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	<updated>2026-10-04T11:21:23Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Tutorial:_How_to_Use_the_Vissi_System&amp;diff=265649</id>
		<title>Tutorial: How to Use the Vissi System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tutorial:_How_to_Use_the_Vissi_System&amp;diff=265649"/>
		<updated>2026-09-27T19:43:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Tutorial:  How to Use the Vissi System */ removing subheader level 1, moved page to reflect it.  We don&amp;#039;t use subheader 1, ever.  That is the same level as article name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the text of the &#039;&#039;&#039;Vissi System Walkthrough&#039;&#039;&#039; available in game in the Vissi Compendium.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
First and foremost, if you have not yet laid claim to a pair of arcarium, I recommend doing so before going any further.&lt;br /&gt;
&lt;br /&gt;
Your first step, if you haven&#039;t already, is to WEAR your arcarium.  Do not try to give your arcarium to others, for when you accepted them they became attuned to your ur&#039;vissi.  As such, they will only function for you.&lt;br /&gt;
&lt;br /&gt;
Although powerful artifacts, your arcarium can be worn or removed just like any other clothing accessory, and you can opt to wear just one should you desire, though naturally you would only draw the benefits of that arcarium / Orb should you do this.&lt;br /&gt;
&lt;br /&gt;
Your arcarium is your own, and you may eventually discover merchants that are willing to modify their appearance as long as they retain their original nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Arcarium are character-attuned and cannot be used by other players.  If you have multiple characters, each character is eligible to collect a free pair of arcarium.  Additional arcarium can be purchased for aevit if you wish to possess extra sets for purposes of swapping out full configurations, but only one arcarium of each type can be worn at a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Activation &amp;amp; Suppression of Orbs and Default Ambients==&lt;br /&gt;
&lt;br /&gt;
Once worn, your arcarium are tapped into your ur&#039;vissi, but they are not yet active.  Arcarium can be set to active or inert; when they are active they will reflect their full power and your Orbs will be released, whereas when they are inert your Orbs will not be present.  Since occasions may arise where you wish to tap into your vissi in a more discreet manner, our Lady formed her artifacts in such a way that most vissi functions can be invoked even while the arcarium are inert.&lt;br /&gt;
&lt;br /&gt;
To make your arcarium active, PROD each one.  As you do so, you will notice that the Orb housed with its arcarium is now released and floats above your shoulder.  Your arcarium are now considered active, and commoners can now easily see that you have been graced with our Lady&#039;s exquisite gift.&lt;br /&gt;
&lt;br /&gt;
Since the Orbs respond to your vissi and ur&#039;vissi, you may notice some occasional random effects as echoes of your vissi flare within the Orbs.  Pay these displays no mind; just as a flame will occasionally flare and crackle as it catches a pocket of moisture or gasses, the Orbs will do similarly as they respond to the ever-present emanations of your ur&#039;vissi.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, if these emanations become too distracting for you, you can COVER your Orb, which will suppress them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: PRODding your arcarium will toggle it between the active and inert state.  When in active state, your arcarium will produce an orb that can be seen when someone LOOKS at you.  The orbs come with some default ambients, and one will periodically fire off every 2-7 minutes (random duration within that range) after the first ambient fires, but if you would prefer to suppress them without setting your arcarium back to inert state, you can COVER MY ORB.  The orb will visually remain, but the ambients are now deactivated.  You can COVER your orb again to toggle them back on anytime you would like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inserting Vissi &amp;amp; Activating Abilities==&lt;br /&gt;
&lt;br /&gt;
When you are ready to insert a vissi into your arcarium, hold it in your hand and PUT it in.  Your vissi is now activated, and you will see its presence if you ANALYZE your arcarium carefully.  As you do so, you&#039;ll notice that your analysis also shows you how the vissi within your arcarium can be invoked.  You can either accept the arcarium&#039;s decision or you can ATTEND to your vissi to select another method of activation.&lt;br /&gt;
&lt;br /&gt;
Some boons that your vissi provide are passive in nature and cannot be directly invoked, so if you do not sense an activation method during your analysis, then that would be why.&lt;br /&gt;
&lt;br /&gt;
If your vissi possesses an ability that can be invoked, you will use your arcarium as a go-between.  Use the activator that is paired with your thread on your arcarium, and your vissi&#039;s ability will be invoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Vissi are inserted and removed from your arcarium just like any container, except that your vissi will require you to be holding an extractor before you can remove it if you are outside the Inquisitor&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you attempt to insert a vissi into your arcarium, you will be required to CONFIRM it.  This is to prevent accidental insertions since removing it again outside of the Inquisitor&#039;s grounds will require the use of an extractor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you insert a vissi into your arcarium, if the arcarium has a direct function that can be invoked, then a verb activator will be assigned to it.  Not all vissi have abilities that are directly invoked; some, for example, may offer passive boosts that trigger automatically when the vissi is in your arcarium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If your vissi has an ability that can be invoked, you can ANALYZE the arcarium to see what the current activator is set to.  The five verbs that are used as activators are RUB, TAP, PUSH, PULL and POKE.  If you would like to change the activator for your vissi, you can do so using ATTEND (my vissi) WITH (one of the five activators).  Alternatively, if you are using the Wrayth front end, you can click on the item link and select an activator directly from the menu.  LOOK IN your arcarium to quickly see the inserted threads and click on them, or use ANALYZE for a lengthier summary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you are ready to use an invokable vissi, you will use the activator set to the thread on your arcarium to trigger it if the ability is intended to be self-cast.  For example, if your thread was set to activate with RUB, then you would RUB MY ARCARIUM to activate it.  If your ability can be targeted at another, you would use RUB MY ARCARIUM AT (target) to direct it.  Alternatively, if you are using the Wrayth front end, when you click on your arcarium you will notice an ACTIVATE option on your menu; you can use that too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you had multiple vissi inserted, each with its own invokable ability, then you would simply use the activator set to each vissi on your arcarium to trigger that specific vissi&#039;s ability.  Once you are happy with your activator settings, whether they be the ones assigned by default or a configuration you set with ATTEND, from that point on your arcarium will handle the invocations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vissi Configuration==&lt;br /&gt;
&lt;br /&gt;
Each arcarium can house a total of five vissi, but due to the unrestrained nature of primal vissi, our wise Lady has limited your arcarium to using a maximum of three primal vissi at once since controlling more primals would be difficult for the novice.  Although chimera vissi can be chaotic in their own right due to vissi being isolated remnants of the whole, their nature is more restrained than primals, so there is no limit to how many chimera vissi you can insert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: If your primary consideration is abilities that directly benefit your character, then the optimal setup for you would likely be 2 chimera vissi and 3 primal vissi, for the total capacity of 5.  If you are not in combat and instead wish to prioritize RP / flavor-oriented vissi, you can fill your arcarium with 5 chimera vissi.  Your exact configuration is entirely up to you; pick the vissi that best match your PC&#039;s interests.  Just remember that you are limited to 3 primal vissi whatever configuration you ultimately decide on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elsewhere in this codex I explained how the two Orbs reflect our dualism, and as such each Orb may respond differently to vissi inserted into the arcarium housing the Orb if the vissi complements the Orbs&#039; dualistic nature.  Read that chapter if you desire a more thorough explanation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: You are free to insert a vissi into whichever arcarium you prefer; all vissi function with both.  Vissi that have a single suite of abilities will function identically regardless of which arcarium you slot it in, but vissi that possess two ability suites will respond differently based on whether they are inserted into the arcarium housing the Aversaris Orb or the arcarium housing the Vangaris Orb, so when planning your configurations, keep an eye out for dualistic vissi and house them based on the abilities that most appeal to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tiering Vissi Via Duplicates==&lt;br /&gt;
&lt;br /&gt;
Our wise Lady has opted to limit your current primal vissi to a single boon, whether singular or dualistic in nature, because controlling the unbridled nature of a primal vissi is challenging, and she would not wish to see you become harmed by losing control.&lt;br /&gt;
&lt;br /&gt;
With that clarification in place, it is important to note that a vissi can possess multiple abilities, and this is frequently seen with chimera vissi that have been empowered through the feeding of duplicate vissi, which segues into my next set of instructions.&lt;br /&gt;
&lt;br /&gt;
If you would like to empower an existing vissi, you can hold a copy of the same vissi type in each hand and BUNDLE them similarly to how an herbalist would bundle herbs.  The stronger vissi will absorb the lesser vissi, increasing its progression towards the next milestone.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you would like to empower a vissi housed within your arcarium, you can simply PUT the duplicate copy of the vissi into your arcarium.  If it is a duplicate, it will merge with the existing vissi, thereby bringing it closer to reaching the next milestone.&lt;br /&gt;
&lt;br /&gt;
Although a vissi can hold multiple abilities, it would be unsafe for the untrained to attempt to invoke them simultaneously, so your arcarium have been designed to designate one of those abilities as active at any given time.  You may change the active ability if you TILT your vissi.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can TILT your vissi, so you can adjust its abilities on the fly; just remember that only one can be designated as active at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: The vast majority of vissi can be tiered up through the use of duplicate vissi, with ephemeral vissi being the exception.  When you feed a same-type vissi into another, both will be merged into a single copy, and the existing copy will have moved closer towards unlocking the next tier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiering can enhance the original ability so that it performs stronger, permits more uses, or a combination of both (which is generally the case with primal vissi), or it can result in unlocking new abilities, options, or customizations (which is generally the case with chimera vissi).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To feed a duplicate vissi, you can either use BUNDLE if holding a copy in both hands OR you can feed a duplicate directly into an original already housed within your arcarium by attempting to PUT the duplicate thread into the arcarium.  In the latter case, it will merge the vissi rather than insert the duplicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a vissi has multiple abilities, whether by original design or unlocked through tiering, only one ability can be active at a time, but you can change the active ability as much as you would like via TILT (my) VISSI.  Alternatively, if you are using the Wrayth front end, you can click on a vissi and select TILT from the menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Chimera Vissi==&lt;br /&gt;
&lt;br /&gt;
Whereas primal vissi are instinctual and typically single-minded in nature, chimera vissi are much more &amp;quot;aware,&amp;quot; and as such their empowerment is sometimes reflected in broadening a chimera vissi&#039;s ability to react rather than unlocking an entirely new ability.  This can result in you having a firmer control of exactly how a chimera vissi&#039;s emanations or abilities will react or appear.&lt;br /&gt;
&lt;br /&gt;
Should such a mastery be unlocked within your vissi, you can target elements you would like to change by TURNing and TWISTing your thread.  When you TURN your thread, you will direct it to a specific element you wish to change, and once you have selected that element you would then TWIST that thread to modify the selected element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Since chimera vissi have a heavier focus on atmosphere and roleplaying abilities, often segments of text within their ambients or abilities can be customized so that the final output better matches your tastes or your character&#039;s personality (though usually these customizations will need to be unlocked by tiering your vissi up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you have unlocked these customizations, you can modify them at will via TURN and TWIST.  When you TURN your vissi, you will be provided a text snippet that includes some bolded words.  The bolded text is the segment that can be customized, and the surrounding text within the snippet helps provide you context of how the customized text will appear within the greater sentence.  These segments can be as simple as changing a single adjective or as complex as changing an entire reaction or sentence, and multiple customizable segments may be available within the same sentence.  Simply TURN to rotate through any customizable segments that you&#039;ve unlocked, and when you&#039;ve reached the end of the list of available customizable segments, you will simply return back to the start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you have decided on a segment that you would like to customize, you will then TWIST your vissi to rotate through the available customizations.  As with TURN, each time you TWIST your vissi, the customized text will be highlighted, and you will be given a snippet of contextual text before and after the bolded text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can TURN and TWIST your vissi as often as you like, so feel free to experiment and change them as your mood, character, and surroundings take you.  Just note that you will have a five minute period in which to start TWISTing your thread after a TURN.  If you TURN your thread and five minutes elapsed before you attempted to TWIST it, you&#039;ll be told that you need to TURN your vissi to begin the customizations.  That just means the timer ran out; use TURN to rotate back to the segment you wanted to modify, then your ability to TWIST through the customizations will be available.&lt;br /&gt;
&lt;br /&gt;
==Selecting &amp;amp; Disabling of Desired Ambients==&lt;br /&gt;
&lt;br /&gt;
Finally, you may have noticed that I stated with mastery of your chimera vissi that it is possible you may be able to influence the appearance or responses of emanations, so let us circle back to one of the points we covered at the start.  As I started previously, your Orbs can react to your ur&#039;vissi&#039;s emanations and flare occasionally, and the same is true of vissi.&lt;br /&gt;
&lt;br /&gt;
Your Orbs serve to amplify the power of your vissi and thus have no &amp;quot;mind&amp;quot; of their own, so their responses to the ur&#039;vissi emanations cannot be guided by you.  You may command the Orbs to keep the emanations hidden, but that is the extent of your control over the Orbs.&lt;br /&gt;
&lt;br /&gt;
Since your vissi is drawn directly from the ur&#039;vissi, some vissi can retain enough intelligence or malleability to allow you to influence the emanations.  So, whereas your two options with the Orb are to either accept the inherent emanations or suppress them, some vissi threads may additionally allow you to guide how they appear or react.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Some vissi may contain an ambient, and whereas orb ambients cannot be customized, a vissi ambient might allow customization as stated in the previous Player Notes section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If an inserted vissi has an unlocked ambient within it, that ambient will be added to the list of available ambients your orb can randomly choose from when it fires.  COVERing your orb does not deactivate all ambients; it simply suppresses the default ones.  What this means is if you do not want the default orb ambients to fire but did want your vissi ambients to fire, you can accomplish that by simply COVERing your orb to toggle the default ones off.  From that point on, any time your orb fires an ambient, it will only choose from among any active vissi ambients since the default ones connected to orb were suppressed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also COVER (my) VISSI to suppress an ambient that is active on an individual vissi.  The system was designed to give you full control.  Do you like most of the ambients but dislike a particular vissi&#039;s ambient?  Simply COVER that vissi to suppress its ambient; the default ones and any other vissi&#039;s ambients will continue to fire.  Want only your vissi ambients to fire?  Just COVER your orb and keep all vissi ambients active.  Want to force a personal favorite vissi ambient to fire each time?  COVER your orb and all vissi except the one you want to remain active, then the system will fire only your preferred ambient and suppress the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also shut all ambients off instantly by PRODding your arcarium to set it to inert, though that will cause your orb to be hidden away within your arcarium.  So as you can see, you have a great deal of control over how flashy or inconspicuous you wish your Orbs of Vicissitude to be, and since abilities can still be activated when your arcarium is inert, you aren&#039;t sacrificing anything by taking the discreet path if that better matches your tastes.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Inquisitor]]&lt;br /&gt;
[[Category: Vissi system]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vissi_Compendium_(walkthrough)&amp;diff=265648</id>
		<title>Vissi Compendium (walkthrough)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vissi_Compendium_(walkthrough)&amp;diff=265648"/>
		<updated>2026-09-27T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Vissi Compendium (walkthrough) to Tutorial: How to Use the Vissi System: actual name of document&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tutorial: How to Use the Vissi System]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tutorial:_How_to_Use_the_Vissi_System&amp;diff=265647</id>
		<title>Tutorial: How to Use the Vissi System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tutorial:_How_to_Use_the_Vissi_System&amp;diff=265647"/>
		<updated>2026-09-27T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Vissi Compendium (walkthrough) to Tutorial: How to Use the Vissi System: actual name of document&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the text of the &#039;&#039;&#039;Vissi System Walkthrough&#039;&#039;&#039; available in game in the Vissi Compendium.&lt;br /&gt;
&lt;br /&gt;
=Tutorial:  How to Use the Vissi System=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
First and foremost, if you have not yet laid claim to a pair of arcarium, I recommend doing so before going any further.&lt;br /&gt;
&lt;br /&gt;
Your first step, if you haven&#039;t already, is to WEAR your arcarium.  Do not try to give your arcarium to others, for when you accepted them they became attuned to your ur&#039;vissi.  As such, they will only function for you.&lt;br /&gt;
&lt;br /&gt;
Although powerful artifacts, your arcarium can be worn or removed just like any other clothing accessory, and you can opt to wear just one should you desire, though naturally you would only draw the benefits of that arcarium / Orb should you do this.&lt;br /&gt;
&lt;br /&gt;
Your arcarium is your own, and you may eventually discover merchants that are willing to modify their appearance as long as they retain their original nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Arcarium are character-attuned and cannot be used by other players.  If you have multiple characters, each character is eligible to collect a free pair of arcarium.  Additional arcarium can be purchased for aevit if you wish to possess extra sets for purposes of swapping out full configurations, but only one arcarium of each type can be worn at a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Activation &amp;amp; Suppression of Orbs and Default Ambients==&lt;br /&gt;
&lt;br /&gt;
Once worn, your arcarium are tapped into your ur&#039;vissi, but they are not yet active.  Arcarium can be set to active or inert; when they are active they will reflect their full power and your Orbs will be released, whereas when they are inert your Orbs will not be present.  Since occasions may arise where you wish to tap into your vissi in a more discreet manner, our Lady formed her artifacts in such a way that most vissi functions can be invoked even while the arcarium are inert.&lt;br /&gt;
&lt;br /&gt;
To make your arcarium active, PROD each one.  As you do so, you will notice that the Orb housed with its arcarium is now released and floats above your shoulder.  Your arcarium are now considered active, and commoners can now easily see that you have been graced with our Lady&#039;s exquisite gift.&lt;br /&gt;
&lt;br /&gt;
Since the Orbs respond to your vissi and ur&#039;vissi, you may notice some occasional random effects as echoes of your vissi flare within the Orbs.  Pay these displays no mind; just as a flame will occasionally flare and crackle as it catches a pocket of moisture or gasses, the Orbs will do similarly as they respond to the ever-present emanations of your ur&#039;vissi.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, if these emanations become too distracting for you, you can COVER your Orb, which will suppress them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: PRODding your arcarium will toggle it between the active and inert state.  When in active state, your arcarium will produce an orb that can be seen when someone LOOKS at you.  The orbs come with some default ambients, and one will periodically fire off every 2-7 minutes (random duration within that range) after the first ambient fires, but if you would prefer to suppress them without setting your arcarium back to inert state, you can COVER MY ORB.  The orb will visually remain, but the ambients are now deactivated.  You can COVER your orb again to toggle them back on anytime you would like.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inserting Vissi &amp;amp; Activating Abilities==&lt;br /&gt;
&lt;br /&gt;
When you are ready to insert a vissi into your arcarium, hold it in your hand and PUT it in.  Your vissi is now activated, and you will see its presence if you ANALYZE your arcarium carefully.  As you do so, you&#039;ll notice that your analysis also shows you how the vissi within your arcarium can be invoked.  You can either accept the arcarium&#039;s decision or you can ATTEND to your vissi to select another method of activation.&lt;br /&gt;
&lt;br /&gt;
Some boons that your vissi provide are passive in nature and cannot be directly invoked, so if you do not sense an activation method during your analysis, then that would be why.&lt;br /&gt;
&lt;br /&gt;
If your vissi possesses an ability that can be invoked, you will use your arcarium as a go-between.  Use the activator that is paired with your thread on your arcarium, and your vissi&#039;s ability will be invoked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Vissi are inserted and removed from your arcarium just like any container, except that your vissi will require you to be holding an extractor before you can remove it if you are outside the Inquisitor&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you attempt to insert a vissi into your arcarium, you will be required to CONFIRM it.  This is to prevent accidental insertions since removing it again outside of the Inquisitor&#039;s grounds will require the use of an extractor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you insert a vissi into your arcarium, if the arcarium has a direct function that can be invoked, then a verb activator will be assigned to it.  Not all vissi have abilities that are directly invoked; some, for example, may offer passive boosts that trigger automatically when the vissi is in your arcarium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If your vissi has an ability that can be invoked, you can ANALYZE the arcarium to see what the current activator is set to.  The five verbs that are used as activators are RUB, TAP, PUSH, PULL and POKE.  If you would like to change the activator for your vissi, you can do so using ATTEND (my vissi) WITH (one of the five activators).  Alternatively, if you are using the Wrayth front end, you can click on the item link and select an activator directly from the menu.  LOOK IN your arcarium to quickly see the inserted threads and click on them, or use ANALYZE for a lengthier summary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you are ready to use an invokable vissi, you will use the activator set to the thread on your arcarium to trigger it if the ability is intended to be self-cast.  For example, if your thread was set to activate with RUB, then you would RUB MY ARCARIUM to activate it.  If your ability can be targeted at another, you would use RUB MY ARCARIUM AT (target) to direct it.  Alternatively, if you are using the Wrayth front end, when you click on your arcarium you will notice an ACTIVATE option on your menu; you can use that too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you had multiple vissi inserted, each with its own invokable ability, then you would simply use the activator set to each vissi on your arcarium to trigger that specific vissi&#039;s ability.  Once you are happy with your activator settings, whether they be the ones assigned by default or a configuration you set with ATTEND, from that point on your arcarium will handle the invocations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vissi Configuration==&lt;br /&gt;
&lt;br /&gt;
Each arcarium can house a total of five vissi, but due to the unrestrained nature of primal vissi, our wise Lady has limited your arcarium to using a maximum of three primal vissi at once since controlling more primals would be difficult for the novice.  Although chimera vissi can be chaotic in their own right due to vissi being isolated remnants of the whole, their nature is more restrained than primals, so there is no limit to how many chimera vissi you can insert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: If your primary consideration is abilities that directly benefit your character, then the optimal setup for you would likely be 2 chimera vissi and 3 primal vissi, for the total capacity of 5.  If you are not in combat and instead wish to prioritize RP / flavor-oriented vissi, you can fill your arcarium with 5 chimera vissi.  Your exact configuration is entirely up to you; pick the vissi that best match your PC&#039;s interests.  Just remember that you are limited to 3 primal vissi whatever configuration you ultimately decide on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elsewhere in this codex I explained how the two Orbs reflect our dualism, and as such each Orb may respond differently to vissi inserted into the arcarium housing the Orb if the vissi complements the Orbs&#039; dualistic nature.  Read that chapter if you desire a more thorough explanation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: You are free to insert a vissi into whichever arcarium you prefer; all vissi function with both.  Vissi that have a single suite of abilities will function identically regardless of which arcarium you slot it in, but vissi that possess two ability suites will respond differently based on whether they are inserted into the arcarium housing the Aversaris Orb or the arcarium housing the Vangaris Orb, so when planning your configurations, keep an eye out for dualistic vissi and house them based on the abilities that most appeal to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tiering Vissi Via Duplicates==&lt;br /&gt;
&lt;br /&gt;
Our wise Lady has opted to limit your current primal vissi to a single boon, whether singular or dualistic in nature, because controlling the unbridled nature of a primal vissi is challenging, and she would not wish to see you become harmed by losing control.&lt;br /&gt;
&lt;br /&gt;
With that clarification in place, it is important to note that a vissi can possess multiple abilities, and this is frequently seen with chimera vissi that have been empowered through the feeding of duplicate vissi, which segues into my next set of instructions.&lt;br /&gt;
&lt;br /&gt;
If you would like to empower an existing vissi, you can hold a copy of the same vissi type in each hand and BUNDLE them similarly to how an herbalist would bundle herbs.  The stronger vissi will absorb the lesser vissi, increasing its progression towards the next milestone.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you would like to empower a vissi housed within your arcarium, you can simply PUT the duplicate copy of the vissi into your arcarium.  If it is a duplicate, it will merge with the existing vissi, thereby bringing it closer to reaching the next milestone.&lt;br /&gt;
&lt;br /&gt;
Although a vissi can hold multiple abilities, it would be unsafe for the untrained to attempt to invoke them simultaneously, so your arcarium have been designed to designate one of those abilities as active at any given time.  You may change the active ability if you TILT your vissi.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can TILT your vissi, so you can adjust its abilities on the fly; just remember that only one can be designated as active at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: The vast majority of vissi can be tiered up through the use of duplicate vissi, with ephemeral vissi being the exception.  When you feed a same-type vissi into another, both will be merged into a single copy, and the existing copy will have moved closer towards unlocking the next tier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiering can enhance the original ability so that it performs stronger, permits more uses, or a combination of both (which is generally the case with primal vissi), or it can result in unlocking new abilities, options, or customizations (which is generally the case with chimera vissi).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To feed a duplicate vissi, you can either use BUNDLE if holding a copy in both hands OR you can feed a duplicate directly into an original already housed within your arcarium by attempting to PUT the duplicate thread into the arcarium.  In the latter case, it will merge the vissi rather than insert the duplicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a vissi has multiple abilities, whether by original design or unlocked through tiering, only one ability can be active at a time, but you can change the active ability as much as you would like via TILT (my) VISSI.  Alternatively, if you are using the Wrayth front end, you can click on a vissi and select TILT from the menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Customizing Your Chimera Vissi==&lt;br /&gt;
&lt;br /&gt;
Whereas primal vissi are instinctual and typically single-minded in nature, chimera vissi are much more &amp;quot;aware,&amp;quot; and as such their empowerment is sometimes reflected in broadening a chimera vissi&#039;s ability to react rather than unlocking an entirely new ability.  This can result in you having a firmer control of exactly how a chimera vissi&#039;s emanations or abilities will react or appear.&lt;br /&gt;
&lt;br /&gt;
Should such a mastery be unlocked within your vissi, you can target elements you would like to change by TURNing and TWISTing your thread.  When you TURN your thread, you will direct it to a specific element you wish to change, and once you have selected that element you would then TWIST that thread to modify the selected element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Since chimera vissi have a heavier focus on atmosphere and roleplaying abilities, often segments of text within their ambients or abilities can be customized so that the final output better matches your tastes or your character&#039;s personality (though usually these customizations will need to be unlocked by tiering your vissi up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you have unlocked these customizations, you can modify them at will via TURN and TWIST.  When you TURN your vissi, you will be provided a text snippet that includes some bolded words.  The bolded text is the segment that can be customized, and the surrounding text within the snippet helps provide you context of how the customized text will appear within the greater sentence.  These segments can be as simple as changing a single adjective or as complex as changing an entire reaction or sentence, and multiple customizable segments may be available within the same sentence.  Simply TURN to rotate through any customizable segments that you&#039;ve unlocked, and when you&#039;ve reached the end of the list of available customizable segments, you will simply return back to the start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you have decided on a segment that you would like to customize, you will then TWIST your vissi to rotate through the available customizations.  As with TURN, each time you TWIST your vissi, the customized text will be highlighted, and you will be given a snippet of contextual text before and after the bolded text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can TURN and TWIST your vissi as often as you like, so feel free to experiment and change them as your mood, character, and surroundings take you.  Just note that you will have a five minute period in which to start TWISTing your thread after a TURN.  If you TURN your thread and five minutes elapsed before you attempted to TWIST it, you&#039;ll be told that you need to TURN your vissi to begin the customizations.  That just means the timer ran out; use TURN to rotate back to the segment you wanted to modify, then your ability to TWIST through the customizations will be available.&lt;br /&gt;
&lt;br /&gt;
==Selecting &amp;amp; Disabling of Desired Ambients==&lt;br /&gt;
&lt;br /&gt;
Finally, you may have noticed that I stated with mastery of your chimera vissi that it is possible you may be able to influence the appearance or responses of emanations, so let us circle back to one of the points we covered at the start.  As I started previously, your Orbs can react to your ur&#039;vissi&#039;s emanations and flare occasionally, and the same is true of vissi.&lt;br /&gt;
&lt;br /&gt;
Your Orbs serve to amplify the power of your vissi and thus have no &amp;quot;mind&amp;quot; of their own, so their responses to the ur&#039;vissi emanations cannot be guided by you.  You may command the Orbs to keep the emanations hidden, but that is the extent of your control over the Orbs.&lt;br /&gt;
&lt;br /&gt;
Since your vissi is drawn directly from the ur&#039;vissi, some vissi can retain enough intelligence or malleability to allow you to influence the emanations.  So, whereas your two options with the Orb are to either accept the inherent emanations or suppress them, some vissi threads may additionally allow you to guide how they appear or react.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player Note: Some vissi may contain an ambient, and whereas orb ambients cannot be customized, a vissi ambient might allow customization as stated in the previous Player Notes section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If an inserted vissi has an unlocked ambient within it, that ambient will be added to the list of available ambients your orb can randomly choose from when it fires.  COVERing your orb does not deactivate all ambients; it simply suppresses the default ones.  What this means is if you do not want the default orb ambients to fire but did want your vissi ambients to fire, you can accomplish that by simply COVERing your orb to toggle the default ones off.  From that point on, any time your orb fires an ambient, it will only choose from among any active vissi ambients since the default ones connected to orb were suppressed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also COVER (my) VISSI to suppress an ambient that is active on an individual vissi.  The system was designed to give you full control.  Do you like most of the ambients but dislike a particular vissi&#039;s ambient?  Simply COVER that vissi to suppress its ambient; the default ones and any other vissi&#039;s ambients will continue to fire.  Want only your vissi ambients to fire?  Just COVER your orb and keep all vissi ambients active.  Want to force a personal favorite vissi ambient to fire each time?  COVER your orb and all vissi except the one you want to remain active, then the system will fire only your preferred ambient and suppress the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can also shut all ambients off instantly by PRODding your arcarium to set it to inert, though that will cause your orb to be hidden away within your arcarium.  So as you can see, you have a great deal of control over how flashy or inconspicuous you wish your Orbs of Vicissitude to be, and since abilities can still be activated when your arcarium is inert, you aren&#039;t sacrificing anything by taking the discreet path if that better matches your tastes.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Inquisitor]]&lt;br /&gt;
[[Category: Vissi system]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cysaegir&amp;diff=265644</id>
		<title>Cysaegir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cysaegir&amp;diff=265644"/>
		<updated>2026-09-27T13:35:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Citizen Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cysaegir.png|thumb|right|Cysaegir map by GM Xeraphina.&amp;lt;br&amp;gt;There is also an alternate Lich mapdb version: https://gswiki.play.net/File:Cysaegir_(mapdb).png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cysaegir&#039;&#039;&#039; is a small [[Illistim]]-built town found off [[Whistler&#039;s Pass]]. Formerly named Glimae&#039;den, it had been abandoned for some time when the [[Aelotoi]] arrived in [[Elanthia]] in the year 5103. [[Myasara Illistim]], wanting to help them along in their new lives in Elanthia, had the town cleaned up and reinhabited, and then gave it to the aelotoi. The name Cysaegir means &amp;quot;Sanctuary&amp;quot; in the aelotoi language, and it was named such as it represents the first true safe haven they have ever known. It is now inhabited by the aelotoi and a number of elves who run the shops and other services of the town.&lt;br /&gt;
&lt;br /&gt;
The town itself is found in a lush forest, and portions of it are actually located in the [[Treetop Platform|treetops]]. It is rather small, but offers most standard town services, including [[citizenship]] available to all races, an inn, a bank, and lockers.&lt;br /&gt;
&lt;br /&gt;
Due to the Aelotoi&#039;s recent arrival on Elanthia, they do not bear the same prejudices and stereotypes of the various races of Elanthia as the elves. Hence, Cysaegir is accommodating towards all races, offering fair prices towards non-elves. &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
The following automated NPCs reside in [[Cysaegir]].&lt;br /&gt;
&lt;br /&gt;
* [[a cheery clerk]]&lt;br /&gt;
* [[a cheerful workshop foreman]]&lt;br /&gt;
* [[a clerk (Cysaegir)|a clerk]]&lt;br /&gt;
* [[a dark-haired young woman]]&lt;br /&gt;
* [[a dog-faced dark grey fruit bat]]&lt;br /&gt;
* [[a gold-winged Aelotoi toddler]]&lt;br /&gt;
* [[a leathery old woman]]&lt;br /&gt;
* [[an Aelotoi clerk]]&lt;br /&gt;
* [[an attentive warehouse manager]]&lt;br /&gt;
* [[an old aelotoi woman]]&lt;br /&gt;
* [[an opaline blue swallowtail butterfly]]&lt;br /&gt;
* [[Hihaeim]]&lt;br /&gt;
* [[the Aelotoi magistrate]]&lt;br /&gt;
* [[the merchant Claeresse]]&lt;br /&gt;
* [[the merchant Claerine]]&lt;br /&gt;
* [[Urgaen]]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Cysaegir shops}}&lt;br /&gt;
{{#ask: [[Category:Cysaegir shops]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Shop portal&lt;br /&gt;
 |?Shop portal location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTownTable&lt;br /&gt;
 |introtemplate=ShopTownTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
The following locations, stores, and facilities can be found in [[Cysaegir]].&lt;br /&gt;
&lt;br /&gt;
* [[Cysaegir Bank]]&lt;br /&gt;
* [[Gems of the Earth]]&lt;br /&gt;
* [[Glimae&#039;den Wildwood]]&lt;br /&gt;
* [[Laetira&#039;s Dispensary]]&lt;br /&gt;
* [[Linsandrych Common]]&lt;br /&gt;
* [[Maeve&#039;s Furs]]&lt;br /&gt;
* [[Reformatory]]&lt;br /&gt;
* [[Rhyaesdid Hall]]&lt;br /&gt;
* [[Salon Saeliria]]&lt;br /&gt;
* [[Surname registry#Locations|Surname Registry]]&lt;br /&gt;
* [[Urgaen&#039;s Pawnshop]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Cysaegir]]}}&lt;br /&gt;
==[[Playershop|Citizen Shops]]==&lt;br /&gt;
Cysaegir citizen shops are found in the [[Sutara Flyr Emporia]] and [[Sutana&#039;s Designs]] contains furnishings for them.  If altering a facade in Cysaegir, please consider the following:&lt;br /&gt;
&lt;br /&gt;
The general theme is &amp;quot;cottagecore&amp;quot; so rustic or &amp;quot;traditional established countryside&amp;quot;, not frontier-like.  Facades also need to make sense for permanent structures.  Nouns such as frontage, boutique, cottage, etc. match the area and the theme, however shacks, sheds, and the like would not fit in the area.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Cysaegir/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Aelotoi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cysaegir| ]]&lt;br /&gt;
[[Category:Ta&#039;Illistim]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cysaegir&amp;diff=265643</id>
		<title>Cysaegir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cysaegir&amp;diff=265643"/>
		<updated>2026-09-27T13:32:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Public Gathering Places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cysaegir.png|thumb|right|Cysaegir map by GM Xeraphina.&amp;lt;br&amp;gt;There is also an alternate Lich mapdb version: https://gswiki.play.net/File:Cysaegir_(mapdb).png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cysaegir&#039;&#039;&#039; is a small [[Illistim]]-built town found off [[Whistler&#039;s Pass]]. Formerly named Glimae&#039;den, it had been abandoned for some time when the [[Aelotoi]] arrived in [[Elanthia]] in the year 5103. [[Myasara Illistim]], wanting to help them along in their new lives in Elanthia, had the town cleaned up and reinhabited, and then gave it to the aelotoi. The name Cysaegir means &amp;quot;Sanctuary&amp;quot; in the aelotoi language, and it was named such as it represents the first true safe haven they have ever known. It is now inhabited by the aelotoi and a number of elves who run the shops and other services of the town.&lt;br /&gt;
&lt;br /&gt;
The town itself is found in a lush forest, and portions of it are actually located in the [[Treetop Platform|treetops]]. It is rather small, but offers most standard town services, including [[citizenship]] available to all races, an inn, a bank, and lockers.&lt;br /&gt;
&lt;br /&gt;
Due to the Aelotoi&#039;s recent arrival on Elanthia, they do not bear the same prejudices and stereotypes of the various races of Elanthia as the elves. Hence, Cysaegir is accommodating towards all races, offering fair prices towards non-elves. &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
The following automated NPCs reside in [[Cysaegir]].&lt;br /&gt;
&lt;br /&gt;
* [[a cheery clerk]]&lt;br /&gt;
* [[a cheerful workshop foreman]]&lt;br /&gt;
* [[a clerk (Cysaegir)|a clerk]]&lt;br /&gt;
* [[a dark-haired young woman]]&lt;br /&gt;
* [[a dog-faced dark grey fruit bat]]&lt;br /&gt;
* [[a gold-winged Aelotoi toddler]]&lt;br /&gt;
* [[a leathery old woman]]&lt;br /&gt;
* [[an Aelotoi clerk]]&lt;br /&gt;
* [[an attentive warehouse manager]]&lt;br /&gt;
* [[an old aelotoi woman]]&lt;br /&gt;
* [[an opaline blue swallowtail butterfly]]&lt;br /&gt;
* [[Hihaeim]]&lt;br /&gt;
* [[the Aelotoi magistrate]]&lt;br /&gt;
* [[the merchant Claeresse]]&lt;br /&gt;
* [[the merchant Claerine]]&lt;br /&gt;
* [[Urgaen]]&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Cysaegir shops}}&lt;br /&gt;
{{#ask: [[Category:Cysaegir shops]][[Townshop-template-is::True]]&lt;br /&gt;
 |?Shop portal&lt;br /&gt;
 |?Shop portal location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTownTable&lt;br /&gt;
 |introtemplate=ShopTownTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
The following locations, stores, and facilities can be found in [[Cysaegir]].&lt;br /&gt;
&lt;br /&gt;
* [[Cysaegir Bank]]&lt;br /&gt;
* [[Gems of the Earth]]&lt;br /&gt;
* [[Glimae&#039;den Wildwood]]&lt;br /&gt;
* [[Laetira&#039;s Dispensary]]&lt;br /&gt;
* [[Linsandrych Common]]&lt;br /&gt;
* [[Maeve&#039;s Furs]]&lt;br /&gt;
* [[Reformatory]]&lt;br /&gt;
* [[Rhyaesdid Hall]]&lt;br /&gt;
* [[Salon Saeliria]]&lt;br /&gt;
* [[Surname registry#Locations|Surname Registry]]&lt;br /&gt;
* [[Urgaen&#039;s Pawnshop]]&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{{#section-h:Node|[[Cysaegir]]}}&lt;br /&gt;
==[[Playershop|Citizen Shops]]==&lt;br /&gt;
Cysaegir citizen shops are found in the [[Sutara Flyr Emporia]] and [[Sutana&#039;s Designs]] contains furnishings for them.  If altering a facade in Cysaegir, please consider the following:&lt;br /&gt;
&lt;br /&gt;
The general theme is &amp;quot;cottagecore&amp;quot; so rustic or &amp;quot;traditional established&amp;quot; countryside, not frontier-like.  Facades also need to make sense for permanent structures.  Nouns such as frontage, boutique, cottage, etc. match the area and the theme, however shacks, sheds, and the like would not fit in the area.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Towns/Cysaegir/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Aelotoi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cysaegir| ]]&lt;br /&gt;
[[Category:Ta&#039;Illistim]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Player Accessible]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_The_Veil_Grows_Thin&amp;diff=265641</id>
		<title>Announcement: The Veil Grows Thin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_The_Veil_Grows_Thin&amp;diff=265641"/>
		<updated>2026-09-26T20:18:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: moving categories out of tldr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=The Veil Grows Thin&lt;br /&gt;
|author=GS4-THANDIWE&lt;br /&gt;
|date=2026-09-26&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Leaves have begun to fall as the year turns toward its quiet sleep; the veil between Elanthia and the twilight of Naidem grows as brittle and thin as a held breath.  Strange things have begun to drift across the threshold between the living and unliving, washing ashore like forgotten flotsam from a dream.  What purpose do they carry?  Will their forms take root and linger in the waking world, or dissolve back into the mist that birthed them?  Few can tell, though those who listen closely to the dark may soon begin to understand.&lt;br /&gt;
&lt;br /&gt;
From now until the gates of the festival open, feeders across the realms will occasionally drop unique curiosities.  Some of these oddities will fade away once their secrets are shared, while others will hold their shape, waiting for observant hands to coax their meaning into the light.  Enjoy the hunt and welcome the unfolding mystery!&lt;br /&gt;
&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;br /&gt;
[[Category: Evermore Hollow]]&lt;br /&gt;
[[Category: Of Masks and Marionettes]]&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
Unique curiosities appear in the feeders, heralding the arrival of the Ebon Gate Festival on Naidem.&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Style_guide/Item_scripts&amp;diff=265598</id>
		<title>Gswiki:Style guide/Item scripts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Style_guide/Item_scripts&amp;diff=265598"/>
		<updated>2026-09-25T14:31:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Item script pages&#039;&#039;&#039; are articles displaying information about scripted items within GemStone IV.&lt;br /&gt;
&lt;br /&gt;
In order to streamline the process for creating and editing item script pages on the Wiki, an [[Form:Item_script|item script form]] is available with instructions and easy input for parameters.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Below is a breakdown of templates used and a list of sections and what goes in them.  This is primarily a point of reference for those who wish to manually edit an item script page, however the [[Form:Item_script|item script form]] handles this information automatically within it.&lt;br /&gt;
===Templates Used===&lt;br /&gt;
* [[Template:ItemScriptInfo]]: This template is used to create a sidebar table for quick at-a-glance information regarding the item script, verbs used, and populates an introductory paragraph based on certain parameters within the template.  This should always appear at the top of the article when creating or editing.&lt;br /&gt;
* [[Template:VerbTableStart]]: This template is used to create a table header to record verb and loresong messaging.&lt;br /&gt;
* [[Template:VerbTableEntry]]: This template is used to add entries to the table created by VerbTableStart.&lt;br /&gt;
* [[Template:Table end]]: This is a simple template to indicate the end of a table.&lt;br /&gt;
&lt;br /&gt;
===Sections===&lt;br /&gt;
====Analyze====&lt;br /&gt;
This section if for the script&#039;s [[Verb:ANALYZE|{{boldmono|ANALYZE}}]].  If available, the full, unlocked analyze should be entered.  Otherwise, the highest tier available should be entered for reference.  When entering, please surround text with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;(Input from analyze information)&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  &#039;&#039;&#039;Please note:&#039;&#039;&#039; Not all item scripts will have an {{boldmono|ANALYZE}} available.&lt;br /&gt;
&lt;br /&gt;
====Usage Information====&lt;br /&gt;
This section is for the script&#039;s tiering (if any) and verb usage information, and may include a small blurb regarding what the tier upgrade offers, such as an update to mechanical information.  It should be used for to create tables showcasing the item&#039;s 1P/2P/3P messaging.&lt;br /&gt;
&lt;br /&gt;
*; Single Tier Items&lt;br /&gt;
: For items that do not have tiers to unlock, all that is needed in this section is the verb usage tables (instructions/template code below).&lt;br /&gt;
*; Multiple Tier Items&lt;br /&gt;
: For items with 2 or more tiers (this includes items that are simply &amp;quot;locked&amp;quot; or &amp;quot;unlocked&amp;quot;), tiers should be broken down by level 3 subheaders, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;===Tier 1===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Besides verbs, some items may have additional abilities unlocked per tier, which should be detailed in a short blurb following the tier subheader.  Following that should be the verb usage tables (instructions/template code below), if that tier provides additional verb usage.&lt;br /&gt;
&lt;br /&gt;
; Verb Table Copy/Paste Code&lt;br /&gt;
Messaging output should be displayed utilizing a table.  For ease of use, the below copy and paste codes present an idea as to how to utilize the templates to build the table, however because scripts may vary considerably, there is no set way to create a table to work in all instances.&lt;br /&gt;
&lt;br /&gt;
:; For the VerbTableEntry template:&lt;br /&gt;
: Modifier and 2Pview cells will not populate unless there is an entry in them.  This is to ensure the cells line up properly.  If utilizing &amp;lt;code&amp;gt;header1&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;header2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;header3&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;2Pview&amp;lt;/code&amp;gt; in VerbTableStart, the applicable cells must have something entered to indicate if it is not applicable, such as a dash, or N/A. &lt;br /&gt;
*; Untargeted:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verb |header2=  |header3=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= |modifier3= |1Pview=  |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
*; Targeted:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verb |header2= Target |header3=  |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= Target |modifier3=  |1Pview=  |2Pview= {{addmetext}} |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mechanics Information====&lt;br /&gt;
This section is specifically for mechanical flourishes/scripts in order to list mechanical information, in detail.  This would includes logs of use to provide examples of the item in action.&lt;br /&gt;
&lt;br /&gt;
====Additional Information====&lt;br /&gt;
This section is for additional script information not covered in the above sections of this guide.  This section will populate as a level 2 subheader if using the form.  If additional sections have been filled out with the form, this section will also encompass those sections as level 3 subheaders for Restrictions, Look/Show, Read, Loresone, and Ambient Messaging.  This section will populate even if left empty in the form.  If this section is left empty on the form and the other listed subheaders are also left empty, it may be removed by editing the page after the page is saved from the form.&lt;br /&gt;
&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
This section is to list any restrictions the item script may have in place.  This may include, but is not limited to, whether it can be lightened or deepened, alteration restrictions, etc.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Look/Show=====&lt;br /&gt;
This section is to display if an item has a hard-coded look/show to it.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Read=====&lt;br /&gt;
This section is to display if an item has a hard-coded read to it.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Loresong=====&lt;br /&gt;
This section is to display if an item has a loresong associated with the script.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
; Table Entry&lt;br /&gt;
To enter the loresong and verses, please utilize the below table code/example:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verse }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Verse # |modifier2= |1Pview=  |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ambient Messaging=====&lt;br /&gt;
This section is to display if an item has ambients associated with the script.  When entering, please surround text with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;(Input from ambients)&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Ambient messaging should indicate 1P vs. 3P (and 2P, if available), if possible, either by labeling it as such, or utilizing italics for one and plain text for the other.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
; Examples&lt;br /&gt;
* Font Style Difference&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;(Person) tightens his grip on his black ora spear.&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Labeling&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;1P:&#039;&#039;&#039; The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;&#039;2P:&#039;&#039;&#039; (Person) tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
This section is for internal links that correspond with or complement the article, particularly similar item scripts to this.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
This section is for external links that correspond with or complement the article.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
This section if for internal or external citations (utilizing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) if used regarding the article.&lt;br /&gt;
&lt;br /&gt;
==Article Creation==&lt;br /&gt;
The below section goes over template parameters and their use, including within the [[Form:Item_script|item script form]].&lt;br /&gt;
&lt;br /&gt;
Due to the update in templates and the addition of the [[Form:Item_script|item script form]], articles should be limited to a single item type, primarily if the analyze varies.  Items that have related scripts (formerly corresponding scripts or a script family) should be listing and linked on a main (or landing) page, ex. [[Mount]].  The main page does not need to use the templates specifically listed on this page, so long as a table or list is provided on the main page to ensure each individual item script is properly linked to it. Only the individual item pages should follow the guidelines and templating parameters listed on this page.  Items that have script variations, ex. [[Book Buddies]], should still remain on a single item script page. &lt;br /&gt;
&lt;br /&gt;
===Article Name===&lt;br /&gt;
Scripted items will often have a &amp;quot;script name&amp;quot; found in the item&#039;s [[Verb:ANALYZE|{{boldmono|ANALYZE}}]].  This can be a proper name or a generic name, and applicable casing should be considered in the article title.  The article name is reflected in the introductory paragraph that is automatically populated by the entries noted below.&lt;br /&gt;
&lt;br /&gt;
For items that do not have an analyze or do not have a generic name within the analyze, please set the name to what would closest reflect the general concept of the item script.&lt;br /&gt;
&lt;br /&gt;
; Propername&lt;br /&gt;
The &#039;&#039;&#039;propername&#039;&#039;&#039; parameter of the template is used to handle &amp;quot;generic names&amp;quot; of item scripts and will force the article name to become lowercase in the introductory paragraph.  If the article/script name is the proper name of the item, &amp;quot;yes&amp;quot; will need to be entered into the template or selected in the form.  If it is not, &amp;quot;no&amp;quot; will need to be entered into the template or selected in the form.  This is a mandatory field.&lt;br /&gt;
&lt;br /&gt;
===Flourishes===&lt;br /&gt;
{{:Category:Flourishes}}&lt;br /&gt;
&lt;br /&gt;
; Itemscript&lt;br /&gt;
The &#039;&#039;&#039;itemscript&#039;&#039;&#039; parameter of the template is used to indicate if a script is just a script, a flourish, or both.  If utilizing the template directly, this would be entered as &amp;quot;script&amp;quot;, &amp;quot;flourish&amp;quot;, or if both, &amp;quot;flourish,script&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, this is a checkbox to check all that apply.  This is a mandatory field, and corresponds with the [[Property:Item script|Item script property]].&lt;br /&gt;
&lt;br /&gt;
===Categories===&lt;br /&gt;
Categories, in regards to item scripts, are used to determine the overall type of script it is.  As it will always be at least one of the below listed categories, it is a mandatory field and corresponds with the [[Property:Item script category|item script category property]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; An item will either be &#039;&#039;&#039;mechanical&#039;&#039;&#039; (ie. it provides the user with a [[:Category:Combat Mechanics|mechanical]] benefit) or &#039;&#039;&#039;fluff&#039;&#039;&#039; (ie. it is meant for [[roleplay]] and provides no mechanical benefit). Items that are mechanical in nature may have fluff scripts associated with them, but fluff items do not grant a mechanical benefit at all.  If an item provides a mechanical benefit off-the-shell, it will always be categorized as mechanical, not fluff, regardless of the fluff scripts associated with it. In rare cases, an item will fall into both categories, but this may only occur if the item is purely fluff up until a certain unlock in which it provides a mechanical benefit to the user.&lt;br /&gt;
&lt;br /&gt;
* [[Fluff]]: These types of scripts do not provide a mechanical benefit to the user, even though they may be added to things that do, such as weapons or armor.  Examples include: [[Fuzzy Warm Parka]]s, [[Veola hair accessory| Veola hair accessories]], [[Peretta gown]]s.&lt;br /&gt;
* [[Mechanical]]: Formally known as &amp;quot;functional&amp;quot; item scripts.  These scripts provide a mechanical benefit to the user.  Examples include: [[Mana-Infused Armor]], [[Sigil Staff]], and [[Sprite Weapon]].&lt;br /&gt;
* [[Mount]]: These types of script apply specifically to mount items.  They can be either fluff or mechanical, and sometimes both.&lt;br /&gt;
* [[Private property]]: These types of scripts apply specifically to private property items.  They can be either fluff or mechanical, and sometimes both.&lt;br /&gt;
&lt;br /&gt;
===Classification===&lt;br /&gt;
Classifications refer to what the item script can apply to.  As these are meant to be umbrella terms, if the item script is specific to a noun type within the classifications, that should be noted with [[#Restrictions|restrictions]].&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Accessory item scripts | Accessory]]: These scripts apply to accessory items only. Applicable worn locations (based on {{boldmono|[[INVENTORY]]}}) are: pin-worn, waist-worn (worn as a belt, &#039;&#039;not belt-worn&#039;&#039;), head-worn, wrist-worn, finger-worn, feet-worn*, neck-worn*, arm-worn, leg-worn (attached to), ear(s)-worn, ankle-worn, front-worn*, hands-worn, feet-worn (worn as socks, slipped on), hair-worn, leggings-worn (slipped into)*.  Examples include [[Nexus jewelry]], [[Knee-high stockings]], [[Veola hair accessory]].&lt;br /&gt;
* [[:Category:Armor item scripts | Armor]]: These scripts apply solely to armor.&lt;br /&gt;
* [[:Category:Clothing item scripts | Clothing]]: These scripts apply to clothing items. Applicable worn locations (based on {{boldmono|[[INVENTORY]]}}) are: shoulders-worn/draped over shoulders (also known as cloak-worn), shoulder-worn (slung over)*, front-worn*, chest-worn, under-chest-worn (layered), leg-worn (pulled over), leggings-worn (slipped into)*, &amp;amp; feet-worn* (shoes). Examples include: [[Dramatic Drapery]] (shoulders-worn/cloak-worn), [[Yansio clothing]], [[Peretta gown]]s.&lt;br /&gt;
* [[:Category:Container item scripts | Container]]: These scripts apply to containers, such as belt-worn, back-worn, front-worn*, neck-worn*, or shoulder-worn (slung over)* items.  For the purpose of this classification, it does not include cloak-worn items.&lt;br /&gt;
* [[:Category:Food and drink scripts | Food and drink]]: These scripts apply to food and drink but either are not food or drink themselves or they are an additive or script that can be used with food and drink.&lt;br /&gt;
* [[:Category:Miscellaneous item scripts | Miscellaneous]]: These scripts apply to items that do not fall within the aforementioned categories.  Examples include: [[gemcutter]]s, [[lapidary box]]es.&lt;br /&gt;
* [[:Category:Shield item scripts |Shield]]: These scripts apply to shields.&lt;br /&gt;
* [[:Category:Weapon item scripts | Weapon]]: These scripts apply solely to weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; Certain worn locations may have overlap in categories based on the particular noun they use. For instance, a front-worn corset would fall under the clothing category, a front-worn harness or bandolier would fall under containers, and a front-worn piece of jewelry would fall under accessories.&lt;br /&gt;
&lt;br /&gt;
; Class&lt;br /&gt;
The &#039;&#039;&#039;class&#039;&#039;&#039; parameter of the template is used to indicate which of the classes listed above the script pertains to.  If utilizing the template directly, this would be entered as &amp;quot;accessory&amp;quot;, &amp;quot;armor&amp;quot;, or if multiple, &amp;quot;accessory,armor...&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, these are multiple checkboxes to check all that apply.  This field corresponds with the [[Property:Item script classification|Item script classification property]].&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
Type refers to a subcategory of items that does not apply to specifically to classification or has abilities that coincide with classifications but cannot fall directly beneath what is listed.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cooking item scripts|Cooking]]: These scripts are used in the [[cooking system]].&lt;br /&gt;
* [[:Category:Crafting item scripts|Crafting]]: These scripts are used in the various [[crafting]] systems.&lt;br /&gt;
* [[:Category:Creature item scripts | Creature]]: These scripts apply to creature-type items, such as pets, ex. [[Dhu kitten]]s or [[Mount]]s.&lt;br /&gt;
* [[:Category:Feature altering item scripts|Feature altering]]: These scripts can alter one&#039;s features.&lt;br /&gt;
* [[:Category:Glamour item scripts|Glamour]]: These scripts can apply a glamour in various spots, ex. [[Illusion prop]]s.  This also includes items that conceal some or all features without directly altering them.&lt;br /&gt;
* [[:Category:Storage item scripts|Storage]]: These scripts apply primarily to containers and allow for stacked storage, often weightlessly, within them, ex. [[Perfuminator]] or [[Bag of Holding]].&lt;br /&gt;
* [[:Category:Vissi item scripts|Vissi]]: These scripts apply strictly to vissi within the [[Vissi system]].&lt;br /&gt;
&lt;br /&gt;
If utilizing the template directly, this would be entered as &amp;quot;cooking&amp;quot;, &amp;quot;crafting&amp;quot;, or if multiple, &amp;quot;cooking,crafting...&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, these are checkboxes to check all that apply.  This field corresponds with the [[Property:Item script type|Item script type property]].&lt;br /&gt;
&lt;br /&gt;
===Tiering===&lt;br /&gt;
Some item scripts are basic with only have a single tier and minimal interaction.  Others require unlocks in order to get full usage from them.&lt;br /&gt;
&lt;br /&gt;
; Tiers&lt;br /&gt;
The &#039;&#039;&#039;tiers&#039;&#039;&#039; parameter of the template should only be filled in with the amount of tiers an item has if more than one.  In the form, this appears as &amp;quot;Max Tier Count&amp;quot;.  This field corresponds with the [[Property:Item script tiers|Item script tiers property]].&lt;br /&gt;
&lt;br /&gt;
; Unlocks&lt;br /&gt;
The &#039;&#039;&#039;unlocks&#039;&#039;&#039; parameter of the template is used to note how to unlock an item script to the next tier.  In the form, this appears as &amp;quot;Unlock Type&amp;quot;.  This field is corresponds with the [[Property:Item script unlock|Item script unlock property]].&lt;br /&gt;
&lt;br /&gt;
* [[Bundling]]: Bundling unlocks refers to whether you can [[Verb:BUNDLE|BUNDLE]] or [[Verb:ADD|ADD]] one item to another to unlock it further, such as vissi within the vissi system.&lt;br /&gt;
* [[Certificate]]: Certificates sold off the shelf can be used to unlock item scripts to the next tier.&lt;br /&gt;
* [[Merchant]]: This unlock type is if a special merchant can unlock the item script to the next tier.&lt;br /&gt;
* [[Premium Unlocker]]: As a [[premium]] benefit, certain scripts may be able to be unlocked 1x per account per month at the Premium Unlocker on [[Mist Harbor]].  Not all tiers are available for this unlock option.&lt;br /&gt;
* [[Quest]]: Some item scripts can only be unlocked by participating in and completing a quest.&lt;br /&gt;
&lt;br /&gt;
===Customization Facets===&lt;br /&gt;
The &#039;&#039;&#039;customization&#039;&#039;&#039; parameter of the template is used to indicate if there are certain facets customizable with the item, ex. certain verb interactions with [[Winged wear]].  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;facet1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;facet2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;facet1,facet2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.&lt;br /&gt;
&lt;br /&gt;
===Related Scripts===&lt;br /&gt;
Formally known as &amp;quot;corresponding scripts,&amp;quot; this parameter is used to enter script names that correspond with the item script.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;script1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;script2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;script1,script2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Scriptfamily&lt;br /&gt;
A &#039;&#039;&#039;Script Family&#039;&#039;&#039; is a collection of scripts that relate to each other in any number of ways.  This can be as a result of a special release (ex. [[Play Apart Together]]) or the individual scripts work together with others (ex. [[Ghule items|Ghule]] scripts).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;scriptfamily&#039;&#039;&#039; parameter of the template is used to indicate if a script is part of a script family.  This parameter corresponds with the [[Property:Has script family|script family]] page property.&lt;br /&gt;
&lt;br /&gt;
===Add or Swap Eligible===&lt;br /&gt;
The &#039;&#039;&#039;addorswap&#039;&#039;&#039; parameter of the template is used to indicate if a script can either be added or swapped to another item of the same class.  If using the template directly, this would be entered as &amp;quot;Add&amp;quot;, &amp;quot;Swap&amp;quot;, or if both, &amp;quot;Add,Swap&amp;quot;.  In the form, these are checkboxes to check all that apply.  This field corresponds with the [[Property:Script add or swap eligible|Script add or swap eligible property]].&lt;br /&gt;
&lt;br /&gt;
===Attunement===&lt;br /&gt;
&#039;&#039;&#039;Attunement&#039;&#039;&#039; for item scripts specifically refers to [[Item attunement#Script Attunement|script attunement]] on an item.  This is typically in reference to an item that attunes upon first use, however certain items, such as those obtained from [[Event Vault]]s, are attuned at [[Verb:REDEEM|redemption]].  This does not refer to items purchased with the [[Verb:ATTUNE|{{boldmono|ATTUNE}}]] option.  Valid options are either Permanent or Temporary.  This field corresponds with the [[Property:Item script attunement|Item script attunement property]].&lt;br /&gt;
&lt;br /&gt;
; Attunetype&lt;br /&gt;
The &#039;&#039;&#039;attunetype&#039;&#039;&#039; parameter in the template is use to indicate if the script is attuned to Account or Character.  In the form, it appears as &#039;&#039;&#039;Attunement Type&#039;&#039;&#039;.  This field corresponds with the [[Property:Item script attunement type|Item script attunement type property]].&lt;br /&gt;
&lt;br /&gt;
===Safety Feature===&lt;br /&gt;
The &#039;&#039;&#039;safety&#039;&#039;&#039; parameter of the template is used to indicate if the script has a safety feature for when it is [[Verb:DROP|PUT]] or [[Verb:PLACE|{{boldmono|PLACEd}}]] on the ground for a limited duration, during which other players and the janitor cannot pick it up.&lt;br /&gt;
&lt;br /&gt;
* [[All Mine]]: The All Mine safety feature will only work as long as the player remains in the room with the dropped item.&lt;br /&gt;
* [[Stay Put]]: The Stay Put safety feature allows for an item to be placed in a room and does not require the player to stay with it.  Certain Stay Put items may be placed semi-permanently in [[Private property|private properties]], [[loft]]s, or [[stall]]s by the owner.&lt;br /&gt;
&lt;br /&gt;
===Verbs Used===&lt;br /&gt;
The &#039;&#039;&#039;verb&#039;&#039;&#039; parameter of the template is used to list verbs, preferably in alphabetical order, that the script utilizes.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;verb1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;verb2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;verb1,verb2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.  This populates a table beneath the main ItemScriptInfo template.  Verbs entered should be done in all caps only, and links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
===Original Release Information===&lt;br /&gt;
While completely optional, many users enjoy seeing release information for an item, if it is known.  This section creates a sentence within the introductory paragraph that handles that parameter.&lt;br /&gt;
&lt;br /&gt;
; Releasevenue&lt;br /&gt;
The &#039;&#039;&#039;releasevenue&#039;&#039;&#039; parameter of the template indicates which event or special venue an item script was originally released at, ex. [[Duskruin]].  In the form, it appears as &amp;quot;Original Release Venue&amp;quot;.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Releasedate&lt;br /&gt;
The &#039;&#039;&#039;releasedate&#039;&#039;&#039; parameter of the template indicates when an item script was originally released.  For most item scripts, this will be a year only, however certain events run twice a year, such as Duskruin, and entering the month along with the year is acceptable in these situations.  In the form, it appears as &amp;quot;Original Release Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; Origmerch&lt;br /&gt;
The &#039;&#039;&#039;origmerch&#039;&#039;&#039; parameter of the template indicates which merchant originally released the item script.  This is not always known as some events do not have merchant activity.  It is preferred to have a merchant name entered, however in lieu of that, a GM name may be entered instead, if known.  In the form, it appears as &amp;quot;Original Release Merchant&amp;quot;.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Giftvault&lt;br /&gt;
The &#039;&#039;&#039;giftvault&#039;&#039;&#039; parameter of the template is used to indicate if an item had a special release.  In the form, it appears as &amp;quot;Special Release Type&amp;quot;.  Recognized entries are listed below.&lt;br /&gt;
* [[Giftboxes|Giftbox]] - Accessed through the [[Verb:GIFTBOX|GIFTBOX verb]] when available.  Typically limited to one per subscribed (paid) account.&lt;br /&gt;
* [[Event Vault]] - Purchased with [[SimuCoin]]s during a paid event.  Typically limited to one per character.&lt;br /&gt;
&lt;br /&gt;
===Quest Prize===&lt;br /&gt;
The &#039;&#039;&#039;quest&#039;&#039;&#039; parameter of the template indicates if an item was released as part of participation in and completion of a quest, ex. [[Ghezyte quest item]]s.  This parameter should indicate the name of the quest, but omit the word &amp;quot;quest&amp;quot; as the template populates that automatically.  Links are not required to be enter as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
===Features Altered===&lt;br /&gt;
The &#039;&#039;&#039;features&#039;&#039;&#039; parameter of the template indicates which features a feature altering script will temporarily alter.  This should be used if the type indicates it is a feature altering script.  This is not the same as a glamour, and should not be use for that.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;feature1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;feature2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;feature1,feature2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.&lt;br /&gt;
&lt;br /&gt;
* [[Height]]: Rarely, a temporary feature altering item may adjust a character&#039;s height.&lt;br /&gt;
* [[Body]]: At this time, body types cannot be temporarily altered, however it is listed for the sake of future use, in case one does.&lt;br /&gt;
* [[Eyes]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s eye characteristic or eye color, ex. [[Ferocious Eyes mask]].&lt;br /&gt;
* [[Complexion]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s complexion (skin) field.&lt;br /&gt;
* [[Hair]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s hair style, hair texture, hair color, or hair quirk.&lt;br /&gt;
* [[Face]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s face field.&lt;br /&gt;
* [[Nose]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s nose field.&lt;br /&gt;
* [[Distinguishing mark]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s distinguishing mark field.&lt;br /&gt;
* [[Unique]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s unique feature field.&lt;br /&gt;
* [[Wings]]: This is used to indicate if a temporary feature altering item may alter an [[aelotoi]]&#039;s wing characteristic or wing quirk, ex. [[Aelotoi Wing Jewels]].&lt;br /&gt;
&lt;br /&gt;
===Additional Information Summary===&lt;br /&gt;
The &#039;&#039;&#039;addinfo&#039;&#039;&#039; parameter of the template is used to give a quick summary of information that is not covered by the autogenerated introduction paragraph.  There is a character limit of 200, with spaces included.  Any more than that should be indicated in the [[#Additional Information|Additional Information]] section.&lt;br /&gt;
&lt;br /&gt;
===Script Restrictions===&lt;br /&gt;
The &#039;&#039;&#039;restrictions&#039;&#039;&#039; parameter of the template is used to indicate if there are specific restrictions on an item script, such as alteration restrictions, etc. The restrictions themselves should be indicated in the [[#Restrictions|Restrictions]] section.&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
The &#039;&#039;&#039;loresong&#039;&#039;&#039; parameter of the template is used to indicate if an item script has a loresong associated with it.  The loresong itself should be indicated in the [[#Loresong|Loresong]] section.&lt;br /&gt;
&lt;br /&gt;
===[[Permifier]] Eligible===&lt;br /&gt;
The &#039;&#039;&#039;perfmifiercost&#039;&#039;&#039; parameter of the template is used to indicate if an item script is eligible to be permified.  The cost for permification should be entered here.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
While the above guide outlines how to handle the majority of item script pages, there are times when exceptions must be made due to how certain items behave.  For example, certain cosmetics ([[Dapper Hair and Beard Pomade Jar]], [[Lip Gloss by Naidem]], etc.) have essentially two parts: a container and the substance inside the container.  In a standard setup, these would be set up on separate pages, however one cannot get the cosmetic separately from the container for use.  In this situation, it is better to keep the container as the article name, but include the analyze, usage, and effects of the cosmetic along with it.&lt;br /&gt;
&lt;br /&gt;
Another example would be items that merge together in some form for use, such as the [[Whax doll parts and assembly|Whax doll parts]].  The base for this is a torso which can have additional body parts added to it.  Once combined, they create an assembled doll.  Once glued, those parts are no longer able to be separated out.  It is, at that point, a functionally &amp;quot;tiered&amp;quot; item without being directly tiered.  The analyzes for each stage mirror each other with minor differences.  Once an infused core is added, however, it changes the functionality entirely and becomes a completely different item ([[Whax doll]]).&lt;br /&gt;
&lt;br /&gt;
If there is uncertainty as to whether certain items should be separated and utilize [[#Script Family Pages|script families]], feel free to reach out to a moderator using the TALK pages or ask in the [https://ptb.discord.com/channels/226045346399256576/1061330227843833926 Discord wiki channel] for clarification.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Script Family Pages===&lt;br /&gt;
&#039;&#039;&#039;Script family pages&#039;&#039;&#039;, also known as &#039;&#039;&#039;landing pages&#039;&#039;&#039; are simple pages that should be created when there are a group of scripts that fall under the script family page property.  Examples of this include: [[Ghule items]], [[Valence armament]]s, and [[Mount]]s.  These pages should not utilize the form or the template for creation as they are essentially focused list pages only.&lt;br /&gt;
&lt;br /&gt;
The page should contain some general information about the script family, and a list of links to the applicable scripts.  This can be accomplished with either a query table or by creating a manual table.&lt;br /&gt;
&lt;br /&gt;
====Semantic Query Table====&lt;br /&gt;
The semantic query is the preferred method for creating a tabled list of scripts pertaining to a script family, however this should only be used if information is minimal and page properties can be primarily utilized.  This method does not allow for table entry beyond what is called from the query and relies solely on page properties.  For an example of a simple script family page and semantic query list, please see [[Ghule items]].&lt;br /&gt;
&lt;br /&gt;
====Manual Creation Table====&lt;br /&gt;
Due to the type or amount of information relating to certain item scripts, a semantic query table will not be the best approach for script family page creation.  In these situations, a table should be manually created and the pertinent information entered.&lt;br /&gt;
&lt;br /&gt;
For example, the [[mount]]s landing page lists mount type, summoning item, which nouns are associated with which tier, and when each type was originally released.  Because the table consists of information that cannot be handled with page properties, it was manually created and maintained with each release.&lt;br /&gt;
&lt;br /&gt;
===Item Costs in Articles===&lt;br /&gt;
Please do not add unlock costs or item costs to the individual item script pages as these costs vary between festivals, events, and shops. When these costs are added to the item page and the costs change or vary, it is unlikely they will be updated due to the way festival, event, and shop information is added to the wiki. It is rare for editors to be able to or have the time to track down every place that someone has put the now erroneous information, leaving this incorrect information all over the wiki with only the shop page having the correct information. This leads to readers who are confused by the conflicting information and aren&#039;t sure which information is most up-to-date. Instead, provide a link to the relevant shops in the Additional Information section under a third-level section header labeled Availability.&lt;br /&gt;
&lt;br /&gt;
===Template Copy/Paste Code===&lt;br /&gt;
Below is the copy/paste code for the ItemScriptInfo template if editing the page manually and without the [[Form:Item_script|item script form]].&lt;br /&gt;
&amp;lt;section begin=cpcode /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{ItemScriptInfo&lt;br /&gt;
|propername=     yes or leave blank&lt;br /&gt;
|itemscript=     flourish or script only.  If both, enter &amp;quot;flourish,script&amp;quot;&lt;br /&gt;
|category=       Fluff, Mechanical, Mount or Private Property only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|class=          Accessory, Armor, Clothing, Container, Miscellaneous, Shield, Weapon only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|type=           Cookin, Crafting, Creature, Feature altering, Glamour, Storage, or Vissi only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|tiers=          The number of tiers to be fully unlocked.  If no tiers, leave blank.&lt;br /&gt;
|unlocks=        Bundling, Certificate, Merchant, Premium Unlocker, or Quest only.  If multiple, enter each with a comma, no spaces, to separate entries.  This will only populate if tiers are indicated.&lt;br /&gt;
|customization=  List of facets able to be customized on an item by a merchant.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|relatedscript=  List of scripts related to the item script (formerly known as corresponding scripts).  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|scriptfamily=   Name (or names) the script family an item script belongs to.  It may be in place of using relatedscript parameter or with it.  &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;Do not list multiple individual scripts here&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.  If multiple script families, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|addorswap=      Add or Swap only.  If both, enter &amp;quot;Add,Swap&amp;quot;&lt;br /&gt;
|attunement=     Permanent or Temporary only, if script is attuning.&lt;br /&gt;
|attunetype=     Account or Character only, if script is attuning.&lt;br /&gt;
|safety=         All Mine or Stay Put only, if script has a safety feature.&lt;br /&gt;
|verb=           List of verbs used by the item script.  If multiple, enter each as all caps with a comma, no spaces, to separate entries.&lt;br /&gt;
|releasevenue=   Name of the release venue.&lt;br /&gt;
|releasedate=    Year or Month/Year of the release.&lt;br /&gt;
|origmerch=      Name of the merchant who released, merchant name preferred if known.&lt;br /&gt;
|quest=          Name of quest (omitting the word quest) if an item was obtained as part of quest participation.&lt;br /&gt;
|giftvault=      Indicates if an item had a special release, either as a giftbox item or as an event vault item.&lt;br /&gt;
|features=       height, body, eyes, complexion, hair, face, nose, distinguishing mark, unique or wings only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|addinfo=        Quick summary of additional information, limited to 200 characters total.&lt;br /&gt;
|restrictions=   Yes if there are alteration or other restrictions regarding the script.  Leave blank otherwise.  List restrictions in Item Restrictions section.&lt;br /&gt;
|loresong=       Yes if there is a loresong associated with the script.  Leave blank otherwise.  Enter loresong in Loresong section.&lt;br /&gt;
|permifiercost=  If the item is eligible for permifying, enter the cost.  Leave blank otherwise.&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;section end=cpcode /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Style Guide]][[Category:Item scripts| ]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Style_guide/Item_scripts&amp;diff=265597</id>
		<title>Gswiki:Style guide/Item scripts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Style_guide/Item_scripts&amp;diff=265597"/>
		<updated>2026-09-25T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Classification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Item script pages&#039;&#039;&#039; are articles displaying information about scripted items within GemStone IV.&lt;br /&gt;
&lt;br /&gt;
In order to streamline the process for creating and editing item script pages on the Wiki, an [[Form:Item_script|item script form]] is available with instructions and easy input for parameters.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Below is a breakdown of templates used and a list of sections and what goes in them.  This is primarily a point of reference for those who wish to manually edit an item script page, however the [[Form:Item_script|item script form]] handles this information automatically within it.&lt;br /&gt;
===Templates Used===&lt;br /&gt;
* [[Template:ItemScriptInfo]]: This template is used to create a sidebar table for quick at-a-glance information regarding the item script, verbs used, and populates an introductory paragraph based on certain parameters within the template.  This should always appear at the top of the article when creating or editing.&lt;br /&gt;
* [[Template:VerbTableStart]]: This template is used to create a table header to record verb and loresong messaging.&lt;br /&gt;
* [[Template:VerbTableEntry]]: This template is used to add entries to the table created by VerbTableStart.&lt;br /&gt;
* [[Template:Table end]]: This is a simple template to indicate the end of a table.&lt;br /&gt;
&lt;br /&gt;
===Sections===&lt;br /&gt;
====Analyze====&lt;br /&gt;
This section if for the script&#039;s [[Verb:ANALYZE|{{boldmono|ANALYZE}}]].  If available, the full, unlocked analyze should be entered.  Otherwise, the highest tier available should be entered for reference.  When entering, please surround text with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;(Input from analyze information)&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  &#039;&#039;&#039;Please note:&#039;&#039;&#039; Not all item scripts will have an {{boldmono|ANALYZE}} available.&lt;br /&gt;
&lt;br /&gt;
====Usage Information====&lt;br /&gt;
This section is for the script&#039;s tiering (if any) and verb usage information, and may include a small blurb regarding what the tier upgrade offers, such as an update to mechanical information.  It should be used for to create tables showcasing the item&#039;s 1P/2P/3P messaging.&lt;br /&gt;
&lt;br /&gt;
*; Single Tier Items&lt;br /&gt;
: For items that do not have tiers to unlock, all that is needed in this section is the verb usage tables (instructions/template code below).&lt;br /&gt;
*; Multiple Tier Items&lt;br /&gt;
: For items with 2 or more tiers (this includes items that are simply &amp;quot;locked&amp;quot; or &amp;quot;unlocked&amp;quot;), tiers should be broken down by level 3 subheaders, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;===Tier 1===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Besides verbs, some items may have additional abilities unlocked per tier, which should be detailed in a short blurb following the tier subheader.  Following that should be the verb usage tables (instructions/template code below), if that tier provides additional verb usage.&lt;br /&gt;
&lt;br /&gt;
; Verb Table Copy/Paste Code&lt;br /&gt;
Messaging output should be displayed utilizing a table.  For ease of use, the below copy and paste codes present an idea as to how to utilize the templates to build the table, however because scripts may vary considerably, there is no set way to create a table to work in all instances.&lt;br /&gt;
&lt;br /&gt;
:; For the VerbTableEntry template:&lt;br /&gt;
: Modifier and 2Pview cells will not populate unless there is an entry in them.  This is to ensure the cells line up properly.  If utilizing &amp;lt;code&amp;gt;header1&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;header2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;header3&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;2Pview&amp;lt;/code&amp;gt; in VerbTableStart, the applicable cells must have something entered to indicate if it is not applicable, such as a dash, or N/A. &lt;br /&gt;
*; Untargeted:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verb |header2=  |header3=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= |modifier3= |1Pview=  |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
*; Targeted:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verb |header2= Target |header3=  |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= Target |modifier3=  |1Pview=  |2Pview= {{addmetext}} |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mechanics Information====&lt;br /&gt;
This section is specifically for mechanical flourishes/scripts in order to list mechanical information, in detail.  This would includes logs of use to provide examples of the item in action.&lt;br /&gt;
&lt;br /&gt;
====Additional Information====&lt;br /&gt;
This section is for additional script information not covered in the above sections of this guide.  This section will populate as a level 2 subheader if using the form.  If additional sections have been filled out with the form, this section will also encompass those sections as level 3 subheaders for Restrictions, Look/Show, Read, Loresone, and Ambient Messaging.  This section will populate even if left empty in the form.  If this section is left empty on the form and the other listed subheaders are also left empty, it may be removed by editing the page after the page is saved from the form.&lt;br /&gt;
&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
This section is to list any restrictions the item script may have in place.  This may include, but is not limited to, whether it can be lightened or deepened, alteration restrictions, etc.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Look/Show=====&lt;br /&gt;
This section is to display if an item has a hard-coded look/show to it.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Read=====&lt;br /&gt;
This section is to display if an item has a hard-coded read to it.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Loresong=====&lt;br /&gt;
This section is to display if an item has a loresong associated with the script.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
; Table Entry&lt;br /&gt;
To enter the loresong and verses, please utilize the below table code/example:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verse }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Verse # |modifier2= |1Pview=  |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ambient Messaging=====&lt;br /&gt;
This section is to display if an item has ambients associated with the script.  When entering, please surround text with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;(Input from ambients)&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Ambient messaging should indicate 1P vs. 3P (and 2P, if available), if possible, either by labeling it as such, or utilizing italics for one and plain text for the other.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
; Examples&lt;br /&gt;
* Font Style Difference&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;(Person) tightens his grip on his black ora spear.&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Labeling&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;1P:&#039;&#039;&#039; The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;&#039;2P:&#039;&#039;&#039; (Person) tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
This section is for internal links that correspond with or complement the article, particularly similar item scripts to this.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
This section is for external links that correspond with or complement the article.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
This section if for internal or external citations (utilizing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) if used regarding the article.&lt;br /&gt;
&lt;br /&gt;
==Article Creation==&lt;br /&gt;
The below section goes over template parameters and their use, including within the [[Form:Item_script|item script form]].&lt;br /&gt;
&lt;br /&gt;
Due to the update in templates and the addition of the [[Form:Item_script|item script form]], articles should be limited to a single item type, primarily if the analyze varies.  Items that have related scripts (formerly corresponding scripts or a script family) should be listing and linked on a main (or landing) page, ex. [[Mount]].  The main page does not need to use the templates specifically listed on this page, so long as a table or list is provided on the main page to ensure each individual item script is properly linked to it. Only the individual item pages should follow the guidelines and templating parameters listed on this page.  Items that have script variations, ex. [[Book Buddies]], should still remain on a single item script page. &lt;br /&gt;
&lt;br /&gt;
===Article Name===&lt;br /&gt;
Scripted items will often have a &amp;quot;script name&amp;quot; found in the item&#039;s [[Verb:ANALYZE|{{boldmono|ANALYZE}}]].  This can be a proper name or a generic name, and applicable casing should be considered in the article title.  The article name is reflected in the introductory paragraph that is automatically populated by the entries noted below.&lt;br /&gt;
&lt;br /&gt;
For items that do not have an analyze or do not have a generic name within the analyze, please set the name to what would closest reflect the general concept of the item script.&lt;br /&gt;
&lt;br /&gt;
; Propername&lt;br /&gt;
The &#039;&#039;&#039;propername&#039;&#039;&#039; parameter of the template is used to handle &amp;quot;generic names&amp;quot; of item scripts and will force the article name to become lowercase in the introductory paragraph.  If the article/script name is the proper name of the item, &amp;quot;yes&amp;quot; will need to be entered into the template or selected in the form.  If it is not, &amp;quot;no&amp;quot; will need to be entered into the template or selected in the form.  This is a mandatory field.&lt;br /&gt;
&lt;br /&gt;
===Flourishes===&lt;br /&gt;
{{:Category:Flourishes}}&lt;br /&gt;
&lt;br /&gt;
; Itemscript&lt;br /&gt;
The &#039;&#039;&#039;itemscript&#039;&#039;&#039; parameter of the template is used to indicate if a script is just a script, a flourish, or both.  If utilizing the template directly, this would be entered as &amp;quot;script&amp;quot;, &amp;quot;flourish&amp;quot;, or if both, &amp;quot;flourish,script&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, this is a checkbox to check all that apply.  This is a mandatory field, and corresponds with the [[Property:Item script|Item script property]].&lt;br /&gt;
&lt;br /&gt;
===Categories===&lt;br /&gt;
Categories, in regards to item scripts, are used to determine the overall type of script it is.  As it will always be at least one of the below listed categories, it is a mandatory field and corresponds with the [[Property:Item script category|item script category property]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; An item will either be &#039;&#039;&#039;mechanical&#039;&#039;&#039; (ie. it provides the user with a [[:Category:Combat Mechanics|mechanical]] benefit) or &#039;&#039;&#039;fluff&#039;&#039;&#039; (ie. it is meant for [[roleplay]] and provides no mechanical benefit). Items that are mechanical in nature may have fluff scripts associated with them, but fluff items do not grant a mechanical benefit at all.  If an item provides a mechanical benefit off-the-shell, it will always be categorized as mechanical, not fluff, regardless of the fluff scripts associated with it. In rare cases, an item will fall into both categories, but this may only occur if the item is purely fluff up until a certain unlock in which it provides a mechanical benefit to the user.&lt;br /&gt;
&lt;br /&gt;
* [[Fluff]]: These types of scripts do not provide a mechanical benefit to the user, even though they may be added to things that do, such as weapons or armor.  Examples include: [[Fuzzy Warm Parka]]s, [[Veola hair accessory| Veola hair accessories]], [[Peretta gown]]s.&lt;br /&gt;
* [[Mechanical]]: Formally known as &amp;quot;functional&amp;quot; item scripts.  These scripts provide a mechanical benefit to the user.  Examples include: [[Mana-Infused Armor]], [[Sigil Staff]], and [[Sprite Weapon]].&lt;br /&gt;
* [[Mount]]: These types of script apply specifically to mount items.  They can be either fluff or mechanical, and sometimes both.&lt;br /&gt;
* [[Private property]]: These types of scripts apply specifically to private property items.  They can be either fluff or mechanical, and sometimes both.&lt;br /&gt;
&lt;br /&gt;
===Classification===&lt;br /&gt;
Classifications refer to what the item script can apply to.  As these are meant to be umbrella terms, if the item script is specific to a noun type within the classifications, that should be noted with [[#Restrictions|restrictions]].&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Accessory item scripts | Accessory]]: These scripts apply to accessory items only. Applicable worn locations (based on {{boldmono|[[INVENTORY]]}}) are: pin-worn, waist-worn (worn as a belt, &#039;&#039;not belt-worn&#039;&#039;), head-worn, wrist-worn, finger-worn, feet-worn*, neck-worn*, arm-worn, leg-worn (attached to), ear(s)-worn, ankle-worn, front-worn*, hands-worn, feet-worn (worn as socks, slipped on), hair-worn, leggings-worn (slipped into)*.  Examples include [[Nexus jewelry]], [[Knee-high stockings]], [[Veola hair accessory]].&lt;br /&gt;
* [[:Category:Armor item scripts | Armor]]: These scripts apply solely to armor.&lt;br /&gt;
* [[:Category:Clothing item scripts | Clothing]]: These scripts apply to clothing items. Applicable worn locations (based on {{boldmono|[[INVENTORY]]}}) are: shoulders-worn/draped over shoulders (also known as cloak-worn), shoulder-worn (slung over)*, front-worn*, chest-worn, under-chest-worn (layered), leg-worn (pulled over), leggings-worn (slipped into)*, &amp;amp; feet-worn* (shoes). Examples include: [[Dramatic Drapery]] (shoulders-worn/cloak-worn), [[Yansio clothing]], [[Peretta gown]]s.&lt;br /&gt;
* [[:Category:Container item scripts | Container]]: These scripts apply to containers, such as belt-worn, back-worn, front-worn*, neck-worn*, or shoulder-worn (slung over)* items.  For the purpose of this classification, it does not include cloak-worn items.&lt;br /&gt;
* [[:Category:Food and drink scripts | Food and drink]]: These scripts apply to food and drink but either are not food or drink themselves or they are an additive or script that can be used with food and drink.&lt;br /&gt;
* [[:Category:Miscellaneous item scripts | Miscellaneous]]: These scripts apply to items that do not fall within the aforementioned categories.  Examples include: [[gemcutter]]s, [[lapidary box]]es.&lt;br /&gt;
* [[:Category:Shield item scripts |Shield]]: These scripts apply to shields.&lt;br /&gt;
* [[:Category:Weapon item scripts | Weapon]]: These scripts apply solely to weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; Certain worn locations may have overlap in categories based on the particular noun they use. For instance, a front-worn corset would fall under the clothing category, a front-worn harness or bandolier would fall under containers, and a front-worn piece of jewelry would fall under accessories.&lt;br /&gt;
&lt;br /&gt;
; Class&lt;br /&gt;
The &#039;&#039;&#039;class&#039;&#039;&#039; parameter of the template is used to indicate which of the classes listed above the script pertains to.  If utilizing the template directly, this would be entered as &amp;quot;accessory&amp;quot;, &amp;quot;armor&amp;quot;, or if multiple, &amp;quot;accessory,armor...&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, these are multiple checkboxes to check all that apply.  This field corresponds with the [[Property:Item script classification|Item script classification property]].&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
Type refers to a subcategory of items that does not apply to specifically to classification or has abilities that coincide with classifications but cannot fall directly beneath what is listed.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cooking item scripts|Cooking]]: These scripts are used in the [[cooking system]].&lt;br /&gt;
* [[:Category:Crafting item scripts|Crafting]]: These scripts are used in the various [[crafting]] systems.&lt;br /&gt;
* [[:Category:Creature item scripts | Creature]]: These scripts apply to creature-type items, such as pets, ex. [[Dhu kitten]]s or [[Mount]]s.&lt;br /&gt;
* [[:Category:Feature altering item scripts|Feature altering]]: These scripts can alter one&#039;s features.&lt;br /&gt;
* [[:Category:Glamour item scripts|Glamour]]: These scripts can apply a glamour in various spots, ex. [[Illusion prop]]s.&lt;br /&gt;
* [[:Category:Storage item scripts|Storage]]: These scripts apply primarily to containers and allow for stacked storage, often weightlessly, within them, ex. [[Perfuminator]] or [[Bag of Holding]].&lt;br /&gt;
* [[:Category:Vissi item scripts|Vissi]]: These scripts apply strictly to vissi within the [[Vissi system]].&lt;br /&gt;
&lt;br /&gt;
If utilizing the template directly, this would be entered as &amp;quot;cooking&amp;quot;, &amp;quot;crafting&amp;quot;, or if multiple, &amp;quot;cooking,crafting...&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, these are checkboxes to check all that apply.  This field corresponds with the [[Property:Item script type|Item script type property]].&lt;br /&gt;
&lt;br /&gt;
===Tiering===&lt;br /&gt;
Some item scripts are basic with only have a single tier and minimal interaction.  Others require unlocks in order to get full usage from them.&lt;br /&gt;
&lt;br /&gt;
; Tiers&lt;br /&gt;
The &#039;&#039;&#039;tiers&#039;&#039;&#039; parameter of the template should only be filled in with the amount of tiers an item has if more than one.  In the form, this appears as &amp;quot;Max Tier Count&amp;quot;.  This field corresponds with the [[Property:Item script tiers|Item script tiers property]].&lt;br /&gt;
&lt;br /&gt;
; Unlocks&lt;br /&gt;
The &#039;&#039;&#039;unlocks&#039;&#039;&#039; parameter of the template is used to note how to unlock an item script to the next tier.  In the form, this appears as &amp;quot;Unlock Type&amp;quot;.  This field is corresponds with the [[Property:Item script unlock|Item script unlock property]].&lt;br /&gt;
&lt;br /&gt;
* [[Bundling]]: Bundling unlocks refers to whether you can [[Verb:BUNDLE|BUNDLE]] or [[Verb:ADD|ADD]] one item to another to unlock it further, such as vissi within the vissi system.&lt;br /&gt;
* [[Certificate]]: Certificates sold off the shelf can be used to unlock item scripts to the next tier.&lt;br /&gt;
* [[Merchant]]: This unlock type is if a special merchant can unlock the item script to the next tier.&lt;br /&gt;
* [[Premium Unlocker]]: As a [[premium]] benefit, certain scripts may be able to be unlocked 1x per account per month at the Premium Unlocker on [[Mist Harbor]].  Not all tiers are available for this unlock option.&lt;br /&gt;
* [[Quest]]: Some item scripts can only be unlocked by participating in and completing a quest.&lt;br /&gt;
&lt;br /&gt;
===Customization Facets===&lt;br /&gt;
The &#039;&#039;&#039;customization&#039;&#039;&#039; parameter of the template is used to indicate if there are certain facets customizable with the item, ex. certain verb interactions with [[Winged wear]].  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;facet1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;facet2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;facet1,facet2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.&lt;br /&gt;
&lt;br /&gt;
===Related Scripts===&lt;br /&gt;
Formally known as &amp;quot;corresponding scripts,&amp;quot; this parameter is used to enter script names that correspond with the item script.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;script1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;script2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;script1,script2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Scriptfamily&lt;br /&gt;
A &#039;&#039;&#039;Script Family&#039;&#039;&#039; is a collection of scripts that relate to each other in any number of ways.  This can be as a result of a special release (ex. [[Play Apart Together]]) or the individual scripts work together with others (ex. [[Ghule items|Ghule]] scripts).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;scriptfamily&#039;&#039;&#039; parameter of the template is used to indicate if a script is part of a script family.  This parameter corresponds with the [[Property:Has script family|script family]] page property.&lt;br /&gt;
&lt;br /&gt;
===Add or Swap Eligible===&lt;br /&gt;
The &#039;&#039;&#039;addorswap&#039;&#039;&#039; parameter of the template is used to indicate if a script can either be added or swapped to another item of the same class.  If using the template directly, this would be entered as &amp;quot;Add&amp;quot;, &amp;quot;Swap&amp;quot;, or if both, &amp;quot;Add,Swap&amp;quot;.  In the form, these are checkboxes to check all that apply.  This field corresponds with the [[Property:Script add or swap eligible|Script add or swap eligible property]].&lt;br /&gt;
&lt;br /&gt;
===Attunement===&lt;br /&gt;
&#039;&#039;&#039;Attunement&#039;&#039;&#039; for item scripts specifically refers to [[Item attunement#Script Attunement|script attunement]] on an item.  This is typically in reference to an item that attunes upon first use, however certain items, such as those obtained from [[Event Vault]]s, are attuned at [[Verb:REDEEM|redemption]].  This does not refer to items purchased with the [[Verb:ATTUNE|{{boldmono|ATTUNE}}]] option.  Valid options are either Permanent or Temporary.  This field corresponds with the [[Property:Item script attunement|Item script attunement property]].&lt;br /&gt;
&lt;br /&gt;
; Attunetype&lt;br /&gt;
The &#039;&#039;&#039;attunetype&#039;&#039;&#039; parameter in the template is use to indicate if the script is attuned to Account or Character.  In the form, it appears as &#039;&#039;&#039;Attunement Type&#039;&#039;&#039;.  This field corresponds with the [[Property:Item script attunement type|Item script attunement type property]].&lt;br /&gt;
&lt;br /&gt;
===Safety Feature===&lt;br /&gt;
The &#039;&#039;&#039;safety&#039;&#039;&#039; parameter of the template is used to indicate if the script has a safety feature for when it is [[Verb:DROP|PUT]] or [[Verb:PLACE|{{boldmono|PLACEd}}]] on the ground for a limited duration, during which other players and the janitor cannot pick it up.&lt;br /&gt;
&lt;br /&gt;
* [[All Mine]]: The All Mine safety feature will only work as long as the player remains in the room with the dropped item.&lt;br /&gt;
* [[Stay Put]]: The Stay Put safety feature allows for an item to be placed in a room and does not require the player to stay with it.  Certain Stay Put items may be placed semi-permanently in [[Private property|private properties]], [[loft]]s, or [[stall]]s by the owner.&lt;br /&gt;
&lt;br /&gt;
===Verbs Used===&lt;br /&gt;
The &#039;&#039;&#039;verb&#039;&#039;&#039; parameter of the template is used to list verbs, preferably in alphabetical order, that the script utilizes.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;verb1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;verb2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;verb1,verb2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.  This populates a table beneath the main ItemScriptInfo template.  Verbs entered should be done in all caps only, and links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
===Original Release Information===&lt;br /&gt;
While completely optional, many users enjoy seeing release information for an item, if it is known.  This section creates a sentence within the introductory paragraph that handles that parameter.&lt;br /&gt;
&lt;br /&gt;
; Releasevenue&lt;br /&gt;
The &#039;&#039;&#039;releasevenue&#039;&#039;&#039; parameter of the template indicates which event or special venue an item script was originally released at, ex. [[Duskruin]].  In the form, it appears as &amp;quot;Original Release Venue&amp;quot;.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Releasedate&lt;br /&gt;
The &#039;&#039;&#039;releasedate&#039;&#039;&#039; parameter of the template indicates when an item script was originally released.  For most item scripts, this will be a year only, however certain events run twice a year, such as Duskruin, and entering the month along with the year is acceptable in these situations.  In the form, it appears as &amp;quot;Original Release Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; Origmerch&lt;br /&gt;
The &#039;&#039;&#039;origmerch&#039;&#039;&#039; parameter of the template indicates which merchant originally released the item script.  This is not always known as some events do not have merchant activity.  It is preferred to have a merchant name entered, however in lieu of that, a GM name may be entered instead, if known.  In the form, it appears as &amp;quot;Original Release Merchant&amp;quot;.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Giftvault&lt;br /&gt;
The &#039;&#039;&#039;giftvault&#039;&#039;&#039; parameter of the template is used to indicate if an item had a special release.  In the form, it appears as &amp;quot;Special Release Type&amp;quot;.  Recognized entries are listed below.&lt;br /&gt;
* [[Giftboxes|Giftbox]] - Accessed through the [[Verb:GIFTBOX|GIFTBOX verb]] when available.  Typically limited to one per subscribed (paid) account.&lt;br /&gt;
* [[Event Vault]] - Purchased with [[SimuCoin]]s during a paid event.  Typically limited to one per character.&lt;br /&gt;
&lt;br /&gt;
===Quest Prize===&lt;br /&gt;
The &#039;&#039;&#039;quest&#039;&#039;&#039; parameter of the template indicates if an item was released as part of participation in and completion of a quest, ex. [[Ghezyte quest item]]s.  This parameter should indicate the name of the quest, but omit the word &amp;quot;quest&amp;quot; as the template populates that automatically.  Links are not required to be enter as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
===Features Altered===&lt;br /&gt;
The &#039;&#039;&#039;features&#039;&#039;&#039; parameter of the template indicates which features a feature altering script will temporarily alter.  This should be used if the type indicates it is a feature altering script.  This is not the same as a glamour, and should not be use for that.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;feature1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;feature2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;feature1,feature2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.&lt;br /&gt;
&lt;br /&gt;
* [[Height]]: Rarely, a temporary feature altering item may adjust a character&#039;s height.&lt;br /&gt;
* [[Body]]: At this time, body types cannot be temporarily altered, however it is listed for the sake of future use, in case one does.&lt;br /&gt;
* [[Eyes]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s eye characteristic or eye color, ex. [[Ferocious Eyes mask]].&lt;br /&gt;
* [[Complexion]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s complexion (skin) field.&lt;br /&gt;
* [[Hair]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s hair style, hair texture, hair color, or hair quirk.&lt;br /&gt;
* [[Face]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s face field.&lt;br /&gt;
* [[Nose]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s nose field.&lt;br /&gt;
* [[Distinguishing mark]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s distinguishing mark field.&lt;br /&gt;
* [[Unique]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s unique feature field.&lt;br /&gt;
* [[Wings]]: This is used to indicate if a temporary feature altering item may alter an [[aelotoi]]&#039;s wing characteristic or wing quirk, ex. [[Aelotoi Wing Jewels]].&lt;br /&gt;
&lt;br /&gt;
===Additional Information Summary===&lt;br /&gt;
The &#039;&#039;&#039;addinfo&#039;&#039;&#039; parameter of the template is used to give a quick summary of information that is not covered by the autogenerated introduction paragraph.  There is a character limit of 200, with spaces included.  Any more than that should be indicated in the [[#Additional Information|Additional Information]] section.&lt;br /&gt;
&lt;br /&gt;
===Script Restrictions===&lt;br /&gt;
The &#039;&#039;&#039;restrictions&#039;&#039;&#039; parameter of the template is used to indicate if there are specific restrictions on an item script, such as alteration restrictions, etc. The restrictions themselves should be indicated in the [[#Restrictions|Restrictions]] section.&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
The &#039;&#039;&#039;loresong&#039;&#039;&#039; parameter of the template is used to indicate if an item script has a loresong associated with it.  The loresong itself should be indicated in the [[#Loresong|Loresong]] section.&lt;br /&gt;
&lt;br /&gt;
===[[Permifier]] Eligible===&lt;br /&gt;
The &#039;&#039;&#039;perfmifiercost&#039;&#039;&#039; parameter of the template is used to indicate if an item script is eligible to be permified.  The cost for permification should be entered here.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
While the above guide outlines how to handle the majority of item script pages, there are times when exceptions must be made due to how certain items behave.  For example, certain cosmetics ([[Dapper Hair and Beard Pomade Jar]], [[Lip Gloss by Naidem]], etc.) have essentially two parts: a container and the substance inside the container.  In a standard setup, these would be set up on separate pages, however one cannot get the cosmetic separately from the container for use.  In this situation, it is better to keep the container as the article name, but include the analyze, usage, and effects of the cosmetic along with it.&lt;br /&gt;
&lt;br /&gt;
Another example would be items that merge together in some form for use, such as the [[Whax doll parts and assembly|Whax doll parts]].  The base for this is a torso which can have additional body parts added to it.  Once combined, they create an assembled doll.  Once glued, those parts are no longer able to be separated out.  It is, at that point, a functionally &amp;quot;tiered&amp;quot; item without being directly tiered.  The analyzes for each stage mirror each other with minor differences.  Once an infused core is added, however, it changes the functionality entirely and becomes a completely different item ([[Whax doll]]).&lt;br /&gt;
&lt;br /&gt;
If there is uncertainty as to whether certain items should be separated and utilize [[#Script Family Pages|script families]], feel free to reach out to a moderator using the TALK pages or ask in the [https://ptb.discord.com/channels/226045346399256576/1061330227843833926 Discord wiki channel] for clarification.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Script Family Pages===&lt;br /&gt;
&#039;&#039;&#039;Script family pages&#039;&#039;&#039;, also known as &#039;&#039;&#039;landing pages&#039;&#039;&#039; are simple pages that should be created when there are a group of scripts that fall under the script family page property.  Examples of this include: [[Ghule items]], [[Valence armament]]s, and [[Mount]]s.  These pages should not utilize the form or the template for creation as they are essentially focused list pages only.&lt;br /&gt;
&lt;br /&gt;
The page should contain some general information about the script family, and a list of links to the applicable scripts.  This can be accomplished with either a query table or by creating a manual table.&lt;br /&gt;
&lt;br /&gt;
====Semantic Query Table====&lt;br /&gt;
The semantic query is the preferred method for creating a tabled list of scripts pertaining to a script family, however this should only be used if information is minimal and page properties can be primarily utilized.  This method does not allow for table entry beyond what is called from the query and relies solely on page properties.  For an example of a simple script family page and semantic query list, please see [[Ghule items]].&lt;br /&gt;
&lt;br /&gt;
====Manual Creation Table====&lt;br /&gt;
Due to the type or amount of information relating to certain item scripts, a semantic query table will not be the best approach for script family page creation.  In these situations, a table should be manually created and the pertinent information entered.&lt;br /&gt;
&lt;br /&gt;
For example, the [[mount]]s landing page lists mount type, summoning item, which nouns are associated with which tier, and when each type was originally released.  Because the table consists of information that cannot be handled with page properties, it was manually created and maintained with each release.&lt;br /&gt;
&lt;br /&gt;
===Item Costs in Articles===&lt;br /&gt;
Please do not add unlock costs or item costs to the individual item script pages as these costs vary between festivals, events, and shops. When these costs are added to the item page and the costs change or vary, it is unlikely they will be updated due to the way festival, event, and shop information is added to the wiki. It is rare for editors to be able to or have the time to track down every place that someone has put the now erroneous information, leaving this incorrect information all over the wiki with only the shop page having the correct information. This leads to readers who are confused by the conflicting information and aren&#039;t sure which information is most up-to-date. Instead, provide a link to the relevant shops in the Additional Information section under a third-level section header labeled Availability.&lt;br /&gt;
&lt;br /&gt;
===Template Copy/Paste Code===&lt;br /&gt;
Below is the copy/paste code for the ItemScriptInfo template if editing the page manually and without the [[Form:Item_script|item script form]].&lt;br /&gt;
&amp;lt;section begin=cpcode /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{ItemScriptInfo&lt;br /&gt;
|propername=     yes or leave blank&lt;br /&gt;
|itemscript=     flourish or script only.  If both, enter &amp;quot;flourish,script&amp;quot;&lt;br /&gt;
|category=       Fluff, Mechanical, Mount or Private Property only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|class=          Accessory, Armor, Clothing, Container, Miscellaneous, Shield, Weapon only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|type=           Cookin, Crafting, Creature, Feature altering, Glamour, Storage, or Vissi only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|tiers=          The number of tiers to be fully unlocked.  If no tiers, leave blank.&lt;br /&gt;
|unlocks=        Bundling, Certificate, Merchant, Premium Unlocker, or Quest only.  If multiple, enter each with a comma, no spaces, to separate entries.  This will only populate if tiers are indicated.&lt;br /&gt;
|customization=  List of facets able to be customized on an item by a merchant.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|relatedscript=  List of scripts related to the item script (formerly known as corresponding scripts).  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|scriptfamily=   Name (or names) the script family an item script belongs to.  It may be in place of using relatedscript parameter or with it.  &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;Do not list multiple individual scripts here&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.  If multiple script families, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|addorswap=      Add or Swap only.  If both, enter &amp;quot;Add,Swap&amp;quot;&lt;br /&gt;
|attunement=     Permanent or Temporary only, if script is attuning.&lt;br /&gt;
|attunetype=     Account or Character only, if script is attuning.&lt;br /&gt;
|safety=         All Mine or Stay Put only, if script has a safety feature.&lt;br /&gt;
|verb=           List of verbs used by the item script.  If multiple, enter each as all caps with a comma, no spaces, to separate entries.&lt;br /&gt;
|releasevenue=   Name of the release venue.&lt;br /&gt;
|releasedate=    Year or Month/Year of the release.&lt;br /&gt;
|origmerch=      Name of the merchant who released, merchant name preferred if known.&lt;br /&gt;
|quest=          Name of quest (omitting the word quest) if an item was obtained as part of quest participation.&lt;br /&gt;
|giftvault=      Indicates if an item had a special release, either as a giftbox item or as an event vault item.&lt;br /&gt;
|features=       height, body, eyes, complexion, hair, face, nose, distinguishing mark, unique or wings only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|addinfo=        Quick summary of additional information, limited to 200 characters total.&lt;br /&gt;
|restrictions=   Yes if there are alteration or other restrictions regarding the script.  Leave blank otherwise.  List restrictions in Item Restrictions section.&lt;br /&gt;
|loresong=       Yes if there is a loresong associated with the script.  Leave blank otherwise.  Enter loresong in Loresong section.&lt;br /&gt;
|permifiercost=  If the item is eligible for permifying, enter the cost.  Leave blank otherwise.&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;section end=cpcode /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Style Guide]][[Category:Item scripts| ]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Style_guide/Item_scripts&amp;diff=265596</id>
		<title>Gswiki:Style guide/Item scripts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Style_guide/Item_scripts&amp;diff=265596"/>
		<updated>2026-09-25T14:26:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: updated to include information about exceptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Item script pages&#039;&#039;&#039; are articles displaying information about scripted items within GemStone IV.&lt;br /&gt;
&lt;br /&gt;
In order to streamline the process for creating and editing item script pages on the Wiki, an [[Form:Item_script|item script form]] is available with instructions and easy input for parameters.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Below is a breakdown of templates used and a list of sections and what goes in them.  This is primarily a point of reference for those who wish to manually edit an item script page, however the [[Form:Item_script|item script form]] handles this information automatically within it.&lt;br /&gt;
===Templates Used===&lt;br /&gt;
* [[Template:ItemScriptInfo]]: This template is used to create a sidebar table for quick at-a-glance information regarding the item script, verbs used, and populates an introductory paragraph based on certain parameters within the template.  This should always appear at the top of the article when creating or editing.&lt;br /&gt;
* [[Template:VerbTableStart]]: This template is used to create a table header to record verb and loresong messaging.&lt;br /&gt;
* [[Template:VerbTableEntry]]: This template is used to add entries to the table created by VerbTableStart.&lt;br /&gt;
* [[Template:Table end]]: This is a simple template to indicate the end of a table.&lt;br /&gt;
&lt;br /&gt;
===Sections===&lt;br /&gt;
====Analyze====&lt;br /&gt;
This section if for the script&#039;s [[Verb:ANALYZE|{{boldmono|ANALYZE}}]].  If available, the full, unlocked analyze should be entered.  Otherwise, the highest tier available should be entered for reference.  When entering, please surround text with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;(Input from analyze information)&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  &#039;&#039;&#039;Please note:&#039;&#039;&#039; Not all item scripts will have an {{boldmono|ANALYZE}} available.&lt;br /&gt;
&lt;br /&gt;
====Usage Information====&lt;br /&gt;
This section is for the script&#039;s tiering (if any) and verb usage information, and may include a small blurb regarding what the tier upgrade offers, such as an update to mechanical information.  It should be used for to create tables showcasing the item&#039;s 1P/2P/3P messaging.&lt;br /&gt;
&lt;br /&gt;
*; Single Tier Items&lt;br /&gt;
: For items that do not have tiers to unlock, all that is needed in this section is the verb usage tables (instructions/template code below).&lt;br /&gt;
*; Multiple Tier Items&lt;br /&gt;
: For items with 2 or more tiers (this includes items that are simply &amp;quot;locked&amp;quot; or &amp;quot;unlocked&amp;quot;), tiers should be broken down by level 3 subheaders, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;===Tier 1===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Besides verbs, some items may have additional abilities unlocked per tier, which should be detailed in a short blurb following the tier subheader.  Following that should be the verb usage tables (instructions/template code below), if that tier provides additional verb usage.&lt;br /&gt;
&lt;br /&gt;
; Verb Table Copy/Paste Code&lt;br /&gt;
Messaging output should be displayed utilizing a table.  For ease of use, the below copy and paste codes present an idea as to how to utilize the templates to build the table, however because scripts may vary considerably, there is no set way to create a table to work in all instances.&lt;br /&gt;
&lt;br /&gt;
:; For the VerbTableEntry template:&lt;br /&gt;
: Modifier and 2Pview cells will not populate unless there is an entry in them.  This is to ensure the cells line up properly.  If utilizing &amp;lt;code&amp;gt;header1&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;header2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;header3&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;2Pview&amp;lt;/code&amp;gt; in VerbTableStart, the applicable cells must have something entered to indicate if it is not applicable, such as a dash, or N/A. &lt;br /&gt;
*; Untargeted:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verb |header2=  |header3=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= |modifier3= |1Pview=  |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
*; Targeted:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verb |header2= Target |header3=  |2Pview= Yes}}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= Target |modifier3=  |1Pview=  |2Pview= {{addmetext}} |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mechanics Information====&lt;br /&gt;
This section is specifically for mechanical flourishes/scripts in order to list mechanical information, in detail.  This would includes logs of use to provide examples of the item in action.&lt;br /&gt;
&lt;br /&gt;
====Additional Information====&lt;br /&gt;
This section is for additional script information not covered in the above sections of this guide.  This section will populate as a level 2 subheader if using the form.  If additional sections have been filled out with the form, this section will also encompass those sections as level 3 subheaders for Restrictions, Look/Show, Read, Loresone, and Ambient Messaging.  This section will populate even if left empty in the form.  If this section is left empty on the form and the other listed subheaders are also left empty, it may be removed by editing the page after the page is saved from the form.&lt;br /&gt;
&lt;br /&gt;
=====Restrictions=====&lt;br /&gt;
This section is to list any restrictions the item script may have in place.  This may include, but is not limited to, whether it can be lightened or deepened, alteration restrictions, etc.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Look/Show=====&lt;br /&gt;
This section is to display if an item has a hard-coded look/show to it.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Read=====&lt;br /&gt;
This section is to display if an item has a hard-coded read to it.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
=====Loresong=====&lt;br /&gt;
This section is to display if an item has a loresong associated with the script.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
; Table Entry&lt;br /&gt;
To enter the loresong and verses, please utilize the below table code/example:&lt;br /&gt;
: &amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{VerbTableStart |header1= Verse }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Verse # |modifier2= |1Pview=  |3Pview=  }}&lt;br /&gt;
{{Table end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ambient Messaging=====&lt;br /&gt;
This section is to display if an item has ambients associated with the script.  When entering, please surround text with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, ex. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre{{log2}}&amp;gt;(Input from ambients)&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Ambient messaging should indicate 1P vs. 3P (and 2P, if available), if possible, either by labeling it as such, or utilizing italics for one and plain text for the other.  This section will not populate if left empty.&lt;br /&gt;
&lt;br /&gt;
; Examples&lt;br /&gt;
* Font Style Difference&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;(Person) tightens his grip on his black ora spear.&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Labeling&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;&#039;1P:&#039;&#039;&#039; The twohanded sword pulses in your hand, as if seeking something.&lt;br /&gt;
&#039;&#039;&#039;2P:&#039;&#039;&#039; (Person) tightens his grip on his black ora spear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
This section is for internal links that correspond with or complement the article, particularly similar item scripts to this.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
This section is for external links that correspond with or complement the article.&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
This section if for internal or external citations (utilizing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) if used regarding the article.&lt;br /&gt;
&lt;br /&gt;
==Article Creation==&lt;br /&gt;
The below section goes over template parameters and their use, including within the [[Form:Item_script|item script form]].&lt;br /&gt;
&lt;br /&gt;
Due to the update in templates and the addition of the [[Form:Item_script|item script form]], articles should be limited to a single item type, primarily if the analyze varies.  Items that have related scripts (formerly corresponding scripts or a script family) should be listing and linked on a main (or landing) page, ex. [[Mount]].  The main page does not need to use the templates specifically listed on this page, so long as a table or list is provided on the main page to ensure each individual item script is properly linked to it. Only the individual item pages should follow the guidelines and templating parameters listed on this page.  Items that have script variations, ex. [[Book Buddies]], should still remain on a single item script page. &lt;br /&gt;
&lt;br /&gt;
===Article Name===&lt;br /&gt;
Scripted items will often have a &amp;quot;script name&amp;quot; found in the item&#039;s [[Verb:ANALYZE|{{boldmono|ANALYZE}}]].  This can be a proper name or a generic name, and applicable casing should be considered in the article title.  The article name is reflected in the introductory paragraph that is automatically populated by the entries noted below.&lt;br /&gt;
&lt;br /&gt;
For items that do not have an analyze or do not have a generic name within the analyze, please set the name to what would closest reflect the general concept of the item script.&lt;br /&gt;
&lt;br /&gt;
; Propername&lt;br /&gt;
The &#039;&#039;&#039;propername&#039;&#039;&#039; parameter of the template is used to handle &amp;quot;generic names&amp;quot; of item scripts and will force the article name to become lowercase in the introductory paragraph.  If the article/script name is the proper name of the item, &amp;quot;yes&amp;quot; will need to be entered into the template or selected in the form.  If it is not, &amp;quot;no&amp;quot; will need to be entered into the template or selected in the form.  This is a mandatory field.&lt;br /&gt;
&lt;br /&gt;
===Flourishes===&lt;br /&gt;
{{:Category:Flourishes}}&lt;br /&gt;
&lt;br /&gt;
; Itemscript&lt;br /&gt;
The &#039;&#039;&#039;itemscript&#039;&#039;&#039; parameter of the template is used to indicate if a script is just a script, a flourish, or both.  If utilizing the template directly, this would be entered as &amp;quot;script&amp;quot;, &amp;quot;flourish&amp;quot;, or if both, &amp;quot;flourish,script&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, this is a checkbox to check all that apply.  This is a mandatory field, and corresponds with the [[Property:Item script|Item script property]].&lt;br /&gt;
&lt;br /&gt;
===Categories===&lt;br /&gt;
Categories, in regards to item scripts, are used to determine the overall type of script it is.  As it will always be at least one of the below listed categories, it is a mandatory field and corresponds with the [[Property:Item script category|item script category property]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; An item will either be &#039;&#039;&#039;mechanical&#039;&#039;&#039; (ie. it provides the user with a [[:Category:Combat Mechanics|mechanical]] benefit) or &#039;&#039;&#039;fluff&#039;&#039;&#039; (ie. it is meant for [[roleplay]] and provides no mechanical benefit). Items that are mechanical in nature may have fluff scripts associated with them, but fluff items do not grant a mechanical benefit at all.  If an item provides a mechanical benefit off-the-shell, it will always be categorized as mechanical, not fluff, regardless of the fluff scripts associated with it. In rare cases, an item will fall into both categories, but this may only occur if the item is purely fluff up until a certain unlock in which it provides a mechanical benefit to the user.&lt;br /&gt;
&lt;br /&gt;
* [[Fluff]]: These types of scripts do not provide a mechanical benefit to the user, even though they may be added to things that do, such as weapons or armor.  Examples include: [[Fuzzy Warm Parka]]s, [[Veola hair accessory| Veola hair accessories]], [[Peretta gown]]s.&lt;br /&gt;
* [[Mechanical]]: Formally known as &amp;quot;functional&amp;quot; item scripts.  These scripts provide a mechanical benefit to the user.  Examples include: [[Mana-Infused Armor]], [[Sigil Staff]], and [[Sprite Weapon]].&lt;br /&gt;
* [[Mount]]: These types of script apply specifically to mount items.  They can be either fluff or mechanical, and sometimes both.&lt;br /&gt;
* [[Private property]]: These types of scripts apply specifically to private property items.  They can be either fluff or mechanical, and sometimes both.&lt;br /&gt;
&lt;br /&gt;
===Classification===&lt;br /&gt;
Classifications refer to what the item script can apply to.  As these are meant to be umbrella terms, if the item script is specific to a noun type within the classifications, that should be noted with [[#Restrictions|restrictions]].&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Accessory item scripts | Accessory]]: These scripts apply to accessory items only. Applicable worn locations (based on {{boldmono|[[INVENTORY]]}}) are: pin-worn, waist-worn (worn as a belt, &#039;&#039;not belt-worn&#039;&#039;), head-worn, wrist-worn, finger-worn, feet-worn*, neck-worn*, arm-worn, leg-worn (attached to), ear(s)-worn, ankle-worn, front-worn*, hands-worn, feet-worn (worn as socks, slipped on), hair-worn, leggings-worn (slipped into)*.  Examples include [[Nexus jewelry]], [[Knee-high stockings]], [[Veola hair accessory]].&lt;br /&gt;
* [[:Category:Armor item scripts | Armor]]: These scripts apply solely to armor.&lt;br /&gt;
* [[:Category:Clothing item scripts | Clothing]]: These scripts apply to clothing items. Applicable worn locations (based on {{boldmono|[[INVENTORY]]}}) are: shoulders-worn/draped over shoulders (also known as cloak-worn), shoulder-worn (slung over)*, front-worn*, chest-worn, under-chest-worn (layered), leg-worn (pulled over), leggings-worn (slipped into)*, &amp;amp; feet-worn* (shoes). Examples include: [[Dramatic Drapery]] (shoulders-worn/cloak-worn), [[Yansio clothing]], [[Peretta gown]]s.&lt;br /&gt;
* [[:Category:Container item scripts | Container]]: These scripts apply to containers, such as belt-worn, back-worn, front-worn*, neck-worn*, or shoulder-worn (slung over)* items.  For the purpose of this classification, it does not include cloak-worn items.&lt;br /&gt;
* [[:Category:Miscellaneous item scripts | Miscellaneous]]: These scripts apply to items that do not fall within the aforementioned categories.  Examples include: [[gemcutter]]s, [[lapidary box]]es.&lt;br /&gt;
* [[:Category:Shield item scripts |Shield]]: These scripts apply to shields.&lt;br /&gt;
* [[:Category:Weapon item scripts | Weapon]]: These scripts apply solely to weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; Certain worn locations may have overlap in categories based on the particular noun they use. For instance, a front-worn corset would fall under the clothing category, a front-worn harness or bandolier would fall under containers, and a front-worn piece of jewelry would fall under accessories.&lt;br /&gt;
&lt;br /&gt;
; Class&lt;br /&gt;
The &#039;&#039;&#039;class&#039;&#039;&#039; parameter of the template is used to indicate which of the classes listed above the script pertains to.  If utilizing the template directly, this would be entered as &amp;quot;accessory&amp;quot;, &amp;quot;armor&amp;quot;, or if multiple, &amp;quot;accessory,armor...&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, these are multiple checkboxes to check all that apply.  This field corresponds with the [[Property:Item script classification|Item script classification property]].&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
Type refers to a subcategory of items that does not apply to specifically to classification or has abilities that coincide with classifications but cannot fall directly beneath what is listed.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cooking item scripts|Cooking]]: These scripts are used in the [[cooking system]].&lt;br /&gt;
* [[:Category:Crafting item scripts|Crafting]]: These scripts are used in the various [[crafting]] systems.&lt;br /&gt;
* [[:Category:Creature item scripts | Creature]]: These scripts apply to creature-type items, such as pets, ex. [[Dhu kitten]]s or [[Mount]]s.&lt;br /&gt;
* [[:Category:Feature altering item scripts|Feature altering]]: These scripts can alter one&#039;s features.&lt;br /&gt;
* [[:Category:Glamour item scripts|Glamour]]: These scripts can apply a glamour in various spots, ex. [[Illusion prop]]s.&lt;br /&gt;
* [[:Category:Storage item scripts|Storage]]: These scripts apply primarily to containers and allow for stacked storage, often weightlessly, within them, ex. [[Perfuminator]] or [[Bag of Holding]].&lt;br /&gt;
* [[:Category:Vissi item scripts|Vissi]]: These scripts apply strictly to vissi within the [[Vissi system]].&lt;br /&gt;
&lt;br /&gt;
If utilizing the template directly, this would be entered as &amp;quot;cooking&amp;quot;, &amp;quot;crafting&amp;quot;, or if multiple, &amp;quot;cooking,crafting...&amp;quot;, specifically with a comma and no spaces to separate them.  In the form, these are checkboxes to check all that apply.  This field corresponds with the [[Property:Item script type|Item script type property]].&lt;br /&gt;
&lt;br /&gt;
===Tiering===&lt;br /&gt;
Some item scripts are basic with only have a single tier and minimal interaction.  Others require unlocks in order to get full usage from them.&lt;br /&gt;
&lt;br /&gt;
; Tiers&lt;br /&gt;
The &#039;&#039;&#039;tiers&#039;&#039;&#039; parameter of the template should only be filled in with the amount of tiers an item has if more than one.  In the form, this appears as &amp;quot;Max Tier Count&amp;quot;.  This field corresponds with the [[Property:Item script tiers|Item script tiers property]].&lt;br /&gt;
&lt;br /&gt;
; Unlocks&lt;br /&gt;
The &#039;&#039;&#039;unlocks&#039;&#039;&#039; parameter of the template is used to note how to unlock an item script to the next tier.  In the form, this appears as &amp;quot;Unlock Type&amp;quot;.  This field is corresponds with the [[Property:Item script unlock|Item script unlock property]].&lt;br /&gt;
&lt;br /&gt;
* [[Bundling]]: Bundling unlocks refers to whether you can [[Verb:BUNDLE|BUNDLE]] or [[Verb:ADD|ADD]] one item to another to unlock it further, such as vissi within the vissi system.&lt;br /&gt;
* [[Certificate]]: Certificates sold off the shelf can be used to unlock item scripts to the next tier.&lt;br /&gt;
* [[Merchant]]: This unlock type is if a special merchant can unlock the item script to the next tier.&lt;br /&gt;
* [[Premium Unlocker]]: As a [[premium]] benefit, certain scripts may be able to be unlocked 1x per account per month at the Premium Unlocker on [[Mist Harbor]].  Not all tiers are available for this unlock option.&lt;br /&gt;
* [[Quest]]: Some item scripts can only be unlocked by participating in and completing a quest.&lt;br /&gt;
&lt;br /&gt;
===Customization Facets===&lt;br /&gt;
The &#039;&#039;&#039;customization&#039;&#039;&#039; parameter of the template is used to indicate if there are certain facets customizable with the item, ex. certain verb interactions with [[Winged wear]].  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;facet1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;facet2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;facet1,facet2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.&lt;br /&gt;
&lt;br /&gt;
===Related Scripts===&lt;br /&gt;
Formally known as &amp;quot;corresponding scripts,&amp;quot; this parameter is used to enter script names that correspond with the item script.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;script1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;script2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;script1,script2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Scriptfamily&lt;br /&gt;
A &#039;&#039;&#039;Script Family&#039;&#039;&#039; is a collection of scripts that relate to each other in any number of ways.  This can be as a result of a special release (ex. [[Play Apart Together]]) or the individual scripts work together with others (ex. [[Ghule items|Ghule]] scripts).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;scriptfamily&#039;&#039;&#039; parameter of the template is used to indicate if a script is part of a script family.  This parameter corresponds with the [[Property:Has script family|script family]] page property.&lt;br /&gt;
&lt;br /&gt;
===Add or Swap Eligible===&lt;br /&gt;
The &#039;&#039;&#039;addorswap&#039;&#039;&#039; parameter of the template is used to indicate if a script can either be added or swapped to another item of the same class.  If using the template directly, this would be entered as &amp;quot;Add&amp;quot;, &amp;quot;Swap&amp;quot;, or if both, &amp;quot;Add,Swap&amp;quot;.  In the form, these are checkboxes to check all that apply.  This field corresponds with the [[Property:Script add or swap eligible|Script add or swap eligible property]].&lt;br /&gt;
&lt;br /&gt;
===Attunement===&lt;br /&gt;
&#039;&#039;&#039;Attunement&#039;&#039;&#039; for item scripts specifically refers to [[Item attunement#Script Attunement|script attunement]] on an item.  This is typically in reference to an item that attunes upon first use, however certain items, such as those obtained from [[Event Vault]]s, are attuned at [[Verb:REDEEM|redemption]].  This does not refer to items purchased with the [[Verb:ATTUNE|{{boldmono|ATTUNE}}]] option.  Valid options are either Permanent or Temporary.  This field corresponds with the [[Property:Item script attunement|Item script attunement property]].&lt;br /&gt;
&lt;br /&gt;
; Attunetype&lt;br /&gt;
The &#039;&#039;&#039;attunetype&#039;&#039;&#039; parameter in the template is use to indicate if the script is attuned to Account or Character.  In the form, it appears as &#039;&#039;&#039;Attunement Type&#039;&#039;&#039;.  This field corresponds with the [[Property:Item script attunement type|Item script attunement type property]].&lt;br /&gt;
&lt;br /&gt;
===Safety Feature===&lt;br /&gt;
The &#039;&#039;&#039;safety&#039;&#039;&#039; parameter of the template is used to indicate if the script has a safety feature for when it is [[Verb:DROP|PUT]] or [[Verb:PLACE|{{boldmono|PLACEd}}]] on the ground for a limited duration, during which other players and the janitor cannot pick it up.&lt;br /&gt;
&lt;br /&gt;
* [[All Mine]]: The All Mine safety feature will only work as long as the player remains in the room with the dropped item.&lt;br /&gt;
* [[Stay Put]]: The Stay Put safety feature allows for an item to be placed in a room and does not require the player to stay with it.  Certain Stay Put items may be placed semi-permanently in [[Private property|private properties]], [[loft]]s, or [[stall]]s by the owner.&lt;br /&gt;
&lt;br /&gt;
===Verbs Used===&lt;br /&gt;
The &#039;&#039;&#039;verb&#039;&#039;&#039; parameter of the template is used to list verbs, preferably in alphabetical order, that the script utilizes.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;verb1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;verb2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;verb1,verb2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.  This populates a table beneath the main ItemScriptInfo template.  Verbs entered should be done in all caps only, and links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
===Original Release Information===&lt;br /&gt;
While completely optional, many users enjoy seeing release information for an item, if it is known.  This section creates a sentence within the introductory paragraph that handles that parameter.&lt;br /&gt;
&lt;br /&gt;
; Releasevenue&lt;br /&gt;
The &#039;&#039;&#039;releasevenue&#039;&#039;&#039; parameter of the template indicates which event or special venue an item script was originally released at, ex. [[Duskruin]].  In the form, it appears as &amp;quot;Original Release Venue&amp;quot;.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Releasedate&lt;br /&gt;
The &#039;&#039;&#039;releasedate&#039;&#039;&#039; parameter of the template indicates when an item script was originally released.  For most item scripts, this will be a year only, however certain events run twice a year, such as Duskruin, and entering the month along with the year is acceptable in these situations.  In the form, it appears as &amp;quot;Original Release Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; Origmerch&lt;br /&gt;
The &#039;&#039;&#039;origmerch&#039;&#039;&#039; parameter of the template indicates which merchant originally released the item script.  This is not always known as some events do not have merchant activity.  It is preferred to have a merchant name entered, however in lieu of that, a GM name may be entered instead, if known.  In the form, it appears as &amp;quot;Original Release Merchant&amp;quot;.  Links are not required to be entered as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
; Giftvault&lt;br /&gt;
The &#039;&#039;&#039;giftvault&#039;&#039;&#039; parameter of the template is used to indicate if an item had a special release.  In the form, it appears as &amp;quot;Special Release Type&amp;quot;.  Recognized entries are listed below.&lt;br /&gt;
* [[Giftboxes|Giftbox]] - Accessed through the [[Verb:GIFTBOX|GIFTBOX verb]] when available.  Typically limited to one per subscribed (paid) account.&lt;br /&gt;
* [[Event Vault]] - Purchased with [[SimuCoin]]s during a paid event.  Typically limited to one per character.&lt;br /&gt;
&lt;br /&gt;
===Quest Prize===&lt;br /&gt;
The &#039;&#039;&#039;quest&#039;&#039;&#039; parameter of the template indicates if an item was released as part of participation in and completion of a quest, ex. [[Ghezyte quest item]]s.  This parameter should indicate the name of the quest, but omit the word &amp;quot;quest&amp;quot; as the template populates that automatically.  Links are not required to be enter as the template handles that itself.&lt;br /&gt;
&lt;br /&gt;
===Features Altered===&lt;br /&gt;
The &#039;&#039;&#039;features&#039;&#039;&#039; parameter of the template indicates which features a feature altering script will temporarily alter.  This should be used if the type indicates it is a feature altering script.  This is not the same as a glamour, and should not be use for that.  In both the form and the template, this would be entered as &amp;quot;&#039;&#039;feature1&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;feature2&#039;&#039;&amp;quot;, or if multiple, &amp;quot;&#039;&#039;feature1,feature2...&#039;&#039;&amp;quot;, specifically with a comma and no spaces to separate them.&lt;br /&gt;
&lt;br /&gt;
* [[Height]]: Rarely, a temporary feature altering item may adjust a character&#039;s height.&lt;br /&gt;
* [[Body]]: At this time, body types cannot be temporarily altered, however it is listed for the sake of future use, in case one does.&lt;br /&gt;
* [[Eyes]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s eye characteristic or eye color, ex. [[Ferocious Eyes mask]].&lt;br /&gt;
* [[Complexion]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s complexion (skin) field.&lt;br /&gt;
* [[Hair]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s hair style, hair texture, hair color, or hair quirk.&lt;br /&gt;
* [[Face]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s face field.&lt;br /&gt;
* [[Nose]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s nose field.&lt;br /&gt;
* [[Distinguishing mark]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s distinguishing mark field.&lt;br /&gt;
* [[Unique]]: This is used to indicate if a temporary feature altering item may alter a character&#039;s unique feature field.&lt;br /&gt;
* [[Wings]]: This is used to indicate if a temporary feature altering item may alter an [[aelotoi]]&#039;s wing characteristic or wing quirk, ex. [[Aelotoi Wing Jewels]].&lt;br /&gt;
&lt;br /&gt;
===Additional Information Summary===&lt;br /&gt;
The &#039;&#039;&#039;addinfo&#039;&#039;&#039; parameter of the template is used to give a quick summary of information that is not covered by the autogenerated introduction paragraph.  There is a character limit of 200, with spaces included.  Any more than that should be indicated in the [[#Additional Information|Additional Information]] section.&lt;br /&gt;
&lt;br /&gt;
===Script Restrictions===&lt;br /&gt;
The &#039;&#039;&#039;restrictions&#039;&#039;&#039; parameter of the template is used to indicate if there are specific restrictions on an item script, such as alteration restrictions, etc. The restrictions themselves should be indicated in the [[#Restrictions|Restrictions]] section.&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
The &#039;&#039;&#039;loresong&#039;&#039;&#039; parameter of the template is used to indicate if an item script has a loresong associated with it.  The loresong itself should be indicated in the [[#Loresong|Loresong]] section.&lt;br /&gt;
&lt;br /&gt;
===[[Permifier]] Eligible===&lt;br /&gt;
The &#039;&#039;&#039;perfmifiercost&#039;&#039;&#039; parameter of the template is used to indicate if an item script is eligible to be permified.  The cost for permification should be entered here.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
While the above guide outlines how to handle the majority of item script pages, there are times when exceptions must be made due to how certain items behave.  For example, certain cosmetics ([[Dapper Hair and Beard Pomade Jar]], [[Lip Gloss by Naidem]], etc.) have essentially two parts: a container and the substance inside the container.  In a standard setup, these would be set up on separate pages, however one cannot get the cosmetic separately from the container for use.  In this situation, it is better to keep the container as the article name, but include the analyze, usage, and effects of the cosmetic along with it.&lt;br /&gt;
&lt;br /&gt;
Another example would be items that merge together in some form for use, such as the [[Whax doll parts and assembly|Whax doll parts]].  The base for this is a torso which can have additional body parts added to it.  Once combined, they create an assembled doll.  Once glued, those parts are no longer able to be separated out.  It is, at that point, a functionally &amp;quot;tiered&amp;quot; item without being directly tiered.  The analyzes for each stage mirror each other with minor differences.  Once an infused core is added, however, it changes the functionality entirely and becomes a completely different item ([[Whax doll]]).&lt;br /&gt;
&lt;br /&gt;
If there is uncertainty as to whether certain items should be separated and utilize [[#Script Family Pages|script families]], feel free to reach out to a moderator using the TALK pages or ask in the [https://ptb.discord.com/channels/226045346399256576/1061330227843833926 Discord wiki channel] for clarification.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Script Family Pages===&lt;br /&gt;
&#039;&#039;&#039;Script family pages&#039;&#039;&#039;, also known as &#039;&#039;&#039;landing pages&#039;&#039;&#039; are simple pages that should be created when there are a group of scripts that fall under the script family page property.  Examples of this include: [[Ghule items]], [[Valence armament]]s, and [[Mount]]s.  These pages should not utilize the form or the template for creation as they are essentially focused list pages only.&lt;br /&gt;
&lt;br /&gt;
The page should contain some general information about the script family, and a list of links to the applicable scripts.  This can be accomplished with either a query table or by creating a manual table.&lt;br /&gt;
&lt;br /&gt;
====Semantic Query Table====&lt;br /&gt;
The semantic query is the preferred method for creating a tabled list of scripts pertaining to a script family, however this should only be used if information is minimal and page properties can be primarily utilized.  This method does not allow for table entry beyond what is called from the query and relies solely on page properties.  For an example of a simple script family page and semantic query list, please see [[Ghule items]].&lt;br /&gt;
&lt;br /&gt;
====Manual Creation Table====&lt;br /&gt;
Due to the type or amount of information relating to certain item scripts, a semantic query table will not be the best approach for script family page creation.  In these situations, a table should be manually created and the pertinent information entered.&lt;br /&gt;
&lt;br /&gt;
For example, the [[mount]]s landing page lists mount type, summoning item, which nouns are associated with which tier, and when each type was originally released.  Because the table consists of information that cannot be handled with page properties, it was manually created and maintained with each release.&lt;br /&gt;
&lt;br /&gt;
===Item Costs in Articles===&lt;br /&gt;
Please do not add unlock costs or item costs to the individual item script pages as these costs vary between festivals, events, and shops. When these costs are added to the item page and the costs change or vary, it is unlikely they will be updated due to the way festival, event, and shop information is added to the wiki. It is rare for editors to be able to or have the time to track down every place that someone has put the now erroneous information, leaving this incorrect information all over the wiki with only the shop page having the correct information. This leads to readers who are confused by the conflicting information and aren&#039;t sure which information is most up-to-date. Instead, provide a link to the relevant shops in the Additional Information section under a third-level section header labeled Availability.&lt;br /&gt;
&lt;br /&gt;
===Template Copy/Paste Code===&lt;br /&gt;
Below is the copy/paste code for the ItemScriptInfo template if editing the page manually and without the [[Form:Item_script|item script form]].&lt;br /&gt;
&amp;lt;section begin=cpcode /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;{{ItemScriptInfo&lt;br /&gt;
|propername=     yes or leave blank&lt;br /&gt;
|itemscript=     flourish or script only.  If both, enter &amp;quot;flourish,script&amp;quot;&lt;br /&gt;
|category=       Fluff, Mechanical, Mount or Private Property only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|class=          Accessory, Armor, Clothing, Container, Miscellaneous, Shield, Weapon only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|type=           Cookin, Crafting, Creature, Feature altering, Glamour, Storage, or Vissi only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|tiers=          The number of tiers to be fully unlocked.  If no tiers, leave blank.&lt;br /&gt;
|unlocks=        Bundling, Certificate, Merchant, Premium Unlocker, or Quest only.  If multiple, enter each with a comma, no spaces, to separate entries.  This will only populate if tiers are indicated.&lt;br /&gt;
|customization=  List of facets able to be customized on an item by a merchant.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|relatedscript=  List of scripts related to the item script (formerly known as corresponding scripts).  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|scriptfamily=   Name (or names) the script family an item script belongs to.  It may be in place of using relatedscript parameter or with it.  &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;Do not list multiple individual scripts here&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.  If multiple script families, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|addorswap=      Add or Swap only.  If both, enter &amp;quot;Add,Swap&amp;quot;&lt;br /&gt;
|attunement=     Permanent or Temporary only, if script is attuning.&lt;br /&gt;
|attunetype=     Account or Character only, if script is attuning.&lt;br /&gt;
|safety=         All Mine or Stay Put only, if script has a safety feature.&lt;br /&gt;
|verb=           List of verbs used by the item script.  If multiple, enter each as all caps with a comma, no spaces, to separate entries.&lt;br /&gt;
|releasevenue=   Name of the release venue.&lt;br /&gt;
|releasedate=    Year or Month/Year of the release.&lt;br /&gt;
|origmerch=      Name of the merchant who released, merchant name preferred if known.&lt;br /&gt;
|quest=          Name of quest (omitting the word quest) if an item was obtained as part of quest participation.&lt;br /&gt;
|giftvault=      Indicates if an item had a special release, either as a giftbox item or as an event vault item.&lt;br /&gt;
|features=       height, body, eyes, complexion, hair, face, nose, distinguishing mark, unique or wings only.  If multiple, enter each with a comma, no spaces, to separate entries.&lt;br /&gt;
|addinfo=        Quick summary of additional information, limited to 200 characters total.&lt;br /&gt;
|restrictions=   Yes if there are alteration or other restrictions regarding the script.  Leave blank otherwise.  List restrictions in Item Restrictions section.&lt;br /&gt;
|loresong=       Yes if there is a loresong associated with the script.  Leave blank otherwise.  Enter loresong in Loresong section.&lt;br /&gt;
|permifiercost=  If the item is eligible for permifying, enter the cost.  Leave blank otherwise.&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;section end=cpcode /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Style Guide]][[Category:Item scripts| ]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_parts_and_assembly&amp;diff=265592</id>
		<title>Whax doll parts and assembly</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_parts_and_assembly&amp;diff=265592"/>
		<updated>2026-09-25T14:07:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Glued Doll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|relatedscript=Whax doll,Whax doll accessory,Whax doll core,Whax doll glue&lt;br /&gt;
|verb=DANCE,DROP,GROWL,KISS,LOOK,POKE,TURN&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=Doll assembly requires six doll parts and [[Whax doll glue]].  A [[Whax doll core]] is required to transform the completed doll into a fully functional [[Whax doll]], however dolls still function as a type of toy when assembled and/or glued.&lt;br /&gt;
|restrictions=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
Doll parts, assembled (unglued), and glued dolls share the same [[Verb:ANALYZE|{{boldmono|ANALYZE}}]] information, with the only difference specifying the item type at the top (ex. torso, jointed wooden doll, etc.).&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the wooden doll and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is the torso section of a doll.&lt;br /&gt;
&lt;br /&gt;
Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN.  You can also accessorize your doll with pieces found within Delirium Manor.  Hold an accessory in your left hand and a glued doll in your right, and PUSH &amp;lt;accessory&amp;gt;.  Accessory pieces cannot be removed, but they can be overwritten.&lt;br /&gt;
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN.&lt;br /&gt;
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the doll may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Unglued Doll&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is an unfinished doll.  You can TURN the doll to select a piece, and PULL the doll to remove it.  You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together.  LOOK to see what is attached to the doll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Glued Doll&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a jointed wooden doll.  It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll Parts/ Unfinished Doll===&lt;br /&gt;
There are six total parts required to assemble a Whax doll:&lt;br /&gt;
* a plain doll torso&lt;br /&gt;
* a wooden doll left arm&lt;br /&gt;
* a wooden doll right arm&lt;br /&gt;
* a wooden doll left leg&lt;br /&gt;
* a wooden doll right leg&lt;br /&gt;
* a wooden doll head&lt;br /&gt;
&lt;br /&gt;
To assemble a doll, one must {{boldmono|DROP}} one of the doll parts onto the doll torso which will transition it into an &amp;quot;unfinished doll&amp;quot;. {{boldmono|PULLing}} all the parts from an unfinished doll will transition it back to &amp;quot;a plain doll torso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Drop/ Put |modifier2= (Part) on Torso/ Doll |1Pview= Grasping the torso firmly, you shove a wooden doll right arm into its proper place. |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | Turn || Torso&lt;br /&gt;
| You turn the doll torso over in your hand a few times and scrutinize its structure with a keen eye.  Nothing appears to be attached to the torso. || {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Unfinished doll&lt;br /&gt;
| You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.&lt;br /&gt;
&lt;br /&gt;
You are currently focused on the doll&#039;s right arm piece.  &#039;&#039;&#039;{{blue|Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.}}&#039;&#039;&#039; &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.&lt;br /&gt;
&lt;br /&gt;
As the right arm is the only piece attached to the doll, turning it again won&#039;t do much, but you can PULL the doll to remove the right arm. &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | PULL || N/A&lt;br /&gt;
| You yank forcefully on a wooden doll right arm, freeing it from the doll with a loud *POP*! || {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assembled Doll===&lt;br /&gt;
An assembled doll consists of a head, torso, right and left arms, and right and left legs, and appears as &amp;quot;an unfinished doll&amp;quot;. While assembled and before gluing it, the doll&#039;s pieces can be manipulated, removing and adding different parts if desired. Once glue has been applied, the doll becomes a [[#jointed wooden doll|glued doll]].  At this point in the assembly process, the individual parts may still be removed with {{boldmono|PULL}}.  However, an unfinished doll offers additional verb interactions.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Dance |modifier2= |1Pview= You hold your unfinished doll out in front of you and tilt it back and forth, causing its arms and legs to flop wildly.  Look!  It&#039;s dancing! |3Pview= XXX holds her unfinished doll out in front of her and tilts it back and forth, causing its arms and legs to flop wildly.  Look!  It&#039;s dancing! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Growl |modifier2= |1Pview= You curl your upper lip and growl menacingly at your unfinished doll.  It seems unimpressed. |3Pview= XXX curls her upper lip and growls menacingly at her unfinished doll. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Kiss |modifier2= |1Pview= Holding the doll firmly, you draw it slowly to your lips and kiss the doll gently on its cheek.  Aww! |3Pview= Holding it firmly, XXX draws her doll slowly to her lips and kisses it gently on its cheek.  Aww! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Poke |modifier2= |1Pview= You poke your finger into the doll&#039;s empty chest cavity and wiggle it around.  Yep, it&#039;s definitely empty! |3Pview= XXX pokes her finger into her doll&#039;s empty chest cavity and wiggles it around. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Glued Doll===&lt;br /&gt;
Once [[Whax doll glue|glue]] has been applied to an [[#Assembled Doll|assembled doll]], all of its parts are permanently attached to it and it becomes &amp;quot;a jointed wooden doll&amp;quot;.  A glued doll is capable of having [[Whax doll accessory|Whax doll features and clothing]] added to it.  {{boldmono|TURN}} usage transitions to a roleplay interaction.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | TURN&lt;br /&gt;
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.&amp;lt;br&amp;gt;You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye.  Nothing appears to be attached to the doll. || XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.&amp;lt;br&amp;gt;XXX turns her wooden doll over in her hand a few times, studying it intently.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Assembling a Doll===&lt;br /&gt;
Individual [[#Doll Part/ Unfinished Doll|parts]] must be added to a torso to assemble a doll.  A torso can support one head, a right and left arm, and a right and left leg.  Once [[#Assembled Doll|assembled]], [[Whax doll glue|glue]] can be added to the doll, turning it [[#Glued Doll|into a state]] that can wear [[Whax doll accessories]], which include basic features, clothing, and held items.  Applying glue to a doll is irreversible.&lt;br /&gt;
&lt;br /&gt;
To create a completed [[Whax doll]], a glued doll must have an infused [[Whax doll core|core]] placed inside its chest cavity.  Cores are infused by charging them with a wandering NPC inside of Delirium Manor.  In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout&#039;s private vault.  Otherwise, the following error occurs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;infuse core&lt;br /&gt;
This delicate procedure can only be done within the secret hideout&#039;s private vault.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding a core to a doll is irreversible.  The doll will permanently look like the NPC that was used to charge the infused core.  Make sure that you have charged it with the NPC you want before adding the core to the doll.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
* It cannot be altered by a mat all.&lt;br /&gt;
* Customizations, such as features, clothing, and accessories, are handled with [[Whax doll accessories]] only.&lt;br /&gt;
* The final appearance of the doll is determined by the [[Whax doll core|membranous grey core]] when inserted into it.&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
; Torso&lt;br /&gt;
The only body part that has a {{boldmono|LOOK}} to it is the torso.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This elongated, but shapely hunk of wood, appears to be the torso section of a doll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Assembled/ Unglued&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see an unfinished doll.&lt;br /&gt;
&lt;br /&gt;
Attached to the doll you see: a head, a right arm, a left arm, a right leg, and a left leg.&lt;br /&gt;
There is no core inside the chest cavity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Glued/ Jointed Wooden Doll&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a jointed wooden doll that has been glued together.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is no core inside the chest cavity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Glued Doll with Accessory Added&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a jointed wooden doll that has been glued together.  The doll is completely bald and has two empty sockets for eyes.  It has an empty hole where its nose should be.  It is wearing a thin faenor anklet.  It is holding nothing in its right hand and nothing in its left hand.&lt;br /&gt;
&lt;br /&gt;
There is no core inside the chest cavity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bubble_jar&amp;diff=265506</id>
		<title>Bubble jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bubble_jar&amp;diff=265506"/>
		<updated>2026-09-22T18:53:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: fixing subheaders to level 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=None/Unknown&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|customization=Wand shape, Color&lt;br /&gt;
|verb=BREATHE, CLOSE, DIP, EAT, EXHALE, GET, KICK, KISS, LICK, LOOK, NOD, NUDGE, OPEN, POKE, PUNCH, PUSH, SLAP, SMELL, SMOOCH, SNUGGLE, STOMP, TAP, TICKLE, TOUCH, WAVE&lt;br /&gt;
|addinfo=It is a jar that come with liquid inside and a wand that allow you to blow bubbles. Bubbles blown will drift freely around a room until they pop.&lt;br /&gt;
|permifiercost=1250&lt;br /&gt;
}}&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Bubble Jar===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= CLOSE |modifier2= |1Pview= You close the lid on the jar. |3Pview= Vanah closes the lid on the jar. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GET {wand from jar} |modifier2= |1Pview= You remove a wire wand from in your soap jar. |3Pview= Vanah removes a wire wand from in her soap jar. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= LOOK |modifier2= |1Pview= There is a wire wand inside.  You think there are about one hundred applications of soap left, but it&#039;s hard to tell for sure. |3Pview= n/a }}&lt;br /&gt;
{{VerbTableEntry|modifier1= OPEN |modifier2= |1Pview= You open the lid on the soap jar and see a wire wand floating in some soapy liquid. |3Pview= Vanah opens the lid on the jar. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Wand===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= BREATHE |modifier2= |1Pview= You carefully blow on a wire wand, causing a very large bubble to float into the air!&amp;lt;br&amp;gt;Roundtime: 2 sec. |3Pview= Vanah carefully blows on a wire wand, causing a very large bubble to float into the air! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DIP {wand in jar} |modifier2= |1Pview= You dip your wire wand into a soap jar, coating the end of the wand with a film of soapy liquid. |3Pview= Vanah dips her wire wand into a soap jar. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EAT / KISS / LICK / SMOOCH |modifier2= |1Pview= You lick a wire wand.&amp;lt;br&amp;gt;You cough and grimace horribly as the soap coats your tongue!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You frown and scrape your tongue across your teeth in an attempt to get the flavor of soap off of it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The soap in your mouth makes you frown again, but you decide that it&#039;s getting better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Swallowing, you find the taste of soap to be almost gone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You assure yourself that the soap is gone from your mouth. |3Pview= Vanah licks a wire wand.&amp;lt;br&amp;gt;Vanah suddenly coughs and grimaces horribly!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah frowns and works her tongue around inside her mouth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah frowns. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EXHALE |modifier2= |1Pview= You blow on a wire wand, causing fourteen bubbles to float into the air!&amp;lt;br&amp;gt;Roundtime: 5 sec. |3Pview= Vanah blows on a wire wand, causing fourteen bubbles to float into the air! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= LOOK |modifier2= |1Pview= The wire wand has a film of soap across the opening. |3Pview= n/a }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Bubble===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EAT |modifier2= |1Pview= You gnash your teeth on a medium bubble.  A medium bubble pops!&amp;lt;br&amp;gt;You cough and grimace horribly as the soap coats your tongue!&amp;lt;br&amp;gt;You frown and scrape your tongue across your teeth in an attempt to get the flavor of soap off of it. |3Pview= Vanah gnashes her teeth on a medium bubble.  A medium bubble pops!&amp;lt;br&amp;gt;Vanah suddenly coughs and grimaces horribly!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah frowns and works her tongue around inside her mouth. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EXHALE |modifier2= |1Pview= You lightly blow on a medium bubble, blowing it around.&amp;lt;br&amp;gt;A medium bubble suddenly pops! |3Pview= Vanah lightly blows on a medium bubble.&amp;lt;br&amp;gt;A medium bubble suddenly pops! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GET |modifier2= |1Pview= You cup your hand under a small bubble and mime-act holding it. |3Pview= Vanah cups her hand under a small bubble and mime-acts holding it. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KICK |modifier2= |1Pview= You kick at a tiny bubble.  A tiny bubble pops! |3Pview= Vanah kicks at a tiny bubble.  A tiny bubble pops! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= |1Pview= You kiss a clump of bubbles.  A clump of bubbles pops!&amp;lt;br&amp;gt;You recoil as a drop of soap splashes into your nose!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your stinging nose causes you to sniffle and blink tears from your eyes as they water from the soap in your nose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You rub at your nose as the stinging starts to subside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You assure yourself that the soap is gone from your nose. |3Pview= Vanah kisses a clump of bubbles.  A clump of bubbles pops!&amp;lt;br&amp;gt;Vanah recoils suddenly! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= LICK |modifier2= |1Pview= Sticking your tongue out, you lean over and lick a small bubble.  A small bubble pops!&amp;lt;br&amp;gt;You cough and grimace horribly as the soap coats your tongue! |3Pview= Sticking her tongue out, Vanah leans over and licks a small bubble.  A small bubble pops!&amp;lt;br&amp;gt;Vanah suddenly coughs and grimaces horribly! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= LOOK |modifier2= |1Pview= A twisting rainbow of colors swirls around the surface of a small bubble. |3Pview= n/a }}&lt;br /&gt;
{{VerbTableEntry|modifier1= NOD |modifier2= |1Pview= You head butt at a nearby double bubble.  A double bubble pops!&amp;lt;br&amp;gt;You recoil as a drop of soap splashes into your eye! |3Pview= Vanah head butts at a nearby double bubble.  A double bubble pops!&amp;lt;br&amp;gt;Vanah recoils suddenly!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah sniffles and blinks some tears away from her eyes. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= NUDGE |modifier2= |1Pview= You push at a nearby tiny bubble with your elbow.  You miss and a tiny bubble spins out of your way! |3Pview= Vanah pushes at a nearby tiny bubble with her elbow.  She misses and a tiny bubble spins out of her way! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= |1Pview= You quickly jab your finger at a tiny bubble.  You miss and a tiny bubble spins out of your way! |3Pview= Vanah quickly jabs a finger at a tiny bubble.  She misses and a tiny bubble spins out of her way! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUNCH |modifier2= |1Pview= You quickly jab your finger at a tiny bubble.  You miss and a tiny bubble spins out of your way! |3Pview= Vanah quickly jabs a finger at a tiny bubble.  She misses and a tiny bubble spins out of her way! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUSH |modifier2= |1Pview= Holding your hand upright and slightly cupped, you try pushing air at a tiny bubble in an attempt to move it around.&amp;lt;br&amp;gt;A tiny bubble whips around in a sudden circle. |3Pview= Holding her hand upright, Vanah tries pushing air at a tiny bubble in an attempt to move it around.&amp;lt;br&amp;gt;A tiny bubble whips around in a sudden circle. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SLAP |modifier2= |1Pview= You swing an open hand at a tiny bubble.  A tiny bubble pops! |3Pview= Vanah swings an open hand at a tiny bubble.  A tiny bubble pops! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SMELL |modifier2= |1Pview= You sniff at a double bubble.  A double bubble pops!&amp;lt;br&amp;gt;You recoil as a drop of soap splashes into your nose! |3Pview= Vanah sniffs at a double bubble.  A double bubble pops!&amp;lt;br&amp;gt;Vanah recoils suddenly! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SMOOCH |modifier2= |1Pview= You smooch a double bubble.&amp;lt;br&amp;gt;A double bubble pops!&amp;lt;br&amp;gt;You recoil as a drop of soap splashes into your nose! |3Pview= Vanah smooches a double bubble.&amp;lt;br&amp;gt;A double bubble pops!&amp;lt;br&amp;gt;Vanah recoils suddenly! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SNUGGLE |modifier2= |1Pview= You lean close to a small bubble and press your nose against it.  You miss and a small bubble spins out of your way! |3Pview= Vanah leans close to a small bubble and presses her nose against it.  She misses and a small bubble spins out of her way! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= STOMP |modifier2= |1Pview= You place a slipper over a tiny bubble and try to stomp on it.  You miss and a tiny bubble spins out of your way! |3Pview= Vanah places a slipper over a tiny bubble and tries to stomp on it.  She misses and a tiny bubble spins out of her way! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TAP |modifier2= |1Pview= You take careful aim at a small bubble with a finger, then suddenly twitch your wrist to tap at it.  You miss and a small bubble spins out of your way! |3Pview= Vanah takes careful aim at a small bubble with a finger, then suddenly twitches her wrist to tap at it.  She misses and a small bubble spins out of her way! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TICKLE |modifier2= |1Pview= You flutter your fingers around a small bubble, causing it to weave in and out between them.  A small bubble pops! |3Pview= Vanah flutters her fingers around a small bubble, causing it to weave in and out between them.  A small bubble pops! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TOUCH |modifier2= |1Pview= You slowly reach out and touch a double bubble.  A double bubble pops! |3Pview= Vanah slowly reaches out and touches a double bubble.  A double bubble pops! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= WAVE |modifier2= |1Pview= You wave your hand at a small bubble, blowing it around. |3Pview= Vanah waves her hand at a small bubble. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
Bubbles will float around a room until popped, which includes a variety of ambient messaging.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A double bubble casually floats sideways in a draft.&lt;br /&gt;
&lt;br /&gt;
A medium bubble drifts into Vanah and pops!&lt;br /&gt;
&lt;br /&gt;
A small bubble and a medium bubble float into each other and form a double bubble.&lt;br /&gt;
&lt;br /&gt;
A double bubble and a tiny bubble float into each other and form a triple bubble.&lt;br /&gt;
&lt;br /&gt;
A triple bubble and a tiny bubble float into each other and form a clump of bubbles.&lt;br /&gt;
&lt;br /&gt;
A double bubble glistens in the light.&lt;br /&gt;
&lt;br /&gt;
A small bubble on the ground twitches and suddenly pops!&lt;br /&gt;
&lt;br /&gt;
A medium bubble rolls around a little bit on the ground.&lt;br /&gt;
&lt;br /&gt;
A double bubble sinks toward the floor.&lt;br /&gt;
&lt;br /&gt;
A small bubble suddenly pops!&lt;br /&gt;
&lt;br /&gt;
A small bubble whips around in a sudden circle.&lt;br /&gt;
&lt;br /&gt;
A draft catches a medium bubble and lifts it off the ground!&lt;br /&gt;
&lt;br /&gt;
Lifting slowly into the air, a double bubble is caught by a draft.&lt;br /&gt;
&lt;br /&gt;
The breeze causes a double bubble on the ground to quiver.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265505</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265505"/>
		<updated>2026-09-22T18:43:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{unlocks|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[#Restrictions|Item Restrictions]]&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} {{#if: {{#pos:{{{scriptfamily|}}}|,}} | families | family }} of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Property:Item_script_classification&amp;diff=265445</id>
		<title>Property:Item script classification</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Property:Item_script_classification&amp;diff=265445"/>
		<updated>2026-09-20T17:31:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a property of type [[Has type::Page]].&lt;br /&gt;
&lt;br /&gt;
The allowed values for this property are:&lt;br /&gt;
* [[Allows value::Accessory]]&lt;br /&gt;
* [[Allows value::Armor]]&lt;br /&gt;
* [[Allows value::Clothing]]&lt;br /&gt;
* [[Allows value::Container]]&lt;br /&gt;
* [[Allows value::Food and drink]]&lt;br /&gt;
* [[Allows value::Miscellaneous]]&lt;br /&gt;
* [[Allows value::Shield]]&lt;br /&gt;
* [[Allows value::Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=265444</id>
		<title>PERM-ifier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=PERM-ifier&amp;diff=265444"/>
		<updated>2026-09-20T17:29:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Applicable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
The &#039;&#039;&#039;PERM-ifier&#039;&#039;&#039; allows for items with finite uses to be made permanent.  It is an automated machine to make limited use items permanent and only accepts event [[currency]] as payment, with the type of currency depending on the event.  It originally debuted at [[Ebon Gate]] in 2016 and has appeared at Ebon Gate each year since.  At Ebon Gate&#039;s current [[Evermore Hollow]] venue, it is &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; located inside of the [[EHShop:Antiquarian Manor|Antiquarian Manor, Garden]] (8084692) and charges in [[soul shard]]s.&lt;br /&gt;
&lt;br /&gt;
The PERM-ifier&#039;s debut at Ebon Gate 2016 was within [[Feywrot Mire]]&#039;s Halfway Midway shop.  In 2017 at [[Caligos Isle]], there were two obelisks, with each one taking a different type of currency ([[general ticket]]s and [[Ebon Gate seashell]]s); the prices for each were the same.&lt;br /&gt;
&lt;br /&gt;
A PERM-ifier can be found at [[Rumor Woods]] at Diminishing Demises, where it charges in [[raikhen]].&lt;br /&gt;
&lt;br /&gt;
To use the PERM-ifier, hold an applicable item in your right hand and {{boldmono|TOUCH}} the obelisk.  The first touch will tell you the price, the second touch will deduct {{boldmono|[[REDEEM]]ed}} tickets from your total.&lt;br /&gt;
&lt;br /&gt;
==Applicable Items==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Is permifier eligible::True]]&lt;br /&gt;
 | ?Has permifier cost=Event Currency Cost&lt;br /&gt;
 | mainlabel= Item script&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item || General Ticket Cost || Soul Shards cost&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bottle Contraption]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Breath Mints]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Bubble jar|Bubbles]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Candy dispenser]] || -|| 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cigar wrapper]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling dye]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Plates Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Upper Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling Settings Maker Box]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cobbling [[Silk Screen Press]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cobbling [[Leatherworking Tool]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Floating Disk (511)|Disk]] Changers || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | General [[dye]] || -|| 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking]] ingredients || - || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cosmetics]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dapper Hair and Beard Pomade || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ebon Gate Music Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Elanthian_Binder#Ink_for_Elanthian_Binder|Elanthian Binder Ink]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Erithi Incense]] || 3000 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wizard Familiar Talisman#Special Tier 3 Alchemy Talisman| Familiar Talismans]] (merchant sold) || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Finishing Touch]] (merchant sold) || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Fletching_Glue|Fletching glue]]|| - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fletching#Paint|Fletching paint]] || 2000 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Forging Gouge]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Fountain pen]]|| - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gold ring stamper box || 7000 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Henna stick|Henna]] Pots || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[GoryWeapon]] vials || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Imbue box]]es || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ink_pot#Tier_2|Ink pot]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip gloss]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lip Gloss by Naidem]] || - || 3750&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Lizard pet#Cricket Box|Lizard pet Cricket Box]] || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Disarm#Locksmith_Tookit|Locksmith toolkit]] (Not including acid vials) || - || 300&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Matchbook]] || - || 300 &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Nail polish]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Perfume]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Ritualistic tool|Ritualistic potions]]||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Rock thumper]] || - || 6725&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Runestone carver]]s || 7500 || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame oil lamp#Lamp Oil|Sacred Flame Lamp Oil]] || 2500 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Sacred Flame Sparklers]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Scroll cutter]] || - || 3750&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[tea flavors|Teas]]/[[coffee flavors|coffees]]&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;|| 5000 || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tea and Coffee Brewing Creams &amp;amp; Syrups || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tattoo Concealment Cream||5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tincture bandage]] || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tobacco box]] (shop sold) || - || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Tortoise Shell paint|Tortoise and Lizard Mount paint]] || 2500 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy]] Vials || - || 1250&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wendwillow Candle]] || - || 1500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Wig#Wig Powder|Wig Powder]] || 5000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Knitting yarn]] ||7500 || 3750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;The PERM-ifier will work on tins and jars of tea and coffee. Tea cases are not currently eligible for permification.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Rumor Woods 2023+ Location===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rumor Woods [[Raikhen]]&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Diminishing Demises&lt;br /&gt;
|desc=Heat radiates from a grand limestone fireplace, its carved mantle adorned with swirling motifs of waves and celestial bodies.  An enruned shadowglass obelisk rises from the center of the room, its polished surface inscribed with intricate glyphs that shimmer in the shifting light.  Windows capped with keyhole arches line the western wall, their stained-glass patterns casting rippling reflections across the smooth stone floor.  Shadows dance, caught between the flickering fire and fractured light.  You also see a dusty river reed basket filled with sticks.&lt;br /&gt;
|exits=Obvious exits: out&lt;br /&gt;
|rnum=u8209472}}&lt;br /&gt;
|}&lt;br /&gt;
===Ebon Gate 2022+ Location===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ebon Gate [[Soul shard]]s&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Antiquarian Manor, Garden&lt;br /&gt;
|desc=Concentric bands of onyx and white tiles encircle an enruned shadowglass obelisk that sits in the center of the garden.  Tufted and manicured blue-green grasses form a small lawn around the tiles before giving way to large and small urns filled with flowering bushes and ornamental shrubs.  Smooth marble benches are arranged at various points throughout the small garden, each flanked by pebble-filled glossy ebonwood planters housing a variety of orchids.  A small patio rests before the manor, offering firm footing before a set of glass-paned doors.  &lt;br /&gt;
|exits=Obvious paths: none&lt;br /&gt;
|rnum=31606}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ebon Gate 2017 Locations===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Ebon Gate seashell]]s - Map room 30&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Northern Passage&lt;br /&gt;
|desc=Lying along the edge of the plateau is the spine of some enormous sea creature, its monstrous ribcage resting on the debris-strewn path like an eerie ossified arcade.  The bones gleam a ghostly white in the moonlight, a faint echo of the life they once held.&lt;br /&gt;
|exits = east, west&lt;br /&gt;
|rnum=26523}}&lt;br /&gt;
| rowspan=2|[[File:Ebon gate caligos isle.png|thumb|Caligos Isle map by Rozy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[General ticket]]s - Map room 41&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Caligos Isle, Western Slope&lt;br /&gt;
|desc=Mostly obscure in the dark, the path solidifes into a hazardous, rocky incline winding its way to higher ground, as opposed to the chaotic mass of scree below.  Beneath the starlight, the mica flecks that so pervade the nearby rocks glitter like a reflection of the night sky.&lt;br /&gt;
|exits = north, south&lt;br /&gt;
|rnum=26460}}&lt;br /&gt;
|}&lt;br /&gt;
===Ebon Gate 2016 Location===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Halfway Midway, Lost Baubles&lt;br /&gt;
|desc = Discarded bottles and lost baubles decorate the tangled bushes that line the edge of the clearing and hold court around their glassy lord. The assortment of trinkets and glass is arrayed around &#039;&#039;&#039;an enruned shadowglass obelisk&#039;&#039;&#039; in an almost reverent display, their smooth or rough edges catching enough of the ambient light to cause it to reflect through the canopy above. Thick clusters of fuzzy green moss occupy most of the ground, though the western edge is decorated with scattered groupings of grass and wheat. You also see a stained black oak sign.&lt;br /&gt;
|rnum = 25350&lt;br /&gt;
|paths = west}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*New Year&#039;s Eve&lt;br /&gt;
*[[Delirium Manor]], March 26-April 4, 2021&lt;br /&gt;
*[[Delirium Manor]], March 27-April 12, 2020&lt;br /&gt;
*Ebon Gate 2017&lt;br /&gt;
*Ebon Gate 2016&lt;br /&gt;
&lt;br /&gt;
[[Category: Merchant Services]]&lt;br /&gt;
[[Category: Ebon Gate Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloody_trick_dagger&amp;diff=265443</id>
		<title>Bloody trick dagger</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloody_trick_dagger&amp;diff=265443"/>
		<updated>2026-09-20T17:28:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new item script format and template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=None/Unknown&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|verb=DROP,EAT,LICK,PULL,RUB&lt;br /&gt;
|addinfo=It is a non-combat dagger that can be filled with [[fake blood]].&lt;br /&gt;
|permifiercost=1250&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a trick dagger that makes it look as though you injure yourself if you PULL, RUB, or EAT it.  The knife may be freely altered as long as the name is appropriate for a dagger, but keep in mind that the last three lines of the show description cannot be changed.  LICK will add blood to your unique features (which can be changed via merchant): Blood drips from the corner of her lip.&lt;br /&gt;
&lt;br /&gt;
This knife has 10 doses of fake blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DROP |modifier2= |1Pview= You unscrew the pommel of your simple steel knife and carefully slide a bright red liquid-filled vial inside, careful not the break it.  Once the vial is secure, you screw the knife&#039;s pommel back into place. |3Pview= Vanah unscrews the pommel of her simple steel knife and carefully slides a bright red liquid-filled vial inside, careful not to break it.  Once the vial is secure, she screws the knife&#039;s pommel back into place. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EAT |modifier2= |1Pview= You tilt your head back, open your mouth wide, and pretend to swallow the blade of your simple steel knife, pushing the retractable blade into the hilt with your tongue. |3Pview= Vanah tilts her head back, opens her mouth wide, and slides the blade of her simple steel knife down her throat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a moment, Vanah pulls the knife out again and brandishes it with a grin! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= LICK |modifier2= |1Pview= You tilt your head back, open your mouth wide, and pretend to swallow the blade of your simple steel knife, pushing the retractable blade into the hilt with your tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you remove the knife, you hear a tiny click and feel a gush of liquid in your mouth.  You feign an error in your trick, frantically grasping at your throat!&amp;lt;br&amp;gt;Roundtime: 10 sec.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ok, a joke is a joke, and this one has gone on long enough.  You flash a quick grin as you lower a simple steel knife and wipe the fake blood from your mouth.  A small push on the blade of your knife shows it to still be working. |3Pview= Vanah tilts her head back, opens her mouth wide, and slides the blade of her simple steel knife down her throat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah suddenly pulls the simple steel knife out from her mouth, looks up, and grins.  She wipes the blood from her lips, leaving a small drop.  There is no injury present!  She holds up a simple steel knife and pushes on the blade.  It retracts into the hilt, and a small bead of crimson dye appears at the tip.  You cannot help but shake your head. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PULL |modifier2= |1Pview= With a theatrical gasp, you bring your simple steel knife up over your head and pretend to plunge it directly into your heart!  The fake blade retracts, and you hear a tiny click from the hilt.  A rapidly widening spot of crimson dye appears on your chest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You fall to your knees in feigned shock and clench the knife in place with one hand, doing your best to look frightened and in pain.&amp;lt;br&amp;gt;Roundtime: 10 sec.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ok, a joke is a joke, and this one has gone on long enough.  You flash a quick grin as you stand up and wipe the fake blood from your chest.  A small push on the blade of your knife shows it to still be working. |3Pview= With a theatrical gasp, Vanah brings a simple steel knife up over her head and forcefully plunges it directly into her heart!  Blood spurts everywhere!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah falls to her knees, seemingly in shock and agony, one hand still clenched upon the knife.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah suddenly releases the knife, looks up, and grins.  She stands back up and wipes the blood from her chest.  There is no injury present!  She holds up a simple steel knife and pushes on the blade.  It retracts into the hilt and a small bead of crimson dye appears at the tip.  You cannot help but shake your head. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= RUB |modifier2= |1Pview= With a theatrical gasp, you bring your simple steel knife up in front of you and draw it quickly across your throat.  You hear a tiny click from the knife&#039;s hilt, and you feel a stream of something wet shoot from the knife&#039;s fake blade, drenching your neck.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You fall to your knees in feigned shock and clench your neck with one hand, doing your best to look frightened.&amp;lt;br&amp;gt;Roundtime: 10 sec.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ok, a joke is a joke, and this one has gone on long enough.  You flash a quick grin as you stand up and wipe the fake blood from your neck.  A small push on the blade of your knife shows it to still be working. |3Pview= With a theatrical gasp, Vanah brings a simple steel knife up in front of her and draws it quickly across her throat.  Blood spurts everywhere!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah falls to her knees, seemingly in shock and agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vanah suddenly releases her throat, looks up, and grins.  She stands back up and wipes the blood from her neck.  There is no injury present!  She holds up a simple steel knife and pushes on the blade.  It retracts into the hilt and a small bead of crimson dye appears at the tip.  You cannot help but shake your head. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fake_blood&amp;diff=265442</id>
		<title>Fake blood</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fake_blood&amp;diff=265442"/>
		<updated>2026-09-20T17:22:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=None/Unknown&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering&lt;br /&gt;
|relatedscript=Bloody trick dagger&lt;br /&gt;
|verb=EAT,SHAKE&lt;br /&gt;
|features=unique feature line&lt;br /&gt;
|addinfo=It can also be used with a [[bloody trick dagger]].&lt;br /&gt;
|permifiercost=1250&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a vial of fake blood for a trick dagger that makes it look as though you injure yourself.  You can EAT or SHAKE the vial.  EATing the vial will destroy it and add a temporary unique feature line of &#039;Blood drips from the corner of her lip.&#039; if no other unique feature-altering items are worn.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EAT |modifier2= |1Pview= You pop a bright red liquid-filled vial into your mouth and bite down hard.  You feel the vial shatter and gooey liquid drips from your mouth. |3Pview= Vanah pops a bright red liquid-filled vial into her mouth and bites down.  Blood drips from the corner of her lip. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SHAKE |modifier2= |1Pview= You give your liquid-filled vial a good shake.  The liquid inside swirls around in a tiny tornado-like pattern. |3Pview= Vanah gives her liquid-filled vial a good shake.  The liquid inside swirls around in a tiny tornado-like pattern. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fake_blood&amp;diff=265441</id>
		<title>Fake blood</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fake_blood&amp;diff=265441"/>
		<updated>2026-09-20T17:18:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=None/Unknown&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|relatedscript=Bloody trick dagger&lt;br /&gt;
|verb=EAT,SHAKE&lt;br /&gt;
|features=unique feature line&lt;br /&gt;
|addinfo=It can be used by itself to add a temporary unique feature alter or it can be used with a [[bloody trick dagger]].&lt;br /&gt;
|permifiercost=1250&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a vial of fake blood for a trick dagger that makes it look as though you injure yourself.  You can EAT or SHAKE the vial.  EATing the vial will destroy it and add a temporary unique feature line of &#039;Blood drips from the corner of her lip.&#039; if no other unique feature-altering items are worn.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EAT |modifier2= |1Pview= You pop a bright red liquid-filled vial into your mouth and bite down hard.  You feel the vial shatter and gooey liquid drips from your mouth. |3Pview= Vanah pops a bright red liquid-filled vial into her mouth and bites down.  Blood drips from the corner of her lip. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SHAKE |modifier2= |1Pview= You give your liquid-filled vial a good shake.  The liquid inside swirls around in a tiny tornado-like pattern. |3Pview= Vanah gives her liquid-filled vial a good shake.  The liquid inside swirls around in a tiny tornado-like pattern. }}&lt;br /&gt;
{{Table end}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fake_blood&amp;diff=265440</id>
		<title>Fake blood</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fake_blood&amp;diff=265440"/>
		<updated>2026-09-20T17:17:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;{{ItemScriptInfo |propername=None/Unknown |itemscript=script |category=Fluff |class=Miscellaneous |relatedscript=Bloody trick dagger |verb=EAT,SHAKE |features=unique feature line |addinfo=It can be used by itself to add a temporary unique feature alter or it can be used with a bloody trick dagger. |permifiercost=1250 }} ==Analyze== &amp;lt;pre{{log2}}&amp;gt;This is a vial of fake blood for a trick dagger that makes it look as though you injure yourself.  You can EAT or SHAKE the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=None/Unknown&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|relatedscript=Bloody trick dagger&lt;br /&gt;
|verb=EAT,SHAKE&lt;br /&gt;
|features=unique feature line&lt;br /&gt;
|addinfo=It can be used by itself to add a temporary unique feature alter or it can be used with a [[bloody trick dagger]].&lt;br /&gt;
|permifiercost=1250&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a vial of fake blood for a trick dagger that makes it look as though you injure yourself.  You can EAT or SHAKE the vial.  EATing the vial will destroy it and add a temporary unique feature line of &#039;Blood drips from the corner of her lip.&#039; if no other unique feature-altering items are worn.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= EAT |modifier2= |1Pview= You pop a bright red liquid-filled vial into your mouth and bite down hard.  You feel the vial shatter and gooey liquid drips from your mouth. |3Pview= Vanah pops a bright red liquid-filled vial into her mouth and bites down.  Blood drips from the corner of her lip. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= SHAKE |modifier2= |1Pview= You give your liquid-filled vial a good shake.  The liquid inside swirls around in a tiny tornado-like pattern. |3Pview= Vanah gives her liquid-filled vial a good shake.  The liquid inside swirls around in a tiny tornado-like pattern. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessories&amp;diff=265439</id>
		<title>Whax doll accessories</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessories&amp;diff=265439"/>
		<updated>2026-09-20T17:05:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} are accessories that can be used with [[Whax doll parts and assembly|Whax dolls]] and [[Quee Potato]]es.&lt;br /&gt;
&lt;br /&gt;
==List of Applicable Scripts==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Has script family::Whax doll accessories]]&lt;br /&gt;
 | ?Item script=Type&lt;br /&gt;
 | ?Item script category=Category&lt;br /&gt;
 | ?Item script classification=Classification&lt;br /&gt;
 | ?Item script tiers=Total Tiers&lt;br /&gt;
 | ?Item script unlock=How to Unlock&lt;br /&gt;
 | mainlabel= Script Page&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
* [[Quee Potato]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item script families]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265438</id>
		<title>Whax doll items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265438"/>
		<updated>2026-09-20T17:05:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in 2016 through [[Delirium Manor]], &#039;&#039;&#039;Whax dolls&#039;&#039;&#039; required characters to [[search]] within a dollhouse to find pieces to be combined.  The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires [[Whax doll glue|glue]] (a &#039;&#039;glass bottle of blue ooze&#039;&#039;) to be considered fully [[Whax doll parts and assembly#Glued Doll|assembled and useable]].  To fully unlock the doll&#039;s abilities and turn it into a completed [[Whax doll]], a [[Whax doll core|core]] (a &#039;&#039;membranous grey core&#039;&#039;) needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a [[Whax doll key|key]] to turn to activate it.  At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for them to wear a variety of [[Whax doll accessories]], which included additional features such as eyes, ears, and nose, as well as worn or held items.  Whax dolls were created by GM Haliste.&lt;br /&gt;
&lt;br /&gt;
==Assembling a [[Whax doll]]==&lt;br /&gt;
Individual [[Whax doll parts and assembly|parts]] must be added to a torso to assemble a doll.  A torso can support one head, a right and left arm, and a right and left leg.  Once [[Whax doll parts and assembly#Assembled Doll|assembled]], [[Whax doll glue|glue]] can be added to the doll, turning it [[Whax doll parts and assembly#Glued Doll|into a state]] that can wear [[Whax doll accessory|Whax doll accessories]], which include basic features, clothing, and held items.  Applying glue to a doll is irreversible.&lt;br /&gt;
&lt;br /&gt;
To create a [[Whax doll|Completed Whax doll]], a glued doll must have an infused [[Whax doll core|core]] placed inside its chest cavity.  Cores are infused by charging them with a wandering NPC inside of Delirium Manor.  In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout&#039;s private vault.  Otherwise, the following error occurs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;infuse core&lt;br /&gt;
This delicate procedure can only be done within the secret hideout&#039;s private vault.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding a core to a doll is irreversible.  The doll will permanently look like the NPC that was used to charge the infused core.  Make sure that you have charged it with the NPC you want before adding the core to the doll.&lt;br /&gt;
&lt;br /&gt;
==List of Applicable Scripts==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Has script family::Whax doll items]]&lt;br /&gt;
 | ?Item script=Type&lt;br /&gt;
 | ?Item script category=Category&lt;br /&gt;
 | ?Item script classification=Classification&lt;br /&gt;
 | ?Item script tiers=Total Tiers&lt;br /&gt;
 | ?Item script unlock=How to Unlock&lt;br /&gt;
 | ?Has permifier cost=[[PERM-ifier]] Cost&lt;br /&gt;
 | mainlabel= Script Page&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll accessories]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item script families]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory/List_of_items&amp;diff=265437</id>
		<title>Whax doll accessory/List of items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory/List_of_items&amp;diff=265437"/>
		<updated>2026-09-20T17:03:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: updated page formatting, moved analyze/look to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Features==&lt;br /&gt;
===Hair===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a crown-braided circlet of white hair&lt;br /&gt;
* some shaggy strawberry blonde hair&lt;br /&gt;
* some deep chestnut hair cascading downward in soft ringlets&lt;br /&gt;
* some lustrous strawberry blonde hair flowing downward in a shimmering cascade&lt;br /&gt;
* some shaggy white hair&lt;br /&gt;
* some curly light brown hair&lt;br /&gt;
* some tightly braided ebon hair&lt;br /&gt;
*  some wild chestnut hair&lt;br /&gt;
* some shaggy blonde hair&lt;br /&gt;
* some curly crimson hair&lt;br /&gt;
* some lightly oiled salt and pepper hair bound in a single five-stranded braid&lt;br /&gt;
* a tonsure of ragged brown hair&lt;br /&gt;
* some curly black hair&lt;br /&gt;
* some frizzy salt and pepper black hair&lt;br /&gt;
* some wild silver hair &lt;br /&gt;
* some lightly oiled ebon black hair bound in a single three-stranded braid&lt;br /&gt;
* some aubergine red hair cascading downward in a riotous mass of loose curls&lt;br /&gt;
* some pin-straight shiny black hair&lt;br /&gt;
* some pristinely ringleted red hair&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ears===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* some slender ears&lt;br /&gt;
* some floppy-tipped ears* some uneven ears&lt;br /&gt;
* some prominently veined ears&lt;br /&gt;
* some mole-speckled ears&lt;br /&gt;
* some petite ears&lt;br /&gt;
* some plump and floppy ears&lt;br /&gt;
* some low-set ears&lt;br /&gt;
* some elongated ears&lt;br /&gt;
* some deeply folded ears&lt;br /&gt;
* some diminutive ears &lt;br /&gt;
* some freckled ears &lt;br /&gt;
* some monstrously wide ears &lt;br /&gt;
* some narrow-tipped ears &lt;br /&gt;
* some scar-notched ears&lt;br /&gt;
* some thick-lobed ears&lt;br /&gt;
* some unremarkable ears &lt;br /&gt;
* some widely ridged ears &lt;br /&gt;
* some droopy-lobed ears&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Eyes===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* some glowing viridian eyes&lt;br /&gt;
* some striated cornflower blue eyes&lt;br /&gt;
* some wide blue eyes&lt;br /&gt;
* some long-lashed violet eyes&lt;br /&gt;
* some vibrant bright blue eyes&lt;br /&gt;
* some beady black eyes&lt;br /&gt;
* some glowing yellow eyes &lt;br /&gt;
* some glowing red eyes &lt;br /&gt;
* some yellow-haloed inky black eyes &lt;br /&gt;
* some gold-flecked forest green eyes&lt;br /&gt;
* some long-lashed amber eyes &lt;br /&gt;
* some mismatched blue and green eyes &lt;br /&gt;
* some sun-streaked hazel green eyes &lt;br /&gt;
* some wide chocolate brown eyes &lt;br /&gt;
* some wide hazel eyes&lt;br /&gt;
* some violet-haloed dark blue eyes &lt;br /&gt;
* some glassy silver-sheened eyes &lt;br /&gt;
* some silver-haloed sea blue eyes&lt;br /&gt;
* some green-flecked agate blue eyes&lt;br /&gt;
* some vacant milky white eyes&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nose===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a wide-nostriled nose* a squat nose&lt;br /&gt;
* a bulbous nose&lt;br /&gt;
* a tiny nose pierced with a diamond stud&lt;br /&gt;
* an equine nose&lt;br /&gt;
* a wavy nose&lt;br /&gt;
* an aristocratic nose&lt;br /&gt;
* a slender nose&lt;br /&gt;
* a bright red nose&lt;br /&gt;
* a broken nose&lt;br /&gt;
* a button nose&lt;br /&gt;
* a classical nose&lt;br /&gt;
* a concave nose&lt;br /&gt;
* a sloping nose&lt;br /&gt;
* a wide nose&lt;br /&gt;
* a wart-ridden nose&lt;br /&gt;
* a bulbous nose adorned with a bone toggle &lt;br /&gt;
* a veiny bulbous nose &lt;br /&gt;
* a swollen nose &lt;br /&gt;
* a curved nose&lt;br /&gt;
* a wide and flat nose &lt;br /&gt;
* a delicate nose pierced with an elegant silver hoop&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
===In Hair===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a lacquered ebonwood barrette&lt;br /&gt;
* a simple witchwood barrette&lt;br /&gt;
* a pair of plain lacquered hairsticks&lt;br /&gt;
* a pair of silver filigree hairsticks&lt;br /&gt;
* a pearl-studded silver-knit snood&lt;br /&gt;
* a broad hummingbird barrette &lt;br /&gt;
* a beribboned purple silk fascinator &lt;br /&gt;
* a leather-wrapped white hawk feather &lt;br /&gt;
* some polished mother-of-pearl haircombs &lt;br /&gt;
* some seaglass anemone hairjewels&lt;br /&gt;
* a set of painted bamboo hairsticks &lt;br /&gt;
* a pair of leaf-accented hairsticks &lt;br /&gt;
* a twisted and browning grass hairtie &lt;br /&gt;
* a twisted ivory and ebon silk hairtie &lt;br /&gt;
* a smooth onyx headband&lt;br /&gt;
* a narrow shell-encrusted headband &lt;br /&gt;
* a plethora of glossy hairbeads &lt;br /&gt;
* several emerald leaf hairclips &lt;br /&gt;
* some snowflake-painted haircombs &lt;br /&gt;
* a frayed cotton hairtie&lt;br /&gt;
* an oiled leather riding jacket&lt;br /&gt;
* a flower-spotted silk headband&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a feathered headdress&lt;br /&gt;
* a diamond-studded gauzy ebon veil&lt;br /&gt;
* a silver-pinned bright white wimple&lt;br /&gt;
* a feathered wool cap&lt;br /&gt;
* a dragon-faced eahnor helm&lt;br /&gt;
* a crimson-banded leather tricorne&lt;br /&gt;
* an agate-inlaid silver filigree ferroniere&lt;br /&gt;
* lapis and rolaren tiara* an off-center pristine white chef&#039;s hat&lt;br /&gt;
* a thick grey wool cap&lt;br /&gt;
* a frilled bright pink bonnet &lt;br /&gt;
* a red tartan cap &lt;br /&gt;
* a visored metal greathelm &lt;br /&gt;
* a silk-wrapped conical hennin &lt;br /&gt;
* a voluminous ebon cotton hood&lt;br /&gt;
* a coin-fringed silken kerchief &lt;br /&gt;
* a dusty white turban &lt;br /&gt;
* an elaborate gold crown &lt;br /&gt;
* a black silk bow &lt;br /&gt;
* a silver-winged gold helm&lt;br /&gt;
* a pink silk headscarf&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ear(s)===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a solid gold earcuff&lt;br /&gt;
* an amber stick bug earcuff&lt;br /&gt;
* a pair of sterling silver earrings&lt;br /&gt;
* a pair of sapphire teardrop earrings&lt;br /&gt;
* a pair of monkeyfist earbobs&lt;br /&gt;
* a pair of tri-tiered chandelier earrings&lt;br /&gt;
* a tarnished fishing hook earring &lt;br /&gt;
* a steel earcuff fashioned into clutching claws &lt;br /&gt;
* a series of onyx and silver hoops &lt;br /&gt;
* a delicate pair of black pearl earbobs&lt;br /&gt;
* a coiled eahnor dragon earcuff &lt;br /&gt;
* some delicate rose-shaped earrings &lt;br /&gt;
* a pair of diamond stud earrings &lt;br /&gt;
* a small silver hoop &lt;br /&gt;
* a thin porcupine quill spike&lt;br /&gt;
* a pair of simple steel hoops &lt;br /&gt;
* some pink pearl earbobs &lt;br /&gt;
* a pair of dangling butterfly earrings&lt;br /&gt;
* a steel earcuff fashioned into clutching claws &lt;br /&gt;
* a pair of sea urchin ear spikes&lt;br /&gt;
* a rainbow-splashed glaes earcuff &lt;br /&gt;
* a crimson-enameled steel ear-spike &lt;br /&gt;
* some dangling parrot feather earrings&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a rainbow-painted bauble&lt;br /&gt;
* a cord-strung faceless silver coin&lt;br /&gt;
* a cord-strung red glass ampoule&lt;br /&gt;
* some white-veined rose quartz beads&lt;br /&gt;
* a simple necklace of alternating black and white pearls&lt;br /&gt;
* a silk-strung lapis lazuli dagger symbol&lt;br /&gt;
* a filigreed portrait locket &lt;br /&gt;
* a little round mirror &lt;br /&gt;
* a filigree-ringed ivory cameo &lt;br /&gt;
* a choker fashioned of multiple threadbare cords&lt;br /&gt;
* a twine-strung bright silver coin &lt;br /&gt;
* a leaf-twined leather collar &lt;br /&gt;
* a griffon-faced eahnor medallion &lt;br /&gt;
* a narrow herringbone necklace &lt;br /&gt;
* an emerald-inset pendant&lt;br /&gt;
* a silver-strung frosted glass orb&lt;br /&gt;
* a spherical flawless glass orb&lt;br /&gt;
* a threadbare off-white wool scarf&lt;br /&gt;
* a leaf-etched steel aventail&lt;br /&gt;
* a simple blue sapphire pendant&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shoulder===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a silk-lined silver chainmail satchel&lt;br /&gt;
* a doll-sized corpulent red-eyed white rat&lt;br /&gt;
* a doll-sized flea-bitten dirty white rat&lt;br /&gt;
* a flowing white cape&lt;br /&gt;
* a doll-sized sleek brown silver-collared chinchilla&lt;br /&gt;
* a tattered and dingy yellow robe&lt;br /&gt;
* a voluminous black silk robe&lt;br /&gt;
* an oiled leather riding jacket&lt;br /&gt;
*  a black spidersilk cloak&lt;br /&gt;
* a supple embroidered kidskin jacket&lt;br /&gt;
* a doll-sized black rapture cloak&lt;br /&gt;
* a dark hunter green lady&#039;s surcoat worn over layered copper linen shifts&lt;br /&gt;
* a long-straped white doily purse &lt;br /&gt;
* a short crimson-lined capelet &lt;br /&gt;
* a voluminous black stalking cloak&lt;br /&gt;
* an emerald green greatcloak &lt;br /&gt;
* an exposed-stitched leather jacket &lt;br /&gt;
* a feather-edged crimson mantle &lt;br /&gt;
* a hooded mantle of silver heron feathers &lt;br /&gt;
* a fur-lined slate blue parka&lt;br /&gt;
* a crushed velvet blue pelisse &lt;br /&gt;
* a gauzy violet chiffon wrap &lt;br /&gt;
* a snowflake-patterned sky blue wrap &lt;br /&gt;
* a fur-lined weathered suede cape&lt;br /&gt;
* a doll-sized mangy black sewer rat&lt;br /&gt;
* a symbol-edged dusty brown burnoose&lt;br /&gt;
* a threadbare brown cotton dress&lt;br /&gt;
* a knitted red and yellow shawl&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Back/Shoulder===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a serpent-faced wooden shield&lt;br /&gt;
* a demon-faced rolaren pauldron with ruby eyes&lt;br /&gt;
* a square sinew-laced mussette&lt;br /&gt;
* a bone-adorned steel pauldron&lt;br /&gt;
* a knotted grey suede weapon harness&lt;br /&gt;
* a suede-wrapped blue instrument case&lt;br /&gt;
* a rainbow-hued cotton satchel &lt;br /&gt;
* a fur-lined bright red instrument case&lt;br /&gt;
* a brass and leather sword frog &lt;br /&gt;
* a large iron keyring dangling skeleton keys&lt;br /&gt;
* a leather-strapped rosewood lute &lt;br /&gt;
* a frumpy brown canvas mussette &lt;br /&gt;
* a skeletal rolaren pauldron &lt;br /&gt;
* a dragon-faced eahnor pauldron &lt;br /&gt;
* some iron-studded copper spaulders&lt;br /&gt;
* a lion-faced gold and platinum pauldron &lt;br /&gt;
* a silver-studded black leather baldric &lt;br /&gt;
* a yawning troll-faced iron pauldron &lt;br /&gt;
* a mirrored platinum rondel&lt;br /&gt;
* a bone-adorned steel pauldron&lt;br /&gt;
* a stained pig skin wineskin&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a wide leather backpack* an dark leather backpack&lt;br /&gt;
* a bright red cotton backpack painted with white circles&lt;br /&gt;
* a metal-sided sturdy wool haversack&lt;br /&gt;
* a pair of crossed backsheaths&lt;br /&gt;
* a suede-strapped canvas backpack&lt;br /&gt;
* a fancy ribbon-tied silk backpack&lt;br /&gt;
* a woven wicker back-basket &lt;br /&gt;
* an iron mesh backpack &lt;br /&gt;
* a multi-pocketed large turquoise backpack&lt;br /&gt;
* a single large black backsheath &lt;br /&gt;
* an olive green haversack &lt;br /&gt;
* a black silver-buckled knapsack &lt;br /&gt;
* a bamboo-framed stone grey rucksack &lt;br /&gt;
* a dark green and gold rucksack&lt;br /&gt;
* a linen-lined river reed back-basket &lt;br /&gt;
* a sturdy hiking pack &lt;br /&gt;
* a wide rectangular leather backpack&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chest===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* some forest green brigandine&lt;br /&gt;
* an emerald satin bodice&lt;br /&gt;
* a simple ebon cotton shift&lt;br /&gt;
* a fitted crushed velvet vest&lt;br /&gt;
* a blousy sky blue tunic&lt;br /&gt;
* a flame-sleeved scarlet spidersilk cotehardie&lt;br /&gt;
* an ankle-length niveous gown with tapered sleeves&lt;br /&gt;
* a gold-threaded bright white chasuble&lt;br /&gt;
* some tattered white robes&lt;br /&gt;
* a long-sleeved grey cotton blouse&lt;br /&gt;
* a silver and gold satin gown&lt;br /&gt;
* a set of golvern plate&lt;br /&gt;
* some studded vultite brigandine&lt;br /&gt;
* a taupe silk shirt &lt;br /&gt;
* a deep green lamb&#039;s wool kirtle&lt;br /&gt;
* a suit of gleaming mithril armor &lt;br /&gt;
* a tawny brown linen bliaut with cinnamon-banded funnel sleeves &lt;br /&gt;
* a quilted dirty cotton gambeson &lt;br /&gt;
* a suit of mithglin hauberk &lt;br /&gt;
* a well-tailored black satin jacket&lt;br /&gt;
* a threadbare mouse brown cassock &lt;br /&gt;
* a quilted dirty cotton gambeson&lt;br /&gt;
* a high-collared dark cotton shirt&lt;br /&gt;
* a golden mithril cuirass&lt;br /&gt;
* a gleaming suit of polished platemail&lt;br /&gt;
* a kerchief-sleeved russet bodice&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pin===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a copper and amber sheaf of wheat pin&lt;br /&gt;
* some silver-bound glasses&lt;br /&gt;
* an agate-studded green frog brooch&lt;br /&gt;
* a silver-leafed lapis lazuli rose pin&lt;br /&gt;
* a carved amber wren brooch&lt;br /&gt;
* a filigree-laced polished white pearl pin&lt;br /&gt;
* a silver-bound Adventurer&#039;s Guild badge &lt;br /&gt;
* a rat pelt-bound Adventurer&#039;s Guild badge &lt;br /&gt;
* a bronze-embellished Adventurer&#039;s Guild badge &lt;br /&gt;
* a sapphire and pearl brooch&lt;br /&gt;
* a sword-pierced pennacular brooch &lt;br /&gt;
* an ebon and ivory ouroboros brooch &lt;br /&gt;
* a green-eyed azure peacock feather pin &lt;br /&gt;
* a filigree-painted pearly white mask pin &lt;br /&gt;
* an obsidian tower pin&lt;br /&gt;
* a grinning yellow topaz goblin pin &lt;br /&gt;
* an adventurine-winged silver dragonfly pin &lt;br /&gt;
* a round polychromatic trinket &lt;br /&gt;
* an amethyst-inlaid hummingbird brooch&lt;br /&gt;
* a lapis-inlaid silver mermaid pin&lt;br /&gt;
* a carved wooden turtle pin &lt;br /&gt;
* a silver-veined copper quill pin &lt;br /&gt;
* a silver padlock pin &lt;br /&gt;
* a gem-encrusted rolaren eyemask pin&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a wing-edged eahnor vambrace&lt;br /&gt;
* some matching lion-crested vambraces&lt;br /&gt;
* a pair of ironwood-slated arm greaves&lt;br /&gt;
* a suede-wrapped forest green bracer&lt;br /&gt;
* some studded leather arm guards&lt;br /&gt;
* some leather arm greaves&lt;br /&gt;
* a leather archer&#039;s bracer &lt;br /&gt;
* a pair of gryphon-crested arm greaves&lt;br /&gt;
* some drakar-studded rolaren arm greaves&lt;br /&gt;
* a pair of ironwood-slatted arm greaves&lt;br /&gt;
* some ornate eahnor arm greaves&lt;br /&gt;
* some twisted rolaren arm greaves &lt;br /&gt;
* a pair of twisted driftwood arm greaves&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wrist===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a pair of heavy steel manacles&lt;br /&gt;
* a thin bracelet of braided hair tied with blue ribbons&lt;br /&gt;
* a thick leather bracer&lt;br /&gt;
* a silver and amethyst charm bracelet&lt;br /&gt;
* a ruby-studded gold wristlet&lt;br /&gt;
* a simple cotton bracelet of braided string&lt;br /&gt;
* a wristlet fashioned of curling birch and autumn leaves&lt;br /&gt;
* a thin white string bracelet&lt;br /&gt;
* a wide ebonwood bangle inlaid with mother-of-pearl &lt;br /&gt;
* some zebrawood bangles&lt;br /&gt;
* a series of alternating copper and birch bangles &lt;br /&gt;
* a woven daisy bracelet &lt;br /&gt;
* a trio of slender sterling silver bracelets &lt;br /&gt;
* a silk pomander riddled with tiny rose buds &lt;br /&gt;
* an ivy and larkspur wristlet&lt;br /&gt;
* a woven daisy and buttercup bracelet&lt;br /&gt;
* a cabochon-inset eahnor wristcuff&lt;br /&gt;
* an interlocking knotwork bracelet&lt;br /&gt;
* a wide ebonwood bangle inlaid with mother-of-pearl&lt;br /&gt;
* a delicate faenor rose bracelet&lt;br /&gt;
* a suede-laced archer&#039;s bracer&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* some studded fingerless gloves&lt;br /&gt;
* some suede-palmed leather gloves&lt;br /&gt;
* a pair of thick mittens&lt;br /&gt;
* a iron-knuckled steel gauntlets&lt;br /&gt;
* a delicate pair of lace fingerless gloves&lt;br /&gt;
* some sturdy mitten gauntlets &lt;br /&gt;
* a pair of chocolate-stained white cotton gloves &lt;br /&gt;
* a pair of elbow-length elkhide hawking gloves &lt;br /&gt;
*a pair of black leather gloves &lt;br /&gt;
* a pair of berry-stained brown gloves&lt;br /&gt;
* a pair of elegant elbow-length silk gloves &lt;br /&gt;
* a pair of pristine white cotton gloves &lt;br /&gt;
* a pair of knitted fingerless gloves &lt;br /&gt;
* a quilted dark blue cotton baking mitt &lt;br /&gt;
* a checkered cotton baking mitt&lt;br /&gt;
* a pair of silver silk gloves&lt;br /&gt;
* a suede-palmed glove with one leather finger&lt;br /&gt;
* a pair of thick suede gloves lined with fur&lt;br /&gt;
* a left-hand falconry glove &lt;br /&gt;
* a silver and amethyst handflower&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Right Hand/Left Hand===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;These can be swapped between locations using {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a Raging Thrak-etched broadsword (&#039;&#039;right only&#039;&#039;)&lt;br /&gt;
* a tiny hooked laje lockpick* an intricately carved key&lt;br /&gt;
* a small modwir strongbox&lt;br /&gt;
* an eahnor claidhmore with a wrapped leather hilt&lt;br /&gt;
* a crimson-edged iron tigerclaw&lt;br /&gt;
* a silk pomander riddled with tiny rose buds&lt;br /&gt;
* a large mixing bowl* a slender gut-strung mandolin&lt;br /&gt;
* a heavy quartz orb&lt;br /&gt;
* a hoarbeam buckler&lt;br /&gt;
* a tiny blue crystal&lt;br /&gt;
* a stone-tipped arrow with eagle feather fletchings&lt;br /&gt;
* a doll-sized tiny blue-eyed kitten&lt;br /&gt;
* a pair of painted tarot cards&lt;br /&gt;
* an intricately carved pumpkin&lt;br /&gt;
* a frosted chocolate cupcake&lt;br /&gt;
* a tiny treasure chest&lt;br /&gt;
* a leather-bound tome&lt;br /&gt;
* a large white mournbloom&lt;br /&gt;
* a doll-sized green-eyed orange tabby kitten &lt;br /&gt;
* a doll-sized adamantine fist-scythe &lt;br /&gt;
* a deep-bowled mahogany spoon &lt;br /&gt;
* a shiny hide-framed tamborine&lt;br /&gt;
* a paint-splattered oak brush&lt;br /&gt;
* a streusel-topped pumpkin muffin&lt;br /&gt;
* a smudged silver piccolo&lt;br /&gt;
* a triple-strung ipantor short bow (&#039;&#039;right only&#039;&#039;)&lt;br /&gt;
* a dark wood longbow (&#039;&#039;right only&#039;&#039;)&lt;br /&gt;
* a hoarbeam runestaff (&#039;&#039;right only&#039;&#039;)&lt;br /&gt;
* a doll-sized veil iron maul (&#039;&#039;right only&#039;&#039;) &lt;br /&gt;
* a tiny etched black alloy broadsword (&#039;&#039;right only&#039;&#039;)&lt;br /&gt;
* an ebon-studded ironwood crossbow &lt;br /&gt;
* a silver-hilted rolaren dagger &lt;br /&gt;
* a wavy silver kris&lt;br /&gt;
* a bone-hilted steel hunting knife &lt;br /&gt;
* a doll-sized mangy grey flea-bitten kitten &lt;br /&gt;
* a paint-splattered unfinished canvas &lt;br /&gt;
* a tiny Wavedancer in a hazy glass bottle &lt;br /&gt;
*  a sigil-painted ebon shan skull&lt;br /&gt;
* a pewter tankard of ale &lt;br /&gt;
* a curved witchwood pipe &lt;br /&gt;
* an oak-handled broom &lt;br /&gt;
* a lace-edged parasol &lt;br /&gt;
* a frilled lavender silk kerchief&lt;br /&gt;
* a spotted dragon egg toy &lt;br /&gt;
* a fistful of fake bloodscrip &lt;br /&gt;
* a minuscule mithril Juggernaut &lt;br /&gt;
* a rations kit &lt;br /&gt;
* a crystal-tipped sceptre&lt;br /&gt;
* a lopsided sailcloth rag doll &lt;br /&gt;
* a tiny zorveneh potion &lt;br /&gt;
* a tiny mirtokh potion &lt;br /&gt;
* a tiny ayveneh potion &lt;br /&gt;
* a gold chest&lt;br /&gt;
* a slender vaalin lockpick &lt;br /&gt;
* a tiny discolored bone lockpick &lt;br /&gt;
* a round ironwood shield (&#039;&#039;left only&#039;&#039;)&lt;br /&gt;
* a doll-sized ki-lin horn&lt;br /&gt;
* a tiny trapped oak chest&lt;br /&gt;
* a frayed cotton hairtie&lt;br /&gt;
* a doll-sized grey-eyed black and white kitten&lt;br /&gt;
* an oak-handled broom* a sprig of ribbon-wrapped larkspur &lt;br /&gt;
* a tiny solid moonstone cube&lt;br /&gt;
* a tiny white crystal&lt;br /&gt;
* a spherical flawless glass orb&lt;br /&gt;
* a gnarled glowbark runestaff carved with erratic symbols (&#039;&#039;right only&#039;&#039;)&lt;br /&gt;
* a silver battle-axe &lt;br /&gt;
* a pair of oak-handled snips&lt;br /&gt;
* a minuscule maoral box &lt;br /&gt;
* a bear-incised sgian dubh&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finger===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a delicate cloisonne pinky ring&lt;br /&gt;
* a thorny rose stem ring&lt;br /&gt;
* a peridot-inset rose gold ring&lt;br /&gt;
* a polished gold wedding ring&lt;br /&gt;
* a braided red and blue cotton string ring&lt;br /&gt;
* a faenor and silver ring &lt;br /&gt;
* a wyvern-etched eahnor band &lt;br /&gt;
* a filigreed rose gold band&lt;br /&gt;
* a wave-etched veniom ring&lt;br /&gt;
* an emerald-inset daisy band&lt;br /&gt;
* a black rose cameo poison ring &lt;br /&gt;
* a hammered copper thumb ring &lt;br /&gt;
* a gold feather-etched ring&lt;br /&gt;
* a starstone-inset obsidian band &lt;br /&gt;
* a braided rolaren ring&lt;br /&gt;
* a filigree tree cameo ring &lt;br /&gt;
* a wave-crested spinner band&lt;br /&gt;
* a polished gold wedding band&lt;br /&gt;
* a simple ring of tied twine &lt;br /&gt;
* a peridot-inset steel thumb ring&lt;br /&gt;
* a princess-cut diamond ring&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Waist===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a bronze-buckled leather belt&lt;br /&gt;
* a gem-studded girdle of hardened leather&lt;br /&gt;
* a simple off-white rope belt&lt;br /&gt;
* a gauzy hip-scarf of blue and purple silks&lt;br /&gt;
* a tarnished chatelaine with empty jewelry sockets&lt;br /&gt;
* a fitted girdle of platinum and gold plates&lt;br /&gt;
* a chocolate-splattered cotton apron&lt;br /&gt;
* an amber and amethyst cincture&lt;br /&gt;
* a flat girdle trailing autumn leaves &lt;br /&gt;
* a many-folded crimson silk sash&lt;br /&gt;
* an autumnal tapestry weave belt&lt;br /&gt;
* a silver-linked belt &lt;br /&gt;
* a wide gold-plated girdle &lt;br /&gt;
* a low-slung polished gold hip-chain &lt;br /&gt;
* a leaf-patterned cinnamon red sash&lt;br /&gt;
* a wide leather swordbelt &lt;br /&gt;
* a tri-strapped leather kidney belt&lt;br /&gt;
* a silver-ringed chatelaine dangling copper keys&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a carved wooden censer&lt;br /&gt;
* a bulging blue velvet gem pouch&lt;br /&gt;
* a flour-splattered cotton pouch&lt;br /&gt;
*a compartmented leather vasculum&lt;br /&gt;
* a silver-capped narrow sheath&lt;br /&gt;
* a tiny wicker rat cage* a small linen kitten pouch &lt;br /&gt;
* a petite square leather case &lt;br /&gt;
* a boiled leather compass case &lt;br /&gt;
* a cylindrical oak-slatted scroll case&lt;br /&gt;
* a tiny gnomic rune pouch &lt;br /&gt;
* a bone-reinforced suede reticule &lt;br /&gt;
* an expose-stitched suede waterskin &lt;br /&gt;
* a white birch envelope pouch&lt;br /&gt;
* a bulging blue velvet gem pouch&lt;br /&gt;
* a suede-wrapped blue linen dagger sheath&lt;br /&gt;
* a fur-lined instrument pouch&lt;br /&gt;
* a fringed tambourine pouch &lt;br /&gt;
* a black lockpick kit &lt;br /&gt;
* a glaesine starfly cylinder&lt;br /&gt;
* a round leather-sided tankard&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a full-length blue tartan skirt&lt;br /&gt;
* some patched sailcloth trousers&lt;br /&gt;
* some bedraggled dusty brown pants&lt;br /&gt;
* a pair of baggy brown breeches&lt;br /&gt;
* a sleek black leather skirt&lt;br /&gt;
* a pair of navy blue trousers with yellow stripes on the outer seam&lt;br /&gt;
* a pair of cuffed black trousers&lt;br /&gt;
*a ruffled saffron chainsil skirt with crimson petticoats&lt;br /&gt;
* a green and blue tartan kilt&lt;br /&gt;
* a feather-patterned suede loincloth&lt;br /&gt;
* a simple loincloth of suede and fur &lt;br /&gt;
* some paisley-patterned teal pantaloons &lt;br /&gt;
* some faded blue pants &lt;br /&gt;
* a kerchief-hemmed gauzy red skirt &lt;br /&gt;
* a pair of cuffed black trousers &lt;br /&gt;
* a steel-tipped black leather pteruge&lt;br /&gt;
* a side-slit black silk skirt&lt;br /&gt;
* a pair of wide-cuffed burgundy pantaloons&lt;br /&gt;
* some striped black and white trousers&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Over Legs Worn (Greaves)===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a pair of slatted driftwood shin guards&lt;br /&gt;
* some quilted leather leg greaves&lt;br /&gt;
* some linen-wrapped black leather shin guards&lt;br /&gt;
* some segmented iron cuisses&lt;br /&gt;
* some suede-wrapped leg greaves&lt;br /&gt;
* a pair of driftwood shin guards &lt;br /&gt;
* some ornate eahnor leg greaves&lt;br /&gt;
* some twisted sigil-incised leg greaves&lt;br /&gt;
* some studded leather shin guards&lt;br /&gt;
* a pair of dented and worn leg greaves&lt;br /&gt;
* some ora leg greaves &lt;br /&gt;
* some fur-lined dark blue leg greaves &lt;br /&gt;
* some twisted rolaren leg greaves &lt;br /&gt;
* a pair of dented and worn leg greaves &lt;br /&gt;
* a pair of scaled ironwood shin guards&lt;br /&gt;
* a pair of tree-embossed leather tassets &lt;br /&gt;
* a decorative iron poleyn&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ankle===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a chainmail anklet dangling rainbow quartz crystals&lt;br /&gt;
* a white gold triquerta anklet&lt;br /&gt;
* a braided anklet of daisies and lady&#039;s breath&lt;br /&gt;
* a pair of linked iron shackles&lt;br /&gt;
* a charm-riddled copper anklet&lt;br /&gt;
* a single broken-chained shackle&lt;br /&gt;
* a peridot and gold anklet&lt;br /&gt;
* a woven anklecuff of larkspur and lavender &lt;br /&gt;
* a twisted gold anklet &lt;br /&gt;
* a silver quaternary anklet&lt;br /&gt;
* an anklet of twisted blue and red ribbons &lt;br /&gt;
* a fancy anklet of gold bells and green beads &lt;br /&gt;
* a crystal-woven silver anklet trailing copper bells &lt;br /&gt;
* a trio of delicate silver anklets &lt;br /&gt;
* a lapis lazuli anklet with silver bells&lt;br /&gt;
* a burnished gold charm anklet&lt;br /&gt;
* a lilac and rosebud anklet&lt;br /&gt;
* a bell-adorned silver anklet&lt;br /&gt;
* a series of alternating ruby and emerald anklets &lt;br /&gt;
* a pair of delicate ankle bracelets&lt;br /&gt;
* a raven-charmed rolaren anklet &lt;br /&gt;
* a ribbon-strung ivory disk anklet &lt;br /&gt;
* a beaded silver anklet&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inner Footwear===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* a pair of black silk stockings&lt;br /&gt;
* a pair of dainty white ankle-socks with pink bows&lt;br /&gt;
* some thigh-high stone grey socks&lt;br /&gt;
* a pair of silk rose-embroidered stockings&lt;br /&gt;
* some lace-edged rosy silk stockings&lt;br /&gt;
* some white cotton socks&lt;br /&gt;
* a mismatched pair of red and blue socks&lt;br /&gt;
* some threadbare cotton socks*some leaf-patterned grey socks &lt;br /&gt;
* a pair of opaque white socks&lt;br /&gt;
* some green cotton socks &lt;br /&gt;
* a pair of coarse grey wool socks &lt;br /&gt;
* a pair of red socks with bright white tassles &lt;br /&gt;
* some white linen divit-toed socks &lt;br /&gt;
* some knee-high black socks&lt;br /&gt;
* some blue tart-embroidered socks&lt;br /&gt;
* a pair of fuzzy black socks* some quilted cotton socks &lt;br /&gt;
* some grey socks &lt;br /&gt;
* a pair of moth-eaten cotton socks&lt;br /&gt;
* a pair of soft lamb&#039;s wool socks&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foot===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* some dust-covered leather sandals&lt;br /&gt;
* some fringed suede moccasins&lt;br /&gt;
* a pair of river reed sandals&lt;br /&gt;
* a pair of cork-soled yatanes&lt;br /&gt;
* a pair of sienna ankle-boots&lt;br /&gt;
* some blue haon-heeled clogs&lt;br /&gt;
* a pair of pink silk dancing shoes&lt;br /&gt;
*a pair of brown leather brogues&lt;br /&gt;
* a pair of double-thonged sandals&lt;br /&gt;
* a pair of turquoise slippers&lt;br /&gt;
* some slouched gold-buckled boots&lt;br /&gt;
* a pair of polished black leather shoes&lt;br /&gt;
* a peridot and silver-chained footflower &lt;br /&gt;
* some thigh-high black suede boots &lt;br /&gt;
* some black leather boots with deteriorated heels&lt;br /&gt;
* a bell-edged aventurine footflower &lt;br /&gt;
* some ankle-tied red and white ribbon slippers &lt;br /&gt;
* a pair of sturdy suede buskins&lt;br /&gt;
* a pair of sharply curled poulaines&lt;br /&gt;
* a pair of suede-laced riding boots&lt;br /&gt;
* some beige boots with rawhide laces&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gift Shop Inventory==&lt;br /&gt;
Accessories could be found in the north storage room of the [[DMShop:Delirium Giftshop#Delirium Giftshop, Storage 2|Delirium Manor Gift Shop]].&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265434</id>
		<title>Whax doll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265434"/>
		<updated>2026-09-20T16:07:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering, Glamour&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|verb=BLUSH,CHEER,CRY,DANCE,FLAIL,FROWN,GAZE,GASP,GIGGLE,GRIN,GROWL,HUG,KISS,LAUGH,LICK,NOD,PANIC,PINCH,POKE,PONDER,PULL,PURR,SCREAM,SMILE,SHAKE,SNORT,WAVE,YELL,PRAY&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=A complete Whax doll is considered an auction quality item.  When &amp;quot;inside the doll&amp;quot;, it behaves as a feature altering and glamour item, but is more like a puppet than truly either.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This &#039;&#039;exemplar&#039;&#039; doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH &amp;lt;accessory&amp;gt;.  Accessories cannot be removed, but they can be overwritten.&lt;br /&gt;
&lt;br /&gt;
Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.&lt;br /&gt;
&lt;br /&gt;
Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= N/A |1Pview= Holding your exemplar doll out in front of you, you tilt the doll back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |3Pview= XXX holds her exemplar doll out in front of her and tilts it back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GROWL |modifier2= N/A |1Pview= You curl your upper lip and growl menacingly at your exemplar doll.  In response, your doll growls back fiercely at you. |3Pview= XXX curls her upper lip and growls menacingly at her exemplar doll.  In response, her exemplar doll growls back fiercely at her. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= HUG |modifier2= N/A |1Pview= You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you.  You can hear chattering followed by a quiet, hollow moaning.  As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |3Pview= As XXX hugs her exemplar doll you can hear quiet, hollow moaning. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= N/A |1Pview= You draw your exemplar doll slowly to your lips and kiss it gently on the cheek.  Without any warning, the doll&#039;s right arm swings up and whacks you on the cheek.  OW! |3Pview= XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek.  Suddenly, the doll&#039;s right arm swings up and whacks her on the cheek! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PINCH |modifier2= N/A |1Pview= You squeeze your exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. |3Pview= XXX squeezes her exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= N/A |1Pview= You poke your finger into the exemplar doll&#039;s chest cavity and press it against the spongy core.  It squishes noisily. |3Pview= XXX pokes her finger into her exemplar doll&#039;s chest cavity.  You hear a disconcerting *squish* sound. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= N/A |1Pview=  |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | PULL || No key&lt;br /&gt;
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can&#039;t seem to get a good grip on the squishy core.  Maybe you should try winding it up with a key. || N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | With [[Whax doll key]]&lt;br /&gt;
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core.  It jiggles vigorously in your hand, and you begin to feel very strange.&amp;lt;br&amp;gt;Your body convulses, painfully distorting into unnatural positions.  You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box.  Your surroundings have changed drastically.&amp;lt;br&amp;gt;Despite being unable to move normally, you are still able to seek HELP. || With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll.  It jiggles vigorously in her hand.&amp;lt;br&amp;gt;Suddenly, XXX&#039;s body contorts and convulses into unnatural positions.  She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Swap places with the doll after it has been animated with a key.  See [[#Within the Doll|below for more information on what you can do while inside the doll]].&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Within the Doll===&lt;br /&gt;
All actions will be viewed as if peering through a familiar.  Command usage is {{boldmono|(VERB) CORE}}.  This does not include individual doll ambients based on NPC attunement.  You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;If you want out of the doll&#039;s body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.&lt;br /&gt;
&lt;br /&gt;
Despite being trapped in a doll&#039;s body, there are still numerous things you can do.&lt;br /&gt;
&lt;br /&gt;
BLUSH    CHEER    CRY     DANCE&lt;br /&gt;
FLAIL    FROWN    GAZE    GASP&lt;br /&gt;
GIGGLE   GRIN     GROWL   LAUGH&lt;br /&gt;
LICK     NOD      PANIC   PONDER&lt;br /&gt;
PURR     SCREAM   SMILE&lt;br /&gt;
SHAKE {option}&lt;br /&gt;
      {HEAD}  {BODY}  {FIST}&lt;br /&gt;
SNORT    WAVE     YELL &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Verb Interactions&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | BLUSH || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll blushes profusely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CHEER || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cheers victoriously!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CRY || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll suddenly cries uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | DANCE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flops its arms up and down and kicks its legs back and forth.  Was that a lame attempt at dancing?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FLAIL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flails its arms wildly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FROWN || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll frowns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GAZE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gazes around curiously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GASP || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gasps!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GIGGLE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll giggles with child-like glee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GRIN || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll grins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GROWL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll growls ferociously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LAUGH || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll laughs nervously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LICK || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll sticks out its tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | NOD || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PANIC || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nervously scans its surroundings as its face fills with a panic-stricken look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cocks its head to the side and ponders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PURR || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SCREAM || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll screams loudly!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SMILE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll smiles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4 | SHAKE || None&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll trembles fearfully.&lt;br /&gt;
|-&lt;br /&gt;
! Head&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its head.&lt;br /&gt;
|-&lt;br /&gt;
! Body&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shimmies.&lt;br /&gt;
|-&lt;br /&gt;
! Fist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its fist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SNORT || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll snorts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WAVE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll waves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | YELL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll yells!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=3 |PRAY || Requires Confirmation&lt;br /&gt;
|Your prayers to leave the doll&#039;s body will be answered {{blue|if you repeat the command within 15 seconds.}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Confirmed&lt;br /&gt;
| An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. ||A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, &amp;quot;Noooooo!&amp;quot;  In a flash, she disappears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX appears in a flash, attempting to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Can be used to exit your doll prior to the timer on your key running out.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Restrictions===&lt;br /&gt;
It cannot be altered or customized with [[Whax doll accessory|accessories]] once a core has been added.&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is a small pink mass tucked into the doll&#039;s chest cavity and a key slot along its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delirium Manor]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_parts_and_assembly&amp;diff=265433</id>
		<title>Whax doll parts and assembly</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_parts_and_assembly&amp;diff=265433"/>
		<updated>2026-09-20T16:05:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Look/Show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|relatedscript=Whax doll,Whax doll accessory,Whax doll core,Whax doll glue&lt;br /&gt;
|verb=DANCE,DROP,GROWL,KISS,LOOK,POKE,TURN&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=Doll assembly requires six doll parts and [[Whax doll glue]].  A [[Whax doll core]] is required to transform the completed doll into a fully functional [[Whax doll]], however dolls still function as a type of toy when assembled and/or glued.&lt;br /&gt;
|restrictions=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
Doll parts, assembled (unglued), and glued dolls share the same [[Verb:ANALYZE|{{boldmono|ANALYZE}}]] information, with the only difference specifying the item type at the top (ex. torso, jointed wooden doll, etc.).&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the wooden doll and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is the torso section of a doll.&lt;br /&gt;
&lt;br /&gt;
Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN.  You can also accessorize your doll with pieces found within Delirium Manor.  Hold an accessory in your left hand and a glued doll in your right, and PUSH &amp;lt;accessory&amp;gt;.  Accessory pieces cannot be removed, but they can be overwritten.&lt;br /&gt;
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN.&lt;br /&gt;
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the doll may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Unglued Doll&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is an unfinished doll.  You can TURN the doll to select a piece, and PULL the doll to remove it.  You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together.  LOOK to see what is attached to the doll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Glued Doll&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a jointed wooden doll.  It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll Parts/ Unfinished Doll===&lt;br /&gt;
There are six total parts required to assemble a Whax doll:&lt;br /&gt;
* a plain doll torso&lt;br /&gt;
* a wooden doll left arm&lt;br /&gt;
* a wooden doll right arm&lt;br /&gt;
* a wooden doll left leg&lt;br /&gt;
* a wooden doll right leg&lt;br /&gt;
* a wooden doll head&lt;br /&gt;
&lt;br /&gt;
To assemble a doll, one must {{boldmono|DROP}} one of the doll parts onto the doll torso which will transition it into an &amp;quot;unfinished doll&amp;quot;. {{boldmono|PULLing}} all the parts from an unfinished doll will transition it back to &amp;quot;a plain doll torso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Drop/ Put |modifier2= (Part) on Torso/ Doll |1Pview= Grasping the torso firmly, you shove a wooden doll right arm into its proper place. |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | Turn || Torso&lt;br /&gt;
| You turn the doll torso over in your hand a few times and scrutinize its structure with a keen eye.  Nothing appears to be attached to the torso. || {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Unfinished doll&lt;br /&gt;
| You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.&lt;br /&gt;
&lt;br /&gt;
You are currently focused on the doll&#039;s right arm piece.  &#039;&#039;&#039;{{blue|Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.}}&#039;&#039;&#039; &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye.&lt;br /&gt;
&lt;br /&gt;
As the right arm is the only piece attached to the doll, turning it again won&#039;t do much, but you can PULL the doll to remove the right arm. &lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | PULL || N/A&lt;br /&gt;
| You yank forcefully on a wooden doll right arm, freeing it from the doll with a loud *POP*! || {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assembled Doll===&lt;br /&gt;
An assembled doll consists of a head, torso, right and left arms, and right and left legs, and appears as &amp;quot;an unfinished doll&amp;quot;. While assembled and before gluing it, the doll&#039;s pieces can be manipulated, removing and adding different parts if desired. Once glue has been applied, the doll becomes a [[#jointed wooden doll|glued doll]].  At this point in the assembly process, the individual parts may still be removed with {{boldmono|PULL}}.  However, an unfinished doll offers additional verb interactions.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Dance |modifier2= |1Pview= You hold your unfinished doll out in front of you and tilt it back and forth, causing its arms and legs to flop wildly.  Look!  It&#039;s dancing! |3Pview= XXX holds her unfinished doll out in front of her and tilts it back and forth, causing its arms and legs to flop wildly.  Look!  It&#039;s dancing! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Growl |modifier2= |1Pview= You curl your upper lip and growl menacingly at your unfinished doll.  It seems unimpressed. |3Pview= XXX curls her upper lip and growls menacingly at her unfinished doll. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Kiss |modifier2= |1Pview= Holding the doll firmly, you draw it slowly to your lips and kiss the doll gently on its cheek.  Aww! |3Pview= Holding it firmly, XXX draws her doll slowly to her lips and kisses it gently on its cheek.  Aww! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= Poke |modifier2= |1Pview= You poke your finger into the doll&#039;s empty chest cavity and wiggle it around.  Yep, it&#039;s definitely empty! |3Pview= XXX pokes her finger into her doll&#039;s empty chest cavity and wiggles it around. }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Glued Doll===&lt;br /&gt;
Once [[Whax glue|glue]] has been applied to an [[#Assembled Doll|assembled doll]], all of its parts are permanently attached to it and it becomes &amp;quot;a jointed wooden doll&amp;quot;.  A glued doll is capable of having [[Whax doll accessory|Whax doll features and clothing]] added to it.  {{boldmono|TURN}} usage transitions to a roleplay interaction.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | TURN&lt;br /&gt;
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.&amp;lt;br&amp;gt;You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye.  Nothing appears to be attached to the doll. || XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.&amp;lt;br&amp;gt;XXX turns her wooden doll over in her hand a few times, studying it intently.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Assembling a Doll===&lt;br /&gt;
Individual [[#Doll Part/ Unfinished Doll|parts]] must be added to a torso to assemble a doll.  A torso can support one head, a right and left arm, and a right and left leg.  Once [[#Assembled Doll|assembled]], [[Whax doll glue|glue]] can be added to the doll, turning it [[#Glued Doll|into a state]] that can wear [[Whax doll accessories]], which include basic features, clothing, and held items.  Applying glue to a doll is irreversible.&lt;br /&gt;
&lt;br /&gt;
To create a completed [[Whax doll]], a glued doll must have an infused [[Whax doll core|core]] placed inside its chest cavity.  Cores are infused by charging them with a wandering NPC inside of Delirium Manor.  In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout&#039;s private vault.  Otherwise, the following error occurs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;infuse core&lt;br /&gt;
This delicate procedure can only be done within the secret hideout&#039;s private vault.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding a core to a doll is irreversible.  The doll will permanently look like the NPC that was used to charge the infused core.  Make sure that you have charged it with the NPC you want before adding the core to the doll.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
* It cannot be altered by a mat all.&lt;br /&gt;
* Customizations, such as features, clothing, and accessories, are handled with [[Whax doll accessories]] only.&lt;br /&gt;
* The final appearance of the doll is determined by the [[Whax doll core|membranous grey core]] when inserted into it.&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
; Torso&lt;br /&gt;
The only body part that has a {{boldmono|LOOK}} to it is the torso.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This elongated, but shapely hunk of wood, appears to be the torso section of a doll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Assembled/ Unglued&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see an unfinished doll.&lt;br /&gt;
&lt;br /&gt;
Attached to the doll you see: a head, a right arm, a left arm, a right leg, and a left leg.&lt;br /&gt;
There is no core inside the chest cavity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Glued/ Jointed Wooden Doll&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a jointed wooden doll that has been glued together.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is no core inside the chest cavity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Glued Doll with Accessory Added&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a jointed wooden doll that has been glued together.  The doll is completely bald and has two empty sockets for eyes.  It has an empty hole where its nose should be.  It is wearing a thin faenor anklet.  It is holding nothing in its right hand and nothing in its left hand.&lt;br /&gt;
&lt;br /&gt;
There is no core inside the chest cavity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory&amp;diff=265432</id>
		<title>Whax doll accessory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory&amp;diff=265432"/>
		<updated>2026-09-20T16:02:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|scriptfamily=Whax doll items,Whax doll accessories&lt;br /&gt;
|relatedscript=Whax doll parts and assembly, Whax doll accessory case&lt;br /&gt;
|verb=LOOK,PUSH&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2017&lt;br /&gt;
|addinfo=They are designed to be worn on assembled and glued [[Whax doll]]s and include basic features, such as hair and eyes, as well as worn and held items.  Some accessories are also compatible with [[Quee Potato]]es.&lt;br /&gt;
|restrictions=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
The analyze will vary based on accessory type and worn location.  The below is meant as an example only.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the faenor anklet and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a doll accessory from Delirium Manor!  To use, hold an accessory in your right hand, a (glued/cored) doll in your left hand, and PUSH &amp;lt;accessory&amp;gt;.  Once an accessory is placed on your doll, it can be overwritten with another item of the same accessory type, but not removed.  Only one item is allowed for each area.  This item&#039;s type is: ANKLE&lt;br /&gt;
&lt;br /&gt;
REGISTER your accessory items individually, as they will not register with the doll.&lt;br /&gt;
&lt;br /&gt;
This faenor anklet cannot be altered or used as alter fodder.&lt;br /&gt;
&lt;br /&gt;
When placed on a doll, it will look like: a thin faenor anklet&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the anklet may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
Whax doll accessories include basic features, such as hair and eyes, as well as clothing and held items.  Accessories cannot be altered, however custom accessories can be acquired via [[Whax doll accessory mold|accessory molds]], which allow you to create doll-sized versions of existing items.  Accessories can be stored inside of an [[Whax doll accessory case|accessory case]].&lt;br /&gt;
&lt;br /&gt;
Once an accessory is put onto a Whax doll, it cannot be removed again.  A new accessory can be placed over top the existing one in the same slot, destroying accessory being replaced in the process.&lt;br /&gt;
&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUSH |modifier2= |1Pview=You adorn your wooden doll with some forest green brigandine.  |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&#039;&#039;&#039;Whax doll accessories&#039;&#039;&#039; allow for various forms of customizations with a wide variety of found or purchased accessories available at the [[Delirium Manor]] Gift Shop and occasionally at other [[festival]]s or [[pay event]]s.  Individual accessories are suitable to be worn only on specific parts of a Whax doll.  {{boldmono|ANALYZE}} will show where each accesory will fit on the doll.&lt;br /&gt;
&lt;br /&gt;
Once an accessory has been put on a Whax doll, it cannot be removed.  However, a new item can be put over an unwanted item, causing the unwanted item to be destroyed.  Each doll accessory can also be given to one of the wandering NPCs inside of [[Delirium Manor]] for [[general ticket]]s. (NPCs also occasionally get kicked out of the Manor to the free-to-access grounds.)&lt;br /&gt;
&lt;br /&gt;
Accessories cannot be altered.  Custom accessories can be made from existing items using [[Whax doll accessory mold|accessory molds]], which allow for creation of doll-sized versions of existing clothing or other items.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
Whax doll accessories cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
Whax doll accessories have a hard-coded {{boldmono|LOOK}}/ {{boldmono|SHOW}} which indicates they are doll size and where they can be worn on a doll.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You examine a thin faenor anklet.  It is perfectly sized for a doll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/List of items|List of items]] - Player-compiled list of found or purchased Whax doll accessories&lt;br /&gt;
* [[Whax doll]]&lt;br /&gt;
* [[Quee Potato]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265431</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265431"/>
		<updated>2026-09-20T15:56:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
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  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
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{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[#Restrictions|Item Restrictions]]&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} {{#if: {{#pos:{{{scriptfamily|}}}|,}} | families | family }} of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory_mold&amp;diff=265430</id>
		<title>Whax doll accessory mold</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory_mold&amp;diff=265430"/>
		<updated>2026-09-20T15:48:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Usage Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|tiers=2&lt;br /&gt;
|customization=item&lt;br /&gt;
|scriptfamily=Whax doll items,Whax doll accessories&lt;br /&gt;
|relatedscript=Whax doll accessory&lt;br /&gt;
|verb=PUSH&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|addinfo={{PAGENAME}}s allow for the creation of doll-sized versions of existing clothing and other items, suitable for use with a [[Whax doll parts and assembly#Glued doll|Whax doll]] from [[Delirium Manor]] and [[Quee Potato]]es.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
===Square Mold (Tier 1)===&lt;br /&gt;
Square molds of clay are more common and can create a doll-sized version of an item made of more common [[material]]s.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your square mold and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This mold will create a miniature (non-scripted, if applicable) duplicate of a held item. If the item is not a wearable item, (ie: a weapon or some other held item) then it will be created as an item for the left/right hand. TURN the copied item to switch it between hands.&lt;br /&gt;
&lt;br /&gt;
Some items may be crafted from materials too rare to be copied by the mold. Front-worn items and undershirts are ineligible for copying.&lt;br /&gt;
&lt;br /&gt;
Miniature duplicates created by the mold are *only* usable on Delirium Manor dolls. After you create a miniature replica, LOOK at the item to see what it will look like when added to your doll.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rectangular Mold (Tier 2)===&lt;br /&gt;
Rectangular molds of clay are a more advanced form of the square mold and can be used to copy any material.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your rectangular mold and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This mold will create a miniature (non-scripted, if applicable) duplicate of a held item. If the item is not a wearable item, (ie: a weapon or some other held item) then it will be created as an item for the left/right hand. TURN the copied item to switch it between hands.&lt;br /&gt;
&lt;br /&gt;
All materials are eligible for copying with this mold. (Tier 2) Front-worn items and undershirts are ineligible for copying.&lt;br /&gt;
&lt;br /&gt;
Miniature duplicates created by the mold are *only* usable on Delirium Manor dolls. After you create a miniature replica, LOOK at the item to see what it will look like when added to your doll. One your duplicate is created, it will be called a &amp;quot;doll-sized whatever&amp;quot;, but once the accessory is attached to your doll, it will have the full description of the item you copied.&lt;br /&gt;
&lt;br /&gt;
To use a rectangular mold of clay, hold the item to be copied in your left hand and the mold in your right hand, and PUSH MOLD.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
The duplicate item created from the mold will always be &amp;quot;a doll-sized &amp;lt;item&amp;gt;&amp;quot;, but the original item&#039;s description is stored for the doll. This can be seen when {{boldmono|[[LOOK]]ing}} at the copied item.  Once placed on a doll, &amp;quot;doll-sized&amp;quot; is dropped.&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2 | PUSH || Pending Confirmation&lt;br /&gt;
|You are about to create a doll-sized duplicate of &#039;&#039;a glowing shadowglass phylactery&#039;&#039;.  While the full description of the miniature replica will be stored, the created item will appear only as a &amp;quot;doll-sized &amp;lt;noun&amp;gt;&amp;quot;, but once the accessory is placed on an appropriate doll, the description will appear as the original item.  LOOK will show you the stored description.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are sure you want to do this, please repeat your command within 15 seconds! || {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! Confirmed&lt;br /&gt;
| Holding a square mold of clay securely in your hand, you press your &#039;&#039;shadowglass phylactery&#039;&#039; firmly against the pliable material, which transforms into a miniature replica of your &#039;&#039;phylactery&#039;&#039;. || {{addmetext}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
As [[Whax doll accessory|Whax doll accessories]] cannot be [[alter]]ed at all, these molds allow for more customized items.  GM Haliste created a &#039;&#039;&#039;square mold of clay&#039;&#039;&#039; and a &#039;&#039;&#039;rectangular mold of clay&#039;&#039;&#039; that can be {{boldmono|PUSHed}} with a target item in hand to create a copy of the desired item to use as a Whax doll accessory.&lt;br /&gt;
&lt;br /&gt;
Square molds of clay are more common and can create a doll-sized version of an item made of more common materials.  The Rectangular molds of clay are a more advanced form of the square mold and can be used to copy any material.  Users of square molds cannot copy an item containing any material classified as [[Material rarity|rare]] or higher.&lt;br /&gt;
&lt;br /&gt;
The duplicate item created from the clay will always be &amp;quot;a doll-sized &amp;lt;item&amp;gt;&amp;quot;, but the original item&#039;s description is stored for the doll. This can be seen when {{boldmono|[[LOOK]]ing}} at the copied item.  Once placed on a doll, &amp;quot;doll-sized&amp;quot; is dropped.&lt;br /&gt;
&lt;br /&gt;
Whax doll accessory molds are &#039;&#039;&#039;single use&#039;&#039;&#039; and will be destroyed as part of the process of creating the resulting Whax doll accessory.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll]]&lt;br /&gt;
* [[Quee Potato]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessories&amp;diff=265429</id>
		<title>Whax doll accessories</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessories&amp;diff=265429"/>
		<updated>2026-09-20T15:36:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} are accessories that can be used with [[Whax doll parts and assembly|Whax dolls]] and [[Quee Potato]]es.&lt;br /&gt;
&lt;br /&gt;
==List of Applicable Scripts==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Has script family::Whax doll accessories]]&lt;br /&gt;
 | ?Item script=Type&lt;br /&gt;
 | ?Item script category=Category&lt;br /&gt;
 | ?Item script classification=Classification&lt;br /&gt;
 | ?Item script tiers=Total Tiers&lt;br /&gt;
 | ?Item script unlock=How to Unlock&lt;br /&gt;
 | mainlabel= Script Page&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item script families]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265428</id>
		<title>Whax doll items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265428"/>
		<updated>2026-09-20T15:35:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* List of Applicable Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in 2016 through [[Delirium Manor]], &#039;&#039;&#039;Whax dolls&#039;&#039;&#039; required characters to [[search]] within a dollhouse to find pieces to be combined.  The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires [[Whax doll glue|glue]] (a &#039;&#039;glass bottle of blue ooze&#039;&#039;) to be considered fully [[Whax doll parts and assembly#Glued Doll|assembled and useable]].  To fully unlock the doll&#039;s abilities and turn it into a completed [[Whax doll]], a [[Whax doll core|core]] (a &#039;&#039;membranous grey core&#039;&#039;) needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a [[Whax doll key|key]] to turn to activate it.  At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for them to wear a variety of [[Whax doll accessories]], which included additional features such as eyes, ears, and nose, as well as worn or held items.  Whax dolls were created by GM Haliste.&lt;br /&gt;
&lt;br /&gt;
==Assembling a [[Whax doll]]==&lt;br /&gt;
Individual [[Whax doll parts and assembly|parts]] must be added to a torso to assemble a doll.  A torso can support one head, a right and left arm, and a right and left leg.  Once [[Whax doll parts and assembly#Assembled Doll|assembled]], [[Whax doll glue|glue]] can be added to the doll, turning it [[Whax doll parts and assembly#Glued Doll|into a state]] that can wear [[Whax doll accessory|Whax doll accessories]], which include basic features, clothing, and held items.  Applying glue to a doll is irreversible.&lt;br /&gt;
&lt;br /&gt;
To create a [[Whax doll|Completed Whax doll]], a glued doll must have an infused [[Whax doll core|core]] placed inside its chest cavity.  Cores are infused by charging them with a wandering NPC inside of Delirium Manor.  In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout&#039;s private vault.  Otherwise, the following error occurs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;infuse core&lt;br /&gt;
This delicate procedure can only be done within the secret hideout&#039;s private vault.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding a core to a doll is irreversible.  The doll will permanently look like the NPC that was used to charge the infused core.  Make sure that you have charged it with the NPC you want before adding the core to the doll.&lt;br /&gt;
&lt;br /&gt;
==List of Applicable Scripts==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Has script family::Whax doll items]]&lt;br /&gt;
 | ?Item script=Type&lt;br /&gt;
 | ?Item script category=Category&lt;br /&gt;
 | ?Item script classification=Classification&lt;br /&gt;
 | ?Item script tiers=Total Tiers&lt;br /&gt;
 | ?Item script unlock=How to Unlock&lt;br /&gt;
 | ?Has permifier cost=[[PERM-ifier]] Cost&lt;br /&gt;
 | mainlabel= Script Page&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item script families]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory_mold&amp;diff=265427</id>
		<title>Whax doll accessory mold</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory_mold&amp;diff=265427"/>
		<updated>2026-09-20T15:34:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|tiers=2&lt;br /&gt;
|customization=item&lt;br /&gt;
|scriptfamily=Whax doll items,Whax doll accessories&lt;br /&gt;
|relatedscript=Whax doll accessory&lt;br /&gt;
|verb=PUSH&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|addinfo={{PAGENAME}}s allow for the creation of doll-sized versions of existing clothing and other items, suitable for use with a [[Whax doll parts and assembly#Glued doll|Whax doll]] from [[Delirium Manor]] and [[Quee Potato]]es.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
===Square Mold (Tier 1)===&lt;br /&gt;
Square molds of clay are more common and can create a doll-sized version of an item made of more common [[material]]s.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your square mold and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This mold will create a miniature (non-scripted, if applicable) duplicate of a held item. If the item is not a wearable item, (ie: a weapon or some other held item) then it will be created as an item for the left/right hand. TURN the copied item to switch it between hands.&lt;br /&gt;
&lt;br /&gt;
Some items may be crafted from materials too rare to be copied by the mold. Front-worn items and undershirts are ineligible for copying.&lt;br /&gt;
&lt;br /&gt;
Miniature duplicates created by the mold are *only* usable on Delirium Manor dolls. After you create a miniature replica, LOOK at the item to see what it will look like when added to your doll.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rectangular Mold (Tier 2)===&lt;br /&gt;
Rectangular molds of clay are a more advanced form of the square mold and can be used to copy any material.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your rectangular mold and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This mold will create a miniature (non-scripted, if applicable) duplicate of a held item. If the item is not a wearable item, (ie: a weapon or some other held item) then it will be created as an item for the left/right hand. TURN the copied item to switch it between hands.&lt;br /&gt;
&lt;br /&gt;
All materials are eligible for copying with this mold. (Tier 2) Front-worn items and undershirts are ineligible for copying.&lt;br /&gt;
&lt;br /&gt;
Miniature duplicates created by the mold are *only* usable on Delirium Manor dolls. After you create a miniature replica, LOOK at the item to see what it will look like when added to your doll. One your duplicate is created, it will be called a &amp;quot;doll-sized whatever&amp;quot;, but once the accessory is attached to your doll, it will have the full description of the item you copied.&lt;br /&gt;
&lt;br /&gt;
To use a rectangular mold of clay, hold the item to be copied in your left hand and the mold in your right hand, and PUSH MOLD.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the mold may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2 | PUSH || Pending Confirmation&lt;br /&gt;
|You are about to create a doll-sized duplicate of &#039;&#039;a glowing shadowglass phylactery&#039;&#039;.  While the full description of the miniature replica will be stored, the created item will appear only as a &amp;quot;doll-sized &amp;lt;noun&amp;gt;&amp;quot;, but once the accessory is placed on an appropriate doll, the description will appear as the original item.  LOOK will show you the stored description.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are sure you want to do this, please repeat your command within 15 seconds! || {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! Confirmed&lt;br /&gt;
| Holding a square mold of clay securely in your hand, you press your &#039;&#039;shadowglass phylactery&#039;&#039; firmly against the pliable material, which transforms into a miniature replica of your &#039;&#039;phylactery&#039;&#039;. || {{addmetext}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
As [[Whax doll accessory|Whax doll accessories]] cannot be [[alter]]ed at all, these molds allow for more customized items.  GM Haliste created a &#039;&#039;&#039;square mold of clay&#039;&#039;&#039; and a &#039;&#039;&#039;rectangular mold of clay&#039;&#039;&#039; that can be {{boldmono|PUSHed}} with a target item in hand to create a copy of the desired item to use as a Whax doll accessory.&lt;br /&gt;
&lt;br /&gt;
Square molds of clay are more common and can create a doll-sized version of an item made of more common materials.  The Rectangular molds of clay are a more advanced form of the square mold and can be used to copy any material.  Users of square molds cannot copy an item containing any material classified as [[Material rarity|rare]] or higher.&lt;br /&gt;
&lt;br /&gt;
The duplicate item created from the clay will always be &amp;quot;a doll-sized &amp;lt;item&amp;gt;&amp;quot;, but the original item&#039;s description is stored for the doll. This can be seen when {{boldmono|[[LOOK]]ing}} at the copied item.  Once placed on a doll, &amp;quot;doll-sized&amp;quot; is dropped.&lt;br /&gt;
&lt;br /&gt;
Whax doll accessory molds are &#039;&#039;&#039;single use&#039;&#039;&#039; and will be destroyed as part of the process of creating the resulting Whax doll accessory.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll]]&lt;br /&gt;
* [[Quee Potato]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory_case&amp;diff=265426</id>
		<title>Whax doll accessory case</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory_case&amp;diff=265426"/>
		<updated>2026-09-20T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Container&lt;br /&gt;
|type=Storage&lt;br /&gt;
|tiers=3&lt;br /&gt;
|unlocks=Certificate&lt;br /&gt;
|scriptfamily=Whax doll items,Whax doll accessories&lt;br /&gt;
|relatedscript=Whax doll accessory&lt;br /&gt;
|verb=PULL,PUT,TURN&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|addinfo=Tier upgrades can be found while {{boldmono|SEARCHing}} the manor and will increase the capacity of the {{PAGENAME}}, with tier 3 maxing out at 50 total doll parts and accessories.&lt;br /&gt;
|restrictions=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The creator has also provided the following information:&lt;br /&gt;
This case will store collectible doll pieces and accessories from Delirium Manor.  Charged cores and glued dolls will not fit inside the case.  Alterations are fine as long as it remains a belt-worn box-type container.  No sacks, satchels, bags, etc.&lt;br /&gt;
&lt;br /&gt;
Use TURN to rotate through the trays, and use PULL to remove an item from the selected tray.&lt;br /&gt;
&lt;br /&gt;
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space!  However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded.  You must REGISTER those items separately, before placing them inside your container.  Despite any messages below, this item cannot be lightened or deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PULL |modifier2= N/A |1Pview= You carefully reach into your case and remove some forest green brigandine from its holding tray. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUT |modifier2= Item in Case |1Pview= You rotate through your case&#039;s and find an empty tray.  You place some forest green brigandine securely within your case. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TURN |modifier2= N/A |1Pview= Gears within your doll case whir softly as a tray stamped with the words &amp;quot;some forest green brigandine&amp;quot; rotates around a slender axle and moves to the top.  Pieces rattle around as the tray settles into place. |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
Accessory cases have a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  Cycling between the different trays in the accessory case via {{boldmono|TURN}} will cause the currently selected item to be featured in its {{boldmono|LOOK}}.  Once an accessory has been placed inside, it can be removed after selecting it via {{boldmono|TURN}} and then using {{boldmono|PULL}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{Addmetext}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessories&amp;diff=265425</id>
		<title>Whax doll accessories</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessories&amp;diff=265425"/>
		<updated>2026-09-20T15:22:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265424</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265424"/>
		<updated>2026-09-20T15:20:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} {{#if: {{#pos:{{{scriptfamily|}}}|,}} | families | family }} of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265423</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265423"/>
		<updated>2026-09-20T15:20:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Undo revision 265422 by GS4-XERAPHINA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} family of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265422</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265422"/>
		<updated>2026-09-20T15:20:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} {{#ifexpr: {{#arraylength:myitems}} = 1 | family | families }} of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265421</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265421"/>
		<updated>2026-09-20T15:19:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Undo revision 265420 by GS4-XERAPHINA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} family of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265420</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265420"/>
		<updated>2026-09-20T15:17:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} {{#ifeq: {{#arraylength:myitems}} | 1 | family | families }} of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265419</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265419"/>
		<updated>2026-09-20T15:17:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Undo revision 265418 by GS4-XERAPHINA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} family of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265418</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265418"/>
		<updated>2026-09-20T15:15:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} {{#ifexpr: {{#arraylength:myitems}} &amp;gt; 1 | families | family }} of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265417</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265417"/>
		<updated>2026-09-20T15:13:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Undo revision 265416 by GS4-XERAPHINA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} family of scripts |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265416</id>
		<title>Template:ItemScriptInfo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:ItemScriptInfo&amp;diff=265416"/>
		<updated>2026-09-20T15:12:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in creating and editing item script articles.  For information on template use, please see the [[Gswiki:Style guide/Item scripts|item scripts style guide]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; | {{PAGENAME}} Information&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Category&lt;br /&gt;
| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; | {{#arraymap:{{{category|}}}|,|x|[[Item script category::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Class&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{class|}}}|,|x|[[Item script classification::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Type&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{type|}}}|,|x|[[Item script type::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{tiers|}}} | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Tiers&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script tiers::{{{tiers}}}]]&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} How to Unlock&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{unlocks|}}}|,|x|[[Item script unlock::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{customization|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Customizable&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{relatedscript|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Related Scripts&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{relatedscript|}}}|,|x|[[x]]|,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{addorswap|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Add or Swap Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{addorswap|}}}|,|x|[[Script add or swap eligible::x]] |,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{attunement|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Attunement&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Item script attunement::{{{attunement|}}}]] - [[Item script attunement type::{{{attunetype}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#if: {{{safety|}}} |&lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Safety Feature&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} [[Has safety feature::{{{safety|}}}]]&lt;br /&gt;
  {{!}}- |}}&lt;br /&gt;
{{#ifeq: {{lc:{{{restrictions|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Item Restrictions&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has restrictions::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#ifeq: {{lc:{{{loresong|}}}}} | yes&lt;br /&gt;
  | &lt;br /&gt;
  ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} Loresong Available&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has loresong::true| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
{{#if: {{{permifiercost|}}} |&lt;br /&gt;
  ! ! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; {{!}} [[PERM-ifier]] Eligible&lt;br /&gt;
  {{!}} align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} ✓ [[Has permifier cost::{{{permifiercost|}}}| ]][[Is permifier eligible::True| ]]&lt;br /&gt;
  {{!}}- }}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{verb|}}} |&lt;br /&gt;
  {{{!}} style=&amp;quot;max-width: 12%; min-width: 16em; width: 20em; margin: 10px 1px 10px 10px; background:#FFF; float:right; clear: right; border-style: solid; border-width: 1px; font-size: 95%; padding: 1px&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;background:#005682; color: white; font-size: larger; text-align: center;&amp;quot; {{!}} Verbs Used&lt;br /&gt;
  {{!}}-&lt;br /&gt;
  {{!}} scope=&amp;quot;row&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; {{!}} {{#arraymap:{{{verb|}}}|,|x|[[Verb:x|x]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
  {{!}}} |}}&lt;br /&gt;
The &#039;&#039;&#039;{{#ifeq: {{{propername|}}} | yes | {{PAGENAME}} | {{lcfirst:{{PAGENAME}}}}}}&#039;&#039;&#039; is a {{lowercase|{{#arraydefine:myitems|{{{category|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{type|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} {{lowercase|{{#arraydefine:myitems|{{{itemscript|}}}|,}}{{#arrayprint:myitems| |x|[[Item script::x]]|print=pretty}}}}{{#if: {{{class|}}} | &amp;amp;nbsp;that applies to {{lowercase|{{#arraydefine:myitems|{{{class|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}} items |}}{{#if: {{{scriptfamily|}}} | , and is part of the {{#arraydefine:myitems|{{{scriptfamily|}}}|,}}{{#if: {{#arraylength:myitems}} | {{#ifeq: {{#arraylength:myitems}} | 1 | {{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} family of scripts | {{#arrayprint:myitems| |x|[[Has script family::x]]|print=pretty}} families of scripts }} | }} |}}.  {{#if: {{{releasevenue|}}} | It was originally released at [[{{{releasevenue}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;{{{releasedate}}} |}}{{#if: {{{origmerch|}}} | &amp;amp;nbsp;by [[{{{origmerch}}}]] |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest |}}. | {{#if: {{{origmerch|}}} | It was originally released by [[{{{origmerch}}}]]{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}}{{#if: {{{quest|}}} | &amp;amp;nbsp;as part of the [[{{{quest}}}]] quest | {{#switch: {{{giftvault|}}} | vault=&amp;amp;nbsp;as part of an [[Has special release::vault|event vault]]|}} }}.|}} |}}  {{#switch: {{{giftvault|}}} | giftbox=It was originally released{{#if: {{{releasedate|}}} | &amp;amp;nbsp;in {{{releasedate}}} |}} as part of a [[giftboxes|giftbox]]. |}}{{#switch: {{{type|}}} | Feature altering = It can temporarily alter a character&#039;s {{lowercase|{{#arraydefine:myitems|{{{features|}}}|,}}{{#arrayprint:myitems| |x|[[Item script feature alter::x]]|print=pretty}}}}. |}}  {{#if: {{{customization|}}} | The following facets are able to be customized by a merchant: {{lowercase|{{#arraydefine:myitems|{{{customization|}}}|,}}{{#arrayprint:myitems| |x|x|print=pretty}}}}. |}} {{#if: {{{safety|}}} | Items with this script can be [[Verb:DROP|{{boldmono|PUT}}]] on the ground for a limited duration, during which other players and the janitor cannot pick them up{{#switch: {{{safety|}}} | All Mine = , as long as the player remains in the room. | Stay Put = .  {{#arraymap: {{{category|}}}|,|x|{{#switch:x | Private property = Private property owners may [[Verb:PLACE|{{boldmono|PLACE}}]] it semi-permanently within their respective properties. | #default = }} |}} |}} |}} {{#if: {{{addinfo|}}} | {{#ifexpr: {{#len: {{{addinfo|}}} }} &amp;gt; 250 | &#039;&#039;&#039;{{red|Error: Free text exceeds 250 character limit.}}&#039;&#039;&#039; | {{{addinfo|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Item scripts]]&amp;lt;/includeonly&amp;gt; {{#arraymap:{{{category|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{class|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#arraymap:{{{type|}}}|,|x|[[Category:x item scripts]] |&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;}} {{#switch: {{{addorswap|}}} | &lt;br /&gt;
Add = [[Category:Addable item scripts]] | add = [[Category:Addable item scripts]] | Swap = [[Category:Swappable item scripts]] | swap = Swappable item scripts]] |}} {{#if: {{{attunement|}}} | [[Category:Attuning item scripts]] |}} {{#arraymap: {{{itemscript|}}}|,|x|{{#switch:x| flourish = [[Category:Item flourishes]] | Flourish = [[Category:Item flourishes]] | #default = }}}} {{#if: {{{quest|}}} | [[Category:Quest item scripts]] |}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CP Code==&lt;br /&gt;
{{#section:Gswiki:Style guide/Item scripts|cpcode}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory_mold&amp;diff=265415</id>
		<title>Whax doll accessory mold</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory_mold&amp;diff=265415"/>
		<updated>2026-09-20T15:08:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory_case&amp;diff=265414</id>
		<title>Whax doll accessory case</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory_case&amp;diff=265414"/>
		<updated>2026-09-20T15:07:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Container&lt;br /&gt;
|type=Storage&lt;br /&gt;
|tiers=3&lt;br /&gt;
|unlocks=Certificate&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|relatedscript=Whax doll accessory&lt;br /&gt;
|verb=PULL,PUT,TURN&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|addinfo=Tier upgrades can be found while {{boldmono|SEARCHing}} the manor and will increase the capacity of the {{PAGENAME}}, with tier 3 maxing out at 50 total doll parts and accessories.&lt;br /&gt;
|restrictions=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The creator has also provided the following information:&lt;br /&gt;
This case will store collectible doll pieces and accessories from Delirium Manor.  Charged cores and glued dolls will not fit inside the case.  Alterations are fine as long as it remains a belt-worn box-type container.  No sacks, satchels, bags, etc.&lt;br /&gt;
&lt;br /&gt;
Use TURN to rotate through the trays, and use PULL to remove an item from the selected tray.&lt;br /&gt;
&lt;br /&gt;
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space!  However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded.  You must REGISTER those items separately, before placing them inside your container.  Despite any messages below, this item cannot be lightened or deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PULL |modifier2= N/A |1Pview= You carefully reach into your case and remove some forest green brigandine from its holding tray. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUT |modifier2= Item in Case |1Pview= You rotate through your case&#039;s and find an empty tray.  You place some forest green brigandine securely within your case. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TURN |modifier2= N/A |1Pview= Gears within your doll case whir softly as a tray stamped with the words &amp;quot;some forest green brigandine&amp;quot; rotates around a slender axle and moves to the top.  Pieces rattle around as the tray settles into place. |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
Accessory cases have a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  Cycling between the different trays in the accessory case via {{boldmono|TURN}} will cause the currently selected item to be featured in its {{boldmono|LOOK}}.  Once an accessory has been placed inside, it can be removed after selecting it via {{boldmono|TURN}} and then using {{boldmono|PULL}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{Addmetext}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265413</id>
		<title>Whax doll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265413"/>
		<updated>2026-09-20T14:58:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering, Glamour&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|verb=BLUSH,CHEER,CRY,DANCE,FLAIL,FROWN,GAZE,GASP,GIGGLE,GRIN,GROWL,HUG,KISS,LAUGH,LICK,NOD,PANIC,PINCH,POKE,PONDER,PULL,PURR,SCREAM,SMILE,SHAKE,SNORT,WAVE,YELL,PRAY&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=A complete Whax doll is considered an auction quality item.  When &amp;quot;inside the doll&amp;quot;, it behaves as a feature altering and glamour item, but is more like a puppet than truly either.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This &#039;&#039;exemplar&#039;&#039; doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH &amp;lt;accessory&amp;gt;.  Accessories cannot be removed, but they can be overwritten.&lt;br /&gt;
&lt;br /&gt;
Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.&lt;br /&gt;
&lt;br /&gt;
Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= N/A |1Pview= Holding your exemplar doll out in front of you, you tilt the doll back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |3Pview= XXX holds her exemplar doll out in front of her and tilts it back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GROWL |modifier2= N/A |1Pview= You curl your upper lip and growl menacingly at your exemplar doll.  In response, your doll growls back fiercely at you. |3Pview= XXX curls her upper lip and growls menacingly at her exemplar doll.  In response, her exemplar doll growls back fiercely at her. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= HUG |modifier2= N/A |1Pview= You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you.  You can hear chattering followed by a quiet, hollow moaning.  As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |3Pview= As XXX hugs her exemplar doll you can hear quiet, hollow moaning. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= N/A |1Pview= You draw your exemplar doll slowly to your lips and kiss it gently on the cheek.  Without any warning, the doll&#039;s right arm swings up and whacks you on the cheek.  OW! |3Pview= XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek.  Suddenly, the doll&#039;s right arm swings up and whacks her on the cheek! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PINCH |modifier2= N/A |1Pview= You squeeze your exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. |3Pview= XXX squeezes her exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= N/A |1Pview= You poke your finger into the exemplar doll&#039;s chest cavity and press it against the spongy core.  It squishes noisily. |3Pview= XXX pokes her finger into her exemplar doll&#039;s chest cavity.  You hear a disconcerting *squish* sound. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= N/A |1Pview=  |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | PULL || No key&lt;br /&gt;
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can&#039;t seem to get a good grip on the squishy core.  Maybe you should try winding it up with a key. || N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | With [[Whax doll key]]&lt;br /&gt;
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core.  It jiggles vigorously in your hand, and you begin to feel very strange.&amp;lt;br&amp;gt;Your body convulses, painfully distorting into unnatural positions.  You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box.  Your surroundings have changed drastically.&amp;lt;br&amp;gt;Despite being unable to move normally, you are still able to seek HELP. || With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll.  It jiggles vigorously in her hand.&amp;lt;br&amp;gt;Suddenly, XXX&#039;s body contorts and convulses into unnatural positions.  She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Swap places with the doll after it has been animated with a key.  See [[#Within the Doll|below for more information on what you can do while inside the doll]].&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Within the Doll===&lt;br /&gt;
All actions will be viewed as if peering through a familiar.  Command usage is {{boldmono|(VERB) CORE}}.  This does not include individual doll ambients based on NPC attunement.  You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;If you want out of the doll&#039;s body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.&lt;br /&gt;
&lt;br /&gt;
Despite being trapped in a doll&#039;s body, there are still numerous things you can do.&lt;br /&gt;
&lt;br /&gt;
BLUSH    CHEER    CRY     DANCE&lt;br /&gt;
FLAIL    FROWN    GAZE    GASP&lt;br /&gt;
GIGGLE   GRIN     GROWL   LAUGH&lt;br /&gt;
LICK     NOD      PANIC   PONDER&lt;br /&gt;
PURR     SCREAM   SMILE&lt;br /&gt;
SHAKE {option}&lt;br /&gt;
      {HEAD}  {BODY}  {FIST}&lt;br /&gt;
SNORT    WAVE     YELL &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Verb Interactions&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | BLUSH || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll blushes profusely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CHEER || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cheers victoriously!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CRY || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll suddenly cries uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | DANCE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flops its arms up and down and kicks its legs back and forth.  Was that a lame attempt at dancing?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FLAIL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flails its arms wildly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FROWN || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll frowns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GAZE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gazes around curiously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GASP || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gasps!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GIGGLE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll giggles with child-like glee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GRIN || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll grins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GROWL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll growls ferociously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LAUGH || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll laughs nervously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LICK || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll sticks out its tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | NOD || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PANIC || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nervously scans its surroundings as its face fills with a panic-stricken look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cocks its head to the side and ponders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PURR || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SCREAM || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll screams loudly!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SMILE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll smiles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4 | SHAKE || None&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll trembles fearfully.&lt;br /&gt;
|-&lt;br /&gt;
! Head&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its head.&lt;br /&gt;
|-&lt;br /&gt;
! Body&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shimmies.&lt;br /&gt;
|-&lt;br /&gt;
! Fist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its fist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SNORT || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll snorts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WAVE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll waves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | YELL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll yells!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=3 |PRAY || Requires Confirmation&lt;br /&gt;
|Your prayers to leave the doll&#039;s body will be answered {{blue|if you repeat the command within 15 seconds.}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Confirmed&lt;br /&gt;
| An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. ||A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, &amp;quot;Noooooo!&amp;quot;  In a flash, she disappears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX appears in a flash, attempting to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Can be used to exit your doll prior to the timer on your key running out.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is a small pink mass tucked into the doll&#039;s chest cavity and a key slot along its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delirium Manor]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265412</id>
		<title>Whax doll items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265412"/>
		<updated>2026-09-20T14:56:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* List of Applicable Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in 2016 through [[Delirium Manor]], &#039;&#039;&#039;Whax dolls&#039;&#039;&#039; required characters to [[search]] within a dollhouse to find pieces to be combined.  The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires [[Whax doll glue|glue]] (a &#039;&#039;glass bottle of blue ooze&#039;&#039;) to be considered fully [[Whax doll parts and assembly#Glued Doll|assembled and useable]].  To fully unlock the doll&#039;s abilities and turn it into a completed [[Whax doll]], a [[Whax doll core|core]] (a &#039;&#039;membranous grey core&#039;&#039;) needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a [[Whax doll key|key]] to turn to activate it.  At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for them to wear a variety of [[Whax doll accessories]], which included additional features such as eyes, ears, and nose, as well as worn or held items.  Whax dolls were created by GM Haliste.&lt;br /&gt;
&lt;br /&gt;
==Assembling a [[Whax doll]]==&lt;br /&gt;
Individual [[Whax doll parts and assembly|parts]] must be added to a torso to assemble a doll.  A torso can support one head, a right and left arm, and a right and left leg.  Once [[Whax doll parts and assembly#Assembled Doll|assembled]], [[Whax doll glue|glue]] can be added to the doll, turning it [[Whax doll parts and assembly#Glued Doll|into a state]] that can wear [[Whax doll accessory|Whax doll accessories]], which include basic features, clothing, and held items.  Applying glue to a doll is irreversible.&lt;br /&gt;
&lt;br /&gt;
To create a [[Whax doll|Completed Whax doll]], a glued doll must have an infused [[Whax doll core|core]] placed inside its chest cavity.  Cores are infused by charging them with a wandering NPC inside of Delirium Manor.  In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout&#039;s private vault.  Otherwise, the following error occurs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;infuse core&lt;br /&gt;
This delicate procedure can only be done within the secret hideout&#039;s private vault.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding a core to a doll is irreversible.  The doll will permanently look like the NPC that was used to charge the infused core.  Make sure that you have charged it with the NPC you want before adding the core to the doll.&lt;br /&gt;
&lt;br /&gt;
==List of Applicable Scripts==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Has script family::Whax doll items]]&lt;br /&gt;
 | ?Item script=Type&lt;br /&gt;
 | ?Item script category=Category&lt;br /&gt;
 | ?Item script classification=Classification&lt;br /&gt;
 | ?Item script tiers=Total Tiers&lt;br /&gt;
 | ?Item script unlock=How to Unlock&lt;br /&gt;
 | ?Has permifier cost&lt;br /&gt;
 | mainlabel= Script Page&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item script families]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_accessory_case&amp;diff=265411</id>
		<title>Whax doll accessory case</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_accessory_case&amp;diff=265411"/>
		<updated>2026-09-20T14:54:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new item script format and template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Container&lt;br /&gt;
|type=Storage&lt;br /&gt;
|tiers=3&lt;br /&gt;
|unlocks=Certificate&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|relatedscript=Whax doll accessory&lt;br /&gt;
|verb=PULL,PUT,TURN&lt;br /&gt;
|addinfo=Tier upgrades increase the capacity of the {{PAGENAME}}, with tier 3 maxing out at 50 total doll parts and accessories.&lt;br /&gt;
|restrictions=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The creator has also provided the following information:&lt;br /&gt;
This case will store collectible doll pieces and accessories from Delirium Manor.  Charged cores and glued dolls will not fit inside the case.  Alterations are fine as long as it remains a belt-worn box-type container.  No sacks, satchels, bags, etc.&lt;br /&gt;
&lt;br /&gt;
Use TURN to rotate through the trays, and use PULL to remove an item from the selected tray.&lt;br /&gt;
&lt;br /&gt;
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space!  However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded.  You must REGISTER those items separately, before placing them inside your container.  Despite any messages below, this item cannot be lightened or deepened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PULL |modifier2= N/A |1Pview= You carefully reach into your case and remove some forest green brigandine from its holding tray. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PUT |modifier2= Item in Case |1Pview= You rotate through your case&#039;s and find an empty tray.  You place some forest green brigandine securely within your case. |3Pview=  }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TURN |modifier2= N/A |1Pview= Gears within your doll case whir softly as a tray stamped with the words &amp;quot;some forest green brigandine&amp;quot; rotates around a slender axle and moves to the top.  Pieces rattle around as the tray settles into place. |3Pview=  }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
Accessory cases have a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  Cycling between the different trays in the accessory case via {{boldmono|TURN}} will cause the currently selected item to be featured in its {{boldmono|LOOK}}.  Once an accessory has been placed inside, it can be removed after selecting it via {{boldmono|TURN}} and then using {{boldmono|PULL}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{Addmetext}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265410</id>
		<title>Whax doll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265410"/>
		<updated>2026-09-20T14:50:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Within the Doll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering, Glamour&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|verb=BLUSH,CHEER,CRY,DANCE,FLAIL,FROWN,GAZE,GASP,GIGGLE,GRIN,GROWL,HUG,KISS,LAUGH,LICK,NOD,PANIC,PINCH,POKE,PONDER,PULL,PURR,SCREAM,SMILE,SHAKE,SNORT,WAVE,YELL,PRAY&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=A complete Whax doll is considered an auction quality item.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This &#039;&#039;exemplar&#039;&#039; doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH &amp;lt;accessory&amp;gt;.  Accessories cannot be removed, but they can be overwritten.&lt;br /&gt;
&lt;br /&gt;
Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.&lt;br /&gt;
&lt;br /&gt;
Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= N/A |1Pview= Holding your exemplar doll out in front of you, you tilt the doll back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |3Pview= XXX holds her exemplar doll out in front of her and tilts it back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GROWL |modifier2= N/A |1Pview= You curl your upper lip and growl menacingly at your exemplar doll.  In response, your doll growls back fiercely at you. |3Pview= XXX curls her upper lip and growls menacingly at her exemplar doll.  In response, her exemplar doll growls back fiercely at her. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= HUG |modifier2= N/A |1Pview= You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you.  You can hear chattering followed by a quiet, hollow moaning.  As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |3Pview= As XXX hugs her exemplar doll you can hear quiet, hollow moaning. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= N/A |1Pview= You draw your exemplar doll slowly to your lips and kiss it gently on the cheek.  Without any warning, the doll&#039;s right arm swings up and whacks you on the cheek.  OW! |3Pview= XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek.  Suddenly, the doll&#039;s right arm swings up and whacks her on the cheek! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PINCH |modifier2= N/A |1Pview= You squeeze your exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. |3Pview= XXX squeezes her exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= N/A |1Pview= You poke your finger into the exemplar doll&#039;s chest cavity and press it against the spongy core.  It squishes noisily. |3Pview= XXX pokes her finger into her exemplar doll&#039;s chest cavity.  You hear a disconcerting *squish* sound. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= N/A |1Pview=  |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | PULL || No key&lt;br /&gt;
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can&#039;t seem to get a good grip on the squishy core.  Maybe you should try winding it up with a key. || N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | With [[Whax doll key]]&lt;br /&gt;
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core.  It jiggles vigorously in your hand, and you begin to feel very strange.&amp;lt;br&amp;gt;Your body convulses, painfully distorting into unnatural positions.  You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box.  Your surroundings have changed drastically.&amp;lt;br&amp;gt;Despite being unable to move normally, you are still able to seek HELP. || With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll.  It jiggles vigorously in her hand.&amp;lt;br&amp;gt;Suddenly, XXX&#039;s body contorts and convulses into unnatural positions.  She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Swap places with the doll after it has been animated with a key.  See [[#Within the Doll|below for more information on what you can do while inside the doll]].&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Within the Doll===&lt;br /&gt;
All actions will be viewed as if peering through a familiar.  Command usage is {{boldmono|(VERB) CORE}}.  This does not include individual doll ambients based on NPC attunement.  You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;If you want out of the doll&#039;s body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.&lt;br /&gt;
&lt;br /&gt;
Despite being trapped in a doll&#039;s body, there are still numerous things you can do.&lt;br /&gt;
&lt;br /&gt;
BLUSH    CHEER    CRY     DANCE&lt;br /&gt;
FLAIL    FROWN    GAZE    GASP&lt;br /&gt;
GIGGLE   GRIN     GROWL   LAUGH&lt;br /&gt;
LICK     NOD      PANIC   PONDER&lt;br /&gt;
PURR     SCREAM   SMILE&lt;br /&gt;
SHAKE {option}&lt;br /&gt;
      {HEAD}  {BODY}  {FIST}&lt;br /&gt;
SNORT    WAVE     YELL &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Verb Interactions&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | BLUSH || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll blushes profusely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CHEER || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cheers victoriously!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CRY || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll suddenly cries uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | DANCE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flops its arms up and down and kicks its legs back and forth.  Was that a lame attempt at dancing?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FLAIL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flails its arms wildly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FROWN || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll frowns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GAZE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gazes around curiously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GASP || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gasps!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GIGGLE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll giggles with child-like glee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GRIN || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll grins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GROWL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll growls ferociously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LAUGH || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll laughs nervously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LICK || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll sticks out its tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | NOD || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PANIC || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nervously scans its surroundings as its face fills with a panic-stricken look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cocks its head to the side and ponders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PURR || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SCREAM || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll screams loudly!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SMILE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll smiles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=4 | SHAKE || None&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll trembles fearfully.&lt;br /&gt;
|-&lt;br /&gt;
! Head&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its head.&lt;br /&gt;
|-&lt;br /&gt;
! Body&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shimmies.&lt;br /&gt;
|-&lt;br /&gt;
! Fist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its fist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SNORT || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll snorts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WAVE || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll waves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | YELL || N/A&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll yells!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=3 |PRAY || Requires Confirmation&lt;br /&gt;
|Your prayers to leave the doll&#039;s body will be answered {{blue|if you repeat the command within 15 seconds.}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Confirmed&lt;br /&gt;
| An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. ||A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, &amp;quot;Noooooo!&amp;quot;  In a flash, she disappears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX appears in a flash, attempting to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Can be used to exit your doll prior to the timer on your key running out.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is a small pink mass tucked into the doll&#039;s chest cavity and a key slot along its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delirium Manor]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265409</id>
		<title>Whax doll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265409"/>
		<updated>2026-09-20T14:46:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Doll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering, Glamour&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|verb=BLUSH,CHEER,CRY,DANCE,FLAIL,FROWN,GAZE,GASP,GIGGLE,GRIN,GROWL,HUG,KISS,LAUGH,LICK,NOD,PANIC,PINCH,POKE,PONDER,PULL,PURR,SCREAM,SMILE,SHAKE,SNORT,WAVE,YELL,PRAY&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=A complete Whax doll is considered an auction quality item.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This &#039;&#039;exemplar&#039;&#039; doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH &amp;lt;accessory&amp;gt;.  Accessories cannot be removed, but they can be overwritten.&lt;br /&gt;
&lt;br /&gt;
Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.&lt;br /&gt;
&lt;br /&gt;
Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= N/A |1Pview= Holding your exemplar doll out in front of you, you tilt the doll back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |3Pview= XXX holds her exemplar doll out in front of her and tilts it back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GROWL |modifier2= N/A |1Pview= You curl your upper lip and growl menacingly at your exemplar doll.  In response, your doll growls back fiercely at you. |3Pview= XXX curls her upper lip and growls menacingly at her exemplar doll.  In response, her exemplar doll growls back fiercely at her. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= HUG |modifier2= N/A |1Pview= You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you.  You can hear chattering followed by a quiet, hollow moaning.  As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |3Pview= As XXX hugs her exemplar doll you can hear quiet, hollow moaning. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= N/A |1Pview= You draw your exemplar doll slowly to your lips and kiss it gently on the cheek.  Without any warning, the doll&#039;s right arm swings up and whacks you on the cheek.  OW! |3Pview= XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek.  Suddenly, the doll&#039;s right arm swings up and whacks her on the cheek! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PINCH |modifier2= N/A |1Pview= You squeeze your exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. |3Pview= XXX squeezes her exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= N/A |1Pview= You poke your finger into the exemplar doll&#039;s chest cavity and press it against the spongy core.  It squishes noisily. |3Pview= XXX pokes her finger into her exemplar doll&#039;s chest cavity.  You hear a disconcerting *squish* sound. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= N/A |1Pview=  |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | PULL || No key&lt;br /&gt;
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can&#039;t seem to get a good grip on the squishy core.  Maybe you should try winding it up with a key. || N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | With [[Whax doll key]]&lt;br /&gt;
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core.  It jiggles vigorously in your hand, and you begin to feel very strange.&amp;lt;br&amp;gt;Your body convulses, painfully distorting into unnatural positions.  You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box.  Your surroundings have changed drastically.&amp;lt;br&amp;gt;Despite being unable to move normally, you are still able to seek HELP. || With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll.  It jiggles vigorously in her hand.&amp;lt;br&amp;gt;Suddenly, XXX&#039;s body contorts and convulses into unnatural positions.  She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Swap places with the doll after it has been animated with a key.  See [[#Within the Doll|below for more information on what you can do while inside the doll]].&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
===Within the Doll===&lt;br /&gt;
All actions will be viewed as if peering through a familiar.  Command usage is {{boldmono|(VERB) CORE}}.  This does not include individual doll ambients based on NPC attunement.  You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;If you want out of the doll&#039;s body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.&lt;br /&gt;
&lt;br /&gt;
Despite being trapped in a doll&#039;s body, there are still numerous things you can do.&lt;br /&gt;
&lt;br /&gt;
BLUSH    CHEER    CRY     DANCE&lt;br /&gt;
FLAIL    FROWN    GAZE    GASP&lt;br /&gt;
GIGGLE   GRIN     GROWL   LAUGH&lt;br /&gt;
LICK     NOD      PANIC   PONDER&lt;br /&gt;
PURR     SCREAM   SMILE&lt;br /&gt;
SHAKE {option}&lt;br /&gt;
      {HEAD}  {BODY}  {FIST}&lt;br /&gt;
SNORT    WAVE     YELL &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Verb Interactions&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | BLUSH&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll blushes profusely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CHEER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cheers victoriously!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CRY&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll suddenly cries uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | DANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flops its arms up and down and kicks its legs back and forth.  Was that a lame attempt at dancing?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FLAIL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flails its arms wildly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FROWN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll frowns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GAZE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gazes around curiously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GASP&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gasps!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GIGGLE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll giggles with child-like glee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GRIN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll grins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GROWL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll growls ferociously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LAUGH&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll laughs nervously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LICK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll sticks out its tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | NOD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PANIC&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nervously scans its surroundings as its face fills with a panic-stricken look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cocks its head to the side and ponders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PURR&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SCREAM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll screams loudly!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SMILE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll smiles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll trembles fearfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE HEAD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE BODY&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shimmies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE FIST&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its fist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SNORT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll snorts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WAVE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll waves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | YELL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll yells!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=2 |PRAY&amp;lt;br&amp;gt;(requires confirmation)&lt;br /&gt;
|Your prayers to leave the doll&#039;s body will be answered {{blue|if you repeat the command within 15 seconds.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. ||A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, &amp;quot;Noooooo!&amp;quot;  In a flash, she disappears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX appears in a flash, attempting to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Can be used to exit your doll prior to the timer on your key running out.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is a small pink mass tucked into the doll&#039;s chest cavity and a key slot along its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delirium Manor]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265408</id>
		<title>Whax doll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265408"/>
		<updated>2026-09-20T14:45:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: /* Within the Doll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering, Glamour&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|verb=BLUSH,CHEER,CRY,DANCE,FLAIL,FROWN,GAZE,GASP,GIGGLE,GRIN,GROWL,HUG,KISS,LAUGH,LICK,NOD,PANIC,PINCH,POKE,PONDER,PULL,PURR,SCREAM,SMILE,SHAKE,SNORT,WAVE,YELL,PRAY&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=A complete Whax doll is considered an auction quality item.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This &#039;&#039;exemplar&#039;&#039; doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH &amp;lt;accessory&amp;gt;.  Accessories cannot be removed, but they can be overwritten.&lt;br /&gt;
&lt;br /&gt;
Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.&lt;br /&gt;
&lt;br /&gt;
Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= N/A |1Pview= Holding your exemplar doll out in front of you, you tilt the doll back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |3Pview= XXX holds her exemplar doll out in front of her and tilts it back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GROWL |modifier2= N/A |1Pview= You curl your upper lip and growl menacingly at your exemplar doll.  In response, your doll growls back fiercely at you. |3Pview= XXX curls her upper lip and growls menacingly at her exemplar doll.  In response, her exemplar doll growls back fiercely at her. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= HUG |modifier2= N/A |1Pview= You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you.  You can hear chattering followed by a quiet, hollow moaning.  As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |3Pview= As XXX hugs her exemplar doll you can hear quiet, hollow moaning. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= N/A |1Pview= You draw your exemplar doll slowly to your lips and kiss it gently on the cheek.  Without any warning, the doll&#039;s right arm swings up and whacks you on the cheek.  OW! |3Pview= XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek.  Suddenly, the doll&#039;s right arm swings up and whacks her on the cheek! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PINCH |modifier2= N/A |1Pview= You squeeze your exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. |3Pview= XXX squeezes her exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= N/A |1Pview= You poke your finger into the exemplar doll&#039;s chest cavity and press it against the spongy core.  It squishes noisily. |3Pview= XXX pokes her finger into her exemplar doll&#039;s chest cavity.  You hear a disconcerting *squish* sound. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= N/A |1Pview=  |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | PULL || No key&lt;br /&gt;
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can&#039;t seem to get a good grip on the squishy core.  Maybe you should try winding it up with a key. || N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | With [[Whax doll key]]&lt;br /&gt;
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core.  It jiggles vigorously in your hand, and you begin to feel very strange.&amp;lt;br&amp;gt;Your body convulses, painfully distorting into unnatural positions.  You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box.  Your surroundings have changed drastically.&amp;lt;br&amp;gt;Despite being unable to move normally, you are still able to seek HELP. || With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll.  It jiggles vigorously in her hand.&amp;lt;br&amp;gt;Suddenly, XXX&#039;s body contorts and convulses into unnatural positions.  She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Swap places with the doll after it has been animated with a key.  See [[#Within the Doll|below for more information on what you can do while inside the doll]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Within the Doll===&lt;br /&gt;
All actions will be viewed as if peering through a familiar.  Command usage is {{boldmono|(VERB) CORE}}.  This does not include individual doll ambients based on NPC attunement.  You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;If you want out of the doll&#039;s body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.&lt;br /&gt;
&lt;br /&gt;
Despite being trapped in a doll&#039;s body, there are still numerous things you can do.&lt;br /&gt;
&lt;br /&gt;
BLUSH    CHEER    CRY     DANCE&lt;br /&gt;
FLAIL    FROWN    GAZE    GASP&lt;br /&gt;
GIGGLE   GRIN     GROWL   LAUGH&lt;br /&gt;
LICK     NOD      PANIC   PONDER&lt;br /&gt;
PURR     SCREAM   SMILE&lt;br /&gt;
SHAKE {option}&lt;br /&gt;
      {HEAD}  {BODY}  {FIST}&lt;br /&gt;
SNORT    WAVE     YELL &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Verb Interactions&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | BLUSH&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll blushes profusely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CHEER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cheers victoriously!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CRY&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll suddenly cries uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | DANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flops its arms up and down and kicks its legs back and forth.  Was that a lame attempt at dancing?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FLAIL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flails its arms wildly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FROWN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll frowns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GAZE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gazes around curiously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GASP&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gasps!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GIGGLE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll giggles with child-like glee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GRIN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll grins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GROWL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll growls ferociously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LAUGH&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll laughs nervously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LICK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll sticks out its tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | NOD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PANIC&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nervously scans its surroundings as its face fills with a panic-stricken look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cocks its head to the side and ponders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PURR&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SCREAM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll screams loudly!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SMILE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll smiles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll trembles fearfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE HEAD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE BODY&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shimmies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE FIST&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its fist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SNORT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll snorts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WAVE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll waves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | YELL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll yells!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=2 |PRAY&amp;lt;br&amp;gt;(requires confirmation)&lt;br /&gt;
|Your prayers to leave the doll&#039;s body will be answered {{blue|if you repeat the command within 15 seconds.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. ||A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, &amp;quot;Noooooo!&amp;quot;  In a flash, she disappears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX appears in a flash, attempting to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Can be used to exit your doll prior to the timer on your key running out.&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is a small pink mass tucked into the doll&#039;s chest cavity and a key slot along its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delirium Manor]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265407</id>
		<title>Whax doll</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll&amp;diff=265407"/>
		<updated>2026-09-20T14:36:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new item script format and template, moved other information to separate pages per updated guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=yes&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Fluff&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|type=Feature altering, Glamour&lt;br /&gt;
|scriptfamily=Whax doll items&lt;br /&gt;
|verb=BLUSH,CHEER,CRY,DANCE,FLAIL,FROWN,GAZE,GASP,GIGGLE,GRIN,GROWL,HUG,KISS,LAUGH,LICK,NOD,PANIC,PINCH,POKE,PONDER,PULL,PURR,SCREAM,SMILE,SHAKE,SNORT,WAVE,YELL,PRAY&lt;br /&gt;
|releasevenue=Delirium Manor&lt;br /&gt;
|releasedate=2016&lt;br /&gt;
|addinfo=A complete Whax doll is considered an auction quality item.&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This &#039;&#039;exemplar&#039;&#039; doll is a rare collectible creation found only in Delirium Manor.  It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH &amp;lt;accessory&amp;gt;.  Accessories cannot be removed, but they can be overwritten.&lt;br /&gt;
&lt;br /&gt;
Use caution when bringing the doll to life in hostile territory.  Dolls do not like scary creatures.&lt;br /&gt;
&lt;br /&gt;
Usage:  Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
===Doll===&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Modifier }}&lt;br /&gt;
{{VerbTableEntry|modifier1= DANCE |modifier2= N/A |1Pview= Holding your exemplar doll out in front of you, you tilt the doll back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion all on their own! |3Pview= XXX holds her exemplar doll out in front of her and tilts it back and forth.  Its arms and legs wiggle slowly at first, but then they begin to move in a jig-like fashion, seemingly all on their own! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= GROWL |modifier2= N/A |1Pview= You curl your upper lip and growl menacingly at your exemplar doll.  In response, your doll growls back fiercely at you. |3Pview= XXX curls her upper lip and growls menacingly at her exemplar doll.  In response, her exemplar doll growls back fiercely at her. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= HUG |modifier2= N/A |1Pview= You hug your exemplar doll, and its arms fly forth with erratic movements as they snake alongside you.  You can hear chattering followed by a quiet, hollow moaning.  As you pull the exemplar doll away to inspect it, it stares lifelessly back at you. |3Pview= As XXX hugs her exemplar doll you can hear quiet, hollow moaning. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= KISS |modifier2= N/A |1Pview= You draw your exemplar doll slowly to your lips and kiss it gently on the cheek.  Without any warning, the doll&#039;s right arm swings up and whacks you on the cheek.  OW! |3Pview= XXX draws her exemplar doll slowly to her lips and kisses it gently on the cheek.  Suddenly, the doll&#039;s right arm swings up and whacks her on the cheek! }}&lt;br /&gt;
{{VerbTableEntry|modifier1= PINCH |modifier2= N/A |1Pview= You squeeze your exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. |3Pview= XXX squeezes her exemplar doll&#039;s head firmly, and its eyes bulge out!  Fortunately, its eyes pop back into place quickly. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= POKE |modifier2= N/A |1Pview= You poke your finger into the exemplar doll&#039;s chest cavity and press it against the spongy core.  It squishes noisily. |3Pview= XXX pokes her finger into her exemplar doll&#039;s chest cavity.  You hear a disconcerting *squish* sound. }}&lt;br /&gt;
{{VerbTableEntry|modifier1= VERB |modifier2= N/A |1Pview=  |3Pview=  }}&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=3 | PULL || No key&lt;br /&gt;
| With your forefinger and thumb, you reach into a small cavity on your exemplar doll, but can&#039;t seem to get a good grip on the squishy core.  Maybe you should try winding it up with a key. || N/A&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | With [[Whax doll key]]&lt;br /&gt;
| With your forefinger and thumb, you reach into the chest cavity on your exemplar doll and pluck out a small pulsing red core.  It jiggles vigorously in your hand, and you begin to feel very strange.&amp;lt;br&amp;gt;Your body convulses, painfully distorting into unnatural positions.  You feel as if your bones are crumbling and your skin is shrinking, like being stuffed into a small box.  Your surroundings have changed drastically.&amp;lt;br&amp;gt;Despite being unable to move normally, you are still able to seek HELP. || With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll.  It jiggles vigorously in her hand.&amp;lt;br&amp;gt;Suddenly, XXX&#039;s body contorts and convulses into unnatural positions.  She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Swap places with the doll after it has been animated with a key.  See [[#Within the Doll|below for more information on what you can do while inside the doll]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Within the Doll===&lt;br /&gt;
All actions will be viewed as if peering through a familiar.  Command usage is {{boldmono|(VERB) CORE}}.  This does not include individual doll ambients based on NPC attunement.  You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;If you want out of the doll&#039;s body, you can PRAY to get out of your current predicament.  If you want to speak, you can WHISPER into your CORE.&lt;br /&gt;
&lt;br /&gt;
Despite being trapped in a doll&#039;s body, there are still numerous things you can do.&lt;br /&gt;
&lt;br /&gt;
BLUSH    CHEER    CRY     DANCE&lt;br /&gt;
FLAIL    FROWN    GAZE    GASP&lt;br /&gt;
GIGGLE   GRIN     GROWL   LAUGH&lt;br /&gt;
LICK     NOD      PANIC   PONDER&lt;br /&gt;
PURR     SCREAM   SMILE&lt;br /&gt;
SHAKE {option}&lt;br /&gt;
      {HEAD}  {BODY}  {FIST}&lt;br /&gt;
SNORT    WAVE     YELL &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Verb Interactions&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2=  }}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | BLUSH&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll blushes profusely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CHEER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cheers victoriously!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | CRY&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll suddenly cries uncontrollably.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | DANCE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flops its arms up and down and kicks its legs back and forth.  Was that a lame attempt at dancing?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FLAIL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll flails its arms wildly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | FROWN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll frowns.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GAZE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gazes around curiously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GASP&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll gasps!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GIGGLE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll giggles with child-like glee.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GRIN&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll grins.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | GROWL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll growls ferociously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LAUGH&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll laughs nervously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | LICK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll sticks out its tongue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | NOD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nods affirmatively.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PANIC&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll nervously scans its surroundings as its face fills with a panic-stricken look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll cocks its head to the side and ponders.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PURR&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll purrs.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SCREAM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll screams loudly!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SMILE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll smiles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll trembles fearfully.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE HEAD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE BODY&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shimmies.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SHAKE FIST&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll shakes its fist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | SNORT&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll snorts.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WAVE&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll waves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | YELL&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A rugged exemplar&#039;s doll yells!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=2 |PRAY&amp;lt;br&amp;gt;(requires confirmation)&lt;br /&gt;
|Your prayers to leave the doll&#039;s body will be answered {{blue|if you repeat the command within 15 seconds.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An intense feeling of vertigo overwhelms you.  Your surroundings spin around you as you feel your body expand within an intensely confining epidermis.  A large cloud of grey smoke envelops you and obscures your vision.  As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin. ||A rugged exemplar kneels and begins to mumble a prayer.  She lifts her head up and screams, &amp;quot;Noooooo!&amp;quot;  In a flash, she disappears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX appears in a flash, attempting to regain her balance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Can be used to exit your doll prior to the timer on your key running out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Look/Show===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see a rugged exemplar doll.  It has no remarkable features and is wearing nothing of note.&lt;br /&gt;
&lt;br /&gt;
There is a small pink mass tucked into the doll&#039;s chest cavity and a key slot along its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Whax doll items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delirium Manor]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265406</id>
		<title>Whax doll items</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whax_doll_items&amp;diff=265406"/>
		<updated>2026-09-20T14:35:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in 2016 through [[Delirium Manor]], &#039;&#039;&#039;Whax dolls&#039;&#039;&#039; required characters to [[search]] within a dollhouse to find pieces to be combined.  The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires [[Whax doll glue|glue]] (a &#039;&#039;glass bottle of blue ooze&#039;&#039;) to be considered fully [[Whax doll parts and assembly#Glued Doll|assembled and useable]].  To fully unlock the doll&#039;s abilities and turn it into a completed [[Whax doll]], a [[Whax doll core|core]] (a &#039;&#039;membranous grey core&#039;&#039;) needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a [[Whax doll key|key]] to turn to activate it.  At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for them to wear a variety of [[Whax doll accessories]], which included additional features such as eyes, ears, and nose, as well as worn or held items.  Whax dolls were created by GM Haliste.&lt;br /&gt;
&lt;br /&gt;
==Assembling a [[Whax doll]]==&lt;br /&gt;
Individual [[Whax doll parts and assembly|parts]] must be added to a torso to assemble a doll.  A torso can support one head, a right and left arm, and a right and left leg.  Once [[Whax doll parts and assembly#Assembled Doll|assembled]], [[Whax doll glue|glue]] can be added to the doll, turning it [[Whax doll parts and assembly#Glued Doll|into a state]] that can wear [[Whax doll accessory|Whax doll accessories]], which include basic features, clothing, and held items.  Applying glue to a doll is irreversible.&lt;br /&gt;
&lt;br /&gt;
To create a [[Whax doll|Completed Whax doll]], a glued doll must have an infused [[Whax doll core|core]] placed inside its chest cavity.  Cores are infused by charging them with a wandering NPC inside of Delirium Manor.  In order to successfully insert a core into a doll, you must do it while standing inside the Delirium Manor secret hideout&#039;s private vault.  Otherwise, the following error occurs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;infuse core&lt;br /&gt;
This delicate procedure can only be done within the secret hideout&#039;s private vault.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding a core to a doll is irreversible.  The doll will permanently look like the NPC that was used to charge the infused core.  Make sure that you have charged it with the NPC you want before adding the core to the doll.&lt;br /&gt;
&lt;br /&gt;
==List of Applicable Scripts==&lt;br /&gt;
{{#ask: [[Category:Item scripts]][[Has script family::Whax doll items]]&lt;br /&gt;
 | ?Item script=Type&lt;br /&gt;
 | ?Item script category=Category&lt;br /&gt;
 | ?Item script classification=Classification&lt;br /&gt;
 | ?Has permifier cost&lt;br /&gt;
 | mainlabel= Script Page&lt;br /&gt;
 | headers=plain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item script families]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
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