for single and open casts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = PIOUSTRIAL&lt;br /&gt;
 | base_dur = 60 sec&lt;br /&gt;
 | add_dur = +2 sec per [[Paladin Base]] over 2&lt;br /&gt;
 | span = [[Solid Block]]&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | status = 3s [[RT]], [[Slow (status)|Slow]]&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | target = Single/[[Multi-target spell|Multi-target]]&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | subtype = Warding&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
Throughout a Paladin&#039;s life in the service of his patron Arkati, he will see a great turmoil and strife among the average citizens of the world. When &#039;&#039;&#039;Pious Trial&#039;&#039;&#039; is cast, the Paladin calls upon his patron Arkati to use memories of conflicts in order to instill a great burden on the target, causing arduous tribulation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;On a successful [[warding]] roll, this burden immediately&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Immediatedly&amp;lt;/includeonly&amp;gt; inflicts 3 seconds of [[Roundtime]] (RT), adds a +2 second [[Slow (status)|Slow]] effect to the target for 60 seconds, and also stops [[Celerity (506)]] if it is active on the target.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is not stackable or refreshable. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Single target version costs 1 mana (closed cast):&lt;br /&gt;
*{{boldmono|[[PREPARE]] 1602, [[CAST]] {target} }}&lt;br /&gt;
*{{boldmono|[[INCANT]] 1602 CLOSED}}&lt;br /&gt;
&lt;br /&gt;
[[Open cast]] version that affects multiple targets (costs 1 mana per target):&lt;br /&gt;
*{{boldmono|PREPARE 1602, CAST}}&lt;br /&gt;
*{{boldmono|INCANT 1602 OPEN}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INCANT 1602}} by itself will select the closed/open version based on {{boldmono|INCANT SET}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The open cast version can also pull targets out of hiding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Multi-Target Spell==&lt;br /&gt;
{{#section:Multi-target spell|target}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
===[[Spiritual Lore, Summoning]]===&lt;br /&gt;
&lt;br /&gt;
Training in Spiritual Lore, Summoning increases the slow effect +1 seconds to RT at 10 ranks and 25 ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}}&lt;br /&gt;
!align=right|Spiritual Lore, Summoning ranks||0||10||25&lt;br /&gt;
|-&lt;br /&gt;
|align=right|Total +RT to target||2||3||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Cast&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(Target) appears to be overwhelmed by some burdening force.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;(Target) appears less distracted and conflicted.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Paladin Base/saved posts#Pious Trial (1602)|Saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aura_of_the_Arkati_(1614)&amp;diff=216793</id>
		<title>Aura of the Arkati (1614)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aura_of_the_Arkati_(1614)&amp;diff=216793"/>
		<updated>2024-04-10T18:16:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Updated mana cost explanation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell |&lt;br /&gt;
 | name = Aura of the Arkati&lt;br /&gt;
 | number = 1614&lt;br /&gt;
 | mnemonic = AURAARKATI&lt;br /&gt;
 | duration = 60 sec&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Warding&lt;br /&gt;
 | target = Single/[[Multi-target spell|Multi-target]]&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = Lowered [[DS]] and E/B/P&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | mana_cost = 5&lt;br /&gt;
 | navigation = {{paladin base navigation|type=Defensive}}&lt;br /&gt;
}}&lt;br /&gt;
Upon casting &#039;&#039;&#039;Aura of the Arkati&#039;&#039;&#039;, the Paladin is bathed in a radiant aura of divine influence, causing nearby creatures to cringe in fear. Those not involved in a cooperative effort with the Paladin must attempt to [[warding|ward]] the presence or rebuke in awe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;This spell causes 10% generic [[Defensive Strength]] (DS) decrease calculated from the target&#039;s current stance. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances (E/B/P).&lt;br /&gt;
&lt;br /&gt;
Aura of the Arkati may be cast at a single target or [[open cast]] against a group for a flat 5 mana. &amp;lt;section end=description /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Single target (closed cast):&lt;br /&gt;
*{{boldmono|[[PREPARE]] 1614, [[CAST]] {target} }}&lt;br /&gt;
*{{boldmono|[[INCANT]] 1614 CLOSED}}&lt;br /&gt;
&lt;br /&gt;
[[Open cast]] version that affects multiple targets:&lt;br /&gt;
*{{boldmono|PREPARE 1614, CAST}}&lt;br /&gt;
*{{boldmono|INCANT 1614 OPEN}}&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INCANT 1614}} by itself will select the closed/open version based on {{boldmono|INCANT SET}}.&lt;br /&gt;
&lt;br /&gt;
==Multi-Target Spell==&lt;br /&gt;
{{#section:Multi-target spell|target}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the DS reduction by 1% per [[summation chart|seed 4 summation]], capped at 5%. (Total DS reduction is 11% at 4 ranks to a maximum of 15% at 30 ranks).&lt;br /&gt;
&lt;br /&gt;
Spiritual Lore, Religion also increases the penalty to Evade, Block, and Parry by 1% per seed 4 summation. This benefit is not capped.&lt;br /&gt;
&lt;br /&gt;
==Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
The E/B/P penalty is constant. The DS penalty is calculated at the time the spell is cast and locks in for the full duration of the spell, so against creatures who can change stances, this spell will have the greatest effect if cast while the target is in a defensive stance.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You gesture at a gnomish marauder.&lt;br /&gt;
Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you!&lt;br /&gt;
  CS: +443 - TD: +335 + CvA: +9 + d100: +82 == +199&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The Ithzir scout stoops before you in awe of your radiant aura!&lt;br /&gt;
&lt;br /&gt;
  CS: +443 - TD: +300 + CvA: -10 + d100: +49 == +182&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The gnomish marauder is rebuked before you, visibly struggling against your radiant aura!&lt;br /&gt;
&lt;br /&gt;
  CS: +443 - TD: +294 + CvA: -2 + d100: +77 == +224&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The half-krolvin highwayman is rebuked before you, visibly struggling against your radiant aura!&lt;br /&gt;
&lt;br /&gt;
  CS: +443 - TD: +288 + CvA: -1 + d100: +7 == +161&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  The elven thug is rebuked before you, visibly struggling against your radiant aura!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_Elemental_Wave_(435)&amp;diff=216637</id>
		<title>Major Elemental Wave (435)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_Elemental_Wave_(435)&amp;diff=216637"/>
		<updated>2024-04-09T05:29:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Corrected mana cost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MAJRWAVE&lt;br /&gt;
 | duration = [[Instantaneous]]&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | target = [[Multi-target]]&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | subtype = [[SMR]]&lt;br /&gt;
 | dtype = Critical&lt;br /&gt;
 | ctype = Elemental&lt;br /&gt;
 | mana_cost = 15&lt;br /&gt;
 | status = [[Prone]], [[Staggered]]&lt;br /&gt;
 | navigation = {{minor_elemental_navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Major Elemental Wave&#039;&#039;&#039; causes the mana in the area to &amp;quot;pulse&amp;quot; in a physical wave that may result in knocking down all characters and creatures in the area. With the increased power imparted into this wave from the additional mana expended it is possible that the wave will discharge some of the imbued energy into any object it encounters with potentially damaging consequences.&lt;br /&gt;
&lt;br /&gt;
The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in, allowing it to avoid other characters if using {{mono|CAST}} or affecting anyone if using {{mono|EVOKE}}. Potential targets are subject to an [[SMR]] attack which knocks [[Prone]], causes [[Staggered]], and can deliver a damaging elemental critical.&lt;br /&gt;
&lt;br /&gt;
A successful major elemental wave may cause the affected creatures or characters to be pinned to the ground for up to 20 seconds with the possibility of death or damage. The spell cannot affect flying creatures while in flight without training in [[#Elemental Lore, Air|Elemental Lore, Air]], and some creatures are immune to its effects.&lt;br /&gt;
&lt;br /&gt;
Elementally [[ATTUNE]]d characters will have their attunement determine the damage type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
! Element||Critical Damage type&lt;br /&gt;
|-&lt;br /&gt;
| Air||[[Vacuum critical table|Vacuum]]&lt;br /&gt;
|-&lt;br /&gt;
| Earth||[[Impact critical table|Impact/Vibration]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire||[[Fire critical table|Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| Water||[[Cold critical table|Cold/Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Lightning||[[Electrical critical table|Lightning/Electric]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
{{#section:Multi-target spell|target}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
50 ranks of Elemental Lore, Air will turn every cast of Major Elemental Wave into a spherical wave that can affect [[:Category:Avian Creatures|flying targets]], but will not knock them out of the air.&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell [[Empathic Focus (1109)]] and continued skill increases further improve this bonus without diminishing returns.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Fire Attuned&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an elven outlaw.&lt;br /&gt;
A wave of crimson ethereal ripples moves outward from you.&lt;br /&gt;
An elven outlaw is buffeted by the crimson ethereal waves and is knocked to the ground.&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Flames burn hole in chest exposing ribs!&lt;br /&gt;
   The elven outlaw is stunned!&lt;br /&gt;
A half-elven brigand is buffeted by the crimson ethereal waves and is knocked to the ground.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&lt;br /&gt;
A half-krolvin outlaw is buffeted by the crimson ethereal waves and is knocked to the ground.&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Super-heated flame causes a half-krolvin outlaw&#039;s right eye to explode inward.&lt;br /&gt;
&lt;br /&gt;
[You have 15 kills remaining.]&lt;br /&gt;
The half-krolvin outlaw rolls over and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{MIU-AS scaling spell&lt;br /&gt;
|circle=Minor Elemental}}&lt;br /&gt;
Such items and scrolls are very rare.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]]&lt;br /&gt;
*[[Announcement: Spell Disabler Review Live!]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Warding_Sphere_(310)&amp;diff=216636</id>
		<title>Warding Sphere (310)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Warding_Sphere_(310)&amp;diff=216636"/>
		<updated>2024-04-09T04:59:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: Clarified mana cost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = WARDSPHR&lt;br /&gt;
 | base_dur = 1200 sec&lt;br /&gt;
 | add_dur = 60 sec per [[Cleric Base]] rank&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = [[DS]], [[TD]]&lt;br /&gt;
 | ds = +10 (all)&lt;br /&gt;
 | td = +10&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warding Sphere&#039;&#039;&#039; is a defensive enhancement spell.  &amp;lt;section begin=description /&amp;gt;&amp;lt;includeonly&amp;gt;Warding Sphere&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;It&amp;lt;/noinclude&amp;gt; provides a base bonus of +10 to [[defensive strength]] and [[target defense]]. [[Group]] members also gain the DS/TD benefits.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each rank of [[Cleric]] base spells known:&lt;br /&gt;
* the duration of the spell is extended by 60 seconds from its base 1200 second duration.&lt;br /&gt;
* the base [[defensive strength]] and [[target defense]] bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 30 Cleric Base ranks.  This bonus applies to both the caster and group members.&lt;br /&gt;
The mana cost also increases by 1 for every 2 Cleric Base ranks known over 310.&lt;br /&gt;
&lt;br /&gt;
== Group Mechanics ==&lt;br /&gt;
While the spell initially benefits all members of the cleric&#039;s group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the [[cleric]]&#039;s conviction that bolsters their inherent abilities.  Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A sphere of pure white light appears above you.&lt;br /&gt;
A wispy tendril of pure magic reaches out to encircle you and those nearby.&lt;br /&gt;
&lt;br /&gt;
You feel more secure basking in the glow of divine protection.&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You suddenly feel less protected.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bind_(214)&amp;diff=216635</id>
		<title>Bind (214)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bind_(214)&amp;diff=216635"/>
		<updated>2024-04-09T02:53:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-WEAVES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BIND&lt;br /&gt;
 | custdur = {{Spellbox block | duration = 13 sec + warding failure in sec | span = [[Stackable]] }}&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | interval = One-Shot&lt;br /&gt;
 | status = [[Immobilized (status)|Immobilized]]&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | cast_rt = 2&lt;br /&gt;
 | mana_cost = 5&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&#039;&#039;&#039;Bind&#039;&#039;&#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; [[warding]] spell that calls spirits to hold a victim in place for a long period of time.&amp;lt;section end=description /&amp;gt;  [[Immobilized (status)|Bound]] victims cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the [[parry]] and [[evade]] portions of the Parry/Block/Evade system.&lt;br /&gt;
&lt;br /&gt;
Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind&#039;s effects, such as [[Berserk]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#214 Major Spiritual Spell Circle: Bind], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-WEAVES</name></author>
	</entry>
</feed>