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	<updated>2026-04-23T04:01:46Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Midsummer%27s_Night_Festival/2024&amp;diff=220551</id>
		<title>Midsummer&#039;s Night Festival/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Midsummer%27s_Night_Festival/2024&amp;diff=220551"/>
		<updated>2024-06-08T17:23:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Premium_summer_fest_2017.png|550px|center|Premium Summer Festival 2024|alt=A large face with leaves and branches for hair and glowing blue eyes trailing wisps in the air overlooks a group of companions as they wander down a creek.  The first holds a map in an effort to guide them through the woods.]]&lt;br /&gt;
{{TOCright|limit=4}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The woodland sprites are waking up from their Long Sleep and will welcome visitors to their magical grove of trees for another festival in the heights!&lt;br /&gt;
&lt;br /&gt;
The festival is accessible from this room in the [[:File:Mist Harbor Wilds.png|Monsoon Jungle]] on [[Mist Harbor]].&lt;br /&gt;
[[Image:AMNF 2017 location.png|500px|center|thumbnail|Snip of [[:File:Mist Harbor Wilds.png|Mist Harbor Wilds Map]] by Maetriks showing location of Festival Entrance]]&lt;br /&gt;
&lt;br /&gt;
==Premium Information==&lt;br /&gt;
&amp;lt;section begin=premiumschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Schedule&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Host &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sprites&#039;&#039;&#039; || Opening||6/7/24 ||9:00 PM EST||&lt;br /&gt;
|-&amp;lt;!-- If adding to this table, please copy the formatting between the &amp;lt; and &amp;gt;, paste between |- and &amp;lt;!, and update with your entry&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;(host)&#039;&#039;&#039; || (description) || (date) || (time) || (location) --&amp;gt;  &lt;br /&gt;
|}&amp;lt;section end=premiumschedule /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=premiumraffles /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Raffles&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&amp;lt;!-- If adding to this table, please copy the formatting between the &amp;lt; and &amp;gt;, paste between |- and &amp;lt;!, and update with your entry&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;(date)&#039;&#039;&#039; || (time) || (location) || (description) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 12 noon EST || Island Rose, Atelier ||For one of five fully unlocked Peretta gowns.  You must be in the lands, but do not have to be at the raffle to win.  Winners can choose in order of draw.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 12 noon EST || Woodland Convergence, West|| For a fully customized shop.  You must be in the lands, but do not have to be at the raffle when drawn. You must be the owner of the shop, not a partner.  This is a delayed service.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 6:00 PM EST || Weathering the Storm, Workroom|| To take your gambling kit to tier 2.  There will be five winners.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 7:30 PM EST ||Woodland Convergence, North|| For a fire elemental ring.  You you must be in the lands, but do not need to be at the drawing.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/9/2024&#039;&#039;&#039; || Approx 3 PM EST || Rakish Accoutrement, Backroom || The raffle is for 1 of 4 seasonally themed, fully unlocked Siolan daggers.  Each is 4x, and winners will be able to pick the dagger they prefer in the order that they&#039;re drawn.  You don&#039;t have to be present to win, but should be somewhere in the lands, and you should also arrive promptly if you do win.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/9/2024&#039;&#039;&#039; || Approx 7 PM EST || Mitsoku&#039;s Niche, North Room || The raffle is for a Girl-on-Fire gown.  There will be one winner.  You do not need to be present to win, but you should be somewhere in the lands and arrive promptly to collect your prize.  There will be 1 winner.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/9/2024&#039;&#039;&#039; || 	Approx. 9:30 PM EST	 || Silver Raffle Stand in Dreamfire Illusions, Backroom || A dreamfire scenery slip that will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel. Will not work if the panel&#039;s existing concealed illusion has been heavily customized. You must be in the lands to qualify to win, but you do NOT need to be present in this room. All winners will be mailed their prize, so there is NO NEED to return to this location if you win.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/11/2024&#039;&#039;&#039; || 	Aprox. 7:00 PM EST	 || Golden Raffle Table in Dreamfire Illusions, Backroom || A dreamfire portraiture papyrus that will convert your basic dreamfire panel or locked portrait panel into an imprintable portrait panel. Will not work if the panel&#039;s existing concealed illusion has been heavily customized. You must be in the lands to qualify to win, but you do NOT need to be present in this room. All winners will be mailed their prize, so there is NO NEED to return to this location if you win.&lt;br /&gt;
|}&amp;lt;section end=premiumraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platinum Information==&lt;br /&gt;
&amp;lt;section begin=platschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Schedule&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Host&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Sprites&#039;&#039;&#039; || Opening||6/7/24 ||9:30 PM EST||&lt;br /&gt;
|-&amp;lt;!-- If adding to this table, please copy the formatting between the &amp;lt; and &amp;gt;, paste between |- and &amp;lt;!, and update with your entry&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;(host)&#039;&#039;&#039; || (description) || (date) || (time) || (location) --&amp;gt;&lt;br /&gt;
|}&amp;lt;section end=platschedule /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=platraffles /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|+ style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Raffles&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&amp;lt;!-- If adding to this table, please copy the formatting between the &amp;lt; and &amp;gt;, paste between |- and &amp;lt;!, and update with your entry&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;(date)&#039;&#039;&#039; || (time) || (location) || (description) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 11:30 AM EST || Island Rose, Atelier || For one of three fully unlocked Peretta gowns.  You must be in the lands, but do not have to be at the raffle to win.  Winners can choose in order of draw&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 12 noon EST || Woodland Convergence, West|| For a fully customized shop.  You must be in the lands, but do not have to be at the raffle when drawn. You must be the owner of the shop, not a partner.  This is a delayed service.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 6:45 PM EST || Weathering the Storm, Workroom|| To take your gambling kit to tier 2.  There will be two winners.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/8/2024&#039;&#039;&#039; || Approx 8:00 PM EST ||Woodland Convergence, North|| For a fire elemental ring.  You you must be in the lands, but do not need to be at the drawing.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/9/2024&#039;&#039;&#039; || Approx 2 PM EST || Rakish Accoutrement, Backroom || The raffle is for 1 of 4 seasonally themed, fully unlocked Siolan daggers.  Each is 4x, and winners will be able to pick the dagger they prefer in the order that they&#039;re drawn.  You don&#039;t have to be present to win, but should be somewhere in the lands, and you should also arrive promptly if you do win.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;6/9/2024&#039;&#039;&#039; || Approx 6 PM EST || Mitsoku&#039;s Niche, North Room || The raffle is for a Girl-on-Fire gown.  There will be one winner.  You do not need to be present to win, but you should be somewhere in the lands and arrive promptly to collect your prize.  There will be 1 winner.&lt;br /&gt;
|}&amp;lt;section end=platraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://i.imgur.com/v6rkb4j.png Old 2014 Map of Festival Grounds] (room #s referenced in each shop section)&lt;br /&gt;
*Discord Discussion: [https://discord.com/channels/226045346399256576/1207112393700937728 Dreaming of a Midsummer Night]&lt;br /&gt;
&lt;br /&gt;
===Announcements &amp;amp; Teasers===&lt;br /&gt;
* [[Dreaming of a Midsummer Night/saved posts June 2024|2024 Announcements &amp;amp; Teasers]]&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
&lt;br /&gt;
* [[Dreaming of a Midsummer Night/2024/Shop Listing 2024|2024 Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Winterberry_ale&amp;diff=213637</id>
		<title>Winterberry ale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Winterberry_ale&amp;diff=213637"/>
		<updated>2024-02-08T05:43:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Winterberry ale&#039;&#039;&#039; is a drink served at the [[Stone Eye]] in [[River&#039;s Rest]].&lt;br /&gt;
&lt;br /&gt;
Since the last decade of 5000 and the first of 5100, winterberry ale is the most popular drink of choice in River&#039;s Rest.  The ale is sold by [[Byron]] in the Stone Eye and is the third listed item on the menu.  Due to its popularity, the winterberry emerged in various incarnations from eaten whole covered with sugar to fermented into wine.  Oddly, winterberries in the past were thought not found locally in the town, but were suspected as being imported from the environs in the region of [[Icemule Trace]].  However, this errant myth was dispelled in 5116 by Riuven Wysamaer, a local naturalist of River&#039;s Rest, during a [[Winterberry_Varieties_in_Respect_of_Winterberry_Ale|presentation]] at the First Annual Winterberry Festival of River&#039;s Rest. &lt;br /&gt;
&lt;br /&gt;
Winterberry ale has made its way into local legend and song.  Invading Mongrel Kobolds once used it as their weapon of choice during an invasion and then stole the ale supply from the Stone Eye, depriving citizens of their beverage of choice until more shipments could be brought in.  [[The Kobold Song]], written by Jersea chronicles this event.&lt;br /&gt;
&lt;br /&gt;
Impostor winterberry ale was confiscated from [[Icemule Trace]] in exchange for a [[golden pickle]].&lt;br /&gt;
&lt;br /&gt;
[[Category: River&#039;s Rest]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Winterberry_Varieties_in_Respect_of_Winterberry_Ale&amp;diff=213636</id>
		<title>Winterberry Varieties in Respect of Winterberry Ale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Winterberry_Varieties_in_Respect_of_Winterberry_Ale&amp;diff=213636"/>
		<updated>2024-02-08T05:41:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: Protected &amp;quot;Winterberry Varieties in Respect of Winterberry Ale&amp;quot;: Official Documentation ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;Winterberry Varieties in Respect of Winterberry Ale&#039;&#039;&#039;}}&lt;br /&gt;
== Winterberry Varieties in Respect of Winterberry Ale ==&lt;br /&gt;
&#039;&#039;Penned by Riuven Wysamaer, local naturalist of River&#039;s Rest, this 14th day of Ivastaen in the year 5116.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Winterberry ale has long been one of the more tame claims to fame that River&#039;s Rest can boast, and its origin and precise recipe has always been a question of both contention and mystery.  This is true of those hailing from outside the fair town, but perhaps most especially by those within it.  The distinctive flavor of the ale is a point of pride for residents, and it is also one many have sought (and failed miserably) to duplicate.  Countless are the brawls that have undoubtedly broken out between connoisseurs of genuine winterberry ale and those that would speak dissent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Byron, the well-known keeper of the Stone Eye where winterberry ale is served, has never parted with the secret of the ale:  nary a whisper about the makers, the recipe, or even the berries themselves.  Most citizens of the Rest are simply satisfied with the timelessness of the brew, the consistency of its quality, and its integrity as a cherished aspect of Rest culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, amid some recent contention among former importers of the ale and those attempting to pass off lesser concoctions as the genuine article, those behind the brew have decided to break their long held silence to offer a peek into the ale that has become an establishment in and of itself, beloved by all that are True Resters at heart.   And, of course, to say anything about winterberry ale, one must start with the winterberries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those unfamiliar with River&#039;s Rest, those that were not fortunate enough to be born or raised there (or spend any significant amount of time there), it is understandable to assume that the bright red winterberries found in Icemule are the only winterberries to be found.  It&#039;s natural, after all, given the name:  WINTERberries and ICEmule.  It seems logical enough.  &lt;br /&gt;
&lt;br /&gt;
This prevalent misconception has only been made more so by the seeming lack of winterberry patches in River&#039;s Rest.   However, as many know, being unable to see a thing should never suggest that it doesn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those responsible for the cultivation of the Rest&#039;s winterberries have kept their secrets close and their berries even closer.   Long have the locations of the patches been kept under lock and key in an effort to preserve the pedigree of the berries as well as allow the growers to safeguard their market dominance in terms of the coveted fruit.   That said, it should come as no surprise that one of River&#039;s Rest&#039;s finest pirate families is responsible for the brew, though it would be unwise to specify which house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suffice to say that the recipe and tradition are well in hand and well guarded.   But, what of the winterberries themselves?  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like other berries -- notably blueberries and blackberries and raspberries -- there are different varieties.   Each has its own particular features and growing conditions.  Resters would like to suppose that River&#039;s Rest&#039;s own berries were the originators of the species, a gift of Aeia&#039;s own grace, but in reality, who can say.   They&#039;ve been here as long as there have been growing things and are likely to remain long after many have passed away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the variety of winterberries found in the region of Icemule bear the same name, they differ greatly in appearance and taste from those found in River&#039;s Rest.   The small berries boast a glossy, bright red coloring, and the interior pulp is a rosy blush hue.   Occasionally, the pulp of these berries can become grainy, which makes them better suited for use in jams and jellies, as well as baked goods, as they tend to be less juicy in this condition.   The skins also lend a certain amount of sour to the flavor of the berries, but this usually evens out when they are allowed to mature fully.   This variety is (quite obviously) very tolerant of cold, even icy conditions, which sets it apart from many other fruits.   It is said eating the berries while they&#039;re coated with a sheen of ice at the height of ripeness will satisfy nearly any candy craving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand, River&#039;s Rest&#039;s winterberries are much larger and blue-black in coloring, with a pale violet pulp.   This variety is seldom victim of a grainy texture as this condition is frequently caused by either being left too long on the bush or a lack of water.   As Rest winterberries grow best in swampy, marsh-like conditions, a lack of water is rarely an issue.   While most berries can suffer under the beating of a harsh sun, those grown here seem to thrive on it, ripening to maturity in the mid to late summer.   They should be picked when the ashy haze has left their skins and the blue of their coloring is prominent around the picking scar.   While the skins are tart, they are not as sour as those of the northern variety, and the pulp tends to be very juicy, with a moderately sweet and slightly floral flavor.   These qualities make the Rest&#039;s winterberries ideal to create everything from ale to wine to brandy, lending all of their flavor, while giving less of a bitter aftertaste than other fruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hopefully this information has resolved some measure of the mystery around winterberries, the signature fruit of River&#039;s Rest, and various other varieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released May 14, 2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  River&#039;s Rest]]&lt;br /&gt;
[[Category:  Icemule]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Winterberry_Varieties_in_Respect_of_Winterberry_Ale&amp;diff=213635</id>
		<title>Winterberry Varieties in Respect of Winterberry Ale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Winterberry_Varieties_in_Respect_of_Winterberry_Ale&amp;diff=213635"/>
		<updated>2024-02-08T05:41:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: Created page with &amp;quot;{{official-document|Title=&amp;#039;&amp;#039;&amp;#039;Winterberry Varieties in Respect of Winterberry Ale&amp;#039;&amp;#039;&amp;#039;}} == Winterberry Varieties in Respect of Winterberry Ale == &amp;#039;&amp;#039;Penned by Riuven Wysamaer, local naturalist of River&amp;#039;s Rest, this 14th day of Ivastaen in the year 5116.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;   Winterberry ale has long been one of the more tame claims to fame that River&amp;#039;s Rest can boast, and its origin and precise recipe has always been a question of both contention and mystery.  This is true of those hail...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;Winterberry Varieties in Respect of Winterberry Ale&#039;&#039;&#039;}}&lt;br /&gt;
== Winterberry Varieties in Respect of Winterberry Ale ==&lt;br /&gt;
&#039;&#039;Penned by Riuven Wysamaer, local naturalist of River&#039;s Rest, this 14th day of Ivastaen in the year 5116.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Winterberry ale has long been one of the more tame claims to fame that River&#039;s Rest can boast, and its origin and precise recipe has always been a question of both contention and mystery.  This is true of those hailing from outside the fair town, but perhaps most especially by those within it.  The distinctive flavor of the ale is a point of pride for residents, and it is also one many have sought (and failed miserably) to duplicate.  Countless are the brawls that have undoubtedly broken out between connoisseurs of genuine winterberry ale and those that would speak dissent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Byron, the well-known keeper of the Stone Eye where winterberry ale is served, has never parted with the secret of the ale:  nary a whisper about the makers, the recipe, or even the berries themselves.  Most citizens of the Rest are simply satisfied with the timelessness of the brew, the consistency of its quality, and its integrity as a cherished aspect of Rest culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, amid some recent contention among former importers of the ale and those attempting to pass off lesser concoctions as the genuine article, those behind the brew have decided to break their long held silence to offer a peek into the ale that has become an establishment in and of itself, beloved by all that are True Resters at heart.   And, of course, to say anything about winterberry ale, one must start with the winterberries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those unfamiliar with River&#039;s Rest, those that were not fortunate enough to be born or raised there (or spend any significant amount of time there), it is understandable to assume that the bright red winterberries found in Icemule are the only winterberries to be found.  It&#039;s natural, after all, given the name:  WINTERberries and ICEmule.  It seems logical enough.  &lt;br /&gt;
&lt;br /&gt;
This prevalent misconception has only been made more so by the seeming lack of winterberry patches in River&#039;s Rest.   However, as many know, being unable to see a thing should never suggest that it doesn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those responsible for the cultivation of the Rest&#039;s winterberries have kept their secrets close and their berries even closer.   Long have the locations of the patches been kept under lock and key in an effort to preserve the pedigree of the berries as well as allow the growers to safeguard their market dominance in terms of the coveted fruit.   That said, it should come as no surprise that one of River&#039;s Rest&#039;s finest pirate families is responsible for the brew, though it would be unwise to specify which house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suffice to say that the recipe and tradition are well in hand and well guarded.   But, what of the winterberries themselves?  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like other berries -- notably blueberries and blackberries and raspberries -- there are different varieties.   Each has its own particular features and growing conditions.  Resters would like to suppose that River&#039;s Rest&#039;s own berries were the originators of the species, a gift of Aeia&#039;s own grace, but in reality, who can say.   They&#039;ve been here as long as there have been growing things and are likely to remain long after many have passed away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the variety of winterberries found in the region of Icemule bear the same name, they differ greatly in appearance and taste from those found in River&#039;s Rest.   The small berries boast a glossy, bright red coloring, and the interior pulp is a rosy blush hue.   Occasionally, the pulp of these berries can become grainy, which makes them better suited for use in jams and jellies, as well as baked goods, as they tend to be less juicy in this condition.   The skins also lend a certain amount of sour to the flavor of the berries, but this usually evens out when they are allowed to mature fully.   This variety is (quite obviously) very tolerant of cold, even icy conditions, which sets it apart from many other fruits.   It is said eating the berries while they&#039;re coated with a sheen of ice at the height of ripeness will satisfy nearly any candy craving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand, River&#039;s Rest&#039;s winterberries are much larger and blue-black in coloring, with a pale violet pulp.   This variety is seldom victim of a grainy texture as this condition is frequently caused by either being left too long on the bush or a lack of water.   As Rest winterberries grow best in swampy, marsh-like conditions, a lack of water is rarely an issue.   While most berries can suffer under the beating of a harsh sun, those grown here seem to thrive on it, ripening to maturity in the mid to late summer.   They should be picked when the ashy haze has left their skins and the blue of their coloring is prominent around the picking scar.   While the skins are tart, they are not as sour as those of the northern variety, and the pulp tends to be very juicy, with a moderately sweet and slightly floral flavor.   These qualities make the Rest&#039;s winterberries ideal to create everything from ale to wine to brandy, lending all of their flavor, while giving less of a bitter aftertaste than other fruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hopefully this information has resolved some measure of the mystery around winterberries, the signature fruit of River&#039;s Rest, and various other varieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released May 14, 2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  River&#039;s Rest]]&lt;br /&gt;
[[Category:  Icemule]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213634</id>
		<title>A Sampling of Elanthian Tobaccos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213634"/>
		<updated>2024-02-08T05:19:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: Protected &amp;quot;A Sampling of Elanthian Tobaccos&amp;quot;: Official Documentation ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;A Sampling of Elanthian Tobaccos&#039;&#039;&#039;}}&lt;br /&gt;
== A Sampling of Elanthian Tobaccos ==&lt;br /&gt;
&#039;&#039;by Aramsen Yshur-alit&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through my many travels and years spent in trade with the known world&#039;s various cultures, I gained great knowledge of a subject that is enjoyable to me:  smoking.  Granted, the possibilities are varied and wide, full of curiosities and applications, with the habit of smoking entering practices that range from repose and leisure to ritual and religion.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, while I have explored these things and may touch on other subjects in the future, my primary interest lies in tobacco.  It is wondrous to learn of the ways in which various peoples have learned to cultivate this beguiling plant, how they prefer it cured, the additives they favor, and the ways in which they choose to enjoy it.  These methods and preferences are as varied and unique as the colors of a desert sunset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, it would take several volumes to fully explore all of the varieties and cultures from which they originate, so I have chosen only my favorites to highlight in this essay of sorts.  This is by no means a comprehensive list of all varieties and curing methods among Elanthia&#039;s many races and numerous cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I shall begin with the one I find most familiar, and that is the &#039;&#039;Qekem Uv Zammir&#039;&#039; from the human Tehir tribes.  As a member of the Shakat, this variety is the most difficult for me to come by as relations with my former brethren are rocky at best.  Still, the knowledge of the variety has stayed with us, and on the rarest of occasions, I do manage to procure some for my own enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Tehir language, &#039;&#039;Qekem Uv Zammir&#039;&#039; means &amp;quot;Boon of Sunning,&amp;quot; and the tobacco is named such as it is most often sun or air-cured.  It is a highly stimulating variety, soothing to the nerves in the highest, and generally consumed without being diluted by other weaker varieties.  Whether smoked in cigar, pipe, or in a &#039;&#039;vuida oud&#039;&#039; (meaning &amp;quot;fiery air,&amp;quot; as a type of hooka unique to the Tehir), the People are partial to adding spices and certain desert flowers to their blends.  The spices can include anise, cassia, ginger, saffron, and cinnamon, though certainly this is not an exhaustive list, and anything that adds a bit of a bite or a hint of sweetness would be appropriate.  Because of the hot and dry environment in which the tobacco is grown, pests are an uncommon problem, and harvesting is typically done by women as the leaves require a soft touch to retain the height of their potency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the Dwarves, my favorite variety is cultivated by the Ralgrenek Clan and is called &#039;&#039;The Lady&#039;s Bounty&#039;&#039;.  A tribute to Imaera, I am told.  I can see how that would be the case as this tobacco has a distinctly earthy aroma and flavor, though it can vary to musty, peppery, creamy, or strongly floral depending on a variety of variables from fertilizers used to curing methods.  Speaking of which, the Relgrenek Clan typically use a pressure fermentation method for curing their tobacco, first drying the leaves, then rolling them into tight bundles to then be packed into whiskey or ale barrels.  The yield is a slow-burning leaf, and blends made with it are often mixed with mushrooms or toadstools, lichens and mosses, plums, mulberries, or cherries.  Peculiar notes about this variety are that the dwarves sucker and prune the plants to only ever have twelve leaves, harvest consistently in the late evening, and clean the leaves meticulously before hanging to dry.  For certain, the Ralgrenek Clan does not lack devotion to its smoking endeavors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If it is a sweet smoke you&#039;re craving, you need look no further than the &#039;&#039;Amber Sugar Bract&#039;&#039; cultivated by the Malghava halflings during their short summer seasons.  The sugar content of the plants is so high that the leaves turn a brilliant gold with curing, which is primarily done in tightly enclosed outbuildings.  Essential to the curing technique is a moderate humidity level, and the Malghava achieve such by creating a sauna-like atmosphere, where water is poured over heated rocks.  The result is a tobacco that is both strong and fragrant, though occasionally harsh if scalded.  It is usually coarsely cut, and the most common additives to blends are chocolate, sugarcane, vanilla, cardamom, and savory florals.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Greengair gnomes cultivate a variety that is both highly aromatic and smooth, and they call it &#039;&#039;Gold Leaf&#039;&#039;.  This is perhaps due more to its curing methods, which include spending time beneath the heat of the golden sun before being wrapped in animal skins and buried underground for six to eight months.  The plant itself is naturally small-leafed, and it is harvested when the oldest leaves have begun to ripen.  While not as naturally sweet as Amber Sugar Bract, the Greengair gnomes make up for this by supplementing sweet ingredients in their blends.  The most common include peach, nectarine, and berries, but can also include herbs, florals, and crabapples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Living up to its name, the &#039;&#039;Black Wendigo&#039;&#039; tobacco cultivated by the Wsalamir Arctic Clan of Giantmen turns pitch black when the curing process is complete.  This technique often includes being fire or smoke-cured over hardwoods, aromatic shrubs, and fragrant herbs in tightly sealed barns.  Each batch is subtly different depending on the smoking elements involved, but the cultivar never fails to produce a leaf with a pronounced and smoky flavor that burns slowly and coolly.  Unlike the two previous varieties, Black Wendigo is most often blended with savory herbs and spices, occasionally select florals, and is rarely ever sweet.  It is robust, much like the clan that cultivates it, and offers a gratifying smoking experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final cultivar on my list of favorites is one grown by the House Ardenai elves called &#039;&#039;Shade&#039;s Embrace&#039;&#039;.  While some might find this name mildly ominous, I can assure you that it refers only to its growing environments, which are shaded groves of densely canopied trees.  The heat and humidity of these shadowed woods are meticulously controlled to maintain a delicate balance between the two.  Unlike all of the aforementioned tobaccos, this one is not shredded and used in blends for smoking, but rather is used exclusively as cigar wrappers.  Only perfect leaves are cured, and they can be identified by their large size, caramel coloring, and smooth veins.  They are exceedingly delicate before being cured and are tended regularly to check for pests, flaws, and cleanliness.  As for what the elves prefer to smoke within their perfect, leaf-encased cigars is up for speculation as it seems to vary widely, not just from House to House, but elf to elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, here, my friends, my discourse on tobacco cultivars ends for the time being.  I will say it was most enjoyable doing the research required to bring this information to you, and I dearly hope in the none too distant future to be able to bring my further explorations of this subject to you for your enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until then, may your leisure be smoky and flavorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aramsen Yshur-alit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Set down on this twelfth day of the month of Lumnea in the year 5122&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released June 12, 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  Races and Cultures]]&lt;br /&gt;
[[Category:  Tehir]]&lt;br /&gt;
[[Category:  Shakat]]&lt;br /&gt;
[[Category:  Ralgrenek_Clan]]&lt;br /&gt;
[[Category:  Malghava]]&lt;br /&gt;
[[Category:  Forest gnomes]]&lt;br /&gt;
[[Category:  Wsalamir_Arctic_Clan]]&lt;br /&gt;
[[Category:  Ardenai]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213633</id>
		<title>A Sampling of Elanthian Tobaccos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213633"/>
		<updated>2024-02-08T05:16:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;A Sampling of Elanthian Tobaccos&#039;&#039;&#039;}}&lt;br /&gt;
== A Sampling of Elanthian Tobaccos ==&lt;br /&gt;
&#039;&#039;by Aramsen Yshur-alit&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Through my many travels and years spent in trade with the known world&#039;s various cultures, I gained great knowledge of a subject that is enjoyable to me:  smoking.  Granted, the possibilities are varied and wide, full of curiosities and applications, with the habit of smoking entering practices that range from repose and leisure to ritual and religion.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, while I have explored these things and may touch on other subjects in the future, my primary interest lies in tobacco.  It is wondrous to learn of the ways in which various peoples have learned to cultivate this beguiling plant, how they prefer it cured, the additives they favor, and the ways in which they choose to enjoy it.  These methods and preferences are as varied and unique as the colors of a desert sunset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, it would take several volumes to fully explore all of the varieties and cultures from which they originate, so I have chosen only my favorites to highlight in this essay of sorts.  This is by no means a comprehensive list of all varieties and curing methods among Elanthia&#039;s many races and numerous cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I shall begin with the one I find most familiar, and that is the &#039;&#039;Qekem Uv Zammir&#039;&#039; from the human Tehir tribes.  As a member of the Shakat, this variety is the most difficult for me to come by as relations with my former brethren are rocky at best.  Still, the knowledge of the variety has stayed with us, and on the rarest of occasions, I do manage to procure some for my own enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Tehir language, &#039;&#039;Qekem Uv Zammir&#039;&#039; means &amp;quot;Boon of Sunning,&amp;quot; and the tobacco is named such as it is most often sun or air-cured.  It is a highly stimulating variety, soothing to the nerves in the highest, and generally consumed without being diluted by other weaker varieties.  Whether smoked in cigar, pipe, or in a &#039;&#039;vuida oud&#039;&#039; (meaning &amp;quot;fiery air,&amp;quot; as a type of hooka unique to the Tehir), the People are partial to adding spices and certain desert flowers to their blends.  The spices can include anise, cassia, ginger, saffron, and cinnamon, though certainly this is not an exhaustive list, and anything that adds a bit of a bite or a hint of sweetness would be appropriate.  Because of the hot and dry environment in which the tobacco is grown, pests are an uncommon problem, and harvesting is typically done by women as the leaves require a soft touch to retain the height of their potency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the Dwarves, my favorite variety is cultivated by the Ralgrenek Clan and is called &#039;&#039;The Lady&#039;s Bounty&#039;&#039;.  A tribute to Imaera, I am told.  I can see how that would be the case as this tobacco has a distinctly earthy aroma and flavor, though it can vary to musty, peppery, creamy, or strongly floral depending on a variety of variables from fertilizers used to curing methods.  Speaking of which, the Relgrenek Clan typically use a pressure fermentation method for curing their tobacco, first drying the leaves, then rolling them into tight bundles to then be packed into whiskey or ale barrels.  The yield is a slow-burning leaf, and blends made with it are often mixed with mushrooms or toadstools, lichens and mosses, plums, mulberries, or cherries.  Peculiar notes about this variety are that the dwarves sucker and prune the plants to only ever have twelve leaves, harvest consistently in the late evening, and clean the leaves meticulously before hanging to dry.  For certain, the Ralgrenek Clan does not lack devotion to its smoking endeavors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If it is a sweet smoke you&#039;re craving, you need look no further than the &#039;&#039;Amber Sugar Bract&#039;&#039; cultivated by the Malghava halflings during their short summer seasons.  The sugar content of the plants is so high that the leaves turn a brilliant gold with curing, which is primarily done in tightly enclosed outbuildings.  Essential to the curing technique is a moderate humidity level, and the Malghava achieve such by creating a sauna-like atmosphere, where water is poured over heated rocks.  The result is a tobacco that is both strong and fragrant, though occasionally harsh if scalded.  It is usually coarsely cut, and the most common additives to blends are chocolate, sugarcane, vanilla, cardamom, and savory florals.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Greengair gnomes cultivate a variety that is both highly aromatic and smooth, and they call it &#039;&#039;Gold Leaf&#039;&#039;.  This is perhaps due more to its curing methods, which include spending time beneath the heat of the golden sun before being wrapped in animal skins and buried underground for six to eight months.  The plant itself is naturally small-leafed, and it is harvested when the oldest leaves have begun to ripen.  While not as naturally sweet as Amber Sugar Bract, the Greengair gnomes make up for this by supplementing sweet ingredients in their blends.  The most common include peach, nectarine, and berries, but can also include herbs, florals, and crabapples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Living up to its name, the &#039;&#039;Black Wendigo&#039;&#039; tobacco cultivated by the Wsalamir Arctic Clan of Giantmen turns pitch black when the curing process is complete.  This technique often includes being fire or smoke-cured over hardwoods, aromatic shrubs, and fragrant herbs in tightly sealed barns.  Each batch is subtly different depending on the smoking elements involved, but the cultivar never fails to produce a leaf with a pronounced and smoky flavor that burns slowly and coolly.  Unlike the two previous varieties, Black Wendigo is most often blended with savory herbs and spices, occasionally select florals, and is rarely ever sweet.  It is robust, much like the clan that cultivates it, and offers a gratifying smoking experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final cultivar on my list of favorites is one grown by the House Ardenai elves called &#039;&#039;Shade&#039;s Embrace&#039;&#039;.  While some might find this name mildly ominous, I can assure you that it refers only to its growing environments, which are shaded groves of densely canopied trees.  The heat and humidity of these shadowed woods are meticulously controlled to maintain a delicate balance between the two.  Unlike all of the aforementioned tobaccos, this one is not shredded and used in blends for smoking, but rather is used exclusively as cigar wrappers.  Only perfect leaves are cured, and they can be identified by their large size, caramel coloring, and smooth veins.  They are exceedingly delicate before being cured and are tended regularly to check for pests, flaws, and cleanliness.  As for what the elves prefer to smoke within their perfect, leaf-encased cigars is up for speculation as it seems to vary widely, not just from House to House, but elf to elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, here, my friends, my discourse on tobacco cultivars ends for the time being.  I will say it was most enjoyable doing the research required to bring this information to you, and I dearly hope in the none too distant future to be able to bring my further explorations of this subject to you for your enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until then, may your leisure be smoky and flavorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aramsen Yshur-alit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Set down on this twelfth day of the month of Lumnea in the year 5122&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released June 12, 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  Races and Cultures]]&lt;br /&gt;
[[Category:  Tehir]]&lt;br /&gt;
[[Category:  Shakat]]&lt;br /&gt;
[[Category:  Ralgrenek_Clan]]&lt;br /&gt;
[[Category:  Malghava]]&lt;br /&gt;
[[Category:  Forest gnomes]]&lt;br /&gt;
[[Category:  Wsalamir_Arctic_Clan]]&lt;br /&gt;
[[Category:  Ardenai]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213632</id>
		<title>A Sampling of Elanthian Tobaccos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213632"/>
		<updated>2024-02-08T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;A Sampling of Elanthian Tobaccos&#039;&#039;&#039;}}&lt;br /&gt;
== A Sampling of Elanthian Tobaccos ==&lt;br /&gt;
&#039;&#039;by Aramsen Yshur-alit&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through my many travels and years spent in trade with the known world&#039;s various cultures, I gained great knowledge of a subject that is enjoyable to me:  smoking.  Granted, the possibilities are varied and wide, full of curiosities and applications, with the habit of smoking entering practices that range from repose and leisure to ritual and religion.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, while I have explored these things and may touch on other subjects in the future, my primary interest lies in tobacco.  It is wondrous to learn of the ways in which various peoples have learned to cultivate this beguiling plant, how they prefer it cured, the additives they favor, and the ways in which they choose to enjoy it.  These methods and preferences are as varied and unique as the colors of a desert sunset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, it would take several volumes to fully explore all of the varieties and cultures from which they originate, so I have chosen only my favorites to highlight in this essay of sorts.  This is by no means a comprehensive list of all varieties and curing methods among Elanthia&#039;s many races and numerous cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I shall begin with the one I find most familiar, and that is the &#039;&#039;Qekem Uv Zammir&#039;&#039; from the human Tehir tribes.  As a member of the Shakat, this variety is the most difficult for me to come by as relations with my former brethren are rocky at best.  Still, the knowledge of the variety has stayed with us, and on the rarest of occasions, I do manage to procure some for my own enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Tehir language, &#039;&#039;Qekem Uv Zammir&#039;&#039; means &amp;quot;Boon of Sunning,&amp;quot; and the tobacco is named such as it is most often sun or air-cured.  It is a highly stimulating variety, soothing to the nerves in the highest, and generally consumed without being diluted by other weaker varieties.  Whether smoked in cigar, pipe, or in a &#039;&#039;vuida oud&#039;&#039; (meaning &amp;quot;fiery air,&amp;quot; as a type of hooka unique to the Tehir), the People are partial to adding spices and certain desert flowers to their blends.  The spices can include anise, cassia, ginger, saffron, and cinnamon, though certainly this is not an exhaustive list, and anything that adds a bit of a bite or a hint of sweetness would be appropriate.  Because of the hot and dry environment in which the tobacco is grown, pests are an uncommon problem, and harvesting is typically done by women as the leaves require a soft touch to retain the height of their potency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the Dwarves, my favorite variety is cultivated by the Ralgrenek Clan and is called &#039;&#039;The Lady&#039;s Bounty&#039;&#039;.  A tribute to Imaera, I am told.  I can see how that would be the case as this tobacco has a distinctly earthy aroma and flavor, though it can vary to musty, peppery, creamy, or strongly floral depending on a variety of variables from fertilizers used to curing methods.  Speaking of which, the Relgrenek Clan typically use a pressure fermentation method for curing their tobacco, first drying the leaves, then rolling them into tight bundles to then be packed into whiskey or ale barrels.  The yield is a slow-burning leaf, and blends made with it are often mixed with mushrooms or toadstools, lichens and mosses, plums, mulberries, or cherries.  Peculiar notes about this variety are that the dwarves sucker and prune the plants to only ever have twelve leaves, harvest consistently in the late evening, and clean the leaves meticulously before hanging to dry.  For certain, the Ralgrenek Clan does not lack devotion to its smoking endeavors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If it is a sweet smoke you&#039;re craving, you need look no further than the &#039;&#039;Amber Sugar Bract&#039;&#039; cultivated by the Malghava halflings during their short summer seasons.  The sugar content of the plants is so high that the leaves turn a brilliant gold with curing, which is primarily done in tightly enclosed outbuildings.  Essential to the curing technique is a moderate humidity level, and the Malghava achieve such by creating a sauna-like atmosphere, where water is poured over heated rocks.  The result is a tobacco that is both strong and fragrant, though occasionally harsh if scalded.  It is usually coarsely cut, and the most common additives to blends are chocolate, sugarcane, vanilla, cardamom, and savory florals.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Greengair gnomes cultivate a variety that is both highly aromatic and smooth, and they call it &#039;&#039;Gold Leaf&#039;&#039;.  This is perhaps due more to its curing methods, which include spending time beneath the heat of the golden sun before being wrapped in animal skins and buried underground for six to eight months.  The plant itself is naturally small-leafed, and it is harvested when the oldest leaves have begun to ripen.  While not as naturally sweet as Amber Sugar Bract, the Greengair gnomes make up for this by supplementing sweet ingredients in their blends.  The most common include peach, nectarine, and berries, but can also include herbs, florals, and crabapples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Living up to its name, the &#039;&#039;Black Wendigo&#039;&#039; tobacco cultivated by the Wsalamir Arctic Clan of Giantmen turns pitch black when the curing process is complete.  This technique often includes being fire or smoke-cured over hardwoods, aromatic shrubs, and fragrant herbs in tightly sealed barns.  Each batch is subtly different depending on the smoking elements involved, but the cultivar never fails to produce a leaf with a pronounced and smoky flavor that burns slowly and coolly.  Unlike the two previous varieties, Black Wendigo is most often blended with savory herbs and spices, occasionally select florals, and is rarely ever sweet.  It is robust, much like the clan that cultivates it, and offers a gratifying smoking experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final cultivar on my list of favorites is one grown by the House Ardenai elves called &#039;&#039;Shade&#039;s Embrace&#039;&#039;.  While some might find this name mildly ominous, I can assure you that it refers only to its growing environments, which are shaded groves of densely canopied trees.  The heat and humidity of these shadowed woods are meticulously controlled to maintain a delicate balance between the two.  Unlike all of the aforementioned tobaccos, this one is not shredded and used in blends for smoking, but rather is used exclusively as cigar wrappers.  Only perfect leaves are cured, and they can be identified by their large size, caramel coloring, and smooth veins.  They are exceedingly delicate before being cured and are tended regularly to check for pests, flaws, and cleanliness.  As for what the elves prefer to smoke within their perfect, leaf-encased cigars is up for speculation as it seems to vary widely, not just from House to House, but elf to elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, here, my friends, my discourse on tobacco cultivars ends for the time being.  I will say it was most enjoyable doing the research required to bring this information to you, and I dearly hope in the none too distant future to be able to bring my further explorations of this subject to you for your enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until then, may your leisure be smoky and flavorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aramsen Yshur-alit&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Set down on this twelfth day of the month of Lumnea in the year 5122&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released June 12, 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  Races and Cultures]]&lt;br /&gt;
[[Category:  Tehir]]&lt;br /&gt;
[[Category:  Shakat]]&lt;br /&gt;
[[Category:  Ralgrenek_Clan]]&lt;br /&gt;
[[Category:  Malghava]]&lt;br /&gt;
[[Category:  Forest gnomes]]&lt;br /&gt;
[[Category:  Wsalamir_Arctic_Clan]]&lt;br /&gt;
[[Category:  Ardenai]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213631</id>
		<title>A Sampling of Elanthian Tobaccos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213631"/>
		<updated>2024-02-08T05:15:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;A Sampling of Elanthian Tobaccos&#039;&#039;&#039;}}&lt;br /&gt;
== A Sampling of Elanthian Tobaccos ==&lt;br /&gt;
&#039;&#039;by Aramsen Yshur-alit&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through my many travels and years spent in trade with the known world&#039;s various cultures, I gained great knowledge of a subject that is enjoyable to me:  smoking.  Granted, the possibilities are varied and wide, full of curiosities and applications, with the habit of smoking entering practices that range from repose and leisure to ritual and religion.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, while I have explored these things and may touch on other subjects in the future, my primary interest lies in tobacco.  It is wondrous to learn of the ways in which various peoples have learned to cultivate this beguiling plant, how they prefer it cured, the additives they favor, and the ways in which they choose to enjoy it.  These methods and preferences are as varied and unique as the colors of a desert sunset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, it would take several volumes to fully explore all of the varieties and cultures from which they originate, so I have chosen only my favorites to highlight in this essay of sorts.  This is by no means a comprehensive list of all varieties and curing methods among Elanthia&#039;s many races and numerous cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I shall begin with the one I find most familiar, and that is the &#039;&#039;Qekem Uv Zammir&#039;&#039; from the human Tehir tribes.  As a member of the Shakat, this variety is the most difficult for me to come by as relations with my former brethren are rocky at best.  Still, the knowledge of the variety has stayed with us, and on the rarest of occasions, I do manage to procure some for my own enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Tehir language, &#039;&#039;Qekem Uv Zammir&#039;&#039; means &amp;quot;Boon of Sunning,&amp;quot; and the tobacco is named such as it is most often sun or air-cured.  It is a highly stimulating variety, soothing to the nerves in the highest, and generally consumed without being diluted by other weaker varieties.  Whether smoked in cigar, pipe, or in a &#039;&#039;vuida oud&#039;&#039; (meaning &amp;quot;fiery air,&amp;quot; as a type of hooka unique to the Tehir), the People are partial to adding spices and certain desert flowers to their blends.  The spices can include anise, cassia, ginger, saffron, and cinnamon, though certainly this is not an exhaustive list, and anything that adds a bit of a bite or a hint of sweetness would be appropriate.  Because of the hot and dry environment in which the tobacco is grown, pests are an uncommon problem, and harvesting is typically done by women as the leaves require a soft touch to retain the height of their potency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the Dwarves, my favorite variety is cultivated by the Ralgrenek Clan and is called &#039;&#039;The Lady&#039;s Bounty&#039;&#039;.  A tribute to Imaera, I am told.  I can see how that would be the case as this tobacco has a distinctly earthy aroma and flavor, though it can vary to musty, peppery, creamy, or strongly floral depending on a variety of variables from fertilizers used to curing methods.  Speaking of which, the Relgrenek Clan typically use a pressure fermentation method for curing their tobacco, first drying the leaves, then rolling them into tight bundles to then be packed into whiskey or ale barrels.  The yield is a slow-burning leaf, and blends made with it are often mixed with mushrooms or toadstools, lichens and mosses, plums, mulberries, or cherries.  Peculiar notes about this variety are that the dwarves sucker and prune the plants to only ever have twelve leaves, harvest consistently in the late evening, and clean the leaves meticulously before hanging to dry.  For certain, the Ralgrenek Clan does not lack devotion to its smoking endeavors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If it is a sweet smoke you&#039;re craving, you need look no further than the &#039;&#039;Amber Sugar Bract&#039;&#039; cultivated by the Malghava halflings during their short summer seasons.  The sugar content of the plants is so high that the leaves turn a brilliant gold with curing, which is primarily done in tightly enclosed outbuildings.  Essential to the curing technique is a moderate humidity level, and the Malghava achieve such by creating a sauna-like atmosphere, where water is poured over heated rocks.  The result is a tobacco that is both strong and fragrant, though occasionally harsh if scalded.  It is usually coarsely cut, and the most common additives to blends are chocolate, sugarcane, vanilla, cardamom, and savory florals.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Greengair gnomes cultivate a variety that is both highly aromatic and smooth, and they call it &#039;&#039;Gold Leaf&#039;&#039;.  This is perhaps due more to its curing methods, which include spending time beneath the heat of the golden sun before being wrapped in animal skins and buried underground for six to eight months.  The plant itself is naturally small-leafed, and it is harvested when the oldest leaves have begun to ripen.  While not as naturally sweet as Amber Sugar Bract, the Greengair gnomes make up for this by supplementing sweet ingredients in their blends.  The most common include peach, nectarine, and berries, but can also include herbs, florals, and crabapples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Living up to its name, the &#039;&#039;Black Wendigo&#039;&#039; tobacco cultivated by the Wsalamir Arctic Clan of Giantmen turns pitch black when the curing process is complete.  This technique often includes being fire or smoke-cured over hardwoods, aromatic shrubs, and fragrant herbs in tightly sealed barns.  Each batch is subtly different depending on the smoking elements involved, but the cultivar never fails to produce a leaf with a pronounced and smoky flavor that burns slowly and coolly.  Unlike the two previous varieties, Black Wendigo is most often blended with savory herbs and spices, occasionally select florals, and is rarely ever sweet.  It is robust, much like the clan that cultivates it, and offers a gratifying smoking experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final cultivar on my list of favorites is one grown by the House Ardenai elves called &#039;&#039;Shade&#039;s Embrace&#039;&#039;.  While some might find this name mildly ominous, I can assure you that it refers only to its growing environments, which are shaded groves of densely canopied trees.  The heat and humidity of these shadowed woods are meticulously controlled to maintain a delicate balance between the two.  Unlike all of the aforementioned tobaccos, this one is not shredded and used in blends for smoking, but rather is used exclusively as cigar wrappers.  Only perfect leaves are cured, and they can be identified by their large size, caramel coloring, and smooth veins.  They are exceedingly delicate before being cured and are tended regularly to check for pests, flaws, and cleanliness.  As for what the elves prefer to smoke within their perfect, leaf-encased cigars is up for speculation as it seems to vary widely, not just from House to House, but elf to elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, here, my friends, my discourse on tobacco cultivars ends for the time being.  I will say it was most enjoyable doing the research required to bring this information to you, and I dearly hope in the none too distant future to be able to bring my further explorations of this subject to you for your enjoyment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until then, may your leisure be smoky and flavorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aramsen Yshur-alit&lt;br /&gt;
&#039;&#039;Set down on this twelfth day of the month of Lumnea in the year 5122&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released June 12, 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  Races and Cultures]]&lt;br /&gt;
[[Category:  Tehir]]&lt;br /&gt;
[[Category:  Shakat]]&lt;br /&gt;
[[Category:  Ralgrenek_Clan]]&lt;br /&gt;
[[Category:  Malghava]]&lt;br /&gt;
[[Category:  Forest gnomes]]&lt;br /&gt;
[[Category:  Wsalamir_Arctic_Clan]]&lt;br /&gt;
[[Category:  Ardenai]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213630</id>
		<title>A Sampling of Elanthian Tobaccos</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=A_Sampling_of_Elanthian_Tobaccos&amp;diff=213630"/>
		<updated>2024-02-08T05:14:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: Created page with &amp;quot;{{official-document|Title=&amp;#039;&amp;#039;&amp;#039;A Sampling of Elanthian Tobaccos&amp;#039;&amp;#039;&amp;#039;}} == A Sampling of Elanthian Tobaccos == &amp;#039;&amp;#039;by Aramsen Yshur-alit&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  Through my many travels and years spent in trade with the known world&amp;#039;s various cultures, I gained great knowledge of a subject that is enjoyable to me:  smoking.  Granted, the possibilities are varied and wide, full of curiosities and applications, with the habit of smoking entering practices that range from repose and leisure to ritu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;A Sampling of Elanthian Tobaccos&#039;&#039;&#039;}}&lt;br /&gt;
== A Sampling of Elanthian Tobaccos ==&lt;br /&gt;
&#039;&#039;by Aramsen Yshur-alit&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through my many travels and years spent in trade with the known world&#039;s various cultures, I gained great knowledge of a subject that is enjoyable to me:  smoking.  Granted, the possibilities are varied and wide, full of curiosities and applications, with the habit of smoking entering practices that range from repose and leisure to ritual and religion.  &lt;br /&gt;
&lt;br /&gt;
However, while I have explored these things and may touch on other subjects in the future, my primary interest lies in tobacco.  It is wondrous to learn of the ways in which various peoples have learned to cultivate this beguiling plant, how they prefer it cured, the additives they favor, and the ways in which they choose to enjoy it.  These methods and preferences are as varied and unique as the colors of a desert sunset.&lt;br /&gt;
&lt;br /&gt;
As such, it would take several volumes to fully explore all of the varieties and cultures from which they originate, so I have chosen only my favorites to highlight in this essay of sorts.  This is by no means a comprehensive list of all varieties and curing methods among Elanthia&#039;s many races and numerous cultures.&lt;br /&gt;
&lt;br /&gt;
I shall begin with the one I find most familiar, and that is the &#039;&#039;Qekem Uv Zammir&#039;&#039; from the human Tehir tribes.  As a member of the Shakat, this variety is the most difficult for me to come by as relations with my former brethren are rocky at best.  Still, the knowledge of the variety has stayed with us, and on the rarest of occasions, I do manage to procure some for my own enjoyment.&lt;br /&gt;
&lt;br /&gt;
In the Tehir language, &#039;&#039;Qekem Uv Zammir&#039;&#039; means &amp;quot;Boon of Sunning,&amp;quot; and the tobacco is named such as it is most often sun or air-cured.  It is a highly stimulating variety, soothing to the nerves in the highest, and generally consumed without being diluted by other weaker varieties.  Whether smoked in cigar, pipe, or in a &#039;&#039;vuida oud&#039;&#039; (meaning &amp;quot;fiery air,&amp;quot; as a type of hooka unique to the Tehir), the People are partial to adding spices and certain desert flowers to their blends.  The spices can include anise, cassia, ginger, saffron, and cinnamon, though certainly this is not an exhaustive list, and anything that adds a bit of a bite or a hint of sweetness would be appropriate.  Because of the hot and dry environment in which the tobacco is grown, pests are an uncommon problem, and harvesting is typically done by women as the leaves require a soft touch to retain the height of their potency.&lt;br /&gt;
&lt;br /&gt;
Among the Dwarves, my favorite variety is cultivated by the Ralgrenek Clan and is called &#039;&#039;The Lady&#039;s Bounty&#039;&#039;.  A tribute to Imaera, I am told.  I can see how that would be the case as this tobacco has a distinctly earthy aroma and flavor, though it can vary to musty, peppery, creamy, or strongly floral depending on a variety of variables from fertilizers used to curing methods.  Speaking of which, the Relgrenek Clan typically use a pressure fermentation method for curing their tobacco, first drying the leaves, then rolling them into tight bundles to then be packed into whiskey or ale barrels.  The yield is a slow-burning leaf, and blends made with it are often mixed with mushrooms or toadstools, lichens and mosses, plums, mulberries, or cherries.  Peculiar notes about this variety are that the dwarves sucker and prune the plants to only ever have twelve leaves, harvest consistently in the late evening, and clean the leaves meticulously before hanging to dry.  For certain, the Ralgrenek Clan does not lack devotion to its smoking endeavors.&lt;br /&gt;
&lt;br /&gt;
If it is a sweet smoke you&#039;re craving, you need look no further than the &#039;&#039;Amber Sugar Bract&#039;&#039; cultivated by the Malghava halflings during their short summer seasons.  The sugar content of the plants is so high that the leaves turn a brilliant gold with curing, which is primarily done in tightly enclosed outbuildings.  Essential to the curing technique is a moderate humidity level, and the Malghava achieve such by creating a sauna-like atmosphere, where water is poured over heated rocks.  The result is a tobacco that is both strong and fragrant, though occasionally harsh if scalded.  It is usually coarsely cut, and the most common additives to blends are chocolate, sugarcane, vanilla, cardamom, and savory florals.    &lt;br /&gt;
&lt;br /&gt;
The Greengair gnomes cultivate a variety that is both highly aromatic and smooth, and they call it &#039;&#039;Gold Leaf&#039;&#039;.  This is perhaps due more to its curing methods, which include spending time beneath the heat of the golden sun before being wrapped in animal skins and buried underground for six to eight months.  The plant itself is naturally small-leafed, and it is harvested when the oldest leaves have begun to ripen.  While not as naturally sweet as Amber Sugar Bract, the Greengair gnomes make up for this by supplementing sweet ingredients in their blends.  The most common include peach, nectarine, and berries, but can also include herbs, florals, and crabapples.&lt;br /&gt;
&lt;br /&gt;
Living up to its name, the &#039;&#039;Black Wendigo&#039;&#039; tobacco cultivated by the Wsalamir Arctic Clan of Giantmen turns pitch black when the curing process is complete.  This technique often includes being fire or smoke-cured over hardwoods, aromatic shrubs, and fragrant herbs in tightly sealed barns.  Each batch is subtly different depending on the smoking elements involved, but the cultivar never fails to produce a leaf with a pronounced and smoky flavor that burns slowly and coolly.  Unlike the two previous varieties, Black Wendigo is most often blended with savory herbs and spices, occasionally select florals, and is rarely ever sweet.  It is robust, much like the clan that cultivates it, and offers a gratifying smoking experience.&lt;br /&gt;
&lt;br /&gt;
The final cultivar on my list of favorites is one grown by the House Ardenai elves called &#039;&#039;Shade&#039;s Embrace&#039;&#039;.  While some might find this name mildly ominous, I can assure you that it refers only to its growing environments, which are shaded groves of densely canopied trees.  The heat and humidity of these shadowed woods are meticulously controlled to maintain a delicate balance between the two.  Unlike all of the aforementioned tobaccos, this one is not shredded and used in blends for smoking, but rather is used exclusively as cigar wrappers.  Only perfect leaves are cured, and they can be identified by their large size, caramel coloring, and smooth veins.  They are exceedingly delicate before being cured and are tended regularly to check for pests, flaws, and cleanliness.  As for what the elves prefer to smoke within their perfect, leaf-encased cigars is up for speculation as it seems to vary widely, not just from House to House, but elf to elf.&lt;br /&gt;
&lt;br /&gt;
And, here, my friends, my discourse on tobacco cultivars ends for the time being.  I will say it was most enjoyable doing the research required to bring this information to you, and I dearly hope in the none too distant future to be able to bring my further explorations of this subject to you for your enjoyment.&lt;br /&gt;
&lt;br /&gt;
Until then, may your leisure be smoky and flavorful.&lt;br /&gt;
&lt;br /&gt;
Aramsen Yshur-alit&lt;br /&gt;
&#039;&#039;Set down on this twelfth day of the month of Lumnea in the year 5122&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
* Created by GM Xayle&lt;br /&gt;
* Released June 12, 2022&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  Official Documentation]]&lt;br /&gt;
[[Category:  Races and Cultures]]&lt;br /&gt;
[[Category:  Tehir]]&lt;br /&gt;
[[Category:  Shakat]]&lt;br /&gt;
[[Category:  Ralgrenek_Clan]]&lt;br /&gt;
[[Category:  Malghava]]&lt;br /&gt;
[[Category:  Forest gnomes]]&lt;br /&gt;
[[Category:  Wsalamir_Arctic_Clan]]&lt;br /&gt;
[[Category:  Ardenai]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:House_of_Twilight/2023&amp;diff=208721</id>
		<title>EHShop:House of Twilight/2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:House_of_Twilight/2023&amp;diff=208721"/>
		<updated>2023-10-13T03:41:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a grey-timbered two-story house with blackened windows&lt;br /&gt;
|location=[Map Room 21], Room# 8083020, Lich# L31613, go two-story house}}&lt;br /&gt;
===House of Twilight===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=House of Twilight - 8084613&lt;br /&gt;
|desc=Curls of once decadent wallpaper are abandoning the wall in several places, leaving bare wood beneath, and cobwebs span every corner.  An archway, staircase, and door at the rear of the foyer are roped off, but a lintel-capped mistwood door stands open off to the side, framed on one side by a repurposed coat rack laden with harnesses and an old nail barrel with a plank top on the other.  A hastily written note is attached to the barrel, a small sign is attached to the rack, and a very large parchment notice hangs directly above a massive hole in the floor. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a small sign&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
This harness is to be worn OVER THE FRONT of the body, with the straps lying atop the shoulders, draping down to lie against the sides, and joining in some fashion in the back (usually crisscrossing the back or having a strap connecting the straps across the back of the shoulders and another at the lower back).&lt;br /&gt;
&lt;br /&gt;
It can be TUCKED under your outerwear, and it is made to hold daggers, hook-knives, darts, and fist-scythes.  If you have trouble figuring out how to wear the thing, ask your closest dress-wearing companion.  They know all about straps and laces and buckles and such.  If you don&#039;t believe me, ask them!&lt;br /&gt;
&lt;br /&gt;
Each harness can hold up to two weapons as is (provided those weapons are 1 pound each).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a hastily written note&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
These are cigar slings!  Meant to hold cigars.  Obviously.  You can TUCK them to hide them beneath any outerwear article of clothing WITH SLEEVES (cloaks don&#039;t have sleeves, in case you didn&#039;t know).  Get one and amaze your friends with the fancy smoking supplies you have at hand!  Each sling will hold two cigars.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a very large parchment notice&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Some dreams come to us fully formed, but alas, this one did not!&lt;br /&gt;
&lt;br /&gt;
So forgive our mess while we get our s...tuff together.&lt;br /&gt;
&lt;br /&gt;
    ~ Rescher, Proprietor&lt;br /&gt;
&lt;br /&gt;
P.S. - Watch out for that hole in the floor!  I have no idea where it goes!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the coat rack you see:||contents= a simple black leather harness, an ivory suede dagger harness, a dark crimson suede harness, and a cobalt leather dagger harness.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a repurposed coat rack laden with harnesses&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a simple black leather harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ivory suede dagger harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dark crimson suede harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cobalt leather dagger harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the nail barrel you see:||contents= a brown leather cigar sling, an ebony suede cigar sling, a dark crimson cigar sling, and a cobalt leather cigar sling.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On an old nail barrel with a plank top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brown leather cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ebony suede cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dark crimson cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cobalt leather cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===House of Twilight, Workroom===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=House of Twilight, Workroom - 8084614&lt;br /&gt;
|desc=The disrepair of the walls is mostly hidden behind an array of large squares of parchment pinned in place by silver tacks.  Everything from architecture to clothing designs are accounted for, with the latter being mostly centered over the makeshift worktable at the rear of the room, where samples of cloth -- damask, satin, and jacquard -- litter the top.  An adjustable dress form stands bare in one corner, while a square pedestal table stands beside it. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the pedestal table you see:||contents= a tumbler of honey whiskey and a glass of lemon water.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a square pedestal table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; | Container &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | a tumbler of honey whiskey||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | a glass of lemon water||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2023 shops|H]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:House_of_Twilight/2023&amp;diff=208720</id>
		<title>EHShop:House of Twilight/2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:House_of_Twilight/2023&amp;diff=208720"/>
		<updated>2023-10-13T03:26:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a grey-timbered two-story house with blackened windows&lt;br /&gt;
|location=[Map Room 21], Room# 8083020, Lich# L31613, go two-story house}}&lt;br /&gt;
===House of Twilight===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=House of Twilight - 8084613&lt;br /&gt;
|desc=Curls of once decadent wallpaper are abandoning the wall in several places, leaving bare wood beneath, and cobwebs span every corner.  An archway, staircase, and door at the rear of the foyer are roped off, but a lintel-capped mistwood door stands open off to the side, framed on one side by a repurposed coat rack laden with harnesses and an old nail barrel with a plank top on the other.  A hastily written note is attached to the barrel, a small sign is attached to the rack, and a very large parchment notice hangs directly above a massive hole in the floor. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a small sign&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
This harness is to be worn OVER THE FRONT of the body, with the straps lying atop the shoulders, draping down to lie against the sides, and joining in some fashion in the back (usually crisscrossing the back or having a strap connecting the straps across the back of the shoulders and another at the lower back).&lt;br /&gt;
&lt;br /&gt;
It can be TUCKED under your outerwear, and it is made to hold daggers, hook-knives, darts, and fist-scythes.  If you have trouble figuring out how to wear the thing, ask your closest dress-wearing companion.  They know all about straps and laces and buckles and such.  If you don&#039;t believe me, ask them!&lt;br /&gt;
&lt;br /&gt;
Each harness will hold two weapons as is.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a hastily written note&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
These are cigar slings!  Meant to hold cigars.  Obviously.  You can TUCK them to hide them beneath any outerwear article of clothing WITH SLEEVES (cloaks don&#039;t have sleeves, in case you didn&#039;t know).  Get one and amaze your friends with the fancy smoking supplies you have at hand!  Each sling will hold two cigars.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a very large parchment notice&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Some dreams come to us fully formed, but alas, this one did not!&lt;br /&gt;
&lt;br /&gt;
So forgive our mess while we get our s...tuff together.&lt;br /&gt;
&lt;br /&gt;
    ~ Rescher, Proprietor&lt;br /&gt;
&lt;br /&gt;
P.S. - Watch out for that hole in the floor!  I have no idea where it goes!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the coat rack you see:||contents= a simple black leather harness, an ivory suede dagger harness, a dark crimson suede harness, and a cobalt leather dagger harness.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a repurposed coat rack laden with harnesses&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a simple black leather harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ivory suede dagger harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dark crimson suede harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cobalt leather dagger harness ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;over-the-front&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Hidden_dagger_harness|Hidden Dagger Harness]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the nail barrel you see:||contents= a brown leather cigar sling, an ebony suede cigar sling, a dark crimson cigar sling, and a cobalt leather cigar sling.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On an old nail barrel with a plank top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brown leather cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ebony suede cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dark crimson cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a cobalt leather cigar sling ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;Pocketed: A very small amount (a couple of very small items)  (in)&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;arm-attached&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Cigar_sling|Cigar Sling]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===House of Twilight, Workroom===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=House of Twilight, Workroom - 8084614&lt;br /&gt;
|desc=The disrepair of the walls is mostly hidden behind an array of large squares of parchment pinned in place by silver tacks.  Everything from architecture to clothing designs are accounted for, with the latter being mostly centered over the makeshift worktable at the rear of the room, where samples of cloth -- damask, satin, and jacquard -- litter the top.  An adjustable dress form stands bare in one corner, while a square pedestal table stands beside it. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the pedestal table you see:||contents= a tumbler of honey whiskey and a glass of lemon water.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a square pedestal table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; | Container &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | a tumbler of honey whiskey||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | a glass of lemon water||style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 65%; text-align: left&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2023 shops|H]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/live_games&amp;diff=179258</id>
		<title>Evermore Hollow/live games</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/live_games&amp;diff=179258"/>
		<updated>2022-10-02T00:49:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Game Information==&lt;br /&gt;
===Chilling Tales===&lt;br /&gt;
Chilling Tales is a storytelling contest with a spooky theme.  Up to ten individuals can compete.  There will be a sign-up list at the event.  Contestants will have five minutes to tell an &#039;&#039;&#039;original&#039;&#039;&#039; spooky story.  Contestants will be cut off if they go over the time limit.  Judging will be based on time, adherence to spooky theme, style, and content.  The three players with the highest scores will be deemed winners and receive prizes.&lt;br /&gt;
&lt;br /&gt;
===Ghastly Guts===&lt;br /&gt;
How well can you fling some guts at a target?  Come on by and find out!  Up to forty contestants can participate.  The illustrious judges will provide you with five bits of gut-flinging materials.  Scoring is based off where you hit the target.  All five attempts will be totaled.  Top two high scores will receive prizes.&lt;br /&gt;
&lt;br /&gt;
===Haunted Spirits===&lt;br /&gt;
Haunted Spirits is this year&#039;s live games cooking contest, with a twist!  Instead of a food dish, you will be created a beverage.  One hour before the contest&#039;s start, a crate containing six ingredients will be open for viewing.  At least four of these ingredients must be used in your liquid concoction.&lt;br /&gt;
&lt;br /&gt;
When the event starts, ten contestants can sign up.  Each contestant will be given a sack with a secret ingredient in it.  You&#039;ll have ten minutes from that point to create your final beverage and then five minutes to make it for everyone.  You may also use one ingredient of your own choosing, and water will be considered available for everyone.&lt;br /&gt;
&lt;br /&gt;
During your five minutes, you should prepare your concoction, putting on a show for everyone.  At the end, the judges will sample it.  Judging will be based on a scale of 1-10 for time management, ingredients used, style and flair of creation, and the creativity of the final product (its name, description, tastes).  Top three will be awarded prizes, with the winner getting a special commemorative teabowl as well.&lt;br /&gt;
&lt;br /&gt;
; Tips&lt;br /&gt;
# DON&#039;T waste precious time actually picking up the supplied ingredients.  Just use ACTs and other RP tools to show which ones you are working with.  Almost everyone who goes over on time does so because they are trying to pick up and put down every single item whenever they want to do something with it, and that extra time is killer!&lt;br /&gt;
# DO get creative with your style and flair!  This is your time to shine and make an impression.&lt;br /&gt;
# DON&#039;T go OOC.&lt;br /&gt;
# DO try to also present your final tastes like actual drink messages.  For example, &amp;quot;The refined palate sipping this beverage should notice the notes of winterberry and pickle juice swirled with barbecued rolton.&amp;quot;  It&#039;s not QUITE a drink message, but it&#039;s an IC way to get across what one would be if it were a real item.&lt;br /&gt;
&lt;br /&gt;
===Lethal Libations===&lt;br /&gt;
Lethal Libations is a game of chance, and it may be lethal, so come prepared!  When it is your turn, you pick a libation from the basket and drink it.  If you are poisoned, you are out!  Rounds will continue until we are down to the last man standing!  Last two will receive prizes.&lt;br /&gt;
&lt;br /&gt;
===Otherworldly Omens===&lt;br /&gt;
Fancy yourself a master at divination?  A purveyor of all things clairvoyant?  Well, come show how good you are at Otherworldly Omens!  Up to ten contestants can participate.  Ten minutes before your turn, you will be given a sack containing the item you are to attempt your reading on.  When it is your turn, you will have five minutes to perform the reading.  Contestants will be cut off if they go over the time limit.  Judging will be based on time, adherence to divination theme (such as incorporating the item given, doing a reading, etc), style, and content.  The three players with the highest scores will be deemed winners.&lt;br /&gt;
&lt;br /&gt;
===Spooky Ciphers===&lt;br /&gt;
Spooky Ciphers is an anagram game.  The hosts will read an anagram, and the first person to solve for the word wins a point.  Twenty anagrams will be read, and the two players with the highest scores will be deemed winners.&lt;br /&gt;
&lt;br /&gt;
==Schedules==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; All times EDT.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===2022===&lt;br /&gt;
&amp;lt;section begin=2022 /&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Prime Schedule&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Times&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Spirits&#039;&#039;&#039; || Friday, October 7 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lethal Libations&#039;&#039;&#039; || Saturday, October 8 || 2:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cooking Contest&#039;&#039;&#039; || Saturday, October 8 || 5:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Chilling Tales&#039;&#039;&#039; || Sunday, October 9 || 4:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Otherwordly Omens&#039;&#039;&#039; || Monday, October 10 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Spooky Ciphers&#039;&#039;&#039; || Tuesday, October 11 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ghastly Guts&#039;&#039;&#039; || Wednesday, October 12 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;6&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[GHOUL]]&#039;&#039;&#039; || Thursday, October 13 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Saturday, October 15 || 1:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, October 18 || 3:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, October 25 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Friday, October 28 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, October 30 || 8:00pm&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Platinum Schedule&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Times&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ghastly Guts&#039;&#039;&#039; || Saturday, October 1 || 2:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Chilling Tales&#039;&#039;&#039; || Sunday, October 2 || 4:00pm&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cooking Contest&#039;&#039;&#039; || Sunday, October 2 || 7:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lethal Libations&#039;&#039;&#039; || Monday, October 3 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Stories&#039;&#039;&#039; || Tuesday, October 4 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Otherworldly Omens&#039;&#039;&#039; || Wednesday, October 5 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Spooky Ciphers&#039;&#039;&#039; || Thursday, October 6 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;rowgroup&amp;quot; rowspan=&amp;quot;4&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;GHOUL&#039;&#039;&#039; || Friday, October 14 || 8:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, October 16 || 11:00am&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, October 18 || 9:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, October 30 || 3:00pm&lt;br /&gt;
|}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;section end=2022 /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177044</id>
		<title>Evermore Hollow/cooking contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177044"/>
		<updated>2022-09-16T00:52:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&#039;s Pickle Festivals).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To enter, the merchant/service/game pass will be required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
In advance, players will be made aware of the year&#039;s theme, and they will be asked to provide the following:&lt;br /&gt;
*A Name for Their Dish&lt;br /&gt;
*Ingredients (up to 10 - including the one that will be the year&#039;s theme)&lt;br /&gt;
*Cooking Instructions&lt;br /&gt;
*A 15/15/15 Base Description (it can also have a long if you need it)&lt;br /&gt;
*TWO Taste Messages for the Dish&lt;br /&gt;
&lt;br /&gt;
Because EG is such a large event, only 10 participants will be allowed, and if there are submissions in excess of this amount, the 10 most popular ones will be selected internally by way of vote for actual participation in the contest.  Those not chosen will receive a participation reward. (Further details forth coming.)&lt;br /&gt;
&lt;br /&gt;
Submissions will be required in advance of the festival as we need time to make the dishes and have all the messaging QC&#039;d.&lt;br /&gt;
&lt;br /&gt;
Participants in the actual contest will receive a free cookbook (no, it is not involved, related to, or working with the new cooking system), containing all of that year&#039;s participating recipes.  Other persons not participating will be able to purchase a cookbook if they so desire.&lt;br /&gt;
&lt;br /&gt;
Further prizes will be announced as they are available, and dates and deadlines will be posted as organized.&lt;br /&gt;
&lt;br /&gt;
==Ebon Gate 2022==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Submissions can be submitted via form (https://forms.gle/6VkPhE2FBvgycnaa7) from 9/15 to 9/30.  This is a HARD deadline.  No exceptions, refunds, or exchanges!&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177043</id>
		<title>Evermore Hollow/cooking contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177043"/>
		<updated>2022-09-16T00:52:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&#039;s Pickle Festivals).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To enter, the merchant/service/game pass will be required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
In advance, players will be made aware of the year&#039;s theme, and they will be asked to provide the following:&lt;br /&gt;
*A Name for Their Dish&lt;br /&gt;
*Ingredients (up to 10 - including the one that will be the year&#039;s theme)&lt;br /&gt;
*Cooking Instructions&lt;br /&gt;
*A 15/15/15 Base Description (it can also have a long if you need it)&lt;br /&gt;
*TWO Taste Messages for the Dish&lt;br /&gt;
&lt;br /&gt;
Because EG is such a large event, only 10 participants will be allowed, and if there are submissions in excess of this amount, the 10 most popular ones will be selected internally by way of vote for actual participation in the contest.  Those not chosen will receive a participation reward. (Further details forth coming.)&lt;br /&gt;
&lt;br /&gt;
Submissions will be required in advance of the festival as we need time to make the dishes and have all the messaging QC&#039;d.&lt;br /&gt;
&lt;br /&gt;
Participants in the actual contest will receive a free cookbook (no, it is not involved, related to, or working with the new cooking system), containing all of that year&#039;s participating recipes.  Other persons not participating will be able to purchase a cookbook if they so desire.&lt;br /&gt;
&lt;br /&gt;
Further prizes will be announced as they are available, and dates and deadlines will be posted as organized.&lt;br /&gt;
&lt;br /&gt;
==Ebon Gate 2022==&lt;br /&gt;
&lt;br /&gt;
Submissions can be submitted via form (https://forms.gle/6VkPhE2FBvgycnaa7) from 9/15 to 9/30.  This is a HARD deadline.  No exceptions, refunds, or exchanges!&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177042</id>
		<title>Evermore Hollow/cooking contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177042"/>
		<updated>2022-09-16T00:52:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&#039;s Pickle Festivals).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To enter, the merchant/service/game pass will be required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
In advance, players will be made aware of the year&#039;s theme, and they will be asked to provide the following:&lt;br /&gt;
*A Name for Their Dish&lt;br /&gt;
*Ingredients (up to 10 - including the one that will be the year&#039;s theme)&lt;br /&gt;
*Cooking Instructions&lt;br /&gt;
*A 15/15/15 Base Description (it can also have a long if you need it)&lt;br /&gt;
*TWO Taste Messages for the Dish&lt;br /&gt;
&lt;br /&gt;
Because EG is such a large event, only 10 participants will be allowed, and if there are submissions in excess of this amount, the 10 most popular ones will be selected internally by way of vote for actual participation in the contest.  Those not chosen will receive a participation reward. (Further details forth coming.)&lt;br /&gt;
&lt;br /&gt;
Submissions will be required in advance of the festival as we need time to make the dishes and have all the messaging QC&#039;d.&lt;br /&gt;
&lt;br /&gt;
Participants in the actual contest will receive a free cookbook (no, it is not involved, related to, or working with the new cooking system), containing all of that year&#039;s participating recipes.  Other persons not participating will be able to purchase a cookbook if they so desire.&lt;br /&gt;
&lt;br /&gt;
Further prizes will be announced as they are available, and dates and deadlines will be posted as organized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ebon Gate 2022==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissions can be submitted via form (https://forms.gle/6VkPhE2FBvgycnaa7) from 9/15 to 9/30.  This is a HARD deadline.  No exceptions, refunds, or exchanges!&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177041</id>
		<title>Evermore Hollow/cooking contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177041"/>
		<updated>2022-09-16T00:51:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&#039;s Pickle Festivals).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To enter, the merchant/service/game pass will be required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
In advance, players will be made aware of the year&#039;s theme, and they will be asked to provide the following:&lt;br /&gt;
*A Name for Their Dish&lt;br /&gt;
*Ingredients (up to 10 - including the one that will be the year&#039;s theme)&lt;br /&gt;
*Cooking Instructions&lt;br /&gt;
*A 15/15/15 Base Description (it can also have a long if you need it)&lt;br /&gt;
*TWO Taste Messages for the Dish&lt;br /&gt;
&lt;br /&gt;
Because EG is such a large event, only 10 participants will be allowed, and if there are submissions in excess of this amount, the 10 most popular ones will be selected internally by way of vote for actual participation in the contest.  Those not chosen will receive a participation reward. (Further details forth coming.)&lt;br /&gt;
&lt;br /&gt;
Submissions will be required in advance of the festival as we need time to make the dishes and have all the messaging QC&#039;d.&lt;br /&gt;
&lt;br /&gt;
Participants in the actual contest will receive a free cookbook (no, it is not involved, related to, or working with the new cooking system), containing all of that year&#039;s participating recipes.  Other persons not participating will be able to purchase a cookbook if they so desire.&lt;br /&gt;
&lt;br /&gt;
Further prizes will be announced as they are available, and dates and deadlines will be posted as organized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ebon Gate 2022====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissions can be submitted via form (https://forms.gle/6VkPhE2FBvgycnaa7) from 9/15 to 9/30.  This is a HARD deadline.  No exceptions, refunds, or exchanges!&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177040</id>
		<title>Evermore Hollow/cooking contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177040"/>
		<updated>2022-09-16T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&#039;s Pickle Festivals).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To enter, the merchant/service/game pass will be required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
In advance, players will be made aware of the year&#039;s theme, and they will be asked to provide the following:&lt;br /&gt;
*A Name for Their Dish&lt;br /&gt;
*Ingredients (up to 10 - including the one that will be the year&#039;s theme)&lt;br /&gt;
*Cooking Instructions&lt;br /&gt;
*A 15/15/15 Base Description (it can also have a long if you need it)&lt;br /&gt;
*TWO Taste Messages for the Dish&lt;br /&gt;
&lt;br /&gt;
Because EG is such a large event, only 10 participants will be allowed, and if there are submissions in excess of this amount, the 10 most popular ones will be selected internally by way of vote for actual participation in the contest.  Those not chosen will receive a participation reward. (Further details forth coming.)&lt;br /&gt;
&lt;br /&gt;
Submissions will be required in advance of the festival as we need time to make the dishes and have all the messaging QC&#039;d.&lt;br /&gt;
&lt;br /&gt;
Participants in the actual contest will receive a free cookbook (no, it is not involved, related to, or working with the new cooking system), containing all of that year&#039;s participating recipes.  Other persons not participating will be able to purchase a cookbook if they so desire.&lt;br /&gt;
&lt;br /&gt;
Further prizes will be announced as they are available, and dates and deadlines will be posted as organized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ebon Gate 2022===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissions can be submitted via form (https://forms.gle/6VkPhE2FBvgycnaa7) from 9/15 to 9/30.  This is a HARD deadline.  No exceptions, refunds, or exchanges!&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177034</id>
		<title>Evermore Hollow/cooking contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/cooking_contest&amp;diff=177034"/>
		<updated>2022-09-16T00:19:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: Created page with &amp;quot;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&amp;#039;s Pickle Festivals).  &amp;#039;&amp;#039;&amp;#039;To enter, the merchant/service/game...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to Ebon Gate this year is a Cooking Contest (styled after the cooking contests that ran during past River Rest&#039;s Pickle Festivals).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To enter, the merchant/service/game pass will be required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
In advance, players will be made aware of the year&#039;s theme, and they will be asked to provide the following:&lt;br /&gt;
*A Name for Their Dish&lt;br /&gt;
*Ingredients (up to 10 - including the one that will be the year&#039;s theme)&lt;br /&gt;
*Cooking Instructions&lt;br /&gt;
*A 15/15/15 Base Description (it can also have a long if you need it)&lt;br /&gt;
*TWO Taste Messages for the Dish&lt;br /&gt;
&lt;br /&gt;
Because EG is such a large event, only 10 participants will be allowed, and if there are submissions in excess of this amount, the 10 most popular ones will be selected internally by way of vote for actual participation in the contest.  Those not chosen will receive a participation reward. (Further details forth coming.)&lt;br /&gt;
&lt;br /&gt;
Submissions will be required in advance of the festival as we need time to make the dishes and have all the messaging QC&#039;d.&lt;br /&gt;
&lt;br /&gt;
Participants in the actual contest will receive a free cookbook (no, it is not involved, related to, or work with the new cooking system) containing all of that year&#039;s participating recipes.  Other persons not participating will be able to purchase a cookbook if they so desire.&lt;br /&gt;
&lt;br /&gt;
Further prizes will be announced as they are available, and dates and deadlines will be posted as organized.&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/announcements_2022&amp;diff=177027</id>
		<title>Ebon Gate Festival/announcements 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/announcements_2022&amp;diff=177027"/>
		<updated>2022-09-16T00:08:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
This year we are introducing the realm of &#039;&#039;&#039;Naidem&#039;&#039;&#039;, the land between where those that have died but are not ready to move on, or the respective deities are not ready to claim them, reside.  This will be the new, permanent grounds for the &#039;&#039;&#039;Festival of Ebon Gate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Evermore Hollow ====&lt;br /&gt;
The village of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is surrounded by orchards, woods, and a lazy river.  The &#039;&#039;&#039;Inner Circle&#039;&#039;&#039; hosts regular town-like shops with everything from an herbalist, an alchemist, a bank, a gemshop, and a pawnshop.  &lt;br /&gt;
&lt;br /&gt;
There are five manor houses there:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Evermore Hollow Town Hall&#039;&#039;&#039; - This is the seat of government.&lt;br /&gt;
* &#039;&#039;&#039;Gravelsdown Hall&#039;&#039;&#039; - Home of the Trove and much more.&lt;br /&gt;
* &#039;&#039;&#039;Wrencrest Rookery&#039;&#039;&#039; - Home of the Merchant Lounge.&lt;br /&gt;
* &#039;&#039;&#039;Quinton Manse&#039;&#039;&#039; - Home of Unlock Certificates for items not sold at EG.&lt;br /&gt;
* &#039;&#039;&#039;Antiquarian Manor&#039;&#039;&#039; - Home of the Rare Finds.&lt;br /&gt;
&lt;br /&gt;
==== Neighborhoods ====&lt;br /&gt;
Evermore Hollow has six neighborhoods that can be visited for ambiance or shopping.  They are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moorlyn&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Winterbriar&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Vigil&#039;s End&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Fate&#039;s Holding&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Innocent&#039;s End&#039;&#039;&#039; - Home of the Live Games&lt;br /&gt;
* &#039;&#039;&#039;Endeltime Estates&#039;&#039;&#039; - Home of Trick-or-Treating&lt;br /&gt;
&lt;br /&gt;
To the North of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is the &#039;&#039;&#039;Ember Ridge Orchard&#039;&#039;&#039;, which has fruit and nuts that can be harvested from its trees.&lt;br /&gt;
&lt;br /&gt;
To the East of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is the &#039;&#039;&#039;Bittermere Woods&#039;&#039;&#039;, an enchanted forest of oversized towering mushrooms, and psychedelic wonders, and home to the &#039;&#039;&#039;Herb Hunt&#039;&#039;&#039; where it is rumored that &#039;&#039;&#039;Mandrakes&#039;&#039;&#039; can be found.&lt;br /&gt;
&lt;br /&gt;
To the West of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is &#039;&#039;&#039;Graveyard Temporalis&#039;&#039;&#039;.  Crypts and Mausoleums are surrounded by tombstones, curving pathways, and various haunts.  This is also the home of a new quest.  Just outside the gates of the graveyard is a portal that leads to the &#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Curling along the southern edges of the town, a lazy river called &#039;&#039;&#039;Gleyminn Anni River&#039;&#039;&#039; leads to four different Fishing Areas, where guests can search the haunted waters for the twisted denizens in hopes of winning prizes.&lt;br /&gt;
&lt;br /&gt;
==== The Breakdown - Games ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick-or-Treating&#039;&#039;&#039; is returning once again.  Entries can be purchased in the Simucoin Store.  And the following prizes can be obtained:&lt;br /&gt;
* &#039;&#039;&#039;Candy&lt;br /&gt;
* &#039;&#039;&#039;Invitations to the Eve of Reunion Event (rare)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Trove Tokens&lt;br /&gt;
* &#039;&#039;&#039;Soul Shards&lt;br /&gt;
* &#039;&#039;&#039;Gemstones&lt;br /&gt;
&#039;&#039;&#039;Simucoin Cost&#039;&#039;&#039;: 100 per entry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is returning once again.  You will be able to purchase a &#039;&#039;&#039;Fishing Pass&#039;&#039;&#039; that will give you access to fishing for the entire duration of the Festival.  Once you have the pass, you can enter fishing using silvers.  The Prizes are:&lt;br /&gt;
* &#039;&#039;&#039;Trinkets and Baubles&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gemstones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spell Prep Customizations&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spell Customizations&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flare Tokens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;NEW Death Announcement Customization&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wishing Well Token&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Soul Shards&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Simucoin Pass Price&#039;&#039;&#039;: 2,000 for the entire event&lt;br /&gt;
Silver Cost: 10,000 per entry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039; is returning once again.  Entry will be a Simucoin item.  The Prizes are:&lt;br /&gt;
* &#039;&#039;&#039;Green Orbs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bone Rings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fusion Tokens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dried-out Hearts&#039;&#039;&#039;&lt;br /&gt;
* Soul Shards&lt;br /&gt;
&#039;&#039;&#039;Simucon Cost&#039;&#039;&#039;: 10 per entry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herb Hunt&#039;&#039;&#039; is a new game being added.  A couple is looking for the rare &#039;&#039;&#039;Toadshade&#039;&#039;&#039; in the &#039;&#039;&#039;Gardens of Bittermere Woods&#039;&#039;&#039;.  They are happy to take any herbs that you find there, but the best prizes are the fabled Toadshade, a particularly shy plant that is rumored to be able to get up and walk around.  The Prizes are:&lt;br /&gt;
* &#039;&#039;&#039;Gemstones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simucoin Items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Soul Shards&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mandrake Pet&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Simucoin Cost&#039;&#039;&#039;: 100 per entry&lt;br /&gt;
&lt;br /&gt;
==== Breakdown - Live Services, Merchants, and Games ====&lt;br /&gt;
Once again we will be offering a pass that will give you access to the fun Live Games and all of your favorites are coming back!  This year&#039;s schedule is:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Platinum&#039;&#039;&#039; - Friday, September 30th at 9pm - October 7th at 9pm&lt;br /&gt;
* &#039;&#039;&#039;Prime&#039;&#039;&#039; - Friday October 7th at 9pm - October 14th at 9pm&lt;br /&gt;
&lt;br /&gt;
Look for the Calendar Announcements with greater details on specific times and Game Listing by name, but along with the live games, the Costume Contest will be returning with the addition of a new Cooking Contest.&lt;br /&gt;
&lt;br /&gt;
Raffles and Merchant services will return with the following schedule:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Platinum&#039;&#039;&#039; - Friday, October 7th at 9pm - Friday October 14th at 9pm&lt;br /&gt;
* &#039;&#039;&#039;Prime&#039;&#039;&#039; - Friday, October 14th at 9pm - Friday October 21st at 9pm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Live Games, Raffles, and Merchant Services will be in silvers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghoul&#039;&#039;&#039; will be returning with a special schedule!  This, too, will be a silvers purchase only but it will require the Live Games and Services pass.&lt;br /&gt;
&lt;br /&gt;
Here are all of the details for the [[Ebon Gate Cooking Contest|Ebon Gate Cooking Contest]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: The single service pass gives you access to Live Games, Merchant Services, and Raffles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simucoin Cost&#039;&#039;&#039;: 3,000 for the entire event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back by Popular Demand&#039;&#039;&#039;&lt;br /&gt;
The Weekend of October 21st, from 9pm on Friday Night through 9am Monday the 24th, no roleplaying events, storylines, games, or merchanting will be taking place.&lt;br /&gt;
&lt;br /&gt;
==== Eve of Reunion Event====&lt;br /&gt;
On October 29th, the Eve of Reunion Event returns for Prime, followed by Platinum on October 30th.&lt;br /&gt;
&lt;br /&gt;
Everyone who gets an Invitation will have the opportunity to purchase bone ring charging goo and will get one of the remaining trove items.&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of Other Offerings ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fusion Shaman&#039;&#039;&#039; will be returning.  He may look different, but he will be on the streets of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Enchanter&#039;&#039;&#039; will also be returning to charge your magic items, he too will be wandering the streets of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Return of the Permifier!&#039;&#039;&#039;  This will return and will be accepting your soul shards.&lt;br /&gt;
&lt;br /&gt;
And an &#039;&#039;&#039;Old Familiar Face&#039;&#039;&#039; now finds himself haunting Evermore Hollow, offering his unique services for those that can find him wandering the streets.&lt;br /&gt;
&lt;br /&gt;
There will be a means to sell back your various treasure finds (Fusion Tokens, Trove Tokens, Spell Customs, etc) in Gavelsdown Manor.  We have moved this to its own room so that guests do not have to go to the Trove and it will always be accessible.&lt;br /&gt;
&lt;br /&gt;
Nestled away in &#039;&#039;&#039;Quinton Manse&#039;&#039;&#039;, the Flarer is back!  Flare tokens will now drop in appropriate tiers through Fishing.  You can then use your flare token with the Auto Flarer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antiquarian Manor&#039;&#039;&#039; will have a unique purchasable item that allows you to house your Rare Materials in it.  There will also be an NPC that will turn your unscripted discards into Rare Materials for you.&lt;br /&gt;
&lt;br /&gt;
== Offerings at Quinton Manse ==&lt;br /&gt;
&lt;br /&gt;
Situated in the Inner Ring, Quinton Manse is a multi-floor domicile dedicated to offering a variety of services to visitors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Nook&#039;&#039;&#039; - Auto Flarer - This NPC will be taking your flare tokens and transferring those flares to the item of your choice.  The cost is nearly half of what it was on Caligos Isle.  He will also have some custom flare certificates on sale at his location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Western Nook&#039;&#039;&#039; - Dabbler - This NPC will be removing properties from your item.  Just like the dabbler at Duskruin, this NPC will charge you to have those removed.  The cost is the same.  He will also have custom flare certificates on sale at his location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garden&#039;&#039;&#039; - An Old Friend - Without saying too much to ruin the surprise, there is an NPC that will be hanging out in the Quinton Garden that will offer a special service for Soul Shards.  This service hasn&#039;t been offered in a number of years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Parlor&#039;&#039;&#039; - Fusion Shaman - This NPC will accept your fusion tokens and perform the task of creating fusion orbs for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Study&#039;&#039;&#039; - The following unlock certificates will be available off the shelf:&lt;br /&gt;
&lt;br /&gt;
* sticky ichor green substance - recharges your [[Necrotic ring|bone ring]]&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Beard Critters&lt;br /&gt;
* [[Bone Shaman Cloak]]s&lt;br /&gt;
* [[Bone Shaman Clothing]]&lt;br /&gt;
* [[Erithi Teabowl|Teabowls]]&lt;br /&gt;
* MechaParrots&lt;br /&gt;
* [[Scripted Belt|The Scripted belt]]&lt;br /&gt;
* [[Siolan weapon|Siolan Daggers]]&lt;br /&gt;
* [[Spiffy_jacket |Spiffy Jacket]]&lt;br /&gt;
* Stufimals&lt;br /&gt;
* [[Superspecs|Super Spectacles]]&lt;br /&gt;
* [[Twisted weapon|Twisted Weapons]] (fire, frost, and vacuum varieties)&lt;br /&gt;
* Ungowns&lt;br /&gt;
* Zetoile&#039;s Toys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sitting Room&#039;&#039;&#039; - The following unlock certificates are available off the shelf:&lt;br /&gt;
&lt;br /&gt;
* [[Eviscerating Knife|Eviscerating Knives]]&lt;br /&gt;
* [[Of the Faith Collection|Of the Cloth]]&lt;br /&gt;
* [[The Old One-Two]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Wingsong Collection|Dragonfly Festival Clothing]]&lt;br /&gt;
* [[Hair bauble|Hair Baubles]]&lt;br /&gt;
* [[Plumed Do-Hickey|Hair Do-hickeys]]&lt;br /&gt;
* Tonsorial Tricks&lt;br /&gt;
* [[Ribbonator 2000|Ribbonator]]&lt;br /&gt;
* [[Weaving#Tools |Weaving Lathe]]&lt;br /&gt;
* [[Black Rose Deck]]&lt;br /&gt;
* [[Aldoran Sandals]] of Velathae&lt;br /&gt;
* Mourning Flowers&lt;br /&gt;
* Thelsia&#039;s Jewelry Box&lt;br /&gt;
* [[Ziethsmet_locket |Hidden Locket]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kitchen&#039;&#039;&#039; has&lt;br /&gt;
* Cookies&lt;br /&gt;
* Pastries&lt;br /&gt;
&lt;br /&gt;
== Offerings at Antiquary Mansion ==&lt;br /&gt;
&lt;br /&gt;
Owned by a recluse, &#039;&#039;&#039;Antiquary Mansion&#039;&#039;&#039; is a museum-like abode filled with rare finds.  Some of these finds will be available throughout the festival, while others will be rare in nature and have specific opening and closing times for guests to purchase from them.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Main Halls&#039;&#039;&#039; are filled with curios and display cases.  Some of the things you will find there that can be purchased at any time are:&lt;br /&gt;
* Ko&#039;nag&lt;br /&gt;
* Widowwood&lt;br /&gt;
* To name a few...&lt;br /&gt;
&lt;br /&gt;
Down one of the halls, in a special study, &#039;&#039;&#039;An Antiquarian&#039;&#039;&#039; works behind his desk.  If you give him your unscripted items that have rare materials in their base description, then he will give you back a piece of rare material.&lt;br /&gt;
&lt;br /&gt;
Example: If you give an unscripted golvern word to the antiquarian, then he will return to you a trade bar of golvern that can only be used as alter fodder.&lt;br /&gt;
&lt;br /&gt;
If you give him a zydris mirror, then he will give you back a branch of zydris.&lt;br /&gt;
&lt;br /&gt;
He also has on his desk a unique item that will let you store up to 20 different types of rare materials and allow them to stack.  The &#039;&#039;&#039;Antiquarian&#039;s Apparatus&#039;&#039;&#039; is a rare find!&lt;br /&gt;
&lt;br /&gt;
Lastly, there is a sealed room that during certain parts of the festival will be opened so that even rarer materials can be purchased, but they will have limited quantity.&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Covert Creatures ===&lt;br /&gt;
* New script [[Covert Creatures]] and shop&lt;br /&gt;
* OTS, 50 soul shards, clothing item that holds 1 costume look created by pushing a bug from Bugs on Parade or a sea creature from Life Aquatic into it&lt;br /&gt;
* Other unlocks include additional fluff verbs + costume slots&lt;br /&gt;
* A total of 4 tiers, with 4 costume slots and the clothing slot (all able to have SHOWs)&lt;br /&gt;
* At Tier 4, you have the option to put a line of illusion above your inventory or over your inventory&lt;br /&gt;
&lt;br /&gt;
=== All Fingers and No Crumbs ===&lt;br /&gt;
* New Script [[Small Diner&#039;s Board]] will appear in the shop &#039;&#039;&#039;All Finges and No Crumbs&#039;&#039;&#039;&lt;br /&gt;
* OTS - 500 soul shards, gives you access to a Host Diner Board that can have 3 food items placed on it (6 at Tier 2, 9 at tier 3) and be shared with 4 people (6 at Tier 2, 8 at Tier 3).&lt;br /&gt;
* Each Guest Board can be SPUN to select an eating style (OTS - Plain or Ham-Handed, Tier 2 adds Fussy, Tier 3 adds dainty)&lt;br /&gt;
* OTS it will create a plain board, Tier 2 a plain or tea board, and Tier 3 a Drink Sampler Board or a Blind Drink Sampler Board&lt;br /&gt;
* Each board given to a guest gets a 1-hour timer on it.  At the end of the hour, a spectral servant will reclaim the board.  If the Guest logs out, then the servant will find them when they log in, but your board will refresh before then so that you do not get punished.&lt;br /&gt;
* Customizations include: Servant, Teacup, Saucer, and Glass&lt;br /&gt;
* Recognizes utensils.&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=169079</id>
		<title>Tehir Cultural Clothing/hudor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=169079"/>
		<updated>2022-06-11T03:38:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Hudors are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  This is an existing item that made sense to include in the group of scripts.  Existing item is described as simply a normal tabard, but some additional notes were added as to style.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  They can be worn open at the sides, though they can also be laced on the sides or belted at waist length to give more structure to the garment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your linen hudor as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her linen hudor as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your linen hudor taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her linen hudor taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|You smooth your hands down the front of your linen hudor in something of a calming gesture before planting your hands firmly on your hips.&lt;br /&gt;
|Xayle smooths her hands down the front of her linen hudor in something of a calming gesture before planting her hands firmly on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Pinching your linen hudor just below the neckline, you fan it against your skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|Pinching her linen hudor just below the neckline, Xayle fans it against her skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Straightening your spine, you puff out your chest and tug at the shoulders of your linen hudor before staunchly folding your arms.&lt;br /&gt;
|Straightening her spine, Xayle puffs out her chest and tugs at the shoulders of her linen hudor before staunchly folding her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your linen hudor as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her linen hudor as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your linen hudor taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her linen hudor taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With a heavy sigh, you grip the back of your neck, massaging at the muscles before you slip your hand into the back collar of your linen hudor and scratch at a dull itch.&lt;br /&gt;
|With a heavy sigh, Xayle grips the back of her neck, appearing to massage her tense muscles before she slips her hand into the back collar of her linen hudor and scratches briefly.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Sleeveless&lt;br /&gt;
|You smooth down the hem of your linen hudor over your hips, making sure the fabric lays flat over your pair of pantaloons.&lt;br /&gt;
|Xayle smooths down the hem of her linen hudor over her hips, making sure the fabric lays flat over her pair of pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Sleeveless&lt;br /&gt;
|You twist a hand under the hem of your linen hudor, firmly planting it, arm akimbo, on your pair of pantaloons-clad hip.&lt;br /&gt;
|Xayle twists a hand under the hem of her linen hudor, firmly planting it, arm akimbo, on her pair of pantaloons-clad hip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Women&#039;s Tunic&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=169078</id>
		<title>Tehir Cultural Clothing/hudor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=169078"/>
		<updated>2022-06-11T03:35:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Hudors are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is an existing item that made sense to include in the group of scripts.  Existing item is described as simply a normal tabard, but some additional notes were added as to style.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  They can be worn open at the sides, though they can also be laced on the sides or belted at waist length to give more structure to the garment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your linen hudor as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her linen hudor as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your linen hudor taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her linen hudor taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|You smooth your hands down the front of your linen hudor in something of a calming gesture before planting your hands firmly on your hips.&lt;br /&gt;
|Xayle smooths her hands down the front of her linen hudor in something of a calming gesture before planting her hands firmly on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Pinching your linen hudor just below the neckline, you fan it against your skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|Pinching her linen hudor just below the neckline, Xayle fans it against her skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Straightening your spine, you puff out your chest and tug at the shoulders of your linen hudor before staunchly folding your arms.&lt;br /&gt;
|Straightening her spine, Xayle puffs out her chest and tugs at the shoulders of her linen hudor before staunchly folding her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your linen hudor as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her linen hudor as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your linen hudor taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her linen hudor taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With a heavy sigh, you grip the back of your neck, massaging at the muscles before you slip your hand into the back collar of your linen hudor and scratch at a dull itch.&lt;br /&gt;
|With a heavy sigh, Xayle grips the back of her neck, appearing to massage her tense muscles before she slips her hand into the back collar of her linen hudor and scratches briefly.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Sleeveless&lt;br /&gt;
|You smooth down the hem of your linen hudor over your hips, making sure the fabric lays flat over your pair of pantaloons.&lt;br /&gt;
|Xayle smooths down the hem of her linen hudor over her hips, making sure the fabric lays flat over her pair of pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Sleeveless&lt;br /&gt;
|You twist a hand under the hem of your linen hudor, firmly planting it, arm akimbo, on your pair of pantaloons-clad hip.&lt;br /&gt;
|Xayle twists a hand under the hem of her linen hudor, firmly planting it, arm akimbo, on her pair of pantaloons-clad hip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Women&#039;s Tunic&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=169077</id>
		<title>Tehir Cultural Clothing/hudor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=169077"/>
		<updated>2022-06-11T03:34:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Hudors are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your linen hudor as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her linen hudor as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your linen hudor taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her linen hudor taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|You smooth your hands down the front of your linen hudor in something of a calming gesture before planting your hands firmly on your hips.&lt;br /&gt;
|Xayle smooths her hands down the front of her linen hudor in something of a calming gesture before planting her hands firmly on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Pinching your linen hudor just below the neckline, you fan it against your skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|Pinching her linen hudor just below the neckline, Xayle fans it against her skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Straightening your spine, you puff out your chest and tug at the shoulders of your linen hudor before staunchly folding your arms.&lt;br /&gt;
|Straightening her spine, Xayle puffs out her chest and tugs at the shoulders of her linen hudor before staunchly folding her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your linen hudor as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her linen hudor as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your linen hudor taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her linen hudor taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With a heavy sigh, you grip the back of your neck, massaging at the muscles before you slip your hand into the back collar of your linen hudor and scratch at a dull itch.&lt;br /&gt;
|With a heavy sigh, Xayle grips the back of her neck, appearing to massage her tense muscles before she slips her hand into the back collar of her linen hudor and scratches briefly.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Sleeveless&lt;br /&gt;
|You smooth down the hem of your linen hudor over your hips, making sure the fabric lays flat over your pair of pantaloons.&lt;br /&gt;
|Xayle smooths down the hem of her linen hudor over her hips, making sure the fabric lays flat over her pair of pantaloons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Sleeveless&lt;br /&gt;
|You twist a hand under the hem of your linen hudor, firmly planting it, arm akimbo, on your pair of pantaloons-clad hip.&lt;br /&gt;
|Xayle twists a hand under the hem of her linen hudor, firmly planting it, arm akimbo, on her pair of pantaloons-clad hip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Women&#039;s Tunic&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/duaidz&amp;diff=169076</id>
		<title>Tehir Cultural Clothing/duaidz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/duaidz&amp;diff=169076"/>
		<updated>2022-06-11T03:16:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Duaidz are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing/New Lore&#039;&#039;&#039;:  These were mentioned only in passing, the details and name are mine:  frequently worn in conjunction with an erasay, and they can be tailored either with or without vents, which typically run from the lower thigh to just above the cuff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;NOTE&#039;&#039;&#039;:  These verbs and interactive item verbs also work with the noun &#039;&#039;pantaloons&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dance&lt;br /&gt;
|Raising your hands above your head, you clap out a steady rhythm as you turn, around and around, with the bloused legs of your raw linen duaidz catching the air as you move.&lt;br /&gt;
|Raising her hands above her head, Xayle claps out a steady rhythm as she turns, around and around, with the bloused legs of her raw linen duaidz catching the air as she moves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
|Finding a picked loop of thread loose on your raw linen duaidz, you tug this way and that at the fabric around the pick, teasing the thread back into place.&lt;br /&gt;
|Finding a picked loop of thread loose on her raw linen duaidz, Xayle tugs this way and that at the fabric around the pick, teasing the thread back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
|Idly, you drum your fingers against your duaidz-covered thigh as your hazel eyes tilt thoughtfully skyward.&lt;br /&gt;
|Xayle seems to idly drum her fingers against her thigh as her hazel eyes tilt thoughtfully skyward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
|Gathering a handful of fabric on one leg of your raw linen duaidz, you shake it out, trying to banish a tickling sensation gradually making its way up your leg.&lt;br /&gt;
|Xayle gathers a handful of her fabric on one leg of her raw linen duaidz and shakes it out, though it is unclear if she is trying to settle the fit or quell an itch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Punch&lt;br /&gt;
|With gnashed teeth and narrowed eyes, you pound the side of your fist once against your duaidz-covered thigh as you cast muttered aspersions about no one in particular into the air.&lt;br /&gt;
|With gnashed teeth and narrowed eyes, Xayle pounds the side of her fist once against her duaidz-covered thigh as she casts muttered aspersions about no one in particular into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You rub your palms on the thighs of your raw linen duaidz, drying them as much as ensuring the proper fit of the legs.&lt;br /&gt;
|Xayle rubs her palms on the thighs of her raw linen duaidz, drying them as much as ensuring the proper fit of the legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Twist&lt;br /&gt;
|You twist and tug at the waistband of your raw linen duaidz, hitching them up for a better fit.&lt;br /&gt;
|Xayle twists and tugs at the waistband of her raw linen duaidz, hitching them up for a better fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
|You subtly fan the excess fabric of your raw linen duaidz against your leg, creating a rush of cooling air on your skin.&lt;br /&gt;
|Xayle subtly fans the excess fabric of her raw linen duaidz against her leg, creating a rush of cooling air on her skin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklet and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dance (T1)&lt;br /&gt;
|Raising your hands above your head, you clap out a steady rhythm as you turn, around and around.  The spinning tugs the legs of your raw linen duaidz higher the more you move, offering a glimpse of her polished anklet.&lt;br /&gt;
|Raising her hands above her head, Xayle claps out a steady rhythm as she turns, around and around.  The spinning tugs the legs of her raw linen duaidz higher the more she moves, offering a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklet and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave (T2)&lt;br /&gt;
|As you subtly fan the excess fabric of your raw linen duaidz against your leg, creating a rush of cooling air on your skin, you inadvertently lift the lower cuff higher, allowing a glimpse of a polished anklet.&lt;br /&gt;
|As Xayle subtly fans the excess fabric of her raw linen duaidz against her leg, creating a rush of cooling air on her skin, she inadvertently lifts the lower cuff higher, allowing a glimpse of a polished anklet.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bloused Pants&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DANCE&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PUNCH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= TOUCH&lt;br /&gt;
|verb7= TWIST&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/duaidz&amp;diff=169075</id>
		<title>Tehir Cultural Clothing/duaidz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/duaidz&amp;diff=169075"/>
		<updated>2022-06-11T03:15:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Duaidz are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing/New Lore&#039;&#039;&#039;:  These were mentioned only in passing, the details and name are mine:  frequently worn in conjunction with an erasay, and they can be tailored either with or without vents, which typically run from the lower thigh to just above the cuff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;NOTE&#039;&#039;&#039;:  These verbs and interactive item verbs also work with the noun &#039;&#039;pantaloons&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dance&lt;br /&gt;
|Raising your hands above your head, you clap out a steady rhythm as you turn, around and around, with the bloused legs of your raw linen duaidz catching the air as you move.&lt;br /&gt;
|Raising her hands above her head, Xayle claps out a steady rhythm as she turns, around and around, with the bloused legs of her raw linen duaidz catching the air as she moves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
|Finding a picked loop of thread loose on your raw linen duaidz, you tug this way and that at the fabric around the pick, teasing the thread back into place.&lt;br /&gt;
|Finding a picked loop of thread loose on her raw linen duaidz, Xayle tugs this way and that at the fabric around the pick, teasing the thread back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Touch&lt;br /&gt;
|Idly, you drum your fingers against your duaidz-covered thigh as your hazel eyes tilt thoughtfully skyward.&lt;br /&gt;
|Xayle seems to idly drum her fingers against her thigh as her hazel eyes tilt thoughtfully skyward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
|Gathering a handful of fabric on one leg of your raw linen duaidz, you shake it out, trying to banish a tickling sensation gradually making its way up your leg.&lt;br /&gt;
|Xayle gathers a handful of her fabric on one leg of her raw linen duaidz and shakes it out, though it is unclear if she is trying to settle the fit or quell an itch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Punch&lt;br /&gt;
|With gnashed teeth and narrowed eyes, you pound the side of your fist once against your duaidz-covered thigh as you cast muttered aspersions about no one in particular into the air.&lt;br /&gt;
|With gnashed teeth and narrowed eyes, Xayle pounds the side of her fist once against her duaidz-covered thigh as she casts muttered aspersions about no one in particular into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You rub your palms on the thighs of your raw linen duaidz, drying them as much as ensuring the proper fit of the legs.&lt;br /&gt;
|Xayle rubs her palms on the thighs of her raw linen duaidz, drying them as much as ensuring the proper fit of the legs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Twist&lt;br /&gt;
|You twist and tug at the waistband of your raw linen duaidz, hitching them up for a better fit.&lt;br /&gt;
|Xayle twists and tugs at the waistband of her raw linen duaidz, hitching them up for a better fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
|You subtly fan the excess fabric of your raw linen duaidz against your leg, creating a rush of cooling air on your skin.&lt;br /&gt;
|Xayle subtly fans the excess fabric of her raw linen duaidz against her leg, creating a rush of cooling air on her skin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklet and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dance (T1)&lt;br /&gt;
|Raising your hands above your head, you clap out a steady rhythm as you turn, around and around.  The spinning tugs the legs of your raw linen duaidz higher the more you move, offering a glimpse of her polished anklet.&lt;br /&gt;
|Raising her hands above her head, Xayle claps out a steady rhythm as she turns, around and around.  The spinning tugs the legs of her raw linen duaidz higher the more she moves, offering a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklet and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave (T2)&lt;br /&gt;
|As you subtly fan the excess fabric of your raw linen duaidz against your leg, creating a rush of cooling air on your skin, you inadvertently lift the lower cuff higher, allowing a glimpse of a polished anklet.&lt;br /&gt;
|As Xayle subtly fans the excess fabric of her raw linen duaidz against her leg, creating a rush of cooling air on her skin, she inadvertently lifts the lower cuff higher, allowing a glimpse of a polished anklet.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bloused Pants&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DANCE&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PUNCH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= TOUCH&lt;br /&gt;
|verb7= TWIST&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=169071</id>
		<title>Tehir Cultural Clothing/erasay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=169071"/>
		<updated>2022-06-11T03:02:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Erasay is a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  With either short or no sleeves, it is distinctive because it will have either a notched or drawstring neckline and is typically worn by men of high status.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your caramel-hued erasay as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her caramel-hued erasay as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your green linen erasay as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her green linen erasay as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|With both hands at the hem, you snap your caramel-hued erasay taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her caramel-hued erasay taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your green linen erasay taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her green linen erasay taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|You smooth your hands down the front of your caramel-hued erasay in something of a calming gesture before planting your hands firmly on your hips.&lt;br /&gt;
|Xayle smooths her hands down the front of her caramel-hued erasay in something of a calming gesture before planting her hands firmly on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|You smooth your hands down the front of your green linen erasay in something of a calming gesture before planting your hands firmly on your hips.&lt;br /&gt;
|Xayle smooths her hands down the front of her green linen erasay in something of a calming gesture before planting her hands firmly on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Pinching your caramel-hued erasay just below the neckline, you fan it against your skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|Pinching her caramel-hued erasay just below the neckline, Xayle fans it against her skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Pinching your green linen erasay just below the neckline, you fan it against your skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|Pinching her green linen erasay just below the neckline, Xayle fans it against her skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Straightening your spine, you puff out your chest and tug at the shoulders of your caramel-hued erasay before staunchly folding your arms.&lt;br /&gt;
|Straightening her spine, Xayle puffs out her chest and tugs at the shoulders of her caramel-hued erasay before staunchly folding her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Straightening your spine, you puff out your chest and tug at the shoulders of your green linen erasay before staunchly folding your arms.&lt;br /&gt;
|Straightening her spine, Xayle puffs out her chest and tugs at the shoulders of her green linen erasay before staunchly folding her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your caramel-hued erasay as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her caramel-hued erasay as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your green linen erasay as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her green linen erasay as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|With both hands at the hem, you snap your caramel-hued erasay taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her caramel-hued erasay taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With both hands at the hem, you snap your green linen erasay taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her green linen erasay taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|With a heavy sigh, you grip the back of your neck, massaging at the muscles before you slip your hand into the back collar of your caramel-hued erasay and scratch at a dull itch.&lt;br /&gt;
|With a heavy sigh, Xayle grips the back of her neck, appearing to massage her tense muscles before she slips her hand into the back collar of her caramel-hued erasay and scratches briefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|With a heavy sigh, you grip the back of your neck, massaging at the muscles before you slip your hand into the back collar of your green linen erasay and scratch at a dull itch.&lt;br /&gt;
|With a heavy sigh, Xayle grips the back of her neck, appearing to massage her tense muscles before she slips her hand into the back collar of her green linen erasay and scratches briefly.&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Short-Sleeved&lt;br /&gt;
|You smooth down the hem of your caramel-hued erasay over your hips, making sure the fabric lays flat over your ahmdir blue aseges.&lt;br /&gt;
|Xayle smooths down the hem of her caramel-hued erasay over her hips, making sure the fabric lays flat over her ahmdir blue aseges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Short-Sleeved&lt;br /&gt;
|You twist a hand under the hem of your caramel-hued erasay, firmly planting it, arm akimbo, on your ahmdir blue aseges-clad hip.&lt;br /&gt;
|Xayle twists a hand under the hem of her caramel-hued erasay, firmly planting it, arm akimbo, on her ahmdir blue aseges-clad hip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Sleeveless&lt;br /&gt;
|You smooth down the hem of your green linen erasay over your hips, making sure the fabric lays flat over your ahmdir blue aseges.&lt;br /&gt;
|Xayle smooths down the hem of her green linen erasay over her hips, making sure the fabric lays flat over her ahmdir blue aseges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Sleeveless&lt;br /&gt;
|You twist a hand under the hem of your green linen erasay, firmly planting it, arm akimbo, on your ahmdir blue aseges-clad hip.&lt;br /&gt;
|Xayle twists a hand under the hem of her green linen erasay, firmly planting it, arm akimbo, on her ahmdir blue aseges-clad hip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bracelets and bracelet-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull (T1) Short-Sleeved&lt;br /&gt;
|Pulling in a deep breath, you stretch your arms high over your head, causing the short sleeves of your caramel-hued erasay to gather higher on your bicep and your silver bracelet to slip along your forearm toward your elbow.&lt;br /&gt;
|Pulling in a deep breath, Xayle stretches her arms high over her head, causing the short sleeves of her caramel-hued erasay to gather higher on her bicep and her silver bracelet to slip along her forearm toward her elbow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bracelets and bracelet-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute (T2) Short-Sleeved&lt;br /&gt;
|As you raise your arm to wipe your brow on the sleeve of your caramel-hued erasay, your silver bracelet shifts on your wrist, falling further up your arm.&lt;br /&gt;
|As Xayle raises her arm to wipe her brow on the sleeve of her caramel-hued erasay, her silver bracelet shifts on her wrist, falling further up her arm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Men&#039;s Shirt (Short-Sleeved or Sleeveless)&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=169069</id>
		<title>Tehir Cultural Clothing/erasay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=169069"/>
		<updated>2022-06-11T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Erasay is a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  With either short or no sleeves, it is distinctive because it will have either a notched or drawstring neckline and is typically worn by men of high status.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your caramel-hued erasay as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Xayle feigns picking a stray thread from her caramel-hued erasay as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|With both hands at the hem, you snap your caramel-hued erasay taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Xayle snaps her caramel-hued erasay taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|You smooth your hands down the front of your caramel-hued erasay in something of a calming gesture before planting your hands firmly on your hips.&lt;br /&gt;
|Xayle smooths her hands down the front of her caramel-hued erasay in something of a calming gesture before planting her hands firmly on her hips.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Pinching your caramel-hued erasay just below the neckline, you fan it against your skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|Pinching her caramel-hued erasay just below the neckline, Xayle fans it against her skin in a brisk flutter of motion, stirring a cooling breeze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Straightening your spine, you puff out your chest and tug at the shoulders of your caramel-hued erasay before staunchly folding your arms.&lt;br /&gt;
|Straightening her spine, Mare puffs out her chest and tugs at the shoulders of her caramel-hued erasay before staunchly folding her arms.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|Shifting your almond-shaped hazel eyes subtly, you feign picking a stray thread from your caramel-hued erasay as you take in your surroundings.&lt;br /&gt;
|Shifting her almond-shaped hazel eyes subtly, Mare feigns picking a stray thread from her caramel-hued erasay as she takes in her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|With both hands at the hem, you snap your caramel-hued erasay taut and square your shoulders, leveling your gaze forward.&lt;br /&gt;
|With both hands at the hem, Mare snaps her caramel-hued erasay taut and squares her shoulders, leveling her gaze forward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|With a heavy sigh, you grip the back of your neck, massaging at the muscles before you slip your hand into the back collar of your caramel-hued erasay and scratch at a dull itch.&lt;br /&gt;
|With a heavy sigh, Mare grips the back of her neck, appearing to massage her tense muscles before she slips her hand into the back collar of her caramel-hued erasay and scratches briefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Short-Sleeved&lt;br /&gt;
|You smooth down the hem of your caramel-hued erasay over your hips, making sure the fabric lays flat over your ahmdir blue aseges.&lt;br /&gt;
|Mare smooths down the hem of her caramel-hued erasay over her hips, making sure the fabric lays flat over her ahmdir blue aseges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Short-Sleeved&lt;br /&gt;
|You twist a hand under the hem of your caramel-hued erasay, firmly planting it, arm akimbo, on your ahmdir blue aseges-clad hip.&lt;br /&gt;
|Mare twists a hand under the hem of her caramel-hued erasay, firmly planting it, arm akimbo, on her ahmdir blue aseges-clad hip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T1) Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T2) Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bracelets and bracelet-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull (T1) Short-Sleeved&lt;br /&gt;
|Pulling in a deep breath, you stretch your arms high over your head, causing the short sleeves of your caramel-hued erasay to gather higher on your bicep and your silver bracelet to slip along your forearm toward your elbow.&lt;br /&gt;
|Pulling in a deep breath, Mare stretches her arms high over her head, causing the short sleeves of her caramel-hued erasay to gather higher on her bicep and her  to slip along her forearm toward her elbow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bracelets and bracelet-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute (T2) Short-Sleeved&lt;br /&gt;
|As you raise your arm to wipe your brow on the sleeve of your caramel-hued erasay, your silver bracelet shifts on your wrist, falling further up your arm.&lt;br /&gt;
|As Mare raises her arm to wipe her brow on the sleeve of her caramel-hued erasay, her silver bracelet shifts on her wrist, falling further up her arm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Men&#039;s Shirt (Short-Sleeved or Sleeveless)&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=169066</id>
		<title>Tehir Cultural Clothing/erasay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=169066"/>
		<updated>2022-06-11T01:34:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Erasay is a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  With either short or no sleeves, it is distinctive because it will have either a notched or drawstring neckline and is typically worn by men of high status.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Short-Sleeved&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fold&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pinch&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleeveless&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Men&#039;s Shirt (Short-Sleeved or Sleeveless)&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169065</id>
		<title>Tehir Cultural Clothing/tesarit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169065"/>
		<updated>2022-06-11T01:25:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tesarits are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Lore&#039;&#039;&#039;:  A single dangling earring worn by men and women alike on formal occasions.  Typical components usually include a totem-carved bone - animal, symbol, etc-, a brightly colored glass or gemstone bead, and a single spherical bell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|As you chew on your bottom lip in a nervous habit, you fidget with your bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|Xayle chews silently on her bottom lip and fidgets with her bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You give the bone and bell tesarit hanging from your ear a little tap just to hear the musical tinkling of its bell.&lt;br /&gt;
|Xayle catches her bone and bell tesarit between her thumb and forefinger, straightening its length before she releases it once more to swing freely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
|You catch your bone and bell tesarit between your thumb and forefinger, straightening its length before you release it once more to swing freely.&lt;br /&gt;
|Xayle gives the bone and bell tesarit hanging from her ear a little tap, and you hear a faint musical tinkling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|You twist the minute bits and baubles on your bone and bell tesarit around and around idly on their dangling post, thoughts wanderings.&lt;br /&gt;
|With a far away look in her hazel eyes, Xayle twists the minute bits and baubles on her bone and bell tesarit around and around idly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
|You adamantly shake your head, and the bell on your bone and bell tesarit tinkles softly.&lt;br /&gt;
|Xayle adamantly shakes her head, and the bell on her bone and bell tesarit tinkles softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver&lt;br /&gt;
|You shudder with a full-body shiver, and the bone and bell tesarit in your ear tickles as it brushes against your neck.&lt;br /&gt;
|Xayle shudders with a full-body shiver.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stumble&lt;br /&gt;
|You lurch a step backward in alarm, leaving your bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|Xayle lurches a step backward in alarm, leaving her bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod&lt;br /&gt;
|Determinedly, you nod your head, and your bone and bell tesarit swings back and forth with the movement.&lt;br /&gt;
|Determinedly, Xayle nods her head, and her bone and bell tesarit swings back and forth with the movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T1)&lt;br /&gt;
|Unsatisfied with the fit of your black linen turban, you unwrap the excess lengths of fabric before winding them around your head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|Apparently unsatisfied with the fit of her black linen turban, Xayle unwraps the excess lengths of fabric before winding them around her head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod (T2)&lt;br /&gt;
|You dip your head forward in a single, deep nod, brushing your fingers against your black linen turban where it rests against your brow.  Your bone and bell tesarit sways with the movement.&lt;br /&gt;
|Xayle dips her head forward in a single, deep nod, brushing her fingers against her black linen turban where it rests against her brow.  Her bone and bell tesarit sways with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget (T1)&lt;br /&gt;
|Suddenly aware that your amber linen veil seems to be slipping, you hurriedly reach to secure the ties, brushing your bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|As if suddenly aware that her amber linen veil is slipping, Xayle hurriedly reaches to secure the ties, brushing her bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver (T2)&lt;br /&gt;
|You shiver violently, and the folds of your amber linen veil and your bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|Xayle shivers violently, and the folds of her amber linen veil and her bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Single Earring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= SHIVER&lt;br /&gt;
|verb7= STUMBLE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169064</id>
		<title>Tehir Cultural Clothing/tesarit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169064"/>
		<updated>2022-06-11T01:24:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tesarits are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Lore&#039;&#039;&#039;:  A single dangling earring worn by men and women alike on formal occasions.  Typical components usually include a totem-carved bone - animal, symbol, etc-, a brightly colored glass or gemstone bead, and a single spherical bell.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|As you chew on your bottom lip in a nervous habit, you fidget with your bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|Xayle chews silently on her bottom lip and fidgets with her bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You give the bone and bell tesarit hanging from your ear a little tap just to hear the musical tinkling of its bell.&lt;br /&gt;
|Xayle catches her bone and bell tesarit between her thumb and forefinger, straightening its length before she releases it once more to swing freely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
|You catch your bone and bell tesarit between your thumb and forefinger, straightening its length before you release it once more to swing freely.&lt;br /&gt;
|Xayle gives the bone and bell tesarit hanging from her ear a little tap, and you hear a faint musical tinkling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|You twist the minute bits and baubles on your bone and bell tesarit around and around idly on their dangling post, thoughts wanderings.&lt;br /&gt;
|With a far away look in her hazel eyes, Xayle twists the minute bits and baubles on her bone and bell tesarit around and around idly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
|You adamantly shake your head, and the bell on your bone and bell tesarit tinkles softly.&lt;br /&gt;
|Xayle adamantly shakes her head, and the bell on her bone and bell tesarit tinkles softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver&lt;br /&gt;
|You shudder with a full-body shiver, and the bone and bell tesarit in your ear tickles as it brushes against your neck.&lt;br /&gt;
|Xayle shudders with a full-body shiver.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stumble&lt;br /&gt;
|You lurch a step backward in alarm, leaving your bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|Xayle lurches a step backward in alarm, leaving her bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod&lt;br /&gt;
|Determinedly, you nod your head, and your bone and bell tesarit swings back and forth with the movement.&lt;br /&gt;
|Determinedly, Xayle nods her head, and her bone and bell tesarit swings back and forth with the movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T1)&lt;br /&gt;
|Unsatisfied with the fit of your black linen turban, you unwrap the excess lengths of fabric before winding them around your head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|Apparently unsatisfied with the fit of her black linen turban, Xayle unwraps the excess lengths of fabric before winding them around her head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod (T2)&lt;br /&gt;
|You dip your head forward in a single, deep nod, brushing your fingers against your black linen turban where it rests against your brow.  Your bone and bell tesarit sways with the movement.&lt;br /&gt;
|Xayle dips her head forward in a single, deep nod, brushing her fingers against her black linen turban where it rests against her brow.  Her bone and bell tesarit sways with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget (T1)&lt;br /&gt;
|Suddenly aware that your amber linen veil seems to be slipping, you hurriedly reach to secure the ties, brushing your bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|As if suddenly aware that her amber linen veil is slipping, Xayle hurriedly reaches to secure the ties, brushing her bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver (T2)&lt;br /&gt;
|You shiver violently, and the folds of your amber linen veil and your bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|Xayle shivers violently, and the folds of her amber linen veil and her bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Single Earring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= SHIVER&lt;br /&gt;
|verb7= STUMBLE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169063</id>
		<title>Tehir Cultural Clothing/tesarit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169063"/>
		<updated>2022-06-11T01:24:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tesarits are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|As you chew on your bottom lip in a nervous habit, you fidget with your bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|Xayle chews silently on her bottom lip and fidgets with her bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You give the bone and bell tesarit hanging from your ear a little tap just to hear the musical tinkling of its bell.&lt;br /&gt;
|Xayle catches her bone and bell tesarit between her thumb and forefinger, straightening its length before she releases it once more to swing freely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
|You catch your bone and bell tesarit between your thumb and forefinger, straightening its length before you release it once more to swing freely.&lt;br /&gt;
|Xayle gives the bone and bell tesarit hanging from her ear a little tap, and you hear a faint musical tinkling.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|You twist the minute bits and baubles on your bone and bell tesarit around and around idly on their dangling post, thoughts wanderings.&lt;br /&gt;
|With a far away look in her hazel eyes, Xayle twists the minute bits and baubles on her bone and bell tesarit around and around idly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
|You adamantly shake your head, and the bell on your bone and bell tesarit tinkles softly.&lt;br /&gt;
|Xayle adamantly shakes her head, and the bell on her bone and bell tesarit tinkles softly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver&lt;br /&gt;
|You shudder with a full-body shiver, and the bone and bell tesarit in your ear tickles as it brushes against your neck.&lt;br /&gt;
|Xayle shudders with a full-body shiver.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stumble&lt;br /&gt;
|You lurch a step backward in alarm, leaving your bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|Xayle lurches a step backward in alarm, leaving her bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod&lt;br /&gt;
|Determinedly, you nod your head, and your bone and bell tesarit swings back and forth with the movement.&lt;br /&gt;
|Determinedly, Xayle nods her head, and her bone and bell tesarit swings back and forth with the movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T1)&lt;br /&gt;
|Unsatisfied with the fit of your black linen turban, you unwrap the excess lengths of fabric before winding them around your head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|Apparently unsatisfied with the fit of her black linen turban, Xayle unwraps the excess lengths of fabric before winding them around her head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod (T2)&lt;br /&gt;
|You dip your head forward in a single, deep nod, brushing your fingers against your black linen turban where it rests against your brow.  Your bone and bell tesarit sways with the movement.&lt;br /&gt;
|Xayle dips her head forward in a single, deep nod, brushing her fingers against her black linen turban where it rests against her brow.  Her bone and bell tesarit sways with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget (T1)&lt;br /&gt;
|Suddenly aware that your amber linen veil seems to be slipping, you hurriedly reach to secure the ties, brushing your bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|As if suddenly aware that her amber linen veil is slipping, Xayle hurriedly reaches to secure the ties, brushing her bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver (T2)&lt;br /&gt;
|You shiver violently, and the folds of your amber linen veil and your bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|Xayle shivers violently, and the folds of her amber linen veil and her bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Single Earring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= SHIVER&lt;br /&gt;
|verb7= STUMBLE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169056</id>
		<title>Tehir Cultural Clothing/tesarit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=169056"/>
		<updated>2022-06-11T01:08:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tesarits are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|As you chew on your bottom lip in a nervous habit, you fidget with your bone and bell tesarit, causing its small bell to sound.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You give the bone and bell tesarit hanging from your ear a little tap just to hear the musical tinkling of its bell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nudge&lt;br /&gt;
|You catch your bone and bell tesarit between your thumb and forefinger, straightening its length before you release it once more to swing freely.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|You twist the minute bits and baubles on your bone and bell tesarit around and around idly on their dangling post, thoughts wanderings.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shake&lt;br /&gt;
|You adamantly shake your head, and the bell on your bone and bell tesarit tinkles softly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver&lt;br /&gt;
|You shudder with a full-body shiver, and the bone and bell tesarit in your ear tickles as it brushes against your neck.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Stumble&lt;br /&gt;
|You lurch a step backward in alarm, leaving your bone and bell tesarit swinging wildly from its post.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|You twist the minute bits and baubles on your bone and bell tesarit around and around idly on their dangling post, thoughts wanderings.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn (T1)&lt;br /&gt;
|Unsatisfied with the fit of your black linen turban, you unwrap the excess lengths of fabric before winding them around your head once more, carefully tucking the end beneath the layers and setting your bone and bell tesarit to swaying as you accidentally brush against it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nod (T2)&lt;br /&gt;
|You dip your head forward in a single, deep nod, brushing your fingers against your black linen turban where it rests against your brow.  Your bone and bell tesarit sways with the movement.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget (T1)&lt;br /&gt;
|Suddenly aware that your amber linen veil seems to be slipping, you hurriedly reach to secure the ties, brushing your bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|As if suddenly aware that her amber linen veil is slipping, Xayle hurriedly reaches to secure the ties, brushing her bone and bell tesarit in the process.  Its bell issues a soft tinkling sound.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shiver (T2)&lt;br /&gt;
|You shiver violently, and the folds of your amber linen veil and your bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|Xayle shivers violently, and the folds of her amber linen veil and her bone and bell tesarit are left swinging softly with the motion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Single Earring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= SHIVER&lt;br /&gt;
|verb7= STUMBLE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169036</id>
		<title>Tehir Cultural Clothing/tisrin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169036"/>
		<updated>2022-06-10T23:50:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tisrins are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Lore&#039;&#039;&#039;:  Worn by both men and women alike, these rings appear when worn to be multiple separate rings stacked a small space apart, however the ring is actually a single piece, fused and joined along the back.  Worn between the knuckles at varying heights to avoid restricting movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|You twist your copper tisrin in place, tug it loose, then push it back onto your finger as a pensive quiet overtakes you.&lt;br /&gt;
|Xayle twists her copper tisrin in place, tugging it loose, then pushing it back onto her finger as a pensive air settles on her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You rub your thumb over the individual bands of your copper tisrin, hazel eyes turned into the distance in thought.&lt;br /&gt;
|Xayle rubs her thumb over the individual bands of her copper tisrin as if ticking off thought after thought, while her hazel eyes have turned into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute&lt;br /&gt;
|Raising your hand to your brow, you shield your hazel eyes, squinting as you gaze ahead.&lt;br /&gt;
|Raising her hand to her brow, Xayle shields her hazel eyes, squinting as she gazes ahead.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
|With your lips curling at one corner, you wave your hand in a dismissive manner as if shooing off an annoying sand fly.  The ambient light glints off the surface of your copper tisrin.&lt;br /&gt;
|With her lips curling at one corner, Xayle waves her hand in a dismissive manner as if shooing off an annoying sand fly.  The ambient light glints off the surface of her copper tisrin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Bowing your head, you scrape a nail between the bands of your copper tisrin, removing any dirt invisible or otherwise, as you purposefully ignore the goings on around you.&lt;br /&gt;
|Bowing her head, Xayle scrapes a nail between the bands of her copper tisrin as if removing some debris, and she seems to be purposefully ignoring the goings on around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kiss&lt;br /&gt;
|Knuckling your finger against your lips, you feel the solid press of your copper tisrin against your skin as you mull things over.  The slight narrowing of your hazel eyes is an unconscious result of your thoughts.&lt;br /&gt;
|Xayle knuckles her finger against her lips, and her hazel eyes narrow ever so slightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Push&lt;br /&gt;
|You push and pull the copper tisrin on your finger, removing and returning it to its place before you notice your nervous fidgeting and shove it back onto your finger, teeth gritted.&lt;br /&gt;
|Xayle pushes and pulls the copper tisrin on her finger, removing and returning it to its place before at last forcefully shoving it back onto her fingers as a small muscle in her jaw twitches.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
|You rake your hand through your black cherry red hair, and your copper tisrin catches on a strand of hair before you tug free and let out a small sigh.&lt;br /&gt;
|Xayle rakes her hand through her black cherry red hair, and she lets out a small sigh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute (T1)&lt;br /&gt;
|You run your copper tisrin-clad hand attentively along the coils of your black linen turban, ensuring the fit and binding is proper.&lt;br /&gt;
|Xayle runs her copper tisrin-clad hand attentively along the coils of her black linen turban, ensuring the fit and binding is proper.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch (T2)&lt;br /&gt;
|You discreetly reach beneath your black linen turban to scratch at your scalp, and in pulling your hand away, a strand of black cherry red hair catches on your copper tisrin.  As quickly as possible, you tuck the errant strand back into place beneath the turban.&lt;br /&gt;
|Xayle attempts to discreetly reach beneath her black linen turban to scratch at her scalp, and in pulling her hand away, a strand of black cherry red hair catches on her copper tisrin.  As quickly as possible, Xayle tucks the errant strand back into place beneath the the turban.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget (T1)&lt;br /&gt;
|Your fingers play fitfully over the drape of your amber linen veil, assuring its coverage is appropriate, as the ambient light flashes and flares from the tisrin on your finger.&lt;br /&gt;
|Xayle&#039;s fingers play fitfully over the drape of her amber linen veil, assuring its coverage is appropriate, as the ambient light flashes and flares from the tisrin on her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kiss (T2)&lt;br /&gt;
|After you utter a soft and reverent locution, you press your copper tisrin to your lips and kiss it through the fabric of your amber linen veil.&lt;br /&gt;
|After she utters a soft and reverent locution, Xayle presses her copper tisrin to her lips and kisses it through the fabric of her amber linen veil.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|burnoose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave (T1)&lt;br /&gt;
|As you fan the excess folds of fabric of your greyish tan burnoose back and forth, your copper tisrin glints sharply in the ambient light.&lt;br /&gt;
|As Xayle fans the excess folds of fabric on her greyish tan burnoose back and forth, her copper tisrin glints sharply in the ambient light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|burnoose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean (T2)&lt;br /&gt;
|With an air of annoyance, you shake any dust and debris from the folds of your greyish tan burnoose, then smooth the fabric back into place with your copper tisrin-clad hand.&lt;br /&gt;
|With an air of annoyance, Xayle shakes out the folds of her greyish tan burnoose, then smooths the fabric back into place with your copper tisrin-clad hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Push (T1)&lt;br /&gt;
|Concern passes across your almond-shaped hazel eyes as you absentmindedly rub your palms against your ahmdir blue aseges-clad thighs, your copper tisrin occasionally getting caught in the fabric.&lt;br /&gt;
|Concern passes around Xayle&#039;s almond-shaped hazel eyes as she absendmindedly rubs her palms against her ahmdir blue aseges-clad thighs, her copper tisrin occasionally getting caught in the fabric.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub (T2)&lt;br /&gt;
|Idly, you drum your fingers against your ahmdir blue aseges-clad thigh as your hazel eyes tilt thoughtfully skyward, light glinting sharply off your copper tisrin.&lt;br /&gt;
|Xayle seems to idly drum her fingers against her ahmdir blue aseges-clad thigh as her hazel eyes tilt thoughtfully skyward, light glinting sharply off her copper tisrin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= SCRATCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169035</id>
		<title>Tehir Cultural Clothing/tisrin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169035"/>
		<updated>2022-06-10T23:46:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tisrins are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Lore&#039;&#039;&#039;:  Worn by both men and women alike, these rings appear when worn to be multiple separate rings stacked a small space apart, however the ring is actually a single piece, fused and joined along the back.  Worn between the knuckles at varying heights to avoid restricting movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|You twist your copper tisrin in place, tug it loose, then push it back onto your finger as a pensive quiet overtakes you.&lt;br /&gt;
|Xayle twists her copper tisrin in place, tugging it loose, then pushing it back onto her finger as a pensive air settles on her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You rub your thumb over the individual bands of your copper tisrin, hazel eyes turned into the distance in thought.&lt;br /&gt;
|Xayle rubs her thumb over the individual bands of her copper tisrin as if ticking off thought after thought, while her hazel eyes have turned into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute&lt;br /&gt;
|Raising your hand to your brow, you shield your hazel eyes, squinting as you gaze ahead.&lt;br /&gt;
|Raising her hand to her brow, Xayle shields her hazel eyes, squinting as she gazes ahead.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
|With your lips curling at one corner, you wave your hand in a dismissive manner as if shooing off an annoying sand fly.  The ambient light glints off the surface of your copper tisrin.&lt;br /&gt;
|With her lips curling at one corner, Xayle waves her hand in a dismissive manner as if shooing off an annoying sand fly.  The ambient light glints off the surface of her copper tisrin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Bowing your head, you scrape a nail between the bands of your copper tisrin, removing any dirt invisible or otherwise, as you purposefully ignore the goings on around you.&lt;br /&gt;
|Bowing her head, Xayle scrapes a nail between the bands of her copper tisrin as if removing some debris, and she seems to be purposefully ignoring the goings on around her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kiss&lt;br /&gt;
|Knuckling your finger against your lips, you feel the solid press of your copper tisrin against your skin as you mull things over.  The slight narrowing of your hazel eyes is an unconscious result of your thoughts.&lt;br /&gt;
|Xayle knuckles her finger against her lips, and her hazel eyes narrow ever so slightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Push&lt;br /&gt;
|You push and pull the copper tisrin on your finger, removing and returning it to its place before you notice your nervous fidgeting and shove it back onto your finger, teeth gritted.&lt;br /&gt;
|Xayle pushes and pulls the copper tisrin on her finger, removing and returning it to its place before at last forcefully shoving it back onto her fingers as a small muscle in her jaw twitches.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch&lt;br /&gt;
|You rake your hand through your black cherry red hair, and your copper tisrin catches on a strand of hair before you tug free and let out a small sigh.&lt;br /&gt;
|Xayle rakes her hand through her black cherry red hair, and she lets out a small sigh.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute (T1)&lt;br /&gt;
|You run your copper tisrin-clad hand attentively along the coils of your black linen turban, ensuring the fit and binding is proper.&lt;br /&gt;
|Xayle runs her copper tisrin-clad hand attentively along the coils of her black linen turban, ensuring the fit and binding is proper.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|turban&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Scratch (T2)&lt;br /&gt;
|You discreetly reach beneath your black linen turban to scratch at your scalp, and in pulling your hand away, a strand of black cherry red hair catches on your copper tisrin.  As quickly as possible, you tuck the errant strand back into place beneath the turban.&lt;br /&gt;
|Xayle attempts to discreetly reach beneath her black linen turban to scratch at her scalp, and in pulling her hand away, a strand of black cherry red hair catches on her copper tisrin.  As quickly as possible, Xayle tucks the errant strand back into place beneath the the turban.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget (T1)&lt;br /&gt;
|Your fingers play fitfully over the drape of your amber linen veil, assuring its coverage is appropriate, as the ambient light flashes and flares from the tisrin on your finger.&lt;br /&gt;
|Xayle&#039;s fingers play fitfully over the drape of her amber linen veil, assuring its coverage is appropriate, as the ambient light flashes and flares from the tisrin on her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|veil/shafiier/fiier&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kiss (T2)&lt;br /&gt;
|After you utter a soft and reverent locution, you press your copper tisrin to your lips and kiss it through the fabric of your amber linen veil.&lt;br /&gt;
|After she utters a soft and reverent locution, Xayle presses her copper tisrin to her lips and kisses it through the fabric of her amber linen veil.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|burnoose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave (T1)&lt;br /&gt;
|As you fan the excess folds of fabric of your greyish tan burnoose back and forth, your copper tisrin glints sharply in the ambient light.&lt;br /&gt;
|As Xayle fans the excess folds of fabric on her greyish tan burnoose back and forth, her copper tisrin glints sharply in the ambient light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|burnoose&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= SCRATCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169034</id>
		<title>Tehir Cultural Clothing/tisrin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169034"/>
		<updated>2022-06-10T23:25:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tisrins are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Lore&#039;&#039;&#039;:  Worn by both men and women alike, these rings appear when worn to be multiple separate rings stacked a small space apart, however the ring is actually a single piece, fused and joined along the back.  Worn between the knuckles at varying heights to avoid restricting movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|You twist your copper tisrin in place, tug it loose, then push it back onto your finger as a pensive quiet overtakes you.&lt;br /&gt;
|Xayle twists her copper tisrin in place, tugging it loose, then pushing it back onto her finger as a pensive air settles on her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You rub your thumb over the individual bands of your copper tisrin, hazel eyes turned into the distance in thought.&lt;br /&gt;
|Xayle rubs her thumb over the individual bands of her copper tisrin as if ticking off thought after thought, while her hazel eyes have turned into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute&lt;br /&gt;
|Raising your hand to your brow, you shield your hazel eyes, squinting as you gaze ahead.&lt;br /&gt;
|Raising her hand to her brow, Xayle shields her hazel eyes, squinting as she gazes ahead.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= SCRATCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing&amp;diff=169032</id>
		<title>Tehir Cultural Clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing&amp;diff=169032"/>
		<updated>2022-06-10T23:24:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tehir Cultural Clothing&#039;&#039;&#039;&amp;lt;/big&amp;gt; is a collection of scripted items introduced in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Many of these items were already described in existing Tehir cultural documents, but using common nouns like &amp;quot;skirt,&amp;quot; &amp;quot;sandals,&amp;quot; and &amp;quot;pants.&amp;quot;  However, there were distinct notes about how these items should be styled, what they should be made of, and under what circumstances they should be worn.  Because there was already so much character there for the garments, it seemed reasonable for them to have their own unique names.  Though the definitions will be listed here, they&#039;re also largely available in the existing Tehir docs listed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Items in the Collection&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/aseges|Aseges]] - woman&#039;s layered skirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  These garments are considered outlets of creativity for Tehir women and range from solid colors to patterned, often accomplished by block printing repeatedly to form overlapping geometric patterns (I have a future script idea for Tehir fabric printing that will eventually play into this.)  Women often bustle their skirts by tying some up while leaving others loose.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  These skirts always have a waistband fitted with ribbon ties that serve as additional adornment when not in use and aid in the bustling when in use, while the hems of the skirts are decorated with beads, belled-chains, and charms.&lt;br /&gt;
&lt;br /&gt;
[[/artim|Artim]] - gender-neutral sandals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
[[/tisrin|Tisrin]] - cultural ring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This is an entirely new item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  Worn by both men and women alike, these rings appear when worn to be multiple separate rings stacked a small space apart, however the ring is actually a single piece, fused and joined along the back.  Worn between the knuckles at varying heights to avoid restricting movement.&lt;br /&gt;
&lt;br /&gt;
[[/tesarit|Tesarit]] - single cultural earring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This is an entirely new item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  A single dangling earring worn by men and women alike on formal occasions.  Typical components usually include a totem-carved bone - animal, symbol, etc-, a brightly colored glass or gemstone bead, and a single spherical bell.&lt;br /&gt;
&lt;br /&gt;
[[/erasay|Erasay]] - men&#039;s sleeveless or short sleeved shirt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Existing Lore&#039;&#039;&#039;:  With short or no sleeves, it is distinctive because it will have either a notched or drawstring neckline, typically worn by men of high status.&lt;br /&gt;
&lt;br /&gt;
[[/duaidz|Duaidz]] - men&#039;s bloused trousers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These were only mentioned in passing, without much of a description, so the details are new.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  These frequently worn in conjunction with an erasay, they can be tailored either with or without vents, which typically run from the lower thigh to just above the cuff.&lt;br /&gt;
&lt;br /&gt;
[[/hudor|Hudor]] - woman&#039;s tabard&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is an existing item that made sense to include in the group of scripts.  Existing item is described as simply a normal tabard, but some additional notes were added as to style.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added Lore&#039;&#039;&#039;:  They can be worn open at the sides, though they can also be laced on the sides or belted at waist length to give more structure to the garment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Clothing&lt;br /&gt;
|itemtype2= Jewelry&lt;br /&gt;
|itemtype3= &lt;br /&gt;
|itemtype4= &lt;br /&gt;
|itemtype5= &lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= If pocketed, yes.&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Common Weaves Series&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=&lt;br /&gt;
|verb2= &lt;br /&gt;
|verb3= &lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5=&lt;br /&gt;
|verb6=&lt;br /&gt;
|verb7=&lt;br /&gt;
|verb8=&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[Tehir]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Tehir - A Primer]]&lt;br /&gt;
*[[Life and Being in the Sea of Fire]]&lt;br /&gt;
*[[Research:Tehir Language]]&lt;br /&gt;
*[http://www.play.net/gs4/info/tomes/human_guide/human_seareach.asp#seaoffire The Sea of Fire on Play.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Cultures]]&lt;br /&gt;
[[Category:Tehir]]&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169031</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169031"/>
		<updated>2022-06-10T23:24:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Existing Lore:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick&lt;br /&gt;
|You tap the toe of one artim against the floor, then the other, settling the fit of your woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|Xayle taps the toe of one artim against the floor, then the other, settling the fit of her woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
|You run a finger beneath the straps of your woven suede artim, loosening the fit and brushing away a bit of irritating sand.&lt;br /&gt;
|Xayle runs a finger beneath the straps of her woven suede artim, loosening the fit and brushing away a bit of sand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|Pointing the toes of one foot, you turn your ankle from side to side, showing off the make of your woven suede artim.&lt;br /&gt;
|Pointing the toes of one foot, Xayle turns her ankle from side to side, showing off the make of her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle&lt;br /&gt;
|Averting your hazel eyes, you turn them downward, idly inspecting the wiggling of your toes within your woven suede artim.&lt;br /&gt;
|Averting her hazel eyes, Xayle turns them downward as if idly inspecting the wiggling of her own toes within her woven suede artim.  It seems a poor diversionary tactic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Propping one ankle on your knee for a moment, you brush at the braided rushes of your woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Satisfied, you plant both feet back on the solid flooring.&lt;br /&gt;
|Propping one ankle on her knee for a moment, Xayle brushes at the braided rushes of her woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Seeming satisfied, Xayle plants both feet back on the solid flooring.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|After fidgeting for a moment or three in discomfort, you reach to untie and retie your woven suede artim, adjusting their fit and restoring comfort.&lt;br /&gt;
|After fidgeting for a moment or three in what seems to be discomfort, Xayle reaches to untie and retie her woven suede artim, adjusting their fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|You become intensely aware of the feeling of the braided rushes straps between your toes as you shift your gaze down and away, attempting to ground yourself in the tangible sensation of the woven suede artim on your feet.&lt;br /&gt;
|Xayle&#039;s brow furrows as her eyes stray to her feet and then aside before taking a deep, grounding breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
|You casually flex the arch of first one artim-shod foot and then the other before rocking back on your heels and lifting your toes to stretch out the muscles in your calves.&lt;br /&gt;
|Xayle casually flexes the arch of first one artim-shod foot and then the other before rocking back on her heels and lifting her toes to stretch out the muscles in her calves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle (T1)&lt;br /&gt;
|Gazing down the length of your ahmdir blue aseges-clad legs, you rock back on your heels and wiggle your toes within your woven suede artim.&lt;br /&gt;
|Gazing down the length of her ahmdir blue aseges-clad legs, Xayle rocks back on her heels and wiggles her toes within her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose (T2)&lt;br /&gt;
|Posturing to show off your a free-flowing aseges, you point your toes within your woven suede artim to display the full length of your leg.&lt;br /&gt;
|Posturing to show off her a free-flowing aseges, Xayle points her toes within her woven suede artim to display the full length of her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick (T1)&lt;br /&gt;
|You rock back and forth on your woven suede artim-clad feet, hands folded behind your back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of your polished anklet.&lt;br /&gt;
|Xayle rocks back and forth on her woven suede artim-clad feet, hands folded behind her back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean (T2)&lt;br /&gt;
|With grace and skill, you begin to dance, a full-body exercise that stretches your arms out in sinuously undulating lines and has your hips rotating in figure eight circuits as you move.  Your woven suede artim-clad feet are sure as they guide you into turn after turn, never faltering as you end with a toe-pointed flourish, your polished anklet left in full view by the pose.&lt;br /&gt;
|With grace and skill, Xayle begins to dance, a full-body exercise that stretches her arms out in sinuously undulating lines and has her hips rotating in figure eight circuits as she moves.  Her woven suede artim-clad feet are sure as they guide her into turn after turn, never faltering as she ends with a toe-pointed flourish, her polished anklet left in full view by the pose.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KICK&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= SHUFFLE&lt;br /&gt;
|verb5= CLEAN&lt;br /&gt;
|verb6= FIDGET&lt;br /&gt;
|verb7= LEAN&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169030</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169030"/>
		<updated>2022-06-10T23:23:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Existing Lore:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick&lt;br /&gt;
|You tap the toe of one artim against the floor, then the other, settling the fit of your woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|Xayle taps the toe of one artim against the floor, then the other, settling the fit of her woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
|You run a finger beneath the straps of your woven suede artim, loosening the fit and brushing away a bit of irritating sand.&lt;br /&gt;
|Xayle runs a finger beneath the straps of her woven suede artim, loosening the fit and brushing away a bit of sand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|Pointing the toes of one foot, you turn your ankle from side to side, showing off the make of your woven suede artim.&lt;br /&gt;
|Pointing the toes of one foot, Xayle turns her ankle from side to side, showing off the make of her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle&lt;br /&gt;
|Averting your hazel eyes, you turn them downward, idly inspecting the wiggling of your toes within your woven suede artim.&lt;br /&gt;
|Averting her hazel eyes, Xayle turns them downward as if idly inspecting the wiggling of her own toes within her woven suede artim.  It seems a poor diversionary tactic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Propping one ankle on your knee for a moment, you brush at the braided rushes of your woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Satisfied, you plant both feet back on the solid flooring.&lt;br /&gt;
|Propping one ankle on her knee for a moment, Xayle brushes at the braided rushes of her woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Seeming satisfied, Xayle plants both feet back on the solid flooring.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|After fidgeting for a moment or three in discomfort, you reach to untie and retie your woven suede artim, adjusting their fit and restoring comfort.&lt;br /&gt;
|After fidgeting for a moment or three in what seems to be discomfort, Xayle reaches to untie and retie her woven suede artim, adjusting their fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|You become intensely aware of the feeling of the braided rushes straps between your toes as you shift your gaze down and away, attempting to ground yourself in the tangible sensation of the woven suede artim on your feet.&lt;br /&gt;
|Xayle&#039;s brow furrows as her eyes stray to her feet and then aside before taking a deep, grounding breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
|You casually flex the arch of first one artim-shod foot and then the other before rocking back on your heels and lifting your toes to stretch out the muscles in your calves.&lt;br /&gt;
|Xayle casually flexes the arch of first one artim-shod foot and then the other before rocking back on her heels and lifting her toes to stretch out the muscles in her calves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle (T1)&lt;br /&gt;
|Gazing down the length of your ahmdir blue aseges-clad legs, you rock back on your heels and wiggle your toes within your woven suede artim.&lt;br /&gt;
|Gazing down the length of her ahmdir blue aseges-clad legs, Xayle rocks back on her heels and wiggles her toes within her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose (T2)&lt;br /&gt;
|Posturing to show off your a free-flowing aseges, you point your toes within your woven suede artim to display the full length of your leg.&lt;br /&gt;
|Posturing to show off her a free-flowing aseges, Xayle points her toes within her woven suede artim to display the full length of her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick (T1)&lt;br /&gt;
|You rock back and forth on your woven suede artim-clad feet, hands folded behind your back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of your polished anklet.&lt;br /&gt;
|Xayle rocks back and forth on her woven suede artim-clad feet, hands folded behind her back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|With grace and skill, you begin to dance, a full-body exercise that stretches your arms out in sinuously undulating lines and has your hips rotating in figure eight circuits as you move.  Your woven suede artim-clad feet are sure as they guide you into turn after turn, never faltering as you end with a toe-pointed flourish, your polished anklet left in full view by the pose.&lt;br /&gt;
|With grace and skill, Xayle begins to dance, a full-body exercise that stretches her arms out in sinuously undulating lines and has her hips rotating in figure eight circuits as she moves.  Her woven suede artim-clad feet are sure as they guide her into turn after turn, never faltering as she ends with a toe-pointed flourish, her polished anklet left in full view by the pose.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KICK&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= SHUFFLE&lt;br /&gt;
|verb5= CLEAN&lt;br /&gt;
|verb6= FIDGET&lt;br /&gt;
|verb7= LEAN&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169027</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169027"/>
		<updated>2022-06-10T23:19:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Existing Lore:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick&lt;br /&gt;
|You tap the toe of one artim against the floor, then the other, settling the fit of your woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|Xayle taps the toe of one artim against the floor, then the other, settling the fit of her woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
|You run a finger beneath the straps of your woven suede artim, loosening the fit and brushing away a bit of irritating sand.&lt;br /&gt;
|Xayle runs a finger beneath the straps of her woven suede artim, loosening the fit and brushing away a bit of sand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|Pointing the toes of one foot, you turn your ankle from side to side, showing off the make of your woven suede artim.&lt;br /&gt;
|Pointing the toes of one foot, Xayle turns her ankle from side to side, showing off the make of her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle&lt;br /&gt;
|Averting your hazel eyes, you turn them downward, idly inspecting the wiggling of your toes within your woven suede artim.&lt;br /&gt;
|Averting her hazel eyes, Xayle turns them downward as if idly inspecting the wiggling of her own toes within her woven suede artim.  It seems a poor diversionary tactic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Propping one ankle on your knee for a moment, you brush at the braided rushes of your woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Satisfied, you plant both feet back on the solid flooring.&lt;br /&gt;
|Propping one ankle on her knee for a moment, Xayle brushes at the braided rushes of her woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Seeming satisfied, Xayle plants both feet back on the solid flooring.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|After fidgeting for a moment or three in discomfort, you reach to untie and retie your woven suede artim, adjusting their fit and restoring comfort.&lt;br /&gt;
|After fidgeting for a moment or three in what seems to be discomfort, Xayle reaches to untie and retie her woven suede artim, adjusting their fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|You become intensely aware of the feeling of the braided rushes straps between your toes as you shift your gaze down and away, attempting to ground yourself in the tangible sensation of the woven suede artim on your feet.&lt;br /&gt;
|Xayle&#039;s brow furrows as her eyes stray to her feet and then aside before taking a deep, grounding breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
|You casually flex the arch of first one artim-shod foot and then the other before rocking back on your heels and lifting your toes to stretch out the muscles in your calves.&lt;br /&gt;
|Xayle casually flexes the arch of first one artim-shod foot and then the other before rocking back on her heels and lifting her toes to stretch out the muscles in her calves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle (T1)&lt;br /&gt;
|Gazing down the length of your ahmdir blue aseges-clad legs, you rock back on your heels and wiggle your toes within your woven suede artim.&lt;br /&gt;
|Gazing down the length of her ahmdir blue aseges-clad legs, Xayle rocks back on her heels and wiggles her toes within her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose (T2)&lt;br /&gt;
|Posturing to show off your a free-flowing aseges, you point your toes within your woven suede artim to display the full length of your leg.&lt;br /&gt;
|Posturing to show off her a free-flowing aseges, Xayle points her toes within her woven suede artim to display the full length of her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick (T1)&lt;br /&gt;
|You rock back and forth on your woven suede artim-clad feet, hands folded behind your back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of your polished anklet.&lt;br /&gt;
|Xayle rocks back and forth on her woven suede artim-clad feet, hands folded behind her back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
|With grace and skill, you begin to dance, a full-body exercise that stretches your arms out in sinuously undulating lines and has your hips rotating in figure eight circuits as you move.  Your woven suede artim-clad feet are sure as they guide you into turn after turn, never faltering as you end with a toe-pointed flourish, your polished anklet left in full view by the pose.&lt;br /&gt;
|With grace and skill, Xayle begins to dance, a full-body exercise that stretches her arms out in sinuously undulating lines and has her hips rotating in figure eight circuits as she moves.  Her woven suede artim-clad feet are sure as they guide her into turn after turn, never faltering as she ends with a toe-pointed flourish, her polished anklet left in full view by the pose.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KICK&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= SHUFFLE&lt;br /&gt;
|verb5= CLEAN&lt;br /&gt;
|verb6= FIDGET&lt;br /&gt;
|verb7= LEAN&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169026</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169026"/>
		<updated>2022-06-10T23:19:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Existing Lore:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick&lt;br /&gt;
|You tap the toe of one artim against the floor, then the other, settling the fit of your woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|Xayle taps the toe of one artim against the floor, then the other, settling the fit of her woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
|You run a finger beneath the straps of your woven suede artim, loosening the fit and brushing away a bit of irritating sand.&lt;br /&gt;
|Xayle runs a finger beneath the straps of her woven suede artim, loosening the fit and brushing away a bit of sand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|Pointing the toes of one foot, you turn your ankle from side to side, showing off the make of your woven suede artim.&lt;br /&gt;
|Pointing the toes of one foot, Xayle turns her ankle from side to side, showing off the make of her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle&lt;br /&gt;
|Averting your hazel eyes, you turn them downward, idly inspecting the wiggling of your toes within your woven suede artim.&lt;br /&gt;
|Averting her hazel eyes, Xayle turns them downward as if idly inspecting the wiggling of her own toes within her woven suede artim.  It seems a poor diversionary tactic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Propping one ankle on your knee for a moment, you brush at the braided rushes of your woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Satisfied, you plant both feet back on the solid flooring.&lt;br /&gt;
|Propping one ankle on her knee for a moment, Xayle brushes at the braided rushes of her woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Seeming satisfied, Xayle plants both feet back on the solid flooring.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|After fidgeting for a moment or three in discomfort, you reach to untie and retie your woven suede artim, adjusting their fit and restoring comfort.&lt;br /&gt;
|After fidgeting for a moment or three in what seems to be discomfort, Xayle reaches to untie and retie her woven suede artim, adjusting their fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|You become intensely aware of the feeling of the braided rushes straps between your toes as you shift your gaze down and away, attempting to ground yourself in the tangible sensation of the woven suede artim on your feet.&lt;br /&gt;
|Xayle&#039;s brow furrows as her eyes stray to her feet and then aside before taking a deep, grounding breath.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
|You casually flex the arch of first one artim-shod foot and then the other before rocking back on your heels and lifting your toes to stretch out the muscles in your calves.&lt;br /&gt;
|Xayle casually flexes the arch of first one artim-shod foot and then the other before rocking back on her heels and lifting her toes to stretch out the muscles in her calves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Shuffle (T1)&lt;br /&gt;
|Gazing down the length of your ahmdir blue aseges-clad legs, you rock back on your heels and wiggle your toes within your woven suede artim.&lt;br /&gt;
|Gazing down the length of her ahmdir blue aseges-clad legs, Xayle rocks back on her heels and wiggles her toes within her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose (T2)&lt;br /&gt;
|Posturing to show off your a free-flowing aseges, you point your toes within your woven suede artim to display the full length of your leg.&lt;br /&gt;
|Posturing to show off her a free-flowing aseges, Xayle points her toes within her woven suede artim to display the full length of her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick (T1)&lt;br /&gt;
|You rock back and forth on your woven suede artim-clad feet, hands folded behind your back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of your polished anklet.&lt;br /&gt;
|Xayle rocks back and forth on her woven suede artim-clad feet, hands folded behind her back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
|With grace and skill, you begin to dance, a full-body exercise that stretches your arms out in sinuously undulating lines and has your hips rotating in figure eight circuits as you move.  Your woven suede artim-clad feet are sure as they guide you into turn after turn, never faltering as you end with a toe-pointed flourish, your polished anklet left in full view by the pose.&lt;br /&gt;
|With grace and skill, Xayle begins to dance, a full-body exercise that stretches her arms out in sinuously undulating lines and has her hips rotating in figure eight circuits as she moves.  Her woven suede artim-clad feet are sure as they guide her into turn after turn, never faltering as she ends with a toe-pointed flourish, her polished anklet left in full view by the pose.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KICK&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= TURN&lt;br /&gt;
|verb4= SHUFFLE&lt;br /&gt;
|verb5= CLEAN&lt;br /&gt;
|verb6= FIDGET&lt;br /&gt;
|verb7= LEAN&lt;br /&gt;
|verb8= POSE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
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|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169024</id>
		<title>Tehir Cultural Clothing/tisrin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=169024"/>
		<updated>2022-06-10T23:15:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tisrins are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|You twist your copper tisrin in place, tug it loose, then push it back onto your finger as a pensive quiet overtakes you.&lt;br /&gt;
|Xayle twists her copper tisrin in place, tugging it loose, then pushing it back onto her finger as a pensive air settles on her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rub&lt;br /&gt;
|You rub your thumb over the individual bands of your copper tisrin, hazel eyes turned into the distance in thought.&lt;br /&gt;
|Xayle rubs her thumb over the individual bands of her copper tisrin as if ticking off thought after thought, while her hazel eyes have turned into the distance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Salute&lt;br /&gt;
|Raising your hand to your brow, you shield your hazel eyes, squinting as you gaze ahead.&lt;br /&gt;
|Raising her hand to her brow, Xayle shields her hazel eyes, squinting as she gazes ahead.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wave&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= SCRATCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169021</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169021"/>
		<updated>2022-06-10T23:10:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Existing Lore:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick&lt;br /&gt;
|You tap the toe of one artim against the floor, then the other, settling the fit of your woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|Xayle taps the toe of one artim against the floor, then the other, settling the fit of her woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
|You run a finger beneath the straps of your woven suede artim, loosening the fit and brushing away a bit of irritating sand.&lt;br /&gt;
|Xayle runs a finger beneath the straps of her woven suede artim, loosening the fit and brushing away a bit of sand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|Pointing the toes of one foot, you turn your ankle from side to side, showing off the make of your woven suede artim.&lt;br /&gt;
|Pointing the toes of one foot, Xayle turns her ankle from side to side, showing off the make of her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wiggle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Propping one ankle on your knee for a moment, you brush at the braided rushes of your woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Satisfied, you plant both feet back on the solid flooring.&lt;br /&gt;
|Propping one ankle on her knee for a moment, Xayle brushes at the braided rushes of her woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Seeming satisfied, Xayle plants both feet back on the solid flooring.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|After fidgeting for a moment or three in discomfort, you reach to untie and retie your woven suede artim, adjusting their fit and restoring comfort.&lt;br /&gt;
|After fidgeting for a moment or three in what seems to be discomfort, Xayle reaches to untie and retie her woven suede artim, adjusting their fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
|You casually flex the arch of first one artim-shod foot and then the other before rocking back on your heels and lifting your toes to stretch out the muscles in your calves.&lt;br /&gt;
|Xayle casually flexes the arch of first one artim-shod foot and then the other before rocking back on her heels and lifting her toes to stretch out the muscles in her calves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wiggle (T1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose (T2)&lt;br /&gt;
|Posturing to show off your a free-flowing aseges, you point your toes within your woven suede artim to display the full length of your leg.&lt;br /&gt;
|Posturing to show off her a free-flowing aseges, Xayle points her toes within her woven suede artim to display the full length of her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick (T1)&lt;br /&gt;
|You rock back and forth on your woven suede artim-clad feet, hands folded behind your back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of your polished anklet.&lt;br /&gt;
|Xayle rocks back and forth on her woven suede artim-clad feet, hands folded behind her back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
|With grace and skill, you begin to dance, a full-body exercise that stretches your arms out in sinuously undulating lines and has your hips rotating in figure eight circuits as you move.  Your woven suede artim-clad feet are sure as they guide you into turn after turn, never faltering as you end with a toe-pointed flourish, your polished anklet left in full view by the pose.&lt;br /&gt;
|With grace and skill, Xayle begins to dance, a full-body exercise that stretches her arms out in sinuously undulating lines and has her hips rotating in figure eight circuits as she moves.  Her woven suede artim-clad feet are sure as they guide her into turn after turn, never faltering as she ends with a toe-pointed flourish, her polished anklet left in full view by the pose.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &lt;br /&gt;
|verb2= &lt;br /&gt;
|verb3= &lt;br /&gt;
|verb4= &lt;br /&gt;
|verb5= &lt;br /&gt;
|verb6= &lt;br /&gt;
|verb7= &lt;br /&gt;
|verb8= &lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169020</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=169020"/>
		<updated>2022-06-10T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Existing Lore:  worn either ankle-tied or loose, possessing a simple bifurcated strap that begins between the toes and extends across the top of the foot. Tehir sandals are formed on rush, wood, or hide soles. Some women take fancy to intricately braiding the leather commonly used in their construction.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick&lt;br /&gt;
|You tap the toe of one artim against the floor, then the other, settling the fit of your woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|Xayle taps the toe of one artim against the floor, then the other, settling the fit of her woven suede artim and dislodging any wayward collection of dirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pull&lt;br /&gt;
|You run a finger beneath the straps of your woven suede artim, loosening the fit and brushing away a bit of irritating sand.&lt;br /&gt;
|Xayle runs a finger beneath the straps of her woven suede artim, loosening the fit and brushing away a bit of sand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn&lt;br /&gt;
|Pointing the toes of one foot, you turn your ankle from side to side, showing off the make of your woven suede artim.&lt;br /&gt;
|Pointing the toes of one foot, Xayle turns her ankle from side to side, showing off the make of her woven suede artim.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wiggle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean&lt;br /&gt;
|Propping one ankle on your knee for a moment, you brush at the braided rushes of your woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Satisfied, you plant both feet back on the solid flooring.&lt;br /&gt;
|Propping one ankle on her knee for a moment, Xayle brushes at the braided rushes of her woven suede artim, wiping it free of dust before repeating the action on the opposite artim.  Seeming satisfied, Xayle plants both feet back on the solid flooring.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fidget&lt;br /&gt;
|After fidgeting for a moment or three in discomfort, you reach to untie and retie your woven suede artim, adjusting their fit and restoring comfort.&lt;br /&gt;
|After fidgeting for a moment or three in what seems to be discomfort, Xayle reaches to untie and retie her woven suede artim, adjusting their fit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lean&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose&lt;br /&gt;
|You casually flex the arch of first one artim-shod foot and then the other before rocking back on your heels and lifting your toes to stretch out the muscles in your calves.&lt;br /&gt;
|Xayle casually flexes the arch of first one artim-shod foot and then the other before rocking back on her heels and lifting her toes to stretch out the muscles in her calves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wiggle (T1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aseges/duaidz/pantaloons&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pose (T2)&lt;br /&gt;
|Posturing to show off your a free-flowing aseges, you point your toes within your woven suede artim to display the full length of your leg.&lt;br /&gt;
|Posturing to show off her a free-flowing aseges, Xayle points her toes within her woven suede artim to display the full length of her leg.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|anklets and ankle-worn items&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kick (T1)&lt;br /&gt;
|You rock back and forth on your woven suede artim-clad feet, hands folded behind your back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of your polished anklet.&lt;br /&gt;
|Xayle rocks back and forth on her woven suede artim-clad feet, hands folded behind her back and hazel eyes cast down and away, demurring, and each sway backward flashes a glimpse of her polished anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &lt;br /&gt;
|verb2= &lt;br /&gt;
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|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=168699</id>
		<title>Tehir Cultural Clothing/erasay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=168699"/>
		<updated>2022-06-10T03:51:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Erasay is a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Men&#039;s Shirt (Short-Sleeved or Sleeveless)&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
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|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=168696</id>
		<title>Tehir Cultural Clothing/erasay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/erasay&amp;diff=168696"/>
		<updated>2022-06-10T03:49:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Erasay is a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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 &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style - Short-Sleeved or Sleeveless&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FOLD&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
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|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=168695</id>
		<title>Tehir Cultural Clothing/hudor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/hudor&amp;diff=168695"/>
		<updated>2022-06-10T03:44:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Hudors are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
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{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Women&#039;s Tunic&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
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|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= Fold&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PULL&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SALUTE&lt;br /&gt;
|verb6= SCRATCH&lt;br /&gt;
|verb7= SHAKE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
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}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/duaidz&amp;diff=168694</id>
		<title>Tehir Cultural Clothing/duaidz</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/duaidz&amp;diff=168694"/>
		<updated>2022-06-10T03:43:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Duaidz are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
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{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
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|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bloused Pants&lt;br /&gt;
|itemtype2=&lt;br /&gt;
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|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
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|feature5=&lt;br /&gt;
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|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DANCE&lt;br /&gt;
|verb2= PINCH&lt;br /&gt;
|verb3= PUNCH&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= TOUCH&lt;br /&gt;
|verb7= TWIST&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
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|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=168693</id>
		<title>Tehir Cultural Clothing/tesarit</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tesarit&amp;diff=168693"/>
		<updated>2022-06-10T03:42:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tesarits are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Single Earring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&lt;br /&gt;
|verb2= NOD&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= RUB&lt;br /&gt;
|verb5= SHAKE&lt;br /&gt;
|verb6= SHIVER&lt;br /&gt;
|verb7= STUMBLE&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
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|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=168692</id>
		<title>Tehir Cultural Clothing/tisrin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/tisrin&amp;diff=168692"/>
		<updated>2022-06-10T03:42:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Tisrins are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= KISS&lt;br /&gt;
|verb4= PUSH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SALUTE&lt;br /&gt;
|verb7= SCRATCH&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=168691</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=168691"/>
		<updated>2022-06-10T03:41:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &lt;br /&gt;
|verb2= &lt;br /&gt;
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|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=168690</id>
		<title>Tehir Cultural Clothing/artim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tehir_Cultural_Clothing/artim&amp;diff=168690"/>
		<updated>2022-06-10T03:40:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-XAYLE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Artims are a Tehir cultural clothing item that was first released in [[RWShop:Common Weaves|Common Weaves]] found at [[Rumor Woods]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
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{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Interactive Items and Verbs&lt;br /&gt;
|itemsummary=&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Interactive Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb and Verb Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Sandal&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 2&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= DANCE&lt;br /&gt;
|verb2= KICK&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= PUNCH&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= TWIST&lt;br /&gt;
|verb8= WAVE&lt;br /&gt;
|verb9=&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
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|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XAYLE</name></author>
	</entry>
</feed>