<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-XERAPHINA</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-XERAPHINA"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4-XERAPHINA"/>
	<updated>2026-05-08T11:48:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=257684</id>
		<title>Verb:QUEST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEST&amp;diff=257684"/>
		<updated>2026-05-08T00:27:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=QUEST&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Quest&lt;br /&gt;
|pageintro={{work-in-progress}}&lt;br /&gt;
The {{boldmono|QUEST}} verb is used to interact with the quest system, including both [[SimuCoin]] quests and in-game normal quest system.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage: QUEST {option} {args}&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
&lt;br /&gt;
  LIST                - Shows available quests and those on cooldown&lt;br /&gt;
  ACCEPT  [Quest #]   - Accepts an available quest&lt;br /&gt;
  INFO    {Quest #}   - Shows information on a given quest&lt;br /&gt;
  ABANDON {Quest #}   - Abandons an active quest&lt;br /&gt;
  STATS               - Displays your lifetime quest statistics&lt;br /&gt;
&lt;br /&gt;
  NEXUS TRANSPORT       - Transport to the SimuCoin Quest Nexus&lt;br /&gt;
  NEXUS STATUS          - Displays SimuCoin Quest Nexus queues&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NEXUS TRANSPORT==&lt;br /&gt;
The &#039;&#039;&#039;Nexus&#039;&#039;&#039; was implemented in early 2018 and is accessed via purchase from the [[SimuCoin]] Store.  Tokens cost 1,000 SimuCoins and can be used to access [[Night at the Academy]] and [[Return to Black Swan Castle Prize List|Return to Black Swan Castle]].  [[Troubled Waters]] will be converted in the &amp;quot;near future.&amp;quot;  {{boldmono|[[RAISE]]}} the token or use the{{boldmono| QUEST NEXUS }}command to teleport to the Nexus.&lt;br /&gt;
&lt;br /&gt;
==NEXUS STATUS==&lt;br /&gt;
Use{{boldmono| QUEST STATUS }}or{{boldmono| [[LOOK]] }}at the token to see if a quest is in progress or if it is available for questing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Pay Quests| Pay Quests]] [[Category: Pay events]] [[Category: Verbs]] [[Category: Policy]]&lt;br /&gt;
{{DEFAULTSORT:QUEST}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUEUE&amp;diff=257682</id>
		<title>Verb:QUEUE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUEUE&amp;diff=257682"/>
		<updated>2026-05-08T00:11:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form, updated with deprecation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=QUEUE&lt;br /&gt;
|type=Special case&lt;br /&gt;
|deprecated=Yes&lt;br /&gt;
|pageintro={{boldmono|QUEUE}} is a special case verb.  In the past, it served to display statistical information for [[assist]]s and [[referral]]s, but no longer has functionality.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUICKST&amp;diff=257681</id>
		<title>Verb:QUICKST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUICKST&amp;diff=257681"/>
		<updated>2026-05-08T00:05:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=QUICKST&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat&lt;br /&gt;
|pageintro={{boldmono|QUICKST}} is a combat system verb for the [[Quickstrike]] action, which is used to shorten [[roundtime]] in combat.  This verb and the [[Verb:QSTRIKE|{{boldmono|QSTRIKE}}]] are essentially the same verb, with the [[#HELP|{{boldmono|HELP}}]] menus mirroring each other, though with the commands reflecting the respective verbs.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|QUICKST(rike) HELP}} or {{boldmono|QUICKST(rike)}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
  QUICKSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier&lt;br /&gt;
  QUICKSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action&lt;br /&gt;
  QUICKSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime&lt;br /&gt;
  QUICKSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action&lt;br /&gt;
  QUICKSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action&lt;br /&gt;
  QUICKSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount&lt;br /&gt;
  QUICKSTRIKE HELP                      - This help text&lt;br /&gt;
&lt;br /&gt;
    {modifier} should be a negative number indicating the roundtime reduction desired&lt;br /&gt;
    {time} should be a positive number indicating the absolute roundtime desired&lt;br /&gt;
&lt;br /&gt;
  Valid combat actions are:&lt;br /&gt;
    ASCENSION           GRAPPLE          &lt;br /&gt;
    AMBUSH              HURL             STUNMAN (ATTACK)&lt;br /&gt;
    ATTACK              JAB              SUBDUE&lt;br /&gt;
    CHEAPSHOT           KILL             SWEEP&lt;br /&gt;
    CMAN                KICK             TACKLE&lt;br /&gt;
    COCK                MSTRIKE          TRIP&lt;br /&gt;
    DISARM (weapons)    PUNCH            WEAPON&lt;br /&gt;
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)&lt;br /&gt;
    FIRE                SMITE&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  QUICKSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime&lt;br /&gt;
  QUICKSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds&lt;br /&gt;
  QUICKSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime&lt;br /&gt;
&lt;br /&gt;
You are not currently limiting your stamina expenditure when performing a quickstrike.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Quickstrike]]&lt;br /&gt;
* [[Verb:QSTRIKE]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QUICKST&amp;diff=257680</id>
		<title>Verb:QUICKST</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QUICKST&amp;diff=257680"/>
		<updated>2026-05-07T23:58:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_recovery&amp;diff=257679</id>
		<title>Item recovery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_recovery&amp;diff=257679"/>
		<updated>2026-05-07T23:46:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: removed verb categories/default sort.  Will need appropriate category added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{boldmono|RECOVER}} allows one to retrieve items that were {{boldmono|[[Disarm Weapon|DISARM]]}}ed, {{boldmono|[[HURL]]}}ed, or otherwise forced to the ground from one&#039;s hands, usually during the course of combat. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|RECOVER}} verb, players may attempt to find their dropped items with-in 90 days of dropping them, provided they are in the same room the lost item was originally dropped. It is not necessary to kill whatever creature caused the player to drop the item, though it is advisable to at least wait for the creature to move on.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Recover:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recover&lt;br /&gt;
USAGE: RECOVER [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
ITEM         - Attempt to recover a missing item of yours that may be in this room.&lt;br /&gt;
HURL         - Recover your hurled weapon.&lt;br /&gt;
LIST         - View your list of recoverable items.&lt;br /&gt;
FORGET [#]   - Permanently remove an item from your list of recoverable items.&lt;br /&gt;
LOST         - View your list of lost and found items.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER ITEM}} - While kneeling with both hands empty, {{boldmono|RECOVER ITEM}} will allow a character to attempt to find their lost item. Success is not guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on the manner it was lost.&lt;br /&gt;
&lt;br /&gt;
The success formula for {{boldmono|RECOVER ITEM}} is primarily dependent on [[Perception]] and [[Intuition]], as well as the terrain and visibility of the room. [[Presence (402)]] provides a bonus. Every search attempt provides a stacking bonus, ensuring that repeated attempts will always eventually find the item.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER HURL}} - Used to recover weapons {{boldmono|HURL}}ed by the player. Does not require kneeling or empty hands, but one will need to wait approximately 20 seconds after the weapon was {{boldmono|HURL}}ed to use. Generally much easier to find weapons lost this way then in other manners.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER LIST}} - Lists all items you may currently attempt to {{boldmono|RECOVER}}. Items will be removed from this list once they are recovered or after 90 days, whichever comes first. &lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER FORGET}} - Used to remove items you do not intend to recover from your {{boldmono|RECOVER LIST}}. Once removed from the list, they will no longer be recoverable&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER LOST}} - Lists all items you may currently attempt to purchase back as a lost and found item at the adventurer&#039;s guild.  These are registered items that the janitor has recovered.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Applicable Loss==&lt;br /&gt;
The following actions will result in an item being added to one&#039;s recovery list:&lt;br /&gt;
&lt;br /&gt;
* [[Disarm Weapon]]: Combat Maneuver&lt;br /&gt;
* Itchy curse: The &amp;quot;itch&amp;quot; variant of the [[Curse (715)]] spell, which forces a player to empty their hands and scratch themselves.&lt;br /&gt;
* Hand loss: Attacks (maneuver or otherwise) that cause hand loss may result in a held item to be dropped&lt;br /&gt;
* Corpse loot: Some creatures can loot items off your dead body. &lt;br /&gt;
* Tough skin: Some creatures are covered in hard hide or scales which can cause melee weapons to vibrate out of an attacker&#039;s hands upon impact.&lt;br /&gt;
* Outright theft: Some creatures can steal items from the containers of living characters&lt;br /&gt;
* {{boldmono|[[HURL]]}}: {{boldmono|HURL}}ed weapons that miss or bounce off their target will fall into the shadows&lt;br /&gt;
&lt;br /&gt;
Any other action which causes an item to fall from one&#039;s hand with a message about it falling into the shadows should also result in the item appearing on {{boldmono|RECOVER LIST}}.&lt;br /&gt;
&lt;br /&gt;
==Alternative==&lt;br /&gt;
If one does not wish to go out to the field to {{boldmono|RECOVER}} their item(s) for whatever reason (too dangerous, forgot what room it&#039;s in, just can&#039;t be bothered), they may go to the [[Adventurer&#039;s Guild]] and pay the headmaster to have their item recovered for them. The cost of this method will be between 100 silvers and 500,000 silvers, depending on the character&#039;s level and frequency of use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a registered item does not appear in the {{boldmono|RECOVER}} list&#039;&#039;&#039;, be sure to check {{boldmono|RECOVER LOST}} and if your item is listed, ask the headmaster about {{boldmono|LOST}} as well.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask Reyanna about recovery&lt;br /&gt;
Reyanna says, &amp;quot;You&#039;d like us to recover a lost item for you, XXX?  We can certainly do that.  Which item would you like us to recover?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attempt to recall any items that you might recover...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.   Lost a runestaff in The Hidden Plateau about 10 minutes ago.&lt;br /&gt;
     The Adventurer&#039;s Guild would likely charge you 37,500 silver to recover it.&lt;br /&gt;
    You can ASK Reyanna to RECOVER 1 to get this back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Adventurer&#039;s Guild cost quotes will increase over time and if you recover other items first.&lt;br /&gt;
Listing complete.&lt;br /&gt;
&amp;gt;ASK Reyanna to RECOVER 1&lt;br /&gt;
Reyanna says, &amp;quot;You&#039;d like us to recover a runestaff?  That will cost you 37,500 silver and will take about an hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Please CONFIRM your recovery request within the next 30 seconds if this is acceptable to you.]&lt;br /&gt;
&amp;gt;CONFIRM&lt;br /&gt;
Guild Headmaster Reyanna accepts your note and hands you a new one.&lt;br /&gt;
&lt;br /&gt;
Reyanna says, &amp;quot;Very well, I shall issue a bounty for the recovery of a runestaff.  It will likely take about an hour.  Please come back then.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Notes==&lt;br /&gt;
*Only 20 items may be on one&#039;s recovery list at any given time. If a player&#039;s list is already full and another item is lost due to disarm mechanics, the oldest item on the list will be removed and the new item added. Items removed in this manner will no longer be eligible for {{boldmono|RECOVER}}.&lt;br /&gt;
&lt;br /&gt;
*Items which were lost in a manner that involves a d100 roll (ex. [[Disarm Weapon]]) will have their difficulty to be {{boldmono|RECOVER}}ed set by the endroll, items lost in other manners (ex. the itchy curse) will have a set difficulty.&lt;br /&gt;
&lt;br /&gt;
*Items not recovered within 90 days will be lost permanently.&lt;br /&gt;
&lt;br /&gt;
*[[Spirit Servant (218)|Spirit Servants]] can be told to recover an item on your list provided the item was lost with-in the last hour, they were active when the item was lost, and they have not been refreshed/recast since the item was lost.&lt;br /&gt;
&lt;br /&gt;
* Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be {{boldmono|RECOVER}}able, though you may need to unlock/open a chest/door/etc. first to be able to {{boldmono|RECOVER}} your item successfully.&lt;br /&gt;
&lt;br /&gt;
*Only the player that lost an item will be able to retrieve it, either via {{boldmono|RECOVER}} or the alternative.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Previously, weapons or other items forced from a player&#039;s hands during combat would simply drop to the ground, able to be picked up by the first character or creature able to get their hands on them. In an effort to eliminate item loss, &amp;quot;disarm&amp;quot; mechanics were changed so that effects which cause a character to drop weapons no longer make them fall to the ground, but cause them to get lost in the &amp;quot;shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[RECOVER (verb)/saved posts|Saved posts]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[List of creatures that can cause item loss]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_registration&amp;diff=257678</id>
		<title>Item registration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_registration&amp;diff=257678"/>
		<updated>2026-05-07T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: removed verb-related categories/default sort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;REGISTER&#039;&#039;&#039; is a verb mainly used to register items and their properties into a database. It is also used to select a [[surname]] at each respective town&#039;s clerk.  This article currently addresses {{boldmono|REGISTER}} with regards to items.&lt;br /&gt;
&lt;br /&gt;
One should register every item of importance to him or her.  Items may be {{boldmono|REGISTER}}ed anywhere, but players can only find out who an item is registered to in the &#039;&#039;&#039;REGISTRAR&#039;S OFFICE&#039;&#039;&#039;, located in every major town.  These offices are located in the administrative buildings such as &#039;&#039;&#039;Moot Hall&#039;&#039;&#039; in [[Wehnimer&#039;s Landing]] ([[lich (software)|Lich]] room# 13845).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Register (most places):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;register&lt;br /&gt;
Usage:&lt;br /&gt;
REGISTER {item} - Record the details of an item in your registration record&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Register in a Registrar&#039;s Office booth:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;acc&lt;br /&gt;
You accept XXXX&#039;s offer and are now holding a large woven moss knapsack.&amp;lt;br&amp;gt;&amp;gt;go cur&amp;lt;br&amp;gt;You move behind the curtain with some trepidation&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Registrar&#039;s Office, Booth&lt;br /&gt;
|desc=You&#039;ve entered a space which is wedged between two rows of filing cabinets and sectioned off by a heavy brocade curtain.  In it is a simple modwir desk with an elderly clerk sitting behind it, peering over the mounds of paper which surround him.  He snorts to himself once, mutters something under his breath, then returns to work.  You also see an elderly clerk and a neatly-lettered sign.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&#039;&#039;&#039;Register:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
REGISTER {item}      - Record the details of an item in your registration record&lt;br /&gt;
&#039;&#039;&#039;REGISTER INFO {item} - Get information on the most recent registration of an item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;register info kna&lt;br /&gt;
The elderly clerk says, &amp;quot;Ah, yes.  I recognize that item.  One moment, please.&amp;quot;  The clerk rummages through some papers on the desk and finally pulls one out.  &amp;quot;It would seem that your knapsack there was last registered to XXXX.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In the event of item loss due to a game bug [[GameMaster]]s will replace items using the information contained in the registration database.  Thus, whenever an item is altered by a [[merchant]], or another player, it should be re-registered.  This includes attunement status, [[enchant]]ing, [[ensorcell]]ment, [[alteration]], [[lightening]] and [[deepening]].  Most merchants will register an item under your character before returning it to you when working on it, but not always.&lt;br /&gt;
&lt;br /&gt;
In the event of an item being disarmed, the [[Loresinging|Loresong]] on an item will only show the name of the person disarmed if the item was registered prior to being disarmed.&lt;br /&gt;
&lt;br /&gt;
One can {{boldmono|[[INSPECT]]}} an item to see how long ago it was registered.  &lt;br /&gt;
&lt;br /&gt;
Whether an item is registered will appear in parentheses after an item in a [[locker|locker manifest]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&#039;&#039;&#039;Locker manifest&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
On a weapon rack:&lt;br /&gt;
65    a blackened mithglin hatchet with a stout fel haft&lt;br /&gt;
66    a fir-handled rolaren-spiked maul&lt;br /&gt;
67    some supple kidskin gloves embroidered with veniom threads&lt;br /&gt;
68    a perfect vultite maul with black rolton fleece wound about its haft &#039;&#039;&#039;(registered)&#039;&#039;&#039; (marked)&lt;br /&gt;
69    some brilliant white boots reinforced with veniom threads &#039;&#039;&#039;(registered)&#039;&#039;&#039;&lt;br /&gt;
70    some brilliant white boots reinforced with veniom threads&lt;br /&gt;
71    some supple kidskin gloves embroidered with veniom threads&lt;br /&gt;
72    a monir-hilted vaalorn short sword (marked)&lt;br /&gt;
73    a glaes-banded silvery orase staff&lt;br /&gt;
74    a crystal-hafted void black warlance &#039;&#039;&#039;(registered)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspect&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;register my staff&lt;br /&gt;
Your item, &amp;quot;a faenor-banded silvery lor staff&amp;quot;, has been registered.  Please remember that this is not proof of ownership.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;insp my staf&lt;br /&gt;
You carefully inspect your silvery lor staff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a faenor-banded silvery lor staff requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You remember that you registered this item about a minute ago.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of lor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
;Posted 10 Jan 2015&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;I&#039;d like to take a moment to remind everyone what registering does, and why it&#039;s important. When you REGISTER an item, it creates a snapshot of that item at that time. It doesn&#039;t offer any tracking, it doesn&#039;t create a paper trail to where the item is. But it gives us an idea of how to rebuild the item, should we be able to figure out what happened to it. Without registering, staff cannot rebuild an item if it comes down to needing that. There are a slew of reasons why we may need to review a registration of an item. It&#039;s not always if you lost your item. So using the REGISTER command is very important. It doesn&#039;t hurt to register something you&#039;ve already registered, especially if the properties may have changed (you should definitely update a registered entry when something changes). &lt;br /&gt;
&lt;br /&gt;
The casual player tends to have about 30 to 50 registrations over a character&#039;s lifetime. Someone who goes to a lot of merchant events, or gets a lot of merchant work, usually have about 200 to 300 registered items over the character&#039;s lifetime. Someone who is very thorough with their registering might have 500 or so entries per registration category (we have a few, not many). These are good, healthy numbers. However, something seems to have changed recently. I&#039;m not sure if someone has built a function to automatically register items. But it seems people are registering, well, everything. Someone registered what I believe was an alchemy mule character. Every single alchemy reagent and gem. Several times.&lt;br /&gt;
&lt;br /&gt;
So that brings me to the next subject. &#039;&#039;&#039;Erroneous registering&#039;&#039;&#039;. When we only have several dozen registration logs to review, we typically can find what we&#039;re looking for pretty quickly. But when there are thousands, the chance for human error increases quite a bit. And it can take us a long time to review things. Unfortunately, our system requires us to go through only a set number of entries at a time. This could definitely increase the likelihood that we can&#039;t do anything about your given situation.&lt;br /&gt;
&lt;br /&gt;
Register responsibility in 2015! Friends don&#039;t let friends loop through inventory! Try not to read between the lines. Registering is needed, but in moderation.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
*[[Mark]]&lt;br /&gt;
*[[Curse]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Limb Disruption]]&lt;br /&gt;
*[[Weapon Fire]]&lt;br /&gt;
&lt;br /&gt;
[[category:New Player]][[Category: Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESERVE&amp;diff=257677</id>
		<title>Verb:RESERVE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESERVE&amp;diff=257677"/>
		<updated>2026-05-07T23:42:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;{{Verbinfo |verb=RESERVE |type=System |system=Combat,Inventory,Magic |pageintro=The {{boldmono|RESERVE}} verb is a system verb used to set certain items into a character&amp;#039;s reserve slots to utilize as if in hand.  This will only work for items designated as useful in combat. }} ==Help== &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Please note:&amp;#039;&amp;#039;&amp;#039; This populates {{boldmono|RESERVE HELP}} or {{boldmono|RESERVE}} by itself.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;    &amp;lt;pre{{log2}}&amp;gt;Usage:        RESERVE {item}       - add an item to your r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RESERVE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat,Inventory,Magic&lt;br /&gt;
|pageintro=The {{boldmono|RESERVE}} verb is a system verb used to set certain items into a character&#039;s reserve slots to utilize as if in hand.  This will only work for items designated as useful in combat.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates {{boldmono|RESERVE HELP}} or {{boldmono|RESERVE}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    RESERVE {item}       - add an item to your reserve slot(s)&lt;br /&gt;
    RESERVE CLEAR {item} - remove an item from your reserve slot(s)&lt;br /&gt;
    RESERVE LIST         - list your current reserved items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Item===&lt;br /&gt;
{{boldmono|RESERVE {item} }}will move an eligible item into a reserve slot for use during combat.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve wand&lt;br /&gt;
You reserve your silver wand for use in combat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CLEAR {item} }}===&lt;br /&gt;
{{boldmono|RESERVE CLEAR {item} }}will remove a specified item from a reserve slot.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve clear wand&lt;br /&gt;
You remove a silver wand from your reserves and hold it in your hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RESERVE LIST}} will output a list of items currently in one&#039;s reserve slots.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve list&lt;br /&gt;
You have the following items reserved for combat:&lt;br /&gt;
&lt;br /&gt;
    a silver wand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RAFFLE&amp;diff=257676</id>
		<title>Verb:RAFFLE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RAFFLE&amp;diff=257676"/>
		<updated>2026-05-07T23:28:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RAFFLE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Raffle&lt;br /&gt;
|pageintro={{TOCright}}&lt;br /&gt;
The {{boldmono|RAFFLE}} verb is used to check information about raffles.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|RAFFLE HELP}} only.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage: RAFFLE LIST        - List all active raffles&lt;br /&gt;
       RAFFLE LIST HERE   - List active raffles in the current room&lt;br /&gt;
       RAFFLE LIST NEARBY - List active raffles in the current realm&lt;br /&gt;
       RAFFLE SHOW {#}    - Remotely see details of the chosen raffle&lt;br /&gt;
       RAFFLE GUIDE {#}   - Call a local street urchin to guide you to the chosen raffle&lt;br /&gt;
&lt;br /&gt;
Typing RAFFLE by itself will list raffles you have purchased a ticket for, including per-account and offline raffles where you have purchased a ticket on another character.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===By Itself===&lt;br /&gt;
{{boldmono|RAFFLE}} by itself is used to view raffles you have entered.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;RAFFLE&lt;br /&gt;
You are currently entered into the following raffle:&lt;br /&gt;
&lt;br /&gt;
Raffle #1 for &amp;quot;absolutely nothing&amp;quot;, Cost: 1,000 silver&lt;br /&gt;
  Location: an experimental raffle table at [Wehnimer&#039;s, Land&#039;s End Rd.]&lt;br /&gt;
  Draws at: Sat Jul 13 18:55:42 ET 2024 (in 30 hours and 59 minutes)&lt;br /&gt;
  Players do not need to be online in order to win.&lt;br /&gt;
  You have purchased a ticket to this raffle.&lt;br /&gt;
&lt;br /&gt;
Type RAFFLE HELP for other options using this command.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RAFFLE LIST}} lists all active raffles.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;RAFFLE LIST&lt;br /&gt;
1 raffle is currently active:&lt;br /&gt;
&lt;br /&gt;
Raffle #1 for &amp;quot;absolutely nothing&amp;quot;, Cost: 1,000 silver&lt;br /&gt;
  Location: an experimental raffle table at [Wehnimer&#039;s, Land&#039;s End Rd.] (7000)&lt;br /&gt;
  Draws at: Sat Jul 13 18:55:42 ET 2024 (in 31 hours and 2 minutes)&lt;br /&gt;
  Players do not need to be online in order to win.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|HERE}}====&lt;br /&gt;
{{boldmono|RAFFLE LIST HERE}} lists raffles in the current room.&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|NEARBY}}====&lt;br /&gt;
{{boldmono|RAFFLE LIST NEARBY}} list raffles in the same realm as the character.&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|SHOW {#} }}===&lt;br /&gt;
{{boldmono|RAFFLE SHOW #}} displays the details of a specific raffle.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;RAFFLE SHOW 1&lt;br /&gt;
Some raffle tickets for raffle #1 can be found on an experimental raffle table at [Wehnimer&#039;s, Land&#039;s End Rd.] (7000)&lt;br /&gt;
2 tickets have been sold for this raffle.&lt;br /&gt;
&lt;br /&gt;
This raffle is for &amp;quot;absolutely nothing&amp;quot;.&lt;br /&gt;
The tickets sell for 1,000 silver each.&lt;br /&gt;
The drawing for 10 winners will be in 31 hours and 1 minute (at Sat Jul 13 18:55:42 ET 2024).&lt;br /&gt;
You do not need to be online to win.&lt;br /&gt;
Only one ticket per account may be purchased.&lt;br /&gt;
Only one character per account may hold tickets for this raffle.  Prior to the drawing, another eligible character on the same account may TRANSFER the tickets to be in their name.&lt;br /&gt;
&lt;br /&gt;
Details: &lt;br /&gt;
The winner of this raffle will win absolutely nothing, even if they are offline!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|GUIDE {#} }}===&lt;br /&gt;
{{boldmono|RAFFLE GUIDE #}} to calls a local street urchin to guide a character to the chosen raffle, if possible.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;RAFFLE GUIDE 1&lt;br /&gt;
You flag down a nearby urchin and indicate your desired destination.  The urchin nods to you and rapidly guides you through a series of back alleys, side streets, and little-used shortcuts until you reach your destination in mere seconds.&lt;br /&gt;
[Wehnimer&#039;s, Land&#039;s End Rd.]&lt;br /&gt;
[...]You also see an experimental raffle table with some stuff on it and a large wooden barrel.&lt;br /&gt;
Obvious paths: south&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Verb:TRANSFER#RAFFLES|TRANSFER verb}}&lt;br /&gt;
* [[Verb:BUY|BUY verb}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Raffle_system_verbs&amp;diff=257675</id>
		<title>Category:Raffle system verbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Raffle_system_verbs&amp;diff=257675"/>
		<updated>2026-05-07T23:17:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;Category:System verbs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_verbs&amp;diff=257674</id>
		<title>List of verbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_verbs&amp;diff=257674"/>
		<updated>2026-05-07T23:12:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* R */ removed manual list of R verbs, replaced with autopopulating query table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompactTOC}}&lt;br /&gt;
==A==&lt;br /&gt;
:[[Verb:ABANDON|abandon]]&lt;br /&gt;
:[[Verb:ACCEPT|accept]]&lt;br /&gt;
:[[Verb:ACCOUNT|account]]&lt;br /&gt;
:[[Verb:ACCUSE|accuse]]&lt;br /&gt;
:[[Verb:ACKNOWLEDGE|acknowledge]]&lt;br /&gt;
:[[Verb:ACTION|action]]&lt;br /&gt;
:[[Verb:ADD|add]]&lt;br /&gt;
:[[Verb:ADVICE|advice]]&lt;br /&gt;
:[[Verb:AGE|age]]&lt;br /&gt;
:[[Verb:AGREE|agree]]&lt;br /&gt;
:[[Verb:AIM|aim]]&lt;br /&gt;
:[[Verb:ALCHEMY|alchemy]]&lt;br /&gt;
:[[Verb:ALTER|alter]]&lt;br /&gt;
:[[Verb:AMBUSH |ambush]]&lt;br /&gt;
:[[Verb:ANALYZE |analyze]]&lt;br /&gt;
:[[Verb:ANSWER |answer]]&lt;br /&gt;
:[[Verb:APPLAUD |applaud]]&lt;br /&gt;
:[[Verb:APPRAISE|appraise]]&lt;br /&gt;
:[[Verb:APPROVE|approve]]&lt;br /&gt;
:[[Verb:ARMOR|armor]]&lt;br /&gt;
:[[Verb:ARREST|arrest]]&lt;br /&gt;
:[[Verb:ARTISAN|artisan]]&lt;br /&gt;
:[[Verb:ASCENSI|ascensi]]&lt;br /&gt;
:[[Verb:ASK|ask]]&lt;br /&gt;
:[[Verb:ASSESS|assess]]&lt;br /&gt;
:[[Verb:ASSIST|assist]]&lt;br /&gt;
:[[Verb:ASSUME|assume]]&lt;br /&gt;
:[[Verb:ATTACK|attack]]&lt;br /&gt;
:[[Verb:ATTEND|attend]]&lt;br /&gt;
:[[Verb:ATTUNE|attune]]&lt;br /&gt;
:[[Verb:AUCTION|auction]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
:[[Verb:BABBLE|babble]]&lt;br /&gt;
:[[Verb:BACK|back]]&lt;br /&gt;
:[[Verb:BACKROOM|backroom]]&lt;br /&gt;
:[[Verb:BADNAME|badname]]&lt;br /&gt;
:[[Verb:BANK|bank]]&lt;br /&gt;
:[[Verb:BARK|bark]]&lt;br /&gt;
:[[Verb:BATTER|batter]]&lt;br /&gt;
:[[Verb:BBS|bbs]]&lt;br /&gt;
:[[Verb:BEAM|beam]]&lt;br /&gt;
:[[Verb:BEAST|beast]]&lt;br /&gt;
:[[Verb:BEFRIEND|befriend]]&lt;br /&gt;
:[[Verb:BEG|beg]]&lt;br /&gt;
:[[Verb:BELCH|belch]]&lt;br /&gt;
:[[Verb:BERSERK|berserk]]&lt;br /&gt;
:[[Verb:BESEECH|beseech]]&lt;br /&gt;
:[[Verb:BET|bet]]&lt;br /&gt;
:[[Verb:BID|bid]]&lt;br /&gt;
:[[Verb:BLANCH|blanch]]&lt;br /&gt;
:[[Verb:BLEAT|bleat]]&lt;br /&gt;
:[[Verb:BLESS|bless]]&lt;br /&gt;
:[[Verb:BLINK|blink]]&lt;br /&gt;
:[[Verb:BLUSH|blush]]&lt;br /&gt;
:[[Verb:BOB|bob]]&lt;br /&gt;
:[[Verb:BOOST|boosts]]&lt;br /&gt;
:[[Verb:BORROW|borrow]]&lt;br /&gt;
:[[Verb:BOUNCE|bounce]]&lt;br /&gt;
:[[Verb:BOUNTY|bounty]]&lt;br /&gt;
:[[Verb:BOW|bow]]&lt;br /&gt;
:[[Verb:BREAK|break]]&lt;br /&gt;
:[[Verb:BREATHE|breathe]]&lt;br /&gt;
:[[Verb:BRISTLE|bristle]]&lt;br /&gt;
:[[Verb:BRUSH|brush]]&lt;br /&gt;
:[[Verb:BUG|bug]]&lt;br /&gt;
:[[Verb:BUGITEM|bugitem]]&lt;br /&gt;
:[[Verb:BUNDLE|bundle]]&lt;br /&gt;
:[[Verb:BURY|bury]]&lt;br /&gt;
:[[Verb:BUY|buy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
:[[Verb:CACKLE|cackle]]&lt;br /&gt;
:[[Verb:CALENDAR|calendar]]&lt;br /&gt;
:[[Verb:CANCEL|cancel]]&lt;br /&gt;
:[[Verb:CARVE|carve]]&lt;br /&gt;
:[[Verb:CASH|cash]]&lt;br /&gt;
:[[Verb:CAST|cast]]&lt;br /&gt;
:[[Verb:CHALLENGE|challenge]]&lt;br /&gt;
:[[Verb:CHANNEL|channel]]&lt;br /&gt;
:[[Verb:CHANT|chant]]&lt;br /&gt;
:[[Verb:CHEAPSHOT|cheapshot]]&lt;br /&gt;
:[[Verb:CHECK|check]]&lt;br /&gt;
:[[Verb:CHEER|cheer]]&lt;br /&gt;
:[[Verb:CHORTLE|chortle]]&lt;br /&gt;
:[[Verb:CHUCKLE|chuckle]]&lt;br /&gt;
:[[Verb:CITIZEN|citizen]]&lt;br /&gt;
:[[Verb:CLAIM|claim]]&lt;br /&gt;
:[[Verb:CLEAN|clean]]&lt;br /&gt;
:[[Verb:CLEAR|clear]]&lt;br /&gt;
:[[Verb:CLENCH|clench]]&lt;br /&gt;
:[[Verb:CLIMB|climb]]&lt;br /&gt;
:[[Verb:CLOSE|close]]&lt;br /&gt;
:[[Verb:CLUTCH|clutch]]&lt;br /&gt;
:[[Verb:CMAN|cman]]&lt;br /&gt;
:[[Verb:COCK|cock]]&lt;br /&gt;
:[[Verb:COLLECT|collect]]&lt;br /&gt;
:[[Verb:COMBATANT|combatant]]&lt;br /&gt;
:[[Verb:SPEAK|common]]&lt;br /&gt;
:[[Verb:COMMUNE|commune]]&lt;br /&gt;
:[[Verb:CONCUSSION|concussion]]&lt;br /&gt;
:[[Verb:CONSIDE|consider]]&lt;br /&gt;
:[[Verb:CONTINUE|continue]]&lt;br /&gt;
:[[Verb:CONVERT|convert]]&lt;br /&gt;
:[[Verb:COUGH|cough]]&lt;br /&gt;
:[[Verb:COUNT|count]]&lt;br /&gt;
:[[Verb:COVER|cover]]&lt;br /&gt;
:[[Verb:COWER|cower]]&lt;br /&gt;
:[[Verb:CRACK|crack]]&lt;br /&gt;
:[[Verb:CRAWL|crawl]]&lt;br /&gt;
:[[Verb:CRINGE|cringe]]&lt;br /&gt;
:[[Verb:CRY|cry]]&lt;br /&gt;
:[[Verb:CUDDLE|cuddle]]&lt;br /&gt;
:[[Verb:CURE|cure]]&lt;br /&gt;
:[[Verb:CURSE|curse]]&lt;br /&gt;
:[[Verb:CURTSY|curtsy]]&lt;br /&gt;
:[[Verb:CUSTOMIZE|customize]]&lt;br /&gt;
:[[Verb:CUT|cut]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
:[[Verb:DANCE|dance]]&lt;br /&gt;
:[[Verb:SPEAK|darkelf]]&lt;br /&gt;
:[[Verb:DAUB|daub]]&lt;br /&gt;
:[[Verb:DAYDREAM|daydream]]&lt;br /&gt;
:[[Verb:DEAL|deal]]&lt;br /&gt;
:[[Verb:DECLINE|decline]]&lt;br /&gt;
:[[Verb:DEFINE|define]]&lt;br /&gt;
:[[Verb:DEMEANOR|demeanor]]&lt;br /&gt;
:[[Verb:DEMO|demo]]&lt;br /&gt;
:[[Verb:DEPART|depart]]&lt;br /&gt;
:[[Verb:DEPOSIT|deposit]]&lt;br /&gt;
:[[Verb:DESCRIBE|describe]]&lt;br /&gt;
:[[Verb:DETECT|detect]]&lt;br /&gt;
:[[Verb:DIAGNOSE|diagnose]]&lt;br /&gt;
:[[Verb:DIG|dig]]&lt;br /&gt;
:[[Verb:DIP|dip]]&lt;br /&gt;
:[[Verb:DIRECTI|direction]]&lt;br /&gt;
:[[Verb:DISARM|disarm]]&lt;br /&gt;
:[[Verb:DISBAND|disband]]&lt;br /&gt;
:[[Verb:DISCARD|discard]]&lt;br /&gt;
:[[Verb:DISDAIN|disdain]]&lt;br /&gt;
:[[Verb:DISMISS|dismiss]]&lt;br /&gt;
:[[Verb:DISMOUNT|dismount]]&lt;br /&gt;
:[[Verb:DONE|done]]&lt;br /&gt;
:[[Verb:DRAG|drag]]&lt;br /&gt;
:[[Verb:DRAW|draw]]&lt;br /&gt;
:[[Verb:DRESS|dress]]&lt;br /&gt;
:[[Verb:DRINK|drink]]&lt;br /&gt;
:[[Verb:DROOL|drool]]&lt;br /&gt;
:[[Verb:DROP|drop]]&lt;br /&gt;
:[[Verb:DUCK|duck]]&lt;br /&gt;
:[[Verb:DUES|dues]]&lt;br /&gt;
:[[Verb:DUSKRUI|duskruin]]&lt;br /&gt;
:[[Verb:DUST|dust]]&lt;br /&gt;
:[[Verb:SPEAK|dwarven]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
:[[Verb:EAT|eat]]&lt;br /&gt;
:[[Verb:SPEAK|elven]]&lt;br /&gt;
:[[Verb:EMAIL|email]]&lt;br /&gt;
:[[Verb:EMPTY|empty]]&lt;br /&gt;
:[[Verb:ENCUMBRANCE|encumbrance]]&lt;br /&gt;
:[[Verb:ENDOW|endow]]&lt;br /&gt;
:[[Verb:ENGRAVE|engrave]]&lt;br /&gt;
:[[Verb:ESP|esp]]&lt;br /&gt;
:[[Verb:EVENT|event]]&lt;br /&gt;
:[[Verb:EVOKE|evoke]]&lt;br /&gt;
:[[Verb:EXCHANGE|exchange]]&lt;br /&gt;
:[[Verb:EXHALE|exhale]]&lt;br /&gt;
:[[Verb:EXPEL|expel]]&lt;br /&gt;
:[[Verb:EXPERIENCE|experience]]&lt;br /&gt;
:[[Verb:EXPRESS|express]]&lt;br /&gt;
:[[Verb:EXTINGUISH|extinguish]]&lt;br /&gt;
:[[Verb:EXTRACT|extract]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
:[[Verb:FALL|fall]]&lt;br /&gt;
:[[Verb:FAME|fame]]&lt;br /&gt;
:[[Verb:FEAT|feat]]&lt;br /&gt;
:[[Verb:FEED|feed]]&lt;br /&gt;
:[[Verb:FESTIVAL|festival]]&lt;br /&gt;
:[[Verb:FIDGET|fidget]]&lt;br /&gt;
:[[Verb:FIND|find]]&lt;br /&gt;
:[[Verb:FIRE|fire]]&lt;br /&gt;
:[[Verb:FISHING|fishing]]&lt;br /&gt;
:[[Verb:FIX|fix]]&lt;br /&gt;
:[[Verb:FIXSKILLS|fixskills]]&lt;br /&gt;
:[[Verb:FLAGS|flags]]&lt;br /&gt;
:[[Verb:FLAIL|flail]]&lt;br /&gt;
:[[Verb:FLAP|flap]]&lt;br /&gt;
:[[Verb:FLICK|flick]]&lt;br /&gt;
:[[Verb:FLINCH|flinch]]&lt;br /&gt;
:[[Verb:FLIP|flip]]&lt;br /&gt;
:[[Verb:FLIRT|flirt]]&lt;br /&gt;
:[[Verb:FLUSTER|fluster]]&lt;br /&gt;
:[[Verb:FLUTTER|flutter]]&lt;br /&gt;
:[[Verb:FLY|fly]]&lt;br /&gt;
:[[Verb:FOLD|fold]]&lt;br /&gt;
:[[Verb:FORAGE|forage]]&lt;br /&gt;
:[[Verb:FRET|fret]]&lt;br /&gt;
:[[Verb:FROWN|frown]]&lt;br /&gt;
:[[Verb:FURROW|furrow]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
:[[Verb:GAG|gag]]&lt;br /&gt;
:[[Verb:GARROTE|garrote]]&lt;br /&gt;
:[[Verb:GASP|gasp]]&lt;br /&gt;
:[[Verb:GATHER|gather]]&lt;br /&gt;
:[[Verb:GAWK|gawk]]&lt;br /&gt;
:[[Verb:GAZE|gaze]]&lt;br /&gt;
:[[Verb:GEM|gem]]&lt;br /&gt;
:[[Verb:GEN|gen]]&lt;br /&gt;
:[[Verb:GET|get]]&lt;br /&gt;
:[[Verb:SPEAK|giantman]]&lt;br /&gt;
:[[Verb:GIBBER|gibber]]&lt;br /&gt;
:[[Verb:GIFTBOX|giftbox]]&lt;br /&gt;
:[[Verb:GIGGLE|giggle]]&lt;br /&gt;
:[[Verb:GIRD|gird]]&lt;br /&gt;
:[[Verb:GIVE|give]]&lt;br /&gt;
:[[Verb:GLANCE|glance]]&lt;br /&gt;
:[[Verb:GLARE|glare]]&lt;br /&gt;
:[[Verb:GLD|gld]]&lt;br /&gt;
:[[Verb:GLOWER|glower]]&lt;br /&gt;
:[[Verb:GNASH|gnash]]&lt;br /&gt;
:[[Verb:GO|go]]&lt;br /&gt;
:[[Verb:GOALS|goals]]&lt;br /&gt;
:[[Verb:GOBBLE|gobble]]&lt;br /&gt;
:[[Verb:GRAPPLE|grapple]]&lt;br /&gt;
:[[Verb:GREET|greet]]&lt;br /&gt;
:[[Verb:GRIEVE|grieve]]&lt;br /&gt;
:[[Verb:GRIMACE|grimace]]&lt;br /&gt;
:[[Verb:GRIN|grin]]&lt;br /&gt;
:[[Verb:GRIND|grind]]&lt;br /&gt;
:[[Verb:GRIP|grip]]&lt;br /&gt;
:[[Verb:GROAN|groan]]&lt;br /&gt;
:[[Verb:GROUP|group]]&lt;br /&gt;
:[[Verb:GROVEL|grovel]]&lt;br /&gt;
:[[Verb:GROWL|growl]]&lt;br /&gt;
:[[Verb:GRUMBLE|grumble]]&lt;br /&gt;
:[[Verb:GRUNT|grunt]]&lt;br /&gt;
:[[Verb:GUARD|guard]]&lt;br /&gt;
:[[Verb:SPEAK|guildspeak]]&lt;br /&gt;
:[[Verb:GULP|gulp]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
:[[Verb:SPEAK|halfelf]]&lt;br /&gt;
:[[Verb:SPEAK|halfling]]&lt;br /&gt;
:[[Verb:HALL|hall]]&lt;br /&gt;
:[[Verb:HANDS|hands]]&lt;br /&gt;
:[[Verb:HANG|hang]]&lt;br /&gt;
:[[Verb:HARVEST|harvest]]&lt;br /&gt;
:[[Verb:HEALTH|health]]&lt;br /&gt;
:[[Verb:HELP|help]]&lt;br /&gt;
:[[Verb:HELPME|helpme]]&lt;br /&gt;
:[[Verb:HICCUP|hiccup]]&lt;br /&gt;
:[[Verb:HIDE|hide]]&lt;br /&gt;
:[[Verb:HISS|hiss]]&lt;br /&gt;
:[[Verb:HOLD|hold]]&lt;br /&gt;
:[[Verb:HOME|home]]&lt;br /&gt;
:[[Verb:HOOT|hoot]]&lt;br /&gt;
:[[Verb:HOUSE|house]]&lt;br /&gt;
:[[Verb:HOWL|howl]]&lt;br /&gt;
:[[Verb:HUG|hug]]&lt;br /&gt;
:[[Verb:HUM|hum]]&lt;br /&gt;
:[[Verb:HURL|hurl]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
:[[Verb:IGNORE|ignore]]&lt;br /&gt;
:[[Verb:ILLUSION|illusion]]&lt;br /&gt;
:[[Verb:IMBED|imbed]]&lt;br /&gt;
:[[Verb:IMITATE|imitate]]&lt;br /&gt;
:[[Verb:IMPOSE|impose]]&lt;br /&gt;
:[[Verb:IMPRINT|imprint]]&lt;br /&gt;
:[[Verb:INCANT|incant]]&lt;br /&gt;
:[[Verb:INCARNATE|incarnate]]&lt;br /&gt;
:[[Verb:INFO|info]]&lt;br /&gt;
:[[Verb:INFUSE|infuse]]&lt;br /&gt;
:[[Verb:INITIATE|initiate]]&lt;br /&gt;
:[[Verb:INQUIRE|inquire]]&lt;br /&gt;
:[[Verb:INSPECT|inspect]]&lt;br /&gt;
:[[Verb:INVENTORY|inventory]]&lt;br /&gt;
:[[Verb:INVEST|invest]]&lt;br /&gt;
:[[Verb:INVITE|invite]]&lt;br /&gt;
:[[Verb:INVOKE|invoke]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
:[[Verb:JAB|jab]]&lt;br /&gt;
:[[Verb:JEER|jeer]]&lt;br /&gt;
:[[Verb:JOIN|join]]&lt;br /&gt;
:[[Verb:JOUST|joust]]&lt;br /&gt;
:[[Verb:JUDGE|judge]]&lt;br /&gt;
:[[Verb:JUMP|jump]]&lt;br /&gt;
:[[Verb:JUSTICE|justice]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
:[[Verb:KENO|keno]]&lt;br /&gt;
:[[Verb:KICK|kick]]&lt;br /&gt;
:[[Verb:KISS|kiss]]&lt;br /&gt;
:[[Verb:KNEEL|kneel]]&lt;br /&gt;
:[[Verb:KNOCK|knock]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
:[[Verb:LACE|lace]]&lt;br /&gt;
:[[Verb:LAND|land]]&lt;br /&gt;
:[[Verb:LATCH|latch]]&lt;br /&gt;
:[[Verb:LAUGH|laugh]]&lt;br /&gt;
:[[Verb:LEAN|lean]]&lt;br /&gt;
:[[Verb:LEAVE|leave]]&lt;br /&gt;
:[[Verb:LEER|leer]]&lt;br /&gt;
:[[Verb:LEFT|left]]&lt;br /&gt;
:[[Verb:LEVELUP|levelup]]&lt;br /&gt;
:[[Verb:LICK|lick]]&lt;br /&gt;
:[[Verb:LIE|lie]]&lt;br /&gt;
:[[Verb:LIGHT|light]]&lt;br /&gt;
:[[Verb:LIMP|limp]]&lt;br /&gt;
:[[Verb:LISTEN|listen]]&lt;br /&gt;
:[[Verb:LMASTER|lmaster]]&lt;br /&gt;
:[[Verb:LOAD|load]]&lt;br /&gt;
:[[Verb:LOCATION|location]]&lt;br /&gt;
:[[Verb:LOCK|lock]]&lt;br /&gt;
:[[Verb:LOCKER|locker]]&lt;br /&gt;
:[[Verb:LOOK|look]]&lt;br /&gt;
:[[Verb:LOOT|loot]]&lt;br /&gt;
:[[Verb:LORESING|loresing]]&lt;br /&gt;
:[[Verb:LOWER|lower]]&lt;br /&gt;
:[[Verb:LUMNIS|lumnis]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
:[[Verb:MAIL|mail]]&lt;br /&gt;
:[[Verb:MAP|map]]&lt;br /&gt;
:[[Verb:MARCH|march]]&lt;br /&gt;
:[[Verb:MARK|mark]]&lt;br /&gt;
:[[Verb:MEASURE|measure]]&lt;br /&gt;
:[[Verb:MEDITATE|meditate]]&lt;br /&gt;
:[[Verb:MENTOR|mentor]]&lt;br /&gt;
:[[Verb:MENU|menu]]&lt;br /&gt;
:[[Verb:MERCHANT|merchant]]&lt;br /&gt;
:[[Verb:MESSAGE|message]]&lt;br /&gt;
:[[Verb:METAL|metal]]&lt;br /&gt;
:[[Verb:MILK|milk]]&lt;br /&gt;
:[[Verb:MOAN|moan]]&lt;br /&gt;
:[[Verb:MOCK|mock]]&lt;br /&gt;
:[[Verb:MORE|more]]&lt;br /&gt;
:[[Verb:MOUNT|mount]]&lt;br /&gt;
:[[Verb:MOVEMENT|movement]]&lt;br /&gt;
:[[Verb:MSTRIKE|mstrike]]&lt;br /&gt;
:[[Verb:MUMBLE|mumble]]&lt;br /&gt;
:[[Verb:MUTTER|mutter]]&lt;br /&gt;
:[[Verb:MYCHAR|mychar]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
:[[Verb:NAMECHECK | namecheck]]&lt;br /&gt;
:[[Verb:NARRATE|narrate]]&lt;br /&gt;
:[[Verb:NEWS|news]]&lt;br /&gt;
:[[Verb:NOD|nod]]&lt;br /&gt;
:[[Verb:NOTE|note]]&lt;br /&gt;
:[[Verb:NUDGE|nudge]]&lt;br /&gt;
:[[Verb:NUZZLE|nuzzle]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
:[[Verb:OBSERVE|observe]]&lt;br /&gt;
:[[Verb:OFFER|offer]]&lt;br /&gt;
:[[Verb:ONDUTY|onduty]]&lt;br /&gt;
:[[Verb:OPEN|open]]&lt;br /&gt;
:[[Verb:ORDER|order]]&lt;br /&gt;
:[[Verb:OSA|osa]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
:[[Verb:PACE|pace]]&lt;br /&gt;
:[[Verb:PAINT|paint]]&lt;br /&gt;
:[[Verb:PANIC|panic]]&lt;br /&gt;
:[[Verb:PANT|pant]]&lt;br /&gt;
:[[Verb:PARLAY|parlay]]&lt;br /&gt;
:[[Verb:PAT|pat]]&lt;br /&gt;
:[[Verb:PAY|pay]]&lt;br /&gt;
:[[Verb:PCALC|pcalc]]&lt;br /&gt;
:[[Verb:PEDAL|pedal]]&lt;br /&gt;
:[[Verb:PEER|peer]]&lt;br /&gt;
:[[Verb:PENNANT|pennant]]&lt;br /&gt;
:[[Verb:PET|pet]]&lt;br /&gt;
:[[Verb:PICKLOCK|picklock]]&lt;br /&gt;
:[[Verb:PIERCE|pierce]]&lt;br /&gt;
:[[Verb:PIN|pin]]&lt;br /&gt;
:[[Verb:PINCH|pinch]]&lt;br /&gt;
:[[Verb:PLACE|place]]&lt;br /&gt;
:[[Verb:PLANT|plant]]&lt;br /&gt;
:[[Verb:PLAY|play]]&lt;br /&gt;
:[[Verb:PLUCK|pluck]]&lt;br /&gt;
:[[Verb:POINT|point]]&lt;br /&gt;
:[[Verb:POKE|poke]]&lt;br /&gt;
:[[Verb:POLICY|policy]]&lt;br /&gt;
:[[Verb:POLISH|polish]]&lt;br /&gt;
:[[Verb:PONDER|ponder]]&lt;br /&gt;
:[[Verb:PORTRAIT|portrait]]&lt;br /&gt;
:[[Verb:POSE|pose]]&lt;br /&gt;
:[[Verb:POSTURE|posture]]&lt;br /&gt;
:[[Verb:POUND|pound]]&lt;br /&gt;
:[[Verb:POUR|pour]]&lt;br /&gt;
:[[Verb:POUT|pout]]&lt;br /&gt;
:[[Verb:POWER|power]]&lt;br /&gt;
:[[Verb:PRAISE|praise]]&lt;br /&gt;
:[[Verb:PRAY|pray]]&lt;br /&gt;
:[[Verb:PREEN|preen]]&lt;br /&gt;
:[[Verb:PREMIUM|premium]]&lt;br /&gt;
:[[Verb:PREPARE|prepare]]&lt;br /&gt;
:[[Verb:PREPAY|prepay]]&lt;br /&gt;
:[[Verb:PRESENT|present]]&lt;br /&gt;
:[[Verb:PROCRASTINATE|procrastinate]]&lt;br /&gt;
:[[Verb:PROD|prod]]&lt;br /&gt;
:[[Verb:PROFILE|profile]]&lt;br /&gt;
:[[Verb:PROMPT|prompt]]&lt;br /&gt;
:[[Verb:PROTECT|protect]]&lt;br /&gt;
:[[Verb:PRUNE|prune]]&lt;br /&gt;
:[[Verb:PRY|pry]]&lt;br /&gt;
:[[Verb:PUCKER|pucker]]&lt;br /&gt;
:[[Verb:PUFF|puff]]&lt;br /&gt;
:[[Verb:PULL|pull]]&lt;br /&gt;
:[[Verb:PUNCH|punch]]&lt;br /&gt;
:[[Verb:PUNISH|punish]]&lt;br /&gt;
:[[Verb:PURR|purr]]&lt;br /&gt;
:[[Verb:PUSH|push]]&lt;br /&gt;
:[[Verb:PUZZLE|puzzle]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
:[[Verb:QSTRIKE|qstrike]]&lt;br /&gt;
:[[Verb:QUEST|quest]]&lt;br /&gt;
:[[Verb:QUEUE|queue]]&lt;br /&gt;
:[[Verb:QUICKST|quickst]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~R*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=125&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~S*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=125&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~T*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~U*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~V*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~W*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~Y*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs| ]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RAISE&amp;diff=257671</id>
		<title>Verb:RAISE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RAISE&amp;diff=257671"/>
		<updated>2026-05-07T23:11:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RAISE&lt;br /&gt;
|type=Roleplaying, System&lt;br /&gt;
|citizen=River&#039;s Rest&lt;br /&gt;
|race=Dark elf&lt;br /&gt;
|system=Magic&lt;br /&gt;
|pageintro={{TOCright}}&lt;br /&gt;
{{boldmono|RAISE}} is both a roleplay and magic system verb.&lt;br /&gt;
&lt;br /&gt;
For roleplay, there are special interactions based on object, as well as citizen and racial versions.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RAISE}} is used as an activator for some magic items and requires training in [[Magic Item Use]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|RAISE HELP}} and {{boldmono|HELP RAISE}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    RAISE HAND {target}              - Raise your hand at an optional target&lt;br /&gt;
    RAISE EYEBROW {target}           - Raise your eyebrow at an optional target&lt;br /&gt;
    RAISE FIST {target}              - Raise your fist at an optional target&lt;br /&gt;
    RAISE {target}                   - Raise an object&lt;br /&gt;
    RAISE SET [option]               - Shows or sets the RAISE verb options available.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Info==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Verb information for verb &amp;quot;RAISE&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|People targets:}}&#039;&#039;&#039;&lt;br /&gt;
HAND             - You raise your hand.&lt;br /&gt;
FIST             - You raise your fist in a display of defiance.&lt;br /&gt;
EYEBROW&lt;br /&gt;
  STANDARD&lt;br /&gt;
    FIRST PERSON - You give your eyebrow a little workout.&lt;br /&gt;
    OTHERS       - (target) raises an eyebrow.&lt;br /&gt;
  DARK ELF       - You arch one eyebrow at (target) in an expression of sardonic amusement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Self target:}}&#039;&#039;&#039;&lt;br /&gt;
HAND             - You shoot your hand into the air, waving it frantically, then use your other&lt;br /&gt;
                   hand to raise it even higher, your entire body wiggling with excitement.&lt;br /&gt;
FIST             - Clenching your fist tightly, you raise it to the sky, your body shaking&lt;br /&gt;
                   in frustration and rage.&lt;br /&gt;
EYEBROW&lt;br /&gt;
  STANDARD       - You raise your eyebrow, an incredulous expression on your face.&lt;br /&gt;
  DARK ELF       - You arch a skeptical eyebrow, pondering whether your amusement with the&lt;br /&gt;
                   world outweighs your disgust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Object targets:}}&#039;&#039;&#039;&lt;br /&gt;
WEAPONS         - You raise your (target) in triumph!&lt;br /&gt;
DRINK&lt;br /&gt;
  STANDARD       - You raise your (target) in a toast!&lt;br /&gt;
  RIVERS REST    - You raise your (target) in a toast to River&#039;s Rest!&lt;br /&gt;
OTHER            - You raise your (target) skyward!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|No target:}}&#039;&#039;&#039;&lt;br /&gt;
HAND             - You raise your hand.&lt;br /&gt;
FIST             - You raise your fist in a display of defiance.&lt;br /&gt;
EYEBROW&lt;br /&gt;
  FIRST PERSON   - You give your eyebrow a little workout.&lt;br /&gt;
  OTHERS         - XXX raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|NOTE:  ONLY first person messaging is listed unless it differs substantially from other versions.  Wedding messaging will only work with your spouse, all other targets default to standard messaging.  Messaging without an option shown applies to all options.  Special scripts and areas may override listed messaging.}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Roleplay===&lt;br /&gt;
====Standard====&lt;br /&gt;
{{VerbTableStart |header1= Target |header2= Modifier |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= None |modifier2= Hand |1Pview= You raise your hand. |2Pview= N/A |3Pview= Aulis raises his hand. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= None |modifier2= Fist |1Pview= You raise your fist in a display of defiance. |2Pview= N/A |3Pview= Aulis raises his fist defiantly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= None |modifier2= Eyebrow |1Pview= You give your eyebrow a little workout. |2Pview= N/A |3Pview= Aulis raises an eyebrow. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Self |modifier2= Hand |1Pview= You shoot your hand into the air, waving it frantically, then use your other hand to raise it even higher, your entire body wiggling with excitement. |2Pview= N/A |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Self |modifier2= Fist |1Pview= Clenching your fist tightly, you raise it to the sky, your body shaking in frustration and rage. |2Pview= N/A |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Self |modifier2= Eyebrow |1Pview= You raise your eyebrow, an incredulous expression on your face. |2Pview= N/A |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Person |modifier2= Hand |1Pview= You glance at Target and raise your hand. |2Pview= Person glances at you and raises her hand. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Person |modifier2= Fist |1Pview= You raise your fist at Wyrom. |2Pview= Aulis raises his fist at you. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Person |modifier2= Eyebrow |1Pview= You raise an eyebrow in Wyrom&#039;s direction. |2Pview= Aulis raises an eyebrow in your direction. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Weapon |modifier2= N/A |1Pview= You raise your weapon in triumph! |2Pview= N/A |3Pview= Aulis raises his weapon in triumph! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Drink |modifier2= N/A |1Pview= You raise your drink in a toast! |2Pview= N/A |3Pview= Aulis raises his drink in a toast! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Other Objects |modifier2= N/A |1Pview= You raise your {target} skyward! |2Pview= N/A |3Pview= Aulis raises his {target} skyward! }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
====[[River&#039;s Rest]] [[Citizen]]====&lt;br /&gt;
{{VerbTableStart |header1= Target |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Drink |modifier2= |1Pview= You raise your (target) in a toast to River&#039;s Rest! |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
====[[Dark Elf]]====&lt;br /&gt;
{{VerbTableStart |header1= Target |header2= Modifier |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= None or Self |modifier2= Eyebrow |1Pview= You arch a skeptical eyebrow, pondering whether your amusement with the world outweighs your disgust. |2Pview= N/A |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Person |modifier2= Eyebrow |1Pview= You arch one eyebrow at (target) in an expression of sardonic amusement. |2Pview= {{addmetext}} |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Magic System===&lt;br /&gt;
{{main|Magic Item Use}}&lt;br /&gt;
An item that has been imbedded with the {{boldmono|RAISE}} verb activator will require the most training in the [[Magic Item Use]] skill to be successfully activated.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Magic Item Use]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RASPBERRY&amp;diff=257669</id>
		<title>Verb:RASPBERRY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RASPBERRY&amp;diff=257669"/>
		<updated>2026-05-07T22:12:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RASPBERRY&lt;br /&gt;
|type=Roleplaying&lt;br /&gt;
|pageintro={{boldmono|RASPBERRY}} is a simple [[roleplay]]ing verb.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1= Target |header2= |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= None |modifier2= |1Pview= You stick your tongue out and let loose with a loud, &amp;quot;Thbtbtbtbt&amp;quot; from your lips! |2Pview= N/A |3Pview= Person sticks out her tongue and lets loose with a loud, &amp;quot;Thbtbtbt&amp;quot; from her lips! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Self |modifier2= |1Pview= You let out an exasperated, &amp;quot;Pbpbpb.&amp;quot; |2Pview= N/A |3Pview= Person lets out an exasperated, &amp;quot;Pbpbpb.&amp;quot; }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Person |modifier2= |1Pview= You stick your tongue out at Person and let loose with a loud, &amp;quot;Thbtbtbtbt&amp;quot; from your lips! |2Pview= Person sticks her tongue out at you, and lets out with a loud, &amp;quot;Thbtbtbtbt&amp;quot; from her lips! |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RAZE&amp;diff=257668</id>
		<title>Verb:RAZE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RAZE&amp;diff=257668"/>
		<updated>2026-05-07T22:05:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RAZE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Society,Open Sea Adventures&lt;br /&gt;
|pageintro={{boldmono|RAZE}} is a system verb with functionality for [[Guardians of Sunfist]] [[warcamp]]s and [[Open Sea Adventures]].&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Messaging Examples===&lt;br /&gt;
* &#039;&#039;&#039;Within a Cleared Warcamp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{Addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On a Cleared Enemy Ship&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Within a Non-{{boldmono|RAZE}} Eligible Area&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;raze&lt;br /&gt;
As much as you&#039;d like to, you realize that razing this place isn&#039;t a viable option.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guardians of Sunfist]]&lt;br /&gt;
** [[Warcamp]]s&lt;br /&gt;
* [[Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REACH&amp;diff=257666</id>
		<title>Verb:REACH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REACH&amp;diff=257666"/>
		<updated>2026-05-07T22:00:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;{{Verbinfo |verb=REACH |type=Special case |deprecated=Yes |pageintro={{boldmono|REACH}} is a special case verb with no current known usage. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REACH&lt;br /&gt;
|type=Special case&lt;br /&gt;
|deprecated=Yes&lt;br /&gt;
|pageintro={{boldmono|REACH}} is a special case verb with no current known usage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:READ&amp;diff=257664</id>
		<title>Verb:READ</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:READ&amp;diff=257664"/>
		<updated>2026-05-07T21:58:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=READ&lt;br /&gt;
|type=Roleplaying, System&lt;br /&gt;
|system=Magic,Mail&lt;br /&gt;
|pageintro=To {{boldmono|READ}} is to discern information from a standardized set of letters or pictographs. Just like in the real world, different languages will have different sets of letters/pictures, and a character may not be able to read every language.&lt;br /&gt;
&lt;br /&gt;
Characters are able to read most items without special training, with the exception of [[scroll]]s, which requires training in [[Arcane Symbols]].&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Messaging Example===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;read sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Paspartu Moving Company&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[WRITE (verb)]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:READY&amp;diff=257662</id>
		<title>Verb:READY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:READY&amp;diff=257662"/>
		<updated>2026-05-07T21:40:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=READY&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat,Inventory&lt;br /&gt;
|pageintro=The {{boldmono|READY}} verb is a system verb that is used to ready held combat armaments, such as weapons, ammo, and shields.  It is part of the group of verbs that makes item handling safer and easier.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|READY HELP}} or {{boldmono|READY}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Valid options are: READY SHIELD  (CLEAR)&lt;br /&gt;
                   READY WEAPON  (CLEAR)&lt;br /&gt;
                   READY 2WEAPON (CLEAR)&lt;br /&gt;
                   READY RANGED  (CLEAR)&lt;br /&gt;
                   READY AMMO    (CLEAR)&lt;br /&gt;
                   READY AMMO2   (CLEAR)&lt;br /&gt;
                   READY WAND    (CLEAR)&lt;br /&gt;
&lt;br /&gt;
Clicking the above options will ready or clear the selected item.&lt;br /&gt;
Use READY LIST to view your current settings.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|{Option} SET}}===&lt;br /&gt;
{{boldmono|READY {option} SET}} is used to set a preferred item for use with the {{boldmono|READY}} verb.  In [[Wrayth]], this can be handled via clicking applicable links.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ready shield set&lt;br /&gt;
Your current shield is:  a gleaming rolaren greatshield&lt;br /&gt;
&lt;br /&gt;
Currently valid shields:&lt;br /&gt;
&lt;br /&gt;
     a gleaming rolaren greatshield (worn)&lt;br /&gt;
&lt;br /&gt;
You may use READY SHIELD CLEAR to clear your default shield.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|{Option} CLEAR}}===&lt;br /&gt;
{{boldmono|READY {option} CLEAR}} is used to clear the designated item for the selected option.  In [[Wrayth]], this can be handled via clicking applicable links.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ready shield clear&lt;br /&gt;
Cleared your default shield.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|SHIELD}}===&lt;br /&gt;
{{boldmono|READY SHIELD}} readies one&#039;s designated shield.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ready shield&lt;br /&gt;
You sling a gleaming rolaren greatshield off from over your shoulder.&lt;br /&gt;
(Change your default item by selecting ready list.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|WEAPON}} / {{boldmono|2WEAPON}} / {{boldmono|RANGED}}===&lt;br /&gt;
{{boldmono|READY WEAPON}} readies one&#039;s designated weapon(s).  {{boldmono|READY 2WEAPON}} and {{boldmono|READY RANGED}} function in the same manner.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ready weapon&lt;br /&gt;
You remove a white alloy war hammer from in your leather sheath.&lt;br /&gt;
(Change your default item by selecting ready list.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|AMMO}} / {{boldmono|AMMO2}}===&lt;br /&gt;
{{boldmono|READY AMMO}} and {{boldmono|READY AMMO2}} readies a single piece of ammo, such as an arrow, from a bundle.  This is less likely to see direct use due to how [[ranged|archery]] operates.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|WAND}}===&lt;br /&gt;
{{boldmono|READY WAND}} readies one&#039;s designated [[magic item]], not just wands.  This is less likely to see use with the introduction of the [[Verb:RESERVE|{{boldmono|RESERVE}}]] verb and slots.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|READY LIST}} outputs one&#039;s current settings when using {{boldmono|READY}}, with the exception of a designated &amp;quot;wand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your current settings are:&lt;br /&gt;
&lt;br /&gt;
  shield: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  weapon: a marred runestaff (worn if possible, stowed otherwise)&lt;br /&gt;
  secondary weapon: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  ranged weapon: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  ammo bundle: (none) (worn if possible, stowed otherwise)&lt;br /&gt;
  sheath: a long dark velvet witch&#039;s cloak (not found)&lt;br /&gt;
  secondary sheath: (none)&lt;br /&gt;
&lt;br /&gt;
To change your default item for a category that is already set, clear the category first by clicking on the item in the list above.  Click here to update the list.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[SHEATHE (verb)]]&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
*[[STORE (verb)/saved posts|Saved posts]]&lt;br /&gt;
*[[Character guide]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RECALL&amp;diff=257660</id>
		<title>Verb:RECALL</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RECALL&amp;diff=257660"/>
		<updated>2026-05-07T21:01:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RECALL&lt;br /&gt;
|type=System&lt;br /&gt;
|profession=Bard&lt;br /&gt;
|system=Inventory,Magic&lt;br /&gt;
|pageintro=The {{boldmono|RECALL}} verb is used to review the loresong on items that have been [[Loresinging|loresung]] by a [[bard]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; These populate with {{boldmono|RECALL HELP}} or {{boldmono|RECALL}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
===Bards===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
  RECALL {object} - Attempt to unlock the object&#039;s loresong or recall its properties.&lt;br /&gt;
  RECALL {object} LORESONG - Recall the object&#039;s loresong.&lt;br /&gt;
  RECALL {object} QUICK - Bard Recall the object&#039;s properties without attempting unlock.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
  RECALL {object} - Recall the object&#039;s properties.&lt;br /&gt;
  RECALL {object} LORESONG - Recall the object&#039;s loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Object===&lt;br /&gt;
{{boldmono|RECALL {object} }} is used review an object&#039;s mechanical properties once it has been loresung by a bard.  Using {{boldmono|RECALL &amp;lt;item&amp;gt;}} is meant to be a pared down, simplistic output of the item&#039;s base features, but is not an exhaustive view of the item&#039;s properties.  As loresinging an item now automatically unlocks the loresong permanently, the usage is the same for bards, as well.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;recall whip&lt;br /&gt;
As you recall XXX&#039;s song, you feel a faint resonating vibration from the white ora whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +40 more than usual.&lt;br /&gt;
It is a holy item.&lt;br /&gt;
It appears to weigh about 3 pounds.&lt;br /&gt;
It is masterfully weighted to inflict more damage than a normal weapon of its type.&lt;br /&gt;
It is fairly weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is a a daunting project (929 difficulty) for an adventurer to modify.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LORESONG}}===&lt;br /&gt;
{{boldmono|RECALL {object} LORESONG}} is used to review an object&#039;s scripted loresong.  It will output the loresong in its entirety.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;recall whip loresong&lt;br /&gt;
As you recall XXX&#039;s song, you feel a faint resonating vibration from the white ora whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is 3 pounds.  The whip is priceless in value.  You can also tell that the whip is predominantly crafted from white ora.&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a dense forest...&lt;br /&gt;
&lt;br /&gt;
Inside a hut, an old elven alchemist appears to work on a barbed length of white ora.  He attaches a cross-like handle and a small spiked ball to the chain, forming a whip.  With a nod, the alchemist turns to a younger man in the hut and hands him the weapon.  &amp;quot;Take this to the Order of Voln to be used against the undead blight in the forest.  The man exits the hut and begins his journey toward Krestle.&lt;br /&gt;
&lt;br /&gt;
As the man approaches a village outside the Turamzzyrian city, hordes of undead have overrun the villagers.  The man rushes inside and seeks out a specific home...his home.  The door is open and his wife lies on the ground and surrounded by undead.  He uses the whip against the undead, releasing the evil from his home, but it&#039;s too late, his wife is fatally injured.  She reaches toward her husband, resting a hand on the whip and laments, &amp;quot;Revenge me, Cecil...&amp;quot;  Her eyes close and the whip burns with a violet flame.  The man, Cecil, exits his home and all that can be heard is a bloodcurdling cry.&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|QUICK}}===&lt;br /&gt;
{{boldmono|RECALL {object} QUICK}} works in the same way as using [[#Object|{{boldmono|RECALL}}]] on an item, but is primarily for temporarily unlocked loresongs, such as those on items found during [[Duskruin]].  This functionality is limited to and only needed by bards.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Loresinging]]&lt;br /&gt;
* [[Loresinging#Permanent|Loresong Unlocking]] &lt;br /&gt;
* [[Loresinging/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
{{DEFAULTSORT:RECALL}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RECALL&amp;diff=257659</id>
		<title>Verb:RECALL</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RECALL&amp;diff=257659"/>
		<updated>2026-05-07T21:00:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RECALL&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Inventory,Magic&lt;br /&gt;
|pageintro=The {{boldmono|RECALL}} verb is used to review the loresong on items that have been [[Loresinging|loresung]] by a [[bard]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; These populate with {{boldmono|RECALL HELP}} or {{boldmono|RECALL}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
===Bards===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
  RECALL {object} - Attempt to unlock the object&#039;s loresong or recall its properties.&lt;br /&gt;
  RECALL {object} LORESONG - Recall the object&#039;s loresong.&lt;br /&gt;
  RECALL {object} QUICK - Bard Recall the object&#039;s properties without attempting unlock.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
  RECALL {object} - Recall the object&#039;s properties.&lt;br /&gt;
  RECALL {object} LORESONG - Recall the object&#039;s loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Object===&lt;br /&gt;
{{boldmono|RECALL {object} }} is used review an object&#039;s mechanical properties once it has been loresung by a bard.  Using {{boldmono|RECALL &amp;lt;item&amp;gt;}} is meant to be a pared down, simplistic output of the item&#039;s base features, but is not an exhaustive view of the item&#039;s properties.  As loresinging an item now automatically unlocks the loresong permanently, the usage is the same for bards, as well.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;recall whip&lt;br /&gt;
As you recall XXX&#039;s song, you feel a faint resonating vibration from the white ora whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +40 more than usual.&lt;br /&gt;
It is a holy item.&lt;br /&gt;
It appears to weigh about 3 pounds.&lt;br /&gt;
It is masterfully weighted to inflict more damage than a normal weapon of its type.&lt;br /&gt;
It is fairly weighted to inflict more critical wounds than a normal weapon of its type.&lt;br /&gt;
It is a a daunting project (929 difficulty) for an adventurer to modify.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LORESONG}}===&lt;br /&gt;
{{boldmono|RECALL {object} LORESONG}} is used to review an object&#039;s scripted loresong.  It will output the loresong in its entirety.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;recall whip loresong&lt;br /&gt;
As you recall XXX&#039;s song, you feel a faint resonating vibration from the white ora whip in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
The first thing that strikes you about the whip is the weight, which is 3 pounds.  The whip is priceless in value.  You can also tell that the whip is predominantly crafted from white ora.&lt;br /&gt;
&lt;br /&gt;
A vision suddenly takes over your sight in a dense forest...&lt;br /&gt;
&lt;br /&gt;
Inside a hut, an old elven alchemist appears to work on a barbed length of white ora.  He attaches a cross-like handle and a small spiked ball to the chain, forming a whip.  With a nod, the alchemist turns to a younger man in the hut and hands him the weapon.  &amp;quot;Take this to the Order of Voln to be used against the undead blight in the forest.  The man exits the hut and begins his journey toward Krestle.&lt;br /&gt;
&lt;br /&gt;
As the man approaches a village outside the Turamzzyrian city, hordes of undead have overrun the villagers.  The man rushes inside and seeks out a specific home...his home.  The door is open and his wife lies on the ground and surrounded by undead.  He uses the whip against the undead, releasing the evil from his home, but it&#039;s too late, his wife is fatally injured.  She reaches toward her husband, resting a hand on the whip and laments, &amp;quot;Revenge me, Cecil...&amp;quot;  Her eyes close and the whip burns with a violet flame.  The man, Cecil, exits his home and all that can be heard is a bloodcurdling cry.&lt;br /&gt;
Roundtime: 10 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|QUICK}}===&lt;br /&gt;
{{boldmono|RECALL {object} QUICK}} works in the same way as using [[#Object|{{boldmono|RECALL}}]] on an item, but is primarily for temporarily unlocked loresongs, such as those on items found during [[Duskruin]].  This functionality is limited to and only needed by bards.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Loresinging]]&lt;br /&gt;
* [[Loresinging#Permanent|Loresong Unlocking]] &lt;br /&gt;
* [[Loresinging/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
{{DEFAULTSORT:RECALL}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RECITE&amp;diff=257581</id>
		<title>Verb:RECITE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RECITE&amp;diff=257581"/>
		<updated>2026-05-07T01:26:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RECITE&lt;br /&gt;
|type=Roleplaying&lt;br /&gt;
|pageintro={{TOCright|limit=3}}{{CollapseAll|collapsetoggle = mw-customtoggle-tonelist}}&lt;br /&gt;
{{boldmono|RECITE}} is a roleplaying verb that is used similarly to [[Verb:SAY|{{boldmono|SAY}}]].  It will speak a message with the words indented and blank lines between the message and the previous and next command lines so that everyone in the room can easily see it.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note: This populates with {{boldmono|HELP RECITE}} or {{boldmono|RECITE}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    RECITE [modifiers] {message}&lt;br /&gt;
&lt;br /&gt;
    Where [modifiers] supports one or both of the following:&lt;br /&gt;
        :{tone}&lt;br /&gt;
        ::{target} or @{target}&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Where {message} can be one line or multiple lines separated by a semicolon.&#039;&#039;&#039;&lt;br /&gt;
        EXAMPLE: &amp;quot;RECITE And Eonak walked slowly in the sunlight,;Paying less attention to his steps;Than to the piece of rock he found;Deep within the earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    For a full list of tones, see TONE LIST.&lt;br /&gt;
&lt;br /&gt;
    RECITE will use whatever language you are currently SPEAKing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
For an example of usage inputs, please see [[Verb:SAY#Usage|{{boldmono|SAY}}]] verb.&lt;br /&gt;
&lt;br /&gt;
===Messaging Example ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;RECITE And Eonak walked slowly in the sunlight,;Paying less attention to his steps;Than to the piece of rock he found;Deep within the earth.&lt;br /&gt;
&lt;br /&gt;
You recite:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;And Eonak walked slowly in the sunlight,&lt;br /&gt;
     Paying less attention to his steps&lt;br /&gt;
     Than to the piece of rock he found&lt;br /&gt;
     Deep within the earth.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{#section:Verb:SAY|addinfo}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Language]]&lt;br /&gt;
* [[Verb:SAY|SAY verb]]&lt;br /&gt;
* [[Verb:SPEAK|SPEAK verb]]&lt;br /&gt;
* [[Verb:TONE|TONE verb]]&lt;br /&gt;
** [[Tones by Tone]] (House Aspis guide)&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:SAY&amp;diff=257580</id>
		<title>Verb:SAY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:SAY&amp;diff=257580"/>
		<updated>2026-05-07T01:25:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=SAY&lt;br /&gt;
|type=Roleplaying&lt;br /&gt;
|pageintro={{TOCright|limit=3}}{{CollapseAll|collapsetoggle = mw-customtoggle-verblist mw-customtoggle-tonelist}}&lt;br /&gt;
Talking in [[GemStone IV]] can be accomplished using the {{boldmono|SAY}} verb or using an apostrophe (&amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;).  Players can change their character&#039;s language, the manner in which they speak (brag, assert), and/or the tone in which he/she speaks in (cheerful, timid).  The verb works in conjunction with {{boldmono|SPEECH}} and {{boldmono|TONE}}.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    SAY [modifiers] {message} - Speak a message aloud&lt;br /&gt;
&lt;br /&gt;
Where [modifiers] is zero or more of the following:&lt;br /&gt;
    :{tone}                               - Speak the message in a particular tone (see TONE LIST for a list of tones)&lt;br /&gt;
    ::{object} or @{object} or &amp;lt;nowiki&amp;gt;{{object}}&amp;lt;/nowiki&amp;gt; - Direct the message at someone or something (eg, ::door or {heavy door})&lt;br /&gt;
    ]{object} or [{object}]               - Attempt to throw your voice behind someone or something (eg, ]door or [heavy door])&lt;br /&gt;
    ~{language}                           - Speak the message in a particular language (see SPEAK for a list of languages)&lt;br /&gt;
    ={verb}                               - Choose a verb to indicate the speech style (see SPEECH VERBIAGE LIST for a list of verbs)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1= Command Entered |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;say hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;=sneer Hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;:venomously hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You venomously say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;::table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;@table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview=  Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;{low table} hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;]table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;[table] hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking in Elven, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven =sneer :venomous ]table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, speaking venomously in Elven, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven =sneer :venomous ::table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking venomously in Elven to a low table, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;::table :venomous =sneer ~elven hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking venomously in Elven to a low table, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;section begin=addinfo /&amp;gt;&lt;br /&gt;
==={{boldmono|SPEAK }}===&lt;br /&gt;
{{main|Verb:SPEAK}}&lt;br /&gt;
Characters can use a variety of languages, if available to them, when using {{boldmono|&amp;lt;noinclude&amp;gt;SAY&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;RECITE&amp;lt;/includeonly&amp;gt;}}.  This can be set up with the [[Verb:SPEAK|{{boldmono|SPEAK}} verb]].  To view information on languages and what may be available based on race, culture, or profession, please see [[Language]].&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|SPEECH }}Verb List===&lt;br /&gt;
{{main|Verb:SPEECH}}&lt;br /&gt;
There are a variety of verbs that can be used with the {{boldmono|SAY}} verb to replace the standard &amp;quot;says,&amp;quot; &amp;quot;exclaims,&amp;quot; and &amp;quot;asks&amp;quot; that populate based on ending punctuation.  This list is produced from [[Verb:SPEECH#LIST|{{boldmono|SPEECH VERBIAGE LIST}}]], but can be viewed by clicking &amp;lt;span class=&amp;quot;mw-customtoggle-verblist&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verblist&amp;quot;&amp;gt;{{#lst:Verb:SPEECH|verbiage}}&amp;lt;/div&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TONE }} List===&lt;br /&gt;
{{main|Verb:TONE}}&lt;br /&gt;
Utilizing tones can elevate a character&#039;s in-game speech.  This list is produced from [[Verb:TONE#LIST|{{boldmono|TONE LIST}}]], but can be viewed by clicking &amp;lt;span class=&amp;quot;mw-customtoggle-tonelist&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-tonelist&amp;quot;&amp;gt;{{#lst:Verb:TONE|tonelist}}&amp;lt;/div&amp;gt;&amp;lt;section end=addinfo /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
* [[Language]]&lt;br /&gt;
* [[Verb:SPEAK|SPEAK verb]]&lt;br /&gt;
* [[Verb:SPEECH|SPEECH verb]]&lt;br /&gt;
* [[Verb:TONE|TONE verb]]&lt;br /&gt;
** [[Tones by Tone]] (House Aspis guide)&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:SAY&amp;diff=257579</id>
		<title>Verb:SAY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:SAY&amp;diff=257579"/>
		<updated>2026-05-07T01:21:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=SAY&lt;br /&gt;
|type=Roleplaying&lt;br /&gt;
|pageintro={{TOCright|limit=3}}{{CollapseAll|collapsetoggle = mw-customtoggle-verblist mw-customtoggle-tonelist}}&lt;br /&gt;
Talking in [[GemStone IV]] can be accomplished using the {{boldmono|SAY}} verb or using an apostrophe (&amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;).  Players can change their character&#039;s language, the manner in which they speak (brag, assert), and/or the tone in which he/she speaks in (cheerful, timid).  The verb works in conjunction with {{boldmono|SPEECH}} and {{boldmono|TONE}}.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    SAY [modifiers] {message} - Speak a message aloud&lt;br /&gt;
&lt;br /&gt;
Where [modifiers] is zero or more of the following:&lt;br /&gt;
    :{tone}                               - Speak the message in a particular tone (see TONE LIST for a list of tones)&lt;br /&gt;
    ::{object} or @{object} or &amp;lt;nowiki&amp;gt;{{object}}&amp;lt;/nowiki&amp;gt; - Direct the message at someone or something (eg, ::door or {heavy door})&lt;br /&gt;
    ]{object} or [{object}]               - Attempt to throw your voice behind someone or something (eg, ]door or [heavy door])&lt;br /&gt;
    ~{language}                           - Speak the message in a particular language (see SPEAK for a list of languages)&lt;br /&gt;
    ={verb}                               - Choose a verb to indicate the speech style (see SPEECH VERBIAGE LIST for a list of verbs)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1= Command Entered |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;say hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;=sneer Hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;:venomously hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You venomously say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;::table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;@table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview=  Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;{low table} hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;]table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;[table] hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking in Elven, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven =sneer :venomous ]table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, speaking venomously in Elven, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven =sneer :venomous ::table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking venomously in Elven to a low table, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;::table :venomous =sneer ~elven hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking venomously in Elven to a low table, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;section begin=addinfo /&amp;gt;&lt;br /&gt;
==={{boldmono|SPEAK }}===&lt;br /&gt;
{{main|Verb:SPEAK}}&lt;br /&gt;
Characters can use a variety of languages, if available to them, when using {{boldmono|&amp;lt;noinclude&amp;gt;SAY&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;RECITE&amp;lt;/includeonly&amp;gt;}}.  This can be set up with the [[Verb:SPEAK|{{boldmono|SPEAK}} verb]].  To view information on languages and what may be available based on race, culture, or profession, please see [[Language]].&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|SPEECH }}Verb List===&lt;br /&gt;
{{main|Verb:SPEECH}}&lt;br /&gt;
There are a variety of verbs that can be used with the {{boldmono|SAY}} verb to replace the standard &amp;quot;says,&amp;quot; &amp;quot;exclaims,&amp;quot; and &amp;quot;asks&amp;quot; that populate based on ending punctuation.  This list is produced from [[Verb:SPEECH#LIST|{{boldmono|SPEECH VERBIAGE LIST}}]], but can be viewed by clicking &amp;lt;span class=&amp;quot;mw-customtoggle-verblist&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verblist&amp;quot;&amp;gt;{{#lst:Verb:SPEECH|verbiage}}&amp;lt;/div&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TONE }} List===&lt;br /&gt;
{{main|Verb:TONE}}&lt;br /&gt;
Utilizing tones can elevate a character&#039;s in-game speech.  This list is produced from [[Verb:TONE#LIST|{{boldmono|TONE LIST}}]], but can be viewed by clicking &amp;lt;span class=&amp;quot;mw-customtoggle-tonelist&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-tonelist&amp;quot;&amp;gt;{{#lst:Verb:TONE|tonelist}}&amp;lt;/div&amp;gt;&amp;lt;section end=addinfo /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
* [[Language]]&lt;br /&gt;
* [[Verb:SPEAK|SPEAK verb]]&lt;br /&gt;
* [[Verb:SPEECH|SPEECH verb]]&lt;br /&gt;
* [[Verb:TONE|TONE verb]]&lt;br /&gt;
** [[Tones by Tone]] (House Aspis guide)&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:SAY&amp;diff=257578</id>
		<title>Verb:SAY</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:SAY&amp;diff=257578"/>
		<updated>2026-05-07T01:20:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=SAY&lt;br /&gt;
|type=Roleplaying&lt;br /&gt;
|pageintro={{TOCright|limit=3}}{{CollapseAll|collapsetoggle = mw-customtoggle-verblist mw-customtoggle-tonelist}}&lt;br /&gt;
Talking in [[GemStone IV]] can be accomplished using the {{boldmono|SAY}} verb or using an apostrophe (&amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;).  Players can change their character&#039;s language, the manner in which they speak (brag, assert), and/or the tone in which he/she speaks in (cheerful, timid).  The verb works in conjunction with {{boldmono|SPEECH}} and {{boldmono|TONE}}.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    SAY [modifiers] {message} - Speak a message aloud&lt;br /&gt;
&lt;br /&gt;
Where [modifiers] is zero or more of the following:&lt;br /&gt;
    :{tone}                               - Speak the message in a particular tone (see TONE LIST for a list of tones)&lt;br /&gt;
    ::{object} or @{object} or &amp;lt;nowiki&amp;gt;{{object}}&amp;lt;/nowiki&amp;gt; - Direct the message at someone or something (eg, ::door or {heavy door})&lt;br /&gt;
    ]{object} or [{object}]               - Attempt to throw your voice behind someone or something (eg, ]door or [heavy door])&lt;br /&gt;
    ~{language}                           - Speak the message in a particular language (see SPEAK for a list of languages)&lt;br /&gt;
    ={verb}                               - Choose a verb to indicate the speech style (see SPEECH VERBIAGE LIST for a list of verbs)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1= Command Entered |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;say hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;=sneer Hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;:venomously hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= You venomously say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;::table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;@table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview=  Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;{low table} hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking to a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;]table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;[table] hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking in Elven, you say, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven =sneer :venomous ]table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Throwing your voice behind a low table, speaking venomously in Elven, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;~elven =sneer :venomous ::table hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking venomously in Elven to a low table, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= &amp;lt;code&amp;gt;&#039;::table :venomous =sneer ~elven hi&amp;lt;/code&amp;gt; |modifier2= |1Pview= Speaking venomously in Elven to a low table, you sneer, &amp;quot;Hi.&amp;quot; |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&amp;lt;section begin=addinfo /&amp;gt;&lt;br /&gt;
==={{boldmono|SPEAK }}===&lt;br /&gt;
{{main|Verb:SPEAK}}&lt;br /&gt;
Characters can use a variety of languages, if available to them, when using {{boldmono|SAY}}.  This can be set up with the [[Verb:SPEAK|{{boldmono|SPEAK}} verb]].  To view information on languages and what may be available based on race, culture, or profession, please see [[Language]].&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|SPEECH }}Verb List===&lt;br /&gt;
{{main|Verb:SPEECH}}&lt;br /&gt;
There are a variety of verbs that can be used with the {{boldmono|SAY}} verb to replace the standard &amp;quot;says,&amp;quot; &amp;quot;exclaims,&amp;quot; and &amp;quot;asks&amp;quot; that populate based on ending punctuation.  This list is produced from [[Verb:SPEECH#LIST|{{boldmono|SPEECH VERBIAGE LIST}}]], but can be viewed by clicking &amp;lt;span class=&amp;quot;mw-customtoggle-verblist&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-verblist&amp;quot;&amp;gt;{{#lst:Verb:SPEECH|verbiage}}&amp;lt;/div&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TONE }} List===&lt;br /&gt;
{{main|Verb:TONE}}&lt;br /&gt;
Utilizing tones can elevate a character&#039;s in-game speech.  This list is produced from [[Verb:TONE#LIST|{{boldmono|TONE LIST}}]], but can be viewed by clicking &amp;lt;span class=&amp;quot;mw-customtoggle-tonelist&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-tonelist&amp;quot;&amp;gt;{{#lst:Verb:TONE|tonelist}}&amp;lt;/div&amp;gt;&amp;lt;section end=addinfo /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
* [[Language]]&lt;br /&gt;
* [[Verb:SPEAK|SPEAK verb]]&lt;br /&gt;
* [[Verb:SPEECH|SPEECH verb]]&lt;br /&gt;
* [[Verb:TONE|TONE verb]]&lt;br /&gt;
** [[Tones by Tone]] (House Aspis guide)&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RECOVER&amp;diff=257577</id>
		<title>Verb:RECOVER</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RECOVER&amp;diff=257577"/>
		<updated>2026-05-07T01:13:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RECOVER&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Inventory&lt;br /&gt;
|pageintro={{boldmono|RECOVER}} allows one to retrieve items that were {{boldmono|[[Disarm Weapon|DISARM]]}}ed, {{boldmono|[[HURL]]}}ed, or otherwise forced to the ground from one&#039;s hands, usually during the course of combat.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    RECOVER [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
    ITEM         - Attempt to recover a missing item of yours that may be in this room.&lt;br /&gt;
    HURL         - Recover your hurled weapon.&lt;br /&gt;
    LIST         - View your list of recoverable items.&lt;br /&gt;
    FORGET [#]   - Permanently remove an item from your list of recoverable items.&lt;br /&gt;
    LOST         - View your list of lost and found items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|ITEM}}===&lt;br /&gt;
{{boldmono|RECOVER ITEM}} is used while one is kneeling with both hands empty and attempts to find their lost item.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|HURL}}===&lt;br /&gt;
{{boldmono|RECOVER HURL}} is used to recovery weapons {{boldmono|HURL}}ed by the player during the course of combat.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RECOVER LIST}} is used to populate a list of items lost during combat and eligible for recovery.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FORGET}}===&lt;br /&gt;
{{boldmono|RECOVER FORGET}} is used to remove items from one&#039;s [[#LIST|{{boldmono|RECOVER LIST}} that they have no intention of recovering.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LOST}}===&lt;br /&gt;
{{boldmono|RECOVER LOST}} lists items lost outside of combat, primarily items misplaced or dropped within town.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&#039;s Guild]]&lt;br /&gt;
* [[Item recovery]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Item_recovery&amp;diff=257576</id>
		<title>Talk:Item recovery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Item_recovery&amp;diff=257576"/>
		<updated>2026-05-07T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Talk:Verb:RECOVER to Talk:Item recovery without leaving a redirect: article heavy on mechanics of irem recovery.  Moving to separate article to allow focus on verb alone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I needed something to link to about these changes and no one else has bothered to update any part of the wiki with this info yet (not even a saved post entry)... I&#039;ll pretty it up eventually if no one else does [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 05:43, 2 August 2019 (CDT)&lt;br /&gt;
:I found this tonight, originally created by ARMYJEN, and added it as a helpful link: [[RECOVER (verb)/saved posts]]. It formerly was not linked anywhere; I may also add it as a link on this page: [[Disarm Weapon]]. Hope I did it corectly. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 23:20, 20 March 2020 (CDT)&lt;br /&gt;
::Yep, great job. If the type of edit you&#039;re doing isn&#039;t covered in [[Help:Style]], you&#039;re usually safe if you do it the same way it&#039;s been done in other articles. Worst case if you get it wrong is someone will come behind you and make changes to match the convention. [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 07:18, 21 March 2020 (CDT)&lt;br /&gt;
::Thanks Soliere! I changed the formatting a little bit. I appreciate you linking up the page (can&#039;t believe I forgot!).  [[User:ARMYJEN|ARMYJEN]] ([[User talk:ARMYJEN|talk]]) 15:19, 21 March 2020 (CDT)&lt;br /&gt;
:::Thanks a lot, both of y&#039;all! Advice much appreciated, Om1e5ga. I had wondered if the Saved Posts page being left unlinked meant that it was either incomplete or that it contained questionable info, so am very glad you responded too Armyjen... so we (and everyone else) know that there&#039;s not some odd problem with it. Good job to you both too. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 16:29, 22 March 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_recovery/saved_posts&amp;diff=257575</id>
		<title>Item recovery/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_recovery/saved_posts&amp;diff=257575"/>
		<updated>2026-05-07T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Verb:RECOVER/saved posts to Item recovery/saved posts without leaving a redirect: article heavy on mechanics of irem recovery.  Moving to separate article to allow focus on verb alone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Release===&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = General GemStone IV Discussion&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = 3571&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 07/30/2019&lt;br /&gt;
 | subject = Item Loss Updates!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have released a new item loss system that will work in conjunction with currently existing item loss systems (Disarm Weapon maneuvers, Itchy Curse, hard-skinned creatures, hurling, etc). Previously, items that were involved in these systems would wind up laying on the ground, where they were at risk for being swept up by the &amp;quot;janitor&amp;quot; and lost or being taken by other players. We have instead transitioned to a new system where items will no longer wind up on the ground and will instead be disarmed/cursed/etc &amp;quot;into the shadows&amp;quot; (or equivalent).&lt;br /&gt;
&lt;br /&gt;
Items so disarmed/cursed/etc will no longer be at immediate risk for permanent loss. You will then have up to 90 days to use a new verb (RECOVER) to collect your item from the appropriate room (which will likely be the room it was lost in, but may not always be the case -- see below). You can see a list of your RECOVERable items and their approximate LOCATIONs via RECOVER LIST. If you do not recover your items within 90 days, they will be permanently lost. You can have up to 20 items awaiting recovery. If you exceed this cap, the item awaiting recovery the longest will be permanently lost to make room for the new item. Thus, it is in your best interest to still recover items in a somewhat timely fashion (though you can certainly return to town and heal/spell up and/or come back the next day, and your item will be safe).&lt;br /&gt;
&lt;br /&gt;
RECOVER ITEM should be used for all non-hurling recoveries. This results in a recovery attempt where you will need to empty your hands and kneel down to carefully search for your item. This is a Perception based search, though you will always be able to recover any item given enough time (subsequent RECOVERY attempts in the same room will result in a growing bonus to the recovery roll). The difficulty of the search depends on the nature of the specific item loss system in question (Disarm Weapon recovery difficulty is based on the end result, whereas a weapon bouncing off a tough creature hide is typically very easy to recover). Hurled items are much easier to recover via the RECOVER HURL command -- you merely need to wait for the already existing standard hurling recovery time to expire. Once the time has expired, recovering your item requires no search roll, kneeling, or roundtime.&lt;br /&gt;
&lt;br /&gt;
You can only RECOVER your own items. If, for whatever reason, you cannot recover your own item (perhaps you forgot the exact room it was lost in, or the area is too high level or too dangerous for you, or the area was a temporary quest area, or a now burned warcamp, or you just don&#039;t feel like going back), you will be able to purchase a recovery from the local Adventurer Guild headmaster. This service will cost you a silver fee based on: 1) Your level 2) The length of time that has occurred between the loss and your request [you will have a day before the price starts increasing] 3) The number of prior recovery services you have purchased within the last 90 days. The cost of an individual item&#039;s recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped players that make liberal use of the recovery service).&lt;br /&gt;
&lt;br /&gt;
If you lose an item that you don&#039;t care to recover at all (perhaps you dropped a clear topaz somewhere due to an itchy curse), you can use RECOVER FORGET to remove the item from your recoverables list. Please note that using RECOVER FORGET will result in your item becoming permanently deleted.&lt;br /&gt;
&lt;br /&gt;
The net goal of these changes is both to remove the chance of permanent item loss while also making the various item loss systems a bit more relevant to combat. In addition to the above changes, we have also adjusted the various item loss abilities to reduce/eliminate the long RTs that typically occurred upon the initial disarm attempt. The design goal there is to move the RT from the initial disarm to the recovery attempt, as it is no longer as simple as typing GET to reverse the combat effect of the item loss. These changes also make disarming creatures more relevant, as most will no longer be able to simply pick their weapon back up and immediately attack. The intention is to try to nudge combat to be a little bit more dynamic upon a disarm, such that carrying a backup weapon or runestaff, or having an alternate mode of attack, or retreating temporarily, will be less stressful and more viable than immediately attempting a recovery.&lt;br /&gt;
&lt;br /&gt;
Most existing disarm return abilities (bonding and special weapons, including returners) will continue to work as they have done so in the past. Spirit Servants&#039; (218) interaction with lost items has been modified to work within the new system. Instead of immediately swooping down to pick up lost items, spirit servants will now simply note the location of a lost item by pulsing upon seeing a drop. That specific servant will then remember the location that an item was dropped in for up to an hour. You can then TELL the spirit to RECOVER your item and it will immediately do so, from anywhere in the game. If you dismiss your servant or its duration runs out before you tell it to recover, any subsequent servants will not have any knowledge of your items and you will have to recover the item via one of the normal methods. Spirit Servants will also now linger longer after your resurrection, in order to give you time to issue a recovery command in the event that you get disarmed and die.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Notes:&lt;br /&gt;
&lt;br /&gt;
Disarm Weapon - Roundtimes upon being disarmed have been significantly lowered across the board. The maximum RT that you can now suffer upon your weapon being disarmed is 8 seconds (previously 20). Note that creatures have a setting where they may inflict RT on you in lieu of disarming your weapon -- that RT is unchanged. If you are training for the Warrior Guild with a rattan weapon, the rattan weapon will continue be knocked directly to the ground (instead of the shadows) in order to facilitate reps.&lt;br /&gt;
&lt;br /&gt;
Hard Skin Creatures - Creatures with hard skin or bony protrusions that can knock your items to the ground will no longer inflict RT upon you when this happens. This includes creatures and players with the Brace (1214) spell active.&lt;br /&gt;
&lt;br /&gt;
Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_recovery&amp;diff=257574</id>
		<title>Item recovery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_recovery&amp;diff=257574"/>
		<updated>2026-05-07T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Verb:RECOVER to Item recovery without leaving a redirect: article heavy on mechanics of irem recovery.  Moving to separate article to allow focus on verb alone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{boldmono|RECOVER}} allows one to retrieve items that were {{boldmono|[[Disarm Weapon|DISARM]]}}ed, {{boldmono|[[HURL]]}}ed, or otherwise forced to the ground from one&#039;s hands, usually during the course of combat. &lt;br /&gt;
&lt;br /&gt;
Using the {{boldmono|RECOVER}} verb, players may attempt to find their dropped items with-in 90 days of dropping them, provided they are in the same room the lost item was originally dropped. It is not necessary to kill whatever creature caused the player to drop the item, though it is advisable to at least wait for the creature to move on.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Recover:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recover&lt;br /&gt;
USAGE: RECOVER [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
ITEM         - Attempt to recover a missing item of yours that may be in this room.&lt;br /&gt;
HURL         - Recover your hurled weapon.&lt;br /&gt;
LIST         - View your list of recoverable items.&lt;br /&gt;
FORGET [#]   - Permanently remove an item from your list of recoverable items.&lt;br /&gt;
LOST         - View your list of lost and found items.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER ITEM}} - While kneeling with both hands empty, {{boldmono|RECOVER ITEM}} will allow a character to attempt to find their lost item. Success is not guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on the manner it was lost.&lt;br /&gt;
&lt;br /&gt;
The success formula for {{boldmono|RECOVER ITEM}} is primarily dependent on [[Perception]] and [[Intuition]], as well as the terrain and visibility of the room. [[Presence (402)]] provides a bonus. Every search attempt provides a stacking bonus, ensuring that repeated attempts will always eventually find the item.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER HURL}} - Used to recover weapons {{boldmono|HURL}}ed by the player. Does not require kneeling or empty hands, but one will need to wait approximately 20 seconds after the weapon was {{boldmono|HURL}}ed to use. Generally much easier to find weapons lost this way then in other manners.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER LIST}} - Lists all items you may currently attempt to {{boldmono|RECOVER}}. Items will be removed from this list once they are recovered or after 90 days, whichever comes first. &lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER FORGET}} - Used to remove items you do not intend to recover from your {{boldmono|RECOVER LIST}}. Once removed from the list, they will no longer be recoverable&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RECOVER LOST}} - Lists all items you may currently attempt to purchase back as a lost and found item at the adventurer&#039;s guild.  These are registered items that the janitor has recovered.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Applicable Loss==&lt;br /&gt;
The following actions will result in an item being added to one&#039;s recovery list:&lt;br /&gt;
&lt;br /&gt;
* [[Disarm Weapon]]: Combat Maneuver&lt;br /&gt;
* Itchy curse: The &amp;quot;itch&amp;quot; variant of the [[Curse (715)]] spell, which forces a player to empty their hands and scratch themselves.&lt;br /&gt;
* Hand loss: Attacks (maneuver or otherwise) that cause hand loss may result in a held item to be dropped&lt;br /&gt;
* Corpse loot: Some creatures can loot items off your dead body. &lt;br /&gt;
* Tough skin: Some creatures are covered in hard hide or scales which can cause melee weapons to vibrate out of an attacker&#039;s hands upon impact.&lt;br /&gt;
* Outright theft: Some creatures can steal items from the containers of living characters&lt;br /&gt;
* {{boldmono|[[HURL]]}}: {{boldmono|HURL}}ed weapons that miss or bounce off their target will fall into the shadows&lt;br /&gt;
&lt;br /&gt;
Any other action which causes an item to fall from one&#039;s hand with a message about it falling into the shadows should also result in the item appearing on {{boldmono|RECOVER LIST}}.&lt;br /&gt;
&lt;br /&gt;
==Alternative==&lt;br /&gt;
If one does not wish to go out to the field to {{boldmono|RECOVER}} their item(s) for whatever reason (too dangerous, forgot what room it&#039;s in, just can&#039;t be bothered), they may go to the [[Adventurer&#039;s Guild]] and pay the headmaster to have their item recovered for them. The cost of this method will be between 100 silvers and 500,000 silvers, depending on the character&#039;s level and frequency of use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a registered item does not appear in the {{boldmono|RECOVER}} list&#039;&#039;&#039;, be sure to check {{boldmono|RECOVER LOST}} and if your item is listed, ask the headmaster about {{boldmono|LOST}} as well.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask Reyanna about recovery&lt;br /&gt;
Reyanna says, &amp;quot;You&#039;d like us to recover a lost item for you, XXX?  We can certainly do that.  Which item would you like us to recover?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You attempt to recall any items that you might recover...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.   Lost a runestaff in The Hidden Plateau about 10 minutes ago.&lt;br /&gt;
     The Adventurer&#039;s Guild would likely charge you 37,500 silver to recover it.&lt;br /&gt;
    You can ASK Reyanna to RECOVER 1 to get this back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Adventurer&#039;s Guild cost quotes will increase over time and if you recover other items first.&lt;br /&gt;
Listing complete.&lt;br /&gt;
&amp;gt;ASK Reyanna to RECOVER 1&lt;br /&gt;
Reyanna says, &amp;quot;You&#039;d like us to recover a runestaff?  That will cost you 37,500 silver and will take about an hour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Please CONFIRM your recovery request within the next 30 seconds if this is acceptable to you.]&lt;br /&gt;
&amp;gt;CONFIRM&lt;br /&gt;
Guild Headmaster Reyanna accepts your note and hands you a new one.&lt;br /&gt;
&lt;br /&gt;
Reyanna says, &amp;quot;Very well, I shall issue a bounty for the recovery of a runestaff.  It will likely take about an hour.  Please come back then.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Notes==&lt;br /&gt;
*Only 20 items may be on one&#039;s recovery list at any given time. If a player&#039;s list is already full and another item is lost due to disarm mechanics, the oldest item on the list will be removed and the new item added. Items removed in this manner will no longer be eligible for {{boldmono|RECOVER}}.&lt;br /&gt;
&lt;br /&gt;
*Items which were lost in a manner that involves a d100 roll (ex. [[Disarm Weapon]]) will have their difficulty to be {{boldmono|RECOVER}}ed set by the endroll, items lost in other manners (ex. the itchy curse) will have a set difficulty.&lt;br /&gt;
&lt;br /&gt;
*Items not recovered within 90 days will be lost permanently.&lt;br /&gt;
&lt;br /&gt;
*[[Spirit Servant (218)|Spirit Servants]] can be told to recover an item on your list provided the item was lost with-in the last hour, they were active when the item was lost, and they have not been refreshed/recast since the item was lost.&lt;br /&gt;
&lt;br /&gt;
* Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be {{boldmono|RECOVER}}able, though you may need to unlock/open a chest/door/etc. first to be able to {{boldmono|RECOVER}} your item successfully.&lt;br /&gt;
&lt;br /&gt;
*Only the player that lost an item will be able to retrieve it, either via {{boldmono|RECOVER}} or the alternative.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Previously, weapons or other items forced from a player&#039;s hands during combat would simply drop to the ground, able to be picked up by the first character or creature able to get their hands on them. In an effort to eliminate item loss, &amp;quot;disarm&amp;quot; mechanics were changed so that effects which cause a character to drop weapons no longer make them fall to the ground, but cause them to get lost in the &amp;quot;shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[RECOVER (verb)/saved posts|Saved posts]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[List of creatures that can cause item loss]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:RECOVER}}&lt;br /&gt;
[[Category:Inventory system verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REDEEM&amp;diff=257573</id>
		<title>Verb:REDEEM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REDEEM&amp;diff=257573"/>
		<updated>2026-05-07T00:50:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REDEEM&lt;br /&gt;
|type=Roleplaying, System&lt;br /&gt;
|system=Character mechanics,Collectible,Pay event,Inventory&lt;br /&gt;
|pageintro=The {{boldmono|REDEEM}} verb is a roleplay and system verb.  For roleplay, there are simple, targeted actions that can be used.&lt;br /&gt;
&lt;br /&gt;
It is additionally used with the collectible, inventory, pay event, and player customization systems.&lt;br /&gt;
}}&lt;br /&gt;
==Verb Info==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Verb information for verb &amp;quot;REDEEM&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|People targets:}}&#039;&#039;&#039;&lt;br /&gt;
STANDARD         - You begin to list off (target)&#039;s many redeeming qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Self target:}}&#039;&#039;&#039;&lt;br /&gt;
STANDARD         - You begin to list off your many redeeming qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Creature targets:}}&#039;&#039;&#039;&lt;br /&gt;
STANDARD         - You begin to list off (target)&#039;s many redeeming qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|NOTE:  ONLY first person messaging is listed unless it differs substantially from other versions.  Wedding messaging will only work with your spouse, all other targets default to standard messaging.  Messaging without an option shown applies to all options.  Special scripts and areas may override listed messaging.}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1= Target |header2= |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= Self |modifier2= |1Pview= You begin to list off your many redeeming qualities. |2Pview= N/A |3Pview= Vanah lists off her many redeeming qualities. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Person |modifier2= |1Pview= You begin to list off Vanah&#039;s many redeeming qualities. |2Pview= Cupcake lists off your many redeeming qualities. |3Pview= Cupcake lists off Vanah&#039;s many redeeming qualities. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Creature |modifier2= |1Pview= You begin to list off the rat&#039;s many redeeming qualities. |2Pview= N/A |3Pview= Vanah lists off the rat&#039;s many redeeming qualities. }}&lt;br /&gt;
{{Table end}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REFERRAL&amp;diff=257571</id>
		<title>Verb:REFERRAL</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REFERRAL&amp;diff=257571"/>
		<updated>2026-05-07T00:32:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REFERRAL&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Policy&lt;br /&gt;
|pageintro={{boldmono|REFERRAL}} is a policy system verb. It is part of the {{boldmono|Verb:ASSIST|ASSIST]]}} system, and used to check the status of a referral after a [[GameHost]] has referred you to speak with a [[GameMaster]], or after a GameMaster has placed you back in the referral queue.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|REFERRAL HELP}} or {{boldmono|REFERRAL}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;To check on the status of your referral, type REFERRAL STATUS.&lt;br /&gt;
To cancel your referral, type REFERRAL CANCEL.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|STATUS}}===&lt;br /&gt;
{{boldmono|REFERRAL STATUS}} allows one to check on the current status of their referral in the system.&lt;br /&gt;
&lt;br /&gt;
; Messaging Examples&lt;br /&gt;
* &#039;&#039;&#039;No Referral Pending&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;refer status&lt;br /&gt;
You do not have a REFERRAL pending.  Please type ASSIST if you wish to speak with a HOST.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pending Referral&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;refer status&lt;br /&gt;
Your referral to speak with a GameMaster is pending.&lt;br /&gt;
To cancel your referral, type REFERRAL CANCEL.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CANCEL}}===&lt;br /&gt;
{{boldmono|REFERRAL CANCEL}} allows one to cancel their pending referral.&lt;br /&gt;
&lt;br /&gt;
; Messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;refer cancel&lt;br /&gt;
Your referral has been cancelled.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Verb:ASSIST]]&lt;br /&gt;
* [[Verb:REPORT]]&lt;br /&gt;
&lt;br /&gt;
[[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REFUSE&amp;diff=257570</id>
		<title>Verb:REFUSE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REFUSE&amp;diff=257570"/>
		<updated>2026-05-07T00:22:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REFUSE&lt;br /&gt;
|type=Special case&lt;br /&gt;
|pageintro={{boldmono|REFUSE}} is a special case verb with no currently known usage.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;refuse&lt;br /&gt;
Feeling a bit negative?&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REFUSE&amp;diff=257569</id>
		<title>Verb:REFUSE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REFUSE&amp;diff=257569"/>
		<updated>2026-05-07T00:17:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;{{Verbinfo |verb=REFUSE |type=Special case |pageintro={{boldmono|REFUSE}} is a special case verb with no currently known usage. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REFUSE&lt;br /&gt;
|type=Special case&lt;br /&gt;
|pageintro={{boldmono|REFUSE}} is a special case verb with no currently known usage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REGENERATE&amp;diff=257568</id>
		<title>Verb:REGENERATE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REGENERATE&amp;diff=257568"/>
		<updated>2026-05-07T00:13:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REGENERATE&lt;br /&gt;
|type=System&lt;br /&gt;
|profession=Empath&lt;br /&gt;
|system=Magic&lt;br /&gt;
|pageintro=The {{boldmono|REGENERATE}} verb is used by an [[empath]] with knowledge of the [[Regeneration (1150)]] spell.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Messaging===&lt;br /&gt;
* &#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;regenerate&lt;br /&gt;
Points of silvery light begin to flicker around you.  Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Failure Due to Cooldown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;regenerate&lt;br /&gt;
You gather your strength and attempt to mend your wounds, but you are far too exhausted for this arduous task.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Empath, not Trained in Spell&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are not experienced enough to harness such power!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Non-Empath&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;While you feel like it occasionally in the morning, you&#039;re just not a troll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Regeneration (1150)]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REGISTER&amp;diff=257566</id>
		<title>Verb:REGISTER</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REGISTER&amp;diff=257566"/>
		<updated>2026-05-07T00:04:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REGISTER&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Inventory,Policy&lt;br /&gt;
|pageintro={{boldmono|REGISTER}} is an inventory system verb that allows uses to register items they wish to keep a record off, including the item&#039;s current properties.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    REGISTER {item}      - Record the details of an item in your registration record&lt;br /&gt;
    REGISTER INFO {item} - Get information on the most recent registration of an item&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Item===&lt;br /&gt;
{{boldmono|REGISTER {item} }}can be used anywhere, so long as the item being targeted is in hand.&lt;br /&gt;
&lt;br /&gt;
; Messaging Examples&lt;br /&gt;
* &#039;&#039;&#039;Target Item not Held&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;register ring&lt;br /&gt;
You&#039;ll need to hold your ring in your hand in order to register it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Target Item in Hand&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;register back&lt;br /&gt;
Your item, &amp;quot;a weathered dark spidersilk backpack&amp;quot;, has been registered.  Please remember that this is not proof of ownership.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|INFO}}===&lt;br /&gt;
{{boldmono|REGISTER INFO {item} }}is used to obtain the most recent registration of an item.  This can be done anywhere, however, an [[NPC]] found at the Registrar&#039;s Office in [[Wehnimer&#039;s Landing]] offers additional [[roleplay]] interaction.&lt;br /&gt;
&lt;br /&gt;
; Messaging Examples&lt;br /&gt;
* &#039;&#039;&#039;Anywhere&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;register info cloak&lt;br /&gt;
The hooded cloak was last registered to you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;register info ring&lt;br /&gt;
There is no recorded information available for the fused wedding ring.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Registrar&#039;s Office&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;register info kna&lt;br /&gt;
The elderly clerk says, &amp;quot;Ah, yes.  I recognize that item.  One moment, please.&amp;quot;  The clerk rummages through some papers on the desk and finally pulls one out.  &amp;quot;It would seem that your knapsack there was last registered to XXXX.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
* [[Verb:INSPECT]]&lt;br /&gt;
* [[Item registration]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Item_registration&amp;diff=257564</id>
		<title>Item registration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Item_registration&amp;diff=257564"/>
		<updated>2026-05-06T23:46:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Verb:REGISTER to Item registration without leaving a redirect: Page has additional inventory/item registration details that take focus from the verb.  moving to separate page until we can determine how to proceed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;REGISTER&#039;&#039;&#039; is a verb mainly used to register items and their properties into a database. It is also used to select a [[surname]] at each respective town&#039;s clerk.  This article currently addresses {{boldmono|REGISTER}} with regards to items.&lt;br /&gt;
&lt;br /&gt;
One should register every item of importance to him or her.  Items may be {{boldmono|REGISTER}}ed anywhere, but players can only find out who an item is registered to in the &#039;&#039;&#039;REGISTRAR&#039;S OFFICE&#039;&#039;&#039;, located in every major town.  These offices are located in the administrative buildings such as &#039;&#039;&#039;Moot Hall&#039;&#039;&#039; in [[Wehnimer&#039;s Landing]] ([[lich (software)|Lich]] room# 13845).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Register (most places):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;register&lt;br /&gt;
Usage:&lt;br /&gt;
REGISTER {item} - Record the details of an item in your registration record&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Register in a Registrar&#039;s Office booth:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;acc&lt;br /&gt;
You accept XXXX&#039;s offer and are now holding a large woven moss knapsack.&amp;lt;br&amp;gt;&amp;gt;go cur&amp;lt;br&amp;gt;You move behind the curtain with some trepidation&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Registrar&#039;s Office, Booth&lt;br /&gt;
|desc=You&#039;ve entered a space which is wedged between two rows of filing cabinets and sectioned off by a heavy brocade curtain.  In it is a simple modwir desk with an elderly clerk sitting behind it, peering over the mounds of paper which surround him.  He snorts to himself once, mutters something under his breath, then returns to work.  You also see an elderly clerk and a neatly-lettered sign.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&#039;&#039;&#039;Register:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
REGISTER {item}      - Record the details of an item in your registration record&lt;br /&gt;
&#039;&#039;&#039;REGISTER INFO {item} - Get information on the most recent registration of an item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;register info kna&lt;br /&gt;
The elderly clerk says, &amp;quot;Ah, yes.  I recognize that item.  One moment, please.&amp;quot;  The clerk rummages through some papers on the desk and finally pulls one out.  &amp;quot;It would seem that your knapsack there was last registered to XXXX.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
In the event of item loss due to a game bug [[GameMaster]]s will replace items using the information contained in the registration database.  Thus, whenever an item is altered by a [[merchant]], or another player, it should be re-registered.  This includes attunement status, [[enchant]]ing, [[ensorcell]]ment, [[alteration]], [[lightening]] and [[deepening]].  Most merchants will register an item under your character before returning it to you when working on it, but not always.&lt;br /&gt;
&lt;br /&gt;
In the event of an item being disarmed, the [[Loresinging|Loresong]] on an item will only show the name of the person disarmed if the item was registered prior to being disarmed.&lt;br /&gt;
&lt;br /&gt;
One can {{boldmono|[[INSPECT]]}} an item to see how long ago it was registered.  &lt;br /&gt;
&lt;br /&gt;
Whether an item is registered will appear in parentheses after an item in a [[locker|locker manifest]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&#039;&#039;&#039;Locker manifest&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
On a weapon rack:&lt;br /&gt;
65    a blackened mithglin hatchet with a stout fel haft&lt;br /&gt;
66    a fir-handled rolaren-spiked maul&lt;br /&gt;
67    some supple kidskin gloves embroidered with veniom threads&lt;br /&gt;
68    a perfect vultite maul with black rolton fleece wound about its haft &#039;&#039;&#039;(registered)&#039;&#039;&#039; (marked)&lt;br /&gt;
69    some brilliant white boots reinforced with veniom threads &#039;&#039;&#039;(registered)&#039;&#039;&#039;&lt;br /&gt;
70    some brilliant white boots reinforced with veniom threads&lt;br /&gt;
71    some supple kidskin gloves embroidered with veniom threads&lt;br /&gt;
72    a monir-hilted vaalorn short sword (marked)&lt;br /&gt;
73    a glaes-banded silvery orase staff&lt;br /&gt;
74    a crystal-hafted void black warlance &#039;&#039;&#039;(registered)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspect&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;register my staff&lt;br /&gt;
Your item, &amp;quot;a faenor-banded silvery lor staff&amp;quot;, has been registered.  Please remember that this is not proof of ownership.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;insp my staf&lt;br /&gt;
You carefully inspect your silvery lor staff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a faenor-banded silvery lor staff requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You remember that you registered this item about a minute ago.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of lor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
;Posted 10 Jan 2015&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;I&#039;d like to take a moment to remind everyone what registering does, and why it&#039;s important. When you REGISTER an item, it creates a snapshot of that item at that time. It doesn&#039;t offer any tracking, it doesn&#039;t create a paper trail to where the item is. But it gives us an idea of how to rebuild the item, should we be able to figure out what happened to it. Without registering, staff cannot rebuild an item if it comes down to needing that. There are a slew of reasons why we may need to review a registration of an item. It&#039;s not always if you lost your item. So using the REGISTER command is very important. It doesn&#039;t hurt to register something you&#039;ve already registered, especially if the properties may have changed (you should definitely update a registered entry when something changes). &lt;br /&gt;
&lt;br /&gt;
The casual player tends to have about 30 to 50 registrations over a character&#039;s lifetime. Someone who goes to a lot of merchant events, or gets a lot of merchant work, usually have about 200 to 300 registered items over the character&#039;s lifetime. Someone who is very thorough with their registering might have 500 or so entries per registration category (we have a few, not many). These are good, healthy numbers. However, something seems to have changed recently. I&#039;m not sure if someone has built a function to automatically register items. But it seems people are registering, well, everything. Someone registered what I believe was an alchemy mule character. Every single alchemy reagent and gem. Several times.&lt;br /&gt;
&lt;br /&gt;
So that brings me to the next subject. &#039;&#039;&#039;Erroneous registering&#039;&#039;&#039;. When we only have several dozen registration logs to review, we typically can find what we&#039;re looking for pretty quickly. But when there are thousands, the chance for human error increases quite a bit. And it can take us a long time to review things. Unfortunately, our system requires us to go through only a set number of entries at a time. This could definitely increase the likelihood that we can&#039;t do anything about your given situation.&lt;br /&gt;
&lt;br /&gt;
Register responsibility in 2015! Friends don&#039;t let friends loop through inventory! Try not to read between the lines. Registering is needed, but in moderation.&lt;br /&gt;
&lt;br /&gt;
~Wyrom, APM&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character guide]]&lt;br /&gt;
*[[Mark]]&lt;br /&gt;
*[[Curse]]&lt;br /&gt;
*[[Disarm Weapon]]&lt;br /&gt;
*[[Limb Disruption]]&lt;br /&gt;
*[[Weapon Fire]]&lt;br /&gt;
&lt;br /&gt;
[[category:New Player]][[category:Verbs]][[Category: Item Mechanics]][[Category:Inventory system verbs]]&lt;br /&gt;
{{DEFAULTSORT:REGISTER}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=257561</id>
		<title>Settlement of Reim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=257561"/>
		<updated>2026-05-06T22:38:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* REIM (verb) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:Reim.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settlement of Reim&#039;&#039;&#039; is the first permanently available [https://en.wikipedia.org/wiki/Dungeon_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups:&lt;br /&gt;
# 1-30&lt;br /&gt;
# 31-60&lt;br /&gt;
# 61-90&lt;br /&gt;
# 91-100&lt;br /&gt;
&lt;br /&gt;
The quest area is roughly 200 rooms split into four quadrants. Players have two hours to complete the quest or hunt within the area. Creatures scale to the characters&#039; levels and are all [[non-corporeal]] [[undead]].&lt;br /&gt;
{{TOC limit|2}} &lt;br /&gt;
== Entry ==&lt;br /&gt;
&lt;br /&gt;
The entry is beneath [[Icemule Trace]] on [[Thurfel&#039;s Island]].  Find the watery vortex just off of a pier (Lich room #9147).  Venture into the vortex and through the cavernous approach to begin the quest. &lt;br /&gt;
&lt;br /&gt;
For those who wish to navigate there on their own - From Icemule Town Center: {{boldmono|s, w, w, sw, s, climb well, down, go limb, down, down, down, down, down, down, go stair, down, down, down, down, s, se, e, s, down, s, s, s, se, go bridge, s, sw, s, climb stalag, s, se, go stones, e, ne, n, e, ne, ne, e, go pier, go vortex, up, up, up, go path}}.&lt;br /&gt;
&lt;br /&gt;
[[Premium]]/[[Platinum]] subscribers will be able to access this quest on a daily cooldown of 22 hours. [[Standard subscription|Standard]] and [[F2P]] subscribers will need to purchase a token which will be available in the [[SimuCoin]]s store.  A transport options from other realms to the quest is available at a higher reputation level. This will cost energy (500 energy) that can be earned by killing creatures within Reim. The command is {{boldmono|[[#REIM (verb)|REIM TRANSPORT]]}}.&lt;br /&gt;
&lt;br /&gt;
Characters looking to group up with someone in a different level instance can flag themselves to enter a higher level instance with {{boldmono|[[#REIM (verb)|REIM LEVEL]]}}, but be warned, creatures are much harder.&lt;br /&gt;
&lt;br /&gt;
=== SimuCoin Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Item||Cost||Cost ($)||Function||Appearance&lt;br /&gt;
{{#section:SimuCoin|Reimitems}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression and Rare Spawns ==&lt;br /&gt;
&lt;br /&gt;
As you progress through the quest you will encounter &amp;quot;rarely spawned&amp;quot; creatures. These are higher level and have different names.  You must kill the &#039;&#039;&#039;rare spawns&#039;&#039;&#039; in order to progress through the quest. There are a total of eight different areas. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* The Township (AKA the village)&lt;br /&gt;
* The Approach (AKA the road)&lt;br /&gt;
* The Courtyard&lt;br /&gt;
* The Servant Wing&lt;br /&gt;
* The Visitor Wing&lt;br /&gt;
* The Royal Wing&lt;br /&gt;
* The Throne Room&lt;br /&gt;
* The Treasury&lt;br /&gt;
&lt;br /&gt;
If you are blocked when trying to go through a gate/door to the next area, you still need to kill a rare spawn. You can check your progression using the {{boldmono|[[#REIM (verb)|REIM INFO]]}} command and see which area you are currently flagged to enter up to.&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
If you die, you will be swept up by gentle, groping, ethereal hands.  It will cost energy and reputation to raise the character, which will be dumped out in a safe room back at the entrance or where you entered the quest from with {{boldmono|REIM TRANSPORT}}. To avoid being pulled away you can [[lifekeep]] yourself at any time or have a friend do so.  You are limited to one death per quest run.  The resurrection mechanics can also be turned off via {{boldmono|[[#REIM (verb)|REIM DEATH]]}} and bodies will simply be deposited outside of the quest.&lt;br /&gt;
&lt;br /&gt;
== Invasions == &lt;br /&gt;
&lt;br /&gt;
If a group of four or more is questing together, an automated invasion may be triggered!  This consists of 2-4 creatures for each character throughout the area of the quest you are in.  This has a cooldown and will not happen all the time.&lt;br /&gt;
&lt;br /&gt;
== Reputation ==&lt;br /&gt;
&lt;br /&gt;
Characters can earn reputation by killing within the quest.  Reputation will allow access to new features and gain more quest energy.  A character&#039;s attack and defense boosts will also be scaled up based on its reputation.&lt;br /&gt;
&lt;br /&gt;
Reputation Levels:&lt;br /&gt;
* 0-1000 - Neutral&lt;br /&gt;
* 1000-2500 - Friendly&lt;br /&gt;
* 2500-4500 - Amiable&lt;br /&gt;
* 4500-7000 - Revered&lt;br /&gt;
* 7000-10000 - Exalted&lt;br /&gt;
* 10000 - Ally&lt;br /&gt;
&lt;br /&gt;
== Quest Energy ==&lt;br /&gt;
&lt;br /&gt;
Quest energy is earned by killing creatures within Reim. This energy can be used for a few {{boldmono|[[#REIM (verb)|REIM BOOST]]}}, {{boldmono|[[#REIM (verb)|REIM CAMP]]}} access, and {{boldmono|[[#REIM (verb)|REIM TRANSPORT]]}} into the quest. The higher amount of reputation you have, the more quest energy you can save with a maximum of 3000.&lt;br /&gt;
&lt;br /&gt;
== Ethereal Scrip ==&lt;br /&gt;
Creatures and boxes have [[ethereal scrip]] to collect to spend in the [[Reim Base Camp]].&lt;br /&gt;
&lt;br /&gt;
== REIM (verb) ==&lt;br /&gt;
{{main|Verb:REIM}}&lt;br /&gt;
Use the {{boldmono|REIM}} verb to get the status of time left, achievements, and to set certain options such as hunting with a higher level group.  It is intended that this verb cannot be used while in roundtime.&lt;br /&gt;
&lt;br /&gt;
{{#section:Verb:REIM|help}}&lt;br /&gt;
&lt;br /&gt;
== Traps == &lt;br /&gt;
&lt;br /&gt;
Randomized throughout the quest area are traps.  Some will require you to react and respond.  Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after being prompted to react.  If you respond wrong you will still have a randomized chance to avoid the trap... or suffer.  There are some traps that are unavoidable.&lt;br /&gt;
&lt;br /&gt;
=== Blowgun ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A slender ethereal blowgun appears from the shadows nearby, aimed right for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;lean&lt;br /&gt;
You quickly lean to avoid the ethereal dart!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bow ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An ethereal bow appears from the shadows nearby, aimed right for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;lean&lt;br /&gt;
You quickly lean to avoid the ethereal arrow!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the correct reaction, an [[SMR]] follows. Success can still incur RT:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An ethereal bow appears from the shadows nearby, aimed right for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[SMR result: 75 (Open d100: 43)]&lt;br /&gt;
You move quickly out of the path of the arrow, narrowly escaping its wrath!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chain ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An ethereal chain lashes out from the shadows straight for you!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;lean&lt;br /&gt;
You quickly lean to avoid the ethereal chain!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A pair of ethereal hands shoot up from the ground, straight for your legs!&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;gt;jump&lt;br /&gt;
You quickly jump to avoid the ethereal hands!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pitfall ===&lt;br /&gt;
This takes the group leader, or a loner, and drops you into a pitfall trap with another creature.  You can try to escape but the creature has a chance to block you.&lt;br /&gt;
&lt;br /&gt;
Other members of your group (or random people walking by) can jump in and help you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Retsgirl asks, &amp;quot;Hey Retser, you&#039;re looking cute today. Want to go for a walk in this village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Why yes, yes I would, this is so romantic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RETSGIRL DECIDES TO MOVE NORTHEAST.&lt;br /&gt;
&lt;br /&gt;
Retsgirl plummets into a pitfall trap as something chases her in.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;OMG NO! I SAIF YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
go trap&lt;br /&gt;
You make a flying leap into the pitfall trap!&lt;br /&gt;
&lt;br /&gt;
[Pitfall Trap]&lt;br /&gt;
The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant.&lt;br /&gt;
Also here: Retsgirl&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
incant DEATHbyretser&lt;br /&gt;
&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an unworldly servant.&lt;br /&gt;
It dies&lt;br /&gt;
You feel a sudden surge of energy rush over your body!&lt;br /&gt;
Your reputation with Reim just got better.&lt;br /&gt;
The unworldly servant is consumed by ethereal flames as she falls to the ground.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ladies first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Retsgirl climbs up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
You climb up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
Retsgirl exclaims, &amp;quot;My HERO!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
Randomly generated throughout the quest are treasure chests that can be {{boldmono|[[SEARCH]]}}ed.  These have a chance for creatures, quest energy/reputation, and clumps of dirt that have potential for nice prizes!&lt;br /&gt;
&lt;br /&gt;
== Achievements == &lt;br /&gt;
&lt;br /&gt;
There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with. &lt;br /&gt;
&lt;br /&gt;
# Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
# Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
# Slay all the rare creatures within Reim.&lt;br /&gt;
&lt;br /&gt;
== Tips for Success ==&lt;br /&gt;
*You can leave during your 2 hours and re-enter penalty free. You can check your time left using {{boldmono|REIM TIME}}.  Note that Reim uses real-world time, NOT in-game time as things like spell durations do.&lt;br /&gt;
*An exception are the Emperor and Empress in the Throne Room: they are on an in-game ten minute timer instead.  This means that if you need to leave for some reason and disconnect from the game, your overall Reim timer is still counting down your entry&#039;s two hours, but the Emperor &amp;amp; Empress will not de-spawn while you are not in-game.&lt;br /&gt;
*Know where your safe rooms are, you&#039;re going to get overwhelmed sometime and need a rest. Rooms with a vortex are generally safe rooms.&lt;br /&gt;
*Pitfalls are safe rooms after you kill the mob inside it, don&#039;t be afraid to jump in if you need a rest!&lt;br /&gt;
*Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.&lt;br /&gt;
*Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.&lt;br /&gt;
*Make sure your first-timers know about the {{boldmono|REIM}} verb and how the flagging system works.&lt;br /&gt;
*Don&#039;t wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:settlement_of_reim.png|850px]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[History of Reim]]&lt;br /&gt;
*[[Reim Base Camp]]&lt;br /&gt;
*[[Reim Fortress Defense]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/The%20Settlement%20of%20Reim/view Officials Folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Settlement of Reim| ]]&lt;br /&gt;
[[Category: Pay Quests]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257560</id>
		<title>Verb:REIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257560"/>
		<updated>2026-05-06T22:37:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REIM&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Reim,Quest&lt;br /&gt;
|pageintro={{TOCright}}&lt;br /&gt;
The {{boldmono|REIM}} is used to view information, both current and long term, for entry in the [[Settlement of Reim]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|HELP REIM}} or {{boldmono|REIM}} by itself.  [[#HELP (OPTION)|{{boldmono|REIM HELP {OPTION}}}]] offers a submenu of in-depth help topics.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=help /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{blue|Usage:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM {OPTION}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Options:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM INFO - Displays your Quest Time, Flagging, Energy, Reputation, and Ethereal Scrip&lt;br /&gt;
  REIM BOOST - Displays your boost options: Attack, Defense, Mana, Stamina, and Heal.&lt;br /&gt;
  REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
  REIM CAMP - This will let you transport to the Reim Base Camp.&lt;br /&gt;
  REIM ACHIEVEMENT - Checks and tracks your achievements within Reim.&lt;br /&gt;
  REIM TASK - Checks your Task Status.&lt;br /&gt;
  REIM DEATH - Lets you set yourself to use or not use the Reim death system.&lt;br /&gt;
  REIM LEVEL - Lets you manually set to hunt in a higher level group.&lt;br /&gt;
  REIM GROUP - Lets you list your character or check for others looking for group.&lt;br /&gt;
  REIM CONVERT - Lets you convert ethereal scrip to quest energy.&lt;br /&gt;
  REIM CLEAR - Allows you to reset your quest progress.&lt;br /&gt;
  REIM HELP - Displays some general information and help for Reim.&amp;lt;/pre&amp;gt;&amp;lt;section end=help /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|INFO}}===&lt;br /&gt;
{{boldmono|REIM INFO}} is used to check current quest progress, as well as long term status information.  This will also display if one uses [[Verb:REPUTATION#REIM|{{boldmono|REPUTATION REIM}}]] in place of {{boldmono|REIM INFO}}.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim info&lt;br /&gt;
&amp;lt;section begin=info /&amp;gt; &#039;&#039;&#039;{{blue|REIM INFO}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  You are currently flagged for entry for up to the &#039;&#039;&#039;{{blue|village.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Fortress Defense}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  Times Defended: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Times Failed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Round Completed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Score: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Contribution: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|General Information}}&#039;&#039;&#039;&lt;br /&gt;
  Time until next premium entry:  &#039;&#039;&#039;{{blue|You are ready to quest again!}}&#039;&#039;&#039;&lt;br /&gt;
  Your reputation rank with the Reim Base Camp: &#039;&#039;&#039;{{blue|Neutral}}&#039;&#039;&#039;&lt;br /&gt;
  Total Reputation: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  Total Quest Energy: &#039;&#039;&#039;{{blue|0/500}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip for this run: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  You have slain a total of &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039; creatures within Reim.&amp;lt;section end=info /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|BOOST}}===&lt;br /&gt;
{{boldmono|REIM BOOST}} is used to display boost options available within the Settlement of Reim, along with quest energy cost.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Outside of Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim boost&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM BOOST}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You cannot use these boosts outside of the settlement of Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Within Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim boost&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM BOOST {OPTION} }}&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;{{blue|{OPTIONS} }}&#039;&#039;&#039;&lt;br /&gt;
  The Attack and Defensive boosts scale with your reputation.&lt;br /&gt;
  ATTACK   - Provides an all out offensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current attack strength boost: 25&lt;br /&gt;
              Current casting strength boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  DEFENSE  - Provides an all out defensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current defensive strength boost: 25&lt;br /&gt;
              Current casting defense boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  HEAL     - Restores a portion of health at the cost of 250 energy for 50 health.&lt;br /&gt;
  MANA     - Restores a portion of mana at the cost of 250 energy for 50 mana.&lt;br /&gt;
  STAMINA  - Restores a portion of stamina at the cost of 250 energy for 75 stamina.&lt;br /&gt;
  &lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|2500}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TRANSPORT}}===&lt;br /&gt;
{{boldmono|REIM TRANSPORT}} will move one to the first room of Reim for the cost of 500 quest energy.  It does require confirmation to proceed.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim transport confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TRANSPORT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Do you want to expend 500 of your 3000 energy to be transported to Reim?}}&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;{{blue|[Please use this command again within 30 seconds to CONFIRM.]}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;reim transport confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TRANSPORT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
&lt;br /&gt;
Wisps of ethereal energy start to appear and undulate in a circle beneath your feet.  Stray tendrils slowly circle your body in a chaotic motion.  Glancing down, you watch your body shift into a shapeless mass, and panic sets in as the world turns white.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CAMP}}===&lt;br /&gt;
{{boldmono|REIM CAMP}} works in a similar way to [[#TRANSPORT|{{boldmono|REIM TRANSPORT}}]], but transports one to the [[Reim Base Camp]] for the cost of 100 quest energy.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim camp confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CAMP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Do you wish to transport yourself to the Reim Base Camp for 100 energy?}}&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;{{blue|[Please use this command again within 30 seconds to CONFIRM.]}}&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;reim camp confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CAMP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wisps of ethereal energy start to appear and undulate in a circle beneath your feet.  Stray tendrils slowly circle your body in a chaotic motion.  Glancing down, you watch your body shift into a shapeless mass, and panic sets in as the world turns white.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|ACHIEVEMENT}}===&lt;br /&gt;
{{boldmono|REIM ACHIEVEMENT}} displays various achievements completed within Reim and [[Reim Fortress Defense]], including rare kills and titles earned.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;REIM ACHIEVEMENT&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM ACHIEVEMENTS}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
  Progress: &#039;&#039;&#039;{{blue|198277/100000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
  Progress: &#039;&#039;&#039;{{blue|10000/10000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Slay all the rare creatures within the Settlement of Reim.&lt;br /&gt;
   You have slain the following rares in the village of Reim:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Shopkeeper    The Innkeeper    The Bartender    The Patrol Leader}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares on the road to Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Bandit Lord    The Bandit Lady    The Gypsy Queen    The Gypsy King    The Guard Captain}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares in the courtyard of Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Wall Captain    The Drill Sergeant    The Stable Hostler    The Dungeon Master    The Master Torturer}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares within Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Butler    The Cook    The Knight Captain    The Foreign Dignitary    The Royal Prince}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Royal Princess    The Royal Jester    The Emperor    The Empress}}&#039;&#039;&#039;&lt;br /&gt;
   You have slain &#039;&#039;&#039;{{blue|23/23}}&#039;&#039;&#039; rares.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Base Camp}}&#039;&#039;&#039;&lt;br /&gt;
   Total Contribution: &#039;&#039;&#039;{{blue|3628/100000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares while defending the Fortresses of Reim:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Sapper Lord    The Sapper Lady    The Raid Leader    The Dark Knight    a Massive Butcher}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|a Slender Mercenary    a Darkly Hooded Figure    The Crimson Count    The Kennel Master}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Royal Inquisitor    a Towering Crusader    ? ??????? ?????????    ??? ?????? ??? ????}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|??? ???? ?????    ??? ????????? ?????? ?????    ??? ?????? ??? ????    ??? ???? ???? ??}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Thane Wedge    ??? ???? ?????????? ???????    ??? ???????? ?????}}&#039;&#039;&#039;&lt;br /&gt;
   You have slain &#039;&#039;&#039;{{blue|12/20}}&#039;&#039;&#039; rares.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|You have access to the following titles}}&#039;&#039;&#039;&lt;br /&gt;
   Butcher of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE BUTCHER OF REIM.]&lt;br /&gt;
   Paragon of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE PARAGON OF REIM.]&lt;br /&gt;
   Huntress of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE HUNTRESS OF REIM.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TASK}}===&lt;br /&gt;
{{boldmono|REIM TASK}} displays current task status for Reim.  It is also used to [[Verb:ABANDON|{{boldmono|ABANDON}}]] a task.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim task&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TASK}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Reim tasks are available at the tavern in the Reim Base Camp.&lt;br /&gt;
  Completing tasks will reward you with experience, scrip, and reputation.&lt;br /&gt;
&lt;br /&gt;
  You can get a bounty by using, GET BOARD while at the bounty board.&lt;br /&gt;
  You can turn in a bounty by using, TURN BOARD while at the bounty board.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Current Task}}&#039;&#039;&#039;&lt;br /&gt;
  You were tasked with: Hunting down the Emperor of Reim.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|New Task Eligibility:}}&#039;&#039;&#039; You are ready for a new task.&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Total Bounties Completed:}}&#039;&#039;&#039; 156&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TASK {OPTION} }}&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;{{blue|{OPTIONS} }}&#039;&#039;&#039;&lt;br /&gt;
  ABANDON - Abandons your current task.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|DEATH}}===&lt;br /&gt;
{{boldmono|REIM DEATH}} allows a user to toggle use of the Reim death system.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim death&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM DEATH}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to use or not use the Reim death system.&lt;br /&gt;
  You are currently set to &#039;&#039;&#039;{{blue|use}}&#039;&#039;&#039; the Reim death system.&lt;br /&gt;
  To change this setting you can use REIM DEATH CONFIRM.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim death system will stop your bleeding, return you to life,&lt;br /&gt;
    and return you to where you started the quest from.  This will cost you&lt;br /&gt;
    a portion of your quest energy and reputation.&lt;br /&gt;
   Not using the Reim death system will remove your corpse from the quest to&lt;br /&gt;
    where you entered it from.&lt;br /&gt;
   Lifekeeping your body will prevent either of the above mentioned&lt;br /&gt;
    from happening altogether.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LEVEL}}===&lt;br /&gt;
{{boldmono|REIM LEVEL}} is used to allow one to join higher level groups during an active Reim excursion.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim level&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM LEVEL}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to hunt in a higher level group.&lt;br /&gt;
  You are currently set to &#039;&#039;&#039;{{blue|not hunt in a higher level instance.}}&#039;&#039;&#039;&lt;br /&gt;
  To change this setting you can use REIM LEVEL CONFIRM.&lt;br /&gt;
  You can also clear this setting by using REIM LEVEL CLEAR.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim level system will allow you to hunt in a higher level&lt;br /&gt;
            instance if specified.&lt;br /&gt;
          You can only hunt one level group higher.&lt;br /&gt;
          Your creatures will be scaled to be harder than your level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|GROUP}}===&lt;br /&gt;
{{boldmono|REIM GROUP}} is used to toggle whether one is looking for a group to join for a Reim excursion, as well as list groups who are actively seeking for others to join in one.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim group&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM GROUP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to be looking for group.&lt;br /&gt;
  You are currently set to &#039;&#039;&#039;{{blue|not looking for a group.}}&#039;&#039;&#039;&lt;br /&gt;
  To change this setting you can use REIM GROUP CONFIRM.&lt;br /&gt;
  You can also clear this setting by using REIM GROUP CLEAR.&lt;br /&gt;
  You can also list those who are looking for group with REIM GROUP LIST.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim GROUP system will allow you to list yourself&lt;br /&gt;
            as looking for group so you may seek out other adventurers.&lt;br /&gt;
          You still need to meet up with each other.&lt;br /&gt;
          Normal Reim restrictions still apply.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CONVERT}}===&lt;br /&gt;
{{boldmono|REIM CONVERT}} is used to convert [[ethereal scrip]] to quest energy.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim convert&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CONVERT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this allows you to convert 1000 ethereal scrip to 250 quest energy.&lt;br /&gt;
   To proceed, please use REIM CONVERT CONFIRM.&lt;br /&gt;
&lt;br /&gt;
  NOTE: This is an irreversible conversion.&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|2400}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|180985}}&#039;&#039;&#039; ethereal scrip.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CLEAR}}===&lt;br /&gt;
{{boldmono|REIM CLEAR}} is used to reset current or active Reim quest progress.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Outside of Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim clear&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Reim Clear}}&#039;&#039;&#039;&lt;br /&gt;
    This command can only be used if you are actively questing within the Settlement of Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - During Current Quest in Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|HELP (OPTION)}}===&lt;br /&gt;
{{boldmono|REIM HELP (OPTION)}} covers general information and help for Reim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim help&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  REIM HELP {OPTION}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Options:}}&#039;&#039;&#039;&lt;br /&gt;
  WHERE        - Where is Reim?&lt;br /&gt;
  WHAT         - What is the Settlement of Reim?&lt;br /&gt;
  DEATH        - What happens when I die in Reim?&lt;br /&gt;
  REPUTATION   - What is Reputation?&lt;br /&gt;
  ENERGY       - What is quest energy?&lt;br /&gt;
  SCRIP        - What is ethereal Scrip?&lt;br /&gt;
  CAMP         - What and where is the Reim Base Camp?&lt;br /&gt;
  RFD          - What and where is Reim Fortress Defense?&lt;br /&gt;
&lt;br /&gt;
  For more information you can visit the wiki at: [[Settlement of Reim]]&lt;br /&gt;
  You can also visit the [https://ptb.discord.com/channels/226045346399256576/1083907852000841801 Discord official forums] and find out more.&lt;br /&gt;
  Look in the Settlement of Reim Folder under the QUESTS, EVENTS, and SIMUCOINS category.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|WHERE}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WHERE&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Where do I find Reim?}}&#039;&#039;&#039;&lt;br /&gt;
   The Settlement of Reim is located beneath Icemule Trace just off&lt;br /&gt;
   of Thurfel&#039;s Island.  Once you reach Thurfel&#039;s island you will need&lt;br /&gt;
   to find a watery vortex near a short pier.&lt;br /&gt;
&lt;br /&gt;
   You will also be able to TRANSPORT to Reim from most towns once&lt;br /&gt;
   you reach friendly REPUTATION or higher with the Reim Base Camp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|WHAT}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;WHAT&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|What is the Settlement of Reim?}}&#039;&#039;&#039;&lt;br /&gt;
   The Settlement of Reim is an always available level-group&lt;br /&gt;
   instanced quest.  Once inside, you will need to progress&lt;br /&gt;
   through Reim&#039;s treacherous grounds.  Your might will be tested&lt;br /&gt;
   by traps, invasions, and the denizens of Reim.  As you move&lt;br /&gt;
   through the grounds you will be blocked by certain gates&lt;br /&gt;
   and doors that can only be passed by killing an appropriate&lt;br /&gt;
   rare spawn.  Rare spawns are mini-bosses that look like,&lt;br /&gt;
   &amp;quot;The Butler&amp;quot; or &amp;quot;The Knight Captain&amp;quot;.  Upon killing one,&lt;br /&gt;
   you will be granted a flag to continue.  Continue on this&lt;br /&gt;
   path until you reach the throne room where you will face&lt;br /&gt;
   the Emperor and Empress themselves!&lt;br /&gt;
&lt;br /&gt;
   After killing the Emperor and Empress and reaching the vault&lt;br /&gt;
   to explore Reim until your time is up.  You may continue&lt;br /&gt;
   to gain REPUTATION, ENERGY, and SCRIP until you reach a maximum&lt;br /&gt;
   or your time is up.  You can view your progress on any of the&lt;br /&gt;
   aforementioned by using the REIM INFO command.&lt;br /&gt;
&lt;br /&gt;
   As you quest within Reim you will be able to earn achievements&lt;br /&gt;
   that unlock new and unique titles!  To check your progress&lt;br /&gt;
   use the REIM ACHIEVEMENT command.&lt;br /&gt;
&lt;br /&gt;
   The quest itself is split into the following level instances:&lt;br /&gt;
   1-30&lt;br /&gt;
   31-60&lt;br /&gt;
   61-90&lt;br /&gt;
   91-100&lt;br /&gt;
   You will be able to move up one level-instance by using the&lt;br /&gt;
   REIM GROUP command.&lt;br /&gt;
&lt;br /&gt;
   At this time Reim is available to premium subscribers once&lt;br /&gt;
   a day on a 22 hour cooldown.  You can also purchase an entry token&lt;br /&gt;
   from the SIMUCOIN store.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|DEATH}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;DEATH&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Death}}&#039;&#039;&#039;&lt;br /&gt;
   Upon dying your body will receive &amp;quot;a thin ethereal haze&amp;quot; that settles over it.&lt;br /&gt;
   This will flag your body as ready for pickup by Reim&#039;s innate death system.&lt;br /&gt;
&lt;br /&gt;
   If the death system is allowed to proceed, the Reim death system will stop your&lt;br /&gt;
   bleeding, return you to life, and return you to where you started the quest from.&lt;br /&gt;
   This means that if you entered from the chains, your body will be placed there.&lt;br /&gt;
   If you entered with REIM TRANSPORT   your body will be placed in the room you&lt;br /&gt;
   transported from.  Using this system will cost you a portion of your quest energy&lt;br /&gt;
   and reputation.&lt;br /&gt;
&lt;br /&gt;
   You can turn off your use of this system using the REIM DEATH system&lt;br /&gt;
   and will remove your corpse from the quest in the same manner described above.&lt;br /&gt;
&lt;br /&gt;
   If at any point you lifekeep your body, or someone else does, this will prevent&lt;br /&gt;
   either of the above mentioned from happening all together.  Your body will remain in&lt;br /&gt;
   in the quest until you are rescued or you choose to UNLINK your body from the&lt;br /&gt;
   lifekeeping effect.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|REPUTATION}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;REPUTATION&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Reputation}}&#039;&#039;&#039;&lt;br /&gt;
   While adventuring in Reim players are able to earn reputation with the REIM BASE CAMP.&lt;br /&gt;
   You can earn reputation by slaying the denizens within Reim.&lt;br /&gt;
   This reputation gives players a number of benefits:&lt;br /&gt;
   - Increase your maximum energy by 500 per reputation tier.&lt;br /&gt;
   - Increase your ATTACK and DEFENSE boosts using the REIM BOOST command.&lt;br /&gt;
   - At friendly reputation or higher players will be able to transport themselves&lt;br /&gt;
     to Reim using the REIM TRANSPORT command.&lt;br /&gt;
   NOTE: This command can only be used within certain rooms in a town.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|ENERGY}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;ENERGY&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Energy}}&#039;&#039;&#039;&lt;br /&gt;
   Energy is a consumable resource that you can earn by slaying&lt;br /&gt;
   the denizens of Reim.  You can also find the energy in the assorted&lt;br /&gt;
   treasure chests along the way.  You can use this earned energy in&lt;br /&gt;
   one of the following ways:&lt;br /&gt;
   REIM BOOST - Displays your boost options: Attack, Defense, Mana, Stamina, and Heal.&lt;br /&gt;
   REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
   REIM CAMP - This will let you transport to the Reim Base Camp at the cost of energy.&lt;br /&gt;
&lt;br /&gt;
   You can also convert your ethereal scrip into quest energy by using the&lt;br /&gt;
   REIM CONVERT command.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|SCRIP}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;SCRIP&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Ethereal Scrip}}&#039;&#039;&#039;&lt;br /&gt;
   Ethereal scrip is a new currency that can be found within the Settlement of Reim&lt;br /&gt;
   and within Reim Fortress Defense.  The currency can be pilfered from corpses,&lt;br /&gt;
   found in the random treasure boxes, and collected from the Empress&#039;s and Emperor&#039;s&lt;br /&gt;
   vault at the end.  The scrip itself can be used in several ways.&lt;br /&gt;
   - Purchase items at the REIM BASE CAMP&lt;br /&gt;
   - Purchase randomized Chests from Reim at the REIM BASE CAMP&lt;br /&gt;
   - Traded for silver with the guard at the REIM BASE CAMP&lt;br /&gt;
&lt;br /&gt;
   Looking to earn more?&lt;br /&gt;
   You can also purchase prismatic goggles from the SIMUCOIN store.&lt;br /&gt;
   These goggles increase your ethereal scrip gain rate and maximum held per quest by 10%.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|CAMP}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;CAMP&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Reim Base Camp}}&#039;&#039;&#039;&lt;br /&gt;
   The Reim Base Camp was built beneath the settlement of Reim.&lt;br /&gt;
   This base camp provides a sanctuary near the entrance to Reim.&lt;br /&gt;
   You can also spend your ETHEREAL SCRIP at the shops and vault within.&lt;br /&gt;
   The portal leading to the Consortium of Ethereal Magic&#039;s&lt;br /&gt;
   tower can be found at the south end of this area.&lt;br /&gt;
   Find your way here to participate in Reim Fortress Defense.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{boldmono|RFD}}====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;RFD&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM HELP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Reim Fortress Defense}}&#039;&#039;&#039;&lt;br /&gt;
   The Consortium of Ethereal Magic welcomes any and all to&lt;br /&gt;
   participate in the participation in research of ethereal&lt;br /&gt;
   magic.  After taking the portal from the REIM BASE CAMP,&lt;br /&gt;
   you will find yourself in a magical hub.  Seek out an&lt;br /&gt;
   unoccupied chamber for you and up to ten of your friends&lt;br /&gt;
   and begin your adventure!  You will need to defend the&lt;br /&gt;
   the heart of the fortress where the magical pylon sits.&lt;br /&gt;
   The Consortium pays in scrip and reputation for those&lt;br /&gt;
   who assist them in their quest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Verb:REPUTATION]]&lt;br /&gt;
* [[Settlement of Reim]]&lt;br /&gt;
* [[Reim Base Camp]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257558</id>
		<title>Verb:REIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257558"/>
		<updated>2026-05-06T19:54:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REIM&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Reim,Quest&lt;br /&gt;
|pageintro={{work-in-progress}}&lt;br /&gt;
The {{boldmono|REIM}} is used to view information, both current and long term, for entry in the [[Settlement of Reim]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|HELP REIM}} or {{boldmono|REIM}} by itself.  [[#HELP (OPTION)|{{boldmono|REIM HELP {OPTION}}}]] offers a submenu of in-depth help topics.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{blue|Usage:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM {OPTION}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Options:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM INFO - Displays your Quest Time, Flagging, Energy, Reputation, and Ethereal Scrip&lt;br /&gt;
  REIM BOOST - Displays your boost options: Attack, Defense, Mana, Stamina, and Heal.&lt;br /&gt;
  REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
  REIM CAMP - This will let you transport to the Reim Base Camp.&lt;br /&gt;
  REIM ACHIEVEMENT - Checks and tracks your achievements within Reim.&lt;br /&gt;
  REIM TASK - Checks your Task Status.&lt;br /&gt;
  REIM DEATH - Lets you set yourself to use or not use the Reim death system.&lt;br /&gt;
  REIM LEVEL - Lets you manually set to hunt in a higher level group.&lt;br /&gt;
  REIM GROUP - Lets you list your character or check for others looking for group.&lt;br /&gt;
  REIM CONVERT - Lets you convert ethereal scrip to quest energy.&lt;br /&gt;
  REIM CLEAR - Allows you to reset your quest progress.&lt;br /&gt;
  REIM HELP - Displays some general information and help for Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|INFO}}===&lt;br /&gt;
{{boldmono|REIM INFO}} is used to check current quest progress, as well as long term status information.  This will also display if one uses [[Verb:REPUTATION#REIM|{{boldmono|REPUTATION REIM}}]] in place of {{boldmono|REIM INFO}}.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim info&lt;br /&gt;
&amp;lt;section begin=info /&amp;gt; &#039;&#039;&#039;{{blue|REIM INFO}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  You are currently flagged for entry for up to the &#039;&#039;&#039;{{blue|village.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Fortress Defense}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  Times Defended: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Times Failed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Round Completed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Score: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Contribution: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|General Information}}&#039;&#039;&#039;&lt;br /&gt;
  Time until next premium entry:  &#039;&#039;&#039;{{blue|You are ready to quest again!}}&#039;&#039;&#039;&lt;br /&gt;
  Your reputation rank with the Reim Base Camp: &#039;&#039;&#039;{{blue|Neutral}}&#039;&#039;&#039;&lt;br /&gt;
  Total Reputation: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  Total Quest Energy: &#039;&#039;&#039;{{blue|0/500}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip for this run: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  You have slain a total of &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039; creatures within Reim.&amp;lt;section end=info /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|BOOST}}===&lt;br /&gt;
{{boldmono|REIM BOOST}} is used to display boost options available within the Settlement of Reim, along with quest energy cost.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Outside of Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim boost&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM BOOST}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You cannot use these boosts outside of the settlement of Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Within Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim boost&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM BOOST {OPTION} }}&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;{{blue|{OPTIONS} }}&#039;&#039;&#039;&lt;br /&gt;
  The Attack and Defensive boosts scale with your reputation.&lt;br /&gt;
  ATTACK   - Provides an all out offensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current attack strength boost: 25&lt;br /&gt;
              Current casting strength boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  DEFENSE  - Provides an all out defensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current defensive strength boost: 25&lt;br /&gt;
              Current casting defense boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  HEAL     - Restores a portion of health at the cost of 250 energy for 50 health.&lt;br /&gt;
  MANA     - Restores a portion of mana at the cost of 250 energy for 50 mana.&lt;br /&gt;
  STAMINA  - Restores a portion of stamina at the cost of 250 energy for 75 stamina.&lt;br /&gt;
  &lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|2500}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TRANSPORT}}===&lt;br /&gt;
{{boldmono|REIM TRANSPORT}} will move one to the first room of Reim for the cost of 500 quest energy.  It does require confirmation to proceed.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim transport confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TRANSPORT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Do you want to expend 500 of your 3000 energy to be transported to Reim?}}&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;{{blue|[Please use this command again within 30 seconds to CONFIRM.]}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;reim transport confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TRANSPORT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
&lt;br /&gt;
Wisps of ethereal energy start to appear and undulate in a circle beneath your feet.  Stray tendrils slowly circle your body in a chaotic motion.  Glancing down, you watch your body shift into a shapeless mass, and panic sets in as the world turns white.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CAMP}}===&lt;br /&gt;
{{boldmono|REIM CAMP}} works in a similar way to [[#TRANSPORT|{{boldmono|REIM TRANSPORT}}]], but transports one to the [[Reim Base Camp]] for the cost of 100 quest energy.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim camp confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CAMP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Do you wish to transport yourself to the Reim Base Camp for 100 energy?}}&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;{{blue|[Please use this command again within 30 seconds to CONFIRM.]}}&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;reim camp confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CAMP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wisps of ethereal energy start to appear and undulate in a circle beneath your feet.  Stray tendrils slowly circle your body in a chaotic motion.  Glancing down, you watch your body shift into a shapeless mass, and panic sets in as the world turns white.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|ACHIEVEMENT}}===&lt;br /&gt;
{{boldmono|REIM ACHIEVEMENT}} displays various achievements completed within Reim and [[Reim Fortress Defense]], including rare kills and titles earned.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;REIM ACHIEVEMENT&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM ACHIEVEMENTS}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
  Progress: &#039;&#039;&#039;{{blue|198277/100000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
  Progress: &#039;&#039;&#039;{{blue|10000/10000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Slay all the rare creatures within the Settlement of Reim.&lt;br /&gt;
   You have slain the following rares in the village of Reim:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Shopkeeper    The Innkeeper    The Bartender    The Patrol Leader}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares on the road to Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Bandit Lord    The Bandit Lady    The Gypsy Queen    The Gypsy King    The Guard Captain}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares in the courtyard of Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Wall Captain    The Drill Sergeant    The Stable Hostler    The Dungeon Master    The Master Torturer}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares within Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Butler    The Cook    The Knight Captain    The Foreign Dignitary    The Royal Prince}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Royal Princess    The Royal Jester    The Emperor    The Empress}}&#039;&#039;&#039;&lt;br /&gt;
   You have slain &#039;&#039;&#039;{{blue|23/23}}&#039;&#039;&#039; rares.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Base Camp}}&#039;&#039;&#039;&lt;br /&gt;
   Total Contribution: &#039;&#039;&#039;{{blue|3628/100000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares while defending the Fortresses of Reim:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Sapper Lord    The Sapper Lady    The Raid Leader    The Dark Knight    a Massive Butcher}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|a Slender Mercenary    a Darkly Hooded Figure    The Crimson Count    The Kennel Master}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Royal Inquisitor    a Towering Crusader    ? ??????? ?????????    ??? ?????? ??? ????}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|??? ???? ?????    ??? ????????? ?????? ?????    ??? ?????? ??? ????    ??? ???? ???? ??}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Thane Wedge    ??? ???? ?????????? ???????    ??? ???????? ?????}}&#039;&#039;&#039;&lt;br /&gt;
   You have slain &#039;&#039;&#039;{{blue|12/20}}&#039;&#039;&#039; rares.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|You have access to the following titles}}&#039;&#039;&#039;&lt;br /&gt;
   Butcher of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE BUTCHER OF REIM.]&lt;br /&gt;
   Paragon of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE PARAGON OF REIM.]&lt;br /&gt;
   Huntress of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE HUNTRESS OF REIM.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TASK}}===&lt;br /&gt;
{{boldmono|REIM TASK}} displays current task status for Reim.  It is also used to [[Verb:ABANDON|{{boldmono|ABANDON}}]] a task.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim task&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TASK}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Reim tasks are available at the tavern in the Reim Base Camp.&lt;br /&gt;
  Completing tasks will reward you with experience, scrip, and reputation.&lt;br /&gt;
&lt;br /&gt;
  You can get a bounty by using, GET BOARD while at the bounty board.&lt;br /&gt;
  You can turn in a bounty by using, TURN BOARD while at the bounty board.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Current Task}}&#039;&#039;&#039;&lt;br /&gt;
  You were tasked with: Hunting down the Emperor of Reim.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|New Task Eligibility:}}&#039;&#039;&#039; You are ready for a new task.&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Total Bounties Completed:}}&#039;&#039;&#039; 156&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TASK {OPTION} }}&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;{{blue|{OPTIONS} }}&#039;&#039;&#039;&lt;br /&gt;
  ABANDON - Abandons your current task.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|DEATH}}===&lt;br /&gt;
{{boldmono|REIM DEATH}} allows a user to toggle use of the Reim death system.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim death&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM DEATH}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to use or not use the Reim death system.&lt;br /&gt;
  You are currently set to &#039;&#039;&#039;{{blue|use}}&#039;&#039;&#039; the Reim death system.&lt;br /&gt;
  To change this setting you can use REIM DEATH CONFIRM.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim death system will stop your bleeding, return you to life,&lt;br /&gt;
    and return you to where you started the quest from.  This will cost you&lt;br /&gt;
    a portion of your quest energy and reputation.&lt;br /&gt;
   Not using the Reim death system will remove your corpse from the quest to&lt;br /&gt;
    where you entered it from.&lt;br /&gt;
   Lifekeeping your body will prevent either of the above mentioned&lt;br /&gt;
    from happening altogether.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LEVEL}}===&lt;br /&gt;
{{boldmono|REIM LEVEL}} is used to allow one to join higher level groups during an active Reim excursion.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim level&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM LEVEL}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to hunt in a higher level group.&lt;br /&gt;
  You are currently set to &#039;&#039;&#039;{{blue|not hunt in a higher level instance.}}&#039;&#039;&#039;&lt;br /&gt;
  To change this setting you can use REIM LEVEL CONFIRM.&lt;br /&gt;
  You can also clear this setting by using REIM LEVEL CLEAR.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim level system will allow you to hunt in a higher level&lt;br /&gt;
            instance if specified.&lt;br /&gt;
          You can only hunt one level group higher.&lt;br /&gt;
          Your creatures will be scaled to be harder than your level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|GROUP}}===&lt;br /&gt;
{{boldmono|REIM GROUP}} is used to toggle whether one is looking for a group to join for a Reim excursion, as well as list groups who are actively seeking for others to join in one.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim group&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM GROUP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Using this command flags your character to be looking for group.&lt;br /&gt;
  You are currently set to &#039;&#039;&#039;{{blue|not looking for a group.}}&#039;&#039;&#039;&lt;br /&gt;
  To change this setting you can use REIM GROUP CONFIRM.&lt;br /&gt;
  You can also clear this setting by using REIM GROUP CLEAR.&lt;br /&gt;
  You can also list those who are looking for group with REIM GROUP LIST.&lt;br /&gt;
&lt;br /&gt;
  NOTE: The Reim GROUP system will allow you to list yourself&lt;br /&gt;
            as looking for group so you may seek out other adventurers.&lt;br /&gt;
          You still need to meet up with each other.&lt;br /&gt;
          Normal Reim restrictions still apply.&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257557</id>
		<title>Verb:REIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257557"/>
		<updated>2026-05-06T18:05:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REIM&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Reim,Quest&lt;br /&gt;
|pageintro={{work-in-progress}}&lt;br /&gt;
The {{boldmono|REIM}} is used to view information, both current and long term, for entry in the [[Settlement of Reim]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|HELP REIM}} or {{boldmono|REIM}} by itself.  [[#HELP (OPTION)|{{boldmono|REIM HELP {OPTION}}}]] offers a submenu of in-depth help topics.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{blue|Usage:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM {OPTION}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Options:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM INFO - Displays your Quest Time, Flagging, Energy, Reputation, and Ethereal Scrip&lt;br /&gt;
  REIM BOOST - Displays your boost options: Attack, Defense, Mana, Stamina, and Heal.&lt;br /&gt;
  REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
  REIM CAMP - This will let you transport to the Reim Base Camp.&lt;br /&gt;
  REIM ACHIEVEMENT - Checks and tracks your achievements within Reim.&lt;br /&gt;
  REIM TASK - Checks your Task Status.&lt;br /&gt;
  REIM DEATH - Lets you set yourself to use or not use the Reim death system.&lt;br /&gt;
  REIM LEVEL - Lets you manually set to hunt in a higher level group.&lt;br /&gt;
  REIM GROUP - Lets you list your character or check for others looking for group.&lt;br /&gt;
  REIM CONVERT - Lets you convert ethereal scrip to quest energy.&lt;br /&gt;
  REIM CLEAR - Allows you to reset your quest progress.&lt;br /&gt;
  REIM HELP - Displays some general information and help for Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|INFO}}===&lt;br /&gt;
{{boldmono|REIM INFO}} is used to check current quest progress, as well as long term status information.  This will also display if one uses [[Verb:REPUTATION#REIM|{{boldmono|REPUTATION REIM}}]] in place of {{boldmono|REIM INFO}}.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim info&lt;br /&gt;
&amp;lt;section begin=info /&amp;gt; &#039;&#039;&#039;{{blue|REIM INFO}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  You are currently flagged for entry for up to the &#039;&#039;&#039;{{blue|village.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Fortress Defense}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  Times Defended: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Times Failed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Round Completed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Score: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Contribution: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|General Information}}&#039;&#039;&#039;&lt;br /&gt;
  Time until next premium entry:  &#039;&#039;&#039;{{blue|You are ready to quest again!}}&#039;&#039;&#039;&lt;br /&gt;
  Your reputation rank with the Reim Base Camp: &#039;&#039;&#039;{{blue|Neutral}}&#039;&#039;&#039;&lt;br /&gt;
  Total Reputation: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  Total Quest Energy: &#039;&#039;&#039;{{blue|0/500}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip for this run: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  You have slain a total of &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039; creatures within Reim.&amp;lt;section end=info /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|BOOST}}===&lt;br /&gt;
{{boldmono|REIM BOOST}} is used to display boost options available within the Settlement of Reim, along with quest energy cost.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Outside of Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim boost&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM BOOST}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You cannot use these boosts outside of the settlement of Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Messaging Example - Within Reim&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim boost&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM BOOST {OPTION&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;{{blue|{OPTIONS&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}}&#039;&#039;&#039;&lt;br /&gt;
  The Attack and Defensive boosts scale with your reputation.&lt;br /&gt;
  ATTACK   - Provides an all out offensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current attack strength boost: 25&lt;br /&gt;
              Current casting strength boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  DEFENSE  - Provides an all out defensive bonus for 120 seconds for 250 energy.&lt;br /&gt;
              Current defensive strength boost: 25&lt;br /&gt;
              Current casting defense boost: 15&lt;br /&gt;
              If already boosted, the duration will increase.&lt;br /&gt;
  HEAL     - Restores a portion of health at the cost of 250 energy for 50 health.&lt;br /&gt;
  MANA     - Restores a portion of mana at the cost of 250 energy for 50 mana.&lt;br /&gt;
  STAMINA  - Restores a portion of stamina at the cost of 250 energy for 75 stamina.&lt;br /&gt;
  &lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|2500}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TRANSPORT}}===&lt;br /&gt;
{{boldmono|REIM TRANSPORT}} will move one to the first room of Reim for the cost of 500 quest energy.  It does require confirmation to proceed.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim transport confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TRANSPORT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Do you want to expend 500 of your 3000 energy to be transported to Reim?}}&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;{{blue|[Please use this command again within 30 seconds to CONFIRM.]}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;reim transport confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM TRANSPORT}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  You currently have &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; out of &#039;&#039;&#039;{{blue|3000}}&#039;&#039;&#039; quest energy.&lt;br /&gt;
&lt;br /&gt;
Wisps of ethereal energy start to appear and undulate in a circle beneath your feet.  Stray tendrils slowly circle your body in a chaotic motion.  Glancing down, you watch your body shift into a shapeless mass, and panic sets in as the world turns white.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CAMP}}===&lt;br /&gt;
{{boldmono|REIM CAMP}} works in a similar way to [[#TRANSPORT|{{boldmono|REIM TRANSPORT}}]], but transports one to the [[Reim Base Camp]] for the cost of 100 quest energy.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim camp confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CAMP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|Do you wish to transport yourself to the Reim Base Camp for 100 energy?}}&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;{{blue|[Please use this command again within 30 seconds to CONFIRM.]}}&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;reim camp confirm&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM CAMP}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wisps of ethereal energy start to appear and undulate in a circle beneath your feet.  Stray tendrils slowly circle your body in a chaotic motion.  Glancing down, you watch your body shift into a shapeless mass, and panic sets in as the world turns white.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|ACHIEVEMENT}}===&lt;br /&gt;
{{boldmono|REIM ACHIEVEMENT}} displays various achievements completed within Reim and [[Reim Fortress Defense]], including rare kills and titles earned.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;REIM ACHIEVEMENT&lt;br /&gt;
 &#039;&#039;&#039;{{blue|REIM ACHIEVEMENTS}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
  Progress: &#039;&#039;&#039;{{blue|198277/100000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
  Progress: &#039;&#039;&#039;{{blue|10000/10000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Slay all the rare creatures within the Settlement of Reim.&lt;br /&gt;
   You have slain the following rares in the village of Reim:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Shopkeeper    The Innkeeper    The Bartender    The Patrol Leader}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares on the road to Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Bandit Lord    The Bandit Lady    The Gypsy Queen    The Gypsy King    The Guard Captain}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares in the courtyard of Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Wall Captain    The Drill Sergeant    The Stable Hostler    The Dungeon Master    The Master Torturer}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares within Reim Castle:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Butler    The Cook    The Knight Captain    The Foreign Dignitary    The Royal Prince}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Royal Princess    The Royal Jester    The Emperor    The Empress}}&#039;&#039;&#039;&lt;br /&gt;
   You have slain &#039;&#039;&#039;{{blue|23/23}}&#039;&#039;&#039; rares.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Base Camp}}&#039;&#039;&#039;&lt;br /&gt;
   Total Contribution: &#039;&#039;&#039;{{blue|3628/100000}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   You have slain the following rares while defending the Fortresses of Reim:&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Sapper Lord    The Sapper Lady    The Raid Leader    The Dark Knight    a Massive Butcher}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|a Slender Mercenary    a Darkly Hooded Figure    The Crimson Count    The Kennel Master}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Royal Inquisitor    a Towering Crusader    ? ??????? ?????????    ??? ?????? ??? ????}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|??? ???? ?????    ??? ????????? ?????? ?????    ??? ?????? ??? ????    ??? ???? ???? ??}}&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;{{blue|The Thane Wedge    ??? ???? ?????????? ???????    ??? ???????? ?????}}&#039;&#039;&#039;&lt;br /&gt;
   You have slain &#039;&#039;&#039;{{blue|12/20}}&#039;&#039;&#039; rares.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;{{blue|You have access to the following titles}}&#039;&#039;&#039;&lt;br /&gt;
   Butcher of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE BUTCHER OF REIM.]&lt;br /&gt;
   Paragon of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE PARAGON OF REIM.]&lt;br /&gt;
   Huntress of Reim&lt;br /&gt;
   [To access this title, please use TITLE LIST UNIQUE and TITLE SET UNIQUE HUNTRESS OF REIM.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TASK}}===&lt;br /&gt;
{{boldmono|REIM TASK}} displays current task status for Reim.  It is also used to [[Verb:ABANDON|{{boldmono|ABANDON}}]] a task.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim task&lt;br /&gt;
 REIM TASK&lt;br /&gt;
&lt;br /&gt;
  Reim tasks are available at the tavern in the Reim Base Camp.&lt;br /&gt;
  Completing tasks will reward you with experience, scrip, and reputation.&lt;br /&gt;
&lt;br /&gt;
  You can get a bounty by using, GET BOARD while at the bounty board.&lt;br /&gt;
  You can turn in a bounty by using, TURN BOARD while at the bounty board.&lt;br /&gt;
&lt;br /&gt;
 Current Task&lt;br /&gt;
  You were tasked with: Hunting down the Emperor of Reim.&lt;br /&gt;
&lt;br /&gt;
  New Task Eligibility: You are ready for a new task.&lt;br /&gt;
  Total Bounties Completed: 156&lt;br /&gt;
&lt;br /&gt;
 REIM TASK {OPTION}&lt;br /&gt;
 &lt;br /&gt;
 {OPTIONS}&lt;br /&gt;
  ABANDON - Abandons your current task.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REPUTATION&amp;diff=257556</id>
		<title>Verb:REPUTATION</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REPUTATION&amp;diff=257556"/>
		<updated>2026-05-06T17:30:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* {{boldmono|REIM}} */ transcluded from REIM verb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REPUTATION&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Open Sea Adventures, Reim&lt;br /&gt;
|pageintro=The {{boldmono|REPUTATION}} verb is used with [[Open Sea Adventures]] and [[Reim]] to check one&#039;s reputation within those systems.  It can affect what is available to the player based on reputation rank.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{boldmono|Usage:}}&#039;&#039;&#039;&lt;br /&gt;
  REPUTATION {NAME}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{boldmono|Reputations:}}&#039;&#039;&#039;&lt;br /&gt;
  REPUTATION KRAKEN - Displays your reputation for the town of Kraken&#039;s Fall.&lt;br /&gt;
  REPUTATION REIM - Displays your reputation for the Reim Base Camp.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|KRAKEN}}===&lt;br /&gt;
{{boldmono|REPUTATION KRAKEN}} displays current reputation rank for purchasing ship upgrades in [[Kraken&#039;s Fall]] for OSA.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;REPUTATION KRAKEN&lt;br /&gt;
&lt;br /&gt;
Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
  Reputation Rank: Amiable&lt;br /&gt;
  Total Reputation: 4,410/4,500&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|REIM}}===&lt;br /&gt;
{{boldmono|REPUTATION REIM}} calls into the [[Verb:REIM|{{boldmono|REIM verb}}]] to display current Reim stats and reputation.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;REPUTATION REIM&lt;br /&gt;
{{#section:Verb:REIM|info}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Reputation Ranking and Points Breakdown===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Level !!Rank !! Required&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|0 ||Neutral ||0&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|1 ||Friendly ||1,000&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;|2 ||Amiable ||2,500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|3 ||Revered ||4,500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|4 ||Exalted ||7,000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|5 ||Ally ||10,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257555</id>
		<title>Verb:REIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257555"/>
		<updated>2026-05-06T17:29:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REIM&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Reim,Quest&lt;br /&gt;
|pageintro=The {{boldmono|REIM}} is used to view information, both current and long term, for entry in the [[Settlement of Reim]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|HELP REIM}} or {{boldmono|REIM}} by itself.  [[#HELP (OPTION)|{{boldmono|REIM HELP {OPTION}}}]] offers a submenu of in-depth help topics.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{blue|Usage:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM {OPTION}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Options:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM INFO - Displays your Quest Time, Flagging, Energy, Reputation, and Ethereal Scrip&lt;br /&gt;
  REIM BOOST - Displays your boost options: Attack, Defense, Mana, Stamina, and Heal.&lt;br /&gt;
  REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
  REIM CAMP - This will let you transport to the Reim Base Camp.&lt;br /&gt;
  REIM ACHIEVEMENT - Checks and tracks your achievements within Reim.&lt;br /&gt;
  REIM TASK - Checks your Task Status.&lt;br /&gt;
  REIM DEATH - Lets you set yourself to use or not use the Reim death system.&lt;br /&gt;
  REIM LEVEL - Lets you manually set to hunt in a higher level group.&lt;br /&gt;
  REIM GROUP - Lets you list your character or check for others looking for group.&lt;br /&gt;
  REIM CONVERT - Lets you convert ethereal scrip to quest energy.&lt;br /&gt;
  REIM CLEAR - Allows you to reset your quest progress.&lt;br /&gt;
  REIM HELP - Displays some general information and help for Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Info==&lt;br /&gt;
==={{boldmono|INFO}}===&lt;br /&gt;
{{boldmono|REIM INFO}} is used to check current quest progress, as well as long term status information.  This will also display if one uses [[Verb:REPUTATION#REIM|{{boldmono|REPUTATION REIM}}]] in place of {{boldmono|REIM INFO}}.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim info&lt;br /&gt;
&amp;lt;section begin=info /&amp;gt; &#039;&#039;&#039;{{blue|REIM INFO}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  You are currently flagged for entry for up to the &#039;&#039;&#039;{{blue|village.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Fortress Defense}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  Times Defended: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Times Failed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Round Completed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Score: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Contribution: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|General Information}}&#039;&#039;&#039;&lt;br /&gt;
  Time until next premium entry:  &#039;&#039;&#039;{{blue|You are ready to quest again!}}&#039;&#039;&#039;&lt;br /&gt;
  Your reputation rank with the Reim Base Camp: &#039;&#039;&#039;{{blue|Neutral}}&#039;&#039;&#039;&lt;br /&gt;
  Total Reputation: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  Total Quest Energy: &#039;&#039;&#039;{{blue|0/500}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip for this run: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  You have slain a total of &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039; creatures within Reim.&amp;lt;section end=info /&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257554</id>
		<title>Verb:REIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REIM&amp;diff=257554"/>
		<updated>2026-05-06T17:27:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;{{Verbinfo |verb=REIM |type=System |system=Reim,Quest |pageintro=The {{boldmono|REIM}} is used to view information, both current and long term, for entry in the Settlement of Reim. }} ==Help== &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Please note:&amp;#039;&amp;#039;&amp;#039; This populates with {{boldmono|HELP REIM}} or {{boldmono|REIM}} by itself.  REIM HELP {OPTION}}} offers a submenu of in-depth help topics.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;    &amp;lt;pre{{log2}}&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{blue|Usage:}}&amp;#039;&amp;#039;&amp;#039;    REIM {OPTION}    &amp;#039;&amp;#039;&amp;#039;{{blue|Opt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REIM&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Reim,Quest&lt;br /&gt;
|pageintro=The {{boldmono|REIM}} is used to view information, both current and long term, for entry in the [[Settlement of Reim]].&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|HELP REIM}} or {{boldmono|REIM}} by itself.  [[#HELP (OPTION)|{{boldmono|REIM HELP {OPTION}}}]] offers a submenu of in-depth help topics.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;{{blue|Usage:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM {OPTION}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|Options:}}&#039;&#039;&#039;&lt;br /&gt;
  REIM INFO - Displays your Quest Time, Flagging, Energy, Reputation, and Ethereal Scrip&lt;br /&gt;
  REIM BOOST - Displays your boost options: Attack, Defense, Mana, Stamina, and Heal.&lt;br /&gt;
  REIM TRANSPORT - Displays your transport options.&lt;br /&gt;
  REIM CAMP - This will let you transport to the Reim Base Camp.&lt;br /&gt;
  REIM ACHIEVEMENT - Checks and tracks your achievements within Reim.&lt;br /&gt;
  REIM TASK - Checks your Task Status.&lt;br /&gt;
  REIM DEATH - Lets you set yourself to use or not use the Reim death system.&lt;br /&gt;
  REIM LEVEL - Lets you manually set to hunt in a higher level group.&lt;br /&gt;
  REIM GROUP - Lets you list your character or check for others looking for group.&lt;br /&gt;
  REIM CONVERT - Lets you convert ethereal scrip to quest energy.&lt;br /&gt;
  REIM CLEAR - Allows you to reset your quest progress.&lt;br /&gt;
  REIM HELP - Displays some general information and help for Reim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Verb Info==&lt;br /&gt;
==={{boldmono|INFO}}===&lt;br /&gt;
{{boldmono|REIM INFO}} is used to check current quest progress, as well as long term status information.  This will also display if one uses [[Verb:REPUTATION#REIM|{{boldmono|REPUTATION REIM}}]] in place of {{boldmono|REIM INFO}}.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reim info&lt;br /&gt;
 &amp;lt;section begin=info /&amp;gt;&#039;&#039;&#039;{{blue|REIM INFO}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|The Settlement of Reim}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  You are currently flagged for entry for up to the &#039;&#039;&#039;{{blue|village.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|Reim Fortress Defense}}&#039;&#039;&#039;&lt;br /&gt;
  Current quest status:&lt;br /&gt;
  Times Defended: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Times Failed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Round Completed: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Highest Score: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Contribution: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;{{blue|General Information}}&#039;&#039;&#039;&lt;br /&gt;
  Time until next premium entry:  &#039;&#039;&#039;{{blue|You are ready to quest again!}}&#039;&#039;&#039;&lt;br /&gt;
  Your reputation rank with the Reim Base Camp: &#039;&#039;&#039;{{blue|Neutral}}&#039;&#039;&#039;&lt;br /&gt;
  Total Reputation: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  Total Quest Energy: &#039;&#039;&#039;{{blue|0/500}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip: &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039;&lt;br /&gt;
  Total Ethereal Scrip for this run: &#039;&#039;&#039;{{blue|0/1000}}&#039;&#039;&#039;&lt;br /&gt;
  You have slain a total of &#039;&#039;&#039;{{blue|0}}&#039;&#039;&#039; creatures within Reim.&amp;lt;section end=info /&amp;gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_verbs&amp;diff=257468</id>
		<title>List of verbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_verbs&amp;diff=257468"/>
		<updated>2026-05-05T01:13:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompactTOC}}&lt;br /&gt;
==A==&lt;br /&gt;
:[[Verb:ABANDON|abandon]]&lt;br /&gt;
:[[Verb:ACCEPT|accept]]&lt;br /&gt;
:[[Verb:ACCOUNT|account]]&lt;br /&gt;
:[[Verb:ACCUSE|accuse]]&lt;br /&gt;
:[[Verb:ACKNOWLEDGE|acknowledge]]&lt;br /&gt;
:[[Verb:ACTION|action]]&lt;br /&gt;
:[[Verb:ADD|add]]&lt;br /&gt;
:[[Verb:ADVICE|advice]]&lt;br /&gt;
:[[Verb:AGE|age]]&lt;br /&gt;
:[[Verb:AGREE|agree]]&lt;br /&gt;
:[[Verb:AIM|aim]]&lt;br /&gt;
:[[Verb:ALCHEMY|alchemy]]&lt;br /&gt;
:[[Verb:ALTER|alter]]&lt;br /&gt;
:[[Verb:AMBUSH |ambush]]&lt;br /&gt;
:[[Verb:ANALYZE |analyze]]&lt;br /&gt;
:[[Verb:ANSWER |answer]]&lt;br /&gt;
:[[Verb:APPLAUD |applaud]]&lt;br /&gt;
:[[Verb:APPRAISE|appraise]]&lt;br /&gt;
:[[Verb:APPROVE|approve]]&lt;br /&gt;
:[[Verb:ARMOR|armor]]&lt;br /&gt;
:[[Verb:ARREST|arrest]]&lt;br /&gt;
:[[Verb:ARTISAN|artisan]]&lt;br /&gt;
:[[Verb:ASCENSI|ascensi]]&lt;br /&gt;
:[[Verb:ASK|ask]]&lt;br /&gt;
:[[Verb:ASSESS|assess]]&lt;br /&gt;
:[[Verb:ASSIST|assist]]&lt;br /&gt;
:[[Verb:ASSUME|assume]]&lt;br /&gt;
:[[Verb:ATTACK|attack]]&lt;br /&gt;
:[[Verb:ATTEND|attend]]&lt;br /&gt;
:[[Verb:ATTUNE|attune]]&lt;br /&gt;
:[[Verb:AUCTION|auction]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
:[[Verb:BABBLE|babble]]&lt;br /&gt;
:[[Verb:BACK|back]]&lt;br /&gt;
:[[Verb:BACKROOM|backroom]]&lt;br /&gt;
:[[Verb:BADNAME|badname]]&lt;br /&gt;
:[[Verb:BANK|bank]]&lt;br /&gt;
:[[Verb:BARK|bark]]&lt;br /&gt;
:[[Verb:BATTER|batter]]&lt;br /&gt;
:[[Verb:BBS|bbs]]&lt;br /&gt;
:[[Verb:BEAM|beam]]&lt;br /&gt;
:[[Verb:BEAST|beast]]&lt;br /&gt;
:[[Verb:BEFRIEND|befriend]]&lt;br /&gt;
:[[Verb:BEG|beg]]&lt;br /&gt;
:[[Verb:BELCH|belch]]&lt;br /&gt;
:[[Verb:BERSERK|berserk]]&lt;br /&gt;
:[[Verb:BESEECH|beseech]]&lt;br /&gt;
:[[Verb:BET|bet]]&lt;br /&gt;
:[[Verb:BID|bid]]&lt;br /&gt;
:[[Verb:BLANCH|blanch]]&lt;br /&gt;
:[[Verb:BLEAT|bleat]]&lt;br /&gt;
:[[Verb:BLESS|bless]]&lt;br /&gt;
:[[Verb:BLINK|blink]]&lt;br /&gt;
:[[Verb:BLUSH|blush]]&lt;br /&gt;
:[[Verb:BOB|bob]]&lt;br /&gt;
:[[Verb:BOOST|boosts]]&lt;br /&gt;
:[[Verb:BORROW|borrow]]&lt;br /&gt;
:[[Verb:BOUNCE|bounce]]&lt;br /&gt;
:[[Verb:BOUNTY|bounty]]&lt;br /&gt;
:[[Verb:BOW|bow]]&lt;br /&gt;
:[[Verb:BREAK|break]]&lt;br /&gt;
:[[Verb:BREATHE|breathe]]&lt;br /&gt;
:[[Verb:BRISTLE|bristle]]&lt;br /&gt;
:[[Verb:BRUSH|brush]]&lt;br /&gt;
:[[Verb:BUG|bug]]&lt;br /&gt;
:[[Verb:BUGITEM|bugitem]]&lt;br /&gt;
:[[Verb:BUNDLE|bundle]]&lt;br /&gt;
:[[Verb:BURY|bury]]&lt;br /&gt;
:[[Verb:BUY|buy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
:[[Verb:CACKLE|cackle]]&lt;br /&gt;
:[[Verb:CALENDAR|calendar]]&lt;br /&gt;
:[[Verb:CANCEL|cancel]]&lt;br /&gt;
:[[Verb:CARVE|carve]]&lt;br /&gt;
:[[Verb:CASH|cash]]&lt;br /&gt;
:[[Verb:CAST|cast]]&lt;br /&gt;
:[[Verb:CHALLENGE|challenge]]&lt;br /&gt;
:[[Verb:CHANNEL|channel]]&lt;br /&gt;
:[[Verb:CHANT|chant]]&lt;br /&gt;
:[[Verb:CHEAPSHOT|cheapshot]]&lt;br /&gt;
:[[Verb:CHECK|check]]&lt;br /&gt;
:[[Verb:CHEER|cheer]]&lt;br /&gt;
:[[Verb:CHORTLE|chortle]]&lt;br /&gt;
:[[Verb:CHUCKLE|chuckle]]&lt;br /&gt;
:[[Verb:CITIZEN|citizen]]&lt;br /&gt;
:[[Verb:CLAIM|claim]]&lt;br /&gt;
:[[Verb:CLEAN|clean]]&lt;br /&gt;
:[[Verb:CLEAR|clear]]&lt;br /&gt;
:[[Verb:CLENCH|clench]]&lt;br /&gt;
:[[Verb:CLIMB|climb]]&lt;br /&gt;
:[[Verb:CLOSE|close]]&lt;br /&gt;
:[[Verb:CLUTCH|clutch]]&lt;br /&gt;
:[[Verb:CMAN|cman]]&lt;br /&gt;
:[[Verb:COCK|cock]]&lt;br /&gt;
:[[Verb:COLLECT|collect]]&lt;br /&gt;
:[[Verb:COMBATANT|combatant]]&lt;br /&gt;
:[[Verb:SPEAK|common]]&lt;br /&gt;
:[[Verb:COMMUNE|commune]]&lt;br /&gt;
:[[Verb:CONCUSSION|concussion]]&lt;br /&gt;
:[[Verb:CONSIDE|consider]]&lt;br /&gt;
:[[Verb:CONTINUE|continue]]&lt;br /&gt;
:[[Verb:CONVERT|convert]]&lt;br /&gt;
:[[Verb:COUGH|cough]]&lt;br /&gt;
:[[Verb:COUNT|count]]&lt;br /&gt;
:[[Verb:COVER|cover]]&lt;br /&gt;
:[[Verb:COWER|cower]]&lt;br /&gt;
:[[Verb:CRACK|crack]]&lt;br /&gt;
:[[Verb:CRAWL|crawl]]&lt;br /&gt;
:[[Verb:CRINGE|cringe]]&lt;br /&gt;
:[[Verb:CRY|cry]]&lt;br /&gt;
:[[Verb:CUDDLE|cuddle]]&lt;br /&gt;
:[[Verb:CURE|cure]]&lt;br /&gt;
:[[Verb:CURSE|curse]]&lt;br /&gt;
:[[Verb:CURTSY|curtsy]]&lt;br /&gt;
:[[Verb:CUSTOMIZE|customize]]&lt;br /&gt;
:[[Verb:CUT|cut]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
:[[Verb:DANCE|dance]]&lt;br /&gt;
:[[Verb:SPEAK|darkelf]]&lt;br /&gt;
:[[Verb:DAUB|daub]]&lt;br /&gt;
:[[Verb:DAYDREAM|daydream]]&lt;br /&gt;
:[[Verb:DEAL|deal]]&lt;br /&gt;
:[[Verb:DECLINE|decline]]&lt;br /&gt;
:[[Verb:DEFINE|define]]&lt;br /&gt;
:[[Verb:DEMEANOR|demeanor]]&lt;br /&gt;
:[[Verb:DEMO|demo]]&lt;br /&gt;
:[[Verb:DEPART|depart]]&lt;br /&gt;
:[[Verb:DEPOSIT|deposit]]&lt;br /&gt;
:[[Verb:DESCRIBE|describe]]&lt;br /&gt;
:[[Verb:DETECT|detect]]&lt;br /&gt;
:[[Verb:DIAGNOSE|diagnose]]&lt;br /&gt;
:[[Verb:DIG|dig]]&lt;br /&gt;
:[[Verb:DIP|dip]]&lt;br /&gt;
:[[Verb:DIRECTI|direction]]&lt;br /&gt;
:[[Verb:DISARM|disarm]]&lt;br /&gt;
:[[Verb:DISBAND|disband]]&lt;br /&gt;
:[[Verb:DISCARD|discard]]&lt;br /&gt;
:[[Verb:DISDAIN|disdain]]&lt;br /&gt;
:[[Verb:DISMISS|dismiss]]&lt;br /&gt;
:[[Verb:DISMOUNT|dismount]]&lt;br /&gt;
:[[Verb:DONE|done]]&lt;br /&gt;
:[[Verb:DRAG|drag]]&lt;br /&gt;
:[[Verb:DRAW|draw]]&lt;br /&gt;
:[[Verb:DRESS|dress]]&lt;br /&gt;
:[[Verb:DRINK|drink]]&lt;br /&gt;
:[[Verb:DROOL|drool]]&lt;br /&gt;
:[[Verb:DROP|drop]]&lt;br /&gt;
:[[Verb:DUCK|duck]]&lt;br /&gt;
:[[Verb:DUES|dues]]&lt;br /&gt;
:[[Verb:DUSKRUI|duskruin]]&lt;br /&gt;
:[[Verb:DUST|dust]]&lt;br /&gt;
:[[Verb:SPEAK|dwarven]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
:[[Verb:EAT|eat]]&lt;br /&gt;
:[[Verb:SPEAK|elven]]&lt;br /&gt;
:[[Verb:EMAIL|email]]&lt;br /&gt;
:[[Verb:EMPTY|empty]]&lt;br /&gt;
:[[Verb:ENCUMBRANCE|encumbrance]]&lt;br /&gt;
:[[Verb:ENDOW|endow]]&lt;br /&gt;
:[[Verb:ENGRAVE|engrave]]&lt;br /&gt;
:[[Verb:ESP|esp]]&lt;br /&gt;
:[[Verb:EVENT|event]]&lt;br /&gt;
:[[Verb:EVOKE|evoke]]&lt;br /&gt;
:[[Verb:EXCHANGE|exchange]]&lt;br /&gt;
:[[Verb:EXHALE|exhale]]&lt;br /&gt;
:[[Verb:EXPEL|expel]]&lt;br /&gt;
:[[Verb:EXPERIENCE|experience]]&lt;br /&gt;
:[[Verb:EXPRESS|express]]&lt;br /&gt;
:[[Verb:EXTINGUISH|extinguish]]&lt;br /&gt;
:[[Verb:EXTRACT|extract]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
:[[Verb:FALL|fall]]&lt;br /&gt;
:[[Verb:FAME|fame]]&lt;br /&gt;
:[[Verb:FEAT|feat]]&lt;br /&gt;
:[[Verb:FEED|feed]]&lt;br /&gt;
:[[Verb:FESTIVAL|festival]]&lt;br /&gt;
:[[Verb:FIDGET|fidget]]&lt;br /&gt;
:[[Verb:FIND|find]]&lt;br /&gt;
:[[Verb:FIRE|fire]]&lt;br /&gt;
:[[Verb:FISHING|fishing]]&lt;br /&gt;
:[[Verb:FIX|fix]]&lt;br /&gt;
:[[Verb:FIXSKILLS|fixskills]]&lt;br /&gt;
:[[Verb:FLAGS|flags]]&lt;br /&gt;
:[[Verb:FLAIL|flail]]&lt;br /&gt;
:[[Verb:FLAP|flap]]&lt;br /&gt;
:[[Verb:FLICK|flick]]&lt;br /&gt;
:[[Verb:FLINCH|flinch]]&lt;br /&gt;
:[[Verb:FLIP|flip]]&lt;br /&gt;
:[[Verb:FLIRT|flirt]]&lt;br /&gt;
:[[Verb:FLUSTER|fluster]]&lt;br /&gt;
:[[Verb:FLUTTER|flutter]]&lt;br /&gt;
:[[Verb:FLY|fly]]&lt;br /&gt;
:[[Verb:FOLD|fold]]&lt;br /&gt;
:[[Verb:FORAGE|forage]]&lt;br /&gt;
:[[Verb:FRET|fret]]&lt;br /&gt;
:[[Verb:FROWN|frown]]&lt;br /&gt;
:[[Verb:FURROW|furrow]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
:[[Verb:GAG|gag]]&lt;br /&gt;
:[[Verb:GARROTE|garrote]]&lt;br /&gt;
:[[Verb:GASP|gasp]]&lt;br /&gt;
:[[Verb:GATHER|gather]]&lt;br /&gt;
:[[Verb:GAWK|gawk]]&lt;br /&gt;
:[[Verb:GAZE|gaze]]&lt;br /&gt;
:[[Verb:GEM|gem]]&lt;br /&gt;
:[[Verb:GEN|gen]]&lt;br /&gt;
:[[Verb:GET|get]]&lt;br /&gt;
:[[Verb:SPEAK|giantman]]&lt;br /&gt;
:[[Verb:GIBBER|gibber]]&lt;br /&gt;
:[[Verb:GIFTBOX|giftbox]]&lt;br /&gt;
:[[Verb:GIGGLE|giggle]]&lt;br /&gt;
:[[Verb:GIRD|gird]]&lt;br /&gt;
:[[Verb:GIVE|give]]&lt;br /&gt;
:[[Verb:GLANCE|glance]]&lt;br /&gt;
:[[Verb:GLARE|glare]]&lt;br /&gt;
:[[Verb:GLD|gld]]&lt;br /&gt;
:[[Verb:GLOWER|glower]]&lt;br /&gt;
:[[Verb:GNASH|gnash]]&lt;br /&gt;
:[[Verb:GO|go]]&lt;br /&gt;
:[[Verb:GOALS|goals]]&lt;br /&gt;
:[[Verb:GOBBLE|gobble]]&lt;br /&gt;
:[[Verb:GRAPPLE|grapple]]&lt;br /&gt;
:[[Verb:GREET|greet]]&lt;br /&gt;
:[[Verb:GRIEVE|grieve]]&lt;br /&gt;
:[[Verb:GRIMACE|grimace]]&lt;br /&gt;
:[[Verb:GRIN|grin]]&lt;br /&gt;
:[[Verb:GRIND|grind]]&lt;br /&gt;
:[[Verb:GRIP|grip]]&lt;br /&gt;
:[[Verb:GROAN|groan]]&lt;br /&gt;
:[[Verb:GROUP|group]]&lt;br /&gt;
:[[Verb:GROVEL|grovel]]&lt;br /&gt;
:[[Verb:GROWL|growl]]&lt;br /&gt;
:[[Verb:GRUMBLE|grumble]]&lt;br /&gt;
:[[Verb:GRUNT|grunt]]&lt;br /&gt;
:[[Verb:GUARD|guard]]&lt;br /&gt;
:[[Verb:SPEAK|guildspeak]]&lt;br /&gt;
:[[Verb:GULP|gulp]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
:[[Verb:SPEAK|halfelf]]&lt;br /&gt;
:[[Verb:SPEAK|halfling]]&lt;br /&gt;
:[[Verb:HALL|hall]]&lt;br /&gt;
:[[Verb:HANDS|hands]]&lt;br /&gt;
:[[Verb:HANG|hang]]&lt;br /&gt;
:[[Verb:HARVEST|harvest]]&lt;br /&gt;
:[[Verb:HEALTH|health]]&lt;br /&gt;
:[[Verb:HELP|help]]&lt;br /&gt;
:[[Verb:HELPME|helpme]]&lt;br /&gt;
:[[Verb:HICCUP|hiccup]]&lt;br /&gt;
:[[Verb:HIDE|hide]]&lt;br /&gt;
:[[Verb:HISS|hiss]]&lt;br /&gt;
:[[Verb:HOLD|hold]]&lt;br /&gt;
:[[Verb:HOME|home]]&lt;br /&gt;
:[[Verb:HOOT|hoot]]&lt;br /&gt;
:[[Verb:HOUSE|house]]&lt;br /&gt;
:[[Verb:HOWL|howl]]&lt;br /&gt;
:[[Verb:HUG|hug]]&lt;br /&gt;
:[[Verb:HUM|hum]]&lt;br /&gt;
:[[Verb:HURL|hurl]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
:[[Verb:IGNORE|ignore]]&lt;br /&gt;
:[[Verb:ILLUSION|illusion]]&lt;br /&gt;
:[[Verb:IMBED|imbed]]&lt;br /&gt;
:[[Verb:IMITATE|imitate]]&lt;br /&gt;
:[[Verb:IMPOSE|impose]]&lt;br /&gt;
:[[Verb:IMPRINT|imprint]]&lt;br /&gt;
:[[Verb:INCANT|incant]]&lt;br /&gt;
:[[Verb:INCARNATE|incarnate]]&lt;br /&gt;
:[[Verb:INFO|info]]&lt;br /&gt;
:[[Verb:INFUSE|infuse]]&lt;br /&gt;
:[[Verb:INITIATE|initiate]]&lt;br /&gt;
:[[Verb:INQUIRE|inquire]]&lt;br /&gt;
:[[Verb:INSPECT|inspect]]&lt;br /&gt;
:[[Verb:INVENTORY|inventory]]&lt;br /&gt;
:[[Verb:INVEST|invest]]&lt;br /&gt;
:[[Verb:INVITE|invite]]&lt;br /&gt;
:[[Verb:INVOKE|invoke]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
:[[Verb:JAB|jab]]&lt;br /&gt;
:[[Verb:JEER|jeer]]&lt;br /&gt;
:[[Verb:JOIN|join]]&lt;br /&gt;
:[[Verb:JOUST|joust]]&lt;br /&gt;
:[[Verb:JUDGE|judge]]&lt;br /&gt;
:[[Verb:JUMP|jump]]&lt;br /&gt;
:[[Verb:JUSTICE|justice]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
:[[Verb:KENO|keno]]&lt;br /&gt;
:[[Verb:KICK|kick]]&lt;br /&gt;
:[[Verb:KISS|kiss]]&lt;br /&gt;
:[[Verb:KNEEL|kneel]]&lt;br /&gt;
:[[Verb:KNOCK|knock]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
:[[Verb:LACE|lace]]&lt;br /&gt;
:[[Verb:LAND|land]]&lt;br /&gt;
:[[Verb:LATCH|latch]]&lt;br /&gt;
:[[Verb:LAUGH|laugh]]&lt;br /&gt;
:[[Verb:LEAN|lean]]&lt;br /&gt;
:[[Verb:LEAVE|leave]]&lt;br /&gt;
:[[Verb:LEER|leer]]&lt;br /&gt;
:[[Verb:LEFT|left]]&lt;br /&gt;
:[[Verb:LEVELUP|levelup]]&lt;br /&gt;
:[[Verb:LICK|lick]]&lt;br /&gt;
:[[Verb:LIE|lie]]&lt;br /&gt;
:[[Verb:LIGHT|light]]&lt;br /&gt;
:[[Verb:LIMP|limp]]&lt;br /&gt;
:[[Verb:LISTEN|listen]]&lt;br /&gt;
:[[Verb:LMASTER|lmaster]]&lt;br /&gt;
:[[Verb:LOAD|load]]&lt;br /&gt;
:[[Verb:LOCATION|location]]&lt;br /&gt;
:[[Verb:LOCK|lock]]&lt;br /&gt;
:[[Verb:LOCKER|locker]]&lt;br /&gt;
:[[Verb:LOOK|look]]&lt;br /&gt;
:[[Verb:LOOT|loot]]&lt;br /&gt;
:[[Verb:LORESING|loresing]]&lt;br /&gt;
:[[Verb:LOWER|lower]]&lt;br /&gt;
:[[Verb:LUMNIS|lumnis]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
:[[Verb:MAIL|mail]]&lt;br /&gt;
:[[Verb:MAP|map]]&lt;br /&gt;
:[[Verb:MARCH|march]]&lt;br /&gt;
:[[Verb:MARK|mark]]&lt;br /&gt;
:[[Verb:MEASURE|measure]]&lt;br /&gt;
:[[Verb:MEDITATE|meditate]]&lt;br /&gt;
:[[Verb:MENTOR|mentor]]&lt;br /&gt;
:[[Verb:MENU|menu]]&lt;br /&gt;
:[[Verb:MERCHANT|merchant]]&lt;br /&gt;
:[[Verb:MESSAGE|message]]&lt;br /&gt;
:[[Verb:METAL|metal]]&lt;br /&gt;
:[[Verb:MILK|milk]]&lt;br /&gt;
:[[Verb:MOAN|moan]]&lt;br /&gt;
:[[Verb:MOCK|mock]]&lt;br /&gt;
:[[Verb:MORE|more]]&lt;br /&gt;
:[[Verb:MOUNT|mount]]&lt;br /&gt;
:[[Verb:MOVEMENT|movement]]&lt;br /&gt;
:[[Verb:MSTRIKE|mstrike]]&lt;br /&gt;
:[[Verb:MUMBLE|mumble]]&lt;br /&gt;
:[[Verb:MUTTER|mutter]]&lt;br /&gt;
:[[Verb:MYCHAR|mychar]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
:[[Verb:NAMECHECK | namecheck]]&lt;br /&gt;
:[[Verb:NARRATE|narrate]]&lt;br /&gt;
:[[Verb:NEWS|news]]&lt;br /&gt;
:[[Verb:NOD|nod]]&lt;br /&gt;
:[[Verb:NOTE|note]]&lt;br /&gt;
:[[Verb:NUDGE|nudge]]&lt;br /&gt;
:[[Verb:NUZZLE|nuzzle]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
:[[Verb:OBSERVE|observe]]&lt;br /&gt;
:[[Verb:OFFER|offer]]&lt;br /&gt;
:[[Verb:ONDUTY|onduty]]&lt;br /&gt;
:[[Verb:OPEN|open]]&lt;br /&gt;
:[[Verb:ORDER|order]]&lt;br /&gt;
:[[Verb:OSA|osa]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
:[[Verb:PACE|pace]]&lt;br /&gt;
:[[Verb:PAINT|paint]]&lt;br /&gt;
:[[Verb:PANIC|panic]]&lt;br /&gt;
:[[Verb:PANT|pant]]&lt;br /&gt;
:[[Verb:PARLAY|parlay]]&lt;br /&gt;
:[[Verb:PAT|pat]]&lt;br /&gt;
:[[Verb:PAY|pay]]&lt;br /&gt;
:[[Verb:PCALC|pcalc]]&lt;br /&gt;
:[[Verb:PEDAL|pedal]]&lt;br /&gt;
:[[Verb:PEER|peer]]&lt;br /&gt;
:[[Verb:PENNANT|pennant]]&lt;br /&gt;
:[[Verb:PET|pet]]&lt;br /&gt;
:[[Verb:PICKLOCK|picklock]]&lt;br /&gt;
:[[Verb:PIERCE|pierce]]&lt;br /&gt;
:[[Verb:PIN|pin]]&lt;br /&gt;
:[[Verb:PINCH|pinch]]&lt;br /&gt;
:[[Verb:PLACE|place]]&lt;br /&gt;
:[[Verb:PLANT|plant]]&lt;br /&gt;
:[[Verb:PLAY|play]]&lt;br /&gt;
:[[Verb:PLUCK|pluck]]&lt;br /&gt;
:[[Verb:POINT|point]]&lt;br /&gt;
:[[Verb:POKE|poke]]&lt;br /&gt;
:[[Verb:POLICY|policy]]&lt;br /&gt;
:[[Verb:POLISH|polish]]&lt;br /&gt;
:[[Verb:PONDER|ponder]]&lt;br /&gt;
:[[Verb:PORTRAIT|portrait]]&lt;br /&gt;
:[[Verb:POSE|pose]]&lt;br /&gt;
:[[Verb:POSTURE|posture]]&lt;br /&gt;
:[[Verb:POUND|pound]]&lt;br /&gt;
:[[Verb:POUR|pour]]&lt;br /&gt;
:[[Verb:POUT|pout]]&lt;br /&gt;
:[[Verb:POWER|power]]&lt;br /&gt;
:[[Verb:PRAISE|praise]]&lt;br /&gt;
:[[Verb:PRAY|pray]]&lt;br /&gt;
:[[Verb:PREEN|preen]]&lt;br /&gt;
:[[Verb:PREMIUM|premium]]&lt;br /&gt;
:[[Verb:PREPARE|prepare]]&lt;br /&gt;
:[[Verb:PREPAY|prepay]]&lt;br /&gt;
:[[Verb:PRESENT|present]]&lt;br /&gt;
:[[Verb:PROCRASTINATE|procrastinate]]&lt;br /&gt;
:[[Verb:PROD|prod]]&lt;br /&gt;
:[[Verb:PROFILE|profile]]&lt;br /&gt;
:[[Verb:PROMPT|prompt]]&lt;br /&gt;
:[[Verb:PROTECT|protect]]&lt;br /&gt;
:[[Verb:PRUNE|prune]]&lt;br /&gt;
:[[Verb:PRY|pry]]&lt;br /&gt;
:[[Verb:PUCKER|pucker]]&lt;br /&gt;
:[[Verb:PUFF|puff]]&lt;br /&gt;
:[[Verb:PULL|pull]]&lt;br /&gt;
:[[Verb:PUNCH|punch]]&lt;br /&gt;
:[[Verb:PUNISH|punish]]&lt;br /&gt;
:[[Verb:PURR|purr]]&lt;br /&gt;
:[[Verb:PUSH|push]]&lt;br /&gt;
:[[Verb:PUZZLE|puzzle]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
:[[Verb:QSTRIKE|qstrike]]&lt;br /&gt;
:[[Verb:QUEST|quest]]&lt;br /&gt;
:[[Verb:QUEUE|queue]]&lt;br /&gt;
:[[Verb:QUICKST|quickst]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
:[[Verb:RAFFLE|raffle]]&lt;br /&gt;
:[[Verb:RAISE|raise]]&lt;br /&gt;
:[[Verb:RASPBERRY|raspberry]]&lt;br /&gt;
:[[Verb:RAZE|raze]]&lt;br /&gt;
:[[Verb:REACH|reach]]&lt;br /&gt;
:[[Verb:READ|read]]&lt;br /&gt;
:[[Verb:READY|ready]]&lt;br /&gt;
:[[Verb:RECALL|recall]]&lt;br /&gt;
:[[Verb:RECITE|recite]]&lt;br /&gt;
:[[Verb:RECOVER|recover]]&lt;br /&gt;
:[[Verb:REDEEM|redeem]]&lt;br /&gt;
:[[Verb:REFERRAL|referral]]&lt;br /&gt;
:[[Verb:REFUSE|refuse]]&lt;br /&gt;
:[[Verb:REGENERATE|regenerate]]&lt;br /&gt;
:[[Verb:REGISTER|register]]&lt;br /&gt;
:[[Verb:REIM|reim]]&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~R*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=125&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~S*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=125&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~T*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~U*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~V*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~W*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~Y*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs| ]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RELEASE&amp;diff=257463</id>
		<title>Verb:RELEASE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RELEASE&amp;diff=257463"/>
		<updated>2026-05-04T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RELEASE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Magic&lt;br /&gt;
|pageintro={{boldmono|RELEASE}} un-prepares a spell that has previously been prepared, either manually with [[PREPARE (verb)|PREPARE]], via [[INVOKE]] from a [[scroll]], or automatically through [[Living Spell (208)]].&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The mana cost of releasing a spell is 1/4 of its level, rounded down, with a minimum cost of 1 mana, except for [[Arcane Blast (1700)]] which costs no mana to cast or release.&lt;br /&gt;
&lt;br /&gt;
Certain abilities such as [[Sigil of Escape]] are safer to use if any prepared spells are released first.&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REMOVE&amp;diff=257462</id>
		<title>Verb:REMOVE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REMOVE&amp;diff=257462"/>
		<updated>2026-05-04T14:24:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REMOVE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Inventory&lt;br /&gt;
|pageintro=The {{boldmono|REMOVE}} is used to take off something worn.  [[Script]]ed items may have special messaging for REMOVE.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
{{VerbTableStart |header1=  |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1=  |modifier2= |1Pview= You remove an opaque glass amulet from around your neck. |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Verb:WEAR]]&lt;br /&gt;
*[[EZ script]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RENAME&amp;diff=257461</id>
		<title>Verb:RENAME</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RENAME&amp;diff=257461"/>
		<updated>2026-05-04T13:46:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RENAME&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Character mechanics&lt;br /&gt;
|pageintro={{boldmono|RENAME}} is a system verb. It is used within the [[Character Manager]] system to assign a new name to a character.&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RENEW&amp;diff=257460</id>
		<title>Verb:RENEW</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RENEW&amp;diff=257460"/>
		<updated>2026-05-04T13:41:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: moved mechanics focused information to bard base talk page until it can be worked into main article.  converted to new verb page format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RENEW&lt;br /&gt;
|type=System&lt;br /&gt;
|profession=Bard&lt;br /&gt;
|system=Magic&lt;br /&gt;
|pageintro={{boldmono|Renew}} is used to cause one or more of a [[Bard]]s [[Bard Base|SpellSong]]s to update their renewal period, or to effectively re-[[cast]] the spell before the renewal period rolls around.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with {{boldmono|HELP|RENEW}} or {{boldmono|RENEW}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    RENEW {SPELL#|MNEMONIC}     - Renews some spellsongs&lt;br /&gt;
    RENEW ALL                   - Renews all spellsongs&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
===Spell # or Mnemonic===&lt;br /&gt;
{{boldmono|RENEW {SPELL#&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;MNEMONIC}}} is used to renew individual songs as needed.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{Addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===All===&lt;br /&gt;
{{boldmono|RENEW ALL}} is used to renew all spellsongs at once.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bard Base#Renewing Continuous Songs|SpellSongs renewal]]&lt;br /&gt;
* [[Talk:Bard Base|Bard Base discussion page]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Bard_Base&amp;diff=257459</id>
		<title>Talk:Bard Base</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Bard_Base&amp;diff=257459"/>
		<updated>2026-05-04T13:32:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The below was moved from the Verb:RENEW page.  Since it focuses on the mechanics and not just the usage of the verb, this should be worked into the main article here.  [[User:GS4-XERAPHINA|GS4-XERAPHINA]] ([[User talk:GS4-XERAPHINA|talk]]) 08:31, 4 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Renew&#039;&#039; is used to cause one or more of a [[Bard]]s [[Bard Base|SpellSong]]s to update their renewal period, or to effectively re-[[cast]] the spell before the renewal period rolls around.  The Bard can&lt;br /&gt;
* &amp;quot;renew &amp;lt;mnemonic|number&amp;gt;&amp;quot;, in order to cause just one specific spell to be renewed (but at the end of the renewal period, all spellsongs will still renew as usual)&lt;br /&gt;
* &amp;quot;renew all&amp;quot; in order to manually cause the renewal period to end immediately (spellsongs that do not &amp;quot;roll over&amp;quot;--see the list of &amp;quot;Type 2 renewing SpellSongs&amp;quot;, below--will end, just as though the renewal period had expired)&lt;br /&gt;
&lt;br /&gt;
Many SpellSongs that a Bard uses work identically to other spells: the Bard must first [[PREPARE (verb)|prepare]] the spell and then [[CAST (verb)|cast]] it, either at a specific target or &amp;quot;in general&amp;quot; (affecting the whole room).&lt;br /&gt;
&lt;br /&gt;
However, other SpellSongs behave unlike most other spells and have &#039;&#039;&#039;no fixed duration&#039;&#039;&#039;; instead, they are added to a Bard&#039;s medley and will renew automatically at a fixed interval of time.  This can happen even in areas where spells may not normally be cast, such as in front of the bank teller or standing in the [[locker]].  Renewable SpellSongs are of two basic types:&lt;br /&gt;
:1) These SpellSongs continue to roll over indefinitely: All of the &amp;quot;Sonic Equipment Songs&amp;quot; ([[Sonic Shield Song (1009)]], [[Sonic Weapon Song (1012)]], [[Sonic Armor (1014)]]) have this regular renewal, as well as the [[Attack strength|AS]] boosting [[Kai&#039;s Triumph Song (1007)]],  the defensive [[Fortitude Song (1003)]], [[Song of Valor (1010)]] and [[Song of Mirrors (1019)]], and the utility/defense [[Song of Luck (1006)]].&lt;br /&gt;
::[[Song of Power (1018)]] is within this group--it will remain in the Bard&#039;s medley and renew automatically--but most Bards recommend that extreme caution be taken with use of this SpellSong, due to side effects (up to and including death) that occur after it has renewed more than once.&lt;br /&gt;
:2) These SpellSongs last only until the end of the renewal period (either automatic, or when the Bard forces it with a &amp;quot;renew all&amp;quot;), and take effect &#039;&#039;only&#039;&#039; upon being cast or upon a manual renewal (e.g. &amp;quot;renew holdsong&amp;quot;/&amp;quot;renew 1001&amp;quot;).  Most of those that are offensive in nature are in this category: [[Holding Song (1001)]], [[Song of Unravelling (1013)]], [[Song of Depression (1015)]], [[Song of Rage (1016)]], and [[Song of Sonic Disruption (1030)]] are some of the most commonly used.&lt;br /&gt;
::Note that [[Song of Unravelling (1013)]] differs from the remainder of this type of SpellSong in that there is a limited time period (approximately 30 seconds after the most recent cast/renewal) in which the Bard can renew the spell.  If no renewal command is issued during that time, then the SpellSong ends immediately even if there is still mana remaining in the target.&lt;br /&gt;
&lt;br /&gt;
=Calculating the renewal period=&lt;br /&gt;
All factors adding to the renewal period have been determined, either through investigation or through [[GameMaster|GM]] revelation.  The sum of all factors is the duration of renewable SpellSongs.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=80|Factor&lt;br /&gt;
 !width=80|Type&lt;br /&gt;
 !width=80|Duration (seconds)&lt;br /&gt;
 !width=80|Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| Being a Bard&lt;br /&gt;
 | align=left| Base&lt;br /&gt;
 | align=right| 120&lt;br /&gt;
 | align=left| minimum&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| [[Influence|INFluence]]&lt;br /&gt;
 | align=left rowspan=2| Stat &#039;&#039;bonus&#039;&#039;&lt;br /&gt;
 | align=right| 3&lt;br /&gt;
 | align=left rowspan=2|per point&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| [[Logic|LOGic]]&lt;br /&gt;
 | align=right| 1&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 1-25&lt;br /&gt;
 | align=left rowspan=4| [[Level|Training]]&lt;br /&gt;
 | align=right| 4&lt;br /&gt;
 | align=left rowspan=4| per level&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 26-50&lt;br /&gt;
 | align=right| 3&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 51-75&lt;br /&gt;
 | align=right| 2&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 76-100&lt;br /&gt;
 | align=right| 1&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| [[Mental Lore, Telepathy|Lore]]&lt;br /&gt;
 | align=left| Skill&lt;br /&gt;
 | align=right| 2&lt;br /&gt;
 | align=left| per rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:RENEW}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Bard_Base&amp;diff=257458</id>
		<title>Talk:Bard Base</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Bard_Base&amp;diff=257458"/>
		<updated>2026-05-04T13:31:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Verb:RENEW to Talk:Bard Base without leaving a redirect: covers the mechanics of the verb.  This should be worked into the main page here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Renew&#039;&#039; is used to cause one or more of a [[Bard]]s [[Bard Base|SpellSong]]s to update their renewal period, or to effectively re-[[cast]] the spell before the renewal period rolls around.  The Bard can&lt;br /&gt;
* &amp;quot;renew &amp;lt;mnemonic|number&amp;gt;&amp;quot;, in order to cause just one specific spell to be renewed (but at the end of the renewal period, all spellsongs will still renew as usual)&lt;br /&gt;
* &amp;quot;renew all&amp;quot; in order to manually cause the renewal period to end immediately (spellsongs that do not &amp;quot;roll over&amp;quot;--see the list of &amp;quot;Type 2 renewing SpellSongs&amp;quot;, below--will end, just as though the renewal period had expired)&lt;br /&gt;
&lt;br /&gt;
Many SpellSongs that a Bard uses work identically to other spells: the Bard must first [[PREPARE (verb)|prepare]] the spell and then [[CAST (verb)|cast]] it, either at a specific target or &amp;quot;in general&amp;quot; (affecting the whole room).&lt;br /&gt;
&lt;br /&gt;
However, other SpellSongs behave unlike most other spells and have &#039;&#039;&#039;no fixed duration&#039;&#039;&#039;; instead, they are added to a Bard&#039;s medley and will renew automatically at a fixed interval of time.  This can happen even in areas where spells may not normally be cast, such as in front of the bank teller or standing in the [[locker]].  Renewable SpellSongs are of two basic types:&lt;br /&gt;
:1) These SpellSongs continue to roll over indefinitely: All of the &amp;quot;Sonic Equipment Songs&amp;quot; ([[Sonic Shield Song (1009)]], [[Sonic Weapon Song (1012)]], [[Sonic Armor (1014)]]) have this regular renewal, as well as the [[Attack strength|AS]] boosting [[Kai&#039;s Triumph Song (1007)]],  the defensive [[Fortitude Song (1003)]], [[Song of Valor (1010)]] and [[Song of Mirrors (1019)]], and the utility/defense [[Song of Luck (1006)]].&lt;br /&gt;
::[[Song of Power (1018)]] is within this group--it will remain in the Bard&#039;s medley and renew automatically--but most Bards recommend that extreme caution be taken with use of this SpellSong, due to side effects (up to and including death) that occur after it has renewed more than once.&lt;br /&gt;
:2) These SpellSongs last only until the end of the renewal period (either automatic, or when the Bard forces it with a &amp;quot;renew all&amp;quot;), and take effect &#039;&#039;only&#039;&#039; upon being cast or upon a manual renewal (e.g. &amp;quot;renew holdsong&amp;quot;/&amp;quot;renew 1001&amp;quot;).  Most of those that are offensive in nature are in this category: [[Holding Song (1001)]], [[Song of Unravelling (1013)]], [[Song of Depression (1015)]], [[Song of Rage (1016)]], and [[Song of Sonic Disruption (1030)]] are some of the most commonly used.&lt;br /&gt;
::Note that [[Song of Unravelling (1013)]] differs from the remainder of this type of SpellSong in that there is a limited time period (approximately 30 seconds after the most recent cast/renewal) in which the Bard can renew the spell.  If no renewal command is issued during that time, then the SpellSong ends immediately even if there is still mana remaining in the target.&lt;br /&gt;
&lt;br /&gt;
=Calculating the renewal period=&lt;br /&gt;
All factors adding to the renewal period have been determined, either through investigation or through [[GameMaster|GM]] revelation.  The sum of all factors is the duration of renewable SpellSongs.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !width=80|Factor&lt;br /&gt;
 !width=80|Type&lt;br /&gt;
 !width=80|Duration (seconds)&lt;br /&gt;
 !width=80|Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| Being a Bard&lt;br /&gt;
 | align=left| Base&lt;br /&gt;
 | align=right| 120&lt;br /&gt;
 | align=left| minimum&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| [[Influence|INFluence]]&lt;br /&gt;
 | align=left rowspan=2| Stat &#039;&#039;bonus&#039;&#039;&lt;br /&gt;
 | align=right| 3&lt;br /&gt;
 | align=left rowspan=2|per point&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| [[Logic|LOGic]]&lt;br /&gt;
 | align=right| 1&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 1-25&lt;br /&gt;
 | align=left rowspan=4| [[Level|Training]]&lt;br /&gt;
 | align=right| 4&lt;br /&gt;
 | align=left rowspan=4| per level&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 26-50&lt;br /&gt;
 | align=right| 3&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 51-75&lt;br /&gt;
 | align=right| 2&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| 76-100&lt;br /&gt;
 | align=right| 1&lt;br /&gt;
 |-&lt;br /&gt;
 | align=left| [[Mental Lore, Telepathy|Lore]]&lt;br /&gt;
 | align=left| Skill&lt;br /&gt;
 | align=right| 2&lt;br /&gt;
 | align=left| per rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
{{DEFAULTSORT:RENEW}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_verbs&amp;diff=257456</id>
		<title>List of verbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_verbs&amp;diff=257456"/>
		<updated>2026-05-04T01:15:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* R */ removed verbs that have been updated with the verb template and autopopulate in table now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompactTOC}}&lt;br /&gt;
==A==&lt;br /&gt;
:[[Verb:ABANDON|abandon]]&lt;br /&gt;
:[[Verb:ACCEPT|accept]]&lt;br /&gt;
:[[Verb:ACCOUNT|account]]&lt;br /&gt;
:[[Verb:ACCUSE|accuse]]&lt;br /&gt;
:[[Verb:ACKNOWLEDGE|acknowledge]]&lt;br /&gt;
:[[Verb:ACTION|action]]&lt;br /&gt;
:[[Verb:ADD|add]]&lt;br /&gt;
:[[Verb:ADVICE|advice]]&lt;br /&gt;
:[[Verb:AGE|age]]&lt;br /&gt;
:[[Verb:AGREE|agree]]&lt;br /&gt;
:[[Verb:AIM|aim]]&lt;br /&gt;
:[[Verb:ALCHEMY|alchemy]]&lt;br /&gt;
:[[Verb:ALTER|alter]]&lt;br /&gt;
:[[Verb:AMBUSH |ambush]]&lt;br /&gt;
:[[Verb:ANALYZE |analyze]]&lt;br /&gt;
:[[Verb:ANSWER |answer]]&lt;br /&gt;
:[[Verb:APPLAUD |applaud]]&lt;br /&gt;
:[[Verb:APPRAISE|appraise]]&lt;br /&gt;
:[[Verb:APPROVE|approve]]&lt;br /&gt;
:[[Verb:ARMOR|armor]]&lt;br /&gt;
:[[Verb:ARREST|arrest]]&lt;br /&gt;
:[[Verb:ARTISAN|artisan]]&lt;br /&gt;
:[[Verb:ASCENSI|ascensi]]&lt;br /&gt;
:[[Verb:ASK|ask]]&lt;br /&gt;
:[[Verb:ASSESS|assess]]&lt;br /&gt;
:[[Verb:ASSIST|assist]]&lt;br /&gt;
:[[Verb:ASSUME|assume]]&lt;br /&gt;
:[[Verb:ATTACK|attack]]&lt;br /&gt;
:[[Verb:ATTEND|attend]]&lt;br /&gt;
:[[Verb:ATTUNE|attune]]&lt;br /&gt;
:[[Verb:AUCTION|auction]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
:[[Verb:BABBLE|babble]]&lt;br /&gt;
:[[Verb:BACK|back]]&lt;br /&gt;
:[[Verb:BACKROOM|backroom]]&lt;br /&gt;
:[[Verb:BADNAME|badname]]&lt;br /&gt;
:[[Verb:BANK|bank]]&lt;br /&gt;
:[[Verb:BARK|bark]]&lt;br /&gt;
:[[Verb:BATTER|batter]]&lt;br /&gt;
:[[Verb:BBS|bbs]]&lt;br /&gt;
:[[Verb:BEAM|beam]]&lt;br /&gt;
:[[Verb:BEAST|beast]]&lt;br /&gt;
:[[Verb:BEFRIEND|befriend]]&lt;br /&gt;
:[[Verb:BEG|beg]]&lt;br /&gt;
:[[Verb:BELCH|belch]]&lt;br /&gt;
:[[Verb:BERSERK|berserk]]&lt;br /&gt;
:[[Verb:BESEECH|beseech]]&lt;br /&gt;
:[[Verb:BET|bet]]&lt;br /&gt;
:[[Verb:BID|bid]]&lt;br /&gt;
:[[Verb:BLANCH|blanch]]&lt;br /&gt;
:[[Verb:BLEAT|bleat]]&lt;br /&gt;
:[[Verb:BLESS|bless]]&lt;br /&gt;
:[[Verb:BLINK|blink]]&lt;br /&gt;
:[[Verb:BLUSH|blush]]&lt;br /&gt;
:[[Verb:BOB|bob]]&lt;br /&gt;
:[[Verb:BOOST|boosts]]&lt;br /&gt;
:[[Verb:BORROW|borrow]]&lt;br /&gt;
:[[Verb:BOUNCE|bounce]]&lt;br /&gt;
:[[Verb:BOUNTY|bounty]]&lt;br /&gt;
:[[Verb:BOW|bow]]&lt;br /&gt;
:[[Verb:BREAK|break]]&lt;br /&gt;
:[[Verb:BREATHE|breathe]]&lt;br /&gt;
:[[Verb:BRISTLE|bristle]]&lt;br /&gt;
:[[Verb:BRUSH|brush]]&lt;br /&gt;
:[[Verb:BUG|bug]]&lt;br /&gt;
:[[Verb:BUGITEM|bugitem]]&lt;br /&gt;
:[[Verb:BUNDLE|bundle]]&lt;br /&gt;
:[[Verb:BURY|bury]]&lt;br /&gt;
:[[Verb:BUY|buy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
:[[Verb:CACKLE|cackle]]&lt;br /&gt;
:[[Verb:CALENDAR|calendar]]&lt;br /&gt;
:[[Verb:CANCEL|cancel]]&lt;br /&gt;
:[[Verb:CARVE|carve]]&lt;br /&gt;
:[[Verb:CASH|cash]]&lt;br /&gt;
:[[Verb:CAST|cast]]&lt;br /&gt;
:[[Verb:CHALLENGE|challenge]]&lt;br /&gt;
:[[Verb:CHANNEL|channel]]&lt;br /&gt;
:[[Verb:CHANT|chant]]&lt;br /&gt;
:[[Verb:CHEAPSHOT|cheapshot]]&lt;br /&gt;
:[[Verb:CHECK|check]]&lt;br /&gt;
:[[Verb:CHEER|cheer]]&lt;br /&gt;
:[[Verb:CHORTLE|chortle]]&lt;br /&gt;
:[[Verb:CHUCKLE|chuckle]]&lt;br /&gt;
:[[Verb:CITIZEN|citizen]]&lt;br /&gt;
:[[Verb:CLAIM|claim]]&lt;br /&gt;
:[[Verb:CLEAN|clean]]&lt;br /&gt;
:[[Verb:CLEAR|clear]]&lt;br /&gt;
:[[Verb:CLENCH|clench]]&lt;br /&gt;
:[[Verb:CLIMB|climb]]&lt;br /&gt;
:[[Verb:CLOSE|close]]&lt;br /&gt;
:[[Verb:CLUTCH|clutch]]&lt;br /&gt;
:[[Verb:CMAN|cman]]&lt;br /&gt;
:[[Verb:COCK|cock]]&lt;br /&gt;
:[[Verb:COLLECT|collect]]&lt;br /&gt;
:[[Verb:COMBATANT|combatant]]&lt;br /&gt;
:[[Verb:SPEAK|common]]&lt;br /&gt;
:[[Verb:COMMUNE|commune]]&lt;br /&gt;
:[[Verb:CONCUSSION|concussion]]&lt;br /&gt;
:[[Verb:CONSIDE|consider]]&lt;br /&gt;
:[[Verb:CONTINUE|continue]]&lt;br /&gt;
:[[Verb:CONVERT|convert]]&lt;br /&gt;
:[[Verb:COUGH|cough]]&lt;br /&gt;
:[[Verb:COUNT|count]]&lt;br /&gt;
:[[Verb:COVER|cover]]&lt;br /&gt;
:[[Verb:COWER|cower]]&lt;br /&gt;
:[[Verb:CRACK|crack]]&lt;br /&gt;
:[[Verb:CRAWL|crawl]]&lt;br /&gt;
:[[Verb:CRINGE|cringe]]&lt;br /&gt;
:[[Verb:CRY|cry]]&lt;br /&gt;
:[[Verb:CUDDLE|cuddle]]&lt;br /&gt;
:[[Verb:CURE|cure]]&lt;br /&gt;
:[[Verb:CURSE|curse]]&lt;br /&gt;
:[[Verb:CURTSY|curtsy]]&lt;br /&gt;
:[[Verb:CUSTOMIZE|customize]]&lt;br /&gt;
:[[Verb:CUT|cut]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
:[[Verb:DANCE|dance]]&lt;br /&gt;
:[[Verb:SPEAK|darkelf]]&lt;br /&gt;
:[[Verb:DAUB|daub]]&lt;br /&gt;
:[[Verb:DAYDREAM|daydream]]&lt;br /&gt;
:[[Verb:DEAL|deal]]&lt;br /&gt;
:[[Verb:DECLINE|decline]]&lt;br /&gt;
:[[Verb:DEFINE|define]]&lt;br /&gt;
:[[Verb:DEMEANOR|demeanor]]&lt;br /&gt;
:[[Verb:DEMO|demo]]&lt;br /&gt;
:[[Verb:DEPART|depart]]&lt;br /&gt;
:[[Verb:DEPOSIT|deposit]]&lt;br /&gt;
:[[Verb:DESCRIBE|describe]]&lt;br /&gt;
:[[Verb:DETECT|detect]]&lt;br /&gt;
:[[Verb:DIAGNOSE|diagnose]]&lt;br /&gt;
:[[Verb:DIG|dig]]&lt;br /&gt;
:[[Verb:DIP|dip]]&lt;br /&gt;
:[[Verb:DIRECTI|direction]]&lt;br /&gt;
:[[Verb:DISARM|disarm]]&lt;br /&gt;
:[[Verb:DISBAND|disband]]&lt;br /&gt;
:[[Verb:DISCARD|discard]]&lt;br /&gt;
:[[Verb:DISDAIN|disdain]]&lt;br /&gt;
:[[Verb:DISMISS|dismiss]]&lt;br /&gt;
:[[Verb:DISMOUNT|dismount]]&lt;br /&gt;
:[[Verb:DONE|done]]&lt;br /&gt;
:[[Verb:DRAG|drag]]&lt;br /&gt;
:[[Verb:DRAW|draw]]&lt;br /&gt;
:[[Verb:DRESS|dress]]&lt;br /&gt;
:[[Verb:DRINK|drink]]&lt;br /&gt;
:[[Verb:DROOL|drool]]&lt;br /&gt;
:[[Verb:DROP|drop]]&lt;br /&gt;
:[[Verb:DUCK|duck]]&lt;br /&gt;
:[[Verb:DUES|dues]]&lt;br /&gt;
:[[Verb:DUSKRUI|duskruin]]&lt;br /&gt;
:[[Verb:DUST|dust]]&lt;br /&gt;
:[[Verb:SPEAK|dwarven]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
:[[Verb:EAT|eat]]&lt;br /&gt;
:[[Verb:SPEAK|elven]]&lt;br /&gt;
:[[Verb:EMAIL|email]]&lt;br /&gt;
:[[Verb:EMPTY|empty]]&lt;br /&gt;
:[[Verb:ENCUMBRANCE|encumbrance]]&lt;br /&gt;
:[[Verb:ENDOW|endow]]&lt;br /&gt;
:[[Verb:ENGRAVE|engrave]]&lt;br /&gt;
:[[Verb:ESP|esp]]&lt;br /&gt;
:[[Verb:EVENT|event]]&lt;br /&gt;
:[[Verb:EVOKE|evoke]]&lt;br /&gt;
:[[Verb:EXCHANGE|exchange]]&lt;br /&gt;
:[[Verb:EXHALE|exhale]]&lt;br /&gt;
:[[Verb:EXPEL|expel]]&lt;br /&gt;
:[[Verb:EXPERIENCE|experience]]&lt;br /&gt;
:[[Verb:EXPRESS|express]]&lt;br /&gt;
:[[Verb:EXTINGUISH|extinguish]]&lt;br /&gt;
:[[Verb:EXTRACT|extract]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
:[[Verb:FALL|fall]]&lt;br /&gt;
:[[Verb:FAME|fame]]&lt;br /&gt;
:[[Verb:FEAT|feat]]&lt;br /&gt;
:[[Verb:FEED|feed]]&lt;br /&gt;
:[[Verb:FESTIVAL|festival]]&lt;br /&gt;
:[[Verb:FIDGET|fidget]]&lt;br /&gt;
:[[Verb:FIND|find]]&lt;br /&gt;
:[[Verb:FIRE|fire]]&lt;br /&gt;
:[[Verb:FISHING|fishing]]&lt;br /&gt;
:[[Verb:FIX|fix]]&lt;br /&gt;
:[[Verb:FIXSKILLS|fixskills]]&lt;br /&gt;
:[[Verb:FLAGS|flags]]&lt;br /&gt;
:[[Verb:FLAIL|flail]]&lt;br /&gt;
:[[Verb:FLAP|flap]]&lt;br /&gt;
:[[Verb:FLICK|flick]]&lt;br /&gt;
:[[Verb:FLINCH|flinch]]&lt;br /&gt;
:[[Verb:FLIP|flip]]&lt;br /&gt;
:[[Verb:FLIRT|flirt]]&lt;br /&gt;
:[[Verb:FLUSTER|fluster]]&lt;br /&gt;
:[[Verb:FLUTTER|flutter]]&lt;br /&gt;
:[[Verb:FLY|fly]]&lt;br /&gt;
:[[Verb:FOLD|fold]]&lt;br /&gt;
:[[Verb:FORAGE|forage]]&lt;br /&gt;
:[[Verb:FRET|fret]]&lt;br /&gt;
:[[Verb:FROWN|frown]]&lt;br /&gt;
:[[Verb:FURROW|furrow]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
:[[Verb:GAG|gag]]&lt;br /&gt;
:[[Verb:GARROTE|garrote]]&lt;br /&gt;
:[[Verb:GASP|gasp]]&lt;br /&gt;
:[[Verb:GATHER|gather]]&lt;br /&gt;
:[[Verb:GAWK|gawk]]&lt;br /&gt;
:[[Verb:GAZE|gaze]]&lt;br /&gt;
:[[Verb:GEM|gem]]&lt;br /&gt;
:[[Verb:GEN|gen]]&lt;br /&gt;
:[[Verb:GET|get]]&lt;br /&gt;
:[[Verb:SPEAK|giantman]]&lt;br /&gt;
:[[Verb:GIBBER|gibber]]&lt;br /&gt;
:[[Verb:GIFTBOX|giftbox]]&lt;br /&gt;
:[[Verb:GIGGLE|giggle]]&lt;br /&gt;
:[[Verb:GIRD|gird]]&lt;br /&gt;
:[[Verb:GIVE|give]]&lt;br /&gt;
:[[Verb:GLANCE|glance]]&lt;br /&gt;
:[[Verb:GLARE|glare]]&lt;br /&gt;
:[[Verb:GLD|gld]]&lt;br /&gt;
:[[Verb:GLOWER|glower]]&lt;br /&gt;
:[[Verb:GNASH|gnash]]&lt;br /&gt;
:[[Verb:GO|go]]&lt;br /&gt;
:[[Verb:GOALS|goals]]&lt;br /&gt;
:[[Verb:GOBBLE|gobble]]&lt;br /&gt;
:[[Verb:GRAPPLE|grapple]]&lt;br /&gt;
:[[Verb:GREET|greet]]&lt;br /&gt;
:[[Verb:GRIEVE|grieve]]&lt;br /&gt;
:[[Verb:GRIMACE|grimace]]&lt;br /&gt;
:[[Verb:GRIN|grin]]&lt;br /&gt;
:[[Verb:GRIND|grind]]&lt;br /&gt;
:[[Verb:GRIP|grip]]&lt;br /&gt;
:[[Verb:GROAN|groan]]&lt;br /&gt;
:[[Verb:GROUP|group]]&lt;br /&gt;
:[[Verb:GROVEL|grovel]]&lt;br /&gt;
:[[Verb:GROWL|growl]]&lt;br /&gt;
:[[Verb:GRUMBLE|grumble]]&lt;br /&gt;
:[[Verb:GRUNT|grunt]]&lt;br /&gt;
:[[Verb:GUARD|guard]]&lt;br /&gt;
:[[Verb:SPEAK|guildspeak]]&lt;br /&gt;
:[[Verb:GULP|gulp]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
:[[Verb:SPEAK|halfelf]]&lt;br /&gt;
:[[Verb:SPEAK|halfling]]&lt;br /&gt;
:[[Verb:HALL|hall]]&lt;br /&gt;
:[[Verb:HANDS|hands]]&lt;br /&gt;
:[[Verb:HANG|hang]]&lt;br /&gt;
:[[Verb:HARVEST|harvest]]&lt;br /&gt;
:[[Verb:HEALTH|health]]&lt;br /&gt;
:[[Verb:HELP|help]]&lt;br /&gt;
:[[Verb:HELPME|helpme]]&lt;br /&gt;
:[[Verb:HICCUP|hiccup]]&lt;br /&gt;
:[[Verb:HIDE|hide]]&lt;br /&gt;
:[[Verb:HISS|hiss]]&lt;br /&gt;
:[[Verb:HOLD|hold]]&lt;br /&gt;
:[[Verb:HOME|home]]&lt;br /&gt;
:[[Verb:HOOT|hoot]]&lt;br /&gt;
:[[Verb:HOUSE|house]]&lt;br /&gt;
:[[Verb:HOWL|howl]]&lt;br /&gt;
:[[Verb:HUG|hug]]&lt;br /&gt;
:[[Verb:HUM|hum]]&lt;br /&gt;
:[[Verb:HURL|hurl]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
:[[Verb:IGNORE|ignore]]&lt;br /&gt;
:[[Verb:ILLUSION|illusion]]&lt;br /&gt;
:[[Verb:IMBED|imbed]]&lt;br /&gt;
:[[Verb:IMITATE|imitate]]&lt;br /&gt;
:[[Verb:IMPOSE|impose]]&lt;br /&gt;
:[[Verb:IMPRINT|imprint]]&lt;br /&gt;
:[[Verb:INCANT|incant]]&lt;br /&gt;
:[[Verb:INCARNATE|incarnate]]&lt;br /&gt;
:[[Verb:INFO|info]]&lt;br /&gt;
:[[Verb:INFUSE|infuse]]&lt;br /&gt;
:[[Verb:INITIATE|initiate]]&lt;br /&gt;
:[[Verb:INQUIRE|inquire]]&lt;br /&gt;
:[[Verb:INSPECT|inspect]]&lt;br /&gt;
:[[Verb:INVENTORY|inventory]]&lt;br /&gt;
:[[Verb:INVEST|invest]]&lt;br /&gt;
:[[Verb:INVITE|invite]]&lt;br /&gt;
:[[Verb:INVOKE|invoke]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
:[[Verb:JAB|jab]]&lt;br /&gt;
:[[Verb:JEER|jeer]]&lt;br /&gt;
:[[Verb:JOIN|join]]&lt;br /&gt;
:[[Verb:JOUST|joust]]&lt;br /&gt;
:[[Verb:JUDGE|judge]]&lt;br /&gt;
:[[Verb:JUMP|jump]]&lt;br /&gt;
:[[Verb:JUSTICE|justice]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
:[[Verb:KENO|keno]]&lt;br /&gt;
:[[Verb:KICK|kick]]&lt;br /&gt;
:[[Verb:KISS|kiss]]&lt;br /&gt;
:[[Verb:KNEEL|kneel]]&lt;br /&gt;
:[[Verb:KNOCK|knock]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
:[[Verb:LACE|lace]]&lt;br /&gt;
:[[Verb:LAND|land]]&lt;br /&gt;
:[[Verb:LATCH|latch]]&lt;br /&gt;
:[[Verb:LAUGH|laugh]]&lt;br /&gt;
:[[Verb:LEAN|lean]]&lt;br /&gt;
:[[Verb:LEAVE|leave]]&lt;br /&gt;
:[[Verb:LEER|leer]]&lt;br /&gt;
:[[Verb:LEFT|left]]&lt;br /&gt;
:[[Verb:LEVELUP|levelup]]&lt;br /&gt;
:[[Verb:LICK|lick]]&lt;br /&gt;
:[[Verb:LIE|lie]]&lt;br /&gt;
:[[Verb:LIGHT|light]]&lt;br /&gt;
:[[Verb:LIMP|limp]]&lt;br /&gt;
:[[Verb:LISTEN|listen]]&lt;br /&gt;
:[[Verb:LMASTER|lmaster]]&lt;br /&gt;
:[[Verb:LOAD|load]]&lt;br /&gt;
:[[Verb:LOCATION|location]]&lt;br /&gt;
:[[Verb:LOCK|lock]]&lt;br /&gt;
:[[Verb:LOCKER|locker]]&lt;br /&gt;
:[[Verb:LOOK|look]]&lt;br /&gt;
:[[Verb:LOOT|loot]]&lt;br /&gt;
:[[Verb:LORESING|loresing]]&lt;br /&gt;
:[[Verb:LOWER|lower]]&lt;br /&gt;
:[[Verb:LUMNIS|lumnis]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
:[[Verb:MAIL|mail]]&lt;br /&gt;
:[[Verb:MAP|map]]&lt;br /&gt;
:[[Verb:MARCH|march]]&lt;br /&gt;
:[[Verb:MARK|mark]]&lt;br /&gt;
:[[Verb:MEASURE|measure]]&lt;br /&gt;
:[[Verb:MEDITATE|meditate]]&lt;br /&gt;
:[[Verb:MENTOR|mentor]]&lt;br /&gt;
:[[Verb:MENU|menu]]&lt;br /&gt;
:[[Verb:MERCHANT|merchant]]&lt;br /&gt;
:[[Verb:MESSAGE|message]]&lt;br /&gt;
:[[Verb:METAL|metal]]&lt;br /&gt;
:[[Verb:MILK|milk]]&lt;br /&gt;
:[[Verb:MOAN|moan]]&lt;br /&gt;
:[[Verb:MOCK|mock]]&lt;br /&gt;
:[[Verb:MORE|more]]&lt;br /&gt;
:[[Verb:MOUNT|mount]]&lt;br /&gt;
:[[Verb:MOVEMENT|movement]]&lt;br /&gt;
:[[Verb:MSTRIKE|mstrike]]&lt;br /&gt;
:[[Verb:MUMBLE|mumble]]&lt;br /&gt;
:[[Verb:MUTTER|mutter]]&lt;br /&gt;
:[[Verb:MYCHAR|mychar]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
:[[Verb:NAMECHECK | namecheck]]&lt;br /&gt;
:[[Verb:NARRATE|narrate]]&lt;br /&gt;
:[[Verb:NEWS|news]]&lt;br /&gt;
:[[Verb:NOD|nod]]&lt;br /&gt;
:[[Verb:NOTE|note]]&lt;br /&gt;
:[[Verb:NUDGE|nudge]]&lt;br /&gt;
:[[Verb:NUZZLE|nuzzle]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
:[[Verb:OBSERVE|observe]]&lt;br /&gt;
:[[Verb:OFFER|offer]]&lt;br /&gt;
:[[Verb:ONDUTY|onduty]]&lt;br /&gt;
:[[Verb:OPEN|open]]&lt;br /&gt;
:[[Verb:ORDER|order]]&lt;br /&gt;
:[[Verb:OSA|osa]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
:[[Verb:PACE|pace]]&lt;br /&gt;
:[[Verb:PAINT|paint]]&lt;br /&gt;
:[[Verb:PANIC|panic]]&lt;br /&gt;
:[[Verb:PANT|pant]]&lt;br /&gt;
:[[Verb:PARLAY|parlay]]&lt;br /&gt;
:[[Verb:PAT|pat]]&lt;br /&gt;
:[[Verb:PAY|pay]]&lt;br /&gt;
:[[Verb:PCALC|pcalc]]&lt;br /&gt;
:[[Verb:PEDAL|pedal]]&lt;br /&gt;
:[[Verb:PEER|peer]]&lt;br /&gt;
:[[Verb:PENNANT|pennant]]&lt;br /&gt;
:[[Verb:PET|pet]]&lt;br /&gt;
:[[Verb:PICKLOCK|picklock]]&lt;br /&gt;
:[[Verb:PIERCE|pierce]]&lt;br /&gt;
:[[Verb:PIN|pin]]&lt;br /&gt;
:[[Verb:PINCH|pinch]]&lt;br /&gt;
:[[Verb:PLACE|place]]&lt;br /&gt;
:[[Verb:PLANT|plant]]&lt;br /&gt;
:[[Verb:PLAY|play]]&lt;br /&gt;
:[[Verb:PLUCK|pluck]]&lt;br /&gt;
:[[Verb:POINT|point]]&lt;br /&gt;
:[[Verb:POKE|poke]]&lt;br /&gt;
:[[Verb:POLICY|policy]]&lt;br /&gt;
:[[Verb:POLISH|polish]]&lt;br /&gt;
:[[Verb:PONDER|ponder]]&lt;br /&gt;
:[[Verb:PORTRAIT|portrait]]&lt;br /&gt;
:[[Verb:POSE|pose]]&lt;br /&gt;
:[[Verb:POSTURE|posture]]&lt;br /&gt;
:[[Verb:POUND|pound]]&lt;br /&gt;
:[[Verb:POUR|pour]]&lt;br /&gt;
:[[Verb:POUT|pout]]&lt;br /&gt;
:[[Verb:POWER|power]]&lt;br /&gt;
:[[Verb:PRAISE|praise]]&lt;br /&gt;
:[[Verb:PRAY|pray]]&lt;br /&gt;
:[[Verb:PREEN|preen]]&lt;br /&gt;
:[[Verb:PREMIUM|premium]]&lt;br /&gt;
:[[Verb:PREPARE|prepare]]&lt;br /&gt;
:[[Verb:PREPAY|prepay]]&lt;br /&gt;
:[[Verb:PRESENT|present]]&lt;br /&gt;
:[[Verb:PROCRASTINATE|procrastinate]]&lt;br /&gt;
:[[Verb:PROD|prod]]&lt;br /&gt;
:[[Verb:PROFILE|profile]]&lt;br /&gt;
:[[Verb:PROMPT|prompt]]&lt;br /&gt;
:[[Verb:PROTECT|protect]]&lt;br /&gt;
:[[Verb:PRUNE|prune]]&lt;br /&gt;
:[[Verb:PRY|pry]]&lt;br /&gt;
:[[Verb:PUCKER|pucker]]&lt;br /&gt;
:[[Verb:PUFF|puff]]&lt;br /&gt;
:[[Verb:PULL|pull]]&lt;br /&gt;
:[[Verb:PUNCH|punch]]&lt;br /&gt;
:[[Verb:PUNISH|punish]]&lt;br /&gt;
:[[Verb:PURR|purr]]&lt;br /&gt;
:[[Verb:PUSH|push]]&lt;br /&gt;
:[[Verb:PUZZLE|puzzle]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
:[[Verb:QSTRIKE|qstrike]]&lt;br /&gt;
:[[Verb:QUEST|quest]]&lt;br /&gt;
:[[Verb:QUEUE|queue]]&lt;br /&gt;
:[[Verb:QUICKST|quickst]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
:[[Verb:RAFFLE|raffle]]&lt;br /&gt;
:[[Verb:RAISE|raise]]&lt;br /&gt;
:[[Verb:RASPBERRY|raspberry]]&lt;br /&gt;
:[[Verb:RAZE|raze]]&lt;br /&gt;
:[[Verb:REACH|reach]]&lt;br /&gt;
:[[Verb:READ|read]]&lt;br /&gt;
:[[Verb:READY|ready]]&lt;br /&gt;
:[[Verb:RECALL|recall]]&lt;br /&gt;
:[[Verb:RECITE|recite]]&lt;br /&gt;
:[[Verb:RECOVER|recover]]&lt;br /&gt;
:[[Verb:REDEEM|redeem]]&lt;br /&gt;
:[[Verb:REFERRAL|referral]]&lt;br /&gt;
:[[Verb:REFUSE|refuse]]&lt;br /&gt;
:[[Verb:REGENERATE|regenerate]]&lt;br /&gt;
:[[Verb:REGISTER|register]]&lt;br /&gt;
:[[Verb:REIM|reim]]&lt;br /&gt;
:[[Verb:RELEASE|release]]&lt;br /&gt;
:[[Verb:REMOVE|remove]]&lt;br /&gt;
:[[Verb:RENAME|rename]]&lt;br /&gt;
:[[Verb:RENEW|renew]]&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~R*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=125&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~S*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=125&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~T*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~U*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~V*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~W*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{#ask: [[Category:Verbs]][[Verb name::~Y*]][[Deprecated::False]]&lt;br /&gt;
 | ?Verb name&lt;br /&gt;
 | ?Verb type&lt;br /&gt;
 | ?System&lt;br /&gt;
 | ?Has demeanor interactions&lt;br /&gt;
 | ?Has wedding interactions&lt;br /&gt;
 | ?Has citizen style&lt;br /&gt;
 | ?Has racial style&lt;br /&gt;
 | ?Has cultural style&lt;br /&gt;
 | ?Has profession style&lt;br /&gt;
 |format=template&lt;br /&gt;
 |template=VerbListTable&lt;br /&gt;
 |introtemplate=VerbListTableStart&lt;br /&gt;
 |outrotemplate=Table_end&lt;br /&gt;
 |link=none&lt;br /&gt;
 |order=asc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs| ]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REP&amp;diff=257455</id>
		<title>Verb:REP</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REP&amp;diff=257455"/>
		<updated>2026-05-04T01:14:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: creating redirect page since it&amp;#039;s technically in verb list, but, like drop/put, it behaves just like reputation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Verb:REPUTATION]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:REPORT&amp;diff=257454</id>
		<title>Verb:REPORT</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:REPORT&amp;diff=257454"/>
		<updated>2026-05-04T01:10:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REPORT&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Policy&lt;br /&gt;
|pageintro={{boldmono|REPORT}} is a policy system verb used to communicate with [[GameMaster]]s in either emergency situations or in response to a gamemaster &#039;&#039;&#039;[SEND]&#039;&#039;&#039; a message to a player in game.  It is important to note that {{boldmono|REPORT}} requires more than a single word to go through.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Please note:&#039;&#039;&#039; This populates with typing {{boldmono|REPORT}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;REPORT {message} is used to notify GameMasters of serious bugs or other emergencies, or to respond back to a message from a GameMaster.  To report a violation of policy by another player, please use POLICY REPORT.  For any other problem, please use the ASSIST command to receive help of any kind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Verb:ASSIST]]&lt;br /&gt;
* [[Verb:REFERRAL]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
</feed>